]> git.cworth.org Git - apitrace/blob - glproc.py
Fix fetching of the data for uniform arrays.
[apitrace] / glproc.py
1 ##########################################################################
2 #
3 # Copyright 2010 VMware, Inc.
4 # All Rights Reserved.
5 #
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
12 #
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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22 # THE SOFTWARE.
23 #
24 ##########################################################################/
25
26
27 """Generated an header, glproc.hpp, which does pretty much what GLEW does, but
28 covers all the functions we support.
29 """ 
30
31
32 import specs.stdapi as stdapi
33 from dispatch import Dispatcher
34 from specs.glapi import glapi
35 from specs.glxapi import glxapi
36 from specs.wglapi import wglapi
37 from specs.cglapi import cglapi
38 from specs.eglapi import eglapi
39
40
41 # See http://www.opengl.org/registry/ABI/
42 public_symbols = set([
43     # GL 1.2 and ARB_multitexture
44     "glAccum",
45     "glAlphaFunc",
46     "glAreTexturesResident",
47     "glArrayElement",
48     "glBegin",
49     "glBindTexture",
50     "glBitmap",
51     "glBlendFunc",
52     "glCallList",
53     "glCallLists",
54     "glClear",
55     "glClearAccum",
56     "glClearColor",
57     "glClearDepth",
58     "glClearIndex",
59     "glClearStencil",
60     "glClipPlane",
61     "glColor3b",
62     "glColor3bv",
63     "glColor3d",
64     "glColor3dv",
65     "glColor3f",
66     "glColor3fv",
67     "glColor3i",
68     "glColor3iv",
69     "glColor3s",
70     "glColor3sv",
71     "glColor3ub",
72     "glColor3ubv",
73     "glColor3ui",
74     "glColor3uiv",
75     "glColor3us",
76     "glColor3usv",
77     "glColor4b",
78     "glColor4bv",
79     "glColor4d",
80     "glColor4dv",
81     "glColor4f",
82     "glColor4fv",
83     "glColor4i",
84     "glColor4iv",
85     "glColor4s",
86     "glColor4sv",
87     "glColor4ub",
88     "glColor4ubv",
89     "glColor4ui",
90     "glColor4uiv",
91     "glColor4us",
92     "glColor4usv",
93     "glColorMask",
94     "glColorMaterial",
95     "glColorPointer",
96     "glCopyPixels",
97     "glCopyTexImage1D",
98     "glCopyTexImage2D",
99     "glCopyTexSubImage1D",
100     "glCopyTexSubImage2D",
101     "glCullFace",
102     "glDeleteLists",
103     "glDeleteTextures",
104     "glDepthFunc",
105     "glDepthMask",
106     "glDepthRange",
107     "glDisable",
108     "glDisableClientState",
109     "glDrawArrays",
110     "glDrawBuffer",
111     "glDrawElements",
112     "glDrawPixels",
113     "glEdgeFlag",
114     "glEdgeFlagPointer",
115     "glEdgeFlagv",
116     "glEnable",
117     "glEnableClientState",
118     "glEnd",
119     "glEndList",
120     "glEvalCoord1d",
121     "glEvalCoord1dv",
122     "glEvalCoord1f",
123     "glEvalCoord1fv",
124     "glEvalCoord2d",
125     "glEvalCoord2dv",
126     "glEvalCoord2f",
127     "glEvalCoord2fv",
128     "glEvalMesh1",
129     "glEvalMesh2",
130     "glEvalPoint1",
131     "glEvalPoint2",
132     "glFeedbackBuffer",
133     "glFinish",
134     "glFlush",
135     "glFogf",
136     "glFogfv",
137     "glFogi",
138     "glFogiv",
139     "glFrontFace",
140     "glFrustum",
141     "glGenLists",
142     "glGenTextures",
143     "glGetBooleanv",
144     "glGetClipPlane",
145     "glGetDoublev",
146     "glGetError",
147     "glGetFloatv",
148     "glGetIntegerv",
149     "glGetLightfv",
150     "glGetLightiv",
151     "glGetMapdv",
152     "glGetMapfv",
153     "glGetMapiv",
154     "glGetMaterialfv",
155     "glGetMaterialiv",
156     "glGetPixelMapfv",
157     "glGetPixelMapuiv",
158     "glGetPixelMapusv",
159     "glGetPointerv",
