3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
6 // fxc /T ps_4_0 /E PS /Fh apps\d3d10\tri_ps.h apps\d3d10\tri.fx
12 // Name Index Mask Register SysValue Format Used
13 // -------------------- ----- ------ -------- -------- ------ ------
14 // SV_POSITION 0 xyzw 0 POS float
15 // COLOR 0 xyzw 1 NONE float xyzw
20 // Name Index Mask Register SysValue Format Used
21 // -------------------- ----- ------ -------- -------- ------ ------
22 // SV_Target 0 xyzw 0 TARGET float xyzw
25 dcl_input_ps linear v1.xyzw
29 // Approximately 2 instruction slots used
34 68, 88, 66, 67, 150, 24,
35 98, 193, 223, 185, 25, 11,
36 105, 3, 199, 138, 10, 93,
49 99, 114, 111, 115, 111, 102,
50 116, 32, 40, 82, 41, 32,
51 72, 76, 83, 76, 32, 83,
52 104, 97, 100, 101, 114, 32,
53 67, 111, 109, 112, 105, 108,
54 101, 114, 32, 57, 46, 50,
55 57, 46, 57, 53, 50, 46,
56 51, 49, 49, 49, 0, 171,
57 171, 171, 73, 83, 71, 78,
68 83, 86, 95, 80, 79, 83,
69 73, 84, 73, 79, 78, 0,
70 67, 79, 76, 79, 82, 0,
71 171, 171, 79, 83, 71, 78,
78 83, 86, 95, 84, 97, 114,
79 103, 101, 116, 0, 171, 171,
80 83, 72, 68, 82, 56, 0,