3 YOU DO NOT NEED TO EDIT THIS FILE DIRECTLY
5 It was automatically generated by ./gen.py on 2013-05-07 17:56:44.394060
6 Please contact the author or visit the project page for more information:
8 https://github.com/AlexandreFournier/gl-spec-parser
11 <const name="GL_INDEX_CLEAR_VALUE" value="0x0C20"/>
12 <const name="GL_OUTPUT_TEXTURE_COORD20_EXT" value="0x87B1"/>
13 <const name="GL_PROVOKING_VERTEX_EXT" value="0x8E4F"/>
14 <const name="GL_PIXEL_TILE_HEIGHT_SGIX" value="0x8141"/>
15 <const name="GL_SGIX_tag_sample_buffer" value="1"/>
16 <const name="GL_SAMPLE_ALPHA_TO_ONE_SGIS" value="0x809F"/>
17 <const name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" value="0x8CDB"/>
18 <const name="GL_FLOAT_VEC3" value="0x8B51"/>
19 <const name="GL_SOURCE1_ALPHA" value="0x8589"/>
20 <const name="GL_DITHER" value="0x0BD0"/>
21 <const name="GL_DRAW_INDIRECT_BUFFER" value="0x8F3F"/>
22 <const name="GL_SHADING_LANGUAGE_VERSION_ARB" value="0x8B8C"/>
23 <const name="GL_OUTPUT_TEXTURE_COORD22_EXT" value="0x87B3"/>
24 <const name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" value="0x8217"/>
25 <const name="GL_SOURCE0_ALPHA" value="0x8588"/>
26 <const name="GL_MAP2_VERTEX_ATTRIB4_4_NV" value="0x8674"/>
27 <const name="GL_FOG_COORD_ARRAY" value="0x8457"/>
28 <const name="GL_HISTOGRAM_FORMAT_EXT" value="0x8027"/>
29 <const name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES" value="0x8D68"/>
30 <const name="GL_ALPHA_TEST_FUNC" value="0x0BC1"/>
31 <const name="GL_INT_2_10_10_10_REV" value="0x8D9F"/>
32 <const name="GL_FRAGMENTS_INSTRUMENT_SGIX" value="0x8313"/>
33 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE" value="0x8E24"/>
34 <const name="GL_TEXTURE_MAX_LOD" value="0x813B"/>
35 <const name="GL_LINE_STRIP_ADJACENCY_ARB" value="0x000B"/>
36 <const name="GL_UNSIGNED_INT16_NV" value="0x8FF0"/>
37 <const name="GL_OBJECT_SUBTYPE_ARB" value="0x8B4F"/>
38 <const name="GL_RGBA_INTEGER_EXT" value="0x8D99"/>
39 <const name="GL_SRGB8_EXT" value="0x8C41"/>
40 <const name="GL_ALPHA_FLOAT32_ATI" value="0x8816"/>
41 <const name="GL_MIRROR_CLAMP_TO_EDGE_EXT" value="0x8743"/>
42 <const name="GL_LUMINANCE16F_ARB" value="0x881E"/>
43 <const name="GL_RGB9_E5" value="0x8C3D"/>
44 <const name="GL_MATRIX10_ARB" value="0x88CA"/>
45 <const name="GL_DEPTH_BOUNDS_TEST_EXT" value="0x8890"/>
46 <const name="GL_PRIMITIVE_RESTART_NV" value="0x8558"/>
47 <const name="GL_PROXY_TEXTURE_2D_EXT" value="0x8064"/>
48 <const name="GL_PIXEL_PACK_BUFFER_BINDING_EXT" value="0x88ED"/>
49 <const name="GL_TEXTURE18_ARB" value="0x84D2"/>
50 <const name="GL_IMAGE_1D_EXT" value="0x904C"/>
51 <const name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT" value="0x8E2E"/>
52 <const name="GL_T2F_C4UB_V3F" value="0x2A29"/>
53 <const name="GL_1PASS_EXT" value="0x80A1"/>
54 <const name="GL_SOURCE2_ALPHA_EXT" value="0x858A"/>
55 <const name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT" value="0x845C"/>
56 <const name="GL_TEXTURE_MIN_LOD" value="0x813A"/>
57 <const name="GL_RGB_FLOAT32_APPLE" value="0x8815"/>
58 <const name="GL_PALETTE8_R5_G6_B5_OES" value="0x8B97"/>
59 <const name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB" value="0x8DDD"/>
60 <const name="GL_MODELVIEW6_ARB" value="0x8726"/>
61 <const name="GL_FRAGMENT_LIGHTING_SGIX" value="0x8400"/>
62 <const name="GL_DU8DV8_ATI" value="0x877A"/>
63 <const name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT" value="0x802C"/>
64 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" value="0x8517"/>
65 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" value="0x8515"/>
66 <const name="GL_TEXTURE_INTERNAL_FORMAT_QCOM" value="0x8BD5"/>
67 <const name="GL_BLEND_EQUATION" value="0x8009"/>
68 <const name="GL_BYTE" value="0x1400"/>
69 <const name="GL_EYE_DISTANCE_TO_LINE_SGIS" value="0x81F2"/>
70 <const name="GL_TEXTURE21_ARB" value="0x84D5"/>
71 <const name="GL_TIMEOUT_IGNORED" value="0xFFFFFFFFFFFFFFFFull"/>
72 <const name="GL_TEXTURE_BINDING_2D_ARRAY_EXT" value="0x8C1D"/>
73 <const name="GL_PROXY_HISTOGRAM" value="0x8025"/>
74 <const name="GL_MODULATE_COLOR_IMG" value="0x8C04"/>
75 <const name="GL_DETAIL_TEXTURE_LEVEL_SGIS" value="0x809A"/>
76 <const name="GL_BUFFER_MAP_POINTER_ARB" value="0x88BD"/>
77 <const name="GL_DEPTH_BIAS" value="0x0D1F"/>
78 <const name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB" value="0x8243"/>
79 <const name="GL_COLOR_CLEAR_VALUE" value="0x0C22"/>
80 <const name="GL_BLUE_INTEGER_EXT" value="0x8D96"/>
81 <const name="GL_BLEND_SRC_ALPHA_OES" value="0x80CB"/>
82 <const name="GL_DEPTH_WRITEMASK" value="0x0B72"/>
83 <const name="GL_TEXTURE_GEN_MODE" value="0x2500"/>
84 <const name="GL_3D_COLOR_TEXTURE" value="0x0603"/>
85 <const name="GL_WEIGHT_ARRAY_OES" value="0x86AD"/>
86 <const name="GL_SGIX_async_histogram" value="1"/>
87 <const name="GL_PIXEL_MAP_G_TO_G" value="0x0C77"/>
88 <const name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB" value="0x8848"/>
89 <const name="GL_RENDER" value="0x1C00"/>
90 <const name="GL_MAX_TEXTURE_COORDS" value="0x8871"/>
91 <const name="GL_INT8_NV" value="0x8FE0"/>
92 <const name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT" value="0x884E"/>
93 <const name="GL_INTENSITY32I_EXT" value="0x8D85"/>
94 <const name="GL_MATRIX_PALETTE_ARB" value="0x8840"/>
95 <const name="GL_PIXEL_TILE_CACHE_SIZE_SGIX" value="0x8145"/>
96 <const name="GL_ATTRIB_ARRAY_POINTER_NV" value="0x8645"/>
97 <const name="GL_TRIANGLE_STRIP_ADJACENCY" value="0x000D"/>
98 <const name="GL_TRANSFORM_FEEDBACK_BUFFER" value="0x8C8E"/>
99 <const name="GL_BGRA_EXT" value="0x80E1"/>
100 <const name="GL_MATRIX19_ARB" value="0x88D3"/>
101 <const name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT" value="0x8D44"/>
102 <const name="GL_FLOAT_RGBA32_NV" value="0x888B"/>
103 <const name="GL_COLOR_TABLE_ALPHA_SIZE_SGI" value="0x80DD"/>
104 <const name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV" value="0x8868"/>
105 <const name="GL_RGB16I_EXT" value="0x8D89"/>
106 <const name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV" value="0x8F2F"/>
107 <const name="GL_COLOR_ATTACHMENT15_EXT" value="0x8CEF"/>
108 <const name="GL_SPARE1_NV" value="0x852F"/>
109 <const name="GL_CURRENT_RASTER_TEXTURE_COORDS" value="0x0B06"/>
110 <const name="GL_RENDERBUFFER_FREE_MEMORY_ATI" value="0x87FD"/>
111 <const name="GL_EXP" value="0x0800"/>
112 <const name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" value="0x889D"/>
113 <const name="GL_LINE_STRIP_ADJACENCY" value="0x000B"/>
114 <const name="GL_POINT_SIZE" value="0x0B11"/>
115 <const name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" value="0x88B1"/>
116 <const name="GL_SGIX_flush_raster" value="1"/>
117 <const name="GL_TEXTURE_COMPARE_FUNC" value="0x884D"/>
118 <const name="GL_CMYK_EXT" value="0x800C"/>
119 <const name="GL_RGB12" value="0x8053"/>
120 <const name="GL_TIME_ELAPSED_EXT" value="0x88BF"/>
121 <const name="GL_BLEND_DST_ALPHA_EXT" value="0x80CA"/>
122 <const name="GL_CON_26_ATI" value="0x895B"/>
123 <const name="GL_RGB16" value="0x8054"/>
124 <const name="GL_POLYGON_OFFSET_FILL" value="0x8037"/>
125 <const name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG" value="0x8C02"/>
126 <const name="GL_TRACK_MATRIX_NV" value="0x8648"/>
127 <const name="GL_FIRST_VERTEX_CONVENTION" value="0x8E4D"/>
128 <const name="GL_COLOR_TABLE_BIAS_SGI" value="0x80D7"/>
129 <const name="GL_FLOAT_RGB16_NV" value="0x8888"/>
130 <const name="GL_DOUBLEBUFFER" value="0x0C32"/>
131 <const name="GL_MINMAX_FORMAT" value="0x802F"/>
132 <const name="GL_MAX_CLIP_PLANES" value="0x0D32"/>
133 <const name="GL_COLOR_TABLE_BLUE_SIZE_SGI" value="0x80DC"/>
134 <const name="GL_ALL_COMPLETED_NV" value="0x84F2"/>
135 <const name="GL_EXT_shared_texture_palette" value="1"/>
136 <const name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI" value="0x87F7"/>
137 <const name="GL_RGB9_E5_EXT" value="0x8C3D"/>
138 <const name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE" value="0x8A04"/>
139 <const name="GL_TEXTURE_SWIZZLE_G_EXT" value="0x8E43"/>
140 <const name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB" value="0x8806"/>
141 <const name="GL_DOUBLE_MAT4" value="0x8F48"/>
142 <const name="GL_IMAGE_2D_ARRAY_EXT" value="0x9053"/>
143 <const name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT" value="0x87C7"/>
144 <const name="GL_IMAGE_BINDING_ACCESS_EXT" value="0x8F3E"/>
145 <const name="GL_DEBUG_OBJECT_MESA" value="0x8759"/>
146 <const name="GL_COMPILE_AND_EXECUTE" value="0x1301"/>
147 <const name="GL_MATRIX9_ARB" value="0x88C9"/>
148 <const name="GL_GREEN_BITS" value="0x0D53"/>
149 <const name="GL_DEBUG_SEVERITY_HIGH_AMD" value="0x9146"/>
150 <const name="GL_COORD_REPLACE_NV" value="0x8862"/>
151 <const name="GL_SGIX_framezoom" value="1"/>
152 <const name="GL_R1UI_T2F_N3F_V3F_SUN" value="0x85CA"/>
153 <const name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" value="0x9061"/>
154 <const name="GL_UNSIGNED_SHORT_1_5_5_5_REV" value="0x8366"/>
155 <const name="GL_COMBINE_ALPHA_EXT" value="0x8572"/>
156 <const name="GL_RGB5_A1_EXT" value="0x8057"/>
157 <const name="GL_TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/>
158 <const name="GL_LUMINANCE_ALPHA32I_EXT" value="0x8D87"/>
159 <const name="GL_4PASS_1_EXT" value="0x80A5"/>
160 <const name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB" value="0x8645"/>
161 <const name="GL_CONTEXT_CORE_PROFILE_BIT" value="0x00000001"/>
162 <const name="GL_ACTIVE_TEXTURE" value="0x84E0"/>
163 <const name="GL_QUAD_MESH_SUN" value="0x8614"/>
164 <const name="GL_INDEX_ARRAY_TYPE" value="0x8085"/>
165 <const name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT" value="0x8B8B"/>
166 <const name="GL_TEXTURE_DEPTH" value="0x8071"/>
167 <const name="GL_STORAGE_CLIENT_APPLE" value="0x85B4"/>
168 <const name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT" value="0x8022"/>
169 <const name="GL_DRAW_BUFFER6" value="0x882B"/>
170 <const name="GL_SIGNED_RGBA_NV" value="0x86FB"/>
171 <const name="GL_DRAW_BUFFER4" value="0x8829"/>
172 <const name="GL_DRAW_BUFFER5" value="0x882A"/>
173 <const name="GL_422_REV_AVERAGE_EXT" value="0x80CF"/>
174 <const name="GL_POST_COLOR_MATRIX_BLUE_SCALE" value="0x80B6"/>
175 <const name="GL_DRAW_BUFFER0" value="0x8825"/>
176 <const name="GL_DRAW_BUFFER1" value="0x8826"/>
177 <const name="GL_LIGHT1" value="0x4001"/>
178 <const name="GL_LIGHT0" value="0x4000"/>
179 <const name="GL_LIGHT3" value="0x4003"/>
180 <const name="GL_LIGHT2" value="0x4002"/>
181 <const name="GL_COPY" value="0x1503"/>
182 <const name="GL_LIGHT4" value="0x4004"/>
183 <const name="GL_LIGHT7" value="0x4007"/>
184 <const name="GL_LIGHT6" value="0x4006"/>
185 <const name="GL_RGB16UI_EXT" value="0x8D77"/>
186 <const name="GL_MAP_STENCIL" value="0x0D11"/>
187 <const name="GL_PN_TRIANGLES_NORMAL_MODE_ATI" value="0x87F3"/>
188 <const name="GL_ARRAY_BUFFER" value="0x8892"/>
189 <const name="GL_MODELVIEW31_ARB" value="0x873F"/>
190 <const name="GL_TEXTURE_CUBE_MAP_SEAMLESS" value="0x884F"/>
191 <const name="GL_LAST_VERTEX_CONVENTION" value="0x8E4E"/>
192 <const name="GL_TEXTURE_RECTANGLE" value="0x84F5"/>
193 <const name="GL_VERTEX_PROGRAM_ARB" value="0x8620"/>
194 <const name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT" value="0x8DDD"/>
195 <const name="GL_FILL" value="0x1B02"/>
196 <const name="GL_LUMINANCE_ALPHA32UI_EXT" value="0x8D75"/>
197 <const name="GL_DEPTH_BUFFER" value="0x8223"/>
198 <const name="GL_POINT_SIZE_ARRAY_OES" value="0x8B9C"/>
199 <const name="GL_SRC_COLOR" value="0x0300"/>
200 <const name="GL_COVERAGE_SAMPLES_NV" value="0x8ED4"/>
201 <const name="GL_SAMPLER_BINDING" value="0x8919"/>
202 <const name="GL_FLOAT_RGB_NV" value="0x8882"/>
203 <const name="GL_SAMPLE_BUFFERS" value="0x80A8"/>
204 <const name="GL_RGBA_INTEGER" value="0x8D99"/>
205 <const name="GL_DEPENDENT_AR_TEXTURE_2D_NV" value="0x86E9"/>
206 <const name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" value="0x8B8A"/>
207 <const name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB" value="0x8846"/>
208 <const name="GL_EXTENSIONS" value="0x1F03"/>
209 <const name="GL_COLOR_MATRIX" value="0x80B1"/>
210 <const name="GL_VERTEX_WEIGHT_ARRAY_EXT" value="0x850C"/>
211 <const name="GL_PASS_THROUGH_TOKEN" value="0x0700"/>
212 <const name="GL_UPPER_LEFT" value="0x8CA2"/>
213 <const name="GL_MAP1_VERTEX_ATTRIB2_4_NV" value="0x8662"/>
214 <const name="GL_COLOR_ARRAY_LENGTH_NV" value="0x8F2D"/>
215 <const name="GL_ELEMENT_ARRAY_ADDRESS_NV" value="0x8F29"/>
216 <const name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT" value="0x8E2F"/>
217 <const name="GL_CON_2_ATI" value="0x8943"/>
218 <const name="GL_CURRENT_PALETTE_MATRIX_ARB" value="0x8843"/>
219 <const name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI" value="0x8973"/>
220 <const name="GL_COUNTER_RANGE_AMD" value="0x8BC1"/>
221 <const name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT" value="0x8DE1"/>
222 <const name="GL_DEPTH_BUFFER_BIT" value="0x00000100"/>
223 <const name="GL_STENCIL_BACK_PASS_DEPTH_FAIL" value="0x8802"/>
224 <const name="GL_INT_SAMPLER_CUBE_MAP_ARRAY" value="0x900E"/>
225 <const name="GL_UNIFORM_BUFFER" value="0x8A11"/>
226 <const name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" value="0x8849"/>
227 <const name="GL_SAMPLE_MASK" value="0x8E51"/>
228 <const name="GL_SGIS_texture_filter4" value="1"/>
229 <const name="GL_MULTISAMPLE_ARB" value="0x809D"/>
230 <const name="GL_CCW" value="0x0901"/>
231 <const name="GL_TEXTURE_ALPHA_TYPE_ARB" value="0x8C13"/>
232 <const name="GL_DEPTH_COMPONENT24" value="0x81A6"/>
233 <const name="GL_PACK_COMPRESSED_SIZE_SGIX" value="0x831C"/>
234 <const name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE" value="0x8A02"/>
235 <const name="GL_RG_SNORM" value="0x8F91"/>
236 <const name="GL_VERTEX_ATTRIB_ARRAY_INTEGER" value="0x88FD"/>
237 <const name="GL_MODELVIEW18_ARB" value="0x8732"/>
238 <const name="GL_MAP2_GRID_SEGMENTS" value="0x0DD3"/>
239 <const name="GL_FIXED_OES" value="0x140C"/>
240 <const name="GL_R32I" value="0x8235"/>
241 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT" value="0x8DA8"/>
242 <const name="GL_R32F" value="0x822E"/>
243 <const name="GL_SAMPLE_ALPHA_TO_ONE_EXT" value="0x809F"/>
244 <const name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT" value="0x87C6"/>
245 <const name="GL_OR_REVERSE" value="0x150B"/>
246 <const name="GL_LUMINANCE12_ALPHA4" value="0x8046"/>
247 <const name="GL_VERTEX_ARRAY_BUFFER_BINDING" value="0x8896"/>
248 <const name="GL_OPERAND0_RGB_EXT" value="0x8590"/>
249 <const name="GL_PIXEL_MAP_R_TO_R" value="0x0C76"/>
250 <const name="GL_FOG_COORDINATE_SOURCE" value="0x8450"/>
251 <const name="GL_UNSIGNED_SHORT_5_6_5_REV" value="0x8364"/>
252 <const name="GL_TEXTURE_BORDER" value="0x1005"/>
253 <const name="GL_REPLICATE_BORDER" value="0x8153"/>
254 <const name="GL_ELEMENT_ARRAY_ATI" value="0x8768"/>
255 <const name="GL_CMYKA_EXT" value="0x800D"/>
256 <const name="GL_TEXTURE_COMPRESSED" value="0x86A1"/>
257 <const name="GL_MATRIX20_ARB" value="0x88D4"/>
258 <const name="GL_RGB32F" value="0x8815"/>
259 <const name="GL_FLOAT_MAT2" value="0x8B5A"/>
260 <const name="GL_FLOAT_MAT3" value="0x8B5B"/>
261 <const name="GL_DEPTH" value="0x1801"/>
262 <const name="GL_EDGE_FLAG_ARRAY_LENGTH_NV" value="0x8F30"/>
263 <const name="GL_FLOAT_MAT4" value="0x8B5C"/>
264 <const name="GL_PALETTE4_RGB8_OES" value="0x8B90"/>
265 <const name="GL_MODELVIEW1_ARB" value="0x850A"/>
266 <const name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI" value="0x80B7"/>
267 <const name="GL_OPERAND1_RGB" value="0x8591"/>
268 <const name="GL_OBJECT_LINK_STATUS_ARB" value="0x8B82"/>
269 <const name="GL_REG_31_ATI" value="0x8940"/>
270 <const name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI" value="0x8835"/>
271 <const name="GL_BUMP_TARGET_ATI" value="0x877C"/>
272 <const name="GL_MAX_TESS_PATCH_COMPONENTS" value="0x8E84"/>
273 <const name="GL_FAILURE_NV" value="0x9030"/>
274 <const name="GL_TEXTURE_STORAGE_HINT_APPLE" value="0x85BC"/>
275 <const name="GL_PROXY_TEXTURE_2D_MULTISAMPLE" value="0x9101"/>
276 <const name="GL_RGBA32UI" value="0x8D70"/>
277 <const name="GL_422_EXT" value="0x80CC"/>
278 <const name="GL_RG8I" value="0x8237"/>
279 <const name="GL_RGBA8I" value="0x8D8E"/>
280 <const name="GL_PROGRAM_PARAMETERS_ARB" value="0x88A8"/>
281 <const name="GL_SRC1_ALPHA" value="0x8589"/>
282 <const name="GL_MATRIX12_ARB" value="0x88CC"/>
283 <const name="GL_MODELVIEW30_ARB" value="0x873E"/>
284 <const name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES" value="0x898D"/>
285 <const name="GL_SIGNED_ALPHA_NV" value="0x8705"/>
286 <const name="GL_STENCIL_TAG_BITS_EXT" value="0x88F2"/>
287 <const name="GL_SAMPLE_PATTERN_SGIS" value="0x80AC"/>
288 <const name="GL_ALPHA_BIAS" value="0x0D1D"/>
289 <const name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" value="0x8809"/>
290 <const name="GL_HILO16_NV" value="0x86F8"/>
291 <const name="GL_TRANSFORM_FEEDBACK_NV" value="0x8E22"/>
292 <const name="GL_INT_IMAGE_CUBE_EXT" value="0x905B"/>
293 <const name="GL_MULTISAMPLE_EXT" value="0x809D"/>
294 <const name="GL_FOG_COORDINATE_ARRAY" value="0x8457"/>
295 <const name="GL_RASTERIZER_DISCARD_EXT" value="0x8C89"/>
296 <const name="GL_MATRIX1_NV" value="0x8631"/>
297 <const name="GL_INT_SAMPLER_CUBE_EXT" value="0x8DCC"/>
298 <const name="GL_SAMPLER_CUBE_SHADOW" value="0x8DC5"/>
299 <const name="GL_TEXTURE_BINDING_3D" value="0x806A"/>
300 <const name="GL_PACK_IMAGE_HEIGHT_EXT" value="0x806C"/>
301 <const name="GL_OP_CLAMP_EXT" value="0x878E"/>
302 <const name="GL_TEXTURE_NUM_LEVELS_QCOM" value="0x8BD9"/>
303 <const name="GL_ASYNC_DRAW_PIXELS_SGIX" value="0x835D"/>
304 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" value="0x8517"/>
305 <const name="GL_NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>
306 <const name="GL_FOG_COORDINATE_SOURCE_EXT" value="0x8450"/>
307 <const name="GL_OBJECT_TYPE_ARB" value="0x8B4E"/>
308 <const name="GL_TEXTURE" value="0x1702"/>
309 <const name="GL_COLOR_SAMPLES_NV" value="0x8E20"/>
310 <const name="GL_BLUE_MAX_CLAMP_INGR" value="0x8566"/>
311 <const name="GL_MAX_PROJECTION_STACK_DEPTH" value="0x0D38"/>
312 <const name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV" value="0x8904"/>
313 <const name="GL_CND_ATI" value="0x896A"/>
314 <const name="GL_MAX_CLIP_DISTANCES" value="0x0D32"/>
315 <const name="GL_CULL_MODES_NV" value="0x86E0"/>
316 <const name="GL_FRAGMENT_PROGRAM_NV" value="0x8870"/>
317 <const name="GL_T2F_IUI_N3F_V2F_EXT" value="0x81B3"/>
318 <const name="GL_CLIP_DISTANCE_NV" value="0x8C7A"/>
319 <const name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT" value="0x8DBE"/>
320 <const name="GL_ACTIVE_UNIFORMS" value="0x8B86"/>
321 <const name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET" value="0x8E5F"/>
322 <const name="GL_DOT2_ADD_ATI" value="0x896C"/>
323 <const name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV" value="0x8541"/>
324 <const name="GL_TEXTURE_BINDING_CUBE_MAP" value="0x8514"/>
325 <const name="GL_PROGRAM_POINT_SIZE" value="0x8642"/>
326 <const name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT" value="0x8338"/>
327 <const name="GL_FRAMEBUFFER_UNSUPPORTED" value="0x8CDD"/>
328 <const name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB" value="0x88EF"/>
329 <const name="GL_PARTIAL_SUCCESS_NV" value="0x902E"/>
330 <const name="GL_ACTIVE_SUBROUTINES" value="0x8DE5"/>
331 <const name="GL_NUM_COMPRESSED_TEXTURE_FORMATS" value="0x86A2"/>
332 <const name="GL_COMBINER_INPUT_NV" value="0x8542"/>
333 <const name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB" value="0x8897"/>
334 <const name="GL_SECONDARY_COLOR_ARRAY_EXT" value="0x845E"/>
335 <const name="GL_MULTISAMPLE_FILTER_HINT_NV" value="0x8534"/>
336 <const name="GL_4PASS_2_EXT" value="0x80A6"/>
337 <const name="GL_BLEND_EQUATION_RGB" value="0x8009"/>
338 <const name="GL_UNSIGNED_INT_8_8_8_8_EXT" value="0x8035"/>
339 <const name="GL_ALPHA_FLOAT16_APPLE" value="0x881C"/>
340 <const name="GL_RASTERIZER_DISCARD_NV" value="0x8C89"/>
341 <const name="GL_TEXTURE_MAX_LEVEL" value="0x813D"/>
342 <const name="GL_ACCUM_RED_BITS" value="0x0D58"/>
343 <const name="GL_FUNC_ADD_OES" value="0x8006"/>
344 <const name="GL_DEPTH_COMPONENT16_OES" value="0x81A5"/>
345 <const name="GL_TEXTURE_COMPARE_FUNC_ARB" value="0x884D"/>
346 <const name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/>
347 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" value="0x8CD4"/>
348 <const name="GL_NORMAL_MAP" value="0x8511"/>
349 <const name="GL_STENCIL_BUFFER" value="0x8224"/>
350 <const name="GL_ALPHA8" value="0x803C"/>
351 <const name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV" value="0x8DA3"/>
352 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" value="0x8519"/>
353 <const name="GL_FRAGMENT_COLOR_EXT" value="0x834C"/>
354 <const name="GL_TEXTURE_APPLICATION_MODE_EXT" value="0x834F"/>
355 <const name="GL_PROGRAM_ATTRIBS_ARB" value="0x88AC"/>
356 <const name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" value="0x9105"/>
357 <const name="GL_SGIX_fragment_lighting" value="1"/>
358 <const name="GL_STENCIL_CLEAR_TAG_VALUE_EXT" value="0x88F3"/>
359 <const name="GL_MODELVIEW28_ARB" value="0x873C"/>
360 <const name="GL_ALPHA4" value="0x803B"/>
361 <const name="GL_SRC0_RGB" value="0x8580"/>
362 <const name="GL_R1UI_C4F_N3F_V3F_SUN" value="0x85C8"/>
363 <const name="GL_FENCE_STATUS_NV" value="0x84F3"/>
364 <const name="GL_LINE" value="0x1B01"/>
365 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" value="0x851A"/>
366 <const name="GL_INT_SAMPLER_1D_ARRAY" value="0x8DCE"/>
367 <const name="GL_LUMINANCE16_EXT" value="0x8042"/>
368 <const name="GL_DRAW_BUFFER4_ATI" value="0x8829"/>
369 <const name="GL_MIRRORED_REPEAT_OES" value="0x8370"/>
370 <const name="GL_STENCIL_BITS" value="0x0D57"/>
371 <const name="GL_TEXTURE10_ARB" value="0x84CA"/>
372 <const name="GL_MATRIX3_NV" value="0x8633"/>
373 <const name="GL_REG_5_ATI" value="0x8926"/>
374 <const name="GL_OUTPUT_TEXTURE_COORD19_EXT" value="0x87B0"/>
375 <const name="GL_YCBCR_422_APPLE" value="0x85B9"/>
376 <const name="GL_SGX_BINARY_IMG" value="0x8C0A"/>
377 <const name="GL_RGBA32UI_EXT" value="0x8D70"/>
378 <const name="GL_CONVOLUTION_FILTER_SCALE" value="0x8014"/>
379 <const name="GL_PROXY_TEXTURE_4D_SGIS" value="0x8135"/>
380 <const name="GL_OUTPUT_TEXTURE_COORD18_EXT" value="0x87AF"/>
381 <const name="GL_DYNAMIC_COPY" value="0x88EA"/>
382 <const name="GL_GEOMETRY_PROGRAM_NV" value="0x8C26"/>
383 <const name="GL_SYNC_FLAGS" value="0x9115"/>
384 <const name="GL_SAMPLE_MASK_VALUE_NV" value="0x8E52"/>
385 <const name="GL_PATCH_DEFAULT_OUTER_LEVEL" value="0x8E74"/>
386 <const name="GL_CON_0_ATI" value="0x8941"/>
387 <const name="GL_MINMAX_SINK_EXT" value="0x8030"/>
388 <const name="GL_VERTEX_ARRAY_EXT" value="0x8074"/>
389 <const name="GL_EVAL_VERTEX_ATRRIB6_NV" value="0x86CC"/>
390 <const name="GL_UNSIGNED_BYTE_2_3_3_REV" value="0x8362"/>
391 <const name="GL_PROXY_COLOR_TABLE_SGI" value="0x80D3"/>
392 <const name="GL_COLOR_ARRAY_TYPE_EXT" value="0x8082"/>
393 <const name="GL_BOOL_VEC2_ARB" value="0x8B57"/>
394 <const name="GL_CLIENT_ACTIVE_TEXTURE" value="0x84E1"/>
395 <const name="GL_EVAL_VERTEX_ATRRIB2_NV" value="0x86C8"/>
396 <const name="GL_DEBUG_LOGGED_MESSAGES_ARB" value="0x9145"/>
397 <const name="GL_BUFFER_FLUSHING_UNMAP_APPLE" value="0x8A13"/>
398 <const name="GL_DOUBLE_MAT3x4" value="0x8F4C"/>
399 <const name="GL_BUFFER_MAPPED_ARB" value="0x88BC"/>
400 <const name="GL_OPERAND2_ALPHA" value="0x859A"/>
401 <const name="GL_SAMPLE_ALPHA_TO_COVERAGE" value="0x809E"/>
402 <const name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x8DBA"/>
403 <const name="GL_FOG_DENSITY" value="0x0B62"/>
404 <const name="GL_TEXTURE_COORD_ARRAY_POINTER" value="0x8092"/>
405 <const name="GL_CONSTANT_ATTENUATION" value="0x1207"/>
406 <const name="GL_OUTPUT_TEXTURE_COORD25_EXT" value="0x87B6"/>
407 <const name="GL_MAX_SHININESS_NV" value="0x8504"/>
408 <const name="GL_LUMINANCE16_SNORM" value="0x9019"/>
409 <const name="GL_CONVOLUTION_HINT_SGIX" value="0x8316"/>
410 <const name="GL_RG" value="0x8227"/>
411 <const name="GL_FRAGMENT_SHADER_ATI" value="0x8920"/>
412 <const name="GL_LUMINANCE_FLOAT32_APPLE" value="0x8818"/>
413 <const name="GL_HI_BIAS_NV" value="0x8714"/>
414 <const name="GL_RESAMPLE_ZERO_FILL_OML" value="0x8987"/>
415 <const name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x889C"/>
416 <const name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB" value="0x8C2D"/>
417 <const name="GL_CON_5_ATI" value="0x8946"/>
418 <const name="GL_SAMPLES_SGIS" value="0x80A9"/>
419 <const name="GL_INVALID_OPERATION" value="0x0502"/>
420 <const name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV" value="0x8909"/>
421 <const name="GL_HILO8_NV" value="0x885E"/>
422 <const name="GL_CLAMP_READ_COLOR" value="0x891C"/>
423 <const name="GL_RED_INTEGER" value="0x8D94"/>
424 <const name="GL_STORAGE_CACHED_APPLE" value="0x85BE"/>
425 <const name="GL_DISTANCE_ATTENUATION_EXT" value="0x8129"/>
426 <const name="GL_COLOR_ATTACHMENT5" value="0x8CE5"/>
427 <const name="GL_COLOR_ATTACHMENT4" value="0x8CE4"/>
428 <const name="GL_MAX_VARYING_FLOATS_ARB" value="0x8B4B"/>
429 <const name="GL_COLOR_ATTACHMENT6" value="0x8CE6"/>
430 <const name="GL_DRAW_BUFFER7" value="0x882C"/>
431 <const name="GL_COLOR_ATTACHMENT0" value="0x8CE0"/>
432 <const name="GL_COLOR_ATTACHMENT3" value="0x8CE3"/>
433 <const name="GL_POINT_SPRITE_R_MODE_NV" value="0x8863"/>
434 <const name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI" value="0x80BB"/>
435 <const name="GL_TEXTURE_DEPTH_TYPE_ARB" value="0x8C16"/>
436 <const name="GL_COLOR_ATTACHMENT9" value="0x8CE9"/>
437 <const name="GL_COLOR_ATTACHMENT8" value="0x8CE8"/>
438 <const name="GL_TEXTURE_RANGE_POINTER_APPLE" value="0x85B8"/>
439 <const name="GL_MIRROR_CLAMP_ATI" value="0x8742"/>
440 <const name="GL_PACK_IMAGE_HEIGHT" value="0x806C"/>
441 <const name="GL_MATRIX5_NV" value="0x8635"/>
442 <const name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV" value="0x8DA0"/>
443 <const name="GL_PIXEL_MAP_B_TO_B_SIZE" value="0x0CB8"/>
444 <const name="GL_SGIS_pixel_texture" value="1"/>
445 <const name="GL_BUFFER_USAGE" value="0x8765"/>
446 <const name="GL_MATRIX_INDEX_ARRAY_TYPE_OES" value="0x8847"/>
447 <const name="GL_CULL_FACE_MODE" value="0x0B45"/>
448 <const name="GL_POST_CONVOLUTION_COLOR_TABLE" value="0x80D1"/>
449 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" value="0x8C8F"/>
450 <const name="GL_PROGRAM_TARGET_NV" value="0x8646"/>
451 <const name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV" value="0x8DA2"/>
452 <const name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX" value="0x817C"/>
453 <const name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV" value="0x8DA6"/>
454 <const name="GL_TEXTURE_RESIDENT_EXT" value="0x8067"/>
455 <const name="GL_RGBA_INTEGER_MODE_EXT" value="0x8D9E"/>
456 <const name="GL_OUTPUT_TEXTURE_COORD6_EXT" value="0x87A3"/>
457 <const name="GL_SAMPLER_3D_OES" value="0x8B5F"/>
458 <const name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV" value="0x864D"/>
459 <const name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES" value="0x8848"/>
460 <const name="GL_DOUBLE_MAT2" value="0x8F46"/>
461 <const name="GL_SIGNED_HILO8_NV" value="0x885F"/>
462 <const name="GL_FRAGMENT_COLOR_MATERIAL_SGIX" value="0x8401"/>
463 <const name="GL_QUAD_TEXTURE_SELECT_SGIS" value="0x8125"/>
464 <const name="GL_DOT3_RGB_EXT" value="0x8740"/>
465 <const name="GL_COMBINE_RGB_EXT" value="0x8571"/>
466 <const name="GL_T2F_V3F" value="0x2A27"/>
467 <const name="GL_COUNTER_TYPE_AMD" value="0x8BC0"/>
468 <const name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" value="0x880B"/>
469 <const name="GL_COVERAGE_COMPONENT_NV" value="0x8ED0"/>
470 <const name="GL_OPERAND0_ALPHA" value="0x8598"/>
471 <const name="GL_ALWAYS" value="0x0207"/>
472 <const name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB" value="0x8E8E"/>
473 <const name="GL_MODELVIEW1_EXT" value="0x850A"/>
474 <const name="GL_RGBA2" value="0x8055"/>
475 <const name="GL_ELEMENT_ARRAY_LENGTH_NV" value="0x8F33"/>
476 <const name="GL_FLOAT_MAT3_ARB" value="0x8B5B"/>
477 <const name="GL_POINT_SPRITE_COORD_ORIGIN" value="0x8CA0"/>
478 <const name="GL_INTERLACE_SGIX" value="0x8094"/>
479 <const name="GL_POINT_SIZE_RANGE" value="0x0B12"/>
480 <const name="GL_HISTOGRAM_WIDTH" value="0x8026"/>
481 <const name="GL_PIXEL_COUNT_NV" value="0x8866"/>
482 <const name="GL_DEBUG_SOURCE_APPLICATION_ARB" value="0x824A"/>
483 <const name="GL_GREEN_BIAS" value="0x0D19"/>
484 <const name="GL_DEBUG_TYPE_ERROR_ARB" value="0x824C"/>
485 <const name="GL_FLOAT_MAT3x4" value="0x8B68"/>
486 <const name="GL_DRAW_BUFFER10_ARB" value="0x882F"/>
487 <const name="GL_REG_19_ATI" value="0x8934"/>
488 <const name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" value="0x8D56"/>
489 <const name="GL_OP_MAX_EXT" value="0x878A"/>
490 <const name="GL_DEPTH_STENCIL_MESA" value="0x8750"/>
491 <const name="GL_DEBUG_SEVERITY_MEDIUM_AMD" value="0x9147"/>
492 <const name="GL_RGBA32I_EXT" value="0x8D82"/>
493 <const name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" value="0x8810"/>
494 <const name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX" value="0x8402"/>
495 <const name="GL_SLUMINANCE8_ALPHA8_EXT" value="0x8C45"/>
496 <const name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER" value="0x84F0"/>
497 <const name="GL_FOG_COLOR" value="0x0B66"/>
498 <const name="GL_MATRIX7_NV" value="0x8637"/>
499 <const name="GL_TEXTURE_LUMINANCE_TYPE" value="0x8C14"/>
500 <const name="GL_RG16UI" value="0x823A"/>
501 <const name="GL_SWIZZLE_STRQ_DQ_ATI" value="0x897B"/>
502 <const name="GL_VARIANT_VALUE_EXT" value="0x87E4"/>
503 <const name="GL_SIGNED_INTENSITY_NV" value="0x8707"/>
504 <const name="GL_TEXTURE_TARGET_QCOM" value="0x8BDA"/>
505 <const name="GL_COVERAGE_ALL_FRAGMENTS_NV" value="0x8ED5"/>
506 <const name="GL_HALF_FLOAT" value="0x140B"/>
507 <const name="GL_MAP2_VERTEX_ATTRIB1_4_NV" value="0x8671"/>
508 <const name="GL_R1UI_T2F_V3F_SUN" value="0x85C9"/>
509 <const name="GL_PROGRAM_FORMAT_ARB" value="0x8876"/>
510 <const name="GL_FOG_COORD_ARRAY_STRIDE" value="0x8455"/>
511 <const name="GL_EVAL_VERTEX_ATRRIB8_NV" value="0x86CE"/>
512 <const name="GL_VERTEX_STREAM0_ATI" value="0x876C"/>
513 <const name="GL_PIXEL_GROUP_COLOR_SGIS" value="0x8356"/>
514 <const name="GL_UNIFORM_BLOCK_NAME_LENGTH" value="0x8A41"/>
515 <const name="GL_TEXTURE9_ARB" value="0x84C9"/>
516 <const name="GL_LINE_RESET_TOKEN" value="0x0707"/>
517 <const name="GL_COLOR_SUM_ARB" value="0x8458"/>
518 <const name="GL_EVAL_VERTEX_ATRRIB4_NV" value="0x86CA"/>
519 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" value="0x8515"/>
520 <const name="GL_COMBINE_RGB" value="0x8571"/>
521 <const name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX" value="0x8311"/>
522 <const name="GL_TEXTURE0_ARB" value="0x84C0"/>
523 <const name="GL_STEREO" value="0x0C33"/>
524 <const name="GL_MATRIX21_ARB" value="0x88D5"/>
525 <const name="GL_STATIC_COPY_ARB" value="0x88E6"/>
526 <const name="GL_DEPTH_EXT" value="0x1801"/>
527 <const name="GL_LIGHT_MODEL_LOCAL_VIEWER" value="0x0B51"/>
528 <const name="GL_PIXEL_COUNTER_BITS_NV" value="0x8864"/>
529 <const name="GL_EXT_blend_color" value="1"/>
530 <const name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT" value="0x8DD4"/>
531 <const name="GL_PROGRAM_STRING_ARB" value="0x8628"/>
532 <const name="GL_DISCARD_ATI" value="0x8763"/>
533 <const name="GL_MEDIUM_INT" value="0x8DF4"/>
534 <const name="GL_TEXTURE_CUBE_MAP" value="0x8513"/>
535 <const name="GL_UNSIGNED_SHORT_5_6_5_REV_EXT" value="0x8364"/>
536 <const name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" value="0x9103"/>
537 <const name="GL_PRIMITIVES_GENERATED_NV" value="0x8C87"/>
538 <const name="GL_CLIP_PLANE1" value="0x3001"/>
539 <const name="GL_CLIP_PLANE0" value="0x3000"/>
540 <const name="GL_CLIP_PLANE3" value="0x3003"/>
541 <const name="GL_CLIP_PLANE2" value="0x3002"/>
542 <const name="GL_CLIP_PLANE5" value="0x3005"/>
543 <const name="GL_CLIP_PLANE4" value="0x3004"/>
544 <const name="GL_2_BYTES" value="0x1407"/>
545 <const name="GL_VERTEX_BLEND_ARB" value="0x86A7"/>
546 <const name="GL_NORMAL_ARRAY_TYPE" value="0x807E"/>
547 <const name="GL_TEXTURE_BUFFER" value="0x8C2A"/>
548 <const name="GL_OUTPUT_TEXTURE_COORD4_EXT" value="0x87A1"/>
549 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV" value="0x8C8B"/>
550 <const name="GL_COLOR_ATTACHMENT10_EXT" value="0x8CEA"/>
551 <const name="GL_WEIGHT_ARRAY_SIZE_OES" value="0x86AB"/>
552 <const name="GL_STATE_RESTORE" value="0x8BDC"/>
553 <const name="GL_INT_VEC2_ARB" value="0x8B53"/>
554 <const name="GL_LINE_STIPPLE_REPEAT" value="0x0B26"/>
555 <const name="GL_POINTS" value="0x0000"/>
556 <const name="GL_INVERT" value="0x150A"/>
557 <const name="GL_FRAMEZOOM_SGIX" value="0x818B"/>
558 <const name="GL_LINEAR_CLIPMAP_NEAREST_SGIX" value="0x844F"/>
559 <const name="GL_RENDERBUFFER_BLUE_SIZE" value="0x8D52"/>
560 <const name="GL_UNIFORM_NAME_LENGTH" value="0x8A39"/>
561 <const name="GL_FRAMEBUFFER_BARRIER_BIT_EXT" value="0x00000400"/>
562 <const name="GL_POLYGON" value="0x0009"/>
563 <const name="GL_NAND" value="0x150E"/>
564 <const name="GL_MAP1_INDEX" value="0x0D91"/>
565 <const name="GL_COMBINER_SUM_OUTPUT_NV" value="0x854C"/>
566 <const name="GL_LINE_WIDTH_GRANULARITY" value="0x0B23"/>
567 <const name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4D"/>
568 <const name="GL_SAMPLES_PASSED_ARB" value="0x8914"/>
569 <const name="GL_VERTEX_ARRAY_BINDING_APPLE" value="0x85B5"/>
570 <const name="GL_OP_MUL_EXT" value="0x8786"/>
571 <const name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV" value="0x8F27"/>
572 <const name="GL_ADD_SIGNED" value="0x8574"/>
573 <const name="GL_MAX_3D_TEXTURE_SIZE" value="0x8073"/>
574 <const name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX" value="0x8408"/>
575 <const name="GL_DONT_CARE" value="0x1100"/>
576 <const name="GL_MODELVIEW17_ARB" value="0x8731"/>
577 <const name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE" value="0x8819"/>
578 <const name="GL_REG_18_ATI" value="0x8933"/>
579 <const name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING" value="0x889C"/>
580 <const name="GL_DEBUG_ASSERT_MESA" value="0x875B"/>
581 <const name="GL_MAP_FLUSH_EXPLICIT_BIT" value="0x0010"/>
582 <const name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI" value="0x80B5"/>
583 <const name="GL_TEXTURE_COORD_ARRAY_SIZE" value="0x8088"/>
584 <const name="GL_CURRENT_VERTEX_WEIGHT_EXT" value="0x850B"/>
585 <const name="GL_SRC_ALPHA_SATURATE" value="0x0308"/>
586 <const name="GL_UNSIGNED_INT_VEC3_EXT" value="0x8DC7"/>
587 <const name="GL_MAX_EXT" value="0x8008"/>
588 <const name="GL_MAX_VERTEX_UNITS_OES" value="0x86A4"/>
589 <const name="GL_RENDERBUFFER_STENCIL_SIZE" value="0x8D55"/>
590 <const name="GL_UNIFORM_BLOCK_BINDING" value="0x8A3F"/>
591 <const name="GL_LOCAL_CONSTANT_DATATYPE_EXT" value="0x87ED"/>
592 <const name="GL_Z_EXT" value="0x87D7"/>
593 <const name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV" value="0x8C27"/>
594 <const name="GL_LINE_WIDTH" value="0x0B21"/>
595 <const name="GL_QUERY_NO_WAIT" value="0x8E14"/>
596 <const name="GL_RGBA_FLOAT32_APPLE" value="0x8814"/>
597 <const name="GL_DYNAMIC_READ_ARB" value="0x88E9"/>
598 <const name="GL_LEQUAL" value="0x0203"/>
599 <const name="GL_SAMPLE_COVERAGE_INVERT_ARB" value="0x80AB"/>
600 <const name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" value="0x8CDA"/>
601 <const name="GL_DISTANCE_ATTENUATION_SGIS" value="0x8129"/>
602 <const name="GL_UNSIGNED_SHORT_8_8_REV_MESA" value="0x85BB"/>
603 <const name="GL_MAX_CONVOLUTION_HEIGHT" value="0x801B"/>
604 <const name="GL_UNSIGNED_INVERT_NV" value="0x8537"/>
605 <const name="GL_PIXEL_TRANSFORM_2D_EXT" value="0x8330"/>
606 <const name="GL_RGBA_S3TC" value="0x83A2"/>
607 <const name="GL_LIGHT_MODEL_AMBIENT" value="0x0B53"/>
608 <const name="GL_HISTOGRAM" value="0x8024"/>
609 <const name="GL_PROGRAM_INSTRUCTIONS_ARB" value="0x88A0"/>
610 <const name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT" value="0x8CD7"/>
611 <const name="GL_VERTEX_ARRAY_SIZE_EXT" value="0x807A"/>
612 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" value="0x8518"/>
613 <const name="GL_MATRIX6_ARB" value="0x88C6"/>
614 <const name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX" value="0x8403"/>
615 <const name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN" value="0x85C1"/>
616 <const name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" value="0x0D3B"/>
617 <const name="GL_CURRENT_VERTEX_ATTRIB" value="0x8626"/>
618 <const name="GL_MAP1_VERTEX_ATTRIB0_4_NV" value="0x8660"/>
619 <const name="GL_OP_FRAC_EXT" value="0x8789"/>
620 <const name="GL_LUMINANCE6_ALPHA2" value="0x8044"/>
621 <const name="GL_SCALE_BY_TWO_NV" value="0x853E"/>
622 <const name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI" value="0x87F8"/>
623 <const name="GL_COLOR_ATTACHMENT7" value="0x8CE7"/>
624 <const name="GL_PRIMARY_COLOR" value="0x8577"/>
625 <const name="GL_C3F_V3F" value="0x2A24"/>
626 <const name="GL_OP_EXP_BASE_2_EXT" value="0x8791"/>
627 <const name="GL_COMBINER_BIAS_NV" value="0x8549"/>
628 <const name="GL_MODELVIEW20_ARB" value="0x8734"/>
629 <const name="GL_EVAL_VERTEX_ATRRIB0_NV" value="0x86C6"/>
630 <const name="GL_LINES_ADJACENCY" value="0x000A"/>
631 <const name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT" value="0x850D"/>
632 <const name="GL_CON_17_ATI" value="0x8952"/>
633 <const name="GL_IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>
634 <const name="GL_IMAGE_3D_EXT" value="0x904E"/>
635 <const name="GL_UNSIGNED_SHORT_4_4_4_4_REV" value="0x8365"/>
636 <const name="GL_Z400_BINARY_AMD" value="0x8740"/>
637 <const name="GL_CON_24_ATI" value="0x8959"/>
638 <const name="GL_INT_SAMPLER_2D_EXT" value="0x8DCA"/>
639 <const name="GL_SMOOTH" value="0x1D01"/>
640 <const name="GL_REG_16_ATI" value="0x8931"/>
641 <const name="GL_FLOAT16_VEC2_NV" value="0x8FF9"/>
642 <const name="GL_DISCARD_NV" value="0x8530"/>
643 <const name="GL_PRIMITIVE_ID_NV" value="0x8C7C"/>
644 <const name="GL_MODELVIEW27_ARB" value="0x873B"/>
645 <const name="GL_MAX_PROGRAM_PARAMETERS_ARB" value="0x88A9"/>
646 <const name="GL_CURRENT_TEXTURE_COORDS" value="0x0B03"/>
647 <const name="GL_STATIC_READ" value="0x88E5"/>
648 <const name="GL_LUMINANCE8I_EXT" value="0x8D92"/>
649 <const name="GL_VERTEX_ATTRIB_MAP2_APPLE" value="0x8A01"/>
650 <const name="GL_UNPACK_ROW_BYTES_APPLE" value="0x8A16"/>
651 <const name="GL_TEXTURE_DEFORMATION_SGIX" value="0x8195"/>
652 <const name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV" value="0x903B"/>
653 <const name="GL_SAMPLER_1D_ARB" value="0x8B5D"/>
654 <const name="GL_DOUBLE_VEC2" value="0x8FFC"/>
655 <const name="GL_IMAGE_BINDING_LEVEL_EXT" value="0x8F3B"/>
656 <const name="GL_BOOL_VEC3_ARB" value="0x8B58"/>
657 <const name="GL_MATRIX25_ARB" value="0x88D9"/>
658 <const name="GL_CONVOLUTION_2D_EXT" value="0x8011"/>
659 <const name="GL_VIEWPORT_BOUNDS_RANGE" value="0x825D"/>
660 <const name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION" value="0x8E4C"/>
661 <const name="GL_LUMINANCE_ALPHA16F_ARB" value="0x881F"/>
662 <const name="GL_SHARED_TEXTURE_PALETTE_EXT" value="0x81FB"/>
663 <const name="GL_ACTIVE_STENCIL_FACE_EXT" value="0x8911"/>
664 <const name="GL_LUMINANCE_ALPHA" value="0x190A"/>
665 <const name="GL_MAX_CONVOLUTION_WIDTH" value="0x801A"/>
666 <const name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV" value="0x862E"/>
667 <const name="GL_PIXEL_UNPACK_BUFFER_BINDING" value="0x88EF"/>
668 <const name="GL_HILO_NV" value="0x86F4"/>
669 <const name="GL_FRAMEBUFFER_COMPLETE_OES" value="0x8CD5"/>
670 <const name="GL_RGB_FLOAT16_APPLE" value="0x881B"/>
671 <const name="GL_UNSIGNED_INT_10_10_10_2_OES" value="0x8DF6"/>
672 <const name="GL_COMPRESSED_INTENSITY" value="0x84EC"/>
673 <const name="GL_SCREEN_COORDINATES_REND" value="0x8490"/>
674 <const name="GL_SPRITE_AXIS_SGIX" value="0x814A"/>
675 <const name="GL_TRANSPOSE_NV" value="0x862C"/>
676 <const name="GL_VERTEX_STREAM5_ATI" value="0x8771"/>
677 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV" value="0x8C8F"/>
678 <const name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS" value="0x8E81"/>
679 <const name="GL_ALPHA" value="0x1906"/>
680 <const name="GL_NAMED_STRING_TYPE_ARB" value="0x8DEA"/>
681 <const name="GL_ALPHA_INTEGER_EXT" value="0x8D97"/>
682 <const name="GL_MAX_ELEMENTS_VERTICES" value="0x80E8"/>
683 <const name="GL_MAX_ASYNC_READ_PIXELS_SGIX" value="0x8361"/>
684 <const name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB" value="0x8624"/>
685 <const name="GL_CURRENT_COLOR" value="0x0B00"/>
686 <const name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX" value="0x818A"/>
687 <const name="GL_DSDT8_MAG8_NV" value="0x870A"/>
688 <const name="GL_SAMPLER_2D_ARB" value="0x8B5E"/>
689 <const name="GL_TEXTURE_TOO_LARGE_EXT" value="0x8065"/>
690 <const name="GL_INVALID_FRAMEBUFFER_OPERATION" value="0x0506"/>
691 <const name="GL_BUFFER_GPU_ADDRESS_NV" value="0x8F1D"/>
692 <const name="GL_RGB_INTEGER_EXT" value="0x8D98"/>
693 <const name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS" value="0x8E70"/>
694 <const name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING" value="0x889D"/>
695 <const name="GL_RGBA32F_ARB" value="0x8814"/>
696 <const name="GL_RGB10" value="0x8052"/>
697 <const name="GL_MAX_ARRAY_TEXTURE_LAYERS" value="0x88FF"/>
698 <const name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS" value="0x80B0"/>
699 <const name="GL_MAX_SERVER_WAIT_TIMEOUT" value="0x9111"/>
700 <const name="GL_MODULATE_SUBTRACT_ATI" value="0x8746"/>
701 <const name="GL_NOR" value="0x1508"/>
702 <const name="GL_SGIX_texture_coordinate_clamp" value="1"/>
703 <const name="GL_FLAT" value="0x1D00"/>
704 <const name="GL_TEXTURE_BINDING_CUBE_MAP_OES" value="0x8514"/>
705 <const name="GL_PACK_ALIGNMENT" value="0x0D05"/>
706 <const name="GL_DRAW_BUFFER6_ATI" value="0x882B"/>
707 <const name="GL_RGBA8UI_EXT" value="0x8D7C"/>
708 <const name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX" value="0x8185"/>
709 <const name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE" value="0x851F"/>
710 <const name="GL_RGB2_EXT" value="0x804E"/>
711 <const name="GL_DECODE_EXT" value="0x8A49"/>
712 <const name="GL_UNPACK_LSB_FIRST" value="0x0CF1"/>
713 <const name="GL_STENCIL_INDEX8" value="0x8D48"/>
714 <const name="GL_SAMPLE_MASK_VALUE" value="0x8E52"/>
715 <const name="GL_SOURCE1_RGB" value="0x8581"/>
716 <const name="GL_CONSTANT_BORDER" value="0x8151"/>
717 <const name="GL_UNSIGNED_INT_VEC4_EXT" value="0x8DC8"/>
718 <const name="GL_TRIANGLES_ADJACENCY_ARB" value="0x000C"/>
719 <const name="GL_VERTEX_ARRAY_POINTER_EXT" value="0x808E"/>
720 <const name="GL_TEXTURE_BASE_LEVEL" value="0x813C"/>
721 <const name="GL_ALPHA_INTEGER" value="0x8D97"/>
722 <const name="GL_GREEN_SCALE" value="0x0D18"/>
723 <const name="GL_MATRIX17_ARB" value="0x88D1"/>
724 <const name="GL_PROJECTION" value="0x1701"/>
725 <const name="GL_2PASS_1_EXT" value="0x80A3"/>
726 <const name="GL_UNSIGNED_INT_SAMPLER_3D" value="0x8DD3"/>
727 <const name="GL_PACK_SKIP_IMAGES" value="0x806B"/>
728 <const name="GL_INT_VEC3" value="0x8B54"/>
729 <const name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI" value="0x80D2"/>
730 <const name="GL_STENCIL_FAIL" value="0x0B94"/>
731 <const name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT" value="0x8021"/>
732 <const name="GL_COLOR_TABLE" value="0x80D0"/>
733 <const name="GL_SAMPLE_MASK_INVERT_SGIS" value="0x80AB"/>
734 <const name="GL_RGB8_EXT" value="0x8051"/>
735 <const name="GL_PACK_SKIP_IMAGES_EXT" value="0x806B"/>
736 <const name="GL_UNPACK_IMAGE_DEPTH_SGIS" value="0x8133"/>
737 <const name="GL_RED_BIAS" value="0x0D15"/>
738 <const name="GL_INDEX_MATERIAL_EXT" value="0x81B8"/>
739 <const name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A3"/>
740 <const name="GL_SOURCE3_ALPHA_NV" value="0x858B"/>
741 <const name="GL_MAX_PROGRAM_LOOP_COUNT_NV" value="0x88F8"/>
742 <const name="GL_WRITE_ONLY_OES" value="0x88B9"/>
743 <const name="GL_PROGRAM_LENGTH_ARB" value="0x8627"/>
744 <const name="GL_FOG_COORDINATE_ARRAY_STRIDE" value="0x8455"/>
745 <const name="GL_RENDER_MODE" value="0x0C40"/>
746 <const name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING" value="0x889B"/>
747 <const name="GL_MAX_CUBE_MAP_TEXTURE_SIZE" value="0x851C"/>
748 <const name="GL_TRACE_OPERATIONS_BIT_MESA" value="0x0001"/>
749 <const name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV" value="0x8855"/>
750 <const name="GL_CONSTANT_COLOR_EXT" value="0x8001"/>
751 <const name="GL_RENDERBUFFER_WIDTH" value="0x8D42"/>
752 <const name="GL_DUAL_LUMINANCE12_SGIS" value="0x8116"/>
753 <const name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT" value="0x8DDE"/>
754 <const name="GL_MAP2_VERTEX_ATTRIB13_4_NV" value="0x867D"/>
755 <const name="GL_VERTEX_ARRAY_STRIDE_EXT" value="0x807C"/>
756 <const name="GL_TEXTURE_BLUE_SIZE" value="0x805E"/>
757 <const name="GL_HISTOGRAM_GREEN_SIZE" value="0x8029"/>
758 <const name="GL_READ_FRAMEBUFFER_ANGLE" value="0x8CA8"/>
759 <const name="GL_TEXTURE24_ARB" value="0x84D8"/>
760 <const name="GL_RESTART_SUN" value="0x0001"/>
761 <const name="GL_POINT_SIZE_MIN_SGIS" value="0x8126"/>
762 <const name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL" value="0x83F7"/>
763 <const name="GL_VERTEX_ATTRIB_ARRAY2_NV" value="0x8652"/>
764 <const name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV" value="0x885D"/>
765 <const name="GL_EXT_packed_pixels" value="1"/>
766 <const name="GL_DRAW_BUFFER11" value="0x8830"/>
767 <const name="GL_DRAW_BUFFER12" value="0x8831"/>
768 <const name="GL_DRAW_BUFFER13" value="0x8832"/>
769 <const name="GL_UNSIGNED_INT_10_10_10_2" value="0x8036"/>
770 <const name="GL_DRAW_BUFFER15" value="0x8834"/>
771 <const name="GL_RGB12_EXT" value="0x8053"/>
772 <const name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA" value="0x8BB6"/>
773 <const name="GL_VERTEX_STREAM6_ATI" value="0x8772"/>
774 <const name="GL_SKIP_DECODE_EXT" value="0x8A4A"/>
775 <const name="GL_R16F" value="0x822D"/>
776 <const name="GL_CONSTANT_ALPHA" value="0x8003"/>
777 <const name="GL_NEAREST_CLIPMAP_NEAREST_SGIX" value="0x844D"/>
778 <const name="GL_VERTEX_ARRAY_RANGE_VALID_NV" value="0x851F"/>
779 <const name="GL_R16I" value="0x8233"/>
780 <const name="GL_ASYNC_READ_PIXELS_SGIX" value="0x835E"/>
781 <const name="GL_DOUBLE_MAT3" value="0x8F47"/>
782 <const name="GL_FRAGMENT_PROGRAM_ARB" value="0x8804"/>
783 <const name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB" value="0x809E"/>
784 <const name="GL_TEXTURE_RED_SIZE_EXT" value="0x805C"/>
785 <const name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" value="0x8A46"/>
786 <const name="GL_COMPARE_R_TO_TEXTURE" value="0x884E"/>
787 <const name="GL_TEXTURE_WRAP_R_EXT" value="0x8072"/>
788 <const name="GL_PREVIOUS" value="0x8578"/>
789 <const name="GL_ACTIVE_VARYING_MAX_LENGTH_NV" value="0x8C82"/>
790 <const name="GL_ELEMENT_ARRAY_BUFFER_ARB" value="0x8893"/>
791 <const name="GL_RGB_INTEGER" value="0x8D98"/>
792 <const name="GL_PROXY_COLOR_TABLE" value="0x80D3"/>
793 <const name="GL_WRITEONLY_RENDERING_QCOM" value="0x8823"/>
794 <const name="GL_TEXTURE_DEFORMATION_BIT_SGIX" value="0x00000001"/>
795 <const name="GL_PIXEL_UNPACK_BUFFER_ARB" value="0x88EC"/>
796 <const name="GL_STENCIL" value="0x1802"/>
797 <const name="GL_INTENSITY_FLOAT16_APPLE" value="0x881D"/>
798 <const name="GL_SAMPLE_COVERAGE_VALUE_ARB" value="0x80AA"/>
799 <const name="GL_DEPTH_COMPONENT24_OES" value="0x81A6"/>
800 <const name="GL_DIFFUSE" value="0x1201"/>
801 <const name="GL_MULTISAMPLE_COVERAGE_MODES_NV" value="0x8E12"/>
802 <const name="GL_OUTPUT_TEXTURE_COORD15_EXT" value="0x87AC"/>
803 <const name="GL_SOURCE2_RGB" value="0x8582"/>
804 <const name="GL_EYE_DISTANCE_TO_POINT_SGIS" value="0x81F0"/>
805 <const name="GL_COLOR_ARRAY_BUFFER_BINDING" value="0x8898"/>
806 <const name="GL_TEXTURE_3D_EXT" value="0x806F"/>
807 <const name="GL_STENCIL_PASS_DEPTH_PASS" value="0x0B96"/>
808 <const name="GL_OBJECT_INFO_LOG_LENGTH_ARB" value="0x8B84"/>
809 <const name="GL_VERTEX_ATTRIB_ARRAY4_NV" value="0x8654"/>
810 <const name="GL_OBJECT_DISTANCE_TO_POINT_SGIS" value="0x81F1"/>
811 <const name="GL_MAX_RENDERBUFFER_SIZE" value="0x84E8"/>
812 <const name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV" value="0x8DA4"/>
813 <const name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV" value="0x9025"/>
814 <const name="GL_RGB_S3TC" value="0x83A0"/>
815 <const name="GL_RENDERBUFFER_ALPHA_SIZE" value="0x8D53"/>
816 <const name="GL_TEXTURE_2D_BINDING_EXT" value="0x8069"/>
817 <const name="GL_MODELVIEW15_ARB" value="0x872F"/>
818 <const name="GL_TEXTURE_GREEN_TYPE_ARB" value="0x8C11"/>
819 <const name="GL_LIGHT_MODEL_TWO_SIDE" value="0x0B52"/>
820 <const name="GL_REG_28_ATI" value="0x893D"/>
821 <const name="GL_DECR_WRAP" value="0x8508"/>
822 <const name="GL_OP_SET_LT_EXT" value="0x878D"/>
823 <const name="GL_MAP2_VERTEX_ATTRIB6_4_NV" value="0x8676"/>
824 <const name="GL_DELETE_STATUS" value="0x8B80"/>
825 <const name="GL_HIGH_INT" value="0x8DF5"/>
826 <const name="GL_COMPILE" value="0x1300"/>
827 <const name="GL_SAMPLE_POSITION" value="0x8E50"/>
828 <const name="GL_STORAGE_PRIVATE_APPLE" value="0x85BD"/>
829 <const name="GL_SHADING_LANGUAGE_VERSION" value="0x8B8C"/>
830 <const name="GL_GUILTY_CONTEXT_RESET_ARB" value="0x8253"/>
831 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV" value="0x8C80"/>
832 <const name="GL_INCR" value="0x1E02"/>
833 <const name="GL_TEXTURE_BORDER_COLOR" value="0x1004"/>
834 <const name="GL_T2F_IUI_V2F_EXT" value="0x81B1"/>
835 <const name="GL_ALPHA_TEST_REF" value="0x0BC2"/>
836 <const name="GL_COLOR_ATTACHMENT11" value="0x8CEB"/>
837 <const name="GL_MAP_ATTRIB_V_ORDER_NV" value="0x86C4"/>
838 <const name="GL_UNPACK_SKIP_ROWS" value="0x0CF3"/>
839 <const name="GL_HI_SCALE_NV" value="0x870E"/>
840 <const name="GL_RGB_SCALE_EXT" value="0x8573"/>
841 <const name="GL_COLOR_ALPHA_PAIRING_ATI" value="0x8975"/>
842 <const name="GL_UNPACK_SUBSAMPLE_RATE_SGIX" value="0x85A1"/>
843 <const name="GL_PROGRAM_RESIDENT_NV" value="0x8647"/>
844 <const name="GL_DEPTH_CLAMP" value="0x864F"/>
845 <const name="GL_LUMINANCE_ALPHA_INTEGER_EXT" value="0x8D9D"/>
846 <const name="GL_BLEND_DST_ALPHA" value="0x80CA"/>
847 <const name="GL_INT_SAMPLER_CUBE" value="0x8DCC"/>
848 <const name="GL_CURRENT_QUERY" value="0x8865"/>
849 <const name="GL_YCRCB_444_SGIX" value="0x81BC"/>
850 <const name="GL_DRAW_BUFFER3_ATI" value="0x8828"/>
851 <const name="GL_EXP2" value="0x0801"/>
852 <const name="GL_TEXTURE28_ARB" value="0x84DC"/>
853 <const name="GL_TRIANGLE_LIST_SUN" value="0x81D7"/>
854 <const name="GL_COPY_INVERTED" value="0x150C"/>
855 <const name="GL_TEXTURE_PRIORITY" value="0x8066"/>
856 <const name="GL_FORMAT_SUBSAMPLE_244_244_OML" value="0x8983"/>
857 <const name="GL_FRAGMENT_LIGHT6_SGIX" value="0x8412"/>
858 <const name="GL_TYPE_RGBA_FLOAT_ATI" value="0x8820"/>
859 <const name="GL_LOWER_LEFT" value="0x8CA1"/>
860 <const name="GL_MAX_DEFORMATION_ORDER_SGIX" value="0x8197"/>
861 <const name="GL_MAP2_VERTEX_ATTRIB3_4_NV" value="0x8673"/>
862 <const name="GL_DEBUG_CATEGORY_API_ERROR_AMD" value="0x9149"/>
863 <const name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV" value="0x8F2A"/>
864 <const name="GL_INDEX_ARRAY_EXT" value="0x8077"/>
865 <const name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV" value="0x86DB"/>
866 <const name="GL_PIXEL_MIN_FILTER_EXT" value="0x8332"/>
867 <const name="GL_TEXTURE_BINDING_1D" value="0x8068"/>
868 <const name="GL_PROJECTION_MATRIX" value="0x0BA7"/>
869 <const name="GL_DT_BIAS_NV" value="0x8717"/>
870 <const name="GL_MATRIX1_ARB" value="0x88C1"/>
871 <const name="GL_TEXTURE_BINDING_CUBE_MAP_EXT" value="0x8514"/>
872 <const name="GL_PIXEL_UNPACK_BUFFER" value="0x88EC"/>
873 <const name="GL_CONSTANT_COLOR0_NV" value="0x852A"/>
874 <const name="GL_TEXTURE_FILTER4_SIZE_SGIS" value="0x8147"/>
875 <const name="GL_REG_20_ATI" value="0x8935"/>
876 <const name="GL_INT8_VEC3_NV" value="0x8FE2"/>
877 <const name="GL_SGIX_polynomial_ffd" value="1"/>
878 <const name="GL_POINT_DISTANCE_ATTENUATION" value="0x8129"/>
879 <const name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING" value="0x8C2D"/>
880 <const name="GL_UNSIGNED_BYTE_3_3_2_EXT" value="0x8032"/>
881 <const name="GL_GEOMETRY_DEFORMATION_BIT_SGIX" value="0x00000002"/>
882 <const name="GL_REPLACE_OLDEST_SUN" value="0x0003"/>
883 <const name="GL_MATRIX0_NV" value="0x8630"/>
884 <const name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" value="0x87C8"/>
885 <const name="GL_AMBIENT_AND_DIFFUSE" value="0x1602"/>
886 <const name="GL_TEXTURE_1D_BINDING_EXT" value="0x8068"/>
887 <const name="GL_MATRIX7_ARB" value="0x88C7"/>
888 <const name="GL_VERTEX_SHADER_BIT" value="0x00000001"/>
889 <const name="GL_ZERO" value="0"/>
890 <const name="GL_PROGRAM_FORMAT_ASCII_ARB" value="0x8875"/>
891 <const name="GL_MODELVIEW19_ARB" value="0x8733"/>
892 <const name="GL_TESS_CONTROL_SHADER_BIT" value="0x00000008"/>
893 <const name="GL_MAX_NAME_STACK_DEPTH" value="0x0D37"/>
894 <const name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV" value="0x8C7E"/>
895 <const name="GL_READ_ONLY" value="0x88B8"/>
896 <const name="GL_FRAMEBUFFER_UNSUPPORTED_EXT" value="0x8CDD"/>
897 <const name="GL_SGI_color_matrix" value="1"/>
898 <const name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES" value="0x8B9F"/>
899 <const name="GL_MAP1_GRID_DOMAIN" value="0x0DD0"/>
900 <const name="GL_RETAINED_APPLE" value="0x8A1B"/>
901 <const name="GL_INVARIANT_EXT" value="0x87C2"/>
902 <const name="GL_HALF_BIAS_NORMAL_NV" value="0x853A"/>
903 <const name="GL_FIXED" value="0x140C"/>
904 <const name="GL_COLOR_ATTACHMENT6_EXT" value="0x8CE6"/>
905 <const name="GL_TEXTURE_COORD_ARRAY_EXT" value="0x8078"/>
906 <const name="GL_TEXTURE_SWIZZLE_G" value="0x8E43"/>
907 <const name="GL_PIXEL_MAP_I_TO_R_SIZE" value="0x0CB2"/>
908 <const name="GL_LOCAL_CONSTANT_VALUE_EXT" value="0x87EC"/>
909 <const name="GL_SGIX_impact_pixel_texture" value="1"/>
910 <const name="GL_RGBA_FLOAT32_ATI" value="0x8814"/>
911 <const name="GL_T2F_C3F_V3F" value="0x2A2A"/>
912 <const name="GL_VERTEX_ATTRIB_ARRAY5_NV" value="0x8655"/>
913 <const name="GL_FLOAT_RGBA16_NV" value="0x888A"/>
914 <const name="GL_HISTOGRAM_BLUE_SIZE_EXT" value="0x802A"/>
915 <const name="GL_COMPRESSED_RED" value="0x8225"/>
916 <const name="GL_BGR" value="0x80E0"/>
917 <const name="GL_INT_IMAGE_2D_ARRAY_EXT" value="0x905E"/>
918 <const name="GL_MAX_LIGHTS" value="0x0D31"/>
919 <const name="GL_SGIS_detail_texture" value="1"/>
920 <const name="GL_TEXTURE_BINDING_1D_ARRAY" value="0x8C1C"/>
921 <const name="GL_SAMPLER_2D_ARRAY_EXT" value="0x8DC1"/>
922 <const name="GL_RGB16F_ARB" value="0x881B"/>
923 <const name="GL_ACTIVE_PROGRAM_EXT" value="0x8B8D"/>
924 <const name="GL_COMBINER_MUX_SUM_NV" value="0x8547"/>
925 <const name="GL_MAX_VIEWPORT_DIMS" value="0x0D3A"/>
926 <const name="GL_LIST_INDEX" value="0x0B33"/>
927 <const name="GL_OP_RECIP_EXT" value="0x8794"/>
928 <const name="GL_STREAM_DRAW_ARB" value="0x88E0"/>
929 <const name="GL_FRAGMENT_NORMAL_EXT" value="0x834A"/>
930 <const name="GL_TEXTURE_SWIZZLE_A" value="0x8E45"/>
931 <const name="GL_MAX_RECTANGLE_TEXTURE_SIZE" value="0x84F8"/>
932 <const name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV" value="0x903C"/>
933 <const name="GL_PROXY_TEXTURE_1D_EXT" value="0x8063"/>
934 <const name="GL_MATRIX31_ARB" value="0x88DF"/>
