1 #############################################################################
3 # Copyright 2009 VMware, Inc.
5 # This program is free software: you can redistribute it and/or modify it
6 # under the terms of the GNU Lesser General Public License as published
7 # by the Free Software Foundation, either version 3 of the License, or
8 # (at your option) any later version.
10 # This program is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU Lesser General Public License for more details.
15 # You should have received a copy of the GNU Lesser General Public License
16 # along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #############################################################################
22 GLboolean = Enum("GLboolean", ["GL_FALSE", "GL_TRUE"])
23 GLvoid = Alias("GLvoid", Void)
24 GLbyte = Alias("GLbyte", SChar)
25 GLshort = Alias("GLshort", Short)
26 GLint = Alias("GLint", Int)
27 GLubyte = Alias("GLubyte", UChar)
28 GLushort = Alias("GLushort", UShort)
29 GLuint = Alias("GLuint", UInt)
30 GLsizei = Alias("GLsizei", Int)
31 GLfloat = Alias("GLfloat", Float)
32 GLclampf = Alias("GLclampf", Float)
33 GLdouble = Alias("GLdouble", Double)
34 GLclampd = Alias("GLclampd", Double)
35 GLbitfield = Alias("GLbitfield", UInt)
37 GLchar = Alias("GLchar", SChar)
38 GLcharARB = Alias("GLcharARB", SChar)
39 GLintptr = Alias("GLintptr", Int)
40 GLsizeiptr = Alias("GLsizeiptr", Int)
41 GLintptrARB = Alias("GLintptrARB", Int)
42 GLsizeiptrARB = Alias("GLsizeiptrARB", Int)
43 GLhandleARB = Alias("GLhandleARB", UInt)
44 GLhalfARB = Alias("GLhalfARB", UShort)
45 GLhalfNV = Alias("GLhalfNV", UShort)
46 GLint64EXT = Alias("GLint64EXT", Long) # FIXME
47 GLuint64EXT = Alias("GLuint64EXT", ULong) # FIXME
49 GLenum = Enum("GLenum", [
64 "GL_GREATER", # 0x0204
65 "GL_NOTEQUAL", # 0x0205
68 "GL_SRC_COLOR", # 0x0300
69 "GL_ONE_MINUS_SRC_COLOR", # 0x0301
70 "GL_SRC_ALPHA", # 0x0302
71 "GL_ONE_MINUS_SRC_ALPHA", # 0x0303
72 "GL_DST_ALPHA", # 0x0304
73 "GL_ONE_MINUS_DST_ALPHA", # 0x0305
74 "GL_DST_COLOR", # 0x0306
75 "GL_ONE_MINUS_DST_COLOR", # 0x0307
76 "GL_SRC_ALPHA_SATURATE", # 0x0308
77 "GL_FRONT_LEFT", # 0x0400
78 "GL_FRONT_RIGHT", # 0x0401
79 "GL_BACK_LEFT", # 0x0402
80 "GL_BACK_RIGHT", # 0x0403
85 "GL_FRONT_AND_BACK", # 0x0408
90 "GL_INVALID_ENUM", # 0x0500
91 "GL_INVALID_VALUE", # 0x0501
92 "GL_INVALID_OPERATION", # 0x0502
93 "GL_STACK_OVERFLOW", # 0x0503
94 "GL_STACK_UNDERFLOW", # 0x0504
95 "GL_OUT_OF_MEMORY", # 0x0505
96 "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506
99 "GL_3D_COLOR", # 0x0602
100 "GL_3D_COLOR_TEXTURE", # 0x0603
101 "GL_4D_COLOR_TEXTURE", # 0x0604
102 "GL_PASS_THROUGH_TOKEN", # 0x0700
103 "GL_POINT_TOKEN", # 0x0701
104 "GL_LINE_TOKEN", # 0x0702
105 "GL_POLYGON_TOKEN", # 0x0703
106 "GL_BITMAP_TOKEN", # 0x0704
107 "GL_DRAW_PIXEL_TOKEN", # 0x0705
108 "GL_COPY_PIXEL_TOKEN", # 0x0706
109 "GL_LINE_RESET_TOKEN", # 0x0707
116 "GL_DOMAIN", # 0x0A02
117 "GL_CURRENT_COLOR", # 0x0B00
118 "GL_CURRENT_INDEX", # 0x0B01
119 "GL_CURRENT_NORMAL", # 0x0B02
120 "GL_CURRENT_TEXTURE_COORDS", # 0x0B03
121 "GL_CURRENT_RASTER_COLOR", # 0x0B04
122 "GL_CURRENT_RASTER_INDEX", # 0x0B05
123 "GL_CURRENT_RASTER_TEXTURE_COORDS", # 0x0B06
124 "GL_CURRENT_RASTER_POSITION", # 0x0B07
125 "GL_CURRENT_RASTER_POSITION_VALID", # 0x0B08
126 "GL_CURRENT_RASTER_DISTANCE", # 0x0B09
127 "GL_POINT_SMOOTH", # 0x0B10
128 "GL_POINT_SIZE", # 0x0B11
129 "GL_POINT_SIZE_RANGE", # 0x0B12
130 "GL_POINT_SIZE_GRANULARITY", # 0x0B13
131 "GL_LINE_SMOOTH", # 0x0B20
132 "GL_LINE_WIDTH", # 0x0B21
133 "GL_LINE_WIDTH_RANGE", # 0x0B22
134 "GL_LINE_WIDTH_GRANULARITY", # 0x0B23
135 "GL_LINE_STIPPLE", # 0x0B24
136 "GL_LINE_STIPPLE_PATTERN", # 0x0B25
137 "GL_LINE_STIPPLE_REPEAT", # 0x0B26
138 "GL_LIST_MODE", # 0x0B30
139 "GL_MAX_LIST_NESTING", # 0x0B31
140 "GL_LIST_BASE", # 0x0B32
141 "GL_LIST_INDEX", # 0x0B33
142 "GL_POLYGON_MODE", # 0x0B40
143 "GL_POLYGON_SMOOTH", # 0x0B41
144 "GL_POLYGON_STIPPLE", # 0x0B42
145 "GL_EDGE_FLAG", # 0x0B43
146 "GL_CULL_FACE", # 0x0B44
147 "GL_CULL_FACE_MODE", # 0x0B45
148 "GL_FRONT_FACE", # 0x0B46
149 "GL_LIGHTING", # 0x0B50
150 "GL_LIGHT_MODEL_LOCAL_VIEWER", # 0x0B51
151 "GL_LIGHT_MODEL_TWO_SIDE", # 0x0B52
152 "GL_LIGHT_MODEL_AMBIENT", # 0x0B53
153 "GL_SHADE_MODEL", # 0x0B54
154 "GL_COLOR_MATERIAL_FACE", # 0x0B55
155 "GL_COLOR_MATERIAL_PARAMETER", # 0x0B56
156 "GL_COLOR_MATERIAL", # 0x0B57
158 "GL_FOG_INDEX", # 0x0B61
159 "GL_FOG_DENSITY", # 0x0B62
160 "GL_FOG_START", # 0x0B63
161 "GL_FOG_END", # 0x0B64
162 "GL_FOG_MODE", # 0x0B65
163 "GL_FOG_COLOR", # 0x0B66
164 "GL_DEPTH_RANGE", # 0x0B70
165 "GL_DEPTH_TEST", # 0x0B71
166 "GL_DEPTH_WRITEMASK", # 0x0B72
167 "GL_DEPTH_CLEAR_VALUE", # 0x0B73
168 "GL_DEPTH_FUNC", # 0x0B74
169 "GL_ACCUM_CLEAR_VALUE", # 0x0B80
170 "GL_STENCIL_TEST", # 0x0B90
171 "GL_STENCIL_CLEAR_VALUE", # 0x0B91
172 "GL_STENCIL_FUNC", # 0x0B92
173 "GL_STENCIL_VALUE_MASK", # 0x0B93
174 "GL_STENCIL_FAIL", # 0x0B94
175 "GL_STENCIL_PASS_DEPTH_FAIL", # 0x0B95
176 "GL_STENCIL_PASS_DEPTH_PASS", # 0x0B96
177 "GL_STENCIL_REF", # 0x0B97
178 "GL_STENCIL_WRITEMASK", # 0x0B98
179 "GL_MATRIX_MODE", # 0x0BA0
180 "GL_NORMALIZE", # 0x0BA1
181 "GL_VIEWPORT", # 0x0BA2
182 "GL_MODELVIEW_STACK_DEPTH", # 0x0BA3
183 "GL_PROJECTION_STACK_DEPTH", # 0x0BA4
184 "GL_TEXTURE_STACK_DEPTH", # 0x0BA5
185 "GL_MODELVIEW_MATRIX", # 0x0BA6
186 "GL_PROJECTION_MATRIX", # 0x0BA7
187 "GL_TEXTURE_MATRIX", # 0x0BA8
188 "GL_ATTRIB_STACK_DEPTH", # 0x0BB0
189 "GL_CLIENT_ATTRIB_STACK_DEPTH", # 0x0BB1
190 "GL_ALPHA_TEST", # 0x0BC0
191 "GL_ALPHA_TEST_FUNC", # 0x0BC1
192 "GL_ALPHA_TEST_REF", # 0x0BC2
193 "GL_DITHER", # 0x0BD0
194 "GL_BLEND_DST", # 0x0BE0
195 "GL_BLEND_SRC", # 0x0BE1
197 "GL_LOGIC_OP_MODE", # 0x0BF0
198 "GL_INDEX_LOGIC_OP", # 0x0BF1
199 "GL_COLOR_LOGIC_OP", # 0x0BF2
200 "GL_AUX_BUFFERS", # 0x0C00
201 "GL_DRAW_BUFFER", # 0x0C01
202 "GL_READ_BUFFER", # 0x0C02
203 "GL_SCISSOR_BOX", # 0x0C10
204 "GL_SCISSOR_TEST", # 0x0C11
205 "GL_INDEX_CLEAR_VALUE", # 0x0C20
206 "GL_INDEX_WRITEMASK", # 0x0C21
207 "GL_COLOR_CLEAR_VALUE", # 0x0C22
208 "GL_COLOR_WRITEMASK", # 0x0C23
209 "GL_INDEX_MODE", # 0x0C30
210 "GL_RGBA_MODE", # 0x0C31
211 "GL_DOUBLEBUFFER", # 0x0C32
212 "GL_STEREO", # 0x0C33
213 "GL_RENDER_MODE", # 0x0C40
214 "GL_PERSPECTIVE_CORRECTION_HINT", # 0x0C50
215 "GL_POINT_SMOOTH_HINT", # 0x0C51
216 "GL_LINE_SMOOTH_HINT", # 0x0C52
217 "GL_POLYGON_SMOOTH_HINT", # 0x0C53
218 "GL_FOG_HINT", # 0x0C54
219 "GL_TEXTURE_GEN_S", # 0x0C60
220 "GL_TEXTURE_GEN_T", # 0x0C61
221 "GL_TEXTURE_GEN_R", # 0x0C62
222 "GL_TEXTURE_GEN_Q", # 0x0C63
223 "GL_PIXEL_MAP_I_TO_I", # 0x0C70
224 "GL_PIXEL_MAP_S_TO_S", # 0x0C71
225 "GL_PIXEL_MAP_I_TO_R", # 0x0C72
226 "GL_PIXEL_MAP_I_TO_G", # 0x0C73
227 "GL_PIXEL_MAP_I_TO_B", # 0x0C74
228 "GL_PIXEL_MAP_I_TO_A", # 0x0C75
229 "GL_PIXEL_MAP_R_TO_R", # 0x0C76
230 "GL_PIXEL_MAP_G_TO_G", # 0x0C77
231 "GL_PIXEL_MAP_B_TO_B", # 0x0C78
232 "GL_PIXEL_MAP_A_TO_A", # 0x0C79
233 "GL_PIXEL_MAP_I_TO_I_SIZE", # 0x0CB0
234 "GL_PIXEL_MAP_S_TO_S_SIZE", # 0x0CB1
235 "GL_PIXEL_MAP_I_TO_R_SIZE", # 0x0CB2
236 "GL_PIXEL_MAP_I_TO_G_SIZE", # 0x0CB3
237 "GL_PIXEL_MAP_I_TO_B_SIZE", # 0x0CB4
238 "GL_PIXEL_MAP_I_TO_A_SIZE", # 0x0CB5
239 "GL_PIXEL_MAP_R_TO_R_SIZE", # 0x0CB6
240 "GL_PIXEL_MAP_G_TO_G_SIZE", # 0x0CB7
241 "GL_PIXEL_MAP_B_TO_B_SIZE", # 0x0CB8
242 "GL_PIXEL_MAP_A_TO_A_SIZE", # 0x0CB9
243 "GL_UNPACK_SWAP_BYTES", # 0x0CF0
244 "GL_UNPACK_LSB_FIRST", # 0x0CF1
245 "GL_UNPACK_ROW_LENGTH", # 0x0CF2
246 "GL_UNPACK_SKIP_ROWS", # 0x0CF3
247 "GL_UNPACK_SKIP_PIXELS", # 0x0CF4
248 "GL_UNPACK_ALIGNMENT", # 0x0CF5
249 "GL_PACK_SWAP_BYTES", # 0x0D00
250 "GL_PACK_LSB_FIRST", # 0x0D01
251 "GL_PACK_ROW_LENGTH", # 0x0D02
252 "GL_PACK_SKIP_ROWS", # 0x0D03
253 "GL_PACK_SKIP_PIXELS", # 0x0D04
254 "GL_PACK_ALIGNMENT", # 0x0D05
255 "GL_MAP_COLOR", # 0x0D10
256 "GL_MAP_STENCIL", # 0x0D11
257 "GL_INDEX_SHIFT", # 0x0D12
258 "GL_INDEX_OFFSET", # 0x0D13
259 "GL_RED_SCALE", # 0x0D14
260 "GL_RED_BIAS", # 0x0D15
261 "GL_ZOOM_X", # 0x0D16
262 "GL_ZOOM_Y", # 0x0D17
263 "GL_GREEN_SCALE", # 0x0D18
264 "GL_GREEN_BIAS", # 0x0D19
265 "GL_BLUE_SCALE", # 0x0D1A
266 "GL_BLUE_BIAS", # 0x0D1B
267 "GL_ALPHA_SCALE", # 0x0D1C
268 "GL_ALPHA_BIAS", # 0x0D1D
269 "GL_DEPTH_SCALE", # 0x0D1E
270 "GL_DEPTH_BIAS", # 0x0D1F
271 "GL_MAX_EVAL_ORDER", # 0x0D30
272 "GL_MAX_LIGHTS", # 0x0D31
273 "GL_MAX_CLIP_PLANES", # 0x0D32
274 "GL_MAX_TEXTURE_SIZE", # 0x0D33
275 "GL_MAX_PIXEL_MAP_TABLE", # 0x0D34
276 "GL_MAX_ATTRIB_STACK_DEPTH", # 0x0D35
277 "GL_MAX_MODELVIEW_STACK_DEPTH", # 0x0D36
278 "GL_MAX_NAME_STACK_DEPTH", # 0x0D37
279 "GL_MAX_PROJECTION_STACK_DEPTH", # 0x0D38
280 "GL_MAX_TEXTURE_STACK_DEPTH", # 0x0D39
281 "GL_MAX_VIEWPORT_DIMS", # 0x0D3A
282 "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", # 0x0D3B
283 "GL_SUBPIXEL_BITS", # 0x0D50
284 "GL_INDEX_BITS", # 0x0D51
285 "GL_RED_BITS", # 0x0D52
286 "GL_GREEN_BITS", # 0x0D53
287 "GL_BLUE_BITS", # 0x0D54
288 "GL_ALPHA_BITS", # 0x0D55
289 "GL_DEPTH_BITS", # 0x0D56
290 "GL_STENCIL_BITS", # 0x0D57
291 "GL_ACCUM_RED_BITS", # 0x0D58
292 "GL_ACCUM_GREEN_BITS", # 0x0D59
293 "GL_ACCUM_BLUE_BITS", # 0x0D5A
294 "GL_ACCUM_ALPHA_BITS", # 0x0D5B
295 "GL_NAME_STACK_DEPTH", # 0x0D70
296 "GL_AUTO_NORMAL", # 0x0D80
297 "GL_MAP1_COLOR_4", # 0x0D90
298 "GL_MAP1_INDEX", # 0x0D91
299 "GL_MAP1_NORMAL", # 0x0D92
300 "GL_MAP1_TEXTURE_COORD_1", # 0x0D93
301 "GL_MAP1_TEXTURE_COORD_2", # 0x0D94
302 "GL_MAP1_TEXTURE_COORD_3", # 0x0D95
303 "GL_MAP1_TEXTURE_COORD_4", # 0x0D96
304 "GL_MAP1_VERTEX_3", # 0x0D97
305 "GL_MAP1_VERTEX_4", # 0x0D98
306 "GL_MAP2_COLOR_4", # 0x0DB0
307 "GL_MAP2_INDEX", # 0x0DB1
308 "GL_MAP2_NORMAL", # 0x0DB2
309 "GL_MAP2_TEXTURE_COORD_1", # 0x0DB3
310 "GL_MAP2_TEXTURE_COORD_2", # 0x0DB4
311 "GL_MAP2_TEXTURE_COORD_3", # 0x0DB5
312 "GL_MAP2_TEXTURE_COORD_4", # 0x0DB6
313 "GL_MAP2_VERTEX_3", # 0x0DB7
314 "GL_MAP2_VERTEX_4", # 0x0DB8
315 "GL_MAP1_GRID_DOMAIN", # 0x0DD0
316 "GL_MAP1_GRID_SEGMENTS", # 0x0DD1
317 "GL_MAP2_GRID_DOMAIN", # 0x0DD2
318 "GL_MAP2_GRID_SEGMENTS", # 0x0DD3
319 "GL_TEXTURE_1D", # 0x0DE0
320 "GL_TEXTURE_2D", # 0x0DE1
321 "GL_FEEDBACK_BUFFER_POINTER", # 0x0DF0
322 "GL_FEEDBACK_BUFFER_SIZE", # 0x0DF1
323 "GL_FEEDBACK_BUFFER_TYPE", # 0x0DF2
324 "GL_SELECTION_BUFFER_POINTER", # 0x0DF3
325 "GL_SELECTION_BUFFER_SIZE", # 0x0DF4
326 "GL_TEXTURE_WIDTH", # 0x1000
327 "GL_TEXTURE_HEIGHT", # 0x1001
328 "GL_TEXTURE_COMPONENTS", # 0x1003
329 #"GL_TEXTURE_INTERNAL_FORMAT", # 0x1003
330 "GL_TEXTURE_BORDER_COLOR", # 0x1004
331 "GL_TEXTURE_BORDER", # 0x1005
332 "GL_DONT_CARE", # 0x1100
333 "GL_FASTEST", # 0x1101
334 "GL_NICEST", # 0x1102
335 "GL_AMBIENT", # 0x1200
336 "GL_DIFFUSE", # 0x1201
337 "GL_SPECULAR", # 0x1202
338 "GL_POSITION", # 0x1203
339 "GL_SPOT_DIRECTION", # 0x1204
340 "GL_SPOT_EXPONENT", # 0x1205
341 "GL_SPOT_CUTOFF", # 0x1206
342 "GL_CONSTANT_ATTENUATION", # 0x1207
343 "GL_LINEAR_ATTENUATION", # 0x1208
344 "GL_QUADRATIC_ATTENUATION", # 0x1209
345 "GL_COMPILE", # 0x1300
346 "GL_COMPILE_AND_EXECUTE", # 0x1301
348 "GL_UNSIGNED_BYTE", # 0x1401
350 "GL_UNSIGNED_SHORT", # 0x1403
352 "GL_UNSIGNED_INT", # 0x1405
354 "GL_2_BYTES", # 0x1407
355 "GL_3_BYTES", # 0x1408
356 "GL_4_BYTES", # 0x1409
357 "GL_DOUBLE", # 0x140A
358 "GL_HALF_FLOAT", # 0x140B
361 "GL_AND_REVERSE", # 0x1502
363 "GL_AND_INVERTED", # 0x1504
369 "GL_INVERT", # 0x150A
370 "GL_OR_REVERSE", # 0x150B
371 "GL_COPY_INVERTED", # 0x150C
372 "GL_OR_INVERTED", # 0x150D
375 "GL_EMISSION", # 0x1600
376 "GL_SHININESS", # 0x1601
377 "GL_AMBIENT_AND_DIFFUSE", # 0x1602
378 "GL_COLOR_INDEXES", # 0x1603
379 "GL_MODELVIEW", # 0x1700
380 "GL_PROJECTION", # 0x1701
381 "GL_TEXTURE", # 0x1702
384 "GL_STENCIL", # 0x1802
385 "GL_COLOR_INDEX", # 0x1900
386 "GL_STENCIL_INDEX", # 0x1901
387 "GL_DEPTH_COMPONENT", # 0x1902
394 "GL_LUMINANCE", # 0x1909
395 "GL_LUMINANCE_ALPHA", # 0x190A
396 "GL_BITMAP", # 0x1A00
400 "GL_RENDER", # 0x1C00
401 "GL_FEEDBACK", # 0x1C01
402 "GL_SELECT", # 0x1C02
404 "GL_SMOOTH", # 0x1D01
406 "GL_REPLACE", # 0x1E01
409 "GL_VENDOR", # 0x1F00
410 "GL_RENDERER", # 0x1F01
411 "GL_VERSION", # 0x1F02
412 "GL_EXTENSIONS", # 0x1F03
417 "GL_MODULATE", # 0x2100
419 "GL_TEXTURE_ENV_MODE", # 0x2200
420 "GL_TEXTURE_ENV_COLOR", # 0x2201
421 "GL_TEXTURE_ENV", # 0x2300
422 "GL_EYE_LINEAR", # 0x2400
423 "GL_OBJECT_LINEAR", # 0x2401
424 "GL_SPHERE_MAP", # 0x2402
425 "GL_TEXTURE_GEN_MODE", # 0x2500
426 "GL_OBJECT_PLANE", # 0x2501
