ID3D10DeviceChild.methods += [
Method(Void, "GetDevice", [Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
- Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]),
+ Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")]),
Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
]
]
ID3D10Device.methods += [
- Method(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
- Method(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
+ Method(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(Pointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
+ Method(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(Pointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
Method(Void, "PSSetShader", [(Pointer(ID3D10PixelShader), "pPixelShader")]),
- Method(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
+ Method(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(Pointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
Method(Void, "VSSetShader", [(Pointer(ID3D10VertexShader), "pVertexShader")]),
Method(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]),
Method(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]),
- Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
+ Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(Pointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
Method(Void, "IASetInputLayout", [(Pointer(ID3D10InputLayout), "pInputLayout")]),
- Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppVertexBuffers"), (Array(Const(UINT), "NumBuffers"), "pStrides"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
- Method(Void, "IASetIndexBuffer", [(OpaquePointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]),
+ Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(Pointer(ID3D10Buffer)), "NumBuffers"), "ppVertexBuffers"), (Array(Const(UINT), "NumBuffers"), "pStrides"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
+ Method(Void, "IASetIndexBuffer", [(Pointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]),
Method(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]),
Method(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]),
- Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
+ Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(Pointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
Method(Void, "GSSetShader", [(Pointer(ID3D10GeometryShader), "pShader")]),
Method(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]),
- Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
- Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
+ Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(Pointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
+ Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(Pointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
Method(Void, "SetPredication", [(Pointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]),
- Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
- Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
- Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10RenderTargetView)), "NumViews"), "ppRenderTargetViews"), (Pointer(ID3D10DepthStencilView), "pDepthStencilView")]),
+ Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(Pointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
+ Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(Pointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
+ Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (Array(Const(Pointer(ID3D10RenderTargetView)), "NumViews"), "ppRenderTargetViews"), (Pointer(ID3D10DepthStencilView), "pDepthStencilView")]),
Method(Void, "OMSetBlendState", [(Pointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), 4), "BlendFactor"), (UINT, "SampleMask")]),
Method(Void, "OMSetDepthStencilState", [(Pointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]),
- Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppSOTargets"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
+ Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (Array(Const(Pointer(ID3D10Buffer)), "NumBuffers"), "ppSOTargets"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
Method(Void, "DrawAuto", []),
Method(Void, "RSSetState", [(Pointer(ID3D10RasterizerState), "pRasterizerState")]),
Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (Array(Const(D3D10_VIEWPORT), "NumViewports"), "pViewports")]),
Method(Void, "CopySubresourceRegion", [(Pointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (Pointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (Pointer(Const(D3D10_BOX)), "pSrcBox")]),
Method(Void, "CopyResource", [(Pointer(ID3D10Resource), "pDstResource"), (Pointer(ID3D10Resource), "pSrcResource")]),
Method(Void, "UpdateSubresource", [(Pointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]),
- Method(Void, "ClearRenderTargetView", [(OpaquePointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), 4), "ColorRGBA")]),
+ Method(Void, "ClearRenderTargetView", [(Pointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), 4), "ColorRGBA")]),
Method(Void, "ClearDepthStencilView", [(Pointer(ID3D10DepthStencilView), "pDepthStencilView"), (D3D10_CLEAR_FLAG, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]),
- Method(Void, "GenerateMips", [(OpaquePointer(ID3D10ShaderResourceView), "pShaderResourceView")]),
+ Method(Void, "GenerateMips", [(Pointer(ID3D10ShaderResourceView), "pShaderResourceView")]),
