# Whether EGL headers are available
HAVE_EGL = ${have_egl}
# Flags needed to find EGL header files (EGL/egl.h)
EGL_CFLAGS = ${egl_cflags}
# Whether EGL headers are available
HAVE_EGL = ${have_egl}
# Flags needed to find EGL header files (EGL/egl.h)
EGL_CFLAGS = ${egl_cflags}