3 // Generated by Microsoft (R) D3D Shader Disassembler
6 // fxc /nologo /Qstrip_reflect /T ps_4_0_level_9_1 /E PS /Fh
7 // Z:/projects/apitrace/tests/apps/d3dcommon/tri_ps_4_0_level_9_1.h
8 // Z:/projects/apitrace/tests/apps/d3dcommon/tri.fx
13 // Name Index Mask Register SysValue Format Used
14 // -------------------- ----- ------ -------- -------- ------- ------
15 // SV_POSITION 0 xyzw 0 POS float
16 // COLOR 0 xyzw 1 NONE float xyzw
21 // Name Index Mask Register SysValue Format Used
22 // -------------------- ----- ------ -------- -------- ------- ------
23 // SV_Target 0 xyzw 0 TARGET float xyzw
26 // Level9 shader bytecode:
32 // approximately 1 instruction slot used
34 dcl_input_ps linear v1.xyzw
38 // Approximately 0 instruction slots used
43 68, 88, 66, 67, 8, 63,
44 40, 44, 59, 203, 211, 142,
45 142, 105, 222, 159, 151, 231,
51 65, 111, 110, 57, 68, 0,
53 0, 2, 255, 255, 32, 0,
58 36, 0, 0, 2, 255, 255,
60 0, 128, 0, 0, 15, 176,
62 15, 128, 0, 0, 228, 176,
63 255, 255, 0, 0, 83, 72,
85 83, 86, 95, 80, 79, 83,
86 73, 84, 73, 79, 78, 0,
87 67, 79, 76, 79, 82, 0,
88 171, 171, 79, 83, 71, 78,
95 83, 86, 95, 84, 97, 114,
96 103, 101, 116, 0, 171, 171