8 Requirements common for all platforms:
10 * Python version 2.6 or 2.7
12 * Python Image Library
14 * CMake version 2.8 or higher (tested with version 2.8)
17 The GUI also dependends on:
21 * QJSON version 0.5 or higher (tested with version 0.7.1, which is bundled)
23 Qt and QJSON will be required if `-DENABLE_GUI=TRUE` is passed to CMake, and
24 never used if `-DENABLED_GUI=FALSE` is passed instead. The implicit default is
25 `-DENABLE_GUI=AUTO`, which will build the GUI if Qt is available, using the
26 bundled QJSON if it is not found on the system.
29 The code also depends on zlib, libpng, and snappy libraries, but the bundled
30 sources are always used regardless of system availability, to make the wrapper
31 shared-objects/DLL self contained, and to prevent symbol collisions when
43 You can also build the 32bit GL wrapper on 64bit distro with a multilib gcc by
47 -DCMAKE_C_FLAGS=-m32 \
48 -DCMAKE_CXX_FLAGS=-m32 \
49 -DCMAKE_EXE_LINKER_FLAGS=-m32 \
52 make -C build32 glxtrace
57 Additional requirements:
59 * [Android NDK](http://developer.android.com/sdk/ndk/index.html)
63 export ANDROID_NDK=/path/to/your/ndk
64 cmake -DCMAKE_TOOLCHAIN_FILE=cmake/toolchain/android.toolchain.cmake -DANDROID_API_LEVEL=9 -H. -Bbuild
70 Additional requirements:
72 * For Direct3D 11.1 support:
74 * [Microsoft Visual Studio 11 Ultimate Beta](http://www.microsoft.com/download/en/details.aspx?id=27543)
78 * Microsoft Visual Studio (tested with 2010 version) or MinGW (tested with
79 mingw-w64's gcc version 4.6.2)
81 * [Microsoft DirectX SDK](http://msdn.microsoft.com/en-us/directx/aa937781):
83 * for D3D 10, 10.1, and 11 support the [June 2010 release](http://www.microsoft.com/en-us/download/details.aspx?id=6812) is
86 * for D3D7, D3D8 support the [August 2007 release](http://www.microsoft.com/downloads/details.aspx?familyid=529F03BE-1339-48C4-BD5A-8506E5ACF571)
87 or earlier is required, as later releases do not include the necessary
90 To build with Visual Studio first invoke CMake GUI as:
92 cmake-gui -H%cd% -B%cd%\build
94 and press the _Configure_ button.
96 It will try to detect most required/optional dependencies automatically. When
97 not found automatically, you can manually specify the location of the
98 dependencies from the CMake GUI.
100 After you've successfully configured, you can start the build by opening the
101 generated `build\apitrace.sln` solution file, or invoking CMake as:
103 cmake --build build --config MinSizeRel
105 The steps to build 64bit version are similar, but choosing _Visual Studio 10
106 Win64_ instead of _Visual Studio 10_.
108 It's also possible to instruct CMake build Windows binaries on Linux with
109 [MinGW cross compilers](http://www.cmake.org/Wiki/CmakeMingw).