add_library (d3d10trace MODULE
d3d10.def
d3d10trace.cpp
- d3d10shader.cpp
+ d3dcommonshader.cpp
)
target_link_libraries (d3d10trace
common_trace
add_library (d3d10_1trace MODULE
d3d10_1.def
d3d10_1trace.cpp
- d3d10shader.cpp
+ d3dcommonshader.cpp
)
target_link_libraries (d3d10_1trace
common_trace
add_library (d3d11trace MODULE
d3d11.def
d3d11trace.cpp
- d3d10shader.cpp
+ d3dcommonshader.cpp
)
target_link_libraries (d3d11trace
common_trace
print '#include "os.hpp"'
print
print '#include "d3d10_1imports.hpp"'
- print '#include "d3d10shader.hpp"'
+ print '#include "d3dcommonshader.hpp"'
print '#include "d3d10size.hpp"'
print
tracer = D3DCommonTracer('d3d10_1.dll')
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2011 Jose Fonseca
- * Copyright 2008-2009 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include <stdio.h>
-
-#include "d3d10shader.hpp"
-
-
-struct ID3D10Blob : public IUnknown {
-public:
- virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
- virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
-};
-
-typedef ID3D10Blob ID3DBlob;
-typedef ID3DBlob* LPD3DBLOB;
-
-#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
-#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
-#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
-#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
-#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
-#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
-#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
-
-typedef HRESULT
-(WINAPI *PFND3DDISASSEMBLE)(
- LPCVOID pSrcData,
- SIZE_T SrcDataSize,
- UINT Flags,
- LPCSTR szComments,
- ID3DBlob **ppDisassembly
-);
-
-static PFND3DDISASSEMBLE pfnD3DDisassemble = NULL;
-
-typedef HRESULT
-(WINAPI *PFND3D10DISASSEMBLESHADER)(
- const void *pShader,
- SIZE_T BytecodeLength,
- BOOL EnableColorCode,
- LPCSTR pComments,
- ID3D10Blob **ppDisassembly
-);
-
-static PFND3D10DISASSEMBLESHADER pfnD3D10DisassembleShader = NULL;
-
-void DumpShader(trace::Writer &writer, const void *pShaderBytecode, SIZE_T BytecodeLength)
-{
- static bool firsttime = true;
-
- if (firsttime) {
- char szFilename[MAX_PATH];
- HMODULE hModule = NULL;
-
- int version;
- for (version = 44; version >= 33; --version) {
- _snprintf(szFilename, sizeof(szFilename), "d3dcompiler_%i.dll", version);
- hModule = LoadLibraryA(szFilename);
- if (hModule) {
- pfnD3DDisassemble = (PFND3DDISASSEMBLE)
- GetProcAddress(hModule, "D3DDisassemble");
- if (pfnD3DDisassemble) {
- break;
- }
- }
- }
-
- if (!pfnD3DDisassemble) {
- /*
- * Fallback to D3D10DisassembleShader, which should be always present.
- */
- if (GetSystemDirectoryA(szFilename, MAX_PATH)) {
- strcat(szFilename, "\\d3d10.dll");
- hModule = LoadLibraryA(szFilename);
- if (hModule) {
- pfnD3D10DisassembleShader = (PFND3D10DISASSEMBLESHADER)
- GetProcAddress(hModule, "D3D10DisassembleShader");
- }
- }
- }
-
- firsttime = false;
- }
-
- LPD3DBLOB pDisassembly = NULL;
- HRESULT hr = E_FAIL;
-
- if (pfnD3DDisassemble) {
- hr = pfnD3DDisassemble(pShaderBytecode, BytecodeLength, 0, NULL, &pDisassembly);
- } else if (pfnD3D10DisassembleShader) {
- hr = pfnD3D10DisassembleShader(pShaderBytecode, BytecodeLength, 0, NULL, &pDisassembly);
- }
-
- if (SUCCEEDED(hr)) {
- writer.beginRepr();
- writer.writeString((const char *)pDisassembly->GetBufferPointer(), pDisassembly->GetBufferSize());
- }
-
- writer.writeBlob(pShaderBytecode, BytecodeLength);
-
- if (pDisassembly) {
- pDisassembly->Release();
- }
-
- if (SUCCEEDED(hr)) {
- writer.endRepr();
- }
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2011 Jose Fonseca
- * Copyright 2008-2009 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef _D3D10SHADER_HPP_
-#define _D3D10SHADER_HPP_
-
-
-#include <windows.h>
-
