-/* -*- mode: c; c-basic-offset: 2 -*-
+/* -*- mode: c; c-basic-offset: 8 -*-
* See:
*
* http://en.wikipedia.org/wiki/Verlet_integration
void
object_init (Object *object, double x, double y, double mass)
{
- object->position.x = x;
- object->position.y = y;
- object->previous_position.x = x;
- object->previous_position.y = y;
- object->mass = mass;
+ object->position.x = x;
+ object->position.y = y;
+ object->previous_position.x = x;
+ object->previous_position.y = y;
+ object->mass = mass;
}
void
spring_init (Spring *spring, Object *a, Object *b, double length)
{
- spring->a = a;
- spring->b = b;
- spring->length = length;
+ spring->a = a;
+ spring->b = b;
+ spring->length = length;
}
void
stick_init (Stick *stick, Object *a, Object *b, double length)
{
- stick->a = a;
- stick->b = b;
- stick->length = length;
+ stick->a = a;
+ stick->b = b;
+ stick->length = length;
}
void
string_init (String *string, Object *a, Object *b, double length)
{
- string->a = a;
- string->b = b;
- string->length = length;
+ string->a = a;
+ string->b = b;
+ string->length = length;
}
void
offset_spring_init (OffsetSpring *spring, Object *a, Object *b,
double dx, double dy)
{
- spring->a = a;
- spring->b = b;
- spring->dx = dx;
- spring->dy = dy;
+ spring->a = a;
+ spring->b = b;
+ spring->dx = dx;
+ spring->dy = dy;
}
void
spacer_init (Spacer *spacer, Object *a, Object *b, double length)
{
- spacer->a = a;
- spacer->b = b;
- spacer->length = length;
+ spacer->a = a;
+ spacer->b = b;
+ spacer->length = length;
}
void
anchor_init (Anchor *anchor, Object *object, double x, double y)
{
- anchor->object = object;
- anchor->x = x;
- anchor->y = y;
+ anchor->object = object;
+ anchor->x = x;
+ anchor->y = y;
}
void
polygon_init (Polygon *p, int enclosing, int num_points, ...)
{
- double dx, dy, length;
- int i, j;
- va_list ap;
-
- /* Polygons are defined counter-clock-wise in a coordinate system
- * with the y-axis pointing down. */
-
- va_start (ap, num_points);
- p->num_points = num_points;
- p->points = g_new (Point, num_points);
- p->enclosing = enclosing;
-
- for (i = 0; i < num_points; i++) {
- p->points[i].x = va_arg (ap, double);
- p->points[i].y = va_arg (ap, double);
- }
- va_end (ap);
+ double dx, dy, length;
+ int i, j;
+ va_list ap;
+
+ /* Polygons are defined counter-clock-wise in a coordinate system
+ * with the y-axis pointing down. */
+
+ va_start (ap, num_points);
+ p->num_points = num_points;
+ p->points = g_new (Point, num_points);
+ p->enclosing = enclosing;
+
+ for (i = 0; i < num_points; i++) {
+ p->points[i].x = va_arg (ap, double);
+ p->points[i].y = va_arg (ap, double);
+ }
+ va_end (ap);
- p->normals = g_new (Vector, p->num_points);
- /* Compute outward pointing normals. p->normals[i] is the normal
- * for the edged between p->points[i] and p->points[i + 1]. */
- for (i = 0; i < p->num_points; i++) {
- j = (i + 1) % p->num_points;
- dx = p->points[j].x - p->points[i].x;
- dy = p->points[j].y - p->points[i].y;
- length = sqrt (dx * dx + dy * dy);
- p->normals[i].x = -dy / length;
- p->normals[i].y = dx / length;
- }
+ p->normals = g_new (Vector, p->num_points);
+ /* Compute outward pointing normals. p->normals[i] is the normal
+ * for the edged between p->points[i] and p->points[i + 1]. */
+ for (i = 0; i < p->num_points; i++) {
+ j = (i + 1) % p->num_points;
+ dx = p->points[j].x - p->points[i].x;
+ dy = p->points[j].y - p->points[i].y;
+ length = sqrt (dx * dx + dy * dy);
+ p->normals[i].x = -dy / length;
+ p->normals[i].y = dx / length;
+ }
}
void
polygon_init_diamond (Polygon *polygon, double x, double y)
{
- return polygon_init (polygon, FALSE, 5,
- x, y,
- x + 10, y + 40,
- x + 90, y + 40,
- x + 100, y,
- x + 50, y - 20);
+ return polygon_init (polygon, FALSE, 5,
+ x, y,
+ x + 10, y + 40,
+ x + 90, y + 40,
+ x + 100, y,
+ x + 50, y - 20);
}
void
polygon_init_rectangle (Polygon *polygon, double x0, double y0,
double x1, double y1)
{
- return polygon_init (polygon, FALSE, 4, x0, y0, x0, y1, x1, y1, x1, y0);
+ return polygon_init (polygon, FALSE, 4, x0, y0, x0, y1, x1, y1, x1, y0);
}
void
polygon_init_enclosing_rectangle (Polygon *polygon, double x0, double y0,
- double x1, double y1)
+ double x1, double y1)
{
- return polygon_init (polygon, TRUE, 4, x0, y0, x0, y1, x1, y1, x1, y0);
+ return polygon_init (polygon, TRUE, 4, x0, y0, x0, y1, x1, y1, x1, y0);
}
void
model_fini (Model *model)
{
- int i;
-
- g_free (model->objects);
- g_free (model->sticks);
- g_free (model->strings);
- for (i = 0; i < model->num_offsets; i++)
- g_free (model->offsets[i].objects);
- g_free (model->springs);
- g_free (model->offset_springs);
- g_free (model->spacers);
- for (i = 0; i < model->num_polygons; i++)
- g_free (model->polygons[i].points);
- g_free (model->polygons);
-
- memset (model, 0, sizeof *model);
+ int i;
+
+ g_free (model->objects);
+ g_free (model->sticks);
+ g_free (model->strings);
+ for (i = 0; i < model->num_offsets; i++)
+ g_free (model->offsets[i].objects);
+ g_free (model->springs);
+ g_free (model->offset_springs);
+ g_free (model->spacers);
+ for (i = 0; i < model->num_polygons; i++)
+ g_free (model->polygons[i].points);
+ g_free (model->polygons);
+
+ memset (model, 0, sizeof *model);
}
static void
model_accumulate_forces (Model *model)
{
- int i;
- double x, y, dx, dy, distance, displacement;
- Point middle;
- Vector u, v;
-
- for (i = 0; i < model->num_objects; i++) {
- /* Gravity */
- model->objects[i].force.x = 0;
- model->objects[i].force.y = gravity * model->objects[i].mass;
-
- /* Friction */
- v.x = model->objects[i].position.x - model->objects[i].previous_position.x;
- v.y = model->objects[i].position.y - model->objects[i].previous_position.y;
- model->objects[i].force.x -= v.x * friction;
- model->objects[i].force.y -= v.y * friction;
- }
-
- for (i = 0; i < model->num_springs; i++) {
- x = model->springs[i].a->position.x;
- y = model->springs[i].a->position.y;
- dx = model->springs[i].b->position.x - x;
- dy = model->springs[i].b->position.y - y;
- distance = sqrt (dx * dx + dy * dy);
- u.x = dx / distance;
- u.y = dy / distance;
- displacement = distance - model->springs[i].length;
- model->springs[i].a->force.x += u.x * model->k * displacement;
- model->springs[i].a->force.y += u.y * model->k * displacement;
- model->springs[i].b->force.x -= u.x * model->k * displacement;
- model->springs[i].b->force.y -= u.y * model->k * displacement;
- }
-
- for (i = 0; i < model->num_offset_springs; i++) {
- middle.x =
- (model->offset_springs[i].a->position.x +
- model->offset_springs[i].b->position.x) / 2;
- middle.y =
- (model->offset_springs[i].a->position.y +
- model->offset_springs[i].b->position.y) / 2;
-
- x = middle.x - model->offset_springs[i].dx / 2;
- y = middle.y - model->offset_springs[i].dy / 2;
-
- dx = x - model->offset_springs[i].a->position.x;
- dy = y - model->offset_springs[i].a->position.y;
-
- model->offset_springs[i].a->force.x += dx * model->k;
- model->offset_springs[i].a->force.y += dy * model->k;
- model->offset_springs[i].b->force.x -= dx * model->k;
- model->offset_springs[i].b->force.y -= dy * model->k;
- }
-
- for (i = 0; i < model->num_objects; i++) {
- double f =
- model->objects[i].force.x * model->objects[i].force.x +
- model->objects[i].force.y * model->objects[i].force.y;
-
- if (f > 100000000)
- abort();
- }
+ int i;
+ double x, y, dx, dy, distance, displacement;
+ Point middle;
+ Vector u, v;
+
+ for (i = 0; i < model->num_objects; i++) {
+ /* Gravity */
+ model->objects[i].force.x = 0;
+ model->objects[i].force.y = gravity * model->objects[i].mass;
+
+ /* Friction */
+ v.x = model->objects[i].position.x - model->objects[i].previous_position.x;
+ v.y = model->objects[i].position.y - model->objects[i].previous_position.y;
+ model->objects[i].force.x -= v.x * friction;
+ model->objects[i].force.y -= v.y * friction;
+ }
+
+ for (i = 0; i < model->num_springs; i++) {
+ x = model->springs[i].a->position.x;
+ y = model->springs[i].a->position.y;
+ dx = model->springs[i].b->position.x - x;
+ dy = model->springs[i].b->position.y - y;
+ distance = sqrt (dx * dx + dy * dy);
+ u.x = dx / distance;
+ u.y = dy / distance;
+ displacement = distance - model->springs[i].length;
+ model->springs[i].a->force.x += u.x * model->k * displacement;
+ model->springs[i].a->force.y += u.y * model->k * displacement;
+ model->springs[i].b->force.x -= u.x * model->k * displacement;
+ model->springs[i].b->force.y -= u.y * model->k * displacement;
+ }
+
+ for (i = 0; i < model->num_offset_springs; i++) {