Method(Void, "ResolveSubresource", [(Pointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]),
- Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
- Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
+ Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(Pointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
+ Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(Pointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
Method(Void, "PSGetShader", [Out(Pointer(Pointer(ID3D10PixelShader)), "ppPixelShader")]),
- Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
+ Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(Pointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
Method(Void, "VSGetShader", [Out(Pointer(Pointer(ID3D10VertexShader)), "ppVertexShader")]),
- Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
+ Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(Pointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
Method(Void, "IAGetInputLayout", [Out(Pointer(Pointer(ID3D10InputLayout)), "ppInputLayout")]),
- Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
- Method(Void, "IAGetIndexBuffer", [Out(Pointer(OpaquePointer(ID3D10Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]),
- Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
+ Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(Pointer(ID3D10Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
+ Method(Void, "IAGetIndexBuffer", [Out(Pointer(Pointer(ID3D10Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]),
+ Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(Pointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
Method(Void, "GSGetShader", [Out(Pointer(Pointer(ID3D10GeometryShader)), "ppGeometryShader")]),
Method(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]),
- Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
- Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
+ Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(Pointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
+ Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(Pointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
Method(Void, "GetPredication", [Out(Pointer(Pointer(ID3D10Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]),
- Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
- Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
- Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(Pointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
+ Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(Pointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
+ Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(Pointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
+ Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(Pointer(ID3D10RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(Pointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
Method(Void, "OMGetBlendState", [Out(Pointer(Pointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, 4), "BlendFactor"), Out(Pointer(UINT), "pSampleMask")]),
Method(Void, "OMGetDepthStencilState", [Out(Pointer(Pointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(Pointer(UINT), "pStencilRef")]),
- Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppSOTargets"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
+ Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(Array(Pointer(ID3D10Buffer), "NumBuffers"), "ppSOTargets"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
Method(Void, "RSGetState", [Out(Pointer(Pointer(ID3D10RasterizerState)), "ppRasterizerState")]),
Method(Void, "RSGetViewports", [Out(Pointer(UINT), "NumViewports"), Out(Array(D3D10_VIEWPORT, "*NumViewports"), "pViewports")]),
Method(Void, "RSGetScissorRects", [Out(Pointer(UINT), "NumRects"), Out(Array(D3D10_RECT, "*NumRects"), "pRects")]),
Method(HRESULT, "SetExceptionMode", [(D3D10_RAISE_FLAG, "RaiseFlags")]),
Method(D3D10_RAISE_FLAG, "GetExceptionMode", []),
Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
- Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]),
+ Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")]),
Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
Method(Void, "ClearState", []),
Method(Void, "Flush", []),
- Method(HRESULT, "CreateBuffer", [(Pointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(OpaquePointer(ID3D10Buffer)), "ppBuffer")]),
+ Method(HRESULT, "CreateBuffer", [(Pointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(Pointer(ID3D10Buffer)), "ppBuffer")]),
Method(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(Pointer(ID3D10Texture1D)), "ppTexture1D")]),
Method(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(Pointer(ID3D10Texture2D)), "ppTexture2D")]),
Method(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(Pointer(ID3D10Texture3D)), "ppTexture3D")]),
- Method(HRESULT, "CreateShaderResourceView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10ShaderResourceView)), "ppSRView")]),
- Method(HRESULT, "CreateRenderTargetView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10RenderTargetView)), "ppRTView")]),
+ Method(HRESULT, "CreateShaderResourceView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(Pointer(Pointer(ID3D10ShaderResourceView)), "ppSRView")]),
+ Method(HRESULT, "CreateRenderTargetView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(Pointer(Pointer(ID3D10RenderTargetView)), "ppRTView")]),
