printf ("There are %d tiles in the deck\n" , deck->num_tiles);
}
+static void deck_spread(deck_t *deck)
+{
+ int i, j;
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 13; j++)
+ {
+ deck->tiles[j + (i * 13)].x = j * 50;
+ deck->tiles[j + (i * 13)].y = i * 60;
+ }
+ }
+}
static void deck_draw(game_t *game, cairo_t *cr)
{
game_init(&game);
deck_print(&game.deck);
+ deck_spread(&game.deck);
//deck_deal(&game, &game.deck);
- hand_print(&game);
- deck_print(&game.deck);
+ //hand_print(&game);
+ //deck_print(&game.deck);
/* Create a new window */
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);