3 "GL_CURRENT_COLOR": [0, 0, 0.699999988, 1],
4 "GL_VIEWPORT": [0, 0, 250, 250],
5 "GL_PROJECTION_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -0.00199900055, 0, 0, 0, -0.99900049, 1],
6 "GL_SCISSOR_BOX": [0, 0, 250, 250],
7 "GL_COLOR_CLEAR_VALUE": [0.300000012, 0.100000001, 0.300000012, 1],
8 "GL_TRANSPOSE_PROJECTION_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -0.00199900055, -0.99900049, 0, 0, 0, 1]