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Determine drawable sizes on MacOSX.
[apitrace] / glproc.py
1 ##########################################################################
2 #
3 # Copyright 2010 VMware, Inc.
4 # All Rights Reserved.
5 #
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
12 #
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 # THE SOFTWARE.
23 #
24 ##########################################################################/
25
26
27 """Generated an header, glproc.hpp, which does pretty much what GLEW does, but
28 covers all the functions we support.
29 """ 
30
31
32 import stdapi
33 from dispatch import Dispatcher
34 from glapi import glapi
35 from glxapi import glxapi
36 from wglapi import wglapi
37 from cglapi import cglapi
38
39
40 # See http://www.opengl.org/registry/ABI/
41 public_symbols = set([
42         "glAccum",
43         "glAlphaFunc",
44         "glAreTexturesResident",
45         "glArrayElement",
46         "glBegin",
47         "glBindTexture",
48         "glBitmap",
49         "glBlendFunc",
50         "glCallList",
51         "glCallLists",
52         "glClear",
53         "glClearAccum",
54         "glClearColor",
55         "glClearDepth",
56         "glClearIndex",
57         "glClearStencil",
58         "glClipPlane",
59         "glColor3b",
60         "glColor3bv",
61         "glColor3d",
62         "glColor3dv",
63         "glColor3f",
64         "glColor3fv",
65         "glColor3i",
66         "glColor3iv",
67         "glColor3s",
68         "glColor3sv",
69         "glColor3ub",
70         "glColor3ubv",
71         "glColor3ui",
72         "glColor3uiv",
73         "glColor3us",
74         "glColor3usv",
75         "glColor4b",
76         "glColor4bv",
77         "glColor4d",
78         "glColor4dv",
79         "glColor4f",
80         "glColor4fv",
81         "glColor4i",
82         "glColor4iv",
83         "glColor4s",
84         "glColor4sv",
85         "glColor4ub",
86         "glColor4ubv",
87         "glColor4ui",
88         "glColor4uiv",
89         "glColor4us",
90         "glColor4usv",
91         "glColorMask",
92         "glColorMaterial",
93         "glColorPointer",
94         "glCopyPixels",
95         "glCopyTexImage1D",
96         "glCopyTexImage2D",
97         "glCopyTexSubImage1D",
98         "glCopyTexSubImage2D",
99         "glCullFace",
100 #       "glDebugEntry",
101         "glDeleteLists",
102         "glDeleteTextures",
103         "glDepthFunc",
104         "glDepthMask",
105         "glDepthRange",
106         "glDisable",
107         "glDisableClientState",
108         "glDrawArrays",
109         "glDrawBuffer",
110         "glDrawElements",
111         "glDrawPixels",
112         "glEdgeFlag",
113         "glEdgeFlagPointer",
114         "glEdgeFlagv",
115         "glEnable",
116         "glEnableClientState",
117         "glEnd",
118         "glEndList",
119         "glEvalCoord1d",
120         "glEvalCoord1dv",
121         "glEvalCoord1f",
122         "glEvalCoord1fv",
123         "glEvalCoord2d",
124         "glEvalCoord2dv",
125         "glEvalCoord2f",
126         "glEvalCoord2fv",
127         "glEvalMesh1",
128         "glEvalMesh2",
129         "glEvalPoint1",
130         "glEvalPoint2",
131         "glFeedbackBuffer",
132         "glFinish",
133         "glFlush",
134         "glFogf",
135         "glFogfv",
136         "glFogi",
137         "glFogiv",
138         "glFrontFace",
139         "glFrustum",
140         "glGenLists",
141         "glGenTextures",
142         "glGetBooleanv",
143         "glGetClipPlane",
144         "glGetDoublev",
145         "glGetError",
146         "glGetFloatv",
147         "glGetIntegerv",
148         "glGetLightfv",
149         "glGetLightiv",
150         "glGetMapdv",
151         "glGetMapfv",
152         "glGetMapiv",
153         "glGetMaterialfv",
154         "glGetMaterialiv",
155         "glGetPixelMapfv",
156         "glGetPixelMapuiv",
157         "glGetPixelMapusv",
158         "glGetPointerv",
159         "glGetPolygonStipple",
160         "glGetString",
161         "glGetTexEnvfv",
162         "glGetTexEnviv",
163         "glGetTexGendv",
164         "glGetTexGenfv",
165         "glGetTexGeniv",
166         "glGetTexImage",
167         "glGetTexLevelParameterfv",
168         "glGetTexLevelParameteriv",
169         "glGetTexParameterfv",
170         "glGetTexParameteriv",
171         "glHint",
172         "glIndexMask",
173         "glIndexPointer",
174         "glIndexd",