Method(HRESULT, "CreateDepthStencilView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(Pointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
- Method(HRESULT, "CreateInputLayout", [(Pointer(Const(D3D10_INPUT_ELEMENT_DESC)), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10InputLayout)), "ppInputLayout")]),
+ Method(HRESULT, "CreateInputLayout", [(Array(Const(D3D10_INPUT_ELEMENT_DESC), "NumElements"), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10InputLayout)), "ppInputLayout")]),
Method(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10VertexShader)), "ppVertexShader")]),
Method(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10GeometryShader)), "ppGeometryShader")]),
- Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Pointer(Const(D3D10_SO_DECLARATION_ENTRY)), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(Pointer(ID3D10GeometryShader)), "ppGeometryShader")]),
+ Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Array(Const(D3D10_SO_DECLARATION_ENTRY), "NumEntries"), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(Pointer(ID3D10GeometryShader)), "ppGeometryShader")]),
Method(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10PixelShader)), "ppPixelShader")]),
Method(HRESULT, "CreateBlendState", [(Pointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(Pointer(ID3D10BlendState)), "ppBlendState")]),
Method(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(Pointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
Method(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(Pointer(ID3D10RasterizerState)), "ppRasterizerState")]),
- Method(HRESULT, "CreateSamplerState", [(Pointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(Pointer(OpaquePointer(ID3D10SamplerState)), "ppSamplerState")]),
+ Method(HRESULT, "CreateSamplerState", [(Pointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(Pointer(Pointer(ID3D10SamplerState)), "ppSamplerState")]),
Method(HRESULT, "CreateQuery", [(Pointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(Pointer(Pointer(ID3D10Query)), "ppQuery")]),
Method(HRESULT, "CreatePredicate", [(Pointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(Pointer(Pointer(ID3D10Predicate)), "ppPredicate")]),
Method(HRESULT, "CreateCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(Pointer(Pointer(ID3D10Counter)), "ppCounter")]),
])
ID3D11DeviceContext.methods += [
- StdMethod(Void, 'VSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Pointer(Const(Pointer(ID3D11Buffer))), 'ppConstantBuffers')]),
- StdMethod(Void, 'PSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Pointer(Const(Pointer(ID3D11ShaderResourceView))), 'ppShaderResourceViews')]),
- StdMethod(Void, 'PSSetShader', [(Pointer(ID3D11PixelShader), 'pPixelShader'), (Pointer(Const(Pointer(ID3D11ClassInstance))), 'ppClassInstances'), (UINT, 'NumClassInstances')]),
- StdMethod(Void, 'PSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Pointer(Const(Pointer(ID3D11SamplerState))), 'ppSamplers')]),
- StdMethod(Void, 'VSSetShader', [(Pointer(ID3D11VertexShader), 'pVertexShader'), (Pointer(Const(Pointer(ID3D11ClassInstance))), 'ppClassInstances'), (UINT, 'NumClassInstances')]),
+ StdMethod(Void, 'VSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppConstantBuffers')]),
+ StdMethod(Void, 'PSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Const(Pointer(ID3D11ShaderResourceView)), 'NumViews'), 'ppShaderResourceViews')]),
+ StdMethod(Void, 'PSSetShader', [(Pointer(ID3D11PixelShader), 'pPixelShader'), (Array(Const(Pointer(ID3D11ClassInstance)), 'NumClassInstances'), 'ppClassInstances'), (UINT, 'NumClassInstances')]),
+ StdMethod(Void, 'PSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Const(Pointer(ID3D11SamplerState)), 'NumSamplers'), 'ppSamplers')]),
+ StdMethod(Void, 'VSSetShader', [(Pointer(ID3D11VertexShader), 'pVertexShader'), (Array(Const(Pointer(ID3D11ClassInstance)), 'NumClassInstances'), 'ppClassInstances'), (UINT, 'NumClassInstances')]),
StdMethod(Void, 'DrawIndexed', [(UINT, 'IndexCount'), (UINT, 'StartIndexLocation'), (INT, 'BaseVertexLocation')]),
StdMethod(Void, 'Draw', [(UINT, 'VertexCount'), (UINT, 'StartVertexLocation')]),
StdMethod(HRESULT, 'Map', [(Pointer(ID3D11Resource), 'pResource'), (UINT, 'Subresource'), (D3D11_MAP, 'MapType'), (D3D11_MAP_FLAG, 'MapFlags'), Out(Pointer(D3D11_MAPPED_SUBRESOURCE), 'pMappedResource')]),
StdMethod(Void, 'Unmap', [(Pointer(ID3D11Resource), 'pResource'), (UINT, 'Subresource')]),
- StdMethod(Void, 'PSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Pointer(Const(Pointer(ID3D11Buffer))), 'ppConstantBuffers')]),
+ StdMethod(Void, 'PSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppConstantBuffers')]),
StdMethod(Void, 'IASetInputLayout', [(Pointer(ID3D11InputLayout), 'pInputLayout')]),
- StdMethod(Void, 'IASetVertexBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Pointer(Const(Pointer(ID3D11Buffer))), 'ppVertexBuffers'), (Pointer(Const(UINT)), 'pStrides'), (Pointer(Const(UINT)), 'pOffsets')]),
+ StdMethod(Void, 'IASetVertexBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppVertexBuffers'), (Pointer(Const(UINT)), 'pStrides'), (Pointer(Const(UINT)), 'pOffsets')]),
StdMethod(Void, 'IASetIndexBuffer', [(Pointer(ID3D11Buffer), 'pIndexBuffer'), (DXGI_FORMAT, 'Format'), (UINT, 'Offset')]),
