1 ##########################################################################
3 # Copyright 2008-2009 VMware, Inc.
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
30 GLboolean = Alias("GLboolean", Bool)
31 GLvoid = Alias("GLvoid", Void)
32 GLbyte = Alias("GLbyte", SChar)
33 GLshort = Alias("GLshort", Short)
34 GLint = Alias("GLint", Int)
35 GLubyte = Alias("GLubyte", UChar)
36 GLushort = Alias("GLushort", UShort)
37 GLuint = Alias("GLuint", UInt)
38 GLsizei = Alias("GLsizei", Int)
39 GLfloat = Alias("GLfloat", Float)
40 GLclampf = Alias("GLclampf", Float)
41 GLdouble = Alias("GLdouble", Double)
42 GLclampd = Alias("GLclampd", Double)
43 GLbitfield = Alias("GLbitfield", UInt)
45 GLchar = Alias("GLchar", SChar)
46 GLcharARB = Alias("GLcharARB", SChar)
47 GLintptr = Alias("GLintptr", Int)
48 GLsizeiptr = Alias("GLsizeiptr", Int)
49 GLintptrARB = Alias("GLintptrARB", Int)
50 GLsizeiptrARB = Alias("GLsizeiptrARB", Int)
51 GLhandleARB = Alias("GLhandleARB", UInt)
52 GLhalfARB = Alias("GLhalfARB", UShort)
53 GLhalfNV = Alias("GLhalfNV", UShort)
54 GLint64EXT = Alias("GLint64EXT", LongLong)
55 GLuint64EXT = Alias("GLuint64EXT", ULongLong)
57 GLstring = String("GLchar *")
58 GLstringARB = String("GLcharARB *")
60 GLenum = Enum("GLenum", [
75 "GL_GREATER", # 0x0204
76 "GL_NOTEQUAL", # 0x0205
79 "GL_SRC_COLOR", # 0x0300
80 "GL_ONE_MINUS_SRC_COLOR", # 0x0301
81 "GL_SRC_ALPHA", # 0x0302
82 "GL_ONE_MINUS_SRC_ALPHA", # 0x0303
83 "GL_DST_ALPHA", # 0x0304
84 "GL_ONE_MINUS_DST_ALPHA", # 0x0305
85 "GL_DST_COLOR", # 0x0306
86 "GL_ONE_MINUS_DST_COLOR", # 0x0307
87 "GL_SRC_ALPHA_SATURATE", # 0x0308
88 "GL_FRONT_LEFT", # 0x0400
89 "GL_FRONT_RIGHT", # 0x0401
90 "GL_BACK_LEFT", # 0x0402
91 "GL_BACK_RIGHT", # 0x0403
96 "GL_FRONT_AND_BACK", # 0x0408
101 "GL_INVALID_ENUM", # 0x0500
102 "GL_INVALID_VALUE", # 0x0501
103 "GL_INVALID_OPERATION", # 0x0502
104 "GL_STACK_OVERFLOW", # 0x0503
105 "GL_STACK_UNDERFLOW", # 0x0504
106 "GL_OUT_OF_MEMORY", # 0x0505
107 "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506
110 "GL_3D_COLOR", # 0x0602
111 "GL_3D_COLOR_TEXTURE", # 0x0603
112 "GL_4D_COLOR_TEXTURE", # 0x0604
113 "GL_PASS_THROUGH_TOKEN", # 0x0700
114 "GL_POINT_TOKEN", # 0x0701
115 "GL_LINE_TOKEN", # 0x0702
116 "GL_POLYGON_TOKEN", # 0x0703
117 "GL_BITMAP_TOKEN", # 0x0704
118 "GL_DRAW_PIXEL_TOKEN", # 0x0705
119 "GL_COPY_PIXEL_TOKEN", # 0x0706
120 "GL_LINE_RESET_TOKEN", # 0x0707
127 "GL_DOMAIN", # 0x0A02
128 "GL_CURRENT_COLOR", # 0x0B00
129 "GL_CURRENT_INDEX", # 0x0B01
130 "GL_CURRENT_NORMAL", # 0x0B02
131 "GL_CURRENT_TEXTURE_COORDS", # 0x0B03
132 "GL_CURRENT_RASTER_COLOR", # 0x0B04
133 "GL_CURRENT_RASTER_INDEX", # 0x0B05
134 "GL_CURRENT_RASTER_TEXTURE_COORDS", # 0x0B06
135 "GL_CURRENT_RASTER_POSITION", # 0x0B07
136 "GL_CURRENT_RASTER_POSITION_VALID", # 0x0B08
137 "GL_CURRENT_RASTER_DISTANCE", # 0x0B09
138 "GL_POINT_SMOOTH", # 0x0B10
139 "GL_POINT_SIZE", # 0x0B11
140 "GL_POINT_SIZE_RANGE", # 0x0B12
141 "GL_POINT_SIZE_GRANULARITY", # 0x0B13
142 "GL_LINE_SMOOTH", # 0x0B20
143 "GL_LINE_WIDTH", # 0x0B21
144 "GL_LINE_WIDTH_RANGE", # 0x0B22
145 "GL_LINE_WIDTH_GRANULARITY", # 0x0B23
146 "GL_LINE_STIPPLE", # 0x0B24
147 "GL_LINE_STIPPLE_PATTERN", # 0x0B25
148 "GL_LINE_STIPPLE_REPEAT", # 0x0B26
149 "GL_LIST_MODE", # 0x0B30
150 "GL_MAX_LIST_NESTING", # 0x0B31
151 "GL_LIST_BASE", # 0x0B32
152 "GL_LIST_INDEX", # 0x0B33
153 "GL_POLYGON_MODE", # 0x0B40
154 "GL_POLYGON_SMOOTH", # 0x0B41
155 "GL_POLYGON_STIPPLE", # 0x0B42
156 "GL_EDGE_FLAG", # 0x0B43
157 "GL_CULL_FACE", # 0x0B44
158 "GL_CULL_FACE_MODE", # 0x0B45
159 "GL_FRONT_FACE", # 0x0B46
160 "GL_LIGHTING", # 0x0B50
161 "GL_LIGHT_MODEL_LOCAL_VIEWER", # 0x0B51
162 "GL_LIGHT_MODEL_TWO_SIDE", # 0x0B52
163 "GL_LIGHT_MODEL_AMBIENT", # 0x0B53
164 "GL_SHADE_MODEL", # 0x0B54
165 "GL_COLOR_MATERIAL_FACE", # 0x0B55
166 "GL_COLOR_MATERIAL_PARAMETER", # 0x0B56
167 "GL_COLOR_MATERIAL", # 0x0B57
169 "GL_FOG_INDEX", # 0x0B61
170 "GL_FOG_DENSITY", # 0x0B62
171 "GL_FOG_START", # 0x0B63
172 "GL_FOG_END", # 0x0B64
173 "GL_FOG_MODE", # 0x0B65
174 "GL_FOG_COLOR", # 0x0B66
175 "GL_DEPTH_RANGE", # 0x0B70
176 "GL_DEPTH_TEST", # 0x0B71
177 "GL_DEPTH_WRITEMASK", # 0x0B72
178 "GL_DEPTH_CLEAR_VALUE", # 0x0B73
179 "GL_DEPTH_FUNC", # 0x0B74
180 "GL_ACCUM_CLEAR_VALUE", # 0x0B80
181 "GL_STENCIL_TEST", # 0x0B90
182 "GL_STENCIL_CLEAR_VALUE", # 0x0B91
183 "GL_STENCIL_FUNC", # 0x0B92
184 "GL_STENCIL_VALUE_MASK", # 0x0B93
185 "GL_STENCIL_FAIL", # 0x0B94
186 "GL_STENCIL_PASS_DEPTH_FAIL", # 0x0B95
187 "GL_STENCIL_PASS_DEPTH_PASS", # 0x0B96
188 "GL_STENCIL_REF", # 0x0B97
189 "GL_STENCIL_WRITEMASK", # 0x0B98
190 "GL_MATRIX_MODE", # 0x0BA0
191 "GL_NORMALIZE", # 0x0BA1
192 "GL_VIEWPORT", # 0x0BA2
193 "GL_MODELVIEW_STACK_DEPTH", # 0x0BA3
194 "GL_PROJECTION_STACK_DEPTH", # 0x0BA4
195 "GL_TEXTURE_STACK_DEPTH", # 0x0BA5
196 "GL_MODELVIEW_MATRIX", # 0x0BA6
197 "GL_PROJECTION_MATRIX", # 0x0BA7
198 "GL_TEXTURE_MATRIX", # 0x0BA8
199 "GL_ATTRIB_STACK_DEPTH", # 0x0BB0
200 "GL_CLIENT_ATTRIB_STACK_DEPTH", # 0x0BB1
201 "GL_ALPHA_TEST", # 0x0BC0
202 "GL_ALPHA_TEST_FUNC", # 0x0BC1
203 "GL_ALPHA_TEST_REF", # 0x0BC2
204 "GL_DITHER", # 0x0BD0
205 "GL_BLEND_DST", # 0x0BE0
206 "GL_BLEND_SRC", # 0x0BE1
208 "GL_LOGIC_OP_MODE", # 0x0BF0
209 "GL_INDEX_LOGIC_OP", # 0x0BF1
210 "GL_COLOR_LOGIC_OP", # 0x0BF2
211 "GL_AUX_BUFFERS", # 0x0C00
212 "GL_DRAW_BUFFER", # 0x0C01
213 "GL_READ_BUFFER", # 0x0C02
214 "GL_SCISSOR_BOX", # 0x0C10
215 "GL_SCISSOR_TEST", # 0x0C11
216 "GL_INDEX_CLEAR_VALUE", # 0x0C20
217 "GL_INDEX_WRITEMASK", # 0x0C21
218 "GL_COLOR_CLEAR_VALUE", # 0x0C22
219 "GL_COLOR_WRITEMASK", # 0x0C23
220 "GL_INDEX_MODE", # 0x0C30
221 "GL_RGBA_MODE", # 0x0C31
222 "GL_DOUBLEBUFFER", # 0x0C32
223 "GL_STEREO", # 0x0C33
224 "GL_RENDER_MODE", # 0x0C40
225 "GL_PERSPECTIVE_CORRECTION_HINT", # 0x0C50
226 "GL_POINT_SMOOTH_HINT", # 0x0C51
227 "GL_LINE_SMOOTH_HINT", # 0x0C52
228 "GL_POLYGON_SMOOTH_HINT", # 0x0C53
229 "GL_FOG_HINT", # 0x0C54
230 "GL_TEXTURE_GEN_S", # 0x0C60
231 "GL_TEXTURE_GEN_T", # 0x0C61
232 "GL_TEXTURE_GEN_R", # 0x0C62
233 "GL_TEXTURE_GEN_Q", # 0x0C63
234 "GL_PIXEL_MAP_I_TO_I", # 0x0C70
235 "GL_PIXEL_MAP_S_TO_S", # 0x0C71
236 "GL_PIXEL_MAP_I_TO_R", # 0x0C72
237 "GL_PIXEL_MAP_I_TO_G", # 0x0C73
238 "GL_PIXEL_MAP_I_TO_B", # 0x0C74
239 "GL_PIXEL_MAP_I_TO_A", # 0x0C75
240 "GL_PIXEL_MAP_R_TO_R", # 0x0C76
241 "GL_PIXEL_MAP_G_TO_G", # 0x0C77
242 "GL_PIXEL_MAP_B_TO_B", # 0x0C78
243 "GL_PIXEL_MAP_A_TO_A", # 0x0C79
244 "GL_PIXEL_MAP_I_TO_I_SIZE", # 0x0CB0
245 "GL_PIXEL_MAP_S_TO_S_SIZE", # 0x0CB1
246 "GL_PIXEL_MAP_I_TO_R_SIZE", # 0x0CB2
247 "GL_PIXEL_MAP_I_TO_G_SIZE", # 0x0CB3
248 "GL_PIXEL_MAP_I_TO_B_SIZE", # 0x0CB4
249 "GL_PIXEL_MAP_I_TO_A_SIZE", # 0x0CB5
250 "GL_PIXEL_MAP_R_TO_R_SIZE", # 0x0CB6
251 "GL_PIXEL_MAP_G_TO_G_SIZE", # 0x0CB7
252 "GL_PIXEL_MAP_B_TO_B_SIZE", # 0x0CB8
253 "GL_PIXEL_MAP_A_TO_A_SIZE", # 0x0CB9
254 "GL_UNPACK_SWAP_BYTES", # 0x0CF0
255 "GL_UNPACK_LSB_FIRST", # 0x0CF1
256 "GL_UNPACK_ROW_LENGTH", # 0x0CF2
257 "GL_UNPACK_SKIP_ROWS", # 0x0CF3
258 "GL_UNPACK_SKIP_PIXELS", # 0x0CF4
259 "GL_UNPACK_ALIGNMENT", # 0x0CF5
260 "GL_PACK_SWAP_BYTES", # 0x0D00
261 "GL_PACK_LSB_FIRST", # 0x0D01
262 "GL_PACK_ROW_LENGTH", # 0x0D02
263 "GL_PACK_SKIP_ROWS", # 0x0D03
264 "GL_PACK_SKIP_PIXELS", # 0x0D04
265 "GL_PACK_ALIGNMENT", # 0x0D05
266 "GL_MAP_COLOR", # 0x0D10
267 "GL_MAP_STENCIL", # 0x0D11
268 "GL_INDEX_SHIFT", # 0x0D12
269 "GL_INDEX_OFFSET", # 0x0D13
270 "GL_RED_SCALE", # 0x0D14
271 "GL_RED_BIAS", # 0x0D15
272 "GL_ZOOM_X", # 0x0D16
273 "GL_ZOOM_Y", # 0x0D17
274 "GL_GREEN_SCALE", # 0x0D18
275 "GL_GREEN_BIAS", # 0x0D19
276 "GL_BLUE_SCALE", # 0x0D1A
277 "GL_BLUE_BIAS", # 0x0D1B
278 "GL_ALPHA_SCALE", # 0x0D1C
279 "GL_ALPHA_BIAS", # 0x0D1D
280 "GL_DEPTH_SCALE", # 0x0D1E
281 "GL_DEPTH_BIAS", # 0x0D1F
282 "GL_MAX_EVAL_ORDER", # 0x0D30
283 "GL_MAX_LIGHTS", # 0x0D31
284 "GL_MAX_CLIP_PLANES", # 0x0D32
285 "GL_MAX_TEXTURE_SIZE", # 0x0D33
286 "GL_MAX_PIXEL_MAP_TABLE", # 0x0D34
287 "GL_MAX_ATTRIB_STACK_DEPTH", # 0x0D35
288 "GL_MAX_MODELVIEW_STACK_DEPTH", # 0x0D36
289 "GL_MAX_NAME_STACK_DEPTH", # 0x0D37
290 "GL_MAX_PROJECTION_STACK_DEPTH", # 0x0D38
291 "GL_MAX_TEXTURE_STACK_DEPTH", # 0x0D39
292 "GL_MAX_VIEWPORT_DIMS", # 0x0D3A
293 "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", # 0x0D3B
294 "GL_SUBPIXEL_BITS", # 0x0D50
295 "GL_INDEX_BITS", # 0x0D51
296 "GL_RED_BITS", # 0x0D52
297 "GL_GREEN_BITS", # 0x0D53
298 "GL_BLUE_BITS", # 0x0D54
299 "GL_ALPHA_BITS", # 0x0D55
300 "GL_DEPTH_BITS", # 0x0D56
301 "GL_STENCIL_BITS", # 0x0D57
302 "GL_ACCUM_RED_BITS", # 0x0D58
303 "GL_ACCUM_GREEN_BITS", # 0x0D59
304 "GL_ACCUM_BLUE_BITS", # 0x0D5A
305 "GL_ACCUM_ALPHA_BITS", # 0x0D5B
306 "GL_NAME_STACK_DEPTH", # 0x0D70
307 "GL_AUTO_NORMAL", # 0x0D80
308 "GL_MAP1_COLOR_4", # 0x0D90
309 "GL_MAP1_INDEX", # 0x0D91
310 "GL_MAP1_NORMAL", # 0x0D92
311 "GL_MAP1_TEXTURE_COORD_1", # 0x0D93
312 "GL_MAP1_TEXTURE_COORD_2", # 0x0D94
313 "GL_MAP1_TEXTURE_COORD_3", # 0x0D95
314 "GL_MAP1_TEXTURE_COORD_4", # 0x0D96
315 "GL_MAP1_VERTEX_3", # 0x0D97
316 "GL_MAP1_VERTEX_4", # 0x0D98
317 "GL_MAP2_COLOR_4", # 0x0DB0
318 "GL_MAP2_INDEX", # 0x0DB1
319 "GL_MAP2_NORMAL", # 0x0DB2
320 "GL_MAP2_TEXTURE_COORD_1", # 0x0DB3
321 "GL_MAP2_TEXTURE_COORD_2", # 0x0DB4
322 "GL_MAP2_TEXTURE_COORD_3", # 0x0DB5
323 "GL_MAP2_TEXTURE_COORD_4", # 0x0DB6
324 "GL_MAP2_VERTEX_3", # 0x0DB7
325 "GL_MAP2_VERTEX_4", # 0x0DB8
326 "GL_MAP1_GRID_DOMAIN", # 0x0DD0
327 "GL_MAP1_GRID_SEGMENTS", # 0x0DD1
328 "GL_MAP2_GRID_DOMAIN", # 0x0DD2
329 "GL_MAP2_GRID_SEGMENTS", # 0x0DD3
330 "GL_TEXTURE_1D", # 0x0DE0
331 "GL_TEXTURE_2D", # 0x0DE1
332 "GL_FEEDBACK_BUFFER_POINTER", # 0x0DF0
333 "GL_FEEDBACK_BUFFER_SIZE", # 0x0DF1
334 "GL_FEEDBACK_BUFFER_TYPE", # 0x0DF2
335 "GL_SELECTION_BUFFER_POINTER", # 0x0DF3
336 "GL_SELECTION_BUFFER_SIZE", # 0x0DF4
337 "GL_TEXTURE_WIDTH", # 0x1000
338 "GL_TEXTURE_HEIGHT", # 0x1001
339 "GL_TEXTURE_COMPONENTS", # 0x1003
340 #"GL_TEXTURE_INTERNAL_FORMAT", # 0x1003
341 "GL_TEXTURE_BORDER_COLOR", # 0x1004
342 "GL_TEXTURE_BORDER", # 0x1005
343 "GL_DONT_CARE", # 0x1100
344 "GL_FASTEST", # 0x1101
345 "GL_NICEST", # 0x1102
346 "GL_AMBIENT", # 0x1200
347 "GL_DIFFUSE", # 0x1201
348 "GL_SPECULAR", # 0x1202
349 "GL_POSITION", # 0x1203
350 "GL_SPOT_DIRECTION", # 0x1204
351 "GL_SPOT_EXPONENT", # 0x1205
352 "GL_SPOT_CUTOFF", # 0x1206
353 "GL_CONSTANT_ATTENUATION", # 0x1207
354 "GL_LINEAR_ATTENUATION", # 0x1208
355 "GL_QUADRATIC_ATTENUATION", # 0x1209
356 "GL_COMPILE", # 0x1300
357 "GL_COMPILE_AND_EXECUTE", # 0x1301
359 "GL_UNSIGNED_BYTE", # 0x1401
361 "GL_UNSIGNED_SHORT", # 0x1403
363 "GL_UNSIGNED_INT", # 0x1405
365 "GL_2_BYTES", # 0x1407
366 "GL_3_BYTES", # 0x1408
367 "GL_4_BYTES", # 0x1409
368 "GL_DOUBLE", # 0x140A
369 "GL_HALF_FLOAT", # 0x140B
372 "GL_AND_REVERSE", # 0x1502
374 "GL_AND_INVERTED", # 0x1504
380 "GL_INVERT", # 0x150A
381 "GL_OR_REVERSE", # 0x150B
382 "GL_COPY_INVERTED", # 0x150C
383 "GL_OR_INVERTED", # 0x150D
386 "GL_EMISSION", # 0x1600
387 "GL_SHININESS", # 0x1601
388 "GL_AMBIENT_AND_DIFFUSE", # 0x1602
389 "GL_COLOR_INDEXES", # 0x1603
390 "GL_MODELVIEW", # 0x1700
391 "GL_PROJECTION", # 0x1701
392 "GL_TEXTURE", # 0x1702
395 "GL_STENCIL", # 0x1802
396 "GL_COLOR_INDEX", # 0x1900
397 "GL_STENCIL_INDEX", # 0x1901
398 "GL_DEPTH_COMPONENT", # 0x1902
405 "GL_LUMINANCE", # 0x1909
406 "GL_LUMINANCE_ALPHA", # 0x190A
407 "GL_BITMAP", # 0x1A00
411 "GL_RENDER", # 0x1C00
412 "GL_FEEDBACK", # 0x1C01
413 "GL_SELECT", # 0x1C02
415 "GL_SMOOTH", # 0x1D01
417 "GL_REPLACE", # 0x1E01
420 "GL_VENDOR", # 0x1F00
421 "GL_RENDERER", # 0x1F01
422 "GL_VERSION", # 0x1F02
423 "GL_EXTENSIONS", # 0x1F03
428 "GL_MODULATE", # 0x2100
430 "GL_TEXTURE_ENV_MODE", # 0x2200
431 "GL_TEXTURE_ENV_COLOR", # 0x2201
432 "GL_TEXTURE_ENV", # 0x2300
433 "GL_EYE_LINEAR", # 0x2400
434 "GL_OBJECT_LINEAR", # 0x2401
435 "GL_SPHERE_MAP", # 0x2402
436 "GL_TEXTURE_GEN_MODE", # 0x2500
437 "GL_OBJECT_PLANE", # 0x2501
438 "GL_EYE_PLANE", # 0x2502
439 "GL_NEAREST", # 0x2600
440 "GL_LINEAR", # 0x2601
441 "GL_NEAREST_MIPMAP_NEAREST", # 0x2700
442 "GL_LINEAR_MIPMAP_NEAREST", # 0x2701
443 "GL_NEAREST_MIPMAP_LINEAR", # 0x2702
444 "GL_LINEAR_MIPMAP_LINEAR", # 0x2703
445 "GL_TEXTURE_MAG_FILTER", # 0x2800
446 "GL_TEXTURE_MIN_FILTER", # 0x2801
447 "GL_TEXTURE_WRAP_S", # 0x2802
448 "GL_TEXTURE_WRAP_T", # 0x2803
450 "GL_REPEAT", # 0x2901
451 "GL_POLYGON_OFFSET_UNITS", # 0x2A00
452 "GL_POLYGON_OFFSET_POINT", # 0x2A01
453 "GL_POLYGON_OFFSET_LINE", # 0x2A02
454 "GL_R3_G3_B2", # 0x2A10
457 "GL_C4UB_V2F", # 0x2A22
458 "GL_C4UB_V3F", # 0x2A23
459 "GL_C3F_V3F", # 0x2A24
460 "GL_N3F_V3F", # 0x2A25
461 "GL_C4F_N3F_V3F", # 0x2A26
462 "GL_T2F_V3F", # 0x2A27
463 "GL_T4F_V4F", # 0x2A28
464 "GL_T2F_C4UB_V3F", # 0x2A29
465 "GL_T2F_C3F_V3F", # 0x2A2A
466 "GL_T2F_N3F_V3F", # 0x2A2B
467 "GL_T2F_C4F_N3F_V3F", # 0x2A2C
468 "GL_T4F_C4F_N3F_V4F", # 0x2A2D
469 "GL_CLIP_PLANE0", # 0x3000
470 "GL_CLIP_PLANE1", # 0x3001
471 "GL_CLIP_PLANE2", # 0x3002
472 "GL_CLIP_PLANE3", # 0x3003
473 "GL_CLIP_PLANE4", # 0x3004
474 "GL_CLIP_PLANE5", # 0x3005
475 "GL_LIGHT0", # 0x4000
476 "GL_LIGHT1", # 0x4001
477 "GL_LIGHT2", # 0x4002
478 "GL_LIGHT3", # 0x4003
479 "GL_LIGHT4", # 0x4004
480 "GL_LIGHT5", # 0x4005
481 "GL_LIGHT6", # 0x4006
482 "GL_LIGHT7", # 0x4007
483 "GL_ABGR_EXT", # 0x8000
484 "GL_CONSTANT_COLOR", # 0x8001
485 "GL_ONE_MINUS_CONSTANT_COLOR", # 0x8002
486 "GL_CONSTANT_ALPHA", # 0x8003
487 "GL_ONE_MINUS_CONSTANT_ALPHA", # 0x8004
488 "GL_BLEND_COLOR", # 0x8005
489 "GL_FUNC_ADD", # 0x8006
492 "GL_BLEND_EQUATION", # 0x8009
493 "GL_FUNC_SUBTRACT", # 0x800A
494 "GL_FUNC_REVERSE_SUBTRACT", # 0x800B
495 "GL_CMYK_EXT", # 0x800C
496 "GL_CMYKA_EXT", # 0x800D
497 "GL_PACK_CMYK_HINT_EXT", # 0x800E
498 "GL_UNPACK_CMYK_HINT_EXT", # 0x800F
499 "GL_CONVOLUTION_1D", # 0x8010
500 "GL_CONVOLUTION_2D", # 0x8011
501 "GL_SEPARABLE_2D", # 0x8012
502 "GL_CONVOLUTION_BORDER_MODE", # 0x8013
503 "GL_CONVOLUTION_FILTER_SCALE", # 0x8014
504 "GL_CONVOLUTION_FILTER_BIAS", # 0x8015
505 "GL_REDUCE", # 0x8016
506 "GL_CONVOLUTION_FORMAT", # 0x8017
507 "GL_CONVOLUTION_WIDTH", # 0x8018
508 "GL_CONVOLUTION_HEIGHT", # 0x8019
509 "GL_MAX_CONVOLUTION_WIDTH", # 0x801A
510 "GL_MAX_CONVOLUTION_HEIGHT", # 0x801B
511 "GL_POST_CONVOLUTION_RED_SCALE", # 0x801C
512 "GL_POST_CONVOLUTION_GREEN_SCALE", # 0x801D
513 "GL_POST_CONVOLUTION_BLUE_SCALE", # 0x801E
514 "GL_POST_CONVOLUTION_ALPHA_SCALE", # 0x801F
515 "GL_POST_CONVOLUTION_RED_BIAS", # 0x8020
516 "GL_POST_CONVOLUTION_GREEN_BIAS", # 0x8021
517 "GL_POST_CONVOLUTION_BLUE_BIAS", # 0x8022
518 "GL_POST_CONVOLUTION_ALPHA_BIAS", # 0x8023
519 "GL_HISTOGRAM", # 0x8024
520 "GL_PROXY_HISTOGRAM", # 0x8025
521 "GL_HISTOGRAM_WIDTH", # 0x8026
522 "GL_HISTOGRAM_FORMAT", # 0x8027
523 "GL_HISTOGRAM_RED_SIZE", # 0x8028
524 "GL_HISTOGRAM_GREEN_SIZE", # 0x8029
525 "GL_HISTOGRAM_BLUE_SIZE", # 0x802A
526 "GL_HISTOGRAM_ALPHA_SIZE", # 0x802B
527 "GL_HISTOGRAM_LUMINANCE_SIZE", # 0x802C
528 "GL_HISTOGRAM_SINK", # 0x802D
529 "GL_MINMAX", # 0x802E
530 "GL_MINMAX_FORMAT", # 0x802F
531 "GL_MINMAX_SINK", # 0x8030
532 "GL_TABLE_TOO_LARGE", # 0x8031
533 "GL_UNSIGNED_BYTE_3_3_2", # 0x8032
534 "GL_UNSIGNED_SHORT_4_4_4_4", # 0x8033
535 "GL_UNSIGNED_SHORT_5_5_5_1", # 0x8034
536 "GL_UNSIGNED_INT_8_8_8_8", # 0x8035
537 "GL_UNSIGNED_INT_10_10_10_2", # 0x8036
538 "GL_POLYGON_OFFSET_FILL", # 0x8037
539 "GL_POLYGON_OFFSET_FACTOR", # 0x8038
540 "GL_POLYGON_OFFSET_BIAS_EXT", # 0x8039
541 "GL_RESCALE_NORMAL", # 0x803A
542 "GL_ALPHA4", # 0x803B
543 "GL_ALPHA8", # 0x803C
544 "GL_ALPHA12", # 0x803D
545 "GL_ALPHA16", # 0x803E
546 "GL_LUMINANCE4", # 0x803F
547 "GL_LUMINANCE8", # 0x8040
548 "GL_LUMINANCE12", # 0x8041
549 "GL_LUMINANCE16", # 0x8042
550 "GL_LUMINANCE4_ALPHA4", # 0x8043
551 "GL_LUMINANCE6_ALPHA2", # 0x8044
552 "GL_LUMINANCE8_ALPHA8", # 0x8045
553 "GL_LUMINANCE12_ALPHA4", # 0x8046
554 "GL_LUMINANCE12_ALPHA12", # 0x8047
555 "GL_LUMINANCE16_ALPHA16", # 0x8048
556 "GL_INTENSITY", # 0x8049
557 "GL_INTENSITY4", # 0x804A
558 "GL_INTENSITY8", # 0x804B
559 "GL_INTENSITY12", # 0x804C
560 "GL_INTENSITY16", # 0x804D
561 "GL_RGB2_EXT", # 0x804E
570 "GL_RGB5_A1", # 0x8057
572 "GL_RGB10_A2", # 0x8059
573 "GL_RGBA12", # 0x805A
574 "GL_RGBA16", # 0x805B
575 "GL_TEXTURE_RED_SIZE", # 0x805C
576 "GL_TEXTURE_GREEN_SIZE", # 0x805D
577 "GL_TEXTURE_BLUE_SIZE", # 0x805E
578 "GL_TEXTURE_ALPHA_SIZE", # 0x805F
579 "GL_TEXTURE_LUMINANCE_SIZE", # 0x8060
580 "GL_TEXTURE_INTENSITY_SIZE", # 0x8061
581 "GL_REPLACE_EXT", # 0x8062
582 "GL_PROXY_TEXTURE_1D", # 0x8063
583 "GL_PROXY_TEXTURE_2D", # 0x8064
584 "GL_TEXTURE_TOO_LARGE_EXT", # 0x8065
585 "GL_TEXTURE_PRIORITY", # 0x8066
586 "GL_TEXTURE_RESIDENT", # 0x8067
587 "GL_TEXTURE_BINDING_1D", # 0x8068
588 "GL_TEXTURE_BINDING_2D", # 0x8069
589 "GL_TEXTURE_BINDING_3D", # 0x806A
590 "GL_PACK_SKIP_IMAGES", # 0x806B
591 "GL_PACK_IMAGE_HEIGHT", # 0x806C
592 "GL_UNPACK_SKIP_IMAGES", # 0x806D
593 "GL_UNPACK_IMAGE_HEIGHT", # 0x806E
594 "GL_TEXTURE_3D", # 0x806F
595 "GL_PROXY_TEXTURE_3D", # 0x8070
596 "GL_TEXTURE_DEPTH", # 0x8071
597 "GL_TEXTURE_WRAP_R", # 0x8072
598 "GL_MAX_3D_TEXTURE_SIZE", # 0x8073
599 "GL_VERTEX_ARRAY", # 0x8074
600 "GL_NORMAL_ARRAY", # 0x8075
601 "GL_COLOR_ARRAY", # 0x8076
602 "GL_INDEX_ARRAY", # 0x8077
603 "GL_TEXTURE_COORD_ARRAY", # 0x8078
604 "GL_EDGE_FLAG_ARRAY", # 0x8079
605 "GL_VERTEX_ARRAY_SIZE", # 0x807A
606 "GL_VERTEX_ARRAY_TYPE", # 0x807B
607 "GL_VERTEX_ARRAY_STRIDE", # 0x807C
608 "GL_VERTEX_ARRAY_COUNT_EXT", # 0x807D
609 "GL_NORMAL_ARRAY_TYPE", # 0x807E
610 "GL_NORMAL_ARRAY_STRIDE", # 0x807F
611 "GL_NORMAL_ARRAY_COUNT_EXT", # 0x8080
612 "GL_COLOR_ARRAY_SIZE", # 0x8081
613 "GL_COLOR_ARRAY_TYPE", # 0x8082
614 "GL_COLOR_ARRAY_STRIDE", # 0x8083
615 "GL_COLOR_ARRAY_COUNT_EXT", # 0x8084
616 "GL_INDEX_ARRAY_TYPE", # 0x8085
617 "GL_INDEX_ARRAY_STRIDE", # 0x8086
618 "GL_INDEX_ARRAY_COUNT_EXT", # 0x8087
619 "GL_TEXTURE_COORD_ARRAY_SIZE", # 0x8088
620 "GL_TEXTURE_COORD_ARRAY_TYPE", # 0x8089
621 "GL_TEXTURE_COORD_ARRAY_STRIDE", # 0x808A
622 "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", # 0x808B
623 "GL_EDGE_FLAG_ARRAY_STRIDE", # 0x808C
624 "GL_EDGE_FLAG_ARRAY_COUNT_EXT", # 0x808D
625 "GL_VERTEX_ARRAY_POINTER", # 0x808E
626 "GL_NORMAL_ARRAY_POINTER", # 0x808F
627 "GL_COLOR_ARRAY_POINTER", # 0x8090
628 "GL_INDEX_ARRAY_POINTER", # 0x8091
629 "GL_TEXTURE_COORD_ARRAY_POINTER", # 0x8092
630 "GL_EDGE_FLAG_ARRAY_POINTER", # 0x8093
631 "GL_INTERLACE_SGIX", # 0x8094
632 "GL_DETAIL_TEXTURE_2D_SGIS", # 0x8095
633 "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", # 0x8096
634 "GL_LINEAR_DETAIL_SGIS", # 0x8097
635 "GL_LINEAR_DETAIL_ALPHA_SGIS", # 0x8098
636 "GL_LINEAR_DETAIL_COLOR_SGIS", # 0x8099
637 "GL_DETAIL_TEXTURE_LEVEL_SGIS", # 0x809A
638 "GL_DETAIL_TEXTURE_MODE_SGIS", # 0x809B
639 "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS",# 0x809C
640 "GL_MULTISAMPLE", # 0x809D
641 "GL_SAMPLE_ALPHA_TO_COVERAGE", # 0x809E
642 "GL_SAMPLE_ALPHA_TO_ONE", # 0x809F
643 "GL_SAMPLE_COVERAGE", # 0x80A0
644 "GL_1PASS_EXT", # 0x80A1
645 "GL_2PASS_0_EXT", # 0x80A2
646 "GL_2PASS_1_EXT", # 0x80A3
647 "GL_4PASS_0_EXT", # 0x80A4
648 "GL_4PASS_1_EXT", # 0x80A5
649 "GL_4PASS_2_EXT", # 0x80A6
650 "GL_4PASS_3_EXT", # 0x80A7
651 "GL_SAMPLE_BUFFERS", # 0x80A8
652 "GL_SAMPLES", # 0x80A9
653 "GL_SAMPLE_COVERAGE_VALUE", # 0x80AA
654 "GL_SAMPLE_COVERAGE_INVERT", # 0x80AB
655 "GL_SAMPLE_PATTERN_EXT", # 0x80AC
656 "GL_LINEAR_SHARPEN_SGIS", # 0x80AD
657 "GL_LINEAR_SHARPEN_ALPHA_SGIS", # 0x80AE
658 "GL_LINEAR_SHARPEN_COLOR_SGIS", # 0x80AF
659 "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", # 0x80B0
660 "GL_COLOR_MATRIX", # 0x80B1
661 "GL_COLOR_MATRIX_STACK_DEPTH", # 0x80B2
662 "GL_MAX_COLOR_MATRIX_STACK_DEPTH", # 0x80B3
663 "GL_POST_COLOR_MATRIX_RED_SCALE", # 0x80B4
664 "GL_POST_COLOR_MATRIX_GREEN_SCALE", # 0x80B5
665 "GL_POST_COLOR_MATRIX_BLUE_SCALE", # 0x80B6
666 "GL_POST_COLOR_MATRIX_ALPHA_SCALE", # 0x80B7
667 "GL_POST_COLOR_MATRIX_RED_BIAS", # 0x80B8
668 "GL_POST_COLOR_MATRIX_GREEN_BIAS", # 0x80B9
669 "GL_POST_COLOR_MATRIX_BLUE_BIAS", # 0x80BA
670 "GL_POST_COLOR_MATRIX_ALPHA_BIAS", # 0x80BB
671 "GL_TEXTURE_COLOR_TABLE_SGI", # 0x80BC
672 "GL_PROXY_TEXTURE_COLOR_TABLE_SGI", # 0x80BD
673 "GL_TEXTURE_ENV_BIAS_SGIX", # 0x80BE
674 "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", # 0x80BF
675 "GL_BLEND_DST_RGB", # 0x80C8
676 "GL_BLEND_SRC_RGB", # 0x80C9
677 "GL_BLEND_DST_ALPHA", # 0x80CA
678 "GL_BLEND_SRC_ALPHA", # 0x80CB
679 "GL_422_EXT", # 0x80CC
680 "GL_422_REV_EXT", # 0x80CD
681 "GL_422_AVERAGE_EXT", # 0x80CE
682 "GL_422_REV_AVERAGE_EXT", # 0x80CF
683 "GL_COLOR_TABLE", # 0x80D0
684 "GL_POST_CONVOLUTION_COLOR_TABLE", # 0x80D1
685 "GL_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D2
686 "GL_PROXY_COLOR_TABLE", # 0x80D3
687 "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", # 0x80D4
688 "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D5
689 "GL_COLOR_TABLE_SCALE", # 0x80D6
690 "GL_COLOR_TABLE_BIAS", # 0x80D7
691 "GL_COLOR_TABLE_FORMAT", # 0x80D8
692 "GL_COLOR_TABLE_WIDTH", # 0x80D9
693 "GL_COLOR_TABLE_RED_SIZE", # 0x80DA
694 "GL_COLOR_TABLE_GREEN_SIZE", # 0x80DB
695 "GL_COLOR_TABLE_BLUE_SIZE", # 0x80DC
696 "GL_COLOR_TABLE_ALPHA_SIZE", # 0x80DD
697 "GL_COLOR_TABLE_LUMINANCE_SIZE", # 0x80DE
698 "GL_COLOR_TABLE_INTENSITY_SIZE", # 0x80DF
701 "GL_COLOR_INDEX1_EXT", # 0x80E2
702 "GL_COLOR_INDEX2_EXT", # 0x80E3
703 "GL_COLOR_INDEX4_EXT", # 0x80E4
704 "GL_COLOR_INDEX8_EXT", # 0x80E5
705 "GL_COLOR_INDEX12_EXT", # 0x80E6
706 "GL_COLOR_INDEX16_EXT", # 0x80E7
707 "GL_MAX_ELEMENTS_VERTICES", # 0x80E8
708 "GL_MAX_ELEMENTS_INDICES", # 0x80E9
709 "GL_PHONG_WIN", # 0x80EA
710 "GL_PHONG_HINT_WIN", # 0x80EB
711 "GL_FOG_SPECULAR_TEXTURE_WIN", # 0x80EC
712 #"GL_TEXTURE_INDEX_SIZE_EXT", # 0x80ED
713 "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", # 0x80F0
714 "GL_DUAL_ALPHA4_SGIS", # 0x8110
715 "GL_DUAL_ALPHA8_SGIS", # 0x8111
716 "GL_DUAL_ALPHA12_SGIS", # 0x8112
717 "GL_DUAL_ALPHA16_SGIS", # 0x8113
718 "GL_DUAL_LUMINANCE4_SGIS", # 0x8114
719 "GL_DUAL_LUMINANCE8_SGIS", # 0x8115
720 "GL_DUAL_LUMINANCE12_SGIS", # 0x8116
721 "GL_DUAL_LUMINANCE16_SGIS", # 0x8117
722 "GL_DUAL_INTENSITY4_SGIS", # 0x8118
723 "GL_DUAL_INTENSITY8_SGIS", # 0x8119
724 "GL_DUAL_INTENSITY12_SGIS", # 0x811A
725 "GL_DUAL_INTENSITY16_SGIS", # 0x811B
726 "GL_DUAL_LUMINANCE_ALPHA4_SGIS", # 0x811C
727 "GL_DUAL_LUMINANCE_ALPHA8_SGIS", # 0x811D
728 "GL_QUAD_ALPHA4_SGIS", # 0x811E
729 "GL_QUAD_ALPHA8_SGIS", # 0x811F
730 "GL_QUAD_LUMINANCE4_SGIS", # 0x8120
731 "GL_QUAD_LUMINANCE8_SGIS", # 0x8121
732 "GL_QUAD_INTENSITY4_SGIS", # 0x8122
733 "GL_QUAD_INTENSITY8_SGIS", # 0x8123
734 "GL_DUAL_TEXTURE_SELECT_SGIS", # 0x8124
735 "GL_QUAD_TEXTURE_SELECT_SGIS", # 0x8125
736 "GL_POINT_SIZE_MIN", # 0x8126
737 "GL_POINT_SIZE_MAX", # 0x8127
738 "GL_POINT_FADE_THRESHOLD_SIZE", # 0x8128
739 "GL_POINT_DISTANCE_ATTENUATION", # 0x8129
740 "GL_FOG_FUNC_SGIS", # 0x812A
741 "GL_FOG_FUNC_POINTS_SGIS", # 0x812B
742 "GL_MAX_FOG_FUNC_POINTS_SGIS", # 0x812C
743 "GL_CLAMP_TO_BORDER", # 0x812D
744 "GL_CLAMP_TO_EDGE", # 0x812F
745 "GL_PACK_SKIP_VOLUMES_SGIS", # 0x8130
746 "GL_PACK_IMAGE_DEPTH_SGIS", # 0x8131
747 "GL_UNPACK_SKIP_VOLUMES_SGIS", # 0x8132
748 "GL_UNPACK_IMAGE_DEPTH_SGIS", # 0x8133
749 "GL_TEXTURE_4D_SGIS", # 0x8134
750 "GL_PROXY_TEXTURE_4D_SGIS", # 0x8135
751 "GL_TEXTURE_4DSIZE_SGIS", # 0x8136
752 "GL_TEXTURE_WRAP_Q_SGIS", # 0x8137
753 "GL_MAX_4D_TEXTURE_SIZE_SGIS", # 0x8138
754 "GL_PIXEL_TEX_GEN_SGIX", # 0x8139
755 "GL_TEXTURE_MIN_LOD", # 0x813A
756 "GL_TEXTURE_MAX_LOD", # 0x813B
757 "GL_TEXTURE_BASE_LEVEL", # 0x813C
758 "GL_TEXTURE_MAX_LEVEL", # 0x813D
759 "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", # 0x813E
760 "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX",# 0x813F
761 "GL_PIXEL_TILE_WIDTH_SGIX", # 0x8140
762 "GL_PIXEL_TILE_HEIGHT_SGIX", # 0x8141
763 "GL_PIXEL_TILE_GRID_WIDTH_SGIX", # 0x8142
764 "GL_PIXEL_TILE_GRID_HEIGHT_SGIX", # 0x8143
765 "GL_PIXEL_TILE_GRID_DEPTH_SGIX", # 0x8144
766 "GL_PIXEL_TILE_CACHE_SIZE_SGIX", # 0x8145
767 "GL_FILTER4_SGIS", # 0x8146
768 "GL_TEXTURE_FILTER4_SIZE_SGIS", # 0x8147
769 "GL_SPRITE_SGIX", # 0x8148
770 "GL_SPRITE_MODE_SGIX", # 0x8149
771 "GL_SPRITE_AXIS_SGIX", # 0x814A
772 "GL_SPRITE_TRANSLATION_SGIX", # 0x814B
773 "GL_SPRITE_AXIAL_SGIX", # 0x814C
774 "GL_SPRITE_OBJECT_ALIGNED_SGIX", # 0x814D
775 "GL_SPRITE_EYE_ALIGNED_SGIX", # 0x814E
776 "GL_TEXTURE_4D_BINDING_SGIS", # 0x814F
777 "GL_IGNORE_BORDER_HP", # 0x8150
778 "GL_CONSTANT_BORDER", # 0x8151
779 "GL_REPLICATE_BORDER", # 0x8153
780 "GL_CONVOLUTION_BORDER_COLOR", # 0x8154
781 "GL_IMAGE_SCALE_X_HP", # 0x8155
782 "GL_IMAGE_SCALE_Y_HP", # 0x8156
783 "GL_IMAGE_TRANSLATE_X_HP", # 0x8157
784 "GL_IMAGE_TRANSLATE_Y_HP", # 0x8158
785 "GL_IMAGE_ROTATE_ANGLE_HP", # 0x8159
786 "GL_IMAGE_ROTATE_ORIGIN_X_HP", # 0x815A
787 "GL_IMAGE_ROTATE_ORIGIN_Y_HP", # 0x815B
788 "GL_IMAGE_MAG_FILTER_HP", # 0x815C
789 "GL_IMAGE_MIN_FILTER_HP", # 0x815D
790 "GL_IMAGE_CUBIC_WEIGHT_HP", # 0x815E
791 "GL_CUBIC_HP", # 0x815F
792 "GL_AVERAGE_HP", # 0x8160
793 "GL_IMAGE_TRANSFORM_2D_HP", # 0x8161
794 "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8162
795 "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8163
796 "GL_OCCLUSION_TEST_HP", # 0x8165
797 "GL_OCCLUSION_TEST_RESULT_HP", # 0x8166
