3 "GL_CURRENT_COLOR": [1, 1, 1, 1],
5 "GL_CURRENT_NORMAL": [0, 0, 1],
6 "GL_CURRENT_TEXTURE_COORDS": [0, 0, 0, 1],
7 "GL_CURRENT_RASTER_COLOR": [1, 1, 1, 1],
8 "GL_CURRENT_RASTER_INDEX": 1,
9 "GL_CURRENT_RASTER_TEXTURE_COORDS": [0, 0, 0, 1],
10 "GL_CURRENT_RASTER_POSITION": [0, 0, 0, 1],
11 "GL_CURRENT_RASTER_POSITION_VALID": 1,
12 "GL_CURRENT_RASTER_DISTANCE": 0,
13 "GL_POINT_SMOOTH": "GL_FALSE",
15 "GL_LINE_SMOOTH": "GL_FALSE",
17 "GL_LINE_STIPPLE": "GL_FALSE",
18 "GL_LINE_STIPPLE_PATTERN": 65535,
19 "GL_LINE_STIPPLE_REPEAT": 1,
20 "GL_LIST_MODE": "GL_ZERO",
23 "GL_POLYGON_MODE": ["GL_FILL", "GL_FILL"],
24 "GL_POLYGON_SMOOTH": "GL_FALSE",
25 "GL_POLYGON_STIPPLE": "GL_FALSE",
26 "GL_EDGE_FLAG": "GL_TRUE",
27 "GL_CULL_FACE": "GL_FALSE",
28 "GL_CULL_FACE_MODE": "GL_BACK",
29 "GL_FRONT_FACE": "GL_CCW",
30 "GL_LIGHTING": "GL_FALSE",
31 "GL_LIGHT_MODEL_LOCAL_VIEWER": "GL_FALSE",
32 "GL_LIGHT_MODEL_TWO_SIDE": "GL_FALSE",
33 "GL_LIGHT_MODEL_AMBIENT": [0.2, 0.2, 0.2, 1],
34 "GL_SHADE_MODEL": "GL_SMOOTH",
35 "GL_COLOR_MATERIAL_FACE": "GL_FRONT_AND_BACK",
36 "GL_COLOR_MATERIAL_PARAMETER": "GL_AMBIENT_AND_DIFFUSE",
37 "GL_COLOR_MATERIAL": "GL_FALSE",
43 "GL_FOG_MODE": "GL_EXP",
44 "GL_FOG_COLOR": [0, 0, 0, 0],
45 "GL_DEPTH_RANGE": [0, 1],
46 "GL_DEPTH_TEST": "GL_FALSE",
47 "GL_DEPTH_WRITEMASK": "GL_TRUE",
48 "GL_DEPTH_CLEAR_VALUE": 1,
49 "GL_DEPTH_FUNC": "GL_LESS",
50 "GL_ACCUM_CLEAR_VALUE": [0, 0, 0, 0],
51 "GL_STENCIL_TEST": "GL_FALSE",
52 "GL_STENCIL_CLEAR_VALUE": 0,
53 "GL_STENCIL_FUNC": "GL_ALWAYS",
54 "GL_STENCIL_VALUE_MASK": -1,
55 "GL_STENCIL_FAIL": "GL_KEEP",
56 "GL_STENCIL_PASS_DEPTH_FAIL": "GL_KEEP",
57 "GL_STENCIL_PASS_DEPTH_PASS": "GL_KEEP",
59 "GL_STENCIL_WRITEMASK": -1,
60 "GL_MATRIX_MODE": "GL_MODELVIEW",
61 "GL_NORMALIZE": "GL_FALSE",
62 // GL_VIEWPORT depends on the drawable
63 "GL_MODELVIEW_STACK_DEPTH": 1,
64 "GL_PROJECTION_STACK_DEPTH": 1,
65 "GL_TEXTURE_STACK_DEPTH": 1,
66 "GL_MODELVIEW_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
67 "GL_PROJECTION_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
68 "GL_TEXTURE_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
69 "GL_ATTRIB_STACK_DEPTH": 0,
70 "GL_CLIENT_ATTRIB_STACK_DEPTH": 0,
71 "GL_ALPHA_TEST": "GL_FALSE",
72 "GL_ALPHA_TEST_FUNC": "GL_ALWAYS",
73 "GL_ALPHA_TEST_REF": 0,
74 "GL_DITHER": "GL_TRUE",
75 "GL_BLEND_DST": "GL_ZERO",
76 "GL_BLEND_SRC": "GL_ONE",
77 "GL_BLEND": "GL_FALSE",
78 "GL_LOGIC_OP_MODE": "GL_COPY",
79 "GL_INDEX_LOGIC_OP": "GL_FALSE",
80 "GL_COLOR_LOGIC_OP": "GL_FALSE",
81 // Some implementations return more GL_AUX_BUFFERS than requested
82 // GL_DRAW_BUFFER and GL_READ_BUFFER vary with visual
83 // GL_SCISSOR_BOX depends on the drawable
84 "GL_SCISSOR_TEST": "GL_FALSE",
85 "GL_INDEX_CLEAR_VALUE": 0,
86 "GL_INDEX_WRITEMASK": -1,
87 "GL_COLOR_CLEAR_VALUE": [0, 0, 0, 0],
88 "GL_COLOR_WRITEMASK": ["GL_TRUE", "GL_TRUE", "GL_TRUE", "GL_TRUE"],
89 "GL_INDEX_MODE": "GL_FALSE",
90 "GL_RGBA_MODE": "GL_TRUE",
91 // GL_DOUBLEBUFFER varies with visual
92 "GL_STEREO": "GL_FALSE",
93 "GL_RENDER_MODE": "GL_RENDER",
94 "GL_PERSPECTIVE_CORRECTION_HINT": "GL_DONT_CARE",
95 "GL_POINT_SMOOTH_HINT": "GL_DONT_CARE",
96 "GL_LINE_SMOOTH_HINT": "GL_DONT_CARE",