935 <const name="GL_RGB_FLOAT32_ATI" value="0x8815"/>
936 <const name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT" value="0x8DE0"/>
937 <const name="GL_LOW_FLOAT" value="0x8DF0"/>
938 <const name="GL_TEXTURE_BUFFER_FORMAT_ARB" value="0x8C2E"/>
939 <const name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AB"/>
940 <const name="GL_LUMINANCE16_ALPHA16" value="0x8048"/>
941 <const name="GL_DEPTH_STENCIL_ATTACHMENT" value="0x821A"/>
942 <const name="GL_COMPILE_STATUS" value="0x8B81"/>
943 <const name="GL_LOGIC_OP_MODE" value="0x0BF0"/>
944 <const name="GL_PREVIOUS_TEXTURE_INPUT_NV" value="0x86E4"/>
945 <const name="GL_INTENSITY16" value="0x804D"/>
946 <const name="GL_MATRIX16_ARB" value="0x88D0"/>
947 <const name="GL_ALPHA_FLOAT32_APPLE" value="0x8816"/>
948 <const name="GL_DUAL_INTENSITY4_SGIS" value="0x8118"/>
949 <const name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" value="0x8B87"/>
950 <const name="GL_UNSIGNED_INT_24_8" value="0x84FA"/>
951 <const name="GL_UNSIGNED_BYTE" value="0x1401"/>
952 <const name="GL_TESSELLATION_MODE_AMD" value="0x9004"/>
953 <const name="GL_INT_SAMPLER_BUFFER_EXT" value="0x8DD0"/>
954 <const name="GL_QUADS" value="0x0007"/>
955 <const name="GL_R16" value="0x822A"/>
956 <const name="GL_DRAW_BUFFER0_ATI" value="0x8825"/>
957 <const name="GL_SGIS_fog_function" value="1"/>
958 <const name="GL_TRACE_MASK_MESA" value="0x8755"/>
959 <const name="GL_PIXEL_PACK_BUFFER" value="0x88EB"/>
960 <const name="GL_VERSION_1_5" value="1"/>
961 <const name="GL_PACK_LSB_FIRST" value="0x0D01"/>
962 <const name="GL_VERSION_1_3" value="1"/>
963 <const name="GL_VERSION_1_2" value="1"/>
964 <const name="GL_TEXTURE_LOD_BIAS_T_SGIX" value="0x818F"/>
965 <const name="GL_OUTPUT_FOG_EXT" value="0x87BD"/>
966 <const name="GL_HISTOGRAM_ALPHA_SIZE_EXT" value="0x802B"/>
967 <const name="GL_UNSIGNED_BYTE_3_3_2" value="0x8032"/>
968 <const name="GL_SPRITE_EYE_ALIGNED_SGIX" value="0x814E"/>
969 <const name="GL_CURRENT_MATRIX_NV" value="0x8641"/>
970 <const name="GL_DRAW_BUFFER2" value="0x8827"/>
971 <const name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT" value="0x8DE2"/>
972 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" value="0x8C85"/>
973 <const name="GL_DRAW_BUFFER" value="0x0C01"/>
974 <const name="GL_DRAW_BUFFER3" value="0x8828"/>
975 <const name="GL_VERSION_3_1" value="1"/>
976 <const name="GL_VERSION_3_0" value="1"/>
977 <const name="GL_COPY_PIXEL_TOKEN" value="0x0706"/>
978 <const name="GL_VERTEX_ATTRIB_ARRAY6_NV" value="0x8656"/>
979 <const name="GL_STENCIL_INDEX4" value="0x8D47"/>
980 <const name="GL_MIRROR_CLAMP_TO_BORDER_EXT" value="0x8912"/>
981 <const name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS" value="0x8355"/>
982 <const name="GL_4X_BIT_ATI" value="0x00000002"/>
983 <const name="GL_MAX_COLOR_MATRIX_STACK_DEPTH" value="0x80B3"/>
984 <const name="GL_DEPTH_BITS" value="0x0D56"/>
985 <const name="GL_INT_SAMPLER_BUFFER" value="0x8DD0"/>
986 <const name="GL_RGB8UI" value="0x8D7D"/>
987 <const name="GL_TEXTURE27_ARB" value="0x84DB"/>
988 <const name="GL_VERTEX_SHADER_EXT" value="0x8780"/>
989 <const name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" value="0x8B4A"/>
990 <const name="GL_OUTPUT_TEXTURE_COORD21_EXT" value="0x87B2"/>
991 <const name="GL_VERTEX_PROGRAM_POINT_SIZE_NV" value="0x8642"/>
992 <const name="GL_TEXTURE26_ARB" value="0x84DA"/>
993 <const name="GL_MATRIX6_NV" value="0x8636"/>
994 <const name="GL_OP_DOT4_EXT" value="0x8785"/>
995 <const name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB" value="0x8623"/>
996 <const name="GL_BLEND_DST_RGB" value="0x80C8"/>
997 <const name="GL_LIGHT5" value="0x4005"/>
998 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT" value="0x8519"/>
999 <const name="GL_MAP1_VERTEX_3" value="0x0D97"/>
1000 <const name="GL_SAMPLE_PATTERN_EXT" value="0x80AC"/>
1001 <const name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS" value="0x8A2C"/>
1002 <const name="GL_CLEAR" value="0x1500"/>
1003 <const name="GL_MATRIX4_NV" value="0x8634"/>
1004 <const name="GL_CURRENT_RASTER_POSITION_VALID" value="0x0B08"/>
1005 <const name="GL_BUMP_NUM_TEX_UNITS_ATI" value="0x8777"/>
1006 <const name="GL_HISTOGRAM_LUMINANCE_SIZE" value="0x802C"/>
1007 <const name="GL_MATRIX_MODE" value="0x0BA0"/>
1008 <const name="GL_COLOR_ATTACHMENT3_EXT" value="0x8CE3"/>
1009 <const name="GL_DRAW_BUFFER9" value="0x882E"/>
1010 <const name="GL_PACK_IMAGE_DEPTH_SGIS" value="0x8131"/>
1011 <const name="GL_PIXEL_PACK_BUFFER_BINDING" value="0x88ED"/>
1012 <const name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB" value="0x00000004"/>
1013 <const name="GL_MAX_RENDERBUFFER_SIZE_OES" value="0x84E8"/>
1014 <const name="GL_INT_IMAGE_1D_ARRAY_EXT" value="0x905D"/>
1015 <const name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" value="0x8B4D"/>
1016 <const name="GL_TEXTURE_BINDING_2D_MULTISAMPLE" value="0x9104"/>
1017 <const name="GL_VERTEX_STREAM2_ATI" value="0x876E"/>
1018 <const name="GL_POINT_SIZE_MAX_ARB" value="0x8127"/>
1019 <const name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" value="0x900D"/>
1020 <const name="GL_SGIS_point_line_texgen" value="1"/>
1021 <const name="GL_UNSIGNED_INT_IMAGE_2D_EXT" value="0x9063"/>
1022 <const name="GL_IMAGE_BINDING_FORMAT_EXT" value="0x906E"/>
1023 <const name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT" value="0x8C2D"/>
1024 <const name="GL_VARIABLE_B_NV" value="0x8524"/>
1025 <const name="GL_SELECTION_BUFFER_SIZE" value="0x0DF4"/>
1026 <const name="GL_FUNC_REVERSE_SUBTRACT_OES" value="0x800B"/>
1027 <const name="GL_LUMINANCE32I_EXT" value="0x8D86"/>
1028 <const name="GL_RED_MIN_CLAMP_INGR" value="0x8560"/>
1029 <const name="GL_EVAL_VERTEX_ATRRIB14_NV" value="0x86D4"/>
1030 <const name="GL_SGIX_pixel_tiles" value="1"/>
1031 <const name="GL_RGBA16_EXT" value="0x805B"/>
1032 <const name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT" value="0x8C3B"/>
1033 <const name="GL_VARIABLE_F_NV" value="0x8528"/>
1034 <const name="GL_CALLIGRAPHIC_FRAGMENT_SGIX" value="0x8183"/>
1035 <const name="GL_OUTPUT_TEXTURE_COORD24_EXT" value="0x87B5"/>
1036 <const name="GL_CURRENT_RASTER_POSITION" value="0x0B07"/>
1037 <const name="GL_VERTEX_ATTRIB_ARRAY_SIZE" value="0x8623"/>
1038 <const name="GL_VERTEX_SHADER" value="0x8B31"/>
1039 <const name="GL_WEIGHT_ARRAY_STRIDE_ARB" value="0x86AA"/>
1040 <const name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV" value="0x8908"/>
1041 <const name="GL_PROGRAM_ERROR_STRING_ARB" value="0x8874"/>
1042 <const name="GL_CURRENT_WEIGHT_ARB" value="0x86A8"/>
1043 <const name="GL_SHADOW_ATTENUATION_EXT" value="0x834E"/>
1044 <const name="GL_RENDERBUFFER_BLUE_SIZE_OES" value="0x8D52"/>
1045 <const name="GL_INVERSE_NV" value="0x862B"/>
1046 <const name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT" value="0x8C88"/>
1047 <const name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV" value="0x86ED"/>
1048 <const name="GL_FLOAT_VEC2" value="0x8B50"/>
1049 <const name="GL_FOG_INDEX" value="0x0B61"/>
1050 <const name="GL_DEPTH_COMPONENT32F_NV" value="0x8DAB"/>
1051 <const name="GL_DRAW_INDIRECT_LENGTH_NV" value="0x8F42"/>
1052 <const name="GL_FLOAT_VEC4" value="0x8B52"/>
1053 <const name="GL_R11F_G11F_B10F_EXT" value="0x8C3A"/>
1054 <const name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX" value="0x8186"/>
1055 <const name="GL_COEFF" value="0x0A00"/>
1056 <const name="GL_PROXY_TEXTURE_2D_ARRAY_EXT" value="0x8C1B"/>
1057 <const name="GL_SOURCE2_ALPHA" value="0x858A"/>
1058 <const name="GL_SHADER_BINARY_DMP" value="0x9250"/>
1059 <const name="GL_BUFFER_MAP_OFFSET" value="0x9121"/>
1060 <const name="GL_INSTRUMENT_MEASUREMENTS_SGIX" value="0x8181"/>
1061 <const name="GL_MIN_PROGRAM_TEXEL_OFFSET" value="0x8904"/>
1062 <const name="GL_BUFFER_SIZE" value="0x8764"/>
1063 <const name="GL_MAP1_VERTEX_ATTRIB9_4_NV" value="0x8669"/>
1064 <const name="GL_STATIC_ATI" value="0x8760"/>
1065 <const name="GL_MAP1_VERTEX_ATTRIB14_4_NV" value="0x866E"/>
1066 <const name="GL_COLOR_SUM_EXT" value="0x8458"/>
1067 <const name="GL_MATRIX8_ARB" value="0x88C8"/>
1068 <const name="GL_VARIABLE_D_NV" value="0x8526"/>
1069 <const name="GL_RGBA4_S3TC" value="0x83A3"/>
1070 <const name="GL_AUX_DEPTH_STENCIL_APPLE" value="0x8A14"/>
1071 <const name="GL_CLAMP_READ_COLOR_ARB" value="0x891C"/>
1072 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV" value="0x8C85"/>
1073 <const name="GL_PROXY_HISTOGRAM_EXT" value="0x8025"/>
1074 <const name="GL_TEXTURE_DEPTH_EXT" value="0x8071"/>
1075 <const name="GL_DRAW_BUFFER0_ARB" value="0x8825"/>
1076 <const name="GL_MAX_TEXTURE_STACK_DEPTH" value="0x0D39"/>
1077 <const name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT" value="0x8CD6"/>
1078 <const name="GL_SEPARABLE_2D_EXT" value="0x8012"/>
1079 <const name="GL_REG_21_ATI" value="0x8936"/>
1080 <const name="GL_SLUMINANCE8" value="0x8C47"/>
1081 <const name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT" value="0x8DDF"/>
1082 <const name="GL_TRANSFORM_FEEDBACK_RECORD_NV" value="0x8C86"/>
1083 <const name="GL_PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AE"/>
1084 <const name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" value="0x8C4E"/>
1085 <const name="GL_TEXTURE_COORD_ARRAY_STRIDE" value="0x808A"/>
1086 <const name="GL_RGB32F_ARB" value="0x8815"/>
1087 <const name="GL_Q" value="0x2003"/>
1088 <const name="GL_R" value="0x2002"/>
1089 <const name="GL_S" value="0x2000"/>
1090 <const name="GL_T" value="0x2001"/>
1091 <const name="GL_MAX_PROGRAM_LOOP_DEPTH_NV" value="0x88F7"/>
1092 <const name="GL_DOUBLE" value="0x140A"/>
1093 <const name="GL_TEXTURE_ALPHA_MODULATE_IMG" value="0x8C06"/>
1094 <const name="GL_MATRIX26_ARB" value="0x88DA"/>
1095 <const name="GL_VIDEO_BUFFER_PITCH_NV" value="0x9028"/>
1096 <const name="GL_4PASS_3_EXT" value="0x80A7"/>
1097 <const name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI" value="0x80B4"/>
1098 <const name="GL_INT_VEC2" value="0x8B53"/>
1099 <const name="GL_OP_RECIP_SQRT_EXT" value="0x8795"/>
1100 <const name="GL_MAX_SAMPLES" value="0x8D57"/>
1101 <const name="GL_CON_29_ATI" value="0x895E"/>
1102 <const name="GL_MAX_TEXTURE_UNITS_ARB" value="0x84E2"/>
1103 <const name="GL_VARIABLE_C_NV" value="0x8525"/>
1104 <const name="GL_YCBYCR8_422_NV" value="0x9031"/>
1105 <const name="GL_GEOMETRY_OUTPUT_TYPE_EXT" value="0x8DDC"/>
1106 <const name="GL_REG_14_ATI" value="0x892F"/>
1107 <const name="GL_NOOP" value="0x1505"/>
1108 <const name="GL_POINT_DISTANCE_ATTENUATION_ARB" value="0x8129"/>
1109 <const name="GL_CONTEXT_FLAGS" value="0x821E"/>
1110 <const name="GL_PROGRAM_LENGTH_NV" value="0x8627"/>
1111 <const name="GL_BLEND_DST_RGB_EXT" value="0x80C8"/>
1112 <const name="GL_INTENSITY16_SNORM" value="0x901B"/>
1113 <const name="GL_MATRIX24_ARB" value="0x88D8"/>
1114 <const name="GL_ALL_SHADER_BITS" value="0xFFFFFFFF"/>
1115 <const name="GL_DRAW_BUFFER14_ARB" value="0x8833"/>
1116 <const name="GL_PALETTE4_RGB5_A1_OES" value="0x8B94"/>
1117 <const name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910B"/>
1118 <const name="GL_COLOR_FLOAT_APPLE" value="0x8A0F"/>
1119 <const name="GL_MATRIX27_ARB" value="0x88DB"/>
1120 <const name="GL_POINT_SIZE_MAX" value="0x8127"/>
1121 <const name="GL_POST_COLOR_MATRIX_GREEN_SCALE" value="0x80B5"/>
1122 <const name="GL_MODELVIEW_MATRIX" value="0x0BA6"/>
1123 <const name="GL_FIELD_LOWER_NV" value="0x9023"/>
1124 <const name="GL_QUERY_WAIT" value="0x8E13"/>
1125 <const name="GL_FOG_FUNC_SGIS" value="0x812A"/>
1126 <const name="GL_TEXTURE15_ARB" value="0x84CF"/>
1127 <const name="GL_OUTPUT_TEXTURE_COORD2_EXT" value="0x879F"/>
1128 <const name="GL_VERTEX_SHADER_LOCALS_EXT" value="0x87D3"/>
1129 <const name="GL_DEBUG_SEVERITY_MEDIUM_ARB" value="0x9147"/>
1130 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" value="0x851A"/>
1131 <const name="GL_MULTISAMPLE_BIT_3DFX" value="0x20000000"/>
1132 <const name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB" value="0x8DDF"/>
1133 <const name="GL_MAX_TEXTURE_LOD_BIAS" value="0x84FD"/>
1134 <const name="GL_FRAGMENT_LIGHT1_SGIX" value="0x840D"/>
1135 <const name="GL_ALIASED_LINE_WIDTH_RANGE" value="0x846E"/>
1136 <const name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT" value="0x851C"/>
1137 <const name="GL_SGIX_resample" value="1"/>
1138 <const name="GL_SURFACE_REGISTERED_NV" value="0x86FD"/>
1139 <const name="GL_FRAGMENT_MATERIAL_EXT" value="0x8349"/>
1140 <const name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV" value="0x9029"/>
1141 <const name="GL_HISTOGRAM_EXT" value="0x8024"/>
1142 <const name="GL_MAX_COLOR_ATTACHMENTS_EXT" value="0x8CDF"/>
1143 <const name="GL_BGRA" value="0x80E1"/>
1144 <const name="GL_TEXTURE_BINDING_CUBE_MAP_ARB" value="0x8514"/>
1145 <const name="GL_UNSIGNED_INT_SAMPLER_2D_EXT" value="0x8DD2"/>
1146 <const name="GL_RENDERBUFFER_WIDTH_EXT" value="0x8D42"/>
1147 <const name="GL_IGNORE_BORDER_HP" value="0x8150"/>
1148 <const name="GL_POST_COLOR_MATRIX_RED_BIAS" value="0x80B8"/>
1149 <const name="GL_CURRENT_MATRIX_ARB" value="0x8641"/>
1150 <const name="GL_UNSIGNED_INT64_VEC3_NV" value="0x8FF6"/>
1151 <const name="GL_STREAM_READ_ARB" value="0x88E1"/>
1152 <const name="GL_TEXTURE_FREE_MEMORY_ATI" value="0x87FC"/>
1153 <const name="GL_POINT" value="0x1B00"/>
1154 <const name="GL_ALPHA16UI_EXT" value="0x8D78"/>
1155 <const name="GL_RESET_NOTIFICATION_STRATEGY_ARB" value="0x8256"/>
1156 <const name="GL_PIXEL_SUBSAMPLE_4242_SGIX" value="0x85A4"/>
1157 <const name="GL_POLYGON_TOKEN" value="0x0703"/>
1158 <const name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" value="0x0B23"/>
1159 <const name="GL_COMPRESSED_RGBA_FXT1_3DFX" value="0x86B1"/>
1160 <const name="GL_PROGRAM_BINARY_FORMATS" value="0x87FF"/>
1161 <const name="GL_COLOR_ATTACHMENT12_EXT" value="0x8CEC"/>
1162 <const name="GL_SRGB" value="0x8C40"/>
1163 <const name="GL_NORMAL_ARRAY_POINTER" value="0x808F"/>
1164 <const name="GL_ONE_MINUS_CONSTANT_COLOR" value="0x8002"/>
1165 <const name="GL_UNSIGNED_INT_8_8_8_8" value="0x8035"/>
1166 <const name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT" value="0x905F"/>
1167 <const name="GL_WEIGHT_ARRAY_TYPE_OES" value="0x86A9"/>
1168 <const name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS" value="0x886C"/>
1169 <const name="GL_PALETTE4_R5_G6_B5_OES" value="0x8B92"/>
1170 <const name="GL_REPLACE_MIDDLE_SUN" value="0x0002"/>
1171 <const name="GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX" value="0x8314"/>
1172 <const name="GL_UNSIGNED_INT_SAMPLER_2D_RECT" value="0x8DD5"/>
1173 <const name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT" value="0x8456"/>
1174 <const name="GL_LUMINANCE16UI_EXT" value="0x8D7A"/>
1175 <const name="GL_REFERENCE_PLANE_SGIX" value="0x817D"/>
1176 <const name="GL_LUMINANCE_ALPHA16UI_EXT" value="0x8D7B"/>
1177 <const name="GL_ELEMENT_ARRAY_TYPE_APPLE" value="0x8A0D"/>
1178 <const name="GL_FOG_COORD_ARRAY_LENGTH_NV" value="0x8F32"/>
1179 <const name="GL_PALETTE8_RGB8_OES" value="0x8B95"/>
1180 <const name="GL_COLOR_ATTACHMENT2" value="0x8CE2"/>
1181 <const name="GL_MUL_ATI" value="0x8964"/>
1182 <const name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" value="0x8CD1"/>
1183 <const name="GL_DOUBLE_MAT2x3_EXT" value="0x8F49"/>
1184 <const name="GL_BLEND_SRC_ALPHA" value="0x80CB"/>
1185 <const name="GL_UNSIGNED_INT64_VEC2_NV" value="0x8FF5"/>
1186 <const name="GL_INTERPOLATE_EXT" value="0x8575"/>
1187 <const name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX" value="0x8178"/>
1188 <const name="GL_GEOMETRY_INPUT_TYPE_EXT" value="0x8DDB"/>
1189 <const name="GL_AND_REVERSE" value="0x1502"/>
1190 <const name="GL_MAX_INTEGER_SAMPLES" value="0x9110"/>
1191 <const name="GL_HISTOGRAM_GREEN_SIZE_EXT" value="0x8029"/>
1192 <const name="GL_CLAMP_FRAGMENT_COLOR" value="0x891B"/>
1193 <const name="GL_QUERY_RESULT_AVAILABLE" value="0x8867"/>
1194 <const name="GL_FORMAT_SUBSAMPLE_24_24_OML" value="0x8982"/>
1195 <const name="GL_TEXTURE_RED_TYPE_ARB" value="0x8C10"/>
1196 <const name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT" value="0x8CD1"/>
1197 <const name="GL_FOG_MODE" value="0x0B65"/>
1198 <const name="GL_RGBA8_SNORM" value="0x8F97"/>
1199 <const name="GL_CLAMP_TO_EDGE_SGIS" value="0x812F"/>
1200 <const name="GL_ANY_SAMPLES_PASSED" value="0x8C2F"/>
1201 <const name="GL_BUMP_TEX_UNITS_ATI" value="0x8778"/>
1202 <const name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB" value="0x8B89"/>
1203 <const name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT" value="0x8F39"/>
1204 <const name="GL_AND" value="0x1501"/>
1205 <const name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX" value="0x8175"/>
1206 <const name="GL_INDEX_MODE" value="0x0C30"/>
1207 <const name="GL_BLUE_MIN_CLAMP_INGR" value="0x8562"/>
1208 <const name="GL_WRITE_DISCARD_NV" value="0x88BE"/>
1209 <const name="GL_PASS_THROUGH_NV" value="0x86E6"/>
1210 <const name="GL_ACCUM_GREEN_BITS" value="0x0D59"/>
1211 <const name="GL_LINE_STRIP_ADJACENCY_EXT" value="0x000B"/>
1212 <const name="GL_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DCE"/>
1213 <const name="GL_STATIC_COPY" value="0x88E6"/>
1214 <const name="GL_CON_27_ATI" value="0x895C"/>
1215 <const name="GL_FOG_COORD_ARRAY_ADDRESS_NV" value="0x8F28"/>
1216 <const name="GL_IUI_V2F_EXT" value="0x81AD"/>
1217 <const name="GL_3_BYTES" value="0x1408"/>
1218 <const name="GL_COORD_REPLACE_ARB" value="0x8862"/>
1219 <const name="GL_REG_26_ATI" value="0x893B"/>
1220 <const name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT" value="0x8DBD"/>
1221 <const name="GL_INTENSITY12_EXT" value="0x804C"/>
1222 <const name="GL_POLYGON_SMOOTH" value="0x0B41"/>
1223 <const name="GL_ONE_MINUS_DST_ALPHA" value="0x0305"/>
1224 <const name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
1225 <const name="GL_RESAMPLE_AVERAGE_OML" value="0x8988"/>
1226 <const name="GL_STENCIL_INDEX8_OES" value="0x8D48"/>
1227 <const name="GL_TEXTURE_CLIPMAP_FRAME_SGIX" value="0x8172"/>
1228 <const name="GL_TEXTURE_SHARED_SIZE_EXT" value="0x8C3F"/>
1229 <const name="GL_SYNC_GPU_COMMANDS_COMPLETE" value="0x9117"/>
1230 <const name="GL_SMOOTH_POINT_SIZE_RANGE" value="0x0B12"/>
1231 <const name="GL_ELEMENT_ARRAY_BUFFER" value="0x8893"/>
1232 <const name="GL_UNIFORM_BARRIER_BIT_EXT" value="0x00000004"/>
1233 <const name="GL_ALPHA_FLOAT16_ATI" value="0x881C"/>
1234 <const name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT" value="0x00000800"/>
1235 <const name="GL_ALIASED_POINT_SIZE_RANGE" value="0x846D"/>
1236 <const name="GL_DT_SCALE_NV" value="0x8711"/>
1237 <const name="GL_VIDEO_COLOR_CONVERSION_MIN_NV" value="0x902B"/>
1238 <const name="GL_2X_BIT_ATI" value="0x00000001"/>
1239 <const name="GL_NEGATIVE_X_EXT" value="0x87D9"/>
1240 <const name="GL_MAX_TEXTURE_IMAGE_UNITS_NV" value="0x8872"/>
1241 <const name="GL_SCISSOR_BIT" value="0x00080000"/>
1242 <const name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV" value="0x8DA1"/>
1243 <const name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" value="0x8A33"/>
1244 <const name="GL_ALPHA_MAX_SGIX" value="0x8321"/>
1245 <const name="GL_GEOMETRY_VERTICES_OUT_EXT" value="0x8DDA"/>
1246 <const name="GL_MAX_GEOMETRY_OUTPUT_VERTICES" value="0x8DE0"/>
1247 <const name="GL_SYNC_STATUS" value="0x9114"/>
1248 <const name="GL_MATRIX15_ARB" value="0x88CF"/>
1249 <const name="GL_ACTIVE_UNIFORM_MAX_LENGTH" value="0x8B87"/>
1250 <const name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV" value="0x902C"/>
1251 <const name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT" value="0x8DD5"/>
1252 <const name="GL_MODELVIEW29_ARB" value="0x873D"/>
1253 <const name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" value="0x889A"/>
1254 <const name="GL_DRAW_BUFFER12_ATI" value="0x8831"/>
1255 <const name="GL_SGIX_fog_offset" value="1"/>
1256 <const name="GL_MATRIX_INDEX_ARRAY_ARB" value="0x8844"/>
1257 <const name="GL_PERTURB_EXT" value="0x85AE"/>
1258 <const name="GL_TEXTURE1_ARB" value="0x84C1"/>
1259 <const name="GL_FOG_GEN_MODE_NV" value="0x855A"/>
1260 <const name="GL_FLOAT_CLEAR_COLOR_VALUE_NV" value="0x888D"/>
1261 <const name="GL_IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
1262 <const name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" value="0x88B5"/>
1263 <const name="GL_MAX_SPOT_EXPONENT_NV" value="0x8505"/>
1264 <const name="GL_TEXTURE_FILTER_CONTROL_EXT" value="0x8500"/>
1265 <const name="GL_COLOR_TABLE_BIAS" value="0x80D7"/>
1266 <const name="GL_FEEDBACK_BUFFER_SIZE" value="0x0DF1"/>
1267 <const name="GL_VARIANT_ARRAY_TYPE_EXT" value="0x87E7"/>
1268 <const name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV" value="0x8E54"/>
1269 <const name="GL_DEPTH_STENCIL_NV" value="0x84F9"/>
1270 <const name="GL_COMPRESSED_TEXTURE_FORMATS" value="0x86A3"/>
1271 <const name="GL_PERFMON_RESULT_SIZE_AMD" value="0x8BC5"/>
1272 <const name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" value="0x900F"/>
1273 <const name="GL_DEBUG_SEVERITY_HIGH_ARB" value="0x9146"/>
1274 <const name="GL_MODULATE_SIGNED_ADD_ATI" value="0x8745"/>
1275 <const name="GL_PIXEL_COUNT_AVAILABLE_NV" value="0x8867"/>
1276 <const name="GL_DEPTH_COMPONENT24_ARB" value="0x81A6"/>
1277 <const name="GL_PRIMITIVES_GENERATED_EXT" value="0x8C87"/>
1278 <const name="GL_TESS_CONTROL_OUTPUT_VERTICES" value="0x8E75"/>
1279 <const name="GL_CON_15_ATI" value="0x8950"/>
1280 <const name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI" value="0x8971"/>
1281 <const name="GL_MAX_PIXEL_MAP_TABLE" value="0x0D34"/>
1282 <const name="GL_MATRIX_INDEX_ARRAY_SIZE_OES" value="0x8846"/>
1283 <const name="GL_EXT_polygon_offset" value="1"/>
1284 <const name="GL_STENCIL_INDEX1_EXT" value="0x8D46"/>
1285 <const name="GL_SAMPLER_2D_RECT_SHADOW" value="0x8B64"/>
1286 <const name="GL_POINT_TOKEN" value="0x0701"/>
1287 <const name="GL_T4F_C4F_N3F_V4F" value="0x2A2D"/>
1288 <const name="GL_TEXTURE30" value="0x84DE"/>
1289 <const name="GL_TEXTURE31" value="0x84DF"/>
1290 <const name="GL_2PASS_0_SGIS" value="0x80A2"/>
1291 <const name="GL_UNSIGNED_INT_SAMPLER_1D" value="0x8DD1"/>
1292 <const name="GL_VERTEX_ATTRIB_ARRAY9_NV" value="0x8659"/>
1293 <const name="GL_BACK_LEFT" value="0x0402"/>
1294 <const name="GL_TEXTURE_ENV_COLOR" value="0x2201"/>
1295 <const name="GL_422_AVERAGE_EXT" value="0x80CE"/>
1296 <const name="GL_MAP1_VERTEX_ATTRIB11_4_NV" value="0x866B"/>
1297 <const name="GL_LINE_SMOOTH" value="0x0B20"/>
1298 <const name="GL_MODELVIEW23_ARB" value="0x8737"/>
1299 <const name="GL_TEXTURE_SWIZZLE_R_EXT" value="0x8E42"/>
1300 <const name="GL_STENCIL_ATTACHMENT_EXT" value="0x8D20"/>
1301 <const name="GL_STENCIL_REF" value="0x0B97"/>
1302 <const name="GL_LUMINANCE_ALPHA8UI_EXT" value="0x8D81"/>
1303 <const name="GL_NORMAL_MAP_EXT" value="0x8511"/>
1304 <const name="GL_ACTIVE_SUBROUTINE_UNIFORMS" value="0x8DE6"/>
1305 <const name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" value="0x889A"/>
1306 <const name="GL_DOUBLE_MAT4x2" value="0x8F4D"/>
1307 <const name="GL_MULTISAMPLE_BIT_ARB" value="0x20000000"/>
1308 <const name="GL_COVERAGE_COMPONENT4_NV" value="0x8ED1"/>
1309 <const name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT" value="0x8365"/>
1310 <const name="GL_COPY_WRITE_BUFFER" value="0x8F37"/>
1311 <const name="GL_INDEX_ARRAY_COUNT_EXT" value="0x8087"/>
1312 <const name="GL_FLOAT_RG_NV" value="0x8881"/>
1313 <const name="GL_OPERAND0_RGB" value="0x8590"/>
1314 <const name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB" value="0x8C2B"/>
1315 <const name="GL_EXT_texture_object" value="1"/>
1316 <const name="GL_FRAMEBUFFER_UNSUPPORTED_OES" value="0x8CDD"/>
1317 <const name="GL_DS_BIAS_NV" value="0x8716"/>
1318 <const name="GL_TEXTURE_WRAP_R_OES" value="0x8072"/>
1319 <const name="GL_FEEDBACK" value="0x1C01"/>
1320 <const name="GL_EXT_texture" value="1"/>
1321 <const name="GL_UNSIGNED_INT8_NV" value="0x8FEC"/>
1322 <const name="GL_MAX_ATTRIB_STACK_DEPTH" value="0x0D35"/>
1323 <const name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT" value="0x88EF"/>
1324 <const name="GL_MODELVIEW13_ARB" value="0x872D"/>
1325 <const name="GL_ACTIVE_ATTRIBUTES" value="0x8B89"/>
1326 <const name="GL_FORCE_BLUE_TO_ONE_NV" value="0x8860"/>
1327 <const name="GL_DUAL_LUMINANCE4_SGIS" value="0x8114"/>
1328 <const name="GL_PIXEL_MAP_I_TO_G" value="0x0C73"/>
1329 <const name="GL_INTERLEAVED_ATTRIBS_EXT" value="0x8C8C"/>
1330 <const name="GL_TEXTURE29_ARB" value="0x84DD"/>
1331 <const name="GL_TRANSFORM_FEEDBACK_BINDING_NV" value="0x8E25"/>
1332 <const name="GL_DUAL_LUMINANCE_ALPHA8_SGIS" value="0x811D"/>
1333 <const name="GL_PIXEL_MAP_I_TO_B" value="0x0C74"/>
1334 <const name="GL_PIXEL_MAP_I_TO_A" value="0x0C75"/>
1335 <const name="GL_SGIX_shadow_ambient" value="1"/>
1336 <const name="GL_CON_16_ATI" value="0x8951"/>
1337 <const name="GL_PIXEL_MAP_I_TO_I" value="0x0C70"/>
1338 <const name="GL_OPERAND3_RGB_NV" value="0x8593"/>
1339 <const name="GL_POINT_SPRITE_NV" value="0x8861"/>
1340 <const name="GL_PROGRAM_SEPARABLE" value="0x8258"/>
1341 <const name="GL_PIXEL_MAP_I_TO_R" value="0x0C72"/>
1342 <const name="GL_MAX_3D_TEXTURE_SIZE_EXT" value="0x8073"/>
1343 <const name="GL_LINEAR_ATTENUATION" value="0x1208"/>
1344 <const name="GL_QUAD_INTENSITY4_SGIS" value="0x8122"/>
1345 <const name="GL_TEXTURE_MIN_LOD_SGIS" value="0x813A"/>
1346 <const name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" value="0x8216"/>
1347 <const name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE" value="0x851E"/>
1348 <const name="GL_INT64_NV" value="0x140E"/>
1349 <const name="GL_OP_LOG_BASE_2_EXT" value="0x8792"/>
1350 <const name="GL_REG_9_ATI" value="0x892A"/>
1351 <const name="GL_TRACE_NAME_MESA" value="0x8756"/>
1352 <const name="GL_EDGE_FLAG_ARRAY_STRIDE" value="0x808C"/>
1353 <const name="GL_TEXTURE_MAG_FILTER" value="0x2800"/>
1354 <const name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT" value="0x00000002"/>
1355 <const name="GL_BGRA_INTEGER_EXT" value="0x8D9B"/>
1356 <const name="GL_CONVOLUTION_FILTER_BIAS" value="0x8015"/>
1357 <const name="GL_COLOR_MATERIAL_FACE" value="0x0B55"/>
1358 <const name="GL_TEXTURE_LIGHT_EXT" value="0x8350"/>
1359 <const name="GL_TEXTURE_4D_BINDING_SGIS" value="0x814F"/>
1360 <const name="GL_PROGRAM_POINT_SIZE_ARB" value="0x8642"/>
1361 <const name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT" value="0x8366"/>
1362 <const name="GL_SAMPLER_CUBE" value="0x8B60"/>
1363 <const name="GL_EVAL_FRACTIONAL_TESSELLATION_NV" value="0x86C5"/>
1364 <const name="GL_UNSIGNED_INT_8_24_REV_MESA" value="0x8752"/>
1365 <const name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" value="0x88F4"/>
1366 <const name="GL_PROGRAM_OBJECT_ARB" value="0x8B40"/>
1367 <const name="GL_SIGNED_RGB8_NV" value="0x86FF"/>
1368 <const name="GL_INDEX_MATERIAL_PARAMETER_EXT" value="0x81B9"/>
1369 <const name="GL_FRAGMENT_LIGHT5_SGIX" value="0x8411"/>
1370 <const name="GL_LEFT" value="0x0406"/>
1371 <const name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AF"/>
1372 <const name="GL_POST_COLOR_MATRIX_BLUE_BIAS" value="0x80BA"/>
1373 <const name="GL_DEPTH24_STENCIL8_EXT" value="0x88F0"/>
1374 <const name="GL_INT_IMAGE_2D_RECT_EXT" value="0x905A"/>
1375 <const name="GL_MIRRORED_REPEAT_IBM" value="0x8370"/>
1376 <const name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" value="0x8C4C"/>
1377 <const name="GL_PROXY_TEXTURE_3D_EXT" value="0x8070"/>
1378 <const name="GL_MATRIX4_ARB" value="0x88C4"/>
1379 <const name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI" value="0x87F4"/>
1380 <const name="GL_MINMAX" value="0x802E"/>
1381 <const name="GL_MAX_TEXTURE_SIZE" value="0x0D33"/>
1382 <const name="GL_SGIX_clipmap" value="1"/>
1383 <const name="GL_ALPHA8_SNORM" value="0x9014"/>
1384 <const name="GL_ALPHA32F_ARB" value="0x8816"/>
1385 <const name="GL_QUADRATIC_ATTENUATION" value="0x1209"/>
1386 <const name="GL_COMPRESSED_ALPHA" value="0x84E9"/>
1387 <const name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" value="0x8337"/>
1388 <const name="GL_SIGNED_RGB_NV" value="0x86FE"/>
1389 <const name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE" value="0x86A0"/>
1390 <const name="GL_TEXTURE_RED_SIZE" value="0x805C"/>
1391 <const name="GL_TEXTURE_1D" value="0x0DE0"/>
1392 <const name="GL_MAX_VARYING_COMPONENTS" value="0x8B4B"/>
1393 <const name="GL_NAME_STACK_DEPTH" value="0x0D70"/>
1394 <const name="GL_BLEND_SRC_RGB" value="0x80C9"/>
1395 <const name="GL_MATRIX14_ARB" value="0x88CE"/>
1396 <const name="GL_MAX_SAMPLE_MASK_WORDS_NV" value="0x8E59"/>
1397 <const name="GL_ALPHA8I_EXT" value="0x8D90"/>
1398 <const name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" value="0x8A31"/>
1399 <const name="GL_TRIANGLE_STRIP_ADJACENCY_EXT" value="0x000D"/>
1400 <const name="GL_R1UI_T2F_C4F_N3F_V3F_SUN" value="0x85CB"/>
1401 <const name="GL_DRAW_INDIRECT_BUFFER_BINDING" value="0x8F43"/>
1402 <const name="GL_CURRENT_MATRIX_STACK_DEPTH_NV" value="0x8640"/>
1403 <const name="GL_SAMPLE_ALPHA_TO_ONE" value="0x809F"/>
1404 <const name="GL_WEIGHT_ARRAY_BUFFER_BINDING" value="0x889E"/>
1405 <const name="GL_SPRITE_OBJECT_ALIGNED_SGIX" value="0x814D"/>
1406 <const name="GL_SGIX_texture_lod_bias" value="1"/>
1407 <const name="GL_PROGRAM_POINT_SIZE_EXT" value="0x8642"/>
1408 <const name="GL_ALPHA_TEST" value="0x0BC0"/>
1409 <const name="GL_CLAMP_FRAGMENT_COLOR_ARB" value="0x891B"/>
1410 <const name="GL_ATTRIB_ARRAY_STRIDE_NV" value="0x8624"/>
1411 <const name="GL_FRAMEBUFFER_SRGB_EXT" value="0x8DB9"/>
1412 <const name="GL_UNPACK_IMAGE_HEIGHT_EXT" value="0x806E"/>
1413 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV" value="0x8E24"/>
1414 <const name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT" value="0x845A"/>
1415 <const name="GL_TEXTURE_COMPARE_SGIX" value="0x819A"/>
1416 <const name="GL_DRAW_BUFFER13_ARB" value="0x8832"/>
1417 <const name="GL_SGIX_subsample" value="1"/>
1418 <const name="GL_INT_SAMPLER_2D" value="0x8DCA"/>
1419 <const name="GL_RG32F" value="0x8230"/>
1420 <const name="GL_FACTOR_ALPHA_MODULATE_IMG" value="0x8C07"/>
1421 <const name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV" value="0x851E"/>
1422 <const name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX" value="0x8143"/>
1423 <const name="GL_DOUBLE_MAT3x2" value="0x8F4B"/>
1424 <const name="GL_MAP1_VERTEX_ATTRIB6_4_NV" value="0x8666"/>
1425 <const name="GL_STENCIL_PASS_DEPTH_FAIL" value="0x0B95"/>
1426 <const name="GL_DRAW_BUFFER3_ARB" value="0x8828"/>
1427 <const name="GL_PIXEL_MAP_A_TO_A" value="0x0C79"/>
1428 <const name="GL_SGIS_texture_select" value="1"/>
1429 <const name="GL_TEXTURE_CONSTANT_DATA_SUNX" value="0x81D6"/>
1430 <const name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT" value="0x9069"/>
1431 <const name="GL_TEXTURE_ALPHA_SIZE_EXT" value="0x805F"/>
1432 <const name="GL_TEXTURE_2D_STACK_BINDING_MESAX" value="0x875E"/>
1433 <const name="GL_LUMINANCE8_SNORM" value="0x9015"/>
1434 <const name="GL_RGBA8UI" value="0x8D7C"/>
1435 <const name="GL_MAX_PROGRAM_IF_DEPTH_NV" value="0x88F6"/>
1436 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" value="0x8DA9"/>
1437 <const name="GL_POINT_FADE_THRESHOLD_SIZE_EXT" value="0x8128"/>
1438 <const name="GL_FIXED_ONLY" value="0x891D"/>
1439 <const name="GL_VERTEX_ATTRIB_ARRAY11_NV" value="0x865B"/>
1440 <const name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/>
1441 <const name="GL_NONE" value="0"/>
1442 <const name="GL_POLYGON_MODE" value="0x0B40"/>
1443 <const name="GL_PROXY_TEXTURE_RECTANGLE_ARB" value="0x84F7"/>
1444 <const name="GL_LUMINANCE12_ALPHA12_EXT" value="0x8047"/>
1445 <const name="GL_SGIX_texture_add_env" value="1"/>
1446 <const name="GL_RGBA_SNORM" value="0x8F93"/>
1447 <const name="GL_LINEAR_DETAIL_SGIS" value="0x8097"/>
1448 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" value="0x8DA8"/>
1449 <const name="GL_V2F" value="0x2A20"/>
1450 <const name="GL_CON_6_ATI" value="0x8947"/>
1451 <const name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT" value="0x906B"/>
1452 <const name="GL_LIGHTING_BIT" value="0x00000040"/>
1453 <const name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES" value="0x8D44"/>
1454 <const name="GL_SCISSOR_BOX" value="0x0C10"/>
1455 <const name="GL_UNIFORM_BLOCK_DATA_SIZE" value="0x8A40"/>
1456 <const name="GL_MATRIX_INDEX_ARRAY_OES" value="0x8844"/>
1457 <const name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" value="0x86E1"/>
1458 <const name="GL_REG_15_ATI" value="0x8930"/>
1459 <const name="GL_MAX_PATCH_VERTICES" value="0x8E7D"/>
1460 <const name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS" value="0x8128"/>
1461 <const name="GL_UNIFORM_IS_ROW_MAJOR" value="0x8A3E"/>
1462 <const name="GL_MAX_UNIFORM_BLOCK_SIZE" value="0x8A30"/>
1463 <const name="GL_INDEX_ARRAY" value="0x8077"/>
1464 <const name="GL_PIXEL_SUBSAMPLE_4444_SGIX" value="0x85A2"/>
1465 <const name="GL_CONVOLUTION_1D_EXT" value="0x8010"/>
1466 <const name="GL_ASYNC_HISTOGRAM_SGIX" value="0x832C"/>
1467 <const name="GL_SLUMINANCE_ALPHA_EXT" value="0x8C44"/>
1468 <const name="GL_VERTEX_ATTRIB_MAP1_APPLE" value="0x8A00"/>
1469 <const name="GL_LIST_BASE" value="0x0B32"/>
1470 <const name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET" value="0x8E5B"/>
1471 <const name="GL_COLOR_WRITEMASK" value="0x0C23"/>
1472 <const name="GL_MATRIX23_ARB" value="0x88D7"/>
1473 <const name="GL_LINE_QUALITY_HINT_SGIX" value="0x835B"/>
1474 <const name="GL_MAP2_VERTEX_ATTRIB10_4_NV" value="0x867A"/>
1475 <const name="GL_UNSIGNED_SHORT_5_6_5_EXT" value="0x8363"/>
1476 <const name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG" value="0x9134"/>
1477 <const name="GL_PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AA"/>
1478 <const name="GL_TEXTURE_WRAP_R" value="0x8072"/>
1479 <const name="GL_TEXTURE_WRAP_S" value="0x2802"/>
1480 <const name="GL_TEXTURE_WRAP_T" value="0x2803"/>
1481 <const name="GL_UNSIGNED_INT_SAMPLER_CUBE" value="0x8DD4"/>
1482 <const name="GL_DST_ALPHA" value="0x0304"/>
1483 <const name="GL_INT_SAMPLER_3D_EXT" value="0x8DCB"/>
1484 <const name="GL_SUBTRACT" value="0x84E7"/>
1485 <const name="GL_EVAL_BIT" value="0x00010000"/>
1486 <const name="GL_BUFFER_MAPPED_OES" value="0x88BC"/>
1487 <const name="GL_4PASS_0_SGIS" value="0x80A4"/>
1488 <const name="GL_TEXTURE_BLUE_TYPE_ARB" value="0x8C12"/>
1489 <const name="GL_COMPRESSED_RGB" value="0x84ED"/>
1490 <const name="GL_TIME_ELAPSED" value="0x88BF"/>
1491 <const name="GL_REG_27_ATI" value="0x893C"/>
1492 <const name="GL_DUDV_ATI" value="0x8779"/>
1493 <const name="GL_SCISSOR_TEST" value="0x0C11"/>
1494 <const name="GL_COLOR_ARRAY_STRIDE_EXT" value="0x8083"/>
1495 <const name="GL_UNSIGNED_BYTE_2_3_3_REV_EXT" value="0x8362"/>
1496 <const name="GL_FRAGMENT_SHADER_ARB" value="0x8B30"/>
1497 <const name="GL_CULL_VERTEX_OBJECT_POSITION_EXT" value="0x81AC"/>
1498 <const name="GL_TEXTURE12_ARB" value="0x84CC"/>
1499 <const name="GL_RESAMPLE_ZERO_FILL_SGIX" value="0x842F"/>
1500 <const name="GL_BLUE_BITS" value="0x0D54"/>
1501 <const name="GL_DEPTH24_STENCIL8_OES" value="0x88F0"/>
1502 <const name="GL_OUTPUT_COLOR1_EXT" value="0x879C"/>
1503 <const name="GL_TEXTURE_SWIZZLE_R" value="0x8E42"/>
1504 <const name="GL_FLOAT_RG32_NV" value="0x8887"/>
1505 <const name="GL_ALPHA_MIN_CLAMP_INGR" value="0x8563"/>
1506 <const name="GL_PACK_SWAP_BYTES" value="0x0D00"/>
1507 <const name="GL_EQUAL" value="0x0202"/>
1508 <const name="GL_PROGRAM_ATTRIB_COMPONENTS_NV" value="0x8906"/>
1509 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" value="0x8517"/>
1510 <const name="GL_MIN_SAMPLE_SHADING_VALUE_ARB" value="0x8C37"/>
1511 <const name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" value="0x886A"/>
1512 <const name="GL_TEXTURE_SWIZZLE_B" value="0x8E44"/>
1513 <const name="GL_1PASS_SGIS" value="0x80A1"/>
1514 <const name="GL_SECONDARY_COLOR_ARRAY_SIZE" value="0x845A"/>
1515 <const name="GL_TEXTURE_SAMPLES_IMG" value="0x9136"/>
1516 <const name="GL_TABLE_TOO_LARGE_EXT" value="0x8031"/>
1517 <const name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB" value="0x8B8B"/>
1518 <const name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" value="0x906C"/>
1519 <const name="GL_PIXEL_TILE_GRID_DEPTH_SGIX" value="0x8144"/>
1520 <const name="GL_RENDERBUFFER_INTERNAL_FORMAT" value="0x8D44"/>
1521 <const name="GL_POINT_FADE_THRESHOLD_SIZE" value="0x8128"/>
1522 <const name="GL_SGIX_interlace" value="1"/>
1523 <const name="GL_INT_SAMPLER_1D_EXT" value="0x8DC9"/>
1524 <const name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB" value="0x8DE0"/>
1525 <const name="GL_EVAL_VERTEX_ATRRIB15_NV" value="0x86D5"/>
1526 <const name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV" value="0x8532"/>
1527 <const name="GL_EXT_rescale_normal" value="1"/>
1528 <const name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB" value="0x8640"/>
1529 <const name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT" value="0x8DE3"/>
1530 <const name="GL_LINE_STRIP" value="0x0003"/>
1531 <const name="GL_ASYNC_TEX_IMAGE_SGIX" value="0x835C"/>
1532 <const name="GL_PACK_ROW_LENGTH" value="0x0D02"/>
1533 <const name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS" value="0x8E5A"/>
1534 <const name="GL_DOUBLE_MAT4_EXT" value="0x8F48"/>
1535 <const name="GL_VARIABLE_G_NV" value="0x8529"/>
1536 <const name="GL_COLOR_MATERIAL" value="0x0B57"/>
1537 <const name="GL_GREEN_MIN_CLAMP_INGR" value="0x8561"/>
1538 <const name="GL_COLOR" value="0x1800"/>
1539 <const name="GL_HISTOGRAM_ALPHA_SIZE" value="0x802B"/>
1540 <const name="GL_INT16_VEC3_NV" value="0x8FE6"/>
1541 <const name="GL_RENDERBUFFER_DEPTH_SIZE" value="0x8D54"/>
1542 <const name="GL_COLOR_ATTACHMENT8_EXT" value="0x8CE8"/>
1543 <const name="GL_INTENSITY_FLOAT16_ATI" value="0x881D"/>
1544 <const name="GL_BITMAP" value="0x1A00"/>
1545 <const name="GL_DYNAMIC_READ" value="0x88E9"/>
1546 <const name="GL_COMPRESSED_LUMINANCE" value="0x84EA"/>
1547 <const name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT" value="0x850F"/>
1548 <const name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV" value="0x9034"/>
1549 <const name="GL_TEXTURE_MAX_CLAMP_S_SGIX" value="0x8369"/>
1550 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT" value="0x8CD3"/>
1551 <const name="GL_INDEX_ARRAY_LENGTH_NV" value="0x8F2E"/>
1552 <const name="GL_LUMINANCE6_ALPHA2_EXT" value="0x8044"/>
1553 <const name="GL_DEPTH_STENCIL" value="0x84F9"/>
1554 <const name="GL_CONSTANT_EXT" value="0x8576"/>
1555 <const name="GL_DUAL_ALPHA8_SGIS" value="0x8111"/>
1556 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" value="0x8CD2"/>
1557 <const name="GL_SAMPLER_OBJECT_AMD" value="0x9155"/>
1558 <const name="GL_TEXTURE_EXTERNAL_OES" value="0x8D65"/>
1559 <const name="GL_UNIFORM_BUFFER_BINDING_EXT" value="0x8DEF"/>
1560 <const name="GL_Z4Y12Z4CB12Z4CR12_444_NV" value="0x9037"/>
1561 <const name="GL_TEXTURE_INTENSITY_SIZE" value="0x8061"/>
1562 <const name="GL_OUTPUT_TEXTURE_COORD17_EXT" value="0x87AE"/>
1563 <const name="GL_OUTPUT_TEXTURE_COORD7_EXT" value="0x87A4"/>
1564 <const name="GL_REG_22_ATI" value="0x8937"/>
1565 <const name="GL_SYNC_CONDITION" value="0x9113"/>
1566 <const name="GL_INTERPOLATE" value="0x8575"/>
1567 <const name="GL_HISTOGRAM_SINK" value="0x802D"/>
1568 <const name="GL_TEXTURE_DT_SIZE_NV" value="0x871E"/>
1569 <const name="GL_MAP_INVALIDATE_RANGE_BIT" value="0x0004"/>
1570 <const name="GL_TEXTURE23" value="0x84D7"/>
1571 <const name="GL_TEXTURE22" value="0x84D6"/>
1572 <const name="GL_TEXTURE21" value="0x84D5"/>
1573 <const name="GL_TEXTURE20" value="0x84D4"/>
1574 <const name="GL_TEXTURE27" value="0x84DB"/>
1575 <const name="GL_TEXTURE26" value="0x84DA"/>
1576 <const name="GL_TEXTURE25" value="0x84D9"/>
1577 <const name="GL_TEXTURE24" value="0x84D8"/>
1578 <const name="GL_DOUBLE_MAT2_EXT" value="0x8F46"/>
1579 <const name="GL_R8_SNORM" value="0x8F94"/>
1580 <const name="GL_TEXTURE29" value="0x84DD"/>
1581 <const name="GL_TEXTURE28" value="0x84DC"/>
1582 <const name="GL_TEXTURE_CUBE_MAP_OES" value="0x8513"/>
1583 <const name="GL_ELEMENT_ARRAY_BUFFER_BINDING" value="0x8895"/>
1584 <const name="GL_VERTEX_STREAM3_ATI" value="0x876F"/>
1585 <const name="GL_TRIANGLES_ADJACENCY" value="0x000C"/>
1586 <const name="GL_PIXEL_MODE_BIT" value="0x00000020"/>
1587 <const name="GL_INT_VEC3_ARB" value="0x8B54"/>
1588 <const name="GL_TEXTURE_1D_STACK_BINDING_MESAX" value="0x875D"/>
1589 <const name="GL_ALPHA_SCALE" value="0x0D1C"/>
1590 <const name="GL_READ_BUFFER" value="0x0C02"/>
1591 <const name="GL_ELEMENT_ARRAY_APPLE" value="0x8A0C"/>
1592 <const name="GL_PACK_SKIP_PIXELS" value="0x0D04"/>
1593 <const name="GL_TEXTURE_HI_SIZE_NV" value="0x871B"/>
1594 <const name="GL_EVAL_VERTEX_ATRRIB13_NV" value="0x86D3"/>
1595 <const name="GL_BLEND_EQUATION_EXT" value="0x8009"/>
1596 <const name="GL_GEOMETRY_OUTPUT_TYPE_ARB" value="0x8DDC"/>
1597 <const name="GL_TESS_CONTROL_SHADER" value="0x8E88"/>
1598 <const name="GL_READ_WRITE_ARB" value="0x88BA"/>
1599 <const name="GL_INVARIANT_VALUE_EXT" value="0x87EA"/>
1600 <const name="GL_FIXED_ONLY_ARB" value="0x891D"/>
1601 <const name="GL_GEQUAL" value="0x0206"/>
1602 <const name="GL_RECIP_ADD_SIGNED_ALPHA_IMG" value="0x8C05"/>
1603 <const name="GL_ETC1_RGB8_OES" value="0x8D64"/>
1604 <const name="GL_MODELVIEW8_ARB" value="0x8728"/>
1605 <const name="GL_SAMPLER_2D_MULTISAMPLE" value="0x9108"/>
1606 <const name="GL_MAX_CONVOLUTION_HEIGHT_EXT" value="0x801B"/>
1607 <const name="GL_EXPAND_NORMAL_NV" value="0x8538"/>
1608 <const name="GL_DSDT8_NV" value="0x8709"/>
1609 <const name="GL_NEGATE_BIT_ATI" value="0x00000004"/>
1610 <const name="GL_STENCIL_INDEX1" value="0x8D46"/>
1611 <const name="GL_INTENSITY32UI_EXT" value="0x8D73"/>
1612 <const name="GL_MAX_4D_TEXTURE_SIZE_SGIS" value="0x8138"/>
1613 <const name="GL_VARIANT_EXT" value="0x87C1"/>
1614 <const name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT" value="0x8E4C"/>
1615 <const name="GL_SHADOW_AMBIENT_SGIX" value="0x80BF"/>
1616 <const name="GL_EDGE_FLAG_ARRAY_EXT" value="0x8079"/>
1617 <const name="GL_PALETTE4_RGBA4_OES" value="0x8B93"/>
1618 <const name="GL_COMPRESSED_RED_RGTC1" value="0x8DBB"/>
1619 <const name="GL_READ_WRITE" value="0x88BA"/>
1620 <const name="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA" value="0x8BB2"/>
1621 <const name="GL_LUMINANCE16_ALPHA16_SNORM" value="0x901A"/>
1622 <const name="GL_DEPENDENT_RGB_TEXTURE_3D_NV" value="0x8859"/>
1623 <const name="GL_ARRAY_BUFFER_BINDING" value="0x8894"/>
1624 <const name="GL_INDEX_WRITEMASK" value="0x0C21"/>
1625 <const name="GL_TEXTURE_2D" value="0x0DE1"/>
1626 <const name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT" value="0x8DED"/>
1627 <const name="GL_DYNAMIC_DRAW" value="0x88E8"/>
1628 <const name="GL_4D_COLOR_TEXTURE" value="0x0604"/>
1629 <const name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV" value="0x86F1"/>
1630 <const name="GL_MULTISAMPLE_SGIS" value="0x809D"/>
1631 <const name="GL_CON_12_ATI" value="0x894D"/>
1632 <const name="GL_TEXTURE_INTENSITY_SIZE_EXT" value="0x8061"/>
1633 <const name="GL_STENCIL_INDEX1_OES" value="0x8D46"/>
1634 <const name="GL_UNPACK_ROW_LENGTH" value="0x0CF2"/>
1635 <const name="GL_OBJECT_ATTACHED_OBJECTS_ARB" value="0x8B85"/>
1636 <const name="GL_CURRENT_PROGRAM" value="0x8B8D"/>
1637 <const name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" value="0x8DE1"/>
1638 <const name="GL_SGIS_texture_lod" value="1"/>
1639 <const name="GL_PROGRAM_PARAMETER_NV" value="0x8644"/>
1640 <const name="GL_SGIX_async" value="1"/>
1641 <const name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" value="0x880D"/>
1642 <const name="GL_EYE_LINEAR" value="0x2400"/>
1643 <const name="GL_IMAGE_1D_ARRAY_EXT" value="0x9052"/>
1644 <const name="GL_VERTEX_ATTRIB_ARRAY7_NV" value="0x8657"/>
1645 <const name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" value="0x889B"/>
1646 <const name="GL_DOUBLE_MAT2x4_EXT" value="0x8F4A"/>
1647 <const name="GL_INTENSITY8I_EXT" value="0x8D91"/>
1648 <const name="GL_STREAM_DRAW" value="0x88E0"/>
1649 <const name="GL_ALPHA4_EXT" value="0x803B"/>
1650 <const name="GL_OBJECT_POINT_SGIS" value="0x81F5"/>
1651 <const name="GL_TEXTURE8_ARB" value="0x84C8"/>
1652 <const name="GL_VARIABLE_E_NV" value="0x8527"/>
1653 <const name="GL_EDGE_FLAG_ARRAY_POINTER_EXT" value="0x8093"/>
1654 <const name="GL_POST_TEXTURE_FILTER_BIAS_SGIX" value="0x8179"/>
1655 <const name="GL_COMBINER_CD_OUTPUT_NV" value="0x854B"/>
1656 <const name="GL_BOOL_VEC4_ARB" value="0x8B59"/>
1657 <const name="GL_OFFSET_TEXTURE_2D_NV" value="0x86E8"/>
1658 <const name="GL_FRAMEBUFFER" value="0x8D40"/>
1659 <const name="GL_SPECULAR" value="0x1202"/>
1660 <const name="GL_COLOR_TABLE_FORMAT_SGI" value="0x80D8"/>
1661 <const name="GL_UNSIGNED_INT_24_8_OES" value="0x84FA"/>
1662 <const name="GL_HALF_FLOAT_ARB" value="0x140B"/>
1663 <const name="GL_RGB32I_EXT" value="0x8D83"/>
1664 <const name="GL_TEXTURE_SWIZZLE_A_EXT" value="0x8E45"/>
1665 <const name="GL_GENERATE_MIPMAP" value="0x8191"/>
1666 <const name="GL_BUFFER_MAPPED" value="0x88BC"/>
1667 <const name="GL_TEXTURE_INTENSITY_TYPE_ARB" value="0x8C15"/>
1668 <const name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB" value="0x824D"/>
1669 <const name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD" value="0x914D"/>
1670 <const name="GL_COLOR_ARRAY_SIZE" value="0x8081"/>
1671 <const name="GL_OUTPUT_COLOR0_EXT" value="0x879B"/>
1672 <const name="GL_POLYGON_OFFSET_FACTOR" value="0x8038"/>
1673 <const name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" value="0x83F2"/>
1674 <const name="GL_Y_EXT" value="0x87D6"/>
1675 <const name="GL_GENERATE_MIPMAP_SGIS" value="0x8191"/>
1676 <const name="GL_INTENSITY8UI_EXT" value="0x8D7F"/>
1677 <const name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL" value="0x83F8"/>
1678 <const name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV" value="0x8CAB"/>
1679 <const name="GL_DRAW_BUFFER14_ATI" value="0x8833"/>
1680 <const name="GL_SIGNED_INTENSITY8_NV" value="0x8708"/>
1681 <const name="GL_FRAGMENT_PROGRAM_CALLBACK_MESA" value="0x8BB1"/>
1682 <const name="GL_COMPRESSED_SIGNED_RG_RGTC2" value="0x8DBE"/>
1683 <const name="GL_FRAMEBUFFER_OES" value="0x8D40"/>
1684 <const name="GL_REG_24_ATI" value="0x8939"/>
1685 <const name="GL_BLEND_EQUATION_OES" value="0x8009"/>
1686 <const name="GL_EDGE_FLAG" value="0x0B43"/>
1687 <const name="GL_REG_7_ATI" value="0x8928"/>
1688 <const name="GL_POST_CONVOLUTION_ALPHA_BIAS" value="0x8023"/>
1689 <const name="GL_VERSION_1_4" value="1"/>
1690 <const name="GL_MULTISAMPLE_3DFX" value="0x86B2"/>
1691 <const name="GL_UNSIGNED_INT16_VEC2_NV" value="0x8FF1"/>
1692 <const name="GL_EVAL_VERTEX_ATRRIB11_NV" value="0x86D1"/>
1693 <const name="GL_TEXTURE_BIT" value="0x00040000"/>
1694 <const name="GL_UNIFORM_MATRIX_STRIDE" value="0x8A3D"/>
1695 <const name="GL_CONVOLUTION_FORMAT_EXT" value="0x8017"/>
1696 <const name="GL_MAX_DEPTH_TEXTURE_SAMPLES" value="0x910F"/>
1697 <const name="GL_VERSION_1_1" value="1"/>
1698 <const name="GL_QUERY_BY_REGION_WAIT" value="0x8E15"/>
1699 <const name="GL_TEXTURE_RESIDENT" value="0x8067"/>
1700 <const name="GL_TESS_GEN_VERTEX_ORDER" value="0x8E78"/>
1701 <const name="GL_EXT_abgr" value="1"/>
1702 <const name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI" value="0x80D4"/>
1703 <const name="GL_QUERY_RESULT_AVAILABLE_ARB" value="0x8867"/>
1704 <const name="GL_FOG" value="0x0B60"/>
1705 <const name="GL_CONVOLUTION_1D" value="0x8010"/>
1706 <const name="GL_DEPTH_BUFFER_FLOAT_MODE_NV" value="0x8DAF"/>
1707 <const name="GL_PACK_CMYK_HINT_EXT" value="0x800E"/>
1708 <const name="GL_BACK_PRIMARY_COLOR_NV" value="0x8C77"/>
1709 <const name="GL_FOG_COORD" value="0x8451"/>
1710 <const name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES" value="0x8B9E"/>
1711 <const name="GL_POSITION" value="0x1203"/>
1712 <const name="GL_STATIC_READ_ARB" value="0x88E5"/>
1713 <const name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV" value="0x902D"/>
1714 <const name="GL_CONVOLUTION_BORDER_MODE" value="0x8013"/>
1715 <const name="GL_INT_IMAGE_3D_EXT" value="0x9059"/>
1716 <const name="GL_DEBUG_CATEGORY_DEPRECATION_AMD" value="0x914B"/>
1717 <const name="GL_OFFSET_TEXTURE_2D_SCALE_NV" value="0x86E2"/>
1718 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT" value="0x851A"/>
1719 <const name="GL_VERTEX_ATTRIB_ARRAY1_NV" value="0x8651"/>
1720 <const name="GL_LINE_STIPPLE_PATTERN" value="0x0B25"/>
1721 <const name="GL_VERTEX_ARRAY_RANGE_NV" value="0x851D"/>
1722 <const name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT" value="0x0506"/>
1723 <const name="GL_VARIANT_ARRAY_EXT" value="0x87E8"/>
1724 <const name="GL_MAP1_TEXTURE_COORD_2" value="0x0D94"/>
1725 <const name="GL_LAST_VERTEX_CONVENTION_EXT" value="0x8E4E"/>
1726 <const name="GL_STENCIL_INDEX4_EXT" value="0x8D47"/>
1727 <const name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT" value="0x8004"/>
1728 <const name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB" value="0x84E3"/>
1729 <const name="GL_SAMPLE_BUFFERS_ARB" value="0x80A8"/>
1730 <const name="GL_MAX_COLOR_TEXTURE_SAMPLES" value="0x910E"/>
1731 <const name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A2"/>
1732 <const name="GL_RED_BIT_ATI" value="0x00000001"/>
1733 <const name="GL_DEBUG_TYPE_PERFORMANCE_ARB" value="0x8250"/>
1734 <const name="GL_DEPENDENT_HILO_TEXTURE_2D_NV" value="0x8858"/>
1735 <const name="GL_ENABLE_BIT" value="0x00002000"/>
1736 <const name="GL_RENDERBUFFER_BINDING" value="0x8CA7"/>
1737 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" value="0x8CD4"/>
1738 <const name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" value="0x88FE"/>
1739 <const name="GL_DOT3_RGBA_ARB" value="0x86AF"/>
1740 <const name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" value="0x8A32"/>
1741 <const name="GL_VERTEX_PROGRAM_POSITION_MESA" value="0x8BB4"/>
1742 <const name="GL_SWIZZLE_STQ_DQ_ATI" value="0x8979"/>
1743 <const name="GL_MAP_COLOR" value="0x0D10"/>
1744 <const name="GL_OUTPUT_TEXTURE_COORD8_EXT" value="0x87A5"/>
1745 <const name="GL_RGBA4_OES" value="0x8056"/>
1746 <const name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS" value="0x8E83"/>
1747 <const name="GL_CONSTANT" value="0x8576"/>
1748 <const name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE" value="0x8A06"/>
1749 <const name="GL_LINE_WIDTH_RANGE" value="0x0B22"/>
1750 <const name="GL_XOR" value="0x1506"/>
1751 <const name="GL_BLUE_BIT_ATI" value="0x00000004"/>
1752 <const name="GL_VERTEX_ATTRIB_ARRAY15_NV" value="0x865F"/>
1753 <const name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" value="0x8CD1"/>
1754 <const name="GL_IUI_N3F_V2F_EXT" value="0x81AF"/>
1755 <const name="GL_VERTEX_ATTRIB_ARRAY3_NV" value="0x8653"/>
1756 <const name="GL_VARIABLE_A_NV" value="0x8523"/>
1757 <const name="GL_LESS" value="0x0201"/>
1758 <const name="GL_VERTEX_ATTRIB_ARRAY13_NV" value="0x865D"/>
1759 <const name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT" value="0x87CA"/>
1760 <const name="GL_VERSION_3_2" value="1"/>
1761 <const name="GL_FRAMEBUFFER_UNDEFINED" value="0x8219"/>
1762 <const name="GL_COMBINE_EXT" value="0x8570"/>
1763 <const name="GL_TEXTURE_STENCIL_SIZE" value="0x88F1"/>
1764 <const name="GL_DOUBLE_MAT4x3" value="0x8F4E"/>
1765 <const name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT" value="0x9067"/>
1766 <const name="GL_EMISSION" value="0x1600"/>
1767 <const name="GL_UNSIGNED_INT16_VEC4_NV" value="0x8FF3"/>
1768 <const name="GL_PROGRAM_ADDRESS_REGISTERS_ARB" value="0x88B0"/>
1769 <const name="GL_SAMPLER_3D" value="0x8B5F"/>
1770 <const name="GL_COMPRESSED_LUMINANCE_ALPHA" value="0x84EB"/>
1771 <const name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB" value="0x88A1"/>
1772 <const name="GL_INT_SAMPLER_1D" value="0x8DC9"/>
1773 <const name="GL_TEXTURE_IMAGE_VALID_QCOM" value="0x8BD8"/>
1774 <const name="GL_TEXTURE14_ARB" value="0x84CE"/>
1775 <const name="GL_OP_CROSS_PRODUCT_EXT" value="0x8797"/>
1776 <const name="GL_TEXTURE_GREEN_TYPE" value="0x8C11"/>
1777 <const name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX" value="0x8174"/>
1778 <const name="GL_TEXTURE_WIDTH_QCOM" value="0x8BD2"/>
1779 <const name="GL_COMBINE4_NV" value="0x8503"/>
1780 <const name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT" value="0x00000001"/>
1781 <const name="GL_MAX_DRAW_BUFFERS_ARB" value="0x8824"/>
1782 <const name="GL_ADD_SIGNED_EXT" value="0x8574"/>
1783 <const name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV" value="0x8F45"/>
1784 <const name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI" value="0x87F6"/>
1785 <const name="GL_PACK_SKIP_VOLUMES_SGIS" value="0x8130"/>
1786 <const name="GL_DEBUG_SEVERITY_LOW_ARB" value="0x9148"/>
1787 <const name="GL_CON_18_ATI" value="0x8953"/>
1788 <const name="GL_STENCIL_INDEX16_EXT" value="0x8D49"/>
1789 <const name="GL_FRAGMENT_LIGHT7_SGIX" value="0x8413"/>
1790 <const name="GL_REPEAT" value="0x2901"/>
1791 <const name="GL_REG_23_ATI" value="0x8938"/>
1792 <const name="GL_DOUBLE_MAT4x2_EXT" value="0x8F4D"/>
1793 <const name="GL_T2F_C4F_N3F_V3F" value="0x2A2C"/>
1794 <const name="GL_TEXTURE_INTENSITY_TYPE" value="0x8C15"/>
1795 <const name="GL_OBJECT_DELETE_STATUS_ARB" value="0x8B80"/>
1796 <const name="GL_INT64_VEC4_NV" value="0x8FEB"/>
1797 <const name="GL_MAP2_VERTEX_ATTRIB11_4_NV" value="0x867B"/>
1798 <const name="GL_MAX_FRAGMENT_LIGHTS_SGIX" value="0x8404"/>
1799 <const name="GL_DEBUG_SOURCE_OTHER_ARB" value="0x824B"/>
1800 <const name="GL_MAP1_VERTEX_ATTRIB8_4_NV" value="0x8668"/>
1801 <const name="GL_CURRENT_PALETTE_MATRIX_OES" value="0x8843"/>
1802 <const name="GL_CLIENT_ALL_ATTRIB_BITS" value="0xFFFFFFFF"/>
1803 <const name="GL_VALIDATE_STATUS" value="0x8B83"/>
1804 <const name="GL_RG16" value="0x822C"/>
1805 <const name="GL_REG_25_ATI" value="0x893A"/>
1806 <const name="GL_UNPACK_SKIP_IMAGES" value="0x806D"/>
1807 <const name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT" value="0x9065"/>
1808 <const name="GL_SAMPLER_BUFFER_AMD" value="0x9001"/>
1809 <const name="GL_SAMPLER_1D_ARRAY_SHADOW" value="0x8DC3"/>
1810 <const name="GL_UNSIGNED_INT_SAMPLER_1D_EXT" value="0x8DD1"/>
1811 <const name="GL_DRAW_BUFFER12_ARB" value="0x8831"/>
1812 <const name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT" value="0x00001000"/>
1813 <const name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB" value="0x8DE1"/>
1814 <const name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN" value="0x85C2"/>
1815 <const name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX" value="0x8176"/>
1816 <const name="GL_BLEND_EQUATION_ALPHA" value="0x883D"/>
1817 <const name="GL_INDEX_TEST_FUNC_EXT" value="0x81B6"/>
1818 <const name="GL_MATRIX0_ARB" value="0x88C0"/>
1819 <const name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI" value="0x80D1"/>
1820 <const name="GL_PROXY_TEXTURE_CUBE_MAP_ARB" value="0x851B"/>
1821 <const name="GL_ONE_MINUS_CONSTANT_COLOR_EXT" value="0x8002"/>
1822 <const name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV" value="0x00000010"/>
1823 <const name="GL_NORMAL_ARRAY_POINTER_EXT" value="0x808F"/>
1824 <const name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX" value="0x8360"/>
1825 <const name="GL_LUMINANCE_ALPHA_FLOAT32_ATI" value="0x8819"/>
1826 <const name="GL_CONVOLUTION_WIDTH_EXT" value="0x8018"/>
1827 <const name="GL_IMAGE_CUBE_EXT" value="0x9050"/>
1828 <const name="GL_READ_FRAMEBUFFER_BINDING_EXT" value="0x8CAA"/>
1829 <const name="GL_LOCAL_EXT" value="0x87C4"/>
1830 <const name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS" value="0x8096"/>
1831 <const name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA" value="0x8BB7"/>