StdMethod(Void, 'DrawIndexedInstanced', [(UINT, 'IndexCountPerInstance'), (UINT, 'InstanceCount'), (UINT, 'StartIndexLocation'), (INT, 'BaseVertexLocation'), (UINT, 'StartInstanceLocation')]),
StdMethod(Void, 'DrawInstanced', [(UINT, 'VertexCountPerInstance'), (UINT, 'InstanceCount'), (UINT, 'StartVertexLocation'), (UINT, 'StartInstanceLocation')]),
- StdMethod(Void, 'GSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Pointer(Const(Pointer(ID3D11Buffer))), 'ppConstantBuffers')]),
- StdMethod(Void, 'GSSetShader', [(Pointer(ID3D11GeometryShader), 'pShader'), (Pointer(Const(Pointer(ID3D11ClassInstance))), 'ppClassInstances'), (UINT, 'NumClassInstances')]),
+ StdMethod(Void, 'GSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppConstantBuffers')]),
+ StdMethod(Void, 'GSSetShader', [(Pointer(ID3D11GeometryShader), 'pShader'), (Array(Const(Pointer(ID3D11ClassInstance)), 'NumClassInstances'), 'ppClassInstances'), (UINT, 'NumClassInstances')]),
StdMethod(Void, 'IASetPrimitiveTopology', [(D3D11_PRIMITIVE_TOPOLOGY, 'Topology')]),
- StdMethod(Void, 'VSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Pointer(Const(Pointer(ID3D11ShaderResourceView))), 'ppShaderResourceViews')]),
- StdMethod(Void, 'VSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Pointer(Const(Pointer(ID3D11SamplerState))), 'ppSamplers')]),
+ StdMethod(Void, 'VSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Const(Pointer(ID3D11ShaderResourceView)), 'NumViews'), 'ppShaderResourceViews')]),
+ StdMethod(Void, 'VSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Const(Pointer(ID3D11SamplerState)), 'NumSamplers'), 'ppSamplers')]),
StdMethod(Void, 'Begin', [(Pointer(ID3D11Asynchronous), 'pAsync')]),
StdMethod(Void, 'End', [(Pointer(ID3D11Asynchronous), 'pAsync')]),
StdMethod(HRESULT, 'GetData', [(Pointer(ID3D11Asynchronous), 'pAsync'), Out(OpaqueBlob(Void, 'DataSize'), 'pData'), (UINT, 'DataSize'), (D3D11_ASYNC_GETDATA_FLAG, 'GetDataFlags')]),
StdMethod(Void, 'SetPredication', [(Pointer(ID3D11Predicate), 'pPredicate'), (BOOL, 'PredicateValue')]),
- StdMethod(Void, 'GSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Pointer(Const(Pointer(ID3D11ShaderResourceView))), 'ppShaderResourceViews')]),
- StdMethod(Void, 'GSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Pointer(Const(Pointer(ID3D11SamplerState))), 'ppSamplers')]),
- StdMethod(Void, 'OMSetRenderTargets', [(UINT, 'NumViews'), (Pointer(Const(Pointer(ID3D11RenderTargetView))), 'ppRenderTargetViews'), (Pointer(ID3D11DepthStencilView), 'pDepthStencilView')]),
- StdMethod(Void, 'OMSetRenderTargetsAndUnorderedAccessViews', [(UINT, 'NumRTVs'), (Pointer(Const(Pointer(ID3D11RenderTargetView))), 'ppRenderTargetViews'), (Pointer(ID3D11DepthStencilView), 'pDepthStencilView'), (UINT, 'UAVStartSlot'), (UINT, 'NumUAVs'), (Pointer(Const(Pointer(ID3D11UnorderedAccessView))), 'ppUnorderedAccessViews'), (Pointer(Const(UINT)), 'pUAVInitialCounts')]),
+ StdMethod(Void, 'GSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Const(Pointer(ID3D11ShaderResourceView)), 'NumViews'), 'ppShaderResourceViews')]),
+ StdMethod(Void, 'GSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Const(Pointer(ID3D11SamplerState)), 'NumSamplers'), 'ppSamplers')]),
+ StdMethod(Void, 'OMSetRenderTargets', [(UINT, 'NumViews'), (Array(Const(Pointer(ID3D11RenderTargetView)), 'NumViews'), 'ppRenderTargetViews'), (Pointer(ID3D11DepthStencilView), 'pDepthStencilView')]),
+ StdMethod(Void, 'OMSetRenderTargetsAndUnorderedAccessViews', [(UINT, 'NumRTVs'), (Array(Const(Pointer(ID3D11RenderTargetView)), 'NumRTVs'), 'ppRenderTargetViews'), (Pointer(ID3D11DepthStencilView), 'pDepthStencilView'), (UINT, 'UAVStartSlot'), (UINT, 'NumUAVs'), (Array(Const(Pointer(ID3D11UnorderedAccessView)), 'NumUAVs'), 'ppUnorderedAccessViews'), (Pointer(Const(UINT)), 'pUAVInitialCounts')]),
StdMethod(Void, 'OMSetBlendState', [(Pointer(ID3D11BlendState), 'pBlendState'), (Array(Const(FLOAT), 4), 'BlendFactor'), (UINT, 'SampleMask')]),
StdMethod(Void, 'OMSetDepthStencilState', [(Pointer(ID3D11DepthStencilState), 'pDepthStencilState'), (UINT, 'StencilRef')]),
- StdMethod(Void, 'SOSetTargets', [(UINT, 'NumBuffers'), (Pointer(Const(Pointer(ID3D11Buffer))), 'ppSOTargets'), (Pointer(Const(UINT)), 'pOffsets')]),
+ StdMethod(Void, 'SOSetTargets', [(UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppSOTargets'), (Pointer(Const(UINT)), 'pOffsets')]),
StdMethod(Void, 'DrawAuto', []),
StdMethod(Void, 'DrawIndexedInstancedIndirect', [(Pointer(ID3D11Buffer), 'pBufferForArgs'), (UINT, 'AlignedByteOffsetForArgs')]),
StdMethod(Void, 'DrawInstancedIndirect', [(Pointer(ID3D11Buffer), 'pBufferForArgs'), (UINT, 'AlignedByteOffsetForArgs')]),
StdMethod(Void, 'Dispatch', [(UINT, 'ThreadGroupCountX'), (UINT, 'ThreadGroupCountY'), (UINT, 'ThreadGroupCountZ')]),
StdMethod(Void, 'DispatchIndirect', [(Pointer(ID3D11Buffer), 'pBufferForArgs'), (UINT, 'AlignedByteOffsetForArgs')]),
StdMethod(Void, 'RSSetState', [(Pointer(ID3D11RasterizerState), 'pRasterizerState')]),
- StdMethod(Void, 'RSSetViewports', [(UINT, 'NumViewports'), (Pointer(Const(D3D11_VIEWPORT)), 'pViewports')]),
- StdMethod(Void, 'RSSetScissorRects', [(UINT, 'NumRects'), (Pointer(Const(D3D11_RECT)), 'pRects')]),
+ StdMethod(Void, 'RSSetViewports', [(UINT, 'NumViewports'), (Array(Const(D3D11_VIEWPORT), 'NumViewports'), 'pViewports')]),
+ StdMethod(Void, 'RSSetScissorRects', [(UINT, 'NumRects'), (Array(Const(D3D11_RECT), 'NumRects'), 'pRects')]),
