1 # Generate reference images from unmodified trace.
3 # We carefully generate images only for desired frames (dropping the
4 # first frame that draws using shaders).
6 rm_and_mkdir glxsimple-ref
7 apitrace dump-images --calls=10,47,50,71,87,88 --call-nos=no -o ./glxsimple-ref/ glxsimple.trace
9 # Trim to the same callset used to generate reference images
11 apitrace trim --auto --calls=10,47,50,71,87,88 glxsimple.trace
13 # Verify that we actually trimmed what we wanted to
15 apitrace diff --diff=python glxsimple.trace glxsimple-trim.trace
16 expect r""" glXChooseVisual(37134976, 0, (GLX_RGBA, GLX_RED_SIZE, GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_RED_SIZE, GLX_BLUE_SIZE, GLX_RED_SIZE, GLX_ALPHA_SIZE, GLX_RED_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, GLX_RED_SIZE, GLX_X_VISUAL_TYPE, GLX_DIRECT_COLOR, 0)) = ([37179128, 34, 0, 24, 5, 16711680, 65280, 255, 256, 8])
17 glXCreateContext(37134976, ([37179128, 34, 0, 24, 5, 16711680, 65280, 255, 256, 8]), 0, True) = 37241648
18 glXMakeCurrent(37134976, 41943041, 37241648) = True
19 glViewport(0, 0, 64, 64)
20 glMatrixMode(GL_PROJECTION)
22 glOrtho(0.0, 64.0, 64.0, 0.0, 0.0, 1.0)
23 glMatrixMode(GL_MODELVIEW)
24 glClearColor(0.0, 0.0, 1.0, 1.0)
25 glClear((GL_COLOR_BUFFER_BIT))
26 glXSwapBuffers(37134976, 41943041)
27 - glCreateShader(GL_VERTEX_SHADER) = 7
28 - glShaderSource(7, 1, ('void main()\n{\n gl_Position = ftransform();\n}\n'), 0)
30 - glCreateShader(GL_FRAGMENT_SHADER) = 8
31 - glShaderSource(8, 1, ('#version 120\nuniform vec4 color;\nvoid main()\n{\n gl_FragColor = color;\n}\n'), 0)
33 - glCreateProgram() = 9
34 - glAttachShader(9, 7)
35 - glAttachShader(9, 8)
38 - glGetUniformLocation(9, color) = 0
39 - glUniform4f(0, 0.0, 1.0, 0.0, 1.0)
41 - glVertex2f(0.0, 0.0)
42 - glVertex2f(64.0, 0.0)
43 - glVertex2f(64.0, 64.0)
44 - glVertex2f(0.0, 64.0)
47 - glXSwapBuffers(37134976, 41943041)
49 glBindTexture(GL_TEXTURE_2D, 1)
50 glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, blob(3))
51 glEnable(GL_TEXTURE_2D)
53 glTexCoord2f(0.0, 0.0)
55 glTexCoord2f(1.0, 0.0)
57 glTexCoord2f(1.0, 1.0)
58 glVertex2f(64.0, 64.0)
59 glTexCoord2f(0.0, 1.0)
62 glDisable(GL_TEXTURE_2D)
63 glXSwapBuffers(37134976, 41943041)
64 glClearColor(1.0, 0.0, 0.0, 1.0)
65 glClear((GL_COLOR_BUFFER_BIT))
66 glXSwapBuffers(37134976, 41943041)
67 glCreateShader(GL_VERTEX_SHADER) = 10
68 glShaderSource(10, 1, ('void main()\n{\n gl_Position = ftransform();\n}\n'), 0)
70 glCreateShader(GL_FRAGMENT_SHADER) = 11
71 glShaderSource(11, 1, ('#version 120\nuniform vec4 color;\nvoid main()\n{\n gl_FragColor = color;\n}\n'), 0)
73 glCreateProgram() = 12
74 glAttachShader(12, 10)
75 glAttachShader(12, 11)
78 glGetUniformLocation(12, color) = 0
79 glUniform4f(0, 1.0, 0.0, 1.0, 1.0)
83 glVertex2f(64.0, 64.0)
87 glXSwapBuffers(37134976, 41943041)
89 glBindTexture(GL_TEXTURE_2D, 2)
90 glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, blob(3))
91 glEnable(GL_TEXTURE_2D)
93 glTexCoord2f(0.0, 0.0)
95 glTexCoord2f(1.0, 0.0)
97 glTexCoord2f(1.0, 1.0)
98 glVertex2f(64.0, 64.0)
99 glTexCoord2f(0.0, 1.0)
100 glVertex2f(0.0, 64.0)
102 glDisable(GL_TEXTURE_2D)
103 glXSwapBuffers(37134976, 41943041)
104 glXDestroyContext(37134976, 37241648)
107 # Generate output images for all frames in the trimmed trace
109 rm_and_mkdir glxsimple-out
110 apitrace dump-images --call-nos=no -o ./glxsimple-out/ glxsimple-trim.trace
112 # Compare output to reference images
114 apitrace diff-images -v ./glxsimple-ref ./glxsimple-out
115 expect r"""Comparing ./glxsimple-ref/0000000000.png and ./glxsimple-out/0000000000.png ... MATCH
116 Comparing ./glxsimple-ref/0000000001.png and ./glxsimple-out/0000000001.png ... MATCH
117 Comparing ./glxsimple-ref/0000000002.png and ./glxsimple-out/0000000002.png ... MATCH
118 Comparing ./glxsimple-ref/0000000003.png and ./glxsimple-out/0000000003.png ... MATCH
119 Comparing ./glxsimple-ref/0000000004.png and ./glxsimple-out/0000000004.png ... MATCH