+ middle.x =
+ (model->offset_springs[i].a->position.x +
+ model->offset_springs[i].b->position.x) / 2;
+ middle.y =
+ (model->offset_springs[i].a->position.y +
+ model->offset_springs[i].b->position.y) / 2;
+
+ x = middle.x - model->offset_springs[i].dx / 2;
+ y = middle.y - model->offset_springs[i].dy / 2;
+
+ dx = x - model->offset_springs[i].a->position.x;
+ dy = y - model->offset_springs[i].a->position.y;
+
+ model->offset_springs[i].a->force.x += dx * model->k;
+ model->offset_springs[i].a->force.y += dy * model->k;
+ model->offset_springs[i].b->force.x -= dx * model->k;
+ model->offset_springs[i].b->force.y -= dy * model->k;
+ }
+
+ for (i = 0; i < model->num_objects; i++) {
+ double f =
+ model->objects[i].force.x * model->objects[i].force.x +
+ model->objects[i].force.y * model->objects[i].force.y;
+
+ if (f > 100000000)
+ abort();
+ }
}
static void
model_integrate (Model *model, double step)
{
- double x, y;
- Object *o;
- int i;
-
- for (i = 0; i < model->num_objects; i++) {
- o = &model->objects[i];
- x = o->position.x;
- y = o->position.y;
+ double x, y;
+ Object *o;
+ int i;
+
+ for (i = 0; i < model->num_objects; i++) {
+ o = &model->objects[i];
+ x = o->position.x;
+ y = o->position.y;
- o->position.x =
- x + (x - o->previous_position.x) + o->force.x * step * step;
- o->position.y =
- y + (y - o->previous_position.y) + o->force.y * step * step;
-
- o->previous_position.x = x;
- o->previous_position.y = y;
- }
+ o->position.x =
+ x + (x - o->previous_position.x) + o->force.x * step * step;
+ o->position.y =
+ y + (y - o->previous_position.y) + o->force.y * step * step;
+
+ o->previous_position.x = x;
+ o->previous_position.y = y;
+ }
}
/* The square root in the distance computation for the string and
estimate_distance (double dx, double dy, double r)
{
#ifdef APPROXIMATE_SQUARE_ROOTS
- return (r + (dx * dx + dy * dy) / r) / 2;
+ return (r + (dx * dx + dy * dy) / r) / 2;
#else
- return sqrt (dx * dx + dy * dy);
+ return sqrt (dx * dx + dy * dy);
#endif
}
static int
polygon_contains_point (Polygon *polygon, Point *point)
{
- int i;
- double dx, dy;
+ int i;
+ double dx, dy;
- for (i = 0; i < polygon->num_points; i++) {
- dx = point->x - polygon->points[i].x;
- dy = point->y - polygon->points[i].y;
+ for (i = 0; i < polygon->num_points; i++) {
+ dx = point->x - polygon->points[i].x;
+ dy = point->y - polygon->points[i].y;
- if (polygon->normals[i].x * dx + polygon->normals[i].y * dy >= 0)
- return polygon->enclosing;
- }
+ if (polygon->normals[i].x * dx + polygon->normals[i].y * dy >= 0)
+ return polygon->enclosing;
+ }
- return !polygon->enclosing;
+ return !polygon->enclosing;
}
static void
polygon_reflect_object (Polygon *polygon, Object *object)
{
- int i, edge;
- double d, distance;
- Vector *n;
-
- distance = -1000;
- for (i = 0; i < polygon->num_points; i++) {
- d = polygon->normals[i].x * (object->position.x - polygon->points[i].x) +
- polygon->normals[i].y * (object->position.y - polygon->points[i].y);
-
- if (d > distance) {
- distance = d;
- edge = i;
- n = &polygon->normals[i];
- }
- }
-
- object->position.x -= (1 + elasticity) * distance * n->x;
- object->position.y -= (1 + elasticity) * distance * n->y;
-
- distance =
- n->x * (object->previous_position.x - polygon->points[edge].x) +
- n->y * (object->previous_position.y - polygon->points[edge].y);
-
- object->previous_position.x -= (1 + elasticity) * distance * n->x;
- object->previous_position.y -= (1 + elasticity) * distance * n->y;
+ int i, edge;
+ double d, distance;
+ Vector *n;
+
+ distance = -1000;
+ for (i = 0; i < polygon->num_points; i++) {
+ d = polygon->normals[i].x * (object->position.x - polygon->points[i].x) +
+ polygon->normals[i].y * (object->position.y - polygon->points[i].y);
+
+ if (d > distance) {
+ distance = d;
+ edge = i;
+ n = &polygon->normals[i];
+ }
+ }
+
+ object->position.x -= (1 + elasticity) * distance * n->x;
+ object->position.y -= (1 + elasticity) * distance * n->y;
+
+ distance =
+ n->x * (object->previous_position.x - polygon->points[edge].x) +
+ n->y * (object->previous_position.y - polygon->points[edge].y);
+
+ object->previous_position.x -= (1 + elasticity) * distance * n->x;
+ object->previous_position.y -= (1 + elasticity) * distance * n->y;
}
static void
model_constrain_polygon (Model *model, Polygon *polygon)
{
- int i;
+ int i;
- for (i = 0; i < model->num_objects; i++) {
- if (polygon_contains_point (polygon, &model->objects[i].position))
- polygon_reflect_object (polygon, &model->objects[i]);
- }
+ for (i = 0; i < model->num_objects; i++) {
+ if (polygon_contains_point (polygon, &model->objects[i].position))
+ polygon_reflect_object (polygon, &model->objects[i]);
+ }
}
static void
model_constrain_anchor (Model *model, Anchor *anchor)
{
- anchor->object->position.x = anchor->x;
- anchor->object->position.y = anchor->y;
- anchor->object->previous_position.x = anchor->x;
- anchor->object->previous_position.y = anchor->y;
+ anchor->object->position.x = anchor->x;
+ anchor->object->position.y = anchor->y;
+ anchor->object->previous_position.x = anchor->x;
+ anchor->object->previous_position.y = anchor->y;
}
static void
model_constrain_offset (Model *model, Offset *offset)
{
- double x, y;
- int i;
-
- x = 0;
- y = 0;
- for (i = 0; i < offset->num_objects; i++) {
- x += offset->objects[i]->position.x;
- y += offset->objects[i]->position.y;
- }
-
- x = x / offset->num_objects - offset->dx * (offset->num_objects - 1) / 2;
- y = y / offset->num_objects - offset->dy * (offset->num_objects - 1) / 2;
+ double x, y;
+ int i;
+
+ x = 0;
+ y = 0;
+ for (i = 0; i < offset->num_objects; i++) {
+ x += offset->objects[i]->position.x;
+ y += offset->objects[i]->position.y;
+ }
+
+ x = x / offset->num_objects - offset->dx * (offset->num_objects - 1) / 2;
+ y = y / offset->num_objects - offset->dy * (offset->num_objects - 1) / 2;
- for (i = 0; i < offset->num_objects; i++) {
- offset->objects[i]->position.x = x + offset->dx * i;
- offset->objects[i]->position.y = y + offset->dy * i;
- }
+ for (i = 0; i < offset->num_objects; i++) {
+ offset->objects[i]->position.x = x + offset->dx * i;
+ offset->objects[i]->position.y = y + offset->dy * i;
+ }
}
static void
model_constrain (Model *model)
{
- double dx, dy, x, y, distance, fraction;
- int i;
-
- if (model->mouse_anchor.object != NULL)
- model_constrain_anchor (model, &model->mouse_anchor);
- for (i = 0; i < model->num_anchors; i++)
- model_constrain_anchor (model, &model->anchors[i]);
-
- /* String constraints. */
- for (i = 0; i < model->num_strings; i++) {
- x = model->strings[i].a->position.x;
- y = model->strings[i].a->position.y;
- dx = model->strings[i].b->position.x - x;
- dy = model->strings[i].b->position.y - y;
- distance = estimate_distance (dx, dy, model->strings[i].length);
- if (distance < model->strings[i].length)
- continue;
- fraction = (distance - model->strings[i].length) / distance / 2;
- model->strings[i].a->position.x = x + dx * fraction;
- model->strings[i].a->position.y = y + dy * fraction;
- model->strings[i].b->position.x = x + dx * (1 - fraction);
- model->strings[i].b->position.y = y + dy * (1 - fraction);
- }
-
- /* Spacer constraints. */
- for (i = 0; i < model->num_spacers; i++) {
- x = model->spacers[i].a->position.x;
- y = model->spacers[i].a->position.y;
- dx = model->spacers[i].b->position.x - x;
- dy = model->spacers[i].b->position.y - y;
- distance = estimate_distance (dx, dy, model->spacers[i].length);
- if (distance > model->spacers[i].length)
- continue;
- fraction = (distance - model->spacers[i].length) / distance / 2;
- model->spacers[i].a->position.x = x + dx * fraction;
- model->spacers[i].a->position.y = y + dy * fraction;
- model->spacers[i].b->position.x = x + dx * (1 - fraction);
- model->spacers[i].b->position.y = y + dy * (1 - fraction);
- }
-
- /* Stick constraints. */
- for (i = 0; i < model->num_sticks; i++) {
- x = model->sticks[i].a->position.x;
- y = model->sticks[i].a->position.y;
- dx = model->sticks[i].b->position.x - x;
- dy = model->sticks[i].b->position.y - y;
- distance = estimate_distance (dx, dy, model->sticks[i].length);
- fraction = (distance - model->sticks[i].length) / distance / 2;
- model->sticks[i].a->position.x = x + dx * fraction;
- model->sticks[i].a->position.y = y + dy * fraction;
- model->sticks[i].b->position.x = x + dx * (1 - fraction);
- model->sticks[i].b->position.y = y + dy * (1 - fraction);
- }
-
- /* Offset constraints. */
- for (i = 0; i < model->num_offsets; i++)