1832 <const name="GL_FLOAT_MAT2_ARB" value="0x8B5A"/>
1833 <const name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE" value="0x8A08"/>
1834 <const name="GL_UNSIGNED_INT_SAMPLER_3D_EXT" value="0x8DD3"/>
1835 <const name="GL_QUERY_BY_REGION_NO_WAIT" value="0x8E16"/>
1836 <const name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX" value="0x825F"/>
1837 <const name="GL_SAMPLE_COVERAGE_INVERT" value="0x80AB"/>
1838 <const name="GL_LINES" value="0x0001"/>
1839 <const name="GL_TEXTURE18" value="0x84D2"/>
1840 <const name="GL_TEXTURE19" value="0x84D3"/>
1841 <const name="GL_TEXTURE16" value="0x84D0"/>
1842 <const name="GL_TEXTURE17" value="0x84D1"/>
1843 <const name="GL_NORMAL_ARRAY_TYPE_EXT" value="0x807E"/>
1844 <const name="GL_TEXTURE15" value="0x84CF"/>
1845 <const name="GL_TEXTURE12" value="0x84CC"/>
1846 <const name="GL_TEXTURE13" value="0x84CD"/>
1847 <const name="GL_TEXTURE10" value="0x84CA"/>
1848 <const name="GL_TEXTURE11" value="0x84CB"/>
1849 <const name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" value="0x880A"/>
1850 <const name="GL_QUERY_OBJECT_AMD" value="0x9153"/>
1851 <const name="GL_BUFFER_ACCESS_OES" value="0x88BB"/>
1852 <const name="GL_NEGATIVE_W_EXT" value="0x87DC"/>
1853 <const name="GL_IMAGE_2D_EXT" value="0x904D"/>
1854 <const name="GL_POINT_SIZE_ARRAY_STRIDE_OES" value="0x898B"/>
1855 <const name="GL_SECONDARY_INTERPOLATOR_ATI" value="0x896D"/>
1856 <const name="GL_TEXTURE_MAX_LOD_SGIS" value="0x813B"/>
1857 <const name="GL_RGB" value="0x1907"/>
1858 <const name="GL_MAP2_VERTEX_ATTRIB7_4_NV" value="0x8677"/>
1859 <const name="GL_TEXTURE_BASE_LEVEL_SGIS" value="0x813C"/>
1860 <const name="GL_TEXTURE_DS_SIZE_NV" value="0x871D"/>
1861 <const name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT" value="0x8023"/>
1862 <const name="GL_STENCIL_BACK_FAIL" value="0x8801"/>
1863 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_START" value="0x8C84"/>
1864 <const name="GL_MAX_PROGRAM_TEXEL_OFFSET" value="0x8905"/>
1865 <const name="GL_OBJECT_LINE_SGIS" value="0x81F7"/>
1866 <const name="GL_COMPARE_R_TO_TEXTURE_ARB" value="0x884E"/>
1867 <const name="GL_MAP1_VERTEX_4" value="0x0D98"/>
1868 <const name="GL_RENDERBUFFER_HEIGHT_OES" value="0x8D43"/>
1869 <const name="GL_FLOAT_RGBA_NV" value="0x8883"/>
1870 <const name="GL_SAMPLE_MASK_VALUE_EXT" value="0x80AA"/>
1871 <const name="GL_REG_30_ATI" value="0x893F"/>
1872 <const name="GL_RGBA32F" value="0x8814"/>
1873 <const name="GL_RGBA32I" value="0x8D82"/>
1874 <const name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG" value="0x8C01"/>
1875 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT" value="0x8C8E"/>
1876 <const name="GL_VERTEX_ATTRIB_ARRAY_TYPE" value="0x8625"/>
1877 <const name="GL_RENDERBUFFER_STENCIL_SIZE_OES" value="0x8D55"/>
1878 <const name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB" value="0x8849"/>
1879 <const name="GL_NORMAL_ARRAY_LENGTH_NV" value="0x8F2C"/>
1880 <const name="GL_COLOR_TABLE_BLUE_SIZE" value="0x80DC"/>
1881 <const name="GL_STENCIL_WRITEMASK" value="0x0B98"/>
1882 <const name="GL_RG8" value="0x822B"/>
1883 <const name="GL_TEXTURE_BINDING_BUFFER_EXT" value="0x8C2C"/>
1884 <const name="GL_FRAGMENT_PROGRAM_POSITION_MESA" value="0x8BB0"/>
1885 <const name="GL_PERFMON_RESULT_AMD" value="0x8BC6"/>
1886 <const name="GL_PACK_RESAMPLE_OML" value="0x8984"/>
1887 <const name="GL_MODULATE_ADD_ATI" value="0x8744"/>
1888 <const name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4C"/>
1889 <const name="GL_TESS_EVALUATION_PROGRAM_NV" value="0x891F"/>
1890 <const name="GL_VERTEX_ATTRIB_ARRAY8_NV" value="0x8658"/>
1891 <const name="GL_PN_TRIANGLES_POINT_MODE_ATI" value="0x87F2"/>
1892 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" value="0x8CD3"/>
1893 <const name="GL_MAP_UNSYNCHRONIZED_BIT" value="0x0020"/>
1894 <const name="GL_MODELVIEW0_ARB" value="0x1700"/>
1895 <const name="GL_PRIMITIVE_RESTART" value="0x8F9D"/>
1896 <const name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV" value="0x88FD"/>
1897 <const name="GL_VERTEX_ARRAY_LENGTH_NV" value="0x8F2B"/>
1898 <const name="GL_UNSIGNED_IDENTITY_NV" value="0x8536"/>
1899 <const name="GL_TEXTURE_BINDING_RENDERBUFFER_NV" value="0x8E53"/>
1900 <const name="GL_CONVOLUTION_BORDER_COLOR_HP" value="0x8154"/>
1901 <const name="GL_COMPRESSED_SRGB_EXT" value="0x8C48"/>
1902 <const name="GL_OP_MULTIPLY_MATRIX_EXT" value="0x8798"/>
1903 <const name="GL_SRC_ALPHA" value="0x0302"/>
1904 <const name="GL_TEXTURE_3D" value="0x806F"/>
1905 <const name="GL_MAX_ACTIVE_LIGHTS_SGIX" value="0x8405"/>
1906 <const name="GL_VIDEO_BUFFER_BINDING_NV" value="0x9021"/>
1907 <const name="GL_SYNC_FLUSH_COMMANDS_BIT" value="0x00000001"/>
1908 <const name="GL_VIDEO_COLOR_CONVERSION_MAX_NV" value="0x902A"/>
1909 <const name="GL_DRAW_BUFFER9_ARB" value="0x882E"/>
1910 <const name="GL_INDEX_ARRAY_POINTER" value="0x8091"/>
1911 <const name="GL_TEXTURE22_ARB" value="0x84D6"/>
1912 <const name="GL_BLEND_SRC_RGB_EXT" value="0x80C9"/>
1913 <const name="GL_QUERY_WAIT_NV" value="0x8E13"/>
1914 <const name="GL_COMBINER_SCALE_NV" value="0x8548"/>
1915 <const name="GL_FRAGMENT_LIGHT0_SGIX" value="0x840C"/>
1916 <const name="GL_PIXEL_TEX_GEN_SGIX" value="0x8139"/>
1917 <const name="GL_CON_11_ATI" value="0x894C"/>
1918 <const name="GL_VERTEX_ATTRIB_ARRAY12_NV" value="0x865C"/>
1919 <const name="GL_YCBCR_MESA" value="0x8757"/>
1920 <const name="GL_OFFSET_TEXTURE_2D_BIAS_NV" value="0x86E3"/>
1921 <const name="GL_MIN_EXT" value="0x8007"/>
1922 <const name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV" value="0x888F"/>
1923 <const name="GL_SECONDARY_COLOR_ARRAY_STRIDE" value="0x845C"/>
1924 <const name="GL_DRAW_BUFFER8" value="0x882D"/>
1925 <const name="GL_COVERAGE_EDGE_FRAGMENTS_NV" value="0x8ED6"/>
1926 <const name="GL_OUTPUT_TEXTURE_COORD13_EXT" value="0x87AA"/>
1927 <const name="GL_FIRST_VERTEX_CONVENTION_EXT" value="0x8E4D"/>
1928 <const name="GL_RG32UI" value="0x823C"/>
1929 <const name="GL_NORMALIZE" value="0x0BA1"/>
1930 <const name="GL_MAX_CONVOLUTION_WIDTH_EXT" value="0x801A"/>
1931 <const name="GL_TEXTURE_LO_SIZE_NV" value="0x871C"/>
1932 <const name="GL_SAMPLE_BUFFERS_SGIS" value="0x80A8"/>
1933 <const name="GL_BLUE_SCALE" value="0x0D1A"/>
1934 <const name="GL_MODELVIEW16_ARB" value="0x8730"/>
1935 <const name="GL_SWIZZLE_STR_ATI" value="0x8976"/>
1936 <const name="GL_TEXTURE_INTERNAL_FORMAT" value="0x1003"/>
1937 <const name="GL_TRANSFORM_HINT_APPLE" value="0x85B1"/>
1938 <const name="GL_INTERLEAVED_ATTRIBS_NV" value="0x8C8C"/>
1939 <const name="GL_REG_3_ATI" value="0x8924"/>
1940 <const name="GL_POST_COLOR_MATRIX_ALPHA_SCALE" value="0x80B7"/>
1941 <const name="GL_FRAMEBUFFER_COMPLETE" value="0x8CD5"/>
1942 <const name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV" value="0x885A"/>
1943 <const name="GL_VERTEX_ATTRIB_ARRAY10_NV" value="0x865A"/>
1944 <const name="GL_SHADER_COMPILER" value="0x8DFA"/>
1945 <const name="GL_FOG_COORD_ARRAY_POINTER" value="0x8456"/>
1946 <const name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI" value="0x80B8"/>
1947 <const name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT" value="0x8454"/>
1948 <const name="GL_TEXTURE_MAG_SIZE_NV" value="0x871F"/>
1949 <const name="GL_MATRIX11_ARB" value="0x88CB"/>
1950 <const name="GL_CURRENT_VERTEX_EXT" value="0x87E2"/>
1951 <const name="GL_ALPHA_SNORM" value="0x9010"/>
1952 <const name="GL_SUBPIXEL_BITS" value="0x0D50"/>
1953 <const name="GL_NORMAL_ARRAY" value="0x8075"/>
1954 <const name="GL_TEXTURE_RANGE_LENGTH_APPLE" value="0x85B7"/>
1955 <const name="GL_VIEWPORT_SUBPIXEL_BITS" value="0x825C"/>
1956 <const name="GL_PIXEL_UNPACK_BUFFER_EXT" value="0x88EC"/>
1957 <const name="GL_NICEST" value="0x1102"/>
1958 <const name="GL_VERTEX_PROGRAM_BINDING_NV" value="0x864A"/>
1959 <const name="GL_PROXY_TEXTURE_RECTANGLE_NV" value="0x84F7"/>
1960 <const name="GL_MODELVIEW" value="0x1700"/>
1961 <const name="GL_OBJECT_TYPE" value="0x9112"/>
1962 <const name="GL_C4UB_V3F" value="0x2A23"/>
1963 <const name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE" value="0x8D56"/>
1964 <const name="GL_PIXEL_MAP_I_TO_B_SIZE" value="0x0CB4"/>
1965 <const name="GL_DEPTH_ATTACHMENT_EXT" value="0x8D00"/>
1966 <const name="GL_FLOAT_MAT2x3" value="0x8B65"/>
1967 <const name="GL_CLAMP_TO_BORDER_ARB" value="0x812D"/>
1968 <const name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB" value="0x8622"/>
1969 <const name="GL_SELECTION_BUFFER_POINTER" value="0x0DF3"/>
1970 <const name="GL_FLOAT_MAT2x4" value="0x8B66"/>
1971 <const name="GL_MAX_ASYNC_HISTOGRAM_SGIX" value="0x832D"/>
1972 <const name="GL_BIAS_BIT_ATI" value="0x00000008"/>
1973 <const name="GL_INDEX_LOGIC_OP" value="0x0BF1"/>
1974 <const name="GL_FRAMEBUFFER_BINDING_ANGLE" value="0x8CA6"/>
1975 <const name="GL_SRC1_COLOR" value="0x88F9"/>
1976 <const name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV" value="0x8853"/>
1977 <const name="GL_OFFSET_TEXTURE_SCALE_NV" value="0x86E2"/>
1978 <const name="GL_TRANSFORM_FEEDBACK" value="0x8E22"/>
1979 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT" value="0x8516"/>
1980 <const name="GL_TEXTURE_2D_STACK_MESAX" value="0x875A"/>
1981 <const name="GL_RED_SNORM" value="0x8F90"/>
1982 <const name="GL_PROGRAM_ERROR_POSITION_ARB" value="0x864B"/>
1983 <const name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV" value="0x86F2"/>
1984 <const name="GL_INVALID_INDEX" value="0xFFFFFFFFu"/>
1985 <const name="GL_DOUBLE_MAT3x2_EXT" value="0x8F4B"/>
1986 <const name="GL_TEXTURE_RECTANGLE_ARB" value="0x84F5"/>
1987 <const name="GL_CURRENT_RASTER_SECONDARY_COLOR" value="0x845F"/>
1988 <const name="GL_ARRAY_OBJECT_OFFSET_ATI" value="0x8767"/>
1989 <const name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" value="0x86A0"/>
1990 <const name="GL_LUMINANCE32F_ARB" value="0x8818"/>
1991 <const name="GL_SGIS_texture4D" value="1"/>
1992 <const name="GL_TRANSPOSE_PROJECTION_MATRIX" value="0x84E4"/>
1993 <const name="GL_TEXTURE_MAX_ANISOTROPY_EXT" value="0x84FE"/>
1994 <const name="GL_CLIP_DISTANCE6" value="0x3006"/>
1995 <const name="GL_INTENSITY16UI_EXT" value="0x8D79"/>
1996 <const name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV" value="0x9024"/>
1997 <const name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" value="0x8E49"/>
1998 <const name="GL_DUAL_INTENSITY8_SGIS" value="0x8119"/>
1999 <const name="GL_NORMALIZED_RANGE_EXT" value="0x87E0"/>
2000 <const name="GL_CLIENT_VERTEX_ARRAY_BIT" value="0x00000002"/>
2001 <const name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD" value="0x914C"/>
2002 <const name="GL_TEXTURE_NORMAL_EXT" value="0x85AF"/>
2003 <const name="GL_BGR_EXT" value="0x80E0"/>
2004 <const name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE" value="0x8A07"/>
2005 <const name="GL_INDEX_ARRAY_BUFFER_BINDING" value="0x8899"/>
2006 <const name="GL_DEPTH_COMPONENT16_SGIX" value="0x81A5"/>
2007 <const name="GL_SLUMINANCE_EXT" value="0x8C46"/>
2008 <const name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV" value="0x8905"/>
2009 <const name="GL_TEXTURE_LOD_BIAS" value="0x8501"/>
2010 <const name="GL_INDEX_ARRAY_POINTER_EXT" value="0x8091"/>
2011 <const name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV" value="0x8C88"/>
2012 <const name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT" value="0x8C29"/>
2013 <const name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB" value="0x8E8F"/>
2014 <const name="GL_BUFFER_OBJECT_APPLE" value="0x85B3"/>
2015 <const name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" value="0x8214"/>
2016 <const name="GL_TEXTURE_CROP_RECT_OES" value="0x8B9D"/>
2017 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV" value="0x8C84"/>
2018 <const name="GL_EXT_blend_subtract" value="1"/>
2019 <const name="GL_SINGLE_COLOR_EXT" value="0x81F9"/>
2020 <const name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV" value="0x9036"/>
2021 <const name="GL_CONTEXT_PROFILE_MASK" value="0x9126"/>
2022 <const name="GL_TEXTURE_ENV_BIAS_SGIX" value="0x80BE"/>
2023 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT" value="0x8517"/>
2024 <const name="GL_TEXTURE_1D_ARRAY_EXT" value="0x8C18"/>
2025 <const name="GL_CLAMP_VERTEX_COLOR_ARB" value="0x891A"/>
2026 <const name="GL_MAX_GENERAL_COMBINERS_NV" value="0x854D"/>
2027 <const name="GL_TEXTURE_MAX_LEVEL_SGIS" value="0x813D"/>
2028 <const name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT" value="0x87CD"/>
2029 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_NV" value="0x8C8E"/>
2030 <const name="GL_EMBOSS_CONSTANT_NV" value="0x855E"/>
2031 <const name="GL_QUERY_RESULT" value="0x8866"/>
2032 <const name="GL_SIGNED_NORMALIZED" value="0x8F9C"/>
2033 <const name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A6"/>
2034 <const name="GL_R16_SNORM" value="0x8F98"/>
2035 <const name="GL_TEXTURE_BLUE_SIZE_EXT" value="0x805E"/>
2036 <const name="GL_FENCE_CONDITION_NV" value="0x84F4"/>
2037 <const name="GL_VERTEX_SHADER_OPTIMIZED_EXT" value="0x87D4"/>
2038 <const name="GL_DOUBLE_VEC2_EXT" value="0x8FFC"/>
2039 <const name="GL_FLOAT" value="0x1406"/>
2040 <const name="GL_SLUMINANCE" value="0x8C46"/>
2041 <const name="GL_SLIM10U_SGIX" value="0x831E"/>
2042 <const name="GL_OP_SUB_EXT" value="0x8796"/>
2043 <const name="GL_OP_MOV_EXT" value="0x8799"/>
2044 <const name="GL_COLOR_ATTACHMENT1_EXT" value="0x8CE1"/>
2045 <const name="GL_DEBUG_LOGGED_MESSAGES_AMD" value="0x9145"/>
2046 <const name="GL_CONVOLUTION_FILTER_SCALE_EXT" value="0x8014"/>
2047 <const name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" value="0x8CD9"/>
2048 <const name="GL_RGB16_SNORM" value="0x8F9A"/>
2049 <const name="GL_COPY_READ_BUFFER" value="0x8F36"/>
2050 <const name="GL_UNSIGNED_INT_VEC4" value="0x8DC8"/>
2051 <const name="GL_MAX_VERTEX_UNIFORM_BLOCKS" value="0x8A2B"/>
2052 <const name="GL_DRAW_BUFFER15_ARB" value="0x8834"/>
2053 <const name="GL_MODELVIEW26_ARB" value="0x873A"/>
2054 <const name="GL_SAMPLER_1D_SHADOW_ARB" value="0x8B61"/>
2055 <const name="GL_OUTPUT_TEXTURE_COORD30_EXT" value="0x87BB"/>
2056 <const name="GL_COLOR_TABLE_FORMAT" value="0x80D8"/>
2057 <const name="GL_OUTPUT_TEXTURE_COORD1_EXT" value="0x879E"/>
2058 <const name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT" value="0x906A"/>
2059 <const name="GL_ELEMENT_ARRAY_UNIFIED_NV" value="0x8F1F"/>
2060 <const name="GL_COLOR_ARRAY_ADDRESS_NV" value="0x8F23"/>
2061 <const name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT" value="0x8C3E"/>
2062 <const name="GL_EDGE_FLAG_ARRAY_POINTER" value="0x8093"/>
2063 <const name="GL_MAP1_VERTEX_ATTRIB5_4_NV" value="0x8665"/>
2064 <const name="GL_TEXTURE_4DSIZE_SGIS" value="0x8136"/>
2065 <const name="GL_TEXTURE_MAX_CLAMP_T_SGIX" value="0x836A"/>
2066 <const name="GL_PERFMON_RESULT_AVAILABLE_AMD" value="0x8BC4"/>
2067 <const name="GL_SGX_PROGRAM_BINARY_IMG" value="0x9130"/>
2068 <const name="GL_MINMAX_EXT" value="0x802E"/>
2069 <const name="GL_MAX_LIST_NESTING" value="0x0B31"/>
2070 <const name="GL_POINT_SIZE_MIN_EXT" value="0x8126"/>
2071 <const name="GL_SUBTRACT_ARB" value="0x84E7"/>
2072 <const name="GL_INT64_VEC3_NV" value="0x8FEA"/>
2073 <const name="GL_LUMINANCE16_ALPHA16_EXT" value="0x8048"/>
2074 <const name="GL_UNPACK_CLIENT_STORAGE_APPLE" value="0x85B2"/>
2075 <const name="GL_COLOR_ATTACHMENT11_EXT" value="0x8CEB"/>
2076 <const name="GL_UNSIGNED_INT_IMAGE_1D_EXT" value="0x9062"/>
2077 <const name="GL_DRAW_BUFFER2_ARB" value="0x8827"/>
2078 <const name="GL_NORMAL_MAP_OES" value="0x8511"/>
2079 <const name="GL_TEXTURE_STENCIL_SIZE_EXT" value="0x88F1"/>
2080 <const name="GL_COLOR_ARRAY" value="0x8076"/>
2081 <const name="GL_CONVOLUTION_2D" value="0x8011"/>
2082 <const name="GL_ZOOM_Y" value="0x0D17"/>
2083 <const name="GL_ZOOM_X" value="0x0D16"/>
2084 <const name="GL_ATTENUATION_EXT" value="0x834D"/>
2085 <const name="GL_RENDERBUFFER_SAMPLES" value="0x8CAB"/>
2086 <const name="GL_DRAW_INDIRECT_ADDRESS_NV" value="0x8F41"/>
2087 <const name="GL_RGBA_SIGNED_COMPONENTS_EXT" value="0x8C3C"/>
2088 <const name="GL_HINT_BIT" value="0x00008000"/>
2089 <const name="GL_DEBUG_CATEGORY_APPLICATION_AMD" value="0x914F"/>
2090 <const name="GL_MAX_VARYING_COMPONENTS_EXT" value="0x8B4B"/>
2091 <const name="GL_OP_ROUND_EXT" value="0x8790"/>
2092 <const name="GL_MODELVIEW25_ARB" value="0x8739"/>
2093 <const name="GL_FIELD_UPPER_NV" value="0x9022"/>
2094 <const name="GL_TEXTURE_BINDING_BUFFER" value="0x8C2C"/>
2095 <const name="GL_OUTPUT_TEXTURE_COORD23_EXT" value="0x87B4"/>
2096 <const name="GL_DYNAMIC_ATI" value="0x8761"/>
2097 <const name="GL_POST_CONVOLUTION_BLUE_SCALE" value="0x801E"/>
2098 <const name="GL_POLYGON_OFFSET_BIAS_EXT" value="0x8039"/>
2099 <const name="GL_COLOR_ARRAY_POINTER" value="0x8090"/>
2100 <const name="GL_TEXTURE_DEPTH_SIZE" value="0x884A"/>
2101 <const name="GL_FLOAT_MAT3x2" value="0x8B67"/>
2102 <const name="GL_RESAMPLE_DECIMATE_OML" value="0x8989"/>
2103 <const name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV" value="0x8852"/>
2104 <const name="GL_CONSTANT_COLOR1_NV" value="0x852B"/>
2105 <const name="GL_DRAW_BUFFER11_ATI" value="0x8830"/>
2106 <const name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT" value="0x00000100"/>
2107 <const name="GL_EVAL_VERTEX_ATRRIB10_NV" value="0x86D0"/>
2108 <const name="GL_OP_FLOOR_EXT" value="0x878F"/>
2109 <const name="GL_ALPHA16F_ARB" value="0x881C"/>
2110 <const name="GL_COMPRESSED_RGBA" value="0x84EE"/>
2111 <const name="GL_HALF_BIAS_NEGATE_NV" value="0x853B"/>
2112 <const name="GL_REPLACEMENT_CODE_SUN" value="0x81D8"/>
2113 <const name="GL_CLIENT_ATTRIB_STACK_DEPTH" value="0x0BB1"/>
2114 <const name="GL_SIGNED_LUMINANCE_ALPHA_NV" value="0x8703"/>
2115 <const name="GL_SIGNED_HILO_NV" value="0x86F9"/>
2116 <const name="GL_SUCCESS_NV" value="0x902F"/>
2117 <const name="GL_COLOR_ARRAY_COUNT_EXT" value="0x8084"/>
2118 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT" value="0x8C85"/>
2119 <const name="GL_UNSIGNED_SHORT_5_5_5_1" value="0x8034"/>
2120 <const name="GL_TEXTURE_COMPONENTS" value="0x1003"/>
2121 <const name="GL_EVAL_VERTEX_ATRRIB12_NV" value="0x86D2"/>
2122 <const name="GL_RENDERBUFFER_BLUE_SIZE_EXT" value="0x8D52"/>
2123 <const name="GL_GEOMETRY_SHADER_EXT" value="0x8DD9"/>
2124 <const name="GL_UNPACK_SWAP_BYTES" value="0x0CF0"/>
2125 <const name="GL_COLOR_ARRAY_SIZE_EXT" value="0x8081"/>
2126 <const name="GL_HALF_FLOAT_NV" value="0x140B"/>
2127 <const name="GL_FOG_COORDINATE_ARRAY_EXT" value="0x8457"/>
2128 <const name="GL_EDGE_FLAG_ARRAY_COUNT_EXT" value="0x808D"/>
2129 <const name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS" value="0x809C"/>
2130 <const name="GL_UNSIGNED_SHORT_5_5_5_1_EXT" value="0x8034"/>
2131 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE" value="0x8C7F"/>
2132 <const name="GL_BITMAP_TOKEN" value="0x0704"/>
2133 <const name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT" value="0x9060"/>
2134 <const name="GL_FEEDBACK_BUFFER_POINTER" value="0x0DF0"/>
2135 <const name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT" value="0x8C73"/>
2136 <const name="GL_VERTEX_STREAM7_ATI" value="0x8773"/>
2137 <const name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" value="0x8C4F"/>
2138 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB" value="0x8515"/>
2139 <const name="GL_LINE_TOKEN" value="0x0702"/>
2140 <const name="GL_PRIMARY_COLOR_EXT" value="0x8577"/>
2141 <const name="GL_CURRENT_FOG_COORDINATE" value="0x8453"/>
2142 <const name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" value="0x880F"/>
2143 <const name="GL_R8" value="0x8229"/>
2144 <const name="GL_NUM_LOOPBACK_COMPONENTS_ATI" value="0x8974"/>
2145 <const name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT" value="0x00000008"/>
2146 <const name="GL_BLEND_EQUATION_RGB_OES" value="0x8009"/>
2147 <const name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS" value="0x8E1E"/>
2148 <const name="GL_SGIX_vertex_preclip" value="1"/>
2149 <const name="GL_CON_23_ATI" value="0x8958"/>
2150 <const name="GL_MAX_SAMPLES_IMG" value="0x9135"/>
2151 <const name="GL_MULT" value="0x0103"/>
2152 <const name="GL_STENCIL_CLEAR_VALUE" value="0x0B91"/>
2153 <const name="GL_DOT3_RGB_ARB" value="0x86AE"/>
2154 <const name="GL_POINT_SPRITE_ARB" value="0x8861"/>
2155 <const name="GL_SYNC_CL_EVENT_COMPLETE_ARB" value="0x8241"/>
2156 <const name="GL_PIXEL_PACK_BUFFER_ARB" value="0x88EB"/>
2157 <const name="GL_COMPATIBLE_SUBROUTINES" value="0x8E4B"/>
2158 <const name="GL_VIBRANCE_SCALE_NV" value="0x8713"/>
2159 <const name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT" value="0x8D56"/>
2160 <const name="GL_MODELVIEW24_ARB" value="0x8738"/>
2161 <const name="GL_DEPTH_ATTACHMENT_OES" value="0x8D00"/>
2162 <const name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT" value="0x8C8A"/>
2163 <const name="GL_EXT_blend_logic_op" value="1"/>
2164 <const name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B3"/>
2165 <const name="GL_R1UI_C4UB_V3F_SUN" value="0x85C5"/>
2166 <const name="GL_FRAGMENT_SHADER" value="0x8B30"/>
2167 <const name="GL_FLOAT_RGB32_NV" value="0x8889"/>
2168 <const name="GL_UNSIGNED_INT_2_10_10_10_REV" value="0x8368"/>
2169 <const name="GL_MAX_IMAGE_UNITS_EXT" value="0x8F38"/>
2170 <const name="GL_COVERAGE_BUFFER_BIT_NV" value="0x00008000"/>
2171 <const name="GL_SGIX_ycrcb" value="1"/>
2172 <const name="GL_ALPHA8_EXT" value="0x803C"/>
2173 <const name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB" value="0x84E4"/>
2174 <const name="GL_VIEWPORT" value="0x0BA2"/>
2175 <const name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET" value="0x8E5C"/>
2176 <const name="GL_DEPTH_TEXTURE_MODE_ARB" value="0x884B"/>
2177 <const name="GL_MAX_SAMPLES_ANGLE" value="0x8D57"/>
2178 <const name="GL_MAX_VERTEX_UNITS_ARB" value="0x86A4"/>
2179 <const name="GL_RGB8I" value="0x8D8F"/>
2180 <const name="GL_ATTRIB_ARRAY_TYPE_NV" value="0x8625"/>
2181 <const name="GL_DRAW_BUFFER7_ARB" value="0x882C"/>
2182 <const name="GL_COLOR_TABLE_LUMINANCE_SIZE" value="0x80DE"/>
2183 <const name="GL_VERTEX_ARRAY_COUNT_EXT" value="0x807D"/>
2184 <const name="GL_BLEND_SRC" value="0x0BE1"/>
2185 <const name="GL_DS_SCALE_NV" value="0x8710"/>
2186 <const name="GL_UNKNOWN_CONTEXT_RESET_ARB" value="0x8255"/>
2187 <const name="GL_DRAW_BUFFER10" value="0x882F"/>
2188 <const name="GL_MAX_TEXTURE_BUFFER_SIZE" value="0x8C2B"/>
2189 <const name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" value="0x88B4"/>
2190 <const name="GL_CON_14_ATI" value="0x894F"/>
2191 <const name="GL_GREEN_INTEGER_EXT" value="0x8D95"/>
2192 <const name="GL_PIXEL_SUBSAMPLE_2424_SGIX" value="0x85A3"/>
2193 <const name="GL_INT_SAMPLER_2D_RECT" value="0x8DCD"/>
2194 <const name="GL_PROGRAM_BINARY_LENGTH_OES" value="0x8741"/>
2195 <const name="GL_TEXTURE_MATERIAL_FACE_EXT" value="0x8351"/>
2196 <const name="GL_ONE_EXT" value="0x87DE"/>
2197 <const name="GL_DEPTH24_STENCIL8" value="0x88F0"/>
2198 <const name="GL_MODELVIEW7_ARB" value="0x8727"/>
2199 <const name="GL_INDEX_ARRAY_STRIDE_EXT" value="0x8086"/>
2200 <const name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DD6"/>
2201 <const name="GL_MAX_TEXTURE_LOD_BIAS_EXT" value="0x84FD"/>
2202 <const name="GL_TEXTURE_COMPRESSED_ARB" value="0x86A1"/>
2203 <const name="GL_UNSIGNED_INT8_VEC3_NV" value="0x8FEE"/>
2204 <const name="GL_FUNC_ADD_EXT" value="0x8006"/>
2205 <const name="GL_GEOMETRY_SHADER_INVOCATIONS" value="0x887F"/>
2206 <const name="GL_TEXTURE16_ARB" value="0x84D0"/>
2207 <const name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" value="0x9124"/>
2208 <const name="GL_COLOR_INDEX" value="0x1900"/>
2209 <const name="GL_MAP2_NORMAL" value="0x0DB2"/>
2210 <const name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX" value="0x813E"/>
2211 <const name="GL_COLOR_MATRIX_SGI" value="0x80B1"/>
2212 <const name="GL_MAX_EVAL_ORDER" value="0x0D30"/>
2213 <const name="GL_OFFSET_TEXTURE_BIAS_NV" value="0x86E3"/>
2214 <const name="GL_SAMPLER_2D_RECT_SHADOW_ARB" value="0x8B64"/>
2215 <const name="GL_TEXTURE_COMPARE_MODE" value="0x884C"/>
2216 <const name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES" value="0x8CDC"/>
2217 <const name="GL_WRITE_PIXEL_DATA_RANGE_NV" value="0x8878"/>
2218 <const name="GL_WEIGHT_ARRAY_ARB" value="0x86AD"/>
2219 <const name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" value="0x8215"/>
2220 <const name="GL_FUNC_REVERSE_SUBTRACT_EXT" value="0x800B"/>
2221 <const name="GL_COMPRESSED_LUMINANCE_ARB" value="0x84EA"/>
2222 <const name="GL_MAP_WRITE_BIT" value="0x0002"/>
2223 <const name="GL_SHADE_MODEL" value="0x0B54"/>
2224 <const name="GL_GENERATE_MIPMAP_HINT_SGIS" value="0x8192"/>
2225 <const name="GL_SGIX_icc_texture" value="1"/>
2226 <const name="GL_COMPRESSED_SLUMINANCE" value="0x8C4A"/>
2227 <const name="GL_RGBA16F_ARB" value="0x881A"/>
2228 <const name="GL_UNIFORM_BLOCK_INDEX" value="0x8A3A"/>
2229 <const name="GL_PIXEL_TILE_WIDTH_SGIX" value="0x8140"/>
2230 <const name="GL_BUFFER_SIZE_ARB" value="0x8764"/>
2231 <const name="GL_INDEX_SHIFT" value="0x0D12"/>
2232 <const name="GL_LUMINANCE_ALPHA_SNORM" value="0x9012"/>
2233 <const name="GL_UNSIGNED_INT_SAMPLER_BUFFER" value="0x8DD8"/>
2234 <const name="GL_TRIANGLES_ADJACENCY_EXT" value="0x000C"/>
2235 <const name="GL_REPLICATE_BORDER_HP" value="0x8153"/>
2236 <const name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD" value="0x914E"/>
2237 <const name="GL_LINEAR_DETAIL_ALPHA_SGIS" value="0x8098"/>
2238 <const name="GL_LIST_BIT" value="0x00020000"/>
2239 <const name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT" value="0x87C5"/>
2240 <const name="GL_UNIFORM_BUFFER_START" value="0x8A29"/>
2241 <const name="GL_ONE_MINUS_SRC1_COLOR" value="0x88FA"/>
2242 <const name="GL_STREAM_READ" value="0x88E1"/>
2243 <const name="GL_LINEAR" value="0x2601"/>
2244 <const name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV" value="0x8E5A"/>
2245 <const name="GL_MINMAX_SINK" value="0x8030"/>
2246 <const name="GL_VERTEX_ARRAY" value="0x8074"/>
2247 <const name="GL_TEXTURE31_ARB" value="0x84DF"/>
2248 <const name="GL_STENCIL_INDEX" value="0x1901"/>
2249 <const name="GL_PROGRAM_TEMPORARIES_ARB" value="0x88A4"/>
2250 <const name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" value="0x8CD0"/>
2251 <const name="GL_SEPARATE_ATTRIBS_NV" value="0x8C8D"/>
2252 <const name="GL_DUAL_ALPHA12_SGIS" value="0x8112"/>
2253 <const name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" value="0x8368"/>
2254 <const name="GL_UNSIGNED_INT16_VEC3_NV" value="0x8FF2"/>
2255 <const name="GL_HIGH_FLOAT" value="0x8DF2"/>
2256 <const name="GL_GREATER" value="0x0204"/>
2257 <const name="GL_IUI_N3F_V3F_EXT" value="0x81B0"/>
2258 <const name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" value="0x8DDF"/>
2259 <const name="GL_STENCIL_EXT" value="0x1802"/>
2260 <const name="GL_VERTEX_ATTRIB_ARRAY_ENABLED" value="0x8622"/>
2261 <const name="GL_GREEN_MAX_CLAMP_INGR" value="0x8565"/>
2262 <const name="GL_SLIM8U_SGIX" value="0x831D"/>
2263 <const name="GL_LUMINANCE_ALPHA32F_ARB" value="0x8819"/>
2264 <const name="GL_TESS_EVALUATION_SHADER_BIT" value="0x00000010"/>
2265 <const name="GL_FRONT_FACE" value="0x0B46"/>
2266 <const name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI" value="0x80B9"/>
2267 <const name="GL_REPLACE" value="0x1E01"/>
2268 <const name="GL_QUERY_RESULT_ARB" value="0x8866"/>
2269 <const name="GL_VERTEX_ATTRIB_ARRAY_STRIDE" value="0x8624"/>
2270 <const name="GL_MAX_UNIFORM_BUFFER_BINDINGS" value="0x8A2F"/>
2271 <const name="GL_CON_13_ATI" value="0x894E"/>
2272 <const name="GL_DEPTH_STENCIL_OES" value="0x84F9"/>
2273 <const name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" value="0x8C93"/>
2274 <const name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" value="0x8212"/>
2275 <const name="GL_INT_10_10_10_2_OES" value="0x8DF7"/>
2276 <const name="GL_CONVOLUTION_BORDER_MODE_EXT" value="0x8013"/>
2277 <const name="GL_UNPACK_COMPRESSED_SIZE_SGIX" value="0x831A"/>
2278 <const name="GL_REDUCE_EXT" value="0x8016"/>
2279 <const name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB" value="0x8872"/>
2280 <const name="GL_INTENSITY8_EXT" value="0x804B"/>
2281 <const name="GL_DUAL_LUMINANCE16_SGIS" value="0x8117"/>
2282 <const name="GL_EXT_vertex_array" value="1"/>
2283 <const name="GL_FLOAT16_NV" value="0x8FF8"/>
2284 <const name="GL_TEXTURE_FILTER_CONTROL" value="0x8500"/>
2285 <const name="GL_ACCUM_CLEAR_VALUE" value="0x0B80"/>
2286 <const name="GL_FLOAT16_VEC3_NV" value="0x8FFA"/>
2287 <const name="GL_CON_22_ATI" value="0x8957"/>
2288 <const name="GL_PROXY_TEXTURE_1D_ARRAY_EXT" value="0x8C19"/>
2289 <const name="GL_MAX_VERTEX_ATTRIBS" value="0x8869"/>
2290 <const name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES" value="0x889E"/>
2291 <const name="GL_PN_TRIANGLES_ATI" value="0x87F0"/>
2292 <const name="GL_SPHERE_MAP" value="0x2402"/>
2293 <const name="GL_MAX_PROGRAM_ATTRIBS_ARB" value="0x88AD"/>
2294 <const name="GL_TESS_EVALUATION_SHADER" value="0x8E87"/>
2295 <const name="GL_TEXTURE_STACK_DEPTH" value="0x0BA5"/>
2296 <const name="GL_RGB5_EXT" value="0x8050"/>
2297 <const name="GL_COMPRESSED_TEXTURE_FORMATS_ARB" value="0x86A3"/>
2298 <const name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS" value="0x8E7F"/>
2299 <const name="GL_TEXTURE_GREEN_SIZE_EXT" value="0x805D"/>
2300 <const name="GL_TRACE_PRIMITIVES_BIT_MESA" value="0x0002"/>
2301 <const name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN" value="0x85C3"/>
2302 <const name="GL_POST_CONVOLUTION_RED_SCALE_EXT" value="0x801C"/>
2303 <const name="GL_BLEND" value="0x0BE2"/>
2304 <const name="GL_FEEDBACK_BUFFER_TYPE" value="0x0DF2"/>
2305 <const name="GL_REGISTER_COMBINERS_NV" value="0x8522"/>
2306 <const name="GL_MAP1_TEXTURE_COORD_3" value="0x0D95"/>
2307 <const name="GL_R16UI" value="0x8234"/>
2308 <const name="GL_MAP1_TEXTURE_COORD_1" value="0x0D93"/>
2309 <const name="GL_UNSIGNED_SHORT" value="0x1403"/>
2310 <const name="GL_INTENSITY_SNORM" value="0x9013"/>
2311 <const name="GL_POLYGON_OFFSET_EXT" value="0x8037"/>
2312 <const name="GL_MIN" value="0x8007"/>
2313 <const name="GL_MAP1_TEXTURE_COORD_4" value="0x0D96"/>
2314 <const name="GL_COMPRESSED_SRGB_ALPHA" value="0x8C49"/>
2315 <const name="GL_LUMINANCE_ALPHA8I_EXT" value="0x8D93"/>
2316 <const name="GL_UNSIGNED_INT_8_8_8_8_REV_EXT" value="0x8367"/>
2317 <const name="GL_MAX_IMAGE_SAMPLES_EXT" value="0x906D"/>
2318 <const name="GL_ONE_MINUS_SRC_COLOR" value="0x0301"/>
2319 <const name="GL_DOUBLE_MAT3x4_EXT" value="0x8F4C"/>
2320 <const name="GL_MAX_VERTEX_SHADER_LOCALS_EXT" value="0x87C9"/>
2321 <const name="GL_INTENSITY12" value="0x804C"/>
2322 <const name="GL_FUNC_SUBTRACT_EXT" value="0x800A"/>
2323 <const name="GL_C4UB_V2F" value="0x2A22"/>
2324 <const name="GL_RGBA_FLOAT16_APPLE" value="0x881A"/>
2325 <const name="GL_DRAW_BUFFER1_ATI" value="0x8826"/>
2326 <const name="GL_SAMPLE_MASK_EXT" value="0x80A0"/>
2327 <const name="GL_PATCHES" value="0x000E"/>
2328 <const name="GL_LIST_MODE" value="0x0B30"/>
2329 <const name="GL_POST_CONVOLUTION_RED_SCALE" value="0x801C"/>
2330 <const name="GL_TIMESTAMP" value="0x8E28"/>
2331 <const name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" value="0x8CDB"/>
2332 <const name="GL_COLOR_ATTACHMENT14_EXT" value="0x8CEE"/>
2333 <const name="GL_MAX_PROGRAM_CALL_DEPTH_NV" value="0x88F5"/>
2334 <const name="GL_ACTIVE_VARYINGS_NV" value="0x8C81"/>
2335 <const name="GL_VERTEX_PROGRAM_POINT_SIZE" value="0x8642"/>
2336 <const name="GL_UNSIGNED_SHORT_8_8_REV_APPLE" value="0x85BB"/>
2337 <const name="GL_UNSIGNED_INT_IMAGE_3D_EXT" value="0x9064"/>
2338 <const name="GL_OPERAND2_RGB" value="0x8592"/>
2339 <const name="GL_MAP2_VERTEX_ATTRIB2_4_NV" value="0x8672"/>
2340 <const name="GL_GEOMETRY_VERTICES_OUT_ARB" value="0x8DDA"/>
2341 <const name="GL_DEPTH_STENCIL_TO_RGBA_NV" value="0x886E"/>
2342 <const name="GL_SRGB_ALPHA" value="0x8C42"/>
2343 <const name="GL_TEXTURE7" value="0x84C7"/>
2344 <const name="GL_TEXTURE_SWIZZLE_B_EXT" value="0x8E44"/>
2345 <const name="GL_DOUBLE_EXT" value="0x140A"/>
2346 <const name="GL_SLICE_ACCUM_SUN" value="0x85CC"/>
2347 <const name="GL_PACK_SKIP_ROWS" value="0x0D03"/>
2348 <const name="GL_MAX_DRAW_BUFFERS_ATI" value="0x8824"/>
2349 <const name="GL_MAX_TEXTURE_UNITS" value="0x84E2"/>
2350 <const name="GL_TEXTURE1" value="0x84C1"/>
2351 <const name="GL_RGBA_FLOAT16_ATI" value="0x881A"/>
2352 <const name="GL_LOGIC_OP" value="0x0BF1"/>
2353 <const name="GL_DRAW_BUFFER6_ARB" value="0x882B"/>
2354 <const name="GL_MAP1_COLOR_4" value="0x0D90"/>
2355 <const name="GL_GEOMETRY_SHADER" value="0x8DD9"/>
2356 <const name="GL_RGBA16F" value="0x881A"/>
2357 <const name="GL_COMBINER3_NV" value="0x8553"/>
2358 <const name="GL_LUMINANCE8_EXT" value="0x8040"/>
2359 <const name="GL_SYNC_CL_EVENT_ARB" value="0x8240"/>
2360 <const name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS" value="0x886D"/>
2361 <const name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT" value="0x8089"/>
2362 <const name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV" value="0x8C83"/>
2363 <const name="GL_BLEND_COLOR" value="0x8005"/>
2364 <const name="GL_ALPHA_BITS" value="0x0D55"/>
2365 <const name="GL_FILTER4_SGIS" value="0x8146"/>
2366 <const name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT" value="0x808A"/>
2367 <const name="GL_LINE_STIPPLE" value="0x0B24"/>
2368 <const name="GL_VERTEX_PROGRAM_TWO_SIDE_NV" value="0x8643"/>
2369 <const name="GL_ONE_MINUS_CONSTANT_ALPHA" value="0x8004"/>
2370 <const name="GL_NEAREST_MIPMAP_LINEAR" value="0x2702"/>
2371 <const name="GL_SRC2_ALPHA" value="0x858A"/>
2372 <const name="GL_UNSIGNED_INT_SAMPLER_2D" value="0x8DD2"/>
2373 <const name="GL_MULTISAMPLE_BIT_EXT" value="0x20000000"/>
2374 <const name="GL_CON_8_ATI" value="0x8949"/>
2375 <const name="GL_MODELVIEW14_ARB" value="0x872E"/>
2376 <const name="GL_FRACTIONAL_EVEN" value="0x8E7C"/>
2377 <const name="GL_ALPHA_MAX_CLAMP_INGR" value="0x8567"/>
2378 <const name="GL_DRAW_BUFFER14" value="0x8833"/>
2379 <const name="GL_FOG_END" value="0x0B64"/>
2380 <const name="GL_BLEND_SRC_ALPHA_EXT" value="0x80CB"/>
2381 <const name="GL_REFLECTION_MAP" value="0x8512"/>
2382 <const name="GL_TEXTURE3_ARB" value="0x84C3"/>
2383 <const name="GL_BOOL_VEC3" value="0x8B58"/>
2384 <const name="GL_ZERO_EXT" value="0x87DD"/>
2385 <const name="GL_CURRENT_RASTER_COLOR" value="0x0B04"/>
2386 <const name="GL_TESS_CONTROL_PROGRAM_NV" value="0x891E"/>
2387 <const name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI" value="0x80D5"/>
2388 <const name="GL_HISTOGRAM_WIDTH_EXT" value="0x8026"/>
2389 <const name="GL_SGIS_texture_border_clamp" value="1"/>
2390 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT" value="0x8C84"/>
2391 <const name="GL_MODELVIEW10_ARB" value="0x872A"/>
2392 <const name="GL_MAP1_VERTEX_ATTRIB7_4_NV" value="0x8667"/>
2393 <const name="GL_IMAGE_2D_MULTISAMPLE_EXT" value="0x9055"/>
2394 <const name="GL_FOG_COORDINATE_ARRAY_TYPE" value="0x8454"/>
2395 <const name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB" value="0x8DDE"/>
2396 <const name="GL_ALPHA_MIN_SGIX" value="0x8320"/>
2397 <const name="GL_SAMPLES_PASSED" value="0x8914"/>
2398 <const name="GL_PROVOKING_VERTEX" value="0x8E4F"/>
2399 <const name="GL_TEXTURE_BINDING_RECTANGLE_ARB" value="0x84F6"/>
2400 <const name="GL_STENCIL_TEST_TWO_SIDE_EXT" value="0x8910"/>
2401 <const name="GL_RENDERBUFFER_RED_SIZE" value="0x8D50"/>
2402 <const name="GL_PACK_SUBSAMPLE_RATE_SGIX" value="0x85A0"/>
2403 <const name="GL_COMPRESSED_SLUMINANCE_ALPHA" value="0x8C4B"/>
2404 <const name="GL_REG_12_ATI" value="0x892D"/>
2405 <const name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" value="0x8808"/>
2406 <const name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI" value="0x80DF"/>
2407 <const name="GL_SEPARATE_ATTRIBS" value="0x8C8D"/>
2408 <const name="GL_CURRENT_FOG_COORD" value="0x8453"/>
2409 <const name="GL_PROGRAM_TEX_INDIRECTIONS_ARB" value="0x8807"/>
2410 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" value="0x8519"/>
2411 <const name="GL_TRACE_ALL_BITS_MESA" value="0xFFFF"/>
2412 <const name="GL_MAP2_VERTEX_ATTRIB0_4_NV" value="0x8670"/>
2413 <const name="GL_TEXTURE_COLOR_TABLE_SGI" value="0x80BC"/>
2414 <const name="GL_TRACE_ERRORS_BIT_MESA" value="0x0020"/>
2415 <const name="GL_SGIX_reference_plane" value="1"/>
2416 <const name="GL_CONVOLUTION_FORMAT" value="0x8017"/>
2417 <const name="GL_MAP1_VERTEX_ATTRIB1_4_NV" value="0x8661"/>
2418 <const name="GL_PROXY_TEXTURE_2D_STACK_MESAX" value="0x875C"/>
2419 <const name="GL_FRAGMENT_DEPTH_EXT" value="0x8452"/>
2420 <const name="GL_TEXTURE_HEIGHT" value="0x1001"/>
2421 <const name="GL_DOUBLE_MAT2x3" value="0x8F49"/>
2422 <const name="GL_DEPTH_COMPONENT16_ARB" value="0x81A5"/>
2423 <const name="GL_CULL_VERTEX_EXT" value="0x81AA"/>
2424 <const name="GL_RGBA16I" value="0x8D88"/>
2425 <const name="GL_DOT_PRODUCT_TEXTURE_2D_NV" value="0x86EE"/>
2426 <const name="GL_R8I" value="0x8231"/>
2427 <const name="GL_COMBINER_COMPONENT_USAGE_NV" value="0x8544"/>
2428 <const name="GL_POST_CONVOLUTION_RED_BIAS" value="0x8020"/>
2429 <const name="GL_SAMPLER_1D" value="0x8B5D"/>
2430 <const name="GL_CULL_FRAGMENT_NV" value="0x86E7"/>
2431 <const name="GL_REPLACE_EXT" value="0x8062"/>
2432 <const name="GL_RGBA_FLOAT_MODE_ARB" value="0x8820"/>
2433 <const name="GL_INTENSITY32F_ARB" value="0x8817"/>
2434 <const name="GL_INCR_WRAP_EXT" value="0x8507"/>
2435 <const name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI" value="0x80DE"/>
2436 <const name="GL_RED" value="0x1903"/>
2437 <const name="GL_RGB16_EXT" value="0x8054"/>
2438 <const name="GL_DEPTH_STENCIL_EXT" value="0x84F9"/>
2439 <const name="GL_POLYGON_OFFSET_LINE" value="0x2A02"/>
2440 <const name="GL_FUNC_REVERSE_SUBTRACT" value="0x800B"/>
2441 <const name="GL_NO_RESET_NOTIFICATION_ARB" value="0x8261"/>
2442 <const name="GL_PRESERVE_ATI" value="0x8762"/>
2443 <const name="GL_DSDT_MAG_VIB_NV" value="0x86F7"/>
2444 <const name="GL_NEGATIVE_Y_EXT" value="0x87DA"/>
2445 <const name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES" value="0x8B9A"/>
2446 <const name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
2447 <const name="GL_GREEN" value="0x1904"/>
2448 <const name="GL_MAGNITUDE_SCALE_NV" value="0x8712"/>
2449 <const name="GL_COLOR_TABLE_WIDTH_SGI" value="0x80D9"/>
2450 <const name="GL_STENCIL_BACK_PASS_DEPTH_PASS" value="0x8803"/>
2451 <const name="GL_OPERAND1_ALPHA_EXT" value="0x8599"/>
2452 <const name="GL_MAP2_TEXTURE_COORD_1" value="0x0DB3"/>
2453 <const name="GL_MAP2_TEXTURE_COORD_2" value="0x0DB4"/>
2454 <const name="GL_MAP2_TEXTURE_COORD_3" value="0x0DB5"/>
2455 <const name="GL_MAP2_TEXTURE_COORD_4" value="0x0DB6"/>
2456 <const name="GL_4_BYTES" value="0x1409"/>
2457 <const name="GL_MAX_MODELVIEW_STACK_DEPTH" value="0x0D36"/>
2458 <const name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" value="0x8A42"/>
2459 <const name="GL_CONVOLUTION_WIDTH" value="0x8018"/>
2460 <const name="GL_RGB5_A1_OES" value="0x8057"/>
2461 <const name="GL_CON_1_ATI" value="0x8942"/>
2462 <const name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" value="0x910A"/>
2463 <const name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV" value="0x8F20"/>
2464 <const name="GL_TEXTURE_2D_MULTISAMPLE" value="0x9100"/>
2465 <const name="GL_VERTEX_SOURCE_ATI" value="0x8774"/>
2466 <const name="GL_SGIS_generate_mipmap" value="1"/>
2467 <const name="GL_RG32I" value="0x823B"/>
2468 <const name="GL_MATRIX29_ARB" value="0x88DD"/>
2469 <const name="GL_UNSIGNED_INT_8_8_8_8_REV" value="0x8367"/>
2470 <const name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT" value="0x8510"/>
2471 <const name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB" value="0x8B88"/>
2472 <const name="GL_VERTEX_STREAM4_ATI" value="0x8770"/>
2473 <const name="GL_RENDERBUFFER_COLOR_SAMPLES_NV" value="0x8E10"/>
2474 <const name="GL_COLOR_ATTACHMENT5_EXT" value="0x8CE5"/>
2475 <const name="GL_SAMPLER_2D_RECT" value="0x8B63"/>
2476 <const name="GL_RENDERBUFFER_DEPTH_SIZE_OES" value="0x8D54"/>
2477 <const name="GL_MAX_COMBINED_UNIFORM_BLOCKS" value="0x8A2E"/>
2478 <const name="GL_3D_COLOR" value="0x0602"/>
2479 <const name="GL_INT16_VEC4_NV" value="0x8FE7"/>
2480 <const name="GL_DOT_PRODUCT_TEXTURE_1D_NV" value="0x885C"/>
2481 <const name="GL_SPRITE_AXIAL_SGIX" value="0x814C"/>
2482 <const name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES" value="0x8B8B"/>
2483 <const name="GL_RENDERBUFFER_SAMPLES_IMG" value="0x9133"/>
2484 <const name="GL_UNSIGNED_SHORT_4_4_4_4_EXT" value="0x8033"/>
2485 <const name="GL_LINEAR_SHARPEN_COLOR_SGIS" value="0x80AF"/>
2486 <const name="GL_DST_COLOR" value="0x0306"/>
2487 <const name="GL_DOT3_ATI" value="0x8966"/>
2488 <const name="GL_MAX_SAMPLES_EXT" value="0x8D57"/>
2489 <const name="GL_REG_4_ATI" value="0x8925"/>
2490 <const name="GL_LINEAR_SHARPEN_SGIS" value="0x80AD"/>
2491 <const name="GL_UNSIGNED_INT" value="0x1405"/>
2492 <const name="GL_DEPTH_BOUNDS_EXT" value="0x8891"/>
2493 <const name="GL_CON_20_ATI" value="0x8955"/>
2494 <const name="GL_TEXTURE_BINDING_EXTERNAL_OES" value="0x8D67"/>
2495 <const name="GL_TRANSPOSE_CURRENT_MATRIX_ARB" value="0x88B7"/>
2496 <const name="GL_V3F" value="0x2A21"/>
2497 <const name="GL_DOUBLE_MAT3_EXT" value="0x8F47"/>
2498 <const name="GL_DOT3_RGB" value="0x86AE"/>
2499 <const name="GL_INVALID_FRAMEBUFFER_OPERATION_OES" value="0x0506"/>
2500 <const name="GL_INT_SAMPLER_2D_RECT_EXT" value="0x8DCD"/>
2501 <const name="GL_LUMINANCE16" value="0x8042"/>
2502 <const name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" value="0x8A43"/>
2503 <const name="GL_POST_CONVOLUTION_ALPHA_SCALE" value="0x801F"/>
2504 <const name="GL_LUMINANCE12" value="0x8041"/>
2505 <const name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" value="0x8336"/>
2506 <const name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" value="0x8A34"/>
2507 <const name="GL_IMAGE_2D_RECT_EXT" value="0x904F"/>
2508 <const name="GL_RG16_SNORM" value="0x8F99"/>
2509 <const name="GL_DUAL_ALPHA16_SGIS" value="0x8113"/>
2510 <const name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" value="0x8A45"/>
2511 <const name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT" value="0x81F8"/>
2512 <const name="GL_BACK_SECONDARY_COLOR_NV" value="0x8C78"/>
2513 <const name="GL_COLOR_ARRAY_TYPE" value="0x8082"/>
2514 <const name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT" value="0x00000020"/>
2515 <const name="GL_SOURCE1_ALPHA_EXT" value="0x8589"/>
2516 <const name="GL_MODULATE" value="0x2100"/>
2517 <const name="GL_RG_INTEGER" value="0x8228"/>
2518 <const name="GL_BLEND_EQUATION_ALPHA_OES" value="0x883D"/>
2519 <const name="GL_SOURCE0_ALPHA_EXT" value="0x8588"/>
2520 <const name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" value="0x889D"/>
2521 <const name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV" value="0x8F44"/>
2522 <const name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV" value="0x9035"/>
2523 <const name="GL_RENDERBUFFER_HEIGHT" value="0x8D43"/>
2524 <const name="GL_RGB4_S3TC" value="0x83A1"/>
2525 <const name="GL_INTERLEAVED_ATTRIBS" value="0x8C8C"/>
2526 <const name="GL_TEXTURE_ALPHA_TYPE" value="0x8C13"/>
2527 <const name="GL_SGIX_pixel_texture" value="1"/>
2528 <const name="GL_DEFORMATIONS_MASK_SGIX" value="0x8196"/>
2529 <const name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB" value="0x8895"/>
2530 <const name="GL_BLUE" value="0x1905"/>
2531 <const name="GL_RGBA4_EXT" value="0x8056"/>
2532 <const name="GL_COLOR_ATTACHMENT2_EXT" value="0x8CE2"/>
2533 <const name="GL_COMBINER6_NV" value="0x8556"/>
2534 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" value="0x8C80"/>
2535 <const name="GL_SRGB_EXT" value="0x8C40"/>
2536 <const name="GL_SOURCE3_RGB_NV" value="0x8583"/>
2537 <const name="GL_TEXTURE_MATERIAL_PARAMETER_EXT" value="0x8352"/>
2538 <const name="GL_TEXTURE_BLUE_TYPE" value="0x8C12"/>
2539 <const name="GL_COLOR_ATTACHMENT1" value="0x8CE1"/>
2540 <const name="GL_C4F_N3F_V3F" value="0x2A26"/>
2541 <const name="GL_INT_VEC4_ARB" value="0x8B55"/>
2542 <const name="GL_SGIX_async_pixel" value="1"/>
2543 <const name="GL_T4F_V4F" value="0x2A28"/>
2544 <const name="GL_STREAM_COPY" value="0x88E2"/>
2545 <const name="GL_INT64_VEC2_NV" value="0x8FE9"/>
2546 <const name="GL_FLOAT_RG16_NV" value="0x8886"/>
2547 <const name="GL_COLOR_EXT" value="0x1800"/>
2548 <const name="GL_SOURCE0_RGB" value="0x8580"/>
2549 <const name="GL_SIGNED_ALPHA8_NV" value="0x8706"/>
2550 <const name="GL_EYE_PLANE" value="0x2502"/>
2551 <const name="GL_SAMPLER_2D_RECT_ARB" value="0x8B63"/>
2552 <const name="GL_MAX_TEXTURE_COORDS_NV" value="0x8871"/>
2553 <const name="GL_MATRIX18_ARB" value="0x88D2"/>
2554 <const name="GL_SAMPLER_BUFFER_EXT" value="0x8DC2"/>
2555 <const name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV" value="0x870D"/>
2556 <const name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY" value="0x9102"/>
2557 <const name="GL_DRAW_FRAMEBUFFER_EXT" value="0x8CA9"/>
2558 <const name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT" value="0x8DC4"/>
2559 <const name="GL_POINT_SMOOTH_HINT" value="0x0C51"/>
2560 <const name="GL_EXT_histogram" value="1"/>
2561 <const name="GL_BLEND_DST_RGB_OES" value="0x80C8"/>
2562 <const name="GL_RGB8UI_EXT" value="0x8D7D"/>
2563 <const name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB" value="0x8E8C"/>
2564 <const name="GL_REG_0_ATI" value="0x8921"/>
2565 <const name="GL_TEXTURE_LUMINANCE_SIZE_EXT" value="0x8060"/>
2566 <const name="GL_ORDER" value="0x0A01"/>
2567 <const name="GL_SAMPLER_CUBE_SHADOW_EXT" value="0x8DC5"/>
2568 <const name="GL_VIBRANCE_BIAS_NV" value="0x8719"/>
2569 <const name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE" value="0x8A05"/>
2570 <const name="GL_INT8_VEC4_NV" value="0x8FE3"/>
2571 <const name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES" value="0x8CD6"/>
2572 <const name="GL_REFLECTION_MAP_ARB" value="0x8512"/>
2573 <const name="GL_STORAGE_SHARED_APPLE" value="0x85BF"/>
2574 <const name="GL_RGB565_OES" value="0x8D62"/>
2575 <const name="GL_NUM_FRAGMENT_REGISTERS_ATI" value="0x896E"/>
2576 <const name="GL_SHADER_SOURCE_LENGTH" value="0x8B88"/>
2577 <const name="GL_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DCF"/>
2578 <const name="GL_MAP1_VERTEX_ATTRIB15_4_NV" value="0x866F"/>
2579 <const name="GL_OBJECT_COMPILE_STATUS_ARB" value="0x8B81"/>
2580 <const name="GL_LAYER_PROVOKING_VERTEX" value="0x825E"/>
2581 <const name="GL_TEXTURE11_ARB" value="0x84CB"/>
2582 <const name="GL_FASTEST" value="0x1101"/>
2583 <const name="GL_LUMINANCE8" value="0x8040"/>
2584 <const name="GL_LUMINANCE4" value="0x803F"/>
2585 <const name="GL_TEXTURE_COORD_ARRAY_TYPE" value="0x8089"/>
2586 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED" value="0x8E23"/>
2587 <const name="GL_SAMPLER_1D_ARRAY_EXT" value="0x8DC0"/>
2588 <const name="GL_OFFSET_TEXTURE_RECTANGLE_NV" value="0x864C"/>
2589 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" value="0x8516"/>
2590 <const name="GL_ALPHA16_SNORM" value="0x9018"/>
2591 <const name="GL_DRAW_BUFFER8_ATI" value="0x882D"/>
2592 <const name="GL_INT16_VEC2_NV" value="0x8FE5"/>
2593 <const name="GL_SAMPLE_MASK_VALUE_SGIS" value="0x80AA"/>
2594 <const name="GL_CLIENT_PIXEL_STORE_BIT" value="0x00000001"/>
2595 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" value="0x8518"/>
2596 <const name="GL_DEBUG_SOURCE_API_ARB" value="0x8246"/>
2597 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" value="0x851A"/>
2598 <const name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV" value="0x887B"/>
2599 <const name="GL_EVAL_VERTEX_ATRRIB3_NV" value="0x86C9"/>
2600 <const name="GL_POLYGON_BIT" value="0x00000008"/>
2601 <const name="GL_LERP_ATI" value="0x8969"/>
2602 <const name="GL_VERTEX_ARRAY_OBJECT_AMD" value="0x9154"/>
2603 <const name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8DE8"/>
2604 <const name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B2"/>
2605 <const name="GL_RED_SCALE" value="0x0D14"/>
2606 <const name="GL_SAMPLER_CUBE_ARB" value="0x8B60"/>
2607 <const name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT" value="0x801F"/>
2608 <const name="GL_CURRENT_NORMAL" value="0x0B02"/>
2609 <const name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB" value="0x8247"/>
2610 <const name="GL_INT_SAMPLER_RENDERBUFFER_NV" value="0x8E57"/>
2611 <const name="GL_SHADER_INCLUDE_ARB" value="0x8DAE"/>
2612 <const name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT" value="0x8DA7"/>
2613 <const name="GL_FLOAT_R16_NV" value="0x8884"/>
2614 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" value="0x8519"/>
2615 <const name="GL_COMPRESSED_SIGNED_RED_RGTC1" value="0x8DBC"/>
2616 <const name="GL_FRAGMENT_DEPTH" value="0x8452"/>
2617 <const name="GL_MAX_SHADER_BUFFER_ADDRESS_NV" value="0x8F35"/>
2618 <const name="GL_TEXTURE5_ARB" value="0x84C5"/>
2619 <const name="GL_SRC0_ALPHA" value="0x8588"/>
2620 <const name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG" value="0x8C03"/>
2621 <const name="GL_PRESENT_TIME_NV" value="0x8E2A"/>
2622 <const name="GL_LUMINANCE_FLOAT16_ATI" value="0x881E"/>
2623 <const name="GL_BUMP_ROT_MATRIX_ATI" value="0x8775"/>
2624 <const name="GL_FRAGMENT_ALPHA_MODULATE_IMG" value="0x8C08"/>
2625 <const name="GL_TEXTURE_WIDTH" value="0x1000"/>
2626 <const name="GL_UNIFORM_SIZE" value="0x8A38"/>
2627 <const name="GL_READ_ONLY_ARB" value="0x88B8"/>
2628 <const name="GL_MAP_ATTRIB_U_ORDER_NV" value="0x86C3"/>
2629 <const name="GL_OFFSET_TEXTURE_MATRIX_NV" value="0x86E1"/>
2630 <const name="GL_FLOAT_MAT4x2" value="0x8B69"/>
2631 <const name="GL_IDENTITY_NV" value="0x862A"/>
2632 <const name="GL_DOT3_RGBA" value="0x86AF"/>
2633 <const name="GL_DRAW_BUFFER4_ARB" value="0x8829"/>
2634 <const name="GL_TEXTURE2_ARB" value="0x84C2"/>
2635 <const name="GL_COMPRESSED_RG" value="0x8226"/>
2636 <const name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB" value="0x8C29"/>
2637 <const name="GL_FRAGMENT_PROGRAM_BINDING_NV" value="0x8873"/>
2638 <const name="GL_POLYGON_OFFSET_UNITS" value="0x2A00"/>
2639 <const name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI" value="0x8803"/>
2640 <const name="GL_SAMPLE_MASK_INVERT_EXT" value="0x80AB"/>
2641 <const name="GL_OUT_OF_MEMORY" value="0x0505"/>
2642 <const name="GL_TEXTURE_LOD_BIAS_R_SGIX" value="0x8190"/>
2643 <const name="GL_COMPRESSED_INTENSITY_ARB" value="0x84EC"/>
2644 <const name="GL_TEXTURE_CLIPMAP_CENTER_SGIX" value="0x8171"/>
2645 <const name="GL_SOURCE1_RGB_EXT" value="0x8581"/>
2646 <const name="GL_NORMAL_ARRAY_STRIDE" value="0x807F"/>
2647 <const name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV" value="0x8E5D"/>
2648 <const name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB" value="0x84EB"/>
2649 <const name="GL_BUFFER_MAP_LENGTH" value="0x9120"/>
2650 <const name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT" value="0x87CF"/>
2651 <const name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" value="0x8C8A"/>
2652 <const name="GL_EVAL_2D_NV" value="0x86C0"/>
2653 <const name="GL_GEOMETRY_OUTPUT_TYPE" value="0x8918"/>
2654 <const name="GL_RASTERIZER_DISCARD" value="0x8C89"/>
2655 <const name="GL_DECR_WRAP_OES" value="0x8508"/>
2656 <const name="GL_WEIGHT_ARRAY_SIZE_ARB" value="0x86AB"/>
2657 <const name="GL_CURRENT_FOG_COORDINATE_EXT" value="0x8453"/>
2658 <const name="GL_R1UI_N3F_V3F_SUN" value="0x85C7"/>
2659 <const name="GL_RENDERBUFFER_SAMPLES_EXT" value="0x8CAB"/>
2660 <const name="GL_MODELVIEW12_ARB" value="0x872C"/>
2661 <const name="GL_LINES_ADJACENCY_EXT" value="0x000A"/>
2662 <const name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB" value="0x8625"/>
2663 <const name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" value="0x8A44"/>
2664 <const name="GL_CON_19_ATI" value="0x8954"/>
2665 <const name="GL_PRIMARY_COLOR_NV" value="0x852C"/>
2666 <const name="GL_TEXTURE_CUBE_MAP_EXT" value="0x8513"/>
2667 <const name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT" value="0x8092"/>
2668 <const name="GL_MAP2_VERTEX_ATTRIB12_4_NV" value="0x867C"/>
2669 <const name="GL_TEXTURE_2D_ARRAY" value="0x8C1A"/>
2670 <const name="GL_EDGE_FLAG_ARRAY" value="0x8079"/>
2671 <const name="GL_INT_SAMPLER_2D_MULTISAMPLE" value="0x9109"/>
2672 <const name="GL_RETURN" value="0x0102"/>
2673 <const name="GL_STENCIL_TEST" value="0x0B90"/>
2674 <const name="GL_UNPACK_CONSTANT_DATA_SUNX" value="0x81D5"/>
2675 <const name="GL_WEIGHT_ARRAY_TYPE_ARB" value="0x86A9"/>
2676 <const name="GL_SGIX_shadow" value="1"/>
2677 <const name="GL_R11F_G11F_B10F" value="0x8C3A"/>
2678 <const name="GL_ARRAY_BUFFER_BINDING_ARB" value="0x8894"/>
2679 <const name="GL_QUAD_ALPHA4_SGIS" value="0x811E"/>
2680 <const name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES" value="0x8CDB"/>
2681 <const name="GL_UNSIGNED_INT64_NV" value="0x140F"/>
2682 <const name="GL_PROGRAM_RESULT_COMPONENTS_NV" value="0x8907"/>
2683 <const name="GL_SGIX_calligraphic_fragment" value="1"/>
2684 <const name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS" value="0x8354"/>
2685 <const name="GL_PROXY_TEXTURE_1D" value="0x8063"/>
2686 <const name="GL_HALF_FLOAT_OES" value="0x8D61"/>
2687 <const name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV" value="0x8850"/>
2688 <const name="GL_DSDT_MAG_NV" value="0x86F6"/>
2689 <const name="GL_PIXEL_TILE_GRID_WIDTH_SGIX" value="0x8142"/>
2690 <const name="GL_NEGATIVE_ONE_EXT" value="0x87DF"/>
2691 <const name="GL_TRIANGLE_FAN" value="0x0006"/>
2692 <const name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" value="0x8841"/>
2693 <const name="GL_CLIENT_ACTIVE_TEXTURE_ARB" value="0x84E1"/>
2694 <const name="GL_TABLE_TOO_LARGE" value="0x8031"/>
2695 <const name="GL_PACK_ROW_BYTES_APPLE" value="0x8A15"/>
2696 <const name="GL_TEXTURE_MAX_CLAMP_R_SGIX" value="0x836B"/>
2697 <const name="GL_STENCIL_INDEX4_OES" value="0x8D47"/>
2698 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT" value="0x8515"/>
2699 <const name="GL_MATRIX30_ARB" value="0x88DE"/>
2700 <const name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB" value="0x8248"/>
2701 <const name="GL_SAMPLE_ALPHA_TO_MASK_EXT" value="0x809E"/>
2702 <const name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES" value="0x8CDA"/>
2703 <const name="GL_BUFFER_ACCESS_FLAGS" value="0x911F"/>
2704 <const name="GL_PREVIOUS_EXT" value="0x8578"/>
2705 <const name="GL_UNIFORM_BUFFER_SIZE" value="0x8A2A"/>
2706 <const name="GL_FENCE_APPLE" value="0x8A0B"/>
2707 <const name="GL_FRAME_NV" value="0x8E26"/>
2708 <const name="GL_RED_BITS" value="0x0D52"/>
2709 <const name="GL_TEXTURE17_ARB" value="0x84D1"/>
2710 <const name="GL_STENCIL_ATTACHMENT_OES" value="0x8D20"/>
2711 <const name="GL_MAP2_VERTEX_ATTRIB5_4_NV" value="0x8675"/>
2712 <const name="GL_TEXTURE_BUFFER_FORMAT" value="0x8C2E"/>
2713 <const name="GL_TEXTURE_LEQUAL_R_SGIX" value="0x819C"/>
2714 <const name="GL_TRACK_MATRIX_TRANSFORM_NV" value="0x8649"/>
2715 <const name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS" value="0x8E82"/>
2716 <const name="GL_MAX_SUBROUTINES" value="0x8DE7"/>
2717 <const name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT" value="0x8CD0"/>
2718 <const name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX" value="0x8184"/>
2719 <const name="GL_MAGNITUDE_BIAS_NV" value="0x8718"/>
2720 <const name="GL_RGBA2_EXT" value="0x8055"/>
2721 <const name="GL_DOT3_RGBA_EXT" value="0x8741"/>
2722 <const name="GL_VERTEX_ARRAY_TYPE_EXT" value="0x807B"/>
2723 <const name="GL_FRAGMENTS_INSTRUMENT_MAX_SGIX" value="0x8315"/>
2724 <const name="GL_VARIANT_DATATYPE_EXT" value="0x87E5"/>
2725 <const name="GL_ACTIVE_UNIFORM_BLOCKS" value="0x8A36"/>
