4 Fix bug Andrew saw where he went into a Zombie mode: He left the game,
5 and came back. When he was back his word scores were shown, but his
6 name was left off the round scores, stayed gray in the overall scores,
7 and the overall score was never increased.
9 Bisect and fix some test-suite regressions introduced recently.
11 Features (likely) requiring only client changes
12 -----------------------------------------------
13 * Make new categories appear at the top of the list
15 Note: We may not want this for sake of keeping the UI stable---this
16 is already a bit of a problem with the "Start Game" button which is
17 now appearing at the top of the list of categories. What I mean by
18 "stability" of the UI is that we don't want a user to be reaching
19 out to tap a vote button for a category and then have the category
20 vote button shift to a different location before they reach it.
22 * Make the "vote_against" button move a prompt down to the bottom of
23 the list and gray it out. This could be a better approach than
24 making the category entirely disappear.
26 * Un-gray-out a prompt when a player votes for it
28 * Make scores available at screens other than the category-selection screen
30 Add a TWINNER achievement
32 Add support for item counts as words, such as "three little words"
34 Allow clients to see previous round scores by swiping left
36 Figure out why Nancy's computer doesn't work at all
38 Auto-focus first text field
40 Style focus highlight for TAB-based navigation
45 Convert HTML/JavaScript client to React
47 Add UI for combining/splitting empires, (modeled after the judging
48 interface in Empathy).
50 Add a chat interface for sending messages to the current empire (with
51 no history beyond a single message per sender)
53 Fix bug that allows people to re-reveal characters after game has started.
58 Fix server to reject illegal moves (not following the previous-move
61 Extend test suite to cover legal and illegal scribe moves
63 Constrain glyph diagrams to not overflow page width
65 For a very wide display, put glyph diagrams on the side of the game
66 board instead of below.
68 Detect glyphs and highlight background of squares belonging to glyphs
70 Detect winner of mini-grid and overlay sumbol of player on mini-grid
72 Declare overall winner (both in "majority" and "superglyph" mode)