1 cmake_minimum_required (VERSION 2.8)
5 set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
7 # Set default built type
8 if (NOT CMAKE_BUILD_TYPE)
9 set (CMAKE_BUILD_TYPE Debug
11 STRING "Choose the build type, options are: None, Debug, Release, RelWithDebInfo, or MinSizeRel."
13 endif (NOT CMAKE_BUILD_TYPE)
15 find_package (PythonInterp REQUIRED)
16 find_package (OpenGL REQUIRED)
19 # Always use the bundled zlib and libpng sources on Windows to make it easy
20 # to deploy the wrappers DLLs
24 find_package (DirectX)
30 # MSVC & MinGW only define & use APIENTRY
31 add_definitions (-DGLAPIENTRY=__stdcall)
35 # Enable math constants defines
36 add_definitions (-D_USE_MATH_DEFINES)
39 add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
40 add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
42 add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
43 add_definitions (-wd4505) # unreferenced local function has been removed
44 add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
45 # XXX: it's safer to use ssize_t everywhere instead of disabling warning
46 add_definitions (-wd4018) # signed/unsigned mismatch
49 # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
51 CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
52 CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
54 if (${flag_var} MATCHES "/MD")
55 string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
56 endif (${flag_var} MATCHES "/MD")
60 add_definitions (-Wall)
61 # XXX: it's safer to use ssize_t everywhere instead of disabling warning
62 add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
65 # Use bundled ZLIB if system one can't be found
67 include_directories (${ZLIB_INCLUDE_DIRS})
68 link_libraries (${ZLIB_LIBRARIES})
70 add_library (zlib STATIC
84 include_directories (zlib)
88 # Use bundled LIBPNG if system one can't be found
90 include_directories (${PNG_INCLUDE_DIR})
91 add_definitions (${PNG_DEFINITIONS})
92 link_libraries (${PNG_LIBRARIES})
94 add_library (png STATIC
111 include_directories (libpng)
115 include_directories (${CMAKE_CURRENT_SOURCE_DIR})
118 # Put wrappers in a separate directory
119 set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
122 #if (DirectX_D3D8_FOUND)
123 # include_directories (${DirectX_D3D8_INCLUDE_DIR})
124 # add_custom_command (
126 # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
127 # DEPENDS d3d8.py d3d8types.py d3d8caps.py winapi.py stdapi.py
129 # add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
130 # set_target_properties (d3d8 PROPERTIES PREFIX "")
131 #endif (DirectX_D3D8_FOUND)
134 if (DirectX_D3DX9_FOUND)
135 include_directories (${DirectX_D3DX9_INCLUDE_DIR})
138 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
139 DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
141 add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
142 set_target_properties (d3d9 PROPERTIES PREFIX "")
143 endif (DirectX_D3DX9_FOUND)
146 #if (DirectX_D3D10_FOUND)
147 # include_directories (${DirectX_D3D10_INCLUDE_DIR})
148 # add_custom_command (
150 # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
151 # DEPENDS d3d10misc.py winapi.py stdapi.py
153 # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp)
154 # set_target_properties (d3d10 PROPERTIES PREFIX "")
155 #endif (DirectX_D3D10_FOUND)
160 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
161 DEPENDS wgltrace.py trace.py wglapi.py glapi.py glenum.py winapi.py stdapi.py
163 add_library (opengl SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp)
164 set_target_properties (opengl PROPERTIES
166 OUTPUT_NAME opengl32)
168 SET_TARGET_PROPERTIES(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
176 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
177 DEPENDS glxtrace.py trace.py glxapi.py glapi.py glenum.py stdapi.py
180 add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp)
181 set_target_properties (glxtrace PROPERTIES PREFIX "")
182 target_link_libraries (glxtrace dl)
185 add_executable (dump dump.cpp trace_model.cpp)
188 set (os os_win32.cpp)
190 set (os os_posix.cpp)
193 if (GLUT_INCLUDE_DIR)
195 OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
196 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
197 DEPENDS glproc.py wglapi.py glxapi.py glapi.py glenum.py stdapi.py
202 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp
203 DEPENDS glretrace.py retrace.py codegen.py glapi.py glenum.py stdapi.py
206 include_directories (
207 ${CMAKE_CURRENT_BINARY_DIR}
208 ${OPENGL_INCLUDE_PATH}
212 add_executable (glretrace glretrace.cpp trace_model.cpp image.cpp ${os} ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
214 target_link_libraries (glretrace
216 ${OPENGL_glu_LIBRARY}
219 endif (GLUT_INCLUDE_DIR)