427 "GL_EYE_PLANE", # 0x2502
428 "GL_NEAREST", # 0x2600
429 "GL_LINEAR", # 0x2601
430 "GL_NEAREST_MIPMAP_NEAREST", # 0x2700
431 "GL_LINEAR_MIPMAP_NEAREST", # 0x2701
432 "GL_NEAREST_MIPMAP_LINEAR", # 0x2702
433 "GL_LINEAR_MIPMAP_LINEAR", # 0x2703
434 "GL_TEXTURE_MAG_FILTER", # 0x2800
435 "GL_TEXTURE_MIN_FILTER", # 0x2801
436 "GL_TEXTURE_WRAP_S", # 0x2802
437 "GL_TEXTURE_WRAP_T", # 0x2803
439 "GL_REPEAT", # 0x2901
440 "GL_POLYGON_OFFSET_UNITS", # 0x2A00
441 "GL_POLYGON_OFFSET_POINT", # 0x2A01
442 "GL_POLYGON_OFFSET_LINE", # 0x2A02
443 "GL_R3_G3_B2", # 0x2A10
446 "GL_C4UB_V2F", # 0x2A22
447 "GL_C4UB_V3F", # 0x2A23
448 "GL_C3F_V3F", # 0x2A24
449 "GL_N3F_V3F", # 0x2A25
450 "GL_C4F_N3F_V3F", # 0x2A26
451 "GL_T2F_V3F", # 0x2A27
452 "GL_T4F_V4F", # 0x2A28
453 "GL_T2F_C4UB_V3F", # 0x2A29
454 "GL_T2F_C3F_V3F", # 0x2A2A
455 "GL_T2F_N3F_V3F", # 0x2A2B
456 "GL_T2F_C4F_N3F_V3F", # 0x2A2C
457 "GL_T4F_C4F_N3F_V4F", # 0x2A2D
458 "GL_CLIP_PLANE0", # 0x3000
459 "GL_CLIP_PLANE1", # 0x3001
460 "GL_CLIP_PLANE2", # 0x3002
461 "GL_CLIP_PLANE3", # 0x3003
462 "GL_CLIP_PLANE4", # 0x3004
463 "GL_CLIP_PLANE5", # 0x3005
464 "GL_LIGHT0", # 0x4000
465 "GL_LIGHT1", # 0x4001
466 "GL_LIGHT2", # 0x4002
467 "GL_LIGHT3", # 0x4003
468 "GL_LIGHT4", # 0x4004
469 "GL_LIGHT5", # 0x4005
470 "GL_LIGHT6", # 0x4006
471 "GL_LIGHT7", # 0x4007
472 "GL_ABGR_EXT", # 0x8000
473 "GL_CONSTANT_COLOR", # 0x8001
474 "GL_ONE_MINUS_CONSTANT_COLOR", # 0x8002
475 "GL_CONSTANT_ALPHA", # 0x8003
476 "GL_ONE_MINUS_CONSTANT_ALPHA", # 0x8004
477 "GL_BLEND_COLOR", # 0x8005
478 "GL_FUNC_ADD", # 0x8006
481 "GL_BLEND_EQUATION", # 0x8009
482 "GL_FUNC_SUBTRACT", # 0x800A
483 "GL_FUNC_REVERSE_SUBTRACT", # 0x800B
484 "GL_CMYK_EXT", # 0x800C
485 "GL_CMYKA_EXT", # 0x800D
486 "GL_PACK_CMYK_HINT_EXT", # 0x800E
487 "GL_UNPACK_CMYK_HINT_EXT", # 0x800F
488 "GL_CONVOLUTION_1D", # 0x8010
489 "GL_CONVOLUTION_2D", # 0x8011
490 "GL_SEPARABLE_2D", # 0x8012
491 "GL_CONVOLUTION_BORDER_MODE", # 0x8013
492 "GL_CONVOLUTION_FILTER_SCALE", # 0x8014
493 "GL_CONVOLUTION_FILTER_BIAS", # 0x8015
494 "GL_REDUCE", # 0x8016
495 "GL_CONVOLUTION_FORMAT", # 0x8017
496 "GL_CONVOLUTION_WIDTH", # 0x8018
497 "GL_CONVOLUTION_HEIGHT", # 0x8019
498 "GL_MAX_CONVOLUTION_WIDTH", # 0x801A
499 "GL_MAX_CONVOLUTION_HEIGHT", # 0x801B
500 "GL_POST_CONVOLUTION_RED_SCALE", # 0x801C
501 "GL_POST_CONVOLUTION_GREEN_SCALE", # 0x801D
502 "GL_POST_CONVOLUTION_BLUE_SCALE", # 0x801E
503 "GL_POST_CONVOLUTION_ALPHA_SCALE", # 0x801F
504 "GL_POST_CONVOLUTION_RED_BIAS", # 0x8020
505 "GL_POST_CONVOLUTION_GREEN_BIAS", # 0x8021
506 "GL_POST_CONVOLUTION_BLUE_BIAS", # 0x8022
507 "GL_POST_CONVOLUTION_ALPHA_BIAS", # 0x8023
508 "GL_HISTOGRAM", # 0x8024
509 "GL_PROXY_HISTOGRAM", # 0x8025
510 "GL_HISTOGRAM_WIDTH", # 0x8026
511 "GL_HISTOGRAM_FORMAT", # 0x8027
512 "GL_HISTOGRAM_RED_SIZE", # 0x8028
513 "GL_HISTOGRAM_GREEN_SIZE", # 0x8029
514 "GL_HISTOGRAM_BLUE_SIZE", # 0x802A
515 "GL_HISTOGRAM_ALPHA_SIZE", # 0x802B
516 "GL_HISTOGRAM_LUMINANCE_SIZE", # 0x802C
517 "GL_HISTOGRAM_SINK", # 0x802D
518 "GL_MINMAX", # 0x802E
519 "GL_MINMAX_FORMAT", # 0x802F
520 "GL_MINMAX_SINK", # 0x8030
521 "GL_TABLE_TOO_LARGE", # 0x8031
522 "GL_UNSIGNED_BYTE_3_3_2", # 0x8032
523 "GL_UNSIGNED_SHORT_4_4_4_4", # 0x8033
524 "GL_UNSIGNED_SHORT_5_5_5_1", # 0x8034
525 "GL_UNSIGNED_INT_8_8_8_8", # 0x8035
526 "GL_UNSIGNED_INT_10_10_10_2", # 0x8036
527 "GL_POLYGON_OFFSET_FILL", # 0x8037
528 "GL_POLYGON_OFFSET_FACTOR", # 0x8038
529 "GL_POLYGON_OFFSET_BIAS_EXT", # 0x8039
530 "GL_RESCALE_NORMAL", # 0x803A
531 "GL_ALPHA4", # 0x803B
532 "GL_ALPHA8", # 0x803C
533 "GL_ALPHA12", # 0x803D
534 "GL_ALPHA16", # 0x803E
535 "GL_LUMINANCE4", # 0x803F
536 "GL_LUMINANCE8", # 0x8040
537 "GL_LUMINANCE12", # 0x8041
538 "GL_LUMINANCE16", # 0x8042
539 "GL_LUMINANCE4_ALPHA4", # 0x8043
540 "GL_LUMINANCE6_ALPHA2", # 0x8044
541 "GL_LUMINANCE8_ALPHA8", # 0x8045
542 "GL_LUMINANCE12_ALPHA4", # 0x8046
543 "GL_LUMINANCE12_ALPHA12", # 0x8047
544 "GL_LUMINANCE16_ALPHA16", # 0x8048
545 "GL_INTENSITY", # 0x8049
546 "GL_INTENSITY4", # 0x804A
547 "GL_INTENSITY8", # 0x804B
548 "GL_INTENSITY12", # 0x804C
549 "GL_INTENSITY16", # 0x804D
550 "GL_RGB2_EXT", # 0x804E
559 "GL_RGB5_A1", # 0x8057
561 "GL_RGB10_A2", # 0x8059
562 "GL_RGBA12", # 0x805A
563 "GL_RGBA16", # 0x805B
564 "GL_TEXTURE_RED_SIZE", # 0x805C
565 "GL_TEXTURE_GREEN_SIZE", # 0x805D
566 "GL_TEXTURE_BLUE_SIZE", # 0x805E
567 "GL_TEXTURE_ALPHA_SIZE", # 0x805F
568 "GL_TEXTURE_LUMINANCE_SIZE", # 0x8060
569 "GL_TEXTURE_INTENSITY_SIZE", # 0x8061
570 "GL_REPLACE_EXT", # 0x8062
571 "GL_PROXY_TEXTURE_1D", # 0x8063
572 "GL_PROXY_TEXTURE_2D", # 0x8064
573 "GL_TEXTURE_TOO_LARGE_EXT", # 0x8065
574 "GL_TEXTURE_PRIORITY", # 0x8066
575 "GL_TEXTURE_RESIDENT", # 0x8067
576 "GL_TEXTURE_BINDING_1D", # 0x8068
577 "GL_TEXTURE_BINDING_2D", # 0x8069
578 "GL_TEXTURE_BINDING_3D", # 0x806A
579 "GL_PACK_SKIP_IMAGES", # 0x806B
580 "GL_PACK_IMAGE_HEIGHT", # 0x806C
581 "GL_UNPACK_SKIP_IMAGES", # 0x806D
582 "GL_UNPACK_IMAGE_HEIGHT", # 0x806E
583 "GL_TEXTURE_3D", # 0x806F
584 "GL_PROXY_TEXTURE_3D", # 0x8070
585 "GL_TEXTURE_DEPTH", # 0x8071
586 "GL_TEXTURE_WRAP_R", # 0x8072
587 "GL_MAX_3D_TEXTURE_SIZE", # 0x8073
588 "GL_VERTEX_ARRAY", # 0x8074
589 "GL_NORMAL_ARRAY", # 0x8075
590 "GL_COLOR_ARRAY", # 0x8076
591 "GL_INDEX_ARRAY", # 0x8077
592 "GL_TEXTURE_COORD_ARRAY", # 0x8078
593 "GL_EDGE_FLAG_ARRAY", # 0x8079
594 "GL_VERTEX_ARRAY_SIZE", # 0x807A
595 "GL_VERTEX_ARRAY_TYPE", # 0x807B
596 "GL_VERTEX_ARRAY_STRIDE", # 0x807C
597 "GL_VERTEX_ARRAY_COUNT_EXT", # 0x807D
598 "GL_NORMAL_ARRAY_TYPE", # 0x807E
599 "GL_NORMAL_ARRAY_STRIDE", # 0x807F
600 "GL_NORMAL_ARRAY_COUNT_EXT", # 0x8080
601 "GL_COLOR_ARRAY_SIZE", # 0x8081
602 "GL_COLOR_ARRAY_TYPE", # 0x8082
603 "GL_COLOR_ARRAY_STRIDE", # 0x8083
604 "GL_COLOR_ARRAY_COUNT_EXT", # 0x8084
605 "GL_INDEX_ARRAY_TYPE", # 0x8085
606 "GL_INDEX_ARRAY_STRIDE", # 0x8086
607 "GL_INDEX_ARRAY_COUNT_EXT", # 0x8087
608 "GL_TEXTURE_COORD_ARRAY_SIZE", # 0x8088
609 "GL_TEXTURE_COORD_ARRAY_TYPE", # 0x8089
610 "GL_TEXTURE_COORD_ARRAY_STRIDE", # 0x808A
611 "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", # 0x808B
612 "GL_EDGE_FLAG_ARRAY_STRIDE", # 0x808C
613 "GL_EDGE_FLAG_ARRAY_COUNT_EXT", # 0x808D
614 "GL_VERTEX_ARRAY_POINTER", # 0x808E
615 "GL_NORMAL_ARRAY_POINTER", # 0x808F
616 "GL_COLOR_ARRAY_POINTER", # 0x8090
617 "GL_INDEX_ARRAY_POINTER", # 0x8091
618 "GL_TEXTURE_COORD_ARRAY_POINTER", # 0x8092
619 "GL_EDGE_FLAG_ARRAY_POINTER", # 0x8093
620 "GL_INTERLACE_SGIX", # 0x8094
621 "GL_DETAIL_TEXTURE_2D_SGIS", # 0x8095
622 "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", # 0x8096
623 "GL_LINEAR_DETAIL_SGIS", # 0x8097
624 "GL_LINEAR_DETAIL_ALPHA_SGIS", # 0x8098
625 "GL_LINEAR_DETAIL_COLOR_SGIS", # 0x8099
626 "GL_DETAIL_TEXTURE_LEVEL_SGIS", # 0x809A
627 "GL_DETAIL_TEXTURE_MODE_SGIS", # 0x809B
628 "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS",# 0x809C
629 "GL_MULTISAMPLE", # 0x809D
630 "GL_SAMPLE_ALPHA_TO_COVERAGE", # 0x809E
631 "GL_SAMPLE_ALPHA_TO_ONE", # 0x809F
632 "GL_SAMPLE_COVERAGE", # 0x80A0
633 "GL_1PASS_EXT", # 0x80A1
634 "GL_2PASS_0_EXT", # 0x80A2
635 "GL_2PASS_1_EXT", # 0x80A3
636 "GL_4PASS_0_EXT", # 0x80A4
637 "GL_4PASS_1_EXT", # 0x80A5
638 "GL_4PASS_2_EXT", # 0x80A6
639 "GL_4PASS_3_EXT", # 0x80A7
640 "GL_SAMPLE_BUFFERS", # 0x80A8
641 "GL_SAMPLES", # 0x80A9
642 "GL_SAMPLE_COVERAGE_VALUE", # 0x80AA
643 "GL_SAMPLE_COVERAGE_INVERT", # 0x80AB
644 "GL_SAMPLE_PATTERN_EXT", # 0x80AC
645 "GL_LINEAR_SHARPEN_SGIS", # 0x80AD
646 "GL_LINEAR_SHARPEN_ALPHA_SGIS", # 0x80AE
647 "GL_LINEAR_SHARPEN_COLOR_SGIS", # 0x80AF
648 "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", # 0x80B0
649 "GL_COLOR_MATRIX", # 0x80B1
650 "GL_COLOR_MATRIX_STACK_DEPTH", # 0x80B2
651 "GL_MAX_COLOR_MATRIX_STACK_DEPTH", # 0x80B3
652 "GL_POST_COLOR_MATRIX_RED_SCALE", # 0x80B4
653 "GL_POST_COLOR_MATRIX_GREEN_SCALE", # 0x80B5
654 "GL_POST_COLOR_MATRIX_BLUE_SCALE", # 0x80B6
655 "GL_POST_COLOR_MATRIX_ALPHA_SCALE", # 0x80B7
656 "GL_POST_COLOR_MATRIX_RED_BIAS", # 0x80B8
657 "GL_POST_COLOR_MATRIX_GREEN_BIAS", # 0x80B9
658 "GL_POST_COLOR_MATRIX_BLUE_BIAS", # 0x80BA
659 "GL_POST_COLOR_MATRIX_ALPHA_BIAS", # 0x80BB
660 "GL_TEXTURE_COLOR_TABLE_SGI", # 0x80BC
661 "GL_PROXY_TEXTURE_COLOR_TABLE_SGI", # 0x80BD
662 "GL_TEXTURE_ENV_BIAS_SGIX", # 0x80BE
663 "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", # 0x80BF
664 "GL_BLEND_DST_RGB", # 0x80C8
665 "GL_BLEND_SRC_RGB", # 0x80C9
666 "GL_BLEND_DST_ALPHA", # 0x80CA
667 "GL_BLEND_SRC_ALPHA", # 0x80CB
668 "GL_422_EXT", # 0x80CC
669 "GL_422_REV_EXT", # 0x80CD
670 "GL_422_AVERAGE_EXT", # 0x80CE
671 "GL_422_REV_AVERAGE_EXT", # 0x80CF
672 "GL_COLOR_TABLE", # 0x80D0
673 "GL_POST_CONVOLUTION_COLOR_TABLE", # 0x80D1
674 "GL_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D2
675 "GL_PROXY_COLOR_TABLE", # 0x80D3
676 "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", # 0x80D4
677 "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D5
678 "GL_COLOR_TABLE_SCALE", # 0x80D6
679 "GL_COLOR_TABLE_BIAS", # 0x80D7
680 "GL_COLOR_TABLE_FORMAT", # 0x80D8
681 "GL_COLOR_TABLE_WIDTH", # 0x80D9
682 "GL_COLOR_TABLE_RED_SIZE", # 0x80DA
683 "GL_COLOR_TABLE_GREEN_SIZE", # 0x80DB
684 "GL_COLOR_TABLE_BLUE_SIZE", # 0x80DC
685 "GL_COLOR_TABLE_ALPHA_SIZE", # 0x80DD
686 "GL_COLOR_TABLE_LUMINANCE_SIZE", # 0x80DE
687 "GL_COLOR_TABLE_INTENSITY_SIZE", # 0x80DF
690 "GL_COLOR_INDEX1_EXT", # 0x80E2
691 "GL_COLOR_INDEX2_EXT", # 0x80E3
692 "GL_COLOR_INDEX4_EXT", # 0x80E4
693 "GL_COLOR_INDEX8_EXT", # 0x80E5
694 "GL_COLOR_INDEX12_EXT", # 0x80E6
695 "GL_COLOR_INDEX16_EXT", # 0x80E7
696 "GL_MAX_ELEMENTS_VERTICES", # 0x80E8
697 "GL_MAX_ELEMENTS_INDICES", # 0x80E9
698 "GL_PHONG_WIN", # 0x80EA
699 "GL_PHONG_HINT_WIN", # 0x80EB
700 "GL_FOG_SPECULAR_TEXTURE_WIN", # 0x80EC
701 #"GL_TEXTURE_INDEX_SIZE_EXT", # 0x80ED
702 "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", # 0x80F0
703 "GL_DUAL_ALPHA4_SGIS", # 0x8110
704 "GL_DUAL_ALPHA8_SGIS", # 0x8111
705 "GL_DUAL_ALPHA12_SGIS", # 0x8112
706 "GL_DUAL_ALPHA16_SGIS", # 0x8113
707 "GL_DUAL_LUMINANCE4_SGIS", # 0x8114
708 "GL_DUAL_LUMINANCE8_SGIS", # 0x8115
709 "GL_DUAL_LUMINANCE12_SGIS", # 0x8116
710 "GL_DUAL_LUMINANCE16_SGIS", # 0x8117
711 "GL_DUAL_INTENSITY4_SGIS", # 0x8118
712 "GL_DUAL_INTENSITY8_SGIS", # 0x8119
713 "GL_DUAL_INTENSITY12_SGIS", # 0x811A
714 "GL_DUAL_INTENSITY16_SGIS", # 0x811B
715 "GL_DUAL_LUMINANCE_ALPHA4_SGIS", # 0x811C
716 "GL_DUAL_LUMINANCE_ALPHA8_SGIS", # 0x811D
717 "GL_QUAD_ALPHA4_SGIS", # 0x811E
718 "GL_QUAD_ALPHA8_SGIS", # 0x811F
719 "GL_QUAD_LUMINANCE4_SGIS", # 0x8120
720 "GL_QUAD_LUMINANCE8_SGIS", # 0x8121
721 "GL_QUAD_INTENSITY4_SGIS", # 0x8122
722 "GL_QUAD_INTENSITY8_SGIS", # 0x8123
723 "GL_DUAL_TEXTURE_SELECT_SGIS", # 0x8124
724 "GL_QUAD_TEXTURE_SELECT_SGIS", # 0x8125
725 "GL_POINT_SIZE_MIN", # 0x8126
726 "GL_POINT_SIZE_MAX", # 0x8127
727 "GL_POINT_FADE_THRESHOLD_SIZE", # 0x8128
728 "GL_POINT_DISTANCE_ATTENUATION", # 0x8129
729 "GL_FOG_FUNC_SGIS", # 0x812A
730 "GL_FOG_FUNC_POINTS_SGIS", # 0x812B
731 "GL_MAX_FOG_FUNC_POINTS_SGIS", # 0x812C
732 "GL_CLAMP_TO_BORDER", # 0x812D
733 "GL_CLAMP_TO_EDGE", # 0x812F
734 "GL_PACK_SKIP_VOLUMES_SGIS", # 0x8130
735 "GL_PACK_IMAGE_DEPTH_SGIS", # 0x8131
736 "GL_UNPACK_SKIP_VOLUMES_SGIS", # 0x8132
737 "GL_UNPACK_IMAGE_DEPTH_SGIS", # 0x8133
738 "GL_TEXTURE_4D_SGIS", # 0x8134
739 "GL_PROXY_TEXTURE_4D_SGIS", # 0x8135
740 "GL_TEXTURE_4DSIZE_SGIS", # 0x8136
741 "GL_TEXTURE_WRAP_Q_SGIS", # 0x8137
742 "GL_MAX_4D_TEXTURE_SIZE_SGIS", # 0x8138
743 "GL_PIXEL_TEX_GEN_SGIX", # 0x8139
744 "GL_TEXTURE_MIN_LOD", # 0x813A
745 "GL_TEXTURE_MAX_LOD", # 0x813B
746 "GL_TEXTURE_BASE_LEVEL", # 0x813C
747 "GL_TEXTURE_MAX_LEVEL", # 0x813D
748 "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", # 0x813E
749 "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX",# 0x813F
750 "GL_PIXEL_TILE_WIDTH_SGIX", # 0x8140
751 "GL_PIXEL_TILE_HEIGHT_SGIX", # 0x8141
752 "GL_PIXEL_TILE_GRID_WIDTH_SGIX", # 0x8142
753 "GL_PIXEL_TILE_GRID_HEIGHT_SGIX", # 0x8143
754 "GL_PIXEL_TILE_GRID_DEPTH_SGIX", # 0x8144
755 "GL_PIXEL_TILE_CACHE_SIZE_SGIX", # 0x8145
756 "GL_FILTER4_SGIS", # 0x8146
757 "GL_TEXTURE_FILTER4_SIZE_SGIS", # 0x8147
758 "GL_SPRITE_SGIX", # 0x8148
759 "GL_SPRITE_MODE_SGIX", # 0x8149
760 "GL_SPRITE_AXIS_SGIX", # 0x814A
761 "GL_SPRITE_TRANSLATION_SGIX", # 0x814B
762 "GL_SPRITE_AXIAL_SGIX", # 0x814C
763 "GL_SPRITE_OBJECT_ALIGNED_SGIX", # 0x814D
