3 class TraceDirect3DDevice9: public IDirect3DDevice9 {
5 TraceDirect3DDevice9(IDirect3DDevice9* pOriginal);
6 virtual ~TraceDirect3DDevice9(void);
8 // START: The original DX9 function definitions
9 HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj);
10 ULONG __stdcall AddRef(void);
11 ULONG __stdcall Release(void);
12 HRESULT __stdcall TestCooperativeLevel(void);
13 UINT __stdcall GetAvailableTextureMem(void);
14 HRESULT __stdcall EvictManagedResources(void);
15 HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9);
16 HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps);
17 HRESULT __stdcall GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode);
18 HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters);
19 HRESULT __stdcall SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap);
20 void __stdcall SetCursorPosition(int X, int Y, DWORD Flags);
21 BOOL __stdcall ShowCursor(BOOL bShow);
22 HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
23 HRESULT __stdcall GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
24 UINT __stdcall GetNumberOfSwapChains(void);
25 HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters);
26 HRESULT __stdcall Present(CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
27 HRESULT __stdcall GetBackBuffer(UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer);
28 HRESULT __stdcall GetRasterStatus(UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus);
29 HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs);
30 void __stdcall SetGammaRamp(UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp);
31 void __stdcall GetGammaRamp(UINT iSwapChain,D3DGAMMARAMP* pRamp);
32 HRESULT __stdcall CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle);
33 HRESULT __stdcall CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle);
34 HRESULT __stdcall CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle);
35 HRESULT __stdcall CreateVertexBuffer(UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle);
36 HRESULT __stdcall CreateIndexBuffer(UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle);
37 HRESULT __stdcall CreateRenderTarget(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
38 HRESULT __stdcall CreateDepthStencilSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
39 HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint);
40 HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture);
41 HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface);
42 HRESULT __stdcall GetFrontBufferData(UINT iSwapChain,IDirect3DSurface9* pDestSurface);
43 HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter);
44 HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color);
45 HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
46 HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget);
47 HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget);
48 HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil);
49 HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface);
50 HRESULT __stdcall BeginScene(void);
51 HRESULT __stdcall EndScene(void);
52 HRESULT __stdcall Clear(DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil);
53 HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
54 HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix);
55 HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
56 HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport);
57 HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport);
58 HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial);
59 HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial);
60 HRESULT __stdcall SetLight(DWORD Index,CONST D3DLIGHT9* pLight);
61 HRESULT __stdcall GetLight(DWORD Index,D3DLIGHT9* pLight);
62 HRESULT __stdcall LightEnable(DWORD Index,BOOL Enable);
63 HRESULT __stdcall GetLightEnable(DWORD Index,BOOL* pEnable);
64 HRESULT __stdcall SetClipPlane(DWORD Index,CONST float* pPlane);
65 HRESULT __stdcall GetClipPlane(DWORD Index,float* pPlane);
66 HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State,DWORD Value);
67 HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State,DWORD* pValue);
68 HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB);
69 HRESULT __stdcall BeginStateBlock(void);
70 HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB);
71 HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus);
72 HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus);
73 HRESULT __stdcall GetTexture(DWORD Stage,IDirect3DBaseTexture9** ppTexture);
74 HRESULT __stdcall SetTexture(DWORD Stage,IDirect3DBaseTexture9* pTexture);
75 HRESULT __stdcall GetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue);
76 HRESULT __stdcall SetTextureStageState(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value);
77 HRESULT __stdcall GetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue);
78 HRESULT __stdcall SetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value);
79 HRESULT __stdcall ValidateDevice(DWORD* pNumPasses);
80 HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber,CONST PALETTEENTRY* pEntries);
81 HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber,PALETTEENTRY* pEntries);
82 HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber);
83 HRESULT __stdcall GetCurrentTexturePalette(UINT *PaletteNumber);
84 HRESULT __stdcall SetScissorRect(CONST RECT* pRect);
85 HRESULT __stdcall GetScissorRect( RECT* pRect);
86 HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware);
87 BOOL __stdcall GetSoftwareVertexProcessing(void);
88 HRESULT __stdcall SetNPatchMode(float nSegments);
89 float __stdcall GetNPatchMode(void);
90 HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount);
91 HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount);
92 HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
93 HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
94 HRESULT __stdcall ProcessVertices(UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags);
95 HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl);
96 HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl);
97 HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl);
98 HRESULT __stdcall SetFVF(DWORD FVF);
99 HRESULT __stdcall GetFVF(DWORD* pFVF);
100 HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader);
101 HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader);
102 HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader);
103 HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount);
104 HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount);
105 HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount);
106 HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount);
107 HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount);
108 HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount);
109 HRESULT __stdcall SetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride);
110 HRESULT __stdcall GetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* OffsetInBytes,UINT* pStride);
111 HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber,UINT Divider);
112 HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber,UINT* Divider);
113 HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData);
114 HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData);
115 HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader);
116 HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader);
117 HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader);
118 HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount);
119 HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister,float* pConstantData,UINT Vector4fCount);
120 HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount);
121 HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister,int* pConstantData,UINT Vector4iCount);
122 HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount);
123 HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister,BOOL* pConstantData,UINT BoolCount);
124 HRESULT __stdcall DrawRectPatch(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
125 HRESULT __stdcall DrawTriPatch(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
126 HRESULT __stdcall DeletePatch(UINT Handle);
127 HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery);
128 // END: The original DX9 function definitions
131 IDirect3DDevice9 *m_pIDirect3DDevice9;
133 // This is our test function
134 void ShowWeAreHere(void);