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Build D3D wrappers with CMake.
[apitrace] / CMakeLists.txt
1 cmake_minimum_required (VERSION 2.6)
2
3 project (apitrace)
4
5 set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
6
7 find_package (PythonInterp REQUIRED)
8 find_package (OpenGL REQUIRED)
9 find_package (ZLIB)
10
11 find_package (DirectX)
12
13 find_package (GLUT)
14
15 find_library (GLEW_glew_LIBRARY GLEW
16         /usr/lib
17 )
18
19 find_path (GLEW_INCLUDE_DIR GL/glew.h
20       /usr/include/GL
21 )
22
23 if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
24         # Nobody likes to include windows.h:
25         # - Microsoft's GL/gl.h header depends on windows.h but doesn't include it;
26         # - GLEW temporarily defines the necessary defines but undefines them later
27         # - certain GLUT distributions don't include it;
28         # - most of our programs are meant to be portable so don't include it.
29         #
30         # We could try to replicate the windows.h definitions required by
31         # GL/gl.h, but the build time savings don't compensate the constant
32         # headaches that brings, so instead we force windows.h to be included
33         # on every file.
34         if (MSVC)
35                 add_definitions (-FIwindows.h)
36         else (MSVC)
37                 add_definitions (--include windows.h)
38         endif (MSVC)
39
40         # MSVC & MinGW only define & use APIENTRY
41         add_definitions (-DGLAPIENTRY=__stdcall)
42
43         link_libraries (winmm)
44 endif (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
45
46 if (MSVC)
47         # Enable math constants defines
48         add_definitions (-D_USE_MATH_DEFINES)
49
50         # Adjust warnings
51         add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
52         add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
53         add_definitions (-W4)
54         add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
55         add_definitions (-wd4505) # unreferenced local function has been removed
56         add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
57 else ()
58         add_definitions (-Wall)
59 endif ()
60
61 # Use bundled ZLIB if system one can't be found
62 if (NOT ZLIB_FOUND)
63         add_library (zlib STATIC
64                 zlib/adler32.c
65                 zlib/compress.c
66                 zlib/crc32.c
67                 zlib/gzio.c
68                 zlib/uncompr.c
69                 zlib/deflate.c
70                 zlib/trees.c
71                 zlib/zutil.c
72                 zlib/inflate.c
73                 zlib/infback.c
74                 zlib/inftrees.c
75                 zlib/inffast.c
76         )
77
78         include_directories (zlib)
79         link_libraries (zlib)
80 else (NOT ZLIB_FOUND)
81         include_directories (${ZLIB_INCLUDE_DIRS})
82         link_libraries (${ZLIB_LIBRARIES})
83 endif (NOT ZLIB_FOUND)
84
85 include_directories (${CMAKE_CURRENT_SOURCE_DIR})
86
87 if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
88         # d3d8.dll
89         if (D3D8_FOUND)
90                 include_directories (${D3D8_INCLUDE_DIR})
91                 add_custom_command (
92                         OUTPUT d3d8.cpp
93                         COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
94                         DEPENDS d3d8.py d3d8types.py d3d8caps.py windows.py base.py
95                 )
96                 add_library (d3d8 SHARED d3d8.def d3d8.cpp log.cpp os_win32.cpp)
97                 set_target_properties (d3d8 PROPERTIES PREFIX "")
98         endif (D3D8_FOUND)
99
100         # d3d9.dll
101         if (D3DX9_FOUND)
102                 include_directories (${D3DX9_INCLUDE_DIR})
103                 add_custom_command (
104                         OUTPUT d3d9.cpp
105                         COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
106                         DEPENDS d3d9.py d3d9types.py d3d9caps.py d3dshader.py windows.py base.py
107                 )
108                 add_library (d3d9 SHARED d3d9.def d3d9.cpp log.cpp os_win32.cpp)
109                 set_target_properties (d3d9 PROPERTIES PREFIX "")
110         endif (D3DX9_FOUND)
111
112         # d3d10.dll
113         if (D3D10_FOUND)
114                 include_directories (${D3D10_INCLUDE_DIR})
115                 add_custom_command (
116                         OUTPUT d3d10.cpp
117                         COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
118                         DEPENDS d3d10misc.py windows.py base.py
119                 )
120                 add_library (d3d10 SHARED d3d10.def d3d10.cpp log.cpp os_win32.cpp)
121                 set_target_properties (d3d10 PROPERTIES PREFIX "")
122         endif (D3D10_FOUND)
123
124         # opengl32.dll
125         add_custom_command (
126                 OUTPUT opengl32.cpp
127                 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
128                 DEPENDS opengl32.py gl.py windows.py base.py
129         )
130         add_library (opengl32 SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
131         set_target_properties (opengl32 PROPERTIES PREFIX "")
132
133 else ()
134
135         # libGL.so
136         add_custom_command (
137                 OUTPUT glx.cpp
138                 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glx.py > ${CMAKE_CURRENT_BINARY_DIR}/glx.cpp
139                 DEPENDS glx.py gl.py dl.py base.py
140         )
141         add_library (glxtrace SHARED glx.cpp log.cpp os_posix.cpp)
142         set_target_properties (glxtrace PROPERTIES PREFIX "")
143         target_link_libraries (glxtrace dl)
144 endif ()
145
146 add_executable (dump dump.cpp trace_model.cpp)
147
148
149 if (GLEW_INCLUDE_DIR)
150         add_custom_command (
151                 OUTPUT glretrace.cpp
152                 COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp
153                 DEPENDS glretrace.py glx.py gl.py dl.py base.py
154         )
155
156         include_directories (
157                 ${OPENGL_INCLUDE_PATH}
158                 ${GLUT_INCLUDE_DIR}
159                 ${GLEW_INCLUDE_DIR}
160         )
161
162         add_executable (glretrace glretrace.cpp trace_model.cpp)
163
164         target_link_libraries (glretrace
165                 ${OPENGL_gl_LIBRARY}
166                 ${OPENGL_glu_LIBRARY}
167                 ${GLUT_glut_LIBRARY}
168                 ${GLEW_glew_LIBRARY}
169         )
170 endif (GLEW_INCLUDE_DIR)
171
172