1 /**************************************************************************
3 * Copyright 2010 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 **************************************************************************/
27 * Central place for all GL includes, and respective OS dependent headers.
30 #ifndef _GLIMPORTS_HPP_
31 #define _GLIMPORTS_HPP_
34 // Prevent including MacOSX's glext.h which lives in OpenGL/glext.h and not
39 // Some functions take GLenum disguised as GLint. Apple noticed and fixed it
40 // in the Mac OS X 10.6.x gl.h headers. Regardless, C++ typechecking rules
41 // force the wrappers to match the prototype precisely.
42 #if defined(__APPLE__)
43 # include <AvailabilityMacros.h> // for MAC_OS_X_VERSION_10_7
44 # if defined(MAC_OS_X_VERSION_10_7)
45 # define GLenum_int GLint
47 # define GLenum_int GLenum
50 # define GLenum_int GLint
56 #ifndef WIN32_LEAN_AND_MEAN
57 #define WIN32_LEAN_AND_MEAN 1
63 #elif defined(__APPLE__)
65 #include <OpenGL/gl.h>
78 // Include our own glext.h
83 #ifndef GL_TEXTURE_INDEX_SIZE_EXT
84 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
87 // GL_NVX_gpu_memory_info
88 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
89 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
90 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
91 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
92 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
97 #include <GL/wglext.h>
99 #define GLAPIENTRY __stdcall
101 #ifndef PFD_SUPPORT_DIRECTDRAW
102 #define PFD_SUPPORT_DIRECTDRAW 0x00002000
104 #ifndef PFD_SUPPORT_COMPOSITION
105 #define PFD_SUPPORT_COMPOSITION 0x00008000
108 #ifndef WGL_SWAPMULTIPLE_MAX
111 typedef struct _WGLSWAP
115 } WGLSWAP, *PWGLSWAP, FAR *LPWGLSWAP;
117 #define WGL_SWAPMULTIPLE_MAX 16
119 #endif /* !WGL_SWAPMULTIPLE_MAX */
121 #elif defined(__APPLE__)
123 #include <OpenGL/OpenGL.h>
124 #include <OpenGL/CGLIOSurface.h>
125 #include <OpenGL/CGLDevice.h>
127 #ifndef CGL_VERSION_1_3
128 #define kCGLPFAOpenGLProfile 99
129 #define kCGLOGLPVersion_Legacy 0x1000
130 #define kCGLOGLPVersion_3_2_Core 0x3200
135 // From http://www.opensource.apple.com/source/gdb/gdb-954/libcheckpoint/cpcg.c
136 typedef void * CGSConnectionID;
137 typedef int CGSWindowID;
138 typedef int CGSSurfaceID;
140 CGLError CGLSetSurface(CGLContextObj ctx, CGSConnectionID cid, CGSWindowID wid, CGSSurfaceID sid);
141 CGLError CGLGetSurface(CGLContextObj ctx, CGSConnectionID* cid, CGSWindowID* wid, CGSSurfaceID* sid);
142 CGLError CGLUpdateContext(CGLContextObj ctx);
150 #include <GL/glxext.h>
153 /* Prevent collision with trace::Bool */
159 #include "eglimports.hpp"
162 #endif /* _GLIMPORTS_HPP_ */