-#include "trace_writer.hpp"
-
-void DumpShader(trace::Writer &writer, const void *pShaderBytecode, SIZE_T BytecodeLength);
-
-
-#endif /* _D3D10SHADER_HPP_ */
print '#include "os.hpp"'
print
print '#include "d3d10imports.hpp"'
- print '#include "d3d10shader.hpp"'
+ print '#include "d3dcommonshader.hpp"'
print '#include "d3d10size.hpp"'
print
tracer = D3DCommonTracer('d3d10.dll')
print '#include <d3d11_1.h>'
print
- print '#include "d3d10shader.hpp"'
+ print '#include "d3dcommonshader.hpp"'
print '#include "d3d11size.hpp"'
print
tracer = D3DCommonTracer('d3d11.dll')
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * Copyright 2008-2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+
+#include "d3dcommonshader.hpp"
+
+
+struct ID3D10Blob : public IUnknown {
+public:
+ virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
+ virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
+};
+
+typedef ID3D10Blob ID3DBlob;
+typedef ID3DBlob* LPD3DBLOB;
+
+#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
+#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
+#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
+#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
+#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
+#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
+#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
+
+typedef HRESULT
+(WINAPI *PFND3DDISASSEMBLE)(
+ LPCVOID pSrcData,
+ SIZE_T SrcDataSize,
+ UINT Flags,
+ LPCSTR szComments,
+ ID3DBlob **ppDisassembly
+);
+
+static PFND3DDISASSEMBLE pfnD3DDisassemble = NULL;
+
+typedef HRESULT
+(WINAPI *PFND3D10DISASSEMBLESHADER)(
+ const void *pShader,
+ SIZE_T BytecodeLength,
+ BOOL EnableColorCode,
+ LPCSTR pComments,
+ ID3D10Blob **ppDisassembly
+);
+
+static PFND3D10DISASSEMBLESHADER pfnD3D10DisassembleShader = NULL;
+
+void DumpShader(trace::Writer &writer, const void *pShaderBytecode, SIZE_T BytecodeLength)
+{
+ static bool firsttime = true;
+
+ if (firsttime) {
+ char szFilename[MAX_PATH];
+ HMODULE hModule = NULL;
+
+ int version;
+ for (version = 44; version >= 33; --version) {
+ _snprintf(szFilename, sizeof(szFilename), "d3dcompiler_%i.dll", version);
+ hModule = LoadLibraryA(szFilename);
+ if (hModule) {
+ pfnD3DDisassemble = (PFND3DDISASSEMBLE)
+ GetProcAddress(hModule, "D3DDisassemble");
+ if (pfnD3DDisassemble) {
+ break;
+ }
+ }
+ }
+
+ if (!pfnD3DDisassemble) {
+ /*
+ * Fallback to D3D10DisassembleShader, which should be always present.
+ */
+ if (GetSystemDirectoryA(szFilename, MAX_PATH)) {
+ strcat(szFilename, "\\d3d10.dll");
+ hModule = LoadLibraryA(szFilename);
+ if (hModule) {
+ pfnD3D10DisassembleShader = (PFND3D10DISASSEMBLESHADER)
+ GetProcAddress(hModule, "D3D10DisassembleShader");
+ }
+ }
+ }
+
+ firsttime = false;
+ }
+
+ LPD3DBLOB pDisassembly = NULL;
+ HRESULT hr = E_FAIL;
+
+ if (pfnD3DDisassemble) {
+ hr = pfnD3DDisassemble(pShaderBytecode, BytecodeLength, 0, NULL, &pDisassembly);
+ } else if (pfnD3D10DisassembleShader) {
+ hr = pfnD3D10DisassembleShader(pShaderBytecode, BytecodeLength, 0, NULL, &pDisassembly);
+ }
+
+ if (SUCCEEDED(hr)) {
+ writer.beginRepr();
+ writer.writeString((const char *)pDisassembly->GetBufferPointer(), pDisassembly->GetBufferSize());
+ }
+
+ writer.writeBlob(pShaderBytecode, BytecodeLength);
+
+ if (pDisassembly) {
+ pDisassembly->Release();
+ }
+
+ if (SUCCEEDED(hr)) {
+ writer.endRepr();
+ }
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * Copyright 2008-2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _D3DCOMMONSHADER_HPP_
+#define _D3DCOMMONSHADER_HPP_
+
+
+#include <windows.h>
+
+#include "trace_writer.hpp"
+
+void DumpShader(trace::Writer &writer, const void *pShaderBytecode, SIZE_T BytecodeLength);
+
+
+#endif /* _D3DCOMMONSHADER_HPP_ */