2 ${DirectX_D3D10_INCLUDE_DIR}
3 ${APITRACE_SOURCE_DIR}/dispatch
7 ${DirectX_D3D10_LIBRARY}
16 foreach (target ${targets})
17 add_executable (${api}_${target} WIN32 ${target}.cpp)
18 set_target_properties (${api}_${target} PROPERTIES OUTPUT_NAME ${target})
20 if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/${target}.ref.txt)
23 TARGET ${api}_${target}