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1 ##########################################################################
2 #
3 # Copyright 2010 VMware, Inc.
4 # All Rights Reserved.
5 #
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
12 #
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 # THE SOFTWARE.
23 #
24 ##########################################################################/
25
26
27 """Generated an header, glproc.hpp, which does pretty much what GLEW does, but
28 covers all the functions we support.
29 """ 
30
31
32 import specs.stdapi as stdapi
33 from dispatch import Dispatcher
34 from specs.glapi import glapi
35 from specs.glxapi import glxapi
36 from specs.wglapi import wglapi
37 from specs.cglapi import cglapi
38 from specs.eglapi import eglapi
39 from specs.glesapi import glesapi
40
41
42 # See http://www.opengl.org/registry/ABI/
43 public_symbols = set([
44     # GL 1.2 and ARB_multitexture
45     "glAccum",
46     "glAlphaFunc",
47     "glAreTexturesResident",
48     "glArrayElement",
49     "glBegin",
50     "glBindTexture",
51     "glBitmap",
52     "glBlendFunc",
53     "glCallList",
54     "glCallLists",
55     "glClear",
56     "glClearAccum",
57     "glClearColor",
58     "glClearDepth",
59     "glClearIndex",
60     "glClearStencil",
61     "glClipPlane",
62     "glColor3b",
63     "glColor3bv",
64     "glColor3d",
65     "glColor3dv",
66     "glColor3f",
67     "glColor3fv",
68     "glColor3i",
69     "glColor3iv",
70     "glColor3s",
71     "glColor3sv",
72     "glColor3ub",
73     "glColor3ubv",
74     "glColor3ui",
75     "glColor3uiv",
76     "glColor3us",
77     "glColor3usv",
78     "glColor4b",
79     "glColor4bv",
80     "glColor4d",
81     "glColor4dv",
82     "glColor4f",
83     "glColor4fv",
84     "glColor4i",
85     "glColor4iv",
86     "glColor4s",
87     "glColor4sv",
88     "glColor4ub",
89     "glColor4ubv",
90     "glColor4ui",
91     "glColor4uiv",
92     "glColor4us",
93     "glColor4usv",
94     "glColorMask",
95     "glColorMaterial",
96     "glColorPointer",
97     "glCopyPixels",
98     "glCopyTexImage1D",
99     "glCopyTexImage2D",
100     "glCopyTexSubImage1D",
101     "glCopyTexSubImage2D",
102     "glCullFace",
103     "glDeleteLists",
104     "glDeleteTextures",
105     "glDepthFunc",
106     "glDepthMask",
107     "glDepthRange",
108     "glDisable",
109     "glDisableClientState",
110     "glDrawArrays",
111     "glDrawBuffer",
112     "glDrawElements",
113     "glDrawPixels",
114     "glEdgeFlag",
115     "glEdgeFlagPointer",
116     "glEdgeFlagv",
117     "glEnable",
118     "glEnableClientState",
119     "glEnd",
120     "glEndList",
121     "glEvalCoord1d",
122     "glEvalCoord1dv",
123     "glEvalCoord1f",
124     "glEvalCoord1fv",
125     "glEvalCoord2d",
126     "glEvalCoord2dv",
127     "glEvalCoord2f",
128     "glEvalCoord2fv",
129     "glEvalMesh1",
130     "glEvalMesh2",
131     "glEvalPoint1",
132     "glEvalPoint2",
133     "glFeedbackBuffer",
134     "glFinish",
135     "glFlush",
136     "glFogf",
137     "glFogfv",
138     "glFogi",
139     "glFogiv",
140     "glFrontFace",
141     "glFrustum",
142     "glGenLists",
143     "glGenTextures",
144     "glGetBooleanv",
145     "glGetClipPlane",
146     "glGetDoublev",
147     "glGetError",
148     "glGetFloatv",
149     "glGetIntegerv",
150     "glGetLightfv",
151     "glGetLightiv",
152     "glGetMapdv",
153     "glGetMapfv",
154     "glGetMapiv",
155     "glGetMaterialfv",
156     "glGetMaterialiv",
157     "glGetPixelMapfv",
158     "glGetPixelMapuiv",
159     "glGetPixelMapusv",
160     "glGetPointerv",
161     "glGetPolygonStipple",
162     "glGetString",
163     "glGetTexEnvfv",