764 "GL_SPRITE_EYE_ALIGNED_SGIX", # 0x814E
765 "GL_TEXTURE_4D_BINDING_SGIS", # 0x814F
766 "GL_IGNORE_BORDER_HP", # 0x8150
767 "GL_CONSTANT_BORDER", # 0x8151
768 "GL_REPLICATE_BORDER", # 0x8153
769 "GL_CONVOLUTION_BORDER_COLOR", # 0x8154
770 "GL_IMAGE_SCALE_X_HP", # 0x8155
771 "GL_IMAGE_SCALE_Y_HP", # 0x8156
772 "GL_IMAGE_TRANSLATE_X_HP", # 0x8157
773 "GL_IMAGE_TRANSLATE_Y_HP", # 0x8158
774 "GL_IMAGE_ROTATE_ANGLE_HP", # 0x8159
775 "GL_IMAGE_ROTATE_ORIGIN_X_HP", # 0x815A
776 "GL_IMAGE_ROTATE_ORIGIN_Y_HP", # 0x815B
777 "GL_IMAGE_MAG_FILTER_HP", # 0x815C
778 "GL_IMAGE_MIN_FILTER_HP", # 0x815D
779 "GL_IMAGE_CUBIC_WEIGHT_HP", # 0x815E
780 "GL_CUBIC_HP", # 0x815F
781 "GL_AVERAGE_HP", # 0x8160
782 "GL_IMAGE_TRANSFORM_2D_HP", # 0x8161
783 "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8162
784 "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8163
785 "GL_OCCLUSION_TEST_HP", # 0x8165
786 "GL_OCCLUSION_TEST_RESULT_HP", # 0x8166
787 "GL_TEXTURE_LIGHTING_MODE_HP", # 0x8167
788 "GL_TEXTURE_POST_SPECULAR_HP", # 0x8168
789 "GL_TEXTURE_PRE_SPECULAR_HP", # 0x8169
790 "GL_LINEAR_CLIPMAP_LINEAR_SGIX", # 0x8170
791 "GL_TEXTURE_CLIPMAP_CENTER_SGIX", # 0x8171
792 "GL_TEXTURE_CLIPMAP_FRAME_SGIX", # 0x8172
793 "GL_TEXTURE_CLIPMAP_OFFSET_SGIX", # 0x8173
794 "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8174
795 "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX",# 0x8175
796 "GL_TEXTURE_CLIPMAP_DEPTH_SGIX", # 0x8176
797 "GL_MAX_CLIPMAP_DEPTH_SGIX", # 0x8177
798 "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8178
799 "GL_POST_TEXTURE_FILTER_BIAS_SGIX", # 0x8179
800 "GL_POST_TEXTURE_FILTER_SCALE_SGIX", # 0x817A
801 "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", # 0x817B
802 "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", # 0x817C
803 "GL_REFERENCE_PLANE_SGIX", # 0x817D
804 "GL_REFERENCE_PLANE_EQUATION_SGIX", # 0x817E
805 "GL_IR_INSTRUMENT1_SGIX", # 0x817F
806 "GL_INSTRUMENT_BUFFER_POINTER_SGIX", # 0x8180
807 "GL_INSTRUMENT_MEASUREMENTS_SGIX", # 0x8181
808 "GL_LIST_PRIORITY_SGIX", # 0x8182
809 "GL_CALLIGRAPHIC_FRAGMENT_SGIX", # 0x8183
810 "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", # 0x8184
811 "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", # 0x8185
812 "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", # 0x8186
813 "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", # 0x8187
814 "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", # 0x8188
815 "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", # 0x8189
816 "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", # 0x818A
817 "GL_FRAMEZOOM_SGIX", # 0x818B
818 "GL_FRAMEZOOM_FACTOR_SGIX", # 0x818C
819 "GL_MAX_FRAMEZOOM_FACTOR_SGIX", # 0x818D
820 "GL_TEXTURE_LOD_BIAS_S_SGIX", # 0x818E
821 "GL_TEXTURE_LOD_BIAS_T_SGIX", # 0x818F
822 "GL_TEXTURE_LOD_BIAS_R_SGIX", # 0x8190
823 "GL_GENERATE_MIPMAP", # 0x8191
824 "GL_GENERATE_MIPMAP_HINT", # 0x8192
825 "GL_GEOMETRY_DEFORMATION_SGIX", # 0x8194
826 "GL_TEXTURE_DEFORMATION_SGIX", # 0x8195
827 "GL_DEFORMATIONS_MASK_SGIX", # 0x8196
828 "GL_MAX_DEFORMATION_ORDER_SGIX", # 0x8197
829 "GL_FOG_OFFSET_SGIX", # 0x8198
830 "GL_FOG_OFFSET_VALUE_SGIX", # 0x8199
831 "GL_TEXTURE_COMPARE_SGIX", # 0x819A
832 "GL_TEXTURE_COMPARE_OPERATOR_SGIX", # 0x819B
833 "GL_TEXTURE_LEQUAL_R_SGIX", # 0x819C
834 "GL_TEXTURE_GEQUAL_R_SGIX", # 0x819D
835 "GL_DEPTH_COMPONENT16", # 0x81A5
836 "GL_DEPTH_COMPONENT24", # 0x81A6
837 "GL_DEPTH_COMPONENT32", # 0x81A7
838 "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", # 0x81A8
839 "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", # 0x81A9
840 "GL_CULL_VERTEX_EXT", # 0x81AA
841 "GL_CULL_VERTEX_EYE_POSITION_EXT", # 0x81AB
842 "GL_CULL_VERTEX_OBJECT_POSITION_EXT",# 0x81AC
843 "GL_IUI_V2F_EXT", # 0x81AD
844 "GL_IUI_V3F_EXT", # 0x81AE
845 "GL_IUI_N3F_V2F_EXT", # 0x81AF
846 "GL_IUI_N3F_V3F_EXT", # 0x81B0
847 "GL_T2F_IUI_V2F_EXT", # 0x81B1
848 "GL_T2F_IUI_V3F_EXT", # 0x81B2
849 "GL_T2F_IUI_N3F_V2F_EXT", # 0x81B3
850 "GL_T2F_IUI_N3F_V3F_EXT", # 0x81B4
851 "GL_INDEX_TEST_EXT", # 0x81B5
852 "GL_INDEX_TEST_FUNC_EXT", # 0x81B6
853 "GL_INDEX_TEST_REF_EXT", # 0x81B7
854 "GL_INDEX_MATERIAL_EXT", # 0x81B8
855 "GL_INDEX_MATERIAL_PARAMETER_EXT", # 0x81B9
856 "GL_INDEX_MATERIAL_FACE_EXT", # 0x81BA
857 "GL_YCRCB_422_SGIX", # 0x81BB
858 "GL_YCRCB_444_SGIX", # 0x81BC
859 "GL_WRAP_BORDER_SUN", # 0x81D4
860 "GL_UNPACK_CONSTANT_DATA_SUNX", # 0x81D5
861 "GL_TEXTURE_CONSTANT_DATA_SUNX", # 0x81D6
862 "GL_TRIANGLE_LIST_SUN", # 0x81D7
863 "GL_REPLACEMENT_CODE_SUN", # 0x81D8
864 "GL_GLOBAL_ALPHA_SUN", # 0x81D9
865 "GL_GLOBAL_ALPHA_FACTOR_SUN", # 0x81DA
866 "GL_TEXTURE_COLOR_WRITEMASK_SGIS", # 0x81EF
867 "GL_EYE_DISTANCE_TO_POINT_SGIS", # 0x81F0
868 "GL_OBJECT_DISTANCE_TO_POINT_SGIS", # 0x81F1
869 "GL_EYE_DISTANCE_TO_LINE_SGIS", # 0x81F2
870 "GL_OBJECT_DISTANCE_TO_LINE_SGIS", # 0x81F3
871 "GL_EYE_POINT_SGIS", # 0x81F4
872 "GL_OBJECT_POINT_SGIS", # 0x81F5
873 "GL_EYE_LINE_SGIS", # 0x81F6
874 "GL_OBJECT_LINE_SGIS", # 0x81F7
875 "GL_LIGHT_MODEL_COLOR_CONTROL", # 0x81F8
876 "GL_SINGLE_COLOR", # 0x81F9
877 "GL_SEPARATE_SPECULAR_COLOR", # 0x81FA
878 "GL_SHARED_TEXTURE_PALETTE_EXT", # 0x81FB
879 "GL_FOG_SCALE_SGIX", # 0x81FC
880 "GL_FOG_SCALE_VALUE_SGIX", # 0x81FD
881 "GL_TEXT_FRAGMENT_SHADER_ATI", # 0x8200
882 "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", # 0x8210
883 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", # 0x8211
884 "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",# 0x8212
885 "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", # 0x8213
886 "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", # 0x8214
887 "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", # 0x8215
888 "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", # 0x8216
889 "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", # 0x8217
890 "GL_FRAMEBUFFER_DEFAULT", # 0x8218
891 "GL_FRAMEBUFFER_UNDEFINED", # 0x8219
892 "GL_DEPTH_STENCIL_ATTACHMENT", # 0x821A
893 "GL_MAJOR_VERSION", # 0x821B
894 "GL_MINOR_VERSION", # 0x821C
895 "GL_NUM_EXTENSIONS", # 0x821D
896 "GL_CONTEXT_FLAGS", # 0x821E
898 "GL_DEPTH_BUFFER", # 0x8223
899 "GL_STENCIL_BUFFER", # 0x8224
900 "GL_COMPRESSED_RED", # 0x8225
901 "GL_COMPRESSED_RG", # 0x8226
903 "GL_RG_INTEGER", # 0x8228
921 "GL_RG16UI", # 0x823A
923 "GL_RG32UI", # 0x823C
924 "GL_DEPTH_PASS_INSTRUMENT_SGIX", # 0x8310
925 "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", # 0x8311
926 "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", # 0x8312
927 "GL_CONVOLUTION_HINT_SGIX", # 0x8316
928 "GL_YCRCB_SGIX", # 0x8318
929 "GL_YCRCBA_SGIX", # 0x8319
930 "GL_ALPHA_MIN_SGIX", # 0x8320
931 "GL_ALPHA_MAX_SGIX", # 0x8321
932 "GL_SCALEBIAS_HINT_SGIX", # 0x8322
933 "GL_ASYNC_MARKER_SGIX", # 0x8329
934 "GL_PIXEL_TEX_GEN_MODE_SGIX", # 0x832B
935 "GL_ASYNC_HISTOGRAM_SGIX", # 0x832C
936 "GL_MAX_ASYNC_HISTOGRAM_SGIX", # 0x832D
937 "GL_PIXEL_TRANSFORM_2D_EXT", # 0x8330
938 "GL_PIXEL_MAG_FILTER_EXT", # 0x8331
939 "GL_PIXEL_MIN_FILTER_EXT", # 0x8332
940 "GL_PIXEL_CUBIC_WEIGHT_EXT", # 0x8333
941 "GL_CUBIC_EXT", # 0x8334
942 "GL_AVERAGE_EXT", # 0x8335
943 "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8336
944 "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8337
945 "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", # 0x8338
946 "GL_FRAGMENT_MATERIAL_EXT", # 0x8349
947 "GL_FRAGMENT_NORMAL_EXT", # 0x834A
948 "GL_FRAGMENT_COLOR_EXT", # 0x834C
949 "GL_ATTENUATION_EXT", # 0x834D
950 "GL_SHADOW_ATTENUATION_EXT", # 0x834E
951 "GL_TEXTURE_APPLICATION_MODE_EXT", # 0x834F
952 "GL_TEXTURE_LIGHT_EXT", # 0x8350
953 "GL_TEXTURE_MATERIAL_FACE_EXT", # 0x8351
954 "GL_TEXTURE_MATERIAL_PARAMETER_EXT", # 0x8352
955 "GL_PIXEL_TEXTURE_SGIS", # 0x8353
956 "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", # 0x8354
957 "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", # 0x8355
958 "GL_PIXEL_GROUP_COLOR_SGIS", # 0x8356
959 "GL_ASYNC_TEX_IMAGE_SGIX", # 0x835C
960 "GL_ASYNC_DRAW_PIXELS_SGIX", # 0x835D
961 "GL_ASYNC_READ_PIXELS_SGIX", # 0x835E
962 "GL_MAX_ASYNC_TEX_IMAGE_SGIX", # 0x835F
963 "GL_MAX_ASYNC_DRAW_PIXELS_SGIX", # 0x8360
964 "GL_MAX_ASYNC_READ_PIXELS_SGIX", # 0x8361
965 "GL_UNSIGNED_BYTE_2_3_3_REV", # 0x8362
966 "GL_UNSIGNED_SHORT_5_6_5", # 0x8363
967 "GL_UNSIGNED_SHORT_5_6_5_REV", # 0x8364
968 "GL_UNSIGNED_SHORT_4_4_4_4_REV", # 0x8365
969 "GL_UNSIGNED_SHORT_1_5_5_5_REV", # 0x8366
970 "GL_UNSIGNED_INT_8_8_8_8_REV", # 0x8367
971 "GL_UNSIGNED_INT_2_10_10_10_REV", # 0x8368
972 "GL_TEXTURE_MAX_CLAMP_S_SGIX", # 0x8369
973 "GL_TEXTURE_MAX_CLAMP_T_SGIX", # 0x836A
974 "GL_TEXTURE_MAX_CLAMP_R_SGIX", # 0x836B
975 "GL_MIRRORED_REPEAT", # 0x8370
976 "GL_RGB_S3TC", # 0x83A0
977 "GL_RGB4_S3TC", # 0x83A1
978 "GL_RGBA_S3TC", # 0x83A2
979 "GL_RGBA4_S3TC", # 0x83A3
980 "GL_VERTEX_PRECLIP_SGIX", # 0x83EE
981 "GL_VERTEX_PRECLIP_HINT_SGIX", # 0x83EF
982 "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", # 0x83F0
983 "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", # 0x83F1
984 "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", # 0x83F2
985 "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", # 0x83F3
986 "GL_PARALLEL_ARRAYS_INTEL", # 0x83F4
987 "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F5
988 "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F6
989 "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F7
990 "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F8
991 "GL_FRAGMENT_LIGHTING_SGIX", # 0x8400
992 "GL_FRAGMENT_COLOR_MATERIAL_SGIX", # 0x8401
993 "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", # 0x8402
994 "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", # 0x8403
995 "GL_MAX_FRAGMENT_LIGHTS_SGIX", # 0x8404
996 "GL_MAX_ACTIVE_LIGHTS_SGIX", # 0x8405
997 "GL_CURRENT_RASTER_NORMAL_SGIX", # 0x8406
998 "GL_LIGHT_ENV_MODE_SGIX", # 0x8407
999 "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", # 0x8408
1000 "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", # 0x8409
1001 "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", # 0x840A
1002 "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", # 0x840B
1003 "GL_FRAGMENT_LIGHT0_SGIX", # 0x840C
1004 "GL_FRAGMENT_LIGHT1_SGIX", # 0x840D
1005 "GL_FRAGMENT_LIGHT2_SGIX", # 0x840E
1006 "GL_FRAGMENT_LIGHT3_SGIX", # 0x840F
1007 "GL_FRAGMENT_LIGHT4_SGIX", # 0x8410
1008 "GL_FRAGMENT_LIGHT5_SGIX", # 0x8411
1009 "GL_FRAGMENT_LIGHT6_SGIX", # 0x8412
1010 "GL_FRAGMENT_LIGHT7_SGIX", # 0x8413
1011 "GL_PACK_RESAMPLE_SGIX", # 0x842C
1012 "GL_UNPACK_RESAMPLE_SGIX", # 0x842D
1013 "GL_RESAMPLE_REPLICATE_SGIX", # 0x842E
1014 "GL_RESAMPLE_ZERO_FILL_SGIX", # 0x842F
1015 "GL_RESAMPLE_DECIMATE_SGIX", # 0x8430
1016 "GL_TANGENT_ARRAY_EXT", # 0x8439
1017 "GL_BINORMAL_ARRAY_EXT", # 0x843A
1018 "GL_CURRENT_TANGENT_EXT", # 0x843B
1019 "GL_CURRENT_BINORMAL_EXT", # 0x843C
1020 "GL_TANGENT_ARRAY_TYPE_EXT", # 0x843E
1021 "GL_TANGENT_ARRAY_STRIDE_EXT", # 0x843F
1022 "GL_BINORMAL_ARRAY_TYPE_EXT", # 0x8440
1023 "GL_BINORMAL_ARRAY_STRIDE_EXT", # 0x8441
1024 "GL_TANGENT_ARRAY_POINTER_EXT", # 0x8442
1025 "GL_BINORMAL_ARRAY_POINTER_EXT", # 0x8443
1026 "GL_MAP1_TANGENT_EXT", # 0x8444
1027 "GL_MAP2_TANGENT_EXT", # 0x8445
1028 "GL_MAP1_BINORMAL_EXT", # 0x8446
1029 "GL_MAP2_BINORMAL_EXT", # 0x8447
1030 "GL_NEAREST_CLIPMAP_NEAREST_SGIX", # 0x844D
1031 "GL_NEAREST_CLIPMAP_LINEAR_SGIX", # 0x844E
1032 "GL_LINEAR_CLIPMAP_NEAREST_SGIX", # 0x844F
1033 "GL_FOG_COORD_SRC", # 0x8450
1034 "GL_FOG_COORD", # 0x8451
1035 "GL_FRAGMENT_DEPTH", # 0x8452
1036 "GL_CURRENT_FOG_COORD", # 0x8453
1037 "GL_FOG_COORD_ARRAY_TYPE", # 0x8454
1038 "GL_FOG_COORD_ARRAY_STRIDE", # 0x8455
1039 "GL_FOG_COORD_ARRAY_POINTER", # 0x8456
1040 "GL_FOG_COORD_ARRAY", # 0x8457
1041 "GL_COLOR_SUM", # 0x8458
1042 "GL_CURRENT_SECONDARY_COLOR", # 0x8459
1043 "GL_SECONDARY_COLOR_ARRAY_SIZE", # 0x845A
1044 "GL_SECONDARY_COLOR_ARRAY_TYPE", # 0x845B
1045 "GL_SECONDARY_COLOR_ARRAY_STRIDE", # 0x845C
1046 "GL_SECONDARY_COLOR_ARRAY_POINTER", # 0x845D
1047 "GL_SECONDARY_COLOR_ARRAY", # 0x845E
1048 "GL_CURRENT_RASTER_SECONDARY_COLOR", # 0x845F
1049 "GL_ALIASED_POINT_SIZE_RANGE", # 0x846D
1050 "GL_ALIASED_LINE_WIDTH_RANGE", # 0x846E
1051 "GL_SCREEN_COORDINATES_REND", # 0x8490
1052 "GL_INVERTED_SCREEN_W_REND", # 0x8491
1053 "GL_TEXTURE0", # 0x84C0
1054 "GL_TEXTURE1", # 0x84C1
1055 "GL_TEXTURE2", # 0x84C2
1056 "GL_TEXTURE3", # 0x84C3
1057 "GL_TEXTURE4", # 0x84C4