798 "GL_TEXTURE_LIGHTING_MODE_HP", # 0x8167
799 "GL_TEXTURE_POST_SPECULAR_HP", # 0x8168
800 "GL_TEXTURE_PRE_SPECULAR_HP", # 0x8169
801 "GL_LINEAR_CLIPMAP_LINEAR_SGIX", # 0x8170
802 "GL_TEXTURE_CLIPMAP_CENTER_SGIX", # 0x8171
803 "GL_TEXTURE_CLIPMAP_FRAME_SGIX", # 0x8172
804 "GL_TEXTURE_CLIPMAP_OFFSET_SGIX", # 0x8173
805 "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8174
806 "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX",# 0x8175
807 "GL_TEXTURE_CLIPMAP_DEPTH_SGIX", # 0x8176
808 "GL_MAX_CLIPMAP_DEPTH_SGIX", # 0x8177
809 "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8178
810 "GL_POST_TEXTURE_FILTER_BIAS_SGIX", # 0x8179
811 "GL_POST_TEXTURE_FILTER_SCALE_SGIX", # 0x817A
812 "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", # 0x817B
813 "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", # 0x817C
814 "GL_REFERENCE_PLANE_SGIX", # 0x817D
815 "GL_REFERENCE_PLANE_EQUATION_SGIX", # 0x817E
816 "GL_IR_INSTRUMENT1_SGIX", # 0x817F
817 "GL_INSTRUMENT_BUFFER_POINTER_SGIX", # 0x8180
818 "GL_INSTRUMENT_MEASUREMENTS_SGIX", # 0x8181
819 "GL_LIST_PRIORITY_SGIX", # 0x8182
820 "GL_CALLIGRAPHIC_FRAGMENT_SGIX", # 0x8183
821 "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", # 0x8184
822 "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", # 0x8185
823 "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", # 0x8186
824 "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", # 0x8187
825 "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", # 0x8188
826 "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", # 0x8189
827 "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", # 0x818A
828 "GL_FRAMEZOOM_SGIX", # 0x818B
829 "GL_FRAMEZOOM_FACTOR_SGIX", # 0x818C
830 "GL_MAX_FRAMEZOOM_FACTOR_SGIX", # 0x818D
831 "GL_TEXTURE_LOD_BIAS_S_SGIX", # 0x818E
832 "GL_TEXTURE_LOD_BIAS_T_SGIX", # 0x818F
833 "GL_TEXTURE_LOD_BIAS_R_SGIX", # 0x8190
834 "GL_GENERATE_MIPMAP", # 0x8191
835 "GL_GENERATE_MIPMAP_HINT", # 0x8192
836 "GL_GEOMETRY_DEFORMATION_SGIX", # 0x8194
837 "GL_TEXTURE_DEFORMATION_SGIX", # 0x8195
838 "GL_DEFORMATIONS_MASK_SGIX", # 0x8196
839 "GL_MAX_DEFORMATION_ORDER_SGIX", # 0x8197
840 "GL_FOG_OFFSET_SGIX", # 0x8198
841 "GL_FOG_OFFSET_VALUE_SGIX", # 0x8199
842 "GL_TEXTURE_COMPARE_SGIX", # 0x819A
843 "GL_TEXTURE_COMPARE_OPERATOR_SGIX", # 0x819B
844 "GL_TEXTURE_LEQUAL_R_SGIX", # 0x819C
845 "GL_TEXTURE_GEQUAL_R_SGIX", # 0x819D
846 "GL_DEPTH_COMPONENT16", # 0x81A5
847 "GL_DEPTH_COMPONENT24", # 0x81A6
848 "GL_DEPTH_COMPONENT32", # 0x81A7
849 "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", # 0x81A8
850 "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", # 0x81A9
851 "GL_CULL_VERTEX_EXT", # 0x81AA
852 "GL_CULL_VERTEX_EYE_POSITION_EXT", # 0x81AB
853 "GL_CULL_VERTEX_OBJECT_POSITION_EXT",# 0x81AC
854 "GL_IUI_V2F_EXT", # 0x81AD
855 "GL_IUI_V3F_EXT", # 0x81AE
856 "GL_IUI_N3F_V2F_EXT", # 0x81AF
857 "GL_IUI_N3F_V3F_EXT", # 0x81B0
858 "GL_T2F_IUI_V2F_EXT", # 0x81B1
859 "GL_T2F_IUI_V3F_EXT", # 0x81B2
860 "GL_T2F_IUI_N3F_V2F_EXT", # 0x81B3
861 "GL_T2F_IUI_N3F_V3F_EXT", # 0x81B4
862 "GL_INDEX_TEST_EXT", # 0x81B5
863 "GL_INDEX_TEST_FUNC_EXT", # 0x81B6
864 "GL_INDEX_TEST_REF_EXT", # 0x81B7
865 "GL_INDEX_MATERIAL_EXT", # 0x81B8
866 "GL_INDEX_MATERIAL_PARAMETER_EXT", # 0x81B9
867 "GL_INDEX_MATERIAL_FACE_EXT", # 0x81BA
868 "GL_YCRCB_422_SGIX", # 0x81BB
869 "GL_YCRCB_444_SGIX", # 0x81BC
870 "GL_WRAP_BORDER_SUN", # 0x81D4
871 "GL_UNPACK_CONSTANT_DATA_SUNX", # 0x81D5
872 "GL_TEXTURE_CONSTANT_DATA_SUNX", # 0x81D6
873 "GL_TRIANGLE_LIST_SUN", # 0x81D7
874 "GL_REPLACEMENT_CODE_SUN", # 0x81D8
875 "GL_GLOBAL_ALPHA_SUN", # 0x81D9
876 "GL_GLOBAL_ALPHA_FACTOR_SUN", # 0x81DA
877 "GL_TEXTURE_COLOR_WRITEMASK_SGIS", # 0x81EF
878 "GL_EYE_DISTANCE_TO_POINT_SGIS", # 0x81F0
879 "GL_OBJECT_DISTANCE_TO_POINT_SGIS", # 0x81F1
880 "GL_EYE_DISTANCE_TO_LINE_SGIS", # 0x81F2
881 "GL_OBJECT_DISTANCE_TO_LINE_SGIS", # 0x81F3
882 "GL_EYE_POINT_SGIS", # 0x81F4
883 "GL_OBJECT_POINT_SGIS", # 0x81F5
884 "GL_EYE_LINE_SGIS", # 0x81F6
885 "GL_OBJECT_LINE_SGIS", # 0x81F7
886 "GL_LIGHT_MODEL_COLOR_CONTROL", # 0x81F8
887 "GL_SINGLE_COLOR", # 0x81F9
888 "GL_SEPARATE_SPECULAR_COLOR", # 0x81FA
889 "GL_SHARED_TEXTURE_PALETTE_EXT", # 0x81FB
890 "GL_FOG_SCALE_SGIX", # 0x81FC
891 "GL_FOG_SCALE_VALUE_SGIX", # 0x81FD
892 "GL_TEXT_FRAGMENT_SHADER_ATI", # 0x8200
893 "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", # 0x8210
894 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", # 0x8211
895 "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",# 0x8212
896 "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", # 0x8213
897 "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", # 0x8214
898 "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", # 0x8215
899 "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", # 0x8216
900 "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", # 0x8217
901 "GL_FRAMEBUFFER_DEFAULT", # 0x8218
902 "GL_FRAMEBUFFER_UNDEFINED", # 0x8219
903 "GL_DEPTH_STENCIL_ATTACHMENT", # 0x821A
904 "GL_MAJOR_VERSION", # 0x821B
905 "GL_MINOR_VERSION", # 0x821C
906 "GL_NUM_EXTENSIONS", # 0x821D
907 "GL_CONTEXT_FLAGS", # 0x821E
909 "GL_DEPTH_BUFFER", # 0x8223
910 "GL_STENCIL_BUFFER", # 0x8224
911 "GL_COMPRESSED_RED", # 0x8225
912 "GL_COMPRESSED_RG", # 0x8226
914 "GL_RG_INTEGER", # 0x8228
932 "GL_RG16UI", # 0x823A
934 "GL_RG32UI", # 0x823C
935 "GL_DEPTH_PASS_INSTRUMENT_SGIX", # 0x8310
936 "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", # 0x8311
937 "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", # 0x8312
938 "GL_CONVOLUTION_HINT_SGIX", # 0x8316
939 "GL_YCRCB_SGIX", # 0x8318
940 "GL_YCRCBA_SGIX", # 0x8319
941 "GL_ALPHA_MIN_SGIX", # 0x8320
942 "GL_ALPHA_MAX_SGIX", # 0x8321
943 "GL_SCALEBIAS_HINT_SGIX", # 0x8322
944 "GL_ASYNC_MARKER_SGIX", # 0x8329
945 "GL_PIXEL_TEX_GEN_MODE_SGIX", # 0x832B
946 "GL_ASYNC_HISTOGRAM_SGIX", # 0x832C
947 "GL_MAX_ASYNC_HISTOGRAM_SGIX", # 0x832D
948 "GL_PIXEL_TRANSFORM_2D_EXT", # 0x8330
949 "GL_PIXEL_MAG_FILTER_EXT", # 0x8331
950 "GL_PIXEL_MIN_FILTER_EXT", # 0x8332
951 "GL_PIXEL_CUBIC_WEIGHT_EXT", # 0x8333
952 "GL_CUBIC_EXT", # 0x8334
953 "GL_AVERAGE_EXT", # 0x8335
954 "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8336
955 "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8337
956 "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", # 0x8338
957 "GL_FRAGMENT_MATERIAL_EXT", # 0x8349
958 "GL_FRAGMENT_NORMAL_EXT", # 0x834A
959 "GL_FRAGMENT_COLOR_EXT", # 0x834C
960 "GL_ATTENUATION_EXT", # 0x834D
961 "GL_SHADOW_ATTENUATION_EXT", # 0x834E
962 "GL_TEXTURE_APPLICATION_MODE_EXT", # 0x834F
963 "GL_TEXTURE_LIGHT_EXT", # 0x8350
964 "GL_TEXTURE_MATERIAL_FACE_EXT", # 0x8351
965 "GL_TEXTURE_MATERIAL_PARAMETER_EXT", # 0x8352
966 "GL_PIXEL_TEXTURE_SGIS", # 0x8353
967 "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", # 0x8354
968 "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", # 0x8355
969 "GL_PIXEL_GROUP_COLOR_SGIS", # 0x8356
970 "GL_ASYNC_TEX_IMAGE_SGIX", # 0x835C
971 "GL_ASYNC_DRAW_PIXELS_SGIX", # 0x835D
972 "GL_ASYNC_READ_PIXELS_SGIX", # 0x835E
973 "GL_MAX_ASYNC_TEX_IMAGE_SGIX", # 0x835F
974 "GL_MAX_ASYNC_DRAW_PIXELS_SGIX", # 0x8360
975 "GL_MAX_ASYNC_READ_PIXELS_SGIX", # 0x8361
976 "GL_UNSIGNED_BYTE_2_3_3_REV", # 0x8362
977 "GL_UNSIGNED_SHORT_5_6_5", # 0x8363
978 "GL_UNSIGNED_SHORT_5_6_5_REV", # 0x8364
979 "GL_UNSIGNED_SHORT_4_4_4_4_REV", # 0x8365
980 "GL_UNSIGNED_SHORT_1_5_5_5_REV", # 0x8366
981 "GL_UNSIGNED_INT_8_8_8_8_REV", # 0x8367
982 "GL_UNSIGNED_INT_2_10_10_10_REV", # 0x8368
983 "GL_TEXTURE_MAX_CLAMP_S_SGIX", # 0x8369
984 "GL_TEXTURE_MAX_CLAMP_T_SGIX", # 0x836A
985 "GL_TEXTURE_MAX_CLAMP_R_SGIX", # 0x836B
986 "GL_MIRRORED_REPEAT", # 0x8370
987 "GL_RGB_S3TC", # 0x83A0
988 "GL_RGB4_S3TC", # 0x83A1
989 "GL_RGBA_S3TC", # 0x83A2
990 "GL_RGBA4_S3TC", # 0x83A3
991 "GL_VERTEX_PRECLIP_SGIX", # 0x83EE
992 "GL_VERTEX_PRECLIP_HINT_SGIX", # 0x83EF
993 "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", # 0x83F0
994 "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", # 0x83F1
995 "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", # 0x83F2
996 "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", # 0x83F3
997 "GL_PARALLEL_ARRAYS_INTEL", # 0x83F4
998 "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F5
999 "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F6
1000 "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F7
1001 "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F8
1002 "GL_FRAGMENT_LIGHTING_SGIX", # 0x8400
1003 "GL_FRAGMENT_COLOR_MATERIAL_SGIX", # 0x8401
1004 "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", # 0x8402
1005 "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", # 0x8403
1006 "GL_MAX_FRAGMENT_LIGHTS_SGIX", # 0x8404
1007 "GL_MAX_ACTIVE_LIGHTS_SGIX", # 0x8405
1008 "GL_CURRENT_RASTER_NORMAL_SGIX", # 0x8406
1009 "GL_LIGHT_ENV_MODE_SGIX", # 0x8407
1010 "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", # 0x8408
1011 "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", # 0x8409
1012 "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", # 0x840A
1013 "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", # 0x840B
1014 "GL_FRAGMENT_LIGHT0_SGIX", # 0x840C
1015 "GL_FRAGMENT_LIGHT1_SGIX", # 0x840D
1016 "GL_FRAGMENT_LIGHT2_SGIX", # 0x840E
1017 "GL_FRAGMENT_LIGHT3_SGIX", # 0x840F
1018 "GL_FRAGMENT_LIGHT4_SGIX", # 0x8410
1019 "GL_FRAGMENT_LIGHT5_SGIX", # 0x8411
1020 "GL_FRAGMENT_LIGHT6_SGIX", # 0x8412
1021 "GL_FRAGMENT_LIGHT7_SGIX", # 0x8413
1022 "GL_PACK_RESAMPLE_SGIX", # 0x842C
1023 "GL_UNPACK_RESAMPLE_SGIX", # 0x842D
1024 "GL_RESAMPLE_REPLICATE_SGIX", # 0x842E
1025 "GL_RESAMPLE_ZERO_FILL_SGIX", # 0x842F
1026 "GL_RESAMPLE_DECIMATE_SGIX", # 0x8430
1027 "GL_TANGENT_ARRAY_EXT", # 0x8439
1028 "GL_BINORMAL_ARRAY_EXT", # 0x843A
1029 "GL_CURRENT_TANGENT_EXT", # 0x843B
1030 "GL_CURRENT_BINORMAL_EXT", # 0x843C
1031 "GL_TANGENT_ARRAY_TYPE_EXT", # 0x843E
1032 "GL_TANGENT_ARRAY_STRIDE_EXT", # 0x843F
1033 "GL_BINORMAL_ARRAY_TYPE_EXT", # 0x8440
1034 "GL_BINORMAL_ARRAY_STRIDE_EXT", # 0x8441
1035 "GL_TANGENT_ARRAY_POINTER_EXT", # 0x8442
1036 "GL_BINORMAL_ARRAY_POINTER_EXT", # 0x8443
1037 "GL_MAP1_TANGENT_EXT", # 0x8444
1038 "GL_MAP2_TANGENT_EXT", # 0x8445
1039 "GL_MAP1_BINORMAL_EXT", # 0x8446
1040 "GL_MAP2_BINORMAL_EXT", # 0x8447
1041 "GL_NEAREST_CLIPMAP_NEAREST_SGIX", # 0x844D
1042 "GL_NEAREST_CLIPMAP_LINEAR_SGIX", # 0x844E
1043 "GL_LINEAR_CLIPMAP_NEAREST_SGIX", # 0x844F
1044 "GL_FOG_COORD_SRC", # 0x8450
1045 "GL_FOG_COORD", # 0x8451
1046 "GL_FRAGMENT_DEPTH", # 0x8452
1047 "GL_CURRENT_FOG_COORD", # 0x8453
1048 "GL_FOG_COORD_ARRAY_TYPE", # 0x8454
1049 "GL_FOG_COORD_ARRAY_STRIDE", # 0x8455
1050 "GL_FOG_COORD_ARRAY_POINTER", # 0x8456
1051 "GL_FOG_COORD_ARRAY", # 0x8457
1052 "GL_COLOR_SUM", # 0x8458
1053 "GL_CURRENT_SECONDARY_COLOR", # 0x8459
1054 "GL_SECONDARY_COLOR_ARRAY_SIZE", # 0x845A
1055 "GL_SECONDARY_COLOR_ARRAY_TYPE", # 0x845B
1056 "GL_SECONDARY_COLOR_ARRAY_STRIDE", # 0x845C
1057 "GL_SECONDARY_COLOR_ARRAY_POINTER", # 0x845D
1058 "GL_SECONDARY_COLOR_ARRAY", # 0x845E
1059 "GL_CURRENT_RASTER_SECONDARY_COLOR", # 0x845F
1060 "GL_ALIASED_POINT_SIZE_RANGE", # 0x846D
1061 "GL_ALIASED_LINE_WIDTH_RANGE", # 0x846E
1062 "GL_SCREEN_COORDINATES_REND", # 0x8490
1063 "GL_INVERTED_SCREEN_W_REND", # 0x8491
1064 "GL_TEXTURE0", # 0x84C0
1065 "GL_TEXTURE1", # 0x84C1
1066 "GL_TEXTURE2", # 0x84C2
1067 "GL_TEXTURE3", # 0x84C3
1068 "GL_TEXTURE4", # 0x84C4
1069 "GL_TEXTURE5", # 0x84C5
1070 "GL_TEXTURE6", # 0x84C6
1071 "GL_TEXTURE7", # 0x84C7
1072 "GL_TEXTURE8", # 0x84C8
1073 "GL_TEXTURE9", # 0x84C9
1074 "GL_TEXTURE10", # 0x84CA
1075 "GL_TEXTURE11", # 0x84CB
1076 "GL_TEXTURE12", # 0x84CC
1077 "GL_TEXTURE13", # 0x84CD
1078 "GL_TEXTURE14", # 0x84CE
1079 "GL_TEXTURE15", # 0x84CF
1080 "GL_TEXTURE16", # 0x84D0
1081 "GL_TEXTURE17", # 0x84D1
1082 "GL_TEXTURE18", # 0x84D2
1083 "GL_TEXTURE19", # 0x84D3
1084 "GL_TEXTURE20", # 0x84D4
1085 "GL_TEXTURE21", # 0x84D5
1086 "GL_TEXTURE22", # 0x84D6
1087 "GL_TEXTURE23", # 0x84D7
1088 "GL_TEXTURE24", # 0x84D8
1089 "GL_TEXTURE25", # 0x84D9
1090 "GL_TEXTURE26", # 0x84DA
1091 "GL_TEXTURE27", # 0x84DB
1092 "GL_TEXTURE28", # 0x84DC
1093 "GL_TEXTURE29", # 0x84DD
1094 "GL_TEXTURE30", # 0x84DE
1095 "GL_TEXTURE31", # 0x84DF
1096 "GL_ACTIVE_TEXTURE", # 0x84E0
1097 "GL_CLIENT_ACTIVE_TEXTURE", # 0x84E1
1098 "GL_MAX_TEXTURE_UNITS", # 0x84E2
1099 "GL_TRANSPOSE_MODELVIEW_MATRIX", # 0x84E3
1100 "GL_TRANSPOSE_PROJECTION_MATRIX", # 0x84E4
1101 "GL_TRANSPOSE_TEXTURE_MATRIX", # 0x84E5
1102 "GL_TRANSPOSE_COLOR_MATRIX", # 0x84E6
1103 "GL_SUBTRACT", # 0x84E7
1104 "GL_MAX_RENDERBUFFER_SIZE", # 0x84E8
1105 "GL_COMPRESSED_ALPHA", # 0x84E9
1106 "GL_COMPRESSED_LUMINANCE", # 0x84EA
1107 "GL_COMPRESSED_LUMINANCE_ALPHA", # 0x84EB
1108 "GL_COMPRESSED_INTENSITY", # 0x84EC
1109 "GL_COMPRESSED_RGB", # 0x84ED
1110 "GL_COMPRESSED_RGBA", # 0x84EE
1111 "GL_TEXTURE_COMPRESSION_HINT", # 0x84EF
1112 "GL_ALL_COMPLETED_NV", # 0x84F2
1113 "GL_FENCE_STATUS_NV", # 0x84F3
1114 "GL_FENCE_CONDITION_NV", # 0x84F4
1115 "GL_TEXTURE_RECTANGLE", # 0x84F5
1116 "GL_TEXTURE_BINDING_RECTANGLE", # 0x84F6
1117 "GL_PROXY_TEXTURE_RECTANGLE", # 0x84F7
1118 "GL_MAX_RECTANGLE_TEXTURE_SIZE", # 0x84F8
1119 "GL_DEPTH_STENCIL", # 0x84F9
1120 "GL_UNSIGNED_INT_24_8", # 0x84FA
1121 "GL_MAX_TEXTURE_LOD_BIAS", # 0x84FD
1122 "GL_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FE
1123 "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FF
1124 "GL_TEXTURE_FILTER_CONTROL", # 0x8500
1125 "GL_TEXTURE_LOD_BIAS", # 0x8501
1126 "GL_MODELVIEW1_STACK_DEPTH_EXT", # 0x8502
1127 "GL_COMBINE4_NV", # 0x8503
1128 "GL_MAX_SHININESS_NV", # 0x8504
1129 "GL_MAX_SPOT_EXPONENT_NV", # 0x8505
1130 "GL_MODELVIEW1_MATRIX_EXT", # 0x8506
1131 "GL_INCR_WRAP", # 0x8507
1132 "GL_DECR_WRAP", # 0x8508
1133 "GL_VERTEX_WEIGHTING_EXT", # 0x8509
1134 "GL_MODELVIEW1_ARB", # 0x850A
1135 "GL_CURRENT_VERTEX_WEIGHT_EXT", # 0x850B
1136 "GL_VERTEX_WEIGHT_ARRAY_EXT", # 0x850C
1137 "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", # 0x850D
1138 "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", # 0x850E
1139 "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", # 0x850F
1140 "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT",# 0x8510
1141 "GL_NORMAL_MAP", # 0x8511
1142 "GL_REFLECTION_MAP", # 0x8512
1143 "GL_TEXTURE_CUBE_MAP", # 0x8513
1144 "GL_TEXTURE_BINDING_CUBE_MAP", # 0x8514
1145 "GL_TEXTURE_CUBE_MAP_POSITIVE_X", # 0x8515
1146 "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", # 0x8516
1147 "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", # 0x8517
1148 "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", # 0x8518
1149 "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", # 0x8519
1150 "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", # 0x851A
1151 "GL_PROXY_TEXTURE_CUBE_MAP", # 0x851B
1152 "GL_MAX_CUBE_MAP_TEXTURE_SIZE", # 0x851C
1153 "GL_VERTEX_ARRAY_RANGE_NV", # 0x851D
1154 "GL_VERTEX_ARRAY_RANGE_LENGTH_NV", # 0x851E
1155 "GL_VERTEX_ARRAY_RANGE_VALID_NV", # 0x851F
1156 "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", # 0x8520
1157 "GL_VERTEX_ARRAY_RANGE_POINTER_NV", # 0x8521
1158 "GL_REGISTER_COMBINERS_NV", # 0x8522
1159 "GL_VARIABLE_A_NV", # 0x8523
1160 "GL_VARIABLE_B_NV", # 0x8524
1161 "GL_VARIABLE_C_NV", # 0x8525
1162 "GL_VARIABLE_D_NV", # 0x8526
1163 "GL_VARIABLE_E_NV", # 0x8527
1164 "GL_VARIABLE_F_NV", # 0x8528
1165 "GL_VARIABLE_G_NV", # 0x8529
1166 "GL_CONSTANT_COLOR0_NV", # 0x852A
1167 "GL_CONSTANT_COLOR1_NV", # 0x852B
1168 "GL_PRIMARY_COLOR_NV", # 0x852C
1169 "GL_SECONDARY_COLOR_NV", # 0x852D
1170 "GL_SPARE0_NV", # 0x852E
1171 "GL_SPARE1_NV", # 0x852F
1172 "GL_DISCARD_NV", # 0x8530
1173 "GL_E_TIMES_F_NV", # 0x8531
1174 "GL_SPARE0_PLUS_SECONDARY_COLOR_NV", # 0x8532
1175 "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", # 0x8533
1176 "GL_MULTISAMPLE_FILTER_HINT_NV", # 0x8534
1177 "GL_PER_STAGE_CONSTANTS_NV", # 0x8535
1178 "GL_UNSIGNED_IDENTITY_NV", # 0x8536
1179 "GL_UNSIGNED_INVERT_NV", # 0x8537
1180 "GL_EXPAND_NORMAL_NV", # 0x8538
1181 "GL_EXPAND_NEGATE_NV", # 0x8539
1182 "GL_HALF_BIAS_NORMAL_NV", # 0x853A
1183 "GL_HALF_BIAS_NEGATE_NV", # 0x853B
1184 "GL_SIGNED_IDENTITY_NV", # 0x853C
1185 "GL_SIGNED_NEGATE_NV", # 0x853D
1186 "GL_SCALE_BY_TWO_NV", # 0x853E
1187 "GL_SCALE_BY_FOUR_NV", # 0x853F
1188 "GL_SCALE_BY_ONE_HALF_NV", # 0x8540
1189 "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", # 0x8541
1190 "GL_COMBINER_INPUT_NV", # 0x8542
1191 "GL_COMBINER_MAPPING_NV", # 0x8543
1192 "GL_COMBINER_COMPONENT_USAGE_NV", # 0x8544
1193 "GL_COMBINER_AB_DOT_PRODUCT_NV", # 0x8545
1194 "GL_COMBINER_CD_DOT_PRODUCT_NV", # 0x8546
1195 "GL_COMBINER_MUX_SUM_NV", # 0x8547
1196 "GL_COMBINER_SCALE_NV", # 0x8548
1197 "GL_COMBINER_BIAS_NV", # 0x8549
1198 "GL_COMBINER_AB_OUTPUT_NV", # 0x854A
1199 "GL_COMBINER_CD_OUTPUT_NV", # 0x854B
1200 "GL_COMBINER_SUM_OUTPUT_NV", # 0x854C
1201 "GL_MAX_GENERAL_COMBINERS_NV", # 0x854D
1202 "GL_NUM_GENERAL_COMBINERS_NV", # 0x854E
1203 "GL_COLOR_SUM_CLAMP_NV", # 0x854F
1204 "GL_COMBINER0_NV", # 0x8550
1205 "GL_COMBINER1_NV", # 0x8551
1206 "GL_COMBINER2_NV", # 0x8552
1207 "GL_COMBINER3_NV", # 0x8553
1208 "GL_COMBINER4_NV", # 0x8554
1209 "GL_COMBINER5_NV", # 0x8555
1210 "GL_COMBINER6_NV", # 0x8556
1211 "GL_COMBINER7_NV", # 0x8557
1212 "GL_PRIMITIVE_RESTART_NV", # 0x8558
1213 "GL_PRIMITIVE_RESTART_INDEX_NV", # 0x8559
1214 "GL_FOG_DISTANCE_MODE_NV", # 0x855A
1215 "GL_EYE_RADIAL_NV", # 0x855B
1216 "GL_EYE_PLANE_ABSOLUTE_NV", # 0x855C
1217 "GL_EMBOSS_LIGHT_NV", # 0x855D
1218 "GL_EMBOSS_CONSTANT_NV", # 0x855E
1219 "GL_EMBOSS_MAP_NV", # 0x855F
1220 "GL_RED_MIN_CLAMP_INGR", # 0x8560
1221 "GL_GREEN_MIN_CLAMP_INGR", # 0x8561
1222 "GL_BLUE_MIN_CLAMP_INGR", # 0x8562
1223 "GL_ALPHA_MIN_CLAMP_INGR", # 0x8563
1224 "GL_RED_MAX_CLAMP_INGR", # 0x8564
1225 "GL_GREEN_MAX_CLAMP_INGR", # 0x8565
1226 "GL_BLUE_MAX_CLAMP_INGR", # 0x8566
1227 "GL_ALPHA_MAX_CLAMP_INGR", # 0x8567
1228 "GL_INTERLACE_READ_INGR", # 0x8568
1229 "GL_COMBINE", # 0x8570
1230 "GL_COMBINE_RGB", # 0x8571
1231 "GL_COMBINE_ALPHA", # 0x8572
1232 "GL_RGB_SCALE", # 0x8573
1233 "GL_ADD_SIGNED", # 0x8574
1234 "GL_INTERPOLATE", # 0x8575
1235 "GL_CONSTANT", # 0x8576
1236 "GL_PRIMARY_COLOR", # 0x8577
1237 "GL_PREVIOUS", # 0x8578
1238 "GL_SOURCE0_RGB", # 0x8580
1239 "GL_SOURCE1_RGB", # 0x8581
1240 "GL_SOURCE2_RGB", # 0x8582
1241 "GL_SOURCE3_RGB_NV", # 0x8583
1242 "GL_SOURCE0_ALPHA", # 0x8588
1243 "GL_SOURCE1_ALPHA", # 0x8589
1244 "GL_SOURCE2_ALPHA", # 0x858A
1245 "GL_OPERAND0_RGB", # 0x8590
1246 "GL_OPERAND1_RGB", # 0x8591
1247 "GL_OPERAND2_RGB", # 0x8592
1248 "GL_OPERAND3_RGB_NV", # 0x8593
1249 "GL_OPERAND0_ALPHA", # 0x8598
1250 "GL_OPERAND1_ALPHA", # 0x8599
1251 "GL_OPERAND2_ALPHA", # 0x859A
1252 "GL_OPERAND3_ALPHA_NV", # 0x859B
1253 "GL_PACK_SUBSAMPLE_RATE_SGIX", # 0x85A0
1254 "GL_UNPACK_SUBSAMPLE_RATE_SGIX", # 0x85A1
1255 "GL_PIXEL_SUBSAMPLE_4444_SGIX", # 0x85A2
1256 "GL_PIXEL_SUBSAMPLE_2424_SGIX", # 0x85A3
1257 "GL_PIXEL_SUBSAMPLE_4242_SGIX", # 0x85A4
1258 "GL_PERTURB_EXT", # 0x85AE
1259 "GL_TEXTURE_NORMAL_EXT", # 0x85AF
1260 "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", # 0x85B0
1261 "GL_TRANSFORM_HINT_APPLE", # 0x85B1
1262 "GL_UNPACK_CLIENT_STORAGE_APPLE", # 0x85B2
1263 "GL_VERTEX_ARRAY_BINDING", # 0x85B5
1264 "GL_YCBCR_422_APPLE", # 0x85B9
1265 "GL_UNSIGNED_SHORT_8_8_MESA", # 0x85BA
1266 "GL_UNSIGNED_SHORT_8_8_REV_MESA", # 0x85BB
1267 "GL_STORAGE_CACHED_APPLE", # 0x85BE
1268 "GL_STORAGE_SHARED_APPLE", # 0x85BF
1269 "GL_REPLACEMENT_CODE_ARRAY_SUN", # 0x85C0
1270 "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN",# 0x85C1
1271 "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", # 0x85C2
1272 "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", # 0x85C3
1273 "GL_R1UI_V3F_SUN", # 0x85C4
1274 "GL_R1UI_C4UB_V3F_SUN", # 0x85C5
1275 "GL_R1UI_C3F_V3F_SUN", # 0x85C6
1276 "GL_R1UI_N3F_V3F_SUN", # 0x85C7
1277 "GL_R1UI_C4F_N3F_V3F_SUN", # 0x85C8
1278 "GL_R1UI_T2F_V3F_SUN", # 0x85C9
1279 "GL_R1UI_T2F_N3F_V3F_SUN", # 0x85CA
1280 "GL_R1UI_T2F_C4F_N3F_V3F_SUN", # 0x85CB
1281 "GL_SLICE_ACCUM_SUN", # 0x85CC
1282 "GL_QUAD_MESH_SUN", # 0x8614
1283 "GL_TRIANGLE_MESH_SUN", # 0x8615
1284 "GL_VERTEX_PROGRAM_NV", # 0x8620
1285 "GL_VERTEX_STATE_PROGRAM_NV", # 0x8621
1286 "GL_VERTEX_ATTRIB_ARRAY_ENABLED", # 0x8622
1287 "GL_VERTEX_ATTRIB_ARRAY_SIZE", # 0x8623
1288 "GL_VERTEX_ATTRIB_ARRAY_STRIDE", # 0x8624
1289 "GL_VERTEX_ATTRIB_ARRAY_TYPE", # 0x8625
1290 "GL_CURRENT_VERTEX_ATTRIB", # 0x8626
1291 "GL_PROGRAM_LENGTH_ARB", # 0x8627
1292 "GL_PROGRAM_STRING_ARB", # 0x8628
1293 "GL_MODELVIEW_PROJECTION_NV", # 0x8629
1294 "GL_IDENTITY_NV", # 0x862A
1295 "GL_INVERSE_NV", # 0x862B
1296 "GL_TRANSPOSE_NV", # 0x862C
1297 "GL_INVERSE_TRANSPOSE_NV", # 0x862D
1298 "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", # 0x862E
1299 "GL_MAX_PROGRAM_MATRICES_ARB", # 0x862F
1300 "GL_MATRIX0_NV", # 0x8630
1301 "GL_MATRIX1_NV", # 0x8631
1302 "GL_MATRIX2_NV", # 0x8632
1303 "GL_MATRIX3_NV", # 0x8633
1304 "GL_MATRIX4_NV", # 0x8634
1305 "GL_MATRIX5_NV", # 0x8635
1306 "GL_MATRIX6_NV", # 0x8636
1307 "GL_MATRIX7_NV", # 0x8637
1308 "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", # 0x8640
1309 "GL_CURRENT_MATRIX_ARB", # 0x8641
1310 "GL_VERTEX_PROGRAM_POINT_SIZE", # 0x8642
1311 "GL_VERTEX_PROGRAM_TWO_SIDE", # 0x8643
1312 "GL_PROGRAM_PARAMETER_NV", # 0x8644
1313 "GL_VERTEX_ATTRIB_ARRAY_POINTER", # 0x8645
1314 "GL_PROGRAM_TARGET_NV", # 0x8646
1315 "GL_PROGRAM_RESIDENT_NV", # 0x8647
1316 "GL_TRACK_MATRIX_NV", # 0x8648
1317 "GL_TRACK_MATRIX_TRANSFORM_NV", # 0x8649
1318 "GL_VERTEX_PROGRAM_BINDING_NV", # 0x864A
1319 "GL_PROGRAM_ERROR_POSITION_ARB", # 0x864B
1320 "GL_OFFSET_TEXTURE_RECTANGLE_NV", # 0x864C
1321 "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", # 0x864D
1322 "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", # 0x864E
1323 "GL_DEPTH_CLAMP_NV", # 0x864F
1324 "GL_VERTEX_ATTRIB_ARRAY0_NV", # 0x8650
1325 "GL_VERTEX_ATTRIB_ARRAY1_NV", # 0x8651
1326 "GL_VERTEX_ATTRIB_ARRAY2_NV", # 0x8652
1327 "GL_VERTEX_ATTRIB_ARRAY3_NV", # 0x8653
1328 "GL_VERTEX_ATTRIB_ARRAY4_NV", # 0x8654
1329 "GL_VERTEX_ATTRIB_ARRAY5_NV", # 0x8655
1330 "GL_VERTEX_ATTRIB_ARRAY6_NV", # 0x8656
1331 "GL_VERTEX_ATTRIB_ARRAY7_NV", # 0x8657
1332 "GL_VERTEX_ATTRIB_ARRAY8_NV", # 0x8658
1333 "GL_VERTEX_ATTRIB_ARRAY9_NV", # 0x8659
1334 "GL_VERTEX_ATTRIB_ARRAY10_NV", # 0x865A
1335 "GL_VERTEX_ATTRIB_ARRAY11_NV", # 0x865B
1336 "GL_VERTEX_ATTRIB_ARRAY12_NV", # 0x865C
1337 "GL_VERTEX_ATTRIB_ARRAY13_NV", # 0x865D
1338 "GL_VERTEX_ATTRIB_ARRAY14_NV", # 0x865E
1339 "GL_VERTEX_ATTRIB_ARRAY15_NV", # 0x865F
1340 "GL_MAP1_VERTEX_ATTRIB0_4_NV", # 0x8660
1341 "GL_MAP1_VERTEX_ATTRIB1_4_NV", # 0x8661
1342 "GL_MAP1_VERTEX_ATTRIB2_4_NV", # 0x8662
1343 "GL_MAP1_VERTEX_ATTRIB3_4_NV", # 0x8663
1344 "GL_MAP1_VERTEX_ATTRIB4_4_NV", # 0x8664
1345 "GL_MAP1_VERTEX_ATTRIB5_4_NV", # 0x8665
1346 "GL_MAP1_VERTEX_ATTRIB6_4_NV", # 0x8666
1347 "GL_MAP1_VERTEX_ATTRIB7_4_NV", # 0x8667
1348 "GL_MAP1_VERTEX_ATTRIB8_4_NV", # 0x8668
1349 "GL_MAP1_VERTEX_ATTRIB9_4_NV", # 0x8669
1350 "GL_MAP1_VERTEX_ATTRIB10_4_NV", # 0x866A
1351 "GL_MAP1_VERTEX_ATTRIB11_4_NV", # 0x866B
1352 "GL_MAP1_VERTEX_ATTRIB12_4_NV", # 0x866C
1353 "GL_MAP1_VERTEX_ATTRIB13_4_NV", # 0x866D
1354 "GL_MAP1_VERTEX_ATTRIB14_4_NV", # 0x866E
1355 "GL_MAP1_VERTEX_ATTRIB15_4_NV", # 0x866F
1356 "GL_MAP2_VERTEX_ATTRIB0_4_NV", # 0x8670
1357 "GL_MAP2_VERTEX_ATTRIB1_4_NV", # 0x8671
1358 "GL_MAP2_VERTEX_ATTRIB2_4_NV", # 0x8672
1359 "GL_MAP2_VERTEX_ATTRIB3_4_NV", # 0x8673
1360 "GL_MAP2_VERTEX_ATTRIB4_4_NV", # 0x8674
1361 "GL_MAP2_VERTEX_ATTRIB5_4_NV", # 0x8675
1362 "GL_MAP2_VERTEX_ATTRIB6_4_NV", # 0x8676
1363 "GL_MAP2_VERTEX_ATTRIB7_4_NV", # 0x8677
1364 "GL_MAP2_VERTEX_ATTRIB8_4_NV", # 0x8678
1365 "GL_MAP2_VERTEX_ATTRIB9_4_NV", # 0x8679
1366 "GL_MAP2_VERTEX_ATTRIB10_4_NV", # 0x867A
1367 "GL_MAP2_VERTEX_ATTRIB11_4_NV", # 0x867B
1368 "GL_MAP2_VERTEX_ATTRIB12_4_NV", # 0x867C
1369 "GL_MAP2_VERTEX_ATTRIB13_4_NV", # 0x867D
1370 "GL_MAP2_VERTEX_ATTRIB14_4_NV", # 0x867E
1371 "GL_MAP2_VERTEX_ATTRIB15_4_NV", # 0x867F
1372 "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", # 0x86A0
1373 "GL_TEXTURE_COMPRESSED", # 0x86A1
1374 "GL_NUM_COMPRESSED_TEXTURE_FORMATS", # 0x86A2
1375 "GL_COMPRESSED_TEXTURE_FORMATS", # 0x86A3
1376 "GL_MAX_VERTEX_UNITS_ARB", # 0x86A4
1377 "GL_ACTIVE_VERTEX_UNITS_ARB", # 0x86A5
1378 "GL_WEIGHT_SUM_UNITY_ARB", # 0x86A6
1379 "GL_VERTEX_BLEND_ARB", # 0x86A7
1380 "GL_CURRENT_WEIGHT_ARB", # 0x86A8
1381 "GL_WEIGHT_ARRAY_TYPE_ARB", # 0x86A9
1382 "GL_WEIGHT_ARRAY_STRIDE_ARB", # 0x86AA
1383 "GL_WEIGHT_ARRAY_SIZE_ARB", # 0x86AB
1384 "GL_WEIGHT_ARRAY_POINTER_ARB", # 0x86AC
1385 "GL_WEIGHT_ARRAY_ARB", # 0x86AD
1386 "GL_DOT3_RGB", # 0x86AE
1387 "GL_DOT3_RGBA", # 0x86AF
1388 "GL_COMPRESSED_RGB_FXT1_3DFX", # 0x86B0
1389 "GL_COMPRESSED_RGBA_FXT1_3DFX", # 0x86B1
1390 "GL_MULTISAMPLE_3DFX", # 0x86B2
1391 "GL_SAMPLE_BUFFERS_3DFX", # 0x86B3
1392 "GL_SAMPLES_3DFX", # 0x86B4
1393 "GL_EVAL_2D_NV", # 0x86C0
1394 "GL_EVAL_TRIANGULAR_2D_NV", # 0x86C1
1395 "GL_MAP_TESSELLATION_NV", # 0x86C2
1396 "GL_MAP_ATTRIB_U_ORDER_NV", # 0x86C3
1397 "GL_MAP_ATTRIB_V_ORDER_NV", # 0x86C4
1398 "GL_EVAL_FRACTIONAL_TESSELLATION_NV",# 0x86C5