164     "glGetTexEnviv",
165     "glGetTexGendv",
166     "glGetTexGenfv",
167     "glGetTexGeniv",
168     "glGetTexImage",
169     "glGetTexLevelParameterfv",
170     "glGetTexLevelParameteriv",
171     "glGetTexParameterfv",
172     "glGetTexParameteriv",
173     "glHint",
174     "glIndexMask",
175     "glIndexPointer",
176     "glIndexd",
177     "glIndexdv",
178     "glIndexf",
179     "glIndexfv",
180     "glIndexi",
181     "glIndexiv",
182     "glIndexs",
183     "glIndexsv",
184     "glIndexub",
185     "glIndexubv",
186     "glInitNames",
187     "glInterleavedArrays",
188     "glIsEnabled",
189     "glIsList",
190     "glIsTexture",
191     "glLightModelf",
192     "glLightModelfv",
193     "glLightModeli",
194     "glLightModeliv",
195     "glLightf",
196     "glLightfv",
197     "glLighti",
198     "glLightiv",
199     "glLineStipple",
200     "glLineWidth",
201     "glListBase",
202     "glLoadIdentity",
203     "glLoadMatrixd",
204     "glLoadMatrixf",
205     "glLoadName",
206     "glLogicOp",
207     "glMap1d",
208     "glMap1f",
209     "glMap2d",
210     "glMap2f",
211     "glMapGrid1d",
212     "glMapGrid1f",
213     "glMapGrid2d",
214     "glMapGrid2f",
215     "glMaterialf",
216     "glMaterialfv",
217     "glMateriali",
218     "glMaterialiv",
219     "glMatrixMode",
220     "glMultMatrixd",
221     "glMultMatrixf",
222     "glNewList",
223     "glNormal3b",
224     "glNormal3bv",
225     "glNormal3d",
226     "glNormal3dv",
227     "glNormal3f",
228     "glNormal3fv",
229     "glNormal3i",
230     "glNormal3iv",
231     "glNormal3s",
232     "glNormal3sv",
233     "glNormalPointer",
234     "glOrtho",
235     "glPassThrough",
236     "glPixelMapfv",
237     "glPixelMapuiv",
238     "glPixelMapusv",
239     "glPixelStoref",
240     "glPixelStorei",
241     "glPixelTransferf",
242     "glPixelTransferi",
243     "glPixelZoom",
244     "glPointSize",
245     "glPolygonMode",
246     "glPolygonOffset",
247     "glPolygonStipple",
248     "glPopAttrib",
249     "glPopClientAttrib",
250     "glPopMatrix",
251     "glPopName",
252     "glPrioritizeTextures",
253     "glPushAttrib",
254     "glPushClientAttrib",
255     "glPushMatrix",
256     "glPushName",
257     "glRasterPos2d",
258     "glRasterPos2dv",
259     "glRasterPos2f",
260     "glRasterPos2fv",
261     "glRasterPos2i",
262     "glRasterPos2iv",
263     "glRasterPos2s",
264     "glRasterPos2sv",
265     "glRasterPos3d",
266     "glRasterPos3dv",
267     "glRasterPos3f",
268     "glRasterPos3fv",
269     "glRasterPos3i",
270     "glRasterPos3iv",
271     "glRasterPos3s",
272     "glRasterPos3sv",
273     "glRasterPos4d",
274     "glRasterPos4dv",
275     "glRasterPos4f",
276     "glRasterPos4fv",
277     "glRasterPos4i",
278     "glRasterPos4iv",
279     "glRasterPos4s",
280     "glRasterPos4sv",
281     "glReadBuffer",
282     "glReadPixels",
283     "glRectd",
284     "glRectdv",
285     "glRectf",
286     "glRectfv",
287     "glRecti",
288     "glRectiv",
289     "glRects",
290     "glRectsv",
291     "glRenderMode",
292     "glRotated",
293     "glRotatef",
294     "glScaled",
295     "glScalef",
296     "glScissor",
297     "glSelectBuffer",
298     "glShadeModel",
299     "glStencilFunc",
300     "glStencilMask",
301     "glStencilOp",
302     "glTexCoord1d",
303     "glTexCoord1dv",
304     "glTexCoord1f",
305     "glTexCoord1fv",
306     "glTexCoord1i",
307     "glTexCoord1iv",
308     "glTexCoord1s",
309     "glTexCoord1sv",
310     "glTexCoord2d",
311     "glTexCoord2dv",
312     "glTexCoord2f",
313     "glTexCoord2fv",
314     "glTexCoord2i",
315     "glTexCoord2iv",
316     "glTexCoord2s",
317     "glTexCoord2sv",