StdMethod(Void, 'CopySubresourceRegion', [(Pointer(ID3D11Resource), 'pDstResource'), (UINT, 'DstSubresource'), (UINT, 'DstX'), (UINT, 'DstY'), (UINT, 'DstZ'), (Pointer(ID3D11Resource), 'pSrcResource'), (UINT, 'SrcSubresource'), (Pointer(Const(D3D11_BOX)), 'pSrcBox')]),
StdMethod(Void, 'CopyResource', [(Pointer(ID3D11Resource), 'pDstResource'), (Pointer(ID3D11Resource), 'pSrcResource')]),
StdMethod(Void, 'UpdateSubresource', [(Pointer(ID3D11Resource), 'pDstResource'), (UINT, 'DstSubresource'), (Pointer(Const(D3D11_BOX)), 'pDstBox'), (OpaquePointer(Const(Void)), 'pSrcData'), (UINT, 'SrcRowPitch'), (UINT, 'SrcDepthPitch')]),
StdMethod(FLOAT, 'GetResourceMinLOD', [(Pointer(ID3D11Resource), 'pResource')]),
StdMethod(Void, 'ResolveSubresource', [(Pointer(ID3D11Resource), 'pDstResource'), (UINT, 'DstSubresource'), (Pointer(ID3D11Resource), 'pSrcResource'), (UINT, 'SrcSubresource'), (DXGI_FORMAT, 'Format')]),
StdMethod(Void, 'ExecuteCommandList', [(Pointer(ID3D11CommandList), 'pCommandList'), (BOOL, 'RestoreContextState')]),
- StdMethod(Void, 'HSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Pointer(Const(Pointer(ID3D11ShaderResourceView))), 'ppShaderResourceViews')]),
- StdMethod(Void, 'HSSetShader', [(Pointer(ID3D11HullShader), 'pHullShader'), (Pointer(Const(Pointer(ID3D11ClassInstance))), 'ppClassInstances'), (UINT, 'NumClassInstances')]),
- StdMethod(Void, 'HSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Pointer(Const(Pointer(ID3D11SamplerState))), 'ppSamplers')]),
- StdMethod(Void, 'HSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Pointer(Const(Pointer(ID3D11Buffer))), 'ppConstantBuffers')]),
- StdMethod(Void, 'DSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Pointer(Const(Pointer(ID3D11ShaderResourceView))), 'ppShaderResourceViews')]),
- StdMethod(Void, 'DSSetShader', [(Pointer(ID3D11DomainShader), 'pDomainShader'), (Pointer(Const(Pointer(ID3D11ClassInstance))), 'ppClassInstances'), (UINT, 'NumClassInstances')]),
- StdMethod(Void, 'DSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Pointer(Const(Pointer(ID3D11SamplerState))), 'ppSamplers')]),
- StdMethod(Void, 'DSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Pointer(Const(Pointer(ID3D11Buffer))), 'ppConstantBuffers')]),
- StdMethod(Void, 'CSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Pointer(Const(Pointer(ID3D11ShaderResourceView))), 'ppShaderResourceViews')]),
- StdMethod(Void, 'CSSetUnorderedAccessViews', [(UINT, 'StartSlot'), (UINT, 'NumUAVs'), (Pointer(Const(Pointer(ID3D11UnorderedAccessView))), 'ppUnorderedAccessViews'), (Pointer(Const(UINT)), 'pUAVInitialCounts')]),
- StdMethod(Void, 'CSSetShader', [(Pointer(ID3D11ComputeShader), 'pComputeShader'), (Pointer(Const(Pointer(ID3D11ClassInstance))), 'ppClassInstances'), (UINT, 'NumClassInstances')]),
- StdMethod(Void, 'CSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Pointer(Const(Pointer(ID3D11SamplerState))), 'ppSamplers')]),
- StdMethod(Void, 'CSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Pointer(Const(Pointer(ID3D11Buffer))), 'ppConstantBuffers')]),
- StdMethod(Void, 'VSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), Out(Pointer(Pointer(ID3D11Buffer)), 'ppConstantBuffers')]),
- StdMethod(Void, 'PSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), Out(Pointer(Pointer(ID3D11ShaderResourceView)), 'ppShaderResourceViews')]),
- StdMethod(Void, 'PSGetShader', [Out(Pointer(Pointer(ID3D11PixelShader)), 'ppPixelShader'), Out(Pointer(Pointer(ID3D11ClassInstance)), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]),
- StdMethod(Void, 'PSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), Out(Pointer(Pointer(ID3D11SamplerState)), 'ppSamplers')]),
- StdMethod(Void, 'VSGetShader', [Out(Pointer(Pointer(ID3D11VertexShader)), 'ppVertexShader'), Out(Pointer(Pointer(ID3D11ClassInstance)), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]),
- StdMethod(Void, 'PSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), Out(Pointer(Pointer(ID3D11Buffer)), 'ppConstantBuffers')]),
+ StdMethod(Void, 'HSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Const(Pointer(ID3D11ShaderResourceView)), 'NumViews'), 'ppShaderResourceViews')]),
+ StdMethod(Void, 'HSSetShader', [(Pointer(ID3D11HullShader), 'pHullShader'), (Array(Const(Pointer(ID3D11ClassInstance)), 'NumClassInstances'), 'ppClassInstances'), (UINT, 'NumClassInstances')]),
+ StdMethod(Void, 'HSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Const(Pointer(ID3D11SamplerState)), 'NumSamplers'), 'ppSamplers')]),
+ StdMethod(Void, 'HSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppConstantBuffers')]),
+ StdMethod(Void, 'DSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Const(Pointer(ID3D11ShaderResourceView)), 'NumViews'), 'ppShaderResourceViews')]),
+ StdMethod(Void, 'DSSetShader', [(Pointer(ID3D11DomainShader), 'pDomainShader'), (Array(Const(Pointer(ID3D11ClassInstance)), 'NumClassInstances'), 'ppClassInstances'), (UINT, 'NumClassInstances')]),
+ StdMethod(Void, 'DSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Const(Pointer(ID3D11SamplerState)), 'NumSamplers'), 'ppSamplers')]),
+ StdMethod(Void, 'DSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppConstantBuffers')]),
+ StdMethod(Void, 'CSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Const(Pointer(ID3D11ShaderResourceView)), 'NumViews'), 'ppShaderResourceViews')]),