1399 "GL_EVAL_VERTEX_ATTRIB0_NV", # 0x86C6
1400 "GL_EVAL_VERTEX_ATTRIB1_NV", # 0x86C7
1401 "GL_EVAL_VERTEX_ATTRIB2_NV", # 0x86C8
1402 "GL_EVAL_VERTEX_ATTRIB3_NV", # 0x86C9
1403 "GL_EVAL_VERTEX_ATTRIB4_NV", # 0x86CA
1404 "GL_EVAL_VERTEX_ATTRIB5_NV", # 0x86CB
1405 "GL_EVAL_VERTEX_ATTRIB6_NV", # 0x86CC
1406 "GL_EVAL_VERTEX_ATTRIB7_NV", # 0x86CD
1407 "GL_EVAL_VERTEX_ATTRIB8_NV", # 0x86CE
1408 "GL_EVAL_VERTEX_ATTRIB9_NV", # 0x86CF
1409 "GL_EVAL_VERTEX_ATTRIB10_NV", # 0x86D0
1410 "GL_EVAL_VERTEX_ATTRIB11_NV", # 0x86D1
1411 "GL_EVAL_VERTEX_ATTRIB12_NV", # 0x86D2
1412 "GL_EVAL_VERTEX_ATTRIB13_NV", # 0x86D3
1413 "GL_EVAL_VERTEX_ATTRIB14_NV", # 0x86D4
1414 "GL_EVAL_VERTEX_ATTRIB15_NV", # 0x86D5
1415 "GL_MAX_MAP_TESSELLATION_NV", # 0x86D6
1416 "GL_MAX_RATIONAL_EVAL_ORDER_NV", # 0x86D7
1417 "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", # 0x86D9
1418 "GL_UNSIGNED_INT_S8_S8_8_8_NV", # 0x86DA
1419 "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV", # 0x86DB
1420 "GL_DSDT_MAG_INTENSITY_NV", # 0x86DC
1421 "GL_SHADER_CONSISTENT_NV", # 0x86DD
1422 "GL_TEXTURE_SHADER_NV", # 0x86DE
1423 "GL_SHADER_OPERATION_NV", # 0x86DF
1424 "GL_CULL_MODES_NV", # 0x86E0
1425 "GL_OFFSET_TEXTURE_MATRIX_NV", # 0x86E1
1426 "GL_OFFSET_TEXTURE_SCALE_NV", # 0x86E2
1427 "GL_OFFSET_TEXTURE_BIAS_NV", # 0x86E3
1428 "GL_PREVIOUS_TEXTURE_INPUT_NV", # 0x86E4
1429 "GL_CONST_EYE_NV", # 0x86E5
1430 "GL_PASS_THROUGH_NV", # 0x86E6
1431 "GL_CULL_FRAGMENT_NV", # 0x86E7
1432 "GL_OFFSET_TEXTURE_2D_NV", # 0x86E8
1433 "GL_DEPENDENT_AR_TEXTURE_2D_NV", # 0x86E9
1434 "GL_DEPENDENT_GB_TEXTURE_2D_NV", # 0x86EA
1435 "GL_DOT_PRODUCT_NV", # 0x86EC
1436 "GL_DOT_PRODUCT_DEPTH_REPLACE_NV", # 0x86ED
1437 "GL_DOT_PRODUCT_TEXTURE_2D_NV", # 0x86EE
1438 "GL_DOT_PRODUCT_TEXTURE_3D_NV", # 0x86EF
1439 "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV",# 0x86F0
1440 "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV",# 0x86F1
1441 "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV",# 0x86F2
1442 "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", # 0x86F3
1443 "GL_HILO_NV", # 0x86F4
1444 "GL_DSDT_NV", # 0x86F5
1445 "GL_DSDT_MAG_NV", # 0x86F6
1446 "GL_DSDT_MAG_VIB_NV", # 0x86F7
1447 "GL_HILO16_NV", # 0x86F8
1448 "GL_SIGNED_HILO_NV", # 0x86F9
1449 "GL_SIGNED_HILO16_NV", # 0x86FA
1450 "GL_SIGNED_RGBA_NV", # 0x86FB
1451 "GL_SIGNED_RGBA8_NV", # 0x86FC
1452 "GL_SIGNED_RGB_NV", # 0x86FE
1453 "GL_SIGNED_RGB8_NV", # 0x86FF
1454 "GL_SIGNED_LUMINANCE_NV", # 0x8701
1455 "GL_SIGNED_LUMINANCE8_NV", # 0x8702
1456 "GL_SIGNED_LUMINANCE_ALPHA_NV", # 0x8703
1457 "GL_SIGNED_LUMINANCE8_ALPHA8_NV", # 0x8704
1458 "GL_SIGNED_ALPHA_NV", # 0x8705
1459 "GL_SIGNED_ALPHA8_NV", # 0x8706
1460 "GL_SIGNED_INTENSITY_NV", # 0x8707
1461 "GL_SIGNED_INTENSITY8_NV", # 0x8708
1462 "GL_DSDT8_NV", # 0x8709
1463 "GL_DSDT8_MAG8_NV", # 0x870A
1464 "GL_DSDT8_MAG8_INTENSITY8_NV", # 0x870B
1465 "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", # 0x870C
1466 "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", # 0x870D
1467 "GL_HI_SCALE_NV", # 0x870E
1468 "GL_LO_SCALE_NV", # 0x870F
1469 "GL_DS_SCALE_NV", # 0x8710
1470 "GL_DT_SCALE_NV", # 0x8711
1471 "GL_MAGNITUDE_SCALE_NV", # 0x8712
1472 "GL_VIBRANCE_SCALE_NV", # 0x8713
1473 "GL_HI_BIAS_NV", # 0x8714
1474 "GL_LO_BIAS_NV", # 0x8715
1475 "GL_DS_BIAS_NV", # 0x8716
1476 "GL_DT_BIAS_NV", # 0x8717
1477 "GL_MAGNITUDE_BIAS_NV", # 0x8718
1478 "GL_VIBRANCE_BIAS_NV", # 0x8719
1479 "GL_TEXTURE_BORDER_VALUES_NV", # 0x871A
1480 "GL_TEXTURE_HI_SIZE_NV", # 0x871B
1481 "GL_TEXTURE_LO_SIZE_NV", # 0x871C
1482 "GL_TEXTURE_DS_SIZE_NV", # 0x871D
1483 "GL_TEXTURE_DT_SIZE_NV", # 0x871E
1484 "GL_TEXTURE_MAG_SIZE_NV", # 0x871F
1485 "GL_MODELVIEW2_ARB", # 0x8722
1486 "GL_MODELVIEW3_ARB", # 0x8723
1487 "GL_MODELVIEW4_ARB", # 0x8724
1488 "GL_MODELVIEW5_ARB", # 0x8725
1489 "GL_MODELVIEW6_ARB", # 0x8726
1490 "GL_MODELVIEW7_ARB", # 0x8727
1491 "GL_MODELVIEW8_ARB", # 0x8728
1492 "GL_MODELVIEW9_ARB", # 0x8729
1493 "GL_MODELVIEW10_ARB", # 0x872A
1494 "GL_MODELVIEW11_ARB", # 0x872B
1495 "GL_MODELVIEW12_ARB", # 0x872C
1496 "GL_MODELVIEW13_ARB", # 0x872D
1497 "GL_MODELVIEW14_ARB", # 0x872E
1498 "GL_MODELVIEW15_ARB", # 0x872F
1499 "GL_MODELVIEW16_ARB", # 0x8730
1500 "GL_MODELVIEW17_ARB", # 0x8731
1501 "GL_MODELVIEW18_ARB", # 0x8732
1502 "GL_MODELVIEW19_ARB", # 0x8733
1503 "GL_MODELVIEW20_ARB", # 0x8734
1504 "GL_MODELVIEW21_ARB", # 0x8735
1505 "GL_MODELVIEW22_ARB", # 0x8736
1506 "GL_MODELVIEW23_ARB", # 0x8737
1507 "GL_MODELVIEW24_ARB", # 0x8738
1508 "GL_MODELVIEW25_ARB", # 0x8739
1509 "GL_MODELVIEW26_ARB", # 0x873A
1510 "GL_MODELVIEW27_ARB", # 0x873B
1511 "GL_MODELVIEW28_ARB", # 0x873C
1512 "GL_MODELVIEW29_ARB", # 0x873D
1513 "GL_MODELVIEW30_ARB", # 0x873E
1514 "GL_MODELVIEW31_ARB", # 0x873F
1515 "GL_DOT3_RGB_EXT", # 0x8740
1516 "GL_DOT3_RGBA_EXT", # 0x8741
1517 "GL_MIRROR_CLAMP_ATI", # 0x8742
1518 "GL_MIRROR_CLAMP_TO_EDGE_ATI", # 0x8743
1519 "GL_MODULATE_ADD_ATI", # 0x8744
1520 "GL_MODULATE_SIGNED_ADD_ATI", # 0x8745
1521 "GL_MODULATE_SUBTRACT_ATI", # 0x8746
1522 "GL_YCBCR_MESA", # 0x8757
1523 "GL_PACK_INVERT_MESA", # 0x8758
1524 "GL_TEXTURE_1D_STACK_MESAX", # 0x8759
1525 "GL_TEXTURE_2D_STACK_MESAX", # 0x875A
1526 "GL_PROXY_TEXTURE_1D_STACK_MESAX", # 0x875B
1527 "GL_PROXY_TEXTURE_2D_STACK_MESAX", # 0x875C
1528 "GL_TEXTURE_1D_STACK_BINDING_MESAX", # 0x875D
1529 "GL_TEXTURE_2D_STACK_BINDING_MESAX", # 0x875E
1530 "GL_STATIC_ATI", # 0x8760
1531 "GL_DYNAMIC_ATI", # 0x8761
1532 "GL_PRESERVE_ATI", # 0x8762
1533 "GL_DISCARD_ATI", # 0x8763
1534 "GL_BUFFER_SIZE", # 0x8764
1535 "GL_BUFFER_USAGE", # 0x8765
1536 "GL_ARRAY_OBJECT_BUFFER_ATI", # 0x8766
1537 "GL_ARRAY_OBJECT_OFFSET_ATI", # 0x8767
1538 "GL_ELEMENT_ARRAY_ATI", # 0x8768
1539 "GL_ELEMENT_ARRAY_TYPE_ATI", # 0x8769
1540 "GL_ELEMENT_ARRAY_POINTER_ATI", # 0x876A
1541 "GL_MAX_VERTEX_STREAMS_ATI", # 0x876B
1542 "GL_VERTEX_STREAM0_ATI", # 0x876C
1543 "GL_VERTEX_STREAM1_ATI", # 0x876D
1544 "GL_VERTEX_STREAM2_ATI", # 0x876E
1545 "GL_VERTEX_STREAM3_ATI", # 0x876F
1546 "GL_VERTEX_STREAM4_ATI", # 0x8770
1547 "GL_VERTEX_STREAM5_ATI", # 0x8771
1548 "GL_VERTEX_STREAM6_ATI", # 0x8772
1549 "GL_VERTEX_STREAM7_ATI", # 0x8773
1550 "GL_VERTEX_SOURCE_ATI", # 0x8774
1551 "GL_BUMP_ROT_MATRIX_ATI", # 0x8775
1552 "GL_BUMP_ROT_MATRIX_SIZE_ATI", # 0x8776
1553 "GL_BUMP_NUM_TEX_UNITS_ATI", # 0x8777
1554 "GL_BUMP_TEX_UNITS_ATI", # 0x8778
1555 "GL_DUDV_ATI", # 0x8779
1556 "GL_DU8DV8_ATI", # 0x877A
1557 "GL_BUMP_ENVMAP_ATI", # 0x877B
1558 "GL_BUMP_TARGET_ATI", # 0x877C
1559 "GL_VERTEX_SHADER_EXT", # 0x8780
1560 "GL_VERTEX_SHADER_BINDING_EXT", # 0x8781
1561 "GL_OP_INDEX_EXT", # 0x8782
1562 "GL_OP_NEGATE_EXT", # 0x8783
1563 "GL_OP_DOT3_EXT", # 0x8784
1564 "GL_OP_DOT4_EXT", # 0x8785
1565 "GL_OP_MUL_EXT", # 0x8786
1566 "GL_OP_ADD_EXT", # 0x8787
1567 "GL_OP_MADD_EXT", # 0x8788
1568 "GL_OP_FRAC_EXT", # 0x8789
1569 "GL_OP_MAX_EXT", # 0x878A
1570 "GL_OP_MIN_EXT", # 0x878B
1571 "GL_OP_SET_GE_EXT", # 0x878C
1572 "GL_OP_SET_LT_EXT", # 0x878D
1573 "GL_OP_CLAMP_EXT", # 0x878E
1574 "GL_OP_FLOOR_EXT", # 0x878F
1575 "GL_OP_ROUND_EXT", # 0x8790
1576 "GL_OP_EXP_BASE_2_EXT", # 0x8791
1577 "GL_OP_LOG_BASE_2_EXT", # 0x8792
1578 "GL_OP_POWER_EXT", # 0x8793
1579 "GL_OP_RECIP_EXT", # 0x8794
1580 "GL_OP_RECIP_SQRT_EXT", # 0x8795
1581 "GL_OP_SUB_EXT", # 0x8796
1582 "GL_OP_CROSS_PRODUCT_EXT", # 0x8797
1583 "GL_OP_MULTIPLY_MATRIX_EXT", # 0x8798
1584 "GL_OP_MOV_EXT", # 0x8799
1585 "GL_OUTPUT_VERTEX_EXT", # 0x879A
1586 "GL_OUTPUT_COLOR0_EXT", # 0x879B
1587 "GL_OUTPUT_COLOR1_EXT", # 0x879C
1588 "GL_OUTPUT_TEXTURE_COORD0_EXT", # 0x879D
1589 "GL_OUTPUT_TEXTURE_COORD1_EXT", # 0x879E
1590 "GL_OUTPUT_TEXTURE_COORD2_EXT", # 0x879F
1591 "GL_OUTPUT_TEXTURE_COORD3_EXT", # 0x87A0
1592 "GL_OUTPUT_TEXTURE_COORD4_EXT", # 0x87A1
1593 "GL_OUTPUT_TEXTURE_COORD5_EXT", # 0x87A2
1594 "GL_OUTPUT_TEXTURE_COORD6_EXT", # 0x87A3
1595 "GL_OUTPUT_TEXTURE_COORD7_EXT", # 0x87A4
1596 "GL_OUTPUT_TEXTURE_COORD8_EXT", # 0x87A5
1597 "GL_OUTPUT_TEXTURE_COORD9_EXT", # 0x87A6
1598 "GL_OUTPUT_TEXTURE_COORD10_EXT", # 0x87A7
1599 "GL_OUTPUT_TEXTURE_COORD11_EXT", # 0x87A8
1600 "GL_OUTPUT_TEXTURE_COORD12_EXT", # 0x87A9
1601 "GL_OUTPUT_TEXTURE_COORD13_EXT", # 0x87AA
1602 "GL_OUTPUT_TEXTURE_COORD14_EXT", # 0x87AB
1603 "GL_OUTPUT_TEXTURE_COORD15_EXT", # 0x87AC
1604 "GL_OUTPUT_TEXTURE_COORD16_EXT", # 0x87AD
1605 "GL_OUTPUT_TEXTURE_COORD17_EXT", # 0x87AE
1606 "GL_OUTPUT_TEXTURE_COORD18_EXT", # 0x87AF
1607 "GL_OUTPUT_TEXTURE_COORD19_EXT", # 0x87B0
1608 "GL_OUTPUT_TEXTURE_COORD20_EXT", # 0x87B1
1609 "GL_OUTPUT_TEXTURE_COORD21_EXT", # 0x87B2
1610 "GL_OUTPUT_TEXTURE_COORD22_EXT", # 0x87B3
1611 "GL_OUTPUT_TEXTURE_COORD23_EXT", # 0x87B4
1612 "GL_OUTPUT_TEXTURE_COORD24_EXT", # 0x87B5
1613 "GL_OUTPUT_TEXTURE_COORD25_EXT", # 0x87B6
1614 "GL_OUTPUT_TEXTURE_COORD26_EXT", # 0x87B7
1615 "GL_OUTPUT_TEXTURE_COORD27_EXT", # 0x87B8
1616 "GL_OUTPUT_TEXTURE_COORD28_EXT", # 0x87B9
1617 "GL_OUTPUT_TEXTURE_COORD29_EXT", # 0x87BA
1618 "GL_OUTPUT_TEXTURE_COORD30_EXT", # 0x87BB
1619 "GL_OUTPUT_TEXTURE_COORD31_EXT", # 0x87BC
1620 "GL_OUTPUT_FOG_EXT", # 0x87BD
1621 "GL_SCALAR_EXT", # 0x87BE
1622 "GL_VECTOR_EXT", # 0x87BF
1623 "GL_MATRIX_EXT", # 0x87C0
1624 "GL_VARIANT_EXT", # 0x87C1
1625 "GL_INVARIANT_EXT", # 0x87C2
1626 "GL_LOCAL_CONSTANT_EXT", # 0x87C3
1627 "GL_LOCAL_EXT", # 0x87C4
1628 "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87C5
1629 "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", # 0x87C6
1630 "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", # 0x87C7
1631 "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87C8
1632 "GL_MAX_VERTEX_SHADER_LOCALS_EXT", # 0x87C9
1633 "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CA
1634 "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", # 0x87CB
1635 "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87CC
1636 "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", # 0x87CD
1637 "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", # 0x87CE
1638 "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CF
1639 "GL_VERTEX_SHADER_VARIANTS_EXT", # 0x87D0
1640 "GL_VERTEX_SHADER_INVARIANTS_EXT", # 0x87D1
1641 "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87D2
1642 "GL_VERTEX_SHADER_LOCALS_EXT", # 0x87D3
1643 "GL_VERTEX_SHADER_OPTIMIZED_EXT", # 0x87D4
1644 "GL_X_EXT", # 0x87D5
1645 "GL_Y_EXT", # 0x87D6
1646 "GL_Z_EXT", # 0x87D7
1647 "GL_W_EXT", # 0x87D8
1648 "GL_NEGATIVE_X_EXT", # 0x87D9
1649 "GL_NEGATIVE_Y_EXT", # 0x87DA
1650 "GL_NEGATIVE_Z_EXT", # 0x87DB
1651 "GL_NEGATIVE_W_EXT", # 0x87DC
1652 "GL_ZERO_EXT", # 0x87DD
1653 "GL_ONE_EXT", # 0x87DE
1654 "GL_NEGATIVE_ONE_EXT", # 0x87DF
1655 "GL_NORMALIZED_RANGE_EXT", # 0x87E0
1656 "GL_FULL_RANGE_EXT", # 0x87E1
1657 "GL_CURRENT_VERTEX_EXT", # 0x87E2
1658 "GL_MVP_MATRIX_EXT", # 0x87E3
1659 "GL_VARIANT_VALUE_EXT", # 0x87E4
1660 "GL_VARIANT_DATATYPE_EXT", # 0x87E5
1661 "GL_VARIANT_ARRAY_STRIDE_EXT", # 0x87E6
1662 "GL_VARIANT_ARRAY_TYPE_EXT", # 0x87E7
1663 "GL_VARIANT_ARRAY_EXT", # 0x87E8
1664 "GL_VARIANT_ARRAY_POINTER_EXT", # 0x87E9
1665 "GL_INVARIANT_VALUE_EXT", # 0x87EA
1666 "GL_INVARIANT_DATATYPE_EXT", # 0x87EB
1667 "GL_LOCAL_CONSTANT_VALUE_EXT", # 0x87EC
1668 "GL_LOCAL_CONSTANT_DATATYPE_EXT", # 0x87ED
1669 "GL_PN_TRIANGLES_ATI", # 0x87F0
1670 "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F1
1671 "GL_PN_TRIANGLES_POINT_MODE_ATI", # 0x87F2
1672 "GL_PN_TRIANGLES_NORMAL_MODE_ATI", # 0x87F3
1673 "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F4
1674 "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", # 0x87F5
1675 "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", # 0x87F6
1676 "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", # 0x87F7
1677 "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", # 0x87F8
1678 "GL_VBO_FREE_MEMORY_ATI", # 0x87FB
1679 "GL_TEXTURE_FREE_MEMORY_ATI", # 0x87FC
1680 "GL_RENDERBUFFER_FREE_MEMORY_ATI", # 0x87FD
1681 "GL_STENCIL_BACK_FUNC", # 0x8800
1682 "GL_STENCIL_BACK_FAIL", # 0x8801
1683 "GL_STENCIL_BACK_PASS_DEPTH_FAIL", # 0x8802
1684 "GL_STENCIL_BACK_PASS_DEPTH_PASS", # 0x8803
1685 "GL_FRAGMENT_PROGRAM_ARB", # 0x8804
1686 "GL_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x8805
1687 "GL_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x8806
1688 "GL_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x8807
1689 "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x8808
1690 "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x8809
1691 "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x880A
1692 "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x880B
1693 "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x880C
1694 "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x880D
1695 "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x880E
1696 "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x880F
1697 "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x8810
1698 "GL_RGBA32F", # 0x8814
1699 "GL_RGB32F", # 0x8815
1700 "GL_ALPHA32F_ARB", # 0x8816
1701 "GL_INTENSITY32F_ARB", # 0x8817
1702 "GL_LUMINANCE32F_ARB", # 0x8818
1703 "GL_LUMINANCE_ALPHA32F_ARB", # 0x8819
1704 "GL_RGBA16F", # 0x881A
1705 "GL_RGB16F", # 0x881B
1706 "GL_ALPHA16F_ARB", # 0x881C
1707 "GL_INTENSITY16F_ARB", # 0x881D
1708 "GL_LUMINANCE16F_ARB", # 0x881E
1709 "GL_LUMINANCE_ALPHA16F_ARB", # 0x881F
1710 "GL_RGBA_FLOAT_MODE_ARB", # 0x8820
1711 "GL_MAX_DRAW_BUFFERS", # 0x8824
1712 "GL_DRAW_BUFFER0", # 0x8825
1713 "GL_DRAW_BUFFER1", # 0x8826
1714 "GL_DRAW_BUFFER2", # 0x8827
1715 "GL_DRAW_BUFFER3", # 0x8828
1716 "GL_DRAW_BUFFER4", # 0x8829
1717 "GL_DRAW_BUFFER5", # 0x882A
1718 "GL_DRAW_BUFFER6", # 0x882B
1719 "GL_DRAW_BUFFER7", # 0x882C
1720 "GL_DRAW_BUFFER8", # 0x882D
1721 "GL_DRAW_BUFFER9", # 0x882E
1722 "GL_DRAW_BUFFER10", # 0x882F
1723 "GL_DRAW_BUFFER11", # 0x8830
1724 "GL_DRAW_BUFFER12", # 0x8831
1725 "GL_DRAW_BUFFER13", # 0x8832
1726 "GL_DRAW_BUFFER14", # 0x8833
1727 "GL_DRAW_BUFFER15", # 0x8834
1728 "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI",# 0x8835
1729 "GL_BLEND_EQUATION_ALPHA", # 0x883D
1730 "GL_MATRIX_PALETTE_ARB", # 0x8840
1731 "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", # 0x8841
1732 "GL_MAX_PALETTE_MATRICES_ARB", # 0x8842
1733 "GL_CURRENT_PALETTE_MATRIX_ARB", # 0x8843
1734 "GL_MATRIX_INDEX_ARRAY_ARB", # 0x8844
1735 "GL_CURRENT_MATRIX_INDEX_ARB", # 0x8845
1736 "GL_MATRIX_INDEX_ARRAY_SIZE_ARB", # 0x8846
1737 "GL_MATRIX_INDEX_ARRAY_TYPE_ARB", # 0x8847
1738 "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", # 0x8848
1739 "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", # 0x8849
1740 "GL_TEXTURE_DEPTH_SIZE", # 0x884A
1741 "GL_DEPTH_TEXTURE_MODE", # 0x884B
1742 "GL_TEXTURE_COMPARE_MODE", # 0x884C
1743 "GL_TEXTURE_COMPARE_FUNC", # 0x884D
1744 "GL_COMPARE_REF_TO_TEXTURE", # 0x884E
1745 "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV",# 0x8850
1746 "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", # 0x8851
1747 "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8852
1748 "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", # 0x8853
1749 "GL_OFFSET_HILO_TEXTURE_2D_NV", # 0x8854
1750 "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", # 0x8855
1751 "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", # 0x8856
1752 "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8857
1753 "GL_DEPENDENT_HILO_TEXTURE_2D_NV", # 0x8858
1754 "GL_DEPENDENT_RGB_TEXTURE_3D_NV", # 0x8859
1755 "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", # 0x885A
1756 "GL_DOT_PRODUCT_PASS_THROUGH_NV", # 0x885B
1757 "GL_DOT_PRODUCT_TEXTURE_1D_NV", # 0x885C
1758 "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", # 0x885D
1759 "GL_HILO8_NV", # 0x885E
1760 "GL_SIGNED_HILO8_NV", # 0x885F
1761 "GL_FORCE_BLUE_TO_ONE_NV", # 0x8860
1762 "GL_POINT_SPRITE", # 0x8861
1763 "GL_COORD_REPLACE", # 0x8862
1764 "GL_POINT_SPRITE_R_MODE_NV", # 0x8863
1765 "GL_QUERY_COUNTER_BITS", # 0x8864
1766 "GL_CURRENT_QUERY", # 0x8865
1767 "GL_QUERY_RESULT", # 0x8866
1768 "GL_QUERY_RESULT_AVAILABLE", # 0x8867
1769 "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", # 0x8868
1770 "GL_MAX_VERTEX_ATTRIBS", # 0x8869
1771 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", # 0x886A
1772 "GL_DEPTH_STENCIL_TO_RGBA_NV", # 0x886E
1773 "GL_DEPTH_STENCIL_TO_BGRA_NV", # 0x886F
1774 "GL_FRAGMENT_PROGRAM_NV", # 0x8870
1775 "GL_MAX_TEXTURE_COORDS", # 0x8871
1776 "GL_MAX_TEXTURE_IMAGE_UNITS", # 0x8872
1777 "GL_FRAGMENT_PROGRAM_BINDING_NV", # 0x8873
1778 "GL_PROGRAM_ERROR_STRING_ARB", # 0x8874
1779 "GL_PROGRAM_FORMAT_ASCII_ARB", # 0x8875
1780 "GL_PROGRAM_FORMAT_ARB", # 0x8876
1781 "GL_WRITE_PIXEL_DATA_RANGE_NV", # 0x8878
1782 "GL_READ_PIXEL_DATA_RANGE_NV", # 0x8879
1783 "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", # 0x887A
1784 "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV",# 0x887B
1785 "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", # 0x887C
1786 "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", # 0x887D
1787 "GL_FLOAT_R_NV", # 0x8880
1788 "GL_FLOAT_RG_NV", # 0x8881
1789 "GL_FLOAT_RGB_NV", # 0x8882
1790 "GL_FLOAT_RGBA_NV", # 0x8883
1791 "GL_FLOAT_R16_NV", # 0x8884
1792 "GL_FLOAT_R32_NV", # 0x8885
1793 "GL_FLOAT_RG16_NV", # 0x8886
1794 "GL_FLOAT_RG32_NV", # 0x8887
1795 "GL_FLOAT_RGB16_NV", # 0x8888
1796 "GL_FLOAT_RGB32_NV", # 0x8889
1797 "GL_FLOAT_RGBA16_NV", # 0x888A
1798 "GL_FLOAT_RGBA32_NV", # 0x888B
1799 "GL_TEXTURE_FLOAT_COMPONENTS_NV", # 0x888C
1800 "GL_FLOAT_CLEAR_COLOR_VALUE_NV", # 0x888D
1801 "GL_FLOAT_RGBA_MODE_NV", # 0x888E
1802 "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", # 0x888F
1803 "GL_DEPTH_BOUNDS_TEST_EXT", # 0x8890
1804 "GL_DEPTH_BOUNDS_EXT", # 0x8891
1805 "GL_ARRAY_BUFFER", # 0x8892
1806 "GL_ELEMENT_ARRAY_BUFFER", # 0x8893
1807 "GL_ARRAY_BUFFER_BINDING", # 0x8894
1808 "GL_ELEMENT_ARRAY_BUFFER_BINDING", # 0x8895
1809 "GL_VERTEX_ARRAY_BUFFER_BINDING", # 0x8896
1810 "GL_NORMAL_ARRAY_BUFFER_BINDING", # 0x8897
1811 "GL_COLOR_ARRAY_BUFFER_BINDING", # 0x8898
1812 "GL_INDEX_ARRAY_BUFFER_BINDING", # 0x8899
1813 "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", # 0x889A
1814 "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", # 0x889B
1815 "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", # 0x889C
1816 "GL_FOG_COORD_ARRAY_BUFFER_BINDING", # 0x889D
1817 "GL_WEIGHT_ARRAY_BUFFER_BINDING", # 0x889E
1818 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", # 0x889F
1819 "GL_PROGRAM_INSTRUCTIONS_ARB", # 0x88A0
1820 "GL_MAX_PROGRAM_INSTRUCTIONS_ARB", # 0x88A1
1821 "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB",# 0x88A2
1822 "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", # 0x88A3
1823 "GL_PROGRAM_TEMPORARIES_ARB", # 0x88A4
1824 "GL_MAX_PROGRAM_TEMPORARIES_ARB", # 0x88A5
1825 "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A6
1826 "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A7
1827 "GL_PROGRAM_PARAMETERS_ARB", # 0x88A8
1828 "GL_MAX_PROGRAM_PARAMETERS_ARB", # 0x88A9
1829 "GL_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AA
1830 "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AB
1831 "GL_PROGRAM_ATTRIBS_ARB", # 0x88AC
1832 "GL_MAX_PROGRAM_ATTRIBS_ARB", # 0x88AD
1833 "GL_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AE
1834 "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AF
1835 "GL_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B0
1836 "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B1
1837 "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B2
1838 "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B3
1839 "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", # 0x88B4
1840 "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", # 0x88B5
1841 "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB",# 0x88B6
1842 "GL_TRANSPOSE_CURRENT_MATRIX_ARB", # 0x88B7
1843 "GL_READ_ONLY", # 0x88B8
1844 "GL_WRITE_ONLY", # 0x88B9
1845 "GL_READ_WRITE", # 0x88BA
1846 "GL_BUFFER_ACCESS", # 0x88BB
1847 "GL_BUFFER_MAPPED", # 0x88BC
1848 "GL_BUFFER_MAP_POINTER", # 0x88BD
1849 "GL_TIME_ELAPSED_EXT", # 0x88BF
1850 "GL_MATRIX0_ARB", # 0x88C0
1851 "GL_MATRIX1_ARB", # 0x88C1
1852 "GL_MATRIX2_ARB", # 0x88C2
1853 "GL_MATRIX3_ARB", # 0x88C3
1854 "GL_MATRIX4_ARB", # 0x88C4
1855 "GL_MATRIX5_ARB", # 0x88C5
1856 "GL_MATRIX6_ARB", # 0x88C6
1857 "GL_MATRIX7_ARB", # 0x88C7
1858 "GL_MATRIX8_ARB", # 0x88C8
1859 "GL_MATRIX9_ARB", # 0x88C9
1860 "GL_MATRIX10_ARB", # 0x88CA
1861 "GL_MATRIX11_ARB", # 0x88CB
1862 "GL_MATRIX12_ARB", # 0x88CC
1863 "GL_MATRIX13_ARB", # 0x88CD
1864 "GL_MATRIX14_ARB", # 0x88CE
1865 "GL_MATRIX15_ARB", # 0x88CF
1866 "GL_MATRIX16_ARB", # 0x88D0
1867 "GL_MATRIX17_ARB", # 0x88D1
1868 "GL_MATRIX18_ARB", # 0x88D2
1869 "GL_MATRIX19_ARB", # 0x88D3
1870 "GL_MATRIX20_ARB", # 0x88D4
1871 "GL_MATRIX21_ARB", # 0x88D5
1872 "GL_MATRIX22_ARB", # 0x88D6
1873 "GL_MATRIX23_ARB", # 0x88D7
1874 "GL_MATRIX24_ARB", # 0x88D8
1875 "GL_MATRIX25_ARB", # 0x88D9
1876 "GL_MATRIX26_ARB", # 0x88DA
1877 "GL_MATRIX27_ARB", # 0x88DB
1878 "GL_MATRIX28_ARB", # 0x88DC
1879 "GL_MATRIX29_ARB", # 0x88DD
1880 "GL_MATRIX30_ARB", # 0x88DE
1881 "GL_MATRIX31_ARB", # 0x88DF
1882 "GL_STREAM_DRAW", # 0x88E0
1883 "GL_STREAM_READ", # 0x88E1
1884 "GL_STREAM_COPY", # 0x88E2
1885 "GL_STATIC_DRAW", # 0x88E4
1886 "GL_STATIC_READ", # 0x88E5
1887 "GL_STATIC_COPY", # 0x88E6
1888 "GL_DYNAMIC_DRAW", # 0x88E8
1889 "GL_DYNAMIC_READ", # 0x88E9
1890 "GL_DYNAMIC_COPY", # 0x88EA
1891 "GL_PIXEL_PACK_BUFFER", # 0x88EB
1892 "GL_PIXEL_UNPACK_BUFFER", # 0x88EC
1893 "GL_PIXEL_PACK_BUFFER_BINDING", # 0x88ED
1894 "GL_PIXEL_UNPACK_BUFFER_BINDING", # 0x88EF
1895 "GL_DEPTH24_STENCIL8", # 0x88F0
1896 "GL_TEXTURE_STENCIL_SIZE", # 0x88F1
1897 "GL_STENCIL_TAG_BITS_EXT", # 0x88F2
1898 "GL_STENCIL_CLEAR_TAG_VALUE_EXT", # 0x88F3
1899 "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", # 0x88F4
1900 "GL_MAX_PROGRAM_CALL_DEPTH_NV", # 0x88F5
1901 "GL_MAX_PROGRAM_IF_DEPTH_NV", # 0x88F6
1902 "GL_MAX_PROGRAM_LOOP_DEPTH_NV", # 0x88F7
1903 "GL_MAX_PROGRAM_LOOP_COUNT_NV", # 0x88F8
1904 "GL_VERTEX_ATTRIB_ARRAY_INTEGER", # 0x88FD
1905 "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB",# 0x88FE
1906 "GL_MAX_ARRAY_TEXTURE_LAYERS", # 0x88FF
1907 "GL_MIN_PROGRAM_TEXEL_OFFSET", # 0x8904
1908 "GL_MAX_PROGRAM_TEXEL_OFFSET", # 0x8905
1909 "GL_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8906
1910 "GL_PROGRAM_RESULT_COMPONENTS_NV", # 0x8907
1911 "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8908
1912 "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", # 0x8909
1913 "GL_STENCIL_TEST_TWO_SIDE_EXT", # 0x8910
1914 "GL_ACTIVE_STENCIL_FACE_EXT", # 0x8911
1915 "GL_MIRROR_CLAMP_TO_BORDER_EXT", # 0x8912
1916 "GL_SAMPLES_PASSED", # 0x8914
1917 "GL_CLAMP_VERTEX_COLOR", # 0x891A
1918 "GL_CLAMP_FRAGMENT_COLOR", # 0x891B
1919 "GL_CLAMP_READ_COLOR", # 0x891C
1920 "GL_FIXED_ONLY", # 0x891D
1921 "GL_FRAGMENT_SHADER_ATI", # 0x8920
1922 "GL_REG_0_ATI", # 0x8921
1923 "GL_REG_1_ATI", # 0x8922
1924 "GL_REG_2_ATI", # 0x8923
1925 "GL_REG_3_ATI", # 0x8924
1926 "GL_REG_4_ATI", # 0x8925
1927 "GL_REG_5_ATI", # 0x8926
1928 "GL_REG_6_ATI", # 0x8927
1929 "GL_REG_7_ATI", # 0x8928
1930 "GL_REG_8_ATI", # 0x8929
1931 "GL_REG_9_ATI", # 0x892A
1932 "GL_REG_10_ATI", # 0x892B
1933 "GL_REG_11_ATI", # 0x892C
1934 "GL_REG_12_ATI", # 0x892D
1935 "GL_REG_13_ATI", # 0x892E
1936 "GL_REG_14_ATI", # 0x892F
1937 "GL_REG_15_ATI", # 0x8930
1938 "GL_REG_16_ATI", # 0x8931
1939 "GL_REG_17_ATI", # 0x8932
1940 "GL_REG_18_ATI", # 0x8933
1941 "GL_REG_19_ATI", # 0x8934
1942 "GL_REG_20_ATI", # 0x8935
1943 "GL_REG_21_ATI", # 0x8936
1944 "GL_REG_22_ATI", # 0x8937
1945 "GL_REG_23_ATI", # 0x8938
1946 "GL_REG_24_ATI", # 0x8939
1947 "GL_REG_25_ATI", # 0x893A
1948 "GL_REG_26_ATI", # 0x893B
1949 "GL_REG_27_ATI", # 0x893C
1950 "GL_REG_28_ATI", # 0x893D
1951 "GL_REG_29_ATI", # 0x893E
1952 "GL_REG_30_ATI", # 0x893F
1953 "GL_REG_31_ATI", # 0x8940
1954 "GL_CON_0_ATI", # 0x8941
1955 "GL_CON_1_ATI", # 0x8942
1956 "GL_CON_2_ATI", # 0x8943
1957 "GL_CON_3_ATI", # 0x8944
1958 "GL_CON_4_ATI", # 0x8945
1959 "GL_CON_5_ATI", # 0x8946
1960 "GL_CON_6_ATI", # 0x8947
1961 "GL_CON_7_ATI", # 0x8948
1962 "GL_CON_8_ATI", # 0x8949
1963 "GL_CON_9_ATI", # 0x894A
1964 "GL_CON_10_ATI", # 0x894B
1965 "GL_CON_11_ATI", # 0x894C
1966 "GL_CON_12_ATI", # 0x894D
1967 "GL_CON_13_ATI", # 0x894E
1968 "GL_CON_14_ATI", # 0x894F
1969 "GL_CON_15_ATI", # 0x8950
1970 "GL_CON_16_ATI", # 0x8951
1971 "GL_CON_17_ATI", # 0x8952
1972 "GL_CON_18_ATI", # 0x8953
1973 "GL_CON_19_ATI", # 0x8954
1974 "GL_CON_20_ATI", # 0x8955
1975 "GL_CON_21_ATI", # 0x8956
1976 "GL_CON_22_ATI", # 0x8957
1977 "GL_CON_23_ATI", # 0x8958
1978 "GL_CON_24_ATI", # 0x8959
1979 "GL_CON_25_ATI", # 0x895A
1980 "GL_CON_26_ATI", # 0x895B
1981 "GL_CON_27_ATI", # 0x895C
1982 "GL_CON_28_ATI", # 0x895D
1983 "GL_CON_29_ATI", # 0x895E
1984 "GL_CON_30_ATI", # 0x895F
1985 "GL_CON_31_ATI", # 0x8960
1986 "GL_MOV_ATI", # 0x8961
1987 "GL_ADD_ATI", # 0x8963
1988 "GL_MUL_ATI", # 0x8964
1989 "GL_SUB_ATI", # 0x8965
1990 "GL_DOT3_ATI", # 0x8966
1991 "GL_DOT4_ATI", # 0x8967
1992 "GL_MAD_ATI", # 0x8968
1993 "GL_LERP_ATI", # 0x8969
1994 "GL_CND_ATI", # 0x896A
1995 "GL_CND0_ATI", # 0x896B
1996 "GL_DOT2_ADD_ATI", # 0x896C
1997 "GL_SECONDARY_INTERPOLATOR_ATI", # 0x896D
