]> git.cworth.org Git - apitrace/blob - glretrace.py
Add an option to indent the glsl code in the shader viewer.
[apitrace] / glretrace.py
1 ##########################################################################
2 #
3 # Copyright 2010 VMware, Inc.
4 # All Rights Reserved.
5 #
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
12 #
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 # THE SOFTWARE.
23 #
24 ##########################################################################/
25
26
27 """GL retracer generator."""
28
29
30 import stdapi
31 import glapi
32 from retrace import Retracer
33
34
35 class GlRetracer(Retracer):
36
37     def retrace_function(self, function):
38         Retracer.retrace_function(self, function)
39
40     array_pointer_function_names = set((
41         "glVertexPointer",
42         "glNormalPointer",
43         "glColorPointer",
44         "glIndexPointer",
45         "glTexCoordPointer",
46         "glEdgeFlagPointer",
47         "glFogCoordPointer",
48         "glSecondaryColorPointer",
49
50         "glInterleavedArrays",
51
52         "glVertexPointerEXT",
53         "glNormalPointerEXT",
54         "glColorPointerEXT",
55         "glIndexPointerEXT",
56         "glTexCoordPointerEXT",
57         "glEdgeFlagPointerEXT",
58         "glFogCoordPointerEXT",
59         "glSecondaryColorPointerEXT",
60
61         "glVertexAttribPointer",
62         "glVertexAttribPointerARB",
63         "glVertexAttribPointerNV",
64         "glVertexAttribIPointer",
65         "glVertexAttribIPointerEXT",
66         "glVertexAttribLPointer",
67         "glVertexAttribLPointerEXT",
68         
69         #"glMatrixIndexPointerARB",
70     ))
71
72     draw_array_function_names = set([
73         "glDrawArrays",
74         "glDrawArraysEXT",
75         "glDrawArraysIndirect",
76         "glDrawArraysInstanced",
77         "glDrawArraysInstancedARB",
78         "glDrawArraysInstancedEXT",
79         "glDrawMeshArraysSUN",
80         "glMultiDrawArrays",
81         "glMultiDrawArraysEXT",
82         "glMultiModeDrawArraysIBM",
83     ])
84
85     draw_elements_function_names = set([
86         "glDrawElements",
87         "glDrawElementsBaseVertex",
88         "glDrawElementsIndirect",
89         "glDrawElementsInstanced",
90         "glDrawElementsInstancedARB",
91         "glDrawElementsInstancedBaseVertex",
92         "glDrawElementsInstancedEXT",
93         "glDrawRangeElements",
94         "glDrawRangeElementsBaseVertex",
95         "glDrawRangeElementsEXT",
96         "glMultiDrawElements",
97         "glMultiDrawElementsBaseVertex",
98         "glMultiDrawElementsEXT",
99         "glMultiModeDrawElementsIBM",
100     ])
101
102     draw_indirect_function_names = set([
103         "glDrawArraysIndirect",
104         "glDrawElementsIndirect",
105     ])
106
107     misc_draw_function_names = set([
108         "glClear",
109         "glEnd",
110         "glDrawPixels",
111         "glBlitFramebuffer",
112         "glBlitFramebufferEXT",
113     ])
114
115     bind_framebuffer_function_names = set([
116         "glBindFramebuffer",
117         "glBindFramebufferARB",
118         "glBindFramebufferEXT",
119     ])
120
121     # Names of the functions that can pack into the current pixel buffer
122     # object.  See also the ARB_pixel_buffer_object specification.
123     pack_function_names = set([
124         'glGetCompressedTexImage',
125         'glGetConvolutionFilter',
126         'glGetHistogram',
127         'glGetMinmax',
128         'glGetPixelMapfv',
129         'glGetPixelMapuiv',
130         'glGetPixelMapusv',
131         'glGetPolygonStipple',
132         'glGetSeparableFilter,',
133         'glGetTexImage',
134         'glReadPixels',
135         'glGetnCompressedTexImageARB',
136         'glGetnConvolutionFilterARB',
137         'glGetnHistogramARB',
138         'glGetnMinmaxARB',
139         'glGetnPixelMapfvARB',
140         'glGetnPixelMapuivARB',
141         'glGetnPixelMapusvARB',
142         'glGetnPolygonStippleARB',
143         'glGetnSeparableFilterARB',
144         'glGetnTexImageARB',
145         'glReadnPixelsARB',
146     ])
147
148     def retrace_function_body(self, function):
149         is_array_pointer = function.name in self.array_pointer_function_names
150         is_draw_array = function.name in self.draw_array_function_names
151         is_draw_elements = function.name in self.draw_elements_function_names
152         is_misc_draw = function.name in self.misc_draw_function_names
153
154         if is_array_pointer or is_draw_array or is_draw_elements:
155             print '    if (glretrace::parser.version < 1) {'
156
157             if is_array_pointer or is_draw_array:
158                 print '        GLint __array_buffer = 0;'
159                 print '        glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &__array_buffer);'
160                 print '        if (!__array_buffer) {'
161                 self.fail_function(function)
162                 print '        }'
163
164             if is_draw_elements:
165                 print '        GLint __element_array_buffer = 0;'
166                 print '        glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &__element_array_buffer);'
167                 print '        if (!__element_array_buffer) {'
168                 self.fail_function(function)
169                 print '        }'
170             
171             print '    }'
172
173         # When no pack buffer object is bound, the pack functions are no-ops.
