]> git.cworth.org Git - zombocom-ai/blobdiff - tardis.html
Reword Coda's final message
[zombocom-ai] / tardis.html
index cca4e97f60eaaa2580cbeb7c649f6973910e54e3..06091926b20c19f14b550d452bda3201594c335e 100644 (file)
 
   <style>
     @keyframes zoom {
+       from {
+           opacity: 100%;
+           transform: scale(1);
+       }
         to {
            opacity: 0%;
            transform: scale(30);
@@ -48,7 +52,7 @@
     }
     #word {
        text-align: center;
-       font-size: 500%;
+       font-size: 400%;
        font-weight: bold;
     }
     #interface {
        font-weight: bold;
        text-align: center;
     }
+    #result {
+       position: fixed;
+       width: 100%;
+       top: 50%;
+       left: 50%;
+       transform: translate(-50%, -50%);
+       font-size: 500%;
+       text-align: center;
+    }
   </style>
 </head>
 
 <body>
   <div id="content">
 
-    <div id="welcome">
+    <div id="welcome" style="visibility: hidden">
       <div id="header" align="center">
        <p>
           <img src="/images/928785925_A_Van_Gogh_painting_of_the_Tardis.png">
        &nbsp;
       </div>
       <div id="interface">
-       <input id="input">
-        </input>
+       <form id="form">
+         <input id="input">
+          </input>
+       </form>
+      </div>
+
+      <div id="result">
       </div>
-      <button id="reboot">
-       Reboot Tardis
-      </button>
+      
+    </div>
+
+    <div id="over" style="visibility: hidden">
+      <img src="/doctor-profile.png" style="float:left; max-width:150px">
+      <h1>Congratulations</h1>
+
+      <p>
+       You're a right handy lot of companions! You made that look
+       almost as impressive as the time I saved the planet of
+       Kashyyyk from certain destruction with nothing more than a
+       pair of knitting needles.
+      </p>
+
     </div>
 
+    <button id="reboot">
+      Reboot Tardis
+    </button>
+
   </div>
 
   <script src="/socket.io/socket.io.js"></script>
     const timer_div = document.getElementById("timer_div");
     const timer = document.getElementById("timer");
     const welcome_message = document.getElementById("welcome-message");
+    const form = document.getElementById("form");
+    const input = document.getElementById("input");
+    const result = document.getElementById("result");
+    const reboot = document.getElementById("reboot");
+
+    function fade_element(elt) {
+       elt.style.opacity = "100%";
+       elt.className = "fade-out";
+       // Arrange to clear the class name when the animation is over
+       // This will allow for it to be restarted on the next word.
+       setTimeout(() => {
+           elt.style.opacity = "0%";
+           elt.className = "";
+       }, 900);
+    }
+
+    reboot.addEventListener('click', event => {
+       socket.emit('reboot');
+    });
+
+    form.addEventListener('submit', event => {
+       event.preventDefault();
+       socket.emit('answer', input.value);
+       input.value = "";
+    });
 
     socket.on('companions', (count) => {
        companions.textContent = count.toString();
     });
 
     socket.on('timer', (value) => {
-       console.log("Receiving timer value of " + value);
        timer_div.style.visibility = "visible";
        timer.textContent = value.toString();
 
            welcome_message.style.visibility = "hidden";
            timer_div.style.visibility = "hidden";
            header.className = "zoom-tardis";
+           // Clear that className after the animation is complete
+           setTimeout(() => {
+               header.style.visibility = "hidden"
+               header.className = "";
+           }, 2200);
        }
     });
 
     socket.on('state', (state) => {
+       input.value = "";
        if (state === "game") {
            welcome.style.visibility = "hidden";
            game.style.visibility = "visible";
+       } else if (state === "over") {
+           game.style.visibility = "hidden";
+           over.style.visibility = "visible";
+       } else if (state === "welcome") {
+           welcome.style.visibility = "visible";
+           welcome_message.style.visibility = "visible";
+           header.style.opacity = "100%";
+           header.style.transform = "scale(1)";
+           header.style.visibility = "visible";
+           game.style.visibility = "hidden";
+           level_div.style.visibility = "hidden";
+           over.style.visibility = "hidden";
        }
     });
 
     socket.on('level', (level) => {
+       input.value = "";
        level_div.textContent = level;
+       level_div.style.visibility = "visible";
     });
 
     socket.on('show-word', (word) => {
        word_div.textContent = word;
-       word_div.style.opacity = "100%";
-       word_div.className = "fade-out";
-       // Arrange to clear the class name when the animation is over
-       // This will allow for it to be restarted on the next word.
-       setTimeout(() => {
-           word_div.style.opacity = "0%";
-           word_div.className = "";
-       }, 900);
+       fade_element(word_div);
+    });
+
+    socket.on('correct', () => {
+       input.value = "";
+       level_div.style.visibility = "hidden";
+       result.textContent = "Complete!";
+       result.style.color = "green";
+       fade_element(result);
+    });
+
+    socket.on('incorrect', () => {
+       input.value = "";
+       result.textContent = "Nope!";
+       result.style.color = "red";
+       fade_element(result);
     });
 
   </script>