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[apitrace] / TODO
1                                   Things To Do
2                             (in no particular order)
3
4
5 * Determine blob sizes passed to glXxxPointer functions.
6
7   Potentially using tricks such as:
8   * http://fixunix.com/linux/337646-isbadreadptr-linux.html
9   * http://www.gamedev.net/community/forums/topic.asp?topic_id=132787
10   * http://msdn.microsoft.com/en-us/library/aa366781(v=VS.85).aspx
11   * http://msdn.microsoft.com/en-us/library/aa366902(v=VS.85).aspx
12   * http://stackoverflow.com/questions/1281686/determine-size-of-dynamically-allocated-memory-in-c
13
14 * Allow clamping to a GL version or a number of extensions.
15
16 * Drop GLEW dependency -- the supported extension subset is different from what
17   we want, and it is trivial to code generate the wrappers
18
19 * Trace multiple threads
20   * GetCurrentThreadId()
21   * pthread_self()
22
23 * Put zlib (de)compression in a separate thread.
24
25 * Trace TSCs
26
27 * Retrace multiple threads (which will imply abandoning GLUT)
28
29 * Provide a readline-like interactive mode to gltrace
30   * http://github.com/antirez/linenoise
31     * https://github.com/antirez/linenoise/issues#issue/8
32   * http://hg.youterm.com/radare/file/87579f8c5087/src/dietline.c 
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