+ StdMethod(Void, 'CSSetUnorderedAccessViews', [(UINT, 'StartSlot'), (UINT, 'NumUAVs'), (Array(Const(Pointer(ID3D11UnorderedAccessView)), 'NumUAVs'), 'ppUnorderedAccessViews'), (Pointer(Const(UINT)), 'pUAVInitialCounts')]),
+ StdMethod(Void, 'CSSetShader', [(Pointer(ID3D11ComputeShader), 'pComputeShader'), (Array(Const(Pointer(ID3D11ClassInstance)), 'NumClassInstances'), 'ppClassInstances'), (UINT, 'NumClassInstances')]),
+ StdMethod(Void, 'CSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Const(Pointer(ID3D11SamplerState)), 'NumSamplers'), 'ppSamplers')]),
+ StdMethod(Void, 'CSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppConstantBuffers')]),
+ StdMethod(Void, 'VSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppConstantBuffers')]),
+ StdMethod(Void, 'PSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Pointer(ID3D11ShaderResourceView), 'NumViews'), 'ppShaderResourceViews')]),
+ StdMethod(Void, 'PSGetShader', [Out(Pointer(Pointer(ID3D11PixelShader)), 'ppPixelShader'), Out(Array(Pointer(ID3D11ClassInstance), '*pNumClassInstances'), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]),
+ StdMethod(Void, 'PSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Pointer(ID3D11SamplerState), 'NumSamplers'), 'ppSamplers')]),
+ StdMethod(Void, 'VSGetShader', [Out(Pointer(Pointer(ID3D11VertexShader)), 'ppVertexShader'), Out(Array(Pointer(ID3D11ClassInstance), '*pNumClassInstances'), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]),
+ StdMethod(Void, 'PSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppConstantBuffers')]),
StdMethod(Void, 'IAGetInputLayout', [Out(Pointer(Pointer(ID3D11InputLayout)), 'ppInputLayout')]),
- StdMethod(Void, 'IAGetVertexBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), Out(Pointer(Pointer(ID3D11Buffer)), 'ppVertexBuffers'), Out(Pointer(UINT), 'pStrides'), Out(Pointer(UINT), 'pOffsets')]),
+ StdMethod(Void, 'IAGetVertexBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppVertexBuffers'), Out(Pointer(UINT), 'pStrides'), Out(Pointer(UINT), 'pOffsets')]),
StdMethod(Void, 'IAGetIndexBuffer', [Out(Pointer(Pointer(ID3D11Buffer)), 'pIndexBuffer'), Out(Pointer(DXGI_FORMAT), 'Format'), Out(Pointer(UINT), 'Offset')]),
- StdMethod(Void, 'GSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), Out(Pointer(Pointer(ID3D11Buffer)), 'ppConstantBuffers')]),
- StdMethod(Void, 'GSGetShader', [Out(Pointer(Pointer(ID3D11GeometryShader)), 'ppGeometryShader'), Out(Pointer(Pointer(ID3D11ClassInstance)), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]),
+ StdMethod(Void, 'GSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppConstantBuffers')]),
+ StdMethod(Void, 'GSGetShader', [Out(Pointer(Pointer(ID3D11GeometryShader)), 'ppGeometryShader'), Out(Array(Pointer(ID3D11ClassInstance), '*pNumClassInstances'), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]),
StdMethod(Void, 'IAGetPrimitiveTopology', [Out(Pointer(D3D11_PRIMITIVE_TOPOLOGY), 'pTopology')]),
- StdMethod(Void, 'VSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), Out(Pointer(Pointer(ID3D11ShaderResourceView)), 'ppShaderResourceViews')]),
- StdMethod(Void, 'VSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), Out(Pointer(Pointer(ID3D11SamplerState)), 'ppSamplers')]),
+ StdMethod(Void, 'VSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Pointer(ID3D11ShaderResourceView), 'NumViews'), 'ppShaderResourceViews')]),
+ StdMethod(Void, 'VSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Pointer(ID3D11SamplerState), 'NumSamplers'), 'ppSamplers')]),
StdMethod(Void, 'GetPredication', [Out(Pointer(Pointer(ID3D11Predicate)), 'ppPredicate'), Out(Pointer(BOOL), 'pPredicateValue')]),
- StdMethod(Void, 'GSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), Out(Pointer(Pointer(ID3D11ShaderResourceView)), 'ppShaderResourceViews')]),
- StdMethod(Void, 'GSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), Out(Pointer(Pointer(ID3D11SamplerState)), 'ppSamplers')]),
- StdMethod(Void, 'OMGetRenderTargets', [(UINT, 'NumViews'), Out(Pointer(Pointer(ID3D11RenderTargetView)), 'ppRenderTargetViews'), Out(Pointer(Pointer(ID3D11DepthStencilView)), 'ppDepthStencilView')]),
- StdMethod(Void, 'OMGetRenderTargetsAndUnorderedAccessViews', [(UINT, 'NumRTVs'), Out(Pointer(Pointer(ID3D11RenderTargetView)), 'ppRenderTargetViews'), Out(Pointer(Pointer(ID3D11DepthStencilView)), 'ppDepthStencilView'), (UINT, 'UAVStartSlot'), (UINT, 'NumUAVs'), Out(Pointer(Pointer(ID3D11UnorderedAccessView)), 'ppUnorderedAccessViews')]),
+ StdMethod(Void, 'GSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Pointer(ID3D11ShaderResourceView), 'NumViews'), 'ppShaderResourceViews')]),
+ StdMethod(Void, 'GSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Pointer(ID3D11SamplerState), 'NumSamplers'), 'ppSamplers')]),
+ StdMethod(Void, 'OMGetRenderTargets', [(UINT, 'NumViews'), (Array(Pointer(ID3D11RenderTargetView), 'NumViews'), 'ppRenderTargetViews'), Out(Pointer(Pointer(ID3D11DepthStencilView)), 'ppDepthStencilView')]),
+ StdMethod(Void, 'OMGetRenderTargetsAndUnorderedAccessViews', [(UINT, 'NumRTVs'), (Array(Pointer(ID3D11RenderTargetView), 'NumRTVs'), 'ppRenderTargetViews'), Out(Pointer(Pointer(ID3D11DepthStencilView)), 'ppDepthStencilView'), (UINT, 'UAVStartSlot'), (UINT, 'NumUAVs'), (Array(Pointer(ID3D11UnorderedAccessView), 'NumUAVs'), 'ppUnorderedAccessViews')]),