1058 "GL_TEXTURE5", # 0x84C5
1059 "GL_TEXTURE6", # 0x84C6
1060 "GL_TEXTURE7", # 0x84C7
1061 "GL_TEXTURE8", # 0x84C8
1062 "GL_TEXTURE9", # 0x84C9
1063 "GL_TEXTURE10", # 0x84CA
1064 "GL_TEXTURE11", # 0x84CB
1065 "GL_TEXTURE12", # 0x84CC
1066 "GL_TEXTURE13", # 0x84CD
1067 "GL_TEXTURE14", # 0x84CE
1068 "GL_TEXTURE15", # 0x84CF
1069 "GL_TEXTURE16", # 0x84D0
1070 "GL_TEXTURE17", # 0x84D1
1071 "GL_TEXTURE18", # 0x84D2
1072 "GL_TEXTURE19", # 0x84D3
1073 "GL_TEXTURE20", # 0x84D4
1074 "GL_TEXTURE21", # 0x84D5
1075 "GL_TEXTURE22", # 0x84D6
1076 "GL_TEXTURE23", # 0x84D7
1077 "GL_TEXTURE24", # 0x84D8
1078 "GL_TEXTURE25", # 0x84D9
1079 "GL_TEXTURE26", # 0x84DA
1080 "GL_TEXTURE27", # 0x84DB
1081 "GL_TEXTURE28", # 0x84DC
1082 "GL_TEXTURE29", # 0x84DD
1083 "GL_TEXTURE30", # 0x84DE
1084 "GL_TEXTURE31", # 0x84DF
1085 "GL_ACTIVE_TEXTURE", # 0x84E0
1086 "GL_CLIENT_ACTIVE_TEXTURE", # 0x84E1
1087 "GL_MAX_TEXTURE_UNITS", # 0x84E2
1088 "GL_TRANSPOSE_MODELVIEW_MATRIX", # 0x84E3
1089 "GL_TRANSPOSE_PROJECTION_MATRIX", # 0x84E4
1090 "GL_TRANSPOSE_TEXTURE_MATRIX", # 0x84E5
1091 "GL_TRANSPOSE_COLOR_MATRIX", # 0x84E6
1092 "GL_SUBTRACT", # 0x84E7
1093 "GL_MAX_RENDERBUFFER_SIZE", # 0x84E8
1094 "GL_COMPRESSED_ALPHA", # 0x84E9
1095 "GL_COMPRESSED_LUMINANCE", # 0x84EA
1096 "GL_COMPRESSED_LUMINANCE_ALPHA", # 0x84EB
1097 "GL_COMPRESSED_INTENSITY", # 0x84EC
1098 "GL_COMPRESSED_RGB", # 0x84ED
1099 "GL_COMPRESSED_RGBA", # 0x84EE
1100 "GL_TEXTURE_COMPRESSION_HINT", # 0x84EF
1101 "GL_ALL_COMPLETED_NV", # 0x84F2
1102 "GL_FENCE_STATUS_NV", # 0x84F3
1103 "GL_FENCE_CONDITION_NV", # 0x84F4
1104 "GL_TEXTURE_RECTANGLE", # 0x84F5
1105 "GL_TEXTURE_BINDING_RECTANGLE", # 0x84F6
1106 "GL_PROXY_TEXTURE_RECTANGLE", # 0x84F7
1107 "GL_MAX_RECTANGLE_TEXTURE_SIZE", # 0x84F8
1108 "GL_DEPTH_STENCIL", # 0x84F9
1109 "GL_UNSIGNED_INT_24_8", # 0x84FA
1110 "GL_MAX_TEXTURE_LOD_BIAS", # 0x84FD
1111 "GL_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FE
1112 "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FF
1113 "GL_TEXTURE_FILTER_CONTROL", # 0x8500
1114 "GL_TEXTURE_LOD_BIAS", # 0x8501
1115 "GL_MODELVIEW1_STACK_DEPTH_EXT", # 0x8502
1116 "GL_COMBINE4_NV", # 0x8503
1117 "GL_MAX_SHININESS_NV", # 0x8504
1118 "GL_MAX_SPOT_EXPONENT_NV", # 0x8505
1119 "GL_MODELVIEW1_MATRIX_EXT", # 0x8506
1120 "GL_INCR_WRAP", # 0x8507
1121 "GL_DECR_WRAP", # 0x8508
1122 "GL_VERTEX_WEIGHTING_EXT", # 0x8509
1123 "GL_MODELVIEW1_ARB", # 0x850A
1124 "GL_CURRENT_VERTEX_WEIGHT_EXT", # 0x850B
1125 "GL_VERTEX_WEIGHT_ARRAY_EXT", # 0x850C
1126 "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", # 0x850D
1127 "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", # 0x850E
1128 "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", # 0x850F
1129 "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT",# 0x8510
1130 "GL_NORMAL_MAP", # 0x8511
1131 "GL_REFLECTION_MAP", # 0x8512
1132 "GL_TEXTURE_CUBE_MAP", # 0x8513
1133 "GL_TEXTURE_BINDING_CUBE_MAP", # 0x8514
1134 "GL_TEXTURE_CUBE_MAP_POSITIVE_X", # 0x8515
1135 "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", # 0x8516
1136 "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", # 0x8517
1137 "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", # 0x8518
1138 "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", # 0x8519
1139 "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", # 0x851A
1140 "GL_PROXY_TEXTURE_CUBE_MAP", # 0x851B
1141 "GL_MAX_CUBE_MAP_TEXTURE_SIZE", # 0x851C
1142 "GL_VERTEX_ARRAY_RANGE_NV", # 0x851D
1143 "GL_VERTEX_ARRAY_RANGE_LENGTH_NV", # 0x851E
1144 "GL_VERTEX_ARRAY_RANGE_VALID_NV", # 0x851F
1145 "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", # 0x8520
1146 "GL_VERTEX_ARRAY_RANGE_POINTER_NV", # 0x8521
1147 "GL_REGISTER_COMBINERS_NV", # 0x8522
1148 "GL_VARIABLE_A_NV", # 0x8523
1149 "GL_VARIABLE_B_NV", # 0x8524
1150 "GL_VARIABLE_C_NV", # 0x8525
1151 "GL_VARIABLE_D_NV", # 0x8526
1152 "GL_VARIABLE_E_NV", # 0x8527
1153 "GL_VARIABLE_F_NV", # 0x8528
1154 "GL_VARIABLE_G_NV", # 0x8529
1155 "GL_CONSTANT_COLOR0_NV", # 0x852A
1156 "GL_CONSTANT_COLOR1_NV", # 0x852B
1157 "GL_PRIMARY_COLOR_NV", # 0x852C
1158 "GL_SECONDARY_COLOR_NV", # 0x852D
1159 "GL_SPARE0_NV", # 0x852E
1160 "GL_SPARE1_NV", # 0x852F
1161 "GL_DISCARD_NV", # 0x8530
1162 "GL_E_TIMES_F_NV", # 0x8531
1163 "GL_SPARE0_PLUS_SECONDARY_COLOR_NV", # 0x8532
1164 "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", # 0x8533
1165 "GL_MULTISAMPLE_FILTER_HINT_NV", # 0x8534
1166 "GL_PER_STAGE_CONSTANTS_NV", # 0x8535
1167 "GL_UNSIGNED_IDENTITY_NV", # 0x8536
1168 "GL_UNSIGNED_INVERT_NV", # 0x8537
1169 "GL_EXPAND_NORMAL_NV", # 0x8538
1170 "GL_EXPAND_NEGATE_NV", # 0x8539
1171 "GL_HALF_BIAS_NORMAL_NV", # 0x853A
1172 "GL_HALF_BIAS_NEGATE_NV", # 0x853B
1173 "GL_SIGNED_IDENTITY_NV", # 0x853C
1174 "GL_SIGNED_NEGATE_NV", # 0x853D
1175 "GL_SCALE_BY_TWO_NV", # 0x853E
1176 "GL_SCALE_BY_FOUR_NV", # 0x853F
1177 "GL_SCALE_BY_ONE_HALF_NV", # 0x8540
1178 "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", # 0x8541
1179 "GL_COMBINER_INPUT_NV", # 0x8542
1180 "GL_COMBINER_MAPPING_NV", # 0x8543
1181 "GL_COMBINER_COMPONENT_USAGE_NV", # 0x8544
1182 "GL_COMBINER_AB_DOT_PRODUCT_NV", # 0x8545
1183 "GL_COMBINER_CD_DOT_PRODUCT_NV", # 0x8546
1184 "GL_COMBINER_MUX_SUM_NV", # 0x8547
1185 "GL_COMBINER_SCALE_NV", # 0x8548
1186 "GL_COMBINER_BIAS_NV", # 0x8549
1187 "GL_COMBINER_AB_OUTPUT_NV", # 0x854A
1188 "GL_COMBINER_CD_OUTPUT_NV", # 0x854B
1189 "GL_COMBINER_SUM_OUTPUT_NV", # 0x854C
1190 "GL_MAX_GENERAL_COMBINERS_NV", # 0x854D
1191 "GL_NUM_GENERAL_COMBINERS_NV", # 0x854E
1192 "GL_COLOR_SUM_CLAMP_NV", # 0x854F
1193 "GL_COMBINER0_NV", # 0x8550
1194 "GL_COMBINER1_NV", # 0x8551
1195 "GL_COMBINER2_NV", # 0x8552
1196 "GL_COMBINER3_NV", # 0x8553
1197 "GL_COMBINER4_NV", # 0x8554
1198 "GL_COMBINER5_NV", # 0x8555
1199 "GL_COMBINER6_NV", # 0x8556
1200 "GL_COMBINER7_NV", # 0x8557
1201 "GL_PRIMITIVE_RESTART_NV", # 0x8558
1202 "GL_PRIMITIVE_RESTART_INDEX_NV", # 0x8559
1203 "GL_FOG_DISTANCE_MODE_NV", # 0x855A
1204 "GL_EYE_RADIAL_NV", # 0x855B
1205 "GL_EYE_PLANE_ABSOLUTE_NV", # 0x855C
1206 "GL_EMBOSS_LIGHT_NV", # 0x855D
1207 "GL_EMBOSS_CONSTANT_NV", # 0x855E
1208 "GL_EMBOSS_MAP_NV", # 0x855F
1209 "GL_RED_MIN_CLAMP_INGR", # 0x8560
1210 "GL_GREEN_MIN_CLAMP_INGR", # 0x8561
1211 "GL_BLUE_MIN_CLAMP_INGR", # 0x8562
1212 "GL_ALPHA_MIN_CLAMP_INGR", # 0x8563
1213 "GL_RED_MAX_CLAMP_INGR", # 0x8564
1214 "GL_GREEN_MAX_CLAMP_INGR", # 0x8565
1215 "GL_BLUE_MAX_CLAMP_INGR", # 0x8566
1216 "GL_ALPHA_MAX_CLAMP_INGR", # 0x8567
1217 "GL_INTERLACE_READ_INGR", # 0x8568
1218 "GL_COMBINE", # 0x8570
1219 "GL_COMBINE_RGB", # 0x8571
1220 "GL_COMBINE_ALPHA", # 0x8572
1221 "GL_RGB_SCALE", # 0x8573
1222 "GL_ADD_SIGNED", # 0x8574
1223 "GL_INTERPOLATE", # 0x8575
1224 "GL_CONSTANT", # 0x8576
1225 "GL_PRIMARY_COLOR", # 0x8577
1226 "GL_PREVIOUS", # 0x8578
1227 "GL_SOURCE0_RGB", # 0x8580
1228 "GL_SOURCE1_RGB", # 0x8581
1229 "GL_SOURCE2_RGB", # 0x8582
1230 "GL_SOURCE3_RGB_NV", # 0x8583
1231 "GL_SOURCE0_ALPHA", # 0x8588
1232 "GL_SOURCE1_ALPHA", # 0x8589
1233 "GL_SOURCE2_ALPHA", # 0x858A
1234 "GL_OPERAND0_RGB", # 0x8590
1235 "GL_OPERAND1_RGB", # 0x8591
1236 "GL_OPERAND2_RGB", # 0x8592
1237 "GL_OPERAND3_RGB_NV", # 0x8593
1238 "GL_OPERAND0_ALPHA", # 0x8598
1239 "GL_OPERAND1_ALPHA", # 0x8599
1240 "GL_OPERAND2_ALPHA", # 0x859A
1241 "GL_OPERAND3_ALPHA_NV", # 0x859B
1242 "GL_PACK_SUBSAMPLE_RATE_SGIX", # 0x85A0
1243 "GL_UNPACK_SUBSAMPLE_RATE_SGIX", # 0x85A1
1244 "GL_PIXEL_SUBSAMPLE_4444_SGIX", # 0x85A2
1245 "GL_PIXEL_SUBSAMPLE_2424_SGIX", # 0x85A3
1246 "GL_PIXEL_SUBSAMPLE_4242_SGIX", # 0x85A4
1247 "GL_PERTURB_EXT", # 0x85AE
1248 "GL_TEXTURE_NORMAL_EXT", # 0x85AF
1249 "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", # 0x85B0
1250 "GL_TRANSFORM_HINT_APPLE", # 0x85B1
1251 "GL_UNPACK_CLIENT_STORAGE_APPLE", # 0x85B2
1252 "GL_VERTEX_ARRAY_BINDING", # 0x85B5
1253 "GL_YCBCR_422_APPLE", # 0x85B9
1254 "GL_UNSIGNED_SHORT_8_8_MESA", # 0x85BA
1255 "GL_UNSIGNED_SHORT_8_8_REV_MESA", # 0x85BB
1256 "GL_STORAGE_CACHED_APPLE", # 0x85BE
1257 "GL_STORAGE_SHARED_APPLE", # 0x85BF
1258 "GL_REPLACEMENT_CODE_ARRAY_SUN", # 0x85C0
1259 "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN",# 0x85C1
1260 "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", # 0x85C2
1261 "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", # 0x85C3
1262 "GL_R1UI_V3F_SUN", # 0x85C4
1263 "GL_R1UI_C4UB_V3F_SUN", # 0x85C5
1264 "GL_R1UI_C3F_V3F_SUN", # 0x85C6
1265 "GL_R1UI_N3F_V3F_SUN", # 0x85C7
1266 "GL_R1UI_C4F_N3F_V3F_SUN", # 0x85C8
1267 "GL_R1UI_T2F_V3F_SUN", # 0x85C9
1268 "GL_R1UI_T2F_N3F_V3F_SUN", # 0x85CA
1269 "GL_R1UI_T2F_C4F_N3F_V3F_SUN", # 0x85CB
1270 "GL_SLICE_ACCUM_SUN", # 0x85CC
1271 "GL_QUAD_MESH_SUN", # 0x8614
1272 "GL_TRIANGLE_MESH_SUN", # 0x8615
1273 "GL_VERTEX_PROGRAM_NV", # 0x8620
1274 "GL_VERTEX_STATE_PROGRAM_NV", # 0x8621
1275 "GL_VERTEX_ATTRIB_ARRAY_ENABLED", # 0x8622
1276 "GL_VERTEX_ATTRIB_ARRAY_SIZE", # 0x8623
1277 "GL_VERTEX_ATTRIB_ARRAY_STRIDE", # 0x8624
1278 "GL_VERTEX_ATTRIB_ARRAY_TYPE", # 0x8625
1279 "GL_CURRENT_VERTEX_ATTRIB", # 0x8626
1280 "GL_PROGRAM_LENGTH_ARB", # 0x8627
1281 "GL_PROGRAM_STRING_ARB", # 0x8628
1282 "GL_MODELVIEW_PROJECTION_NV", # 0x8629
1283 "GL_IDENTITY_NV", # 0x862A
1284 "GL_INVERSE_NV", # 0x862B
1285 "GL_TRANSPOSE_NV", # 0x862C
1286 "GL_INVERSE_TRANSPOSE_NV", # 0x862D
1287 "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", # 0x862E
1288 "GL_MAX_PROGRAM_MATRICES_ARB", # 0x862F
1289 "GL_MATRIX0_NV", # 0x8630
1290 "GL_MATRIX1_NV", # 0x8631
1291 "GL_MATRIX2_NV", # 0x8632
1292 "GL_MATRIX3_NV", # 0x8633
1293 "GL_MATRIX4_NV", # 0x8634
1294 "GL_MATRIX5_NV", # 0x8635
1295 "GL_MATRIX6_NV", # 0x8636
1296 "GL_MATRIX7_NV", # 0x8637
1297 "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", # 0x8640
1298 "GL_CURRENT_MATRIX_ARB", # 0x8641
1299 "GL_VERTEX_PROGRAM_POINT_SIZE", # 0x8642
1300 "GL_VERTEX_PROGRAM_TWO_SIDE", # 0x8643
1301 "GL_PROGRAM_PARAMETER_NV", # 0x8644
1302 "GL_VERTEX_ATTRIB_ARRAY_POINTER", # 0x8645
1303 "GL_PROGRAM_TARGET_NV", # 0x8646
1304 "GL_PROGRAM_RESIDENT_NV", # 0x8647
1305 "GL_TRACK_MATRIX_NV", # 0x8648
1306 "GL_TRACK_MATRIX_TRANSFORM_NV", # 0x8649
1307 "GL_VERTEX_PROGRAM_BINDING_NV", # 0x864A
1308 "GL_PROGRAM_ERROR_POSITION_ARB", # 0x864B
1309 "GL_OFFSET_TEXTURE_RECTANGLE_NV", # 0x864C
1310 "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", # 0x864D
1311 "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", # 0x864E
1312 "GL_DEPTH_CLAMP_NV", # 0x864F
1313 "GL_VERTEX_ATTRIB_ARRAY0_NV", # 0x8650
1314 "GL_VERTEX_ATTRIB_ARRAY1_NV", # 0x8651
1315 "GL_VERTEX_ATTRIB_ARRAY2_NV", # 0x8652
1316 "GL_VERTEX_ATTRIB_ARRAY3_NV", # 0x8653
1317 "GL_VERTEX_ATTRIB_ARRAY4_NV", # 0x8654
1318 "GL_VERTEX_ATTRIB_ARRAY5_NV", # 0x8655
1319 "GL_VERTEX_ATTRIB_ARRAY6_NV", # 0x8656
1320 "GL_VERTEX_ATTRIB_ARRAY7_NV", # 0x8657
1321 "GL_VERTEX_ATTRIB_ARRAY8_NV", # 0x8658
1322 "GL_VERTEX_ATTRIB_ARRAY9_NV", # 0x8659
1323 "GL_VERTEX_ATTRIB_ARRAY10_NV", # 0x865A
1324 "GL_VERTEX_ATTRIB_ARRAY11_NV", # 0x865B
1325 "GL_VERTEX_ATTRIB_ARRAY12_NV", # 0x865C
1326 "GL_VERTEX_ATTRIB_ARRAY13_NV", # 0x865D
1327 "GL_VERTEX_ATTRIB_ARRAY14_NV", # 0x865E
1328 "GL_VERTEX_ATTRIB_ARRAY15_NV", # 0x865F
1329 "GL_MAP1_VERTEX_ATTRIB0_4_NV", # 0x8660
1330 "GL_MAP1_VERTEX_ATTRIB1_4_NV", # 0x8661
1331 "GL_MAP1_VERTEX_ATTRIB2_4_NV", # 0x8662
1332 "GL_MAP1_VERTEX_ATTRIB3_4_NV", # 0x8663
1333 "GL_MAP1_VERTEX_ATTRIB4_4_NV", # 0x8664
1334 "GL_MAP1_VERTEX_ATTRIB5_4_NV", # 0x8665
1335 "GL_MAP1_VERTEX_ATTRIB6_4_NV", # 0x8666
1336 "GL_MAP1_VERTEX_ATTRIB7_4_NV", # 0x8667
1337 "GL_MAP1_VERTEX_ATTRIB8_4_NV", # 0x8668
1338 "GL_MAP1_VERTEX_ATTRIB9_4_NV", # 0x8669
1339 "GL_MAP1_VERTEX_ATTRIB10_4_NV", # 0x866A
1340 "GL_MAP1_VERTEX_ATTRIB11_4_NV", # 0x866B
1341 "GL_MAP1_VERTEX_ATTRIB12_4_NV", # 0x866C
1342 "GL_MAP1_VERTEX_ATTRIB13_4_NV", # 0x866D
1343 "GL_MAP1_VERTEX_ATTRIB14_4_NV", # 0x866E
1344 "GL_MAP1_VERTEX_ATTRIB15_4_NV", # 0x866F
1345 "GL_MAP2_VERTEX_ATTRIB0_4_NV", # 0x8670
1346 "GL_MAP2_VERTEX_ATTRIB1_4_NV", # 0x8671
1347 "GL_MAP2_VERTEX_ATTRIB2_4_NV", # 0x8672
1348 "GL_MAP2_VERTEX_ATTRIB3_4_NV", # 0x8673
1349 "GL_MAP2_VERTEX_ATTRIB4_4_NV", # 0x8674
1350 "GL_MAP2_VERTEX_ATTRIB5_4_NV", # 0x8675
1351 "GL_MAP2_VERTEX_ATTRIB6_4_NV", # 0x8676
1352 "GL_MAP2_VERTEX_ATTRIB7_4_NV", # 0x8677
1353 "GL_MAP2_VERTEX_ATTRIB8_4_NV", # 0x8678
1354 "GL_MAP2_VERTEX_ATTRIB9_4_NV", # 0x8679
1355 "GL_MAP2_VERTEX_ATTRIB10_4_NV", # 0x867A
