X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=52e8b8ee32db6582668a8fbcc3b0ed701af61f22;hb=83a1595786b01a55be5b26516473253886c54b0c;hp=1e508b7b3decc4c2b0609cf32dee74e008a21883;hpb=3a85458521e665ba1866507f9fad75a3f2e78987;p=kub diff --git a/kub.c b/kub.c index 1e508b7..52e8b8e 100644 --- a/kub.c +++ b/kub.c @@ -114,10 +114,18 @@ static void tile_print(tile_t tile) printf("%6s %2d\n", colors[tile.color], tile.number + 1); } -static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr) +static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, GdkRegion *region) { char number_string[3]; int len; + GdkRectangle rectangle; + + rectangle.x = tile->x - 1; + rectangle.y = tile->y - 1; + rectangle.width = TILE_WIDTH + 2; + rectangle.height = TILE_HEIGHT + 2; + if (gdk_region_rect_in (region, &rectangle) == GDK_OVERLAP_RECTANGLE_OUT) + return; len = snprintf (number_string, 3, "%d", tile->number + 1); if (len < 0 || len >= 3) @@ -378,12 +386,12 @@ static void deck_spread(deck_t *deck) } } -static void deck_draw(game_t *game, cairo_t *cr) +static void deck_draw(game_t *game, cairo_t *cr, GdkRegion *region) { int i; for (i = 0; i < game->deck.num_tiles; i++) { - tile_draw(game, &game->deck.tiles[i], cr); + tile_draw(game, &game->deck.tiles[i], cr, region); } } @@ -396,7 +404,7 @@ static void hand_print(game_t *game, int player) } } -static void hand_draw(game_t *game, int player, cairo_t *cr) +static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region) { int i; int gwdw = GAME_WINDOW_DEFAULT_WIDTH; @@ -409,7 +417,7 @@ static void hand_draw(game_t *game, int player, cairo_t *cr) } for (i = 0; i < game->players[player].hand.num_tiles; i++) { - tile_draw(game, &game->players[player].hand.tiles[i], cr); + tile_draw(game, &game->players[player].hand.tiles[i], cr, region); } } @@ -444,9 +452,9 @@ static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_ cr = gdk_cairo_create (widget->window); - deck_draw(game, cr); + deck_draw(game, cr, event->region); - hand_draw(game, 0, cr); + hand_draw(game, 0, cr, event->region); cairo_destroy (cr);