97 "GL_POLYGON_SMOOTH_HINT": "GL_DONT_CARE",
98 "GL_FOG_HINT": "GL_DONT_CARE",
99 "GL_TEXTURE_GEN_S": "GL_FALSE",
100 "GL_TEXTURE_GEN_T": "GL_FALSE",
101 "GL_TEXTURE_GEN_R": "GL_FALSE",
102 "GL_TEXTURE_GEN_Q": "GL_FALSE",
103 "GL_PIXEL_MAP_I_TO_I_SIZE": 1,
104 "GL_PIXEL_MAP_S_TO_S_SIZE": 1,
105 "GL_PIXEL_MAP_I_TO_R_SIZE": 1,
106 "GL_PIXEL_MAP_I_TO_G_SIZE": 1,
107 "GL_PIXEL_MAP_I_TO_B_SIZE": 1,
108 "GL_PIXEL_MAP_I_TO_A_SIZE": 1,
109 "GL_PIXEL_MAP_R_TO_R_SIZE": 1,
110 "GL_PIXEL_MAP_G_TO_G_SIZE": 1,
111 "GL_PIXEL_MAP_B_TO_B_SIZE": 1,
112 "GL_PIXEL_MAP_A_TO_A_SIZE": 1,
113 "GL_UNPACK_SWAP_BYTES": "GL_FALSE",
114 "GL_UNPACK_LSB_FIRST": "GL_FALSE",
115 "GL_UNPACK_ROW_LENGTH": 0,
116 "GL_UNPACK_SKIP_ROWS": 0,
117 "GL_UNPACK_SKIP_PIXELS": 0,
118 "GL_UNPACK_ALIGNMENT": 4,
119 "GL_PACK_SWAP_BYTES": "GL_FALSE",
120 "GL_PACK_LSB_FIRST": "GL_FALSE",
121 "GL_PACK_ROW_LENGTH": 0,
122 "GL_PACK_SKIP_ROWS": 0,
123 "GL_PACK_SKIP_PIXELS": 0,
124 "GL_PACK_ALIGNMENT": 4,
125 "GL_MAP_COLOR": "GL_FALSE",
126 "GL_MAP_STENCIL": "GL_FALSE",
128 "GL_INDEX_OFFSET": 0,
142 // GL_xxx_BITS state can often vary
143 "GL_NAME_STACK_DEPTH": 0,
144 "GL_AUTO_NORMAL": "GL_FALSE",
145 "GL_MAP1_COLOR_4": "GL_FALSE",
146 "GL_MAP1_INDEX": "GL_FALSE",
147 "GL_MAP1_NORMAL": "GL_FALSE",
148 "GL_MAP1_TEXTURE_COORD_1": "GL_FALSE",
149 "GL_MAP1_TEXTURE_COORD_2": "GL_FALSE",
150 "GL_MAP1_TEXTURE_COORD_3": "GL_FALSE",
151 "GL_MAP1_TEXTURE_COORD_4": "GL_FALSE",
152 "GL_MAP1_VERTEX_3": "GL_FALSE",
153 "GL_MAP1_VERTEX_4": "GL_FALSE",
154 "GL_MAP2_COLOR_4": "GL_FALSE",
155 "GL_MAP2_INDEX": "GL_FALSE",
156 "GL_MAP2_NORMAL": "GL_FALSE",
157 "GL_MAP2_TEXTURE_COORD_1": "GL_FALSE",
158 "GL_MAP2_TEXTURE_COORD_2": "GL_FALSE",
159 "GL_MAP2_TEXTURE_COORD_3": "GL_FALSE",
160 "GL_MAP2_TEXTURE_COORD_4": "GL_FALSE",
161 "GL_MAP2_VERTEX_3": "GL_FALSE",
162 "GL_MAP2_VERTEX_4": "GL_FALSE",
163 "GL_MAP1_GRID_DOMAIN": [0, 1],
164 "GL_MAP1_GRID_SEGMENTS": 1,
165 "GL_MAP2_GRID_DOMAIN": [0, 1, 0, 1],
166 "GL_MAP2_GRID_SEGMENTS": [1, 1],
167 "GL_FEEDBACK_BUFFER_POINTER": 0,
168 "GL_FEEDBACK_BUFFER_SIZE": 0,
169 "GL_FEEDBACK_BUFFER_TYPE": "GL_2D",
170 "GL_SELECTION_BUFFER_POINTER": 0,
171 "GL_SELECTION_BUFFER_SIZE": 0,
172 "GL_POLYGON_OFFSET_UNITS": 0,
173 "GL_POLYGON_OFFSET_POINT": "GL_FALSE",
174 "GL_POLYGON_OFFSET_LINE": "GL_FALSE",
175 "GL_CLIP_DISTANCE0": "GL_FALSE",
176 "GL_CLIP_DISTANCE1": "GL_FALSE",
177 "GL_CLIP_DISTANCE2": "GL_FALSE",
178 "GL_CLIP_DISTANCE3": "GL_FALSE",
179 "GL_CLIP_DISTANCE4": "GL_FALSE",
180 "GL_CLIP_DISTANCE5": "GL_FALSE",
181 "GL_BLEND_COLOR": [0, 0, 0, 0],
182 "GL_BLEND_EQUATION": "GL_FUNC_ADD",
183 "GL_POLYGON_OFFSET_FILL": "GL_FALSE",
184 "GL_POLYGON_OFFSET_FACTOR": 0,
185 "GL_RESCALE_NORMAL": "GL_FALSE",
186 "GL_PACK_SKIP_IMAGES": 0,
187 "GL_PACK_IMAGE_HEIGHT": 0,
188 "GL_UNPACK_SKIP_IMAGES": 0,
189 "GL_UNPACK_IMAGE_HEIGHT": 0,
190 "GL_TEXTURE_3D": "GL_FALSE",
191 "GL_VERTEX_ARRAY": "GL_FALSE",
192 "GL_NORMAL_ARRAY": "GL_FALSE",
193 "GL_COLOR_ARRAY": "GL_FALSE",
194 "GL_INDEX_ARRAY": "GL_FALSE",
195 "GL_TEXTURE_COORD_ARRAY": "GL_FALSE",
196 "GL_EDGE_FLAG_ARRAY": "GL_FALSE",
197 "GL_VERTEX_ARRAY_SIZE": 4,
198 "GL_VERTEX_ARRAY_TYPE": "GL_FLOAT",
