1 /**************************************************************************
3 * Copyright 2011 Jose Fonseca
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 **************************************************************************/
31 #include "d3d11imports.hpp"
32 #include "d3d10state.hpp"
39 dumpShaders(JSONWriter &json, ID3D11DeviceContext *pDeviceContext)
41 json.beginMember("shaders");
44 ID3D11VertexShader *pVertexShader = NULL;
45 pDeviceContext->VSGetShader(&pVertexShader, NULL, NULL);
47 dumpShader<ID3D11DeviceChild>(json, "VS", pVertexShader);
48 pVertexShader->Release();
51 ID3D11GeometryShader *pGeometryShader = NULL;
52 pDeviceContext->GSGetShader(&pGeometryShader, NULL, NULL);
53 if (pGeometryShader) {
54 dumpShader<ID3D11DeviceChild>(json, "GS", pGeometryShader);
55 pGeometryShader->Release();
58 ID3D11PixelShader *pPixelShader = NULL;
59 pDeviceContext->PSGetShader(&pPixelShader, NULL, NULL);
61 dumpShader<ID3D11DeviceChild>(json, "PS", pPixelShader);
65 json.endMember(); // shaders
70 dumpDevice(std::ostream &os, ID3D11DeviceContext *pDeviceContext)
75 json.beginMember("parameters");
78 json.endMember(); // parameters
80 dumpShaders(json, pDeviceContext);
82 json.beginMember("textures");
85 json.endMember(); // textures
87 dumpFramebuffer(json, pDeviceContext);
91 } /* namespace d3dstate */