175         "glIndexdv",
176         "glIndexf",
177         "glIndexfv",
178         "glIndexi",
179         "glIndexiv",
180         "glIndexs",
181         "glIndexsv",
182         "glIndexub",
183         "glIndexubv",
184         "glInitNames",
185         "glInterleavedArrays",
186         "glIsEnabled",
187         "glIsList",
188         "glIsTexture",
189         "glLightModelf",
190         "glLightModelfv",
191         "glLightModeli",
192         "glLightModeliv",
193         "glLightf",
194         "glLightfv",
195         "glLighti",
196         "glLightiv",
197         "glLineStipple",
198         "glLineWidth",
199         "glListBase",
200         "glLoadIdentity",
201         "glLoadMatrixd",
202         "glLoadMatrixf",
203         "glLoadName",
204         "glLogicOp",
205         "glMap1d",
206         "glMap1f",
207         "glMap2d",
208         "glMap2f",
209         "glMapGrid1d",
210         "glMapGrid1f",
211         "glMapGrid2d",
212         "glMapGrid2f",
213         "glMaterialf",
214         "glMaterialfv",
215         "glMateriali",
216         "glMaterialiv",
217         "glMatrixMode",
218         "glMultMatrixd",
219         "glMultMatrixf",
220         "glNewList",
221         "glNormal3b",
222         "glNormal3bv",
223         "glNormal3d",
224         "glNormal3dv",
225         "glNormal3f",
226         "glNormal3fv",
227         "glNormal3i",
228         "glNormal3iv",
229         "glNormal3s",
230         "glNormal3sv",
231         "glNormalPointer",
232         "glOrtho",
233         "glPassThrough",
234         "glPixelMapfv",
235         "glPixelMapuiv",
236         "glPixelMapusv",
237         "glPixelStoref",
238         "glPixelStorei",
239         "glPixelTransferf",
240         "glPixelTransferi",
241         "glPixelZoom",
242         "glPointSize",
243         "glPolygonMode",
244         "glPolygonOffset",
245         "glPolygonStipple",
246         "glPopAttrib",
247         "glPopClientAttrib",
248         "glPopMatrix",
249         "glPopName",
250         "glPrioritizeTextures",
251         "glPushAttrib",
252         "glPushClientAttrib",
253         "glPushMatrix",
254         "glPushName",
255         "glRasterPos2d",
256         "glRasterPos2dv",
257         "glRasterPos2f",
258         "glRasterPos2fv",
259         "glRasterPos2i",
260         "glRasterPos2iv",
261         "glRasterPos2s",
262         "glRasterPos2sv",
263         "glRasterPos3d",
264         "glRasterPos3dv",
265         "glRasterPos3f",
266         "glRasterPos3fv",
267         "glRasterPos3i",
268         "glRasterPos3iv",
269         "glRasterPos3s",
270         "glRasterPos3sv",
271         "glRasterPos4d",
272         "glRasterPos4dv",
273         "glRasterPos4f",
274         "glRasterPos4fv",
275         "glRasterPos4i",
276         "glRasterPos4iv",
277         "glRasterPos4s",
278         "glRasterPos4sv",
279         "glReadBuffer",
280         "glReadPixels",
281         "glRectd",
282         "glRectdv",
283         "glRectf",
284         "glRectfv",
285         "glRecti",
286         "glRectiv",
287         "glRects",
288         "glRectsv",
289         "glRenderMode",
290         "glRotated",
291         "glRotatef",
292         "glScaled",
293         "glScalef",
294         "glScissor",
295         "glSelectBuffer",
296         "glShadeModel",
297         "glStencilFunc",
298         "glStencilMask",
299         "glStencilOp",
300         "glTexCoord1d",
301         "glTexCoord1dv",
302         "glTexCoord1f",
303         "glTexCoord1fv",
304         "glTexCoord1i",
305         "glTexCoord1iv",
306         "glTexCoord1s",
307         "glTexCoord1sv",
308         "glTexCoord2d",
309         "glTexCoord2dv",
310         "glTexCoord2f",
311         "glTexCoord2fv",
312         "glTexCoord2i",
313         "glTexCoord2iv",
314         "glTexCoord2s",
315         "glTexCoord2sv",
316         "glTexCoord3d",
317         "glTexCoord3dv",
318         "glTexCoord3f",
319         "glTexCoord3fv",
320         "glTexCoord3i",
321         "glTexCoord3iv",
322         "glTexCoord3s",
323         "glTexCoord3sv",
324         "glTexCoord4d",
325         "glTexCoord4dv",
326         "glTexCoord4f",
327         "glTexCoord4fv",
328         "glTexCoord4i",
329         "glTexCoord4iv",
330         "glTexCoord4s",
331         "glTexCoord4sv",
332         "glTexCoordPointer",
333         "glTexEnvf",
334         "glTexEnvfv",
335         "glTexEnvi",
336         "glTexEnviv",
337         "glTexGend",