199 "GL_VERTEX_ARRAY_STRIDE": 0,
200 "GL_NORMAL_ARRAY_TYPE": "GL_FLOAT",
201 "GL_NORMAL_ARRAY_STRIDE": 0,
202 "GL_COLOR_ARRAY_SIZE": 4,
203 "GL_COLOR_ARRAY_TYPE": "GL_FLOAT",
204 "GL_COLOR_ARRAY_STRIDE": 0,
205 "GL_INDEX_ARRAY_TYPE": "GL_FLOAT",
206 "GL_INDEX_ARRAY_STRIDE": 0,
207 "GL_TEXTURE_COORD_ARRAY_SIZE": 4,
208 "GL_TEXTURE_COORD_ARRAY_TYPE": "GL_FLOAT",
209 "GL_TEXTURE_COORD_ARRAY_STRIDE": 0,
210 "GL_EDGE_FLAG_ARRAY_STRIDE": 0,
211 "GL_VERTEX_ARRAY_POINTER": 0,
212 "GL_NORMAL_ARRAY_POINTER": 0,
213 "GL_COLOR_ARRAY_POINTER": 0,
214 "GL_INDEX_ARRAY_POINTER": 0,
215 "GL_TEXTURE_COORD_ARRAY_POINTER": 0,
216 "GL_EDGE_FLAG_ARRAY_POINTER": 0,
218 "GL_SAMPLE_ALPHA_TO_COVERAGE": 0,
219 "GL_SAMPLE_ALPHA_TO_ONE": 0,
220 "GL_SAMPLE_COVERAGE": 0,
221 "GL_SAMPLE_BUFFERS": 0,
223 "GL_SAMPLE_COVERAGE_VALUE": 1,
224 "GL_SAMPLE_COVERAGE_INVERT": 0,
225 "GL_BLEND_DST_RGB": "GL_ZERO",
226 "GL_BLEND_SRC_RGB": "GL_ONE",
227 "GL_BLEND_DST_ALPHA": "GL_ZERO",
228 "GL_BLEND_SRC_ALPHA": "GL_ONE",
229 "GL_POINT_FADE_THRESHOLD_SIZE": 1,
230 "GL_POINT_DISTANCE_ATTENUATION": [1, 0, 0],
231 "GL_GENERATE_MIPMAP_HINT": "GL_DONT_CARE",
232 "GL_LIGHT_MODEL_COLOR_CONTROL": "GL_SINGLE_COLOR",
233 "GL_FOG_COORD_SRC": "GL_FRAGMENT_DEPTH",
234 "GL_CURRENT_FOG_COORD": 0,
235 "GL_FOG_COORD_ARRAY_TYPE": "GL_FLOAT",
236 "GL_FOG_COORD_ARRAY_STRIDE": 0,
237 "GL_FOG_COORD_ARRAY": "GL_FALSE",
238 "GL_COLOR_SUM": "GL_FALSE",
239 "GL_CURRENT_SECONDARY_COLOR": [0, 0, 0, 1],
240 "GL_SECONDARY_COLOR_ARRAY_SIZE": 3,
241 "GL_SECONDARY_COLOR_ARRAY_TYPE": "GL_FLOAT",
242 "GL_SECONDARY_COLOR_ARRAY_STRIDE": 0,
243 "GL_SECONDARY_COLOR_ARRAY": "GL_FALSE",
244 "GL_ACTIVE_TEXTURE": "GL_TEXTURE0",
245 "GL_CLIENT_ACTIVE_TEXTURE": "GL_TEXTURE0",
246 "GL_TRANSPOSE_MODELVIEW_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
247 "GL_TRANSPOSE_PROJECTION_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
248 "GL_TRANSPOSE_TEXTURE_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
249 "GL_TEXTURE_COMPRESSION_HINT": "GL_DONT_CARE",
250 "GL_VERTEX_ARRAY_BINDING": 0,
251 "GL_PROGRAM_POINT_SIZE": "GL_FALSE",
252 "GL_VERTEX_PROGRAM_TWO_SIDE": "GL_FALSE",
253 "GL_STENCIL_BACK_FUNC": "GL_ALWAYS",
254 "GL_STENCIL_BACK_FAIL": "GL_KEEP",
255 "GL_STENCIL_BACK_PASS_DEPTH_FAIL": "GL_KEEP",
256 "GL_STENCIL_BACK_PASS_DEPTH_PASS": "GL_KEEP",
257 // GL_DRAW_BUFFER0 varies with visual
258 "GL_DRAW_BUFFER1": "GL_ZERO",
259 "GL_DRAW_BUFFER2": "GL_ZERO",
260 "GL_DRAW_BUFFER3": "GL_ZERO",
261 "GL_DRAW_BUFFER4": "GL_ZERO",
262 "GL_DRAW_BUFFER5": "GL_ZERO",
263 "GL_DRAW_BUFFER6": "GL_ZERO",
264 "GL_DRAW_BUFFER7": "GL_ZERO",
265 "GL_BLEND_EQUATION_ALPHA": "GL_FUNC_ADD",
266 "GL_ARRAY_BUFFER_BINDING": 0,
267 "GL_ELEMENT_ARRAY_BUFFER_BINDING": 0,
268 "GL_VERTEX_ARRAY_BUFFER_BINDING": 0,
269 "GL_NORMAL_ARRAY_BUFFER_BINDING": 0,
270 "GL_COLOR_ARRAY_BUFFER_BINDING": 0,
271 "GL_INDEX_ARRAY_BUFFER_BINDING": 0,
272 "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING": 0,
273 "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING": 0,
274 "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING": 0,
275 "GL_FOG_COORD_ARRAY_BUFFER_BINDING": 0,
276 "GL_PIXEL_PACK_BUFFER_BINDING": 0,