318     "glTexCoord3d",
319     "glTexCoord3dv",
320     "glTexCoord3f",
321     "glTexCoord3fv",
322     "glTexCoord3i",
323     "glTexCoord3iv",
324     "glTexCoord3s",
325     "glTexCoord3sv",
326     "glTexCoord4d",
327     "glTexCoord4dv",
328     "glTexCoord4f",
329     "glTexCoord4fv",
330     "glTexCoord4i",
331     "glTexCoord4iv",
332     "glTexCoord4s",
333     "glTexCoord4sv",
334     "glTexCoordPointer",
335     "glTexEnvf",
336     "glTexEnvfv",
337     "glTexEnvi",
338     "glTexEnviv",
339     "glTexGend",
340     "glTexGendv",
341     "glTexGenf",
342     "glTexGenfv",
343     "glTexGeni",
344     "glTexGeniv",
345     "glTexImage1D",
346     "glTexImage2D",
347     "glTexParameterf",
348     "glTexParameterfv",
349     "glTexParameteri",
350     "glTexParameteriv",
351     "glTexSubImage1D",
352     "glTexSubImage2D",
353     "glTranslated",
354     "glTranslatef",
355     "glVertex2d",
356     "glVertex2dv",
357     "glVertex2f",
358     "glVertex2fv",
359     "glVertex2i",
360     "glVertex2iv",
361     "glVertex2s",
362     "glVertex2sv",
363     "glVertex3d",
364     "glVertex3dv",
365     "glVertex3f",
366     "glVertex3fv",
367     "glVertex3i",
368     "glVertex3iv",
369     "glVertex3s",
370     "glVertex3sv",
371     "glVertex4d",
372     "glVertex4dv",
373     "glVertex4f",
374     "glVertex4fv",
375     "glVertex4i",
376     "glVertex4iv",
377     "glVertex4s",
378     "glVertex4sv",
379     "glVertexPointer",
380     "glViewport",
381
382     # GLX 1.3 and GLX_ARB_get_proc_address
383     "glXChooseVisual",
384     "glXCreateContext",
385     "glXDestroyContext",
386     "glXMakeCurrent",
387     "glXCopyContext",
388     "glXSwapBuffers",
389     "glXCreateGLXPixmap",
390     "glXDestroyGLXPixmap",
391     "glXQueryExtension",
392     "glXQueryVersion",
393     "glXIsDirect",
394     "glXGetConfig",
395     "glXGetCurrentContext",
396     "glXGetCurrentDrawable",
397     "glXWaitGL",
398     "glXWaitX",
399     "glXUseXFont",
400     "glXQueryExtensionsString",
401     "glXQueryServerString",
402     "glXGetClientString",
403     "glXGetCurrentDisplay",
404     "glXChooseFBConfig",
405     "glXGetFBConfigAttrib",
406     "glXGetFBConfigs",
407     "glXGetVisualFromFBConfig",
408     "glXCreateWindow",
409     "glXDestroyWindow",
410     "glXCreatePixmap",
411     "glXDestroyPixmap",
412     "glXCreatePbuffer",
413     "glXDestroyPbuffer",
414     "glXQueryDrawable",
415     "glXCreateNewContext",
416     "glXMakeContextCurrent",
417     "glXGetCurrentReadDrawable",
418     "glXQueryContext",
419     "glXSelectEvent",
420     "glXGetSelectedEvent",
421     "glXGetProcAddressARB",
422     "glXGetProcAddress",
423     
424     # WGL
425     #"glDebugEntry",
426     "wglChoosePixelFormat",
427     "wglCopyContext",
428     "wglCreateContext",
429     "wglCreateLayerContext",
430     "wglDeleteContext",
431     "wglDescribeLayerPlane",
432     "wglDescribePixelFormat",
433     "wglGetCurrentContext",
434     "wglGetCurrentDC",
435     "wglGetDefaultProcAddress",
436     "wglGetLayerPaletteEntries",
437     "wglGetPixelFormat",
438     "wglGetProcAddress",
439     "wglMakeCurrent",
440     "wglRealizeLayerPalette",
441     "wglSetLayerPaletteEntries",
442     "wglSetPixelFormat",
443     "wglShareLists",
444     "wglSwapBuffers",
445     "wglSwapLayerBuffers",
446     "wglSwapMultipleBuffers",
447     "wglUseFontBitmapsA",
448     "wglUseFontBitmapsW",
449     "wglUseFontOutlinesA",
450     "wglUseFontOutlinesW",
451
452 ])
453
454 # EGL 1.4
455 public_symbols.update([
456    "eglBindAPI",
457    "eglBindTexImage",
458    "eglChooseConfig",
459    "eglCopyBuffers",
460    "eglCreateContext",
