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[apitrace] / CMakeLists.txt
1 cmake_minimum_required (VERSION 2.8)
2
3 project (apitrace)
4
5 set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
6
7 # Set default built type
8 if (NOT CMAKE_BUILD_TYPE)
9         set (CMAKE_BUILD_TYPE Debug
10                 CACHE
11                 STRING "Choose the build type, options are: None, Debug, Release, RelWithDebInfo, or MinSizeRel."
12                 FORCE)
13 endif (NOT CMAKE_BUILD_TYPE)
14
15 find_package (PythonInterp REQUIRED)
16 find_package (OpenGL REQUIRED)
17 find_package (ZLIB)
18
19 find_package (DirectX)
20
21 find_package (GLUT)
22
23 find_library (GLEW_glew_LIBRARY GLEW
24         /usr/lib
25 )
26
27 find_path (GLEW_INCLUDE_DIR GL/glew.h
28       /usr/include/GL
29 )
30
31 if (WIN32)
32         # MSVC & MinGW only define & use APIENTRY
33         add_definitions (-DGLAPIENTRY=__stdcall)
34 endif (WIN32)
35
36 if (MSVC)
37         # Enable math constants defines
38         add_definitions (-D_USE_MATH_DEFINES)
39
40         # Adjust warnings
41         add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
42         add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
43         add_definitions (-W4)
44         add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
45         add_definitions (-wd4505) # unreferenced local function has been removed
46         add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
47         # XXX: it's safer to use ssize_t everywhere instead of disabling warning
48         add_definitions (-wd4018) # signed/unsigned mismatch
49         
50         # Use static runtime
51         # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
52         foreach (flag_var
53                 CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
54                 CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
55         )
56                 if (${flag_var} MATCHES "/MD")
57                         string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
58                 endif (${flag_var} MATCHES "/MD")
59         endforeach (flag_var)
60 else ()
61         # Adjust warnings
62         add_definitions (-Wall)
63         # XXX: it's safer to use ssize_t everywhere instead of disabling warning
64         add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
65 endif ()
66
67 # Use bundled ZLIB if system one can't be found
68 if (NOT ZLIB_FOUND)
69         add_library (zlib STATIC
70                 zlib/adler32.c
71                 zlib/compress.c
72                 zlib/crc32.c
73                 zlib/gzio.c
74                 zlib/uncompr.c
75                 zlib/deflate.c
76                 zlib/trees.c
77                 zlib/zutil.c
78                 zlib/inflate.c
79                 zlib/infback.c
80                 zlib/inftrees.c
81                 zlib/inffast.c
82         )
83
84         include_directories (zlib)
85         link_libraries (zlib)
86 else (NOT ZLIB_FOUND)
87         include_directories (${ZLIB_INCLUDE_DIRS})
88         link_libraries (${ZLIB_LIBRARIES})
89 endif (NOT ZLIB_FOUND)
90
91 include_directories (${CMAKE_CURRENT_SOURCE_DIR})
92
93 if (WIN32)
94         # Put wrappers in a separate directory
95         set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
96
97         # d3d8.dll
98     #if (DirectX_D3D8_FOUND)
99         #       include_directories (${DirectX_D3D8_INCLUDE_DIR})
100         #       add_custom_command (
101         #               OUTPUT d3d8.cpp
102         #               COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
103         #               DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py stdapi.py
104         #       )
105         #       add_library (d3d8 SHARED d3d8.def d3d8.cpp log.cpp os_win32.cpp)
106         #       set_target_properties (d3d8 PROPERTIES PREFIX "")
107         #endif (DirectX_D3D8_FOUND)
108
109         # d3d9.dll
110     #if (DirectX_D3DX9_FOUND)
111         #       include_directories (${DirectX_D3DX9_INCLUDE_DIR})
112         #       add_custom_command (
113         #               OUTPUT d3d9.cpp
114         #               COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
115         #               DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
116         #       )
117         #       add_library (d3d9 SHARED d3d9.def d3d9.cpp log.cpp os_win32.cpp)
118         #       set_target_properties (d3d9 PROPERTIES PREFIX "")
119         #endif (DirectX_D3DX9_FOUND)
120
121         # d3d10.dll
122         #if (DirectX_D3D10_FOUND)
123         #       include_directories (${DirectX_D3D10_INCLUDE_DIR})
124         #       add_custom_command (
125         #               OUTPUT d3d10.cpp
126         #               COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
127         #               DEPENDS d3d10misc.py winapi.py stdapi.py
128         #       )
129         #       add_library (d3d10 SHARED d3d10.def d3d10.cpp log.cpp os_win32.cpp)
130         #       set_target_properties (d3d10 PROPERTIES PREFIX "")
131         #endif (DirectX_D3D10_FOUND)
132
133         # opengl32.dll
134         add_custom_command (
135                 OUTPUT opengl32.cpp
136                 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
137                 DEPENDS opengl32.py trace.py wglapi.py glenum.py glapi.py glenum.py winapi.py stdapi.py
138         )
139         add_library (opengl SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
140         set_target_properties (opengl PROPERTIES
141                 PREFIX ""
142                 OUTPUT_NAME opengl32)
143         if (MINGW)
144                 SET_TARGET_PROPERTIES(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
145         endif (MINGW)
146
147 else ()
148
149         # libGL.so
150         add_custom_command (
151                 OUTPUT glxtrace.cpp
152                 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
153                 DEPENDS glxtrace.py trace.py glapi.py glenum.py stdapi.py
154         )
155
156         add_library (glxtrace SHARED glxtrace.cpp log.cpp os_posix.cpp)
157         set_target_properties (glxtrace PROPERTIES PREFIX "")
158         target_link_libraries (glxtrace dl)
159 endif ()
160
161 add_executable (dump dump.cpp trace_model.cpp)
162
163
164 if (GLEW_INCLUDE_DIR)
165         add_custom_command (
166                 OUTPUT glretrace.cpp
167                 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp
168                 DEPENDS glretrace.py retrace.py glapi.py glenum.py stdapi.py
169         )
170
171         include_directories (
172                 ${OPENGL_INCLUDE_PATH}
173                 ${GLUT_INCLUDE_DIR}
174                 ${GLEW_INCLUDE_DIR}
175         )
176
177         add_executable (glretrace glretrace.cpp trace_model.cpp)
178
179         target_link_libraries (glretrace
180                 ${OPENGL_gl_LIBRARY}
181                 ${OPENGL_glu_LIBRARY}
182                 ${GLUT_glut_LIBRARY}
183                 ${GLEW_glew_LIBRARY}
184         )
185 endif (GLEW_INCLUDE_DIR)
186
187