4 Features (likely) requiring only client changes
5 -----------------------------------------------
6 * Make new categories appear at the top of the list
8 Note: We may not want this for sake of keeping the UI stable---this
9 is already a bit of a problem with the "Start Game" button which is
10 now appearing at the top of the list of categories. What I mean by
11 "stability" of the UI is that we don't want a user to be reaching
12 out to tap a vote button for a category and then have the category
13 vote button shift to a different location before they reach it.
15 * Make the "vote_against" button move a prompt down to the bottom of
16 the list and gray it out. This could be a better approach than
17 making the category entirely disappear.
19 * Un-gray-out a prompt when a player votes for it
21 * Make scores available at screens other than the category-selection screen
23 Add a TWINNER achievement
25 Add support for item counts as words, such as "three little words"
27 Allow clients to see previous round scores by swiping left
29 Figure out why Nancy's computer doesn't work at all
31 Auto-focus first text field
33 Style focus highlight for TAB-based navigation
38 Convert HTML/JavaScript client to React
40 Add UI for combining/splitting empires, (modeled after the judging
41 interface in Empathy).
43 Add a chat interface for sending messages to the current empire (with
44 no history beyond a single message per sender)
49 Detect glyphs and highlight background of squares belonging to glyphs
51 Detect winner of min-gird and overlay sumbol of player on mini-grid
53 Declare overall winner (both in "majority" and "superglyph" mode)