461    "eglCreatePbufferFromClientBuffer",
462    "eglCreatePbufferSurface",
463    "eglCreatePixmapSurface",
464    "eglCreateWindowSurface",
465    "eglDestroyContext",
466    "eglDestroySurface",
467    "eglGetConfigAttrib",
468    "eglGetConfigs",
469    "eglGetCurrentContext",
470    "eglGetCurrentDisplay",
471    "eglGetCurrentSurface",
472    "eglGetDisplay",
473    "eglGetError",
474    "eglGetProcAddress",
475    "eglInitialize",
476    "eglMakeCurrent",
477    "eglQueryAPI",
478    "eglQueryContext",
479    "eglQueryString",
480    "eglQuerySurface",
481    "eglReleaseTexImage",
482    "eglReleaseThread",
483    "eglSurfaceAttrib",
484    "eglSwapBuffers",
485    "eglSwapInterval",
486    "eglTerminate",
487    "eglWaitClient",
488    "eglWaitGL",
489    "eglWaitNative",
490 ])
491
492 class GlDispatcher(Dispatcher):
493
494     def header(self):
495         print '#ifdef RETRACE'
496         print '#  if defined(_WIN32)'
497         print '#    define __getPrivateProcAddress(name) wglGetProcAddress(name)'
498         print '#  elif defined(__APPLE__)'
499         print '#    include <dlfcn.h>'
500         print '#    define __getPrivateProcAddress(name) dlsym(RTLD_DEFAULT, name)'
501         print '#  else'
502         print '#    define __getPrivateProcAddress(name) glXGetProcAddressARB((const GLubyte *)(name))'
503         print '#  endif'
504         print '#else /* !RETRACE */'
505         print '#  if defined(TRACE_EGL)'
506         print '#    define __getPublicProcAddress(name) __libegl_sym(name, true)'
507         print '#    define __getPrivateProcAddress(name) __libegl_sym(name, false)'
508         print '     void * __libegl_sym(const char *symbol, bool pub);'
509         print '#  elif defined(_WIN32)'
510         print '     PROC __getPublicProcAddress(LPCSTR lpProcName);'
511         print '#    define __getPrivateProcAddress(name) __wglGetProcAddress(name)'
512         print '     static inline PROC __stdcall __wglGetProcAddress(const char * lpszProc);'
513         print '#  else'
514         print '#    define __getPublicProcAddress(name) __libgl_sym(name)'
515         print '     void * __libgl_sym(const char *symbol);'
516         print '#    ifdef __APPLE__'
517         print '#      define __getPrivateProcAddress(name) __getPublicProcAddress(name)'
518         print '#    else'
519         print '#      define __getPrivateProcAddress(name) __glXGetProcAddressARB((const GLubyte *)(name))'
520         print '       static inline __GLXextFuncPtr __glXGetProcAddressARB(const GLubyte * procName);'
521         print '#    endif'
522         print '#  endif'
523         print '#endif /* !RETRACE */'
524         print
525         
526     def is_public_function(self, function):
527         return function.name in public_symbols or function.name.startswith('CGL')
528
529
530 if __name__ == '__main__':
531     print
532     print '#ifndef _GLPROC_HPP_'
533     print '#define _GLPROC_HPP_'
534     print 
535     print '#include "glimports.hpp"'
536     print '#include "os.hpp"'
537     print
538     print
539     dispatcher = GlDispatcher()
540     dispatcher.header()
541     print '#if defined(TRACE_EGL)'
542     print
543     dispatcher.dispatch_api(eglapi)
544     print '#elif defined(_WIN32)'
545     print
546     dispatcher.dispatch_api(wglapi)
547     print '#elif defined(__APPLE__)'
548     dispatcher.dispatch_api(cglapi)
549     print '#else'
550     print
551     dispatcher.dispatch_api(glxapi)
552     print '#endif'
553     print
554     dispatcher.dispatch_api(glapi)
555     print
556     dispatcher.dispatch_api(glesapi)
557     print
558
559     print '#endif /* !_GLPROC_HPP_ */'
560     print