1 cmake_minimum_required (VERSION 2.8)
5 set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
7 # Set default built type
8 if (NOT CMAKE_BUILD_TYPE)
9 set (CMAKE_BUILD_TYPE Debug
11 STRING "Choose the build type, options are: None, Debug, Release, RelWithDebInfo, or MinSizeRel."
13 endif (NOT CMAKE_BUILD_TYPE)
15 find_package (PythonInterp REQUIRED)
16 find_package (OpenGL REQUIRED)
19 find_package (DirectX)
23 find_library (GLEW_glew_LIBRARY GLEW
27 find_path (GLEW_INCLUDE_DIR GL/glew.h
32 # MSVC & MinGW only define & use APIENTRY
33 add_definitions (-DGLAPIENTRY=__stdcall)
37 # Enable math constants defines
38 add_definitions (-D_USE_MATH_DEFINES)
41 add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
42 add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
44 add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
45 add_definitions (-wd4505) # unreferenced local function has been removed
46 add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
47 # XXX: it's safer to use ssize_t everywhere instead of disabling warning
48 add_definitions (-wd4018) # signed/unsigned mismatch
51 # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
53 CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
54 CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
56 if (${flag_var} MATCHES "/MD")
57 string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
58 endif (${flag_var} MATCHES "/MD")
62 add_definitions (-Wall)
63 # XXX: it's safer to use ssize_t everywhere instead of disabling warning
64 add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
67 # Use bundled ZLIB if system one can't be found
69 add_library (zlib STATIC
84 include_directories (zlib)
87 include_directories (${ZLIB_INCLUDE_DIRS})
88 link_libraries (${ZLIB_LIBRARIES})
89 endif (NOT ZLIB_FOUND)
91 include_directories (${CMAKE_CURRENT_SOURCE_DIR})
94 # Put wrappers in a separate directory
95 set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
98 #if (DirectX_D3D8_FOUND)
99 # include_directories (${DirectX_D3D8_INCLUDE_DIR})
100 # add_custom_command (
102 # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
103 # DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py stdapi.py
105 # add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
106 # set_target_properties (d3d8 PROPERTIES PREFIX "")
107 #endif (DirectX_D3D8_FOUND)
110 #if (DirectX_D3DX9_FOUND)
111 # include_directories (${DirectX_D3DX9_INCLUDE_DIR})
112 # add_custom_command (
114 # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
115 # DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
117 # add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
118 # set_target_properties (d3d9 PROPERTIES PREFIX "")
119 #endif (DirectX_D3DX9_FOUND)
122 #if (DirectX_D3D10_FOUND)
123 # include_directories (${DirectX_D3D10_INCLUDE_DIR})
124 # add_custom_command (
126 # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
127 # DEPENDS d3d10misc.py winapi.py stdapi.py
129 # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp)
130 # set_target_properties (d3d10 PROPERTIES PREFIX "")
131 #endif (DirectX_D3D10_FOUND)
136 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
137 DEPENDS wgltrace.py trace.py wglapi.py glapi.py glenum.py winapi.py stdapi.py
139 add_library (opengl SHARED opengl32.def opengl32.cpp trace_write.cpp os_win32.cpp)
140 set_target_properties (opengl PROPERTIES
142 OUTPUT_NAME opengl32)
144 SET_TARGET_PROPERTIES(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
152 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
153 DEPENDS glxtrace.py trace.py glxapi.py glapi.py glenum.py stdapi.py
156 add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp)
157 set_target_properties (glxtrace PROPERTIES PREFIX "")
158 target_link_libraries (glxtrace dl)
161 add_executable (dump dump.cpp trace_model.cpp)
164 if (GLEW_INCLUDE_DIR)
167 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp
168 DEPENDS glretrace.py retrace.py codegen.py glapi.py glenum.py stdapi.py
171 include_directories (
172 ${OPENGL_INCLUDE_PATH}
177 add_executable (glretrace glretrace.cpp trace_model.cpp)
179 target_link_libraries (glretrace
181 ${OPENGL_glu_LIBRARY}
185 endif (GLEW_INCLUDE_DIR)