- model_constrain_offset (model, &model->offsets[i]);
-
- /* Polygon constraints. */
- for (i = 0; i < model->num_polygons; i++)
- model_constrain_polygon (model, &model->polygons[i]);
+ double dx, dy, x, y, distance, fraction;
+ int i;
+
+ if (model->mouse_anchor.object != NULL)
+ model_constrain_anchor (model, &model->mouse_anchor);
+ for (i = 0; i < model->num_anchors; i++)
+ model_constrain_anchor (model, &model->anchors[i]);
+
+ /* String constraints. */
+ for (i = 0; i < model->num_strings; i++) {
+ x = model->strings[i].a->position.x;
+ y = model->strings[i].a->position.y;
+ dx = model->strings[i].b->position.x - x;
+ dy = model->strings[i].b->position.y - y;
+ distance = estimate_distance (dx, dy, model->strings[i].length);
+ if (distance < model->strings[i].length)
+ continue;
+ fraction = (distance - model->strings[i].length) / distance / 2;
+ model->strings[i].a->position.x = x + dx * fraction;
+ model->strings[i].a->position.y = y + dy * fraction;
+ model->strings[i].b->position.x = x + dx * (1 - fraction);
+ model->strings[i].b->position.y = y + dy * (1 - fraction);
+ }
+
+ /* Spacer constraints. */
+ for (i = 0; i < model->num_spacers; i++) {
+ x = model->spacers[i].a->position.x;
+ y = model->spacers[i].a->position.y;
+ dx = model->spacers[i].b->position.x - x;
+ dy = model->spacers[i].b->position.y - y;
+ distance = estimate_distance (dx, dy, model->spacers[i].length);
+ if (distance > model->spacers[i].length)
+ continue;
+ fraction = (distance - model->spacers[i].length) / distance / 2;
+ model->spacers[i].a->position.x = x + dx * fraction;
+ model->spacers[i].a->position.y = y + dy * fraction;
+ model->spacers[i].b->position.x = x + dx * (1 - fraction);
+ model->spacers[i].b->position.y = y + dy * (1 - fraction);
+ }
+
+ /* Stick constraints. */
+ for (i = 0; i < model->num_sticks; i++) {
+ x = model->sticks[i].a->position.x;
+ y = model->sticks[i].a->position.y;
+ dx = model->sticks[i].b->position.x - x;
+ dy = model->sticks[i].b->position.y - y;
+ distance = estimate_distance (dx, dy, model->sticks[i].length);
+ fraction = (distance - model->sticks[i].length) / distance / 2;
+ model->sticks[i].a->position.x = x + dx * fraction;
+ model->sticks[i].a->position.y = y + dy * fraction;
+ model->sticks[i].b->position.x = x + dx * (1 - fraction);
+ model->sticks[i].b->position.y = y + dy * (1 - fraction);
+ }
+
+ /* Offset constraints. */
+ for (i = 0; i < model->num_offsets; i++)
+ model_constrain_offset (model, &model->offsets[i]);
+
+ /* Polygon constraints. */
+ for (i = 0; i < model->num_polygons; i++)
+ model_constrain_polygon (model, &model->polygons[i]);
}
void
model_step (Model *model, double delta_t)
{
- int i;
+ int i;
- model_accumulate_forces (model);
- model_integrate (model, delta_t);
- for (i = 0; i < 20; i++)
- model_constrain (model);
+ model_accumulate_forces (model);
+ model_integrate (model, delta_t);
+ for (i = 0; i < 20; i++)
+ model_constrain (model);
- model->theta += delta_t;
+ model->theta += delta_t;
}
static double
object_distance (Object *object, double x, double y)
{
- double dx, dy;
+ double dx, dy;
- dx = object->position.x - x;
- dy = object->position.y - y;
+ dx = object->position.x - x;
+ dy = object->position.y - y;
- return sqrt (dx*dx + dy*dy);
+ return sqrt (dx*dx + dy*dy);
}
Object *
model_find_nearest (Model *model, double x, double y)
{
- Object *object;
- double distance, min_distance;
- int i;
-
- for (i = 0; i < model->num_objects; i++) {
- distance = object_distance (&model->objects[i], x, y);
- if (i == 0 || distance < min_distance) {
- min_distance = distance;
- object = &model->objects[i];
- }
- }
-
- return object;
+ Object *object;
+ double distance, min_distance;
+ int i;
+
+ for (i = 0; i < model->num_objects; i++) {
+ distance = object_distance (&model->objects[i], x, y);
+ if (i == 0 || distance < min_distance) {
+ min_distance = distance;
+ object = &model->objects[i];
+ }
+ }
+
+ return object;
}
-/* -*- mode: c; c-basic-offset: 2 -*-
+/* -*- mode: c; c-basic-offset: 8 -*-
*/
#include <gtk/gtk.h>
typedef struct Closure Closure;
struct Closure {
- Model model;
- int num_icons;
- GdkWindow **windows;
- int drag_offset_x, drag_offset_y;
- int spacing;
- int height;
+ Model model;
+ int num_icons;
+ GdkWindow **windows;
+ int drag_offset_x, drag_offset_y;
+ int spacing;
+ int height;
};
static gint
timeout_callback (gpointer data)
{
- Closure *closure = data;
- int i;
+ Closure *closure = data;
+ int i;
- for (i = 0; i < closure->num_icons; i++) {
- gdk_window_move (closure->windows[i],
- closure->model.objects[i + 1].position.x + 0.5,
- closure->model.objects[i + 1].position.y + 0.5);
- }
+ for (i = 0; i < closure->num_icons; i++) {
+ gdk_window_move (closure->windows[i],
+ closure->model.objects[i + 1].position.x + 0.5,
+ closure->model.objects[i + 1].position.y + 0.5);
+ }
- for (i = 0; i < 4; i++)
- model_step (&closure->model, 0.03);
+ for (i = 0; i < 4; i++)
+ model_step (&closure->model, 0.03);
- return TRUE;
+ return TRUE;
}
static GdkWindow *
create_window (GdkScreen *screen, int x, int y, int width, int height)
{
- GdkWindowAttr attributes;
- gint attributes_mask;
-
- attributes.wclass = GDK_INPUT_OUTPUT;
- attributes.visual = gdk_screen_get_rgba_visual (screen);
- attributes.colormap = gdk_screen_get_rgba_colormap (screen);
- attributes.window_type = GDK_WINDOW_TEMP;
-
- attributes.x = x;
- attributes.y = y;
- attributes.width = width;
- attributes.height = height;
- attributes.event_mask =
- GDK_EXPOSURE_MASK |
- GDK_BUTTON_PRESS_MASK |
- GDK_BUTTON_RELEASE_MASK |
- GDK_ENTER_NOTIFY_MASK |
- GDK_LEAVE_NOTIFY_MASK |
- GDK_POINTER_MOTION_MASK |
- GDK_POINTER_MOTION_HINT_MASK;
-
- attributes_mask = GDK_WA_X | GDK_WA_Y | GDK_WA_VISUAL | GDK_WA_COLORMAP;
+ GdkWindowAttr attributes;
+ gint attributes_mask;
+
+ attributes.wclass = GDK_INPUT_OUTPUT;
+ attributes.visual = gdk_screen_get_rgba_visual (screen);
+ attributes.colormap = gdk_screen_get_rgba_colormap (screen);
+ attributes.window_type = GDK_WINDOW_TEMP;
+
+ attributes.x = x;
+ attributes.y = y;
+ attributes.width = width;
+ attributes.height = height;
+ attributes.event_mask =
+ GDK_EXPOSURE_MASK |
+ GDK_BUTTON_PRESS_MASK |
+ GDK_BUTTON_RELEASE_MASK |
+ GDK_ENTER_NOTIFY_MASK |
+ GDK_LEAVE_NOTIFY_MASK |
+ GDK_POINTER_MOTION_MASK |
+ GDK_POINTER_MOTION_HINT_MASK;
+
+ attributes_mask = GDK_WA_X | GDK_WA_Y | GDK_WA_VISUAL | GDK_WA_COLORMAP;
- return gdk_window_new (gdk_screen_get_root_window (screen),
- &attributes, attributes_mask);
+ return gdk_window_new (gdk_screen_get_root_window (screen),
+ &attributes, attributes_mask);
}
static void
model_init_dock (Model *model, int num_items,
int width, int height, int spacing)
{
- const int num_objects = num_items + 1;
- const int num_spacers = (num_objects - 1) * (num_objects - 2) / 2;
- const int num_springs = num_objects - 1;
- const int spread = spacing + 20;
- int i, j, left_edge;
- Object *object;
- Spring *spring;
- Spacer *spacer;
-
- memset (model, 0, sizeof *model);
- model->objects = g_new (Object, num_objects);
- model->num_objects = num_objects;
- model->springs = g_new (Spring, num_springs);
- model->num_springs = num_springs;
- model->spacers = g_new (Spacer, num_spacers);
- model->num_spacers = num_spacers;
- model->anchors = g_new (Anchor, 1);
- model->num_anchors = 1;
- model->k = 0.1;
-
- model->polygons = g_new (Polygon, 1);
- model->num_polygons = 1;
- polygon_init_enclosing_rectangle (&model->polygons[0],
- 0, 0, width - 50, height - 50);
-
- model->anchors[0].x = width / 2;
- model->anchors[0].y = height - 50;
- model->anchors[0].object = &model->objects[0];
-
- object_init (&model->objects[0],
- model->anchors[0].x, model->anchors[0].y, 0);
-
- object = &model->objects[1];
- spring = model->springs;
- spacer = model->spacers;
- left_edge = (width - (num_items - 1) * spread) / 2;
-
- for (i = 1; i < num_objects; i++, object++) {
- object_init (&model->objects[i],
- left_edge + (i - 1) * spread, height - 100, 1);
- spring_init (spring++, &model->objects[0], object, spacing);
- for (j = 1; j < num_objects - i; j++) {
- spacer_init (spacer++, object, object + j, spacing);
- }
- }
+ const int num_objects = num_items + 1;
+ const int num_spacers = (num_objects - 1) * (num_objects - 2) / 2;
+ const int num_springs = num_objects - 1;
+ const int spread = spacing + 20;
+ int i, j, left_edge;
+ Object *object;
+ Spring *spring;
+ Spacer *spacer;
+
+ memset (model, 0, sizeof *model);
+ model->objects = g_new (Object, num_objects);
