printf("%6s %2d\n", colors[card.color], card.number + 1);
}
+static void card_draw(game_t *game, card_t *card, cairo_t *cr, int x, int y)
+{
+ char number_string[2];
+ number_string[0] = card->number + '0';
+ number_string[1] = '\0';
+
+ cairo_save(cr);
+ cairo_translate(cr, x, y);
+ rsvg_handle_render_cairo (game->blanktile, cr);
+
+ if (card->color == BLACK)
+ cairo_set_source_rgb (cr, 0.0, 0.0, 0.0);
+ if (card->color == BLUE)
+ cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
+ if (card->color == RED)
+ cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
+ if (card->color == YELLOW)
+ cairo_set_source_rgb (cr, 1.0, .843, 0.0);
+ cairo_move_to (cr, 10, 25);
+ cairo_set_font_size(cr, 25);
+ cairo_show_text (cr, number_string);
+
+ cairo_restore(cr);
+}
+
static void card_group_init(card_group_t *card_group)
{
card_group->num_cards = 0;
static void deck_draw(game_t *game, cairo_t *cr)
{
- int h, i, j;
- for (h = 0; h < game->deck.num_cards; ++h)
+ int i, j;
+
+ for (i = 0; i < 8; ++i)
{
- for (i = 0; i < 8; ++i)
+ for (j = 0; j < 13; ++j)
{
- for (j = 0; j < 13; ++j)
- {
- card_draw(game, &game->deck.cards[h], cr, 45 * j , 55 * i);
- }
+ card_draw(game, &game->deck.cards[j + (i * 13)],
+ cr, 45 * j, 55 * i);
}
}
}
-
-
static void hand_print(game_t *game)
{
int i;
}
}
-static void card_draw(game_t *game, card_t *card, cairo_t *cr, int x, int y)
-{
- char number_string[2];
- number_string[0] = card->number + '0';
- number_string[1] = '\0';
-
- cairo_save(cr);
- cairo_translate(cr, x, y);
- rsvg_handle_render_cairo (game->blanktile, cr);
-
- if (card->color == BLACK)
- cairo_set_source_rgb (cr, 0.0, 0.0, 0.0);
- if (card->color == BLUE)
- cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
- if (card->color == RED)
- cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
- if (card->color == YELLOW)
- cairo_set_source_rgb (cr, 1.0, .843, 0.0);
- cairo_move_to (cr, 10, 25);
- cairo_set_font_size(cr, 25);
- cairo_show_text (cr, number_string);
-
- cairo_restore(cr);
-}
-
static void game_init(game_t *game)
{
int i;
cr = gdk_cairo_create (widget->window);
- rsvg_handle_render_cairo (game->blanktile, cr);
- card_draw(game, &game->deck.cards[0], cr, 45, 0);
- card_draw(game, &game->deck.cards[1], cr, 90, 0);
- //deck_draw(game, cr);
+ deck_draw(game, cr);
cairo_destroy (cr);