277 "GL_PIXEL_UNPACK_BUFFER_BINDING": 0,
278 "GL_CURRENT_PROGRAM": 0,
279 "GL_POINT_SPRITE_COORD_ORIGIN": "GL_UPPER_LEFT",
280 "GL_DRAW_FRAMEBUFFER_BINDING": 0,
281 "GL_RENDERBUFFER_BINDING": 0,
282 "GL_READ_FRAMEBUFFER_BINDING": 0,
284 "GL_AMBIENT": [0.2, 0.2, 0.2, 1],
285 "GL_DIFFUSE": [0.8, 0.8, 0.8, 1],
286 "GL_SPECULAR": [0, 0, 0, 1],
287 "GL_EMISSION": [0, 0, 0, 1],
289 "GL_COLOR_INDEXES": [0, 1, 1]
292 "GL_AMBIENT": [0.2, 0.2, 0.2, 1],
293 "GL_DIFFUSE": [0.8, 0.8, 0.8, 1],
294 "GL_SPECULAR": [0, 0, 0, 1],
295 "GL_EMISSION": [0, 0, 0, 1],
297 "GL_COLOR_INDEXES": [0, 1, 1]
299 "GL_VERTEX_ATTRIB_ARRAY0": {
300 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
301 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
302 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
303 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
304 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
305 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
306 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
308 "GL_VERTEX_ATTRIB_ARRAY1": {
309 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
310 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
311 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
312 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
313 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
314 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
315 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
317 "GL_VERTEX_ATTRIB_ARRAY2": {
318 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
319 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
320 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
321 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
322 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
323 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
324 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
326 "GL_VERTEX_ATTRIB_ARRAY3": {
327 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
328 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
329 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
330 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
331 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
332 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
333 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
335 "GL_VERTEX_ATTRIB_ARRAY4": {
336 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
337 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
338 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
339 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
340 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
341 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
342 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
344 "GL_VERTEX_ATTRIB_ARRAY5": {
345 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
346 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
347 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
348 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
349 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
350 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