+ model->num_objects = num_objects;
+ model->springs = g_new (Spring, num_springs);
+ model->num_springs = num_springs;
+ model->spacers = g_new (Spacer, num_spacers);
+ model->num_spacers = num_spacers;
+ model->anchors = g_new (Anchor, 1);
+ model->num_anchors = 1;
+ model->k = 0.1;
+
+ model->polygons = g_new (Polygon, 1);
+ model->num_polygons = 1;
+ polygon_init_enclosing_rectangle (&model->polygons[0],
+ 0, 0, width - 50, height - 50);
+
+ model->anchors[0].x = width / 2;
+ model->anchors[0].y = height - 50;
+ model->anchors[0].object = &model->objects[0];
+
+ object_init (&model->objects[0],
+ model->anchors[0].x, model->anchors[0].y, 0);
+
+ object = &model->objects[1];
+ spring = model->springs;
+ spacer = model->spacers;
+ left_edge = (width - (num_items - 1) * spread) / 2;
+
+ for (i = 1; i < num_objects; i++, object++) {
+ object_init (&model->objects[i],
+ left_edge + (i - 1) * spread, height - 100, 1);
+ spring_init (spring++, &model->objects[0], object, spacing);
+ for (j = 1; j < num_objects - i; j++) {
+ spacer_init (spacer++, object, object + j, spacing);
+ }
+ }
}
static GdkFilterReturn
window_event (GdkXEvent *xevent, GdkEvent *event, gpointer data)
{
- Closure *closure = data;
- GdkModifierType state;
- XEvent *ev = (XEvent *) xevent;
- int x, y, i;
- Object *object;
-
- switch (ev->type) {
- case ButtonPress:
- closure->drag_offset_x = ev->xbutton.x;
- closure->drag_offset_y = ev->xbutton.y;
- for (i = 0; i < closure->num_icons; i++) {
- if (closure->windows[i] == event->any.window) {
- object = &closure->model.objects[i + 1];
- closure->model.mouse_anchor.x = object->position.x;
- closure->model.mouse_anchor.y = object->position.y;
- closure->model.mouse_anchor.object = object;
- }
- }
- break;
-
- case ButtonRelease:
- closure->model.mouse_anchor.object = NULL;
- break;
-
- case MotionNotify:
- gdk_window_get_pointer (gdk_get_default_root_window(), &x, &y, &state);
- closure->model.mouse_anchor.x = x - closure->drag_offset_x;
- closure->model.mouse_anchor.y = y - closure->drag_offset_y;
- if (closure->model.mouse_anchor.y > closure->height)
- closure->model.mouse_anchor.y = closure->height;
- break;
-
- default:
- break;
- }
-
- return GDK_FILTER_CONTINUE;
+ Closure *closure = data;
+ GdkModifierType state;
+ XEvent *ev = (XEvent *) xevent;
+ int x, y, i;
+ Object *object;
+
+ switch (ev->type) {
+ case ButtonPress:
+ closure->drag_offset_x = ev->xbutton.x;
+ closure->drag_offset_y = ev->xbutton.y;
+ for (i = 0; i < closure->num_icons; i++) {
+ if (closure->windows[i] == event->any.window) {
+ object = &closure->model.objects[i + 1];
+ closure->model.mouse_anchor.x = object->position.x;
+ closure->model.mouse_anchor.y = object->position.y;
+ closure->model.mouse_anchor.object = object;
+ }
+ }
+ break;
+
+ case ButtonRelease:
+ closure->model.mouse_anchor.object = NULL;
+ break;
+
+ case MotionNotify:
+ gdk_window_get_pointer (gdk_get_default_root_window(), &x, &y, &state);
+ closure->model.mouse_anchor.x = x - closure->drag_offset_x;
+ closure->model.mouse_anchor.y = y - closure->drag_offset_y;
+ if (closure->model.mouse_anchor.y > closure->height)
+ closure->model.mouse_anchor.y = closure->height;
+ break;
+
+ default:
+ break;
+ }
+
+ return GDK_FILTER_CONTINUE;
}
static const char *icons[] = {
- "svg/applications-office.svg",
- "svg/camera-video.svg",
- "svg/email.svg",
- "svg/firefox-logo.svg",
- "svg/gnome-dev-disc-dvdrom.svg",
- "svg/gnome-terminal.svg",
- "svg/help-browser.svg",
- "svg/internet-group-chat.svg"
+ "svg/applications-office.svg",
+ "svg/camera-video.svg",
+ "svg/email.svg",
+ "svg/firefox-logo.svg",
+ "svg/gnome-dev-disc-dvdrom.svg",
+ "svg/gnome-terminal.svg",
+ "svg/help-browser.svg",
+ "svg/internet-group-chat.svg"
};
int main (int argc, char *argv[])
{
- Closure closure;
- GdkScreen *screen;
- const int num_icons = G_N_ELEMENTS (icons);
- int x, y, width, height, i;
- RsvgHandle *handle;
- RsvgDimensionData dimension;
- cairo_t *cr;
- const int spacing = 50;
+ Closure closure;
+ GdkScreen *screen;
+ const int num_icons = G_N_ELEMENTS (icons);
+ int x, y, width, height, i;
+ RsvgHandle *handle;
+ RsvgDimensionData dimension;
+ cairo_t *cr;
+ const int spacing = 50;
- gtk_init (&argc, &argv);
+ gtk_init (&argc, &argv);
- rsvg_init ();
+ rsvg_init ();
- screen = gdk_screen_get_default ();
- width = gdk_screen_get_width (screen);
- height = gdk_screen_get_height (screen);
+ screen = gdk_screen_get_default ();
+ width = gdk_screen_get_width (screen);
+ height = gdk_screen_get_height (screen);
- closure.spacing = spacing;
- closure.height = height - 50;
- closure.num_icons = num_icons;
- closure.windows = g_new (GdkWindow *, num_icons);
+ closure.spacing = spacing;
+ closure.height = height - 50;
+ closure.num_icons = num_icons;
+ closure.windows = g_new (GdkWindow *, num_icons);
- model_init_dock (&closure.model, num_icons, width, height, spacing);
+ model_init_dock (&closure.model, num_icons, width, height, spacing);
- for (i = 0; i < num_icons; i++) {
+ for (i = 0; i < num_icons; i++) {
- handle = rsvg_handle_new_from_file (icons[i], NULL);
- rsvg_handle_get_dimensions (handle, &dimension);
+ handle = rsvg_handle_new_from_file (icons[i], NULL);
+ rsvg_handle_get_dimensions (handle, &dimension);
- x = closure.model.objects[i + 1].position.x;
- y = closure.model.objects[i + 1].position.y;
- closure.windows[i] =
- create_window (screen, x, y, dimension.width, dimension.height);
+ x = closure.model.objects[i + 1].position.x;
+ y = closure.model.objects[i + 1].position.y;
+ closure.windows[i] =
+ create_window (screen, x, y, dimension.width, dimension.height);
- gdk_window_show (closure.windows[i]);
+ gdk_window_show (closure.windows[i]);
- cr = gdk_cairo_create (closure.windows[i]);
- cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR);
- cairo_paint (cr);
- cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
- rsvg_handle_render_cairo (handle, cr);
- rsvg_handle_free (handle);
- cairo_destroy (cr);
+ cr = gdk_cairo_create (closure.windows[i]);
+ cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR);
+ cairo_paint (cr);
+ cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
+ rsvg_handle_render_cairo (handle, cr);
+ rsvg_handle_free (handle);
+ cairo_destroy (cr);
- gdk_window_add_filter (closure.windows[i], window_event, &closure);
- }
+ gdk_window_add_filter (closure.windows[i], window_event, &closure);
+ }
- g_timeout_add (20, timeout_callback, &closure);
+ g_timeout_add (20, timeout_callback, &closure);
- gtk_main ();
+ gtk_main ();
- rsvg_term ();
+ rsvg_term ();
- return 0;
+ return 0;
}
-/* -*- mode: c; c-basic-offset: 2 -*-
+/* -*- mode: c; c-basic-offset: 8 -*-
* To compile:
*
* gcc -Wall -g $(pkg-config --cflags --libs gtk+-2.0 cairo) \
static void
model_init_polygons (Model *model)
{
- const int num_polygons = 5;
- const double ground_level = 500;
+ const int num_polygons = 5;
+ const double ground_level = 500;
- model->polygons = g_new (Polygon, num_polygons);
- polygon_init_diamond (&model->polygons[0], 250, 300);
- polygon_init_diamond (&model->polygons[1], 400, 150);
- polygon_init_rectangle (&model->polygons[2], -100, 200, 200, 250);
- polygon_init_rectangle (&model->polygons[3], -200, ground_level,
- 1200, ground_level + 400);
+ model->polygons = g_new (Polygon, num_polygons);
+ polygon_init_diamond (&model->polygons[0], 250, 300);
+ polygon_init_diamond (&model->polygons[1], 400, 150);
+ polygon_init_rectangle (&model->polygons[2], -100, 200, 200, 250);
+ polygon_init_rectangle (&model->polygons[3], -200, ground_level,
+ 1200, ground_level + 400);
- polygon_init_rectangle (&model->polygons[4], 300, 320, 400, 350);
+ polygon_init_rectangle (&model->polygons[4], 300, 320, 400, 350);
- model->num_polygons = num_polygons;
+ model->num_polygons = num_polygons;
}
static void
model_init_snake (Model *model)
{
- const int num_objects = 20;
- const int num_sticks = num_objects * 2 - 3;
- int i;
-
- memset (model, 0, sizeof *model);
- model->objects = g_new (Object, num_objects);
- model->num_objects = num_objects;
- model->sticks = g_new (Stick, num_sticks);
- model->num_sticks = num_sticks;
- model_init_polygons (model);
-
- for (i = 0; i < num_objects; i++) {
- object_init (&model->objects[i],
- random() % 200 + 20, random() % 200 + 20, 1);
-
- if (i + 1 < num_objects) {
- model->sticks[i * 2].a = &model->objects[i];
- model->sticks[i * 2].b = &model->objects[i + 1];
- model->sticks[i * 2].length = random() % 20 + 20;
- }
- if (i + 2 < num_objects) {