2726 <const name="GL_GEOMETRY_SHADER_ARB" value="0x8DD9"/>
2727 <const name="GL_SHADER_OBJECT_ARB" value="0x8B48"/>
2728 <const name="GL_422_REV_EXT" value="0x80CD"/>
2729 <const name="GL_CLIP_DISTANCE3" value="0x3003"/>
2730 <const name="GL_RGB_SNORM" value="0x8F92"/>
2731 <const name="GL_MATRIX_PALETTE_OES" value="0x8840"/>
2732 <const name="GL_DRAW_FRAMEBUFFER_ANGLE" value="0x8CA9"/>
2733 <const name="GL_RGB16I" value="0x8D89"/>
2734 <const name="GL_DRAW_BUFFER5_ATI" value="0x882A"/>
2735 <const name="GL_CURRENT_MATRIX_INDEX_ARB" value="0x8845"/>
2736 <const name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES" value="0x898E"/>
2737 <const name="GL_RGB16F" value="0x881B"/>
2738 <const name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG" value="0x8C00"/>
2739 <const name="GL_SMOOTH_LINE_WIDTH_RANGE" value="0x0B22"/>
2740 <const name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX" value="0x840A"/>
2741 <const name="GL_DEBUG_PRINT_MESA" value="0x875A"/>
2742 <const name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX" value="0x812E"/>
2743 <const name="GL_DEBUG_SEVERITY_LOW_AMD" value="0x9148"/>
2744 <const name="GL_MINOR_VERSION" value="0x821C"/>
2745 <const name="GL_FOG_BIT" value="0x00000080"/>
2746 <const name="GL_MAX_PROGRAM_MATRICES_ARB" value="0x862F"/>
2747 <const name="GL_TRANSPOSE_TEXTURE_MATRIX" value="0x84E5"/>
2748 <const name="GL_COLOR_ATTACHMENT4_EXT" value="0x8CE4"/>
2749 <const name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT" value="0x808C"/>
2750 <const name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB" value="0x84F8"/>
2751 <const name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT" value="0x8455"/>
2752 <const name="GL_ALL_ATTRIB_BITS" value="0xFFFFFFFF"/>
2753 <const name="GL_POST_TEXTURE_FILTER_SCALE_SGIX" value="0x817A"/>
2754 <const name="GL_IR_INSTRUMENT1_SGIX" value="0x817F"/>
2755 <const name="GL_RENDERBUFFER_ALPHA_SIZE_OES" value="0x8D53"/>
2756 <const name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV" value="0x8F26"/>
2757 <const name="GL_CONDITION_SATISFIED" value="0x911C"/>
2758 <const name="GL_SUB_ATI" value="0x8965"/>
2759 <const name="GL_SLIM12S_SGIX" value="0x831F"/>
2760 <const name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT" value="0x00000001"/>
2761 <const name="GL_UNSIGNED_NORMALIZED_ARB" value="0x8C17"/>
2762 <const name="GL_DEPTH32F_STENCIL8_NV" value="0x8DAC"/>
2763 <const name="GL_GENERIC_ATTRIB_NV" value="0x8C7D"/>
2764 <const name="GL_SAMPLES_ARB" value="0x80A9"/>
2765 <const name="GL_SECONDARY_COLOR_ARRAY_POINTER" value="0x845D"/>
2766 <const name="GL_BGR_INTEGER_EXT" value="0x8D9A"/>
2767 <const name="GL_TEXTURE_COMPARE_MODE_ARB" value="0x884C"/>
2768 <const name="GL_RED_INTEGER_EXT" value="0x8D94"/>
2769 <const name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS" value="0x8E86"/>
2770 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" value="0x8CD2"/>
2771 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" value="0x8516"/>
2772 <const name="GL_VIDEO_BUFFER_NV" value="0x9020"/>
2773 <const name="GL_BLEND_SRC_RGB_OES" value="0x80C9"/>
2774 <const name="GL_INTERLACE_READ_OML" value="0x8981"/>
2775 <const name="GL_FUNC_SUBTRACT_OES" value="0x800A"/>
2776 <const name="GL_TEXTURE_1D_ARRAY" value="0x8C18"/>
2777 <const name="GL_CURRENT_VERTEX_ATTRIB_ARB" value="0x8626"/>
2778 <const name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV" value="0x9038"/>
2779 <const name="GL_READ_FRAMEBUFFER_BINDING" value="0x8CAA"/>
2780 <const name="GL_VERTEX_SHADER_ARB" value="0x8B31"/>
2781 <const name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED" value="0x8DA7"/>
2782 <const name="GL_PIXEL_PACK_BUFFER_EXT" value="0x88EB"/>
2783 <const name="GL_DEPTH_COMPONENT32F" value="0x8CAC"/>
2784 <const name="GL_COORD_REPLACE" value="0x8862"/>
2785 <const name="GL_GEOMETRY_DEFORMATION_SGIX" value="0x8194"/>
2786 <const name="GL_SAMPLE_BUFFERS_3DFX" value="0x86B3"/>
2787 <const name="GL_UNIFORM_ARRAY_STRIDE" value="0x8A3C"/>
2788 <const name="GL_SURFACE_STATE_NV" value="0x86EB"/>
2789 <const name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" value="0x9056"/>
2790 <const name="GL_POINT_SIZE_MAX_SGIS" value="0x8127"/>
2791 <const name="GL_VERTEX_PROGRAM_NV" value="0x8620"/>
2792 <const name="GL_RGBA4" value="0x8056"/>
2793 <const name="GL_MULTISAMPLE_BIT" value="0x20000000"/>
2794 <const name="GL_MAX_VERTEX_ATTRIBS_ARB" value="0x8869"/>
2795 <const name="GL_SRC1_RGB" value="0x8581"/>
2796 <const name="GL_RGBA8" value="0x8058"/>
2797 <const name="GL_COMBINER_AB_OUTPUT_NV" value="0x854A"/>
2798 <const name="GL_INFO_LOG_LENGTH" value="0x8B84"/>
2799 <const name="GL_TEXTURE_SRGB_DECODE_EXT" value="0x8A48"/>
2800 <const name="GL_DRAW_BUFFER10_ATI" value="0x882F"/>
2801 <const name="GL_WEIGHT_SUM_UNITY_ARB" value="0x86A6"/>
2802 <const name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX" value="0x8409"/>
2803 <const name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT" value="0x8C72"/>
2804 <const name="GL_RENDERBUFFER_HEIGHT_EXT" value="0x8D43"/>
2805 <const name="GL_REFLECTION_MAP_EXT" value="0x8512"/>
2806 <const name="GL_LUMINANCE_ALPHA_FLOAT16_ATI" value="0x881F"/>
2807 <const name="GL_DUAL_LUMINANCE8_SGIS" value="0x8115"/>
2808 <const name="GL_SRGB8" value="0x8C41"/>
2809 <const name="GL_TEXTURE13_ARB" value="0x84CD"/>
2810 <const name="GL_CONST_EYE_NV" value="0x86E5"/>
2811 <const name="GL_SRGB_ALPHA_EXT" value="0x8C42"/>
2812 <const name="GL_SGIX_texture_scale_bias" value="1"/>
2813 <const name="GL_RESCALE_NORMAL" value="0x803A"/>
2814 <const name="GL_FIELDS_NV" value="0x8E27"/>
2815 <const name="GL_INT_SAMPLER_BUFFER_AMD" value="0x9002"/>
2816 <const name="GL_POINT_SIZE_GRANULARITY" value="0x0B13"/>
2817 <const name="GL_LOCAL_CONSTANT_EXT" value="0x87C3"/>
2818 <const name="GL_DUAL_INTENSITY16_SGIS" value="0x811B"/>
2819 <const name="GL_PERSPECTIVE_CORRECTION_HINT" value="0x0C50"/>
2820 <const name="GL_VERSION_2_0" value="1"/>
2821 <const name="GL_VERSION_2_1" value="1"/>
2822 <const name="GL_GEOMETRY_SHADER_BIT" value="0x00000004"/>
2823 <const name="GL_SAMPLE_POSITION_NV" value="0x8E50"/>
2824 <const name="GL_MAP_READ_BIT" value="0x0001"/>
2825 <const name="GL_SPOT_DIRECTION" value="0x1204"/>
2826 <const name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE" value="0x8521"/>
2827 <const name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV" value="0x887C"/>
2828 <const name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT" value="0x00000200"/>
2829 <const name="GL_VERTEX_ARRAY_ADDRESS_NV" value="0x8F21"/>
2830 <const name="GL_PALETTE4_RGBA8_OES" value="0x8B91"/>
2831 <const name="GL_NUM_PASSES_ATI" value="0x8970"/>
2832 <const name="GL_LINE_BIT" value="0x00000004"/>
2833 <const name="GL_TEXTURE20_ARB" value="0x84D4"/>
2834 <const name="GL_OP_NEGATE_EXT" value="0x8783"/>
2835 <const name="GL_DEBUG_TYPE_OTHER_ARB" value="0x8251"/>
2836 <const name="GL_T2F_N3F_V3F" value="0x2A2B"/>
2837 <const name="GL_COMBINER4_NV" value="0x8554"/>
2838 <const name="GL_TRANSFORM_BIT" value="0x00001000"/>
2839 <const name="GL_RELEASED_APPLE" value="0x8A19"/>
2840 <const name="GL_CURRENT_OCCLUSION_QUERY_ID_NV" value="0x8865"/>
2841 <const name="GL_UNSIGNED_NORMALIZED" value="0x8C17"/>
2842 <const name="GL_MAP1_VERTEX_ATTRIB3_4_NV" value="0x8663"/>
2843 <const name="GL_MODELVIEW9_ARB" value="0x8729"/>
2844 <const name="GL_TEXTURE_COLOR_WRITEMASK_SGIS" value="0x81EF"/>
2845 <const name="GL_TEXTURE_HEIGHT_QCOM" value="0x8BD3"/>
2846 <const name="GL_CULL_VERTEX_EYE_POSITION_EXT" value="0x81AB"/>
2847 <const name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" value="0x8C4D"/>
2848 <const name="GL_COMPRESSED_LUMINANCE_LATC1_EXT" value="0x8C70"/>
2849 <const name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV" value="0x887A"/>
2850 <const name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI" value="0x80B3"/>
2851 <const name="GL_TEXTURE_GEN_T" value="0x0C61"/>
2852 <const name="GL_TEXTURE_GEN_S" value="0x0C60"/>
2853 <const name="GL_TEXTURE_GEN_R" value="0x0C62"/>
2854 <const name="GL_TEXTURE_GEN_Q" value="0x0C63"/>
2855 <const name="GL_SAMPLE_SHADING_ARB" value="0x8C36"/>
2856 <const name="GL_SHADER_TYPE" value="0x8B4F"/>
2857 <const name="GL_ALPHA12" value="0x803D"/>
2858 <const name="GL_DRAW_FRAMEBUFFER_BINDING_EXT" value="0x8CA6"/>
2859 <const name="GL_ALPHA16" value="0x803E"/>
2860 <const name="GL_DEPTH_CLAMP_NV" value="0x864F"/>
2861 <const name="GL_FOG_OFFSET_SGIX" value="0x8198"/>
2862 <const name="GL_POINT_FADE_THRESHOLD_SIZE_ARB" value="0x8128"/>
2863 <const name="GL_TRANSPOSE_MODELVIEW_MATRIX" value="0x84E3"/>
2864 <const name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT" value="0x87CE"/>
2865 <const name="GL_TRACE_ARRAYS_BIT_MESA" value="0x0004"/>
2866 <const name="GL_POINT_SIZE_MIN" value="0x8126"/>
2867 <const name="GL_LOSE_CONTEXT_ON_RESET_ARB" value="0x8252"/>
2868 <const name="GL_RGBA12" value="0x805A"/>
2869 <const name="GL_GENERATE_MIPMAP_HINT" value="0x8192"/>
2870 <const name="GL_RGBA16" value="0x805B"/>
2871 <const name="GL_MAX_CLIPMAP_DEPTH_SGIX" value="0x8177"/>
2872 <const name="GL_FRAMEBUFFER_EXT" value="0x8D40"/>
2873 <const name="GL_MAP1_NORMAL" value="0x0D92"/>
2874 <const name="GL_ALPHA32UI_EXT" value="0x8D72"/>
2875 <const name="GL_COMBINER0_NV" value="0x8550"/>
2876 <const name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV" value="0x864E"/>
2877 <const name="GL_POST_COLOR_MATRIX_COLOR_TABLE" value="0x80D2"/>
2878 <const name="GL_COMPRESSED_RGB_FXT1_3DFX" value="0x86B0"/>
2879 <const name="GL_HALF_BIT_ATI" value="0x00000008"/>
2880 <const name="GL_CON_31_ATI" value="0x8960"/>
2881 <const name="GL_MAP2_VERTEX_ATTRIB14_4_NV" value="0x867E"/>
2882 <const name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX" value="0x8189"/>
2883 <const name="GL_RGB5_A1" value="0x8057"/>
2884 <const name="GL_DEPTH_ATTACHMENT" value="0x8D00"/>
2885 <const name="GL_TEXTURE_ALPHA_SIZE" value="0x805F"/>
2886 <const name="GL_SECONDARY_COLOR_NV" value="0x852D"/>
2887 <const name="GL_QUERY_COUNTER_BITS" value="0x8864"/>
2888 <const name="GL_FOG_HINT" value="0x0C54"/>
2889 <const name="GL_COMP_BIT_ATI" value="0x00000002"/>
2890 <const name="GL_TEXTURE_GEQUAL_R_SGIX" value="0x819D"/>
2891 <const name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV" value="0x8857"/>
2892 <const name="GL_DEPTH_COMPONENT32_SGIX" value="0x81A7"/>
2893 <const name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV" value="0x8E5C"/>
2894 <const name="GL_ATTACHED_SHADERS" value="0x8B85"/>
2895 <const name="GL_FRAMEBUFFER_COMPLETE_EXT" value="0x8CD5"/>
2896 <const name="GL_UNSIGNED_INT64_AMD" value="0x8BC2"/>
2897 <const name="GL_LINEAR_MIPMAP_NEAREST" value="0x2701"/>
2898 <const name="GL_LAYER_NV" value="0x8DAA"/>
2899 <const name="GL_TEXTURE_FORMAT_QCOM" value="0x8BD6"/>
2900 <const name="GL_DEPENDENT_GB_TEXTURE_2D_NV" value="0x86EA"/>
2901 <const name="GL_DEBUG_CALLBACK_FUNCTION_ARB" value="0x8244"/>
2902 <const name="GL_RGB10_A2" value="0x8059"/>
2903 <const name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH" value="0x8E48"/>
2904 <const name="GL_VERTEX_ARRAY_RANGE_POINTER_NV" value="0x8521"/>
2905 <const name="GL_READ_FRAMEBUFFER_EXT" value="0x8CA8"/>
2906 <const name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" value="0x8E8A"/>
2907 <const name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910D"/>
2908 <const name="GL_MAP1_VERTEX_ATTRIB13_4_NV" value="0x866D"/>
2909 <const name="GL_FOG_COORD_ARRAY_TYPE" value="0x8454"/>
2910 <const name="GL_OUTPUT_TEXTURE_COORD14_EXT" value="0x87AB"/>
2911 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT" value="0x8CD2"/>
2912 <const name="GL_MAX_VERTEX_STREAMS" value="0x8E71"/>
2913 <const name="GL_SAMPLE_ALPHA_TO_ONE_ARB" value="0x809F"/>
2914 <const name="GL_IMAGE_CUBE_MAP_ARRAY_EXT" value="0x9054"/>
2915 <const name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB" value="0x8242"/>
2916 <const name="GL_PIXEL_MAP_I_TO_A_SIZE" value="0x0CB5"/>
2917 <const name="GL_CONSTANT_BORDER_HP" value="0x8151"/>
2918 <const name="GL_SMOOTH_POINT_SIZE_GRANULARITY" value="0x0B13"/>
2919 <const name="GL_CLAMP_VERTEX_COLOR" value="0x891A"/>
2920 <const name="GL_3DC_XY_AMD" value="0x87FA"/>
2921 <const name="GL_INVARIANT_DATATYPE_EXT" value="0x87EB"/>
2922 <const name="GL_MAP2_INDEX" value="0x0DB1"/>
2923 <const name="GL_MAP1_VERTEX_ATTRIB12_4_NV" value="0x866C"/>
2924 <const name="GL_EVAL_TRIANGULAR_2D_NV" value="0x86C1"/>
2925 <const name="GL_DOUBLE_VEC3" value="0x8FFD"/>
2926 <const name="GL_MAX_MAP_TESSELLATION_NV" value="0x86D6"/>
2927 <const name="GL_GREEN_INTEGER" value="0x8D95"/>
2928 <const name="GL_CON_25_ATI" value="0x895A"/>
2929 <const name="GL_IMAGE_BINDING_LAYER_EXT" value="0x8F3D"/>
2930 <const name="GL_NOTEQUAL" value="0x0205"/>
2931 <const name="GL_TEXTURE_COORD_ARRAY" value="0x8078"/>
2932 <const name="GL_TEXTURE_SWIZZLE_RGBA_EXT" value="0x8E46"/>
2933 <const name="GL_COLOR_TABLE_GREEN_SIZE_SGI" value="0x80DB"/>
2934 <const name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV" value="0x8DAD"/>
2935 <const name="GL_WEIGHT_ARRAY_STRIDE_OES" value="0x86AA"/>
2936 <const name="GL_COMPRESSED_ALPHA_ARB" value="0x84E9"/>
2937 <const name="GL_MAP2_GRID_DOMAIN" value="0x0DD2"/>
2938 <const name="GL_INVERTED_SCREEN_W_REND" value="0x8491"/>
2939 <const name="GL_DATA_BUFFER_AMD" value="0x9151"/>
2940 <const name="GL_SEPARATE_SPECULAR_COLOR_EXT" value="0x81FA"/>
2941 <const name="GL_UNPACK_SKIP_IMAGES_EXT" value="0x806D"/>
2942 <const name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV" value="0x9026"/>
2943 <const name="GL_OBJECT_LINEAR" value="0x2401"/>
2944 <const name="GL_OUTPUT_TEXTURE_COORD3_EXT" value="0x87A0"/>
2945 <const name="GL_MODELVIEW11_ARB" value="0x872B"/>
2946 <const name="GL_SIGNED_IDENTITY_NV" value="0x853C"/>
2947 <const name="GL_RENDERBUFFER_SAMPLES_ANGLE" value="0x8CAB"/>
2948 <const name="GL_CURRENT_ATTRIB_NV" value="0x8626"/>
2949 <const name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI" value="0x87F5"/>
2950 <const name="GL_LINEAR_CLIPMAP_LINEAR_SGIX" value="0x8170"/>
2951 <const name="GL_CURRENT_QUERY_ARB" value="0x8865"/>
2952 <const name="GL_TEXTURE14" value="0x84CE"/>
2953 <const name="GL_RGBA12_EXT" value="0x805A"/>
2954 <const name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS" value="0x8E5D"/>
2955 <const name="GL_COMBINER2_NV" value="0x8552"/>
2956 <const name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV" value="0x8851"/>
2957 <const name="GL_OPERAND2_ALPHA_EXT" value="0x859A"/>
2958 <const name="GL_TEXTURE_FLOAT_COMPONENTS_NV" value="0x888C"/>
2959 <const name="GL_CONVOLUTION_BORDER_COLOR" value="0x8154"/>
2960 <const name="GL_OUTPUT_TEXTURE_COORD11_EXT" value="0x87A8"/>
2961 <const name="GL_SATURATE_BIT_ATI" value="0x00000040"/>
2962 <const name="GL_OBJECT_DISTANCE_TO_LINE_SGIS" value="0x81F3"/>
2963 <const name="GL_TEXTURE_COMPRESSION_HINT_ARB" value="0x84EF"/>
2964 <const name="GL_TEXTURE_SHARED_SIZE" value="0x8C3F"/>
2965 <const name="GL_OUTPUT_TEXTURE_COORD28_EXT" value="0x87B9"/>
2966 <const name="GL_LUMINANCE8_ALPHA8" value="0x8045"/>
2967 <const name="GL_RED_MAX_CLAMP_INGR" value="0x8564"/>
2968 <const name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS" value="0x8A2D"/>
2969 <const name="GL_SLUMINANCE_ALPHA" value="0x8C44"/>
2970 <const name="GL_FRACTIONAL_ODD" value="0x8E7B"/>
2971 <const name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" value="0x8B4C"/>
2972 <const name="GL_DOUBLE_VEC4_EXT" value="0x8FFE"/>
2973 <const name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV" value="0x8C74"/>
2974 <const name="GL_SPOT_EXPONENT" value="0x1205"/>
2975 <const name="GL_SWIZZLE_STQ_ATI" value="0x8977"/>
2976 <const name="GL_SHORT" value="0x1402"/>
2977 <const name="GL_TEXTURE_4D_SGIS" value="0x8134"/>
2978 <const name="GL_CURRENT_SECONDARY_COLOR_EXT" value="0x8459"/>
2979 <const name="GL_CW" value="0x0900"/>
2980 <const name="GL_TEXTURE_LUMINANCE_TYPE_ARB" value="0x8C14"/>
2981 <const name="GL_LINEAR_DETAIL_COLOR_SGIS" value="0x8099"/>
2982 <const name="GL_STENCIL_BACK_FUNC_ATI" value="0x8800"/>
2983 <const name="GL_MAX_VERTEX_UNIFORM_COMPONENTS" value="0x8B4A"/>
2984 <const name="GL_RENDERBUFFER_RED_SIZE_EXT" value="0x8D50"/>
2985 <const name="GL_MAX_PROGRAM_TEMPORARIES_ARB" value="0x88A5"/>
2986 <const name="GL_COVERAGE_ATTACHMENT_NV" value="0x8ED2"/>
2987 <const name="GL_SAMPLE_ALPHA_TO_MASK_SGIS" value="0x809E"/>
2988 <const name="GL_DEPTH_TEXTURE_MODE" value="0x884B"/>
2989 <const name="GL_SIGNALED" value="0x9119"/>
2990 <const name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV" value="0x8856"/>
2991 <const name="GL_UNSIGNED_INT_10F_11F_11F_REV" value="0x8C3B"/>
2992 <const name="GL_OP_INDEX_EXT" value="0x8782"/>
2993 <const name="GL_DOT3_RGBA_IMG" value="0x86AF"/>
2994 <const name="GL_TEXTURE_SHADER_NV" value="0x86DE"/>
2995 <const name="GL_STATIC_DRAW" value="0x88E4"/>
2996 <const name="GL_RENDERBUFFER" value="0x8D41"/>
2997 <const name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV" value="0x8F1E"/>
2998 <const name="GL_INT_IMAGE_2D_EXT" value="0x9058"/>
2999 <const name="GL_TEXTURE_BORDER_VALUES_NV" value="0x871A"/>
3000 <const name="GL_VERTEX_STATE_PROGRAM_NV" value="0x8621"/>
3001 <const name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" value="0x8213"/>
3002 <const name="GL_INTENSITY16_EXT" value="0x804D"/>
3003 <const name="GL_VBO_FREE_MEMORY_ATI" value="0x87FB"/>
3004 <const name="GL_INDEX_ARRAY_TYPE_EXT" value="0x8085"/>
3005 <const name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" value="0x87D2"/>
3006 <const name="GL_PER_STAGE_CONSTANTS_NV" value="0x8535"/>
3007 <const name="GL_OUTPUT_TEXTURE_COORD0_EXT" value="0x879D"/>
3008 <const name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" value="0x880E"/>
3009 <const name="GL_YCBAYCR8A_4224_NV" value="0x9032"/>
3010 <const name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET" value="0x8E5E"/>
3011 <const name="GL_RGBA16_SNORM" value="0x8F9B"/>
3012 <const name="GL_OR_INVERTED" value="0x150D"/>
3013 <const name="GL_INT_IMAGE_BUFFER_EXT" value="0x905C"/>
3014 <const name="GL_FOG_FUNC_POINTS_SGIS" value="0x812B"/>
3015 <const name="GL_TEXTURE_GREEN_SIZE" value="0x805D"/>
3016 <const name="GL_STENCIL_BACK_REF" value="0x8CA3"/>
3017 <const name="GL_PIXEL_MAG_FILTER_EXT" value="0x8331"/>
3018 <const name="GL_BUFFER_USAGE_ARB" value="0x8765"/>
3019 <const name="GL_NORMAL_ARRAY_ADDRESS_NV" value="0x8F22"/>
3020 <const name="GL_OUTPUT_TEXTURE_COORD5_EXT" value="0x87A2"/>
3021 <const name="GL_MAX_ASYNC_TEX_IMAGE_SGIX" value="0x835F"/>
3022 <const name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX" value="0x840B"/>
3023 <const name="GL_INTENSITY4" value="0x804A"/>
3024 <const name="GL_COLOR_ATTACHMENT7_EXT" value="0x8CE7"/>
3025 <const name="GL_INTENSITY8" value="0x804B"/>
3026 <const name="GL_DEPTH_STENCIL_TO_BGRA_NV" value="0x886F"/>
3027 <const name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV" value="0x8F25"/>
3028 <const name="GL_SIGNED_LUMINANCE8_ALPHA8_NV" value="0x8704"/>
3029 <const name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR" value="0x88FE"/>
3030 <const name="GL_LIST_PRIORITY_SGIX" value="0x8182"/>
3031 <const name="GL_INTENSITY_EXT" value="0x8049"/>
3032 <const name="GL_FOG_COORD_SRC" value="0x8450"/>
3033 <const name="GL_RGB8_SNORM" value="0x8F96"/>
3034 <const name="GL_PIXEL_MAP_I_TO_I_SIZE" value="0x0CB0"/>
3035 <const name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV" value="0x8E5F"/>
3036 <const name="GL_UNSIGNED_SHORT_8_8_APPLE" value="0x85BA"/>
3037 <const name="GL_SAMPLE_COVERAGE_ARB" value="0x80A0"/>
3038 <const name="GL_DECAL" value="0x2101"/>
3039 <const name="GL_TRACE_PIXELS_BIT_MESA" value="0x0010"/>
3040 <const name="GL_2D" value="0x0600"/>
3041 <const name="GL_UNDEFINED_VERTEX" value="0x8260"/>
3042 <const name="GL_SWIZZLE_STR_DR_ATI" value="0x8978"/>
3043 <const name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV" value="0x8E11"/>
3044 <const name="GL_SGIX_blend_alpha_minmax" value="1"/>
3045 <const name="GL_INTENSITY8_SNORM" value="0x9017"/>
3046 <const name="GL_SAMPLES" value="0x80A9"/>
3047 <const name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE" value="0x881F"/>
3048 <const name="GL_FRAMEBUFFER_BINDING_EXT" value="0x8CA6"/>
3049 <const name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT" value="0x00000080"/>
3050 <const name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB" value="0x8642"/>
3051 <const name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" value="0x886A"/>
3052 <const name="GL_UNSIGNED_INT_VEC2" value="0x8DC6"/>
3053 <const name="GL_UNSIGNED_INT_VEC3" value="0x8DC7"/>
3054 <const name="GL_INTENSITY_FLOAT32_APPLE" value="0x8817"/>
3055 <const name="GL_UNSIGNED_SHORT_5_6_5" value="0x8363"/>
3056 <const name="GL_COLOR_ARRAY_EXT" value="0x8076"/>
3057 <const name="GL_RGBA16UI_EXT" value="0x8D76"/>
3058 <const name="GL_ALREADY_SIGNALED" value="0x911A"/>
3059 <const name="GL_BUFFER_SERIALIZED_MODIFY_APPLE" value="0x8A12"/>
3060 <const name="GL_R1UI_V3F_SUN" value="0x85C4"/>
3061 <const name="GL_SHADER_BINARY_FORMATS" value="0x8DF8"/>
3062 <const name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE" value="0x85B0"/>
3063 <const name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES" value="0x851C"/>
3064 <const name="GL_TEXTURE_BUFFER_FORMAT_EXT" value="0x8C2E"/>
3065 <const name="GL_REG_11_ATI" value="0x892C"/>
3066 <const name="GL_RENDERBUFFER_WIDTH_OES" value="0x8D42"/>
3067 <const name="GL_LUMINANCE_INTEGER_EXT" value="0x8D9C"/>
3068 <const name="GL_HISTOGRAM_RED_SIZE_EXT" value="0x8028"/>
3069 <const name="GL_RGBA_MODE" value="0x0C31"/>
3070 <const name="GL_MAX_COLOR_ATTACHMENTS" value="0x8CDF"/>
3071 <const name="GL_TEXTURE_3D_OES" value="0x806F"/>
3072 <const name="GL_REG_1_ATI" value="0x8922"/>
3073 <const name="GL_REG_29_ATI" value="0x893E"/>
3074 <const name="GL_NEGATIVE_Z_EXT" value="0x87DB"/>
3075 <const name="GL_SPRITE_MODE_SGIX" value="0x8149"/>
3076 <const name="GL_ELEMENT_ARRAY_POINTER_ATI" value="0x876A"/>
3077 <const name="GL_4PASS_0_EXT" value="0x80A4"/>
3078 <const name="GL_RGB32UI" value="0x8D71"/>
3079 <const name="GL_STACK_OVERFLOW" value="0x0503"/>
3080 <const name="GL_PROGRAM_ERROR_POSITION_NV" value="0x864B"/>
3081 <const name="GL_PERFMON_GLOBAL_MODE_QCOM" value="0x8FA0"/>
3082 <const name="GL_TEXTURE4_ARB" value="0x84C4"/>
3083 <const name="GL_INDEX_TEST_EXT" value="0x81B5"/>
3084 <const name="GL_PROXY_TEXTURE_RECTANGLE" value="0x84F7"/>
3085 <const name="GL_POST_COLOR_MATRIX_ALPHA_BIAS" value="0x80BB"/>
3086 <const name="GL_INT_SAMPLER_3D" value="0x8DCB"/>
3087 <const name="GL_STENCIL_BACK_FAIL_ATI" value="0x8801"/>
3088 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT" value="0x8CD4"/>
3089 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV" value="0x8C7F"/>
3090 <const name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB" value="0x8847"/>
3091 <const name="GL_QUERY_BY_REGION_NO_WAIT_NV" value="0x8E16"/>
3092 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" value="0x8C8B"/>
3093 <const name="GL_TEXTURE_COMPRESSION_HINT" value="0x84EF"/>
3094 <const name="GL_RG8UI" value="0x8238"/>
3095 <const name="GL_SAMPLER_3D_ARB" value="0x8B5F"/>
3096 <const name="GL_TEXTURE8" value="0x84C8"/>
3097 <const name="GL_TEXTURE9" value="0x84C9"/>
3098 <const name="GL_DEBUG_CALLBACK_USER_PARAM_ARB" value="0x8245"/>
3099 <const name="GL_TEXTURE4" value="0x84C4"/>
3100 <const name="GL_TEXTURE5" value="0x84C5"/>
3101 <const name="GL_TEXTURE6" value="0x84C6"/>
3102 <const name="GL_VERTEX_PRECLIP_HINT_SGIX" value="0x83EF"/>
3103 <const name="GL_TEXTURE0" value="0x84C0"/>
3104 <const name="GL_LINEAR_MIPMAP_LINEAR" value="0x2703"/>
3105 <const name="GL_TEXTURE2" value="0x84C2"/>
3106 <const name="GL_TEXTURE3" value="0x84C3"/>
3107 <const name="GL_FLOAT_VEC2_ARB" value="0x8B50"/>
3108 <const name="GL_BOOL_VEC4" value="0x8B59"/>
3109 <const name="GL_RENDERBUFFER_BINDING_EXT" value="0x8CA7"/>
3110 <const name="GL_REG_10_ATI" value="0x892B"/>
3111 <const name="GL_BOOL_VEC2" value="0x8B57"/>
3112 <const name="GL_REG_2_ATI" value="0x8923"/>
3113 <const name="GL_VERTEX_ATTRIB_ARRAY0_NV" value="0x8650"/>
3114 <const name="GL_OBJECT_VALIDATE_STATUS_ARB" value="0x8B83"/>
3115 <const name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS" value="0x8E85"/>
3116 <const name="GL_COLOR_MATERIAL_PARAMETER" value="0x0B56"/>
3117 <const name="GL_RESAMPLE_REPLICATE_SGIX" value="0x842E"/>
3118 <const name="GL_MAX_VARYING_VECTORS" value="0x8DFC"/>
3119 <const name="GL_RENDERBUFFER_BINDING_OES" value="0x8CA7"/>
3120 <const name="GL_ONE" value="1"/>
3121 <const name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV" value="0x8DA5"/>
3122 <const name="GL_OP_MADD_EXT" value="0x8788"/>
3123 <const name="GL_SRGB8_ALPHA8_EXT" value="0x8C43"/>
3124 <const name="GL_COLOR_ARRAY_POINTER_EXT" value="0x8090"/>
3125 <const name="GL_VECTOR_EXT" value="0x87BF"/>
3126 <const name="GL_R1UI_C3F_V3F_SUN" value="0x85C6"/>
3127 <const name="GL_UNPACK_IMAGE_HEIGHT" value="0x806E"/>
3128 <const name="GL_OUTPUT_VERTEX_EXT" value="0x879A"/>
3129 <const name="GL_TRIANGLE_STRIP" value="0x0005"/>
3130 <const name="GL_N3F_V3F" value="0x2A25"/>
3131 <const name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT" value="0x8257"/>
3132 <const name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT" value="0x8C83"/>
3133 <const name="GL_FRONT_LEFT" value="0x0400"/>
3134 <const name="GL_DRAW_PIXELS_APPLE" value="0x8A0A"/>
3135 <const name="GL_CLAMP" value="0x2900"/>
3136 <const name="GL_PERCENTAGE_AMD" value="0x8BC3"/>
3137 <const name="GL_EMBOSS_LIGHT_NV" value="0x855D"/>
3138 <const name="GL_RESCALE_NORMAL_EXT" value="0x803A"/>
3139 <const name="GL_TEXTURE_DEPTH_QCOM" value="0x8BD4"/>
3140 <const name="GL_INDEX_OFFSET" value="0x0D13"/>
3141 <const name="GL_INTENSITY" value="0x8049"/>
3142 <const name="GL_EXT_convolution" value="1"/>
3143 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" value="0x8518"/>
3144 <const name="GL_LINEAR_SHARPEN_ALPHA_SGIS" value="0x80AE"/>
3145 <const name="GL_VERTEX_ARRAY_BINDING" value="0x85B5"/>
3146 <const name="GL_TIMEOUT_EXPIRED" value="0x911B"/>
3147 <const name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910C"/>
3148 <const name="GL_CON_7_ATI" value="0x8948"/>
3149 <const name="GL_PROGRAM_BINARY_FORMATS_OES" value="0x87FF"/>
3150 <const name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" value="0x8CDC"/>
3151 <const name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB" value="0x8896"/>
3152 <const name="GL_STENCIL_FUNC" value="0x0B92"/>
3153 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT" value="0x8C7F"/>
3154 <const name="GL_RGB16UI" value="0x8D77"/>
3155 <const name="GL_TEXTURE_ENV" value="0x2300"/>
3156 <const name="GL_DRAW_BUFFER8_ARB" value="0x882D"/>
3157 <const name="GL_INT_SAMPLER_2D_ARRAY" value="0x8DCF"/>
3158 <const name="GL_DECR" value="0x1E03"/>
3159 <const name="GL_BACK" value="0x0405"/>
3160 <const name="GL_PRIMITIVE_RESTART_INDEX_NV" value="0x8559"/>
3161 <const name="GL_VIEWPORT_BIT" value="0x00000800"/>
3162 <const name="GL_PROXY_TEXTURE_CUBE_MAP_EXT" value="0x851B"/>
3163 <const name="GL_LUMINANCE8UI_EXT" value="0x8D80"/>
3164 <const name="GL_MAX_FOG_FUNC_POINTS_SGIS" value="0x812C"/>
3165 <const name="GL_INT" value="0x1404"/>
3166 <const name="GL_MODELVIEW2_ARB" value="0x8722"/>
3167 <const name="GL_MAX_VERTEX_STREAMS_ATI" value="0x876B"/>
3168 <const name="GL_CLIP_DISTANCE1" value="0x3001"/>
3169 <const name="GL_CLIP_DISTANCE0" value="0x3000"/>
3170 <const name="GL_POINT_SIZE_MIN_ARB" value="0x8126"/>
3171 <const name="GL_CLIP_DISTANCE2" value="0x3002"/>
3172 <const name="GL_CLIP_DISTANCE5" value="0x3005"/>
3173 <const name="GL_CLIP_DISTANCE4" value="0x3004"/>
3174 <const name="GL_CLIP_DISTANCE7" value="0x3007"/>
3175 <const name="GL_PIXEL_MAP_G_TO_G_SIZE" value="0x0CB7"/>
3176 <const name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" value="0x83F3"/>
3177 <const name="GL_TEXTURE_GEN_STR_OES" value="0x8D60"/>
3178 <const name="GL_LAST_VIDEO_CAPTURE_STATUS_NV" value="0x9027"/>
3179 <const name="GL_FRONT_AND_BACK" value="0x0408"/>
3180 <const name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV" value="0x9039"/>
3181 <const name="GL_RENDERBUFFER_BINDING_ANGLE" value="0x8CA7"/>
3182 <const name="GL_COMPRESSED_RG_RGTC2" value="0x8DBD"/>
3183 <const name="GL_BGR_INTEGER" value="0x8D9A"/>
3184 <const name="GL_PACK_MAX_COMPRESSED_SIZE_SGIX" value="0x831B"/>
3185 <const name="GL_EXPAND_NEGATE_NV" value="0x8539"/>
3186 <const name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT" value="0x8088"/>
3187 <const name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV" value="0x8520"/>
3188 <const name="GL_PROXY_TEXTURE_1D_STACK_MESAX" value="0x875B"/>
3189 <const name="GL_SYNC_FENCE" value="0x9116"/>
3190 <const name="GL_CON_28_ATI" value="0x895D"/>
3191 <const name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT" value="0x850E"/>
3192 <const name="GL_NAMED_STRING_LENGTH_ARB" value="0x8DE9"/>
3193 <const name="GL_UNPACK_SKIP_PIXELS" value="0x0CF4"/>
3194 <const name="GL_COLOR_MATRIX_STACK_DEPTH_SGI" value="0x80B2"/>
3195 <const name="GL_SGIS_multisample" value="1"/>
3196 <const name="GL_DOUBLE_VEC4" value="0x8FFE"/>
3197 <const name="GL_UNSIGNED_SHORT_4_4_4_4" value="0x8033"/>
3198 <const name="GL_DEPTH_COMPONENT32_ARB" value="0x81A7"/>
3199 <const name="GL_LO_BIAS_NV" value="0x8715"/>
3200 <const name="GL_VERTEX_ATTRIB_ARRAY14_NV" value="0x865E"/>
3201 <const name="GL_TEXTURE_3D_BINDING_OES" value="0x806A"/>
3202 <const name="GL_NO_ERROR" value="0"/>
3203 <const name="GL_CON_9_ATI" value="0x894A"/>
3204 <const name="GL_CON_4_ATI" value="0x8945"/>
3205 <const name="GL_PIXEL_CUBIC_WEIGHT_EXT" value="0x8333"/>
3206 <const name="GL_MAP1_VERTEX_ATTRIB10_4_NV" value="0x866A"/>
3207 <const name="GL_CURRENT_SECONDARY_COLOR" value="0x8459"/>
3208 <const name="GL_MAX_TEXTURE_COORDS_ARB" value="0x8871"/>
3209 <const name="GL_RGBA16UI" value="0x8D76"/>
3210 <const name="GL_TEXTURE_CUBE_MAP_ARB" value="0x8513"/>
3211 <const name="GL_SAMPLER_2D_SHADOW_ARB" value="0x8B62"/>
3212 <const name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX" value="0x813F"/>
3213 <const name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT" value="0x87CB"/>
3214 <const name="GL_TEXTURE_BINDING_2D_ARRAY" value="0x8C1D"/>
3215 <const name="GL_ELEMENT_ARRAY_TYPE_ATI" value="0x8769"/>
3216 <const name="GL_MAX_DRAW_BUFFERS" value="0x8824"/>
3217 <const name="GL_MODELVIEW21_ARB" value="0x8735"/>
3218 <const name="GL_EXT_subtexture" value="1"/>
3219 <const name="GL_FRAGMENT_SHADER_BIT" value="0x00000002"/>
3220 <const name="GL_R32UI" value="0x8236"/>
3221 <const name="GL_SECONDARY_COLOR_ARRAY" value="0x845E"/>
3222 <const name="GL_RENDERBUFFER_DEPTH_SIZE_EXT" value="0x8D54"/>
3223 <const name="GL_RGBA8_EXT" value="0x8058"/>
3224 <const name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV" value="0x8DAD"/>
3225 <const name="GL_CURRENT_INDEX" value="0x0B01"/>
3226 <const name="GL_SGI_texture_color_table" value="1"/>
3227 <const name="GL_PATCH_DEFAULT_INNER_LEVEL" value="0x8E73"/>
3228 <const name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV" value="0x8C75"/>
3229 <const name="GL_BLEND_EQUATION_ALPHA_EXT" value="0x883D"/>
3230 <const name="GL_COLOR_TABLE_ALPHA_SIZE" value="0x80DD"/>
3231 <const name="GL_E_TIMES_F_NV" value="0x8531"/>
3232 <const name="GL_COLOR_ATTACHMENT9_EXT" value="0x8CE9"/>
3233 <const name="GL_TEXT_FRAGMENT_SHADER_ATI" value="0x8200"/>
3234 <const name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" value="0x862E"/>
3235 <const name="GL_MAJOR_VERSION" value="0x821B"/>
3236 <const name="GL_4PASS_1_SGIS" value="0x80A5"/>
3237 <const name="GL_VERSION" value="0x1F02"/>
3238 <const name="GL_LUMINANCE32UI_EXT" value="0x8D74"/>
3239 <const name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" value="0x880C"/>
3240 <const name="GL_CONVOLUTION_HEIGHT_EXT" value="0x8019"/>
3241 <const name="GL_PROXY_TEXTURE_3D" value="0x8070"/>
3242 <const name="GL_PARALLEL_ARRAYS_INTEL" value="0x83F4"/>
3243 <const name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" value="0x8B49"/>
3244 <const name="GL_UNIFORM_BUFFER_BINDING" value="0x8A28"/>
3245 <const name="GL_UNIFORM_TYPE" value="0x8A37"/>
3246 <const name="GL_4PASS_2_SGIS" value="0x80A6"/>
3247 <const name="GL_ONE_MINUS_SRC1_ALPHA" value="0x88FB"/>
3248 <const name="GL_COMMAND_BARRIER_BIT_EXT" value="0x00000040"/>
3249 <const name="GL_POINT_BIT" value="0x00000002"/>
3250 <const name="GL_LUMINANCE8_ALPHA8_SNORM" value="0x9016"/>
3251 <const name="GL_STENCIL_INDEX8_EXT" value="0x8D48"/>
3252 <const name="GL_COLOR_ATTACHMENT13_EXT" value="0x8CED"/>
3253 <const name="GL_EIGHTH_BIT_ATI" value="0x00000020"/>
3254 <const name="GL_DRAW_BUFFER7_ATI" value="0x882C"/>
3255 <const name="GL_SIGNED_LUMINANCE8_NV" value="0x8702"/>
3256 <const name="GL_RGBA16I_EXT" value="0x8D88"/>
3257 <const name="GL_GLOBAL_ALPHA_SUN" value="0x81D9"/>
3258 <const name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" value="0x87EE"/>
3259 <const name="GL_3D" value="0x0601"/>
3260 <const name="GL_MAP_INVALIDATE_BUFFER_BIT" value="0x0008"/>
3261 <const name="GL_MODELVIEW4_ARB" value="0x8724"/>
3262 <const name="GL_PROGRAM_ERROR_STRING_NV" value="0x8874"/>
3263 <const name="GL_DEPTH_TEST" value="0x0B71"/>
3264 <const name="GL_OPERAND3_ALPHA_NV" value="0x859B"/>
3265 <const name="GL_PIXEL_TEX_GEN_MODE_SGIX" value="0x832B"/>
3266 <const name="GL_IMAGE_BINDING_LAYERED_EXT" value="0x8F3C"/>
3267 <const name="GL_SGIX_list_priority" value="1"/>
3268 <const name="GL_MULTISAMPLE" value="0x809D"/>
3269 <const name="GL_COLOR_TABLE_WIDTH" value="0x80D9"/>
3270 <const name="GL_TEXTURE_RED_TYPE" value="0x8C10"/>
3271 <const name="GL_DEPTH_COMPONENT32_OES" value="0x81A7"/>
3272 <const name="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA" value="0x8BB3"/>
3273 <const name="GL_CONSTANT_ALPHA_EXT" value="0x8003"/>
3274 <const name="GL_FUNC_SUBTRACT" value="0x800A"/>
3275 <const name="GL_VERTEX_PROGRAM_TWO_SIDE" value="0x8643"/>
3276 <const name="GL_MAX_TESS_GEN_LEVEL" value="0x8E7E"/>
3277 <const name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" value="0x8A35"/>
3278 <const name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT" value="0x8C71"/>
3279 <const name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" value="0x8210"/>
3280 <const name="GL_BUFFER_ACCESS_ARB" value="0x88BB"/>
3281 <const name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV" value="0x903A"/>
3282 <const name="GL_CLAMP_TO_BORDER" value="0x812D"/>
3283 <const name="GL_COLOR_ATTACHMENT15" value="0x8CEF"/>
3284 <const name="GL_COLOR_ATTACHMENT14" value="0x8CEE"/>
3285 <const name="GL_DEPTH_RANGE" value="0x0B70"/>
3286 <const name="GL_FRAGMENT_LIGHT4_SGIX" value="0x8410"/>
3287 <const name="GL_CLAMP_TO_EDGE" value="0x812F"/>
3288 <const name="GL_COLOR_ATTACHMENT13" value="0x8CED"/>
3289 <const name="GL_COLOR_ATTACHMENT12" value="0x8CEC"/>
3290 <const name="GL_NEAREST" value="0x2600"/>
3291 <const name="GL_NEAREST_CLIPMAP_LINEAR_SGIX" value="0x844E"/>
3292 <const name="GL_DUAL_LUMINANCE_ALPHA4_SGIS" value="0x811C"/>
3293 <const name="GL_MAX_RENDERBUFFER_SIZE_EXT" value="0x84E8"/>
3294 <const name="GL_SHADER_BINARY_VIV" value="0x8FC4"/>
3295 <const name="GL_MAX_RATIONAL_EVAL_ORDER_NV" value="0x86D7"/>
3296 <const name="GL_COLOR_ATTACHMENT0_OES" value="0x8CE0"/>
3297 <const name="GL_VERTEX_ARRAY_RANGE_APPLE" value="0x851D"/>
3298 <const name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS" value="0x88FC"/>
3299 <const name="GL_QUAD_ALPHA8_SGIS" value="0x811F"/>
3300 <const name="GL_SPRITE_SGIX" value="0x8148"/>
3301 <const name="GL_PIXEL_MAP_S_TO_S_SIZE" value="0x0CB1"/>
3302 <const name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" value="0x8CD6"/>
3303 <const name="GL_SWIZZLE_STRQ_ATI" value="0x897A"/>
3304 <const name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT" value="0x8DC3"/>
3305 <const name="GL_FRONT_RIGHT" value="0x0401"/>
3306 <const name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES" value="0x8B9B"/>
3307 <const name="GL_INCR_WRAP" value="0x8507"/>
3308 <const name="GL_UNSIGNED_INT_10_10_10_2_EXT" value="0x8036"/>
3309 <const name="GL_RENDERBUFFER_EXT" value="0x8D41"/>
3310 <const name="GL_DYNAMIC_DRAW_ARB" value="0x88E8"/>
3311 <const name="GL_CONTINUOUS_AMD" value="0x9007"/>
3312 <const name="GL_POINT_SMOOTH" value="0x0B10"/>
3313 <const name="GL_DEPTH_CLEAR_VALUE" value="0x0B73"/>
3314 <const name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/>
3315 <const name="GL_GEOMETRY_INPUT_TYPE" value="0x8917"/>
3316 <const name="GL_COVERAGE_BUFFERS_NV" value="0x8ED3"/>
3317 <const name="GL_TEXTURE_OBJECT_VALID_QCOM" value="0x8BDB"/>
3318 <const name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV" value="0x8C28"/>
3319 <const name="GL_UNSIGNED_INT_5_9_9_9_REV" value="0x8C3E"/>
3320 <const name="GL_COMBINER7_NV" value="0x8557"/>
3321 <const name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" value="0x8CD0"/>
3322 <const name="GL_CURRENT_BIT" value="0x00000001"/>
3323 <const name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI" value="0x80BD"/>
3324 <const name="GL_T2F_IUI_N3F_V3F_EXT" value="0x81B4"/>
3325 <const name="GL_UNSIGNED_INT_24_8_MESA" value="0x8751"/>
3326 <const name="GL_VERTEX_PRECLIP_SGIX" value="0x83EE"/>
3327 <const name="GL_BLEND_COLOR_EXT" value="0x8005"/>
3328 <const name="GL_BLUE_INTEGER" value="0x8D96"/>
3329 <const name="GL_MIRRORED_REPEAT" value="0x8370"/>
3330 <const name="GL_SIGNED_RGBA8_NV" value="0x86FC"/>
3331 <const name="GL_PRIMITIVE_RESTART_INDEX" value="0x8F9E"/>
3332 <const name="GL_SCALE_BY_ONE_HALF_NV" value="0x8540"/>
3333 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT" value="0x8518"/>
3334 <const name="GL_RESAMPLE_DECIMATE_SGIX" value="0x8430"/>
3335 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" value="0x8516"/>
3336 <const name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8E47"/>
3337 <const name="GL_ONE_MINUS_DST_COLOR" value="0x0307"/>
3338 <const name="GL_NUM_FILL_STREAMS_NV" value="0x8E29"/>
3339 <const name="GL_PIXEL_MAP_A_TO_A_SIZE" value="0x0CB9"/>
3340 <const name="GL_UNDEFINED_APPLE" value="0x8A1C"/>
3341 <const name="GL_RENDERBUFFER_OES" value="0x8D41"/>
3342 <const name="GL_ACCUM_ALPHA_BITS" value="0x0D5B"/>
3343 <const name="GL_MAX_FRAMEZOOM_FACTOR_SGIX" value="0x818D"/>
3344 <const name="GL_TEXTURE19_ARB" value="0x84D3"/>
3345 <const name="GL_NUM_INSTRUCTIONS_TOTAL_ATI" value="0x8972"/>
3346 <const name="GL_POINT_SIZE_MAX_EXT" value="0x8127"/>
3347 <const name="GL_COLOR_BUFFER_BIT" value="0x00004000"/>
3348 <const name="GL_UNPACK_RESAMPLE_SGIX" value="0x842D"/>
3349 <const name="GL_SPOT_CUTOFF" value="0x1206"/>
3350 <const name="GL_LUMINANCE12_ALPHA4_EXT" value="0x8046"/>
3351 <const name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB" value="0x8899"/>
3352 <const name="GL_YCRCBA_SGIX" value="0x8319"/>
3353 <const name="GL_INVALID_VALUE" value="0x0501"/>
3354 <const name="GL_NEAREST_MIPMAP_NEAREST" value="0x2700"/>
3355 <const name="GL_MODELVIEW_MATRIX1_EXT" value="0x8506"/>
3356 <const name="GL_SLUMINANCE8_EXT" value="0x8C47"/>
3357 <const name="GL_DRAW_BUFFER5_ARB" value="0x882A"/>
3358 <const name="GL_TRACE_TEXTURES_BIT_MESA" value="0x0008"/>
3359 <const name="GL_NORMAL_ARRAY_EXT" value="0x8075"/>
3360 <const name="GL_SGIS_sharpen_texture" value="1"/>
3361 <const name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" value="0x8CDC"/>
3362 <const name="GL_SINGLE_COLOR" value="0x81F9"/>
3363 <const name="GL_DEBUG_CATEGORY_OTHER_AMD" value="0x9150"/>
3364 <const name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB" value="0x8E8D"/>
3365 <const name="GL_ALL_BARRIER_BITS_EXT" value="0xFFFFFFFF"/>
3366 <const name="GL_FLOAT_VEC3_ARB" value="0x8B51"/>
3367 <const name="GL_ADD_BLEND_IMG" value="0x8C09"/>
3368 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT" value="0x8C8B"/>
3369 <const name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT" value="0x845D"/>
3370 <const name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV" value="0x870C"/>
3371 <const name="GL_YCRCB_SGIX" value="0x8318"/>
3372 <const name="GL_SIGNED_HILO16_NV" value="0x86FA"/>
3373 <const name="GL_CON_30_ATI" value="0x895F"/>
3374 <const name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" value="0x8C88"/>
3375 <const name="GL_MATRIX3_ARB" value="0x88C3"/>
3376 <const name="GL_INT8_VEC2_NV" value="0x8FE1"/>
3377 <const name="GL_INTENSITY_FLOAT32_ATI" value="0x8817"/>
3378 <const name="GL_AND_INVERTED" value="0x1504"/>
3379 <const name="GL_ACCUM_BLUE_BITS" value="0x0D5A"/>
3380 <const name="GL_FRAMEBUFFER_SRGB" value="0x8DB9"/>
3381 <const name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" value="0x86A2"/>
3382 <const name="GL_SECONDARY_COLOR_ARRAY_TYPE" value="0x845B"/>
3383 <const name="GL_BUMP_ENVMAP_ATI" value="0x877B"/>
3384 <const name="GL_GEOMETRY_INPUT_TYPE_ARB" value="0x8DDB"/>
3385 <const name="GL_VERTEX_ID_NV" value="0x8C7B"/>
3386 <const name="GL_POLYGON_OFFSET_POINT" value="0x2A01"/>
3387 <const name="GL_LUMINANCE12_EXT" value="0x8041"/>
3388 <const name="GL_COMBINE_ALPHA" value="0x8572"/>
3389 <const name="GL_RIGHT" value="0x0407"/>
3390 <const name="GL_OUTPUT_TEXTURE_COORD31_EXT" value="0x87BC"/>
3391 <const name="GL_LUMINANCE4_ALPHA4_EXT" value="0x8043"/>
3392 <const name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE" value="0x8A03"/>
3393 <const name="GL_2PASS_0_EXT" value="0x80A2"/>
3394 <const name="GL_QUARTER_BIT_ATI" value="0x00000010"/>
3395 <const name="GL_ALPHA8UI_EXT" value="0x8D7E"/>
3396 <const name="GL_DEPTH_COMPONENT16" value="0x81A5"/>
3397 <const name="GL_MAX_SAMPLE_MASK_WORDS" value="0x8E59"/>
3398 <const name="GL_OBJECT_ACTIVE_UNIFORMS_ARB" value="0x8B86"/>
3399 <const name="GL_UNSIGNALED" value="0x9118"/>
3400 <const name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" value="0x84FF"/>
3401 <const name="GL_RGB32I" value="0x8D83"/>
3402 <const name="GL_OUTPUT_TEXTURE_COORD26_EXT" value="0x87B7"/>
3403 <const name="GL_SAMPLER_RENDERBUFFER_NV" value="0x8E56"/>
3404 <const name="GL_DOT4_ATI" value="0x8967"/>
3405 <const name="GL_MATRIX13_ARB" value="0x88CD"/>
3406 <const name="GL_SAMPLER_BUFFER" value="0x8DC2"/>
3407 <const name="GL_BGRA_INTEGER" value="0x8D9B"/>
3408 <const name="GL_ALPHA12_EXT" value="0x803D"/>
3409 <const name="GL_FALSE" value="0"/>
3410 <const name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x8898"/>
3411 <const name="GL_MAP2_VERTEX_ATTRIB9_4_NV" value="0x8679"/>
3412 <const name="GL_ONE_MINUS_SRC_ALPHA" value="0x0303"/>
3413 <const name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT" value="0x8C4B"/>
3414 <const name="GL_PROGRAM_BINDING_ARB" value="0x8677"/>
3415 <const name="GL_SOURCE2_RGB_EXT" value="0x8582"/>
3416 <const name="GL_FRAMEZOOM_FACTOR_SGIX" value="0x818C"/>
3417 <const name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX" value="0x8188"/>
3418 <const name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT" value="0x8DE4"/>
3419 <const name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS" value="0x8F9F"/>
3420 <const name="GL_UNSIGNED_INT8_VEC4_NV" value="0x8FEF"/>
3421 <const name="GL_PIXEL_MAP_I_TO_G_SIZE" value="0x0CB3"/>
3422 <const name="GL_TEXTURE_CUBE_MAP_ARRAY" value="0x9009"/>
3423 <const name="GL_UNSIGNED_NEGATE_NV" value="0x853D"/>
3424 <const name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT" value="0x801E"/>
3425 <const name="GL_INDEX_ARRAY_ADDRESS_NV" value="0x8F24"/>
3426 <const name="GL_EXT_point_parameters" value="1"/>
3427 <const name="GL_RGB4_EXT" value="0x804F"/>
3428 <const name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB" value="0x824E"/>
3429 <const name="GL_MAX_3D_TEXTURE_SIZE_OES" value="0x8073"/>
3430 <const name="GL_DISCRETE_AMD" value="0x9006"/>
3431 <const name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV" value="0x86F0"/>
3432 <const name="GL_ALPHA16_EXT" value="0x803E"/>
3433 <const name="GL_EYE_RADIAL_NV" value="0x855B"/>
3434 <const name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX" value="0x8312"/>
3435 <const name="GL_DYNAMIC_COPY_ARB" value="0x88EA"/>
3436 <const name="GL_MAP1_GRID_SEGMENTS" value="0x0DD1"/>
3437 <const name="GL_LUMINANCE_FLOAT32_ATI" value="0x8818"/>
3438 <const name="GL_ATTRIB_STACK_DEPTH" value="0x0BB0"/>
3439 <const name="GL_ATC_RGB_AMD" value="0x8C92"/>
3440 <const name="GL_FLOAT_MAT4_ARB" value="0x8B5C"/>
3441 <const name="GL_DOUBLE_VEC3_EXT" value="0x8FFD"/>
3442 <const name="GL_UNSIGNED_INT_S8_S8_8_8_NV" value="0x86DA"/>
3443 <const name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" value="0x84F8"/>
3444 <const name="GL_PROGRAM_PIPELINE_BINDING" value="0x825A"/>
3445 <const name="GL_TEXTURE_LUMINANCE_SIZE" value="0x8060"/>
3446 <const name="GL_BLUE_BIAS" value="0x0D1B"/>
3447 <const name="GL_COLOR_ATTACHMENT0_EXT" value="0x8CE0"/>
3448 <const name="GL_DEPTH_PASS_INSTRUMENT_SGIX" value="0x8310"/>
3449 <const name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" value="0x8B49"/>
3450 <const name="GL_SOURCE0_RGB_EXT" value="0x8580"/>
3451 <const name="GL_FRAMEBUFFER_DEFAULT" value="0x8218"/>
3452 <const name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL" value="0x83F6"/>
3453 <const name="GL_UNSIGNED_INT_24_8_NV" value="0x84FA"/>
3454 <const name="GL_TEXTURE_BINDING_RECTANGLE" value="0x84F6"/>
3455 <const name="GL_LINE_SMOOTH_HINT" value="0x0C52"/>
3456 <const name="GL_COLOR_ATTACHMENT10" value="0x8CEA"/>
3457 <const name="GL_FRONT" value="0x0404"/>
3458 <const name="GL_INDEX_MATERIAL_FACE_EXT" value="0x81BA"/>
3459 <const name="GL_SELECT" value="0x1C02"/>
3460 <const name="GL_AMBIENT" value="0x1200"/>
3461 <const name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV" value="0x8F31"/>
3462 <const name="GL_SGIX_instruments" value="1"/>
3463 <const name="GL_TRIANGLE_MESH_SUN" value="0x8615"/>
3464 <const name="GL_MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
3465 <const name="GL_UNSIGNED_SHORT_1_15_REV_MESA" value="0x8754"/>
3466 <const name="GL_EXT_blend_minmax" value="1"/>
3467 <const name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB" value="0x9144"/>
3468 <const name="GL_INTENSITY16F_ARB" value="0x881D"/>
3469 <const name="GL_NUM_EXTENSIONS" value="0x821D"/>
3470 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV" value="0x8E23"/>
3471 <const name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY" value="0x900A"/>
3472 <const name="GL_PURGEABLE_APPLE" value="0x8A1D"/>
3473 <const name="GL_FRAMEBUFFER_BINDING" value="0x8CA6"/>
3474 <const name="GL_NORMAL_ARRAY_BUFFER_BINDING" value="0x8897"/>
3475 <const name="GL_SET" value="0x150F"/>
3476 <const name="GL_BOOL" value="0x8B56"/>
3477 <const name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV" value="0x86F3"/>
3478 <const name="GL_COMBINER_MAPPING_NV" value="0x8543"/>
3479 <const name="GL_POST_CONVOLUTION_RED_BIAS_EXT" value="0x8020"/>
3480 <const name="GL_QUAD_LUMINANCE4_SGIS" value="0x8120"/>
3481 <const name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" value="0x8DD6"/>
3482 <const name="GL_DEPTH_FUNC" value="0x0B74"/>
3483 <const name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX" value="0x817B"/>
3484 <const name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" value="0x8DD7"/>
3485 <const name="GL_EVAL_VERTEX_ATRRIB5_NV" value="0x86CB"/>
3486 <const name="GL_INVALID_ENUM" value="0x0500"/>
3487 <const name="GL_MAX_TEXTURE_IMAGE_UNITS" value="0x8872"/>
3488 <const name="GL_HALF_APPLE" value="0x140B"/>
3489 <const name="GL_STENCIL_BACK_VALUE_MASK" value="0x8CA4"/>
3490 <const name="GL_COLOR_MATRIX_STACK_DEPTH" value="0x80B2"/>
3491 <const name="GL_TEXTURE_LOD_BIAS_S_SGIX" value="0x818E"/>
3492 <const name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT" value="0x9066"/>
3493 <const name="GL_MATRIX5_ARB" value="0x88C5"/>
3494 <const name="GL_NUM_PROGRAM_BINARY_FORMATS_OES" value="0x87FE"/>
3495 <const name="GL_DEPTH_COMPONENT" value="0x1902"/>
3496 <const name="GL_SPARE0_NV" value="0x852E"/>
3497 <const name="GL_FOG_START" value="0x0B63"/>
3498 <const name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX" value="0x8173"/>
3499 <const name="GL_PRESENT_DURATION_NV" value="0x8E2B"/>
3500 <const name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV" value="0x887D"/>
3501 <const name="GL_OBJECT_BUFFER_USAGE_ATI" value="0x8765"/>
3502 <const name="GL_3DC_X_AMD" value="0x87F9"/>
3503 <const name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT" value="0x81A8"/>
3504 <const name="GL_COMPARE_REF_TO_TEXTURE" value="0x884E"/>
3505 <const name="GL_PROJECTION_STACK_DEPTH" value="0x0BA4"/>
3506 <const name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" value="0x8211"/>
3507 <const name="GL_TRUE" value="1"/>
3508 <const name="GL_TEXTURE_MIN_FILTER" value="0x2801"/>
3509 <const name="GL_TEXTURE_BINDING_1D_ARRAY_EXT" value="0x8C1C"/>
3510 <const name="GL_STACK_UNDERFLOW" value="0x0504"/>
3511 <const name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT" value="0x845B"/>
3512 <const name="GL_CONVOLUTION_FILTER_BIAS_EXT" value="0x8015"/>
3513 <const name="GL_AUX1" value="0x040A"/>
3514 <const name="GL_AUX0" value="0x0409"/>
3515 <const name="GL_AUX3" value="0x040C"/>
3516 <const name="GL_AUX2" value="0x040B"/>
3517 <const name="GL_RENDERBUFFER_GREEN_SIZE" value="0x8D51"/>
3518 <const name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB" value="0x8249"/>
3519 <const name="GL_TEXTURE_2D_ARRAY_EXT" value="0x8C1A"/>
3520 <const name="GL_EXT_cmyka" value="1"/>
3521 <const name="GL_ADD" value="0x0104"/>
3522 <const name="GL_POINT_SPRITE" value="0x8861"/>
3523 <const name="GL_DOT_PRODUCT_TEXTURE_3D_NV" value="0x86EF"/>
3524 <const name="GL_MODELVIEW_STACK_DEPTH" value="0x0BA3"/>
3525 <const name="GL_INTERLACE_READ_INGR" value="0x8568"/>
3526 <const name="GL_FLOAT_MAT4x3" value="0x8B6A"/>
3527 <const name="GL_RENDERBUFFER_STENCIL_SIZE_EXT" value="0x8D55"/>
3528 <const name="GL_MIRRORED_REPEAT_ARB" value="0x8370"/>
3529 <const name="GL_VERTEX_ATTRIB_ARRAY_POINTER" value="0x8645"/>
3530 <const name="GL_SCALEBIAS_HINT_SGIX" value="0x8322"/>
3531 <const name="GL_FLOAT_R32_NV" value="0x8885"/>
3532 <const name="GL_COMBINER5_NV" value="0x8555"/>
3533 <const name="GL_CND0_ATI" value="0x896B"/>
3534 <const name="GL_UNPACK_ALIGNMENT" value="0x0CF5"/>
3535 <const name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" value="0x80D4"/>
3536 <const name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES" value="0x8CD9"/>
3537 <const name="GL_TEXTURE_RECTANGLE_NV" value="0x84F5"/>
3538 <const name="GL_ATTRIB_ARRAY_SIZE_NV" value="0x8623"/>
3539 <const name="GL_2PASS_1_SGIS" value="0x80A3"/>
3540 <const name="GL_NUM_FRAGMENT_CONSTANTS_ATI" value="0x896F"/>
3541 <const name="GL_WEIGHT_ARRAY_POINTER_ARB" value="0x86AC"/>
3542 <const name="GL_IUI_V3F_EXT" value="0x81AE"/>
3543 <const name="GL_RG8_SNORM" value="0x8F95"/>
3544 <const name="GL_MATRIX28_ARB" value="0x88DC"/>
3545 <const name="GL_QUAD_LUMINANCE8_SGIS" value="0x8121"/>
3546 <const name="GL_POST_CONVOLUTION_GREEN_BIAS" value="0x8021"/>
3547 <const name="GL_MAP2_VERTEX_ATTRIB8_4_NV" value="0x8678"/>
3548 <const name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV" value="0x8E58"/>
3549 <const name="GL_QUAD_INTENSITY8_SGIS" value="0x8123"/>
3550 <const name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL" value="0x83F5"/>
3551 <const name="GL_POLYGON_STIPPLE" value="0x0B42"/>
3552 <const name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB" value="0x8643"/>
3553 <const name="GL_SGIS_point_parameters" value="1"/>
3554 <const name="GL_DEBUG_TYPE_PORTABILITY_ARB" value="0x824F"/>
3555 <const name="GL_FLOAT16_VEC4_NV" value="0x8FFB"/>
3556 <const name="GL_TESS_GEN_SPACING" value="0x8E77"/>
3557 <const name="GL_OP_DOT3_EXT" value="0x8784"/>
3558 <const name="GL_FOG_FACTOR_TO_ALPHA_SGIX" value="0x836F"/>
3559 <const name="GL_LUMINANCE12_ALPHA12" value="0x8047"/>
3560 <const name="GL_LOW_INT" value="0x8DF3"/>
3561 <const name="GL_SCALE_BY_FOUR_NV" value="0x853F"/>
3562 <const name="GL_SRC2_RGB" value="0x8582"/>
3563 <const name="GL_UNSIGNED_SHORT_8_8_MESA" value="0x85BA"/>
3564 <const name="GL_DOUBLE_MAT2x4" value="0x8F4A"/>
3565 <const name="GL_PIXEL_PACK_BUFFER_BINDING_ARB" value="0x88ED"/>
3566 <const name="GL_PALETTE8_RGBA4_OES" value="0x8B98"/>
3567 <const name="GL_COLOR_TABLE_GREEN_SIZE" value="0x80DB"/>
3568 <const name="GL_MAX_VERTEX_OUTPUT_COMPONENTS" value="0x9122"/>
3569 <const name="GL_KEEP" value="0x1E00"/>
3570 <const name="GL_UNSIGNED_INT_24_8_EXT" value="0x84FA"/>
3571 <const name="GL_ARRAY_OBJECT_BUFFER_ATI" value="0x8766"/>
3572 <const name="GL_MAX_PALETTE_MATRICES_ARB" value="0x8842"/>
3573 <const name="GL_PROXY_TEXTURE_2D" value="0x8064"/>
3574 <const name="GL_PROGRAM_STRING_NV" value="0x8628"/>
3575 <const name="GL_8X_BIT_ATI" value="0x00000004"/>
3576 <const name="GL_OPERAND1_RGB_EXT" value="0x8591"/>
3577 <const name="GL_OPERAND2_RGB_EXT" value="0x8592"/>
3578 <const name="GL_MATRIX_EXT" value="0x87C0"/>
3579 <const name="GL_OR" value="0x1507"/>
3580 <const name="GL_VERTEX_ARRAY_TYPE" value="0x807B"/>
3581 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" value="0x8CD4"/>
3582 <const name="GL_FLOAT_R_NV" value="0x8880"/>
3583 <const name="GL_EYE_PLANE_ABSOLUTE_NV" value="0x855C"/>
3584 <const name="GL_CONVOLUTION_HEIGHT" value="0x8019"/>
3585 <const name="GL_SAMPLER_1D_ARRAY" value="0x8DC0"/>
3586 <const name="GL_POST_CONVOLUTION_BLUE_BIAS" value="0x8022"/>
3587 <const name="GL_GPU_ADDRESS_NV" value="0x8F34"/>
3588 <const name="GL_UNSIGNED_SHORT_15_1_MESA" value="0x8753"/>
3589 <const name="GL_SAMPLE_MASK_NV" value="0x8E51"/>
3590 <const name="GL_LINE_LOOP" value="0x0002"/>
3591 <const name="GL_PACK_INVERT_MESA" value="0x8758"/>
3592 <const name="GL_DSDT8_MAG8_INTENSITY8_NV" value="0x870B"/>
3593 <const name="GL_TEXTURE6_ARB" value="0x84C6"/>
3594 <const name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB" value="0x8805"/>
3595 <const name="GL_COLOR_TABLE_SCALE" value="0x80D6"/>
3596 <const name="GL_BACK_RIGHT" value="0x0403"/>
3597 <const name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER" value="0x84F1"/>
3598 <const name="GL_INSTRUMENT_BUFFER_POINTER_SGIX" value="0x8180"/>
3599 <const name="GL_TEXTURE_LOD_BIAS_EXT" value="0x8501"/>
3600 <const name="GL_R3_G3_B2" value="0x2A10"/>
3601 <const name="GL_LUMINANCE_ALPHA16I_EXT" value="0x8D8D"/>
3602 <const name="GL_SLUMINANCE8_ALPHA8" value="0x8C45"/>
3603 <const name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD" value="0x9003"/>
3604 <const name="GL_LUMINANCE4_ALPHA4" value="0x8043"/>
3605 <const name="GL_UNIFORM_OFFSET" value="0x8A3B"/>
3606 <const name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB" value="0x88B6"/>
3607 <const name="GL_VERTEX_SHADER_INVARIANTS_EXT" value="0x87D1"/>
3608 <const name="GL_OBJECT_PLANE" value="0x2501"/>
3609 <const name="GL_SGIX_convolution_accuracy" value="1"/>
3610 <const name="GL_LUMINANCE_FLOAT16_APPLE" value="0x881E"/>
3611 <const name="GL_TEXTURE30_ARB" value="0x84DE"/>
3612 <const name="GL_UNPACK_SKIP_VOLUMES_SGIS" value="0x8132"/>
3613 <const name="GL_SAMPLER_EXTERNAL_OES" value="0x8D66"/>
3614 <const name="GL_STATIC_DRAW_ARB" value="0x88E4"/>
3615 <const name="GL_HISTOGRAM_BLUE_SIZE" value="0x802A"/>
3616 <const name="GL_T2F_IUI_V3F_EXT" value="0x81B2"/>
3617 <const name="GL_SAMPLES_3DFX" value="0x86B4"/>
3618 <const name="GL_FUNC_ADD" value="0x8006"/>
3619 <const name="GL_COLOR_SUM" value="0x8458"/>
