1 /* ttt-client.c - client handling code for tic-tac-toe game server
3 * Copyright © 2005 Carl Worth
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2, or (at your option)
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software Foundation,
17 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 * Author: Carl Worth <cworth@cworth.org>
24 #include "ttt-server.h"
26 #ifndef _TTT_CLIENT_H_
27 #define _TTT_CLIENT_H_
29 typedef struct _ttt_client ttt_client_t;
31 /* Create a new ttt_client_t for the given server and given a
34 * Returns: A new ttt_client_t. Call ttt_client_destroy when finished
37 * Errors: If any error occurs, (such as out-of-memory), this function
41 ttt_client_create (ttt_server_t *server, int socket);
44 ttt_client_destroy (ttt_client_t *client);
46 /* Loop forever handling client requests. Never returns. */
48 ttt_client_handle_requests (ttt_client_t *client);
50 #endif /* _TTT_CLIENT_H_ */