- model->sticks[i * 2 + 1].a = &model->objects[i];
- model->sticks[i * 2 + 1].b = &model->objects[i + 2];
- model->sticks[i * 2 + 1].length = random() % 20 + 20;
- }
- }
+ const int num_objects = 20;
+ const int num_sticks = num_objects * 2 - 3;
+ int i;
+
+ memset (model, 0, sizeof *model);
+ model->objects = g_new (Object, num_objects);
+ model->num_objects = num_objects;
+ model->sticks = g_new (Stick, num_sticks);
+ model->num_sticks = num_sticks;
+ model_init_polygons (model);
+
+ for (i = 0; i < num_objects; i++) {
+ object_init (&model->objects[i],
+ random() % 200 + 20, random() % 200 + 20, 1);
+
+ if (i + 1 < num_objects) {
+ model->sticks[i * 2].a = &model->objects[i];
+ model->sticks[i * 2].b = &model->objects[i + 1];
+ model->sticks[i * 2].length = random() % 20 + 20;
+ }
+ if (i + 2 < num_objects) {
+ model->sticks[i * 2 + 1].a = &model->objects[i];
+ model->sticks[i * 2 + 1].b = &model->objects[i + 2];
+ model->sticks[i * 2 + 1].length = random() % 20 + 20;
+ }
+ }
}
static void
model_init_rope (Model *model)
{
- const int num_objects = 20;
- const int num_sticks = num_objects - 1;
- const int stick_length = 10;
- int i;
-
- memset (model, 0, sizeof *model);
- model->objects = g_new (Object, num_objects);
- model->num_objects = num_objects;
- model->sticks = g_new (Stick, num_sticks);
- model->num_sticks = num_sticks;
- model_init_polygons (model);
-
- for (i = 0; i < num_objects; i++) {
- object_init (&model->objects[i], 200, 40 + i * stick_length, 1);
-
- if (i + 1 < num_objects) {
- model->sticks[i].a = &model->objects[i];
- model->sticks[i].b = &model->objects[i + 1];
- model->sticks[i].length = stick_length;
- }
- }
+ const int num_objects = 20;
+ const int num_sticks = num_objects - 1;
+ const int stick_length = 10;
+ int i;
+
+ memset (model, 0, sizeof *model);
+ model->objects = g_new (Object, num_objects);
+ model->num_objects = num_objects;
+ model->sticks = g_new (Stick, num_sticks);
+ model->num_sticks = num_sticks;
+ model_init_polygons (model);
+
+ for (i = 0; i < num_objects; i++) {
+ object_init (&model->objects[i], 200, 40 + i * stick_length, 1);
+
+ if (i + 1 < num_objects) {
+ model->sticks[i].a = &model->objects[i];
+ model->sticks[i].b = &model->objects[i + 1];
+ model->sticks[i].length = stick_length;
+ }
+ }
}
static void
model_init_curtain (Model *model)
{
- const int num_ropes = 5;
- const int num_rope_objects = 15;
- const int num_objects = num_ropes * num_rope_objects;
- const int num_sticks = num_ropes * (num_rope_objects - 1);
- const int stick_length = 10;
- const int rope_offset = 30;
- double x, y;
- int i, j, index, stick_index;
-
- memset (model, 0, sizeof *model);
- model->objects = g_new (Object, num_objects);
- model->num_objects = num_objects;
- model->sticks = g_new (Stick, num_sticks);
- model->num_sticks = num_sticks;
- model->offsets = g_new (Offset, 1);
- model->num_offsets = 1;
- model_init_polygons (model);
-
- model->offsets[0].num_objects = num_ropes;
- model->offsets[0].objects = g_new (Object *, num_ropes);
- model->offsets[0].dx = rope_offset;
- model->offsets[0].dy = 0;
-
- for (i = 0; i < num_ropes; i++) {
- for (j = 0; j < num_rope_objects; j++) {
- x = 200 + i * rope_offset;
- y = 40 + j * stick_length;
- index = i * num_rope_objects + j;
- object_init (&model->objects[index], x, y, 1);
-
- if (j + 1 < num_rope_objects) {
- stick_index = i * (num_rope_objects - 1) + j;
- model->sticks[stick_index].a = &model->objects[index];
- model->sticks[stick_index].b = &model->objects[index + 1];
- model->sticks[stick_index].length = stick_length;
- }
- }
-
- model->offsets[0].objects[i] = &model->objects[i * num_rope_objects];
- }
+ const int num_ropes = 5;
+ const int num_rope_objects = 15;
+ const int num_objects = num_ropes * num_rope_objects;
+ const int num_sticks = num_ropes * (num_rope_objects - 1);
+ const int stick_length = 10;
+ const int rope_offset = 30;
+ double x, y;
+ int i, j, index, stick_index;
+
+ memset (model, 0, sizeof *model);
+ model->objects = g_new (Object, num_objects);
+ model->num_objects = num_objects;
+ model->sticks = g_new (Stick, num_sticks);
+ model->num_sticks = num_sticks;
+ model->offsets = g_new (Offset, 1);
+ model->num_offsets = 1;
+ model_init_polygons (model);
+
+ model->offsets[0].num_objects = num_ropes;
+ model->offsets[0].objects = g_new (Object *, num_ropes);
+ model->offsets[0].dx = rope_offset;
+ model->offsets[0].dy = 0;
+
+ for (i = 0; i < num_ropes; i++) {
+ for (j = 0; j < num_rope_objects; j++) {
+ x = 200 + i * rope_offset;
+ y = 40 + j * stick_length;
+ index = i * num_rope_objects + j;
+ object_init (&model->objects[index], x, y, 1);
+
+ if (j + 1 < num_rope_objects) {
+ stick_index = i * (num_rope_objects - 1) + j;
+ model->sticks[stick_index].a = &model->objects[index];
+ model->sticks[stick_index].b = &model->objects[index + 1];
+ model->sticks[stick_index].length = stick_length;
+ }
+ }
+
+ model->offsets[0].objects[i] = &model->objects[i * num_rope_objects];
+ }
}
static void
model_init_grid (Model *model)
{
- const int num_ropes = 8;
- const int num_rope_objects = 8;
- const int num_objects = num_ropes * num_rope_objects;
- const int num_strings = num_ropes * (num_rope_objects - 1) +
- (num_ropes - 1) * num_rope_objects;
- const int string_length = 20;
- const int rope_offset = 20;
- Object *object;
- String *string;
- int i, j;
-
- memset (model, 0, sizeof *model);
- model->objects = g_new (Object, num_objects);
- model->num_objects = num_objects;
- model->strings = g_new (String, num_strings);
- model->num_strings = num_strings;
- model->offsets = g_new (Offset, 1);
- model->num_offsets = 1;
- model_init_polygons (model);
-
- model->offsets[0].num_objects = num_ropes;
- model->offsets[0].objects = g_new (Object *, num_ropes);
- model->offsets[0].dx = rope_offset;
- model->offsets[0].dy = 0;
-
- object = model->objects;
- string = model->strings;
- for (i = 0; i < num_ropes; i++) {
- for (j = 0; j < num_rope_objects; j++) {
- object_init (object, 200 + i * rope_offset, 40 + j * string_length, 1);
-
- if (i + 1 < num_ropes)
- string_init (string++,
- object, object + num_rope_objects, string_length);
- if (j + 1 < num_rope_objects)
- string_init (string++, object, object + 1, string_length);
- object++;
- }
-
- model->offsets[0].objects[i] = &model->objects[i * num_rope_objects];
- }
+ const int num_ropes = 8;
+ const int num_rope_objects = 8;
+ const int num_objects = num_ropes * num_rope_objects;
+ const int num_strings = num_ropes * (num_rope_objects - 1) +
+ (num_ropes - 1) * num_rope_objects;
+ const int string_length = 20;
+ const int rope_offset = 20;
+ Object *object;
+ String *string;
+ int i, j;
+
+ memset (model, 0, sizeof *model);
+ model->objects = g_new (Object, num_objects);
+ model->num_objects = num_objects;
+ model->strings = g_new (String, num_strings);
+ model->num_strings = num_strings;
+ model->offsets = g_new (Offset, 1);
+ model->num_offsets = 1;
+ model_init_polygons (model);
+
+ model->offsets[0].num_objects = num_ropes;
+ model->offsets[0].objects = g_new (Object *, num_ropes);
+ model->offsets[0].dx = rope_offset;
+ model->offsets[0].dy = 0;
+
+ object = model->objects;
+ string = model->strings;
+ for (i = 0; i < num_ropes; i++) {
+ for (j = 0; j < num_rope_objects; j++) {
+ object_init (object, 200 + i * rope_offset, 40 + j * string_length, 1);
+
+ if (i + 1 < num_ropes)
+ string_init (string++,
+ object, object + num_rope_objects, string_length);
+ if (j + 1 < num_rope_objects)
+ string_init (string++, object, object + 1, string_length);
+ object++;
+ }
+
+ model->offsets[0].objects[i] = &model->objects[i * num_rope_objects];
+ }
}
static void
model_init_molecule (Model *model)
{
- const int num_objects = 8;
- const int num_springs = num_objects * 2;
- const int spring_length = 50;
- int i;
- Spring *spring;
-
- memset (model, 0, sizeof *model);
- model->objects = g_new (Object, num_objects);
- model->num_objects = num_objects;
- model->springs = g_new (Spring, num_springs);
- model->num_springs = num_springs;
- model->k = 2;
-
- for (i = 0; i < num_objects; i++)
- object_init (&model->objects[i], 200 + i * 20, 200, 0);
-
- spring = model->springs;
- for (i = 0; i < num_objects; i++) {
- spring_init (spring++, &model->objects[i],
- &model->objects[(i + 1) % num_objects],
- spring_length);
- spring_init (spring++, &model->objects[i],
- &model->objects[(i + 2) % num_objects],
- spring_length);
- }
+ const int num_objects = 8;
+ const int num_springs = num_objects * 2;