174         if function.name in self.pack_function_names:
175             print '    GLint __pack_buffer = 0;'
176             print '    glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &__pack_buffer);'
177             print '    if (!__pack_buffer) {'
178             if function.name == 'glReadPixels':
179                 print '    glFinish();'
180                 print '    if (glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAME ||'
181                 print '        glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAMEBUFFER) {'
182                 print '        glretrace::snapshot(call.no);'
183                 print '    }'
184             print '        return;'
185             print '    }'
186
187         # Pre-snapshots
188         if function.name in self.bind_framebuffer_function_names:
189             print '    if (glretrace::snapshot_frequency == glretrace::FREQUENCY_FRAMEBUFFER) {'
190             print '        glretrace::snapshot(call.no - 1);'
191             print '    }'
192         if function.name == 'glFrameTerminatorGREMEDY':
193             print '    glretrace::frame_complete(call.no);'
194             return
195
196         Retracer.retrace_function_body(self, function)
197
198         # Post-snapshots
199         if function.name in ('glFlush', 'glFinish'):
200             print '    if (!glretrace::double_buffer) {'
201             print '        glretrace::frame_complete(call.no);'
202             print '    }'
203         if is_draw_array or is_draw_elements or is_misc_draw:
204             print '    if (glretrace::snapshot_frequency == glretrace::FREQUENCY_DRAW) {'
205             print '        glretrace::snapshot(call.no);'
206             print '    }'
207
208
209     def call_function(self, function):
210         # Infer the drawable size from GL calls
211         if function.name == "glViewport":
212             print '    glretrace::updateDrawable(x + width, y + height);'
213         if function.name in ('glBlitFramebuffer', 'glBlitFramebufferEXT'):
214             # Some applications do all their rendering in a framebuffer, and
215             # then just blit to the drawable without ever calling glViewport.
216             print '    glretrace::updateDrawable(std::max(dstX0, dstX1), std::max(dstY0, dstY1));'
217
218         if function.name == "glEnd":
219             print '    glretrace::insideGlBeginEnd = false;'
220
221         if function.name == 'memcpy':
222             print '    if (!dest || !src || !n) return;'
223         
224         Retracer.call_function(self, function)
225
226         # Error checking
227         if function.name == "glBegin":
228             print '    glretrace::insideGlBeginEnd = true;'
229         elif function.name.startswith('gl'):
230             # glGetError is not allowed inside glBegin/glEnd
231             print '    if (!glretrace::benchmark && !glretrace::insideGlBeginEnd) {'
232             print '        glretrace::checkGlError(call);'
233             if function.name in ('glProgramStringARB', 'glProgramStringNV'):
234                 print r'        GLint error_position = -1;'
235                 print r'        glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_position);'
236                 print r'        if (error_position != -1) {'
237                 print r'            const char *error_string = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);'
238                 print r'            std::cerr << call.no << ": warning: " << error_string << "\n";'
239                 print r'        }'
240             if function.name == 'glCompileShader':
241                 print r'        GLint compile_status = 0;'
242                 print r'        glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);'
243                 print r'        if (!compile_status) {'
244                 print r'             GLint info_log_length = 0;'
245                 print r'             glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);'
246                 print r'             GLchar *infoLog = new GLchar[info_log_length];'
247                 print r'             glGetShaderInfoLog(shader, info_log_length, NULL, infoLog);'
248                 print r'             std::cerr << call.no << ": warning: " << infoLog << "\n";'
249                 print r'             delete [] infoLog;'
250                 print r'        }'
251             if function.name == 'glLinkProgram':
252                 print r'        GLint link_status = 0;'
253                 print r'        glGetProgramiv(program, GL_LINK_STATUS, &link_status);'
254                 print r'        if (!link_status) {'
255                 print r'             GLint info_log_length = 0;'
256                 print r'             glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);'
257                 print r'             GLchar *infoLog = new GLchar[info_log_length];'
258                 print r'             glGetProgramInfoLog(program, info_log_length, NULL, infoLog);'
259                 print r'             std::cerr << call.no << ": warning: " << infoLog << "\n";'
260                 print r'             delete [] infoLog;'
261                 print r'        }'