3620 <const name="GL_COVERAGE_AUTOMATIC_NV" value="0x8ED7"/>
3621 <const name="GL_BUFFER_ACCESS" value="0x88BB"/>
3622 <const name="GL_EYE_POINT_SGIS" value="0x81F4"/>
3623 <const name="GL_DOUBLE_MAT4x3_EXT" value="0x8F4E"/>
3624 <const name="GL_AUX_BUFFERS" value="0x0C00"/>
3625 <const name="GL_POLYGON_OFFSET_FACTOR_EXT" value="0x8038"/>
3626 <const name="GL_MVP_MATRIX_EXT" value="0x87E3"/>
3627 <const name="GL_NORMAL_ARRAY_COUNT_EXT" value="0x8080"/>
3628 <const name="GL_POST_COLOR_MATRIX_RED_SCALE" value="0x80B4"/>
3629 <const name="GL_TEXTURE_SWIZZLE_RGBA" value="0x8E46"/>
3630 <const name="GL_VERTEX_ARRAY_STRIDE" value="0x807C"/>
3631 <const name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI" value="0x80B6"/>
3632 <const name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD" value="0x914A"/>
3633 <const name="GL_DOT_PRODUCT_PASS_THROUGH_NV" value="0x885B"/>
3634 <const name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV" value="0x8E5B"/>
3635 <const name="GL_TEXTURE_BUFFER_ARB" value="0x8C2A"/>
3636 <const name="GL_MAP1_VERTEX_ATTRIB4_4_NV" value="0x8664"/>
3637 <const name="GL_UNPACK_CMYK_HINT_EXT" value="0x800F"/>
3638 <const name="GL_BUFFER_MAP_POINTER" value="0x88BD"/>
3639 <const name="GL_OUTPUT_TEXTURE_COORD16_EXT" value="0x87AD"/>
3640 <const name="GL_POINT_SIZE_ARRAY_TYPE_OES" value="0x898A"/>
3641 <const name="GL_HISTOGRAM_RED_SIZE" value="0x8028"/>
3642 <const name="GL_MAP2_VERTEX_ATTRIB15_4_NV" value="0x867F"/>
3643 <const name="GL_VOLATILE_APPLE" value="0x8A1A"/>
3644 <const name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV" value="0x86D9"/>
3645 <const name="GL_ADD_ATI" value="0x8963"/>
3646 <const name="GL_RGB_422_APPLE" value="0x8A1F"/>
3647 <const name="GL_FRAGMENT_LIGHT2_SGIX" value="0x840E"/>
3648 <const name="GL_NUM_PROGRAM_BINARY_FORMATS" value="0x87FE"/>
3649 <const name="GL_SURFACE_MAPPED_NV" value="0x8700"/>
3650 <const name="GL_DUAL_ALPHA4_SGIS" value="0x8110"/>
3651 <const name="GL_STENCIL_BACK_FUNC" value="0x8800"/>
3652 <const name="GL_POLYGON_SMOOTH_HINT" value="0x0C53"/>
3653 <const name="GL_INDEX" value="0x8222"/>
3654 <const name="GL_PALETTE8_RGBA8_OES" value="0x8B96"/>
3655 <const name="GL_MEDIUM_FLOAT" value="0x8DF1"/>
3656 <const name="GL_VARIANT_ARRAY_STRIDE_EXT" value="0x87E6"/>
3657 <const name="GL_SEPARABLE_2D" value="0x8012"/>
3658 <const name="GL_MATRIX2_ARB" value="0x88C2"/>
3659 <const name="GL_TEXTURE_COMPARE_OPERATOR_SGIX" value="0x819B"/>
3660 <const name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV" value="0x8C8A"/>
3661 <const name="GL_RGB10_A2_EXT" value="0x8059"/>
3662 <const name="GL_REG_17_ATI" value="0x8932"/>
3663 <const name="GL_DOMAIN" value="0x0A02"/>
3664 <const name="GL_TEXTURE_PRIORITY_EXT" value="0x8066"/>
3665 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" value="0x8CD3"/>
3666 <const name="GL_CURRENT_TIME_NV" value="0x8E28"/>
3667 <const name="GL_LUMINANCE_SNORM" value="0x9011"/>
3668 <const name="GL_DEPTH_COMPONENT16_NONLINEAR_NV" value="0x8E2C"/>
3669 <const name="GL_RGB10_EXT" value="0x8052"/>
3670 <const name="GL_FRAMEBUFFER_BINDING_OES" value="0x8CA6"/>
3671 <const name="GL_MAX_TRACK_MATRICES_NV" value="0x862F"/>
3672 <const name="GL_COLOR_TABLE_INTENSITY_SIZE" value="0x80DF"/>
3673 <const name="GL_INVERSE_TRANSPOSE_NV" value="0x862D"/>
3674 <const name="GL_DRAW_FRAMEBUFFER_BINDING" value="0x8CA6"/>
3675 <const name="GL_ARB_imaging" value="1"/>
3676 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT" value="0x8C80"/>
3677 <const name="GL_TEXTURE_DEPTH_TYPE" value="0x8C16"/>
3678 <const name="GL_EMBOSS_MAP_NV" value="0x855F"/>
3679 <const name="GL_BOOL_ARB" value="0x8B56"/>
3680 <const name="GL_MATRIX22_ARB" value="0x88D6"/>
3681 <const name="GL_PIXEL_TEXTURE_SGIS" value="0x8353"/>
3682 <const name="GL_PROGRAM_MATRIX_EXT" value="0x8E2D"/>
3683 <const name="GL_TRIANGLES" value="0x0004"/>
3684 <const name="GL_SAMPLER_2D_ARRAY_SHADOW" value="0x8DC4"/>
3685 <const name="GL_BLEND_EQUATION_RGB_EXT" value="0x8009"/>
3686 <const name="GL_IMAGE_BINDING_NAME_EXT" value="0x8F3A"/>
3687 <const name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" value="0x889F"/>
3688 <const name="GL_ASYNC_MARKER_SGIX" value="0x8329"/>
3689 <const name="GL_READ_PIXEL_DATA_RANGE_NV" value="0x8879"/>
3690 <const name="GL_NORMAL_ARRAY_STRIDE_EXT" value="0x807F"/>
3691 <const name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES" value="0x898F"/>
3692 <const name="GL_VERTEX_SHADER_VARIANTS_EXT" value="0x87D0"/>
3693 <const name="GL_SRGB8_ALPHA8" value="0x8C43"/>
3694 <const name="GL_UNSIGNED_INT_VEC2_EXT" value="0x8DC6"/>
3695 <const name="GL_GLOBAL_ALPHA_FACTOR_SUN" value="0x81DA"/>
3696 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB" value="0x8DA8"/>
3697 <const name="GL_WRITE_ONLY_ARB" value="0x88B9"/>
3698 <const name="GL_CON_10_ATI" value="0x894B"/>
3699 <const name="GL_SAMPLER_2D_ARRAY" value="0x8DC1"/>
3700 <const name="GL_DRAW_BUFFER13_ATI" value="0x8832"/>
3701 <const name="GL_PATCH_VERTICES" value="0x8E72"/>
3702 <const name="GL_RENDERER" value="0x1F01"/>
3703 <const name="GL_COLOR_TABLE_SGI" value="0x80D0"/>
3704 <const name="GL_MAX_VARYING_FLOATS" value="0x8B4B"/>
3705 <const name="GL_VERTEX_STREAM1_ATI" value="0x876D"/>
3706 <const name="GL_SAMPLE_BUFFERS_EXT" value="0x80A8"/>
3707 <const name="GL_QUERY_NO_WAIT_NV" value="0x8E14"/>
3708 <const name="GL_PIXEL_MAP_B_TO_B" value="0x0C78"/>
3709 <const name="GL_PROGRAM_BINARY_LENGTH" value="0x8741"/>
3710 <const name="GL_COMBINE" value="0x8570"/>
3711 <const name="GL_SIGNED_LUMINANCE_NV" value="0x8701"/>
3712 <const name="GL_TEXTURE_BUFFER_EXT" value="0x8C2A"/>
3713 <const name="GL_PIXEL_MAP_R_TO_R_SIZE" value="0x0CB6"/>
3714 <const name="GL_PALETTE8_RGB5_A1_OES" value="0x8B99"/>
3715 <const name="GL_QUERY_COUNTER_BITS_ARB" value="0x8864"/>
3716 <const name="GL_COLOR_TABLE_RED_SIZE" value="0x80DA"/>
3717 <const name="GL_REPLACEMENT_CODE_ARRAY_SUN" value="0x85C0"/>
3718 <const name="GL_COLOR_LOGIC_OP" value="0x0BF2"/>
3719 <const name="GL_SGIX_depth_texture" value="1"/>
3720 <const name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD" value="0x9144"/>
3721 <const name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" value="0x8C76"/>
3722 <const name="GL_HISTOGRAM_SINK_EXT" value="0x802D"/>
3723 <const name="GL_OUTPUT_TEXTURE_COORD27_EXT" value="0x87B8"/>
3724 <const name="GL_DETAIL_TEXTURE_MODE_SGIS" value="0x809B"/>
3725 <const name="GL_EXT_copy_texture" value="1"/>
3726 <const name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" value="0x87CC"/>
3727 <const name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV" value="0x9033"/>
3728 <const name="GL_YCRCB_422_SGIX" value="0x81BB"/>
3729 <const name="GL_LIGHT_MODEL_COLOR_CONTROL" value="0x81F8"/>
3730 <const name="GL_AVERAGE_EXT" value="0x8335"/>
3731 <const name="GL_INTERLACE_OML" value="0x8980"/>
3732 <const name="GL_ARRAY_BUFFER_ARB" value="0x8892"/>
3733 <const name="GL_X_EXT" value="0x87D5"/>
3734 <const name="GL_OPERAND0_ALPHA_EXT" value="0x8598"/>
3735 <const name="GL_RGB_SCALE" value="0x8573"/>
3736 <const name="GL_DRAW_BUFFER2_ATI" value="0x8827"/>
3737 <const name="GL_TEXTURE_BINDING_BUFFER_ARB" value="0x8C2C"/>
3738 <const name="GL_DETAIL_TEXTURE_2D_SGIS" value="0x8095"/>
3739 <const name="GL_MAD_ATI" value="0x8968"/>
3740 <const name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A7"/>
3741 <const name="GL_OP_SET_GE_EXT" value="0x878C"/>
3742 <const name="GL_RGB_FLOAT16_ATI" value="0x881B"/>
3743 <const name="GL_ACTIVE_VERTEX_UNITS_ARB" value="0x86A5"/>
3744 <const name="GL_NUM_GENERAL_COMBINERS_NV" value="0x854E"/>
3745 <const name="GL_PRIMITIVES_GENERATED" value="0x8C87"/>
3746 <const name="GL_TRANSFORM_FEEDBACK_BINDING" value="0x8E25"/>
3747 <const name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB" value="0x889E"/>
3748 <const name="GL_MOV_ATI" value="0x8961"/>
3749 <const name="GL_DSDT_NV" value="0x86F5"/>
3750 <const name="GL_CURRENT_RASTER_INDEX" value="0x0B05"/>
3751 <const name="GL_TEXTURE_DEPTH_SIZE_ARB" value="0x884A"/>
3752 <const name="GL_MODELVIEW_PROJECTION_NV" value="0x8629"/>
3753 <const name="GL_COMPRESSED_SRGB" value="0x8C48"/>
3754 <const name="GL_OFFSET_HILO_TEXTURE_2D_NV" value="0x8854"/>
3755 <const name="GL_TEXTURE_TYPE_QCOM" value="0x8BD7"/>
3756 <const name="GL_TEXTURE_ENV_MODE" value="0x2200"/>
3757 <const name="GL_DRAW_INDIRECT_UNIFIED_NV" value="0x8F40"/>
3758 <const name="GL_DRAW_BUFFER15_ATI" value="0x8834"/>
3759 <const name="GL_MAX" value="0x8008"/>
3760 <const name="GL_EQUIV" value="0x1509"/>
3761 <const name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" value="0x889F"/>
3762 <const name="GL_LUMINANCE4_EXT" value="0x803F"/>
3763 <const name="GL_RENDERBUFFER_GREEN_SIZE_EXT" value="0x8D51"/>
3764 <const name="GL_PROXY_TEXTURE_2D_ARRAY" value="0x8C1B"/>
3765 <const name="GL_HISTOGRAM_FORMAT" value="0x8027"/>
3766 <const name="GL_CON_21_ATI" value="0x8956"/>
3767 <const name="GL_TEXTURE23_ARB" value="0x84D7"/>
3768 <const name="GL_COLOR_SUM_CLAMP_NV" value="0x854F"/>
3769 <const name="GL_INT_IMAGE_1D_EXT" value="0x9057"/>
3770 <const name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" value="0x8B8A"/>
3771 <const name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB" value="0x9143"/>
3772 <const name="GL_MIRROR_CLAMP_TO_EDGE_ATI" value="0x8743"/>
3773 <const name="GL_UNPACK_RESAMPLE_OML" value="0x8985"/>
3774 <const name="GL_DEPTH_CLAMP_NEAR_AMD" value="0x901E"/>
3775 <const name="GL_QUAD_STRIP" value="0x0008"/>
3776 <const name="GL_TEXTURE_RENDERBUFFER_NV" value="0x8E55"/>
3777 <const name="GL_LUMINANCE16I_EXT" value="0x8D8C"/>
3778 <const name="GL_4PASS_3_SGIS" value="0x80A7"/>
3779 <const name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS" value="0x8E1F"/>
3780 <const name="GL_REFLECTION_MAP_OES" value="0x8512"/>
3781 <const name="GL_ACCUM" value="0x0100"/>
3782 <const name="GL_LIGHT_ENV_MODE_SGIX" value="0x8407"/>
3783 <const name="GL_PROXY_TEXTURE_1D_ARRAY" value="0x8C19"/>
3784 <const name="GL_MINMAX_FORMAT_EXT" value="0x802F"/>
3785 <const name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES" value="0x8CD7"/>
3786 <const name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT" value="0x8DBC"/>
3787 <const name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS" value="0x9107"/>
3788 <const name="GL_VERTEX_ARRAY_SIZE" value="0x807A"/>
3789 <const name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT" value="0x808B"/>
3790 <const name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT" value="0x88FF"/>
3791 <const name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB" value="0x8DA7"/>
3792 <const name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI" value="0x8802"/>
3793 <const name="GL_VERTEX_PROGRAM_CALLBACK_MESA" value="0x8BB4"/>
3794 <const name="GL_RENDERBUFFER_RED_SIZE_OES" value="0x8D50"/>
3795 <const name="GL_NUM_COMPATIBLE_SUBROUTINES" value="0x8E4A"/>
3796 <const name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT" value="0x801D"/>
3797 <const name="GL_STENCIL_BUFFER_BIT" value="0x00000400"/>
3798 <const name="GL_ALPHA16I_EXT" value="0x8D8A"/>
3799 <const name="GL_MIRROR_CLAMP_EXT" value="0x8742"/>
3800 <const name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT" value="0x8C2B"/>
3801 <const name="GL_MODELVIEW5_ARB" value="0x8725"/>
3802 <const name="GL_SPRITE_TRANSLATION_SGIX" value="0x814B"/>
3803 <const name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" value="0x8E89"/>
3804 <const name="GL_DEPTH_CLAMP_FAR_AMD" value="0x901F"/>
3805 <const name="GL_SGIX_ir_instrument1" value="1"/>
3806 <const name="GL_BUFFER_MAP_POINTER_OES" value="0x88BD"/>
3807 <const name="GL_INDEX_TEST_REF_EXT" value="0x81B7"/>
3808 <const name="GL_DUAL_TEXTURE_SELECT_SGIS" value="0x8124"/>
3809 <const name="GL_SGI_color_table" value="1"/>
3810 <const name="GL_EVAL_VERTEX_ATRRIB9_NV" value="0x86CF"/>
3811 <const name="GL_UNSIGNED_INT8_VEC2_NV" value="0x8FED"/>
3812 <const name="GL_DEPTH_SCALE" value="0x0D1E"/>
3813 <const name="GL_FLOAT_RGBA_MODE_NV" value="0x888E"/>
3814 <const name="GL_LIGHTING" value="0x0B50"/>
3815 <const name="GL_OP_ADD_EXT" value="0x8787"/>
3816 <const name="GL_SGIX_scalebias_hint" value="1"/>
3817 <const name="GL_RGB32UI_EXT" value="0x8D71"/>
3818 <const name="GL_CURRENT_RASTER_DISTANCE" value="0x0B09"/>
3819 <const name="GL_SAMPLER_CUBE_MAP_ARRAY" value="0x900C"/>
3820 <const name="GL_W_EXT" value="0x87D8"/>
3821 <const name="GL_PERFORMANCE_MONITOR_AMD" value="0x9152"/>
3822 <const name="GL_VERTEX_ARRAY_POINTER" value="0x808E"/>
3823 <const name="GL_MAX_VIEWPORTS" value="0x825B"/>
3824 <const name="GL_TEXTURE7_ARB" value="0x84C7"/>
3825 <const name="GL_RESAMPLE_REPLICATE_OML" value="0x8986"/>
3826 <const name="GL_MAX_FRAGMENT_INPUT_COMPONENTS" value="0x9125"/>
3827 <const name="GL_REG_6_ATI" value="0x8927"/>
3828 <const name="GL_OUTPUT_TEXTURE_COORD10_EXT" value="0x87A7"/>
3829 <const name="GL_DRAW_PIXEL_TOKEN" value="0x0705"/>
3830 <const name="GL_VARIANT_ARRAY_POINTER_EXT" value="0x87E9"/>
3831 <const name="GL_INTENSITY4_EXT" value="0x804A"/>
3832 <const name="GL_POLYGON_STIPPLE_BIT" value="0x00000010"/>
3833 <const name="GL_COMBINER_CD_DOT_PRODUCT_NV" value="0x8546"/>
3834 <const name="GL_SGIX_texture_multi_buffer" value="1"/>
3835 <const name="GL_RGB8I_EXT" value="0x8D8F"/>
3836 <const name="GL_FRAGMENT_LIGHT3_SGIX" value="0x840F"/>
3837 <const name="GL_DSDT_MAG_INTENSITY_NV" value="0x86DC"/>
3838 <const name="GL_DRAW_BUFFER9_ATI" value="0x882E"/>
3839 <const name="GL_COMPRESSED_RGB_ARB" value="0x84ED"/>
3840 <const name="GL_SGIS_texture_edge_clamp" value="1"/>
3841 <const name="GL_INTENSITY16I_EXT" value="0x8D8B"/>
3842 <const name="GL_TEXTURE_1D_STACK_MESAX" value="0x8759"/>
3843 <const name="GL_UNIFORM_BUFFER_EXT" value="0x8DEE"/>
3844 <const name="GL_OBJECT_BUFFER_SIZE_ATI" value="0x8764"/>
3845 <const name="GL_TEXTURE_BINDING_RECTANGLE_NV" value="0x84F6"/>
3846 <const name="GL_BLEND_DST_ALPHA_OES" value="0x80CA"/>
3847 <const name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT" value="0x9068"/>
3848 <const name="GL_OP_POWER_EXT" value="0x8793"/>
3849 <const name="GL_DOT_PRODUCT_NV" value="0x86EC"/>
3850 <const name="GL_CUBIC_EXT" value="0x8334"/>
3851 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT" value="0x8DA9"/>
3852 <const name="GL_FOG_COORDINATE" value="0x8451"/>
3853 <const name="GL_RENDERBUFFER_GREEN_SIZE_OES" value="0x8D51"/>
3854 <const name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV" value="0x8E5E"/>
3855 <const name="GL_CONSTANT_COLOR" value="0x8001"/>
3856 <const name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX" value="0x8187"/>
3857 <const name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT" value="0x81A9"/>
3858 <const name="GL_REFERENCE_PLANE_EQUATION_SGIX" value="0x817E"/>
3859 <const name="GL_TRIANGLE_STRIP_ADJACENCY_ARB" value="0x000D"/>
3860 <const name="GL_MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>
3861 <const name="GL_VERTEX_SHADER_BINDING_EXT" value="0x8781"/>
3862 <const name="GL_POST_CONVOLUTION_GREEN_SCALE" value="0x801D"/>
3863 <const name="GL_COMBINER_AB_DOT_PRODUCT_NV" value="0x8545"/>
3864 <const name="GL_TRANSPOSE_COLOR_MATRIX" value="0x84E6"/>
3865 <const name="GL_LUMINANCE8_ALPHA8_EXT" value="0x8045"/>
3866 <const name="GL_SGIX_sprite" value="1"/>
3867 <const name="GL_SHADER_OPERATION_NV" value="0x86DF"/>
3868 <const name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI" value="0x80BA"/>
3869 <const name="GL_TRANSFORM_FEEDBACK_VARYINGS" value="0x8C83"/>
3870 <const name="GL_FOG_COORDINATE_ARRAY_POINTER" value="0x8456"/>
3871 <const name="GL_SHADER_CONSISTENT_NV" value="0x86DD"/>
3872 <const name="GL_SAMPLES_EXT" value="0x80A9"/>
3873 <const name="GL_FLOAT_VEC4_ARB" value="0x8B52"/>
3874 <const name="GL_OUTPUT_TEXTURE_COORD12_EXT" value="0x87A9"/>
3875 <const name="GL_CON_3_ATI" value="0x8944"/>
3876 <const name="GL_PIXEL_MAP_S_TO_S" value="0x0C71"/>
3877 <const name="GL_MATRIX2_NV" value="0x8632"/>
3878 <const name="GL_COLOR_ARRAY_STRIDE" value="0x8083"/>
3879 <const name="GL_DUAL_INTENSITY12_SGIS" value="0x811A"/>
3880 <const name="GL_DRAW_BUFFER11_ARB" value="0x8830"/>
3881 <const name="GL_CLAMP_TO_BORDER_SGIS" value="0x812D"/>
3882 <const name="GL_INNOCENT_CONTEXT_RESET_ARB" value="0x8254"/>
3883 <const name="GL_MAX_ELEMENTS_INDICES" value="0x80E9"/>
3884 <const name="GL_BUMP_ROT_MATRIX_SIZE_ATI" value="0x8776"/>
3885 <const name="GL_INCR_WRAP_OES" value="0x8507"/>
3886 <const name="GL_MAX_PALETTE_MATRICES_OES" value="0x8842"/>
3887 <const name="GL_SCALAR_EXT" value="0x87BE"/>
3888 <const name="GL_GEOMETRY_VERTICES_OUT" value="0x8916"/>
3889 <const name="GL_EVAL_VERTEX_ATRRIB7_NV" value="0x86CD"/>
3890 <const name="GL_RGB8" value="0x8051"/>
3891 <const name="GL_POINT_SIZE_ARRAY_POINTER_OES" value="0x898C"/>
3892 <const name="GL_MODELVIEW3_ARB" value="0x8723"/>
3893 <const name="GL_REDUCE" value="0x8016"/>
3894 <const name="GL_OP_MIN_EXT" value="0x878B"/>
3895 <const name="GL_TEXTURE_SAMPLES" value="0x9106"/>
3896 <const name="GL_RGB4" value="0x804F"/>
3897 <const name="GL_RGB5" value="0x8050"/>
3898 <const name="GL_COMPRESSED_SLUMINANCE_EXT" value="0x8C4A"/>
3899 <const name="GL_CULL_FACE" value="0x0B44"/>
3900 <const name="GL_POST_COLOR_MATRIX_GREEN_BIAS" value="0x80B9"/>
3901 <const name="GL_FOG_OFFSET_VALUE_SGIX" value="0x8199"/>
3902 <const name="GL_SAMPLE_COVERAGE_VALUE" value="0x80AA"/>
3903 <const name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" value="0x851C"/>
3904 <const name="GL_GREEN_BIT_ATI" value="0x00000002"/>
3905 <const name="GL_EYE_LINE_SGIS" value="0x81F6"/>
3906 <const name="GL_PROXY_TEXTURE_CUBE_MAP" value="0x851B"/>
3907 <const name="GL_STENCIL_INDEX16" value="0x8D49"/>
3908 <const name="GL_INDEX_BITS" value="0x0D51"/>
3909 <const name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" value="0x8CD7"/>
3910 <const name="GL_WRITE_ONLY" value="0x88B9"/>
3911 <const name="GL_COLOR_INDEXES" value="0x1603"/>
3912 <const name="GL_LO_SCALE_NV" value="0x870F"/>
3913 <const name="GL_OPERAND1_ALPHA" value="0x8599"/>
3914 <const name="GL_NEVER" value="0x0200"/>
3915 <const name="GL_MAX_GEOMETRY_INPUT_COMPONENTS" value="0x9123"/>
3916 <const name="GL_STENCIL_VALUE_MASK" value="0x0B93"/>
3917 <const name="GL_BLEND_DST" value="0x0BE0"/>
3918 <const name="GL_RENDERBUFFER_ALPHA_SIZE_EXT" value="0x8D53"/>
3919 <const name="GL_DECR_WRAP_EXT" value="0x8508"/>
3920 <const name="GL_INT16_NV" value="0x8FE4"/>
3921 <const name="GL_STENCIL_BACK_WRITEMASK" value="0x8CA5"/>
3922 <const name="GL_WRAP_BORDER_SUN" value="0x81D4"/>
3923 <const name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS" value="0x8E80"/>
3924 <const name="GL_WAIT_FAILED" value="0x911D"/>
3925 <const name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV" value="0x86D8"/>
3926 <const name="GL_LOAD" value="0x0101"/>
3927 <const name="GL_INT_VEC4" value="0x8B55"/>
3928 <const name="GL_STREAM_COPY_ARB" value="0x88E2"/>
3929 <const name="GL_COLOR_TABLE_RED_SIZE_SGI" value="0x80DA"/>
3930 <const name="GL_TEXTURE25_ARB" value="0x84D9"/>
3931 <const name="GL_INDEX_ARRAY_STRIDE" value="0x8086"/>
3932 <const name="GL_COMPRESSED_RGBA_ARB" value="0x84EE"/>
3933 <const name="GL_MAP2_VERTEX_3" value="0x0DB7"/>
3934 <const name="GL_MAP2_VERTEX_4" value="0x0DB8"/>
3935 <const name="GL_TEXTURE_WRAP_Q_SGIS" value="0x8137"/>
3936 <const name="GL_DEPTH_COMPONENT32" value="0x81A7"/>
3937 <const name="GL_RGBA" value="0x1908"/>
3938 <const name="GL_READ_FRAMEBUFFER" value="0x8CA8"/>
3939 <const name="GL_TESSELLATION_FACTOR_AMD" value="0x9005"/>
3940 <const name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT" value="0x8C76"/>
3941 <const name="GL_ABGR_EXT" value="0x8000"/>
3942 <const name="GL_FOG_COORDINATE_EXT" value="0x8451"/>
3943 <const name="GL_COMPRESSED_RED_RGTC1_EXT" value="0x8DBB"/>
3944 <const name="GL_MAP2_COLOR_4" value="0x0DB0"/>
3945 <const name="GL_VENDOR" value="0x1F00"/>
3946 <const name="GL_COMBINER1_NV" value="0x8551"/>
3947 <const name="GL_MODELVIEW1_STACK_DEPTH_EXT" value="0x8502"/>
3948 <const name="GL_ACCUM_BUFFER_BIT" value="0x00000200"/>
3949 <const name="GL_OUTPUT_TEXTURE_COORD29_EXT" value="0x87BA"/>
3950 <const name="GL_TEXTURE_BINDING_2D" value="0x8069"/>
3951 <const name="GL_ISOLINES" value="0x8E7A"/>
3952 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT" value="0x8C8F"/>
3953 <const name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT" value="0x00000002"/>
3954 <const name="GL_ACTIVE_PROGRAM" value="0x8259"/>
3955 <const name="GL_R8UI" value="0x8232"/>
3956 <const name="GL_PACK_RESAMPLE_SGIX" value="0x842C"/>
3957 <const name="GL_LINK_STATUS" value="0x8B82"/>
3958 <const name="GL_COMPRESSED_SRGB_ALPHA_EXT" value="0x8C49"/>
3959 <const name="GL_EVAL_VERTEX_ATRRIB1_NV" value="0x86C7"/>
3960 <const name="GL_MODELVIEW22_ARB" value="0x8736"/>
3961 <const name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE" value="0x8A09"/>
3962 <const name="GL_TESS_GEN_POINT_MODE" value="0x8E79"/>
3963 <const name="GL_TESS_GEN_MODE" value="0x8E76"/>
3964 <const name="GL_DRAW_BUFFER1_ARB" value="0x8826"/>
3965 <const name="GL_UNSIGNED_INT64_VEC4_NV" value="0x8FF7"/>
3966 <const name="GL_OUTPUT_TEXTURE_COORD9_EXT" value="0x87A6"/>
3967 <const name="GL_MALI_SHADER_BINARY_ARM" value="0x8F60"/>
3968 <const name="GL_ACTIVE_TEXTURE_ARB" value="0x84E0"/>
3969 <const name="GL_DEPTH_COMPONENT24_SGIX" value="0x81A6"/>
3970 <const name="GL_LUMINANCE" value="0x1909"/>
3971 <const name="GL_MAP_TESSELLATION_NV" value="0x86C2"/>
3972 <const name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY" value="0x900B"/>
3973 <const name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI" value="0x87F1"/>
3974 <const name="GL_IMAGE_BUFFER_EXT" value="0x9051"/>
3975 <const name="GL_COLOR_TABLE_SCALE_SGI" value="0x80D6"/>
3976 <const name="GL_SEPARATE_ATTRIBS_EXT" value="0x8C8D"/>
3977 <const name="GL_FULL_RANGE_EXT" value="0x87E1"/>
3978 <const name="GL_SAMPLE_MASK_SGIS" value="0x80A0"/>
3979 <const name="GL_AUTO_NORMAL" value="0x0D80"/>
3980 <const name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" value="0x8C29"/>
3981 <const name="GL_QUERY_BY_REGION_WAIT_NV" value="0x8E15"/>
3982 <const name="GL_VERTEX_WEIGHTING_EXT" value="0x8509"/>
3983 <const name="GL_SAMPLER_1D_SHADOW" value="0x8B61"/>
3984 <const name="GL_EXT_texture3D" value="1"/>
3985 <const name="GL_SEPARATE_SPECULAR_COLOR" value="0x81FA"/>
3986 <const name="GL_SAMPLER_2D_SHADOW" value="0x8B62"/>
3987 <const name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV" value="0x8533"/>
3988 <const name="GL_TEXTURE_MATRIX" value="0x0BA8"/>
3989 <const name="GL_REG_8_ATI" value="0x8929"/>
3990 <const name="GL_DEPTH32F_STENCIL8" value="0x8CAD"/>
3991 <const name="GL_REG_13_ATI" value="0x892E"/>
3992 <const name="GL_RG16F" value="0x822F"/>
3993 <const name="GL_NORMAL_MAP_ARB" value="0x8511"/>
3994 <const name="GL_LINES_ADJACENCY_ARB" value="0x000A"/>
3995 <const name="GL_RG16I" value="0x8239"/>
3996 <const name="GL_WEIGHT_ARRAY_POINTER_OES" value="0x86AC"/>
3997 <const name="GL_TEXTURE_COORD_NV" value="0x8C79"/>
3998 <const name="GL_ALPHA32I_EXT" value="0x8D84"/>
3999 <const name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" value="0x80D5"/>
4000 <const name="GL_STENCIL_ATTACHMENT" value="0x8D20"/>
4001 <const name="GL_SAMPLER_2D" value="0x8B5E"/>
4002 <const name="GL_ELEMENT_ARRAY_POINTER_APPLE" value="0x8A0E"/>
4003 <const name="GL_CURRENT_RASTER_NORMAL_SGIX" value="0x8406"/>
4004 <const name="GL_SAMPLE_COVERAGE" value="0x80A0"/>
4005 <const name="GL_TEXTURE_3D_BINDING_EXT" value="0x806A"/>
4006 <const name="GL_SHININESS" value="0x1601"/>
4007 <const name="GL_DRAW_FRAMEBUFFER" value="0x8CA9"/>
4008 <const name="GL_RGBA8I_EXT" value="0x8D8E"/>
4009 <const name="GL_RGB10_A2UI" value="0x906F"/>
4010 <const name="GL_INDEX_CLEAR_VALUE" value="0x0C20"/>
4011 <const name="GL_OUTPUT_TEXTURE_COORD20_EXT" value="0x87B1"/>
4012 <const name="GL_TEXCOORD2_BIT_PGI" value="0x20000000"/>
4013 <const name="GL_BACK_NORMALS_HINT_PGI" value="0x1A223"/>
4014 <const name="GL_PIXEL_TILE_HEIGHT_SGIX" value="0x8141"/>
4015 <const name="GL_SAMPLE_ALPHA_TO_ONE_SGIS" value="0x809F"/>
4016 <const name="GL_EQUIV" value="0x1509"/>
4017 <const name="GL_SOURCE1_ALPHA" value="0x8589"/>
4018 <const name="GL_DITHER" value="0x0BD0"/>
4019 <const name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" value="0x8214"/>
4020 <const name="GL_SAMPLER_2D_ARB" value="0x8B5E"/>
4021 <const name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" value="0x8217"/>
4022 <const name="GL_SOURCE0_ALPHA" value="0x8588"/>
4023 <const name="GL_MAP2_VERTEX_ATTRIB4_4_NV" value="0x8674"/>
4024 <const name="GL_FOG_COORD_ARRAY" value="0x8457"/>
4025 <const name="GL_HISTOGRAM_FORMAT_EXT" value="0x8027"/>
4026 <const name="GL_ALPHA_TEST_FUNC" value="0x0BC1"/>
4027 <const name="GL_INDEX_MATERIAL_PARAMETER_EXT" value="0x81B9"/>
4028 <const name="GL_PROXY_TEXTURE_2D_MULTISAMPLE" value="0x9101"/>
4029 <const name="GL_PROVOKING_VERTEX_EXT" value="0x8E4F"/>
4030 <const name="GL_TEXTURE_MAX_LOD" value="0x813B"/>
4031 <const name="GL_LINE_STRIP_ADJACENCY_ARB" value="0x000B"/>
4032 <const name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT" value="0x8E2E"/>
4033 <const name="GL_OBJECT_SUBTYPE_ARB" value="0x8B4F"/>
4034 <const name="GL_RGBA_INTEGER_EXT" value="0x8D99"/>
4035 <const name="GL_SRGB8_EXT" value="0x8C41"/>
4036 <const name="GL_ALPHA_FLOAT32_ATI" value="0x8816"/>
4037 <const name="GL_MIRROR_CLAMP_TO_EDGE_EXT" value="0x8743"/>
4038 <const name="GL_SAMPLER_2D_RECT" value="0x8B63"/>
4039 <const name="GL_RGB9_E5" value="0x8C3D"/>
4040 <const name="GL_DEPTH_BOUNDS_TEST_EXT" value="0x8890"/>
4041 <const name="GL_NUM_FRAGMENT_CONSTANTS_ATI" value="0x896F"/>
4042 <const name="GL_DEBUG_SOURCE_API_ARB" value="0x8246"/>
4043 <const name="GL_TEXTURE_COMPRESSED" value="0x86A1"/>
4044 <const name="GL_PIXEL_PACK_BUFFER_BINDING_EXT" value="0x88ED"/>
4045 <const name="GL_TEXTURE18_ARB" value="0x84D2"/>
4046 <const name="GL_IMAGE_1D_EXT" value="0x904C"/>
4047 <const name="GL_SEPARATE_ATTRIBS_EXT" value="0x8C8D"/>
4048 <const name="GL_T2F_C4UB_V3F" value="0x2A29"/>
4049 <const name="GL_1PASS_EXT" value="0x80A1"/>
4050 <const name="GL_SOURCE2_ALPHA_EXT" value="0x858A"/>
4051 <const name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT" value="0x845C"/>
4052 <const name="GL_TEXTURE_MIN_LOD" value="0x813A"/>
4053 <const name="GL_SOURCE0_RGB_EXT" value="0x8580"/>
4054 <const name="GL_DRAW_BUFFER2_ATI" value="0x8827"/>
4055 <const name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB" value="0x8DDD"/>
4056 <const name="GL_MODELVIEW6_ARB" value="0x8726"/>
4057 <const name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB" value="0x88EF"/>
4058 <const name="GL_DU8DV8_ATI" value="0x877A"/>
4059 <const name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT" value="0x802C"/>
4060 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" value="0x8517"/>
4061 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" value="0x8515"/>
4062 <const name="GL_BLEND_EQUATION" value="0x8009"/>
4063 <const name="GL_BYTE" value="0x1400"/>
4064 <const name="GL_EYE_DISTANCE_TO_LINE_SGIS" value="0x81F2"/>
4065 <const name="GL_TEXTURE21_ARB" value="0x84D5"/>
4066 <const name="GL_DEPTH24_STENCIL8_EXT" value="0x88F0"/>
4067 <const name="GL_TIMEOUT_IGNORED" value="0xFFFFFFFFFFFFFFFFull"/>
4068 <const name="GL_RGBA8UI_EXT" value="0x8D7C"/>
4069 <const name="GL_SAMPLER_1D_ARRAY_EXT" value="0x8DC0"/>
4070 <const name="GL_DETAIL_TEXTURE_LEVEL_SGIS" value="0x809A"/>
4071 <const name="GL_BUFFER_MAP_POINTER_ARB" value="0x88BD"/>
4072 <const name="GL_DEPTH_BIAS" value="0x0D1F"/>
4073 <const name="GL_BLEND_DST_ALPHA_EXT" value="0x80CA"/>
4074 <const name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB" value="0x8243"/>
4075 <const name="GL_COLOR_CLEAR_VALUE" value="0x0C22"/>
4076 <const name="GL_BLUE_INTEGER_EXT" value="0x8D96"/>
4077 <const name="GL_TEXTURE_DEPTH_TYPE_ARB" value="0x8C16"/>
4078 <const name="GL_DEPTH_WRITEMASK" value="0x0B72"/>
4079 <const name="GL_TEXTURE_GEN_MODE" value="0x2500"/>
4080 <const name="GL_3D_COLOR_TEXTURE" value="0x0603"/>
4081 <const name="GL_SAMPLER_2D_MULTISAMPLE" value="0x9108"/>
4082 <const name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" value="0x880D"/>
4083 <const name="GL_PIXEL_MAP_G_TO_G" value="0x0C77"/>
4084 <const name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB" value="0x8848"/>
4085 <const name="GL_RENDER" value="0x1C00"/>
4086 <const name="GL_MAX_TEXTURE_COORDS" value="0x8871"/>
4087 <const name="GL_MIRRORED_REPEAT_IBM" value="0x8370"/>
4088 <const name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT" value="0x884E"/>
4089 <const name="GL_TEXTURE_BINDING_2D_MULTISAMPLE" value="0x9104"/>
4090 <const name="GL_MATRIX_PALETTE_ARB" value="0x8840"/>
4091 <const name="GL_PROGRAM_FORMAT_ARB" value="0x8876"/>
4092 <const name="GL_PROGRAM_STRING_ARB" value="0x8628"/>
4093 <const name="GL_TRIANGLE_STRIP_ADJACENCY" value="0x000D"/>
4094 <const name="GL_TRANSFORM_FEEDBACK_BUFFER" value="0x8C8E"/>
4095 <const name="GL_BGRA_EXT" value="0x80E1"/>
4096 <const name="GL_MATRIX19_ARB" value="0x88D3"/>
4097 <const name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT" value="0x8D44"/>
4098 <const name="GL_OUTPUT_TEXTURE_COORD22_EXT" value="0x87B3"/>
4099 <const name="GL_COLOR_TABLE_ALPHA_SIZE_SGI" value="0x80DD"/>
4100 <const name="GL_PROVOKING_VERTEX" value="0x8E4F"/>
4101 <const name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV" value="0x8F2F"/>
4102 <const name="GL_SIGNED_NORMALIZED" value="0x8F9C"/>
4103 <const name="GL_ALLOW_DRAW_FRG_HINT_PGI" value="0x1A210"/>
4104 <const name="GL_CURRENT_RASTER_TEXTURE_COORDS" value="0x0B06"/>
4105 <const name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS" value="0x80B0"/>
4106 <const name="GL_RENDERBUFFER_FREE_MEMORY_ATI" value="0x87FD"/>
4107 <const name="GL_EXP" value="0x0800"/>
4108 <const name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" value="0x889D"/>
4109 <const name="GL_LINE_STRIP_ADJACENCY" value="0x000B"/>
4110 <const name="GL_SCISSOR_BIT" value="0x00080000"/>
4111 <const name="GL_POINT_SIZE" value="0x0B11"/>
4112 <const name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" value="0x88B1"/>
4113 <const name="GL_TEXTURE_COMPARE_FUNC" value="0x884D"/>
4114 <const name="GL_CMYK_EXT" value="0x800C"/>
4115 <const name="GL_RGB12" value="0x8053"/>
4116 <const name="GL_TIME_ELAPSED_EXT" value="0x88BF"/>
4117 <const name="GL_RGB10" value="0x8052"/>
4118 <const name="GL_CON_26_ATI" value="0x895B"/>
4119 <const name="GL_RGB16" value="0x8054"/>
4120 <const name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB" value="0x80BF"/>
4121 <const name="GL_POLYGON_OFFSET_FILL" value="0x8037"/>
4122 <const name="GL_TRACK_MATRIX_NV" value="0x8648"/>
4123 <const name="GL_FIRST_VERTEX_CONVENTION" value="0x8E4D"/>
4124 <const name="GL_COLOR_TABLE_BIAS_SGI" value="0x80D7"/>
4125 <const name="GL_FLOAT_RGB16_NV" value="0x8888"/>
4126 <const name="GL_DOUBLEBUFFER" value="0x0C32"/>
4127 <const name="GL_MINMAX_FORMAT" value="0x802F"/>
4128 <const name="GL_MAX_CLIP_PLANES" value="0x0D32"/>
4129 <const name="GL_FOG_COORDINATE_ARRAY_STRIDE" value="0x8455"/>
4130 <const name="GL_CURRENT_FOG_COORDINATE_EXT" value="0x8453"/>
4131 <const name="GL_ALL_COMPLETED_NV" value="0x84F2"/>
4132 <const name="GL_FRAGMENT_SHADER_BIT" value="0x00000002"/>
4133 <const name="GL_TEXTURE_INTENSITY_TYPE_ARB" value="0x8C15"/>
4134 <const name="GL_RGB9_E5_EXT" value="0x8C3D"/>
4135 <const name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE" value="0x8A04"/>
4136 <const name="GL_TEXTURE_SWIZZLE_G_EXT" value="0x8E43"/>
4137 <const name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB" value="0x8806"/>
4138 <const name="GL_DOUBLE_MAT4" value="0x8F48"/>
4139 <const name="GL_IMAGE_2D_ARRAY_EXT" value="0x9053"/>
4140 <const name="GL_DOUBLE_MAT2" value="0x8F46"/>
4141 <const name="GL_DOUBLE_MAT3" value="0x8F47"/>
4142 <const name="GL_COMPILE_AND_EXECUTE" value="0x1301"/>
4143 <const name="GL_MATRIX9_ARB" value="0x88C9"/>
4144 <const name="GL_GREEN_BITS" value="0x0D53"/>
4145 <const name="GL_DEBUG_SEVERITY_HIGH_AMD" value="0x9146"/>
4146 <const name="GL_SHADING_LANGUAGE_VERSION" value="0x8B8C"/>
4147 <const name="GL_MIN_SAMPLE_SHADING_VALUE" value="0x8C37"/>
4148 <const name="GL_R1UI_T2F_N3F_V3F_SUN" value="0x85CA"/>
4149 <const name="GL_UNSIGNED_INT_VEC4_EXT" value="0x8DC8"/>
4150 <const name="GL_COLOR_ARRAY_LIST_IBM" value="103072"/>
4151 <const name="GL_COMBINE_ALPHA" value="0x8572"/>
4152 <const name="GL_COMBINE_ALPHA_EXT" value="0x8572"/>
4153 <const name="GL_RGB5_A1_EXT" value="0x8057"/>
4154 <const name="GL_TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/>
4155 <const name="GL_LUMINANCE_ALPHA32I_EXT" value="0x8D87"/>
4156 <const name="GL_READ_WRITE_ARB" value="0x88BA"/>
4157 <const name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB" value="0x8645"/>
4158 <const name="GL_CONTEXT_CORE_PROFILE_BIT" value="0x00000001"/>
4159 <const name="GL_QUAD_MESH_SUN" value="0x8614"/>
4160 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" value="0x8C8B"/>
4161 <const name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT" value="0x8B8B"/>
4162 <const name="GL_TEXTURE_DEPTH" value="0x8071"/>
4163 <const name="GL_STORAGE_CLIENT_APPLE" value="0x85B4"/>
4164 <const name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT" value="0x8022"/>
4165 <const name="GL_RGB_FLOAT16_APPLE" value="0x881B"/>
4166 <const name="GL_DRAW_BUFFER6" value="0x882B"/>
4167 <const name="GL_DRAW_BUFFER7" value="0x882C"/>
4168 <const name="GL_DRAW_BUFFER4" value="0x8829"/>
4169 <const name="GL_DRAW_BUFFER5" value="0x882A"/>
4170 <const name="GL_DRAW_BUFFER2" value="0x8827"/>
4171 <const name="GL_POST_COLOR_MATRIX_BLUE_SCALE" value="0x80B6"/>
4172 <const name="GL_DRAW_BUFFER0" value="0x8825"/>
4173 <const name="GL_DRAW_BUFFER1" value="0x8826"/>
4174 <const name="GL_LIGHT1" value="0x4001"/>
4175 <const name="GL_LIGHT0" value="0x4000"/>
4176 <const name="GL_LIGHT3" value="0x4003"/>
4177 <const name="GL_LIGHT2" value="0x4002"/>
4178 <const name="GL_COPY" value="0x1503"/>
4179 <const name="GL_LIGHT4" value="0x4004"/>
4180 <const name="GL_DRAW_BUFFER8" value="0x882D"/>
4181 <const name="GL_LIGHT6" value="0x4006"/>
4182 <const name="GL_MAP_STENCIL" value="0x0D11"/>
4183 <const name="GL_PN_TRIANGLES_NORMAL_MODE_ATI" value="0x87F3"/>
4184 <const name="GL_QUADRATIC_ATTENUATION" value="0x1209"/>
4185 <const name="GL_MODELVIEW31_ARB" value="0x873F"/>
4186 <const name="GL_TEXTURE_CUBE_MAP_SEAMLESS" value="0x884F"/>
4187 <const name="GL_LAST_VERTEX_CONVENTION" value="0x8E4E"/>
4188 <const name="GL_TEXTURE_RECTANGLE" value="0x84F5"/>
4189 <const name="GL_VERTEX_PROGRAM_ARB" value="0x8620"/>
4190 <const name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT" value="0x8DDD"/>
4191 <const name="GL_FILL" value="0x1B02"/>
4192 <const name="GL_LUMINANCE_ALPHA32UI_EXT" value="0x8D75"/>
4193 <const name="GL_COMBINER6_NV" value="0x8556"/>
4194 <const name="GL_DEPTH_BUFFER" value="0x8223"/>
4195 <const name="GL_SRC_COLOR" value="0x0300"/>
4196 <const name="GL_COVERAGE_SAMPLES_NV" value="0x80A9"/>
4197 <const name="GL_SAMPLER_BINDING" value="0x8919"/>
4198 <const name="GL_FLOAT_RGB_NV" value="0x8882"/>
4199 <const name="GL_SAMPLE_BUFFERS" value="0x80A8"/>
4200 <const name="GL_ALPHA8UI_EXT" value="0x8D7E"/>
4201 <const name="GL_RGBA_INTEGER" value="0x8D99"/>
4202 <const name="GL_DEPENDENT_AR_TEXTURE_2D_NV" value="0x86E9"/>
4203 <const name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" value="0x8B8A"/>
4204 <const name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB" value="0x8846"/>
4205 <const name="GL_EXTENSIONS" value="0x1F03"/>
4206 <const name="GL_COLOR_MATRIX" value="0x80B1"/>
4207 <const name="GL_VERTEX_WEIGHT_ARRAY_EXT" value="0x850C"/>
4208 <const name="GL_PASS_THROUGH_TOKEN" value="0x0700"/>
4209 <const name="GL_UPPER_LEFT" value="0x8CA2"/>
4210 <const name="GL_MAP1_VERTEX_ATTRIB2_4_NV" value="0x8662"/>
4211 <const name="GL_COLOR_ARRAY_LENGTH_NV" value="0x8F2D"/>
4212 <const name="GL_ELEMENT_ARRAY_ADDRESS_NV" value="0x8F29"/>
4213 <const name="GL_2PASS_1_EXT" value="0x80A3"/>
4214 <const name="GL_CON_2_ATI" value="0x8943"/>
4215 <const name="GL_CURRENT_PALETTE_MATRIX_ARB" value="0x8843"/>
4216 <const name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI" value="0x8973"/>
4217 <const name="GL_COUNTER_RANGE_AMD" value="0x8BC1"/>
4218 <const name="GL_FLOAT_RG16_NV" value="0x8886"/>
4219 <const name="GL_DEPTH_BUFFER_BIT" value="0x00000100"/>
4220 <const name="GL_STENCIL_BACK_PASS_DEPTH_FAIL" value="0x8802"/>
4221 <const name="GL_INT_SAMPLER_CUBE_MAP_ARRAY" value="0x900E"/>
4222 <const name="GL_UNIFORM_BUFFER" value="0x8A11"/>
4223 <const name="GL_SAMPLE_MASK" value="0x8E51"/>
4224 <const name="GL_MULTISAMPLE_ARB" value="0x809D"/>
4225 <const name="GL_CCW" value="0x0901"/>
4226 <const name="GL_TEXTURE_ALPHA_TYPE_ARB" value="0x8C13"/>
4227 <const name="GL_DEPTH_COMPONENT24" value="0x81A6"/>
4228 <const name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE" value="0x8A02"/>
4229 <const name="GL_VERTEX_ATTRIB_ARRAY_INTEGER" value="0x88FD"/>
4230 <const name="GL_MODELVIEW18_ARB" value="0x8732"/>
4231 <const name="GL_MAP2_GRID_SEGMENTS" value="0x0DD3"/>
4232 <const name="GL_R32I" value="0x8235"/>
4233 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT" value="0x8DA8"/>
4234 <const name="GL_R32F" value="0x822E"/>
4235 <const name="GL_SAMPLE_ALPHA_TO_ONE_EXT" value="0x809F"/>
4236 <const name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT" value="0x87C6"/>
4237 <const name="GL_OR_REVERSE" value="0x150B"/>
4238 <const name="GL_LUMINANCE12_ALPHA4" value="0x8046"/>
4239 <const name="GL_VERTEX_ARRAY_BUFFER_BINDING" value="0x8896"/>
4240 <const name="GL_OPERAND0_RGB_EXT" value="0x8590"/>
4241 <const name="GL_PIXEL_MAP_R_TO_R" value="0x0C76"/>
4242 <const name="GL_FOG_COORDINATE_SOURCE" value="0x8450"/>
4243 <const name="GL_UNSIGNED_SHORT_5_6_5_REV" value="0x8364"/>
4244 <const name="GL_RGBA_SNORM" value="0x8F93"/>
4245 <const name="GL_REPLICATE_BORDER" value="0x8153"/>
4246 <const name="GL_ELEMENT_ARRAY_ATI" value="0x8768"/>
4247 <const name="GL_CMYKA_EXT" value="0x800D"/>
4248 <const name="GL_PROXY_TEXTURE_2D_EXT" value="0x8064"/>
4249 <const name="GL_MATRIX20_ARB" value="0x88D4"/>
4250 <const name="GL_FALSE" value="0"/>
4251 <const name="GL_FLOAT_MAT2" value="0x8B5A"/>
4252 <const name="GL_FLOAT_MAT3" value="0x8B5B"/>
4253 <const name="GL_DEPTH" value="0x1801"/>
4254 <const name="GL_EDGE_FLAG_ARRAY_LENGTH_NV" value="0x8F30"/>
4255 <const name="GL_FLOAT_MAT4" value="0x8B5C"/>
4256 <const name="GL_DSDT_NV" value="0x86F5"/>
4257 <const name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI" value="0x80B7"/>
4258 <const name="GL_OPERAND1_RGB" value="0x8591"/>
4259 <const name="GL_OBJECT_LINK_STATUS_ARB" value="0x8B82"/>
4260 <const name="GL_REG_31_ATI" value="0x8940"/>
4261 <const name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI" value="0x8835"/>
4262 <const name="GL_BUMP_TARGET_ATI" value="0x877C"/>
4263 <const name="GL_MAX_TESS_PATCH_COMPONENTS" value="0x8E84"/>
4264 <const name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT" value="0x8C4B"/>
4265 <const name="GL_FAILURE_NV" value="0x9030"/>
4266 <const name="GL_COLOR_ARRAY_LIST_STRIDE_IBM" value="103082"/>
4267 <const name="GL_RGBA32UI" value="0x8D70"/>
4268 <const name="GL_422_EXT" value="0x80CC"/>
4269 <const name="GL_RG8I" value="0x8237"/>
4270 <const name="GL_RGBA8I" value="0x8D8E"/>
4271 <const name="GL_PROGRAM_PARAMETERS_ARB" value="0x88A8"/>
4272 <const name="GL_SRC1_ALPHA" value="0x8589"/>
4273 <const name="GL_CURRENT_MATRIX_STACK_DEPTH_NV" value="0x8640"/>
4274 <const name="GL_MODELVIEW30_ARB" value="0x873E"/>
4275 <const name="GL_SIGNED_ALPHA_NV" value="0x8705"/>
4276 <const name="GL_STENCIL_TAG_BITS_EXT" value="0x88F2"/>
4277 <const name="GL_TEXTURE8_ARB" value="0x84C8"/>
4278 <const name="GL_ALPHA_BIAS" value="0x0D1D"/>
4279 <const name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" value="0x8809"/>
4280 <const name="GL_CURRENT_TANGENT_EXT" value="0x843B"/>
4281 <const name="GL_HILO16_NV" value="0x86F8"/>
4282 <const name="GL_TRANSFORM_FEEDBACK_NV" value="0x8E22"/>
4283 <const name="GL_IMAGE_ROTATE_ANGLE_HP" value="0x8159"/>
4284 <const name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX" value="0x8188"/>
4285 <const name="GL_FOG_COORDINATE_ARRAY" value="0x8457"/>
4286 <const name="GL_RASTERIZER_DISCARD_EXT" value="0x8C89"/>
4287 <const name="GL_MATRIX1_NV" value="0x8631"/>
4288 <const name="GL_INT_SAMPLER_CUBE_EXT" value="0x8DCC"/>
4289 <const name="GL_SAMPLER_CUBE_SHADOW" value="0x8DC5"/>
4290 <const name="GL_TEXTURE_BINDING_3D" value="0x806A"/>
4291 <const name="GL_PACK_IMAGE_HEIGHT_EXT" value="0x806C"/>
4292 <const name="GL_OP_CLAMP_EXT" value="0x878E"/>
4293 <const name="GL_WIDE_LINE_HINT_PGI" value="0x1A222"/>
4294 <const name="GL_NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>
4295 <const name="GL_DOUBLE_MAT3x4_EXT" value="0x8F4C"/>
4296 <const name="GL_FOG_COORDINATE_SOURCE_EXT" value="0x8450"/>
4297 <const name="GL_OBJECT_TYPE_ARB" value="0x8B4E"/>
4298 <const name="GL_TEXTURE" value="0x1702"/>
4299 <const name="GL_COLOR_SAMPLES_NV" value="0x8E20"/>
4300 <const name="GL_BLUE_MAX_CLAMP_INGR" value="0x8566"/>
4301 <const name="GL_MAX_PROJECTION_STACK_DEPTH" value="0x0D38"/>
4302 <const name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV" value="0x8904"/>
4303 <const name="GL_CND_ATI" value="0x896A"/>
4304 <const name="GL_MAX_CLIP_DISTANCES" value="0x0D32"/>
4305 <const name="GL_CULL_MODES_NV" value="0x86E0"/>
4306 <const name="GL_FRAGMENT_PROGRAM_NV" value="0x8870"/>
4307 <const name="GL_T2F_IUI_N3F_V2F_EXT" value="0x81B3"/>
4308 <const name="GL_CLIP_DISTANCE_NV" value="0x8C7A"/>
4309 <const name="GL_4PASS_1_EXT" value="0x80A5"/>
4310 <const name="GL_MODELVIEW1_STACK_DEPTH_EXT" value="0x8502"/>
4311 <const name="GL_ACTIVE_UNIFORMS" value="0x8B86"/>
4312 <const name="GL_DOT2_ADD_ATI" value="0x896C"/>
4313 <const name="GL_RECLAIM_MEMORY_HINT_PGI" value="0x1A1FE"/>
4314 <const name="GL_EVAL_VERTEX_ATTRIB3_NV" value="0x86C9"/>
4315 <const name="GL_TEXTURE_BINDING_CUBE_MAP" value="0x8514"/>
4316 <const name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT" value="0x8338"/>
4317 <const name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT" value="0x906B"/>
4318 <const name="GL_FRAGMENT_LIGHTING_SGIX" value="0x8400"/>
4319 <const name="GL_PARTIAL_SUCCESS_NV" value="0x902E"/>
4320 <const name="GL_NUM_COMPRESSED_TEXTURE_FORMATS" value="0x86A2"/>
4321 <const name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV" value="0x8C75"/>
4322 <const name="GL_INDEX_MATERIAL_EXT" value="0x81B8"/>
4323 <const name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB" value="0x8897"/>
4324 <const name="GL_SECONDARY_COLOR_ARRAY_EXT" value="0x845E"/>
4325 <const name="GL_CURRENT_VERTEX_EXT" value="0x87E2"/>
4326 <const name="GL_4PASS_2_EXT" value="0x80A6"/>
4327 <const name="GL_MAX_TEXTURE_BUFFER_SIZE" value="0x8C2B"/>
4328 <const name="GL_UNSIGNED_INT_8_8_8_8_EXT" value="0x8035"/>
4329 <const name="GL_ALPHA_FLOAT16_APPLE" value="0x881C"/>
4330 <const name="GL_RASTERIZER_DISCARD_NV" value="0x8C89"/>
4331 <const name="GL_TEXTURE_MAX_LEVEL" value="0x813D"/>
4332 <const name="GL_ACCUM_RED_BITS" value="0x0D58"/>
4333 <const name="GL_TEXTURE_COMPARE_FUNC_ARB" value="0x884D"/>
4334 <const name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/>
4335 <const name="GL_PRIMITIVE_ID_NV" value="0x8C7C"/>
4336 <const name="GL_NORMAL_MAP" value="0x8511"/>
4337 <const name="GL_STENCIL_BUFFER" value="0x8224"/>
4338 <const name="GL_ALPHA8" value="0x803C"/>
4339 <const name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV" value="0x8DA3"/>
4340 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" value="0x8519"/>
4341 <const name="GL_FRAGMENT_COLOR_EXT" value="0x834C"/>
4342 <const name="GL_TEXTURE_APPLICATION_MODE_EXT" value="0x834F"/>
4343 <const name="GL_PROGRAM_ATTRIBS_ARB" value="0x88AC"/>
4344 <const name="GL_DOUBLE_MAT2x4_EXT" value="0x8F4A"/>
4345 <const name="GL_TEXTURE_FILTER_CONTROL_EXT" value="0x8500"/>
4346 <const name="GL_MODELVIEW28_ARB" value="0x873C"/>
4347 <const name="GL_ALPHA4" value="0x803B"/>
4348 <const name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" value="0x9124"/>
4349 <const name="GL_R1UI_C4F_N3F_V3F_SUN" value="0x85C8"/>
4350 <const name="GL_CONSTANT_COLOR1_NV" value="0x852B"/>
4351 <const name="GL_LINE" value="0x1B01"/>
4352 <const name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" value="0x8C4F"/>
4353 <const name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS" value="0x8E1E"/>
4354 <const name="GL_DRAW_BUFFER4_ATI" value="0x8829"/>
4355 <const name="GL_COUNTER_TYPE_AMD" value="0x8BC0"/>
4356 <const name="GL_STENCIL_BITS" value="0x0D57"/>
4357 <const name="GL_DETAIL_TEXTURE_2D_SGIS" value="0x8095"/>
4358 <const name="GL_MAX_VERTEX_UNITS_ARB" value="0x86A4"/>
4359 <const name="GL_REG_5_ATI" value="0x8926"/>
4360 <const name="GL_OUTPUT_TEXTURE_COORD19_EXT" value="0x87B0"/>
4361 <const name="GL_YCBCR_422_APPLE" value="0x85B9"/>
4362 <const name="GL_RGBA32UI_EXT" value="0x8D70"/>
4363 <const name="GL_CONVOLUTION_FILTER_SCALE" value="0x8014"/>
4364 <const name="GL_BLUE_INTEGER" value="0x8D96"/>
4365 <const name="GL_OUTPUT_TEXTURE_COORD18_EXT" value="0x87AF"/>
4366 <const name="GL_DYNAMIC_COPY" value="0x88EA"/>
4367 <const name="GL_GEOMETRY_PROGRAM_NV" value="0x8C26"/>
4368 <const name="GL_SYNC_FLAGS" value="0x9115"/>
4369 <const name="GL_SAMPLE_MASK_VALUE_NV" value="0x8E52"/>
4370 <const name="GL_PATCH_DEFAULT_OUTER_LEVEL" value="0x8E74"/>
4371 <const name="GL_CON_0_ATI" value="0x8941"/>
4372 <const name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB" value="0x8872"/>
4373 <const name="GL_RG32I" value="0x823B"/>
4374 <const name="GL_VIDEO_COLOR_CONVERSION_MIN_NV" value="0x902B"/>
4375 <const name="GL_UNSIGNED_BYTE_2_3_3_REV" value="0x8362"/>
4376 <const name="GL_RENDERBUFFER_INTERNAL_FORMAT" value="0x8D44"/>
4377 <const name="GL_COLOR_ARRAY_TYPE_EXT" value="0x8082"/>
4378 <const name="GL_BOOL_VEC2_ARB" value="0x8B57"/>
4379 <const name="GL_CLIENT_ACTIVE_TEXTURE" value="0x84E1"/>
4380 <const name="GL_RGBA_FLOAT16_APPLE" value="0x881A"/>
4381 <const name="GL_LUMINANCE16_EXT" value="0x8042"/>
4382 <const name="GL_DEBUG_LOGGED_MESSAGES_ARB" value="0x9145"/>
4383 <const name="GL_BUFFER_FLUSHING_UNMAP_APPLE" value="0x8A13"/>
4384 <const name="GL_BUFFER_MAPPED_ARB" value="0x88BC"/>
4385 <const name="GL_OPERAND2_ALPHA" value="0x859A"/>
4386 <const name="GL_SAMPLE_ALPHA_TO_COVERAGE" value="0x809E"/>
4387 <const name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x8DBA"/>
4388 <const name="GL_FOG_DENSITY" value="0x0B62"/>
4389 <const name="GL_DRAW_INDIRECT_ADDRESS_NV" value="0x8F41"/>
4390 <const name="GL_TEXTURE_CONSTANT_DATA_SUNX" value="0x81D6"/>
4391 <const name="GL_CONSTANT_ATTENUATION" value="0x1207"/>
4392 <const name="GL_EVAL_VERTEX_ATTRIB5_NV" value="0x86CB"/>
4393 <const name="GL_DRAW_INDIRECT_BUFFER_BINDING" value="0x8F43"/>
4394 <const name="GL_LUMINANCE16_SNORM" value="0x9019"/>
4395 <const name="GL_CONVOLUTION_HINT_SGIX" value="0x8316"/>
4396 <const name="GL_ADD_SIGNED_ARB" value="0x8574"/>
4397 <const name="GL_VERTEX_STREAM2_ATI" value="0x876E"/>
4398 <const name="GL_LUMINANCE_FLOAT32_APPLE" value="0x8818"/>
4399 <const name="GL_HI_BIAS_NV" value="0x8714"/>
4400 <const name="GL_COMBINER_AB_OUTPUT_NV" value="0x854A"/>
4401 <const name="GL_LO_SCALE_NV" value="0x870F"/>
4402 <const name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x889C"/>
4403 <const name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB" value="0x8C2D"/>
4404 <const name="GL_CON_5_ATI" value="0x8946"/>
4405 <const name="GL_SAMPLES_SGIS" value="0x80A9"/>
4406 <const name="GL_INVALID_OPERATION" value="0x0502"/>
4407 <const name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV" value="0x8909"/>
4408 <const name="GL_HILO8_NV" value="0x885E"/>
4409 <const name="GL_CLAMP_READ_COLOR" value="0x891C"/>
4410 <const name="GL_RED_INTEGER" value="0x8D94"/>
4411 <const name="GL_STORAGE_CACHED_APPLE" value="0x85BE"/>
4412 <const name="GL_TEXTURE_BINDING_BUFFER" value="0x8C2C"/>
4413 <const name="GL_COLOR_ATTACHMENT5" value="0x8CE5"/>
4414 <const name="GL_COLOR_ATTACHMENT4" value="0x8CE4"/>
4415 <const name="GL_MAX_VARYING_FLOATS_ARB" value="0x8B4B"/>
4416 <const name="GL_COLOR_ATTACHMENT6" value="0x8CE6"/>
4417 <const name="GL_COLOR_ATTACHMENT1" value="0x8CE1"/>
4418 <const name="GL_COLOR_ATTACHMENT0" value="0x8CE0"/>
4419 <const name="GL_COLOR_ATTACHMENT3" value="0x8CE3"/>
4420 <const name="GL_COLOR_ATTACHMENT2" value="0x8CE2"/>
4421 <const name="GL_TEXTURE_LUMINANCE_TYPE_ARB" value="0x8C14"/>
4422 <const name="GL_COLOR_ATTACHMENT9" value="0x8CE9"/>
4423 <const name="GL_COLOR_ATTACHMENT8" value="0x8CE8"/>
4424 <const name="GL_SOURCE1_RGB_ARB" value="0x8581"/>
4425 <const name="GL_MIRROR_CLAMP_ATI" value="0x8742"/>
4426 <const name="GL_PACK_IMAGE_HEIGHT" value="0x806C"/>
4427 <const name="GL_MATRIX5_NV" value="0x8635"/>
4428 <const name="GL_PIXEL_MAP_B_TO_B_SIZE" value="0x0CB8"/>
4429 <const name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV" value="0x887B"/>
4430 <const name="GL_BUFFER_USAGE" value="0x8765"/>
4431 <const name="GL_PATCH_VERTICES" value="0x8E72"/>
4432 <const name="GL_CULL_FACE_MODE" value="0x0B45"/>
4433 <const name="GL_POST_CONVOLUTION_COLOR_TABLE" value="0x80D1"/>
4434 <const name="GL_PROGRAM_TARGET_NV" value="0x8646"/>
4435 <const name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV" value="0x8DA2"/>
4436 <const name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX" value="0x817C"/>
4437 <const name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV" value="0x8DA6"/>
4438 <const name="GL_BOOL" value="0x8B56"/>
4439 <const name="GL_RGBA_INTEGER_MODE_EXT" value="0x8D9E"/>
4440 <const name="GL_OUTPUT_TEXTURE_COORD6_EXT" value="0x87A3"/>
4441 <const name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV" value="0x864D"/>
4442 <const name="GL_POLYGON_OFFSET_BIAS_EXT" value="0x8039"/>
4443 <const name="GL_DOUBLE_VEC3_EXT" value="0x8FFD"/>
4444 <const name="GL_SIGNED_HILO8_NV" value="0x885F"/>
4445 <const name="GL_MATRIX30_ARB" value="0x88DE"/>
4446 <const name="GL_QUAD_TEXTURE_SELECT_SGIS" value="0x8125"/>
4447 <const name="GL_DOT3_RGB_EXT" value="0x8740"/>
4448 <const name="GL_UNSIGNED_INT_S8_S8_8_8_NV" value="0x86DA"/>
4449 <const name="GL_COMBINE_RGB_EXT" value="0x8571"/>
4450 <const name="GL_T2F_V3F" value="0x2A27"/>
4451 <const name="GL_COLOR_INDEX4_EXT" value="0x80E4"/>
4452 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT" value="0x8C8B"/>
4453 <const name="GL_RGB_SNORM" value="0x8F92"/>
4454 <const name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV" value="0x9024"/>
4455 <const name="GL_MAX_PROGRAM_MATRICES_ARB" value="0x862F"/>
4456 <const name="GL_ALWAYS" value="0x0207"/>
4457 <const name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB" value="0x8E8E"/>
4458 <const name="GL_NORMAL_MAP_NV" value="0x8511"/>
4459 <const name="GL_MODELVIEW1_EXT" value="0x850A"/>
4460 <const name="GL_POINT_SIZE_MAX_SGIS" value="0x8127"/>
4461 <const name="GL_ELEMENT_ARRAY_LENGTH_NV" value="0x8F33"/>
4462 <const name="GL_FLOAT_MAT3_ARB" value="0x8B5B"/>
4463 <const name="GL_POINT_SPRITE_COORD_ORIGIN" value="0x8CA0"/>
4464 <const name="GL_INTERLACE_SGIX" value="0x8094"/>
4465 <const name="GL_POINT_SIZE_RANGE" value="0x0B12"/>
4466 <const name="GL_HISTOGRAM_WIDTH" value="0x8026"/>
4467 <const name="GL_PIXEL_COUNT_NV" value="0x8866"/>
4468 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" value="0x8C8F"/>
4469 <const name="GL_GREEN_BIAS" value="0x0D19"/>
4470 <const name="GL_IMAGE_SCALE_X_HP" value="0x8155"/>
4471 <const name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910B"/>
4472 <const name="GL_SHADER_TYPE" value="0x8B4F"/>
4473 <const name="GL_REG_19_ATI" value="0x8934"/>
4474 <const name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" value="0x8D56"/>
4475 <const name="GL_OP_MAX_EXT" value="0x878A"/>
4476 <const name="GL_UNSIGNED_INT16_NV" value="0x8FF0"/>
4477 <const name="GL_DEBUG_SEVERITY_MEDIUM_AMD" value="0x9147"/>
4478 <const name="GL_SAMPLE_PATTERN_SGIS" value="0x80AC"/>
4479 <const name="GL_RGBA32I_EXT" value="0x8D82"/>
4480 <const name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" value="0x8810"/>
4481 <const name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX" value="0x8402"/>
4482 <const name="GL_SLUMINANCE8_ALPHA8_EXT" value="0x8C45"/>
4483 <const name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER" value="0x84F0"/>
4484 <const name="GL_FOG_COLOR" value="0x0B66"/>
4485 <const name="GL_MAX_VERTEX_STREAMS" value="0x8E71"/>
4486 <const name="GL_TEXTURE_LUMINANCE_TYPE" value="0x8C14"/>
4487 <const name="GL_RG16UI" value="0x823A"/>
4488 <const name="GL_SWIZZLE_STRQ_DQ_ATI" value="0x897B"/>
4489 <const name="GL_VARIANT_VALUE_EXT" value="0x87E4"/>
4490 <const name="GL_SIGNED_INTENSITY_NV" value="0x8707"/>
4491 <const name="GL_LUMINANCE12_ALPHA12_EXT" value="0x8047"/>
4492 <const name="GL_MAP2_VERTEX_ATTRIB1_4_NV" value="0x8671"/>
4493 <const name="GL_MAX_PROGRAM_TEMPORARIES_ARB" value="0x88A5"/>
4494 <const name="GL_PIXEL_TILE_CACHE_SIZE_SGIX" value="0x8145"/>
4495 <const name="GL_FOG_COORD_ARRAY_STRIDE" value="0x8455"/>
4496 <const name="GL_VERTEX_STREAM0_ATI" value="0x876C"/>
4497 <const name="GL_PIXEL_GROUP_COLOR_SGIS" value="0x8356"/>
4498 <const name="GL_STENCIL_BACK_REF" value="0x8CA3"/>
4499 <const name="GL_TEXTURE9_ARB" value="0x84C9"/>
4500 <const name="GL_LINE_RESET_TOKEN" value="0x0707"/>
4501 <const name="GL_COLOR_SUM_ARB" value="0x8458"/>
4502 <const name="GL_COMBINE_RGB" value="0x8571"/>
4503 <const name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX" value="0x8311"/>
4504 <const name="GL_TEXTURE0_ARB" value="0x84C0"/>
4505 <const name="GL_STEREO" value="0x0C33"/>
4506 <const name="GL_MATRIX21_ARB" value="0x88D5"/>
4507 <const name="GL_STATIC_COPY_ARB" value="0x88E6"/>
4508 <const name="GL_LIGHT_MODEL_LOCAL_VIEWER" value="0x0B51"/>
4509 <const name="GL_PIXEL_COUNTER_BITS_NV" value="0x8864"/>
4510 <const name="GL_VERTEX_STREAM3_ATI" value="0x876F"/>
4511 <const name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT" value="0x8DD4"/>
4512 <const name="GL_SAMPLER_3D_ARB" value="0x8B5F"/>
4513 <const name="GL_DISCARD_ATI" value="0x8763"/>
4514 <const name="GL_MEDIUM_INT" value="0x8DF4"/>
4515 <const name="GL_TEXTURE_CUBE_MAP" value="0x8513"/>
4516 <const name="GL_REG_2_ATI" value="0x8923"/>
4517 <const name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" value="0x9103"/>
4518 <const name="GL_MAX_ELEMENTS_INDICES_EXT" value="0x80E9"/>
4519 <const name="GL_CLIP_PLANE1" value="0x3001"/>
4520 <const name="GL_CLIP_PLANE0" value="0x3000"/>
4521 <const name="GL_CLIP_PLANE3" value="0x3003"/>
4522 <const name="GL_CLIP_PLANE2" value="0x3002"/>
4523 <const name="GL_CLIP_PLANE5" value="0x3005"/>
4524 <const name="GL_CLIP_PLANE4" value="0x3004"/>
4525 <const name="GL_2_BYTES" value="0x1407"/>
4526 <const name="GL_VERTEX_BLEND_ARB" value="0x86A7"/>
4527 <const name="GL_NORMAL_ARRAY_TYPE" value="0x807E"/>
4528 <const name="GL_TEXTURE_BUFFER" value="0x8C2A"/>
4529 <const name="GL_OUTPUT_TEXTURE_COORD4_EXT" value="0x87A1"/>
4530 <const name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB" value="0x900C"/>
4531 <const name="GL_COLOR_ATTACHMENT10_EXT" value="0x8CEA"/>
4532 <const name="GL_LINE_STIPPLE_REPEAT" value="0x0B26"/>