160     "glGetPolygonStipple",
161     "glGetString",
162     "glGetTexEnvfv",
163     "glGetTexEnviv",
164     "glGetTexGendv",
165     "glGetTexGenfv",
166     "glGetTexGeniv",
167     "glGetTexImage",
168     "glGetTexLevelParameterfv",
169     "glGetTexLevelParameteriv",
170     "glGetTexParameterfv",
171     "glGetTexParameteriv",
172     "glHint",
173     "glIndexMask",
174     "glIndexPointer",
175     "glIndexd",
176     "glIndexdv",
177     "glIndexf",
178     "glIndexfv",
179     "glIndexi",
180     "glIndexiv",
181     "glIndexs",
182     "glIndexsv",
183     "glIndexub",
184     "glIndexubv",
185     "glInitNames",
186     "glInterleavedArrays",
187     "glIsEnabled",
188     "glIsList",
189     "glIsTexture",
190     "glLightModelf",
191     "glLightModelfv",
192     "glLightModeli",
193     "glLightModeliv",
194     "glLightf",
195     "glLightfv",
196     "glLighti",
197     "glLightiv",
198     "glLineStipple",
199     "glLineWidth",
200     "glListBase",
201     "glLoadIdentity",
202     "glLoadMatrixd",
203     "glLoadMatrixf",
204     "glLoadName",
205     "glLogicOp",
206     "glMap1d",
207     "glMap1f",
208     "glMap2d",
209     "glMap2f",
210     "glMapGrid1d",
211     "glMapGrid1f",
212     "glMapGrid2d",
213     "glMapGrid2f",
214     "glMaterialf",
215     "glMaterialfv",
216     "glMateriali",
217     "glMaterialiv",
218     "glMatrixMode",
219     "glMultMatrixd",
220     "glMultMatrixf",
221     "glNewList",
222     "glNormal3b",
223     "glNormal3bv",
224     "glNormal3d",
225     "glNormal3dv",
226     "glNormal3f",
227     "glNormal3fv",
228     "glNormal3i",
229     "glNormal3iv",
230     "glNormal3s",
231     "glNormal3sv",
232     "glNormalPointer",
233     "glOrtho",
234     "glPassThrough",
235     "glPixelMapfv",
236     "glPixelMapuiv",
237     "glPixelMapusv",
238     "glPixelStoref",
239     "glPixelStorei",
240     "glPixelTransferf",
241     "glPixelTransferi",
242     "glPixelZoom",
243     "glPointSize",
244     "glPolygonMode",
245     "glPolygonOffset",
246     "glPolygonStipple",
247     "glPopAttrib",
248     "glPopClientAttrib",
249     "glPopMatrix",
250     "glPopName",
251     "glPrioritizeTextures",
252     "glPushAttrib",
253     "glPushClientAttrib",
254     "glPushMatrix",
255     "glPushName",
256     "glRasterPos2d",
257     "glRasterPos2dv",
258     "glRasterPos2f",
259     "glRasterPos2fv",
260     "glRasterPos2i",
261     "glRasterPos2iv",
262     "glRasterPos2s",
263     "glRasterPos2sv",
264     "glRasterPos3d",
265     "glRasterPos3dv",
266     "glRasterPos3f",
267     "glRasterPos3fv",
268     "glRasterPos3i",
269     "glRasterPos3iv",
270     "glRasterPos3s",
271     "glRasterPos3sv",
272     "glRasterPos4d",
273     "glRasterPos4dv",
274     "glRasterPos4f",
275     "glRasterPos4fv",
276     "glRasterPos4i",
277     "glRasterPos4iv",
278     "glRasterPos4s",
279     "glRasterPos4sv",
280     "glReadBuffer",
281     "glReadPixels",
282     "glRectd",
283     "glRectdv",
284     "glRectf",
285     "glRectfv",
286     "glRecti",
287     "glRectiv",
288     "glRects",
289     "glRectsv",
290     "glRenderMode",
291     "glRotated",
292     "glRotatef",
293     "glScaled",
294     "glScalef",
295     "glScissor",
296     "glSelectBuffer",
297     "glShadeModel",
298     "glStencilFunc",
299     "glStencilMask",
300     "glStencilOp",
301     "glTexCoord1d",
302     "glTexCoord1dv",
303     "glTexCoord1f",
304     "glTexCoord1fv",
305     "glTexCoord1i",
306     "glTexCoord1iv",
307     "glTexCoord1s",
308     "glTexCoord1sv",
309     "glTexCoord2d",
310     "glTexCoord2dv",
311     "glTexCoord2f",
312     "glTexCoord2fv",
313     "glTexCoord2i",