262             if function.name == 'glCompileShaderARB':
263                 print r'        GLint compile_status = 0;'
264                 print r'        glGetObjectParameterivARB(shaderObj, GL_OBJECT_COMPILE_STATUS_ARB, &compile_status);'
265                 print r'        if (!compile_status) {'
266                 print r'             GLint info_log_length = 0;'
267                 print r'             glGetObjectParameterivARB(shaderObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
268                 print r'             GLchar *infoLog = new GLchar[info_log_length];'
269                 print r'             glGetInfoLogARB(shaderObj, info_log_length, NULL, infoLog);'
270                 print r'             std::cerr << call.no << ": warning: " << infoLog << "\n";'
271                 print r'             delete [] infoLog;'
272                 print r'        }'
273             if function.name == 'glLinkProgramARB':
274                 print r'        GLint link_status = 0;'
275                 print r'        glGetObjectParameterivARB(programObj, GL_OBJECT_LINK_STATUS_ARB, &link_status);'
276                 print r'        if (!link_status) {'
277                 print r'             GLint info_log_length = 0;'
278                 print r'             glGetObjectParameterivARB(programObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
279                 print r'             GLchar *infoLog = new GLchar[info_log_length];'
280                 print r'             glGetInfoLogARB(programObj, info_log_length, NULL, infoLog);'
281                 print r'             std::cerr << call.no << ": warning: " << infoLog << "\n";'
282                 print r'             delete [] infoLog;'
283                 print r'        }'
284             if function.name in ('glMapBuffer', 'glMapBufferARB', 'glMapBufferRange', 'glMapNamedBufferEXT', 'glMapNamedBufferRangeEXT'):
285                 print r'        if (!__result) {'
286                 print r'             std::cerr << call.no << ": warning: failed to map buffer\n";'
287                 print r'        }'
288             if function.name in ('glGetAttribLocation', 'glGetAttribLocationARB'):
289                 print r'    GLint __orig_result = call.ret->toSInt();'
290                 print r'    if (__result != __orig_result) {'
291                 print r'        std::cerr << call.no << ": warning: vertex attrib location mismatch " << __orig_result << " -> " << __result << "\n";'
292                 print r'    }'
293             if function.name in ('glCheckFramebufferStatus', 'glCheckFramebufferStatusEXT', 'glCheckNamedFramebufferStatusEXT'):
294                 print r'    GLint __orig_result = call.ret->toSInt();'
295                 print r'    if (__orig_result == GL_FRAMEBUFFER_COMPLETE &&'
296                 print r'        __result != GL_FRAMEBUFFER_COMPLETE) {'
297                 print r'        std::cerr << call.no << ": warning: incomplete framebuffer (" << glstate::enumToString(__result) << ")\n";'
298                 print r'    }'
299             print '    }'
300
301     def extract_arg(self, function, arg, arg_type, lvalue, rvalue):
302         if function.name in self.array_pointer_function_names and arg.name == 'pointer':
303             print '    %s = static_cast<%s>(%s.toPointer(true));' % (lvalue, arg_type, rvalue)
304             return
305
306         if function.name in self.draw_elements_function_names and arg.name == 'indices' or\
307            function.name in self.draw_indirect_function_names and arg.name == 'indirect':
308             self.extract_opaque_arg(function, arg, arg_type, lvalue, rvalue)
309             return
310
311         # Handle pointer with offsets into the current pack pixel buffer
312         # object.
313         if function.name in self.pack_function_names and arg.output:
314             self.extract_opaque_arg(function, arg, arg_type, lvalue, rvalue)
315             return
316
317         if arg.type is glapi.GLlocation \
318            and 'program' not in [arg.name for arg in function.args]:
319             print '    GLint program = -1;'
320             print '    glGetIntegerv(GL_CURRENT_PROGRAM, &program);'
321         
322         if arg.type is glapi.GLlocationARB \
323            and 'programObj' not in [arg.name for arg in function.args]:
324             print '    GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);'
325
326         Retracer.extract_arg(self, function, arg, arg_type, lvalue, rvalue)
327
328         # Don't try to use more samples than the implementation supports
329         if arg.name == 'samples':
330             assert arg.type is glapi.GLsizei
331             print '    GLint max_samples = 0;'
332             print '    glGetIntegerv(GL_MAX_SAMPLES, &max_samples);'
333             print '    if (samples > max_samples) {'
334             print '        samples = max_samples;'
335             print '    }'
336
337
338 if __name__ == '__main__':
339     print r'''
340 #include <string.h>
341
342 #include "glproc.hpp"
343 #include "glretrace.hpp"
344 #include "glstate.hpp"
345
346
347 '''
348     api = glapi.glapi
349     api.add_function(glapi.memcpy)
350     retracer = GlRetracer()
351     retracer.retrace_api(api)