1 cmake_minimum_required (VERSION 2.8)
5 set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
7 # Set default built type
8 if (NOT CMAKE_BUILD_TYPE)
9 set (CMAKE_BUILD_TYPE Debug
11 STRING "Choose the build type, options are: None, Debug, Release, RelWithDebInfo, or MinSizeRel."
13 endif (NOT CMAKE_BUILD_TYPE)
15 set (CMAKE_USE_PYTHON_VERSION 2.6)
17 find_package (PythonInterp REQUIRED)
18 find_package (OpenGL REQUIRED)
21 # Always use the bundled zlib and libpng sources on Windows to make it easy
22 # to deploy the wrappers DLLs
26 find_package (DirectX)
32 # MSVC & MinGW only define & use APIENTRY
33 add_definitions (-DGLAPIENTRY=__stdcall)
37 # Enable math constants defines
38 add_definitions (-D_USE_MATH_DEFINES)
41 add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
42 add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
44 add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
45 add_definitions (-wd4505) # unreferenced local function has been removed
46 add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
47 # XXX: it's safer to use ssize_t everywhere instead of disabling warning
48 add_definitions (-wd4018) # signed/unsigned mismatch
51 # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
53 CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
54 CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
56 if (${flag_var} MATCHES "/MD")
57 string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
58 endif (${flag_var} MATCHES "/MD")
62 add_definitions (-Wall)
63 # XXX: it's safer to use ssize_t everywhere instead of disabling warning
64 add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
67 # Use bundled ZLIB if system one can't be found
69 include_directories (${ZLIB_INCLUDE_DIRS})
70 link_libraries (${ZLIB_LIBRARIES})
72 add_library (zlib STATIC
86 include_directories (zlib)
90 # Use bundled LIBPNG if system one can't be found
92 include_directories (${PNG_INCLUDE_DIR})
93 add_definitions (${PNG_DEFINITIONS})
94 link_libraries (${PNG_LIBRARIES})
96 add_library (png STATIC
113 include_directories (libpng)
117 include_directories (${CMAKE_CURRENT_SOURCE_DIR})
120 # Put wrappers in a separate directory
121 set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
124 #if (DirectX_D3D8_FOUND)
125 # include_directories (${DirectX_D3D8_INCLUDE_DIR})
126 # add_custom_command (
128 # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
129 # DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py stdapi.py
131 # add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
132 # set_target_properties (d3d8 PROPERTIES PREFIX "")
133 #endif (DirectX_D3D8_FOUND)
136 if (DirectX_D3DX9_FOUND)
137 include_directories (${DirectX_D3DX9_INCLUDE_DIR})
140 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
141 DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
143 add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
144 set_target_properties (d3d9 PROPERTIES PREFIX "")
145 endif (DirectX_D3DX9_FOUND)
148 #if (DirectX_D3D10_FOUND)
149 # include_directories (${DirectX_D3D10_INCLUDE_DIR})
150 # add_custom_command (
152 # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
153 # DEPENDS d3d10misc.py winapi.py stdapi.py
155 # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp)
156 # set_target_properties (d3d10 PROPERTIES PREFIX "")
157 #endif (DirectX_D3D10_FOUND)
162 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
163 DEPENDS wgltrace.py trace.py wglapi.py glapi.py glenum.py winapi.py stdapi.py
165 add_library (opengl SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp)
166 set_target_properties (opengl PROPERTIES
168 OUTPUT_NAME opengl32)
170 SET_TARGET_PROPERTIES(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
178 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
179 DEPENDS glxtrace.py trace.py glxapi.py glapi.py glenum.py stdapi.py
182 add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp)
183 set_target_properties (glxtrace PROPERTIES PREFIX "")
184 target_link_libraries (glxtrace dl)
187 add_executable (dump dump.cpp trace_model.cpp)
190 set (os os_win32.cpp)
192 set (os os_posix.cpp)
195 if (GLUT_INCLUDE_DIR)
197 OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
198 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
199 DEPENDS glproc.py wglapi.py glxapi.py glapi.py glenum.py stdapi.py
204 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp
205 DEPENDS glretrace.py retrace.py codegen.py glapi.py glenum.py stdapi.py
208 include_directories (
209 ${CMAKE_CURRENT_BINARY_DIR}
210 ${OPENGL_INCLUDE_PATH}
214 add_executable (glretrace glretrace.cpp trace_model.cpp image.cpp ${os} ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
216 target_link_libraries (glretrace
218 ${OPENGL_glu_LIBRARY}
221 endif (GLUT_INCLUDE_DIR)