StdMethod(Void, 'OMGetBlendState', [Out(Pointer(Pointer(ID3D11BlendState)), 'ppBlendState'), Out(Array(FLOAT, 4), 'BlendFactor'), Out(Pointer(UINT), 'pSampleMask')]),
StdMethod(Void, 'OMGetDepthStencilState', [Out(Pointer(Pointer(ID3D11DepthStencilState)), 'ppDepthStencilState'), Out(Pointer(UINT), 'pStencilRef')]),
- StdMethod(Void, 'SOGetTargets', [(UINT, 'NumBuffers'), Out(Pointer(Pointer(ID3D11Buffer)), 'ppSOTargets')]),
+ StdMethod(Void, 'SOGetTargets', [(UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppSOTargets')]),
StdMethod(Void, 'RSGetState', [Out(Pointer(Pointer(ID3D11RasterizerState)), 'ppRasterizerState')]),
- StdMethod(Void, 'RSGetViewports', [Out(Pointer(UINT), 'pNumViewports'), Out(Pointer(D3D11_VIEWPORT), 'pViewports')]),
- StdMethod(Void, 'RSGetScissorRects', [Out(Pointer(UINT), 'pNumRects'), Out(Pointer(D3D11_RECT), 'pRects')]),
- StdMethod(Void, 'HSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), Out(Pointer(Pointer(ID3D11ShaderResourceView)), 'ppShaderResourceViews')]),
- StdMethod(Void, 'HSGetShader', [Out(Pointer(Pointer(ID3D11HullShader)), 'ppHullShader'), Out(Pointer(Pointer(ID3D11ClassInstance)), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]),
- StdMethod(Void, 'HSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), Out(Pointer(Pointer(ID3D11SamplerState)), 'ppSamplers')]),
- StdMethod(Void, 'HSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), Out(Pointer(Pointer(ID3D11Buffer)), 'ppConstantBuffers')]),
- StdMethod(Void, 'DSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), Out(Pointer(Pointer(ID3D11ShaderResourceView)), 'ppShaderResourceViews')]),
- StdMethod(Void, 'DSGetShader', [Out(Pointer(Pointer(ID3D11DomainShader)), 'ppDomainShader'), Out(Pointer(Pointer(ID3D11ClassInstance)), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]),
- StdMethod(Void, 'DSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), Out(Pointer(Pointer(ID3D11SamplerState)), 'ppSamplers')]),
- StdMethod(Void, 'DSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), Out(Pointer(Pointer(ID3D11Buffer)), 'ppConstantBuffers')]),
- StdMethod(Void, 'CSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), Out(Pointer(Pointer(ID3D11ShaderResourceView)), 'ppShaderResourceViews')]),
- StdMethod(Void, 'CSGetUnorderedAccessViews', [(UINT, 'StartSlot'), (UINT, 'NumUAVs'), Out(Pointer(Pointer(ID3D11UnorderedAccessView)), 'ppUnorderedAccessViews')]),
- StdMethod(Void, 'CSGetShader', [Out(Pointer(Pointer(ID3D11ComputeShader)), 'ppComputeShader'), Out(Pointer(Pointer(ID3D11ClassInstance)), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]),
- StdMethod(Void, 'CSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), Out(Pointer(Pointer(ID3D11SamplerState)), 'ppSamplers')]),
- StdMethod(Void, 'CSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), Out(Pointer(Pointer(ID3D11Buffer)), 'ppConstantBuffers')]),
+ StdMethod(Void, 'RSGetViewports', [Out(Pointer(UINT), 'pNumViewports'), Out(Array(D3D11_VIEWPORT, '*pNumViewports'), 'pViewports')]),
+ StdMethod(Void, 'RSGetScissorRects', [Out(Pointer(UINT), 'pNumRects'), Out(Array(D3D11_RECT, '*pNumRects'), 'pRects')]),
+ StdMethod(Void, 'HSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Pointer(ID3D11ShaderResourceView), 'NumViews'), 'ppShaderResourceViews')]),
+ StdMethod(Void, 'HSGetShader', [Out(Pointer(Pointer(ID3D11HullShader)), 'ppHullShader'), Out(Array(Pointer(ID3D11ClassInstance), '*pNumClassInstances'), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]),
+ StdMethod(Void, 'HSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Pointer(ID3D11SamplerState), 'NumSamplers'), 'ppSamplers')]),
+ StdMethod(Void, 'HSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppConstantBuffers')]),
+ StdMethod(Void, 'DSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Pointer(ID3D11ShaderResourceView), 'NumViews'), 'ppShaderResourceViews')]),
+ StdMethod(Void, 'DSGetShader', [Out(Pointer(Pointer(ID3D11DomainShader)), 'ppDomainShader'), Out(Array(Pointer(ID3D11ClassInstance), '*pNumClassInstances'), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]),
+ StdMethod(Void, 'DSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Pointer(ID3D11SamplerState), 'NumSamplers'), 'ppSamplers')]),
+ StdMethod(Void, 'DSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppConstantBuffers')]),
+ StdMethod(Void, 'CSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Pointer(ID3D11ShaderResourceView), 'NumViews'), 'ppShaderResourceViews')]),
+ StdMethod(Void, 'CSGetUnorderedAccessViews', [(UINT, 'StartSlot'), (UINT, 'NumUAVs'), (Array(Pointer(ID3D11UnorderedAccessView), 'NumUAVs'), 'ppUnorderedAccessViews')]),
+ StdMethod(Void, 'CSGetShader', [Out(Pointer(Pointer(ID3D11ComputeShader)), 'ppComputeShader'), Out(Array(Pointer(ID3D11ClassInstance), '*pNumClassInstances'), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]),
+ StdMethod(Void, 'CSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Pointer(ID3D11SamplerState), 'NumSamplers'), 'ppSamplers')]),
+ StdMethod(Void, 'CSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppConstantBuffers')]),
StdMethod(Void, 'ClearState', []),
StdMethod(Void, 'Flush', []),
StdMethod(D3D11_DEVICE_CONTEXT_TYPE, 'GetType', []),
StdMethod(HRESULT, 'CreateUnorderedAccessView', [(Pointer(ID3D11Resource), 'pResource'), (Pointer(Const(D3D11_UNORDERED_ACCESS_VIEW_DESC)), 'pDesc'), Out(Pointer(Pointer(ID3D11UnorderedAccessView)), 'ppUAView')]),