4533 <const name="GL_POINTS" value="0x0000"/>
4534 <const name="GL_RENDERBUFFER_DEPTH_SIZE_EXT" value="0x8D54"/>
4535 <const name="GL_FRAMEZOOM_SGIX" value="0x818B"/>
4536 <const name="GL_LINEAR_CLIPMAP_NEAREST_SGIX" value="0x844F"/>
4537 <const name="GL_RENDERBUFFER_BLUE_SIZE" value="0x8D52"/>
4538 <const name="GL_UNIFORM_NAME_LENGTH" value="0x8A39"/>
4539 <const name="GL_POLYGON" value="0x0009"/>
4540 <const name="GL_SCISSOR_BOX" value="0x0C10"/>
4541 <const name="GL_MAP1_INDEX" value="0x0D91"/>
4542 <const name="GL_COMBINER_SUM_OUTPUT_NV" value="0x854C"/>
4543 <const name="GL_LINE_WIDTH_GRANULARITY" value="0x0B23"/>
4544 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE" value="0x8E24"/>
4545 <const name="GL_SAMPLES_PASSED_ARB" value="0x8914"/>
4546 <const name="GL_VERTEX_ARRAY_BINDING_APPLE" value="0x85B5"/>
4547 <const name="GL_OP_MUL_EXT" value="0x8786"/>
4548 <const name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV" value="0x8F27"/>
4549 <const name="GL_ADD_SIGNED" value="0x8574"/>
4550 <const name="GL_MAX_3D_TEXTURE_SIZE" value="0x8073"/>
4551 <const name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX" value="0x8408"/>
4552 <const name="GL_DONT_CARE" value="0x1100"/>
4553 <const name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE" value="0x8819"/>
4554 <const name="GL_REG_18_ATI" value="0x8933"/>
4555 <const name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING" value="0x889C"/>
4556 <const name="GL_MAP_FLUSH_EXPLICIT_BIT" value="0x0010"/>
4557 <const name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI" value="0x80B5"/>
4558 <const name="GL_TEXTURE_COORD_ARRAY_SIZE" value="0x8088"/>
4559 <const name="GL_CURRENT_VERTEX_WEIGHT_EXT" value="0x850B"/>
4560 <const name="GL_R16F" value="0x822D"/>
4561 <const name="GL_UNSIGNED_INT_VEC3_EXT" value="0x8DC7"/>
4562 <const name="GL_MAX_EXT" value="0x8008"/>
4563 <const name="GL_SAMPLER_RENDERBUFFER_NV" value="0x8E56"/>
4564 <const name="GL_RENDERBUFFER_STENCIL_SIZE" value="0x8D55"/>
4565 <const name="GL_UNIFORM_BLOCK_BINDING" value="0x8A3F"/>
4566 <const name="GL_LOCAL_CONSTANT_DATATYPE_EXT" value="0x87ED"/>
4567 <const name="GL_Z_EXT" value="0x87D7"/>
4568 <const name="GL_FLOAT_RGBA32_NV" value="0x888B"/>
4569 <const name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV" value="0x8C27"/>
4570 <const name="GL_LINE_WIDTH" value="0x0B21"/>
4571 <const name="GL_RGBA_FLOAT32_APPLE" value="0x8814"/>
4572 <const name="GL_DYNAMIC_READ_ARB" value="0x88E9"/>
4573 <const name="GL_LEQUAL" value="0x0203"/>
4574 <const name="GL_SAMPLE_COVERAGE_INVERT_ARB" value="0x80AB"/>
4575 <const name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" value="0x8CDA"/>
4576 <const name="GL_DISTANCE_ATTENUATION_SGIS" value="0x8129"/>
4577 <const name="GL_UNSIGNED_SHORT_8_8_REV_MESA" value="0x85BB"/>
4578 <const name="GL_MAX_CONVOLUTION_HEIGHT" value="0x801B"/>
4579 <const name="GL_COMBINE_ARB" value="0x8570"/>
4580 <const name="GL_UNSIGNED_INVERT_NV" value="0x8537"/>
4581 <const name="GL_PIXEL_MAP_A_TO_A_SIZE" value="0x0CB9"/>
4582 <const name="GL_RGBA_S3TC" value="0x83A2"/>
4583 <const name="GL_LIGHT_MODEL_AMBIENT" value="0x0B53"/>
4584 <const name="GL_MATRIX5_ARB" value="0x88C5"/>
4585 <const name="GL_PROGRAM_INSTRUCTIONS_ARB" value="0x88A0"/>
4586 <const name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT" value="0x8CD7"/>
4587 <const name="GL_VERTEX_ARRAY_SIZE_EXT" value="0x807A"/>
4588 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" value="0x8518"/>
4589 <const name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX" value="0x8403"/>
4590 <const name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN" value="0x85C1"/>
4591 <const name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" value="0x0D3B"/>
4592 <const name="GL_CURRENT_VERTEX_ATTRIB" value="0x8626"/>
4593 <const name="GL_MAP1_VERTEX_ATTRIB0_4_NV" value="0x8660"/>
4594 <const name="GL_OP_FRAC_EXT" value="0x8789"/>
4595 <const name="GL_SPARE1_NV" value="0x852F"/>
4596 <const name="GL_LUMINANCE6_ALPHA2" value="0x8044"/>
4597 <const name="GL_SCALE_BY_TWO_NV" value="0x853E"/>
4598 <const name="GL_MATRIX10_ARB" value="0x88CA"/>
4599 <const name="GL_RG_SNORM" value="0x8F91"/>
4600 <const name="GL_C3F_V3F" value="0x2A24"/>
4601 <const name="GL_OP_EXP_BASE_2_EXT" value="0x8791"/>
4602 <const name="GL_COMBINER_BIAS_NV" value="0x8549"/>
4603 <const name="GL_MODELVIEW20_ARB" value="0x8734"/>
4604 <const name="GL_AUX_BUFFERS" value="0x0C00"/>
4605 <const name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT" value="0x850D"/>
4606 <const name="GL_CON_17_ATI" value="0x8952"/>
4607 <const name="GL_OPERAND2_RGB_ARB" value="0x8592"/>
4608 <const name="GL_IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>
4609 <const name="GL_IMAGE_3D_EXT" value="0x904E"/>
4610 <const name="GL_UNSIGNED_SHORT_4_4_4_4_REV" value="0x8365"/>
4611 <const name="GL_CON_24_ATI" value="0x8959"/>
4612 <const name="GL_INT_SAMPLER_2D_EXT" value="0x8DCA"/>
4613 <const name="GL_SMOOTH" value="0x1D01"/>
4614 <const name="GL_REG_16_ATI" value="0x8931"/>
4615 <const name="GL_FLOAT16_VEC2_NV" value="0x8FF9"/>
4616 <const name="GL_DISCARD_NV" value="0x8530"/>
4617 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" value="0x8CD4"/>
4618 <const name="GL_MODELVIEW27_ARB" value="0x873B"/>
4619 <const name="GL_MAX_PROGRAM_PARAMETERS_ARB" value="0x88A9"/>
4620 <const name="GL_CURRENT_TEXTURE_COORDS" value="0x0B03"/>
4621 <const name="GL_STATIC_READ" value="0x88E5"/>
4622 <const name="GL_LUMINANCE8I_EXT" value="0x8D92"/>
4623 <const name="GL_VERTEX_ATTRIB_MAP2_APPLE" value="0x8A01"/>
4624 <const name="GL_UNPACK_ROW_BYTES_APPLE" value="0x8A16"/>
4625 <const name="GL_SHADOW_AMBIENT_SGIX" value="0x80BF"/>
4626 <const name="GL_TEXTURE_DEFORMATION_SGIX" value="0x8195"/>
4627 <const name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV" value="0x903B"/>
4628 <const name="GL_SAMPLER_1D_ARB" value="0x8B5D"/>
4629 <const name="GL_IMAGE_BINDING_LEVEL_EXT" value="0x8F3B"/>
4630 <const name="GL_BOOL_VEC3_ARB" value="0x8B58"/>
4631 <const name="GL_MATRIX25_ARB" value="0x88D9"/>
4632 <const name="GL_CONVOLUTION_2D_EXT" value="0x8011"/>
4633 <const name="GL_ASYNC_DRAW_PIXELS_SGIX" value="0x835D"/>
4634 <const name="GL_VIEWPORT_BOUNDS_RANGE" value="0x825D"/>
4635 <const name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION" value="0x8E4C"/>
4636 <const name="GL_LUMINANCE_ALPHA16F_ARB" value="0x881F"/>
4637 <const name="GL_SHARED_TEXTURE_PALETTE_EXT" value="0x81FB"/>
4638 <const name="GL_COMPARE_R_TO_TEXTURE" value="0x884E"/>
4639 <const name="GL_LUMINANCE_ALPHA" value="0x190A"/>
4640 <const name="GL_MAX_CONVOLUTION_WIDTH" value="0x801A"/>
4641 <const name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV" value="0x862E"/>
4642 <const name="GL_PIXEL_UNPACK_BUFFER_BINDING" value="0x88EF"/>
4643 <const name="GL_HILO_NV" value="0x86F4"/>
4644 <const name="GL_PROGRAM_ADDRESS_REGISTERS_ARB" value="0x88B0"/>
4645 <const name="GL_COMPRESSED_INTENSITY" value="0x84EC"/>
4646 <const name="GL_TRANSFORM_FEEDBACK_VARYINGS" value="0x8C83"/>
4647 <const name="GL_SPRITE_AXIS_SGIX" value="0x814A"/>
4648 <const name="GL_MAX_COLOR_ATTACHMENTS" value="0x8CDF"/>
4649 <const name="GL_VERTEX_STREAM5_ATI" value="0x8771"/>
4650 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV" value="0x8C8F"/>
4651 <const name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS" value="0x8E81"/>
4652 <const name="GL_ALPHA" value="0x1906"/>
4653 <const name="GL_ALPHA_INTEGER_EXT" value="0x8D97"/>
4654 <const name="GL_MAX_ELEMENTS_VERTICES" value="0x80E8"/>
4655 <const name="GL_INT_VEC2_ARB" value="0x8B53"/>
4656 <const name="GL_CURRENT_COLOR" value="0x0B00"/>
4657 <const name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX" value="0x818A"/>
4658 <const name="GL_DSDT8_MAG8_NV" value="0x870A"/>
4659 <const name="GL_TEXTURE_TOO_LARGE_EXT" value="0x8065"/>
4660 <const name="GL_INVALID_FRAMEBUFFER_OPERATION" value="0x0506"/>
4661 <const name="GL_RGB_INTEGER_EXT" value="0x8D98"/>
4662 <const name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS" value="0x8E70"/>
4663 <const name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING" value="0x889D"/>
4664 <const name="GL_DEPTH32F_STENCIL8" value="0x8CAD"/>
4665 <const name="GL_MAX_ARRAY_TEXTURE_LAYERS" value="0x88FF"/>
4666 <const name="GL_GEOMETRY_INPUT_TYPE_ARB" value="0x8DDB"/>
4667 <const name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET" value="0x8E5B"/>
4668 <const name="GL_MAX_SERVER_WAIT_TIMEOUT" value="0x9111"/>
4669 <const name="GL_MODULATE_SUBTRACT_ATI" value="0x8746"/>
4670 <const name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV" value="0x86F3"/>
4671 <const name="GL_NOR" value="0x1508"/>
4672 <const name="GL_TEXTURE_LIGHTING_MODE_HP" value="0x8167"/>
4673 <const name="GL_FLAT" value="0x1D00"/>
4674 <const name="GL_INT_VEC4_ARB" value="0x8B55"/>
4675 <const name="GL_PACK_ALIGNMENT" value="0x0D05"/>
4676 <const name="GL_DRAW_BUFFER6_ATI" value="0x882B"/>
4677 <const name="GL_BACK_SECONDARY_COLOR_NV" value="0x8C78"/>
4678 <const name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX" value="0x8185"/>
4679 <const name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE" value="0x851F"/>
4680 <const name="GL_RGB2_EXT" value="0x804E"/>
4681 <const name="GL_DECODE_EXT" value="0x8A49"/>
4682 <const name="GL_UNPACK_LSB_FIRST" value="0x0CF1"/>
4683 <const name="GL_MAT_AMBIENT_BIT_PGI" value="0x00100000"/>
4684 <const name="GL_SAMPLE_MASK_VALUE" value="0x8E52"/>
4685 <const name="GL_SOURCE1_RGB" value="0x8581"/>
4686 <const name="GL_CONSTANT_BORDER" value="0x8151"/>
4687 <const name="GL_NUM_PASSES_ATI" value="0x8970"/>
4688 <const name="GL_MULTISAMPLE_FILTER_HINT_NV" value="0x8534"/>
4689 <const name="GL_TRIANGLES_ADJACENCY_ARB" value="0x000C"/>
4690 <const name="GL_ACTIVE_TEXTURE" value="0x84E0"/>
4691 <const name="GL_TEXTURE_BASE_LEVEL" value="0x813C"/>
4692 <const name="GL_ALPHA_INTEGER" value="0x8D97"/>
4693 <const name="GL_GREEN_SCALE" value="0x0D18"/>
4694 <const name="GL_MATRIX17_ARB" value="0x88D1"/>
4695 <const name="GL_PROJECTION" value="0x1701"/>
4696 <const name="GL_TEXTURE31_ARB" value="0x84DF"/>
4697 <const name="GL_UNSIGNED_INT_SAMPLER_3D" value="0x8DD3"/>
4698 <const name="GL_INT_VEC4" value="0x8B55"/>
4699 <const name="GL_INT_VEC3" value="0x8B54"/>
4700 <const name="GL_INT_VEC2" value="0x8B53"/>
4701 <const name="GL_STENCIL_FAIL" value="0x0B94"/>
4702 <const name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT" value="0x8021"/>
4703 <const name="GL_COLOR_TABLE" value="0x80D0"/>
4704 <const name="GL_SAMPLE_MASK_INVERT_SGIS" value="0x80AB"/>
4705 <const name="GL_RGB8_EXT" value="0x8051"/>
4706 <const name="GL_PACK_SKIP_IMAGES_EXT" value="0x806B"/>
4707 <const name="GL_OP_NEGATE_EXT" value="0x8783"/>
4708 <const name="GL_FRAMEBUFFER_UNSUPPORTED" value="0x8CDD"/>
4709 <const name="GL_RED_BIAS" value="0x0D15"/>
4710 <const name="GL_DST_ALPHA" value="0x0304"/>
4711 <const name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A3"/>
4712 <const name="GL_SOURCE3_ALPHA_NV" value="0x858B"/>
4713 <const name="GL_MAX_PROGRAM_LOOP_COUNT_NV" value="0x88F8"/>
4714 <const name="GL_BLEND_EQUATION_RGB_EXT" value="0x8009"/>
4715 <const name="GL_PROGRAM_LENGTH_ARB" value="0x8627"/>
4716 <const name="GL_R8" value="0x8229"/>
4717 <const name="GL_RENDER_MODE" value="0x0C40"/>
4718 <const name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING" value="0x889B"/>
4719 <const name="GL_MAX_CUBE_MAP_TEXTURE_SIZE" value="0x851C"/>
4720 <const name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV" value="0x8855"/>
4721 <const name="GL_CONSTANT_COLOR_EXT" value="0x8001"/>
4722 <const name="GL_RENDERBUFFER_WIDTH" value="0x8D42"/>
4723 <const name="GL_DUAL_LUMINANCE12_SGIS" value="0x8116"/>
4724 <const name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT" value="0x8DDE"/>
4725 <const name="GL_MAP2_VERTEX_ATTRIB13_4_NV" value="0x867D"/>
4726 <const name="GL_VERTEX_ARRAY_STRIDE_EXT" value="0x807C"/>
4727 <const name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI" value="0x87F7"/>
4728 <const name="GL_TEXTURE_BLUE_SIZE" value="0x805E"/>
4729 <const name="GL_HISTOGRAM_GREEN_SIZE" value="0x8029"/>
4730 <const name="GL_RELEASED_APPLE" value="0x8A19"/>
4731 <const name="GL_TEXTURE24_ARB" value="0x84D8"/>
4732 <const name="GL_RESTART_SUN" value="0x0001"/>
4733 <const name="GL_POINT_SIZE_MIN_SGIS" value="0x8126"/>
4734 <const name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL" value="0x83F7"/>
4735 <const name="GL_VERTEX_ATTRIB_ARRAY2_NV" value="0x8652"/>
4736 <const name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV" value="0x885D"/>
4737 <const name="GL_DRAW_BUFFER10" value="0x882F"/>
4738 <const name="GL_DRAW_BUFFER11" value="0x8830"/>
4739 <const name="GL_DRAW_BUFFER12" value="0x8831"/>
4740 <const name="GL_DRAW_BUFFER13" value="0x8832"/>
4741 <const name="GL_DRAW_BUFFER14" value="0x8833"/>
4742 <const name="GL_DRAW_BUFFER15" value="0x8834"/>
4743 <const name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB" value="0x8624"/>
4744 <const name="GL_VERTEX_STREAM6_ATI" value="0x8772"/>
4745 <const name="GL_SKIP_DECODE_EXT" value="0x8A4A"/>
4746 <const name="GL_EDGEFLAG_BIT_PGI" value="0x00040000"/>
4747 <const name="GL_SRC_ALPHA_SATURATE" value="0x0308"/>
4748 <const name="GL_CONSTANT_ALPHA" value="0x8003"/>
4749 <const name="GL_NEAREST_CLIPMAP_NEAREST_SGIX" value="0x844D"/>
4750 <const name="GL_VERTEX_ARRAY_RANGE_VALID_NV" value="0x851F"/>
4751 <const name="GL_R16I" value="0x8233"/>
4752 <const name="GL_ASYNC_READ_PIXELS_SGIX" value="0x835E"/>
4753 <const name="GL_IMAGE_BINDING_ACCESS_EXT" value="0x8F3E"/>
4754 <const name="GL_FRAGMENT_PROGRAM_ARB" value="0x8804"/>
4755 <const name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB" value="0x809E"/>
4756 <const name="GL_CULL_VERTEX_EYE_POSITION_EXT" value="0x81AB"/>
4757 <const name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" value="0x8A46"/>
4758 <const name="GL_SCISSOR_TEST" value="0x0C11"/>
4759 <const name="GL_TEXTURE_WRAP_R_EXT" value="0x8072"/>
4760 <const name="GL_PREVIOUS" value="0x8578"/>
4761 <const name="GL_ACTIVE_VARYING_MAX_LENGTH_NV" value="0x8C82"/>
4762 <const name="GL_MAT_EMISSION_BIT_PGI" value="0x00800000"/>
4763 <const name="GL_MAX_IMAGE_SAMPLES_EXT" value="0x906D"/>
4764 <const name="GL_PROXY_COLOR_TABLE" value="0x80D3"/>
4765 <const name="GL_TEXTURE_DEFORMATION_BIT_SGIX" value="0x00000001"/>
4766 <const name="GL_PIXEL_UNPACK_BUFFER_ARB" value="0x88EC"/>
4767 <const name="GL_STENCIL" value="0x1802"/>
4768 <const name="GL_INTENSITY_FLOAT16_APPLE" value="0x881D"/>
4769 <const name="GL_SAMPLE_COVERAGE_VALUE_ARB" value="0x80AA"/>
4770 <const name="GL_DIFFUSE" value="0x1201"/>
4771 <const name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX" value="0x8173"/>
4772 <const name="GL_OUTPUT_TEXTURE_COORD15_EXT" value="0x87AC"/>
4773 <const name="GL_MAX_RENDERBUFFER_SIZE" value="0x84E8"/>
4774 <const name="GL_EYE_DISTANCE_TO_POINT_SGIS" value="0x81F0"/>
4775 <const name="GL_TEXTURE_3D_EXT" value="0x806F"/>
4776 <const name="GL_COLOR_ARRAY_STRIDE_EXT" value="0x8083"/>
4777 <const name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV" value="0x9025"/>
4778 <const name="GL_TEXTURE_GEN_S" value="0x0C60"/>
4779 <const name="GL_OBJECT_INFO_LOG_LENGTH_ARB" value="0x8B84"/>
4780 <const name="GL_VERTEX_ATTRIB_ARRAY4_NV" value="0x8654"/>
4781 <const name="GL_OBJECT_DISTANCE_TO_POINT_SGIS" value="0x81F1"/>
4782 <const name="GL_SOURCE2_RGB" value="0x8582"/>
4783 <const name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV" value="0x8DA4"/>
4784 <const name="GL_STENCIL_CLEAR_TAG_VALUE_EXT" value="0x88F3"/>
4785 <const name="GL_INCR_WRAP" value="0x8507"/>
4786 <const name="GL_RENDERBUFFER_ALPHA_SIZE" value="0x8D53"/>
4787 <const name="GL_HIGH_INT" value="0x8DF5"/>
4788 <const name="GL_MODELVIEW15_ARB" value="0x872F"/>
4789 <const name="GL_TEXTURE_GREEN_TYPE_ARB" value="0x8C11"/>
4790 <const name="GL_PROGRAM_ERROR_STRING_ARB" value="0x8874"/>
4791 <const name="GL_REG_28_ATI" value="0x893D"/>
4792 <const name="GL_DECR_WRAP" value="0x8508"/>
4793 <const name="GL_OP_SET_LT_EXT" value="0x878D"/>
4794 <const name="GL_MAP2_VERTEX_ATTRIB6_4_NV" value="0x8676"/>
4795 <const name="GL_TEXTURE_2D_BINDING_EXT" value="0x8069"/>
4796 <const name="GL_MAX_CONVOLUTION_WIDTH_EXT" value="0x801A"/>
4797 <const name="GL_COMPILE" value="0x1300"/>
4798 <const name="GL_SAMPLE_POSITION" value="0x8E50"/>
4799 <const name="GL_STORAGE_PRIVATE_APPLE" value="0x85BD"/>
4800 <const name="GL_GUILTY_CONTEXT_RESET_ARB" value="0x8253"/>
4801 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV" value="0x8C80"/>
4802 <const name="GL_INCR" value="0x1E02"/>
4803 <const name="GL_MAX_RECTANGLE_TEXTURE_SIZE" value="0x84F8"/>
4804 <const name="GL_T2F_IUI_V2F_EXT" value="0x81B1"/>
4805 <const name="GL_ALPHA_TEST_REF" value="0x0BC2"/>
4806 <const name="GL_MAP_ATTRIB_V_ORDER_NV" value="0x86C4"/>
4807 <const name="GL_UNPACK_SKIP_ROWS" value="0x0CF3"/>
4808 <const name="GL_HI_SCALE_NV" value="0x870E"/>
4809 <const name="GL_LIGHT_MODEL_TWO_SIDE" value="0x0B52"/>
4810 <const name="GL_COLOR_ALPHA_PAIRING_ATI" value="0x8975"/>
4811 <const name="GL_UNPACK_SUBSAMPLE_RATE_SGIX" value="0x85A1"/>
4812 <const name="GL_EVAL_VERTEX_ATTRIB12_NV" value="0x86D2"/>
4813 <const name="GL_DEPTH_CLAMP" value="0x864F"/>
4814 <const name="GL_LUMINANCE_ALPHA_INTEGER_EXT" value="0x8D9D"/>
4815 <const name="GL_BLEND_DST_ALPHA" value="0x80CA"/>
4816 <const name="GL_INT_SAMPLER_CUBE" value="0x8DCC"/>
4817 <const name="GL_POINT_SPRITE_R_MODE_NV" value="0x8863"/>
4818 <const name="GL_CURRENT_QUERY" value="0x8865"/>
4819 <const name="GL_YCRCB_444_SGIX" value="0x81BC"/>
4820 <const name="GL_DRAW_BUFFER3_ATI" value="0x8828"/>
4821 <const name="GL_VERTEX_SHADER" value="0x8B31"/>
4822 <const name="GL_UNSIGNED_SHORT_1_5_5_5_REV" value="0x8366"/>
4823 <const name="GL_RGB16UI" value="0x8D77"/>
4824 <const name="GL_COPY_INVERTED" value="0x150C"/>
4825 <const name="GL_TEXTURE_PRIORITY" value="0x8066"/>
4826 <const name="GL_FORMAT_SUBSAMPLE_244_244_OML" value="0x8983"/>
4827 <const name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT" value="0x8C8A"/>
4828 <const name="GL_FRAGMENT_LIGHT6_SGIX" value="0x8412"/>
4829 <const name="GL_MAX_GEOMETRY_INPUT_COMPONENTS" value="0x9123"/>
4830 <const name="GL_LOWER_LEFT" value="0x8CA1"/>
4831 <const name="GL_MAX_DEFORMATION_ORDER_SGIX" value="0x8197"/>
4832 <const name="GL_MAP2_VERTEX_ATTRIB3_4_NV" value="0x8673"/>
4833 <const name="GL_DEBUG_CATEGORY_API_ERROR_AMD" value="0x9149"/>
4834 <const name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV" value="0x8F2A"/>
4835 <const name="GL_INDEX_ARRAY_EXT" value="0x8077"/>
4836 <const name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV" value="0x86DB"/>
4837 <const name="GL_FOG_OFFSET_SGIX" value="0x8198"/>
4838 <const name="GL_TEXTURE_BINDING_1D" value="0x8068"/>
4839 <const name="GL_MATRIX27_ARB" value="0x88DB"/>
4840 <const name="GL_NATIVE_GRAPHICS_HANDLE_PGI" value="0x1A202"/>
4841 <const name="GL_MATRIX1_ARB" value="0x88C1"/>
4842 <const name="GL_TEXTURE_BINDING_CUBE_MAP_EXT" value="0x8514"/>
4843 <const name="GL_PIXEL_UNPACK_BUFFER" value="0x88EC"/>
4844 <const name="GL_CONSTANT_COLOR0_NV" value="0x852A"/>
4845 <const name="GL_TEXTURE_FILTER4_SIZE_SGIS" value="0x8147"/>
4846 <const name="GL_REG_20_ATI" value="0x8935"/>
4847 <const name="GL_INT8_VEC3_NV" value="0x8FE2"/>
4848 <const name="GL_LOCAL_CONSTANT_VALUE_EXT" value="0x87EC"/>
4849 <const name="GL_POINT_DISTANCE_ATTENUATION" value="0x8129"/>
4850 <const name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING" value="0x8C2D"/>
4851 <const name="GL_UNSIGNED_BYTE_3_3_2_EXT" value="0x8032"/>
4852 <const name="GL_OPERAND0_ALPHA_ARB" value="0x8598"/>
4853 <const name="GL_GEOMETRY_DEFORMATION_BIT_SGIX" value="0x00000002"/>
4854 <const name="GL_REPLACE_OLDEST_SUN" value="0x0003"/>
4855 <const name="GL_MATRIX0_NV" value="0x8630"/>
4856 <const name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" value="0x87C8"/>
4857 <const name="GL_AMBIENT_AND_DIFFUSE" value="0x1602"/>
4858 <const name="GL_TEXTURE_1D_BINDING_EXT" value="0x8068"/>
4859 <const name="GL_MATRIX7_ARB" value="0x88C7"/>
4860 <const name="GL_VERTEX_SHADER_BIT" value="0x00000001"/>
4861 <const name="GL_ZERO" value="0"/>
4862 <const name="GL_TRANSPOSE_MODELVIEW_MATRIX" value="0x84E3"/>
4863 <const name="GL_ELEMENT_ARRAY_BUFFER" value="0x8893"/>
4864 <const name="GL_SYNC_STATUS" value="0x9114"/>
4865 <const name="GL_MAX_NAME_STACK_DEPTH" value="0x0D37"/>
4866 <const name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV" value="0x8C7E"/>
4867 <const name="GL_READ_ONLY" value="0x88B8"/>
4868 <const name="GL_FRAMEBUFFER_UNSUPPORTED_EXT" value="0x8CDD"/>
4869 <const name="GL_MAP1_GRID_DOMAIN" value="0x0DD0"/>
4870 <const name="GL_RETAINED_APPLE" value="0x8A1B"/>
4871 <const name="GL_INVARIANT_EXT" value="0x87C2"/>
4872 <const name="GL_HALF_BIAS_NORMAL_NV" value="0x853A"/>
4873 <const name="GL_FIXED" value="0x140C"/>
4874 <const name="GL_COLOR_ATTACHMENT6_EXT" value="0x8CE6"/>
4875 <const name="GL_PROXY_HISTOGRAM" value="0x8025"/>
4876 <const name="GL_TEXTURE_SWIZZLE_G" value="0x8E43"/>
4877 <const name="GL_PIXEL_MAP_I_TO_R_SIZE" value="0x0CB2"/>
4878 <const name="GL_DEPTH_STENCIL_ATTACHMENT" value="0x821A"/>
4879 <const name="GL_OPERAND1_ALPHA_ARB" value="0x8599"/>
4880 <const name="GL_T2F_C3F_V3F" value="0x2A2A"/>
4881 <const name="GL_VERTEX_ATTRIB_ARRAY5_NV" value="0x8655"/>
4882 <const name="GL_FLOAT_RGBA16_NV" value="0x888A"/>
4883 <const name="GL_HISTOGRAM_BLUE_SIZE_EXT" value="0x802A"/>
4884 <const name="GL_COMPRESSED_RED" value="0x8225"/>
4885 <const name="GL_MINMAX" value="0x802E"/>
4886 <const name="GL_INT_IMAGE_2D_ARRAY_EXT" value="0x905E"/>
4887 <const name="GL_MAX_LIGHTS" value="0x0D31"/>
4888 <const name="GL_RGBA16_SNORM" value="0x8F9B"/>
4889 <const name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" value="0x886A"/>
4890 <const name="GL_SAMPLER_2D_ARRAY_EXT" value="0x8DC1"/>
4891 <const name="GL_RGB16F_ARB" value="0x881B"/>
4892 <const name="GL_COMBINER_MUX_SUM_NV" value="0x8547"/>
4893 <const name="GL_MAX_VIEWPORT_DIMS" value="0x0D3A"/>
4894 <const name="GL_LIST_INDEX" value="0x0B33"/>
4895 <const name="GL_OP_RECIP_EXT" value="0x8794"/>
4896 <const name="GL_STREAM_DRAW_ARB" value="0x88E0"/>
4897 <const name="GL_FRAGMENT_NORMAL_EXT" value="0x834A"/>
4898 <const name="GL_1PASS_SGIS" value="0x80A1"/>
4899 <const name="GL_TEXTURE_BORDER_COLOR" value="0x1004"/>
4900 <const name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV" value="0x903C"/>
4901 <const name="GL_PROXY_TEXTURE_1D_EXT" value="0x8063"/>
4902 <const name="GL_MATRIX31_ARB" value="0x88DF"/>
4903 <const name="GL_RGB_FLOAT32_ATI" value="0x8815"/>
4904 <const name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT" value="0x8DE0"/>
4905 <const name="GL_TABLE_TOO_LARGE_EXT" value="0x8031"/>
4906 <const name="GL_TEXTURE_BUFFER_FORMAT_ARB" value="0x8C2E"/>
4907 <const name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AB"/>
4908 <const name="GL_LUMINANCE16_ALPHA16" value="0x8048"/>
4909 <const name="GL_COMPILE_STATUS" value="0x8B81"/>
4910 <const name="GL_LOGIC_OP_MODE" value="0x0BF0"/>
4911 <const name="GL_PREVIOUS_TEXTURE_INPUT_NV" value="0x86E4"/>
4912 <const name="GL_CON_16_ATI" value="0x8951"/>
4913 <const name="GL_RGB_FLOAT32_APPLE" value="0x8815"/>
4914 <const name="GL_OUTPUT_TEXTURE_COORD17_EXT" value="0x87AE"/>
4915 <const name="GL_MATRIX16_ARB" value="0x88D0"/>
4916 <const name="GL_ALPHA_FLOAT32_APPLE" value="0x8816"/>
4917 <const name="GL_DUAL_INTENSITY4_SGIS" value="0x8118"/>
4918 <const name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" value="0x8B87"/>
4919 <const name="GL_READ_WRITE" value="0x88BA"/>
4920 <const name="GL_UNSIGNED_BYTE" value="0x1401"/>
4921 <const name="GL_TESSELLATION_MODE_AMD" value="0x9004"/>
4922 <const name="GL_INT_SAMPLER_BUFFER_EXT" value="0x8DD0"/>
4923 <const name="GL_QUADS" value="0x0007"/>
4924 <const name="GL_R16" value="0x822A"/>
4925 <const name="GL_DRAW_BUFFER0_ATI" value="0x8825"/>
4926 <const name="GL_SIGNED_RGBA_NV" value="0x86FB"/>
4927 <const name="GL_PIXEL_PACK_BUFFER" value="0x88EB"/>
4928 <const name="GL_PACK_LSB_FIRST" value="0x0D01"/>
4929 <const name="GL_TEXTURE_LOD_BIAS_T_SGIX" value="0x818F"/>
4930 <const name="GL_OUTPUT_FOG_EXT" value="0x87BD"/>
4931 <const name="GL_HISTOGRAM_ALPHA_SIZE_EXT" value="0x802B"/>
4932 <const name="GL_UNSIGNED_BYTE_3_3_2" value="0x8032"/>
4933 <const name="GL_SPRITE_EYE_ALIGNED_SGIX" value="0x814E"/>
4934 <const name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB" value="0x900B"/>
4935 <const name="GL_CURRENT_MATRIX_NV" value="0x8641"/>
4936 <const name="GL_422_REV_AVERAGE_EXT" value="0x80CF"/>
4937 <const name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT" value="0x8DE2"/>
4938 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" value="0x8C85"/>
4939 <const name="GL_DRAW_BUFFER" value="0x0C01"/>
4940 <const name="GL_DRAW_BUFFER3" value="0x8828"/>
4941 <const name="GL_COPY_PIXEL_TOKEN" value="0x0706"/>
4942 <const name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS" value="0x8128"/>
4943 <const name="GL_STENCIL_INDEX4" value="0x8D47"/>
4944 <const name="GL_MIRROR_CLAMP_TO_BORDER_EXT" value="0x8912"/>
4945 <const name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS" value="0x8355"/>
4946 <const name="GL_TEXTURE_GREEN_TYPE" value="0x8C11"/>
4947 <const name="GL_MAX_COLOR_MATRIX_STACK_DEPTH" value="0x80B3"/>
4948 <const name="GL_DEPTH_BITS" value="0x0D56"/>
4949 <const name="GL_DEPENDENT_HILO_TEXTURE_2D_NV" value="0x8858"/>
4950 <const name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV" value="0x864E"/>
4951 <const name="GL_RGB8UI" value="0x8D7D"/>
4952 <const name="GL_TEXTURE27_ARB" value="0x84DB"/>
4953 <const name="GL_STENCIL_INDEX16" value="0x8D49"/>
4954 <const name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" value="0x8B4A"/>
4955 <const name="GL_OUTPUT_TEXTURE_COORD21_EXT" value="0x87B2"/>
4956 <const name="GL_VERTEX_PROGRAM_POINT_SIZE_NV" value="0x8642"/>
4957 <const name="GL_TEXTURE26_ARB" value="0x84DA"/>
4958 <const name="GL_MATRIX6_NV" value="0x8636"/>
4959 <const name="GL_OP_DOT4_EXT" value="0x8785"/>
4960 <const name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB" value="0x8623"/>
4961 <const name="GL_BLEND_DST_RGB" value="0x80C8"/>
4962 <const name="GL_LIGHT5" value="0x4005"/>
4963 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT" value="0x8519"/>
4964 <const name="GL_MAP1_VERTEX_3" value="0x0D97"/>
4965 <const name="GL_SAMPLE_PATTERN_EXT" value="0x80AC"/>
4966 <const name="GL_CLEAR" value="0x1500"/>
4967 <const name="GL_LIGHT7" value="0x4007"/>
4968 <const name="GL_CURRENT_RASTER_POSITION_VALID" value="0x0B08"/>
4969 <const name="GL_BUMP_NUM_TEX_UNITS_ATI" value="0x8777"/>
4970 <const name="GL_HISTOGRAM_LUMINANCE_SIZE" value="0x802C"/>
4971 <const name="GL_TEXTURE22_ARB" value="0x84D6"/>
4972 <const name="GL_COLOR_ATTACHMENT3_EXT" value="0x8CE3"/>
4973 <const name="GL_DRAW_BUFFER9" value="0x882E"/>
4974 <const name="GL_SRC0_RGB" value="0x8580"/>
4975 <const name="GL_PIXEL_PACK_BUFFER_BINDING" value="0x88ED"/>
4976 <const name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB" value="0x00000004"/>
4977 <const name="GL_FRAGMENT_SHADER_ATI" value="0x8920"/>
4978 <const name="GL_INT_IMAGE_1D_ARRAY_EXT" value="0x905D"/>
4979 <const name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" value="0x8B4D"/>
4980 <const name="GL_VARIABLE_E_NV" value="0x8527"/>
4981 <const name="GL_POINT_SIZE_MAX_ARB" value="0x8127"/>
4982 <const name="GL_FLOAT16_VEC3_NV" value="0x8FFA"/>
4983 <const name="GL_UNSIGNED_INT_IMAGE_2D_EXT" value="0x9063"/>
4984 <const name="GL_IMAGE_BINDING_FORMAT_EXT" value="0x906E"/>
4985 <const name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT" value="0x8C2D"/>
4986 <const name="GL_VARIABLE_B_NV" value="0x8524"/>
4987 <const name="GL_SELECTION_BUFFER_SIZE" value="0x0DF4"/>
4988 <const name="GL_LUMINANCE32I_EXT" value="0x8D86"/>
4989 <const name="GL_HALF_APPLE" value="0x140B"/>
4990 <const name="GL_RGBA16_EXT" value="0x805B"/>
4991 <const name="GL_MODELVIEW1_MATRIX_EXT" value="0x8506"/>
4992 <const name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT" value="0x8C3B"/>
4993 <const name="GL_VARIABLE_F_NV" value="0x8528"/>
4994 <const name="GL_CALLIGRAPHIC_FRAGMENT_SGIX" value="0x8183"/>
4995 <const name="GL_OUTPUT_TEXTURE_COORD24_EXT" value="0x87B5"/>
4996 <const name="GL_CURRENT_RASTER_POSITION" value="0x0B07"/>
4997 <const name="GL_VERTEX_ATTRIB_ARRAY_SIZE" value="0x8623"/>
4998 <const name="GL_EXP2" value="0x0801"/>
4999 <const name="GL_WEIGHT_ARRAY_STRIDE_ARB" value="0x86AA"/>
5000 <const name="GL_TEXTURE28_ARB" value="0x84DC"/>
5001 <const name="GL_MATRIX6_ARB" value="0x88C6"/>
5002 <const name="GL_SAMPLES_EXT" value="0x80A9"/>
5003 <const name="GL_CURRENT_WEIGHT_ARB" value="0x86A8"/>
5004 <const name="GL_SHADOW_ATTENUATION_EXT" value="0x834E"/>
5005 <const name="GL_TRIANGLE_LIST_SUN" value="0x81D7"/>
5006 <const name="GL_INVERSE_NV" value="0x862B"/>
5007 <const name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT" value="0x8C88"/>
5008 <const name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV" value="0x86ED"/>
5009 <const name="GL_FLOAT_VEC2" value="0x8B50"/>
5010 <const name="GL_FOG_INDEX" value="0x0B61"/>
5011 <const name="GL_DRAW_INDIRECT_LENGTH_NV" value="0x8F42"/>
5012 <const name="GL_FLOAT_VEC4" value="0x8B52"/>
5013 <const name="GL_R11F_G11F_B10F_EXT" value="0x8C3A"/>
5014 <const name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX" value="0x8186"/>
5015 <const name="GL_COEFF" value="0x0A00"/>
5016 <const name="GL_PROXY_TEXTURE_2D_ARRAY_EXT" value="0x8C1B"/>
5017 <const name="GL_SOURCE2_ALPHA" value="0x858A"/>
5018 <const name="GL_BUFFER_MAP_OFFSET" value="0x9121"/>
5019 <const name="GL_INSTRUMENT_MEASUREMENTS_SGIX" value="0x8181"/>
5020 <const name="GL_VERTEX_ATTRIB_MAP1_APPLE" value="0x8A00"/>
5021 <const name="GL_BUFFER_SIZE" value="0x8764"/>
5022 <const name="GL_MAP1_VERTEX_ATTRIB9_4_NV" value="0x8669"/>
5023 <const name="GL_INDEX_ARRAY_TYPE" value="0x8085"/>
5024 <const name="GL_BUFFER_SIZE_ARB" value="0x8764"/>
5025 <const name="GL_UNSIGNED_INT_SAMPLER_BUFFER" value="0x8DD8"/>
5026 <const name="GL_MATRIX8_ARB" value="0x88C8"/>
5027 <const name="GL_VARIABLE_D_NV" value="0x8526"/>
5028 <const name="GL_RGBA4_S3TC" value="0x83A3"/>
5029 <const name="GL_AUX_DEPTH_STENCIL_APPLE" value="0x8A14"/>
5030 <const name="GL_CLAMP_READ_COLOR_ARB" value="0x891C"/>
5031 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV" value="0x8C85"/>
5032 <const name="GL_PROXY_HISTOGRAM_EXT" value="0x8025"/>
5033 <const name="GL_TEXTURE_DEPTH_EXT" value="0x8071"/>
5034 <const name="GL_VARIABLE_C_NV" value="0x8525"/>
5035 <const name="GL_DRAW_BUFFER0_ARB" value="0x8825"/>
5036 <const name="GL_MAX_TEXTURE_STACK_DEPTH" value="0x0D39"/>
5037 <const name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT" value="0x8CD6"/>
5038 <const name="GL_TEXTURE_FILTER_CONTROL" value="0x8500"/>
5039 <const name="GL_REG_21_ATI" value="0x8936"/>
5040 <const name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT" value="0x8DDF"/>
5041 <const name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS" value="0x8E7F"/>
5042 <const name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM" value="103085"/>
5043 <const name="GL_MAT_DIFFUSE_BIT_PGI" value="0x00400000"/>
5044 <const name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" value="0x8C4E"/>
5045 <const name="GL_TEXTURE_COORD_ARRAY_STRIDE" value="0x808A"/>
5046 <const name="GL_IUI_V3F_EXT" value="0x81AE"/>
5047 <const name="GL_Q" value="0x2003"/>
5048 <const name="GL_R" value="0x2002"/>
5049 <const name="GL_S" value="0x2000"/>
5050 <const name="GL_T" value="0x2001"/>
5051 <const name="GL_MAX_PROGRAM_LOOP_DEPTH_NV" value="0x88F7"/>
5052 <const name="GL_DOUBLE" value="0x140A"/>
5053 <const name="GL_TEXTURE_MATERIAL_FACE_EXT" value="0x8351"/>
5054 <const name="GL_MATRIX26_ARB" value="0x88DA"/>
5055 <const name="GL_VIDEO_BUFFER_PITCH_NV" value="0x9028"/>
5056 <const name="GL_PROGRAM_RESIDENT_NV" value="0x8647"/>
5057 <const name="GL_4PASS_3_EXT" value="0x80A7"/>
5058 <const name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI" value="0x80B4"/>
5059 <const name="GL_QUAD_INTENSITY4_SGIS" value="0x8122"/>
5060 <const name="GL_OP_RECIP_SQRT_EXT" value="0x8795"/>
5061 <const name="GL_MAX_SAMPLES" value="0x8D57"/>
5062 <const name="GL_CON_29_ATI" value="0x895E"/>
5063 <const name="GL_MAX_TEXTURE_UNITS_ARB" value="0x84E2"/>
5064 <const name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN" value="0x85C2"/>
5065 <const name="GL_YCBYCR8_422_NV" value="0x9031"/>
5066 <const name="GL_GEOMETRY_OUTPUT_TYPE_EXT" value="0x8DDC"/>
5067 <const name="GL_REG_14_ATI" value="0x892F"/>
5068 <const name="GL_NOOP" value="0x1505"/>
5069 <const name="GL_PIXEL_MIN_FILTER_EXT" value="0x8332"/>
5070 <const name="GL_POINT_DISTANCE_ATTENUATION_ARB" value="0x8129"/>
5071 <const name="GL_CONTEXT_FLAGS" value="0x821E"/>
5072 <const name="GL_PROGRAM_LENGTH_NV" value="0x8627"/>
5073 <const name="GL_TEXCOORD3_BIT_PGI" value="0x40000000"/>
5074 <const name="GL_BLEND_DST_RGB_EXT" value="0x80C8"/>
5075 <const name="GL_INTENSITY16_SNORM" value="0x901B"/>
5076 <const name="GL_MATRIX24_ARB" value="0x88D8"/>
5077 <const name="GL_ALL_SHADER_BITS" value="0xFFFFFFFF"/>
5078 <const name="GL_DRAW_BUFFER14_ARB" value="0x8833"/>
5079 <const name="GL_COLOR_FLOAT_APPLE" value="0x8A0F"/>
5080 <const name="GL_PROJECTION_MATRIX" value="0x0BA7"/>
5081 <const name="GL_POINT_SIZE_MAX" value="0x8127"/>
5082 <const name="GL_POST_COLOR_MATRIX_GREEN_SCALE" value="0x80B5"/>
5083 <const name="GL_MODELVIEW_MATRIX" value="0x0BA6"/>
5084 <const name="GL_FIELD_LOWER_NV" value="0x9023"/>
5085 <const name="GL_QUERY_WAIT" value="0x8E13"/>
5086 <const name="GL_RED_SCALE" value="0x0D14"/>
5087 <const name="GL_TEXTURE15_ARB" value="0x84CF"/>
5088 <const name="GL_OUTPUT_TEXTURE_COORD2_EXT" value="0x879F"/>
5089 <const name="GL_VERTEX_SHADER_LOCALS_EXT" value="0x87D3"/>
5090 <const name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL" value="0x83F5"/>
5091 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" value="0x851A"/>
5092 <const name="GL_MULTISAMPLE_BIT_3DFX" value="0x20000000"/>
5093 <const name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB" value="0x8DDF"/>
5094 <const name="GL_MAX_TEXTURE_LOD_BIAS" value="0x84FD"/>
5095 <const name="GL_FRAGMENT_LIGHT1_SGIX" value="0x840D"/>
5096 <const name="GL_ALIASED_LINE_WIDTH_RANGE" value="0x846E"/>
5097 <const name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT" value="0x851C"/>
5098 <const name="GL_SURFACE_REGISTERED_NV" value="0x86FD"/>
5099 <const name="GL_FRAGMENT_MATERIAL_EXT" value="0x8349"/>
5100 <const name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV" value="0x8E5C"/>
5101 <const name="GL_HISTOGRAM_EXT" value="0x8024"/>
5102 <const name="GL_MAX_COLOR_ATTACHMENTS_EXT" value="0x8CDF"/>
5103 <const name="GL_BGRA" value="0x80E1"/>
5104 <const name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS" value="0x8E5A"/>
5105 <const name="GL_RENDERBUFFER_WIDTH_EXT" value="0x8D42"/>
5106 <const name="GL_IGNORE_BORDER_HP" value="0x8150"/>
5107 <const name="GL_POST_COLOR_MATRIX_RED_BIAS" value="0x80B8"/>
5108 <const name="GL_CURRENT_MATRIX_ARB" value="0x8641"/>
5109 <const name="GL_UNSIGNED_INT64_VEC3_NV" value="0x8FF6"/>
5110 <const name="GL_STREAM_READ_ARB" value="0x88E1"/>
5111 <const name="GL_TEXTURE_FREE_MEMORY_ATI" value="0x87FC"/>
5112 <const name="GL_POINT" value="0x1B00"/>
5113 <const name="GL_VERTEX4_BIT_PGI" value="0x00000008"/>
5114 <const name="GL_WEIGHT_SUM_UNITY_ARB" value="0x86A6"/>
5115 <const name="GL_PIXEL_SUBSAMPLE_4242_SGIX" value="0x85A4"/>
5116 <const name="GL_POLYGON_TOKEN" value="0x0703"/>
5117 <const name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" value="0x0B23"/>
5118 <const name="GL_COMPRESSED_RGBA_FXT1_3DFX" value="0x86B1"/>
5119 <const name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT" value="0x00000200"/>
5120 <const name="GL_SRGB" value="0x8C40"/>
5121 <const name="GL_COLOR_MATRIX_SGI" value="0x80B1"/>
5122 <const name="GL_ONE_MINUS_CONSTANT_COLOR" value="0x8002"/>
5123 <const name="GL_UNSIGNED_INT_8_8_8_8" value="0x8035"/>
5124 <const name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT" value="0x905F"/>
5125 <const name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS" value="0x886C"/>
5126 <const name="GL_EVAL_VERTEX_ATTRIB13_NV" value="0x86D3"/>
5127 <const name="GL_REPLACE_MIDDLE_SUN" value="0x0002"/>
5128 <const name="GL_ALPHA_SNORM" value="0x9010"/>
5129 <const name="GL_UNSIGNED_INT_SAMPLER_2D_RECT" value="0x8DD5"/>
5130 <const name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT" value="0x8456"/>
5131 <const name="GL_BINORMAL_ARRAY_POINTER_EXT" value="0x8443"/>
5132 <const name="GL_LUMINANCE16UI_EXT" value="0x8D7A"/>
5133 <const name="GL_REFERENCE_PLANE_SGIX" value="0x817D"/>
5134 <const name="GL_LUMINANCE_ALPHA16UI_EXT" value="0x8D7B"/>
5135 <const name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" value="0x8CDB"/>
5136 <const name="GL_ELEMENT_ARRAY_TYPE_APPLE" value="0x8A0D"/>
5137 <const name="GL_FOG_COORD_ARRAY_LENGTH_NV" value="0x8F32"/>
5138 <const name="GL_MUL_ATI" value="0x8964"/>
5139 <const name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" value="0x8CD1"/>
5140 <const name="GL_BLEND_SRC_ALPHA" value="0x80CB"/>
5141 <const name="GL_UNSIGNED_INT64_VEC2_NV" value="0x8FF5"/>
5142 <const name="GL_SRC1_COLOR" value="0x88F9"/>
5143 <const name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX" value="0x8178"/>
5144 <const name="GL_GEOMETRY_INPUT_TYPE_EXT" value="0x8DDB"/>
5145 <const name="GL_AND_REVERSE" value="0x1502"/>
5146 <const name="GL_MAX_INTEGER_SAMPLES" value="0x9110"/>
5147 <const name="GL_HISTOGRAM_GREEN_SIZE_EXT" value="0x8029"/>
5148 <const name="GL_CLAMP_FRAGMENT_COLOR" value="0x891B"/>
5149 <const name="GL_QUERY_RESULT_AVAILABLE" value="0x8867"/>
5150 <const name="GL_FORMAT_SUBSAMPLE_24_24_OML" value="0x8982"/>
5151 <const name="GL_TEXTURE_RED_TYPE_ARB" value="0x8C10"/>
5152 <const name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT" value="0x8CD1"/>
5153 <const name="GL_FOG_MODE" value="0x0B65"/>
5154 <const name="GL_RGBA8_SNORM" value="0x8F97"/>
5155 <const name="GL_CLAMP_TO_EDGE_SGIS" value="0x812F"/>
5156 <const name="GL_COLOR3_BIT_PGI" value="0x00010000"/>
5157 <const name="GL_INT_SAMPLER_3D" value="0x8DCB"/>
5158 <const name="GL_BUMP_TEX_UNITS_ATI" value="0x8778"/>
5159 <const name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB" value="0x8B89"/>
5160 <const name="GL_FRAGMENT_LIGHT4_SGIX" value="0x8410"/>
5161 <const name="GL_AND" value="0x1501"/>
5162 <const name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX" value="0x8175"/>
5163 <const name="GL_INDEX_MODE" value="0x0C30"/>
5164 <const name="GL_BLUE_MIN_CLAMP_INGR" value="0x8562"/>
5165 <const name="GL_WRITE_DISCARD_NV" value="0x88BE"/>
5166 <const name="GL_PASS_THROUGH_NV" value="0x86E6"/>
5167 <const name="GL_ACCUM_GREEN_BITS" value="0x0D59"/>
5168 <const name="GL_LINE_STRIP_ADJACENCY_EXT" value="0x000B"/>
5169 <const name="GL_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DCE"/>
5170 <const name="GL_STATIC_COPY" value="0x88E6"/>
5171 <const name="GL_CON_27_ATI" value="0x895C"/>
5172 <const name="GL_FOG_COORD_ARRAY_ADDRESS_NV" value="0x8F28"/>
5173 <const name="GL_IUI_V2F_EXT" value="0x81AD"/>
5174 <const name="GL_3_BYTES" value="0x1408"/>
5175 <const name="GL_COORD_REPLACE_ARB" value="0x8862"/>
5176 <const name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT" value="0x8DBD"/>
5177 <const name="GL_SAMPLER_2D_SHADOW_ARB" value="0x8B62"/>
5178 <const name="GL_CON_6_ATI" value="0x8947"/>
5179 <const name="GL_ONE_MINUS_DST_ALPHA" value="0x0305"/>
5180 <const name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
5181 <const name="GL_RESAMPLE_AVERAGE_OML" value="0x8988"/>
5182 <const name="GL_TEXTURE_CLIPMAP_FRAME_SGIX" value="0x8172"/>
5183 <const name="GL_TEXTURE_SHARED_SIZE_EXT" value="0x8C3F"/>
5184 <const name="GL_SYNC_GPU_COMMANDS_COMPLETE" value="0x9117"/>
5185 <const name="GL_SMOOTH_POINT_SIZE_RANGE" value="0x0B12"/>
5186 <const name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" value="0x8CDC"/>
5187 <const name="GL_MODELVIEW19_ARB" value="0x8733"/>
5188 <const name="GL_UNIFORM_BARRIER_BIT_EXT" value="0x00000004"/>
5189 <const name="GL_ALPHA_FLOAT16_ATI" value="0x881C"/>
5190 <const name="GL_ALIASED_POINT_SIZE_RANGE" value="0x846D"/>
5191 <const name="GL_TESS_CONTROL_SHADER_BIT" value="0x00000008"/>
5192 <const name="GL_DT_SCALE_NV" value="0x8711"/>
5193 <const name="GL_2X_BIT_ATI" value="0x00000001"/>
5194 <const name="GL_NEGATIVE_X_EXT" value="0x87D9"/>
5195 <const name="GL_MAX_TEXTURE_IMAGE_UNITS_NV" value="0x8872"/>
5196 <const name="GL_BUFFER_MAP_LENGTH" value="0x9120"/>
5197 <const name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV" value="0x8DA1"/>
5198 <const name="GL_ACTIVE_PROGRAM_EXT" value="0x8B8D"/>
5199 <const name="GL_ALPHA_MAX_SGIX" value="0x8321"/>
5200 <const name="GL_GEOMETRY_VERTICES_OUT_EXT" value="0x8DDA"/>
5201 <const name="GL_MAX_GEOMETRY_OUTPUT_VERTICES" value="0x8DE0"/>
5202 <const name="GL_MATRIX15_ARB" value="0x88CF"/>
5203 <const name="GL_ACTIVE_UNIFORM_MAX_LENGTH" value="0x8B87"/>
5204 <const name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV" value="0x902C"/>
5205 <const name="GL_GENERATE_MIPMAP_HINT_SGIS" value="0x8192"/>
5206 <const name="GL_MODELVIEW29_ARB" value="0x873D"/>
5207 <const name="GL_DRAW_INDIRECT_BUFFER" value="0x8F3F"/>
5208 <const name="GL_ALPHA32UI_EXT" value="0x8D72"/>
5209 <const name="GL_MATRIX_INDEX_ARRAY_ARB" value="0x8844"/>
5210 <const name="GL_PERTURB_EXT" value="0x85AE"/>
5211 <const name="GL_HISTOGRAM_SINK" value="0x802D"/>
5212 <const name="GL_FLOAT_CLEAR_COLOR_VALUE_NV" value="0x888D"/>
5213 <const name="GL_TANGENT_ARRAY_EXT" value="0x8439"/>
5214 <const name="GL_IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
5215 <const name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" value="0x88B5"/>
5216 <const name="GL_MAX_SPOT_EXPONENT_NV" value="0x8505"/>
5217 <const name="GL_ARRAY_BUFFER_BINDING_ARB" value="0x8894"/>
5218 <const name="GL_COLOR_TABLE_BIAS" value="0x80D7"/>
5219 <const name="GL_FEEDBACK_BUFFER_SIZE" value="0x0DF1"/>
5220 <const name="GL_VARIANT_ARRAY_TYPE_EXT" value="0x87E7"/>
5221 <const name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV" value="0x8E54"/>
5222 <const name="GL_DEPTH_STENCIL_NV" value="0x84F9"/>
5223 <const name="GL_COMPRESSED_TEXTURE_FORMATS" value="0x86A3"/>
5224 <const name="GL_PERFMON_RESULT_SIZE_AMD" value="0x8BC5"/>
5225 <const name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" value="0x900F"/>
5226 <const name="GL_DEBUG_SEVERITY_HIGH_ARB" value="0x9146"/>
5227 <const name="GL_MODULATE_SIGNED_ADD_ATI" value="0x8745"/>
5228 <const name="GL_PIXEL_COUNT_AVAILABLE_NV" value="0x8867"/>
5229 <const name="GL_DEPTH_COMPONENT24_ARB" value="0x81A6"/>
5230 <const name="GL_MAT_COLOR_INDEXES_BIT_PGI" value="0x01000000"/>
5231 <const name="GL_PRIMITIVES_GENERATED_EXT" value="0x8C87"/>
5232 <const name="GL_TESS_CONTROL_OUTPUT_VERTICES" value="0x8E75"/>
5233 <const name="GL_CON_15_ATI" value="0x8950"/>
5234 <const name="GL_FLOAT_R_NV" value="0x8880"/>
5235 <const name="GL_MAX_PIXEL_MAP_TABLE" value="0x0D34"/>
5236 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB" value="0x8515"/>
5237 <const name="GL_STENCIL_INDEX1_EXT" value="0x8D46"/>
5238 <const name="GL_SAMPLER_2D_RECT_SHADOW" value="0x8B64"/>
5239 <const name="GL_POINT_TOKEN" value="0x0701"/>
5240 <const name="GL_T4F_C4F_N3F_V4F" value="0x2A2D"/>
5241 <const name="GL_TEXTURE30" value="0x84DE"/>
5242 <const name="GL_TEXTURE31" value="0x84DF"/>
5243 <const name="GL_2PASS_0_SGIS" value="0x80A2"/>
5244 <const name="GL_UNSIGNED_INT_SAMPLER_1D" value="0x8DD1"/>
5245 <const name="GL_VERTEX_ATTRIB_ARRAY9_NV" value="0x8659"/>
5246 <const name="GL_BACK_LEFT" value="0x0402"/>
5247 <const name="GL_TEXTURE_ENV_COLOR" value="0x2201"/>
5248 <const name="GL_BUFFER_MAP_POINTER" value="0x88BD"/>
5249 <const name="GL_MAP1_VERTEX_ATTRIB11_4_NV" value="0x866B"/>
5250 <const name="GL_LINE_SMOOTH" value="0x0B20"/>
5251 <const name="GL_MODELVIEW23_ARB" value="0x8737"/>
5252 <const name="GL_STENCIL_ATTACHMENT_EXT" value="0x8D20"/>
5253 <const name="GL_INDEX_ARRAY_LIST_IBM" value="103073"/>
5254 <const name="GL_STENCIL_REF" value="0x0B97"/>
5255 <const name="GL_LUMINANCE_ALPHA8UI_EXT" value="0x8D81"/>
5256 <const name="GL_NORMAL_MAP_EXT" value="0x8511"/>
5257 <const name="GL_ACTIVE_SUBROUTINE_UNIFORMS" value="0x8DE6"/>
5258 <const name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" value="0x889A"/>
5259 <const name="GL_DOUBLE_MAT4x2" value="0x8F4D"/>
5260 <const name="GL_MULTISAMPLE_BIT_ARB" value="0x20000000"/>
5261 <const name="GL_COPY_WRITE_BUFFER" value="0x8F37"/>
5262 <const name="GL_INDEX_ARRAY_COUNT_EXT" value="0x8087"/>
5263 <const name="GL_FLOAT_RG_NV" value="0x8881"/>
5264 <const name="GL_OPERAND0_RGB" value="0x8590"/>
5265 <const name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB" value="0x8C2B"/>
5266 <const name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI" value="0x1A203"/>
5267 <const name="GL_LIGHT_MODEL_COLOR_CONTROL" value="0x81F8"/>
5268 <const name="GL_FEEDBACK" value="0x1C01"/>
5269 <const name="GL_TEXCOORD1_BIT_PGI" value="0x10000000"/>
5270 <const name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB" value="0x889E"/>
5271 <const name="GL_UNSIGNED_INT8_NV" value="0x8FEC"/>
5272 <const name="GL_MAX_ATTRIB_STACK_DEPTH" value="0x0D35"/>
5273 <const name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT" value="0x88EF"/>
5274 <const name="GL_MODELVIEW13_ARB" value="0x872D"/>
5275 <const name="GL_PROXY_TEXTURE_1D_ARRAY" value="0x8C19"/>
5276 <const name="GL_DUAL_LUMINANCE4_SGIS" value="0x8114"/>
5277 <const name="GL_PIXEL_MAP_I_TO_G" value="0x0C73"/>
5278 <const name="GL_INTERLEAVED_ATTRIBS_EXT" value="0x8C8C"/>
5279 <const name="GL_TEXTURE29_ARB" value="0x84DD"/>
5280 <const name="GL_DUAL_LUMINANCE_ALPHA8_SGIS" value="0x811D"/>
5281 <const name="GL_PIXEL_MAP_I_TO_B" value="0x0C74"/>
5282 <const name="GL_PIXEL_MAP_I_TO_A" value="0x0C75"/>
5283 <const name="GL_OUTPUT_TEXTURE_COORD10_EXT" value="0x87A7"/>
5284 <const name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8E47"/>
5285 <const name="GL_PIXEL_MAP_I_TO_I" value="0x0C70"/>
5286 <const name="GL_STATIC_DRAW_ARB" value="0x88E4"/>
5287 <const name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV" value="0x8856"/>
5288 <const name="GL_POINT_SPRITE_NV" value="0x8861"/>
5289 <const name="GL_PROGRAM_SEPARABLE" value="0x8258"/>
5290 <const name="GL_PIXEL_MAP_I_TO_R" value="0x0C72"/>
5291 <const name="GL_MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>
5292 <const name="GL_LINEAR_ATTENUATION" value="0x1208"/>
5293 <const name="GL_VERTEX_ARRAY_POINTER_EXT" value="0x808E"/>
5294 <const name="GL_TEXTURE_MIN_LOD_SGIS" value="0x813A"/>
5295 <const name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" value="0x8216"/>
5296 <const name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE" value="0x851E"/>
5297 <const name="GL_INT64_NV" value="0x140E"/>
5298 <const name="GL_OP_LOG_BASE_2_EXT" value="0x8792"/>
5299 <const name="GL_COLOR_ATTACHMENT11_EXT" value="0x8CEB"/>
5300 <const name="GL_REG_9_ATI" value="0x892A"/>
5301 <const name="GL_NOTEQUAL" value="0x0205"/>
5302 <const name="GL_EDGE_FLAG_ARRAY_STRIDE" value="0x808C"/>
5303 <const name="GL_TEXTURE_MAG_FILTER" value="0x2800"/>
5304 <const name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT" value="0x00000002"/>
5305 <const name="GL_BGRA_INTEGER_EXT" value="0x8D9B"/>
5306 <const name="GL_COLOR_MATERIAL_FACE" value="0x0B55"/>
5307 <const name="GL_TEXTURE_LIGHT_EXT" value="0x8350"/>
5308 <const name="GL_TEXTURE_4D_BINDING_SGIS" value="0x814F"/>
5309 <const name="GL_PROGRAM_POINT_SIZE_ARB" value="0x8642"/>
5310 <const name="GL_TESS_GEN_SPACING" value="0x8E77"/>
5311 <const name="GL_SAMPLER_CUBE" value="0x8B60"/>
5312 <const name="GL_EVAL_FRACTIONAL_TESSELLATION_NV" value="0x86C5"/>
5313 <const name="GL_OBJECT_ACTIVE_UNIFORMS_ARB" value="0x8B86"/>
5314 <const name="GL_RGBA_FLOAT32_ATI" value="0x8814"/>
5315 <const name="GL_RGB_S3TC" value="0x83A0"/>
5316 <const name="GL_SIGNED_RGB8_NV" value="0x86FF"/>
5317 <const name="GL_INT_2_10_10_10_REV" value="0x8D9F"/>
5318 <const name="GL_TANGENT_ARRAY_STRIDE_EXT" value="0x843F"/>
5319 <const name="GL_FRAGMENT_LIGHT5_SGIX" value="0x8411"/>
5320 <const name="GL_LEFT" value="0x0406"/>
5321 <const name="GL_DS_BIAS_NV" value="0x8716"/>
5322 <const name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AF"/>
5323 <const name="GL_POST_COLOR_MATRIX_BLUE_BIAS" value="0x80BA"/>
5324 <const name="GL_TEXCOORD4_BIT_PGI" value="0x80000000"/>
5325 <const name="GL_INT_IMAGE_2D_RECT_EXT" value="0x905A"/>
5326 <const name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER" value="0x84F1"/>
5327 <const name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" value="0x8C4C"/>
5328 <const name="GL_PROXY_TEXTURE_3D_EXT" value="0x8070"/>
5329 <const name="GL_MATRIX4_ARB" value="0x88C4"/>
5330 <const name="GL_PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AE"/>
5331 <const name="GL_BGR" value="0x80E0"/>
5332 <const name="GL_MAX_TEXTURE_SIZE" value="0x0D33"/>
5333 <const name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV" value="0x9036"/>
5334 <const name="GL_ALPHA8_SNORM" value="0x9014"/>
5335 <const name="GL_ALPHA32F_ARB" value="0x8816"/>
5336 <const name="GL_ARRAY_BUFFER" value="0x8892"/>
5337 <const name="GL_COMPRESSED_ALPHA" value="0x84E9"/>
5338 <const name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" value="0x8337"/>
5339 <const name="GL_INVARIANT_VALUE_EXT" value="0x87EA"/>
5340 <const name="GL_SIGNED_RGB_NV" value="0x86FE"/>
5341 <const name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE" value="0x86A0"/>
5342 <const name="GL_UNPACK_SKIP_IMAGES_EXT" value="0x806D"/>
5343 <const name="GL_TEXTURE_1D" value="0x0DE0"/>
5344 <const name="GL_MAX_VARYING_COMPONENTS" value="0x8B4B"/>
5345 <const name="GL_NAME_STACK_DEPTH" value="0x0D70"/>
5346 <const name="GL_BLEND_SRC_RGB" value="0x80C9"/>
5347 <const name="GL_MATRIX14_ARB" value="0x88CE"/>
5348 <const name="GL_MAX_SAMPLE_MASK_WORDS_NV" value="0x8E59"/>
5349 <const name="GL_ALPHA8I_EXT" value="0x8D90"/>
5350 <const name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" value="0x8A31"/>
5351 <const name="GL_TRIANGLE_STRIP_ADJACENCY_EXT" value="0x000D"/>
5352 <const name="GL_TEXTURE_LOD_BIAS_EXT" value="0x8501"/>
5353 <const name="GL_MATRIX12_ARB" value="0x88CC"/>
5354 <const name="GL_SAMPLE_ALPHA_TO_ONE" value="0x809F"/>
5355 <const name="GL_WEIGHT_ARRAY_BUFFER_BINDING" value="0x889E"/>
5356 <const name="GL_SPRITE_OBJECT_ALIGNED_SGIX" value="0x814D"/>
5357 <const name="GL_PROGRAM_POINT_SIZE_EXT" value="0x8642"/>
5358 <const name="GL_R3_G3_B2" value="0x2A10"/>
5359 <const name="GL_CLAMP_FRAGMENT_COLOR_ARB" value="0x891B"/>
5360 <const name="GL_ATTRIB_ARRAY_STRIDE_NV" value="0x8624"/>
5361 <const name="GL_UNPACK_IMAGE_HEIGHT_EXT" value="0x806E"/>
5362 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV" value="0x8E24"/>
5363 <const name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT" value="0x845A"/>
5364 <const name="GL_TEXTURE_COMPARE_SGIX" value="0x819A"/>
5365 <const name="GL_DRAW_BUFFER13_ARB" value="0x8832"/>
5366 <const name="GL_INT_SAMPLER_2D" value="0x8DCA"/>
5367 <const name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" value="0x8DD6"/>
5368 <const name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD" value="0x9003"/>
5369 <const name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV" value="0x851E"/>
5370 <const name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX" value="0x8143"/>
5371 <const name="GL_DOUBLE_MAT3x2" value="0x8F4B"/>
5372 <const name="GL_MAP1_VERTEX_ATTRIB6_4_NV" value="0x8666"/>
5373 <const name="GL_STENCIL_PASS_DEPTH_FAIL" value="0x0B95"/>
5374 <const name="GL_DRAW_BUFFER3_ARB" value="0x8828"/>
5375 <const name="GL_PIXEL_MAP_A_TO_A" value="0x0C79"/>
5376 <const name="GL_DOUBLE_MAT3x4" value="0x8F4C"/>
5377 <const name="GL_TEXTURE_COORD_ARRAY_POINTER" value="0x8092"/>
5378 <const name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT" value="0x9069"/>
5379 <const name="GL_TEXTURE_ALPHA_SIZE_EXT" value="0x805F"/>
5380 <const name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS" value="0x8A2C"/>
5381 <const name="GL_LUMINANCE8_SNORM" value="0x9015"/>
5382 <const name="GL_EXPAND_NORMAL_NV" value="0x8538"/>
5383 <const name="GL_MAT_SPECULAR_BIT_PGI" value="0x04000000"/>
5384 <const name="GL_MAX_PROGRAM_IF_DEPTH_NV" value="0x88F6"/>
5385 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" value="0x8DA9"/>
5386 <const name="GL_POINT_FADE_THRESHOLD_SIZE_EXT" value="0x8128"/>
5387 <const name="GL_FIXED_ONLY" value="0x891D"/>
5388 <const name="GL_VERTEX_ATTRIB_ARRAY11_NV" value="0x865B"/>
5389 <const name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/>
5390 <const name="GL_NONE" value="0"/>
5391 <const name="GL_POLYGON_MODE" value="0x0B40"/>
5392 <const name="GL_PROXY_TEXTURE_RECTANGLE_ARB" value="0x84F7"/>
5393 <const name="GL_HALF_FLOAT" value="0x140B"/>
5394 <const name="GL_TEXTURE_BORDER" value="0x1005"/>
5395 <const name="GL_CONSTANT_BORDER_HP" value="0x8151"/>
5396 <const name="GL_LINEAR_DETAIL_SGIS" value="0x8097"/>
5397 <const name="GL_V2F" value="0x2A20"/>
5398 <const name="GL_LIGHTING_BIT" value="0x00000040"/>
5399 <const name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD" value="0x914A"/>
5400 <const name="GL_NAND" value="0x150E"/>
5401 <const name="GL_UNIFORM_BLOCK_DATA_SIZE" value="0x8A40"/>
5402 <const name="GL_INVERTED_SCREEN_W_REND" value="0x8491"/>
5403 <const name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" value="0x86E1"/>
5404 <const name="GL_MAX_4D_TEXTURE_SIZE_SGIS" value="0x8138"/>
5405 <const name="GL_UNIFORM_IS_ROW_MAJOR" value="0x8A3E"/>
5406 <const name="GL_MAX_UNIFORM_BLOCK_SIZE" value="0x8A30"/>
5407 <const name="GL_INDEX_ARRAY" value="0x8077"/>
5408 <const name="GL_CONVOLUTION_1D_EXT" value="0x8010"/>
5409 <const name="GL_ASYNC_HISTOGRAM_SGIX" value="0x832C"/>
5410 <const name="GL_SLUMINANCE_ALPHA_EXT" value="0x8C44"/>
5411 <const name="GL_INDEX_ARRAY_LIST_STRIDE_IBM" value="103083"/>
5412 <const name="GL_COMBINER2_NV" value="0x8552"/>
5413 <const name="GL_LIST_BASE" value="0x0B32"/>
5414 <const name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB" value="0x900E"/>
5415 <const name="GL_COLOR_WRITEMASK" value="0x0C23"/>
5416 <const name="GL_MATRIX23_ARB" value="0x88D7"/>
5417 <const name="GL_MAP2_VERTEX_ATTRIB10_4_NV" value="0x867A"/>
5418 <const name="GL_PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AA"/>
5419 <const name="GL_TEXTURE_WRAP_R" value="0x8072"/>
5420 <const name="GL_TEXTURE_WRAP_S" value="0x2802"/>
5421 <const name="GL_TEXTURE_WRAP_T" value="0x2803"/>
5422 <const name="GL_UNPACK_SKIP_VOLUMES_SGIS" value="0x8132"/>
5423 <const name="GL_MODULATE_ADD_ATI" value="0x8744"/>
5424 <const name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB" value="0x8643"/>
5425 <const name="GL_INT_SAMPLER_3D_EXT" value="0x8DCB"/>
5426 <const name="GL_PROGRAM_BINARY_LENGTH" value="0x8741"/>
5427 <const name="GL_EVAL_BIT" value="0x00010000"/>
5428 <const name="GL_INT_SAMPLER_2D_ARRAY" value="0x8DCF"/>
5429 <const name="GL_4PASS_0_SGIS" value="0x80A4"/>
5430 <const name="GL_TEXTURE_BLUE_TYPE_ARB" value="0x8C12"/>
