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[apitrace] / CMakeLists.txt
1 cmake_minimum_required (VERSION 2.6)
2
3 project (apitrace)
4
5 set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
6
7 find_package (PythonInterp REQUIRED)
8 find_package (OpenGL REQUIRED)
9 find_package (ZLIB)
10
11 find_package (DirectX)
12
13 find_package (GLUT)
14
15 find_library (GLEW_glew_LIBRARY GLEW
16         /usr/lib
17 )
18
19 find_path (GLEW_INCLUDE_DIR GL/glew.h
20       /usr/include/GL
21 )
22
23 if (WIN32)
24         # Nobody likes to include windows.h:
25         # - Microsoft's GL/gl.h header depends on windows.h but doesn't include it;
26         # - GLEW temporarily defines the necessary defines but undefines them later
27         # - certain GLUT distributions don't include it;
28         # - most of our programs are meant to be portable so don't include it.
29         #
30         # We could try to replicate the windows.h definitions required by
31         # GL/gl.h, but the build time savings don't compensate the constant
32         # headaches that brings, so instead we force windows.h to be included
33         # on every file.
34         if (MSVC)
35                 add_definitions (-FIwindows.h)
36         else (MSVC)
37                 add_definitions (--include windows.h)
38         endif (MSVC)
39
40         # MSVC & MinGW only define & use APIENTRY
41         add_definitions (-DGLAPIENTRY=__stdcall)
42
43         link_libraries (winmm)
44 endif (WIN32)
45
46 if (MSVC)
47         # Enable math constants defines
48         add_definitions (-D_USE_MATH_DEFINES)
49
50         # Adjust warnings
51         add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
52         add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
53         add_definitions (-W4)
54         add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
55         add_definitions (-wd4505) # unreferenced local function has been removed
56         add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
57         
58         # Use static runtime
59         # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
60         foreach (flag_var
61                 CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
62                 CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
63         )
64                 if (${flag_var} MATCHES "/MD")
65                         string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
66                 endif (${flag_var} MATCHES "/MD")
67         endforeach (flag_var)
68 else ()
69         add_definitions (-Wall)
70 endif ()
71
72 # Use bundled ZLIB if system one can't be found
73 if (NOT ZLIB_FOUND)
74         add_library (zlib STATIC
75                 zlib/adler32.c
76                 zlib/compress.c
77                 zlib/crc32.c
78                 zlib/gzio.c
79                 zlib/uncompr.c
80                 zlib/deflate.c
81                 zlib/trees.c
82                 zlib/zutil.c
83                 zlib/inflate.c
84                 zlib/infback.c
85                 zlib/inftrees.c
86                 zlib/inffast.c
87         )
88
89         include_directories (zlib)
90         link_libraries (zlib)
91 else (NOT ZLIB_FOUND)
92         include_directories (${ZLIB_INCLUDE_DIRS})
93         link_libraries (${ZLIB_LIBRARIES})
94 endif (NOT ZLIB_FOUND)
95
96 include_directories (${CMAKE_CURRENT_SOURCE_DIR})
97
98 if (WIN32)
99         # Put wrappers in a separate directory
100         set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
101
102         # d3d8.dll
103         if (DirectX_D3D8_FOUND)
104                 include_directories (${DirectX_D3D8_INCLUDE_DIR})
105                 add_custom_command (
106                         OUTPUT d3d8.cpp
107                         COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
108                         DEPENDS d3d8.py d3d8types.py d3d8caps.py windows.py base.py
109                 )
110                 add_library (d3d8 SHARED d3d8.def d3d8.cpp log.cpp os_win32.cpp)
111                 set_target_properties (d3d8 PROPERTIES PREFIX "")
112         endif (DirectX_D3D8_FOUND)
113
114         # d3d9.dll
115         if (DirectX_D3DX9_FOUND)
116                 include_directories (${DirectX_D3DX9_INCLUDE_DIR})
117                 add_custom_command (
118                         OUTPUT d3d9.cpp
119                         COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
120                         DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py windows.py base.py
121                 )
122                 add_library (d3d9 SHARED d3d9.def d3d9.cpp log.cpp os_win32.cpp)
123                 set_target_properties (d3d9 PROPERTIES PREFIX "")
124         endif (DirectX_D3DX9_FOUND)
125
126         # d3d10.dll
127         if (DirectX_D3D10_FOUND)
128                 include_directories (${DirectX_D3D10_INCLUDE_DIR})
129                 add_custom_command (
130                         OUTPUT d3d10.cpp
131                         COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
132                         DEPENDS d3d10misc.py windows.py base.py
133                 )
134                 add_library (d3d10 SHARED d3d10.def d3d10.cpp log.cpp os_win32.cpp)
135                 set_target_properties (d3d10 PROPERTIES PREFIX "")
136         endif (DirectX_D3D10_FOUND)
137
138         # opengl32.dll
139         add_custom_command (
140                 OUTPUT opengl32.cpp
141                 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
142                 DEPENDS opengl32.py gl.py windows.py base.py
143         )
144         add_library (opengl SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
145         set_target_properties (opengl PROPERTIES
146                 PREFIX ""
147                 OUTPUT_NAME opengl32)
148         if (MINGW)
149                 SET_TARGET_PROPERTIES(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
150         endif (MINGW)
151
152 else ()
153
154         # libGL.so
155         add_custom_command (
156                 OUTPUT glx.cpp
157                 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glx.py > ${CMAKE_CURRENT_BINARY_DIR}/glx.cpp
158                 DEPENDS glx.py gl.py dl.py base.py
159         )
160         add_library (glxtrace SHARED glx.cpp log.cpp os_posix.cpp)
161         set_target_properties (glxtrace PROPERTIES PREFIX "")
162         target_link_libraries (glxtrace dl)
163 endif ()
164
165 add_executable (dump dump.cpp trace_model.cpp)
166
167
168 if (GLEW_INCLUDE_DIR)
169         add_custom_command (
170                 OUTPUT glretrace.cpp
171                 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp
172                 DEPENDS glretrace.py glx.py gl.py dl.py base.py
173         )
174
175         include_directories (
176                 ${OPENGL_INCLUDE_PATH}
177                 ${GLUT_INCLUDE_DIR}
178                 ${GLEW_INCLUDE_DIR}
179         )
180
181         add_executable (glretrace glretrace.cpp trace_model.cpp)
182
183         target_link_libraries (glretrace
184                 ${OPENGL_gl_LIBRARY}
185                 ${OPENGL_glu_LIBRARY}
186                 ${GLUT_glut_LIBRARY}
187                 ${GLEW_glew_LIBRARY}
188         )
189 endif (GLEW_INCLUDE_DIR)
190
191