314     "glTexCoord2iv",
315     "glTexCoord2s",
316     "glTexCoord2sv",
317     "glTexCoord3d",
318     "glTexCoord3dv",
319     "glTexCoord3f",
320     "glTexCoord3fv",
321     "glTexCoord3i",
322     "glTexCoord3iv",
323     "glTexCoord3s",
324     "glTexCoord3sv",
325     "glTexCoord4d",
326     "glTexCoord4dv",
327     "glTexCoord4f",
328     "glTexCoord4fv",
329     "glTexCoord4i",
330     "glTexCoord4iv",
331     "glTexCoord4s",
332     "glTexCoord4sv",
333     "glTexCoordPointer",
334     "glTexEnvf",
335     "glTexEnvfv",
336     "glTexEnvi",
337     "glTexEnviv",
338     "glTexGend",
339     "glTexGendv",
340     "glTexGenf",
341     "glTexGenfv",
342     "glTexGeni",
343     "glTexGeniv",
344     "glTexImage1D",
345     "glTexImage2D",
346     "glTexParameterf",
347     "glTexParameterfv",
348     "glTexParameteri",
349     "glTexParameteriv",
350     "glTexSubImage1D",
351     "glTexSubImage2D",
352     "glTranslated",
353     "glTranslatef",
354     "glVertex2d",
355     "glVertex2dv",
356     "glVertex2f",
357     "glVertex2fv",
358     "glVertex2i",
359     "glVertex2iv",
360     "glVertex2s",
361     "glVertex2sv",
362     "glVertex3d",
363     "glVertex3dv",
364     "glVertex3f",
365     "glVertex3fv",
366     "glVertex3i",
367     "glVertex3iv",
368     "glVertex3s",
369     "glVertex3sv",
370     "glVertex4d",
371     "glVertex4dv",
372     "glVertex4f",
373     "glVertex4fv",
374     "glVertex4i",
375     "glVertex4iv",
376     "glVertex4s",
377     "glVertex4sv",
378     "glVertexPointer",
379     "glViewport",
380
381     # GLX 1.3 and GLX_ARB_get_proc_address
382     "glXChooseVisual",
383     "glXCreateContext",
384     "glXDestroyContext",
385     "glXMakeCurrent",
386     "glXCopyContext",
387     "glXSwapBuffers",
388     "glXCreateGLXPixmap",
389     "glXDestroyGLXPixmap",
390     "glXQueryExtension",
391     "glXQueryVersion",
392     "glXIsDirect",
393     "glXGetConfig",
394     "glXGetCurrentContext",
395     "glXGetCurrentDrawable",
396     "glXWaitGL",
397     "glXWaitX",
398     "glXUseXFont",
399     "glXQueryExtensionsString",
400     "glXQueryServerString",
401     "glXGetClientString",
402     "glXGetCurrentDisplay",
403     "glXChooseFBConfig",
404     "glXGetFBConfigAttrib",
405     "glXGetFBConfigs",
406     "glXGetVisualFromFBConfig",
407     "glXCreateWindow",
408     "glXDestroyWindow",
409     "glXCreatePixmap",
410     "glXDestroyPixmap",
411     "glXCreatePbuffer",
412     "glXDestroyPbuffer",
413     "glXQueryDrawable",
414     "glXCreateNewContext",
415     "glXMakeContextCurrent",
416     "glXGetCurrentReadDrawable",
417     "glXQueryContext",
418     "glXSelectEvent",
419     "glXGetSelectedEvent",
420     "glXGetProcAddressARB",
421     "glXGetProcAddress",
422     
423     # WGL
424     #"glDebugEntry",
425     "wglChoosePixelFormat",
426     "wglCopyContext",
427     "wglCreateContext",
428     "wglCreateLayerContext",
429     "wglDeleteContext",
430     "wglDescribeLayerPlane",
431     "wglDescribePixelFormat",
432     "wglGetCurrentContext",
433     "wglGetCurrentDC",
434     "wglGetDefaultProcAddress",
435     "wglGetLayerPaletteEntries",
436     "wglGetPixelFormat",
437     "wglGetProcAddress",
438     "wglMakeCurrent",
439     "wglRealizeLayerPalette",
440     "wglSetLayerPaletteEntries",
441     "wglSetPixelFormat",
442     "wglShareLists",
443     "wglSwapBuffers",
444     "wglSwapLayerBuffers",
445     "wglSwapMultipleBuffers",
446     "wglUseFontBitmapsA",
447     "wglUseFontBitmapsW",
448     "wglUseFontOutlinesA",
449     "wglUseFontOutlinesW",
450
451 ])
452
453 # EGL 1.4
454 public_symbols.update([
455    "eglBindAPI",
456    "eglBindTexImage",
457    "eglChooseConfig",