5431 <const name="GL_COMPRESSED_RGB" value="0x84ED"/>
5432 <const name="GL_TIME_ELAPSED" value="0x88BF"/>
5433 <const name="GL_REG_27_ATI" value="0x893C"/>
5434 <const name="GL_DUDV_ATI" value="0x8779"/>
5435 <const name="GL_MAX_TEXTURE_COORDS_ARB" value="0x8871"/>
5436 <const name="GL_PRIMARY_COLOR" value="0x8577"/>
5437 <const name="GL_OUTPUT_TEXTURE_COORD11_EXT" value="0x87A8"/>
5438 <const name="GL_CULL_VERTEX_OBJECT_POSITION_EXT" value="0x81AC"/>
5439 <const name="GL_TEXTURE12_ARB" value="0x84CC"/>
5440 <const name="GL_RESAMPLE_ZERO_FILL_SGIX" value="0x842F"/>
5441 <const name="GL_CON_7_ATI" value="0x8948"/>
5442 <const name="GL_BLUE_BITS" value="0x0D54"/>
5443 <const name="GL_OUTPUT_COLOR1_EXT" value="0x879C"/>
5444 <const name="GL_TEXTURE_SWIZZLE_R" value="0x8E42"/>
5445 <const name="GL_FLOAT_RG32_NV" value="0x8887"/>
5446 <const name="GL_ALPHA_MIN_CLAMP_INGR" value="0x8563"/>
5447 <const name="GL_PACK_SWAP_BYTES" value="0x0D00"/>
5448 <const name="GL_EQUAL" value="0x0202"/>
5449 <const name="GL_PROGRAM_ATTRIB_COMPONENTS_NV" value="0x8906"/>
5450 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" value="0x8517"/>
5451 <const name="GL_MIN_SAMPLE_SHADING_VALUE_ARB" value="0x8C37"/>
5452 <const name="GL_TEXTURE_BINDING_1D_ARRAY" value="0x8C1C"/>
5453 <const name="GL_TEXTURE_SWIZZLE_B" value="0x8E44"/>
5454 <const name="GL_TEXTURE_SWIZZLE_A" value="0x8E45"/>
5455 <const name="GL_FUNC_ADD" value="0x8006"/>
5456 <const name="GL_LOW_FLOAT" value="0x8DF0"/>
5457 <const name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB" value="0x8B8B"/>
5458 <const name="GL_CUBIC_HP" value="0x815F"/>
5459 <const name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" value="0x906C"/>
5460 <const name="GL_PIXEL_TILE_GRID_DEPTH_SGIX" value="0x8144"/>
5461 <const name="GL_POINT_FADE_THRESHOLD_SIZE" value="0x8128"/>
5462 <const name="GL_INT_SAMPLER_BUFFER" value="0x8DD0"/>
5463 <const name="GL_INT_SAMPLER_1D_EXT" value="0x8DC9"/>
5464 <const name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB" value="0x8DE0"/>
5465 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV" value="0x8C8B"/>
5466 <const name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV" value="0x8532"/>
5467 <const name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB" value="0x8640"/>
5468 <const name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" value="0x900D"/>
5469 <const name="GL_TEXTURE_COORD_ARRAY_EXT" value="0x8078"/>
5470 <const name="GL_LINE_STRIP" value="0x0003"/>
5471 <const name="GL_ASYNC_TEX_IMAGE_SGIX" value="0x835C"/>
5472 <const name="GL_PACK_ROW_LENGTH" value="0x0D02"/>
5473 <const name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT" value="0x81F8"/>
5474 <const name="GL_DOUBLE_MAT4_EXT" value="0x8F48"/>
5475 <const name="GL_VARIABLE_G_NV" value="0x8529"/>
5476 <const name="GL_COLOR_MATERIAL" value="0x0B57"/>
5477 <const name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB" value="0x8DE1"/>
5478 <const name="GL_COLOR" value="0x1800"/>
5479 <const name="GL_HISTOGRAM_ALPHA_SIZE" value="0x802B"/>
5480 <const name="GL_INT16_VEC3_NV" value="0x8FE6"/>
5481 <const name="GL_RED_MAX_CLAMP_INGR" value="0x8564"/>
5482 <const name="GL_COLOR_ATTACHMENT8_EXT" value="0x8CE8"/>
5483 <const name="GL_INTENSITY_FLOAT16_ATI" value="0x881D"/>
5484 <const name="GL_BITMAP" value="0x1A00"/>
5485 <const name="GL_DYNAMIC_READ" value="0x88E9"/>
5486 <const name="GL_COMPRESSED_LUMINANCE" value="0x84EA"/>
5487 <const name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT" value="0x850F"/>
5488 <const name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV" value="0x9034"/>
5489 <const name="GL_TEXTURE_MAX_CLAMP_S_SGIX" value="0x8369"/>
5490 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT" value="0x8CD3"/>
5491 <const name="GL_INDEX_ARRAY_LENGTH_NV" value="0x8F2E"/>
5492 <const name="GL_LUMINANCE6_ALPHA2_EXT" value="0x8044"/>
5493 <const name="GL_DEPTH_STENCIL" value="0x84F9"/>
5494 <const name="GL_CONSTANT_EXT" value="0x8576"/>
5495 <const name="GL_DUAL_ALPHA8_SGIS" value="0x8111"/>
5496 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" value="0x8CD2"/>
5497 <const name="GL_SAMPLER_OBJECT_AMD" value="0x9155"/>
5498 <const name="GL_UNIFORM_BUFFER_BINDING_EXT" value="0x8DEF"/>
5499 <const name="GL_Z4Y12Z4CB12Z4CR12_444_NV" value="0x9037"/>
5500 <const name="GL_TEXTURE_INTENSITY_SIZE" value="0x8061"/>
5501 <const name="GL_OUTPUT_TEXTURE_COORD7_EXT" value="0x87A4"/>
5502 <const name="GL_REG_22_ATI" value="0x8937"/>
5503 <const name="GL_SYNC_CONDITION" value="0x9113"/>
5504 <const name="GL_TEXTURE_2D" value="0x0DE1"/>
5505 <const name="GL_TEXTURE1_ARB" value="0x84C1"/>
5506 <const name="GL_TEXTURE_DT_SIZE_NV" value="0x871E"/>
5507 <const name="GL_MAP_INVALIDATE_RANGE_BIT" value="0x0004"/>
5508 <const name="GL_TEXTURE23" value="0x84D7"/>
5509 <const name="GL_TEXTURE22" value="0x84D6"/>
5510 <const name="GL_TEXTURE21" value="0x84D5"/>
5511 <const name="GL_TEXTURE20" value="0x84D4"/>
5512 <const name="GL_TEXTURE27" value="0x84DB"/>
5513 <const name="GL_TEXTURE26" value="0x84DA"/>
5514 <const name="GL_TEXTURE25" value="0x84D9"/>
5515 <const name="GL_TEXTURE24" value="0x84D8"/>
5516 <const name="GL_DOUBLE_MAT2_EXT" value="0x8F46"/>
5517 <const name="GL_R8_SNORM" value="0x8F94"/>
5518 <const name="GL_TEXTURE29" value="0x84DD"/>
5519 <const name="GL_TEXTURE28" value="0x84DC"/>
5520 <const name="GL_ELEMENT_ARRAY_BUFFER_BINDING" value="0x8895"/>
5521 <const name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" value="0x8CDC"/>
5522 <const name="GL_TRIANGLES_ADJACENCY" value="0x000C"/>
5523 <const name="GL_PIXEL_MODE_BIT" value="0x00000020"/>
5524 <const name="GL_INT_VEC3_ARB" value="0x8B54"/>
5525 <const name="GL_TEXTURE_1D_STACK_BINDING_MESAX" value="0x875D"/>
5526 <const name="GL_ALPHA_SCALE" value="0x0D1C"/>
5527 <const name="GL_READ_BUFFER" value="0x0C02"/>
5528 <const name="GL_ELEMENT_ARRAY_APPLE" value="0x8A0C"/>
5529 <const name="GL_PACK_SKIP_PIXELS" value="0x0D04"/>
5530 <const name="GL_TEXTURE_HI_SIZE_NV" value="0x871B"/>
5531 <const name="GL_BLEND_EQUATION_EXT" value="0x8009"/>
5532 <const name="GL_TESS_CONTROL_SHADER" value="0x8E88"/>
5533 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" value="0x8DA8"/>
5534 <const name="GL_FIXED_ONLY_ARB" value="0x891D"/>
5535 <const name="GL_IMAGE_ROTATE_ORIGIN_X_HP" value="0x815A"/>
5536 <const name="GL_GEQUAL" value="0x0206"/>
5537 <const name="GL_FRAMEBUFFER_SRGB_EXT" value="0x8DB9"/>
5538 <const name="GL_MODELVIEW8_ARB" value="0x8728"/>
5539 <const name="GL_MAX_CONVOLUTION_HEIGHT_EXT" value="0x801B"/>
5540 <const name="GL_RGBA8UI" value="0x8D7C"/>
5541 <const name="GL_DSDT8_NV" value="0x8709"/>
5542 <const name="GL_NEGATE_BIT_ATI" value="0x00000004"/>
5543 <const name="GL_INTENSITY32UI_EXT" value="0x8D73"/>
5544 <const name="GL_TRANSFORM_FEEDBACK" value="0x8E22"/>
5545 <const name="GL_VARIANT_EXT" value="0x87C1"/>
5546 <const name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT" value="0x8E4C"/>
5547 <const name="GL_SUBTRACT" value="0x84E7"/>
5548 <const name="GL_EDGE_FLAG_ARRAY_EXT" value="0x8079"/>
5549 <const name="GL_COMPRESSED_RED_RGTC1" value="0x8DBB"/>
5550 <const name="GL_UNSIGNED_INT_24_8" value="0x84FA"/>
5551 <const name="GL_BINORMAL_ARRAY_STRIDE_EXT" value="0x8441"/>
5552 <const name="GL_LUMINANCE16_ALPHA16_SNORM" value="0x901A"/>
5553 <const name="GL_DEPENDENT_RGB_TEXTURE_3D_NV" value="0x8859"/>
5554 <const name="GL_ARRAY_BUFFER_BINDING" value="0x8894"/>
5555 <const name="GL_INDEX_WRITEMASK" value="0x0C21"/>
5556 <const name="GL_INTERPOLATE" value="0x8575"/>
5557 <const name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT" value="0x8DED"/>
5558 <const name="GL_DYNAMIC_DRAW" value="0x88E8"/>
5559 <const name="GL_4D_COLOR_TEXTURE" value="0x0604"/>
5560 <const name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV" value="0x86F1"/>
5561 <const name="GL_MULTISAMPLE_SGIS" value="0x809D"/>
5562 <const name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" value="0x8DE1"/>
5563 <const name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" value="0x889B"/>
5564 <const name="GL_UNPACK_ROW_LENGTH" value="0x0CF2"/>
5565 <const name="GL_OBJECT_ATTACHED_OBJECTS_ARB" value="0x8B85"/>
5566 <const name="GL_CURRENT_PROGRAM" value="0x8B8D"/>
5567 <const name="GL_CON_12_ATI" value="0x894D"/>
5568 <const name="GL_BUFFER_MAPPED" value="0x88BC"/>
5569 <const name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD" value="0x914D"/>
5570 <const name="GL_EYE_LINEAR" value="0x2400"/>
5571 <const name="GL_IMAGE_1D_ARRAY_EXT" value="0x9052"/>
5572 <const name="GL_VERTEX_ATTRIB_ARRAY7_NV" value="0x8657"/>
5573 <const name="GL_TEXTURE_INTENSITY_SIZE_EXT" value="0x8061"/>
5574 <const name="GL_EVAL_VERTEX_ATTRIB14_NV" value="0x86D4"/>
5575 <const name="GL_OUTPUT_TEXTURE_COORD16_EXT" value="0x87AD"/>
5576 <const name="GL_INTENSITY8I_EXT" value="0x8D91"/>
5577 <const name="GL_STREAM_DRAW" value="0x88E0"/>
5578 <const name="GL_ALPHA4_EXT" value="0x803B"/>
5579 <const name="GL_OBJECT_POINT_SGIS" value="0x81F5"/>
5580 <const name="GL_DOT3_RGBA_ARB" value="0x86AF"/>
5581 <const name="GL_MAX_UNIFORM_BUFFER_BINDINGS" value="0x8A2F"/>
5582 <const name="GL_EDGE_FLAG_ARRAY_POINTER_EXT" value="0x8093"/>
5583 <const name="GL_POST_TEXTURE_FILTER_BIAS_SGIX" value="0x8179"/>
5584 <const name="GL_SIGNALED" value="0x9119"/>
5585 <const name="GL_BOOL_VEC4_ARB" value="0x8B59"/>
5586 <const name="GL_OFFSET_TEXTURE_2D_NV" value="0x86E8"/>
5587 <const name="GL_FRAMEBUFFER" value="0x8D40"/>
5588 <const name="GL_SPECULAR" value="0x1202"/>
5589 <const name="GL_ALLOW_DRAW_WIN_HINT_PGI" value="0x1A20F"/>
5590 <const name="GL_COLOR_TABLE_FORMAT_SGI" value="0x80D8"/>
5591 <const name="GL_RENDERBUFFER_BINDING" value="0x8CA7"/>
5592 <const name="GL_VERTEX_SHADER_VARIANTS_EXT" value="0x87D0"/>
5593 <const name="GL_HALF_FLOAT_ARB" value="0x140B"/>
5594 <const name="GL_RGB32I_EXT" value="0x8D83"/>
5595 <const name="GL_HISTOGRAM_RED_SIZE" value="0x8028"/>
5596 <const name="GL_GENERATE_MIPMAP" value="0x8191"/>
5597 <const name="GL_PROGRAM_PARAMETER_NV" value="0x8644"/>
5598 <const name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM" value="103086"/>
5599 <const name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB" value="0x824D"/>
5600 <const name="GL_EVAL_VERTEX_ATTRIB10_NV" value="0x86D0"/>
5601 <const name="GL_COLOR_ARRAY_SIZE" value="0x8081"/>
5602 <const name="GL_STENCIL_BACK_FAIL" value="0x8801"/>
5603 <const name="GL_POLYGON_OFFSET_FACTOR" value="0x8038"/>
5604 <const name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" value="0x83F2"/>
5605 <const name="GL_Y_EXT" value="0x87D6"/>
5606 <const name="GL_GENERATE_MIPMAP_SGIS" value="0x8191"/>
5607 <const name="GL_INTENSITY8UI_EXT" value="0x8D7F"/>
5608 <const name="GL_SYNC_FLUSH_COMMANDS_BIT" value="0x00000001"/>
5609 <const name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV" value="0x8CAB"/>
5610 <const name="GL_DRAW_BUFFER14_ATI" value="0x8833"/>
5611 <const name="GL_SIGNED_INTENSITY8_NV" value="0x8708"/>
5612 <const name="GL_REG_24_ATI" value="0x8939"/>
5613 <const name="GL_MODELVIEW" value="0x1700"/>
5614 <const name="GL_REG_7_ATI" value="0x8928"/>
5615 <const name="GL_PIXEL_MAP_I_TO_B_SIZE" value="0x0CB4"/>
5616 <const name="GL_MULTISAMPLE_3DFX" value="0x86B2"/>
5617 <const name="GL_TEXTURE_GREEN_SIZE_EXT" value="0x805D"/>
5618 <const name="GL_RGBA16I_EXT" value="0x8D88"/>
5619 <const name="GL_MULTISAMPLE_EXT" value="0x809D"/>
5620 <const name="GL_TEXTURE_BIT" value="0x00040000"/>
5621 <const name="GL_UNIFORM_MATRIX_STRIDE" value="0x8A3D"/>
5622 <const name="GL_CONVOLUTION_FORMAT_EXT" value="0x8017"/>
5623 <const name="GL_VERTEX_PRECLIP_HINT_SGIX" value="0x83EF"/>
5624 <const name="GL_MAX_DEPTH_TEXTURE_SAMPLES" value="0x910F"/>
5625 <const name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV" value="0x8C88"/>
5626 <const name="GL_QUERY_BY_REGION_WAIT" value="0x8E15"/>
5627 <const name="GL_TEXTURE_RESIDENT" value="0x8067"/>
5628 <const name="GL_TESS_GEN_VERTEX_ORDER" value="0x8E78"/>
5629 <const name="GL_REG_8_ATI" value="0x8929"/>
5630 <const name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI" value="0x80D4"/>
5631 <const name="GL_QUERY_RESULT_AVAILABLE_ARB" value="0x8867"/>
5632 <const name="GL_FOG" value="0x0B60"/>
5633 <const name="GL_POST_CONVOLUTION_RED_SCALE_EXT" value="0x801C"/>
5634 <const name="GL_DEPTH_BUFFER_FLOAT_MODE_NV" value="0x8DAF"/>
5635 <const name="GL_PACK_CMYK_HINT_EXT" value="0x800E"/>
5636 <const name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV" value="0x8868"/>
5637 <const name="GL_FOG_COORD" value="0x8451"/>
5638 <const name="GL_FIELD_UPPER_NV" value="0x9022"/>
5639 <const name="GL_POSITION" value="0x1203"/>
5640 <const name="GL_STATIC_READ_ARB" value="0x88E5"/>
5641 <const name="GL_FRAGMENT_LIGHT3_SGIX" value="0x840F"/>
5642 <const name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV" value="0x902D"/>
5643 <const name="GL_INTENSITY32I_EXT" value="0x8D85"/>
5644 <const name="GL_CONVOLUTION_BORDER_MODE" value="0x8013"/>
5645 <const name="GL_INT_IMAGE_3D_EXT" value="0x9059"/>
5646 <const name="GL_DEBUG_CATEGORY_DEPRECATION_AMD" value="0x914B"/>
5647 <const name="GL_IMAGE_ROTATE_ORIGIN_Y_HP" value="0x815B"/>
5648 <const name="GL_RG" value="0x8227"/>
5649 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT" value="0x851A"/>
5650 <const name="GL_VERTEX_ATTRIB_ARRAY1_NV" value="0x8651"/>
5651 <const name="GL_LINE_STIPPLE_PATTERN" value="0x0B25"/>
5652 <const name="GL_VERTEX_ARRAY_RANGE_NV" value="0x851D"/>
5653 <const name="GL_COMPATIBLE_SUBROUTINES" value="0x8E4B"/>
5654 <const name="GL_VARIANT_ARRAY_EXT" value="0x87E8"/>
5655 <const name="GL_COLOR_TABLE_GREEN_SIZE" value="0x80DB"/>
5656 <const name="GL_LAST_VERTEX_CONVENTION_EXT" value="0x8E4E"/>
5657 <const name="GL_STENCIL_INDEX4_EXT" value="0x8D47"/>
5658 <const name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT" value="0x8004"/>
5659 <const name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB" value="0x84E3"/>
5660 <const name="GL_SAMPLE_BUFFERS_ARB" value="0x80A8"/>
5661 <const name="GL_RED_BIT_ATI" value="0x00000001"/>
5662 <const name="GL_DEBUG_TYPE_PERFORMANCE_ARB" value="0x8250"/>
5663 <const name="GL_COLOR_INDEX8_EXT" value="0x80E5"/>
5664 <const name="GL_ENABLE_BIT" value="0x00002000"/>
5665 <const name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" value="0x88FE"/>
5666 <const name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT" value="0x8DC3"/>
5667 <const name="GL_OPERAND0_RGB_ARB" value="0x8590"/>
5668 <const name="GL_SWIZZLE_STQ_DQ_ATI" value="0x8979"/>
5669 <const name="GL_MAP_COLOR" value="0x0D10"/>
5670 <const name="GL_OUTPUT_TEXTURE_COORD8_EXT" value="0x87A5"/>
5671 <const name="GL_MAX_VERTEX_ATTRIBS" value="0x8869"/>
5672 <const name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS" value="0x8E83"/>
5673 <const name="GL_CONSTANT" value="0x8576"/>
5674 <const name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE" value="0x8A06"/>
5675 <const name="GL_LINE_WIDTH_RANGE" value="0x0B22"/>
5676 <const name="GL_XOR" value="0x1506"/>
5677 <const name="GL_BLUE_BIT_ATI" value="0x00000004"/>
5678 <const name="GL_VERTEX_ATTRIB_ARRAY15_NV" value="0x865F"/>
5679 <const name="GL_IUI_N3F_V2F_EXT" value="0x81AF"/>
5680 <const name="GL_VERTEX_ATTRIB_ARRAY3_NV" value="0x8653"/>
5681 <const name="GL_ALLOW_DRAW_MEM_HINT_PGI" value="0x1A211"/>
5682 <const name="GL_VARIABLE_A_NV" value="0x8523"/>
5683 <const name="GL_LESS" value="0x0201"/>
5684 <const name="GL_COMBINER_CD_OUTPUT_NV" value="0x854B"/>
5685 <const name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT" value="0x87CA"/>
5686 <const name="GL_STENCIL_INDEX1" value="0x8D46"/>
5687 <const name="GL_FRAMEBUFFER_UNDEFINED" value="0x8219"/>
5688 <const name="GL_COMBINE_EXT" value="0x8570"/>
5689 <const name="GL_TEXTURE_STENCIL_SIZE" value="0x88F1"/>
5690 <const name="GL_VERTEX_ATTRIB_ARRAY6_NV" value="0x8656"/>
5691 <const name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT" value="0x00000800"/>
5692 <const name="GL_4X_BIT_ATI" value="0x00000002"/>
5693 <const name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT" value="0x9067"/>
5694 <const name="GL_EMISSION" value="0x1600"/>
5695 <const name="GL_UNSIGNED_INT16_VEC4_NV" value="0x8FF3"/>
5696 <const name="GL_OUTPUT_TEXTURE_COORD0_EXT" value="0x879D"/>
5697 <const name="GL_COMPRESSED_LUMINANCE_ALPHA" value="0x84EB"/>
5698 <const name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB" value="0x88A1"/>
5699 <const name="GL_INT_SAMPLER_1D" value="0x8DC9"/>
5700 <const name="GL_TEXTURE14_ARB" value="0x84CE"/>
5701 <const name="GL_OP_CROSS_PRODUCT_EXT" value="0x8797"/>
5702 <const name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX" value="0x8174"/>
5703 <const name="GL_STENCIL_INDEX8" value="0x8D48"/>
5704 <const name="GL_COMBINE4_NV" value="0x8503"/>
5705 <const name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT" value="0x00000001"/>
5706 <const name="GL_MAX_DRAW_BUFFERS_ARB" value="0x8824"/>
5707 <const name="GL_ADD_SIGNED_EXT" value="0x8574"/>
5708 <const name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV" value="0x8F45"/>
5709 <const name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI" value="0x87F6"/>
5710 <const name="GL_PACK_SKIP_VOLUMES_SGIS" value="0x8130"/>
5711 <const name="GL_COLOR_TABLE_BLUE_SIZE_SGI" value="0x80DC"/>
5712 <const name="GL_DEBUG_SEVERITY_LOW_ARB" value="0x9148"/>
5713 <const name="GL_CON_18_ATI" value="0x8953"/>
5714 <const name="GL_STENCIL_INDEX16_EXT" value="0x8D49"/>
5715 <const name="GL_FRAGMENT_LIGHT7_SGIX" value="0x8413"/>
5716 <const name="GL_REPEAT" value="0x2901"/>
5717 <const name="GL_VARIANT_ARRAY_STRIDE_EXT" value="0x87E6"/>
5718 <const name="GL_DOUBLE_MAT4x2_EXT" value="0x8F4D"/>
5719 <const name="GL_T2F_C4F_N3F_V3F" value="0x2A2C"/>
5720 <const name="GL_TEXTURE_INTENSITY_TYPE" value="0x8C15"/>
5721 <const name="GL_OBJECT_DELETE_STATUS_ARB" value="0x8B80"/>
5722 <const name="GL_INT64_VEC4_NV" value="0x8FEB"/>
5723 <const name="GL_WEIGHT_ARRAY_SIZE_ARB" value="0x86AB"/>
5724 <const name="GL_MAX_FRAGMENT_LIGHTS_SGIX" value="0x8404"/>
5725 <const name="GL_INTENSITY16" value="0x804D"/>
5726 <const name="GL_MAP1_VERTEX_ATTRIB8_4_NV" value="0x8668"/>
5727 <const name="GL_VERTEX_SHADER_EXT" value="0x8780"/>
5728 <const name="GL_CLIENT_ALL_ATTRIB_BITS" value="0xFFFFFFFF"/>
5729 <const name="GL_VALIDATE_STATUS" value="0x8B83"/>
5730 <const name="GL_RG16" value="0x822C"/>
5731 <const name="GL_REG_25_ATI" value="0x893A"/>
5732 <const name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT" value="0x8E2F"/>
5733 <const name="GL_ABGR_EXT" value="0x8000"/>
5734 <const name="GL_UNPACK_SKIP_IMAGES" value="0x806D"/>
5735 <const name="GL_RGB_SCALE_ARB" value="0x8573"/>
5736 <const name="GL_TEXTURE_2D_MULTISAMPLE" value="0x9100"/>
5737 <const name="GL_SAMPLER_1D_ARRAY_SHADOW" value="0x8DC3"/>
5738 <const name="GL_UNSIGNED_INT_SAMPLER_1D_EXT" value="0x8DD1"/>
5739 <const name="GL_DRAW_BUFFER12_ARB" value="0x8831"/>
5740 <const name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT" value="0x00001000"/>
5741 <const name="GL_RGB16UI_EXT" value="0x8D77"/>
5742 <const name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX" value="0x8176"/>
5743 <const name="GL_BLEND_EQUATION_ALPHA" value="0x883D"/>
5744 <const name="GL_INDEX_TEST_FUNC_EXT" value="0x81B6"/>
5745 <const name="GL_RGB10_A2_EXT" value="0x8059"/>
5746 <const name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI" value="0x80D1"/>
5747 <const name="GL_PROXY_TEXTURE_CUBE_MAP_ARB" value="0x851B"/>
5748 <const name="GL_ONE_MINUS_CONSTANT_COLOR_EXT" value="0x8002"/>
5749 <const name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI" value="0x87F4"/>
5750 <const name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV" value="0x00000010"/>
5751 <const name="GL_NORMAL_ARRAY_POINTER_EXT" value="0x808F"/>
5752 <const name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX" value="0x8360"/>
5753 <const name="GL_LUMINANCE_ALPHA_FLOAT32_ATI" value="0x8819"/>
5754 <const name="GL_CONVOLUTION_WIDTH_EXT" value="0x8018"/>
5755 <const name="GL_IMAGE_CUBE_EXT" value="0x9050"/>
5756 <const name="GL_READ_FRAMEBUFFER_BINDING_EXT" value="0x8CAA"/>
5757 <const name="GL_EDGE_FLAG_ARRAY_LIST_IBM" value="103075"/>
5758 <const name="GL_LOCAL_EXT" value="0x87C4"/>
5759 <const name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS" value="0x8096"/>
5760 <const name="GL_ATTACHED_SHADERS" value="0x8B85"/>
5761 <const name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE" value="0x8A08"/>
5762 <const name="GL_UNSIGNED_INT_SAMPLER_3D_EXT" value="0x8DD3"/>
5763 <const name="GL_QUERY_BY_REGION_NO_WAIT" value="0x8E16"/>
5764 <const name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX" value="0x825F"/>
5765 <const name="GL_SAMPLE_COVERAGE_INVERT" value="0x80AB"/>
5766 <const name="GL_COMPRESSED_ALPHA_ARB" value="0x84E9"/>
5767 <const name="GL_TEXTURE18" value="0x84D2"/>
5768 <const name="GL_TEXTURE19" value="0x84D3"/>
5769 <const name="GL_TEXTURE16" value="0x84D0"/>
5770 <const name="GL_TEXTURE17" value="0x84D1"/>
5771 <const name="GL_TEXTURE14" value="0x84CE"/>
5772 <const name="GL_TEXTURE15" value="0x84CF"/>
5773 <const name="GL_TEXTURE12" value="0x84CC"/>
5774 <const name="GL_TEXTURE13" value="0x84CD"/>
5775 <const name="GL_TEXTURE10" value="0x84CA"/>
5776 <const name="GL_TEXTURE11" value="0x84CB"/>
5777 <const name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" value="0x880A"/>
5778 <const name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX" value="0x840B"/>
5779 <const name="GL_TEXTURE_SWIZZLE_A_EXT" value="0x8E45"/>
5780 <const name="GL_NEGATIVE_W_EXT" value="0x87DC"/>
5781 <const name="GL_IMAGE_2D_EXT" value="0x904D"/>
5782 <const name="GL_SECONDARY_INTERPOLATOR_ATI" value="0x896D"/>
5783 <const name="GL_TEXTURE_MAX_LOD_SGIS" value="0x813B"/>
5784 <const name="GL_RGB" value="0x1907"/>
5785 <const name="GL_MAP2_VERTEX_ATTRIB7_4_NV" value="0x8677"/>
5786 <const name="GL_TEXTURE_BASE_LEVEL_SGIS" value="0x813C"/>
5787 <const name="GL_TEXTURE_DS_SIZE_NV" value="0x871D"/>
5788 <const name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT" value="0x8023"/>
5789 <const name="GL_HISTOGRAM" value="0x8024"/>
5790 <const name="GL_OUTPUT_COLOR0_EXT" value="0x879B"/>
5791 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_START" value="0x8C84"/>
5792 <const name="GL_MAX_PROGRAM_TEXEL_OFFSET" value="0x8905"/>
5793 <const name="GL_STACK_OVERFLOW" value="0x0503"/>
5794 <const name="GL_COMPARE_R_TO_TEXTURE_ARB" value="0x884E"/>
5795 <const name="GL_MAP1_VERTEX_4" value="0x0D98"/>
5796 <const name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV" value="0x8541"/>
5797 <const name="GL_FLOAT_RGBA_NV" value="0x8883"/>
5798 <const name="GL_SAMPLE_MASK_VALUE_EXT" value="0x80AA"/>
5799 <const name="GL_REG_30_ATI" value="0x893F"/>
5800 <const name="GL_RGBA32F" value="0x8814"/>
5801 <const name="GL_RGBA32I" value="0x8D82"/>
5802 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT" value="0x8C8E"/>
5803 <const name="GL_VERTEX_ATTRIB_ARRAY_TYPE" value="0x8625"/>
5804 <const name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB" value="0x8849"/>
5805 <const name="GL_NORMAL_ARRAY_LENGTH_NV" value="0x8F2C"/>
5806 <const name="GL_COLOR_TABLE_BLUE_SIZE" value="0x80DC"/>
5807 <const name="GL_STENCIL_WRITEMASK" value="0x0B98"/>
5808 <const name="GL_RG8" value="0x822B"/>
5809 <const name="GL_TEXTURE_BINDING_BUFFER_EXT" value="0x8C2C"/>
5810 <const name="GL_PERFMON_RESULT_AMD" value="0x8BC6"/>
5811 <const name="GL_PACK_RESAMPLE_OML" value="0x8984"/>
5812 <const name="GL_EIGHTH_BIT_ATI" value="0x00000020"/>
5813 <const name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4C"/>
5814 <const name="GL_RED_INTEGER_EXT" value="0x8D94"/>
5815 <const name="GL_VERTEX_ATTRIB_ARRAY8_NV" value="0x8658"/>
5816 <const name="GL_PN_TRIANGLES_POINT_MODE_ATI" value="0x87F2"/>
5817 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" value="0x8CD3"/>
5818 <const name="GL_MAP_UNSYNCHRONIZED_BIT" value="0x0020"/>
5819 <const name="GL_MODELVIEW0_ARB" value="0x1700"/>
5820 <const name="GL_PRIMITIVE_RESTART" value="0x8F9D"/>
5821 <const name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV" value="0x88FD"/>
5822 <const name="GL_VERTEX_ARRAY_LENGTH_NV" value="0x8F2B"/>
5823 <const name="GL_UNSIGNED_IDENTITY_NV" value="0x8536"/>
5824 <const name="GL_TEXTURE_BINDING_RENDERBUFFER_NV" value="0x8E53"/>
5825 <const name="GL_INTERLACE_READ_INGR" value="0x8568"/>
5826 <const name="GL_MATRIX4_NV" value="0x8634"/>
5827 <const name="GL_CONVOLUTION_BORDER_COLOR_HP" value="0x8154"/>
5828 <const name="GL_COMPRESSED_SRGB_EXT" value="0x8C48"/>
5829 <const name="GL_OP_MULTIPLY_MATRIX_EXT" value="0x8798"/>
5830 <const name="GL_SRC_ALPHA" value="0x0302"/>
5831 <const name="GL_TEXTURE_3D" value="0x806F"/>
5832 <const name="GL_SCALE_BY_ONE_HALF_NV" value="0x8540"/>
5833 <const name="GL_VIDEO_BUFFER_BINDING_NV" value="0x9021"/>
5834 <const name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL" value="0x83F8"/>
5835 <const name="GL_VIDEO_COLOR_CONVERSION_MAX_NV" value="0x902A"/>
5836 <const name="GL_INDEX_ARRAY_POINTER" value="0x8091"/>
5837 <const name="GL_MATRIX_MODE" value="0x0BA0"/>
5838 <const name="GL_BLEND_SRC_RGB_EXT" value="0x80C9"/>
5839 <const name="GL_QUERY_WAIT_NV" value="0x8E13"/>
5840 <const name="GL_COMBINER_SCALE_NV" value="0x8548"/>
5841 <const name="GL_FRAGMENT_LIGHT0_SGIX" value="0x840C"/>
5842 <const name="GL_TANGENT_ARRAY_POINTER_EXT" value="0x8442"/>
5843 <const name="GL_PIXEL_TEX_GEN_SGIX" value="0x8139"/>
5844 <const name="GL_CON_11_ATI" value="0x894C"/>
5845 <const name="GL_VERTEX_ATTRIB_ARRAY12_NV" value="0x865C"/>
5846 <const name="GL_YCBCR_MESA" value="0x8757"/>
5847 <const name="GL_OFFSET_TEXTURE_2D_BIAS_NV" value="0x86E3"/>
5848 <const name="GL_MIN_EXT" value="0x8007"/>
5849 <const name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV" value="0x888F"/>
5850 <const name="GL_SECONDARY_COLOR_ARRAY_STRIDE" value="0x845C"/>
5851 <const name="GL_SAMPLE_SHADING" value="0x8C36"/>
5852 <const name="GL_FIRST_VERTEX_CONVENTION_EXT" value="0x8E4D"/>
5853 <const name="GL_RG32UI" value="0x823C"/>
5854 <const name="GL_NORMALIZE" value="0x0BA1"/>
5855 <const name="GL_GEOMETRY_OUTPUT_TYPE_ARB" value="0x8DDC"/>
5856 <const name="GL_TEXTURE_LO_SIZE_NV" value="0x871C"/>
5857 <const name="GL_SAMPLE_BUFFERS_SGIS" value="0x80A8"/>
5858 <const name="GL_BLUE_SCALE" value="0x0D1A"/>
5859 <const name="GL_MODELVIEW16_ARB" value="0x8730"/>
5860 <const name="GL_TEXTURE_INTERNAL_FORMAT" value="0x1003"/>
5861 <const name="GL_TRANSFORM_HINT_APPLE" value="0x85B1"/>
5862 <const name="GL_INTERLEAVED_ATTRIBS_NV" value="0x8C8C"/>
5863 <const name="GL_REG_3_ATI" value="0x8924"/>
5864 <const name="GL_POST_COLOR_MATRIX_ALPHA_SCALE" value="0x80B7"/>
5865 <const name="GL_FRAMEBUFFER_COMPLETE" value="0x8CD5"/>
5866 <const name="GL_SLUMINANCE8" value="0x8C47"/>
5867 <const name="GL_COPY_READ_BUFFER" value="0x8F36"/>
5868 <const name="GL_SHADER_COMPILER" value="0x8DFA"/>
5869 <const name="GL_FOG_COORD_ARRAY_POINTER" value="0x8456"/>
5870 <const name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI" value="0x80B8"/>
5871 <const name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT" value="0x8454"/>
5872 <const name="GL_TEXTURE_MAG_SIZE_NV" value="0x871F"/>
5873 <const name="GL_MATRIX11_ARB" value="0x88CB"/>
5874 <const name="GL_SUBPIXEL_BITS" value="0x0D50"/>
5875 <const name="GL_NORMAL_ARRAY" value="0x8075"/>
5876 <const name="GL_MAX_ELEMENTS_VERTICES_EXT" value="0x80E8"/>
5877 <const name="GL_TEXTURE_RANGE_LENGTH_APPLE" value="0x85B7"/>
5878 <const name="GL_BLEND_EQUATION_RGB" value="0x8009"/>
5879 <const name="GL_MAX_PATCH_VERTICES" value="0x8E7D"/>
5880 <const name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB" value="0x8E5E"/>
5881 <const name="GL_NICEST" value="0x1102"/>
5882 <const name="GL_LUMINANCE16F_ARB" value="0x881E"/>
5883 <const name="GL_PROXY_TEXTURE_RECTANGLE_NV" value="0x84F7"/>
5884 <const name="GL_TEXTURE_SRGB_DECODE_EXT" value="0x8A48"/>
5885 <const name="GL_EDGE_FLAG" value="0x0B43"/>
5886 <const name="GL_OBJECT_TYPE" value="0x9112"/>
5887 <const name="GL_C4UB_V3F" value="0x2A23"/>
5888 <const name="GL_COLOR4_BIT_PGI" value="0x00020000"/>
5889 <const name="GL_PACK_SKIP_IMAGES" value="0x806B"/>
5890 <const name="GL_POST_CONVOLUTION_ALPHA_BIAS" value="0x8023"/>
5891 <const name="GL_DEPTH_ATTACHMENT_EXT" value="0x8D00"/>
5892 <const name="GL_FLOAT_MAT2x3" value="0x8B65"/>
5893 <const name="GL_CLAMP_TO_BORDER_ARB" value="0x812D"/>
5894 <const name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB" value="0x8622"/>
5895 <const name="GL_COMBINE" value="0x8570"/>
5896 <const name="GL_FLOAT_MAT2x4" value="0x8B66"/>
5897 <const name="GL_MAX_ASYNC_HISTOGRAM_SGIX" value="0x832D"/>
5898 <const name="GL_BIAS_BIT_ATI" value="0x00000008"/>
5899 <const name="GL_INDEX_LOGIC_OP" value="0x0BF1"/>
5900 <const name="GL_BINORMAL_ARRAY_TYPE_EXT" value="0x8440"/>
5901 <const name="GL_TEXTURE_BINDING_BUFFER_ARB" value="0x8C2C"/>
5902 <const name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV" value="0x8853"/>
5903 <const name="GL_PRIMITIVES_GENERATED" value="0x8C87"/>
5904 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT" value="0x8516"/>
5905 <const name="GL_TEXTURE_2D_STACK_MESAX" value="0x875A"/>
5906 <const name="GL_RED_SNORM" value="0x8F90"/>
5907 <const name="GL_PROGRAM_ERROR_POSITION_ARB" value="0x864B"/>
5908 <const name="GL_SHADER_INCLUDE_ARB" value="0x8DAE"/>
5909 <const name="GL_INVALID_INDEX" value="0xFFFFFFFFu"/>
5910 <const name="GL_DOUBLE_MAT3x2_EXT" value="0x8F4B"/>
5911 <const name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT" value="0x8089"/>
5912 <const name="GL_TEXTURE7_ARB" value="0x84C7"/>
5913 <const name="GL_ARRAY_OBJECT_OFFSET_ATI" value="0x8767"/>
5914 <const name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV" value="0x8C83"/>
5915 <const name="GL_LUMINANCE32F_ARB" value="0x8818"/>
5916 <const name="GL_COLOR_ATTACHMENT12_EXT" value="0x8CEC"/>
5917 <const name="GL_TRANSPOSE_PROJECTION_MATRIX" value="0x84E4"/>
5918 <const name="GL_TEXTURE_MAX_ANISOTROPY_EXT" value="0x84FE"/>
5919 <const name="GL_INTENSITY16UI_EXT" value="0x8D79"/>
5920 <const name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" value="0x8E49"/>
5921 <const name="GL_COMBINER_MAPPING_NV" value="0x8543"/>
5922 <const name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT" value="0x80F0"/>
5923 <const name="GL_DUAL_INTENSITY8_SGIS" value="0x8119"/>
5924 <const name="GL_NORMALIZED_RANGE_EXT" value="0x87E0"/>
5925 <const name="GL_CLIENT_VERTEX_ARRAY_BIT" value="0x00000002"/>
5926 <const name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD" value="0x914C"/>
5927 <const name="GL_TEXTURE_NORMAL_EXT" value="0x85AF"/>
5928 <const name="GL_FLOAT16_VEC4_NV" value="0x8FFB"/>
5929 <const name="GL_BGR_EXT" value="0x80E0"/>
5930 <const name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE" value="0x8A07"/>
5931 <const name="GL_INDEX_ARRAY_BUFFER_BINDING" value="0x8899"/>
5932 <const name="GL_DEPTH_COMPONENT16_SGIX" value="0x81A5"/>
5933 <const name="GL_SLUMINANCE_EXT" value="0x8C46"/>
5934 <const name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV" value="0x8905"/>
5935 <const name="GL_TEXTURE_LOD_BIAS" value="0x8501"/>
5936 <const name="GL_INDEX_ARRAY_POINTER_EXT" value="0x8091"/>
5937 <const name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT" value="0x8C29"/>
5938 <const name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB" value="0x8E8F"/>
5939 <const name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" value="0x8CDB"/>
5940 <const name="GL_SHADING_LANGUAGE_VERSION_ARB" value="0x8B8C"/>
5941 <const name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT" value="0x8DC4"/>
5942 <const name="GL_SINGLE_COLOR_EXT" value="0x81F9"/>
5943 <const name="GL_CONTEXT_PROFILE_MASK" value="0x9126"/>
5944 <const name="GL_TEXTURE_ENV_BIAS_SGIX" value="0x80BE"/>
5945 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT" value="0x8517"/>
5946 <const name="GL_TEXTURE_1D_ARRAY_EXT" value="0x8C18"/>
5947 <const name="GL_CLAMP_VERTEX_COLOR_ARB" value="0x891A"/>
5948 <const name="GL_MAX_GENERAL_COMBINERS_NV" value="0x854D"/>
5949 <const name="GL_TEXTURE_MAX_LEVEL_SGIS" value="0x813D"/>
5950 <const name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT" value="0x87CD"/>
5951 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_NV" value="0x8C8E"/>
5952 <const name="GL_EMBOSS_CONSTANT_NV" value="0x855E"/>
5953 <const name="GL_QUERY_RESULT" value="0x8866"/>
5954 <const name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A6"/>
5955 <const name="GL_R16_SNORM" value="0x8F98"/>
5956 <const name="GL_TEXTURE_BLUE_SIZE_EXT" value="0x805E"/>
5957 <const name="GL_FENCE_CONDITION_NV" value="0x84F4"/>
5958 <const name="GL_MODELVIEW0_STACK_DEPTH_EXT" value="0x0BA3"/>
5959 <const name="GL_RGB12_EXT" value="0x8053"/>
5960 <const name="GL_FLOAT" value="0x1406"/>
5961 <const name="GL_SOURCE2_RGB_ARB" value="0x8582"/>
5962 <const name="GL_TEXTURE10_ARB" value="0x84CA"/>
5963 <const name="GL_OP_SUB_EXT" value="0x8796"/>
5964 <const name="GL_OP_MOV_EXT" value="0x8799"/>
5965 <const name="GL_COLOR_ATTACHMENT1_EXT" value="0x8CE1"/>
5966 <const name="GL_DEBUG_LOGGED_MESSAGES_AMD" value="0x9145"/>
5967 <const name="GL_CONVOLUTION_FILTER_SCALE_EXT" value="0x8014"/>
5968 <const name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" value="0x8CD9"/>
5969 <const name="GL_RGB16_SNORM" value="0x8F9A"/>
5970 <const name="GL_INTENSITY_FLOAT32_APPLE" value="0x8817"/>
5971 <const name="GL_MAX_VERTEX_UNIFORM_BLOCKS" value="0x8A2B"/>
5972 <const name="GL_DRAW_BUFFER15_ARB" value="0x8834"/>
5973 <const name="GL_MODELVIEW26_ARB" value="0x873A"/>
5974 <const name="GL_OUTPUT_TEXTURE_COORD30_EXT" value="0x87BB"/>
5975 <const name="GL_COLOR_TABLE_FORMAT" value="0x80D8"/>
5976 <const name="GL_OUTPUT_TEXTURE_COORD1_EXT" value="0x879E"/>
5977 <const name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT" value="0x906A"/>
5978 <const name="GL_ELEMENT_ARRAY_UNIFIED_NV" value="0x8F1F"/>
5979 <const name="GL_COLOR_ARRAY_ADDRESS_NV" value="0x8F23"/>
5980 <const name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT" value="0x8C3E"/>
5981 <const name="GL_EDGE_FLAG_ARRAY_POINTER" value="0x8093"/>
5982 <const name="GL_MAP1_VERTEX_ATTRIB5_4_NV" value="0x8665"/>
5983 <const name="GL_TEXTURE_4DSIZE_SGIS" value="0x8136"/>
5984 <const name="GL_ALPHA_MAX_CLAMP_INGR" value="0x8567"/>
5985 <const name="GL_TEXTURE_MAX_CLAMP_T_SGIX" value="0x836A"/>
5986 <const name="GL_PERFMON_RESULT_AVAILABLE_AMD" value="0x8BC4"/>
5987 <const name="GL_MINMAX_EXT" value="0x802E"/>
5988 <const name="GL_MAX_LIST_NESTING" value="0x0B31"/>
5989 <const name="GL_POINT_SIZE_MIN_EXT" value="0x8126"/>
5990 <const name="GL_SUBTRACT_ARB" value="0x84E7"/>
5991 <const name="GL_INT64_VEC3_NV" value="0x8FEA"/>
5992 <const name="GL_LUMINANCE16_ALPHA16_EXT" value="0x8048"/>
5993 <const name="GL_UNPACK_CLIENT_STORAGE_APPLE" value="0x85B2"/>
5994 <const name="GL_4PASS_2_SGIS" value="0x80A6"/>
5995 <const name="GL_UNSIGNED_INT_IMAGE_1D_EXT" value="0x9062"/>
5996 <const name="GL_DRAW_BUFFER2_ARB" value="0x8827"/>
5997 <const name="GL_TEXTURE_STENCIL_SIZE_EXT" value="0x88F1"/>
5998 <const name="GL_FOG_DISTANCE_MODE_NV" value="0x855A"/>
5999 <const name="GL_COLOR_ARRAY" value="0x8076"/>
6000 <const name="GL_CONVOLUTION_2D" value="0x8011"/>
6001 <const name="GL_EVAL_VERTEX_ATTRIB15_NV" value="0x86D5"/>
6002 <const name="GL_ZOOM_Y" value="0x0D17"/>
6003 <const name="GL_ZOOM_X" value="0x0D16"/>
6004 <const name="GL_ATTENUATION_EXT" value="0x834D"/>
6005 <const name="GL_RENDERBUFFER_SAMPLES" value="0x8CAB"/>
6006 <const name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT" value="0x87C7"/>
6007 <const name="GL_RGBA_SIGNED_COMPONENTS_EXT" value="0x8C3C"/>
6008 <const name="GL_HINT_BIT" value="0x00008000"/>
6009 <const name="GL_DEBUG_CATEGORY_APPLICATION_AMD" value="0x914F"/>
6010 <const name="GL_OP_ROUND_EXT" value="0x8790"/>
6011 <const name="GL_MODELVIEW25_ARB" value="0x8739"/>
6012 <const name="GL_REG_26_ATI" value="0x893B"/>
6013 <const name="GL_DYNAMIC_ATI" value="0x8761"/>
6014 <const name="GL_POST_CONVOLUTION_BLUE_SCALE" value="0x801E"/>
6015 <const name="GL_GREEN_INTEGER" value="0x8D95"/>
6016 <const name="GL_COLOR_ARRAY_POINTER" value="0x8090"/>
6017 <const name="GL_TEXTURE_DEPTH_SIZE" value="0x884A"/>
6018 <const name="GL_FLOAT_MAT3x2" value="0x8B67"/>
6019 <const name="GL_RESAMPLE_DECIMATE_OML" value="0x8989"/>
6020 <const name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV" value="0x8852"/>
6021 <const name="GL_FLOAT_MAT3x4" value="0x8B68"/>
6022 <const name="GL_DRAW_BUFFER11_ATI" value="0x8830"/>
6023 <const name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT" value="0x00000100"/>
6024 <const name="GL_OP_FLOOR_EXT" value="0x878F"/>
6025 <const name="GL_ALPHA16F_ARB" value="0x881C"/>
6026 <const name="GL_COMPRESSED_RGBA" value="0x84EE"/>
6027 <const name="GL_HALF_BIAS_NEGATE_NV" value="0x853B"/>
6028 <const name="GL_REPLACEMENT_CODE_SUN" value="0x81D8"/>
6029 <const name="GL_CLIENT_ATTRIB_STACK_DEPTH" value="0x0BB1"/>
6030 <const name="GL_SIGNED_LUMINANCE_ALPHA_NV" value="0x8703"/>
6031 <const name="GL_SIGNED_HILO_NV" value="0x86F9"/>
6032 <const name="GL_IMAGE_SCALE_Y_HP" value="0x8156"/>
6033 <const name="GL_SUCCESS_NV" value="0x902F"/>
6034 <const name="GL_COLOR_ARRAY_COUNT_EXT" value="0x8084"/>
6035 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT" value="0x8C85"/>
6036 <const name="GL_UNSIGNED_SHORT_5_5_5_1" value="0x8034"/>
6037 <const name="GL_TEXTURE_COMPONENTS" value="0x1003"/>
6038 <const name="GL_QUERY_NO_WAIT" value="0x8E14"/>
6039 <const name="GL_RENDERBUFFER_BLUE_SIZE_EXT" value="0x8D52"/>
6040 <const name="GL_GEOMETRY_SHADER_EXT" value="0x8DD9"/>
6041 <const name="GL_UNPACK_SWAP_BYTES" value="0x0CF0"/>
6042 <const name="GL_AVERAGE_EXT" value="0x8335"/>
6043 <const name="GL_COLOR_ARRAY_SIZE_EXT" value="0x8081"/>
6044 <const name="GL_HALF_FLOAT_NV" value="0x140B"/>
6045 <const name="GL_FOG_COORDINATE_ARRAY_EXT" value="0x8457"/>
6046 <const name="GL_SWIZZLE_STQ_ATI" value="0x8977"/>
6047 <const name="GL_EDGE_FLAG_ARRAY_COUNT_EXT" value="0x808D"/>
6048 <const name="GL_CON_22_ATI" value="0x8957"/>
6049 <const name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS" value="0x809C"/>
6050 <const name="GL_UNSIGNED_SHORT_5_5_5_1_EXT" value="0x8034"/>
6051 <const name="GL_OFFSET_TEXTURE_2D_SCALE_NV" value="0x86E2"/>
6052 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE" value="0x8C7F"/>
6053 <const name="GL_BITMAP_TOKEN" value="0x0704"/>
6054 <const name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT" value="0x9060"/>
6055 <const name="GL_FEEDBACK_BUFFER_POINTER" value="0x0DF0"/>
6056 <const name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT" value="0x8C73"/>
6057 <const name="GL_VERTEX_STREAM7_ATI" value="0x8773"/>
6058 <const name="GL_LINE_TOKEN" value="0x0702"/>
6059 <const name="GL_PRIMARY_COLOR_EXT" value="0x8577"/>
6060 <const name="GL_CURRENT_FOG_COORDINATE" value="0x8453"/>
6061 <const name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" value="0x880F"/>
6062 <const name="GL_FLOAT_VEC3" value="0x8B51"/>
6063 <const name="GL_NUM_LOOPBACK_COMPONENTS_ATI" value="0x8974"/>
6064 <const name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT" value="0x00000008"/>
6065 <const name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET" value="0x8E5F"/>
6066 <const name="GL_RGB_INTEGER" value="0x8D98"/>
6067 <const name="GL_CON_23_ATI" value="0x8958"/>
6068 <const name="GL_MULT" value="0x0103"/>
6069 <const name="GL_STENCIL_CLEAR_VALUE" value="0x0B91"/>
6070 <const name="GL_DOT3_RGB_ARB" value="0x86AE"/>
6071 <const name="GL_POINT_SPRITE_ARB" value="0x8861"/>
6072 <const name="GL_SYNC_CL_EVENT_COMPLETE_ARB" value="0x8241"/>
6073 <const name="GL_PIXEL_PACK_BUFFER_ARB" value="0x88EB"/>
6074 <const name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT" value="0x0506"/>
6075 <const name="GL_VIBRANCE_SCALE_NV" value="0x8713"/>
6076 <const name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT" value="0x8D56"/>
6077 <const name="GL_DRAW_BUFFER12_ATI" value="0x8831"/>
6078 <const name="GL_SRC2_RGB" value="0x8582"/>
6079 <const name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B3"/>
6080 <const name="GL_R1UI_C4UB_V3F_SUN" value="0x85C5"/>
6081 <const name="GL_FRAGMENT_SHADER" value="0x8B30"/>
6082 <const name="GL_FLOAT_RGB32_NV" value="0x8889"/>
6083 <const name="GL_UNSIGNED_INT_2_10_10_10_REV" value="0x8368"/>
6084 <const name="GL_MAX_IMAGE_UNITS_EXT" value="0x8F38"/>
6085 <const name="GL_ALPHA8_EXT" value="0x803C"/>
6086 <const name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB" value="0x84E4"/>
6087 <const name="GL_VIEWPORT" value="0x0BA2"/>
6088 <const name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET" value="0x8E5C"/>
6089 <const name="GL_DEPTH_TEXTURE_MODE_ARB" value="0x884B"/>
6090 <const name="GL_MATRIX3_NV" value="0x8633"/>
6091 <const name="GL_RGB8I" value="0x8D8F"/>
6092 <const name="GL_ATTRIB_ARRAY_TYPE_NV" value="0x8625"/>
6093 <const name="GL_DRAW_BUFFER7_ARB" value="0x882C"/>
6094 <const name="GL_COLOR_TABLE_LUMINANCE_SIZE" value="0x80DE"/>
6095 <const name="GL_VERTEX_ARRAY_COUNT_EXT" value="0x807D"/>
6096 <const name="GL_BLEND_SRC" value="0x0BE1"/>
6097 <const name="GL_DS_SCALE_NV" value="0x8710"/>
6098 <const name="GL_UNKNOWN_CONTEXT_RESET_ARB" value="0x8255"/>
6099 <const name="GL_IMAGE_TRANSFORM_2D_HP" value="0x8161"/>
6100 <const name="GL_FOG_SPECULAR_TEXTURE_WIN" value="0x80EC"/>
6101 <const name="GL_MAX_SHININESS_NV" value="0x8504"/>
6102 <const name="GL_CON_14_ATI" value="0x894F"/>
6103 <const name="GL_GREEN_INTEGER_EXT" value="0x8D95"/>
6104 <const name="GL_PIXEL_SUBSAMPLE_2424_SGIX" value="0x85A3"/>
6105 <const name="GL_INT_SAMPLER_2D_RECT" value="0x8DCD"/>
6106 <const name="GL_VERSION" value="0x1F02"/>
6107 <const name="GL_INT_IMAGE_CUBE_EXT" value="0x905B"/>
6108 <const name="GL_ONE_EXT" value="0x87DE"/>
6109 <const name="GL_DEPTH24_STENCIL8" value="0x88F0"/>
6110 <const name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI" value="0x80BB"/>
6111 <const name="GL_MODELVIEW7_ARB" value="0x8727"/>
6112 <const name="GL_INDEX_ARRAY_STRIDE_EXT" value="0x8086"/>
6113 <const name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DD6"/>
6114 <const name="GL_MAX_TEXTURE_LOD_BIAS_EXT" value="0x84FD"/>
6115 <const name="GL_TEXTURE_COMPRESSED_ARB" value="0x86A1"/>
6116 <const name="GL_UNSIGNED_INT8_VEC3_NV" value="0x8FEE"/>
6117 <const name="GL_FUNC_ADD_EXT" value="0x8006"/>
6118 <const name="GL_GEOMETRY_SHADER_INVOCATIONS" value="0x887F"/>
6119 <const name="GL_TEXTURE16_ARB" value="0x84D0"/>
6120 <const name="GL_COLOR_INDEX" value="0x1900"/>
6121 <const name="GL_MAP2_NORMAL" value="0x0DB2"/>
6122 <const name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX" value="0x813E"/>
6123 <const name="GL_NORMAL_ARRAY_POINTER" value="0x808F"/>
6124 <const name="GL_MAX_EVAL_ORDER" value="0x0D30"/>
6125 <const name="GL_OFFSET_TEXTURE_BIAS_NV" value="0x86E3"/>
6126 <const name="GL_SAMPLER_2D_RECT_SHADOW_ARB" value="0x8B64"/>
6127 <const name="GL_LUMINANCE_FLOAT32_ATI" value="0x8818"/>
6128 <const name="GL_TEXTURE_COMPARE_MODE" value="0x884C"/>
6129 <const name="GL_ANY_SAMPLES_PASSED" value="0x8C2F"/>
6130 <const name="GL_WEIGHT_ARRAY_ARB" value="0x86AD"/>
6131 <const name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" value="0x8215"/>
6132 <const name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM" value="103084"/>
6133 <const name="GL_FUNC_REVERSE_SUBTRACT_EXT" value="0x800B"/>
6134 <const name="GL_COMPRESSED_LUMINANCE_ARB" value="0x84EA"/>
6135 <const name="GL_MAP_WRITE_BIT" value="0x0002"/>
6136 <const name="GL_SHADE_MODEL" value="0x0B54"/>
6137 <const name="GL_PROXY_TEXTURE_4D_SGIS" value="0x8135"/>
6138 <const name="GL_ALL_BARRIER_BITS_EXT" value="0xFFFFFFFF"/>
6139 <const name="GL_COMPRESSED_SLUMINANCE" value="0x8C4A"/>
6140 <const name="GL_RGBA16F_ARB" value="0x881A"/>
6141 <const name="GL_HISTOGRAM_SINK_EXT" value="0x802D"/>
6142 <const name="GL_PIXEL_TILE_WIDTH_SGIX" value="0x8140"/>
6143 <const name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI" value="0x00200000"/>
6144 <const name="GL_INDEX_SHIFT" value="0x0D12"/>
6145 <const name="GL_LUMINANCE_ALPHA_SNORM" value="0x9012"/>
6146 <const name="GL_COLOR_SUM_EXT" value="0x8458"/>
6147 <const name="GL_MAP1_VERTEX_ATTRIB14_4_NV" value="0x866E"/>
6148 <const name="GL_TRIANGLES_ADJACENCY_EXT" value="0x000C"/>
6149 <const name="GL_REPLICATE_BORDER_HP" value="0x8153"/>
6150 <const name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD" value="0x914E"/>
6151 <const name="GL_LINEAR_DETAIL_ALPHA_SGIS" value="0x8098"/>
6152 <const name="GL_LIST_BIT" value="0x00020000"/>
6153 <const name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT" value="0x87C5"/>
6154 <const name="GL_UNIFORM_BUFFER_START" value="0x8A29"/>
6155 <const name="GL_ONE_MINUS_SRC1_COLOR" value="0x88FA"/>
6156 <const name="GL_STREAM_READ" value="0x88E1"/>
6157 <const name="GL_LINEAR" value="0x2601"/>
6158 <const name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV" value="0x8E5A"/>
6159 <const name="GL_MINMAX_SINK" value="0x8030"/>
6160 <const name="GL_VERTEX_ARRAY" value="0x8074"/>
6161 <const name="GL_STRICT_DEPTHFUNC_HINT_PGI" value="0x1A216"/>
6162 <const name="GL_STENCIL_INDEX" value="0x1901"/>
6163 <const name="GL_PROGRAM_TEMPORARIES_ARB" value="0x88A4"/>
6164 <const name="GL_SEPARATE_ATTRIBS_NV" value="0x8C8D"/>
6165 <const name="GL_DUAL_ALPHA12_SGIS" value="0x8112"/>
6166 <const name="GL_UNSIGNED_INT16_VEC3_NV" value="0x8FF2"/>
6167 <const name="GL_HIGH_FLOAT" value="0x8DF2"/>
6168 <const name="GL_GREATER" value="0x0204"/>
6169 <const name="GL_IUI_N3F_V3F_EXT" value="0x81B0"/>
6170 <const name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" value="0x8DDF"/>
6171 <const name="GL_PIXEL_SUBSAMPLE_4444_SGIX" value="0x85A2"/>
6172 <const name="GL_VERTEX_ATTRIB_ARRAY_ENABLED" value="0x8622"/>
6173 <const name="GL_GREEN_MAX_CLAMP_INGR" value="0x8565"/>
6174 <const name="GL_MAX_TEXTURE_IMAGE_UNITS" value="0x8872"/>
6175 <const name="GL_LUMINANCE_ALPHA32F_ARB" value="0x8819"/>
6176 <const name="GL_TESS_EVALUATION_SHADER_BIT" value="0x00000010"/>
6177 <const name="GL_FRONT_FACE" value="0x0B46"/>
6178 <const name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI" value="0x80B9"/>
6179 <const name="GL_REPLACE" value="0x1E01"/>
6180 <const name="GL_QUERY_RESULT_ARB" value="0x8866"/>
6181 <const name="GL_VERTEX_ATTRIB_ARRAY_STRIDE" value="0x8624"/>
6182 <const name="GL_CON_13_ATI" value="0x894E"/>
6183 <const name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" value="0x8A32"/>
6184 <const name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" value="0x8212"/>
6185 <const name="GL_DOUBLE_MAT2x3_EXT" value="0x8F49"/>
6186 <const name="GL_CONVOLUTION_BORDER_MODE_EXT" value="0x8013"/>
6187 <const name="GL_REDUCE_EXT" value="0x8016"/>
6188 <const name="GL_MINMAX_SINK_EXT" value="0x8030"/>
6189 <const name="GL_OPERAND2_ALPHA_ARB" value="0x859A"/>
6190 <const name="GL_INTENSITY8_EXT" value="0x804B"/>
6191 <const name="GL_DUAL_LUMINANCE16_SGIS" value="0x8117"/>
6192 <const name="GL_VERTEX_ARRAY_EXT" value="0x8074"/>
6193 <const name="GL_TANGENT_ARRAY_TYPE_EXT" value="0x843E"/>
6194 <const name="GL_UNSIGNED_INT_SAMPLER_2D" value="0x8DD2"/>
6195 <const name="GL_ACCUM_CLEAR_VALUE" value="0x0B80"/>
6196 <const name="GL_RGB_SCALE_EXT" value="0x8573"/>
6197 <const name="GL_PROXY_TEXTURE_1D_ARRAY_EXT" value="0x8C19"/>
6198 <const name="GL_OBJECT_LINE_SGIS" value="0x81F7"/>
6199 <const name="GL_PN_TRIANGLES_ATI" value="0x87F0"/>
6200 <const name="GL_SAMPLER_1D_SHADOW_ARB" value="0x8B61"/>
6201 <const name="GL_MAX_PROGRAM_ATTRIBS_ARB" value="0x88AD"/>
6202 <const name="GL_BACK_PRIMARY_COLOR_NV" value="0x8C77"/>
6203 <const name="GL_TESS_EVALUATION_SHADER" value="0x8E87"/>
6204 <const name="GL_TEXTURE_STACK_DEPTH" value="0x0BA5"/>
6205 <const name="GL_RGB5_EXT" value="0x8050"/>
6206 <const name="GL_VERTEX_CONSISTENT_HINT_PGI" value="0x1A22B"/>
6207 <const name="GL_TRANSFORM_FEEDBACK_RECORD_NV" value="0x8C86"/>
6208 <const name="GL_R16UI" value="0x8234"/>
6209 <const name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN" value="0x85C3"/>
6210 <const name="GL_CONVOLUTION_1D" value="0x8010"/>
6211 <const name="GL_BLEND" value="0x0BE2"/>
6212 <const name="GL_FEEDBACK_BUFFER_TYPE" value="0x0DF2"/>
6213 <const name="GL_REGISTER_COMBINERS_NV" value="0x8522"/>
6214 <const name="GL_MAP1_TEXTURE_COORD_3" value="0x0D95"/>
6215 <const name="GL_MAP1_TEXTURE_COORD_2" value="0x0D94"/>
6216 <const name="GL_MAP1_TEXTURE_COORD_1" value="0x0D93"/>
6217 <const name="GL_UNSIGNED_SHORT" value="0x1403"/>
6218 <const name="GL_INTENSITY_SNORM" value="0x9013"/>
6219 <const name="GL_POLYGON_OFFSET_EXT" value="0x8037"/>
6220 <const name="GL_MIN" value="0x8007"/>
6221 <const name="GL_MAP1_TEXTURE_COORD_4" value="0x0D96"/>
6222 <const name="GL_COMPRESSED_SRGB_ALPHA" value="0x8C49"/>
6223 <const name="GL_LUMINANCE_ALPHA8I_EXT" value="0x8D93"/>
6224 <const name="GL_ONE_MINUS_SRC_COLOR" value="0x0301"/>
6225 <const name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB" value="0x8E5F"/>
6226 <const name="GL_MAX_VERTEX_SHADER_LOCALS_EXT" value="0x87C9"/>
6227 <const name="GL_INTENSITY12" value="0x804C"/>
6228 <const name="GL_FUNC_SUBTRACT_EXT" value="0x800A"/>
6229 <const name="GL_C4UB_V2F" value="0x2A22"/>
6230 <const name="GL_OCCLUSION_TEST_HP" value="0x8165"/>
6231 <const name="GL_MAP2_TANGENT_EXT" value="0x8445"/>
6232 <const name="GL_DRAW_BUFFER1_ATI" value="0x8826"/>
6233 <const name="GL_SAMPLE_MASK_EXT" value="0x80A0"/>
6234 <const name="GL_PATCHES" value="0x000E"/>
6235 <const name="GL_LIST_MODE" value="0x0B30"/>
6236 <const name="GL_POST_CONVOLUTION_RED_SCALE" value="0x801C"/>
6237 <const name="GL_TIMESTAMP" value="0x8E28"/>
6238 <const name="GL_COORD_REPLACE_NV" value="0x8862"/>
6239 <const name="GL_COLOR_ATTACHMENT14_EXT" value="0x8CEE"/>
6240 <const name="GL_MAX_PROGRAM_CALL_DEPTH_NV" value="0x88F5"/>
6241 <const name="GL_ACTIVE_VARYINGS_NV" value="0x8C81"/>
6242 <const name="GL_TYPE_RGBA_FLOAT_ATI" value="0x8820"/>
6243 <const name="GL_VERTEX_PROGRAM_POINT_SIZE" value="0x8642"/>
6244 <const name="GL_UNSIGNED_SHORT_8_8_REV_APPLE" value="0x85BB"/>
6245 <const name="GL_UNSIGNED_INT_IMAGE_3D_EXT" value="0x9064"/>
6246 <const name="GL_OPERAND2_RGB" value="0x8592"/>
6247 <const name="GL_MAP2_VERTEX_ATTRIB2_4_NV" value="0x8672"/>
6248 <const name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP" value="0x8162"/>
6249 <const name="GL_DEPTH_STENCIL_TO_RGBA_NV" value="0x886E"/>
6250 <const name="GL_SRGB_ALPHA" value="0x8C42"/>
6251 <const name="GL_DRAW_BUFFER9_ARB" value="0x882E"/>
6252 <const name="GL_DOUBLE_MAT2x4" value="0x8F4A"/>
6253 <const name="GL_SLICE_ACCUM_SUN" value="0x85CC"/>
6254 <const name="GL_PACK_SKIP_ROWS" value="0x0D03"/>
6255 <const name="GL_MAX_DRAW_BUFFERS_ATI" value="0x8824"/>
6256 <const name="GL_MAX_TEXTURE_UNITS" value="0x84E2"/>
6257 <const name="GL_TEXTURE1" value="0x84C1"/>
6258 <const name="GL_RGBA_FLOAT16_ATI" value="0x881A"/>
6259 <const name="GL_LOGIC_OP" value="0x0BF1"/>
6260 <const name="GL_DRAW_BUFFER6_ARB" value="0x882B"/>
6261 <const name="GL_MAP1_COLOR_4" value="0x0D90"/>
6262 <const name="GL_GEOMETRY_SHADER" value="0x8DD9"/>
6263 <const name="GL_RG32F" value="0x8230"/>
6264 <const name="GL_COMBINER3_NV" value="0x8553"/>
6265 <const name="GL_LUMINANCE8_EXT" value="0x8040"/>
6266 <const name="GL_SYNC_CL_EVENT_ARB" value="0x8240"/>
6267 <const name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS" value="0x886D"/>
6268 <const name="GL_TEXTURE_RECTANGLE_ARB" value="0x84F5"/>
6269 <const name="GL_VERTEX_ARRAY_LIST_IBM" value="103070"/>
6270 <const name="GL_BLEND_COLOR" value="0x8005"/>
6271 <const name="GL_ALPHA_BITS" value="0x0D55"/>
6272 <const name="GL_FILTER4_SGIS" value="0x8146"/>
6273 <const name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT" value="0x808A"/>
6274 <const name="GL_LINE_STIPPLE" value="0x0B24"/>
6275 <const name="GL_VERTEX_PROGRAM_TWO_SIDE_NV" value="0x8643"/>
6276 <const name="GL_ONE_MINUS_CONSTANT_ALPHA" value="0x8004"/>
6277 <const name="GL_NEAREST_MIPMAP_LINEAR" value="0x2702"/>
6278 <const name="GL_SRC2_ALPHA" value="0x858A"/>
6279 <const name="GL_MULTISAMPLE_BIT_EXT" value="0x20000000"/>
6280 <const name="GL_CON_8_ATI" value="0x8949"/>
6281 <const name="GL_MODELVIEW14_ARB" value="0x872E"/>
6282 <const name="GL_FRACTIONAL_EVEN" value="0x8E7C"/>
6283 <const name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" value="0x8A45"/>
6284 <const name="GL_MODELVIEW24_ARB" value="0x8738"/>
6285 <const name="GL_BLEND_SRC_ALPHA_EXT" value="0x80CB"/>
6286 <const name="GL_TEXTURE3_ARB" value="0x84C3"/>
6287 <const name="GL_REG_10_ATI" value="0x892B"/>
6288 <const name="GL_IDENTITY_NV" value="0x862A"/>
6289 <const name="GL_INTENSITY32F_ARB" value="0x8817"/>
6290 <const name="GL_TESS_CONTROL_PROGRAM_NV" value="0x891E"/>
6291 <const name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI" value="0x80D5"/>
6292 <const name="GL_HISTOGRAM_WIDTH_EXT" value="0x8026"/>
6293 <const name="GL_SOURCE0_RGB_ARB" value="0x8580"/>
6294 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT" value="0x8C84"/>
6295 <const name="GL_MODELVIEW10_ARB" value="0x872A"/>
6296 <const name="GL_ELEMENT_ARRAY_TYPE_ATI" value="0x8769"/>
6297 <const name="GL_MAP1_VERTEX_ATTRIB7_4_NV" value="0x8667"/>
6298 <const name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM" value="103081"/>
6299 <const name="GL_IMAGE_2D_MULTISAMPLE_EXT" value="0x9055"/>
6300 <const name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT" value="0x808C"/>
6301 <const name="GL_FOG_COORDINATE_ARRAY_TYPE" value="0x8454"/>
6302 <const name="GL_CULL_FRAGMENT_NV" value="0x86E7"/>
6303 <const name="GL_ALPHA_MIN_SGIX" value="0x8320"/>
6304 <const name="GL_SAMPLES_PASSED" value="0x8914"/>
6305 <const name="GL_TEXTURE_BINDING_RECTANGLE_ARB" value="0x84F6"/>
6306 <const name="GL_VERTEX_ATTRIB_ARRAY13_NV" value="0x865D"/>
6307 <const name="GL_STENCIL_TEST_TWO_SIDE_EXT" value="0x8910"/>
6308 <const name="GL_RENDERBUFFER_RED_SIZE" value="0x8D50"/>
6309 <const name="GL_PACK_SUBSAMPLE_RATE_SGIX" value="0x85A0"/>
6310 <const name="GL_LUMINANCE8UI_EXT" value="0x8D80"/>
6311 <const name="GL_REG_12_ATI" value="0x892D"/>
6312 <const name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" value="0x8808"/>
6313 <const name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI" value="0x80DF"/>
6314 <const name="GL_SEPARATE_ATTRIBS" value="0x8C8D"/>
6315 <const name="GL_CURRENT_FOG_COORD" value="0x8453"/>
6316 <const name="GL_PROGRAM_TEX_INDIRECTIONS_ARB" value="0x8807"/>
6317 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" value="0x8519"/>
6318 <const name="GL_MAP2_VERTEX_ATTRIB0_4_NV" value="0x8670"/>
6319 <const name="GL_TEXTURE_COLOR_TABLE_SGI" value="0x80BC"/>
6320 <const name="GL_OUTPUT_TEXTURE_COORD25_EXT" value="0x87B6"/>
6321 <const name="GL_CONVOLUTION_FORMAT" value="0x8017"/>
6322 <const name="GL_ATTRIB_ARRAY_POINTER_NV" value="0x8645"/>
6323 <const name="GL_MAP1_VERTEX_ATTRIB1_4_NV" value="0x8661"/>
6324 <const name="GL_PROXY_TEXTURE_2D_STACK_MESAX" value="0x875C"/>
6325 <const name="GL_PRIMITIVE_RESTART_NV" value="0x8558"/>
6326 <const name="GL_FRAGMENT_DEPTH_EXT" value="0x8452"/>
6327 <const name="GL_TEXTURE_HEIGHT" value="0x1001"/>
6328 <const name="GL_DOUBLE_MAT2x3" value="0x8F49"/>
6329 <const name="GL_DEPTH_COMPONENT16_ARB" value="0x81A5"/>