1356 "GL_MAP2_VERTEX_ATTRIB11_4_NV", # 0x867B
1357 "GL_MAP2_VERTEX_ATTRIB12_4_NV", # 0x867C
1358 "GL_MAP2_VERTEX_ATTRIB13_4_NV", # 0x867D
1359 "GL_MAP2_VERTEX_ATTRIB14_4_NV", # 0x867E
1360 "GL_MAP2_VERTEX_ATTRIB15_4_NV", # 0x867F
1361 "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", # 0x86A0
1362 "GL_TEXTURE_COMPRESSED", # 0x86A1
1363 "GL_NUM_COMPRESSED_TEXTURE_FORMATS", # 0x86A2
1364 "GL_COMPRESSED_TEXTURE_FORMATS", # 0x86A3
1365 "GL_MAX_VERTEX_UNITS_ARB", # 0x86A4
1366 "GL_ACTIVE_VERTEX_UNITS_ARB", # 0x86A5
1367 "GL_WEIGHT_SUM_UNITY_ARB", # 0x86A6
1368 "GL_VERTEX_BLEND_ARB", # 0x86A7
1369 "GL_CURRENT_WEIGHT_ARB", # 0x86A8
1370 "GL_WEIGHT_ARRAY_TYPE_ARB", # 0x86A9
1371 "GL_WEIGHT_ARRAY_STRIDE_ARB", # 0x86AA
1372 "GL_WEIGHT_ARRAY_SIZE_ARB", # 0x86AB
1373 "GL_WEIGHT_ARRAY_POINTER_ARB", # 0x86AC
1374 "GL_WEIGHT_ARRAY_ARB", # 0x86AD
1375 "GL_DOT3_RGB", # 0x86AE
1376 "GL_DOT3_RGBA", # 0x86AF
1377 "GL_COMPRESSED_RGB_FXT1_3DFX", # 0x86B0
1378 "GL_COMPRESSED_RGBA_FXT1_3DFX", # 0x86B1
1379 "GL_MULTISAMPLE_3DFX", # 0x86B2
1380 "GL_SAMPLE_BUFFERS_3DFX", # 0x86B3
1381 "GL_SAMPLES_3DFX", # 0x86B4
1382 "GL_EVAL_2D_NV", # 0x86C0
1383 "GL_EVAL_TRIANGULAR_2D_NV", # 0x86C1
1384 "GL_MAP_TESSELLATION_NV", # 0x86C2
1385 "GL_MAP_ATTRIB_U_ORDER_NV", # 0x86C3
1386 "GL_MAP_ATTRIB_V_ORDER_NV", # 0x86C4
1387 "GL_EVAL_FRACTIONAL_TESSELLATION_NV",# 0x86C5
1388 "GL_EVAL_VERTEX_ATTRIB0_NV", # 0x86C6
1389 "GL_EVAL_VERTEX_ATTRIB1_NV", # 0x86C7
1390 "GL_EVAL_VERTEX_ATTRIB2_NV", # 0x86C8
1391 "GL_EVAL_VERTEX_ATTRIB3_NV", # 0x86C9
1392 "GL_EVAL_VERTEX_ATTRIB4_NV", # 0x86CA
1393 "GL_EVAL_VERTEX_ATTRIB5_NV", # 0x86CB
1394 "GL_EVAL_VERTEX_ATTRIB6_NV", # 0x86CC
1395 "GL_EVAL_VERTEX_ATTRIB7_NV", # 0x86CD
1396 "GL_EVAL_VERTEX_ATTRIB8_NV", # 0x86CE
1397 "GL_EVAL_VERTEX_ATTRIB9_NV", # 0x86CF
1398 "GL_EVAL_VERTEX_ATTRIB10_NV", # 0x86D0
1399 "GL_EVAL_VERTEX_ATTRIB11_NV", # 0x86D1
1400 "GL_EVAL_VERTEX_ATTRIB12_NV", # 0x86D2
1401 "GL_EVAL_VERTEX_ATTRIB13_NV", # 0x86D3
1402 "GL_EVAL_VERTEX_ATTRIB14_NV", # 0x86D4
1403 "GL_EVAL_VERTEX_ATTRIB15_NV", # 0x86D5
1404 "GL_MAX_MAP_TESSELLATION_NV", # 0x86D6
1405 "GL_MAX_RATIONAL_EVAL_ORDER_NV", # 0x86D7
1406 "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", # 0x86D9
1407 "GL_UNSIGNED_INT_S8_S8_8_8_NV", # 0x86DA
1408 "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV", # 0x86DB
1409 "GL_DSDT_MAG_INTENSITY_NV", # 0x86DC
1410 "GL_SHADER_CONSISTENT_NV", # 0x86DD
1411 "GL_TEXTURE_SHADER_NV", # 0x86DE
1412 "GL_SHADER_OPERATION_NV", # 0x86DF
1413 "GL_CULL_MODES_NV", # 0x86E0
1414 "GL_OFFSET_TEXTURE_MATRIX_NV", # 0x86E1
1415 "GL_OFFSET_TEXTURE_SCALE_NV", # 0x86E2
1416 "GL_OFFSET_TEXTURE_BIAS_NV", # 0x86E3
1417 "GL_PREVIOUS_TEXTURE_INPUT_NV", # 0x86E4
1418 "GL_CONST_EYE_NV", # 0x86E5
1419 "GL_PASS_THROUGH_NV", # 0x86E6
1420 "GL_CULL_FRAGMENT_NV", # 0x86E7
1421 "GL_OFFSET_TEXTURE_2D_NV", # 0x86E8
1422 "GL_DEPENDENT_AR_TEXTURE_2D_NV", # 0x86E9
1423 "GL_DEPENDENT_GB_TEXTURE_2D_NV", # 0x86EA
1424 "GL_DOT_PRODUCT_NV", # 0x86EC
1425 "GL_DOT_PRODUCT_DEPTH_REPLACE_NV", # 0x86ED
1426 "GL_DOT_PRODUCT_TEXTURE_2D_NV", # 0x86EE
1427 "GL_DOT_PRODUCT_TEXTURE_3D_NV", # 0x86EF
1428 "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV",# 0x86F0
1429 "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV",# 0x86F1
1430 "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV",# 0x86F2
1431 "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", # 0x86F3
1432 "GL_HILO_NV", # 0x86F4
1433 "GL_DSDT_NV", # 0x86F5
1434 "GL_DSDT_MAG_NV", # 0x86F6
1435 "GL_DSDT_MAG_VIB_NV", # 0x86F7
1436 "GL_HILO16_NV", # 0x86F8
1437 "GL_SIGNED_HILO_NV", # 0x86F9
1438 "GL_SIGNED_HILO16_NV", # 0x86FA
1439 "GL_SIGNED_RGBA_NV", # 0x86FB
1440 "GL_SIGNED_RGBA8_NV", # 0x86FC
1441 "GL_SIGNED_RGB_NV", # 0x86FE
1442 "GL_SIGNED_RGB8_NV", # 0x86FF
1443 "GL_SIGNED_LUMINANCE_NV", # 0x8701
1444 "GL_SIGNED_LUMINANCE8_NV", # 0x8702
1445 "GL_SIGNED_LUMINANCE_ALPHA_NV", # 0x8703
1446 "GL_SIGNED_LUMINANCE8_ALPHA8_NV", # 0x8704
1447 "GL_SIGNED_ALPHA_NV", # 0x8705
1448 "GL_SIGNED_ALPHA8_NV", # 0x8706
1449 "GL_SIGNED_INTENSITY_NV", # 0x8707
1450 "GL_SIGNED_INTENSITY8_NV", # 0x8708
1451 "GL_DSDT8_NV", # 0x8709
1452 "GL_DSDT8_MAG8_NV", # 0x870A
1453 "GL_DSDT8_MAG8_INTENSITY8_NV", # 0x870B
1454 "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", # 0x870C
1455 "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", # 0x870D
1456 "GL_HI_SCALE_NV", # 0x870E
1457 "GL_LO_SCALE_NV", # 0x870F
1458 "GL_DS_SCALE_NV", # 0x8710
1459 "GL_DT_SCALE_NV", # 0x8711
1460 "GL_MAGNITUDE_SCALE_NV", # 0x8712
1461 "GL_VIBRANCE_SCALE_NV", # 0x8713
1462 "GL_HI_BIAS_NV", # 0x8714
1463 "GL_LO_BIAS_NV", # 0x8715
1464 "GL_DS_BIAS_NV", # 0x8716
1465 "GL_DT_BIAS_NV", # 0x8717
1466 "GL_MAGNITUDE_BIAS_NV", # 0x8718
1467 "GL_VIBRANCE_BIAS_NV", # 0x8719
1468 "GL_TEXTURE_BORDER_VALUES_NV", # 0x871A
1469 "GL_TEXTURE_HI_SIZE_NV", # 0x871B
1470 "GL_TEXTURE_LO_SIZE_NV", # 0x871C
1471 "GL_TEXTURE_DS_SIZE_NV", # 0x871D
1472 "GL_TEXTURE_DT_SIZE_NV", # 0x871E
1473 "GL_TEXTURE_MAG_SIZE_NV", # 0x871F
1474 "GL_MODELVIEW2_ARB", # 0x8722
1475 "GL_MODELVIEW3_ARB", # 0x8723
1476 "GL_MODELVIEW4_ARB", # 0x8724
1477 "GL_MODELVIEW5_ARB", # 0x8725
1478 "GL_MODELVIEW6_ARB", # 0x8726
1479 "GL_MODELVIEW7_ARB", # 0x8727
1480 "GL_MODELVIEW8_ARB", # 0x8728
1481 "GL_MODELVIEW9_ARB", # 0x8729
1482 "GL_MODELVIEW10_ARB", # 0x872A
1483 "GL_MODELVIEW11_ARB", # 0x872B
1484 "GL_MODELVIEW12_ARB", # 0x872C
1485 "GL_MODELVIEW13_ARB", # 0x872D
1486 "GL_MODELVIEW14_ARB", # 0x872E
1487 "GL_MODELVIEW15_ARB", # 0x872F
1488 "GL_MODELVIEW16_ARB", # 0x8730
1489 "GL_MODELVIEW17_ARB", # 0x8731
1490 "GL_MODELVIEW18_ARB", # 0x8732
1491 "GL_MODELVIEW19_ARB", # 0x8733
1492 "GL_MODELVIEW20_ARB", # 0x8734
1493 "GL_MODELVIEW21_ARB", # 0x8735
1494 "GL_MODELVIEW22_ARB", # 0x8736
1495 "GL_MODELVIEW23_ARB", # 0x8737
1496 "GL_MODELVIEW24_ARB", # 0x8738
1497 "GL_MODELVIEW25_ARB", # 0x8739
1498 "GL_MODELVIEW26_ARB", # 0x873A
1499 "GL_MODELVIEW27_ARB", # 0x873B
1500 "GL_MODELVIEW28_ARB", # 0x873C
1501 "GL_MODELVIEW29_ARB", # 0x873D
1502 "GL_MODELVIEW30_ARB", # 0x873E
1503 "GL_MODELVIEW31_ARB", # 0x873F
1504 "GL_DOT3_RGB_EXT", # 0x8740
1505 "GL_DOT3_RGBA_EXT", # 0x8741
1506 "GL_MIRROR_CLAMP_ATI", # 0x8742
1507 "GL_MIRROR_CLAMP_TO_EDGE_ATI", # 0x8743
1508 "GL_MODULATE_ADD_ATI", # 0x8744
1509 "GL_MODULATE_SIGNED_ADD_ATI", # 0x8745
1510 "GL_MODULATE_SUBTRACT_ATI", # 0x8746
1511 "GL_YCBCR_MESA", # 0x8757
1512 "GL_PACK_INVERT_MESA", # 0x8758
1513 "GL_TEXTURE_1D_STACK_MESAX", # 0x8759
1514 "GL_TEXTURE_2D_STACK_MESAX", # 0x875A
1515 "GL_PROXY_TEXTURE_1D_STACK_MESAX", # 0x875B
1516 "GL_PROXY_TEXTURE_2D_STACK_MESAX", # 0x875C
1517 "GL_TEXTURE_1D_STACK_BINDING_MESAX", # 0x875D
1518 "GL_TEXTURE_2D_STACK_BINDING_MESAX", # 0x875E
1519 "GL_STATIC_ATI", # 0x8760
1520 "GL_DYNAMIC_ATI", # 0x8761
1521 "GL_PRESERVE_ATI", # 0x8762
1522 "GL_DISCARD_ATI", # 0x8763
1523 "GL_BUFFER_SIZE", # 0x8764
1524 "GL_BUFFER_USAGE", # 0x8765
1525 "GL_ARRAY_OBJECT_BUFFER_ATI", # 0x8766
1526 "GL_ARRAY_OBJECT_OFFSET_ATI", # 0x8767
1527 "GL_ELEMENT_ARRAY_ATI", # 0x8768
1528 "GL_ELEMENT_ARRAY_TYPE_ATI", # 0x8769
1529 "GL_ELEMENT_ARRAY_POINTER_ATI", # 0x876A
1530 "GL_MAX_VERTEX_STREAMS_ATI", # 0x876B
1531 "GL_VERTEX_STREAM0_ATI", # 0x876C
1532 "GL_VERTEX_STREAM1_ATI", # 0x876D
1533 "GL_VERTEX_STREAM2_ATI", # 0x876E
1534 "GL_VERTEX_STREAM3_ATI", # 0x876F
1535 "GL_VERTEX_STREAM4_ATI", # 0x8770
1536 "GL_VERTEX_STREAM5_ATI", # 0x8771
1537 "GL_VERTEX_STREAM6_ATI", # 0x8772
1538 "GL_VERTEX_STREAM7_ATI", # 0x8773
1539 "GL_VERTEX_SOURCE_ATI", # 0x8774
1540 "GL_BUMP_ROT_MATRIX_ATI", # 0x8775
1541 "GL_BUMP_ROT_MATRIX_SIZE_ATI", # 0x8776
1542 "GL_BUMP_NUM_TEX_UNITS_ATI", # 0x8777
1543 "GL_BUMP_TEX_UNITS_ATI", # 0x8778
1544 "GL_DUDV_ATI", # 0x8779
1545 "GL_DU8DV8_ATI", # 0x877A
1546 "GL_BUMP_ENVMAP_ATI", # 0x877B
1547 "GL_BUMP_TARGET_ATI", # 0x877C
1548 "GL_VERTEX_SHADER_EXT", # 0x8780
1549 "GL_VERTEX_SHADER_BINDING_EXT", # 0x8781
1550 "GL_OP_INDEX_EXT", # 0x8782
1551 "GL_OP_NEGATE_EXT", # 0x8783
1552 "GL_OP_DOT3_EXT", # 0x8784
1553 "GL_OP_DOT4_EXT", # 0x8785
1554 "GL_OP_MUL_EXT", # 0x8786
1555 "GL_OP_ADD_EXT", # 0x8787
1556 "GL_OP_MADD_EXT", # 0x8788
1557 "GL_OP_FRAC_EXT", # 0x8789
1558 "GL_OP_MAX_EXT", # 0x878A
1559 "GL_OP_MIN_EXT", # 0x878B
1560 "GL_OP_SET_GE_EXT", # 0x878C
1561 "GL_OP_SET_LT_EXT", # 0x878D
1562 "GL_OP_CLAMP_EXT", # 0x878E
1563 "GL_OP_FLOOR_EXT", # 0x878F
1564 "GL_OP_ROUND_EXT", # 0x8790
1565 "GL_OP_EXP_BASE_2_EXT", # 0x8791
1566 "GL_OP_LOG_BASE_2_EXT", # 0x8792
1567 "GL_OP_POWER_EXT", # 0x8793
1568 "GL_OP_RECIP_EXT", # 0x8794
1569 "GL_OP_RECIP_SQRT_EXT", # 0x8795
1570 "GL_OP_SUB_EXT", # 0x8796
1571 "GL_OP_CROSS_PRODUCT_EXT", # 0x8797
1572 "GL_OP_MULTIPLY_MATRIX_EXT", # 0x8798
1573 "GL_OP_MOV_EXT", # 0x8799
1574 "GL_OUTPUT_VERTEX_EXT", # 0x879A
1575 "GL_OUTPUT_COLOR0_EXT", # 0x879B
1576 "GL_OUTPUT_COLOR1_EXT", # 0x879C
1577 "GL_OUTPUT_TEXTURE_COORD0_EXT", # 0x879D
1578 "GL_OUTPUT_TEXTURE_COORD1_EXT", # 0x879E
1579 "GL_OUTPUT_TEXTURE_COORD2_EXT", # 0x879F
1580 "GL_OUTPUT_TEXTURE_COORD3_EXT", # 0x87A0
1581 "GL_OUTPUT_TEXTURE_COORD4_EXT", # 0x87A1
1582 "GL_OUTPUT_TEXTURE_COORD5_EXT", # 0x87A2
1583 "GL_OUTPUT_TEXTURE_COORD6_EXT", # 0x87A3
1584 "GL_OUTPUT_TEXTURE_COORD7_EXT", # 0x87A4
1585 "GL_OUTPUT_TEXTURE_COORD8_EXT", # 0x87A5
1586 "GL_OUTPUT_TEXTURE_COORD9_EXT", # 0x87A6
1587 "GL_OUTPUT_TEXTURE_COORD10_EXT", # 0x87A7
1588 "GL_OUTPUT_TEXTURE_COORD11_EXT", # 0x87A8
1589 "GL_OUTPUT_TEXTURE_COORD12_EXT", # 0x87A9
1590 "GL_OUTPUT_TEXTURE_COORD13_EXT", # 0x87AA
1591 "GL_OUTPUT_TEXTURE_COORD14_EXT", # 0x87AB
1592 "GL_OUTPUT_TEXTURE_COORD15_EXT", # 0x87AC
1593 "GL_OUTPUT_TEXTURE_COORD16_EXT", # 0x87AD
1594 "GL_OUTPUT_TEXTURE_COORD17_EXT", # 0x87AE
1595 "GL_OUTPUT_TEXTURE_COORD18_EXT", # 0x87AF
1596 "GL_OUTPUT_TEXTURE_COORD19_EXT", # 0x87B0
1597 "GL_OUTPUT_TEXTURE_COORD20_EXT", # 0x87B1
1598 "GL_OUTPUT_TEXTURE_COORD21_EXT", # 0x87B2
1599 "GL_OUTPUT_TEXTURE_COORD22_EXT", # 0x87B3
1600 "GL_OUTPUT_TEXTURE_COORD23_EXT", # 0x87B4
1601 "GL_OUTPUT_TEXTURE_COORD24_EXT", # 0x87B5
1602 "GL_OUTPUT_TEXTURE_COORD25_EXT", # 0x87B6
1603 "GL_OUTPUT_TEXTURE_COORD26_EXT", # 0x87B7
1604 "GL_OUTPUT_TEXTURE_COORD27_EXT", # 0x87B8
1605 "GL_OUTPUT_TEXTURE_COORD28_EXT", # 0x87B9
1606 "GL_OUTPUT_TEXTURE_COORD29_EXT", # 0x87BA
1607 "GL_OUTPUT_TEXTURE_COORD30_EXT", # 0x87BB
1608 "GL_OUTPUT_TEXTURE_COORD31_EXT", # 0x87BC
1609 "GL_OUTPUT_FOG_EXT", # 0x87BD
1610 "GL_SCALAR_EXT", # 0x87BE
1611 "GL_VECTOR_EXT", # 0x87BF
1612 "GL_MATRIX_EXT", # 0x87C0
1613 "GL_VARIANT_EXT", # 0x87C1
1614 "GL_INVARIANT_EXT", # 0x87C2
1615 "GL_LOCAL_CONSTANT_EXT", # 0x87C3
1616 "GL_LOCAL_EXT", # 0x87C4
1617 "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87C5
1618 "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", # 0x87C6
1619 "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", # 0x87C7
1620 "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87C8
1621 "GL_MAX_VERTEX_SHADER_LOCALS_EXT", # 0x87C9
1622 "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CA
1623 "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", # 0x87CB
1624 "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87CC
1625 "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", # 0x87CD
1626 "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", # 0x87CE
1627 "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CF
1628 "GL_VERTEX_SHADER_VARIANTS_EXT", # 0x87D0
1629 "GL_VERTEX_SHADER_INVARIANTS_EXT", # 0x87D1
1630 "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87D2
1631 "GL_VERTEX_SHADER_LOCALS_EXT", # 0x87D3
1632 "GL_VERTEX_SHADER_OPTIMIZED_EXT", # 0x87D4
1633 "GL_X_EXT", # 0x87D5
1634 "GL_Y_EXT", # 0x87D6
1635 "GL_Z_EXT", # 0x87D7
1636 "GL_W_EXT", # 0x87D8
1637 "GL_NEGATIVE_X_EXT", # 0x87D9
1638 "GL_NEGATIVE_Y_EXT", # 0x87DA
1639 "GL_NEGATIVE_Z_EXT", # 0x87DB
1640 "GL_NEGATIVE_W_EXT", # 0x87DC
1641 "GL_ZERO_EXT", # 0x87DD
1642 "GL_ONE_EXT", # 0x87DE
1643 "GL_NEGATIVE_ONE_EXT", # 0x87DF
1644 "GL_NORMALIZED_RANGE_EXT", # 0x87E0
1645 "GL_FULL_RANGE_EXT", # 0x87E1
1646 "GL_CURRENT_VERTEX_EXT", # 0x87E2
1647 "GL_MVP_MATRIX_EXT", # 0x87E3
1648 "GL_VARIANT_VALUE_EXT", # 0x87E4
1649 "GL_VARIANT_DATATYPE_EXT", # 0x87E5
1650 "GL_VARIANT_ARRAY_STRIDE_EXT", # 0x87E6
1651 "GL_VARIANT_ARRAY_TYPE_EXT", # 0x87E7
1652 "GL_VARIANT_ARRAY_EXT", # 0x87E8
1653 "GL_VARIANT_ARRAY_POINTER_EXT", # 0x87E9