1998 "GL_NUM_FRAGMENT_REGISTERS_ATI", # 0x896E
1999 "GL_NUM_FRAGMENT_CONSTANTS_ATI", # 0x896F
2000 "GL_NUM_PASSES_ATI", # 0x8970
2001 "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", # 0x8971
2002 "GL_NUM_INSTRUCTIONS_TOTAL_ATI", # 0x8972
2003 "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", # 0x8973
2004 "GL_NUM_LOOPBACK_COMPONENTS_ATI", # 0x8974
2005 "GL_COLOR_ALPHA_PAIRING_ATI", # 0x8975
2006 "GL_SWIZZLE_STR_ATI", # 0x8976
2007 "GL_SWIZZLE_STQ_ATI", # 0x8977
2008 "GL_SWIZZLE_STR_DR_ATI", # 0x8978
2009 "GL_SWIZZLE_STQ_DQ_ATI", # 0x8979
2010 "GL_SWIZZLE_STRQ_ATI", # 0x897A
2011 "GL_SWIZZLE_STRQ_DQ_ATI", # 0x897B
2012 "GL_INTERLACE_OML", # 0x8980
2013 "GL_INTERLACE_READ_OML", # 0x8981
2014 "GL_FORMAT_SUBSAMPLE_24_24_OML", # 0x8982
2015 "GL_FORMAT_SUBSAMPLE_244_244_OML", # 0x8983
2016 "GL_PACK_RESAMPLE_OML", # 0x8984
2017 "GL_UNPACK_RESAMPLE_OML", # 0x8985
2018 "GL_RESAMPLE_REPLICATE_OML", # 0x8986
2019 "GL_RESAMPLE_ZERO_FILL_OML", # 0x8987
2020 "GL_RESAMPLE_AVERAGE_OML", # 0x8988
2021 "GL_RESAMPLE_DECIMATE_OML", # 0x8989
2022 "GL_DRAW_PIXELS_APPLE", # 0x8A0A
2023 "GL_FENCE_APPLE", # 0x8A0B
2024 "GL_UNIFORM_BUFFER", # 0x8A11
2025 "GL_BUFFER_SERIALIZED_MODIFY_APPLE", # 0x8A12
2026 "GL_BUFFER_FLUSHING_UNMAP_APPLE", # 0x8A13
2027 "GL_UNIFORM_BUFFER_BINDING", # 0x8A28
2028 "GL_UNIFORM_BUFFER_START", # 0x8A29
2029 "GL_UNIFORM_BUFFER_SIZE", # 0x8A2A
2030 "GL_MAX_VERTEX_UNIFORM_BLOCKS", # 0x8A2B
2031 "GL_MAX_GEOMETRY_UNIFORM_BLOCKS", # 0x8A2C
2032 "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", # 0x8A2D
2033 "GL_MAX_COMBINED_UNIFORM_BLOCKS", # 0x8A2E
2034 "GL_MAX_UNIFORM_BUFFER_BINDINGS", # 0x8A2F
2035 "GL_MAX_UNIFORM_BLOCK_SIZE", # 0x8A30
2036 "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", # 0x8A31
2037 "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", # 0x8A32
2038 "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", # 0x8A33
2039 "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",# 0x8A34
2040 "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", # 0x8A35
2041 "GL_ACTIVE_UNIFORM_BLOCKS", # 0x8A36
2042 "GL_UNIFORM_TYPE", # 0x8A37
2043 "GL_UNIFORM_SIZE", # 0x8A38
2044 "GL_UNIFORM_NAME_LENGTH", # 0x8A39
2045 "GL_UNIFORM_BLOCK_INDEX", # 0x8A3A
2046 "GL_UNIFORM_OFFSET", # 0x8A3B
2047 "GL_UNIFORM_ARRAY_STRIDE", # 0x8A3C
2048 "GL_UNIFORM_MATRIX_STRIDE", # 0x8A3D
2049 "GL_UNIFORM_IS_ROW_MAJOR", # 0x8A3E
2050 "GL_UNIFORM_BLOCK_BINDING", # 0x8A3F
2051 "GL_UNIFORM_BLOCK_DATA_SIZE", # 0x8A40
2052 "GL_UNIFORM_BLOCK_NAME_LENGTH", # 0x8A41
2053 "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", # 0x8A42
2054 "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", # 0x8A43
2055 "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", # 0x8A44
2056 "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", # 0x8A45
2057 "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", # 0x8A46
2058 "GL_FRAGMENT_SHADER", # 0x8B30
2059 "GL_VERTEX_SHADER", # 0x8B31
2060 "GL_PROGRAM_OBJECT_ARB", # 0x8B40
2061 "GL_SHADER_OBJECT_ARB", # 0x8B48
2062 "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",# 0x8B49
2063 "GL_MAX_VERTEX_UNIFORM_COMPONENTS", # 0x8B4A
2064 "GL_MAX_VARYING_COMPONENTS", # 0x8B4B
2065 "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", # 0x8B4C
2066 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", # 0x8B4D
2067 "GL_OBJECT_TYPE_ARB", # 0x8B4E
2068 "GL_SHADER_TYPE", # 0x8B4F
2069 "GL_FLOAT_VEC2", # 0x8B50
2070 "GL_FLOAT_VEC3", # 0x8B51
2071 "GL_FLOAT_VEC4", # 0x8B52
2072 "GL_INT_VEC2", # 0x8B53
2073 "GL_INT_VEC3", # 0x8B54
2074 "GL_INT_VEC4", # 0x8B55
2076 "GL_BOOL_VEC2", # 0x8B57
2077 "GL_BOOL_VEC3", # 0x8B58
2078 "GL_BOOL_VEC4", # 0x8B59
2079 "GL_FLOAT_MAT2", # 0x8B5A
2080 "GL_FLOAT_MAT3", # 0x8B5B
2081 "GL_FLOAT_MAT4", # 0x8B5C
2082 "GL_SAMPLER_1D", # 0x8B5D
2083 "GL_SAMPLER_2D", # 0x8B5E
2084 "GL_SAMPLER_3D", # 0x8B5F
2085 "GL_SAMPLER_CUBE", # 0x8B60
2086 "GL_SAMPLER_1D_SHADOW", # 0x8B61
2087 "GL_SAMPLER_2D_SHADOW", # 0x8B62
2088 "GL_SAMPLER_2D_RECT", # 0x8B63
2089 "GL_SAMPLER_2D_RECT_SHADOW", # 0x8B64
2090 "GL_FLOAT_MAT2x3", # 0x8B65
2091 "GL_FLOAT_MAT2x4", # 0x8B66
2092 "GL_FLOAT_MAT3x2", # 0x8B67
2093 "GL_FLOAT_MAT3x4", # 0x8B68
2094 "GL_FLOAT_MAT4x2", # 0x8B69
2095 "GL_FLOAT_MAT4x3", # 0x8B6A
2096 "GL_DELETE_STATUS", # 0x8B80
2097 "GL_COMPILE_STATUS", # 0x8B81
2098 "GL_LINK_STATUS", # 0x8B82
2099 "GL_VALIDATE_STATUS", # 0x8B83
2100 "GL_INFO_LOG_LENGTH", # 0x8B84
2101 "GL_ATTACHED_SHADERS", # 0x8B85
2102 "GL_ACTIVE_UNIFORMS", # 0x8B86
2103 "GL_ACTIVE_UNIFORM_MAX_LENGTH", # 0x8B87
2104 "GL_SHADER_SOURCE_LENGTH", # 0x8B88
2105 "GL_ACTIVE_ATTRIBUTES", # 0x8B89
2106 "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", # 0x8B8A
2107 "GL_FRAGMENT_SHADER_DERIVATIVE_HINT",# 0x8B8B
2108 "GL_SHADING_LANGUAGE_VERSION", # 0x8B8C
2109 "GL_CURRENT_PROGRAM", # 0x8B8D
2110 "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", # 0x8B9A
2111 "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", # 0x8B9B
2112 "GL_COUNTER_TYPE_AMD", # 0x8BC0
2113 "GL_COUNTER_RANGE_AMD", # 0x8BC1
2114 "GL_UNSIGNED_INT64_AMD", # 0x8BC2
2115 "GL_PERCENTAGE_AMD", # 0x8BC3
2116 "GL_PERFMON_RESULT_AVAILABLE_AMD", # 0x8BC4
2117 "GL_PERFMON_RESULT_SIZE_AMD", # 0x8BC5
2118 "GL_PERFMON_RESULT_AMD", # 0x8BC6
2119 "GL_TEXTURE_RED_TYPE", # 0x8C10
2120 "GL_TEXTURE_GREEN_TYPE", # 0x8C11
2121 "GL_TEXTURE_BLUE_TYPE", # 0x8C12
2122 "GL_TEXTURE_ALPHA_TYPE", # 0x8C13
2123 "GL_TEXTURE_LUMINANCE_TYPE", # 0x8C14
2124 "GL_TEXTURE_INTENSITY_TYPE", # 0x8C15
2125 "GL_TEXTURE_DEPTH_TYPE", # 0x8C16
2126 "GL_UNSIGNED_NORMALIZED", # 0x8C17
2127 "GL_TEXTURE_1D_ARRAY", # 0x8C18
2128 "GL_PROXY_TEXTURE_1D_ARRAY", # 0x8C19
2129 "GL_TEXTURE_2D_ARRAY", # 0x8C1A
2130 "GL_PROXY_TEXTURE_2D_ARRAY", # 0x8C1B
2131 "GL_TEXTURE_BINDING_1D_ARRAY", # 0x8C1C
2132 "GL_TEXTURE_BINDING_2D_ARRAY", # 0x8C1D
2133 "GL_GEOMETRY_PROGRAM_NV", # 0x8C26
2134 "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", # 0x8C27
2135 "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", # 0x8C28
2136 "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", # 0x8C29
2137 "GL_TEXTURE_BUFFER", # 0x8C2A
2138 "GL_MAX_TEXTURE_BUFFER_SIZE", # 0x8C2B
2139 "GL_TEXTURE_BINDING_BUFFER", # 0x8C2C
2140 "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", # 0x8C2D
2141 "GL_TEXTURE_BUFFER_FORMAT", # 0x8C2E
2142 "GL_R11F_G11F_B10F", # 0x8C3A
2143 "GL_UNSIGNED_INT_10F_11F_11F_REV", # 0x8C3B
2144 "GL_RGBA_SIGNED_COMPONENTS_EXT", # 0x8C3C
2145 "GL_RGB9_E5", # 0x8C3D
2146 "GL_UNSIGNED_INT_5_9_9_9_REV", # 0x8C3E
2147 "GL_TEXTURE_SHARED_SIZE", # 0x8C3F
2149 "GL_SRGB8", # 0x8C41
2150 "GL_SRGB_ALPHA", # 0x8C42
2151 "GL_SRGB8_ALPHA8", # 0x8C43
2152 "GL_SLUMINANCE_ALPHA", # 0x8C44
2153 "GL_SLUMINANCE8_ALPHA8", # 0x8C45
2154 "GL_SLUMINANCE", # 0x8C46
2155 "GL_SLUMINANCE8", # 0x8C47
2156 "GL_COMPRESSED_SRGB", # 0x8C48
2157 "GL_COMPRESSED_SRGB_ALPHA", # 0x8C49
2158 "GL_COMPRESSED_SLUMINANCE", # 0x8C4A
2159 "GL_COMPRESSED_SLUMINANCE_ALPHA", # 0x8C4B
2160 "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", # 0x8C4C
2161 "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", # 0x8C4D
2162 "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", # 0x8C4E
2163 "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", # 0x8C4F
2164 "GL_COMPRESSED_LUMINANCE_LATC1_EXT", # 0x8C70
2165 "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", # 0x8C71
2166 "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C72
2167 "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C73
2168 "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", # 0x8C76
2169 "GL_BACK_PRIMARY_COLOR_NV", # 0x8C77
2170 "GL_BACK_SECONDARY_COLOR_NV", # 0x8C78
2171 "GL_TEXTURE_COORD_NV", # 0x8C79
2172 "GL_CLIP_DISTANCE_NV", # 0x8C7A
2173 "GL_VERTEX_ID_NV", # 0x8C7B
2174 "GL_PRIMITIVE_ID_NV", # 0x8C7C
2175 "GL_GENERIC_ATTRIB_NV", # 0x8C7D
2176 "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV", # 0x8C7E
2177 "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", # 0x8C7F
2178 "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", # 0x8C80
2179 "GL_ACTIVE_VARYINGS_NV", # 0x8C81
2180 "GL_ACTIVE_VARYING_MAX_LENGTH_NV", # 0x8C82
2181 "GL_TRANSFORM_FEEDBACK_VARYINGS", # 0x8C83
2182 "GL_TRANSFORM_FEEDBACK_BUFFER_START",# 0x8C84
2183 "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", # 0x8C85
2184 "GL_TRANSFORM_FEEDBACK_RECORD_NV", # 0x8C86
2185 "GL_PRIMITIVES_GENERATED", # 0x8C87
2186 "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", # 0x8C88
2187 "GL_RASTERIZER_DISCARD", # 0x8C89
2188 "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV", # 0x8C8A
2189 "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", # 0x8C8B
2190 "GL_INTERLEAVED_ATTRIBS", # 0x8C8C
2191 "GL_SEPARATE_ATTRIBS", # 0x8C8D
2192 "GL_TRANSFORM_FEEDBACK_BUFFER", # 0x8C8E
2193 "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", # 0x8C8F
2194 "GL_POINT_SPRITE_COORD_ORIGIN", # 0x8CA0
2195 "GL_LOWER_LEFT", # 0x8CA1
2196 "GL_UPPER_LEFT", # 0x8CA2
2197 "GL_STENCIL_BACK_REF", # 0x8CA3
2198 "GL_STENCIL_BACK_VALUE_MASK", # 0x8CA4
2199 "GL_STENCIL_BACK_WRITEMASK", # 0x8CA5
2200 "GL_FRAMEBUFFER_BINDING", # 0x8CA6
2201 "GL_RENDERBUFFER_BINDING", # 0x8CA7
2202 "GL_READ_FRAMEBUFFER", # 0x8CA8
2203 "GL_DRAW_FRAMEBUFFER", # 0x8CA9
2204 "GL_READ_FRAMEBUFFER_BINDING", # 0x8CAA
2205 "GL_RENDERBUFFER_SAMPLES", # 0x8CAB
2206 "GL_DEPTH_COMPONENT32F", # 0x8CAC
2207 "GL_DEPTH32F_STENCIL8", # 0x8CAD
2208 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", # 0x8CD0
2209 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", # 0x8CD1
2210 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", # 0x8CD2
2211 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", # 0x8CD3
2212 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", # 0x8CD4
2213 "GL_FRAMEBUFFER_COMPLETE", # 0x8CD5
2214 "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", # 0x8CD6
2215 "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", # 0x8CD7
2216 "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", # 0x8CD9
2217 "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", # 0x8CDA
2218 "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", # 0x8CDB
2219 "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", # 0x8CDC
2220 "GL_FRAMEBUFFER_UNSUPPORTED", # 0x8CDD
2221 "GL_MAX_COLOR_ATTACHMENTS", # 0x8CDF
2222 "GL_COLOR_ATTACHMENT0", # 0x8CE0
2223 "GL_COLOR_ATTACHMENT1", # 0x8CE1
2224 "GL_COLOR_ATTACHMENT2", # 0x8CE2
2225 "GL_COLOR_ATTACHMENT3", # 0x8CE3
2226 "GL_COLOR_ATTACHMENT4", # 0x8CE4
2227 "GL_COLOR_ATTACHMENT5", # 0x8CE5
2228 "GL_COLOR_ATTACHMENT6", # 0x8CE6
2229 "GL_COLOR_ATTACHMENT7", # 0x8CE7
2230 "GL_COLOR_ATTACHMENT8", # 0x8CE8
2231 "GL_COLOR_ATTACHMENT9", # 0x8CE9
2232 "GL_COLOR_ATTACHMENT10", # 0x8CEA
2233 "GL_COLOR_ATTACHMENT11", # 0x8CEB
2234 "GL_COLOR_ATTACHMENT12", # 0x8CEC
2235 "GL_COLOR_ATTACHMENT13", # 0x8CED
2236 "GL_COLOR_ATTACHMENT14", # 0x8CEE
2237 "GL_COLOR_ATTACHMENT15", # 0x8CEF
2238 "GL_DEPTH_ATTACHMENT", # 0x8D00
2239 "GL_STENCIL_ATTACHMENT", # 0x8D20
2240 "GL_FRAMEBUFFER", # 0x8D40
2241 "GL_RENDERBUFFER", # 0x8D41
2242 "GL_RENDERBUFFER_WIDTH", # 0x8D42
2243 "GL_RENDERBUFFER_HEIGHT", # 0x8D43
2244 "GL_RENDERBUFFER_INTERNAL_FORMAT", # 0x8D44
2245 "GL_STENCIL_INDEX1", # 0x8D46
2246 "GL_STENCIL_INDEX4", # 0x8D47
2247 "GL_STENCIL_INDEX8", # 0x8D48
2248 "GL_STENCIL_INDEX16", # 0x8D49
2249 "GL_RENDERBUFFER_RED_SIZE", # 0x8D50
2250 "GL_RENDERBUFFER_GREEN_SIZE", # 0x8D51
2251 "GL_RENDERBUFFER_BLUE_SIZE", # 0x8D52
2252 "GL_RENDERBUFFER_ALPHA_SIZE", # 0x8D53
2253 "GL_RENDERBUFFER_DEPTH_SIZE", # 0x8D54
2254 "GL_RENDERBUFFER_STENCIL_SIZE", # 0x8D55
2255 "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", # 0x8D56
2256 "GL_MAX_SAMPLES_EXT", # 0x8D57
2257 "GL_RGBA32UI", # 0x8D70
2258 "GL_RGB32UI", # 0x8D71
2259 "GL_ALPHA32UI_EXT", # 0x8D72
2260 "GL_INTENSITY32UI_EXT", # 0x8D73
2261 "GL_LUMINANCE32UI_EXT", # 0x8D74
2262 "GL_LUMINANCE_ALPHA32UI_EXT", # 0x8D75
2263 "GL_RGBA16UI", # 0x8D76
2264 "GL_RGB16UI", # 0x8D77
2265 "GL_ALPHA16UI_EXT", # 0x8D78
2266 "GL_INTENSITY16UI_EXT", # 0x8D79
2267 "GL_LUMINANCE16UI_EXT", # 0x8D7A
2268 "GL_LUMINANCE_ALPHA16UI_EXT", # 0x8D7B
2269 "GL_RGBA8UI", # 0x8D7C
2270 "GL_RGB8UI", # 0x8D7D
2271 "GL_ALPHA8UI_EXT", # 0x8D7E
2272 "GL_INTENSITY8UI_EXT", # 0x8D7F
2273 "GL_LUMINANCE8UI_EXT", # 0x8D80
2274 "GL_LUMINANCE_ALPHA8UI_EXT", # 0x8D81
2275 "GL_RGBA32I", # 0x8D82
2276 "GL_RGB32I", # 0x8D83
2277 "GL_ALPHA32I_EXT", # 0x8D84
2278 "GL_INTENSITY32I_EXT", # 0x8D85
2279 "GL_LUMINANCE32I_EXT", # 0x8D86
2280 "GL_LUMINANCE_ALPHA32I_EXT", # 0x8D87
2281 "GL_RGBA16I", # 0x8D88
2282 "GL_RGB16I", # 0x8D89
2283 "GL_ALPHA16I_EXT", # 0x8D8A
2284 "GL_INTENSITY16I_EXT", # 0x8D8B
2285 "GL_LUMINANCE16I_EXT", # 0x8D8C
2286 "GL_LUMINANCE_ALPHA16I_EXT", # 0x8D8D
2287 "GL_RGBA8I", # 0x8D8E
2288 "GL_RGB8I", # 0x8D8F
2289 "GL_ALPHA8I_EXT", # 0x8D90
2290 "GL_INTENSITY8I_EXT", # 0x8D91
2291 "GL_LUMINANCE8I_EXT", # 0x8D92
2292 "GL_LUMINANCE_ALPHA8I_EXT", # 0x8D93
2293 "GL_RED_INTEGER", # 0x8D94
2294 "GL_GREEN_INTEGER", # 0x8D95
2295 "GL_BLUE_INTEGER", # 0x8D96
2296 "GL_ALPHA_INTEGER", # 0x8D97
2297 "GL_RGB_INTEGER", # 0x8D98
2298 "GL_RGBA_INTEGER", # 0x8D99
2299 "GL_BGR_INTEGER", # 0x8D9A
2300 "GL_BGRA_INTEGER", # 0x8D9B
2301 "GL_LUMINANCE_INTEGER_EXT", # 0x8D9C
2302 "GL_LUMINANCE_ALPHA_INTEGER_EXT", # 0x8D9D
2303 "GL_RGBA_INTEGER_MODE_EXT", # 0x8D9E
2304 "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", # 0x8DA0
2305 "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", # 0x8DA1
2306 "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA2
2307 "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA3
2308 "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA4
2309 "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", # 0x8DA5
2310 "GL_MAX_PROGRAM_GENERIC_RESULTS_NV", # 0x8DA6
2311 "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", # 0x8DA7
2312 "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", # 0x8DA8
2313 "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", # 0x8DA9
2314 "GL_DEPTH_COMPONENT32F_NV", # 0x8DAB
2315 "GL_DEPTH32F_STENCIL8_NV", # 0x8DAC
2316 "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", # 0x8DAD
2317 "GL_DEPTH_BUFFER_FLOAT_MODE_NV", # 0x8DAF
2318 "GL_FRAMEBUFFER_SRGB", # 0x8DB9
2319 "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT", # 0x8DBA
2320 "GL_COMPRESSED_RED_RGTC1", # 0x8DBB
2321 "GL_COMPRESSED_SIGNED_RED_RGTC1", # 0x8DBC
2322 "GL_COMPRESSED_RG_RGTC2", # 0x8DBD
2323 "GL_COMPRESSED_SIGNED_RG_RGTC2", # 0x8DBE
2324 "GL_SAMPLER_1D_ARRAY", # 0x8DC0
2325 "GL_SAMPLER_2D_ARRAY", # 0x8DC1
2326 "GL_SAMPLER_BUFFER", # 0x8DC2
2327 "GL_SAMPLER_1D_ARRAY_SHADOW", # 0x8DC3
2328 "GL_SAMPLER_2D_ARRAY_SHADOW", # 0x8DC4
2329 "GL_SAMPLER_CUBE_SHADOW", # 0x8DC5
2330 "GL_UNSIGNED_INT_VEC2", # 0x8DC6
2331 "GL_UNSIGNED_INT_VEC3", # 0x8DC7
2332 "GL_UNSIGNED_INT_VEC4", # 0x8DC8
2333 "GL_INT_SAMPLER_1D", # 0x8DC9
2334 "GL_INT_SAMPLER_2D", # 0x8DCA
2335 "GL_INT_SAMPLER_3D", # 0x8DCB
2336 "GL_INT_SAMPLER_CUBE", # 0x8DCC
2337 "GL_INT_SAMPLER_2D_RECT", # 0x8DCD
2338 "GL_INT_SAMPLER_1D_ARRAY", # 0x8DCE
2339 "GL_INT_SAMPLER_2D_ARRAY", # 0x8DCF
2340 "GL_INT_SAMPLER_BUFFER", # 0x8DD0
2341 "GL_UNSIGNED_INT_SAMPLER_1D", # 0x8DD1
2342 "GL_UNSIGNED_INT_SAMPLER_2D", # 0x8DD2
2343 "GL_UNSIGNED_INT_SAMPLER_3D", # 0x8DD3
2344 "GL_UNSIGNED_INT_SAMPLER_CUBE", # 0x8DD4
2345 "GL_UNSIGNED_INT_SAMPLER_2D_RECT", # 0x8DD5
2346 "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", # 0x8DD6
2347 "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", # 0x8DD7
2348 "GL_UNSIGNED_INT_SAMPLER_BUFFER", # 0x8DD8
2349 "GL_GEOMETRY_SHADER_ARB", # 0x8DD9
2350 "GL_GEOMETRY_VERTICES_OUT_ARB", # 0x8DDA
2351 "GL_GEOMETRY_INPUT_TYPE_ARB", # 0x8DDB
2352 "GL_GEOMETRY_OUTPUT_TYPE_ARB", # 0x8DDC
2353 "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", # 0x8DDD
2354 "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", # 0x8DDE
2355 "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", # 0x8DDF
2356 "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", # 0x8DE0
2357 "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", # 0x8DE1
2358 "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", # 0x8DE2
2359 "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", # 0x8DE3
2360 "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", # 0x8DE4
2361 "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT", # 0x8DED
2362 "GL_UNIFORM_BUFFER_EXT", # 0x8DEE
2363 "GL_UNIFORM_BUFFER_BINDING_EXT", # 0x8DEF
2364 "GL_RENDERBUFFER_COLOR_SAMPLES_NV", # 0x8E10
2365 "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E11
2366 "GL_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E12
2367 "GL_QUERY_WAIT", # 0x8E13
2368 "GL_QUERY_NO_WAIT", # 0x8E14
2369 "GL_QUERY_BY_REGION_WAIT", # 0x8E15
2370 "GL_QUERY_BY_REGION_NO_WAIT", # 0x8E16
2371 "GL_TRANSFORM_FEEDBACK_NV", # 0x8E22
2372 "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", # 0x8E23
2373 "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", # 0x8E24
2374 "GL_TRANSFORM_FEEDBACK_BINDING_NV", # 0x8E25
2375 "GL_FRAME_NV", # 0x8E26
2376 "GL_FIELDS_NV", # 0x8E27
2377 "GL_CURRENT_TIME_NV", # 0x8E28
2378 "GL_NUM_FILL_STREAMS_NV", # 0x8E29
2379 "GL_PRESENT_TIME_NV", # 0x8E2A
2380 "GL_PRESENT_DURATION_NV", # 0x8E2B
2381 "GL_PROGRAM_MATRIX_EXT", # 0x8E2D
2382 "GL_TRANSPOSE_PROGRAM_MATRIX_EXT", # 0x8E2E
2383 "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", # 0x8E2F
2384 "GL_TEXTURE_SWIZZLE_R_EXT", # 0x8E42
2385 "GL_TEXTURE_SWIZZLE_G_EXT", # 0x8E43
2386 "GL_TEXTURE_SWIZZLE_B_EXT", # 0x8E44
2387 "GL_TEXTURE_SWIZZLE_A_EXT", # 0x8E45
2388 "GL_TEXTURE_SWIZZLE_RGBA_EXT", # 0x8E46
2389 "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", # 0x8E4C
2390 "GL_FIRST_VERTEX_CONVENTION_EXT", # 0x8E4D
2391 "GL_LAST_VERTEX_CONVENTION_EXT", # 0x8E4E
2392 "GL_PROVOKING_VERTEX_EXT", # 0x8E4F
2393 "GL_SAMPLE_POSITION_NV", # 0x8E50
2394 "GL_SAMPLE_MASK_NV", # 0x8E51
2395 "GL_SAMPLE_MASK_VALUE_NV", # 0x8E52
2396 "GL_TEXTURE_BINDING_RENDERBUFFER_NV",# 0x8E53
2397 "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", # 0x8E54
2398 "GL_TEXTURE_RENDERBUFFER_NV", # 0x8E55
2399 "GL_SAMPLER_RENDERBUFFER_NV", # 0x8E56
2400 "GL_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E57
2401 "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E58
2402 "GL_MAX_SAMPLE_MASK_WORDS_NV", # 0x8E59
2403 "GL_COPY_READ_BUFFER", # 0x8F36
2404 "GL_COPY_WRITE_BUFFER", # 0x8F37
2405 "GL_RED_SNORM", # 0x8F90
2406 "GL_RG_SNORM", # 0x8F91
2407 "GL_RGB_SNORM", # 0x8F92
2408 "GL_RGBA_SNORM", # 0x8F93
2409 "GL_R8_SNORM", # 0x8F94
2410 "GL_RG8_SNORM", # 0x8F95
2411 "GL_RGB8_SNORM", # 0x8F96
2412 "GL_RGBA8_SNORM", # 0x8F97
2413 "GL_R16_SNORM", # 0x8F98
2414 "GL_RG16_SNORM", # 0x8F99
2415 "GL_RGB16_SNORM", # 0x8F9A
2416 "GL_RGBA16_SNORM", # 0x8F9B
2417 "GL_SIGNED_NORMALIZED", # 0x8F9C
2418 "GL_PRIMITIVE_RESTART", # 0x8F9D
2419 "GL_PRIMITIVE_RESTART_INDEX", # 0x8F9E
2420 "GL_SAMPLER_BUFFER_AMD", # 0x9001
2421 "GL_INT_SAMPLER_BUFFER_AMD", # 0x9002
2422 "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD",# 0x9003
2423 "GL_TESSELLATION_MODE_AMD", # 0x9004
2424 "GL_TESSELLATION_FACTOR_AMD", # 0x9005
2425 "GL_DISCRETE_AMD", # 0x9006
2426 "GL_CONTINUOUS_AMD", # 0x9007
2428 "GL_RASTER_POSITION_UNCLIPPED_IBM", # 0x19262
2429 "GL_CULL_VERTEX_IBM", # 0X1928A
2430 "GL_VERTEX_ARRAY_LIST_IBM", # 0X1929E
2431 "GL_NORMAL_ARRAY_LIST_IBM", # 0X1929F
2432 "GL_COLOR_ARRAY_LIST_IBM", # 0X192A0
2433 "GL_INDEX_ARRAY_LIST_IBM", # 0X192A1
2434 "GL_TEXTURE_COORD_ARRAY_LIST_IBM", # 0X192A2
2435 "GL_EDGE_FLAG_ARRAY_LIST_IBM", # 0X192A3
2436 "GL_FOG_COORDINATE_ARRAY_LIST_IBM", # 0X192A4
2437 "GL_SECONDARY_COLOR_ARRAY_LIST_IBM", # 0X192A5
2438 "GL_VERTEX_ARRAY_LIST_STRIDE_IBM", # 0X192A8
2439 "GL_NORMAL_ARRAY_LIST_STRIDE_IBM", # 0X192A9
2440 "GL_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AA
2441 "GL_INDEX_ARRAY_LIST_STRIDE_IBM", # 0X192AB
2442 "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", # 0X192AC
2443 "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM", # 0X192AD
2444 "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", # 0X192AE
2445 "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AF
2447 "GL_PREFER_DOUBLEBUFFER_HINT_PGI", # 0x1A1F8
2448 "GL_CONSERVE_MEMORY_HINT_PGI", # 0x1A1FD
2449 "GL_RECLAIM_MEMORY_HINT_PGI", # 0x1A1FE
2450 "GL_NATIVE_GRAPHICS_HANDLE_PGI", # 0x1A202
2451 "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", # 0x1A203
2452 "GL_NATIVE_GRAPHICS_END_HINT_PGI", # 0x1A204
2453 "GL_ALWAYS_FAST_HINT_PGI", # 0x1A20C
2454 "GL_ALWAYS_SOFT_HINT_PGI", # 0x1A20D
2455 "GL_ALLOW_DRAW_OBJ_HINT_PGI", # 0x1A20E
2456 "GL_ALLOW_DRAW_WIN_HINT_PGI", # 0x1A20F
2457 "GL_ALLOW_DRAW_FRG_HINT_PGI", # 0x1A210
2458 "GL_ALLOW_DRAW_MEM_HINT_PGI", # 0x1A211
2459 "GL_STRICT_DEPTHFUNC_HINT_PGI", # 0x1A216
2460 "GL_STRICT_LIGHTING_HINT_PGI", # 0x1A217
2461 "GL_STRICT_SCISSOR_HINT_PGI", # 0x1A218
2462 "GL_FULL_STIPPLE_HINT_PGI", # 0x1A219
2463 "GL_CLIP_NEAR_HINT_PGI", # 0x1A220
2464 "GL_CLIP_FAR_HINT_PGI", # 0x1A221
2465 "GL_WIDE_LINE_HINT_PGI", # 0x1A222
2466 "GL_BACK_NORMALS_HINT_PGI", # 0x1A223
2467 "GL_VERTEX_DATA_HINT_PGI", # 0x1A22A
2468 "GL_VERTEX_CONSISTENT_HINT_PGI", # 0x1A22B
2469 "GL_MATERIAL_SIDE_HINT_PGI", # 0x1A22C
2470 "GL_MAX_VERTEX_HINT_PGI", # 0x1A22D
2473 GLenum_mode = FakeEnum(GLenum, [
2474 "GL_POINTS", # 0x0000
2475 "GL_LINES", # 0x0001
2476 "GL_LINE_LOOP", # 0x0002
2477 "GL_LINE_STRIP", # 0x0003
2478 "GL_TRIANGLES", # 0x0004
2479 "GL_TRIANGLE_STRIP", # 0x0005
2480 "GL_TRIANGLE_FAN", # 0x0006
2481 "GL_QUADS", # 0x0007
2482 "GL_QUAD_STRIP", # 0x0008
2483 "GL_POLYGON", # 0x0009
2484 "GL_LINES_ADJACENCY_ARB", # 0x000A
2485 "GL_LINE_STRIP_ADJACENCY_ARB", # 0x000B
2486 "GL_TRIANGLES_ADJACENCY_ARB", # 0x000C
2487 "GL_TRIANGLE_STRIP_ADJACENCY_ARB", # 0x000D
2490 GLbitfield_attrib = Flags(GLbitfield, [
2491 "GL_ALL_ATTRIB_BITS", # 0x000FFFFF
2492 "GL_CURRENT_BIT", # 0x00000001
2493 "GL_POINT_BIT", # 0x00000002
2494 "GL_LINE_BIT", # 0x00000004
2495 "GL_POLYGON_BIT", # 0x00000008
2496 "GL_POLYGON_STIPPLE_BIT", # 0x00000010
2497 "GL_PIXEL_MODE_BIT", # 0x00000020
2498 "GL_LIGHTING_BIT", # 0x00000040
2499 "GL_FOG_BIT", # 0x00000080
2500 "GL_DEPTH_BUFFER_BIT", # 0x00000100
2501 "GL_ACCUM_BUFFER_BIT", # 0x00000200
2502 "GL_STENCIL_BUFFER_BIT", # 0x00000400
2503 "GL_VIEWPORT_BIT", # 0x00000800
2504 "GL_TRANSFORM_BIT", # 0x00001000
2505 "GL_ENABLE_BIT", # 0x00002000
2506 "GL_COLOR_BUFFER_BIT", # 0x00004000
2507 "GL_HINT_BIT", # 0x00008000
2508 "GL_EVAL_BIT", # 0x00010000
2509 "GL_LIST_BIT", # 0x00020000
2510 "GL_TEXTURE_BIT", # 0x00040000
2511 "GL_SCISSOR_BIT", # 0x00080000
2512 "GL_MULTISAMPLE_BIT", # 0x20000000
2515 GLbitfield_client_attrib = Flags(GLbitfield, [
2516 "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF
2517 "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001
2518 "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002
2521 GLlist = Handle("list", GLuint)
2522 GLtexture = Handle("texture", GLuint)
2523 GLbuffer = Handle("buffer", GLuint)
2524 GLquery = Handle("query", GLuint)
2525 GLfence = Handle("fence", GLuint)
2526 GLprogram = Handle("program", GLuint)
2527 GLframebuffer = Handle("framebuffer", GLuint)
2528 GLrenderbuffer = Handle("renderbuffer", GLuint)
2531 def GlFunction(*args, **kwargs):
2532 kwargs.setdefault('call', 'GLAPIENTRY')
2533 return Function(*args, **kwargs)
2539 glapi.add_functions([
2541 GlFunction(Void, "glCullFace", [(GLenum, "mode")]),
2542 GlFunction(Void, "glFrontFace", [(GLenum, "mode")]),
2543 GlFunction(Void, "glHint", [(GLenum, "target"), (GLenum, "mode")]),
2544 GlFunction(Void, "glLineWidth", [(GLfloat, "width")]),
2545 GlFunction(Void, "glPointSize", [(GLfloat, "size")]),
2546 GlFunction(Void, "glPolygonMode", [(GLenum, "face"), (GLenum, "mode")]),
2547 GlFunction(Void, "glScissor", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
2548 GlFunction(Void, "glTexParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
2549 GlFunction(Void, "glTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLfloat, "(pname == GL_TEXTURE_BORDER_COLOR ? 4 : 1)")), "params")]),
2550 GlFunction(Void, "glTexParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
2551 GlFunction(Void, "glTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLint, "(pname == GL_TEXTURE_BORDER_COLOR ? 4 : 1)")), "params")]),
2552 GlFunction(Void, "glTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, 1, 1, border)"), "pixels")]),
2553 GlFunction(Void, "glTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, 1, border)"), "pixels")]),
2554 GlFunction(Void, "glDrawBuffer", [(GLenum, "mode")]),
2555 GlFunction(Void, "glClear", [(GLbitfield_attrib, "mask")]),
2556 GlFunction(Void, "glClearColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]),
2557 GlFunction(Void, "glClearStencil", [(GLint, "s")]),
2558 GlFunction(Void, "glClearDepth", [(GLclampd, "depth")]),
2559 GlFunction(Void, "glStencilMask", [(GLuint, "mask")]),
2560 GlFunction(Void, "glColorMask", [(GLboolean, "red"), (GLboolean, "green"), (GLboolean, "blue"), (GLboolean, "alpha")]),
