/* Make a sorted list of the per-stage operations by time
         * used, and figure out the total so we can print percentages.
         */
-       num_sorted = metrics->num_op_metrics * num_shader_stages;
+       if (num_shader_stages)
+               num_sorted = metrics->num_op_metrics * num_shader_stages;
+       else
+               num_sorted = metrics->num_op_metrics;
 
        sorted = xmalloc (sizeof (*sorted) * num_sorted);
 
                /* Also, find total cycles in all stages of this op. */
                op_cycles = 0.0;
 
+               if (num_shader_stages == 0) {
+                       per_stage = &sorted[i];
+                       per_stage->metrics = op;
+                       per_stage->stage = NULL;
+                       per_stage->time_ns = op->time_ns;
+                       per_stage->active = 0.0;
+               }
+
                for (j = 0; j < num_shader_stages; j++) {
                        /* Active cycles */
                        group_index = info->stages[j].active_group_index;