1654 "GL_INVARIANT_VALUE_EXT", # 0x87EA
1655 "GL_INVARIANT_DATATYPE_EXT", # 0x87EB
1656 "GL_LOCAL_CONSTANT_VALUE_EXT", # 0x87EC
1657 "GL_LOCAL_CONSTANT_DATATYPE_EXT", # 0x87ED
1658 "GL_PN_TRIANGLES_ATI", # 0x87F0
1659 "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F1
1660 "GL_PN_TRIANGLES_POINT_MODE_ATI", # 0x87F2
1661 "GL_PN_TRIANGLES_NORMAL_MODE_ATI", # 0x87F3
1662 "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F4
1663 "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", # 0x87F5
1664 "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", # 0x87F6
1665 "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", # 0x87F7
1666 "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", # 0x87F8
1667 "GL_VBO_FREE_MEMORY_ATI", # 0x87FB
1668 "GL_TEXTURE_FREE_MEMORY_ATI", # 0x87FC
1669 "GL_RENDERBUFFER_FREE_MEMORY_ATI", # 0x87FD
1670 "GL_STENCIL_BACK_FUNC", # 0x8800
1671 "GL_STENCIL_BACK_FAIL", # 0x8801
1672 "GL_STENCIL_BACK_PASS_DEPTH_FAIL", # 0x8802
1673 "GL_STENCIL_BACK_PASS_DEPTH_PASS", # 0x8803
1674 "GL_FRAGMENT_PROGRAM_ARB", # 0x8804
1675 "GL_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x8805
1676 "GL_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x8806
1677 "GL_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x8807
1678 "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x8808
1679 "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x8809
1680 "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x880A
1681 "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x880B
1682 "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x880C
1683 "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x880D
1684 "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x880E
1685 "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x880F
1686 "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x8810
1687 "GL_RGBA32F", # 0x8814
1688 "GL_RGB32F", # 0x8815
1689 "GL_ALPHA32F_ARB", # 0x8816
1690 "GL_INTENSITY32F_ARB", # 0x8817
1691 "GL_LUMINANCE32F_ARB", # 0x8818
1692 "GL_LUMINANCE_ALPHA32F_ARB", # 0x8819
1693 "GL_RGBA16F", # 0x881A
1694 "GL_RGB16F", # 0x881B
1695 "GL_ALPHA16F_ARB", # 0x881C
1696 "GL_INTENSITY16F_ARB", # 0x881D
1697 "GL_LUMINANCE16F_ARB", # 0x881E
1698 "GL_LUMINANCE_ALPHA16F_ARB", # 0x881F
1699 "GL_RGBA_FLOAT_MODE_ARB", # 0x8820
1700 "GL_MAX_DRAW_BUFFERS", # 0x8824
1701 "GL_DRAW_BUFFER0", # 0x8825
1702 "GL_DRAW_BUFFER1", # 0x8826
1703 "GL_DRAW_BUFFER2", # 0x8827
1704 "GL_DRAW_BUFFER3", # 0x8828
1705 "GL_DRAW_BUFFER4", # 0x8829
1706 "GL_DRAW_BUFFER5", # 0x882A
1707 "GL_DRAW_BUFFER6", # 0x882B
1708 "GL_DRAW_BUFFER7", # 0x882C
1709 "GL_DRAW_BUFFER8", # 0x882D
1710 "GL_DRAW_BUFFER9", # 0x882E
1711 "GL_DRAW_BUFFER10", # 0x882F
1712 "GL_DRAW_BUFFER11", # 0x8830
1713 "GL_DRAW_BUFFER12", # 0x8831
1714 "GL_DRAW_BUFFER13", # 0x8832
1715 "GL_DRAW_BUFFER14", # 0x8833
1716 "GL_DRAW_BUFFER15", # 0x8834
1717 "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI",# 0x8835
1718 "GL_BLEND_EQUATION_ALPHA", # 0x883D
1719 "GL_MATRIX_PALETTE_ARB", # 0x8840
1720 "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", # 0x8841
1721 "GL_MAX_PALETTE_MATRICES_ARB", # 0x8842
1722 "GL_CURRENT_PALETTE_MATRIX_ARB", # 0x8843
1723 "GL_MATRIX_INDEX_ARRAY_ARB", # 0x8844
1724 "GL_CURRENT_MATRIX_INDEX_ARB", # 0x8845
1725 "GL_MATRIX_INDEX_ARRAY_SIZE_ARB", # 0x8846
1726 "GL_MATRIX_INDEX_ARRAY_TYPE_ARB", # 0x8847
1727 "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", # 0x8848
1728 "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", # 0x8849
1729 "GL_TEXTURE_DEPTH_SIZE", # 0x884A
1730 "GL_DEPTH_TEXTURE_MODE", # 0x884B
1731 "GL_TEXTURE_COMPARE_MODE", # 0x884C
1732 "GL_TEXTURE_COMPARE_FUNC", # 0x884D
1733 "GL_COMPARE_REF_TO_TEXTURE", # 0x884E
1734 "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV",# 0x8850
1735 "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", # 0x8851
1736 "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8852
1737 "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", # 0x8853
1738 "GL_OFFSET_HILO_TEXTURE_2D_NV", # 0x8854
1739 "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", # 0x8855
1740 "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", # 0x8856
1741 "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8857
1742 "GL_DEPENDENT_HILO_TEXTURE_2D_NV", # 0x8858
1743 "GL_DEPENDENT_RGB_TEXTURE_3D_NV", # 0x8859
1744 "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", # 0x885A
1745 "GL_DOT_PRODUCT_PASS_THROUGH_NV", # 0x885B
1746 "GL_DOT_PRODUCT_TEXTURE_1D_NV", # 0x885C
1747 "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", # 0x885D
1748 "GL_HILO8_NV", # 0x885E
1749 "GL_SIGNED_HILO8_NV", # 0x885F
1750 "GL_FORCE_BLUE_TO_ONE_NV", # 0x8860
1751 "GL_POINT_SPRITE", # 0x8861
1752 "GL_COORD_REPLACE", # 0x8862
1753 "GL_POINT_SPRITE_R_MODE_NV", # 0x8863
1754 "GL_QUERY_COUNTER_BITS", # 0x8864
1755 "GL_CURRENT_QUERY", # 0x8865
1756 "GL_QUERY_RESULT", # 0x8866
1757 "GL_QUERY_RESULT_AVAILABLE", # 0x8867
1758 "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", # 0x8868
1759 "GL_MAX_VERTEX_ATTRIBS", # 0x8869
1760 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", # 0x886A
1761 "GL_DEPTH_STENCIL_TO_RGBA_NV", # 0x886E
1762 "GL_DEPTH_STENCIL_TO_BGRA_NV", # 0x886F
1763 "GL_FRAGMENT_PROGRAM_NV", # 0x8870
1764 "GL_MAX_TEXTURE_COORDS", # 0x8871
1765 "GL_MAX_TEXTURE_IMAGE_UNITS", # 0x8872
1766 "GL_FRAGMENT_PROGRAM_BINDING_NV", # 0x8873
1767 "GL_PROGRAM_ERROR_STRING_ARB", # 0x8874
1768 "GL_PROGRAM_FORMAT_ASCII_ARB", # 0x8875
1769 "GL_PROGRAM_FORMAT_ARB", # 0x8876
1770 "GL_WRITE_PIXEL_DATA_RANGE_NV", # 0x8878
1771 "GL_READ_PIXEL_DATA_RANGE_NV", # 0x8879
1772 "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", # 0x887A
1773 "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV",# 0x887B
1774 "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", # 0x887C
1775 "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", # 0x887D
1776 "GL_FLOAT_R_NV", # 0x8880
1777 "GL_FLOAT_RG_NV", # 0x8881
1778 "GL_FLOAT_RGB_NV", # 0x8882
1779 "GL_FLOAT_RGBA_NV", # 0x8883
1780 "GL_FLOAT_R16_NV", # 0x8884
1781 "GL_FLOAT_R32_NV", # 0x8885
1782 "GL_FLOAT_RG16_NV", # 0x8886
1783 "GL_FLOAT_RG32_NV", # 0x8887
1784 "GL_FLOAT_RGB16_NV", # 0x8888
1785 "GL_FLOAT_RGB32_NV", # 0x8889
1786 "GL_FLOAT_RGBA16_NV", # 0x888A
1787 "GL_FLOAT_RGBA32_NV", # 0x888B
1788 "GL_TEXTURE_FLOAT_COMPONENTS_NV", # 0x888C
1789 "GL_FLOAT_CLEAR_COLOR_VALUE_NV", # 0x888D
1790 "GL_FLOAT_RGBA_MODE_NV", # 0x888E
1791 "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", # 0x888F
1792 "GL_DEPTH_BOUNDS_TEST_EXT", # 0x8890
1793 "GL_DEPTH_BOUNDS_EXT", # 0x8891
1794 "GL_ARRAY_BUFFER", # 0x8892
1795 "GL_ELEMENT_ARRAY_BUFFER", # 0x8893
1796 "GL_ARRAY_BUFFER_BINDING", # 0x8894
1797 "GL_ELEMENT_ARRAY_BUFFER_BINDING", # 0x8895
1798 "GL_VERTEX_ARRAY_BUFFER_BINDING", # 0x8896
1799 "GL_NORMAL_ARRAY_BUFFER_BINDING", # 0x8897
1800 "GL_COLOR_ARRAY_BUFFER_BINDING", # 0x8898
1801 "GL_INDEX_ARRAY_BUFFER_BINDING", # 0x8899
1802 "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", # 0x889A
1803 "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", # 0x889B
1804 "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", # 0x889C
1805 "GL_FOG_COORD_ARRAY_BUFFER_BINDING", # 0x889D
1806 "GL_WEIGHT_ARRAY_BUFFER_BINDING", # 0x889E
1807 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", # 0x889F
1808 "GL_PROGRAM_INSTRUCTIONS_ARB", # 0x88A0
1809 "GL_MAX_PROGRAM_INSTRUCTIONS_ARB", # 0x88A1
1810 "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB",# 0x88A2
1811 "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", # 0x88A3
1812 "GL_PROGRAM_TEMPORARIES_ARB", # 0x88A4
1813 "GL_MAX_PROGRAM_TEMPORARIES_ARB", # 0x88A5
1814 "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A6
1815 "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A7
1816 "GL_PROGRAM_PARAMETERS_ARB", # 0x88A8
1817 "GL_MAX_PROGRAM_PARAMETERS_ARB", # 0x88A9
1818 "GL_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AA
1819 "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AB
1820 "GL_PROGRAM_ATTRIBS_ARB", # 0x88AC
1821 "GL_MAX_PROGRAM_ATTRIBS_ARB", # 0x88AD
1822 "GL_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AE
1823 "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AF
1824 "GL_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B0
1825 "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B1
1826 "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B2
1827 "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B3
1828 "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", # 0x88B4
1829 "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", # 0x88B5
1830 "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB",# 0x88B6
1831 "GL_TRANSPOSE_CURRENT_MATRIX_ARB", # 0x88B7
1832 "GL_READ_ONLY", # 0x88B8
1833 "GL_WRITE_ONLY", # 0x88B9
1834 "GL_READ_WRITE", # 0x88BA
1835 "GL_BUFFER_ACCESS", # 0x88BB
1836 "GL_BUFFER_MAPPED", # 0x88BC
1837 "GL_BUFFER_MAP_POINTER", # 0x88BD
1838 "GL_TIME_ELAPSED_EXT", # 0x88BF
1839 "GL_MATRIX0_ARB", # 0x88C0
1840 "GL_MATRIX1_ARB", # 0x88C1
1841 "GL_MATRIX2_ARB", # 0x88C2
1842 "GL_MATRIX3_ARB", # 0x88C3
1843 "GL_MATRIX4_ARB", # 0x88C4
1844 "GL_MATRIX5_ARB", # 0x88C5
1845 "GL_MATRIX6_ARB", # 0x88C6
1846 "GL_MATRIX7_ARB", # 0x88C7
1847 "GL_MATRIX8_ARB", # 0x88C8
1848 "GL_MATRIX9_ARB", # 0x88C9
1849 "GL_MATRIX10_ARB", # 0x88CA
1850 "GL_MATRIX11_ARB", # 0x88CB
1851 "GL_MATRIX12_ARB", # 0x88CC
1852 "GL_MATRIX13_ARB", # 0x88CD
1853 "GL_MATRIX14_ARB", # 0x88CE
1854 "GL_MATRIX15_ARB", # 0x88CF
1855 "GL_MATRIX16_ARB", # 0x88D0
1856 "GL_MATRIX17_ARB", # 0x88D1
1857 "GL_MATRIX18_ARB", # 0x88D2
1858 "GL_MATRIX19_ARB", # 0x88D3
1859 "GL_MATRIX20_ARB", # 0x88D4
1860 "GL_MATRIX21_ARB", # 0x88D5
1861 "GL_MATRIX22_ARB", # 0x88D6
1862 "GL_MATRIX23_ARB", # 0x88D7
1863 "GL_MATRIX24_ARB", # 0x88D8
1864 "GL_MATRIX25_ARB", # 0x88D9
1865 "GL_MATRIX26_ARB", # 0x88DA
1866 "GL_MATRIX27_ARB", # 0x88DB
1867 "GL_MATRIX28_ARB", # 0x88DC
1868 "GL_MATRIX29_ARB", # 0x88DD
1869 "GL_MATRIX30_ARB", # 0x88DE
1870 "GL_MATRIX31_ARB", # 0x88DF
1871 "GL_STREAM_DRAW", # 0x88E0
1872 "GL_STREAM_READ", # 0x88E1
1873 "GL_STREAM_COPY", # 0x88E2
1874 "GL_STATIC_DRAW", # 0x88E4
1875 "GL_STATIC_READ", # 0x88E5
1876 "GL_STATIC_COPY", # 0x88E6
1877 "GL_DYNAMIC_DRAW", # 0x88E8
1878 "GL_DYNAMIC_READ", # 0x88E9
1879 "GL_DYNAMIC_COPY", # 0x88EA
1880 "GL_PIXEL_PACK_BUFFER", # 0x88EB
1881 "GL_PIXEL_UNPACK_BUFFER", # 0x88EC
1882 "GL_PIXEL_PACK_BUFFER_BINDING", # 0x88ED
1883 "GL_PIXEL_UNPACK_BUFFER_BINDING", # 0x88EF
1884 "GL_DEPTH24_STENCIL8", # 0x88F0
1885 "GL_TEXTURE_STENCIL_SIZE", # 0x88F1
1886 "GL_STENCIL_TAG_BITS_EXT", # 0x88F2
1887 "GL_STENCIL_CLEAR_TAG_VALUE_EXT", # 0x88F3
1888 "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", # 0x88F4
1889 "GL_MAX_PROGRAM_CALL_DEPTH_NV", # 0x88F5
1890 "GL_MAX_PROGRAM_IF_DEPTH_NV", # 0x88F6
1891 "GL_MAX_PROGRAM_LOOP_DEPTH_NV", # 0x88F7
1892 "GL_MAX_PROGRAM_LOOP_COUNT_NV", # 0x88F8
1893 "GL_VERTEX_ATTRIB_ARRAY_INTEGER", # 0x88FD
1894 "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB",# 0x88FE
1895 "GL_MAX_ARRAY_TEXTURE_LAYERS", # 0x88FF
1896 "GL_MIN_PROGRAM_TEXEL_OFFSET", # 0x8904
1897 "GL_MAX_PROGRAM_TEXEL_OFFSET", # 0x8905
1898 "GL_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8906
1899 "GL_PROGRAM_RESULT_COMPONENTS_NV", # 0x8907
1900 "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8908
1901 "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", # 0x8909
1902 "GL_STENCIL_TEST_TWO_SIDE_EXT", # 0x8910
1903 "GL_ACTIVE_STENCIL_FACE_EXT", # 0x8911
1904 "GL_MIRROR_CLAMP_TO_BORDER_EXT", # 0x8912
1905 "GL_SAMPLES_PASSED", # 0x8914
1906 "GL_CLAMP_VERTEX_COLOR", # 0x891A
1907 "GL_CLAMP_FRAGMENT_COLOR", # 0x891B
1908 "GL_CLAMP_READ_COLOR", # 0x891C
1909 "GL_FIXED_ONLY", # 0x891D
1910 "GL_FRAGMENT_SHADER_ATI", # 0x8920
1911 "GL_REG_0_ATI", # 0x8921
1912 "GL_REG_1_ATI", # 0x8922
1913 "GL_REG_2_ATI", # 0x8923
1914 "GL_REG_3_ATI", # 0x8924
1915 "GL_REG_4_ATI", # 0x8925
1916 "GL_REG_5_ATI", # 0x8926
1917 "GL_REG_6_ATI", # 0x8927
1918 "GL_REG_7_ATI", # 0x8928
1919 "GL_REG_8_ATI", # 0x8929
1920 "GL_REG_9_ATI", # 0x892A
1921 "GL_REG_10_ATI", # 0x892B
1922 "GL_REG_11_ATI", # 0x892C
1923 "GL_REG_12_ATI", # 0x892D
1924 "GL_REG_13_ATI", # 0x892E
1925 "GL_REG_14_ATI", # 0x892F
1926 "GL_REG_15_ATI", # 0x8930
1927 "GL_REG_16_ATI", # 0x8931
1928 "GL_REG_17_ATI", # 0x8932
