Up until now, every image of course has had both a prompt and a code.
But we're about to start introducting updates from Coda into the image
stream. We still want these to have support for comments, but they
shouldn't have a caption or a reuse button.
img.src = image.filename;
figure.appendChild(img);
img.src = image.filename;
figure.appendChild(img);
- const figcaption = document.createElement('figcaption');
- const caption_text = document.createTextNode(`${image.prompt} (${image.code}) `);
- figcaption.appendChild(caption_text);
+ if (image.prompt && image.code) {
+ const figcaption = document.createElement('figcaption');
+ const caption_text = document.createTextNode(`${image.prompt} (${image.code}) `);
+ figcaption.appendChild(caption_text);
- const reuse_button = document.createElement('button');
- reuse_button.appendChild(document.createTextNode("Reuse"));
- figcaption.appendChild(reuse_button);
+ const reuse_button = document.createElement('button');
+ reuse_button.appendChild(document.createTextNode("Reuse"));
+ figcaption.appendChild(reuse_button);
- reuse_button.addEventListener('click', () => {
- prompt.value = image.prompt;
- window.scrollTo(0,0);
- });
+ reuse_button.addEventListener('click', () => {
+ prompt.value = image.prompt;
+ window.scrollTo(0,0);
+ });
- figure.appendChild(figcaption);
+ figure.appendChild(figcaption);
+ }
const dl_comments = document.createElement('dl');
dl_comments.className = "comments";
const dl_comments = document.createElement('dl');
dl_comments.className = "comments";