+ const int spring_length = 50;
+ int i;
+ Spring *spring;
+
+ memset (model, 0, sizeof *model);
+ model->objects = g_new (Object, num_objects);
+ model->num_objects = num_objects;
+ model->springs = g_new (Spring, num_springs);
+ model->num_springs = num_springs;
+ model->k = 2;
+
+ for (i = 0; i < num_objects; i++)
+ object_init (&model->objects[i], 200 + i * 20, 200, 0);
+
+ spring = model->springs;
+ for (i = 0; i < num_objects; i++) {
+ spring_init (spring++, &model->objects[i],
+ &model->objects[(i + 1) % num_objects],
+ spring_length);
+ spring_init (spring++, &model->objects[i],
+ &model->objects[(i + 2) % num_objects],
+ spring_length);
+ }
}
static void
model_init_wobbly (Model *model)
{
- const int width = 8, height = 8;
- const int num_objects = width * height;
- const int num_offset_springs = (width - 1) * height + width * (height - 1);
- const int distance = 30;
- double x, y;
- int i, j;
- Object *object;
- OffsetSpring *spring;
-
- memset (model, 0, sizeof *model);
- model->objects = g_new (Object, num_objects);
- model->num_objects = num_objects;
- model->offset_springs = g_new (OffsetSpring, num_offset_springs);
- model->num_offset_springs = num_offset_springs;
- model->k = 4.5;
-
- model_init_polygons (model);
-
- object = model->objects;
- spring = model->offset_springs;
- for (i = 0; i < width; i++) {
- for (j = 0; j < height; j++) {
- x = 200 + i * distance;
- y = 40 + j * distance;
- object_init (object, x, y, 0);
-
- if (i + 1 < width)
- offset_spring_init (spring++, object, object + height, distance, 0);
+ const int width = 8, height = 8;
+ const int num_objects = width * height;
+ const int num_offset_springs = (width - 1) * height + width * (height - 1);
+ const int distance = 30;
+ double x, y;
+ int i, j;
+ Object *object;
+ OffsetSpring *spring;
+
+ memset (model, 0, sizeof *model);
+ model->objects = g_new (Object, num_objects);
+ model->num_objects = num_objects;
+ model->offset_springs = g_new (OffsetSpring, num_offset_springs);
+ model->num_offset_springs = num_offset_springs;
+ model->k = 4.5;
+
+ model_init_polygons (model);
+
+ object = model->objects;
+ spring = model->offset_springs;
+ for (i = 0; i < width; i++) {
+ for (j = 0; j < height; j++) {
+ x = 200 + i * distance;
+ y = 40 + j * distance;
+ object_init (object, x, y, 0);
+
+ if (i + 1 < width)
+ offset_spring_init (spring++, object, object + height, distance, 0);
- if (j + 1 < height)
- offset_spring_init (spring++, object, object + 1, 0, distance);
+ if (j + 1 < height)
+ offset_spring_init (spring++, object, object + 1, 0, distance);
- object++;
- }
- }
+ object++;
+ }
+ }
}
static void
model_init_dock (Model *model)
{
- const int num_objects = 8;
- const int num_spacers = (num_objects - 1) * (num_objects - 2) / 2;
- const int num_springs = num_objects - 1;
- const int distance = 30;
- double x, y;
- int i, j;
- Object *object;
- Spring *spring;
- Spacer *spacer;
-
- memset (model, 0, sizeof *model);
- model->objects = g_new (Object, num_objects);
- model->num_objects = num_objects;
- model->springs = g_new (Spring, num_springs);
- model->num_springs = num_springs;
- model->spacers = g_new (Spacer, num_spacers);
- model->num_spacers = num_spacers;
- model->anchors = g_new (Anchor, 1);
- model->num_anchors = 1;
- model->k = 0.1;
-
- model->polygons = g_new (Polygon, 1);
- model->num_polygons = 1;
- polygon_init_enclosing_rectangle (&model->polygons[0], 10, 10, 700, 500);
-
- model->anchors[0].x = 300;
- model->anchors[0].y = 300;
- model->anchors[0].object = &model->objects[0];
-
- object = model->objects;
- spring = model->springs;
- spacer = model->spacers;
- for (i = 0; i < num_objects; i++, object++) {
- x = 200 + i * distance / 3;
- y = 40;
- object_init (object, x, y, 1);
- if (i == 0)
- continue;
- spring_init (spring++,
- &model->objects[0],
- &model->objects[i],
- distance);
- for (j = 1; j < num_objects - i; j++) {
- spacer_init (spacer++, object, object + j, distance);
- }
- }
+ const int num_objects = 8;
+ const int num_spacers = (num_objects - 1) * (num_objects - 2) / 2;
+ const int num_springs = num_objects - 1;
+ const int distance = 30;
+ double x, y;
+ int i, j;
+ Object *object;
+ Spring *spring;
+ Spacer *spacer;
+
+ memset (model, 0, sizeof *model);
+ model->objects = g_new (Object, num_objects);
+ model->num_objects = num_objects;
+ model->springs = g_new (Spring, num_springs);
+ model->num_springs = num_springs;
+ model->spacers = g_new (Spacer, num_spacers);
+ model->num_spacers = num_spacers;
+ model->anchors = g_new (Anchor, 1);
+ model->num_anchors = 1;
+ model->k = 0.1;
+
+ model->polygons = g_new (Polygon, 1);
+ model->num_polygons = 1;
+ polygon_init_enclosing_rectangle (&model->polygons[0], 10, 10, 700, 500);
+
+ model->anchors[0].x = 300;
+ model->anchors[0].y = 300;
+ model->anchors[0].object = &model->objects[0];
+
+ object = model->objects;
+ spring = model->springs;
+ spacer = model->spacers;
+ for (i = 0; i < num_objects; i++, object++) {
+ x = 200 + i * distance / 3;
+ y = 40;
+ object_init (object, x, y, 1);
+ if (i == 0)
+ continue;
+ spring_init (spring++,
+ &model->objects[0],
+ &model->objects[i],
+ distance);
+ for (j = 1; j < num_objects - i; j++) {
+ spacer_init (spacer++, object, object + j, distance);
+ }
+ }
}
typedef struct _Color Color;
struct _Color {
- double red, green, blue;
+ double red, green, blue;
};
static void
Model *model,
Color *color)
{
- int i;
-
- cairo_set_source_rgba (cr, color->red, color->green, color->blue, 1);
- cairo_new_path (cr);
- cairo_set_line_width (cr, 2);
- cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
- cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
-
- for (i = 0; i < model->num_sticks; i++) {
- cairo_move_to (cr,
- model->sticks[i].a->position.x,
- model->sticks[i].a->position.y);
- cairo_line_to (cr,
- model->sticks[i].b->position.x,
- model->sticks[i].b->position.y);
- }
-
- cairo_stroke (cr);
+ int i;
+
+ cairo_set_source_rgba (cr, color->red, color->green, color->blue, 1);
+ cairo_new_path (cr);
+ cairo_set_line_width (cr, 2);
+ cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
+ cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
+
+ for (i = 0; i < model->num_sticks; i++) {
+ cairo_move_to (cr,
+ model->sticks[i].a->position.x,
+ model->sticks[i].a->position.y);
+ cairo_line_to (cr,
+ model->sticks[i].b->position.x,
+ model->sticks[i].b->position.y);
+ }
+
+ cairo_stroke (cr);
}
static void
Model *model,
Color *color)
{
- int i;
-
- cairo_set_source_rgba (cr, color->red, color->green, color->blue, 1);
- cairo_new_path (cr);
- cairo_set_line_width (cr, 1);
- cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
- cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
-
- for (i = 0; i < model->num_strings; i++) {
- cairo_move_to (cr,
- model->strings[i].a->position.x,
- model->strings[i].a->position.y);
- cairo_line_to (cr,
- model->strings[i].b->position.x,
- model->strings[i].b->position.y);
- }
-
- cairo_stroke (cr);
+ int i;
+
+ cairo_set_source_rgba (cr, color->red, color->green, color->blue, 1);
+ cairo_new_path (cr);
+ cairo_set_line_width (cr, 1);
+ cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
+ cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
+
+ for (i = 0; i < model->num_strings; i++) {
+ cairo_move_to (cr,
+ model->strings[i].a->position.x,
+ model->strings[i].a->position.y);
+ cairo_line_to (cr,
+ model->strings[i].b->position.x,
+ model->strings[i].b->position.y);
+ }
+
+ cairo_stroke (cr);
}
static void
Model *model,
Color *color)
{
- int i, j;
-
- cairo_set_source_rgba (cr, color->red, color->green, color->blue, 0.5);
- cairo_new_path (cr);
- cairo_set_line_width (cr, 4);
- cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
- cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
-
- for (i = 0; i < model->num_offsets; i++) {
- for (j = 0; j < model->offsets[i].num_objects; j++) {
- cairo_line_to (cr,
- model->offsets[i].objects[j]->position.x,
- model->offsets[i].objects[j]->position.y);
- }
- cairo_stroke (cr);
- }
+ int i, j;
+
+ cairo_set_source_rgba (cr, color->red, color->green, color->blue, 0.5);
+ cairo_new_path (cr);
+ cairo_set_line_width (cr, 4);
+ cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
+ cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
+
+ for (i = 0; i < model->num_offsets; i++) {
+ for (j = 0; j < model->offsets[i].num_objects; j++) {
+ cairo_line_to (cr,
+ model->offsets[i].objects[j]->position.x,
