1 ##########################################################################
3 # Copyright 2008-2009 VMware, Inc.
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
27 from stdapi import Type
30 class D3DShader(Type):
32 def __init__(self, version):
33 self.version = version
34 Type.__init__(self, "const DWORD *")
37 print '#include <d3dx9.h>'
38 print '#include <stdio.h>'
40 print 'void Dump%s(const DWORD *tokens);' % (self.id)
45 (WINAPI *PD3DXDISASSEMBLESHADER)(
49 LPD3DXBUFFER *ppDisassembly
52 print 'void Dump%s(const DWORD *tokens)' % (self.id)
54 static BOOL firsttime = TRUE;
55 static HMODULE hD3DXModule = NULL;
56 static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
62 for (release = 0; release <= 1; ++release) {
63 /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
64 for (version = 41; version >= 0; --version) {
66 _snprintf(filename, sizeof(filename),
67 "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
68 hD3DXModule = LoadLibraryA(filename);
78 if (!pfnD3DXDisassembleShader)
79 pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
84 if (pfnD3DXDisassembleShader) {
85 LPD3DXBUFFER pDisassembly = NULL;
87 if (pfnD3DXDisassembleShader( (DWORD *)tokens, FALSE, NULL, &pDisassembly) == D3D_OK)
88 Trace::LiteralString((char *)pDisassembly->GetBufferPointer());
91 pDisassembly->Release();
96 def dump(self, instance):
97 print ' Dump%s(%s);' % (self.id, instance)