338         "glTexGendv",
339         "glTexGenf",
340         "glTexGenfv",
341         "glTexGeni",
342         "glTexGeniv",
343         "glTexImage1D",
344         "glTexImage2D",
345         "glTexParameterf",
346         "glTexParameterfv",
347         "glTexParameteri",
348         "glTexParameteriv",
349         "glTexSubImage1D",
350         "glTexSubImage2D",
351         "glTranslated",
352         "glTranslatef",
353         "glVertex2d",
354         "glVertex2dv",
355         "glVertex2f",
356         "glVertex2fv",
357         "glVertex2i",
358         "glVertex2iv",
359         "glVertex2s",
360         "glVertex2sv",
361         "glVertex3d",
362         "glVertex3dv",
363         "glVertex3f",
364         "glVertex3fv",
365         "glVertex3i",
366         "glVertex3iv",
367         "glVertex3s",
368         "glVertex3sv",
369         "glVertex4d",
370         "glVertex4dv",
371         "glVertex4f",
372         "glVertex4fv",
373         "glVertex4i",
374         "glVertex4iv",
375         "glVertex4s",
376         "glVertex4sv",
377         "glVertexPointer",
378         "glViewport",
379         "wglChoosePixelFormat",
380         "wglCopyContext",
381         "wglCreateContext",
382         "wglCreateLayerContext",
383         "wglDeleteContext",
384         "wglDescribeLayerPlane",
385         "wglDescribePixelFormat",
386         "wglGetCurrentContext",
387         "wglGetCurrentDC",
388         "wglGetDefaultProcAddress",
389         "wglGetLayerPaletteEntries",
390         "wglGetPixelFormat",
391         "wglGetProcAddress",
392         "wglMakeCurrent",
393         "wglRealizeLayerPalette",
394         "wglSetLayerPaletteEntries",
395         "wglSetPixelFormat",
396         "wglShareLists",
397         "wglSwapBuffers",
398         "wglSwapLayerBuffers",
399         "wglSwapMultipleBuffers",
400         "wglUseFontBitmapsA",
401         "wglUseFontBitmapsW",
402         "wglUseFontOutlinesA",
403         "wglUseFontOutlinesW",
404
405     "glXGetProcAddressARB",
406     "glXGetProcAddress",
407 ])
408
409
410 class GlDispatcher(Dispatcher):
411
412     def header(self):
413         print '#ifdef RETRACE'
414         print '#  if defined(_WIN32)'
415         print '#    define __getPrivateProcAddress(name) wglGetProcAddress(name)'
416         print '#  elif defined(__APPLE__)'
417         print '#    include <dlfcn.h>'
418         print '#    define __getPrivateProcAddress(name) dlsym(RTLD_DEFAULT, name)'
419         print '#  else'
420         print '#    define __getPrivateProcAddress(name) glXGetProcAddressARB((const GLubyte *)(name))'
421         print '#  endif'
422         print '#  define __abort() OS::Abort()'
423         print '#else /* !RETRACE */'
424         print '#  ifdef _WIN32'
425         print '#    define __getPrivateProcAddress(name) __wglGetProcAddress(name)'
426         print '     static inline PROC __stdcall __wglGetProcAddress(const char * lpszProc);'
427         print '#  else'
428         print '#    define __getPublicProcAddress(name) __dlsym(name)'
429         print '     static void * __dlsym(const char *symbol);'
430         print '#    ifdef __APPLE__'
431         print '#      define __getPrivateProcAddress(name) __getPublicProcAddress(name)'
432         print '#    else'
433         print '#      define __getPrivateProcAddress(name) __glXGetProcAddressARB((const GLubyte *)(name))'
434         print '       static inline __GLXextFuncPtr __glXGetProcAddressARB(const GLubyte * procName);'
435         print '#    endif'
436         print '#  endif'
437         print '#  define __abort() Trace::Abort()'
438         print '#endif /* !RETRACE */'
439         print
440         
441     def is_public_function(self, function):
442         return function.name in public_symbols
443
444
445 if __name__ == '__main__':
446     print
447     print '#ifndef _GLPROC_HPP_'
448     print '#define _GLPROC_HPP_'
449     print 
450     print '#include "glimports.hpp"'
451     print '#include "os.hpp"'
452     print
453     print
454     dispatcher = GlDispatcher()
455     dispatcher.header()
456     print '#if defined(_WIN32)'
457     print
458     dispatcher.dispatch_api(wglapi)
459     print '#elif defined(__APPLE__)'
460     dispatcher.dispatch_api(cglapi)
461     print '#else'
462     print
463     dispatcher.dispatch_api(glxapi)
464     print '#endif'
465     print
466     dispatcher.dispatch_api(glapi)
467     print
468     print '#endif /* !_GLPROC_HPP_ */'
469     print