351 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
353 "GL_VERTEX_ATTRIB_ARRAY6": {
354 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
355 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
356 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
357 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
358 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
359 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
360 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
362 "GL_VERTEX_ATTRIB_ARRAY7": {
363 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
364 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
365 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
366 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
367 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
368 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
369 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
371 "GL_VERTEX_ATTRIB_ARRAY8": {
372 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
373 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
374 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
375 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
376 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
377 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
378 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
380 "GL_VERTEX_ATTRIB_ARRAY9": {
381 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
382 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
383 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
384 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
385 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
386 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
387 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
389 "GL_VERTEX_ATTRIB_ARRAY10": {
390 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
391 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
392 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
393 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
394 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
395 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
396 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
398 "GL_VERTEX_ATTRIB_ARRAY11": {
399 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
400 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
401 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
402 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
403 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
404 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
405 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
407 "GL_VERTEX_ATTRIB_ARRAY12": {
408 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
409 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
410 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
411 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
412 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
413 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
414 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
416 "GL_VERTEX_ATTRIB_ARRAY13": {
417 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
418 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
419 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
420 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
421 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
422 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
423 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
425 "GL_VERTEX_ATTRIB_ARRAY14": {
426 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
427 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
428 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
429 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
430 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
431 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
432 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
434 "GL_VERTEX_ATTRIB_ARRAY15": {
435 "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
436 "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
437 "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
438 "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
439 "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
440 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
441 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
444 "GL_TEXTURE_1D": "GL_FALSE",
445 "GL_TEXTURE_BINDING_1D": 0,
446 "GL_TEXTURE_2D": "GL_FALSE",
447 "GL_TEXTURE_BINDING_2D": 0,
448 "GL_TEXTURE_3D": "GL_FALSE",
449 "GL_TEXTURE_BINDING_3D": 0,
450 "GL_TEXTURE_RECTANGLE": "GL_FALSE",
451 "GL_TEXTURE_BINDING_RECTANGLE": 0,
452 "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
453 "GL_TEXTURE_BINDING_CUBE_MAP": 0,
456 "GL_TEXTURE_ENV_MODE": "GL_MODULATE",
457 "GL_TEXTURE_ENV_COLOR": [0, 0, 0, 0],
458 "GL_COMBINE_RGB": "GL_MODULATE",
459 "GL_COMBINE_ALPHA": "GL_MODULATE",
461 "GL_SRC0_RGB": "GL_TEXTURE",
462 "GL_SRC1_RGB": "GL_PREVIOUS",
463 "GL_SRC2_RGB": "GL_CONSTANT",
464 "GL_SRC0_ALPHA": "GL_TEXTURE",
465 "GL_SRC1_ALPHA": "GL_PREVIOUS",
466 "GL_SRC2_ALPHA": "GL_CONSTANT",
467 "GL_OPERAND0_RGB": "GL_SRC_COLOR",
468 "GL_OPERAND1_RGB": "GL_SRC_COLOR",
469 "GL_OPERAND2_RGB": "GL_SRC_ALPHA",
470 "GL_OPERAND0_ALPHA": "GL_SRC_ALPHA",
471 "GL_OPERAND1_ALPHA": "GL_SRC_ALPHA",
472 "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA"
474 "GL_TEXTURE_FILTER_CONTROL": {
475 "GL_TEXTURE_LOD_BIAS": 0
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506 "GL_OPERAND1_RGB": "GL_SRC_COLOR",
507 "GL_OPERAND2_RGB": "GL_SRC_ALPHA",
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510 "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA"
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542 "GL_SRC2_ALPHA": "GL_CONSTANT",
543 "GL_OPERAND0_RGB": "GL_SRC_COLOR",
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545 "GL_OPERAND2_RGB": "GL_SRC_ALPHA",
546 "GL_OPERAND0_ALPHA": "GL_SRC_ALPHA",
547 "GL_OPERAND1_ALPHA": "GL_SRC_ALPHA",
548 "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA"
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577 "GL_SRC2_RGB": "GL_CONSTANT",
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580 "GL_SRC2_ALPHA": "GL_CONSTANT",
581 "GL_OPERAND0_RGB": "GL_SRC_COLOR",