+ model->offsets[i].objects[j]->position.y);
+ }
+ cairo_stroke (cr);
+ }
}
Model *model,
Color *color)
{
- int i;
-
- cairo_set_source_rgba (cr, color->red, color->green, color->blue, 0.4);
- cairo_new_path (cr);
- cairo_set_line_width (cr, 2);
- cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
- cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
-
- for (i = 0; i < model->num_springs; i++) {
- cairo_move_to (cr,
- model->springs[i].a->position.x,
- model->springs[i].a->position.y);
- cairo_line_to (cr,
- model->springs[i].b->position.x,
- model->springs[i].b->position.y);
- }
-
- cairo_stroke (cr);
+ int i;
+
+ cairo_set_source_rgba (cr, color->red, color->green, color->blue, 0.4);
+ cairo_new_path (cr);
+ cairo_set_line_width (cr, 2);
+ cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
+ cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
+
+ for (i = 0; i < model->num_springs; i++) {
+ cairo_move_to (cr,
+ model->springs[i].a->position.x,
+ model->springs[i].a->position.y);
+ cairo_line_to (cr,
+ model->springs[i].b->position.x,
+ model->springs[i].b->position.y);
+ }
+
+ cairo_stroke (cr);
}
static void
Model *model,
Color *color)
{
- int i;
-
- cairo_set_source_rgba (cr, color->red, color->green, color->blue, 0.4);
- cairo_new_path (cr);
- cairo_set_line_width (cr, 2);
- cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
- cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
-
- for (i = 0; i < model->num_offset_springs; i++) {
- cairo_move_to (cr,
- model->offset_springs[i].a->position.x,
- model->offset_springs[i].a->position.y);
- cairo_line_to (cr,
- model->offset_springs[i].b->position.x,
- model->offset_springs[i].b->position.y);
- }
-
- cairo_stroke (cr);
+ int i;
+
+ cairo_set_source_rgba (cr, color->red, color->green, color->blue, 0.4);
+ cairo_new_path (cr);
+ cairo_set_line_width (cr, 2);
+ cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
+ cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
+
+ for (i = 0; i < model->num_offset_springs; i++) {
+ cairo_move_to (cr,
+ model->offset_springs[i].a->position.x,
+ model->offset_springs[i].a->position.y);
+ cairo_line_to (cr,
+ model->offset_springs[i].b->position.x,
+ model->offset_springs[i].b->position.y);
+ }
+
+ cairo_stroke (cr);
}
static void
draw_polygons (cairo_t *cr, Model *model, Color *color)
{
- Polygon *p;
- int i, j;
+ Polygon *p;
+ int i, j;
- for (i = 0; i < model->num_polygons; i++) {
- p = &model->polygons[i];
+ for (i = 0; i < model->num_polygons; i++) {
+ p = &model->polygons[i];
- for (j = 0; j < p->num_points; j++)
- cairo_line_to (cr, p->points[j].x, p->points[j].y);
- cairo_close_path (cr);
-
- if (p->enclosing) {
- cairo_set_source_rgba (cr, color->red, color->green, color->blue, 0.1);
- cairo_fill_preserve (cr);
- }
-
- cairo_set_source_rgba (cr, color->red, color->green, color->blue, 0.4);
- if (p->enclosing)
- cairo_stroke (cr);
- else
- cairo_fill (cr);
- }
+ for (j = 0; j < p->num_points; j++)
+ cairo_line_to (cr, p->points[j].x, p->points[j].y);
+ cairo_close_path (cr);
+
+ if (p->enclosing) {
+ cairo_set_source_rgba (cr, color->red, color->green, color->blue, 0.1);
+ cairo_fill_preserve (cr);
+ }
+
+ cairo_set_source_rgba (cr, color->red, color->green, color->blue, 0.4);
+ if (p->enclosing)
+ cairo_stroke (cr);
+ else
+ cairo_fill (cr);
+ }
}
static void
draw_objects (cairo_t *cr, Model *model, Color *color)
{
- int i;
-
- cairo_set_source_rgba (cr, color->red, color->green, color->blue, 0.4);
- for (i = 0; i < model->num_objects; i++) {
- cairo_arc (cr, model->objects[i].position.x,
- model->objects[i].position.y,
- 3, 0, 2*M_PI);
- cairo_fill (cr);
- }
+ int i;
+
+ cairo_set_source_rgba (cr, color->red, color->green, color->blue, 0.4);
+ for (i = 0; i < model->num_objects; i++) {
+ cairo_arc (cr, model->objects[i].position.x,
+ model->objects[i].position.y,
+ 3, 0, 2*M_PI);
+ cairo_fill (cr);
+ }
}
static Color blue = { 0, 0, 1 };
typedef struct _Closure Closure;
struct _Closure {
- GtkWidget *drawing_area;
- GtkWidget *fps_label;
- Model *model;
- int frame_count;
- int i;
- struct timeval start;
+ GtkWidget *drawing_area;
+ GtkWidget *fps_label;
+ Model *model;
+ int frame_count;
+ int i;
+ struct timeval start;
};
static void
draw_model (GtkWidget *widget, Model *model)
{
- cairo_t *cr;
+ cairo_t *cr;
- cr = gdk_cairo_create (widget->window);
+ cr = gdk_cairo_create (widget->window);
- cairo_set_source_rgb (cr, 1, 1, 1);
- cairo_paint (cr);
+ cairo_set_source_rgb (cr, 1, 1, 1);
+ cairo_paint (cr);
- draw_polygons (cr, model, &blue);
- draw_sticks (cr, model, &black);
- draw_strings (cr, model, &green);
- draw_springs (cr, model, &black);
- draw_offsets (cr, model, &blue);
- draw_offset_springs (cr, model, &blue);
- draw_objects (cr, model, &red);
+ draw_polygons (cr, model, &blue);
+ draw_sticks (cr, model, &black);
+ draw_strings (cr, model, &green);
+ draw_springs (cr, model, &black);
+ draw_offsets (cr, model, &blue);
+ draw_offset_springs (cr, model, &blue);
+ draw_objects (cr, model, &red);
- cairo_destroy (cr);
+ cairo_destroy (cr);
}
static gboolean
GdkEventExpose *event,
gpointer data)
{
- Closure *closure = data;
+ Closure *closure = data;
- draw_model (widget, closure->model);
+ draw_model (widget, closure->model);
- return TRUE;
+ return TRUE;
}
static gboolean
GdkEventButton *event,
gpointer data)
{
- Closure *closure = data;
+ Closure *closure = data;
- if (event->button != 1)
- return TRUE;
+ if (event->button != 1)
+ return TRUE;
- closure->model->mouse_anchor.x = event->x;
- closure->model->mouse_anchor.y = event->y;
- closure->model->mouse_anchor.object =
- model_find_nearest (closure->model, event->x, event->y);
+ closure->model->mouse_anchor.x = event->x;
+ closure->model->mouse_anchor.y = event->y;
+ closure->model->mouse_anchor.object =
+ model_find_nearest (closure->model, event->x, event->y);
- return TRUE;
+ return TRUE;
}
static gboolean
GdkEventButton *event,
gpointer data)
{
- Closure *closure = data;
+ Closure *closure = data;
- if ((event->state & GDK_BUTTON1_MASK) == 0)
- return TRUE;
+ if ((event->state & GDK_BUTTON1_MASK) == 0)
+ return TRUE;
- closure->model->mouse_anchor.object = NULL;
+ closure->model->mouse_anchor.object = NULL;
- return TRUE;
+ return TRUE;
}
static gboolean
GdkEventMotion *event,
gpointer data)
{
- Closure *closure = data;
- int x, y;
- GdkModifierType state;
+ Closure *closure = data;
+ int x, y;
+ GdkModifierType state;
- gdk_window_get_pointer (event->window, &x, &y, &state);
+ gdk_window_get_pointer (event->window, &x, &y, &state);
- closure->model->mouse_anchor.x = x + 0.5;
- closure->model->mouse_anchor.y = y + 0.5;
+ closure->model->mouse_anchor.x = x + 0.5;
+ closure->model->mouse_anchor.y = y + 0.5;
- return TRUE;
+ return TRUE;
}
typedef void (*ModelInitFunc) (Model *model);
static void
model_changed (GtkComboBox *combo, gpointer user_data)
{
- Closure *closure = user_data;
- GtkTreeIter iter;
- GtkTreeModel *tree_model;
- ModelInitFunc init;
- char *name;
+ Closure *closure = user_data;
+ GtkTreeIter iter;
+ GtkTreeModel *tree_model;
+ ModelInitFunc init;
+ char *name;
- tree_model = gtk_combo_box_get_model (combo);
- if (!gtk_combo_box_get_active_iter (combo, &iter))
- return;
+ tree_model = gtk_combo_box_get_model (combo);
+ if (!gtk_combo_box_get_active_iter (combo, &iter))
+ return;
- gtk_tree_model_get (tree_model, &iter, 0, &name, 1, &init, -1);
+ gtk_tree_model_get (tree_model, &iter, 0, &name, 1, &init, -1);
- model_fini (closure->model);
- (*init) (closure->model);
+ model_fini (closure->model);
+ (*init) (closure->model);
}
static GtkTreeModel *
create_model_store (void)
{
- static struct {
- const char *name;
- ModelInitFunc init;
- } models[] = {
- { "Rope", model_init_rope },
- { "Snake", model_init_snake },
- { "Curtain", model_init_curtain },
- { "Grid", model_init_grid },
- { "Molecule", model_init_molecule },
- { "Wobbly", model_init_wobbly },
- { "Dock", model_init_dock }
- };
-
- GtkTreeIter iter;
- GtkTreeStore *store;
- gint i;
-
- store = gtk_tree_store_new (2, G_TYPE_STRING, G_TYPE_POINTER);
-
- for (i = 0; i < G_N_ELEMENTS(models); i++) {
- gtk_tree_store_append (store, &iter, NULL);
- gtk_tree_store_set (store, &iter,
- 0, models[i].name, 1, models[i].init, -1);
- }
+ static struct {
+ const char *name;
+ ModelInitFunc init;
+ } models[] = {
+ { "Rope", model_init_rope },
+ { "Snake", model_init_snake },
+ { "Curtain", model_init_curtain },
+ { "Grid", model_init_grid },
+ { "Molecule", model_init_molecule },