2561 GlFunction(Void, "glDepthMask", [(GLboolean, "flag")]),
2562 GlFunction(Void, "glDisable", [(GLenum, "cap")]),
2563 GlFunction(Void, "glEnable", [(GLenum, "cap")]),
2564 GlFunction(Void, "glFinish", []),
2565 GlFunction(Void, "glFlush", []),
2566 GlFunction(Void, "glBlendFunc", [(GLenum, "sfactor"), (GLenum, "dfactor")]),
2567 GlFunction(Void, "glLogicOp", [(GLenum, "opcode")]),
2568 GlFunction(Void, "glStencilFunc", [(GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]),
2569 GlFunction(Void, "glStencilOp", [(GLenum, "fail"), (GLenum, "zfail"), (GLenum, "zpass")]),
2570 GlFunction(Void, "glDepthFunc", [(GLenum, "func")]),
2571 GlFunction(Void, "glPixelStoref", [(GLenum, "pname"), (GLfloat, "param")]),
2572 GlFunction(Void, "glPixelStorei", [(GLenum, "pname"), (GLint, "param")]),
2573 GlFunction(Void, "glReadBuffer", [(GLenum, "mode")]),
2574 GlFunction(Void, "glReadPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), Out(OpaquePointer(GLvoid), "pixels")], sideeffects=False),
2575 GlFunction(Void, "glGetBooleanv", [(GLenum, "pname"), Out(Pointer(GLboolean), "params")], sideeffects=False),
2576 GlFunction(Void, "glGetDoublev", [(GLenum, "pname"), Out(Pointer(GLdouble), "params")], sideeffects=False),
2577 GlFunction(GLenum, "glGetError", [], sideeffects=False),
2578 GlFunction(Void, "glGetFloatv", [(GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
2579 GlFunction(Void, "glGetIntegerv", [(GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
2580 GlFunction(Alias("const GLubyte *", CString), "glGetString", [(GLenum, "name")], sideeffects=False),
2581 GlFunction(Void, "glGetTexImage", [(GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), Out(OpaquePointer(GLvoid), "pixels")], sideeffects=False),
2582 GlFunction(Void, "glGetTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
2583 GlFunction(Void, "glGetTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
2584 GlFunction(Void, "glGetTexLevelParameterfv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
2585 GlFunction(Void, "glGetTexLevelParameteriv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
2586 GlFunction(GLboolean, "glIsEnabled", [(GLenum, "cap")]),
2587 GlFunction(Void, "glDepthRange", [(GLclampd, "zNear"), (GLclampd, "zFar")]),
2588 GlFunction(Void, "glViewport", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
2590 # GL_VERSION_1_0_DEPRECATED
2591 GlFunction(Void, "glNewList", [(GLlist, "list"), (GLenum, "mode")]),
2592 GlFunction(Void, "glEndList", []),
2593 GlFunction(Void, "glCallList", [(GLlist, "list")]),
2594 GlFunction(Void, "glCallLists", [(GLsizei, "n"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_calllists_size(n, type)"), "lists")]), # XXX
2595 GlFunction(Void, "glDeleteLists", [(GLlist, "list"), (GLsizei, "range")]), # XXX
2596 GlFunction(GLlist, "glGenLists", [(GLsizei, "range")]), # XXX
2597 GlFunction(Void, "glListBase", [(GLuint, "base")]),
2598 GlFunction(Void, "glBegin", [(GLenum_mode, "mode")]),
2599 GlFunction(Void, "glBitmap", [(GLsizei, "width"), (GLsizei, "height"), (GLfloat, "xorig"), (GLfloat, "yorig"), (GLfloat, "xmove"), (GLfloat, "ymove"), (Blob(Const(GLubyte), "__gl_bitmap_size(width, height)"), "bitmap")]),
2600 GlFunction(Void, "glColor3b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]),
2601 GlFunction(Void, "glColor3bv", [(Const(Array(GLbyte, "3")), "v")]),
2602 GlFunction(Void, "glColor3d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]),
2603 GlFunction(Void, "glColor3dv", [(Const(Array(GLdouble, "3")), "v")]),
2604 GlFunction(Void, "glColor3f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]),
2605 GlFunction(Void, "glColor3fv", [(Const(Array(GLfloat, "3")), "v")]),
2606 GlFunction(Void, "glColor3i", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]),
2607 GlFunction(Void, "glColor3iv", [(Const(Array(GLint, "3")), "v")]),
2608 GlFunction(Void, "glColor3s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]),
2609 GlFunction(Void, "glColor3sv", [(Const(Array(GLshort, "3")), "v")]),
2610 GlFunction(Void, "glColor3ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]),
2611 GlFunction(Void, "glColor3ubv", [(Const(Array(GLubyte, "3")), "v")]),
2612 GlFunction(Void, "glColor3ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]),
2613 GlFunction(Void, "glColor3uiv", [(Const(Array(GLuint, "3")), "v")]),
2614 GlFunction(Void, "glColor3us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]),
2615 GlFunction(Void, "glColor3usv", [(Const(Array(GLushort, "3")), "v")]),
2616 GlFunction(Void, "glColor4b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue"), (GLbyte, "alpha")]),
2617 GlFunction(Void, "glColor4bv", [(Const(Array(GLbyte, "4")), "v")]),
2618 GlFunction(Void, "glColor4d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue"), (GLdouble, "alpha")]),
2619 GlFunction(Void, "glColor4dv", [(Const(Array(GLdouble, "4")), "v")]),
2620 GlFunction(Void, "glColor4f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]),
2621 GlFunction(Void, "glColor4fv", [(Const(Array(GLfloat, "4")), "v")]),
2622 GlFunction(Void, "glColor4i", [(GLint, "red"), (GLint, "green"), (GLint, "blue"), (GLint, "alpha")]),
2623 GlFunction(Void, "glColor4iv", [(Const(Array(GLint, "4")), "v")]),
2624 GlFunction(Void, "glColor4s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue"), (GLshort, "alpha")]),
2625 GlFunction(Void, "glColor4sv", [(Const(Array(GLshort, "4")), "v")]),
2626 GlFunction(Void, "glColor4ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue"), (GLubyte, "alpha")]),
2627 GlFunction(Void, "glColor4ubv", [(Const(Array(GLubyte, "4")), "v")]),
2628 GlFunction(Void, "glColor4ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue"), (GLuint, "alpha")]),
2629 GlFunction(Void, "glColor4uiv", [(Const(Array(GLuint, "4")), "v")]),
2630 GlFunction(Void, "glColor4us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue"), (GLushort, "alpha")]),
2631 GlFunction(Void, "glColor4usv", [(Const(Array(GLushort, "4")), "v")]),
2632 GlFunction(Void, "glEdgeFlag", [(GLboolean, "flag")]),
2633 GlFunction(Void, "glEdgeFlagv", [(Const(Pointer(GLboolean)), "flag")]),
2634 GlFunction(Void, "glEnd", []),
2635 GlFunction(Void, "glIndexd", [(GLdouble, "c")]),
2636 GlFunction(Void, "glIndexdv", [(Const(Pointer(GLdouble)), "c")]),
2637 GlFunction(Void, "glIndexf", [(GLfloat, "c")]),
2638 GlFunction(Void, "glIndexfv", [(Const(Pointer(GLfloat)), "c")]),
2639 GlFunction(Void, "glIndexi", [(GLint, "c")]),
2640 GlFunction(Void, "glIndexiv", [(Const(Pointer(GLint)), "c")]),
2641 GlFunction(Void, "glIndexs", [(GLshort, "c")]),
2642 GlFunction(Void, "glIndexsv", [(Const(Pointer(GLshort)), "c")]),
2643 GlFunction(Void, "glNormal3b", [(GLbyte, "nx"), (GLbyte, "ny"), (GLbyte, "nz")]),
2644 GlFunction(Void, "glNormal3bv", [(Const(Array(GLbyte, "3")), "v")]),
2645 GlFunction(Void, "glNormal3d", [(GLdouble, "nx"), (GLdouble, "ny"), (GLdouble, "nz")]),
2646 GlFunction(Void, "glNormal3dv", [(Const(Array(GLdouble, "3")), "v")]),
2647 GlFunction(Void, "glNormal3f", [(GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz")]),
2648 GlFunction(Void, "glNormal3fv", [(Const(Array(GLfloat, "3")), "v")]),
2649 GlFunction(Void, "glNormal3i", [(GLint, "nx"), (GLint, "ny"), (GLint, "nz")]),
2650 GlFunction(Void, "glNormal3iv", [(Const(Array(GLint, "3")), "v")]),
2651 GlFunction(Void, "glNormal3s", [(GLshort, "nx"), (GLshort, "ny"), (GLshort, "nz")]),
2652 GlFunction(Void, "glNormal3sv", [(Const(Array(GLshort, "3")), "v")]),
2653 GlFunction(Void, "glRasterPos2d", [(GLdouble, "x"), (GLdouble, "y")]),
2654 GlFunction(Void, "glRasterPos2dv", [(Const(Array(GLdouble, "2")), "v")]),
2655 GlFunction(Void, "glRasterPos2f", [(GLfloat, "x"), (GLfloat, "y")]),
2656 GlFunction(Void, "glRasterPos2fv", [(Const(Array(GLfloat, "2")), "v")]),
2657 GlFunction(Void, "glRasterPos2i", [(GLint, "x"), (GLint, "y")]),
2658 GlFunction(Void, "glRasterPos2iv", [(Const(Array(GLint, "2")), "v")]),
2659 GlFunction(Void, "glRasterPos2s", [(GLshort, "x"), (GLshort, "y")]),
2660 GlFunction(Void, "glRasterPos2sv", [(Const(Array(GLshort, "2")), "v")]),
2661 GlFunction(Void, "glRasterPos3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
2662 GlFunction(Void, "glRasterPos3dv", [(Const(Array(GLdouble, "3")), "v")]),
2663 GlFunction(Void, "glRasterPos3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
2664 GlFunction(Void, "glRasterPos3fv", [(Const(Array(GLfloat, "3")), "v")]),
2665 GlFunction(Void, "glRasterPos3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
2666 GlFunction(Void, "glRasterPos3iv", [(Const(Array(GLint, "3")), "v")]),
2667 GlFunction(Void, "glRasterPos3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
2668 GlFunction(Void, "glRasterPos3sv", [(Const(Array(GLshort, "3")), "v")]),
2669 GlFunction(Void, "glRasterPos4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
2670 GlFunction(Void, "glRasterPos4dv", [(Const(Array(GLdouble, "4")), "v")]),
2671 GlFunction(Void, "glRasterPos4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
2672 GlFunction(Void, "glRasterPos4fv", [(Const(Array(GLfloat, "4")), "v")]),
2673 GlFunction(Void, "glRasterPos4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
2674 GlFunction(Void, "glRasterPos4iv", [(Const(Array(GLint, "4")), "v")]),
2675 GlFunction(Void, "glRasterPos4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
2676 GlFunction(Void, "glRasterPos4sv", [(Const(Array(GLshort, "4")), "v")]),
2677 GlFunction(Void, "glRectd", [(GLdouble, "x1"), (GLdouble, "y1"), (GLdouble, "x2"), (GLdouble, "y2")]),
2678 GlFunction(Void, "glRectdv", [(Const(Array(GLdouble, "2")), "v1"), (Const(Array(GLdouble, "2")), "v2")]),
2679 GlFunction(Void, "glRectf", [(GLfloat, "x1"), (GLfloat, "y1"), (GLfloat, "x2"), (GLfloat, "y2")]),
2680 GlFunction(Void, "glRectfv", [(Const(Array(GLfloat, "2")), "v1"), (Const(Array(GLfloat, "2")), "v2")]),
2681 GlFunction(Void, "glRecti", [(GLint, "x1"), (GLint, "y1"), (GLint, "x2"), (GLint, "y2")]),
2682 GlFunction(Void, "glRectiv", [(Const(Array(GLint, "2")), "v1"), (Const(Array(GLint, "2")), "v2")]),
2683 GlFunction(Void, "glRects", [(GLshort, "x1"), (GLshort, "y1"), (GLshort, "x2"), (GLshort, "y2")]),
2684 GlFunction(Void, "glRectsv", [(Const(Array(GLshort, "2")), "v1"), (Const(Array(GLshort, "2")), "v2")]),
2685 GlFunction(Void, "glTexCoord1d", [(GLdouble, "s")]),
2686 GlFunction(Void, "glTexCoord1dv", [(Const(Pointer(GLdouble)), "v")]),
2687 GlFunction(Void, "glTexCoord1f", [(GLfloat, "s")]),
2688 GlFunction(Void, "glTexCoord1fv", [(Const(Pointer(GLfloat)), "v")]),
2689 GlFunction(Void, "glTexCoord1i", [(GLint, "s")]),
2690 GlFunction(Void, "glTexCoord1iv", [(Const(Pointer(GLint)), "v")]),
2691 GlFunction(Void, "glTexCoord1s", [(GLshort, "s")]),
2692 GlFunction(Void, "glTexCoord1sv", [(Const(Pointer(GLshort)), "v")]),
2693 GlFunction(Void, "glTexCoord2d", [(GLdouble, "s"), (GLdouble, "t")]),
2694 GlFunction(Void, "glTexCoord2dv", [(Const(Array(GLdouble, "2")), "v")]),
2695 GlFunction(Void, "glTexCoord2f", [(GLfloat, "s"), (GLfloat, "t")]),
2696 GlFunction(Void, "glTexCoord2fv", [(Const(Array(GLfloat, "2")), "v")]),
2697 GlFunction(Void, "glTexCoord2i", [(GLint, "s"), (GLint, "t")]),
2698 GlFunction(Void, "glTexCoord2iv", [(Const(Array(GLint, "2")), "v")]),
2699 GlFunction(Void, "glTexCoord2s", [(GLshort, "s"), (GLshort, "t")]),
2700 GlFunction(Void, "glTexCoord2sv", [(Const(Array(GLshort, "2")), "v")]),
2701 GlFunction(Void, "glTexCoord3d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]),
2702 GlFunction(Void, "glTexCoord3dv", [(Const(Array(GLdouble, "3")), "v")]),
2703 GlFunction(Void, "glTexCoord3f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]),
2704 GlFunction(Void, "glTexCoord3fv", [(Const(Array(GLfloat, "3")), "v")]),
2705 GlFunction(Void, "glTexCoord3i", [(GLint, "s"), (GLint, "t"), (GLint, "r")]),
2706 GlFunction(Void, "glTexCoord3iv", [(Const(Array(GLint, "3")), "v")]),
2707 GlFunction(Void, "glTexCoord3s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r")]),
2708 GlFunction(Void, "glTexCoord3sv", [(Const(Array(GLshort, "3")), "v")]),
2709 GlFunction(Void, "glTexCoord4d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]),
2710 GlFunction(Void, "glTexCoord4dv", [(Const(Array(GLdouble, "4")), "v")]),
2711 GlFunction(Void, "glTexCoord4f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]),
2712 GlFunction(Void, "glTexCoord4fv", [(Const(Array(GLfloat, "4")), "v")]),
2713 GlFunction(Void, "glTexCoord4i", [(GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]),
2714 GlFunction(Void, "glTexCoord4iv", [(Const(Array(GLint, "4")), "v")]),
2715 GlFunction(Void, "glTexCoord4s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]),
2716 GlFunction(Void, "glTexCoord4sv", [(Const(Array(GLshort, "4")), "v")]),
2717 GlFunction(Void, "glVertex2d", [(GLdouble, "x"), (GLdouble, "y")]),
2718 GlFunction(Void, "glVertex2dv", [(Const(Array(GLdouble, "2")), "v")]),
2719 GlFunction(Void, "glVertex2f", [(GLfloat, "x"), (GLfloat, "y")]),
2720 GlFunction(Void, "glVertex2fv", [(Const(Array(GLfloat, "2")), "v")]),
2721 GlFunction(Void, "glVertex2i", [(GLint, "x"), (GLint, "y")]),
2722 GlFunction(Void, "glVertex2iv", [(Const(Array(GLint, "2")), "v")]),
2723 GlFunction(Void, "glVertex2s", [(GLshort, "x"), (GLshort, "y")]),
2724 GlFunction(Void, "glVertex2sv", [(Const(Array(GLshort, "2")), "v")]),
2725 GlFunction(Void, "glVertex3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
2726 GlFunction(Void, "glVertex3dv", [(Const(Array(GLdouble, "3")), "v")]),
2727 GlFunction(Void, "glVertex3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
2728 GlFunction(Void, "glVertex3fv", [(Const(Array(GLfloat, "3")), "v")]),
2729 GlFunction(Void, "glVertex3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
2730 GlFunction(Void, "glVertex3iv", [(Const(Array(GLint, "3")), "v")]),
2731 GlFunction(Void, "glVertex3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
2732 GlFunction(Void, "glVertex3sv", [(Const(Array(GLshort, "3")), "v")]),
2733 GlFunction(Void, "glVertex4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
2734 GlFunction(Void, "glVertex4dv", [(Const(Array(GLdouble, "4")), "v")]),
2735 GlFunction(Void, "glVertex4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
2736 GlFunction(Void, "glVertex4fv", [(Const(Array(GLfloat, "4")), "v")]),
2737 GlFunction(Void, "glVertex4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
2738 GlFunction(Void, "glVertex4iv", [(Const(Array(GLint, "4")), "v")]),
2739 GlFunction(Void, "glVertex4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
2740 GlFunction(Void, "glVertex4sv", [(Const(Array(GLshort, "4")), "v")]),
2741 GlFunction(Void, "glClipPlane", [(GLenum, "plane"), (Const(Array(GLdouble, "4")), "equation")]),
2742 GlFunction(Void, "glColorMaterial", [(GLenum, "face"), (GLenum, "mode")]),
2743 GlFunction(Void, "glFogf", [(GLenum, "pname"), (GLfloat, "param")]),
2744 GlFunction(Void, "glFogfv", [(GLenum, "pname"), (Const(Array(GLfloat, "(pname == GL_FOG_COLOR ? 4 : 1)")), "params")]),
2745 GlFunction(Void, "glFogi", [(GLenum, "pname"), (GLint, "param")]),
2746 GlFunction(Void, "glFogiv", [(GLenum, "pname"), (Const(Array(GLint, "(pname == GL_FOG_COLOR ? 4 : 1)")), "params")]),
2747 GlFunction(Void, "glLightf", [(GLenum, "light"), (GLenum, "pname"), (GLfloat, "param")]),
2748 GlFunction(Void, "glLightfv", [(GLenum, "light"), (GLenum, "pname"), (Const(Array(GLfloat, "4")), "params")]), # XXX
2749 GlFunction(Void, "glLighti", [(GLenum, "light"), (GLenum, "pname"), (GLint, "param")]),
2750 GlFunction(Void, "glLightiv", [(GLenum, "light"), (GLenum, "pname"), (Const(Array(GLint, "4")), "params")]), # XXX
2751 GlFunction(Void, "glLightModelf", [(GLenum, "pname"), (GLfloat, "param")]),
2752 GlFunction(Void, "glLightModelfv", [(GLenum, "pname"), (Const(Array(GLfloat, "4")), "params")]), # XXX
2753 GlFunction(Void, "glLightModeli", [(GLenum, "pname"), (GLint, "param")]),
2754 GlFunction(Void, "glLightModeliv", [(GLenum, "pname"), (Const(Array(GLint, "4")), "params")]), # XXX
2755 GlFunction(Void, "glLineStipple", [(GLint, "factor"), (GLushort, "pattern")]),
2756 GlFunction(Void, "glMaterialf", [(GLenum, "face"), (GLenum, "pname"), (GLfloat, "param")]),
2757 GlFunction(Void, "glMaterialfv", [(GLenum, "face"), (GLenum, "pname"), (Const(Array(GLfloat, "4")), "params")]), # XXX
2758 GlFunction(Void, "glMateriali", [(GLenum, "face"), (GLenum, "pname"), (GLint, "param")]),
2759 GlFunction(Void, "glMaterialiv", [(GLenum, "face"), (GLenum, "pname"), (Const(Array(GLint, "4")), "params")]), # XXX
2760 GlFunction(Void, "glPolygonStipple", [(Blob(Const(GLubyte), "__gl_bitmap_size(32, 32)"), "mask")]),
2761 GlFunction(Void, "glShadeModel", [(GLenum, "mode")]),
2762 GlFunction(Void, "glTexEnvf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
2763 GlFunction(Void, "glTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLfloat, "(pname == GL_TEXTURE_ENV_COLOR ? 4 : 1)")), "params")]),
2764 GlFunction(Void, "glTexEnvi", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
2765 GlFunction(Void, "glTexEnviv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLint, "(pname == GL_TEXTURE_ENV_COLOR ? 4 : 1)")), "params")]),
2766 GlFunction(Void, "glTexGend", [(GLenum, "coord"), (GLenum, "pname"), (GLdouble, "param")]),
2767 GlFunction(Void, "glTexGendv", [(GLenum, "coord"), (GLenum, "pname"), (Pointer(Const(GLdouble)), "params")]),
2768 GlFunction(Void, "glTexGenf", [(GLenum, "coord"), (GLenum, "pname"), (GLfloat, "param")]),
2769 GlFunction(Void, "glTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]),
2770 GlFunction(Void, "glTexGeni", [(GLenum, "coord"), (GLenum, "pname"), (GLint, "param")]),
2771 GlFunction(Void, "glTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]),
2772 GlFunction(Void, "glFeedbackBuffer", [(GLsizei, "size"), (GLenum, "type"), Out(Array(GLfloat, "size"), "buffer")]),
2773 GlFunction(Void, "glSelectBuffer", [(GLsizei, "size"), Out(Array(GLuint, "size"), "buffer")]),
2774 GlFunction(GLint, "glRenderMode", [(GLenum, "mode")]),
2775 GlFunction(Void, "glInitNames", []),
2776 GlFunction(Void, "glLoadName", [(GLuint, "name")]),
2777 GlFunction(Void, "glPassThrough", [(GLfloat, "token")]),
2778 GlFunction(Void, "glPopName", []),
2779 GlFunction(Void, "glPushName", [(GLuint, "name")]),
2780 GlFunction(Void, "glClearAccum", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]),
2781 GlFunction(Void, "glClearIndex", [(GLfloat, "c")]),
2782 GlFunction(Void, "glIndexMask", [(GLuint, "mask")]),
2783 GlFunction(Void, "glAccum", [(GLenum, "op"), (GLfloat, "value")]),
2784 GlFunction(Void, "glPopAttrib", []),
2785 GlFunction(Void, "glPushAttrib", [(GLbitfield_attrib, "mask")]),
2786 GlFunction(Void, "glMap1d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "stride"), (GLint, "order"), (Const(OpaquePointer(GLdouble)), "points")]),
2787 GlFunction(Void, "glMap1f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "stride"), (GLint, "order"), (Const(OpaquePointer(GLfloat)), "points")]),
2788 GlFunction(Void, "glMap2d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLdouble, "v1"), (GLdouble, "v2"), (GLint, "vstride"), (GLint, "vorder"), (Const(OpaquePointer(GLdouble)), "points")]),
2789 GlFunction(Void, "glMap2f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLfloat, "v1"), (GLfloat, "v2"), (GLint, "vstride"), (GLint, "vorder"), (Const(OpaquePointer(GLfloat)), "points")]),
2790 GlFunction(Void, "glMapGrid1d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2")]),
2791 GlFunction(Void, "glMapGrid1f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2")]),
2792 GlFunction(Void, "glMapGrid2d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "vn"), (GLdouble, "v1"), (GLdouble, "v2")]),
2793 GlFunction(Void, "glMapGrid2f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "vn"), (GLfloat, "v1"), (GLfloat, "v2")]),
2794 GlFunction(Void, "glEvalCoord1d", [(GLdouble, "u")]),
2795 GlFunction(Void, "glEvalCoord1dv", [(Const(Pointer(GLdouble)), "u")]),
2796 GlFunction(Void, "glEvalCoord1f", [(GLfloat, "u")]),
2797 GlFunction(Void, "glEvalCoord1fv", [(Const(Pointer(GLfloat)), "u")]),
2798 GlFunction(Void, "glEvalCoord2d", [(GLdouble, "u"), (GLdouble, "v")]),
2799 GlFunction(Void, "glEvalCoord2dv", [(Const(Array(GLdouble, "2")), "u")]),
2800 GlFunction(Void, "glEvalCoord2f", [(GLfloat, "u"), (GLfloat, "v")]),
2801 GlFunction(Void, "glEvalCoord2fv", [(Const(Array(GLfloat, "2")), "u")]),
2802 GlFunction(Void, "glEvalMesh1", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2")]),
2803 GlFunction(Void, "glEvalPoint1", [(GLint, "i")]),
2804 GlFunction(Void, "glEvalMesh2", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2"), (GLint, "j1"), (GLint, "j2")]),
2805 GlFunction(Void, "glEvalPoint2", [(GLint, "i"), (GLint, "j")]),
2806 GlFunction(Void, "glAlphaFunc", [(GLenum, "func"), (GLclampf, "ref")]),
2807 GlFunction(Void, "glPixelZoom", [(GLfloat, "xfactor"), (GLfloat, "yfactor")]),
2808 GlFunction(Void, "glPixelTransferf", [(GLenum, "pname"), (GLfloat, "param")]),
2809 GlFunction(Void, "glPixelTransferi", [(GLenum, "pname"), (GLint, "param")]),
2810 GlFunction(Void, "glPixelMapfv", [(GLenum, "map"), (GLsizei, "mapsize"), (Const(Array(GLfloat, "mapsize")), "values")]),
2811 GlFunction(Void, "glPixelMapuiv", [(GLenum, "map"), (GLsizei, "mapsize"), (Const(Array(GLuint, "mapsize")), "values")]),
2812 GlFunction(Void, "glPixelMapusv", [(GLenum, "map"), (GLsizei, "mapsize"), (Const(Array(GLushort, "mapsize")), "values")]),
2813 GlFunction(Void, "glCopyPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "type")]),
2814 GlFunction(Void, "glDrawPixels", [(GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, 1, 0)"), "pixels")]),
2815 GlFunction(Void, "glGetClipPlane", [(GLenum, "plane"), Out(Array(GLdouble, "4"), "equation")], sideeffects=False),
2816 GlFunction(Void, "glGetLightfv", [(GLenum, "light"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
2817 GlFunction(Void, "glGetLightiv", [(GLenum, "light"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
2818 GlFunction(Void, "glGetMapdv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLdouble), "v")], sideeffects=False),
2819 GlFunction(Void, "glGetMapfv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLfloat), "v")], sideeffects=False),
2820 GlFunction(Void, "glGetMapiv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLint), "v")], sideeffects=False),
2821 GlFunction(Void, "glGetMaterialfv", [(GLenum, "face"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
2822 GlFunction(Void, "glGetMaterialiv", [(GLenum, "face"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
2823 GlFunction(Void, "glGetPixelMapfv", [(GLenum, "map"), Out(Pointer(GLfloat), "values")], sideeffects=False),
2824 GlFunction(Void, "glGetPixelMapuiv", [(GLenum, "map"), Out(Pointer(GLuint), "values")], sideeffects=False),
2825 GlFunction(Void, "glGetPixelMapusv", [(GLenum, "map"), Out(Pointer(GLushort), "values")], sideeffects=False),
2826 GlFunction(Void, "glGetPolygonStipple", [Out(OpaquePointer(GLubyte), "mask")], sideeffects=False),
2827 GlFunction(Void, "glGetTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
2828 GlFunction(Void, "glGetTexEnviv", [(GLenum, "target"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
2829 GlFunction(Void, "glGetTexGendv", [(GLenum, "coord"), (GLenum, "pname"), Out(OpaquePointer(GLdouble), "params")], sideeffects=False),
2830 GlFunction(Void, "glGetTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
2831 GlFunction(Void, "glGetTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
2832 GlFunction(GLboolean, "glIsList", [(GLuint, "list")]),
2833 GlFunction(Void, "glFrustum", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]),
2834 GlFunction(Void, "glLoadIdentity", []),
2835 GlFunction(Void, "glLoadMatrixf", [(Const(Array(GLfloat, "16")), "m")]),
2836 GlFunction(Void, "glLoadMatrixd", [(Const(Array(GLdouble, "16")), "m")]),
2837 GlFunction(Void, "glMatrixMode", [(GLenum, "mode")]),
2838 GlFunction(Void, "glMultMatrixf", [(Const(Array(GLfloat, "16")), "m")]),
2839 GlFunction(Void, "glMultMatrixd", [(Const(Array(GLdouble, "16")), "m")]),
2840 GlFunction(Void, "glOrtho", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]),
2841 GlFunction(Void, "glPopMatrix", []),
2842 GlFunction(Void, "glPushMatrix", []),
2843 GlFunction(Void, "glRotated", [(GLdouble, "angle"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
2844 GlFunction(Void, "glRotatef", [(GLfloat, "angle"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
2845 GlFunction(Void, "glScaled", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
2846 GlFunction(Void, "glScalef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
2847 GlFunction(Void, "glTranslated", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
2848 GlFunction(Void, "glTranslatef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
2851 GlFunction(Void, "glDrawArrays", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]),
2852 GlFunction(Void, "glDrawElements", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_calllists_size(count, type)"), "indices")]),
