# ddraw.dll
if (DirectX_D3D_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D3D_INCLUDE_DIR})
add_custom_command (
OUTPUT ddrawtrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp
# d3d8.dll
if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D3DX9_INCLUDE_DIR} ${DirectX_D3D8_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d8trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
# d3d9.dll
if (DirectX_D3DX9_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d9trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp
file (APPEND ${DXGITRACE_DEF} "D3D10CreateDevice\n")
file (APPEND ${DXGITRACE_DEF} "D3D10CreateDeviceAndSwapChain\n")
- include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
set (DXGI_MODULES d3d10)
if (DirectX_D3D10_1_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
set (DXGI_MODULES ${DXGI_MODULES} d3d10_1)
file (APPEND ${DXGITRACE_DEF} "D3D10CreateDevice1\n")
file (APPEND ${DXGITRACE_DEF} "D3D10CreateDeviceAndSwapChain1\n")
endif ()
if (DirectX_D3D11_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
set (DXGI_MODULES ${DXGI_MODULES} d3d11)
if (DirectX_D3D11_1_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
set (DXGI_MODULES ${DXGI_MODULES} d3d11_1)
endif ()
file (APPEND ${DXGITRACE_DEF} "D3D11CreateDevice\n")
# d2d1.dll, dwrite.dll
if (DirectX_D2D1_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D2D1_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D2D1_INCLUDE_DIR})
add_custom_command (
OUTPUT d2d1trace.cpp