458    "eglCopyBuffers",
459    "eglCreateContext",
460    "eglCreatePbufferFromClientBuffer",
461    "eglCreatePbufferSurface",
462    "eglCreatePixmapSurface",
463    "eglCreateWindowSurface",
464    "eglDestroyContext",
465    "eglDestroySurface",
466    "eglGetConfigAttrib",
467    "eglGetConfigs",
468    "eglGetCurrentContext",
469    "eglGetCurrentDisplay",
470    "eglGetCurrentSurface",
471    "eglGetDisplay",
472    "eglGetError",
473    "eglGetProcAddress",
474    "eglInitialize",
475    "eglMakeCurrent",
476    "eglQueryAPI",
477    "eglQueryContext",
478    "eglQueryString",
479    "eglQuerySurface",
480    "eglReleaseTexImage",
481    "eglReleaseThread",
482    "eglSurfaceAttrib",
483    "eglSwapBuffers",
484    "eglSwapInterval",
485    "eglTerminate",
486    "eglWaitClient",
487    "eglWaitGL",
488    "eglWaitNative",
489 ])
490
491 class GlDispatcher(Dispatcher):
492
493     def header(self):
494         print '#ifdef RETRACE'
495         print '#  if defined(_WIN32)'
496         print '#    define __getPrivateProcAddress(name) wglGetProcAddress(name)'
497         print '#  elif defined(__APPLE__)'
498         print '#    include <dlfcn.h>'
499         print '#    define __getPrivateProcAddress(name) dlsym(RTLD_DEFAULT, name)'
500         print '#  else'
501         print '#    define __getPrivateProcAddress(name) glXGetProcAddressARB((const GLubyte *)(name))'
502         print '#  endif'
503         print '#else /* !RETRACE */'
504         print '#  if defined(TRACE_EGL)'
505         print '#    define __getPublicProcAddress(name) __libegl_sym(name, true)'
506         print '#    define __getPrivateProcAddress(name) __libegl_sym(name, false)'
507         print '     void * __libegl_sym(const char *symbol, bool pub);'
508         print '#  elif defined(_WIN32)'
509         print '     PROC __getPublicProcAddress(LPCSTR lpProcName);'
510         print '#    define __getPrivateProcAddress(name) __wglGetProcAddress(name)'
511         print '     static inline PROC __stdcall __wglGetProcAddress(const char * lpszProc);'
512         print '#  else'
513         print '#    define __getPublicProcAddress(name) __libgl_sym(name)'
514         print '     void * __libgl_sym(const char *symbol);'
515         print '#    ifdef __APPLE__'
516         print '#      define __getPrivateProcAddress(name) __getPublicProcAddress(name)'
517         print '#    else'
518         print '#      define __getPrivateProcAddress(name) __glXGetProcAddressARB((const GLubyte *)(name))'
519         print '       static inline __GLXextFuncPtr __glXGetProcAddressARB(const GLubyte * procName);'
520         print '#    endif'
521         print '#  endif'
522         print '#endif /* !RETRACE */'
523         print
524         
525     def is_public_function(self, function):
526         return function.name in public_symbols or function.name.startswith('CGL')
527
528
529 if __name__ == '__main__':
530     print
531     print '#ifndef _GLPROC_HPP_'
532     print '#define _GLPROC_HPP_'
533     print 
534     print '#include "glimports.hpp"'
535     print '#include "os.hpp"'
536     print
537     print
538     dispatcher = GlDispatcher()
539     dispatcher.header()
540     print '#if defined(TRACE_EGL)'
541     print
542     dispatcher.dispatch_api(eglapi)
543     print '#elif defined(_WIN32)'
544     print
545     dispatcher.dispatch_api(wglapi)
546     print '#elif defined(__APPLE__)'
547     dispatcher.dispatch_api(cglapi)
548     print '#else'
549     print
550     dispatcher.dispatch_api(glxapi)
551     print '#endif'
552     print
553     dispatcher.dispatch_api(glapi)
554     print
555     print '#endif /* !_GLPROC_HPP_ */'
556     print