2853 GlFunction(Void, "glGetPointerv", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
2854 GlFunction(Void, "glPolygonOffset", [(GLfloat, "factor"), (GLfloat, "units")]),
2855 GlFunction(Void, "glCopyTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
2856 GlFunction(Void, "glCopyTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]),
2857 GlFunction(Void, "glCopyTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
2858 GlFunction(Void, "glCopyTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
2859 GlFunction(Void, "glTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, 1, 1, 0)"), "pixels")]),
2860 GlFunction(Void, "glTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, 1, 0)"), "pixels")]),
2861 GlFunction(Void, "glBindTexture", [(GLenum, "target"), (GLtexture, "texture")]),
2862 GlFunction(Void, "glDeleteTextures", [(GLsizei, "n"), (Const(Array(GLtexture, "n")), "textures")]),
2863 GlFunction(Void, "glGenTextures", [(GLsizei, "n"), Out(Array(GLtexture, "n"), "textures")]),
2864 GlFunction(GLboolean, "glIsTexture", [(GLtexture, "texture")]),
2866 # GL_VERSION_1_1_DEPRECATED
2867 GlFunction(Void, "glArrayElement", [(GLint, "i")]),
2868 GlFunction(Void, "glColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
2869 GlFunction(Void, "glDisableClientState", [(GLenum, "array")]),
2870 GlFunction(Void, "glEdgeFlagPointer", [(GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
2871 GlFunction(Void, "glEnableClientState", [(GLenum, "array")]),
2872 GlFunction(Void, "glIndexPointer", [(GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
2873 GlFunction(Void, "glInterleavedArrays", [(GLenum, "format"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
2874 GlFunction(Void, "glNormalPointer", [(GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
2875 GlFunction(Void, "glTexCoordPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
2876 GlFunction(Void, "glVertexPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
2877 GlFunction(GLboolean, "glAreTexturesResident", [(GLsizei, "n"), (Const(Array(GLtexture, "n")), "textures"), Out(Array(GLboolean, "n"), "residences")]),
2878 GlFunction(Void, "glPrioritizeTextures", [(GLsizei, "n"), (Const(Array(GLtexture, "n")), "textures"), (Const(Array(GLclampf, "n")), "priorities")]),
2879 GlFunction(Void, "glIndexub", [(GLubyte, "c")]),
2880 GlFunction(Void, "glIndexubv", [(Const(Pointer(GLubyte)), "c")]),
2881 GlFunction(Void, "glPopClientAttrib", []),
2882 GlFunction(Void, "glPushClientAttrib", [(GLbitfield_client_attrib, "mask")]),
2885 GlFunction(Void, "glBlendColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]),
2886 GlFunction(Void, "glBlendEquation", [(GLenum, "mode")]),
2887 GlFunction(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_calllists_size(count, type)"), "indices")]),
2888 GlFunction(Void, "glTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, depth, border)"), "pixels")]),
2889 GlFunction(Void, "glTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, depth, 0)"), "pixels")]),
2890 GlFunction(Void, "glCopyTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
2892 # GL_VERSION_1_2_DEPRECATED
2893 GlFunction(Void, "glColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "table")]),
2894 GlFunction(Void, "glColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Const(OpaquePointer(GLfloat)), "params")]),
2895 GlFunction(Void, "glColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Const(OpaquePointer(GLint)), "params")]),
2896 GlFunction(Void, "glCopyColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
2897 GlFunction(Void, "glGetColorTable", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "table")], sideeffects=False),
2898 GlFunction(Void, "glGetColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
2899 GlFunction(Void, "glGetColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
2900 GlFunction(Void, "glColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLsizei, "count"), (GLenum, "format"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "data")]),
2901 GlFunction(Void, "glCopyColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
2902 GlFunction(Void, "glConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "image")]),
2903 GlFunction(Void, "glConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "image")]),
2904 GlFunction(Void, "glConvolutionParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "params")]),
2905 GlFunction(Void, "glConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Const(OpaquePointer(GLfloat)), "params")]),
2906 GlFunction(Void, "glConvolutionParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "params")]),
2907 GlFunction(Void, "glConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Const(OpaquePointer(GLint)), "params")]),
2908 GlFunction(Void, "glCopyConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
2909 GlFunction(Void, "glCopyConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
2910 GlFunction(Void, "glGetConvolutionFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "image")], sideeffects=False),
2911 GlFunction(Void, "glGetConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
2912 GlFunction(Void, "glGetConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
2913 GlFunction(Void, "glGetSeparableFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "row"), (OpaquePointer(GLvoid), "column"), (OpaquePointer(GLvoid), "span")], sideeffects=False),
2914 GlFunction(Void, "glSeparableFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "row"), (Const(OpaquePointer(GLvoid)), "column")]),
2915 GlFunction(Void, "glGetHistogram", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "values")], sideeffects=False),
2916 GlFunction(Void, "glGetHistogramParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
2917 GlFunction(Void, "glGetHistogramParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
2918 GlFunction(Void, "glGetMinmax", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "values")], sideeffects=False),
2919 GlFunction(Void, "glGetMinmaxParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
2920 GlFunction(Void, "glGetMinmaxParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
2921 GlFunction(Void, "glHistogram", [(GLenum, "target"), (GLsizei, "width"), (GLenum, "internalformat"), (GLboolean, "sink")]),
2922 GlFunction(Void, "glMinmax", [(GLenum, "target"), (GLenum, "internalformat"), (GLboolean, "sink")]),
2923 GlFunction(Void, "glResetHistogram", [(GLenum, "target")]),
2924 GlFunction(Void, "glResetMinmax", [(GLenum, "target")]),
2927 GlFunction(Void, "glActiveTexture", [(GLenum, "texture")]),
2928 GlFunction(Void, "glSampleCoverage", [(GLclampf, "value"), (GLboolean, "invert")]),
2929 GlFunction(Void, "glCompressedTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Const(Blob(GLvoid, "imageSize")), "data")]),
2930 GlFunction(Void, "glCompressedTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Const(Blob(GLvoid, "imageSize")), "data")]),
2931 GlFunction(Void, "glCompressedTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Const(Blob(GLvoid, "imageSize")), "data")]),
2932 GlFunction(Void, "glCompressedTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Const(Blob(GLvoid, "imageSize")), "data")]),
2933 GlFunction(Void, "glCompressedTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Const(Blob(GLvoid, "imageSize")), "data")]),
2934 GlFunction(Void, "glCompressedTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Const(Blob(GLvoid, "imageSize")), "data")]),
2935 GlFunction(Void, "glGetCompressedTexImage", [(GLenum, "target"), (GLint, "level"), Out(OpaquePointer(GLvoid), "img")], sideeffects=False),
2937 # GL_VERSION_1_3_DEPRECATED
2938 GlFunction(Void, "glClientActiveTexture", [(GLenum, "texture")]),
2939 GlFunction(Void, "glMultiTexCoord1d", [(GLenum, "target"), (GLdouble, "s")]),
2940 GlFunction(Void, "glMultiTexCoord1dv", [(GLenum, "target"), (Const(Pointer(GLdouble)), "v")]),
2941 GlFunction(Void, "glMultiTexCoord1f", [(GLenum, "target"), (GLfloat, "s")]),
2942 GlFunction(Void, "glMultiTexCoord1fv", [(GLenum, "target"), (Const(Pointer(GLfloat)), "v")]),
2943 GlFunction(Void, "glMultiTexCoord1i", [(GLenum, "target"), (GLint, "s")]),
2944 GlFunction(Void, "glMultiTexCoord1iv", [(GLenum, "target"), (Const(Pointer(GLint)), "v")]),
2945 GlFunction(Void, "glMultiTexCoord1s", [(GLenum, "target"), (GLshort, "s")]),
2946 GlFunction(Void, "glMultiTexCoord1sv", [(GLenum, "target"), (Const(Pointer(GLshort)), "v")]),
2947 GlFunction(Void, "glMultiTexCoord2d", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t")]),
2948 GlFunction(Void, "glMultiTexCoord2dv", [(GLenum, "target"), (Const(Array(GLdouble, "2")), "v")]),
2949 GlFunction(Void, "glMultiTexCoord2f", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t")]),
2950 GlFunction(Void, "glMultiTexCoord2fv", [(GLenum, "target"), (Const(Array(GLfloat, "2")), "v")]),
2951 GlFunction(Void, "glMultiTexCoord2i", [(GLenum, "target"), (GLint, "s"), (GLint, "t")]),
2952 GlFunction(Void, "glMultiTexCoord2iv", [(GLenum, "target"), (Const(Array(GLint, "2")), "v")]),
2953 GlFunction(Void, "glMultiTexCoord2s", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t")]),
2954 GlFunction(Void, "glMultiTexCoord2sv", [(GLenum, "target"), (Const(Array(GLshort, "2")), "v")]),
2955 GlFunction(Void, "glMultiTexCoord3d", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]),
2956 GlFunction(Void, "glMultiTexCoord3dv", [(GLenum, "target"), (Const(Array(GLdouble, "3")), "v")]),
2957 GlFunction(Void, "glMultiTexCoord3f", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]),
2958 GlFunction(Void, "glMultiTexCoord3fv", [(GLenum, "target"), (Const(Array(GLfloat, "3")), "v")]),
2959 GlFunction(Void, "glMultiTexCoord3i", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r")]),
2960 GlFunction(Void, "glMultiTexCoord3iv", [(GLenum, "target"), (Const(Array(GLint, "3")), "v")]),
2961 GlFunction(Void, "glMultiTexCoord3s", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r")]),
2962 GlFunction(Void, "glMultiTexCoord3sv", [(GLenum, "target"), (Const(Array(GLshort, "3")), "v")]),
2963 GlFunction(Void, "glMultiTexCoord4d", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]),
2964 GlFunction(Void, "glMultiTexCoord4dv", [(GLenum, "target"), (Const(Array(GLdouble, "4")), "v")]),
2965 GlFunction(Void, "glMultiTexCoord4f", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]),
2966 GlFunction(Void, "glMultiTexCoord4fv", [(GLenum, "target"), (Const(Array(GLfloat, "4")), "v")]),
2967 GlFunction(Void, "glMultiTexCoord4i", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]),
2968 GlFunction(Void, "glMultiTexCoord4iv", [(GLenum, "target"), (Const(Array(GLint, "4")), "v")]),
2969 GlFunction(Void, "glMultiTexCoord4s", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]),
2970 GlFunction(Void, "glMultiTexCoord4sv", [(GLenum, "target"), (Const(Array(GLshort, "4")), "v")]),
2971 GlFunction(Void, "glLoadTransposeMatrixf", [(Const(Array(GLfloat, "16")), "m")]),
2972 GlFunction(Void, "glLoadTransposeMatrixd", [(Const(Array(GLdouble, "16")), "m")]),
2973 GlFunction(Void, "glMultTransposeMatrixf", [(Const(Array(GLfloat, "16")), "m")]),
2974 GlFunction(Void, "glMultTransposeMatrixd", [(Const(Array(GLdouble, "16")), "m")]),
2977 GlFunction(Void, "glBlendFuncSeparate", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]),
2978 GlFunction(Void, "glMultiDrawArrays", [(GLenum_mode, "mode"), (OpaquePointer(GLint), "first"), (OpaquePointer(GLsizei), "count"), (GLsizei, "primcount")]),
2979 GlFunction(Void, "glMultiDrawElements", [(GLenum_mode, "mode"), (Const(Array(GLsizei, "primcount")), "count"), (GLenum, "type"), (Array(Const(Const(OpaquePointer(GLvoid))), "primcount"), "indices"), (GLsizei, "primcount")]),
2980 GlFunction(Void, "glPointParameterf", [(GLenum, "pname"), (GLfloat, "param")]),
2981 GlFunction(Void, "glPointParameterfv", [(GLenum, "pname"), (Const(OpaquePointer(GLfloat)), "params")]),
2982 GlFunction(Void, "glPointParameteri", [(GLenum, "pname"), (GLint, "param")]),
2983 GlFunction(Void, "glPointParameteriv", [(GLenum, "pname"), (Const(OpaquePointer(GLint)), "params")]),
2985 # GL_VERSION_1_4_DEPRECATED
2986 GlFunction(Void, "glFogCoordf", [(GLfloat, "coord")]),
2987 GlFunction(Void, "glFogCoordfv", [(Const(Pointer(GLfloat)), "coord")]),
2988 GlFunction(Void, "glFogCoordd", [(GLdouble, "coord")]),
2989 GlFunction(Void, "glFogCoorddv", [(Const(Pointer(GLdouble)), "coord")]),
2990 GlFunction(Void, "glFogCoordPointer", [(GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
2991 GlFunction(Void, "glSecondaryColor3b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]),
2992 GlFunction(Void, "glSecondaryColor3bv", [(Const(Array(GLbyte, "3")), "v")]),
2993 GlFunction(Void, "glSecondaryColor3d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]),
2994 GlFunction(Void, "glSecondaryColor3dv", [(Const(Array(GLdouble, "3")), "v")]),
2995 GlFunction(Void, "glSecondaryColor3f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]),
2996 GlFunction(Void, "glSecondaryColor3fv", [(Const(Array(GLfloat, "3")), "v")]),
2997 GlFunction(Void, "glSecondaryColor3i", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]),
2998 GlFunction(Void, "glSecondaryColor3iv", [(Const(Array(GLint, "3")), "v")]),
2999 GlFunction(Void, "glSecondaryColor3s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]),
3000 GlFunction(Void, "glSecondaryColor3sv", [(Const(Array(GLshort, "3")), "v")]),
3001 GlFunction(Void, "glSecondaryColor3ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]),
3002 GlFunction(Void, "glSecondaryColor3ubv", [(Const(Array(GLubyte, "3")), "v")]),
3003 GlFunction(Void, "glSecondaryColor3ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]),
3004 GlFunction(Void, "glSecondaryColor3uiv", [(Const(Array(GLuint, "3")), "v")]),
3005 GlFunction(Void, "glSecondaryColor3us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]),
3006 GlFunction(Void, "glSecondaryColor3usv", [(Const(Array(GLushort, "3")), "v")]),
3007 GlFunction(Void, "glSecondaryColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
3008 GlFunction(Void, "glWindowPos2d", [(GLdouble, "x"), (GLdouble, "y")]),
3009 GlFunction(Void, "glWindowPos2dv", [(Const(Array(GLdouble, "2")), "v")]),
3010 GlFunction(Void, "glWindowPos2f", [(GLfloat, "x"), (GLfloat, "y")]),
3011 GlFunction(Void, "glWindowPos2fv", [(Const(Array(GLfloat, "2")), "v")]),
3012 GlFunction(Void, "glWindowPos2i", [(GLint, "x"), (GLint, "y")]),
3013 GlFunction(Void, "glWindowPos2iv", [(Const(Array(GLint, "2")), "v")]),
3014 GlFunction(Void, "glWindowPos2s", [(GLshort, "x"), (GLshort, "y")]),
3015 GlFunction(Void, "glWindowPos2sv", [(Const(Array(GLshort, "2")), "v")]),
3016 GlFunction(Void, "glWindowPos3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
3017 GlFunction(Void, "glWindowPos3dv", [(Const(Array(GLdouble, "3")), "v")]),
3018 GlFunction(Void, "glWindowPos3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
3019 GlFunction(Void, "glWindowPos3fv", [(Const(Array(GLfloat, "3")), "v")]),
3020 GlFunction(Void, "glWindowPos3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
3021 GlFunction(Void, "glWindowPos3iv", [(Const(Array(GLint, "3")), "v")]),
3022 GlFunction(Void, "glWindowPos3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
3023 GlFunction(Void, "glWindowPos3sv", [(Const(Array(GLshort, "3")), "v")]),
3026 GlFunction(Void, "glGenQueries", [(GLsizei, "n"), Out(Array(GLquery, "n"), "ids")]),
3027 GlFunction(Void, "glDeleteQueries", [(GLsizei, "n"), (Const(Array(GLquery, "n")), "ids")]),
3028 GlFunction(GLboolean, "glIsQuery", [(GLquery, "id")]),
3029 GlFunction(Void, "glBeginQuery", [(GLenum, "target"), (GLquery, "id")]),
3030 GlFunction(Void, "glEndQuery", [(GLenum, "target")]),
3031 GlFunction(Void, "glGetQueryiv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "pname"), "params")], sideeffects=False),
3032 GlFunction(Void, "glGetQueryObjectiv", [(GLuint, "id"), (GLenum, "pname"), Out(Array(GLint, "pname"), "params")], sideeffects=False),
3033 GlFunction(Void, "glGetQueryObjectuiv", [(GLuint, "id"), (GLenum, "pname"), Out(Array(GLuint, "pname"), "params")], sideeffects=False),
3034 GlFunction(Void, "glBindBuffer", [(GLenum, "target"), (GLbuffer, "buffer")]),
3035 GlFunction(Void, "glDeleteBuffers", [(GLsizei, "n"), (Const(Array(GLbuffer, "n")), "buffer")]),
3036 GlFunction(Void, "glGenBuffers", [(GLsizei, "n"), Out(Array(GLbuffer, "n"), "buffer")]),
3037 GlFunction(GLboolean, "glIsBuffer", [(GLbuffer, "buffer")]),
3038 GlFunction(Void, "glBufferData", [(GLenum, "target"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data"), (GLenum, "usage")]),
3039 GlFunction(Void, "glBufferSubData", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data")]),
3040 GlFunction(Void, "glGetBufferSubData", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "size"), Out(Blob(GLvoid, "size"), "data")], sideeffects=False),
3041 GlFunction(OpaquePointer(GLvoid), "glMapBuffer", [(GLenum, "target"), (GLenum, "access")]),
3042 GlFunction(GLboolean, "glUnmapBuffer", [(GLenum, "target")]),
3043 GlFunction(Void, "glGetBufferParameteriv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
3044 GlFunction(Void, "glGetBufferPointerv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
3047 GlFunction(Void, "glBlendEquationSeparate", [(GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
3048 GlFunction(Void, "glDrawBuffers", [(GLsizei, "n"), (Const(Array(GLenum, "n")), "bufs")]),
3049 GlFunction(Void, "glStencilOpSeparate", [(GLenum, "face"), (GLenum, "sfail"), (GLenum, "dpfail"), (GLenum, "dppass")]),
3050 GlFunction(Void, "glStencilFuncSeparate", [(GLenum, "face"), (GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]),
3051 GlFunction(Void, "glStencilMaskSeparate", [(GLenum, "face"), (GLuint, "mask")]),
3052 GlFunction(Void, "glAttachShader", [(GLuint, "program"), (GLuint, "shader")]),
3053 GlFunction(Void, "glBindAttribLocation", [(GLuint, "program"), (GLuint, "index"), (Const(GLstring), "name")]),
3054 GlFunction(Void, "glCompileShader", [(GLuint, "shader")]),
3055 GlFunction(GLuint, "glCreateProgram", []),
3056 GlFunction(GLuint, "glCreateShader", [(GLenum, "type")]),
3057 GlFunction(Void, "glDeleteProgram", [(GLuint, "program")]),
3058 GlFunction(Void, "glDeleteShader", [(GLuint, "shader")]),
3059 GlFunction(Void, "glDetachShader", [(GLuint, "program"), (GLuint, "shader")]),
3060 GlFunction(Void, "glDisableVertexAttribArray", [(GLuint, "index")]),
3061 GlFunction(Void, "glEnableVertexAttribArray", [(GLuint, "index")]),
3062 GlFunction(Void, "glGetActiveAttrib", [(GLuint, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
3063 GlFunction(Void, "glGetActiveUniform", [(GLuint, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
3064 GlFunction(Void, "glGetAttachedShaders", [(GLuint, "program"), (GLsizei, "maxCount"), Out(Pointer(GLsizei), "count"), Out(Array(GLuint, "maxCount"), "obj")], sideeffects=False),
3065 GlFunction(GLint, "glGetAttribLocation", [(GLuint, "program"), (Const(GLstring), "name")], sideeffects=False),
3066 GlFunction(Void, "glGetProgramiv", [(GLuint, "program"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
3067 GlFunction(Void, "glGetProgramInfoLog", [(GLuint, "program"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False),
3068 GlFunction(Void, "glGetShaderiv", [(GLuint, "shader"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
3069 GlFunction(Void, "glGetShaderInfoLog", [(GLuint, "shader"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False),
3070 GlFunction(Void, "glGetShaderSource", [(GLuint, "shader"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(String("GLchar *", "*length"), "source")], sideeffects=False),
3071 GlFunction(GLint, "glGetUniformLocation", [(GLuint, "program"), (Const(GLstring), "name")], sideeffects=False),
3072 GlFunction(Void, "glGetUniformfv", [(GLuint, "program"), (GLint, "location"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
3073 GlFunction(Void, "glGetUniformiv", [(GLuint, "program"), (GLint, "location"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
3074 GlFunction(Void, "glGetVertexAttribdv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLdouble, "4"), "params")], sideeffects=False),
3075 GlFunction(Void, "glGetVertexAttribfv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLfloat, "4"), "params")], sideeffects=False),
3076 GlFunction(Void, "glGetVertexAttribiv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "4"), "params")], sideeffects=False),
3077 #GlFunction(Void, "glGetVertexAttribPointerv", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(GLvoid*), "pointer")], sideeffects=False),
3078 GlFunction(GLboolean, "glIsProgram", [(GLuint, "program")]),
3079 GlFunction(GLboolean, "glIsShader", [(GLuint, "shader")]),
3080 GlFunction(Void, "glLinkProgram", [(GLuint, "program")]),
3081 GlFunction(Void, "glShaderSource", [(GLuint, "shader"), (GLsizei, "count"), (Const(Array(Const(GLstringARB), "count")), "string"), (Const(Array(GLint, "count")), "length")]),
3082 GlFunction(Void, "glUseProgram", [(GLuint, "program")]),
3083 GlFunction(Void, "glUniform1f", [(GLint, "location"), (GLfloat, "v0")]),
3084 GlFunction(Void, "glUniform2f", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
3085 GlFunction(Void, "glUniform3f", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]),
3086 GlFunction(Void, "glUniform4f", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]),
3087 GlFunction(Void, "glUniform1i", [(GLint, "location"), (GLint, "v0")]),
3088 GlFunction(Void, "glUniform2i", [(GLint, "location"), (GLint, "v0"), (GLint, "v1")]),
3089 GlFunction(Void, "glUniform3i", [(GLint, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]),
3090 GlFunction(Void, "glUniform4i", [(GLint, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]),
3091 GlFunction(Void, "glUniform1fv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "count")), "value")]),
3092 GlFunction(Void, "glUniform2fv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "count")), "value")]),
3093 GlFunction(Void, "glUniform3fv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "count")), "value")]),
3094 GlFunction(Void, "glUniform4fv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "count")), "value")]),
3095 GlFunction(Void, "glUniform1iv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "count")), "value")]),
3096 GlFunction(Void, "glUniform2iv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "count")), "value")]),
3097 GlFunction(Void, "glUniform3iv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "count")), "value")]),
3098 GlFunction(Void, "glUniform4iv", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "count")), "value")]),
3099 GlFunction(Void, "glUniformMatrix2fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "4")), "value")]),
3100 GlFunction(Void, "glUniformMatrix3fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "9")), "value")]),
3101 GlFunction(Void, "glUniformMatrix4fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "16")), "value")]),
3102 GlFunction(Void, "glValidateProgram", [(GLuint, "program")]),
3103 GlFunction(Void, "glVertexAttrib1d", [(GLuint, "index"), (GLdouble, "x")]),
3104 GlFunction(Void, "glVertexAttrib1dv", [(GLuint, "index"), (Const(Pointer(GLdouble)), "v")]),
3105 GlFunction(Void, "glVertexAttrib1f", [(GLuint, "index"), (GLfloat, "x")]),
3106 GlFunction(Void, "glVertexAttrib1fv", [(GLuint, "index"), (Const(Pointer(GLfloat)), "v")]),
3107 GlFunction(Void, "glVertexAttrib1s", [(GLuint, "index"), (GLshort, "x")]),
3108 GlFunction(Void, "glVertexAttrib1sv", [(GLuint, "index"), (Const(Pointer(GLshort)), "v")]),
3109 GlFunction(Void, "glVertexAttrib2d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
3110 GlFunction(Void, "glVertexAttrib2dv", [(GLuint, "index"), (Const(Array(GLdouble, "2")), "v")]),
3111 GlFunction(Void, "glVertexAttrib2f", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]),
3112 GlFunction(Void, "glVertexAttrib2fv", [(GLuint, "index"), (Const(Array(GLfloat, "2")), "v")]),
3113 GlFunction(Void, "glVertexAttrib2s", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]),
3114 GlFunction(Void, "glVertexAttrib2sv", [(GLuint, "index"), (Const(Array(GLshort, "2")), "v")]),
3115 GlFunction(Void, "glVertexAttrib3d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
3116 GlFunction(Void, "glVertexAttrib3dv", [(GLuint, "index"), (Const(Array(GLdouble, "3")), "v")]),
3117 GlFunction(Void, "glVertexAttrib3f", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
3118 GlFunction(Void, "glVertexAttrib3fv", [(GLuint, "index"), (Const(Array(GLfloat, "3")), "v")]),
3119 GlFunction(Void, "glVertexAttrib3s", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
3120 GlFunction(Void, "glVertexAttrib3sv", [(GLuint, "index"), (Const(Array(GLshort, "3")), "v")]),
3121 GlFunction(Void, "glVertexAttrib4Nbv", [(GLuint, "index"), (Const(Array(GLbyte, "4")), "v")]),
3122 GlFunction(Void, "glVertexAttrib4Niv", [(GLuint, "index"), (Const(Array(GLint, "4")), "v")]),