StdMethod(HRESULT, 'CreateRenderTargetView', [(Pointer(ID3D11Resource), 'pResource'), (Pointer(Const(D3D11_RENDER_TARGET_VIEW_DESC)), 'pDesc'), Out(Pointer(Pointer(ID3D11RenderTargetView)), 'ppRTView')]),
StdMethod(HRESULT, 'CreateDepthStencilView', [(Pointer(ID3D11Resource), 'pResource'), (Pointer(Const(D3D11_DEPTH_STENCIL_VIEW_DESC)), 'pDesc'), Out(Pointer(Pointer(ID3D11DepthStencilView)), 'ppDepthStencilView')]),
- StdMethod(HRESULT, 'CreateInputLayout', [(Pointer(Const(D3D11_INPUT_ELEMENT_DESC)), 'pInputElementDescs'), (UINT, 'NumElements'), (Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecodeWithInputSignature'), (SIZE_T, 'BytecodeLength'), Out(Pointer(Pointer(ID3D11InputLayout)), 'ppInputLayout')]),
+ StdMethod(HRESULT, 'CreateInputLayout', [(Array(Const(D3D11_INPUT_ELEMENT_DESC), 'NumElements'), 'pInputElementDescs'), (UINT, 'NumElements'), (Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecodeWithInputSignature'), (SIZE_T, 'BytecodeLength'), Out(Pointer(Pointer(ID3D11InputLayout)), 'ppInputLayout')]),
StdMethod(HRESULT, 'CreateVertexShader', [(Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecode'), (SIZE_T, 'BytecodeLength'), (Pointer(ID3D11ClassLinkage), 'pClassLinkage'), Out(Pointer(Pointer(ID3D11VertexShader)), 'ppVertexShader')]),
StdMethod(HRESULT, 'CreateGeometryShader', [(Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecode'), (SIZE_T, 'BytecodeLength'), (Pointer(ID3D11ClassLinkage), 'pClassLinkage'), Out(Pointer(Pointer(ID3D11GeometryShader)), 'ppGeometryShader')]),
- StdMethod(HRESULT, 'CreateGeometryShaderWithStreamOutput', [(Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecode'), (SIZE_T, 'BytecodeLength'), (Pointer(Const(D3D11_SO_DECLARATION_ENTRY)), 'pSODeclaration'), (UINT, 'NumEntries'), (Pointer(Const(UINT)), 'pBufferStrides'), (UINT, 'NumStrides'), (UINT, 'RasterizedStream'), (Pointer(ID3D11ClassLinkage), 'pClassLinkage'), Out(Pointer(Pointer(ID3D11GeometryShader)), 'ppGeometryShader')]),
+ StdMethod(HRESULT, 'CreateGeometryShaderWithStreamOutput', [(Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecode'), (SIZE_T, 'BytecodeLength'), (Array(Const(D3D11_SO_DECLARATION_ENTRY), 'NumEntries'), 'pSODeclaration'), (UINT, 'NumEntries'), (Array(Const(UINT), 'NumStrides'), 'pBufferStrides'), (UINT, 'NumStrides'), (UINT, 'RasterizedStream'), (Pointer(ID3D11ClassLinkage), 'pClassLinkage'), Out(Pointer(Pointer(ID3D11GeometryShader)), 'ppGeometryShader')]),
StdMethod(HRESULT, 'CreatePixelShader', [(Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecode'), (SIZE_T, 'BytecodeLength'), (Pointer(ID3D11ClassLinkage), 'pClassLinkage'), Out(Pointer(Pointer(ID3D11PixelShader)), 'ppPixelShader')]),
StdMethod(HRESULT, 'CreateHullShader', [(Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecode'), (SIZE_T, 'BytecodeLength'), (Pointer(ID3D11ClassLinkage), 'pClassLinkage'), Out(Pointer(Pointer(ID3D11HullShader)), 'ppHullShader')]),
StdMethod(HRESULT, 'CreateDomainShader', [(Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecode'), (SIZE_T, 'BytecodeLength'), (Pointer(ID3D11ClassLinkage), 'pClassLinkage'), Out(Pointer(Pointer(ID3D11DomainShader)), 'ppDomainShader')]),
d3d11 = API("d3d11")
d3d11.addFunctions([
- StdFunction(HRESULT, 'D3D11CreateDevice', [(Pointer(IDXGIAdapter), 'pAdapter'), (D3D_DRIVER_TYPE, 'DriverType'), (HMODULE, 'Software'), (D3D11_CREATE_DEVICE_FLAG, 'Flags'), (Pointer(Const(D3D_FEATURE_LEVEL)), 'pFeatureLevels'), (UINT, 'FeatureLevels'), (UINT, 'SDKVersion'), Out(Pointer(Pointer(ID3D11Device)), 'ppDevice'), Out(Pointer(D3D_FEATURE_LEVEL), 'pFeatureLevel'), Out(Pointer(Pointer(ID3D11DeviceContext)), 'ppImmediateContext')]),
- StdFunction(HRESULT, 'D3D11CreateDeviceAndSwapChain', [(Pointer(IDXGIAdapter), 'pAdapter'), (D3D_DRIVER_TYPE, 'DriverType'), (HMODULE, 'Software'), (D3D11_CREATE_DEVICE_FLAG, 'Flags'), (Pointer(Const(D3D_FEATURE_LEVEL)), 'pFeatureLevels'), (UINT, 'FeatureLevels'), (UINT, 'SDKVersion'), (Pointer(Const(DXGI_SWAP_CHAIN_DESC)), 'pSwapChainDesc'), Out(Pointer(Pointer(IDXGISwapChain)), 'ppSwapChain'), Out(Pointer(Pointer(ID3D11Device)), 'ppDevice'), Out(Pointer(D3D_FEATURE_LEVEL), 'pFeatureLevel'), Out(Pointer(Pointer(ID3D11DeviceContext)), 'ppImmediateContext')]),
+ StdFunction(HRESULT, 'D3D11CreateDevice', [(Pointer(IDXGIAdapter), 'pAdapter'), (D3D_DRIVER_TYPE, 'DriverType'), (HMODULE, 'Software'), (D3D11_CREATE_DEVICE_FLAG, 'Flags'), (Array(Const(D3D_FEATURE_LEVEL), 'FeatureLevels'), 'pFeatureLevels'), (UINT, 'FeatureLevels'), (UINT, 'SDKVersion'), Out(Pointer(Pointer(ID3D11Device)), 'ppDevice'), Out(Pointer(D3D_FEATURE_LEVEL), 'pFeatureLevel'), Out(Pointer(Pointer(ID3D11DeviceContext)), 'ppImmediateContext')]),
+ StdFunction(HRESULT, 'D3D11CreateDeviceAndSwapChain', [(Pointer(IDXGIAdapter), 'pAdapter'), (D3D_DRIVER_TYPE, 'DriverType'), (HMODULE, 'Software'), (D3D11_CREATE_DEVICE_FLAG, 'Flags'), (Array(Const(D3D_FEATURE_LEVEL), 'FeatureLevels'), 'pFeatureLevels'), (UINT, 'FeatureLevels'), (UINT, 'SDKVersion'), (Pointer(Const(DXGI_SWAP_CHAIN_DESC)), 'pSwapChainDesc'), Out(Pointer(Pointer(IDXGISwapChain)), 'ppSwapChain'), Out(Pointer(Pointer(ID3D11Device)), 'ppDevice'), Out(Pointer(D3D_FEATURE_LEVEL), 'pFeatureLevel'), Out(Pointer(Pointer(ID3D11DeviceContext)), 'ppImmediateContext')]),
])
d3d11.addInterfaces([