- tile_set_x_y(&game->players[player].hand.tiles[i],
- ((width/num_tiles)) * i, (height - TILE_HEIGHT - 6) );
+ if (game->players[player].hand.tiles[i].in_hand)
+ tile_set_x_y(&game->players[player].hand.tiles[i],
+ ((width/num_tiles)) * i, (height - TILE_HEIGHT - 6) );