3123 GlFunction(Void, "glVertexAttrib4Nsv", [(GLuint, "index"), (Const(Array(GLshort, "4")), "v")]),
3124 GlFunction(Void, "glVertexAttrib4Nub", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]),
3125 GlFunction(Void, "glVertexAttrib4Nubv", [(GLuint, "index"), (Const(Array(GLubyte, "4")), "v")]),
3126 GlFunction(Void, "glVertexAttrib4Nuiv", [(GLuint, "index"), (Const(Array(GLuint, "4")), "v")]),
3127 GlFunction(Void, "glVertexAttrib4Nusv", [(GLuint, "index"), (Const(Array(GLushort, "4")), "v")]),
3128 GlFunction(Void, "glVertexAttrib4bv", [(GLuint, "index"), (Const(Array(GLbyte, "4")), "v")]),
3129 GlFunction(Void, "glVertexAttrib4d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
3130 GlFunction(Void, "glVertexAttrib4dv", [(GLuint, "index"), (Const(Array(GLdouble, "4")), "v")]),
3131 GlFunction(Void, "glVertexAttrib4f", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
3132 GlFunction(Void, "glVertexAttrib4fv", [(GLuint, "index"), (Const(Array(GLfloat, "4")), "v")]),
3133 GlFunction(Void, "glVertexAttrib4iv", [(GLuint, "index"), (Const(Array(GLint, "4")), "v")]),
3134 GlFunction(Void, "glVertexAttrib4s", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
3135 GlFunction(Void, "glVertexAttrib4sv", [(GLuint, "index"), (Const(Array(GLshort, "4")), "v")]),
3136 GlFunction(Void, "glVertexAttrib4ubv", [(GLuint, "index"), (Const(Array(GLubyte, "4")), "v")]),
3137 GlFunction(Void, "glVertexAttrib4uiv", [(GLuint, "index"), (Const(Array(GLuint, "4")), "v")]),
3138 GlFunction(Void, "glVertexAttrib4usv", [(GLuint, "index"), (Const(Array(GLushort, "4")), "v")]),
3139 GlFunction(Void, "glVertexAttribPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
3142 GlFunction(Void, "glUniformMatrix2x3fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "6")), "value")]),
3143 GlFunction(Void, "glUniformMatrix3x2fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "6")), "value")]),
3144 GlFunction(Void, "glUniformMatrix2x4fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "8")), "value")]),
3145 GlFunction(Void, "glUniformMatrix4x2fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "8")), "value")]),
3146 GlFunction(Void, "glUniformMatrix3x4fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "12")), "value")]),
3147 GlFunction(Void, "glUniformMatrix4x3fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "12")), "value")]),
3149 # GL_ARB_multitexture
3150 GlFunction(Void, "glActiveTextureARB", [(GLenum, "texture")]),
3151 GlFunction(Void, "glClientActiveTextureARB", [(GLenum, "texture")]),
3152 GlFunction(Void, "glMultiTexCoord1dARB", [(GLenum, "target"), (GLdouble, "s")]),
3153 GlFunction(Void, "glMultiTexCoord1dvARB", [(GLenum, "target"), (Const(Pointer(GLdouble)), "v")]),
3154 GlFunction(Void, "glMultiTexCoord1fARB", [(GLenum, "target"), (GLfloat, "s")]),
3155 GlFunction(Void, "glMultiTexCoord1fvARB", [(GLenum, "target"), (Const(Pointer(GLfloat)), "v")]),
3156 GlFunction(Void, "glMultiTexCoord1iARB", [(GLenum, "target"), (GLint, "s")]),
3157 GlFunction(Void, "glMultiTexCoord1ivARB", [(GLenum, "target"), (Const(Pointer(GLint)), "v")]),
3158 GlFunction(Void, "glMultiTexCoord1sARB", [(GLenum, "target"), (GLshort, "s")]),
3159 GlFunction(Void, "glMultiTexCoord1svARB", [(GLenum, "target"), (Const(Pointer(GLshort)), "v")]),
3160 GlFunction(Void, "glMultiTexCoord2dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t")]),
3161 GlFunction(Void, "glMultiTexCoord2dvARB", [(GLenum, "target"), (Const(Array(GLdouble, "2")), "v")]),
3162 GlFunction(Void, "glMultiTexCoord2fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t")]),
3163 GlFunction(Void, "glMultiTexCoord2fvARB", [(GLenum, "target"), (Const(Array(GLfloat, "2")), "v")]),
3164 GlFunction(Void, "glMultiTexCoord2iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t")]),
3165 GlFunction(Void, "glMultiTexCoord2ivARB", [(GLenum, "target"), (Const(Array(GLint, "2")), "v")]),
3166 GlFunction(Void, "glMultiTexCoord2sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t")]),
3167 GlFunction(Void, "glMultiTexCoord2svARB", [(GLenum, "target"), (Const(Array(GLshort, "2")), "v")]),
3168 GlFunction(Void, "glMultiTexCoord3dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]),
3169 GlFunction(Void, "glMultiTexCoord3dvARB", [(GLenum, "target"), (Const(Array(GLdouble, "3")), "v")]),
3170 GlFunction(Void, "glMultiTexCoord3fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]),
3171 GlFunction(Void, "glMultiTexCoord3fvARB", [(GLenum, "target"), (Const(Array(GLfloat, "3")), "v")]),
3172 GlFunction(Void, "glMultiTexCoord3iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r")]),
3173 GlFunction(Void, "glMultiTexCoord3ivARB", [(GLenum, "target"), (Const(Array(GLint, "3")), "v")]),
3174 GlFunction(Void, "glMultiTexCoord3sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r")]),
3175 GlFunction(Void, "glMultiTexCoord3svARB", [(GLenum, "target"), (Const(Array(GLshort, "3")), "v")]),
3176 GlFunction(Void, "glMultiTexCoord4dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]),
3177 GlFunction(Void, "glMultiTexCoord4dvARB", [(GLenum, "target"), (Const(Array(GLdouble, "4")), "v")]),
3178 GlFunction(Void, "glMultiTexCoord4fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]),
3179 GlFunction(Void, "glMultiTexCoord4fvARB", [(GLenum, "target"), (Const(Array(GLfloat, "4")), "v")]),
3180 GlFunction(Void, "glMultiTexCoord4iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]),
3181 GlFunction(Void, "glMultiTexCoord4ivARB", [(GLenum, "target"), (Const(Array(GLint, "4")), "v")]),
3182 GlFunction(Void, "glMultiTexCoord4sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]),
3183 GlFunction(Void, "glMultiTexCoord4svARB", [(GLenum, "target"), (Const(Array(GLshort, "4")), "v")]),
3185 # GL_ARB_transpose_matrix
3186 GlFunction(Void, "glLoadTransposeMatrixfARB", [(Const(Array(GLfloat, "16")), "m")]),
3187 GlFunction(Void, "glLoadTransposeMatrixdARB", [(Const(Array(GLdouble, "16")), "m")]),
3188 GlFunction(Void, "glMultTransposeMatrixfARB", [(Const(Array(GLfloat, "16")), "m")]),
3189 GlFunction(Void, "glMultTransposeMatrixdARB", [(Const(Array(GLdouble, "16")), "m")]),
3191 # GL_ARB_multisample
3192 GlFunction(Void, "glSampleCoverageARB", [(GLclampf, "value"), (GLboolean, "invert")]),
3194 # GL_ARB_texture_compression
3195 GlFunction(Void, "glCompressedTexImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Const(OpaquePointer(Void)), "data")]),
3196 GlFunction(Void, "glCompressedTexImage2DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Const(OpaquePointer(Void)), "data")]),
3197 GlFunction(Void, "glCompressedTexImage1DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Const(OpaquePointer(Void)), "data")]),
3198 GlFunction(Void, "glCompressedTexSubImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Const(OpaquePointer(Void)), "data")]),
3199 GlFunction(Void, "glCompressedTexSubImage2DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Const(OpaquePointer(Void)), "data")]),
3200 GlFunction(Void, "glCompressedTexSubImage1DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Const(OpaquePointer(Void)), "data")]),
3201 GlFunction(Void, "glGetCompressedTexImageARB", [(GLenum, "target"), (GLint, "level"), Out(OpaquePointer(GLvoid), "img")], sideeffects=False),
3203 # GL_ARB_matrix_palette
3204 GlFunction(Void, "glCurrentPaletteMatrixARB", [(GLint, "index")]),
3205 GlFunction(Void, "glMatrixIndexubvARB", [(GLint, "size"), (Const(Array(GLubyte, "size")), "indices")]),
3206 GlFunction(Void, "glMatrixIndexusvARB", [(GLint, "size"), (Const(Array(GLushort, "size")), "indices")]),
3207 GlFunction(Void, "glMatrixIndexuivARB", [(GLint, "size"), (Const(Array(GLuint, "size")), "indices")]),
3208 GlFunction(Void, "glMatrixIndexPointerARB", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
3211 GlFunction(Void, "glWindowPos2dARB", [(GLdouble, "x"), (GLdouble, "y")]),
3212 GlFunction(Void, "glWindowPos2dvARB", [(Const(Array(GLdouble, "2")), "v")]),
3213 GlFunction(Void, "glWindowPos2fARB", [(GLfloat, "x"), (GLfloat, "y")]),
3214 GlFunction(Void, "glWindowPos2fvARB", [(Const(Array(GLfloat, "2")), "v")]),
3215 GlFunction(Void, "glWindowPos2iARB", [(GLint, "x"), (GLint, "y")]),
3216 GlFunction(Void, "glWindowPos2ivARB", [(Const(Array(GLint, "2")), "v")]),
3217 GlFunction(Void, "glWindowPos2sARB", [(GLshort, "x"), (GLshort, "y")]),
3218 GlFunction(Void, "glWindowPos2svARB", [(Const(Array(GLshort, "2")), "v")]),
3219 GlFunction(Void, "glWindowPos3dARB", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
3220 GlFunction(Void, "glWindowPos3dvARB", [(Const(Array(GLdouble, "3")), "v")]),
3221 GlFunction(Void, "glWindowPos3fARB", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
3222 GlFunction(Void, "glWindowPos3fvARB", [(Const(Array(GLfloat, "3")), "v")]),
3223 GlFunction(Void, "glWindowPos3iARB", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
3224 GlFunction(Void, "glWindowPos3ivARB", [(Const(Array(GLint, "3")), "v")]),
3225 GlFunction(Void, "glWindowPos3sARB", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
3226 GlFunction(Void, "glWindowPos3svARB", [(Const(Array(GLshort, "3")), "v")]),
3228 # GL_ARB_vertex_program
3229 GlFunction(Void, "glVertexAttrib1dARB", [(GLuint, "index"), (GLdouble, "x")]),
3230 GlFunction(Void, "glVertexAttrib1dvARB", [(GLuint, "index"), (Const(Pointer(GLdouble)), "v")]),
3231 GlFunction(Void, "glVertexAttrib1fARB", [(GLuint, "index"), (GLfloat, "x")]),
3232 GlFunction(Void, "glVertexAttrib1fvARB", [(GLuint, "index"), (Const(Pointer(GLfloat)), "v")]),
3233 GlFunction(Void, "glVertexAttrib1sARB", [(GLuint, "index"), (GLshort, "x")]),
3234 GlFunction(Void, "glVertexAttrib1svARB", [(GLuint, "index"), (Const(Pointer(GLshort)), "v")]),
3235 GlFunction(Void, "glVertexAttrib2dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
3236 GlFunction(Void, "glVertexAttrib2dvARB", [(GLuint, "index"), (Const(Array(GLdouble, "2")), "v")]),
3237 GlFunction(Void, "glVertexAttrib2fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]),
3238 GlFunction(Void, "glVertexAttrib2fvARB", [(GLuint, "index"), (Const(Array(GLfloat, "2")), "v")]),
3239 GlFunction(Void, "glVertexAttrib2sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]),
3240 GlFunction(Void, "glVertexAttrib2svARB", [(GLuint, "index"), (Const(Array(GLshort, "2")), "v")]),
3241 GlFunction(Void, "glVertexAttrib3dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
3242 GlFunction(Void, "glVertexAttrib3dvARB", [(GLuint, "index"), (Const(Array(GLdouble, "3")), "v")]),
3243 GlFunction(Void, "glVertexAttrib3fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
3244 GlFunction(Void, "glVertexAttrib3fvARB", [(GLuint, "index"), (Const(Array(GLfloat, "3")), "v")]),
3245 GlFunction(Void, "glVertexAttrib3sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
3246 GlFunction(Void, "glVertexAttrib3svARB", [(GLuint, "index"), (Const(Array(GLshort, "3")), "v")]),
3247 GlFunction(Void, "glVertexAttrib4NbvARB", [(GLuint, "index"), (Const(Array(GLbyte, "4")), "v")]),
3248 GlFunction(Void, "glVertexAttrib4NivARB", [(GLuint, "index"), (Const(Array(GLint, "4")), "v")]),
3249 GlFunction(Void, "glVertexAttrib4NsvARB", [(GLuint, "index"), (Const(Array(GLshort, "4")), "v")]),
3250 GlFunction(Void, "glVertexAttrib4NubARB", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]),
3251 GlFunction(Void, "glVertexAttrib4NubvARB", [(GLuint, "index"), (Const(Array(GLubyte, "4")), "v")]),
3252 GlFunction(Void, "glVertexAttrib4NuivARB", [(GLuint, "index"), (Const(Array(GLuint, "4")), "v")]),
3253 GlFunction(Void, "glVertexAttrib4NusvARB", [(GLuint, "index"), (Const(Array(GLushort, "4")), "v")]),
3254 GlFunction(Void, "glVertexAttrib4bvARB", [(GLuint, "index"), (Const(Array(GLbyte, "4")), "v")]),
3255 GlFunction(Void, "glVertexAttrib4dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
3256 GlFunction(Void, "glVertexAttrib4dvARB", [(GLuint, "index"), (Const(Array(GLdouble, "4")), "v")]),
3257 GlFunction(Void, "glVertexAttrib4fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
3258 GlFunction(Void, "glVertexAttrib4fvARB", [(GLuint, "index"), (Const(Array(GLfloat, "4")), "v")]),
3259 GlFunction(Void, "glVertexAttrib4ivARB", [(GLuint, "index"), (Const(Array(GLint, "4")), "v")]),
3260 GlFunction(Void, "glVertexAttrib4sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
3261 GlFunction(Void, "glVertexAttrib4svARB", [(GLuint, "index"), (Const(Array(GLshort, "4")), "v")]),
3262 GlFunction(Void, "glVertexAttrib4ubvARB", [(GLuint, "index"), (Const(Array(GLubyte, "4")), "v")]),
3263 GlFunction(Void, "glVertexAttrib4uivARB", [(GLuint, "index"), (Const(Array(GLuint, "4")), "v")]),
3264 GlFunction(Void, "glVertexAttrib4usvARB", [(GLuint, "index"), (Const(Array(GLushort, "4")), "v")]),
3265 GlFunction(Void, "glVertexAttribPointerARB", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
3266 GlFunction(Void, "glEnableVertexAttribArrayARB", [(GLuint, "index")]),
3267 GlFunction(Void, "glDisableVertexAttribArrayARB", [(GLuint, "index")]),
3268 GlFunction(Void, "glProgramStringARB", [(GLenum, "target"), (GLenum, "format"), (GLsizei, "len"), (String("const void *", "len"), "string")]),
3269 GlFunction(Void, "glBindProgramARB", [(GLenum, "target"), (GLuint, "program")]),
3270 GlFunction(Void, "glDeleteProgramsARB", [(GLsizei, "n"), (Const(Array(GLuint, "n")), "programs")]),
3271 GlFunction(Void, "glGenProgramsARB", [(GLsizei, "n"), Out(Array(GLuint, "n"), "programs")]),
3272 GlFunction(Void, "glProgramEnvParameter4dARB", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
3273 GlFunction(Void, "glProgramEnvParameter4dvARB", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLdouble, "4")), "params")]),
3274 GlFunction(Void, "glProgramEnvParameter4fARB", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
3275 GlFunction(Void, "glProgramEnvParameter4fvARB", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLfloat, "4")), "params")]),
3276 GlFunction(Void, "glProgramLocalParameter4dARB", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
3277 GlFunction(Void, "glProgramLocalParameter4dvARB", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLdouble, "4")), "params")]),
3278 GlFunction(Void, "glProgramLocalParameter4fARB", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
3279 GlFunction(Void, "glProgramLocalParameter4fvARB", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLfloat, "4")), "params")]),
3280 GlFunction(Void, "glGetProgramEnvParameterdvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "4"), "params")], sideeffects=False),
3281 GlFunction(Void, "glGetProgramEnvParameterfvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "4"), "params")], sideeffects=False),
3282 GlFunction(Void, "glGetProgramLocalParameterdvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "4"), "params")], sideeffects=False),
3283 GlFunction(Void, "glGetProgramLocalParameterfvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "4"), "params")], sideeffects=False),
3284 GlFunction(Void, "glGetProgramivARB", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
3285 GlFunction(Void, "glGetProgramStringARB", [(GLenum, "target"), (GLenum, "pname"), Out(OpaquePointer(GLvoid), "string")], sideeffects=False),
3286 GlFunction(Void, "glGetVertexAttribdvARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLdouble, "4"), "params")], sideeffects=False),
3287 GlFunction(Void, "glGetVertexAttribfvARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLfloat, "4"), "params")], sideeffects=False),
3288 GlFunction(Void, "glGetVertexAttribivARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "4"), "params")], sideeffects=False),
3289 #GlFunction(Void, "glGetVertexAttribPointervARB", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(), "pointer")], sideeffects=False),
3290 GlFunction(GLboolean, "glIsProgramARB", [(GLuint, "program")]),
3292 # GL_ARB_vertex_buffer_object
3293 GlFunction(Void, "glBindBufferARB", [(GLenum, "target"), (GLuint, "buffer")]),
3294 GlFunction(Void, "glDeleteBuffersARB", [(GLsizei, "n"), (Const(Array(GLuint, "n")), "buffers")]),
3295 GlFunction(Void, "glGenBuffersARB", [(GLsizei, "n"), Out(Array(GLuint, "n"), "buffers")]),
3296 GlFunction(GLboolean, "glIsBufferARB", [(GLuint, "buffer")]),
3297 GlFunction(Void, "glBufferDataARB", [(GLenum, "target"), (GLsizeiptrARB, "size"), (Const(Blob(GLvoid, "size")), "data"), (GLenum, "usage")]),
3298 GlFunction(Void, "glBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), (Const(Blob(GLvoid, "size")), "data")]),
3299 GlFunction(Void, "glGetBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), Out(Blob(GLvoid, "size"), "data")], sideeffects=False),
3300 GlFunction(OpaquePointer(GLvoid), "glMapBufferARB", [(GLenum, "target"), (GLenum, "access")]),
3301 GlFunction(GLboolean, "glUnmapBufferARB", [(GLenum, "target")]),
3302 GlFunction(Void, "glGetBufferParameterivARB", [(GLenum, "target"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
3303 GlFunction(Void, "glGetBufferPointervARB", [(GLenum, "target"), (GLenum, "pname"), Out(Array(OpaquePointer(GLvoid), "1"), "params")], sideeffects=False),
3305 # GL_ARB_occlusion_query
3306 GlFunction(Void, "glGenQueriesARB", [(GLsizei, "n"), Out(Array(GLquery, "n"), "ids")]),
3307 GlFunction(Void, "glDeleteQueriesARB", [(GLsizei, "n"), (Const(Array(GLquery, "n")), "ids")]),
3308 GlFunction(GLboolean, "glIsQueryARB", [(GLquery, "id")]),
3309 GlFunction(Void, "glBeginQueryARB", [(GLenum, "target"), (GLquery, "id")]),
3310 GlFunction(Void, "glEndQueryARB", [(GLenum, "target")]),
3311 GlFunction(Void, "glGetQueryivARB", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
3312 GlFunction(Void, "glGetQueryObjectivARB", [(GLquery, "id"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
3313 GlFunction(Void, "glGetQueryObjectuivARB", [(GLquery, "id"), (GLenum, "pname"), (OpaquePointer(GLuint), "params")], sideeffects=False),
3315 # GL_ARB_shader_objects
3316 GlFunction(Void, "glDeleteObjectARB", [(GLhandleARB, "obj")]),
3317 GlFunction(GLhandleARB, "glGetHandleARB", [(GLenum, "pname")], sideeffects=False),
3318 GlFunction(Void, "glDetachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "attachedObj")]),
3319 GlFunction(GLhandleARB, "glCreateShaderObjectARB", [(GLenum, "shaderType")]),
3320 GlFunction(Void, "glShaderSourceARB", [(GLhandleARB, "shaderObj"), (GLsizei, "count"), (Const(Array(Const(GLstringARB), "count")), "string"), (Const(Array(GLint, "count")), "length")]),
3321 GlFunction(Void, "glCompileShaderARB", [(GLhandleARB, "shaderObj")]),
3322 GlFunction(GLhandleARB, "glCreateProgramObjectARB", []),
3323 GlFunction(Void, "glAttachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "obj")]),
3324 GlFunction(Void, "glLinkProgramARB", [(GLhandleARB, "programObj")]),
3325 GlFunction(Void, "glUseProgramObjectARB", [(GLhandleARB, "programObj")]),
3326 GlFunction(Void, "glValidateProgramARB", [(GLhandleARB, "programObj")]),
3327 GlFunction(Void, "glUniform1fARB", [(GLint, "location"), (GLfloat, "v0")]),
3328 GlFunction(Void, "glUniform2fARB", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
3329 GlFunction(Void, "glUniform3fARB", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]),
3330 GlFunction(Void, "glUniform4fARB", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]),
3331 GlFunction(Void, "glUniform1iARB", [(GLint, "location"), (GLint, "v0")]),
3332 GlFunction(Void, "glUniform2iARB", [(GLint, "location"), (GLint, "v0"), (GLint, "v1")]),
3333 GlFunction(Void, "glUniform3iARB", [(GLint, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]),
3334 GlFunction(Void, "glUniform4iARB", [(GLint, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]),
3335 GlFunction(Void, "glUniform1fvARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "count")), "value")]),
3336 GlFunction(Void, "glUniform2fvARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "(2*count)")), "value")]),
3337 GlFunction(Void, "glUniform3fvARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "(3*count)")), "value")]),
3338 GlFunction(Void, "glUniform4fvARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLfloat, "(4*count)")), "value")]),
3339 GlFunction(Void, "glUniform1ivARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "count")), "value")]),
3340 GlFunction(Void, "glUniform2ivARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "(2*count)")), "value")]),
3341 GlFunction(Void, "glUniform3ivARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "(3*count)")), "value")]),
3342 GlFunction(Void, "glUniform4ivARB", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLint, "(4*count)")), "value")]),
3343 GlFunction(Void, "glUniformMatrix2fvARB", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "4")), "value")]),
3344 GlFunction(Void, "glUniformMatrix3fvARB", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "9")), "value")]),
3345 GlFunction(Void, "glUniformMatrix4fvARB", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Const(Array(GLfloat, "16")), "value")]),
3346 GlFunction(Void, "glGetObjectParameterfvARB", [(GLhandleARB, "obj"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
3347 GlFunction(Void, "glGetObjectParameterivARB", [(GLhandleARB, "obj"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
3348 GlFunction(Void, "glGetInfoLogARB", [(GLhandleARB, "obj"), (GLsizei, "maxLength"), Out(Pointer(GLsizei), "length"), Out(GLstringARB, "infoLog")], sideeffects=False),
3349 GlFunction(Void, "glGetAttachedObjectsARB", [(GLhandleARB, "containerObj"), (GLsizei, "maxLength"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLhandleARB), "infoLog")], sideeffects=False),
3350 GlFunction(GLint, "glGetUniformLocationARB", [(GLhandleARB, "programObj"), (Const(GLstringARB), "name")], sideeffects=False),
3351 GlFunction(Void, "glGetActiveUniformARB", [(GLhandleARB, "programObj"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstringARB, "name")], sideeffects=False),
3352 GlFunction(Void, "glGetUniformfvARB", [(GLhandleARB, "programObj"), (GLint, "location"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
3353 GlFunction(Void, "glGetUniformivARB", [(GLhandleARB, "programObj"), (GLint, "location"), (OpaquePointer(GLint), "params")], sideeffects=False),
3354 GlFunction(Void, "glGetShaderSourceARB", [(GLhandleARB, "obj"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstringARB, "source")], sideeffects=False),
3356 # GL_ARB_vertex_shader
3357 GlFunction(Void, "glBindAttribLocationARB", [(GLhandleARB, "programObj"), (GLuint, "index"), (Const(GLstringARB), "name")]),
3358 GlFunction(Void, "glGetActiveAttribARB", [(GLhandleARB, "programObj"), (GLuint, "index"), (GLsizei, "maxLength"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstringARB, "name")], sideeffects=False),
3359 GlFunction(GLint, "glGetAttribLocationARB", [(GLhandleARB, "programObj"), (Const(GLstringARB), "name")], sideeffects=False),
3361 # GL_ARB_draw_buffers
3362 GlFunction(Void, "glDrawBuffersARB", [(GLsizei, "n"), (Const(Array(GLenum, "n")), "bufs")]),
3364 # GL_ARB_color_buffer_float
3365 GlFunction(Void, "glClampColorARB", [(GLenum, "target"), (GLenum, "clamp")]),
3367 # GL_ARB_draw_instanced
3368 GlFunction(Void, "glDrawArraysInstancedARB", [(GLenum, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount")]),
3369 GlFunction(Void, "glDrawElementsInstancedARB", [(GLenum, "mode"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "indices"), (GLsizei, "primcount")]),
3371 # GL_ARB_framebuffer_object
3372 GlFunction(GLboolean, "glIsRenderbuffer", [(GLrenderbuffer, "renderbuffer")]),
3373 GlFunction(Void, "glBindRenderbuffer", [(GLenum, "target"), (GLrenderbuffer, "renderbuffer")]),
3374 GlFunction(Void, "glDeleteRenderbuffers", [(GLsizei, "n"), (Const(Array(GLrenderbuffer, "n")), "renderbuffers")]),
3375 GlFunction(Void, "glGenRenderbuffers", [(GLsizei, "n"), Out(Array(GLrenderbuffer, "n"), "renderbuffers")]),
3376 GlFunction(Void, "glRenderbufferStorage", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
3377 GlFunction(Void, "glGetRenderbufferParameteriv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
3378 GlFunction(GLboolean, "glIsFramebuffer", [(GLframebuffer, "framebuffer")]),
3379 GlFunction(Void, "glBindFramebuffer", [(GLenum, "target"), (GLframebuffer, "framebuffer")]),
3380 GlFunction(Void, "glDeleteFramebuffers", [(GLsizei, "n"), (Const(Array(GLframebuffer, "n")), "framebuffers")]),
3381 GlFunction(Void, "glGenFramebuffers", [(GLsizei, "n"), Out(Array(GLframebuffer, "n"), "framebuffers")]),
3382 GlFunction(GLenum, "glCheckFramebufferStatus", [(GLenum, "target")]),
3383 GlFunction(Void, "glFramebufferTexture1D", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
3384 GlFunction(Void, "glFramebufferTexture2D", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
3385 GlFunction(Void, "glFramebufferTexture3D", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level"), (GLint, "zoffset")]),
3386 GlFunction(Void, "glFramebufferRenderbuffer", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "renderbuffertarget"), (GLuint, "renderbuffer")]),