1929 "GL_REG_18_ATI", # 0x8933
1930 "GL_REG_19_ATI", # 0x8934
1931 "GL_REG_20_ATI", # 0x8935
1932 "GL_REG_21_ATI", # 0x8936
1933 "GL_REG_22_ATI", # 0x8937
1934 "GL_REG_23_ATI", # 0x8938
1935 "GL_REG_24_ATI", # 0x8939
1936 "GL_REG_25_ATI", # 0x893A
1937 "GL_REG_26_ATI", # 0x893B
1938 "GL_REG_27_ATI", # 0x893C
1939 "GL_REG_28_ATI", # 0x893D
1940 "GL_REG_29_ATI", # 0x893E
1941 "GL_REG_30_ATI", # 0x893F
1942 "GL_REG_31_ATI", # 0x8940
1943 "GL_CON_0_ATI", # 0x8941
1944 "GL_CON_1_ATI", # 0x8942
1945 "GL_CON_2_ATI", # 0x8943
1946 "GL_CON_3_ATI", # 0x8944
1947 "GL_CON_4_ATI", # 0x8945
1948 "GL_CON_5_ATI", # 0x8946
1949 "GL_CON_6_ATI", # 0x8947
1950 "GL_CON_7_ATI", # 0x8948
1951 "GL_CON_8_ATI", # 0x8949
1952 "GL_CON_9_ATI", # 0x894A
1953 "GL_CON_10_ATI", # 0x894B
1954 "GL_CON_11_ATI", # 0x894C
1955 "GL_CON_12_ATI", # 0x894D
1956 "GL_CON_13_ATI", # 0x894E
1957 "GL_CON_14_ATI", # 0x894F
1958 "GL_CON_15_ATI", # 0x8950
1959 "GL_CON_16_ATI", # 0x8951
1960 "GL_CON_17_ATI", # 0x8952
1961 "GL_CON_18_ATI", # 0x8953
1962 "GL_CON_19_ATI", # 0x8954
1963 "GL_CON_20_ATI", # 0x8955
1964 "GL_CON_21_ATI", # 0x8956
1965 "GL_CON_22_ATI", # 0x8957
1966 "GL_CON_23_ATI", # 0x8958
1967 "GL_CON_24_ATI", # 0x8959
1968 "GL_CON_25_ATI", # 0x895A
1969 "GL_CON_26_ATI", # 0x895B
1970 "GL_CON_27_ATI", # 0x895C
1971 "GL_CON_28_ATI", # 0x895D
1972 "GL_CON_29_ATI", # 0x895E
1973 "GL_CON_30_ATI", # 0x895F
1974 "GL_CON_31_ATI", # 0x8960
1975 "GL_MOV_ATI", # 0x8961
1976 "GL_ADD_ATI", # 0x8963
1977 "GL_MUL_ATI", # 0x8964
1978 "GL_SUB_ATI", # 0x8965
1979 "GL_DOT3_ATI", # 0x8966
1980 "GL_DOT4_ATI", # 0x8967
1981 "GL_MAD_ATI", # 0x8968
1982 "GL_LERP_ATI", # 0x8969
1983 "GL_CND_ATI", # 0x896A
1984 "GL_CND0_ATI", # 0x896B
1985 "GL_DOT2_ADD_ATI", # 0x896C
1986 "GL_SECONDARY_INTERPOLATOR_ATI", # 0x896D
1987 "GL_NUM_FRAGMENT_REGISTERS_ATI", # 0x896E
1988 "GL_NUM_FRAGMENT_CONSTANTS_ATI", # 0x896F
1989 "GL_NUM_PASSES_ATI", # 0x8970
1990 "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", # 0x8971
1991 "GL_NUM_INSTRUCTIONS_TOTAL_ATI", # 0x8972
1992 "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", # 0x8973
1993 "GL_NUM_LOOPBACK_COMPONENTS_ATI", # 0x8974
1994 "GL_COLOR_ALPHA_PAIRING_ATI", # 0x8975
1995 "GL_SWIZZLE_STR_ATI", # 0x8976
1996 "GL_SWIZZLE_STQ_ATI", # 0x8977
1997 "GL_SWIZZLE_STR_DR_ATI", # 0x8978
1998 "GL_SWIZZLE_STQ_DQ_ATI", # 0x8979
1999 "GL_SWIZZLE_STRQ_ATI", # 0x897A
2000 "GL_SWIZZLE_STRQ_DQ_ATI", # 0x897B
2001 "GL_INTERLACE_OML", # 0x8980
2002 "GL_INTERLACE_READ_OML", # 0x8981
2003 "GL_FORMAT_SUBSAMPLE_24_24_OML", # 0x8982
2004 "GL_FORMAT_SUBSAMPLE_244_244_OML", # 0x8983
2005 "GL_PACK_RESAMPLE_OML", # 0x8984
2006 "GL_UNPACK_RESAMPLE_OML", # 0x8985
2007 "GL_RESAMPLE_REPLICATE_OML", # 0x8986
2008 "GL_RESAMPLE_ZERO_FILL_OML", # 0x8987
2009 "GL_RESAMPLE_AVERAGE_OML", # 0x8988
2010 "GL_RESAMPLE_DECIMATE_OML", # 0x8989
2011 "GL_DRAW_PIXELS_APPLE", # 0x8A0A
2012 "GL_FENCE_APPLE", # 0x8A0B
2013 "GL_UNIFORM_BUFFER", # 0x8A11
2014 "GL_BUFFER_SERIALIZED_MODIFY_APPLE", # 0x8A12
2015 "GL_BUFFER_FLUSHING_UNMAP_APPLE", # 0x8A13
2016 "GL_UNIFORM_BUFFER_BINDING", # 0x8A28
2017 "GL_UNIFORM_BUFFER_START", # 0x8A29
2018 "GL_UNIFORM_BUFFER_SIZE", # 0x8A2A
2019 "GL_MAX_VERTEX_UNIFORM_BLOCKS", # 0x8A2B
2020 "GL_MAX_GEOMETRY_UNIFORM_BLOCKS", # 0x8A2C
2021 "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", # 0x8A2D
2022 "GL_MAX_COMBINED_UNIFORM_BLOCKS", # 0x8A2E
2023 "GL_MAX_UNIFORM_BUFFER_BINDINGS", # 0x8A2F
2024 "GL_MAX_UNIFORM_BLOCK_SIZE", # 0x8A30
2025 "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", # 0x8A31
2026 "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", # 0x8A32
2027 "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", # 0x8A33
2028 "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",# 0x8A34
2029 "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", # 0x8A35
2030 "GL_ACTIVE_UNIFORM_BLOCKS", # 0x8A36
2031 "GL_UNIFORM_TYPE", # 0x8A37
2032 "GL_UNIFORM_SIZE", # 0x8A38
2033 "GL_UNIFORM_NAME_LENGTH", # 0x8A39
2034 "GL_UNIFORM_BLOCK_INDEX", # 0x8A3A
2035 "GL_UNIFORM_OFFSET", # 0x8A3B
2036 "GL_UNIFORM_ARRAY_STRIDE", # 0x8A3C
2037 "GL_UNIFORM_MATRIX_STRIDE", # 0x8A3D
2038 "GL_UNIFORM_IS_ROW_MAJOR", # 0x8A3E
2039 "GL_UNIFORM_BLOCK_BINDING", # 0x8A3F
2040 "GL_UNIFORM_BLOCK_DATA_SIZE", # 0x8A40
2041 "GL_UNIFORM_BLOCK_NAME_LENGTH", # 0x8A41
2042 "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", # 0x8A42
2043 "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", # 0x8A43
2044 "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", # 0x8A44
2045 "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", # 0x8A45
2046 "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", # 0x8A46
2047 "GL_FRAGMENT_SHADER", # 0x8B30
2048 "GL_VERTEX_SHADER", # 0x8B31
2049 "GL_PROGRAM_OBJECT_ARB", # 0x8B40
2050 "GL_SHADER_OBJECT_ARB", # 0x8B48
2051 "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",# 0x8B49
2052 "GL_MAX_VERTEX_UNIFORM_COMPONENTS", # 0x8B4A
2053 "GL_MAX_VARYING_COMPONENTS", # 0x8B4B
2054 "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", # 0x8B4C
2055 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", # 0x8B4D
2056 "GL_OBJECT_TYPE_ARB", # 0x8B4E
2057 "GL_SHADER_TYPE", # 0x8B4F
2058 "GL_FLOAT_VEC2", # 0x8B50
2059 "GL_FLOAT_VEC3", # 0x8B51
2060 "GL_FLOAT_VEC4", # 0x8B52
2061 "GL_INT_VEC2", # 0x8B53
2062 "GL_INT_VEC3", # 0x8B54
2063 "GL_INT_VEC4", # 0x8B55
2065 "GL_BOOL_VEC2", # 0x8B57
2066 "GL_BOOL_VEC3", # 0x8B58
2067 "GL_BOOL_VEC4", # 0x8B59
2068 "GL_FLOAT_MAT2", # 0x8B5A
2069 "GL_FLOAT_MAT3", # 0x8B5B
2070 "GL_FLOAT_MAT4", # 0x8B5C
2071 "GL_SAMPLER_1D", # 0x8B5D
2072 "GL_SAMPLER_2D", # 0x8B5E
2073 "GL_SAMPLER_3D", # 0x8B5F
2074 "GL_SAMPLER_CUBE", # 0x8B60
2075 "GL_SAMPLER_1D_SHADOW", # 0x8B61
2076 "GL_SAMPLER_2D_SHADOW", # 0x8B62
2077 "GL_SAMPLER_2D_RECT", # 0x8B63
2078 "GL_SAMPLER_2D_RECT_SHADOW", # 0x8B64
2079 "GL_FLOAT_MAT2x3", # 0x8B65
2080 "GL_FLOAT_MAT2x4", # 0x8B66
2081 "GL_FLOAT_MAT3x2", # 0x8B67
2082 "GL_FLOAT_MAT3x4", # 0x8B68
2083 "GL_FLOAT_MAT4x2", # 0x8B69
2084 "GL_FLOAT_MAT4x3", # 0x8B6A
2085 "GL_DELETE_STATUS", # 0x8B80
2086 "GL_COMPILE_STATUS", # 0x8B81
2087 "GL_LINK_STATUS", # 0x8B82
2088 "GL_VALIDATE_STATUS", # 0x8B83
2089 "GL_INFO_LOG_LENGTH", # 0x8B84
2090 "GL_ATTACHED_SHADERS", # 0x8B85
2091 "GL_ACTIVE_UNIFORMS", # 0x8B86
2092 "GL_ACTIVE_UNIFORM_MAX_LENGTH", # 0x8B87
2093 "GL_SHADER_SOURCE_LENGTH", # 0x8B88
2094 "GL_ACTIVE_ATTRIBUTES", # 0x8B89
2095 "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", # 0x8B8A
2096 "GL_FRAGMENT_SHADER_DERIVATIVE_HINT",# 0x8B8B
2097 "GL_SHADING_LANGUAGE_VERSION", # 0x8B8C
2098 "GL_CURRENT_PROGRAM", # 0x8B8D
2099 "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", # 0x8B9A
2100 "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", # 0x8B9B
2101 "GL_COUNTER_TYPE_AMD", # 0x8BC0
2102 "GL_COUNTER_RANGE_AMD", # 0x8BC1
2103 "GL_UNSIGNED_INT64_AMD", # 0x8BC2
2104 "GL_PERCENTAGE_AMD", # 0x8BC3
2105 "GL_PERFMON_RESULT_AVAILABLE_AMD", # 0x8BC4
2106 "GL_PERFMON_RESULT_SIZE_AMD", # 0x8BC5
2107 "GL_PERFMON_RESULT_AMD", # 0x8BC6
2108 "GL_TEXTURE_RED_TYPE", # 0x8C10
2109 "GL_TEXTURE_GREEN_TYPE", # 0x8C11
2110 "GL_TEXTURE_BLUE_TYPE", # 0x8C12
2111 "GL_TEXTURE_ALPHA_TYPE", # 0x8C13
2112 "GL_TEXTURE_LUMINANCE_TYPE", # 0x8C14
2113 "GL_TEXTURE_INTENSITY_TYPE", # 0x8C15
2114 "GL_TEXTURE_DEPTH_TYPE", # 0x8C16
2115 "GL_UNSIGNED_NORMALIZED", # 0x8C17
2116 "GL_TEXTURE_1D_ARRAY", # 0x8C18
2117 "GL_PROXY_TEXTURE_1D_ARRAY", # 0x8C19
2118 "GL_TEXTURE_2D_ARRAY", # 0x8C1A
2119 "GL_PROXY_TEXTURE_2D_ARRAY", # 0x8C1B
2120 "GL_TEXTURE_BINDING_1D_ARRAY", # 0x8C1C
2121 "GL_TEXTURE_BINDING_2D_ARRAY", # 0x8C1D
2122 "GL_GEOMETRY_PROGRAM_NV", # 0x8C26
2123 "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", # 0x8C27
2124 "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", # 0x8C28
2125 "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", # 0x8C29
2126 "GL_TEXTURE_BUFFER", # 0x8C2A
2127 "GL_MAX_TEXTURE_BUFFER_SIZE", # 0x8C2B
2128 "GL_TEXTURE_BINDING_BUFFER", # 0x8C2C
2129 "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", # 0x8C2D
2130 "GL_TEXTURE_BUFFER_FORMAT", # 0x8C2E
2131 "GL_R11F_G11F_B10F", # 0x8C3A
2132 "GL_UNSIGNED_INT_10F_11F_11F_REV", # 0x8C3B
2133 "GL_RGBA_SIGNED_COMPONENTS_EXT", # 0x8C3C
2134 "GL_RGB9_E5", # 0x8C3D
2135 "GL_UNSIGNED_INT_5_9_9_9_REV", # 0x8C3E
2136 "GL_TEXTURE_SHARED_SIZE", # 0x8C3F
2138 "GL_SRGB8", # 0x8C41
2139 "GL_SRGB_ALPHA", # 0x8C42
2140 "GL_SRGB8_ALPHA8", # 0x8C43
2141 "GL_SLUMINANCE_ALPHA", # 0x8C44
2142 "GL_SLUMINANCE8_ALPHA8", # 0x8C45
2143 "GL_SLUMINANCE", # 0x8C46
2144 "GL_SLUMINANCE8", # 0x8C47
2145 "GL_COMPRESSED_SRGB", # 0x8C48
2146 "GL_COMPRESSED_SRGB_ALPHA", # 0x8C49
2147 "GL_COMPRESSED_SLUMINANCE", # 0x8C4A
2148 "GL_COMPRESSED_SLUMINANCE_ALPHA", # 0x8C4B
2149 "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", # 0x8C4C
2150 "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", # 0x8C4D
2151 "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", # 0x8C4E
2152 "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", # 0x8C4F
2153 "GL_COMPRESSED_LUMINANCE_LATC1_EXT", # 0x8C70
2154 "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", # 0x8C71
2155 "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C72
2156 "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C73
2157 "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", # 0x8C76
2158 "GL_BACK_PRIMARY_COLOR_NV", # 0x8C77
2159 "GL_BACK_SECONDARY_COLOR_NV", # 0x8C78
2160 "GL_TEXTURE_COORD_NV", # 0x8C79
2161 "GL_CLIP_DISTANCE_NV", # 0x8C7A
2162 "GL_VERTEX_ID_NV", # 0x8C7B
2163 "GL_PRIMITIVE_ID_NV", # 0x8C7C
2164 "GL_GENERIC_ATTRIB_NV", # 0x8C7D
2165 "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV", # 0x8C7E
2166 "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", # 0x8C7F
2167 "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", # 0x8C80
2168 "GL_ACTIVE_VARYINGS_NV", # 0x8C81
2169 "GL_ACTIVE_VARYING_MAX_LENGTH_NV", # 0x8C82
2170 "GL_TRANSFORM_FEEDBACK_VARYINGS", # 0x8C83
2171 "GL_TRANSFORM_FEEDBACK_BUFFER_START",# 0x8C84
2172 "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", # 0x8C85
2173 "GL_TRANSFORM_FEEDBACK_RECORD_NV", # 0x8C86
2174 "GL_PRIMITIVES_GENERATED", # 0x8C87
2175 "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", # 0x8C88
2176 "GL_RASTERIZER_DISCARD", # 0x8C89
2177 "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV", # 0x8C8A
2178 "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", # 0x8C8B
2179 "GL_INTERLEAVED_ATTRIBS", # 0x8C8C
2180 "GL_SEPARATE_ATTRIBS", # 0x8C8D
2181 "GL_TRANSFORM_FEEDBACK_BUFFER", # 0x8C8E
2182 "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", # 0x8C8F
2183 "GL_POINT_SPRITE_COORD_ORIGIN", # 0x8CA0
2184 "GL_LOWER_LEFT", # 0x8CA1
2185 "GL_UPPER_LEFT", # 0x8CA2
2186 "GL_STENCIL_BACK_REF", # 0x8CA3
2187 "GL_STENCIL_BACK_VALUE_MASK", # 0x8CA4
2188 "GL_STENCIL_BACK_WRITEMASK", # 0x8CA5
2189 "GL_FRAMEBUFFER_BINDING", # 0x8CA6
2190 "GL_RENDERBUFFER_BINDING", # 0x8CA7
2191 "GL_READ_FRAMEBUFFER", # 0x8CA8
2192 "GL_DRAW_FRAMEBUFFER", # 0x8CA9
2193 "GL_READ_FRAMEBUFFER_BINDING", # 0x8CAA
2194 "GL_RENDERBUFFER_SAMPLES", # 0x8CAB
2195 "GL_DEPTH_COMPONENT32F", # 0x8CAC
2196 "GL_DEPTH32F_STENCIL8", # 0x8CAD
2197 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", # 0x8CD0
2198 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", # 0x8CD1
2199 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", # 0x8CD2
2200 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", # 0x8CD3
2201 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", # 0x8CD4
2202 "GL_FRAMEBUFFER_COMPLETE", # 0x8CD5
2203 "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", # 0x8CD6
2204 "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", # 0x8CD7
2205 "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", # 0x8CD9
2206 "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", # 0x8CDA
2207 "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", # 0x8CDB
2208 "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", # 0x8CDC
2209 "GL_FRAMEBUFFER_UNSUPPORTED", # 0x8CDD
2210 "GL_MAX_COLOR_ATTACHMENTS", # 0x8CDF
2211 "GL_COLOR_ATTACHMENT0", # 0x8CE0
2212 "GL_COLOR_ATTACHMENT1", # 0x8CE1
2213 "GL_COLOR_ATTACHMENT2", # 0x8CE2
2214 "GL_COLOR_ATTACHMENT3", # 0x8CE3
2215 "GL_COLOR_ATTACHMENT4", # 0x8CE4
2216 "GL_COLOR_ATTACHMENT5", # 0x8CE5