582 "GL_OPERAND1_RGB": "GL_SRC_COLOR",
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585 "GL_OPERAND1_ALPHA": "GL_SRC_ALPHA",
586 "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA"
588 "GL_TEXTURE_FILTER_CONTROL": {
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592 "GL_COORD_REPLACE": "GL_FALSE"
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611 "GL_COMBINE_ALPHA": "GL_MODULATE",
613 "GL_SRC0_RGB": "GL_TEXTURE",
614 "GL_SRC1_RGB": "GL_PREVIOUS",
615 "GL_SRC2_RGB": "GL_CONSTANT",
616 "GL_SRC0_ALPHA": "GL_TEXTURE",
617 "GL_SRC1_ALPHA": "GL_PREVIOUS",
618 "GL_SRC2_ALPHA": "GL_CONSTANT",
619 "GL_OPERAND0_RGB": "GL_SRC_COLOR",
620 "GL_OPERAND1_RGB": "GL_SRC_COLOR",
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622 "GL_OPERAND0_ALPHA": "GL_SRC_ALPHA",
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624 "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA"
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630 "GL_COORD_REPLACE": "GL_FALSE"
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649 "GL_COMBINE_ALPHA": "GL_MODULATE",
651 "GL_SRC0_RGB": "GL_TEXTURE",
652 "GL_SRC1_RGB": "GL_PREVIOUS",
653 "GL_SRC2_RGB": "GL_CONSTANT",
654 "GL_SRC0_ALPHA": "GL_TEXTURE",
655 "GL_SRC1_ALPHA": "GL_PREVIOUS",
656 "GL_SRC2_ALPHA": "GL_CONSTANT",
657 "GL_OPERAND0_RGB": "GL_SRC_COLOR",
658 "GL_OPERAND1_RGB": "GL_SRC_COLOR",
659 "GL_OPERAND2_RGB": "GL_SRC_ALPHA",
660 "GL_OPERAND0_ALPHA": "GL_SRC_ALPHA",
661 "GL_OPERAND1_ALPHA": "GL_SRC_ALPHA",
662 "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA"
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668 "GL_COORD_REPLACE": "GL_FALSE"
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687 "GL_COMBINE_ALPHA": "GL_MODULATE",
689 "GL_SRC0_RGB": "GL_TEXTURE",
690 "GL_SRC1_RGB": "GL_PREVIOUS",
691 "GL_SRC2_RGB": "GL_CONSTANT",
692 "GL_SRC0_ALPHA": "GL_TEXTURE",
693 "GL_SRC1_ALPHA": "GL_PREVIOUS",
694 "GL_SRC2_ALPHA": "GL_CONSTANT",
695 "GL_OPERAND0_RGB": "GL_SRC_COLOR",
696 "GL_OPERAND1_RGB": "GL_SRC_COLOR",
697 "GL_OPERAND2_RGB": "GL_SRC_ALPHA",
698 "GL_OPERAND0_ALPHA": "GL_SRC_ALPHA",
699 "GL_OPERAND1_ALPHA": "GL_SRC_ALPHA",
700 "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA"
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706 "GL_COORD_REPLACE": "GL_FALSE"
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712 "GL_TEXTURE_2D": "GL_FALSE",
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714 "GL_TEXTURE_3D": "GL_FALSE",
715 "GL_TEXTURE_BINDING_3D": 0,
716 "GL_TEXTURE_RECTANGLE": "GL_FALSE",
717 "GL_TEXTURE_BINDING_RECTANGLE": 0,
718 "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
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725 "GL_COMBINE_ALPHA": "GL_MODULATE",
727 "GL_SRC0_RGB": "GL_TEXTURE",
728 "GL_SRC1_RGB": "GL_PREVIOUS",
729 "GL_SRC2_RGB": "GL_CONSTANT",
730 "GL_SRC0_ALPHA": "GL_TEXTURE",
731 "GL_SRC1_ALPHA": "GL_PREVIOUS",
732 "GL_SRC2_ALPHA": "GL_CONSTANT",
733 "GL_OPERAND0_RGB": "GL_SRC_COLOR",
734 "GL_OPERAND1_RGB": "GL_SRC_COLOR",
735 "GL_OPERAND2_RGB": "GL_SRC_ALPHA",
736 "GL_OPERAND0_ALPHA": "GL_SRC_ALPHA",
737 "GL_OPERAND1_ALPHA": "GL_SRC_ALPHA",
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