1 /**************************************************************************
3 * Copyright 2011 LunarG, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 **************************************************************************/
27 * Central place for all EGL and client API includes. It can be included
28 * directly, or indirectly through glimports.h.
31 #ifndef _EGLIMPORTS_HPP_
32 #define _EGLIMPORTS_HPP_
38 // Prevent including system's glext.h
43 // Include our own glext.h
45 #include "glext/glext.h"
47 #ifndef GL_TEXTURE_INDEX_SIZE_EXT
48 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
58 #include "EGL/eglext.h"
59 /* Prevent collision with Trace::Bool */
64 #include <GLES/glplatform.h>
65 #include <GLES2/gl2platform.h>
69 // We always include GLES headers below to have the types and enums defined.
70 // For that to work without GLES platform headers, we need to define GL_API,
71 // GL_APICALL, and GL_APIENTRY. It does not matter what they are defined to.
72 // When we hit here, EGL/GLES support is disabled and all we need from the
73 // headers are the types and enums.
80 #define GL_APICALL GLAPI
84 #define GL_APIENTRY APIENTRY
91 typedef int32_t GLfixed;
92 typedef int32_t GLclampx;
94 #ifndef GL_OES_compressed_paletted_texture
95 #define GL_PALETTE4_RGB8_OES 0x8B90
96 #define GL_PALETTE4_RGBA8_OES 0x8B91
97 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
98 #define GL_PALETTE4_RGBA4_OES 0x8B93
99 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
100 #define GL_PALETTE8_RGB8_OES 0x8B95
101 #define GL_PALETTE8_RGBA8_OES 0x8B96
102 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
103 #define GL_PALETTE8_RGBA4_OES 0x8B98
104 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
107 #ifndef GL_OES_point_size_array
108 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
109 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
110 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
111 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
112 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
116 #include "GLES/glext.h"
121 // avoid conflicting with GL_NV_multisample_coverage
122 #define GL_NV_coverage_sample
123 #include "GLES2/gl2ext.h"
126 #endif /* _EGLIMPORTS_HPP_ */