GL_PIXEL_PACK_BUFFER_BINDING,
GL_PIXEL_UNPACK_BUFFER_BINDING,
GL_TEXTURE_BINDING_1D,
+ GL_TEXTURE_BINDING_1D_ARRAY,
GL_TEXTURE_BINDING_2D,
+ GL_TEXTURE_BINDING_2D_ARRAY,
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE,
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,
GL_TEXTURE_BINDING_3D,
GL_TEXTURE_BINDING_RECTANGLE,
GL_TEXTURE_BINDING_CUBE_MAP,
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,
GL_DRAW_FRAMEBUFFER_BINDING,
GL_READ_FRAMEBUFFER_BINDING,
GL_RENDERBUFFER_BINDING,
texture_targets = [
('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'),
+ ('GL_TEXTURE_1D_ARRAY', 'GL_TEXTURE_BINDING_1D_ARRAY'),
('GL_TEXTURE_2D', 'GL_TEXTURE_BINDING_2D'),
+ ('GL_TEXTURE_2D_ARRAY', 'GL_TEXTURE_BINDING_2D_ARRAY'),
+ ('GL_TEXTURE_2D_MULTISAMPLE', 'GL_TEXTURE_BINDING_2D_MULTISAMPLE'),
+ ('GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 'GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY'),
('GL_TEXTURE_3D', 'GL_TEXTURE_BINDING_3D'),
('GL_TEXTURE_RECTANGLE', 'GL_TEXTURE_BINDING_RECTANGLE'),
- ('GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP')
+ ('GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP'),
+ ('GL_TEXTURE_CUBE_MAP_ARRAY', 'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY'),
]
framebuffer_targets = [