+ { "Wobbly", model_init_wobbly },
+ { "Dock", model_init_dock }
+ };
+
+ GtkTreeIter iter;
+ GtkTreeStore *store;
+ gint i;
+
+ store = gtk_tree_store_new (2, G_TYPE_STRING, G_TYPE_POINTER);
+
+ for (i = 0; i < G_N_ELEMENTS(models); i++) {
+ gtk_tree_store_append (store, &iter, NULL);
+ gtk_tree_store_set (store, &iter,
+ 0, models[i].name, 1, models[i].init, -1);
+ }
- return GTK_TREE_MODEL (store);
+ return GTK_TREE_MODEL (store);
}
static GtkWidget *
create_model_combo (Closure *closure)
{
- GtkWidget *hbox;
- GtkWidget *combo, *label;
- GtkTreeModel *store;
- GtkCellRenderer *renderer;
+ GtkWidget *hbox;
+ GtkWidget *combo, *label;
+ GtkTreeModel *store;
+ GtkCellRenderer *renderer;
- hbox = gtk_hbox_new (FALSE, 8);
+ hbox = gtk_hbox_new (FALSE, 8);
- label = gtk_label_new_with_mnemonic ("_Model:");
- gtk_box_pack_start (GTK_BOX (hbox), label, FALSE, FALSE, 0);
+ label = gtk_label_new_with_mnemonic ("_Model:");
+ gtk_box_pack_start (GTK_BOX (hbox), label, FALSE, FALSE, 0);
- store = create_model_store ();
- combo = gtk_combo_box_new_with_model (store);
- gtk_combo_box_set_active (GTK_COMBO_BOX (combo), 0);
- g_object_unref (store);
+ store = create_model_store ();
+ combo = gtk_combo_box_new_with_model (store);
+ gtk_combo_box_set_active (GTK_COMBO_BOX (combo), 0);
+ g_object_unref (store);
- renderer = gtk_cell_renderer_text_new ();
- gtk_cell_layout_pack_start (GTK_CELL_LAYOUT (combo), renderer, TRUE);
- gtk_cell_layout_set_attributes (GTK_CELL_LAYOUT (combo), renderer,
- "text", 0,
- NULL);
+ renderer = gtk_cell_renderer_text_new ();
+ gtk_cell_layout_pack_start (GTK_CELL_LAYOUT (combo), renderer, TRUE);
+ gtk_cell_layout_set_attributes (GTK_CELL_LAYOUT (combo), renderer,
+ "text", 0,
+ NULL);
- gtk_label_set_mnemonic_widget (GTK_LABEL (label), combo);
- gtk_box_pack_start (GTK_BOX (hbox), combo, FALSE, FALSE, 0);
- g_signal_connect (combo, "changed",
- G_CALLBACK (model_changed), closure);
+ gtk_label_set_mnemonic_widget (GTK_LABEL (label), combo);
+ gtk_box_pack_start (GTK_BOX (hbox), combo, FALSE, FALSE, 0);
+ g_signal_connect (combo, "changed",
+ G_CALLBACK (model_changed), closure);
- label = gtk_label_new ("Frames per second: 0");
- gtk_box_pack_start (GTK_BOX (hbox), label, FALSE, FALSE, 0);
+ label = gtk_label_new ("Frames per second: 0");
+ gtk_box_pack_start (GTK_BOX (hbox), label, FALSE, FALSE, 0);
- closure->fps_label = label;
+ closure->fps_label = label;
- return hbox;
+ return hbox;
}
static void
create_window (Closure *closure)
{
- GtkWidget *window;
- GtkWidget *frame;
- GtkWidget *vbox;
- GtkWidget *da;
- GtkWidget *model_combo;
+ GtkWidget *window;
+ GtkWidget *frame;
+ GtkWidget *vbox;
+ GtkWidget *da;
+ GtkWidget *model_combo;
- window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
- gtk_window_set_title (GTK_WINDOW (window), "赤丸");
+ window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
+ gtk_window_set_title (GTK_WINDOW (window), "赤丸");
- g_signal_connect (window, "destroy",
- G_CALLBACK (gtk_main_quit), &window);
+ g_signal_connect (window, "destroy",
+ G_CALLBACK (gtk_main_quit), &window);
- gtk_container_set_border_width (GTK_CONTAINER (window), 8);
+ gtk_container_set_border_width (GTK_CONTAINER (window), 8);
- vbox = gtk_vbox_new (FALSE, 8);
- gtk_container_set_border_width (GTK_CONTAINER (vbox), 8);
- gtk_container_add (GTK_CONTAINER (window), vbox);
+ vbox = gtk_vbox_new (FALSE, 8);
+ gtk_container_set_border_width (GTK_CONTAINER (vbox), 8);
+ gtk_container_add (GTK_CONTAINER (window), vbox);
- /*
- * Create the drawing area
- */
+ /*
+ * Create the drawing area
+ */
- frame = gtk_frame_new (NULL);
- gtk_frame_set_shadow_type (GTK_FRAME (frame), GTK_SHADOW_IN);
- gtk_box_pack_start (GTK_BOX (vbox), frame, TRUE, TRUE, 0);
+ frame = gtk_frame_new (NULL);
+ gtk_frame_set_shadow_type (GTK_FRAME (frame), GTK_SHADOW_IN);
+ gtk_box_pack_start (GTK_BOX (vbox), frame, TRUE, TRUE, 0);
- da = gtk_drawing_area_new ();
- /* set a minimum size */
- gtk_widget_set_size_request (da, 200, 200);
+ da = gtk_drawing_area_new ();
+ /* set a minimum size */
+ gtk_widget_set_size_request (da, 200, 200);
- gtk_container_add (GTK_CONTAINER (frame), da);
+ gtk_container_add (GTK_CONTAINER (frame), da);
- /* Signals used to handle backing pixmap */
+ /* Signals used to handle backing pixmap */
- g_signal_connect (da, "expose_event",
- G_CALLBACK (expose_event), closure);
+ g_signal_connect (da, "expose_event",
+ G_CALLBACK (expose_event), closure);
- /* Event signals */
+ /* Event signals */
- g_signal_connect (da, "motion_notify_event",
- G_CALLBACK (motion_notify_event), closure);
- g_signal_connect (da, "button_press_event",
- G_CALLBACK (button_press_event), closure);
- g_signal_connect (da, "button_release_event",
- G_CALLBACK (button_release_event), closure);
-
- /* Ask to receive events the drawing area doesn't normally
- * subscribe to
- */
- gtk_widget_set_events (da, gtk_widget_get_events (da)
- | GDK_LEAVE_NOTIFY_MASK
- | GDK_BUTTON_PRESS_MASK
- | GDK_BUTTON_RELEASE_MASK
- | GDK_POINTER_MOTION_MASK
- | GDK_POINTER_MOTION_HINT_MASK);
-
- model_combo = create_model_combo (closure);
- gtk_box_pack_start (GTK_BOX (vbox), model_combo, FALSE, FALSE, 0);
-
- closure->drawing_area = da;
+ g_signal_connect (da, "motion_notify_event",
+ G_CALLBACK (motion_notify_event), closure);
+ g_signal_connect (da, "button_press_event",
+ G_CALLBACK (button_press_event), closure);
+ g_signal_connect (da, "button_release_event",
+ G_CALLBACK (button_release_event), closure);
+
+ /* Ask to receive events the drawing area doesn't normally
+ * subscribe to
+ */
+ gtk_widget_set_events (da, gtk_widget_get_events (da)
+ | GDK_LEAVE_NOTIFY_MASK
+ | GDK_BUTTON_PRESS_MASK
+ | GDK_BUTTON_RELEASE_MASK
+ | GDK_POINTER_MOTION_MASK
+ | GDK_POINTER_MOTION_HINT_MASK);
+
+ model_combo = create_model_combo (closure);
+ gtk_box_pack_start (GTK_BOX (vbox), model_combo, FALSE, FALSE, 0);
+
+ closure->drawing_area = da;
}
static gint
timeout_callback (gpointer data)
{
- Closure *closure = data;
-
- model_step (closure->model, 0.2);
-
- closure->i++;
- if (closure->i == 1) {
- gtk_widget_queue_draw (closure->drawing_area);
- closure->i = 0;
- closure->frame_count++;
- }
-
- if (closure->frame_count == 200) {
- struct timeval end, elapsed;
- double total;
- char text[50];
-
- closure->frame_count = 0;
- gettimeofday (&end, NULL);
- if (closure->start.tv_usec > end.tv_usec) {
- end.tv_usec += 1000000;
- end.tv_sec--;
- }
-
- elapsed.tv_usec = end.tv_usec - closure->start.tv_usec;
- elapsed.tv_sec = end.tv_sec - closure->start.tv_sec;
-
- total = elapsed.tv_sec + ((double) elapsed.tv_usec / 1e6);
- if (total < 0) {
- total = 0;
- }
- closure->start = end;
- snprintf (text, sizeof text, "Frames per second: %.2f", 200 / total);
- gtk_label_set_text (GTK_LABEL (closure->fps_label), text);
- }
-
- return TRUE;
+ Closure *closure = data;
+
+ model_step (closure->model, 0.2);
+
+ closure->i++;
+ if (closure->i == 1) {
+ gtk_widget_queue_draw (closure->drawing_area);
+ closure->i = 0;
+ closure->frame_count++;
+ }
+
+ if (closure->frame_count == 200) {
+ struct timeval end, elapsed;
+ double total;
+ char text[50];
+
+ closure->frame_count = 0;
+ gettimeofday (&end, NULL);
+ if (closure->start.tv_usec > end.tv_usec) {
+ end.tv_usec += 1000000;
+ end.tv_sec--;
+ }
+
+ elapsed.tv_usec = end.tv_usec - closure->start.tv_usec;
+ elapsed.tv_sec = end.tv_sec - closure->start.tv_sec;
+
+ total = elapsed.tv_sec + ((double) elapsed.tv_usec / 1e6);
+ if (total < 0) {
+ total = 0;
+ }
+ closure->start = end;
+ snprintf (text, sizeof text, "Frames per second: %.2f", 200 / total);
+ gtk_label_set_text (GTK_LABEL (closure->fps_label), text);
+ }
+
+ return TRUE;
}
int
main (int argc, char *argv[])
{
- Closure closure;
- Model model;
-
- gtk_init (&argc, &argv);
- model_init_rope (&model);
- create_window (&closure);
- closure.i = 0;
- gtk_widget_show_all (gtk_widget_get_toplevel (closure.drawing_area));
- closure.model = &model;
- closure.frame_count = 0;
- gettimeofday (&closure.start, NULL);
- g_timeout_add (40, timeout_callback, &closure);
- gtk_main ();
-
- return 0;
+ Closure closure;
+ Model model;
+
+ gtk_init (&argc, &argv);
+ model_init_rope (&model);
+ create_window (&closure);
+ closure.i = 0;
+ gtk_widget_show_all (gtk_widget_get_toplevel (closure.drawing_area));
+ closure.model = &model;
+ closure.frame_count = 0;
+ gettimeofday (&closure.start, NULL);
+ g_timeout_add (40, timeout_callback, &closure);
+ gtk_main ();
+
+ return 0;
}