3387 GlFunction(Void, "glGetFramebufferAttachmentParameteriv", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
3388 GlFunction(Void, "glGenerateMipmap", [(GLenum, "target")]),
3389 GlFunction(Void, "glBlitFramebuffer", [(GLint, "srcX0"), (GLint, "srcY0"), (GLint, "srcX1"), (GLint, "srcY1"), (GLint, "dstX0"), (GLint, "dstY0"), (GLint, "dstX1"), (GLint, "dstY1"), (GLbitfield_attrib, "mask"), (GLenum, "filter")]),
3390 GlFunction(Void, "glRenderbufferStorageMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
3391 GlFunction(Void, "glFramebufferTextureLayer", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),
3393 # GL_EXT_polygon_offset
3394 GlFunction(Void, "glPolygonOffsetEXT", [(GLfloat, "factor"), (GLfloat, "bias")]),
3396 # GL_SGIX_pixel_texture
3397 GlFunction(Void, "glPixelTexGenSGIX", [(GLenum, "mode")]),
3399 # GL_SGIS_pixel_texture
3400 #GlFunction(Void, "glPixelTexGenParameteriSGIS", [(GLenum, "pname"), (GLint, "param")]),
3401 #GlFunction(Void, "glPixelTexGenParameterivSGIS", [(GLenum, "pname"), (Const(OpaquePointer(GLint)), "params")]),
3402 #GlFunction(Void, "glPixelTexGenParameterfSGIS", [(GLenum, "pname"), (GLfloat, "param")]),
3403 #GlFunction(Void, "glPixelTexGenParameterfvSGIS", [(GLenum, "pname"), (Const(OpaquePointer(GLfloat)), "params")]),
3404 #GlFunction(Void, "glGetPixelTexGenParameterivSGIS", [(GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
3405 #GlFunction(Void, "glGetPixelTexGenParameterfvSGIS", [(GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
3407 # GL_SGIS_multisample
3408 #GlFunction(Void, "glSampleMaskSGIS", [(GLclampf, "value"), (GLboolean, "invert")]),
3409 #GlFunction(Void, "glSamplePatternSGIS", [(GLenum, "pattern")]),
3411 # GL_EXT_vertex_array
3412 GlFunction(Void, "glArrayElementEXT", [(GLint, "i")]),
3413 GlFunction(Void, "glColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (Const(OpaquePointer(GLvoid)), "pointer")]),
3414 GlFunction(Void, "glDrawArraysEXT", [(GLenum, "mode"), (GLint, "first"), (GLsizei, "count")]),
3415 GlFunction(Void, "glEdgeFlagPointerEXT", [(GLsizei, "stride"), (GLsizei, "count"), (Const(OpaquePointer(GLboolean)), "pointer")]),
3416 GlFunction(Void, "glGetPointervEXT", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
3417 GlFunction(Void, "glIndexPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (Const(OpaquePointer(GLvoid)), "pointer")]),
3418 GlFunction(Void, "glNormalPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (Const(OpaquePointer(GLvoid)), "pointer")]),
3419 GlFunction(Void, "glTexCoordPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (Const(OpaquePointer(GLvoid)), "pointer")]),
3420 GlFunction(Void, "glVertexPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (Const(OpaquePointer(GLvoid)), "pointer")]),
3422 # GL_EXT_point_parameters
3423 GlFunction(Void, "glPointParameterfEXT", [(GLenum, "pname"), (GLfloat, "param")]),
3424 GlFunction(Void, "glPointParameterfvEXT", [(GLenum, "pname"), (Const(OpaquePointer(GLfloat)), "params")]),
3426 # GL_EXT_compiled_vertex_array
3427 GlFunction(Void, "glLockArraysEXT", [(GLint, "first"), (GLsizei, "count")]),
3428 GlFunction(Void, "glUnlockArraysEXT", []),
3430 # GL_EXT_cull_vertex
3431 GlFunction(Void, "glCullParameterdvEXT", [(GLenum, "pname"), (Array(GLdouble, "4"), "params")]),
3432 GlFunction(Void, "glCullParameterfvEXT", [(GLenum, "pname"), (Array(GLfloat, "4"), "params")]),
3434 # GL_EXT_secondary_color
3435 GlFunction(Void, "glSecondaryColor3bEXT", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]),
3436 GlFunction(Void, "glSecondaryColor3bvEXT", [(Const(Array(GLbyte, "3")), "v")]),
3437 GlFunction(Void, "glSecondaryColor3dEXT", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]),
3438 GlFunction(Void, "glSecondaryColor3dvEXT", [(Const(Array(GLdouble, "3")), "v")]),
3439 GlFunction(Void, "glSecondaryColor3fEXT", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]),
3440 GlFunction(Void, "glSecondaryColor3fvEXT", [(Const(Array(GLfloat, "3")), "v")]),
3441 GlFunction(Void, "glSecondaryColor3iEXT", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]),
3442 GlFunction(Void, "glSecondaryColor3ivEXT", [(Const(Array(GLint, "3")), "v")]),
3443 GlFunction(Void, "glSecondaryColor3sEXT", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]),
3444 GlFunction(Void, "glSecondaryColor3svEXT", [(Const(Array(GLshort, "3")), "v")]),
3445 GlFunction(Void, "glSecondaryColor3ubEXT", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]),
3446 GlFunction(Void, "glSecondaryColor3ubvEXT", [(Const(Array(GLubyte, "3")), "v")]),
3447 GlFunction(Void, "glSecondaryColor3uiEXT", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]),
3448 GlFunction(Void, "glSecondaryColor3uivEXT", [(Const(Array(GLuint, "3")), "v")]),
3449 GlFunction(Void, "glSecondaryColor3usEXT", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]),
3450 GlFunction(Void, "glSecondaryColor3usvEXT", [(Const(Array(GLushort, "3")), "v")]),
3451 GlFunction(Void, "glSecondaryColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
3453 # GL_EXT_multi_draw_arrays
3454 GlFunction(Void, "glMultiDrawArraysEXT", [(GLenum_mode, "mode"), (OpaquePointer(GLint), "first"), (OpaquePointer(GLsizei), "count"), (GLsizei, "primcount")]),
3455 GlFunction(Void, "glMultiDrawElementsEXT", [(GLenum_mode, "mode"), (Const(Array(GLsizei, "primcount")), "count"), (GLenum, "type"), (Array(Const(Const(OpaquePointer(GLvoid))), "primcount"), "indices"), (GLsizei, "primcount")]),
3458 GlFunction(Void, "glFogCoordfEXT", [(GLfloat, "coord")]),
3459 GlFunction(Void, "glFogCoordfvEXT", [(Const(Pointer(GLfloat)), "coord")]),
3460 GlFunction(Void, "glFogCoorddEXT", [(GLdouble, "coord")]),
3461 GlFunction(Void, "glFogCoorddvEXT", [(Const(Pointer(GLdouble)), "coord")]),
3462 GlFunction(Void, "glFogCoordPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
3464 # GL_EXT_blend_func_separate
3465 GlFunction(Void, "glBlendFuncSeparateEXT", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]),
3467 # GL_NV_vertex_array_range
3468 GlFunction(Void, "glFlushVertexArrayRangeNV", []),
3469 GlFunction(Void, "glVertexArrayRangeNV", [(GLsizei, "length"), (Const(OpaquePointer(GLvoid)), "pointer")]),
3471 # GL_NV_register_combiners
3472 GlFunction(Void, "glCombinerParameterfvNV", [(GLenum, "pname"), (Const(OpaquePointer(GLfloat)), "params")]),
3473 GlFunction(Void, "glCombinerParameterfNV", [(GLenum, "pname"), (GLfloat, "param")]),
3474 GlFunction(Void, "glCombinerParameterivNV", [(GLenum, "pname"), (Const(OpaquePointer(GLint)), "params")]),
3475 GlFunction(Void, "glCombinerParameteriNV", [(GLenum, "pname"), (GLint, "param")]),
3476 GlFunction(Void, "glCombinerInputNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "input"), (GLenum, "mapping"), (GLenum, "componentUsage")]),
3477 GlFunction(Void, "glCombinerOutputNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "abOutput"), (GLenum, "cdOutput"), (GLenum, "sumOutput"), (GLenum, "scale"), (GLenum, "bias"), (GLboolean, "abDotProduct"), (GLboolean, "cdDotProduct"), (GLboolean, "muxSum")]),
3478 GlFunction(Void, "glFinalCombinerInputNV", [(GLenum, "variable"), (GLenum, "input"), (GLenum, "mapping"), (GLenum, "componentUsage")]),
3479 GlFunction(Void, "glGetCombinerInputParameterfvNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
3480 GlFunction(Void, "glGetCombinerInputParameterivNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
3481 GlFunction(Void, "glGetCombinerOutputParameterfvNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
3482 GlFunction(Void, "glGetCombinerOutputParameterivNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
3483 GlFunction(Void, "glGetFinalCombinerInputParameterfvNV", [(GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
3484 GlFunction(Void, "glGetFinalCombinerInputParameterivNV", [(GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
3486 # GL_MESA_resize_buffers
3487 GlFunction(Void, "glResizeBuffersMESA", []),
3489 # GL_MESA_window_pos
3490 GlFunction(Void, "glWindowPos2dMESA", [(GLdouble, "x"), (GLdouble, "y")]),
3491 GlFunction(Void, "glWindowPos2dvMESA", [(Const(Array(GLdouble, "2")), "v")]),
3492 GlFunction(Void, "glWindowPos2fMESA", [(GLfloat, "x"), (GLfloat, "y")]),
3493 GlFunction(Void, "glWindowPos2fvMESA", [(Const(Array(GLfloat, "2")), "v")]),
3494 GlFunction(Void, "glWindowPos2iMESA", [(GLint, "x"), (GLint, "y")]),
3495 GlFunction(Void, "glWindowPos2ivMESA", [(Const(Array(GLint, "2")), "v")]),
3496 GlFunction(Void, "glWindowPos2sMESA", [(GLshort, "x"), (GLshort, "y")]),
3497 GlFunction(Void, "glWindowPos2svMESA", [(Const(Array(GLshort, "2")), "v")]),
3498 GlFunction(Void, "glWindowPos3dMESA", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
3499 GlFunction(Void, "glWindowPos3dvMESA", [(Const(Array(GLdouble, "3")), "v")]),
3500 GlFunction(Void, "glWindowPos3fMESA", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
3501 GlFunction(Void, "glWindowPos3fvMESA", [(Const(Array(GLfloat, "3")), "v")]),
3502 GlFunction(Void, "glWindowPos3iMESA", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
3503 GlFunction(Void, "glWindowPos3ivMESA", [(Const(Array(GLint, "3")), "v")]),
3504 GlFunction(Void, "glWindowPos3sMESA", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
3505 GlFunction(Void, "glWindowPos3svMESA", [(Const(Array(GLshort, "3")), "v")]),
3506 GlFunction(Void, "glWindowPos4dMESA", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
3507 GlFunction(Void, "glWindowPos4dvMESA", [(Const(Array(GLdouble, "4")), "v")]),
3508 GlFunction(Void, "glWindowPos4fMESA", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
3509 GlFunction(Void, "glWindowPos4fvMESA", [(Const(Array(GLfloat, "4")), "v")]),
3510 GlFunction(Void, "glWindowPos4iMESA", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
3511 GlFunction(Void, "glWindowPos4ivMESA", [(Const(Array(GLint, "4")), "v")]),
3512 GlFunction(Void, "glWindowPos4sMESA", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
3513 GlFunction(Void, "glWindowPos4svMESA", [(Const(Array(GLshort, "4")), "v")]),
3515 # GL_IBM_multimode_draw_arrays
3516 GlFunction(Void, "glMultiModeDrawArraysIBM", [(Const(Array(GLenum_mode, "primcount")), "mode"), (Const(Array(GLint, "primcount")), "first"), (Const(Array(GLsizei, "primcount")), "count"), (GLsizei, "primcount"), (GLint, "modestride")]),
3517 GlFunction(Void, "glMultiModeDrawElementsIBM", [(Const(Array(GLenum_mode, "primcount")), "mode"), (Const(Array(GLsizei, "primcount")), "count"), (GLenum, "type"), (Array(Const(Const(OpaquePointer(GLvoid))), "primcount"), "indices"), (GLsizei, "primcount"), (GLint, "modestride")]),
3520 GlFunction(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Const(Array(GLfence, "n")), "fences")]),
3521 GlFunction(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLfence, "n"), "fences")]),
3522 GlFunction(GLboolean, "glIsFenceNV", [(GLfence, "fence")]),
3523 GlFunction(GLboolean, "glTestFenceNV", [(GLfence, "fence")]),
3524 GlFunction(Void, "glGetFenceivNV", [(GLfence, "fence"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
3525 GlFunction(Void, "glFinishFenceNV", [(GLfence, "fence")]),
3526 GlFunction(Void, "glSetFenceNV", [(GLfence, "fence"), (GLenum, "condition")]),
3528 # GL_NV_vertex_program
3529 GlFunction(GLboolean, "glAreProgramsResidentNV", [(GLsizei, "n"), (Const(Array(GLprogram, "n")), "ids"), Out(Array(GLboolean, "n"), "residences")]),
3530 GlFunction(Void, "glBindProgramNV", [(GLenum, "target"), (GLprogram, "program")]),
3531 GlFunction(Void, "glDeleteProgramsNV", [(GLsizei, "n"), (Const(Array(GLprogram, "n")), "programs")]),
3532 GlFunction(Void, "glExecuteProgramNV", [(GLenum, "target"), (GLprogram, "id"), (Const(Array(GLfloat, "4")), "params")]),
3533 GlFunction(Void, "glGenProgramsNV", [(GLsizei, "n"), Out(Array(GLprogram, "n"), "programs")]),
3534 GlFunction(Void, "glGetProgramParameterdvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
3535 GlFunction(Void, "glGetProgramParameterfvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
3536 GlFunction(Void, "glGetProgramivNV", [(GLprogram, "id"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
3537 GlFunction(Void, "glGetProgramStringNV", [(GLprogram, "id"), (GLenum, "pname"), (OpaquePointer(GLubyte), "program")], sideeffects=False),
3538 GlFunction(Void, "glGetTrackMatrixivNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
3539 GlFunction(Void, "glGetVertexAttribdvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
3540 GlFunction(Void, "glGetVertexAttribfvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
3541 GlFunction(Void, "glGetVertexAttribivNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
3542 GlFunction(Void, "glGetVertexAttribPointervNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False),
3543 GlFunction(GLboolean, "glIsProgramNV", [(GLprogram, "program")]),
3544 GlFunction(Void, "glLoadProgramNV", [(GLenum, "target"), (GLprogram, "id"), (GLsizei, "len"), (String("const GLubyte *", "len"), "program")]),
3545 GlFunction(Void, "glProgramParameter4dNV", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
3546 GlFunction(Void, "glProgramParameter4dvNV", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLdouble, "4")), "v")]),
3547 GlFunction(Void, "glProgramParameter4fNV", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
3548 GlFunction(Void, "glProgramParameter4fvNV", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLfloat, "4")), "v")]),
3549 GlFunction(Void, "glProgramParameters4dvNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(Array(GLdouble, "count*4")), "v")]),
3550 GlFunction(Void, "glProgramParameters4fvNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(Array(GLfloat, "count*4")), "v")]),
3551 GlFunction(Void, "glRequestResidentProgramsNV", [(GLsizei, "n"), (Const(Array(GLuint, "n")), "programs")]),
3552 GlFunction(Void, "glTrackMatrixNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "matrix"), (GLenum, "transform")]),
3553 GlFunction(Void, "glVertexAttribPointerNV", [(GLuint, "index"), (GLint, "fsize"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
3554 GlFunction(Void, "glVertexAttrib1dNV", [(GLuint, "index"), (GLdouble, "x")]),
3555 GlFunction(Void, "glVertexAttrib1dvNV", [(GLuint, "index"), (Const(Pointer(GLdouble)), "v")]),
3556 GlFunction(Void, "glVertexAttrib1fNV", [(GLuint, "index"), (GLfloat, "x")]),
3557 GlFunction(Void, "glVertexAttrib1fvNV", [(GLuint, "index"), (Const(Pointer(GLfloat)), "v")]),
3558 GlFunction(Void, "glVertexAttrib1sNV", [(GLuint, "index"), (GLshort, "x")]),
3559 GlFunction(Void, "glVertexAttrib1svNV", [(GLuint, "index"), (Const(Pointer(GLshort)), "v")]),
3560 GlFunction(Void, "glVertexAttrib2dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
3561 GlFunction(Void, "glVertexAttrib2dvNV", [(GLuint, "index"), (Const(Array(GLdouble, "2")), "v")]),
3562 GlFunction(Void, "glVertexAttrib2fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]),
3563 GlFunction(Void, "glVertexAttrib2fvNV", [(GLuint, "index"), (Const(Array(GLfloat, "2")), "v")]),
3564 GlFunction(Void, "glVertexAttrib2sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]),
3565 GlFunction(Void, "glVertexAttrib2svNV", [(GLuint, "index"), (Const(Array(GLshort, "2")), "v")]),
3566 GlFunction(Void, "glVertexAttrib3dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
3567 GlFunction(Void, "glVertexAttrib3dvNV", [(GLuint, "index"), (Const(Array(GLdouble, "3")), "v")]),
3568 GlFunction(Void, "glVertexAttrib3fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
3569 GlFunction(Void, "glVertexAttrib3fvNV", [(GLuint, "index"), (Const(Array(GLfloat, "3")), "v")]),
3570 GlFunction(Void, "glVertexAttrib3sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
3571 GlFunction(Void, "glVertexAttrib3svNV", [(GLuint, "index"), (Const(Array(GLshort, "3")), "v")]),
3572 GlFunction(Void, "glVertexAttrib4dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
3573 GlFunction(Void, "glVertexAttrib4dvNV", [(GLuint, "index"), (Const(Array(GLdouble, "4")), "v")]),
3574 GlFunction(Void, "glVertexAttrib4fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
3575 GlFunction(Void, "glVertexAttrib4fvNV", [(GLuint, "index"), (Const(Array(GLfloat, "4")), "v")]),
3576 GlFunction(Void, "glVertexAttrib4sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
3577 GlFunction(Void, "glVertexAttrib4svNV", [(GLuint, "index"), (Const(Array(GLshort, "4")), "v")]),
3578 GlFunction(Void, "glVertexAttrib4ubNV", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]),
3579 GlFunction(Void, "glVertexAttrib4ubvNV", [(GLuint, "index"), (Const(Array(GLubyte, "4")), "v")]),
3580 GlFunction(Void, "glVertexAttribs1dvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLdouble, "count")), "v")]),
3581 GlFunction(Void, "glVertexAttribs1fvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLfloat, "count")), "v")]),
3582 GlFunction(Void, "glVertexAttribs1svNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLshort, "count")), "v")]),
3583 GlFunction(Void, "glVertexAttribs2dvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLdouble, "count*2")), "v")]),
3584 GlFunction(Void, "glVertexAttribs2fvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLfloat, "count*2")), "v")]),
3585 GlFunction(Void, "glVertexAttribs2svNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLshort, "count*2")), "v")]),
3586 GlFunction(Void, "glVertexAttribs3dvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLdouble, "count*3")), "v")]),
3587 GlFunction(Void, "glVertexAttribs3fvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLfloat, "count*3")), "v")]),
3588 GlFunction(Void, "glVertexAttribs3svNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLshort, "count*3")), "v")]),
3589 GlFunction(Void, "glVertexAttribs4dvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLdouble, "count*4")), "v")]),
3590 GlFunction(Void, "glVertexAttribs4fvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLfloat, "count*4")), "v")]),
3591 GlFunction(Void, "glVertexAttribs4svNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLshort, "count*4")), "v")]),
3592 GlFunction(Void, "glVertexAttribs4ubvNV", [(GLuint, "index"), (GLsizei, "count"), (Const(Array(GLubyte, "count*4")), "v")]),
3594 # GL_ATI_envmap_bumpmap
3595 GlFunction(Void, "glTexBumpParameterivATI", [(GLenum, "pname"), (Const(OpaquePointer(GLint)), "param")]),
3596 GlFunction(Void, "glTexBumpParameterfvATI", [(GLenum, "pname"), (Const(OpaquePointer(GLfloat)), "param")]),
3597 GlFunction(Void, "glGetTexBumpParameterivATI", [(GLenum, "pname"), Out(OpaquePointer(GLint), "param")], sideeffects=False),
3598 GlFunction(Void, "glGetTexBumpParameterfvATI", [(GLenum, "pname"), Out(OpaquePointer(GLfloat), "param")], sideeffects=False),
3600 # GL_ATI_fragment_shader
3601 GlFunction(GLuint, "glGenFragmentShadersATI", [(GLuint, "range")]),
3602 GlFunction(Void, "glBindFragmentShaderATI", [(GLuint, "id")]),
3603 GlFunction(Void, "glDeleteFragmentShaderATI", [(GLuint, "id")]),
3604 GlFunction(Void, "glBeginFragmentShaderATI", []),
3605 GlFunction(Void, "glEndFragmentShaderATI", []),
3606 GlFunction(Void, "glPassTexCoordATI", [(GLuint, "dst"), (GLuint, "coord"), (GLenum, "swizzle")]),
3607 GlFunction(Void, "glSampleMapATI", [(GLuint, "dst"), (GLuint, "interp"), (GLenum, "swizzle")]),
3608 GlFunction(Void, "glColorFragmentOp1ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod")]),
3609 GlFunction(Void, "glColorFragmentOp2ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod")]),
3610 GlFunction(Void, "glColorFragmentOp3ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod"), (GLuint, "arg3"), (GLuint, "arg3Rep"), (GLuint, "arg3Mod")]),
3611 GlFunction(Void, "glAlphaFragmentOp1ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod")]),
3612 GlFunction(Void, "glAlphaFragmentOp2ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod")]),
3613 GlFunction(Void, "glAlphaFragmentOp3ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod"), (GLuint, "arg3"), (GLuint, "arg3Rep"), (GLuint, "arg3Mod")]),
3614 GlFunction(Void, "glSetFragmentShaderConstantATI", [(GLuint, "dst"), (Const(Array(GLfloat, "4")), "value")]),
3616 # GL_NV_point_sprite
3617 GlFunction(Void, "glPointParameteriNV", [(GLenum, "pname"), (GLint, "param")]),
3618 GlFunction(Void, "glPointParameterivNV", [(GLenum, "pname"), (Const(OpaquePointer(GLint)), "params")]),
3620 # GL_EXT_stencil_two_side
3621 GlFunction(Void, "glActiveStencilFaceEXT", [(GLenum, "face")]),
3623 # GL_APPLE_vertex_array_object
3624 GlFunction(Void, "glBindVertexArrayAPPLE", [(GLuint, "array")]),
3625 GlFunction(Void, "glDeleteVertexArraysAPPLE", [(GLsizei, "n"), (Const(Array(GLuint, "n")), "arrays")]),
3626 GlFunction(Void, "glGenVertexArraysAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "arrays")]),
3627 GlFunction(GLboolean, "glIsVertexArrayAPPLE", [(GLuint, "array")]),
3629 # GL_NV_fragment_program
3630 GlFunction(Void, "glProgramNamedParameter4fNV", [(GLprogram, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
3631 GlFunction(Void, "glProgramNamedParameter4dNV", [(GLprogram, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
3632 GlFunction(Void, "glProgramNamedParameter4fvNV", [(GLprogram, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (Const(Array(GLfloat, "4")), "v")]),
3633 GlFunction(Void, "glProgramNamedParameter4dvNV", [(GLprogram, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (Const(Array(GLdouble, "4")), "v")]),
3634 GlFunction(Void, "glGetProgramNamedParameterdvNV", [(GLprogram, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
3635 GlFunction(Void, "glGetProgramNamedParameterfvNV", [(GLprogram, "id"), (GLsizei, "len"), (Const(OpaquePointer(GLubyte)), "name"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
3637 # GL_ATI_separate_stencil
3638 GlFunction(Void, "glStencilFuncSeparateATI", [(GLenum, "frontfunc"), (GLenum, "backfunc"), (GLint, "ref"), (GLuint, "mask")]),
3640 # GL_EXT_depth_bounds_test
3641 GlFunction(Void, "glDepthBoundsEXT", [(GLclampd, "zmin"), (GLclampd, "zmax")]),
3643 # GL_EXT_blend_equation_separate
3644 GlFunction(Void, "glBlendEquationSeparateEXT", [(GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
3646 # GL_EXT_framebuffer_object
3647 GlFunction(GLboolean, "glIsRenderbufferEXT", [(GLrenderbuffer, "renderbuffer")]),
3648 GlFunction(Void, "glBindRenderbufferEXT", [(GLenum, "target"), (GLrenderbuffer, "renderbuffer")]),
3649 GlFunction(Void, "glDeleteRenderbuffersEXT", [(GLsizei, "n"), (Const(Array(GLrenderbuffer, "n")), "renderbuffers")]),
3650 GlFunction(Void, "glGenRenderbuffersEXT", [(GLsizei, "n"), Out(Array(GLrenderbuffer, "n"), "renderbuffers")]),
3651 GlFunction(Void, "glRenderbufferStorageEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
3652 GlFunction(Void, "glGetRenderbufferParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
3653 GlFunction(GLboolean, "glIsFramebufferEXT", [(GLframebuffer, "framebuffer")]),
3654 GlFunction(Void, "glBindFramebufferEXT", [(GLenum, "target"), (GLframebuffer, "framebuffer")]),
3655 GlFunction(Void, "glDeleteFramebuffersEXT", [(GLsizei, "n"), (Const(Array(GLframebuffer, "n")), "framebuffers")]),
3656 GlFunction(Void, "glGenFramebuffersEXT", [(GLsizei, "n"), Out(Array(GLframebuffer, "n"), "framebuffers")]),
3657 GlFunction(GLenum, "glCheckFramebufferStatusEXT", [(GLenum, "target")]),
3658 GlFunction(Void, "glFramebufferTexture1DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
3659 GlFunction(Void, "glFramebufferTexture2DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
3660 GlFunction(Void, "glFramebufferTexture3DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level"), (GLint, "zoffset")]),
3661 GlFunction(Void, "glFramebufferRenderbufferEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "renderbuffertarget"), (GLuint, "renderbuffer")]),
3662 GlFunction(Void, "glGetFramebufferAttachmentParameterivEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
3663 GlFunction(Void, "glGenerateMipmapEXT", [(GLenum, "target")]),
3665 # GL_EXT_framebuffer_blit
3666 GlFunction(Void, "glBlitFramebufferEXT", [(GLint, "srcX0"), (GLint, "srcY0"), (GLint, "srcX1"), (GLint, "srcY1"), (GLint, "dstX0"), (GLint, "dstY0"), (GLint, "dstX1"), (GLint, "dstY1"), (GLbitfield_attrib, "mask"), (GLenum, "filter")]),
3668 # GL_EXT_timer_query
3669 GlFunction(Void, "glGetQueryObjecti64vEXT", [(GLuint, "id"), (GLenum, "pname"), (OpaquePointer(GLint64EXT), "params")], sideeffects=False),
3670 GlFunction(Void, "glGetQueryObjectui64vEXT", [(GLuint, "id"), (GLenum, "pname"), (OpaquePointer(GLuint64EXT), "params")], sideeffects=False),
3672 # GL_EXT_gpu_program_parameters
3673 GlFunction(Void, "glProgramEnvParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(OpaquePointer(GLfloat)), "params")]),
3674 GlFunction(Void, "glProgramLocalParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(OpaquePointer(GLfloat)), "params")]),
3676 # GL_NV_geometry_program4
3677 GlFunction(Void, "glFramebufferTextureLayerEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),