2217 "GL_COLOR_ATTACHMENT6", # 0x8CE6
2218 "GL_COLOR_ATTACHMENT7", # 0x8CE7
2219 "GL_COLOR_ATTACHMENT8", # 0x8CE8
2220 "GL_COLOR_ATTACHMENT9", # 0x8CE9
2221 "GL_COLOR_ATTACHMENT10", # 0x8CEA
2222 "GL_COLOR_ATTACHMENT11", # 0x8CEB
2223 "GL_COLOR_ATTACHMENT12", # 0x8CEC
2224 "GL_COLOR_ATTACHMENT13", # 0x8CED
2225 "GL_COLOR_ATTACHMENT14", # 0x8CEE
2226 "GL_COLOR_ATTACHMENT15", # 0x8CEF
2227 "GL_DEPTH_ATTACHMENT", # 0x8D00
2228 "GL_STENCIL_ATTACHMENT", # 0x8D20
2229 "GL_FRAMEBUFFER", # 0x8D40
2230 "GL_RENDERBUFFER", # 0x8D41
2231 "GL_RENDERBUFFER_WIDTH", # 0x8D42
2232 "GL_RENDERBUFFER_HEIGHT", # 0x8D43
2233 "GL_RENDERBUFFER_INTERNAL_FORMAT", # 0x8D44
2234 "GL_STENCIL_INDEX1", # 0x8D46
2235 "GL_STENCIL_INDEX4", # 0x8D47
2236 "GL_STENCIL_INDEX8", # 0x8D48
2237 "GL_STENCIL_INDEX16", # 0x8D49
2238 "GL_RENDERBUFFER_RED_SIZE", # 0x8D50
2239 "GL_RENDERBUFFER_GREEN_SIZE", # 0x8D51
2240 "GL_RENDERBUFFER_BLUE_SIZE", # 0x8D52
2241 "GL_RENDERBUFFER_ALPHA_SIZE", # 0x8D53
2242 "GL_RENDERBUFFER_DEPTH_SIZE", # 0x8D54
2243 "GL_RENDERBUFFER_STENCIL_SIZE", # 0x8D55
2244 "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", # 0x8D56
2245 "GL_MAX_SAMPLES_EXT", # 0x8D57
2246 "GL_RGBA32UI", # 0x8D70
2247 "GL_RGB32UI", # 0x8D71
2248 "GL_ALPHA32UI_EXT", # 0x8D72
2249 "GL_INTENSITY32UI_EXT", # 0x8D73
2250 "GL_LUMINANCE32UI_EXT", # 0x8D74
2251 "GL_LUMINANCE_ALPHA32UI_EXT", # 0x8D75
2252 "GL_RGBA16UI", # 0x8D76
2253 "GL_RGB16UI", # 0x8D77
2254 "GL_ALPHA16UI_EXT", # 0x8D78
2255 "GL_INTENSITY16UI_EXT", # 0x8D79
2256 "GL_LUMINANCE16UI_EXT", # 0x8D7A
2257 "GL_LUMINANCE_ALPHA16UI_EXT", # 0x8D7B
2258 "GL_RGBA8UI", # 0x8D7C
2259 "GL_RGB8UI", # 0x8D7D
2260 "GL_ALPHA8UI_EXT", # 0x8D7E
2261 "GL_INTENSITY8UI_EXT", # 0x8D7F
2262 "GL_LUMINANCE8UI_EXT", # 0x8D80
2263 "GL_LUMINANCE_ALPHA8UI_EXT", # 0x8D81
2264 "GL_RGBA32I", # 0x8D82
2265 "GL_RGB32I", # 0x8D83
2266 "GL_ALPHA32I_EXT", # 0x8D84
2267 "GL_INTENSITY32I_EXT", # 0x8D85
2268 "GL_LUMINANCE32I_EXT", # 0x8D86
2269 "GL_LUMINANCE_ALPHA32I_EXT", # 0x8D87
2270 "GL_RGBA16I", # 0x8D88
2271 "GL_RGB16I", # 0x8D89
2272 "GL_ALPHA16I_EXT", # 0x8D8A
2273 "GL_INTENSITY16I_EXT", # 0x8D8B
2274 "GL_LUMINANCE16I_EXT", # 0x8D8C
2275 "GL_LUMINANCE_ALPHA16I_EXT", # 0x8D8D
2276 "GL_RGBA8I", # 0x8D8E
2277 "GL_RGB8I", # 0x8D8F
2278 "GL_ALPHA8I_EXT", # 0x8D90
2279 "GL_INTENSITY8I_EXT", # 0x8D91
2280 "GL_LUMINANCE8I_EXT", # 0x8D92
2281 "GL_LUMINANCE_ALPHA8I_EXT", # 0x8D93
2282 "GL_RED_INTEGER", # 0x8D94
2283 "GL_GREEN_INTEGER", # 0x8D95
2284 "GL_BLUE_INTEGER", # 0x8D96
2285 "GL_ALPHA_INTEGER", # 0x8D97
2286 "GL_RGB_INTEGER", # 0x8D98
2287 "GL_RGBA_INTEGER", # 0x8D99
2288 "GL_BGR_INTEGER", # 0x8D9A
2289 "GL_BGRA_INTEGER", # 0x8D9B
2290 "GL_LUMINANCE_INTEGER_EXT", # 0x8D9C
2291 "GL_LUMINANCE_ALPHA_INTEGER_EXT", # 0x8D9D
2292 "GL_RGBA_INTEGER_MODE_EXT", # 0x8D9E
2293 "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", # 0x8DA0
2294 "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", # 0x8DA1
2295 "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA2
2296 "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA3
2297 "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA4
2298 "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", # 0x8DA5
2299 "GL_MAX_PROGRAM_GENERIC_RESULTS_NV", # 0x8DA6
2300 "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", # 0x8DA7
2301 "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", # 0x8DA8
2302 "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", # 0x8DA9
2303 "GL_DEPTH_COMPONENT32F_NV", # 0x8DAB
2304 "GL_DEPTH32F_STENCIL8_NV", # 0x8DAC
2305 "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", # 0x8DAD
2306 "GL_DEPTH_BUFFER_FLOAT_MODE_NV", # 0x8DAF
2307 "GL_FRAMEBUFFER_SRGB", # 0x8DB9
2308 "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT", # 0x8DBA
2309 "GL_COMPRESSED_RED_RGTC1", # 0x8DBB
2310 "GL_COMPRESSED_SIGNED_RED_RGTC1", # 0x8DBC
2311 "GL_COMPRESSED_RG_RGTC2", # 0x8DBD
2312 "GL_COMPRESSED_SIGNED_RG_RGTC2", # 0x8DBE
2313 "GL_SAMPLER_1D_ARRAY", # 0x8DC0
2314 "GL_SAMPLER_2D_ARRAY", # 0x8DC1
2315 "GL_SAMPLER_BUFFER", # 0x8DC2
2316 "GL_SAMPLER_1D_ARRAY_SHADOW", # 0x8DC3
2317 "GL_SAMPLER_2D_ARRAY_SHADOW", # 0x8DC4
2318 "GL_SAMPLER_CUBE_SHADOW", # 0x8DC5
2319 "GL_UNSIGNED_INT_VEC2", # 0x8DC6
2320 "GL_UNSIGNED_INT_VEC3", # 0x8DC7
2321 "GL_UNSIGNED_INT_VEC4", # 0x8DC8
2322 "GL_INT_SAMPLER_1D", # 0x8DC9
2323 "GL_INT_SAMPLER_2D", # 0x8DCA
2324 "GL_INT_SAMPLER_3D", # 0x8DCB
2325 "GL_INT_SAMPLER_CUBE", # 0x8DCC
2326 "GL_INT_SAMPLER_2D_RECT", # 0x8DCD
2327 "GL_INT_SAMPLER_1D_ARRAY", # 0x8DCE
2328 "GL_INT_SAMPLER_2D_ARRAY", # 0x8DCF
2329 "GL_INT_SAMPLER_BUFFER", # 0x8DD0
2330 "GL_UNSIGNED_INT_SAMPLER_1D", # 0x8DD1
2331 "GL_UNSIGNED_INT_SAMPLER_2D", # 0x8DD2
2332 "GL_UNSIGNED_INT_SAMPLER_3D", # 0x8DD3
2333 "GL_UNSIGNED_INT_SAMPLER_CUBE", # 0x8DD4
2334 "GL_UNSIGNED_INT_SAMPLER_2D_RECT", # 0x8DD5
2335 "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", # 0x8DD6
2336 "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", # 0x8DD7
2337 "GL_UNSIGNED_INT_SAMPLER_BUFFER", # 0x8DD8
2338 "GL_GEOMETRY_SHADER_ARB", # 0x8DD9
2339 "GL_GEOMETRY_VERTICES_OUT_ARB", # 0x8DDA
2340 "GL_GEOMETRY_INPUT_TYPE_ARB", # 0x8DDB
2341 "GL_GEOMETRY_OUTPUT_TYPE_ARB", # 0x8DDC
2342 "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", # 0x8DDD
2343 "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", # 0x8DDE
2344 "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", # 0x8DDF
2345 "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", # 0x8DE0
2346 "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", # 0x8DE1
2347 "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", # 0x8DE2
2348 "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", # 0x8DE3
2349 "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", # 0x8DE4
2350 "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT", # 0x8DED
2351 "GL_UNIFORM_BUFFER_EXT", # 0x8DEE
2352 "GL_UNIFORM_BUFFER_BINDING_EXT", # 0x8DEF
2353 "GL_RENDERBUFFER_COLOR_SAMPLES_NV", # 0x8E10
2354 "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E11
2355 "GL_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E12
2356 "GL_QUERY_WAIT", # 0x8E13
2357 "GL_QUERY_NO_WAIT", # 0x8E14
2358 "GL_QUERY_BY_REGION_WAIT", # 0x8E15
2359 "GL_QUERY_BY_REGION_NO_WAIT", # 0x8E16
2360 "GL_TRANSFORM_FEEDBACK_NV", # 0x8E22
2361 "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", # 0x8E23
2362 "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", # 0x8E24
2363 "GL_TRANSFORM_FEEDBACK_BINDING_NV", # 0x8E25
2364 "GL_FRAME_NV", # 0x8E26
2365 "GL_FIELDS_NV", # 0x8E27
2366 "GL_CURRENT_TIME_NV", # 0x8E28
2367 "GL_NUM_FILL_STREAMS_NV", # 0x8E29
2368 "GL_PRESENT_TIME_NV", # 0x8E2A
2369 "GL_PRESENT_DURATION_NV", # 0x8E2B
2370 "GL_PROGRAM_MATRIX_EXT", # 0x8E2D
2371 "GL_TRANSPOSE_PROGRAM_MATRIX_EXT", # 0x8E2E
2372 "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", # 0x8E2F
2373 "GL_TEXTURE_SWIZZLE_R_EXT", # 0x8E42
2374 "GL_TEXTURE_SWIZZLE_G_EXT", # 0x8E43
2375 "GL_TEXTURE_SWIZZLE_B_EXT", # 0x8E44
2376 "GL_TEXTURE_SWIZZLE_A_EXT", # 0x8E45
2377 "GL_TEXTURE_SWIZZLE_RGBA_EXT", # 0x8E46
2378 "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", # 0x8E4C
2379 "GL_FIRST_VERTEX_CONVENTION_EXT", # 0x8E4D
2380 "GL_LAST_VERTEX_CONVENTION_EXT", # 0x8E4E
2381 "GL_PROVOKING_VERTEX_EXT", # 0x8E4F
2382 "GL_SAMPLE_POSITION_NV", # 0x8E50
2383 "GL_SAMPLE_MASK_NV", # 0x8E51
2384 "GL_SAMPLE_MASK_VALUE_NV", # 0x8E52
2385 "GL_TEXTURE_BINDING_RENDERBUFFER_NV",# 0x8E53
2386 "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", # 0x8E54
2387 "GL_TEXTURE_RENDERBUFFER_NV", # 0x8E55
2388 "GL_SAMPLER_RENDERBUFFER_NV", # 0x8E56
2389 "GL_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E57
2390 "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E58
2391 "GL_MAX_SAMPLE_MASK_WORDS_NV", # 0x8E59
2392 "GL_COPY_READ_BUFFER", # 0x8F36
2393 "GL_COPY_WRITE_BUFFER", # 0x8F37
2394 "GL_RED_SNORM", # 0x8F90
2395 "GL_RG_SNORM", # 0x8F91
2396 "GL_RGB_SNORM", # 0x8F92
2397 "GL_RGBA_SNORM", # 0x8F93
2398 "GL_R8_SNORM", # 0x8F94
2399 "GL_RG8_SNORM", # 0x8F95
2400 "GL_RGB8_SNORM", # 0x8F96
2401 "GL_RGBA8_SNORM", # 0x8F97
2402 "GL_R16_SNORM", # 0x8F98
2403 "GL_RG16_SNORM", # 0x8F99
2404 "GL_RGB16_SNORM", # 0x8F9A
2405 "GL_RGBA16_SNORM", # 0x8F9B
2406 "GL_SIGNED_NORMALIZED", # 0x8F9C
2407 "GL_PRIMITIVE_RESTART", # 0x8F9D
2408 "GL_PRIMITIVE_RESTART_INDEX", # 0x8F9E
2409 "GL_SAMPLER_BUFFER_AMD", # 0x9001
2410 "GL_INT_SAMPLER_BUFFER_AMD", # 0x9002
2411 "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD",# 0x9003
2412 "GL_TESSELLATION_MODE_AMD", # 0x9004
2413 "GL_TESSELLATION_FACTOR_AMD", # 0x9005
2414 "GL_DISCRETE_AMD", # 0x9006
2415 "GL_CONTINUOUS_AMD", # 0x9007
2416 "GL_RASTER_POSITION_UNCLIPPED_IBM", # 0x19262
2417 "GL_PREFER_DOUBLEBUFFER_HINT_PGI", # 0x1A1F8
2418 "GL_CONSERVE_MEMORY_HINT_PGI", # 0x1A1FD
2419 "GL_RECLAIM_MEMORY_HINT_PGI", # 0x1A1FE
2420 "GL_NATIVE_GRAPHICS_HANDLE_PGI", # 0x1A202
2421 "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", # 0x1A203
2422 "GL_NATIVE_GRAPHICS_END_HINT_PGI", # 0x1A204
2423 "GL_ALWAYS_FAST_HINT_PGI", # 0x1A20C
2424 "GL_ALWAYS_SOFT_HINT_PGI", # 0x1A20D
2425 "GL_ALLOW_DRAW_OBJ_HINT_PGI", # 0x1A20E
2426 "GL_ALLOW_DRAW_WIN_HINT_PGI", # 0x1A20F
2427 "GL_ALLOW_DRAW_FRG_HINT_PGI", # 0x1A210
2428 "GL_ALLOW_DRAW_MEM_HINT_PGI", # 0x1A211
2429 "GL_STRICT_DEPTHFUNC_HINT_PGI", # 0x1A216
2430 "GL_STRICT_LIGHTING_HINT_PGI", # 0x1A217
2431 "GL_STRICT_SCISSOR_HINT_PGI", # 0x1A218
2432 "GL_FULL_STIPPLE_HINT_PGI", # 0x1A219
2433 "GL_CLIP_NEAR_HINT_PGI", # 0x1A220
2434 "GL_CLIP_FAR_HINT_PGI", # 0x1A221
2435 "GL_WIDE_LINE_HINT_PGI", # 0x1A222
2436 "GL_BACK_NORMALS_HINT_PGI", # 0x1A223
2437 "GL_VERTEX_DATA_HINT_PGI", # 0x1A22A
2438 "GL_VERTEX_CONSISTENT_HINT_PGI", # 0x1A22B
2439 "GL_MATERIAL_SIDE_HINT_PGI", # 0x1A22C
2440 "GL_MAX_VERTEX_HINT_PGI", # 0x1A22D
2441 "GL_CULL_VERTEX_IBM", # 103050
2442 "GL_VERTEX_ARRAY_LIST_IBM", # 103070
2443 "GL_NORMAL_ARRAY_LIST_IBM", # 103071
2444 "GL_COLOR_ARRAY_LIST_IBM", # 103072
2445 "GL_INDEX_ARRAY_LIST_IBM", # 103073
2446 "GL_TEXTURE_COORD_ARRAY_LIST_IBM", # 103074
2447 "GL_EDGE_FLAG_ARRAY_LIST_IBM", # 103075
2448 "GL_FOG_COORDINATE_ARRAY_LIST_IBM", # 103076
2449 "GL_SECONDARY_COLOR_ARRAY_LIST_IBM", # 103077
2450 "GL_VERTEX_ARRAY_LIST_STRIDE_IBM", # 103080
2451 "GL_NORMAL_ARRAY_LIST_STRIDE_IBM", # 103081
2452 "GL_COLOR_ARRAY_LIST_STRIDE_IBM", # 103082
2453 "GL_INDEX_ARRAY_LIST_STRIDE_IBM", # 103083
2454 "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", # 103084
2455 "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM",# 103085
2456 "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", # 103086
2457 "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", # 103087
2460 GLprimenum = FakeEnum(GLenum, [
2461 "GL_POINTS", # 0x0000
2462 "GL_LINES", # 0x0001
2463 "GL_LINE_LOOP", # 0x0002
2464 "GL_LINE_STRIP", # 0x0003
2465 "GL_TRIANGLES", # 0x0004
2466 "GL_TRIANGLE_STRIP", # 0x0005
2467 "GL_TRIANGLE_FAN", # 0x0006
2468 "GL_QUADS", # 0x0007
2469 "GL_QUAD_STRIP", # 0x0008
2470 "GL_POLYGON", # 0x0009
2471 "GL_LINES_ADJACENCY_ARB", # 0x000A
2472 "GL_LINE_STRIP_ADJACENCY_ARB", # 0x000B
2473 "GL_TRIANGLES_ADJACENCY_ARB", # 0x000C
2474 "GL_TRIANGLE_STRIP_ADJACENCY_ARB", # 0x000D
2477 GLbufferbitfield = Flags(GLbitfield, [
2478 "GL_DEPTH_BUFFER_BIT", # 0x00000100
2479 "GL_ACCUM_BUFFER_BIT", # 0x00000200
2480 "GL_STENCIL_BUFFER_BIT", # 0x00000400
2481 "GL_COLOR_BUFFER_BIT", # 0x00004000
2485 "GL_ALL_ATTRIB_BITS", # 0x000FFFFF
2486 "GL_CURRENT_BIT", # 0x00000001
2487 "GL_POINT_BIT", # 0x00000002
2488 "GL_LINE_BIT", # 0x00000004
2489 "GL_POLYGON_BIT", # 0x00000008
2490 "GL_POLYGON_STIPPLE_BIT", # 0x00000010
2491 "GL_PIXEL_MODE_BIT", # 0x00000020
2492 "GL_LIGHTING_BIT", # 0x00000040
2493 "GL_FOG_BIT", # 0x00000080
2494 "GL_VIEWPORT_BIT", # 0x00000800
2495 "GL_TRANSFORM_BIT", # 0x00001000
2496 "GL_ENABLE_BIT", # 0x00002000
2497 "GL_HINT_BIT", # 0x00008000
2498 "GL_EVAL_BIT", # 0x00010000
2499 "GL_LIST_BIT", # 0x00020000
2500 "GL_TEXTURE_BIT", # 0x00040000
2501 "GL_SCISSOR_BIT", # 0x00080000
2502 "GL_MULTISAMPLE_BIT", # 0x20000000
2506 "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001
2507 "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002
2508 "GL_ALL_CLIENT_ATTRIB_BITS", # 0xFFFFFFFF
2509 "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF