1 ##########################################################################
3 # Copyright 2011 Jose Fonseca
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
27 '''Describe GL parameters.'''
35 # Shorthands for the types
36 X = None # To be determined
43 P = OpaquePointer(Void)
49 # (functions, type, count, name) # value
50 ("", X, 1, "GL_ZERO"), # 0x0000
51 ("", X, 1, "GL_ONE"), # 0x0001
53 # These are enumerated separately in GLenum_mode
54 #("", X, 1, "GL_POINTS"), # 0x0000
55 #("", X, 1, "GL_LINES"), # 0x0001
56 #("", X, 1, "GL_LINE_LOOP"), # 0x0002
57 #("", X, 1, "GL_LINE_STRIP"), # 0x0003
58 #("", X, 1, "GL_TRIANGLES"), # 0x0004
59 #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
60 #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
61 #("", X, 1, "GL_QUADS"), # 0x0007
62 #("", X, 1, "GL_QUAD_STRIP"), # 0x0008
63 #("", X, 1, "GL_POLYGON"), # 0x0009
64 #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
65 #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
66 #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
67 #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
68 #("", X, 1, "GL_PATCHES"), # 0x000E
70 ("", X, 1, "GL_ACCUM"), # 0x0100
71 ("", X, 1, "GL_LOAD"), # 0x0101
72 ("", X, 1, "GL_RETURN"), # 0x0102
73 ("", X, 1, "GL_MULT"), # 0x0103
74 ("", X, 1, "GL_ADD"), # 0x0104
75 ("", X, 1, "GL_NEVER"), # 0x0200
76 ("", X, 1, "GL_LESS"), # 0x0201
77 ("", X, 1, "GL_EQUAL"), # 0x0202
78 ("", X, 1, "GL_LEQUAL"), # 0x0203
79 ("", X, 1, "GL_GREATER"), # 0x0204
80 ("", X, 1, "GL_NOTEQUAL"), # 0x0205
81 ("", X, 1, "GL_GEQUAL"), # 0x0206
82 ("", X, 1, "GL_ALWAYS"), # 0x0207
83 ("", X, 1, "GL_SRC_COLOR"), # 0x0300
84 ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
85 ("", X, 1, "GL_SRC_ALPHA"), # 0x0302
86 ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
87 ("", X, 1, "GL_DST_ALPHA"), # 0x0304
88 ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
89 ("", X, 1, "GL_DST_COLOR"), # 0x0306
90 ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
91 ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
92 ("", X, 1, "GL_FRONT_LEFT"), # 0x0400
93 ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401
94 ("", X, 1, "GL_BACK_LEFT"), # 0x0402
95 ("", X, 1, "GL_BACK_RIGHT"), # 0x0403
96 ("", X, 1, "GL_FRONT"), # 0x0404
97 ("", X, 1, "GL_BACK"), # 0x0405
98 ("", X, 1, "GL_LEFT"), # 0x0406
99 ("", X, 1, "GL_RIGHT"), # 0x0407
100 ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408
101 ("", X, 1, "GL_AUX0"), # 0x0409
102 ("", X, 1, "GL_AUX1"), # 0x040A
103 ("", X, 1, "GL_AUX2"), # 0x040B
104 ("", X, 1, "GL_AUX3"), # 0x040C
105 ("", X, 1, "GL_INVALID_ENUM"), # 0x0500
106 ("", X, 1, "GL_INVALID_VALUE"), # 0x0501
107 ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502
108 ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503
109 ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
110 ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
111 ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
112 ("", X, 1, "GL_2D"), # 0x0600
113 ("", X, 1, "GL_3D"), # 0x0601
114 ("", X, 1, "GL_3D_COLOR"), # 0x0602
115 ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
116 ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
117 ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
118 ("", X, 1, "GL_POINT_TOKEN"), # 0x0701
119 ("", X, 1, "GL_LINE_TOKEN"), # 0x0702
120 ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703
121 ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704
122 ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
123 ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
124 ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
125 ("", X, 1, "GL_EXP"), # 0x0800
126 ("", X, 1, "GL_EXP2"), # 0x0801
127 ("", X, 1, "GL_CW"), # 0x0900
128 ("", X, 1, "GL_CCW"), # 0x0901
129 ("", X, 1, "GL_COEFF"), # 0x0A00
130 ("", X, 1, "GL_ORDER"), # 0x0A01
131 ("", X, 1, "GL_DOMAIN"), # 0x0A02
132 ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
133 ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
134 ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
135 ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
136 ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
137 ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
138 ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
139 ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
140 ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
141 ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
142 ("glGet", B, 1, "GL_POINT_SMOOTH"), # 0x0B10
143 ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
144 ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
145 ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
146 ("glGet", B, 1, "GL_LINE_SMOOTH"), # 0x0B20
147 ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
148 ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
149 ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
150 ("glGet", B, 1, "GL_LINE_STIPPLE"), # 0x0B24
151 ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
152 ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
153 ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
154 ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
155 ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
156 ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
157 ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
158 ("glGet", B, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
159 ("glGet", B, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
160 ("glGet", B, 1, "GL_EDGE_FLAG"), # 0x0B43
161 ("glGet", B, 1, "GL_CULL_FACE"), # 0x0B44
162 ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
163 ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
164 ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
165 ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
166 ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
167 ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
168 ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
169 ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
170 ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
171 ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
172 ("glGet", B, 1, "GL_FOG"), # 0x0B60
173 ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
174 ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
175 ("glGet", F, 1, "GL_FOG_START"), # 0x0B63
176 ("glGet", F, 1, "GL_FOG_END"), # 0x0B64
177 ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
178 ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
179 ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
180 ("glGet", B, 1, "GL_DEPTH_TEST"), # 0x0B71
181 ("glGet", B, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
182 ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
183 ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
184 ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
185 ("glGet", B, 1, "GL_STENCIL_TEST"), # 0x0B90
186 ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
187 ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
188 ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
189 ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
190 ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
191 ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
192 ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
193 ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
194 ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
195 ("glGet", B, 1, "GL_NORMALIZE"), # 0x0BA1
196 ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
197 ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
198 ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
199 ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
200 ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
201 ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
202 ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
203 ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
204 ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
205 ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
206 ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
207 ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
208 ("glGet", B, 1, "GL_DITHER"), # 0x0BD0
209 ("glGet", E, 1, "GL_BLEND_DST"), # 0x0BE0
210 ("glGet", E, 1, "GL_BLEND_SRC"), # 0x0BE1
211 ("glGet", B, 1, "GL_BLEND"), # 0x0BE2
212 ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
213 ("glGet", B, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1
214 ("glGet", B, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
215 ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
216 ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
217 ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
218 ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
219 ("glGet", B, 1, "GL_SCISSOR_TEST"), # 0x0C11
220 ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
221 ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
222 ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
223 ("glGet", B, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
224 ("glGet", B, 1, "GL_INDEX_MODE"), # 0x0C30
225 ("glGet", B, 1, "GL_RGBA_MODE"), # 0x0C31
226 ("glGet", B, 1, "GL_DOUBLEBUFFER"), # 0x0C32
227 ("glGet", B, 1, "GL_STEREO"), # 0x0C33
228 ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
229 ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
230 ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
231 ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
232 ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
233 ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
234 ("glGet", B, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
235 ("glGet", B, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
236 ("glGet", B, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
237 ("glGet", B, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
238 ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
239 ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
240 ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
241 ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
242 ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
243 ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
244 ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
245 ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
246 ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
247 ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
248 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
249 ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
250 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
251 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
252 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
253 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
254 ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
255 ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
256 ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
257 ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
258 ("glGet", B, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
259 ("glGet", B, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
260 ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
261 ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
262 ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
263 ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
264 ("glGet", B, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
265 ("glGet", B, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
266 ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
267 ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
268 ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
269 ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
270 ("glGet", B, 1, "GL_MAP_COLOR"), # 0x0D10
271 ("glGet", B, 1, "GL_MAP_STENCIL"), # 0x0D11
272 ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
273 ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
274 ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
275 ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
276 ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
277 ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
278 ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
279 ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
280 ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
281 ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
282 ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
283 ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
284 ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
285 ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
286 ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
287 ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
288 ("glGet", I, 1, "GL_MAX_CLIP_PLANES"), # 0x0D32
289 ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
290 ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
291 ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
292 ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
293 ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
294 ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
295 ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
296 ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
297 ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
298 ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
299 ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
300 ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
301 ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
302 ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
303 ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
304 ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
305 ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
306 ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
307 ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
308 ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
309 ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
310 ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
311 ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
312 ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
313 ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
314 ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
315 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
316 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
317 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
318 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
319 ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
320 ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
321 ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
322 ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
323 ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
324 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
325 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
326 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
327 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
328 ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
329 ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
330 ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
331 ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
332 ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
333 ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
334 ("glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
335 ("glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
336 ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
337 ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
338 ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
339 ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
340 ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
341 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
342 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
343 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
344 ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
345 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
346 ("", X, 1, "GL_DONT_CARE"), # 0x1100
347 ("", X, 1, "GL_FASTEST"), # 0x1101
348 ("", X, 1, "GL_NICEST"), # 0x1102
349 ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200
350 ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201
351 ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202
352 ("glGetLight", F, 4, "GL_POSITION"), # 0x1203
353 ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204
354 ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205
355 ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206
356 ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
357 ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
358 ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
359 ("", X, 1, "GL_COMPILE"), # 0x1300
360 ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
361 ("", X, 1, "GL_BYTE"), # 0x1400
362 ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
363 ("", X, 1, "GL_SHORT"), # 0x1402
364 ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
365 ("", X, 1, "GL_INT"), # 0x1404
366 ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405
367 ("", X, 1, "GL_FLOAT"), # 0x1406
368 ("", X, 1, "GL_2_BYTES"), # 0x1407
369 ("", X, 1, "GL_3_BYTES"), # 0x1408
370 ("", X, 1, "GL_4_BYTES"), # 0x1409
371 ("", X, 1, "GL_DOUBLE"), # 0x140A
372 ("", X, 1, "GL_HALF_FLOAT"), # 0x140B
373 ("", X, 1, "GL_FIXED"), # 0x140C
374 ("", X, 1, "GL_INT64_NV"), # 0x140E
375 ("", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F
376 ("", X, 1, "GL_CLEAR"), # 0x1500
377 ("", X, 1, "GL_AND"), # 0x1501
378 ("", X, 1, "GL_AND_REVERSE"), # 0x1502
379 ("", X, 1, "GL_COPY"), # 0x1503
380 ("", X, 1, "GL_AND_INVERTED"), # 0x1504
381 ("", X, 1, "GL_NOOP"), # 0x1505
382 ("", X, 1, "GL_XOR"), # 0x1506
383 ("", X, 1, "GL_OR"), # 0x1507
384 ("", X, 1, "GL_NOR"), # 0x1508
385 ("", X, 1, "GL_EQUIV"), # 0x1509
386 ("", X, 1, "GL_INVERT"), # 0x150A
387 ("", X, 1, "GL_OR_REVERSE"), # 0x150B
388 ("", X, 1, "GL_COPY_INVERTED"), # 0x150C
389 ("", X, 1, "GL_OR_INVERTED"), # 0x150D
390 ("", X, 1, "GL_NAND"), # 0x150E
391 ("", X, 1, "GL_SET"), # 0x150F
392 ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600
393 ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601
394 ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
395 ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603
396 ("", X, 1, "GL_MODELVIEW"), # 0x1700
397 ("", X, 1, "GL_PROJECTION"), # 0x1701
398 ("", X, 1, "GL_TEXTURE"), # 0x1702
399 ("", X, 1, "GL_COLOR"), # 0x1800
400 ("", X, 1, "GL_DEPTH"), # 0x1801
401 ("", X, 1, "GL_STENCIL"), # 0x1802
402 ("", X, 1, "GL_COLOR_INDEX"), # 0x1900
403 ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901
404 ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
405 ("", X, 1, "GL_RED"), # 0x1903
406 ("", X, 1, "GL_GREEN"), # 0x1904
407 ("", X, 1, "GL_BLUE"), # 0x1905
408 ("", X, 1, "GL_ALPHA"), # 0x1906
409 ("", X, 1, "GL_RGB"), # 0x1907
410 ("", X, 1, "GL_RGBA"), # 0x1908
411 ("", X, 1, "GL_LUMINANCE"), # 0x1909
412 ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
413 ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262
414 ("", X, 1, "GL_BITMAP"), # 0x1A00
415 ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8
416 ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
417 ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE
418 ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202
419 ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203
420 ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204
421 ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C
422 ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D
423 ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E
424 ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F
425 ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210
426 ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211
427 ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216
428 ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
429 ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218
430 ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219
431 ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220
432 ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221
433 ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222
434 ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223
435 ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A
436 ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B
437 ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C
438 ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D
439 ("", X, 1, "GL_POINT"), # 0x1B00
440 ("", X, 1, "GL_LINE"), # 0x1B01
441 ("", X, 1, "GL_FILL"), # 0x1B02
442 ("", X, 1, "GL_RENDER"), # 0x1C00
443 ("", X, 1, "GL_FEEDBACK"), # 0x1C01
444 ("", X, 1, "GL_SELECT"), # 0x1C02
445 ("", X, 1, "GL_FLAT"), # 0x1D00
446 ("", X, 1, "GL_SMOOTH"), # 0x1D01
447 ("", X, 1, "GL_KEEP"), # 0x1E00
448 ("", X, 1, "GL_REPLACE"), # 0x1E01
449 ("", X, 1, "GL_INCR"), # 0x1E02
450 ("", X, 1, "GL_DECR"), # 0x1E03
451 ("glGet", S, 1, "GL_VENDOR"), # 0x1F00
452 ("glGet", S, 1, "GL_RENDERER"), # 0x1F01
453 ("glGet", S, 1, "GL_VERSION"), # 0x1F02
454 ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
455 ("", X, 1, "GL_S"), # 0x2000
456 ("", X, 1, "GL_T"), # 0x2001
457 ("", X, 1, "GL_R"), # 0x2002
458 ("", X, 1, "GL_Q"), # 0x2003
459 ("", X, 1, "GL_MODULATE"), # 0x2100
460 ("", X, 1, "GL_DECAL"), # 0x2101
461 ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
462 ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
463 ("_glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300
464 ("", X, 1, "GL_EYE_LINEAR"), # 0x2400
465 ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
466 ("", X, 1, "GL_SPHERE_MAP"), # 0x2402
467 ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
468 ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501
469 ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502
470 ("", X, 1, "GL_NEAREST"), # 0x2600
471 ("", X, 1, "GL_LINEAR"), # 0x2601
472 ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
473 ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
474 ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
475 ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
476 ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
477 ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
478 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
479 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
480 ("", X, 1, "GL_CLAMP"), # 0x2900
481 ("", X, 1, "GL_REPEAT"), # 0x2901
482 ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
483 ("glGet", B, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
484 ("glGet", B, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
485 ("", X, 1, "GL_R3_G3_B2"), # 0x2A10
486 ("", X, 1, "GL_V2F"), # 0x2A20
487 ("", X, 1, "GL_V3F"), # 0x2A21
488 ("", X, 1, "GL_C4UB_V2F"), # 0x2A22
489 ("", X, 1, "GL_C4UB_V3F"), # 0x2A23
490 ("", X, 1, "GL_C3F_V3F"), # 0x2A24
491 ("", X, 1, "GL_N3F_V3F"), # 0x2A25
492 ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
493 ("", X, 1, "GL_T2F_V3F"), # 0x2A27
494 ("", X, 1, "GL_T4F_V4F"), # 0x2A28
495 ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
496 ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
497 ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
498 ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
499 ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
500 ("glGet", B, 1, "GL_CLIP_PLANE0"), # 0x3000
501 ("glGet", B, 1, "GL_CLIP_PLANE1"), # 0x3001
502 ("glGet", B, 1, "GL_CLIP_PLANE2"), # 0x3002
503 ("glGet", B, 1, "GL_CLIP_PLANE3"), # 0x3003
504 ("glGet", B, 1, "GL_CLIP_PLANE4"), # 0x3004
505 ("glGet", B, 1, "GL_CLIP_PLANE5"), # 0x3005
506 ("", X, 1, "GL_CLIP_DISTANCE6"), # 0x3006
507 ("", X, 1, "GL_CLIP_DISTANCE7"), # 0x3007
508 ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000
509 ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001
510 ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002
511 ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003
512 ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004
513 ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005
514 ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006
515 ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007
516 ("", X, 1, "GL_ABGR_EXT"), # 0x8000
517 ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
518 ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
519 ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
520 ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
521 ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
522 ("", X, 1, "GL_FUNC_ADD"), # 0x8006
523 ("", X, 1, "GL_MIN"), # 0x8007
524 ("", X, 1, "GL_MAX"), # 0x8008
525 ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
526 ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
527 ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
528 ("", X, 1, "GL_CMYK_EXT"), # 0x800C
529 ("", X, 1, "GL_CMYKA_EXT"), # 0x800D
530 ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
531 ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
532 ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
533 ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
534 ("glGet", B, 1, "GL_SEPARABLE_2D"), # 0x8012
535 ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
536 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
537 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
538 ("", X, 1, "GL_REDUCE"), # 0x8016
539 ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
540 ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
541 ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
542 ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
543 ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
544 ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
545 ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
546 ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
547 ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
548 ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
549 ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
550 ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
551 ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
552 ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024
553 ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
554 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
555 ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
556 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
557 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
558 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
559 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
560 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
561 ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D
562 ("glGet", B, 1, "GL_MINMAX"), # 0x802E
563 ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F
564 ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030
565 ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
566 ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
567 ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
568 ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
569 ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
570 ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
571 ("glGet", B, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
572 ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
573 ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
574 ("glGet", B, 1, "GL_RESCALE_NORMAL"), # 0x803A
575 ("", X, 1, "GL_ALPHA4"), # 0x803B
576 ("", X, 1, "GL_ALPHA8"), # 0x803C
577 ("", X, 1, "GL_ALPHA12"), # 0x803D
578 ("", X, 1, "GL_ALPHA16"), # 0x803E
579 ("", X, 1, "GL_LUMINANCE4"), # 0x803F
580 ("", X, 1, "GL_LUMINANCE8"), # 0x8040
581 ("", X, 1, "GL_LUMINANCE12"), # 0x8041
582 ("", X, 1, "GL_LUMINANCE16"), # 0x8042
583 ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
584 ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
585 ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
586 ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
587 ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
588 ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
589 ("", X, 1, "GL_INTENSITY"), # 0x8049
590 ("", X, 1, "GL_INTENSITY4"), # 0x804A
591 ("", X, 1, "GL_INTENSITY8"), # 0x804B
592 ("", X, 1, "GL_INTENSITY12"), # 0x804C
593 ("", X, 1, "GL_INTENSITY16"), # 0x804D
594 ("", X, 1, "GL_RGB2_EXT"), # 0x804E
595 ("", X, 1, "GL_RGB4"), # 0x804F
596 ("", X, 1, "GL_RGB5"), # 0x8050
597 ("", X, 1, "GL_RGB8"), # 0x8051
598 ("", X, 1, "GL_RGB10"), # 0x8052
599 ("", X, 1, "GL_RGB12"), # 0x8053
600 ("", X, 1, "GL_RGB16"), # 0x8054
601 ("", X, 1, "GL_RGBA2"), # 0x8055
602 ("", X, 1, "GL_RGBA4"), # 0x8056
603 ("", X, 1, "GL_RGB5_A1"), # 0x8057
604 ("", X, 1, "GL_RGBA8"), # 0x8058
605 ("", X, 1, "GL_RGB10_A2"), # 0x8059
606 ("", X, 1, "GL_RGBA12"), # 0x805A
607 ("", X, 1, "GL_RGBA16"), # 0x805B
608 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
609 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
610 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
611 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
612 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
613 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
614 ("", X, 1, "GL_REPLACE_EXT"), # 0x8062
615 ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
616 ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
617 ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
618 ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
619 ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
620 ("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
621 ("glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
622 ("glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
623 ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
624 ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
625 ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
626 ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
627 ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F
628 ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
629 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
630 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
631 ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
632 ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
633 ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
634 ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
635 ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
636 ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
637 ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
638 ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
639 ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
640 ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
641 ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
642 ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
643 ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
644 ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
645 ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
646 ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
647 ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
648 ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
649 ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
650 ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
651 ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
652 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
653 ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
654 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
655 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
656 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
657 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
658 ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
659 ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
660 ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
661 ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
662 ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
663 ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
664 ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
665 ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
666 ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
667 ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
668 ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
669 ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
670 ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
671 ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
672 ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
673 ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
674 ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
675 ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
676 ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
677 ("", X, 1, "GL_1PASS_EXT"), # 0x80A1
678 ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
679 ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
680 ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
681 ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
682 ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
683 ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
684 ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
685 ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
686 ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
687 ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
688 ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
689 ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
690 ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
691 ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
692 ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
693 ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
694 ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
695 ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
696 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
697 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
698 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
699 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
700 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
701 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
702 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
703 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
704 ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
705 ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
706 ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
707 ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
708 ("glGet", E, 1, "GL_BLEND_DST_RGB"), # 0x80C8
709 ("glGet", E, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
710 ("glGet", E, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
711 ("glGet", E, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
712 ("", X, 1, "GL_422_EXT"), # 0x80CC
713 ("", X, 1, "GL_422_REV_EXT"), # 0x80CD
714 ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
715 ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
716 ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0
717 ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
718 ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
719 ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
720 ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
721 ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
722 ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6
723 ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7
724 ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
725 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
726 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
727 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
728 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
729 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
730 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
731 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
732 ("", X, 1, "GL_BGR"), # 0x80E0
733 ("", X, 1, "GL_BGRA"), # 0x80E1
734 ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
735 ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
736 ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
737 ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
738 ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
739 ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
740 ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
741 ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
742 ("", X, 1, "GL_PHONG_WIN"), # 0x80EA
743 ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
744 ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
745 ("", X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
746 ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
747 ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
748 ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
749 ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
750 ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
751 ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
752 ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
753 ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
754 ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
755 ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
756 ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
757 ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
758 ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
759 ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
760 ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
761 ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
762 ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
763 ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
764 ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
765 ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
766 ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
767 ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
768 ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
769 ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
770 ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
771 ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
772 ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
773 ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
774 ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
775 ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
776 ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
777 ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
778 ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
779 ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
780 ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
781 ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
782 ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
783 ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
784 ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
785 ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
786 ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
787 ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
788 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
789 ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
790 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
791 ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
792 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
793 ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
794 ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
795 ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
796 ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
797 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
798 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
799 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
800 ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
801 ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146
802 ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
803 ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
804 ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
805 ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
806 ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
807 ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
808 ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
809 ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
810 ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
811 ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
812 ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
813 ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
814 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
815 ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
816 ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
817 ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
818 ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
819 ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
820 ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
821 ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
822 ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
823 ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
824 ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
825 ("", X, 1, "GL_CUBIC_HP"), # 0x815F
826 ("", X, 1, "GL_AVERAGE_HP"), # 0x8160
827 ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
828 ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
829 ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
830 ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
831 ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
832 ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
833 ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
834 ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
835 ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
836 ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
837 ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
838 ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
839 ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
840 ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
841 ("", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
842 ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
843 ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
844 ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
845 ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
846 ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
847 ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
848 ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
849 ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
850 ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
851 ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
852 ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
853 ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
854 ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
855 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
856 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
857 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
858 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
859 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
860 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
861 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
862 ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
863 ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
864 ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
865 ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
866 ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
867 ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
868 ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
869 ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
870 ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
871 ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
872 ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
873 ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
874 ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
875 ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
876 ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
877 ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
878 ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
879 ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
880 ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
881 ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
882 ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
883 ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
884 ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
885 ("", X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
886 ("", X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
887 ("", X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
888 ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
889 ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
890 ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
891 ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
892 ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
893 ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
894 ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
895 ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
896 ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
897 ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
898 ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
899 ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
900 ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
901 ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
902 ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
903 ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
904 ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
905 ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
906 ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
907 ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
908 ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
909 ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
910 ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
911 ("", X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
912 ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
913 ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
914 ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
915 ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
916 ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
917 ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
918 ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
919 ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
920 ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
921 ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
922 ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
923 ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
924 ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
925 ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
926 ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
927 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
928 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
929 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
930 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
931 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
932 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
933 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
934 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
935 ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
936 ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
937 ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
938 ("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B
939 ("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C
940 ("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D
941 ("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E
942 ("", X, 1, "GL_INDEX"), # 0x8222
943 ("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223
944 ("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224
945 ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225
946 ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226
947 ("", X, 1, "GL_RG"), # 0x8227
948 ("", X, 1, "GL_RG_INTEGER"), # 0x8228
949 ("", X, 1, "GL_R8"), # 0x8229
950 ("", X, 1, "GL_R16"), # 0x822A
951 ("", X, 1, "GL_RG8"), # 0x822B
952 ("", X, 1, "GL_RG16"), # 0x822C
953 ("", X, 1, "GL_R16F"), # 0x822D
954 ("", X, 1, "GL_R32F"), # 0x822E
955 ("", X, 1, "GL_RG16F"), # 0x822F
956 ("", X, 1, "GL_RG32F"), # 0x8230
957 ("", X, 1, "GL_R8I"), # 0x8231
958 ("", X, 1, "GL_R8UI"), # 0x8232
959 ("", X, 1, "GL_R16I"), # 0x8233
960 ("", X, 1, "GL_R16UI"), # 0x8234
961 ("", X, 1, "GL_R32I"), # 0x8235
962 ("", X, 1, "GL_R32UI"), # 0x8236
963 ("", X, 1, "GL_RG8I"), # 0x8237
964 ("", X, 1, "GL_RG8UI"), # 0x8238
965 ("", X, 1, "GL_RG16I"), # 0x8239
966 ("", X, 1, "GL_RG16UI"), # 0x823A
967 ("", X, 1, "GL_RG32I"), # 0x823B
968 ("", X, 1, "GL_RG32UI"), # 0x823C
969 ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
970 ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
971 ("", X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242
972 ("", X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243
973 ("", X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244
974 ("", X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245
975 ("", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246
976 ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247
977 ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248
978 ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249
979 ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A
980 ("", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B
981 ("", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C
982 ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D
983 ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E
984 ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F
985 ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250
986 ("", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251
987 ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252
988 ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
989 ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254
990 ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255
991 ("glGet", E, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
992 ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
993 ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
994 ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
995 ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
996 ("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B
997 ("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
998 ("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
999 ("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
1000 ("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
1001 ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
1002 ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261
1003 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
1004 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
1005 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
1006 ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316
1007 ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318
1008 ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319
1009 ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320
1010 ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321
1011 ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322
1012 ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329
1013 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B
1014 ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C
1015 ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
1016 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330
1017 ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331
1018 ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332
1019 ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333
1020 ("", X, 1, "GL_CUBIC_EXT"), # 0x8334
1021 ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335
1022 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336
1023 ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337
1024 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338
1025 ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349
1026 ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A
1027 ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C
1028 ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D
1029 ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E
1030 ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F
1031 ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350
1032 ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351
1033 ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352
1034 ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353
1035 ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354
1036 ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
1037 ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356
1038 ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C
1039 ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D
1040 ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E
1041 ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
1042 ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360
1043 ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361
1044 ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362
1045 ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363
1046 ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
1047 ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365
1048 ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
1049 ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
1050 ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
1051 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
1052 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
1053 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
1054 ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
1055 ("", X, 1, "GL_RGB_S3TC"), # 0x83A0
1056 ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1
1057 ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2
1058 ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3
1059 ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE
1060 ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
1061 ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0
1062 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1
1063 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2
1064 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3
1065 ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4
1066 ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5
1067 ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6
1068 ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7
1069 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8
1070 ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400
1071 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401
1072 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402
1073 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403
1074 ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
1075 ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405
1076 ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406
1077 ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407
1078 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408
1079 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409
1080 ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A
1081 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B
1082 ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C
1083 ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D
1084 ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E
1085 ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F
1086 ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410
1087 ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411
1088 ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412
1089 ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413
1090 ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C
1091 ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D
1092 ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E
1093 ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F
1094 ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430
1095 ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439
1096 ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A
1097 ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B
1098 ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C
1099 ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E
1100 ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
1101 ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440
1102 ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441
1103 ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442
1104 ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443
1105 ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444
1106 ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445
1107 ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446
1108 ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447
1109 ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D
1110 ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E
1111 ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F
1112 ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450
1113 ("", X, 1, "GL_FOG_COORD"), # 0x8451
1114 ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452
1115 ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453
1116 ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454
1117 ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455
1118 ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
1119 ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
1120 ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458
1121 ("glGet", F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
1122 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
1123 ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
1124 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
1125 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D
1126 ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E
1127 ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F
1128 ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
1129 ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
1130 ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490
1131 ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491
1132 ("", X, 1, "GL_TEXTURE0"), # 0x84C0
1133 ("", X, 1, "GL_TEXTURE1"), # 0x84C1
1134 ("", X, 1, "GL_TEXTURE2"), # 0x84C2
1135 ("", X, 1, "GL_TEXTURE3"), # 0x84C3
1136 ("", X, 1, "GL_TEXTURE4"), # 0x84C4
1137 ("", X, 1, "GL_TEXTURE5"), # 0x84C5
1138 ("", X, 1, "GL_TEXTURE6"), # 0x84C6
1139 ("", X, 1, "GL_TEXTURE7"), # 0x84C7
1140 ("", X, 1, "GL_TEXTURE8"), # 0x84C8
1141 ("", X, 1, "GL_TEXTURE9"), # 0x84C9
1142 ("", X, 1, "GL_TEXTURE10"), # 0x84CA
1143 ("", X, 1, "GL_TEXTURE11"), # 0x84CB
1144 ("", X, 1, "GL_TEXTURE12"), # 0x84CC
1145 ("", X, 1, "GL_TEXTURE13"), # 0x84CD
1146 ("", X, 1, "GL_TEXTURE14"), # 0x84CE
1147 ("", X, 1, "GL_TEXTURE15"), # 0x84CF
1148 ("", X, 1, "GL_TEXTURE16"), # 0x84D0
1149 ("", X, 1, "GL_TEXTURE17"), # 0x84D1
1150 ("", X, 1, "GL_TEXTURE18"), # 0x84D2
1151 ("", X, 1, "GL_TEXTURE19"), # 0x84D3
1152 ("", X, 1, "GL_TEXTURE20"), # 0x84D4
1153 ("", X, 1, "GL_TEXTURE21"), # 0x84D5
1154 ("", X, 1, "GL_TEXTURE22"), # 0x84D6
1155 ("", X, 1, "GL_TEXTURE23"), # 0x84D7
1156 ("", X, 1, "GL_TEXTURE24"), # 0x84D8
1157 ("", X, 1, "GL_TEXTURE25"), # 0x84D9
1158 ("", X, 1, "GL_TEXTURE26"), # 0x84DA
1159 ("", X, 1, "GL_TEXTURE27"), # 0x84DB
1160 ("", X, 1, "GL_TEXTURE28"), # 0x84DC
1161 ("", X, 1, "GL_TEXTURE29"), # 0x84DD
1162 ("", X, 1, "GL_TEXTURE30"), # 0x84DE
1163 ("", X, 1, "GL_TEXTURE31"), # 0x84DF
1164 ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0
1165 ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1
1166 ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2
1167 ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3
1168 ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4
1169 ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
1170 ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
1171 ("", X, 1, "GL_SUBTRACT"), # 0x84E7
1172 ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
1173 ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
1174 ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
1175 ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
1176 ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
1177 ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
1178 ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
1179 ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
1180 ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
1181 ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
1182 ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
1183 ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
1184 ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
1185 ("glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
1186 ("glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
1187 ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
1188 ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
1189 ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
1190 ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
1191 ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
1192 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
1193 ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
1194 ("glGetTexEnv", E, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
1195 ("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
1196 ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
1197 ("", X, 1, "GL_COMBINE4_NV"), # 0x8503
1198 ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504
1199 ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
1200 ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
1201 ("", X, 1, "GL_INCR_WRAP"), # 0x8507
1202 ("", X, 1, "GL_DECR_WRAP"), # 0x8508
1203 ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
1204 ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
1205 ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
1206 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
1207 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
1208 ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E
1209 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
1210 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
1211 ("", X, 1, "GL_NORMAL_MAP"), # 0x8511
1212 ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
1213 ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
1214 ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
1215 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
1216 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
1217 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
1218 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
1219 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
1220 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
1221 ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
1222 ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
1223 ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
1224 ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
1225 ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
1226 ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
1227 ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
1228 ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
1229 ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523
1230 ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524
1231 ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525
1232 ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526
1233 ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527
1234 ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528
1235 ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529
1236 ("", X, 1, "GL_CONSTANT_COLOR0_NV"), # 0x852A
1237 ("", X, 1, "GL_CONSTANT_COLOR1_NV"), # 0x852B
1238 ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C
1239 ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D
1240 ("", X, 1, "GL_SPARE0_NV"), # 0x852E
1241 ("", X, 1, "GL_SPARE1_NV"), # 0x852F
1242 ("", X, 1, "GL_DISCARD_NV"), # 0x8530
1243 ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531
1244 ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532
1245 ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533
1246 ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534
1247 ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535
1248 ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536
1249 ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537
1250 ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538
1251 ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539
1252 ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A
1253 ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B
1254 ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C
1255 ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D
1256 ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E
1257 ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F
1258 ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540
1259 ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541
1260 ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542
1261 ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543
1262 ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544
1263 ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545
1264 ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546
1265 ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547
1266 ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548
1267 ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549
1268 ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A
1269 ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B
1270 ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C
1271 ("", X, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
1272 ("", X, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
1273 ("", X, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F
1274 ("", X, 1, "GL_COMBINER0_NV"), # 0x8550
1275 ("", X, 1, "GL_COMBINER1_NV"), # 0x8551
1276 ("", X, 1, "GL_COMBINER2_NV"), # 0x8552
1277 ("", X, 1, "GL_COMBINER3_NV"), # 0x8553
1278 ("", X, 1, "GL_COMBINER4_NV"), # 0x8554
1279 ("", X, 1, "GL_COMBINER5_NV"), # 0x8555
1280 ("", X, 1, "GL_COMBINER6_NV"), # 0x8556
1281 ("", X, 1, "GL_COMBINER7_NV"), # 0x8557
1282 ("", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
1283 ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
1284 ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
1285 ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
1286 ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
1287 ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
1288 ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
1289 ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
1290 ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560
1291 ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561
1292 ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562
1293 ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563
1294 ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564
1295 ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565
1296 ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566
1297 ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
1298 ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
1299 ("", X, 1, "GL_COMBINE"), # 0x8570
1300 ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571
1301 ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572
1302 ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573
1303 ("", X, 1, "GL_ADD_SIGNED"), # 0x8574
1304 ("", X, 1, "GL_INTERPOLATE"), # 0x8575
1305 ("", X, 1, "GL_CONSTANT"), # 0x8576
1306 ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
1307 ("", X, 1, "GL_PREVIOUS"), # 0x8578
1308 ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580
1309 ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581
1310 ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582
1311 ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
1312 ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588
1313 ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589
1314 ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A
1315 ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
1316 ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590
1317 ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591
1318 ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592
1319 ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593
1320 ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598
1321 ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599
1322 ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A
1323 ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
1324 ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
1325 ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
1326 ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
1327 ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
1328 ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
1329 ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE
1330 ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
1331 ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0
1332 ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1
1333 ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2
1334 ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
1335 ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
1336 ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
1337 ("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
1338 ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
1339 ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
1340 ("", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA
1341 ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB
1342 ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
1343 ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
1344 ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
1345 ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
1346 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
1347 ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
1348 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
1349 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3
1350 ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4
1351 ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5
1352 ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
1353 ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
1354 ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8
1355 ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
1356 ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA
1357 ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
1358 ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
1359 ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
1360 ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
1361 ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
1362 ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
1363 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
1364 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
1365 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
1366 ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
1367 ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
1368 ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
1369 ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
1370 ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
1371 ("", X, 1, "GL_IDENTITY_NV"), # 0x862A
1372 ("", X, 1, "GL_INVERSE_NV"), # 0x862B
1373 ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
1374 ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
1375 ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
1376 ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
1377 ("", X, 1, "GL_MATRIX0_NV"), # 0x8630
1378 ("", X, 1, "GL_MATRIX1_NV"), # 0x8631
1379 ("", X, 1, "GL_MATRIX2_NV"), # 0x8632
1380 ("", X, 1, "GL_MATRIX3_NV"), # 0x8633
1381 ("", X, 1, "GL_MATRIX4_NV"), # 0x8634
1382 ("", X, 1, "GL_MATRIX5_NV"), # 0x8635
1383 ("", X, 1, "GL_MATRIX6_NV"), # 0x8636
1384 ("", X, 1, "GL_MATRIX7_NV"), # 0x8637
1385 ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
1386 ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641
1387 ("glGet", B, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642
1388 ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
1389 ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
1390 ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
1391 ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
1392 ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
1393 ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
1394 ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
1395 ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
1396 ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
1397 ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
1398 ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
1399 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
1400 ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F
1401 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
1402 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
1403 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
1404 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653
1405 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654
1406 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655
1407 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656
1408 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657
1409 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658
1410 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659
1411 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
1412 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
1413 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
1414 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
1415 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
1416 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
1417 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
1418 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
1419 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
1420 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
1421 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
1422 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
1423 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
1424 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
1425 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
1426 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
1427 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A
1428 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B
1429 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C
1430 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D
1431 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E
1432 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F
1433 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
1434 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
1435 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
1436 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
1437 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
1438 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
1439 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
1440 ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
1441 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
1442 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
1443 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
1444 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B
1445 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C
1446 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
1447 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
1448 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
1449 ("", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
1450 ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
1451 ("", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
1452 #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
1453 #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
1454 ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
1455 ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
1456 ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
1457 ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7
1458 ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8
1459 ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9
1460 ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA
1461 ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB
1462 ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
1463 ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
1464 ("", X, 1, "GL_DOT3_RGB"), # 0x86AE
1465 ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF
1466 ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
1467 ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
1468 ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
1469 ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3
1470 ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4
1471 ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0
1472 ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1
1473 ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2
1474 ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3
1475 ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4
1476 ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5
1477 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6
1478 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7
1479 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8
1480 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9
1481 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA
1482 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB
1483 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC
1484 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD
1485 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE
1486 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF
1487 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0
1488 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1
1489 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2
1490 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3
1491 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4
1492 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5
1493 ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6
1494 ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7
1495 ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8
1496 ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9
1497 ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA
1498 ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB
1499 ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC
1500 ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
1501 ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
1502 ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
1503 ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0
1504 ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
1505 ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
1506 ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
1507 ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
1508 ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5
1509 ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
1510 ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
1511 ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
1512 ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9
1513 ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA
1514 ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB
1515 ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC
1516 ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED
1517 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE
1518 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF
1519 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0
1520 ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1
1521 ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2
1522 ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3
1523 ("", X, 1, "GL_HILO_NV"), # 0x86F4
1524 ("", X, 1, "GL_DSDT_NV"), # 0x86F5
1525 ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6
1526 ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7
1527 ("", X, 1, "GL_HILO16_NV"), # 0x86F8
1528 ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9
1529 ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA
1530 ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB
1531 ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC
1532 ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD
1533 ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE
1534 ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF
1535 ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700
1536 ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701
1537 ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702
1538 ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703
1539 ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704
1540 ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705
1541 ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706
1542 ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707
1543 ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708
1544 ("", X, 1, "GL_DSDT8_NV"), # 0x8709
1545 ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A
1546 ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
1547 ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C
1548 ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D
1549 ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E
1550 ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F
1551 ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710
1552 ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711
1553 ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712
1554 ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713
1555 ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714
1556 ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715
1557 ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716
1558 ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717
1559 ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718
1560 ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719
1561 ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
1562 ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B
1563 ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C
1564 ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D
1565 ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E
1566 ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F
1567 ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722
1568 ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723
1569 ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724
1570 ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725
1571 ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726
1572 ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727
1573 ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728
1574 ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729
1575 ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A
1576 ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B
1577 ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C
1578 ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D
1579 ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E
1580 ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F
1581 ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730
1582 ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731
1583 ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732
1584 ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733
1585 ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734
1586 ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735
1587 ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736
1588 ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737
1589 ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738
1590 ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739
1591 ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A
1592 ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B
1593 ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C
1594 ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D
1595 ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E
1596 ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F
1597 ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
1598 ("", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741
1599 ("", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742
1600 ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
1601 ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
1602 ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
1603 ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
1604 ("", X, 1, "GL_YCBCR_MESA"), # 0x8757
1605 ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758
1606 ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759
1607 ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A
1608 ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B
1609 ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C
1610 ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D
1611 ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E
1612 ("", X, 1, "GL_STATIC_ATI"), # 0x8760
1613 ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
1614 ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762
1615 ("", X, 1, "GL_DISCARD_ATI"), # 0x8763
1616 ("glGetBufferParameter", I, 1, "GL_BUFFER_SIZE"), # 0x8764
1617 ("glGetBufferParameter", E, 1, "GL_BUFFER_USAGE"), # 0x8765
1618 ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
1619 ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
1620 ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
1621 ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769
1622 ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A
1623 ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B
1624 ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C
1625 ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D
1626 ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E
1627 ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F
1628 ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770
1629 ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771
1630 ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772
1631 ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773
1632 ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774
1633 ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775
1634 ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
1635 ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777
1636 ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778
1637 ("", X, 1, "GL_DUDV_ATI"), # 0x8779
1638 ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A
1639 ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B
1640 ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C
1641 ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780
1642 ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781
1643 ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782
1644 ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783
1645 ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784
1646 ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785
1647 ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786
1648 ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787
1649 ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788
1650 ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789
1651 ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A
1652 ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B
1653 ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C
1654 ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D
1655 ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E
1656 ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F
1657 ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790
1658 ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791
1659 ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792
1660 ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793
1661 ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794
1662 ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795
1663 ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796
1664 ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797
1665 ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798
1666 ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799
1667 ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A
1668 ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B
1669 ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C
1670 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D
1671 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E
1672 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F
1673 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0
1674 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1
1675 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2
1676 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3
1677 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4
1678 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5
1679 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6
1680 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7
1681 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8
1682 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9
1683 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA
1684 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB
1685 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC
1686 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD
1687 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE
1688 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF
1689 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0
1690 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1
1691 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2
1692 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3
1693 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4
1694 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5
1695 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6
1696 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7
1697 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8
1698 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9
1699 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA
1700 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB
1701 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC
1702 ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD
1703 ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE
1704 ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF
1705 ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0
1706 ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1
1707 ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2
1708 ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3
1709 ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4
1710 ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5
1711 ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6
1712 ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
1713 ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8
1714 ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9
1715 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA
1716 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
1717 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC
1718 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD
1719 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE
1720 ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF
1721 ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0
1722 ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1
1723 ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2
1724 ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
1725 ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4
1726 ("", X, 1, "GL_X_EXT"), # 0x87D5
1727 ("", X, 1, "GL_Y_EXT"), # 0x87D6
1728 ("", X, 1, "GL_Z_EXT"), # 0x87D7
1729 ("", X, 1, "GL_W_EXT"), # 0x87D8
1730 ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9
1731 ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA
1732 ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB
1733 ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC
1734 ("", X, 1, "GL_ZERO_EXT"), # 0x87DD
1735 ("", X, 1, "GL_ONE_EXT"), # 0x87DE
1736 ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF
1737 ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0
1738 ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1
1739 ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2
1740 ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3
1741 ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4
1742 ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5
1743 ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
1744 ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7
1745 ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8
1746 ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9
1747 ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA
1748 ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB
1749 ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
1750 ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED
1751 ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0
1752 ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1
1753 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2
1754 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3
1755 ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4
1756 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5
1757 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6
1758 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7
1759 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8
1760 ("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
1761 ("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
1762 ("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
1763 ("", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
1764 ("", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
1765 ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
1766 ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
1767 ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
1768 ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
1769 ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
1770 ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
1771 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
1772 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807
1773 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808
1774 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809
1775 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A
1776 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
1777 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
1778 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
1779 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E
1780 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
1781 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
1782 ("", X, 1, "GL_RGBA32F"), # 0x8814
1783 ("", X, 1, "GL_RGB32F"), # 0x8815
1784 ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816
1785 ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
1786 ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
1787 ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
1788 ("", X, 1, "GL_RGBA16F"), # 0x881A
1789 ("", X, 1, "GL_RGB16F"), # 0x881B
1790 ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C
1791 ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
1792 ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
1793 ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
1794 ("", X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
1795 ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
1796 ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825
1797 ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826
1798 ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827
1799 ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828
1800 ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829
1801 ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A
1802 ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B
1803 ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C
1804 ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D
1805 ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E
1806 ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F
1807 ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830
1808 ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831
1809 ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832
1810 ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833
1811 ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834
1812 ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
1813 ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
1814 ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
1815 ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
1816 ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
1817 ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843
1818 ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844
1819 ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
1820 ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846
1821 ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
1822 ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
1823 ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
1824 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
1825 ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
1826 ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
1827 ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
1828 ("", X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E
1829 ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
1830 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
1831 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
1832 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852
1833 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853
1834 ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854
1835 ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
1836 ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856
1837 ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857
1838 ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858
1839 ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859
1840 ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A
1841 ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B
1842 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C
1843 ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D
1844 ("", X, 1, "GL_HILO8_NV"), # 0x885E
1845 ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
1846 ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
1847 ("_glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
1848 ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
1849 ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
1850 ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
1851 ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865
1852 ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866
1853 ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
1854 ("", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
1855 ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
1856 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
1857 ("", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
1858 ("", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
1859 ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
1860 ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
1861 ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
1862 ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
1863 ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
1864 ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
1865 ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
1866 ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
1867 ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
1868 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
1869 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
1870 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
1871 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B
1872 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C
1873 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
1874 ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F
1875 ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880
1876 ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881
1877 ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882
1878 ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883
1879 ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884
1880 ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885
1881 ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886
1882 ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887
1883 ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888
1884 ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889
1885 ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A
1886 ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B
1887 ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
1888 ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
1889 ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
1890 ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
1891 ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
1892 ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
1893 ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
1894 ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
1895 ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
1896 ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
1897 ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
1898 ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897
1899 ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898
1900 ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899
1901 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A
1902 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
1903 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
1904 ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
1905 ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
1906 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
1907 ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
1908 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1
1909 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2
1910 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3
1911 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4
1912 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5
1913 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6
1914 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7
1915 ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8
1916 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9
1917 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA
1918 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB
1919 ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC
1920 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD
1921 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE
1922 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF
1923 ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0
1924 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1
1925 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2
1926 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
1927 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
1928 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
1929 ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
1930 ("glGet", E, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
1931 ("", X, 1, "GL_READ_ONLY"), # 0x88B8
1932 ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9
1933 ("", X, 1, "GL_READ_WRITE"), # 0x88BA
1934 ("glGetBufferParameter", E, 1, "GL_BUFFER_ACCESS"), # 0x88BB
1935 ("glGetBufferParameter", B, 1, "GL_BUFFER_MAPPED"), # 0x88BC
1936 ("glGetBufferParameter", P, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
1937 ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
1938 ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
1939 ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
1940 ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1
1941 ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2
1942 ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3
1943 ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4
1944 ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5
1945 ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6
1946 ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7
1947 ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8
1948 ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9
1949 ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA
1950 ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB
1951 ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC
1952 ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD
1953 ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE
1954 ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF
1955 ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0
1956 ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1
1957 ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2
1958 ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3
1959 ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4
1960 ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5
1961 ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6
1962 ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7
1963 ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8
1964 ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9
1965 ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA
1966 ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB
1967 ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC
1968 ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD
1969 ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE
1970 ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF
1971 ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0
1972 ("", X, 1, "GL_STREAM_READ"), # 0x88E1
1973 ("", X, 1, "GL_STREAM_COPY"), # 0x88E2
1974 ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4
1975 ("", X, 1, "GL_STATIC_READ"), # 0x88E5
1976 ("", X, 1, "GL_STATIC_COPY"), # 0x88E6
1977 ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
1978 ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9
1979 ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
1980 ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
1981 ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
1982 ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
1983 ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
1984 ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
1985 ("", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
1986 ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
1987 ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
1988 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
1989 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5
1990 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6
1991 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7
1992 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8
1993 ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9
1994 ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
1995 ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
1996 ("", X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
1997 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
1998 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
1999 ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
2000 ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
2001 ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
2002 ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
2003 ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
2004 ("", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
2005 ("", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
2006 ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910
2007 ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
2008 ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
2009 ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914
2010 ("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
2011 ("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
2012 ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
2013 ("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
2014 ("", X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
2015 ("", X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
2016 ("", X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
2017 ("", X, 1, "GL_FIXED_ONLY"), # 0x891D
2018 ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
2019 ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
2020 ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
2021 ("", X, 1, "GL_REG_0_ATI"), # 0x8921
2022 ("", X, 1, "GL_REG_1_ATI"), # 0x8922
2023 ("", X, 1, "GL_REG_2_ATI"), # 0x8923
2024 ("", X, 1, "GL_REG_3_ATI"), # 0x8924
2025 ("", X, 1, "GL_REG_4_ATI"), # 0x8925
2026 ("", X, 1, "GL_REG_5_ATI"), # 0x8926
2027 ("", X, 1, "GL_REG_6_ATI"), # 0x8927
2028 ("", X, 1, "GL_REG_7_ATI"), # 0x8928
2029 ("", X, 1, "GL_REG_8_ATI"), # 0x8929
2030 ("", X, 1, "GL_REG_9_ATI"), # 0x892A
2031 ("", X, 1, "GL_REG_10_ATI"), # 0x892B
2032 ("", X, 1, "GL_REG_11_ATI"), # 0x892C
2033 ("", X, 1, "GL_REG_12_ATI"), # 0x892D
2034 ("", X, 1, "GL_REG_13_ATI"), # 0x892E
2035 ("", X, 1, "GL_REG_14_ATI"), # 0x892F
2036 ("", X, 1, "GL_REG_15_ATI"), # 0x8930
2037 ("", X, 1, "GL_REG_16_ATI"), # 0x8931
2038 ("", X, 1, "GL_REG_17_ATI"), # 0x8932
2039 ("", X, 1, "GL_REG_18_ATI"), # 0x8933
2040 ("", X, 1, "GL_REG_19_ATI"), # 0x8934
2041 ("", X, 1, "GL_REG_20_ATI"), # 0x8935
2042 ("", X, 1, "GL_REG_21_ATI"), # 0x8936
2043 ("", X, 1, "GL_REG_22_ATI"), # 0x8937
2044 ("", X, 1, "GL_REG_23_ATI"), # 0x8938
2045 ("", X, 1, "GL_REG_24_ATI"), # 0x8939
2046 ("", X, 1, "GL_REG_25_ATI"), # 0x893A
2047 ("", X, 1, "GL_REG_26_ATI"), # 0x893B
2048 ("", X, 1, "GL_REG_27_ATI"), # 0x893C
2049 ("", X, 1, "GL_REG_28_ATI"), # 0x893D
2050 ("", X, 1, "GL_REG_29_ATI"), # 0x893E
2051 ("", X, 1, "GL_REG_30_ATI"), # 0x893F
2052 ("", X, 1, "GL_REG_31_ATI"), # 0x8940
2053 ("", X, 1, "GL_CON_0_ATI"), # 0x8941
2054 ("", X, 1, "GL_CON_1_ATI"), # 0x8942
2055 ("", X, 1, "GL_CON_2_ATI"), # 0x8943
2056 ("", X, 1, "GL_CON_3_ATI"), # 0x8944
2057 ("", X, 1, "GL_CON_4_ATI"), # 0x8945
2058 ("", X, 1, "GL_CON_5_ATI"), # 0x8946
2059 ("", X, 1, "GL_CON_6_ATI"), # 0x8947
2060 ("", X, 1, "GL_CON_7_ATI"), # 0x8948
2061 ("", X, 1, "GL_CON_8_ATI"), # 0x8949
2062 ("", X, 1, "GL_CON_9_ATI"), # 0x894A
2063 ("", X, 1, "GL_CON_10_ATI"), # 0x894B
2064 ("", X, 1, "GL_CON_11_ATI"), # 0x894C
2065 ("", X, 1, "GL_CON_12_ATI"), # 0x894D
2066 ("", X, 1, "GL_CON_13_ATI"), # 0x894E
2067 ("", X, 1, "GL_CON_14_ATI"), # 0x894F
2068 ("", X, 1, "GL_CON_15_ATI"), # 0x8950
2069 ("", X, 1, "GL_CON_16_ATI"), # 0x8951
2070 ("", X, 1, "GL_CON_17_ATI"), # 0x8952
2071 ("", X, 1, "GL_CON_18_ATI"), # 0x8953
2072 ("", X, 1, "GL_CON_19_ATI"), # 0x8954
2073 ("", X, 1, "GL_CON_20_ATI"), # 0x8955
2074 ("", X, 1, "GL_CON_21_ATI"), # 0x8956
2075 ("", X, 1, "GL_CON_22_ATI"), # 0x8957
2076 ("", X, 1, "GL_CON_23_ATI"), # 0x8958
2077 ("", X, 1, "GL_CON_24_ATI"), # 0x8959
2078 ("", X, 1, "GL_CON_25_ATI"), # 0x895A
2079 ("", X, 1, "GL_CON_26_ATI"), # 0x895B
2080 ("", X, 1, "GL_CON_27_ATI"), # 0x895C
2081 ("", X, 1, "GL_CON_28_ATI"), # 0x895D
2082 ("", X, 1, "GL_CON_29_ATI"), # 0x895E
2083 ("", X, 1, "GL_CON_30_ATI"), # 0x895F
2084 ("", X, 1, "GL_CON_31_ATI"), # 0x8960
2085 ("", X, 1, "GL_MOV_ATI"), # 0x8961
2086 ("", X, 1, "GL_ADD_ATI"), # 0x8963
2087 ("", X, 1, "GL_MUL_ATI"), # 0x8964
2088 ("", X, 1, "GL_SUB_ATI"), # 0x8965
2089 ("", X, 1, "GL_DOT3_ATI"), # 0x8966
2090 ("", X, 1, "GL_DOT4_ATI"), # 0x8967
2091 ("", X, 1, "GL_MAD_ATI"), # 0x8968
2092 ("", X, 1, "GL_LERP_ATI"), # 0x8969
2093 ("", X, 1, "GL_CND_ATI"), # 0x896A
2094 ("", X, 1, "GL_CND0_ATI"), # 0x896B
2095 ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C
2096 ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D
2097 ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E
2098 ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F
2099 ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970
2100 ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971
2101 ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972
2102 ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973
2103 ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974
2104 ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975
2105 ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976
2106 ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977
2107 ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978
2108 ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979
2109 ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A
2110 ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B
2111 ("", X, 1, "GL_INTERLACE_OML"), # 0x8980
2112 ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981
2113 ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982
2114 ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983
2115 ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984
2116 ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985
2117 ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986
2118 ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
2119 ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
2120 ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
2121 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
2122 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
2123 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
2124 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03
2125 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04
2126 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05
2127 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06
2128 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07
2129 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08
2130 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09
2131 ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A
2132 ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B
2133 ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C
2134 ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
2135 ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E
2136 ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F
2137 ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11
2138 ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12
2139 ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13
2140 ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14
2141 ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15
2142 ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16
2143 ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19
2144 ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A
2145 ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B
2146 ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C
2147 ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
2148 ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
2149 ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
2150 ("glGet", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
2151 ("glGet", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
2152 ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
2153 ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
2154 ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
2155 ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
2156 ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
2157 ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
2158 ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
2159 ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
2160 ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
2161 ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
2162 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
2163 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
2164 ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
2165 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38
2166 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
2167 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
2168 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
2169 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
2170 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
2171 ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
2172 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
2173 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
2174 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
2175 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
2176 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
2177 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
2178 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
2179 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
2180 #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
2181 #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49
2182 #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
2183 ("", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
2184 ("", X, 1, "GL_VERTEX_SHADER"), # 0x8B31
2185 ("", H, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
2186 ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
2187 ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
2188 ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
2189 ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
2190 ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
2191 ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
2192 ("glGet", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
2193 ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
2194 ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
2195 ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
2196 ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
2197 ("", X, 1, "GL_INT_VEC2"), # 0x8B53
2198 ("", X, 1, "GL_INT_VEC3"), # 0x8B54
2199 ("", X, 1, "GL_INT_VEC4"), # 0x8B55
2200 ("", X, 1, "GL_BOOL"), # 0x8B56
2201 ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57
2202 ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58
2203 ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59
2204 ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
2205 ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
2206 ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
2207 ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D
2208 ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E
2209 ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F
2210 ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
2211 ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
2212 ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
2213 ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
2214 ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
2215 ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
2216 ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
2217 ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
2218 ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
2219 ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
2220 ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
2221 ("glGetShader,glGetProgram", B, 1, "GL_DELETE_STATUS"), # 0x8B80
2222 ("glGetShader,glGetProgram", B, 1, "GL_COMPILE_STATUS"), # 0x8B81
2223 ("glGetShader,glGetProgram", B, 1, "GL_LINK_STATUS"), # 0x8B82
2224 ("glGetShader,glGetProgram", B, 1, "GL_VALIDATE_STATUS"), # 0x8B83
2225 ("glGetShader,glGetProgram", I, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
2226 ("glGetProgram", I, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
2227 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
2228 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
2229 ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
2230 ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
2231 ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
2232 ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
2233 ("", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
2234 ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
2235 ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
2236 ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
2237 ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
2238 ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
2239 ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
2240 ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3
2241 ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4
2242 ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
2243 ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
2244 ("", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
2245 ("", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
2246 ("", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
2247 ("", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
2248 ("", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
2249 ("", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
2250 ("", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
2251 ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
2252 ("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
2253 ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
2254 ("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
2255 ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
2256 ("glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
2257 ("glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
2258 ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
2259 ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
2260 ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
2261 ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
2262 ("", X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
2263 ("", X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
2264 ("", X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
2265 ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
2266 ("", X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E
2267 ("", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F
2268 ("", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36
2269 ("", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
2270 ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A
2271 ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
2272 ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
2273 ("", X, 1, "GL_RGB9_E5"), # 0x8C3D
2274 ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
2275 ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
2276 ("", X, 1, "GL_SRGB"), # 0x8C40
2277 ("", X, 1, "GL_SRGB8"), # 0x8C41
2278 ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42
2279 ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
2280 ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
2281 ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
2282 ("", X, 1, "GL_SLUMINANCE"), # 0x8C46
2283 ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47
2284 ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
2285 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
2286 ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
2287 ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
2288 ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
2289 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
2290 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
2291 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F
2292 ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70
2293 ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71
2294 ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72
2295 ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73
2296 ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
2297 ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
2298 ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
2299 ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
2300 ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
2301 ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
2302 ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A
2303 ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
2304 ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
2305 ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
2306 ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7F
2307 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
2308 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
2309 ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
2310 ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
2311 ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
2312 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
2313 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
2314 ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
2315 ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
2316 ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
2317 ("", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
2318 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
2319 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
2320 ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
2321 ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
2322 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
2323 ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
2324 ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
2325 ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
2326 ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
2327 ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
2328 ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
2329 ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
2330 ("glGet", I, 1, "GL_DRAW_FRAMEBUFFER_BINDING"), # 0x8CA6
2331 ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
2332 ("", I, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
2333 ("", I, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
2334 ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
2335 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
2336 ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
2337 ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
2338 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
2339 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1
2340 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2
2341 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3
2342 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4
2343 ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5
2344 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6
2345 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7
2346 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9
2347 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA
2348 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB
2349 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC
2350 ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD
2351 ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF
2352 ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0
2353 ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1
2354 ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2
2355 ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3
2356 ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4
2357 ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5
2358 ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6
2359 ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7
2360 ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8
2361 ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9
2362 ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA
2363 ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB
2364 ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC
2365 ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED
2366 ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE
2367 ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF
2368 ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00
2369 ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
2370 ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
2371 ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41
2372 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
2373 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
2374 ("glGetRenderbufferParameter", E, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
2375 ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
2376 ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
2377 ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
2378 ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
2379 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
2380 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
2381 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
2382 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
2383 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
2384 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
2385 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
2386 ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
2387 ("", X, 1, "GL_RGBA32UI"), # 0x8D70
2388 ("", X, 1, "GL_RGB32UI"), # 0x8D71
2389 ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
2390 ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73
2391 ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74
2392 ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75
2393 ("", X, 1, "GL_RGBA16UI"), # 0x8D76
2394 ("", X, 1, "GL_RGB16UI"), # 0x8D77
2395 ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78
2396 ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79
2397 ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
2398 ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
2399 ("", X, 1, "GL_RGBA8UI"), # 0x8D7C
2400 ("", X, 1, "GL_RGB8UI"), # 0x8D7D
2401 ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
2402 ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
2403 ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
2404 ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
2405 ("", X, 1, "GL_RGBA32I"), # 0x8D82
2406 ("", X, 1, "GL_RGB32I"), # 0x8D83
2407 ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
2408 ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
2409 ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
2410 ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
2411 ("", X, 1, "GL_RGBA16I"), # 0x8D88
2412 ("", X, 1, "GL_RGB16I"), # 0x8D89
2413 ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
2414 ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
2415 ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
2416 ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
2417 ("", X, 1, "GL_RGBA8I"), # 0x8D8E
2418 ("", X, 1, "GL_RGB8I"), # 0x8D8F
2419 ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
2420 ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
2421 ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
2422 ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
2423 ("", X, 1, "GL_RED_INTEGER"), # 0x8D94
2424 ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95
2425 ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96
2426 ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
2427 ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98
2428 ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99
2429 ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A
2430 ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
2431 ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
2432 ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
2433 ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
2434 ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F
2435 ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
2436 ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1
2437 ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2
2438 ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3
2439 ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4
2440 ("", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
2441 ("", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
2442 ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
2443 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
2444 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
2445 ("", X, 1, "GL_LAYER_NV"), # 0x8DAA
2446 ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
2447 ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
2448 ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
2449 ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
2450 ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
2451 ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
2452 ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
2453 ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
2454 ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
2455 ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
2456 ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
2457 ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
2458 ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
2459 ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
2460 ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
2461 ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
2462 ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
2463 ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
2464 ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
2465 ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
2466 ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
2467 ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
2468 ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
2469 ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
2470 ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
2471 ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
2472 ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
2473 ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
2474 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
2475 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
2476 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
2477 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
2478 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
2479 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
2480 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
2481 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
2482 ("", X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
2483 ("", X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
2484 ("", X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
2485 ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
2486 ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
2487 ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
2488 ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
2489 ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
2490 ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
2491 ("", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
2492 ("", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
2493 ("", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
2494 ("", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5
2495 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6
2496 ("", X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7
2497 ("", X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
2498 ("", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9
2499 ("", X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA
2500 ("", X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED
2501 ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE
2502 ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF
2503 ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0
2504 ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1
2505 ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2
2506 ("", X, 1, "GL_LOW_INT"), # 0x8DF3
2507 ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
2508 ("", X, 1, "GL_HIGH_INT"), # 0x8DF5
2509 ("", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
2510 ("", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA
2511 ("", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
2512 ("", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
2513 ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
2514 ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
2515 ("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
2516 ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
2517 ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13
2518 ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
2519 ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
2520 ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
2521 ("", X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
2522 ("", X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
2523 ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
2524 ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
2525 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
2526 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
2527 ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
2528 ("", X, 1, "GL_FRAME_NV"), # 0x8E26
2529 ("", X, 1, "GL_FIELDS_NV"), # 0x8E27
2530 ("", X, 1, "GL_TIMESTAMP"), # 0x8E28
2531 ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
2532 ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
2533 ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B
2534 ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
2535 ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
2536 ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
2537 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
2538 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
2539 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
2540 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
2541 ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
2542 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
2543 ("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
2544 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
2545 ("", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
2546 ("", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
2547 ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
2548 ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
2549 ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
2550 ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
2551 ("", X, 1, "GL_SAMPLE_POSITION"), # 0x8E50
2552 ("", X, 1, "GL_SAMPLE_MASK"), # 0x8E51
2553 ("", X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
2554 ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
2555 ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
2556 ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
2557 ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56
2558 ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
2559 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
2560 ("", X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
2561 ("", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
2562 ("", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
2563 ("", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
2564 ("", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
2565 ("", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
2566 ("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
2567 ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
2568 ("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
2569 ("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72
2570 ("", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
2571 ("glGetPatchParameter", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
2572 ("glGetPatchParameter", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
2573 ("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76
2574 ("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
2575 ("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
2576 ("", X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79
2577 ("", X, 1, "GL_ISOLINES"), # 0x8E7A
2578 ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B
2579 ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C
2580 ("", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
2581 ("", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
2582 ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
2583 ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
2584 ("", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
2585 ("", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
2586 ("", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
2587 ("", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
2588 ("", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
2589 ("", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
2590 ("", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
2591 ("", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
2592 ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
2593 ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
2594 ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C
2595 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D
2596 ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E
2597 ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F
2598 ("", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D
2599 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E
2600 ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
2601 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20
2602 ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21
2603 ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22
2604 ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23
2605 ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24
2606 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25
2607 ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26
2608 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
2609 ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28
2610 ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
2611 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A
2612 ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B
2613 ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C
2614 ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D
2615 ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E
2616 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F
2617 ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30
2618 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31
2619 ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32
2620 ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33
2621 ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34
2622 ("", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35
2623 ("", X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36
2624 ("", X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37
2625 ("", X, 1, "GL_MAX_IMAGE_UNITS_EXT"), # 0x8F38
2626 ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"), # 0x8F39
2627 ("", X, 1, "GL_IMAGE_BINDING_NAME_EXT"), # 0x8F3A
2628 ("", X, 1, "GL_IMAGE_BINDING_LEVEL_EXT"), # 0x8F3B
2629 ("", X, 1, "GL_IMAGE_BINDING_LAYERED_EXT"), # 0x8F3C
2630 ("", X, 1, "GL_IMAGE_BINDING_LAYER_EXT"), # 0x8F3D
2631 ("", X, 1, "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E
2632 ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F
2633 ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
2634 ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
2635 ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42
2636 ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43
2637 ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
2638 ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
2639 ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
2640 ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
2641 ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
2642 ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
2643 ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
2644 ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
2645 ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
2646 ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
2647 ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
2648 ("", X, 1, "GL_RED_SNORM"), # 0x8F90
2649 ("", X, 1, "GL_RG_SNORM"), # 0x8F91
2650 ("", X, 1, "GL_RGB_SNORM"), # 0x8F92
2651 ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93
2652 ("", X, 1, "GL_R8_SNORM"), # 0x8F94
2653 ("", X, 1, "GL_RG8_SNORM"), # 0x8F95
2654 ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96
2655 ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97
2656 ("", X, 1, "GL_R16_SNORM"), # 0x8F98
2657 ("", X, 1, "GL_RG16_SNORM"), # 0x8F99
2658 ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
2659 ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
2660 ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
2661 ("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
2662 ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
2663 ("", X, 1, "GL_INT8_NV"), # 0x8FE0
2664 ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
2665 ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
2666 ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3
2667 ("", X, 1, "GL_INT16_NV"), # 0x8FE4
2668 ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5
2669 ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6
2670 ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7
2671 ("", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9
2672 ("", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA
2673 ("", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB
2674 ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC
2675 ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED
2676 ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE
2677 ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF
2678 ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0
2679 ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1
2680 ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2
2681 ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3
2682 ("", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5
2683 ("", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6
2684 ("", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7
2685 ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8
2686 ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9
2687 ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
2688 ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
2689 ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
2690 ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
2691 ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
2692 ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
2693 ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
2694 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
2695 ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004
2696 ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005
2697 ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
2698 ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
2699 ("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
2700 ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
2701 ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
2702 ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
2703 ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
2704 ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
2705 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
2706 ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010
2707 ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
2708 ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
2709 ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013
2710 ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014
2711 ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015
2712 ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016
2713 ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017
2714 ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018
2715 ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019
2716 ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A
2717 ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B
2718 ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E
2719 ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F
2720 ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020
2721 ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021
2722 ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022
2723 ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023
2724 ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024
2725 ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025
2726 ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026
2727 ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027
2728 ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028
2729 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
2730 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A
2731 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B
2732 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
2733 ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D
2734 ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E
2735 ("", X, 1, "GL_SUCCESS_NV"), # 0x902F
2736 ("", X, 1, "GL_FAILURE_NV"), # 0x9030
2737 ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031
2738 ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032
2739 ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033
2740 ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
2741 ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035
2742 ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
2743 ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
2744 ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038
2745 ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039
2746 ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A
2747 ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B
2748 ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
2749 ("", X, 1, "GL_IMAGE_1D_EXT"), # 0x904C
2750 ("", X, 1, "GL_IMAGE_2D_EXT"), # 0x904D
2751 ("", X, 1, "GL_IMAGE_3D_EXT"), # 0x904E
2752 ("", X, 1, "GL_IMAGE_2D_RECT_EXT"), # 0x904F
2753 ("", X, 1, "GL_IMAGE_CUBE_EXT"), # 0x9050
2754 ("", X, 1, "GL_IMAGE_BUFFER_EXT"), # 0x9051
2755 ("", X, 1, "GL_IMAGE_1D_ARRAY_EXT"), # 0x9052
2756 ("", X, 1, "GL_IMAGE_2D_ARRAY_EXT"), # 0x9053
2757 ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054
2758 ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055
2759 ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9056
2760 ("", X, 1, "GL_INT_IMAGE_1D_EXT"), # 0x9057
2761 ("", X, 1, "GL_INT_IMAGE_2D_EXT"), # 0x9058
2762 ("", X, 1, "GL_INT_IMAGE_3D_EXT"), # 0x9059
2763 ("", X, 1, "GL_INT_IMAGE_2D_RECT_EXT"), # 0x905A
2764 ("", X, 1, "GL_INT_IMAGE_CUBE_EXT"), # 0x905B
2765 ("", X, 1, "GL_INT_IMAGE_BUFFER_EXT"), # 0x905C
2766 ("", X, 1, "GL_INT_IMAGE_1D_ARRAY_EXT"), # 0x905D
2767 ("", X, 1, "GL_INT_IMAGE_2D_ARRAY_EXT"), # 0x905E
2768 ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x905F
2769 ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9060
2770 ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9061
2771 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_EXT"), # 0x9062
2772 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_EXT"), # 0x9063
2773 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D_EXT"), # 0x9064
2774 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"), # 0x9065
2775 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"), # 0x9066
2776 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"), # 0x9067
2777 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"), # 0x9068
2778 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"), # 0x9069
2779 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x906A
2780 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x906B
2781 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x906C
2782 ("", X, 1, "GL_MAX_IMAGE_SAMPLES_EXT"), # 0x906D
2783 ("", X, 1, "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E
2784 ("", X, 1, "GL_RGB10_A2UI"), # 0x906F
2785 ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
2786 ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
2787 ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
2788 ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103
2789 ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104
2790 ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105
2791 ("", X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106
2792 ("", X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107
2793 ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108
2794 ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109
2795 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A
2796 ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B
2797 ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
2798 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D
2799 ("", X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E
2800 ("", X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F
2801 ("", X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110
2802 ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111
2803 ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112
2804 ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113
2805 ("", X, 1, "GL_SYNC_STATUS"), # 0x9114
2806 ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115
2807 ("", X, 1, "GL_SYNC_FENCE"), # 0x9116
2808 ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117
2809 ("", X, 1, "GL_UNSIGNALED"), # 0x9118
2810 ("", X, 1, "GL_SIGNALED"), # 0x9119
2811 ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A
2812 ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
2813 ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
2814 ("", X, 1, "GL_WAIT_FAILED"), # 0x911D
2815 ("glGetBufferParameter", I, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
2816 ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
2817 ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
2818 ("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
2819 ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
2820 ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
2821 ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
2822 ("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
2823 ("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143
2824 ("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144
2825 ("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145
2826 ("", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146
2827 ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147
2828 ("", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148
2829 ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
2830 ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
2831 ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
2832 ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C
2833 ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D
2834 ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
2835 ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
2836 ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
2837 ("", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151
2838 ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
2839 ("", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153
2840 ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154
2841 ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
2842 ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
2846 # Add all enums to GLenum type descriptor
2847 for _function, _type, _count, _name in parameters:
2848 GLenum.values.append(_name)