1 ##########################################################################
3 # Copyright 2008-2009 VMware, Inc.
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
27 from dlltrace import DllTracer
28 from specs.d3d8 import d3d8
31 class D3D8Tracer(DllTracer):
33 def serializeArgValue(self, function, arg):
34 # Dump shaders as strings
35 if function.name in ('CreateVertexShader', 'CreatePixelShader') and arg.name == 'pFunction':
36 print ' DumpShader(trace::localWriter, %s);' % (arg.name)
39 DllTracer.serializeArgValue(self, function, arg)
42 if __name__ == '__main__':
43 print '#define INITGUID'
45 print '#include <windows.h>'
46 print '#include <d3d8.h>'
47 print '#include "d3d9shader.hpp"'
49 print '#include "trace_writer_local.hpp"'
50 print '#include "os.hpp"'
52 tracer = D3D8Tracer('d3d8.dll')