+ if (! info->initialized)
+ return;
+
+ for (timer = ctx->timer_head;
+ timer;
+ timer = timer_next)
+ {
+ timer_next = timer->next;
+ free (timer);
+ }
+
+ for (monitor = ctx->monitor_head;
+ monitor;
+ monitor = monitor_next)
+ {
+ monitor_next = monitor->next;
+ free (monitor);
+ }
+
+ for (i = 0; i < info->num_groups; i++)
+ metrics_group_info_fini (&info->groups[i]);
+
+ free (info->groups);
+
+ for (i = 0; i < info->num_shader_stages; i++)
+ free (info->stages[i].name);
+
+ free (info->stages);