6330 <const name="GL_CULL_VERTEX_EXT" value="0x81AA"/>
6331 <const name="GL_RGBA16I" value="0x8D88"/>
6332 <const name="GL_DOT_PRODUCT_TEXTURE_2D_NV" value="0x86EE"/>
6333 <const name="GL_RGBA16F" value="0x881A"/>
6334 <const name="GL_FOG_SCALE_SGIX" value="0x81FC"/>
6335 <const name="GL_COMBINER_COMPONENT_USAGE_NV" value="0x8544"/>
6336 <const name="GL_POST_CONVOLUTION_RED_BIAS" value="0x8020"/>
6337 <const name="GL_SAMPLER_1D" value="0x8B5D"/>
6338 <const name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB" value="0x8DDE"/>
6339 <const name="GL_REPLACE_EXT" value="0x8062"/>
6340 <const name="GL_RGBA_FLOAT_MODE_ARB" value="0x8820"/>
6341 <const name="GL_INCR_WRAP_EXT" value="0x8507"/>
6342 <const name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI" value="0x80DE"/>
6343 <const name="GL_RED" value="0x1903"/>
6344 <const name="GL_RGB16_EXT" value="0x8054"/>
6345 <const name="GL_DEPTH_STENCIL_EXT" value="0x84F9"/>
6346 <const name="GL_POLYGON_OFFSET_LINE" value="0x2A02"/>
6347 <const name="GL_FUNC_REVERSE_SUBTRACT" value="0x800B"/>
6348 <const name="GL_NO_RESET_NOTIFICATION_ARB" value="0x8261"/>
6349 <const name="GL_PRESERVE_ATI" value="0x8762"/>
6350 <const name="GL_DSDT_MAG_VIB_NV" value="0x86F7"/>
6351 <const name="GL_NEGATIVE_Y_EXT" value="0x87DA"/>
6352 <const name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES" value="0x8B9A"/>
6353 <const name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
6354 <const name="GL_GREEN" value="0x1904"/>
6355 <const name="GL_MAGNITUDE_SCALE_NV" value="0x8712"/>
6356 <const name="GL_COLOR_TABLE_WIDTH_SGI" value="0x80D9"/>
6357 <const name="GL_RGB4_S3TC" value="0x83A1"/>
6358 <const name="GL_STENCIL_BACK_PASS_DEPTH_PASS" value="0x8803"/>
6359 <const name="GL_OPERAND1_ALPHA_EXT" value="0x8599"/>
6360 <const name="GL_MAP2_TEXTURE_COORD_1" value="0x0DB3"/>
6361 <const name="GL_MAP2_TEXTURE_COORD_2" value="0x0DB4"/>
6362 <const name="GL_MAP2_TEXTURE_COORD_3" value="0x0DB5"/>
6363 <const name="GL_MAP2_TEXTURE_COORD_4" value="0x0DB6"/>
6364 <const name="GL_VERTEX_DATA_HINT_PGI" value="0x1A22A"/>
6365 <const name="GL_4_BYTES" value="0x1409"/>
6366 <const name="GL_MAX_MODELVIEW_STACK_DEPTH" value="0x0D36"/>
6367 <const name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" value="0x8A42"/>
6368 <const name="GL_CONVOLUTION_WIDTH" value="0x8018"/>
6369 <const name="GL_CON_1_ATI" value="0x8942"/>
6370 <const name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV" value="0x8F20"/>
6371 <const name="GL_VERTEX_SOURCE_ATI" value="0x8774"/>
6372 <const name="GL_MATRIX29_ARB" value="0x88DD"/>
6373 <const name="GL_UNSIGNED_INT_8_8_8_8_REV" value="0x8367"/>
6374 <const name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT" value="0x8510"/>
6375 <const name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB" value="0x8B88"/>
6376 <const name="GL_VERTEX_STREAM4_ATI" value="0x8770"/>
6377 <const name="GL_RESAMPLE_ZERO_FILL_OML" value="0x8987"/>
6378 <const name="GL_COLOR_ATTACHMENT5_EXT" value="0x8CE5"/>
6379 <const name="GL_LUMINANCE_SNORM" value="0x9011"/>
6380 <const name="GL_MAX_COMBINED_UNIFORM_BLOCKS" value="0x8A2E"/>
6381 <const name="GL_TEXTURE_ENV_MODE" value="0x2200"/>
6382 <const name="GL_INT16_VEC4_NV" value="0x8FE7"/>
6383 <const name="GL_DOT_PRODUCT_TEXTURE_1D_NV" value="0x885C"/>
6384 <const name="GL_SPRITE_AXIAL_SGIX" value="0x814C"/>
6385 <const name="GL_EVAL_VERTEX_ATTRIB7_NV" value="0x86CD"/>
6386 <const name="GL_INDEX_BITS" value="0x0D51"/>
6387 <const name="GL_LINEAR_SHARPEN_COLOR_SGIS" value="0x80AF"/>
6388 <const name="GL_DST_COLOR" value="0x0306"/>
6389 <const name="GL_DOT3_ATI" value="0x8966"/>
6390 <const name="GL_MAX_SAMPLES_EXT" value="0x8D57"/>
6391 <const name="GL_REG_4_ATI" value="0x8925"/>
6392 <const name="GL_LINEAR_SHARPEN_SGIS" value="0x80AD"/>
6393 <const name="GL_UNSIGNED_INT" value="0x1405"/>
6394 <const name="GL_DEPTH_BOUNDS_EXT" value="0x8891"/>
6395 <const name="GL_CON_20_ATI" value="0x8955"/>
6396 <const name="GL_TRANSPOSE_CURRENT_MATRIX_ARB" value="0x88B7"/>
6397 <const name="GL_V3F" value="0x2A21"/>
6398 <const name="GL_DOUBLE_MAT3_EXT" value="0x8F47"/>
6399 <const name="GL_DOT3_RGB" value="0x86AE"/>
6400 <const name="GL_REFLECTION_MAP_EXT" value="0x8512"/>
6401 <const name="GL_INT_SAMPLER_2D_RECT_EXT" value="0x8DCD"/>
6402 <const name="GL_LUMINANCE16" value="0x8042"/>
6403 <const name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" value="0x8A43"/>
6404 <const name="GL_POST_CONVOLUTION_ALPHA_SCALE" value="0x801F"/>
6405 <const name="GL_LUMINANCE12" value="0x8041"/>
6406 <const name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" value="0x8336"/>
6407 <const name="GL_RG16_SNORM" value="0x8F99"/>
6408 <const name="GL_DUAL_ALPHA16_SGIS" value="0x8113"/>
6409 <const name="GL_MAX_ACTIVE_LIGHTS_SGIX" value="0x8405"/>
6410 <const name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT" value="0x8DA7"/>
6411 <const name="GL_COLOR_ARRAY_TYPE" value="0x8082"/>
6412 <const name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT" value="0x00000020"/>
6413 <const name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT" value="0x8F39"/>
6414 <const name="GL_QUERY_COUNTER_BITS" value="0x8864"/>
6415 <const name="GL_MODULATE" value="0x2100"/>
6416 <const name="GL_RG_INTEGER" value="0x8228"/>
6417 <const name="GL_SOURCE0_ALPHA_EXT" value="0x8588"/>
6418 <const name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" value="0x889D"/>
6419 <const name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV" value="0x8F44"/>
6420 <const name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV" value="0x9035"/>
6421 <const name="GL_RENDERBUFFER_HEIGHT" value="0x8D43"/>
6422 <const name="GL_DISTANCE_ATTENUATION_EXT" value="0x8129"/>
6423 <const name="GL_INTERLEAVED_ATTRIBS" value="0x8C8C"/>
6424 <const name="GL_TEXTURE_ALPHA_TYPE" value="0x8C13"/>
6425 <const name="GL_DEFORMATIONS_MASK_SGIX" value="0x8196"/>
6426 <const name="GL_RENDERBUFFER_SAMPLES_EXT" value="0x8CAB"/>
6427 <const name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB" value="0x8895"/>
6428 <const name="GL_BLUE" value="0x1905"/>
6429 <const name="GL_RGBA4_EXT" value="0x8056"/>
6430 <const name="GL_COLOR_ATTACHMENT2_EXT" value="0x8CE2"/>
6431 <const name="GL_COLOR_ATTACHMENT7" value="0x8CE7"/>
6432 <const name="GL_PHONG_WIN" value="0x80EA"/>
6433 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" value="0x8C80"/>
6434 <const name="GL_SRGB_EXT" value="0x8C40"/>
6435 <const name="GL_SOURCE3_RGB_NV" value="0x8583"/>
6436 <const name="GL_TEXTURE_MATERIAL_PARAMETER_EXT" value="0x8352"/>
6437 <const name="GL_TEXTURE_BLUE_TYPE" value="0x8C12"/>
6438 <const name="GL_C4F_N3F_V3F" value="0x2A26"/>
6439 <const name="GL_PERCENTAGE_AMD" value="0x8BC3"/>
6440 <const name="GL_CURRENT_BINORMAL_EXT" value="0x843C"/>
6441 <const name="GL_PIXEL_UNPACK_BUFFER_EXT" value="0x88EC"/>
6442 <const name="GL_T4F_V4F" value="0x2A28"/>
6443 <const name="GL_STREAM_COPY" value="0x88E2"/>
6444 <const name="GL_INT64_VEC2_NV" value="0x8FE9"/>
6445 <const name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A2"/>
6446 <const name="GL_SOURCE0_RGB" value="0x8580"/>
6447 <const name="GL_SIGNED_ALPHA8_NV" value="0x8706"/>
6448 <const name="GL_EYE_PLANE" value="0x2502"/>
6449 <const name="GL_SAMPLER_2D_RECT_ARB" value="0x8B63"/>
6450 <const name="GL_MAX_TEXTURE_COORDS_NV" value="0x8871"/>
6451 <const name="GL_MATRIX18_ARB" value="0x88D2"/>
6452 <const name="GL_SAMPLER_BUFFER_EXT" value="0x8DC2"/>
6453 <const name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV" value="0x870D"/>
6454 <const name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY" value="0x9102"/>
6455 <const name="GL_DRAW_FRAMEBUFFER_EXT" value="0x8CA9"/>
6456 <const name="GL_POINT_SMOOTH_HINT" value="0x0C51"/>
6457 <const name="GL_TEXTURE_SWIZZLE_R_EXT" value="0x8E42"/>
6458 <const name="GL_IMAGE_CUBE_MAP_ARRAY_EXT" value="0x9054"/>
6459 <const name="GL_RGB8UI_EXT" value="0x8D7D"/>
6460 <const name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB" value="0x8E8C"/>
6461 <const name="GL_REG_0_ATI" value="0x8921"/>
6462 <const name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" value="0x86A0"/>
6463 <const name="GL_ORDER" value="0x0A01"/>
6464 <const name="GL_SAMPLER_CUBE_SHADOW_EXT" value="0x8DC5"/>
6465 <const name="GL_IMAGE_MAG_FILTER_HP" value="0x815C"/>
6466 <const name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI" value="0x8803"/>
6467 <const name="GL_INT8_VEC4_NV" value="0x8FE3"/>
6468 <const name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI" value="0x80B3"/>
6469 <const name="GL_REFLECTION_MAP_ARB" value="0x8512"/>
6470 <const name="GL_STORAGE_SHARED_APPLE" value="0x85BF"/>
6471 <const name="GL_TEXTURE_RANGE_POINTER_APPLE" value="0x85B8"/>
6472 <const name="GL_NUM_FRAGMENT_REGISTERS_ATI" value="0x896E"/>
6473 <const name="GL_VERTEX23_BIT_PGI" value="0x00000004"/>
6474 <const name="GL_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DCF"/>
6475 <const name="GL_MAP1_VERTEX_ATTRIB15_4_NV" value="0x866F"/>
6476 <const name="GL_OBJECT_COMPILE_STATUS_ARB" value="0x8B81"/>
6477 <const name="GL_LAYER_PROVOKING_VERTEX" value="0x825E"/>
6478 <const name="GL_TEXTURE11_ARB" value="0x84CB"/>
6479 <const name="GL_FASTEST" value="0x1101"/>
6480 <const name="GL_LUMINANCE8" value="0x8040"/>
6481 <const name="GL_LUMINANCE4" value="0x803F"/>
6482 <const name="GL_TEXTURE_COORD_ARRAY_TYPE" value="0x8089"/>
6483 <const name="GL_OFFSET_TEXTURE_RECTANGLE_NV" value="0x864C"/>
6484 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" value="0x8516"/>
6485 <const name="GL_ALPHA16_SNORM" value="0x9018"/>
6486 <const name="GL_INDEX_BIT_PGI" value="0x00080000"/>
6487 <const name="GL_DRAW_BUFFER8_ATI" value="0x882D"/>
6488 <const name="GL_INT16_VEC2_NV" value="0x8FE5"/>
6489 <const name="GL_SAMPLE_MASK_VALUE_SGIS" value="0x80AA"/>
6490 <const name="GL_CLIENT_PIXEL_STORE_BIT" value="0x00000001"/>
6491 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" value="0x8518"/>
6492 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" value="0x8516"/>
6493 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" value="0x851A"/>
6494 <const name="GL_POLYGON_BIT" value="0x00000008"/>
6495 <const name="GL_LERP_ATI" value="0x8969"/>
6496 <const name="GL_VERTEX_ARRAY_OBJECT_AMD" value="0x9154"/>
6497 <const name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8DE8"/>
6498 <const name="GL_PRIMITIVES_GENERATED_NV" value="0x8C87"/>
6499 <const name="GL_QUAD_STRIP" value="0x0008"/>
6500 <const name="GL_ACCUM_BLUE_BITS" value="0x0D5A"/>
6501 <const name="GL_SAMPLER_CUBE_ARB" value="0x8B60"/>
6502 <const name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT" value="0x801F"/>
6503 <const name="GL_CURRENT_NORMAL" value="0x0B02"/>
6504 <const name="GL_PROGRAM_OBJECT_ARB" value="0x8B40"/>
6505 <const name="GL_INT_SAMPLER_RENDERBUFFER_NV" value="0x8E57"/>
6506 <const name="GL_FLOAT_R16_NV" value="0x8884"/>
6507 <const name="GL_COMPRESSED_SIGNED_RED_RGTC1" value="0x8DBC"/>
6508 <const name="GL_FRAGMENT_DEPTH" value="0x8452"/>
6509 <const name="GL_QUERY_OBJECT_AMD" value="0x9153"/>
6510 <const name="GL_MAX_SHADER_BUFFER_ADDRESS_NV" value="0x8F35"/>
6511 <const name="GL_NATIVE_GRAPHICS_END_HINT_PGI" value="0x1A204"/>
6512 <const name="GL_TEXTURE5_ARB" value="0x84C5"/>
6513 <const name="GL_SRC0_ALPHA" value="0x8588"/>
6514 <const name="GL_ADD" value="0x0104"/>
6515 <const name="GL_PRESENT_TIME_NV" value="0x8E2A"/>
6516 <const name="GL_LUMINANCE_FLOAT16_ATI" value="0x881E"/>
6517 <const name="GL_BUMP_ROT_MATRIX_ATI" value="0x8775"/>
6518 <const name="GL_TEXTURE_WIDTH" value="0x1000"/>
6519 <const name="GL_UNIFORM_SIZE" value="0x8A38"/>
6520 <const name="GL_READ_ONLY_ARB" value="0x88B8"/>
6521 <const name="GL_MAP_ATTRIB_U_ORDER_NV" value="0x86C3"/>
6522 <const name="GL_POINT_SPRITE" value="0x8861"/>
6523 <const name="GL_FLOAT_MAT4x2" value="0x8B69"/>
6524 <const name="GL_SHADER_SOURCE_LENGTH" value="0x8B88"/>
6525 <const name="GL_DOT3_RGBA" value="0x86AF"/>
6526 <const name="GL_DRAW_BUFFER4_ARB" value="0x8829"/>
6527 <const name="GL_TEXTURE2_ARB" value="0x84C2"/>
6528 <const name="GL_COMPRESSED_RG" value="0x8226"/>
6529 <const name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB" value="0x8C29"/>
6530 <const name="GL_FRAGMENT_PROGRAM_BINDING_NV" value="0x8873"/>
6531 <const name="GL_POLYGON_OFFSET_UNITS" value="0x2A00"/>
6532 <const name="GL_MAX_COLOR_TEXTURE_SAMPLES" value="0x910E"/>
6533 <const name="GL_RENDERBUFFER_COLOR_SAMPLES_NV" value="0x8E10"/>
6534 <const name="GL_SAMPLE_MASK_INVERT_EXT" value="0x80AB"/>
6535 <const name="GL_OUT_OF_MEMORY" value="0x0505"/>
6536 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV" value="0x8C84"/>
6537 <const name="GL_TEXTURE30_ARB" value="0x84DE"/>
6538 <const name="GL_COMPRESSED_INTENSITY_ARB" value="0x84EC"/>
6539 <const name="GL_TEXTURE_CLIPMAP_CENTER_SGIX" value="0x8171"/>
6540 <const name="GL_SOURCE1_RGB_EXT" value="0x8581"/>
6541 <const name="GL_NORMAL_ARRAY_STRIDE" value="0x807F"/>
6542 <const name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV" value="0x8E5D"/>
6543 <const name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB" value="0x84EB"/>
6544 <const name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT" value="0x87CF"/>
6545 <const name="GL_PHONG_HINT_WIN" value="0x80EB"/>
6546 <const name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" value="0x8C8A"/>
6547 <const name="GL_EVAL_2D_NV" value="0x86C0"/>
6548 <const name="GL_GEOMETRY_OUTPUT_TYPE" value="0x8918"/>
6549 <const name="GL_RASTERIZER_DISCARD" value="0x8C89"/>
6550 <const name="GL_TEXTURE_RESIDENT_EXT" value="0x8067"/>
6551 <const name="GL_MAP2_VERTEX_ATTRIB11_4_NV" value="0x867B"/>
6552 <const name="GL_COLOR_INDEX1_EXT" value="0x80E2"/>
6553 <const name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" value="0x889A"/>
6554 <const name="GL_FENCE_STATUS_NV" value="0x84F3"/>
6555 <const name="GL_MODELVIEW12_ARB" value="0x872C"/>
6556 <const name="GL_LINES_ADJACENCY_EXT" value="0x000A"/>
6557 <const name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB" value="0x8625"/>
6558 <const name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" value="0x8A44"/>
6559 <const name="GL_CON_19_ATI" value="0x8954"/>
6560 <const name="GL_PRIMARY_COLOR_NV" value="0x852C"/>
6561 <const name="GL_TEXTURE_CUBE_MAP_EXT" value="0x8513"/>
6562 <const name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" value="0x910A"/>
6563 <const name="GL_DEBUG_SOURCE_OTHER_ARB" value="0x824B"/>
6564 <const name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT" value="0x8C83"/>
6565 <const name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" value="0x87D2"/>
6566 <const name="GL_EDGE_FLAG_ARRAY" value="0x8079"/>
6567 <const name="GL_ZERO_EXT" value="0x87DD"/>
6568 <const name="GL_INT_SAMPLER_2D_MULTISAMPLE" value="0x9109"/>
6569 <const name="GL_RETURN" value="0x0102"/>
6570 <const name="GL_STENCIL_TEST" value="0x0B90"/>
6571 <const name="GL_UNPACK_CONSTANT_DATA_SUNX" value="0x81D5"/>
6572 <const name="GL_WEIGHT_ARRAY_TYPE_ARB" value="0x86A9"/>
6573 <const name="GL_R11F_G11F_B10F" value="0x8C3A"/>
6574 <const name="GL_QUAD_ALPHA4_SGIS" value="0x811E"/>
6575 <const name="GL_UNSIGNED_INT8_VEC2_NV" value="0x8FED"/>
6576 <const name="GL_UNSIGNED_INT64_NV" value="0x140F"/>
6577 <const name="GL_PROGRAM_RESULT_COMPONENTS_NV" value="0x8907"/>
6578 <const name="GL_W_EXT" value="0x87D8"/>
6579 <const name="GL_DECR" value="0x1E03"/>
6580 <const name="GL_PURGEABLE_APPLE" value="0x8A1D"/>
6581 <const name="GL_PROXY_TEXTURE_1D" value="0x8063"/>
6582 <const name="GL_UNIFORM_BUFFER_EXT" value="0x8DEE"/>
6583 <const name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV" value="0x8850"/>
6584 <const name="GL_DSDT_MAG_NV" value="0x86F6"/>
6585 <const name="GL_PIXEL_TILE_GRID_WIDTH_SGIX" value="0x8142"/>
6586 <const name="GL_DEPTH_COMPONENT32F" value="0x8CAC"/>
6587 <const name="GL_TRIANGLE_FAN" value="0x0006"/>
6588 <const name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" value="0x8841"/>
6589 <const name="GL_CLIENT_ACTIVE_TEXTURE_ARB" value="0x84E1"/>
6590 <const name="GL_TABLE_TOO_LARGE" value="0x8031"/>
6591 <const name="GL_PACK_ROW_BYTES_APPLE" value="0x8A15"/>
6592 <const name="GL_NORMAL_BIT_PGI" value="0x08000000"/>
6593 <const name="GL_TEXTURE_MAX_CLAMP_R_SGIX" value="0x836B"/>
6594 <const name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS" value="0x8E86"/>
6595 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT" value="0x8515"/>
6596 <const name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI" value="0x80D2"/>
6597 <const name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS" value="0x8E80"/>
6598 <const name="GL_SAMPLE_ALPHA_TO_MASK_EXT" value="0x809E"/>
6599 <const name="GL_BUFFER_ACCESS_FLAGS" value="0x911F"/>
6600 <const name="GL_PREVIOUS_EXT" value="0x8578"/>
6601 <const name="GL_UNIFORM_BUFFER_SIZE" value="0x8A2A"/>
6602 <const name="GL_FENCE_APPLE" value="0x8A0B"/>
6603 <const name="GL_FRAME_NV" value="0x8E26"/>
6604 <const name="GL_RED_BITS" value="0x0D52"/>
6605 <const name="GL_TEXTURE17_ARB" value="0x84D1"/>
6606 <const name="GL_MAP2_VERTEX_ATTRIB5_4_NV" value="0x8675"/>
6607 <const name="GL_TEXTURE_BUFFER_FORMAT" value="0x8C2E"/>
6608 <const name="GL_UNSIGNED_SHORT_4_4_4_4_EXT" value="0x8033"/>
6609 <const name="GL_TRACK_MATRIX_TRANSFORM_NV" value="0x8649"/>
6610 <const name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS" value="0x8E82"/>
6611 <const name="GL_MAX_SUBROUTINES" value="0x8DE7"/>
6612 <const name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT" value="0x8CD0"/>
6613 <const name="GL_TEXTURE_LEQUAL_R_SGIX" value="0x819C"/>
6614 <const name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX" value="0x8184"/>
6615 <const name="GL_MAGNITUDE_BIAS_NV" value="0x8718"/>
6616 <const name="GL_RGBA2_EXT" value="0x8055"/>
6617 <const name="GL_DOT3_RGBA_EXT" value="0x8741"/>
6618 <const name="GL_VERTEX_ARRAY_TYPE_EXT" value="0x807B"/>
6619 <const name="GL_VARIANT_DATATYPE_EXT" value="0x87E5"/>
6620 <const name="GL_ACTIVE_UNIFORM_BLOCKS" value="0x8A36"/>
6621 <const name="GL_GEOMETRY_SHADER_ARB" value="0x8DD9"/>
6622 <const name="GL_SHADER_OBJECT_ARB" value="0x8B48"/>
6623 <const name="GL_422_REV_EXT" value="0x80CD"/>
6624 <const name="GL_CLIP_DISTANCE3" value="0x3003"/>
6625 <const name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" value="0x880B"/>
6626 <const name="GL_RGB16I" value="0x8D89"/>
6627 <const name="GL_DRAW_BUFFER5_ATI" value="0x882A"/>
6628 <const name="GL_CURRENT_MATRIX_INDEX_ARB" value="0x8845"/>
6629 <const name="GL_TEXTURE_2D_STACK_BINDING_MESAX" value="0x875E"/>
6630 <const name="GL_RGB16F" value="0x881B"/>
6631 <const name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT" value="0x9065"/>
6632 <const name="GL_SMOOTH_LINE_WIDTH_RANGE" value="0x0B22"/>
6633 <const name="GL_UNSIGNED_INT_SAMPLER_2D_EXT" value="0x8DD2"/>
6634 <const name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX" value="0x840A"/>
6635 <const name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX" value="0x812E"/>
6636 <const name="GL_DEBUG_SEVERITY_LOW_AMD" value="0x9148"/>
6637 <const name="GL_MINOR_VERSION" value="0x821C"/>
6638 <const name="GL_FOG_BIT" value="0x00000080"/>
6639 <const name="GL_OPERAND0_ALPHA" value="0x8598"/>
6640 <const name="GL_TRANSPOSE_TEXTURE_MATRIX" value="0x84E5"/>
6641 <const name="GL_COLOR_ATTACHMENT4_EXT" value="0x8CE4"/>
6642 <const name="GL_CLIP_DISTANCE6" value="0x3006"/>
6643 <const name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB" value="0x84F8"/>
6644 <const name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT" value="0x8455"/>
6645 <const name="GL_ALL_ATTRIB_BITS" value="0xFFFFFFFF"/>
6646 <const name="GL_POST_TEXTURE_FILTER_SCALE_SGIX" value="0x817A"/>
6647 <const name="GL_IR_INSTRUMENT1_SGIX" value="0x817F"/>
6648 <const name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB" value="0x900D"/>
6649 <const name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV" value="0x8F26"/>
6650 <const name="GL_CONDITION_SATISFIED" value="0x911C"/>
6651 <const name="GL_SUB_ATI" value="0x8965"/>
6652 <const name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT" value="0x0001"/>
6653 <const name="GL_SAMPLER_BUFFER_AMD" value="0x9001"/>
6654 <const name="GL_UNSIGNED_NORMALIZED_ARB" value="0x8C17"/>
6655 <const name="GL_DEPTH32F_STENCIL8_NV" value="0x8DAC"/>
6656 <const name="GL_GENERIC_ATTRIB_NV" value="0x8C7D"/>
6657 <const name="GL_SAMPLES_ARB" value="0x80A9"/>
6658 <const name="GL_SECONDARY_COLOR_ARRAY_POINTER" value="0x845D"/>
6659 <const name="GL_BGR_INTEGER_EXT" value="0x8D9A"/>
6660 <const name="GL_TEXTURE_COMPARE_MODE_ARB" value="0x884C"/>
6661 <const name="GL_VIDEO_BUFFER_NV" value="0x9020"/>
6662 <const name="GL_CLIP_NEAR_HINT_PGI" value="0x1A220"/>
6663 <const name="GL_INTERLACE_READ_OML" value="0x8981"/>
6664 <const name="GL_REG_15_ATI" value="0x8930"/>
6665 <const name="GL_PREVIOUS_ARB" value="0x8578"/>
6666 <const name="GL_TEXTURE_1D_ARRAY" value="0x8C18"/>
6667 <const name="GL_CURRENT_VERTEX_ATTRIB_ARB" value="0x8626"/>
6668 <const name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV" value="0x9038"/>
6669 <const name="GL_READ_FRAMEBUFFER_BINDING" value="0x8CAA"/>
6670 <const name="GL_VERTEX_SHADER_ARB" value="0x8B31"/>
6671 <const name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED" value="0x8DA7"/>
6672 <const name="GL_PIXEL_PACK_BUFFER_EXT" value="0x88EB"/>
6673 <const name="GL_COORD_REPLACE" value="0x8862"/>
6674 <const name="GL_GEOMETRY_DEFORMATION_SGIX" value="0x8194"/>
6675 <const name="GL_SAMPLE_BUFFERS_3DFX" value="0x86B3"/>
6676 <const name="GL_SURFACE_STATE_NV" value="0x86EB"/>
6677 <const name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" value="0x9056"/>
6678 <const name="GL_RGBA2" value="0x8055"/>
6679 <const name="GL_VERTEX_PROGRAM_NV" value="0x8620"/>
6680 <const name="GL_RGBA4" value="0x8056"/>
6681 <const name="GL_MULTISAMPLE_BIT" value="0x20000000"/>
6682 <const name="GL_MAX_VERTEX_ATTRIBS_ARB" value="0x8869"/>
6683 <const name="GL_INDEX_TEST_REF_EXT" value="0x81B7"/>
6684 <const name="GL_RGBA8" value="0x8058"/>
6685 <const name="GL_ALPHA16UI_EXT" value="0x8D78"/>
6686 <const name="GL_R1UI_T2F_V3F_SUN" value="0x85C9"/>
6687 <const name="GL_INFO_LOG_LENGTH" value="0x8B84"/>
6688 <const name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT" value="0x8DBE"/>
6689 <const name="GL_DRAW_BUFFER10_ATI" value="0x882F"/>
6690 <const name="GL_RESET_NOTIFICATION_STRATEGY_ARB" value="0x8256"/>
6691 <const name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX" value="0x8409"/>
6692 <const name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT" value="0x8C72"/>
6693 <const name="GL_RENDERBUFFER_HEIGHT_EXT" value="0x8D43"/>
6694 <const name="GL_COMBINE_RGB_ARB" value="0x8571"/>
6695 <const name="GL_LUMINANCE_ALPHA_FLOAT16_ATI" value="0x881F"/>
6696 <const name="GL_DUAL_LUMINANCE8_SGIS" value="0x8115"/>
6697 <const name="GL_SRGB8" value="0x8C41"/>
6698 <const name="GL_TEXTURE13_ARB" value="0x84CD"/>
6699 <const name="GL_SRGB_ALPHA_EXT" value="0x8C42"/>
6700 <const name="GL_RGB16I_EXT" value="0x8D89"/>
6701 <const name="GL_RESCALE_NORMAL" value="0x803A"/>
6702 <const name="GL_DEBUG_SOURCE_APPLICATION_ARB" value="0x824A"/>
6703 <const name="GL_ALWAYS_SOFT_HINT_PGI" value="0x1A20D"/>
6704 <const name="GL_FIELDS_NV" value="0x8E27"/>
6705 <const name="GL_INT_SAMPLER_BUFFER_AMD" value="0x9002"/>
6706 <const name="GL_POINT_SIZE_GRANULARITY" value="0x0B13"/>
6707 <const name="GL_LOCAL_CONSTANT_EXT" value="0x87C3"/>
6708 <const name="GL_DUAL_INTENSITY16_SGIS" value="0x811B"/>
6709 <const name="GL_PERSPECTIVE_CORRECTION_HINT" value="0x0C50"/>
6710 <const name="GL_GEOMETRY_SHADER_BIT" value="0x00000004"/>
6711 <const name="GL_SAMPLE_POSITION_NV" value="0x8E50"/>
6712 <const name="GL_MAP_READ_BIT" value="0x0001"/>
6713 <const name="GL_SPOT_DIRECTION" value="0x1204"/>
6714 <const name="GL_ACTIVE_ATTRIBUTES" value="0x8B89"/>
6715 <const name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV" value="0x887C"/>
6716 <const name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM" value="103080"/>
6717 <const name="GL_VERTEX_ARRAY_ADDRESS_NV" value="0x8F21"/>
6718 <const name="GL_STRICT_LIGHTING_HINT_PGI" value="0x1A217"/>
6719 <const name="GL_LINE_BIT" value="0x00000004"/>
6720 <const name="GL_TEXTURE20_ARB" value="0x84D4"/>
6721 <const name="GL_TEXTURE_LUMINANCE_SIZE_EXT" value="0x8060"/>
6722 <const name="GL_DEBUG_TYPE_OTHER_ARB" value="0x8251"/>
6723 <const name="GL_T2F_N3F_V3F" value="0x2A2B"/>
6724 <const name="GL_COMBINER4_NV" value="0x8554"/>
6725 <const name="GL_TRANSFORM_BIT" value="0x00001000"/>
6726 <const name="GL_DEBUG_TYPE_ERROR_ARB" value="0x824C"/>
6727 <const name="GL_CURRENT_OCCLUSION_QUERY_ID_NV" value="0x8865"/>
6728 <const name="GL_UNSIGNED_NORMALIZED" value="0x8C17"/>
6729 <const name="GL_MAP1_VERTEX_ATTRIB3_4_NV" value="0x8663"/>
6730 <const name="GL_MODELVIEW9_ARB" value="0x8729"/>
6731 <const name="GL_TEXTURE_COLOR_WRITEMASK_SGIS" value="0x81EF"/>
6732 <const name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT" value="0x8DE1"/>
6733 <const name="GL_TEXTURE_RED_SIZE_EXT" value="0x805C"/>
6734 <const name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" value="0x8C4D"/>
6735 <const name="GL_COMPRESSED_LUMINANCE_LATC1_EXT" value="0x8C70"/>
6736 <const name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV" value="0x887A"/>
6737 <const name="GL_3D_COLOR" value="0x0602"/>
6738 <const name="GL_TEXTURE_GEN_T" value="0x0C61"/>
6739 <const name="GL_STENCIL_PASS_DEPTH_PASS" value="0x0B96"/>
6740 <const name="GL_TEXTURE_GEN_R" value="0x0C62"/>
6741 <const name="GL_TEXTURE_GEN_Q" value="0x0C63"/>
6742 <const name="GL_SAMPLE_SHADING_ARB" value="0x8C36"/>
6743 <const name="GL_DRAW_BUFFER10_ARB" value="0x882F"/>
6744 <const name="GL_ALPHA12" value="0x803D"/>
6745 <const name="GL_DRAW_FRAMEBUFFER_BINDING_EXT" value="0x8CA6"/>
6746 <const name="GL_ALPHA16" value="0x803E"/>
6747 <const name="GL_DEPTH_CLAMP_NV" value="0x864F"/>
6748 <const name="GL_POLYGON_SMOOTH" value="0x0B41"/>
6749 <const name="GL_POINT_FADE_THRESHOLD_SIZE_ARB" value="0x8128"/>
6750 <const name="GL_PROGRAM_FORMAT_ASCII_ARB" value="0x8875"/>
6751 <const name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT" value="0x87CE"/>
6752 <const name="GL_POINT_SIZE_MIN" value="0x8126"/>
6753 <const name="GL_LOSE_CONTEXT_ON_RESET_ARB" value="0x8252"/>
6754 <const name="GL_RGBA12" value="0x805A"/>
6755 <const name="GL_GENERATE_MIPMAP_HINT" value="0x8192"/>
6756 <const name="GL_RGBA16" value="0x805B"/>
6757 <const name="GL_MAX_CLIPMAP_DEPTH_SGIX" value="0x8177"/>
6758 <const name="GL_FRAMEBUFFER_EXT" value="0x8D40"/>
6759 <const name="GL_MAP1_NORMAL" value="0x0D92"/>
6760 <const name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM" value="103077"/>
6761 <const name="GL_COMBINER0_NV" value="0x8550"/>
6762 <const name="GL_NAMED_STRING_LENGTH_ARB" value="0x8DE9"/>
6763 <const name="GL_POST_COLOR_MATRIX_COLOR_TABLE" value="0x80D2"/>
6764 <const name="GL_COMPRESSED_RGB_FXT1_3DFX" value="0x86B0"/>
6765 <const name="GL_HALF_BIT_ATI" value="0x00000008"/>
6766 <const name="GL_CON_31_ATI" value="0x8960"/>
6767 <const name="GL_MAP2_VERTEX_ATTRIB14_4_NV" value="0x867E"/>
6768 <const name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX" value="0x8189"/>
6769 <const name="GL_RGB5_A1" value="0x8057"/>
6770 <const name="GL_DEPTH_ATTACHMENT" value="0x8D00"/>
6771 <const name="GL_UNPACK_SKIP_PIXELS" value="0x0CF4"/>
6772 <const name="GL_SECONDARY_COLOR_NV" value="0x852D"/>
6773 <const name="GL_SOURCE1_ALPHA_EXT" value="0x8589"/>
6774 <const name="GL_PERFORMANCE_MONITOR_AMD" value="0x9152"/>
6775 <const name="GL_OPERAND1_RGB_EXT" value="0x8591"/>
6776 <const name="GL_FOG_HINT" value="0x0C54"/>
6777 <const name="GL_COMP_BIT_ATI" value="0x00000002"/>
6778 <const name="GL_TEXTURE_GEQUAL_R_SGIX" value="0x819D"/>
6779 <const name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV" value="0x8857"/>
6780 <const name="GL_DEPTH_COMPONENT32_SGIX" value="0x81A7"/>
6781 <const name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV" value="0x9029"/>
6782 <const name="GL_FLOAT_MAT2_ARB" value="0x8B5A"/>
6783 <const name="GL_FRAMEBUFFER_COMPLETE_EXT" value="0x8CD5"/>
6784 <const name="GL_UNSIGNED_INT64_AMD" value="0x8BC2"/>
6785 <const name="GL_LINEAR_MIPMAP_NEAREST" value="0x2701"/>
6786 <const name="GL_LAYER_NV" value="0x8DAA"/>
6787 <const name="GL_DEPENDENT_GB_TEXTURE_2D_NV" value="0x86EA"/>
6788 <const name="GL_DEBUG_CALLBACK_FUNCTION_ARB" value="0x8244"/>
6789 <const name="GL_RGB10_A2" value="0x8059"/>
6790 <const name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH" value="0x8E48"/>
6791 <const name="GL_VERTEX_ARRAY_RANGE_POINTER_NV" value="0x8521"/>
6792 <const name="GL_LAST_VIDEO_CAPTURE_STATUS_NV" value="0x9027"/>
6793 <const name="GL_READ_FRAMEBUFFER_EXT" value="0x8CA8"/>
6794 <const name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" value="0x8E8A"/>
6795 <const name="GL_NORMAL_ARRAY_LIST_IBM" value="103071"/>
6796 <const name="GL_PROXY_COLOR_TABLE_SGI" value="0x80D3"/>
6797 <const name="GL_MAP1_VERTEX_ATTRIB13_4_NV" value="0x866D"/>
6798 <const name="GL_FOG_COORD_ARRAY_TYPE" value="0x8454"/>
6799 <const name="GL_RASTER_POSITION_UNCLIPPED_IBM" value="0x19262"/>
6800 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT" value="0x8CD2"/>
6801 <const name="GL_MATRIX7_NV" value="0x8637"/>
6802 <const name="GL_SAMPLE_ALPHA_TO_ONE_ARB" value="0x809F"/>
6803 <const name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB" value="0x8242"/>
6804 <const name="GL_PIXEL_MAP_I_TO_A_SIZE" value="0x0CB5"/>
6805 <const name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4D"/>
6806 <const name="GL_SMOOTH_POINT_SIZE_GRANULARITY" value="0x0B13"/>
6807 <const name="GL_CLAMP_VERTEX_COLOR" value="0x891A"/>
6808 <const name="GL_DOUBLE_VEC2" value="0x8FFC"/>
6809 <const name="GL_INVARIANT_DATATYPE_EXT" value="0x87EB"/>
6810 <const name="GL_MAP2_INDEX" value="0x0DB1"/>
6811 <const name="GL_MAP1_VERTEX_ATTRIB12_4_NV" value="0x866C"/>
6812 <const name="GL_EVAL_TRIANGULAR_2D_NV" value="0x86C1"/>
6813 <const name="GL_LO_BIAS_NV" value="0x8715"/>
6814 <const name="GL_MAX_MAP_TESSELLATION_NV" value="0x86D6"/>
6815 <const name="GL_CON_25_ATI" value="0x895A"/>
6816 <const name="GL_IMAGE_BINDING_LAYER_EXT" value="0x8F3D"/>
6817 <const name="GL_SOURCE2_ALPHA_ARB" value="0x858A"/>
6818 <const name="GL_TEXTURE_COORD_ARRAY" value="0x8078"/>
6819 <const name="GL_TEXTURE_SWIZZLE_RGBA_EXT" value="0x8E46"/>
6820 <const name="GL_COLOR_TABLE_GREEN_SIZE_SGI" value="0x80DB"/>
6821 <const name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV" value="0x8DAD"/>
6822 <const name="GL_LINES" value="0x0001"/>
6823 <const name="GL_MAP2_GRID_DOMAIN" value="0x0DD2"/>
6824 <const name="GL_UNSIGNED_INT16_VEC2_NV" value="0x8FF1"/>
6825 <const name="GL_INT_SAMPLER_1D_ARRAY" value="0x8DCE"/>
6826 <const name="GL_DATA_BUFFER_AMD" value="0x9151"/>
6827 <const name="GL_SEPARATE_SPECULAR_COLOR_EXT" value="0x81FA"/>
6828 <const name="GL_TEXTURE_RED_SIZE" value="0x805C"/>
6829 <const name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV" value="0x9026"/>
6830 <const name="GL_OBJECT_LINEAR" value="0x2401"/>
6831 <const name="GL_OUTPUT_TEXTURE_COORD3_EXT" value="0x87A0"/>
6832 <const name="GL_MODELVIEW11_ARB" value="0x872B"/>
6833 <const name="GL_SIGNED_IDENTITY_NV" value="0x853C"/>
6834 <const name="GL_CURRENT_ATTRIB_NV" value="0x8626"/>
6835 <const name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI" value="0x87F5"/>
6836 <const name="GL_LINEAR_CLIPMAP_LINEAR_SGIX" value="0x8170"/>
6837 <const name="GL_CURRENT_QUERY_ARB" value="0x8865"/>
6838 <const name="GL_IMAGE_MIN_FILTER_HP" value="0x815D"/>
6839 <const name="GL_NORMAL_ARRAY_TYPE_EXT" value="0x807E"/>
6840 <const name="GL_RGBA12_EXT" value="0x805A"/>
6841 <const name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS" value="0x8E5D"/>
6842 <const name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY" value="0x900A"/>
6843 <const name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV" value="0x8851"/>
6844 <const name="GL_OPERAND2_ALPHA_EXT" value="0x859A"/>
6845 <const name="GL_TEXTURE_FLOAT_COMPONENTS_NV" value="0x888C"/>
6846 <const name="GL_CONVOLUTION_BORDER_COLOR" value="0x8154"/>
6847 <const name="GL_FRAGMENT_SHADER_ARB" value="0x8B30"/>
6848 <const name="GL_SATURATE_BIT_ATI" value="0x00000040"/>
6849 <const name="GL_OBJECT_DISTANCE_TO_LINE_SGIS" value="0x81F3"/>
6850 <const name="GL_TEXTURE_SHARED_SIZE" value="0x8C3F"/>
6851 <const name="GL_OUTPUT_TEXTURE_COORD28_EXT" value="0x87B9"/>
6852 <const name="GL_LUMINANCE8_ALPHA8" value="0x8045"/>
6853 <const name="GL_RENDERBUFFER_DEPTH_SIZE" value="0x8D54"/>
6854 <const name="GL_COMBINER_CD_DOT_PRODUCT_NV" value="0x8546"/>
6855 <const name="GL_SLUMINANCE_ALPHA" value="0x8C44"/>
6856 <const name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" value="0x8B4C"/>
6857 <const name="GL_DOUBLE_VEC4_EXT" value="0x8FFE"/>
6858 <const name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT" value="0x8092"/>
6859 <const name="GL_SPOT_EXPONENT" value="0x1205"/>
6860 <const name="GL_MAP1_VERTEX_ATTRIB10_4_NV" value="0x866A"/>
6861 <const name="GL_SHORT" value="0x1402"/>
6862 <const name="GL_TEXTURE_4D_SGIS" value="0x8134"/>
6863 <const name="GL_CURRENT_SECONDARY_COLOR_EXT" value="0x8459"/>
6864 <const name="GL_CW" value="0x0900"/>
6865 <const name="GL_LINEAR_DETAIL_COLOR_SGIS" value="0x8099"/>
6866 <const name="GL_STENCIL_BACK_FUNC_ATI" value="0x8800"/>
6867 <const name="GL_MAX_VERTEX_UNIFORM_COMPONENTS" value="0x8B4A"/>
6868 <const name="GL_RENDERBUFFER_RED_SIZE_EXT" value="0x8D50"/>
6869 <const name="GL_SAMPLE_ALPHA_TO_MASK_SGIS" value="0x809E"/>
6870 <const name="GL_DEPTH_TEXTURE_MODE" value="0x884B"/>
6871 <const name="GL_INTERPOLATE_EXT" value="0x8575"/>
6872 <const name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB" value="0x900A"/>
6873 <const name="GL_UNSIGNED_INT_10F_11F_11F_REV" value="0x8C3B"/>
6874 <const name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV" value="0x9039"/>
6875 <const name="GL_OP_INDEX_EXT" value="0x8782"/>
6876 <const name="GL_TEXTURE_SHADER_NV" value="0x86DE"/>
6877 <const name="GL_TEXTURE_COORD_ARRAY_LIST_IBM" value="103074"/>
6878 <const name="GL_STATIC_DRAW" value="0x88E4"/>
6879 <const name="GL_RENDERBUFFER" value="0x8D41"/>
6880 <const name="GL_FOG_SCALE_VALUE_SGIX" value="0x81FD"/>
6881 <const name="GL_INT_IMAGE_2D_EXT" value="0x9058"/>
6882 <const name="GL_TEXTURE_BORDER_VALUES_NV" value="0x871A"/>
6883 <const name="GL_VERTEX_STATE_PROGRAM_NV" value="0x8621"/>
6884 <const name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" value="0x8213"/>
6885 <const name="GL_INTENSITY16_EXT" value="0x804D"/>
6886 <const name="GL_VBO_FREE_MEMORY_ATI" value="0x87FB"/>
6887 <const name="GL_INDEX_ARRAY_TYPE_EXT" value="0x8085"/>
6888 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT" value="0x8C7F"/>
6889 <const name="GL_SOURCE0_ALPHA_ARB" value="0x8588"/>
6890 <const name="GL_PER_STAGE_CONSTANTS_NV" value="0x8535"/>
6891 <const name="GL_SAMPLER_3D" value="0x8B5F"/>
6892 <const name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" value="0x880E"/>
6893 <const name="GL_YCBAYCR8A_4224_NV" value="0x9032"/>
6894 <const name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET" value="0x8E5E"/>
6895 <const name="GL_OR_INVERTED" value="0x150D"/>
6896 <const name="GL_INT_IMAGE_BUFFER_EXT" value="0x905C"/>
6897 <const name="GL_FOG_FUNC_POINTS_SGIS" value="0x812B"/>
6898 <const name="GL_TEXTURE_GREEN_SIZE" value="0x805D"/>
6899 <const name="GL_PIXEL_MAG_FILTER_EXT" value="0x8331"/>
6900 <const name="GL_EVAL_VERTEX_ATTRIB11_NV" value="0x86D1"/>
6901 <const name="GL_BUFFER_USAGE_ARB" value="0x8765"/>
6902 <const name="GL_NORMAL_ARRAY_ADDRESS_NV" value="0x8F22"/>
6903 <const name="GL_OUTPUT_TEXTURE_COORD5_EXT" value="0x87A2"/>
6904 <const name="GL_MAX_ASYNC_TEX_IMAGE_SGIX" value="0x835F"/>
6905 <const name="GL_FULL_STIPPLE_HINT_PGI" value="0x1A219"/>
6906 <const name="GL_UNPACK_IMAGE_DEPTH_SGIS" value="0x8133"/>
6907 <const name="GL_INTENSITY4" value="0x804A"/>
6908 <const name="GL_COLOR_ATTACHMENT7_EXT" value="0x8CE7"/>
6909 <const name="GL_INTENSITY8" value="0x804B"/>
6910 <const name="GL_DEPTH_STENCIL_TO_BGRA_NV" value="0x886F"/>
6911 <const name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV" value="0x8F25"/>
6912 <const name="GL_REFLECTION_MAP_NV" value="0x8512"/>
6913 <const name="GL_SIGNED_LUMINANCE8_ALPHA8_NV" value="0x8704"/>
6914 <const name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR" value="0x88FE"/>
6915 <const name="GL_LIST_PRIORITY_SGIX" value="0x8182"/>
6916 <const name="GL_INTENSITY_EXT" value="0x8049"/>
6917 <const name="GL_FOG_COORD_SRC" value="0x8450"/>
6918 <const name="GL_PIXEL_MAP_I_TO_I_SIZE" value="0x0CB0"/>
6919 <const name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV" value="0x8E5F"/>
6920 <const name="GL_UNSIGNED_SHORT_8_8_APPLE" value="0x85BA"/>
6921 <const name="GL_SAMPLE_COVERAGE_ARB" value="0x80A0"/>
6922 <const name="GL_DECAL" value="0x2101"/>
6923 <const name="GL_2D" value="0x0600"/>
6924 <const name="GL_SELECTION_BUFFER_POINTER" value="0x0DF3"/>
6925 <const name="GL_SWIZZLE_STR_DR_ATI" value="0x8978"/>
6926 <const name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV" value="0x8E11"/>
6927 <const name="GL_INTENSITY8_SNORM" value="0x9017"/>
6928 <const name="GL_SAMPLES" value="0x80A9"/>
6929 <const name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE" value="0x881F"/>
6930 <const name="GL_FRAMEBUFFER_BINDING_EXT" value="0x8CA6"/>
6931 <const name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT" value="0x00000080"/>
6932 <const name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB" value="0x8642"/>
6933 <const name="GL_UNSIGNED_INT_VEC2" value="0x8DC6"/>
6934 <const name="GL_UNSIGNED_INT_VEC3" value="0x8DC7"/>
6935 <const name="GL_UNSIGNED_INT_VEC4" value="0x8DC8"/>
6936 <const name="GL_UNSIGNED_SHORT_5_6_5" value="0x8363"/>
6937 <const name="GL_COLOR_ARRAY_EXT" value="0x8076"/>
6938 <const name="GL_RGBA16UI_EXT" value="0x8D76"/>
6939 <const name="GL_ALREADY_SIGNALED" value="0x911A"/>
6940 <const name="GL_BUFFER_SERIALIZED_MODIFY_APPLE" value="0x8A12"/>
6941 <const name="GL_R1UI_V3F_SUN" value="0x85C4"/>
6942 <const name="GL_MAX_VARYING_COMPONENTS_EXT" value="0x8B4B"/>
6943 <const name="GL_TEXTURE_BUFFER_FORMAT_EXT" value="0x8C2E"/>
6944 <const name="GL_REG_11_ATI" value="0x892C"/>
6945 <const name="GL_LUMINANCE_INTEGER_EXT" value="0x8D9C"/>
6946 <const name="GL_HISTOGRAM_RED_SIZE_EXT" value="0x8028"/>
6947 <const name="GL_RGBA_MODE" value="0x0C31"/>
6948 <const name="GL_DOT_PRODUCT_NV" value="0x86EC"/>
6949 <const name="GL_REG_1_ATI" value="0x8922"/>
6950 <const name="GL_REG_29_ATI" value="0x893E"/>
6951 <const name="GL_NEGATIVE_Z_EXT" value="0x87DB"/>
6952 <const name="GL_SPRITE_MODE_SGIX" value="0x8149"/>
6953 <const name="GL_ELEMENT_ARRAY_POINTER_ATI" value="0x876A"/>
6954 <const name="GL_4PASS_0_EXT" value="0x80A4"/>
6955 <const name="GL_RGB32UI" value="0x8D71"/>
6956 <const name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" value="0x88B4"/>
6957 <const name="GL_PROGRAM_ERROR_POSITION_NV" value="0x864B"/>
6958 <const name="GL_TEXTURE4_ARB" value="0x84C4"/>
6959 <const name="GL_INDEX_TEST_EXT" value="0x81B5"/>
6960 <const name="GL_PROXY_TEXTURE_RECTANGLE" value="0x84F7"/>
6961 <const name="GL_POST_COLOR_MATRIX_ALPHA_BIAS" value="0x80BB"/>
6962 <const name="GL_STENCIL_BACK_FAIL_ATI" value="0x8801"/>
6963 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT" value="0x8CD4"/>
6964 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV" value="0x8C7F"/>
6965 <const name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV" value="0x8E5E"/>
6966 <const name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB" value="0x8847"/>
6967 <const name="GL_QUERY_BY_REGION_NO_WAIT_NV" value="0x8E16"/>
6968 <const name="GL_CONSTANT_COLOR" value="0x8001"/>
6969 <const name="GL_RG8UI" value="0x8238"/>
6970 <const name="GL_TEXTURE8" value="0x84C8"/>
6971 <const name="GL_TEXTURE9" value="0x84C9"/>
6972 <const name="GL_DEBUG_CALLBACK_USER_PARAM_ARB" value="0x8245"/>
6973 <const name="GL_TEXTURE4" value="0x84C4"/>
6974 <const name="GL_TEXTURE5" value="0x84C5"/>
6975 <const name="GL_TEXTURE6" value="0x84C6"/>
6976 <const name="GL_TEXTURE7" value="0x84C7"/>
6977 <const name="GL_TEXTURE0" value="0x84C0"/>
6978 <const name="GL_LINEAR_MIPMAP_LINEAR" value="0x2703"/>
6979 <const name="GL_TEXTURE2" value="0x84C2"/>
6980 <const name="GL_TEXTURE3" value="0x84C3"/>
6981 <const name="GL_FLOAT_VEC2_ARB" value="0x8B50"/>
6982 <const name="GL_BOOL_VEC4" value="0x8B59"/>
6983 <const name="GL_WRITE_PIXEL_DATA_RANGE_NV" value="0x8878"/>
6984 <const name="GL_RENDERBUFFER_BINDING_EXT" value="0x8CA7"/>
6985 <const name="GL_BOOL_VEC3" value="0x8B58"/>
6986 <const name="GL_BOOL_VEC2" value="0x8B57"/>
6987 <const name="GL_PREFER_DOUBLEBUFFER_HINT_PGI" value="0x1A1F8"/>
6988 <const name="GL_OBJECT_VALIDATE_STATUS_ARB" value="0x8B83"/>
6989 <const name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS" value="0x8E85"/>
6990 <const name="GL_COLOR_MATERIAL_PARAMETER" value="0x0B56"/>
6991 <const name="GL_RESAMPLE_REPLICATE_SGIX" value="0x842E"/>
6992 <const name="GL_MAX_VARYING_VECTORS" value="0x8DFC"/>
6993 <const name="GL_ONE" value="1"/>
6994 <const name="GL_OUTPUT_TEXTURE_COORD23_EXT" value="0x87B4"/>
6995 <const name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV" value="0x8DA5"/>
6996 <const name="GL_NAMED_STRING_TYPE_ARB" value="0x8DEA"/>
6997 <const name="GL_SRGB8_ALPHA8_EXT" value="0x8C43"/>
6998 <const name="GL_COLOR_ARRAY_POINTER_EXT" value="0x8090"/>
6999 <const name="GL_VECTOR_EXT" value="0x87BF"/>
7000 <const name="GL_R1UI_C3F_V3F_SUN" value="0x85C6"/>
7001 <const name="GL_UNPACK_IMAGE_HEIGHT" value="0x806E"/>
7002 <const name="GL_OUTPUT_VERTEX_EXT" value="0x879A"/>
7003 <const name="GL_TRIANGLE_STRIP" value="0x0005"/>
7004 <const name="GL_N3F_V3F" value="0x2A25"/>
7005 <const name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT" value="0x8257"/>
7006 <const name="GL_FRONT_LEFT" value="0x0400"/>
7007 <const name="GL_DRAW_PIXELS_APPLE" value="0x8A0A"/>
7008 <const name="GL_CLAMP" value="0x2900"/>
7009 <const name="GL_TEXTURE_POST_SPECULAR_HP" value="0x8168"/>
7010 <const name="GL_EMBOSS_LIGHT_NV" value="0x855D"/>
7011 <const name="GL_RESCALE_NORMAL_EXT" value="0x803A"/>
7012 <const name="GL_OUTPUT_TEXTURE_COORD14_EXT" value="0x87AB"/>
7013 <const name="GL_INDEX_OFFSET" value="0x0D13"/>
7014 <const name="GL_INTENSITY" value="0x8049"/>
7015 <const name="GL_LINEAR_SHARPEN_ALPHA_SGIS" value="0x80AE"/>
7016 <const name="GL_VERTEX_ARRAY_BINDING" value="0x85B5"/>
7017 <const name="GL_TIMEOUT_EXPIRED" value="0x911B"/>
7018 <const name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910C"/>
7019 <const name="GL_COMBINER_AB_DOT_PRODUCT_NV" value="0x8545"/>
7020 <const name="GL_CLIP_FAR_HINT_PGI" value="0x1A221"/>
7021 <const name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB" value="0x8896"/>
7022 <const name="GL_STENCIL_FUNC" value="0x0B92"/>
7023 <const name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT" value="0x8DE3"/>
7024 <const name="GL_TEXTURE_ENV" value="0x2300"/>
7025 <const name="GL_COLOR_ATTACHMENT15_EXT" value="0x8CEF"/>
7026 <const name="GL_DRAW_BUFFER8_ARB" value="0x882D"/>
7027 <const name="GL_INVERT" value="0x150A"/>
7028 <const name="GL_BACK" value="0x0405"/>
7029 <const name="GL_PRIMITIVE_RESTART_INDEX_NV" value="0x8559"/>
7030 <const name="GL_VIEWPORT_BIT" value="0x00000800"/>
7031 <const name="GL_PROXY_TEXTURE_CUBE_MAP_EXT" value="0x851B"/>
7032 <const name="GL_COLOR_INDEX16_EXT" value="0x80E7"/>
7033 <const name="GL_MAX_FOG_FUNC_POINTS_SGIS" value="0x812C"/>
7034 <const name="GL_INT" value="0x1404"/>
7035 <const name="GL_MODELVIEW2_ARB" value="0x8722"/>
7036 <const name="GL_VIBRANCE_BIAS_NV" value="0x8719"/>
7037 <const name="GL_LUMINANCE8_ALPHA8_EXT" value="0x8045"/>
7038 <const name="GL_CLIP_DISTANCE1" value="0x3001"/>
7039 <const name="GL_CLIP_DISTANCE0" value="0x3000"/>
7040 <const name="GL_POINT_SIZE_MIN_ARB" value="0x8126"/>
7041 <const name="GL_CLIP_DISTANCE2" value="0x3002"/>
7042 <const name="GL_CLIP_DISTANCE5" value="0x3005"/>
7043 <const name="GL_CLIP_DISTANCE4" value="0x3004"/>
7044 <const name="GL_CLIP_DISTANCE7" value="0x3007"/>
7045 <const name="GL_PIXEL_MAP_G_TO_G_SIZE" value="0x0CB7"/>
7046 <const name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" value="0x83F3"/>
7047 <const name="GL_IMAGE_TRANSLATE_Y_HP" value="0x8158"/>
7048 <const name="GL_FRONT_AND_BACK" value="0x0408"/>
7049 <const name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE" value="0x8A05"/>
7050 <const name="GL_COMPRESSED_RG_RGTC2" value="0x8DBD"/>
7051 <const name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" value="0x880C"/>
7052 <const name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV" value="0x8F1E"/>
7053 <const name="GL_EXPAND_NEGATE_NV" value="0x8539"/>
7054 <const name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT" value="0x8088"/>
7055 <const name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV" value="0x8520"/>
7056 <const name="GL_PROXY_TEXTURE_1D_STACK_MESAX" value="0x875B"/>
7057 <const name="GL_SYNC_FENCE" value="0x9116"/>
7058 <const name="GL_MODELVIEW0_EXT" value="0x1700"/>
7059 <const name="GL_CON_28_ATI" value="0x895D"/>
7060 <const name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT" value="0x850E"/>
7061 <const name="GL_RGB8_SNORM" value="0x8F96"/>
7062 <const name="GL_FOG_END" value="0x0B64"/>
7063 <const name="GL_TEXTURE_ALPHA_SIZE" value="0x805F"/>
7064 <const name="GL_COLOR_MATRIX_STACK_DEPTH_SGI" value="0x80B2"/>
7065 <const name="GL_DOUBLE_VEC4" value="0x8FFE"/>
7066 <const name="GL_UNSIGNED_SHORT_4_4_4_4" value="0x8033"/>
7067 <const name="GL_DEPTH_COMPONENT32_ARB" value="0x81A7"/>
7068 <const name="GL_DOUBLE_VEC3" value="0x8FFD"/>
7069 <const name="GL_TEXTURE_SWIZZLE_B_EXT" value="0x8E44"/>
7070 <const name="GL_COMBINER1_NV" value="0x8551"/>
7071 <const name="GL_VERTEX_ATTRIB_ARRAY14_NV" value="0x865E"/>
7072 <const name="GL_NO_ERROR" value="0"/>
7073 <const name="GL_CON_9_ATI" value="0x894A"/>
7074 <const name="GL_CON_4_ATI" value="0x8945"/>
7075 <const name="GL_LUMINANCE4_ALPHA4_EXT" value="0x8043"/>
7076 <const name="GL_EVAL_VERTEX_ATTRIB8_NV" value="0x86CE"/>
7077 <const name="GL_CURRENT_SECONDARY_COLOR" value="0x8459"/>
7078 <const name="GL_DEPTH_COMPONENT32F_NV" value="0x8DAB"/>
7079 <const name="GL_RGBA16UI" value="0x8D76"/>
7080 <const name="GL_TEXTURE_CUBE_MAP_ARB" value="0x8513"/>
7081 <const name="GL_INTENSITY12_EXT" value="0x804C"/>
7082 <const name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX" value="0x813F"/>
7083 <const name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT" value="0x87CB"/>
7084 <const name="GL_TEXTURE_BINDING_2D_ARRAY" value="0x8C1D"/>
7085 <const name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" value="0x8CD7"/>
7086 <const name="GL_MAX_DRAW_BUFFERS" value="0x8824"/>
7087 <const name="GL_MODELVIEW21_ARB" value="0x8735"/>
7088 <const name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB" value="0x9143"/>
7089 <const name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE" value="0x85B0"/>
7090 <const name="GL_R32UI" value="0x8236"/>
7091 <const name="GL_SECONDARY_COLOR_ARRAY" value="0x845E"/>
7092 <const name="GL_RGBA8_EXT" value="0x8058"/>
7093 <const name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV" value="0x8DAD"/>
7094 <const name="GL_CURRENT_INDEX" value="0x0B01"/>
7095 <const name="GL_PATCH_DEFAULT_INNER_LEVEL" value="0x8E73"/>
7096 <const name="GL_TRANSFORM_FEEDBACK_BINDING_NV" value="0x8E25"/>
7097 <const name="GL_BLEND_EQUATION_ALPHA_EXT" value="0x883D"/>
7098 <const name="GL_COLOR_TABLE_ALPHA_SIZE" value="0x80DD"/>
7099 <const name="GL_E_TIMES_F_NV" value="0x8531"/>
7100 <const name="GL_COLOR_ATTACHMENT9_EXT" value="0x8CE9"/>
7101 <const name="GL_TEXT_FRAGMENT_SHADER_ATI" value="0x8200"/>
7102 <const name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" value="0x862E"/>
7103 <const name="GL_MAJOR_VERSION" value="0x821B"/>
7104 <const name="GL_4PASS_1_SGIS" value="0x80A5"/>
7105 <const name="GL_REFLECTION_MAP" value="0x8512"/>
7106 <const name="GL_LUMINANCE32UI_EXT" value="0x8D74"/>
7107 <const name="GL_BGR_INTEGER" value="0x8D9A"/>
7108 <const name="GL_CONVOLUTION_HEIGHT_EXT" value="0x8019"/>
7109 <const name="GL_MATRIX2_NV" value="0x8632"/>
7110 <const name="GL_PROXY_TEXTURE_3D" value="0x8070"/>
7111 <const name="GL_PARALLEL_ARRAYS_INTEL" value="0x83F4"/>
7112 <const name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" value="0x8B49"/>
7113 <const name="GL_UNIFORM_BUFFER_BINDING" value="0x8A28"/>
7114 <const name="GL_UNIFORM_TYPE" value="0x8A37"/>
7115 <const name="GL_DELETE_STATUS" value="0x8B80"/>
7116 <const name="GL_INTENSITY16I_EXT" value="0x8D8B"/>
7117 <const name="GL_COMMAND_BARRIER_BIT_EXT" value="0x00000040"/>
7118 <const name="GL_POINT_BIT" value="0x00000002"/>
7119 <const name="GL_LUMINANCE8_ALPHA8_SNORM" value="0x9016"/>
7120 <const name="GL_STENCIL_INDEX8_EXT" value="0x8D48"/>
7121 <const name="GL_COLOR_ATTACHMENT13_EXT" value="0x8CED"/>
7122 <const name="GL_DRAW_BUFFER7_ATI" value="0x882C"/>
7123 <const name="GL_SIGNED_LUMINANCE8_NV" value="0x8702"/>
7124 <const name="GL_GLOBAL_ALPHA_SUN" value="0x81D9"/>
7125 <const name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI" value="0x87F8"/>
7126 <const name="GL_3D" value="0x0601"/>
7127 <const name="GL_MAP_INVALIDATE_BUFFER_BIT" value="0x0008"/>
7128 <const name="GL_MODELVIEW4_ARB" value="0x8724"/>
7129 <const name="GL_UNSIGNED_INT_5_9_9_9_REV" value="0x8C3E"/>
7130 <const name="GL_DEPTH_TEST" value="0x0B71"/>
7131 <const name="GL_OPERAND3_ALPHA_NV" value="0x859B"/>
7132 <const name="GL_TEXTURE19_ARB" value="0x84D3"/>
7133 <const name="GL_IMAGE_BINDING_LAYERED_EXT" value="0x8F3C"/>
7134 <const name="GL_MULTISAMPLE" value="0x809D"/>
7135 <const name="GL_COLOR_TABLE_WIDTH" value="0x80D9"/>
7136 <const name="GL_TEXTURE_RED_TYPE" value="0x8C10"/>
7137 <const name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT" value="0x845D"/>
7138 <const name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" value="0x8C88"/>
7139 <const name="GL_CONSTANT_ALPHA_EXT" value="0x8003"/>
7140 <const name="GL_FUNC_SUBTRACT" value="0x800A"/>
7141 <const name="GL_VERTEX_PROGRAM_TWO_SIDE" value="0x8643"/>
7142 <const name="GL_MAX_TESS_GEN_LEVEL" value="0x8E7E"/>
7143 <const name="GL_SAMPLER_BUFFER" value="0x8DC2"/>
7144 <const name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT" value="0x8C71"/>
7145 <const name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" value="0x8210"/>
7146 <const name="GL_BUFFER_ACCESS_ARB" value="0x88BB"/>
7147 <const name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV" value="0x903A"/>
7148 <const name="GL_CLAMP_TO_BORDER" value="0x812D"/>
7149 <const name="GL_COLOR_ATTACHMENT15" value="0x8CEF"/>
7150 <const name="GL_COLOR_ATTACHMENT14" value="0x8CEE"/>
7151 <const name="GL_DEPTH_RANGE" value="0x0B70"/>
7152 <const name="GL_COLOR_ATTACHMENT11" value="0x8CEB"/>
7153 <const name="GL_CLAMP_TO_EDGE" value="0x812F"/>
7154 <const name="GL_COLOR_ATTACHMENT13" value="0x8CED"/>
7155 <const name="GL_COLOR_ATTACHMENT12" value="0x8CEC"/>
7156 <const name="GL_NEAREST" value="0x2600"/>
7157 <const name="GL_NEAREST_CLIPMAP_LINEAR_SGIX" value="0x844E"/>
7158 <const name="GL_DUAL_LUMINANCE_ALPHA4_SGIS" value="0x811C"/>
7159 <const name="GL_MAX_RENDERBUFFER_SIZE_EXT" value="0x84E8"/>
7160 <const name="GL_MAX_RATIONAL_EVAL_ORDER_NV" value="0x86D7"/>
7161 <const name="GL_RENDERBUFFER_GREEN_SIZE" value="0x8D51"/>
7162 <const name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS" value="0x88FC"/>
7163 <const name="GL_QUAD_ALPHA8_SGIS" value="0x811F"/>
7164 <const name="GL_SPRITE_SGIX" value="0x8148"/>
7165 <const name="GL_PIXEL_MAP_S_TO_S_SIZE" value="0x0CB1"/>
7166 <const name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" value="0x8CD6"/>
7167 <const name="GL_SWIZZLE_STRQ_ATI" value="0x897A"/>
7168 <const name="GL_FRONT_RIGHT" value="0x0401"/>
7169 <const name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES" value="0x8B9B"/>
7170 <const name="GL_UNSIGNED_INT_10_10_10_2_EXT" value="0x8036"/>
7171 <const name="GL_RENDERBUFFER_EXT" value="0x8D41"/>
7172 <const name="GL_DYNAMIC_DRAW_ARB" value="0x88E8"/>
7173 <const name="GL_CONTINUOUS_AMD" value="0x9007"/>
7174 <const name="GL_POINT_SMOOTH" value="0x0B10"/>
7175 <const name="GL_DEPTH_CLEAR_VALUE" value="0x0B73"/>
7176 <const name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/>
7177 <const name="GL_GEOMETRY_INPUT_TYPE" value="0x8917"/>
7178 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED" value="0x8E23"/>
7179 <const name="GL_FRACTIONAL_ODD" value="0x8E7B"/>
7180 <const name="GL_COMBINER7_NV" value="0x8557"/>
7181 <const name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" value="0x8CD0"/>
7182 <const name="GL_FRAGMENT_COLOR_MATERIAL_SGIX" value="0x8401"/>
7183 <const name="GL_CURRENT_BIT" value="0x00000001"/>
7184 <const name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI" value="0x80BD"/>
7185 <const name="GL_T2F_IUI_N3F_V3F_EXT" value="0x81B4"/>
7186 <const name="GL_RGBA32F_ARB" value="0x8814"/>
7187 <const name="GL_VERTEX_PRECLIP_SGIX" value="0x83EE"/>
7188 <const name="GL_BLEND_COLOR_EXT" value="0x8005"/>
7189 <const name="GL_MAX_VARYING_FLOATS" value="0x8B4B"/>
7190 <const name="GL_SIGNED_RGBA8_NV" value="0x86FC"/>
7191 <const name="GL_PRIMITIVE_RESTART_INDEX" value="0x8F9E"/>
7192 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT" value="0x8518"/>
7193 <const name="GL_RESAMPLE_DECIMATE_SGIX" value="0x8430"/>
7194 <const name="GL_MATRIX2_ARB" value="0x88C2"/>
7195 <const name="GL_VERTEX_ATTRIB_ARRAY0_NV" value="0x8650"/>
7196 <const name="GL_ONE_MINUS_DST_COLOR" value="0x0307"/>
7197 <const name="GL_NUM_FILL_STREAMS_NV" value="0x8E29"/>
7198 <const name="GL_UNDEFINED_APPLE" value="0x8A1C"/>
7199 <const name="GL_ACCUM_ALPHA_BITS" value="0x0D5B"/>
7200 <const name="GL_FLOAT16_NV" value="0x8FF8"/>
7201 <const name="GL_MAX_FRAMEZOOM_FACTOR_SGIX" value="0x818D"/>
7202 <const name="GL_PIXEL_TEX_GEN_MODE_SGIX" value="0x832B"/>
7203 <const name="GL_NUM_INSTRUCTIONS_TOTAL_ATI" value="0x8972"/>
7204 <const name="GL_POINT_SIZE_MAX_EXT" value="0x8127"/>
7205 <const name="GL_COLOR_BUFFER_BIT" value="0x00004000"/>
7206 <const name="GL_UNPACK_RESAMPLE_SGIX" value="0x842D"/>
7207 <const name="GL_SPOT_CUTOFF" value="0x1206"/>
7208 <const name="GL_LUMINANCE12_ALPHA4_EXT" value="0x8046"/>
7209 <const name="GL_SAMPLER_2D" value="0x8B5E"/>
7210 <const name="GL_YCRCBA_SGIX" value="0x8319"/>
7211 <const name="GL_INVALID_VALUE" value="0x0501"/>
7212 <const name="GL_EVAL_VERTEX_ATTRIB1_NV" value="0x86C7"/>
7213 <const name="GL_NEAREST_MIPMAP_NEAREST" value="0x2700"/>
7214 <const name="GL_COMPRESSED_SLUMINANCE_EXT" value="0x8C4A"/>
7215 <const name="GL_SLUMINANCE8_EXT" value="0x8C47"/>
7216 <const name="GL_DRAW_BUFFER5_ARB" value="0x882A"/>
7217 <const name="GL_R8I" value="0x8231"/>
7218 <const name="GL_ELEMENT_ARRAY_BUFFER_ARB" value="0x8893"/>
7219 <const name="GL_SWIZZLE_STR_ATI" value="0x8976"/>
7220 <const name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT" value="0x00000002"/>
7221 <const name="GL_SINGLE_COLOR" value="0x81F9"/>
7222 <const name="GL_DEBUG_CATEGORY_OTHER_AMD" value="0x9150"/>
7223 <const name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB" value="0x8E8D"/>
7224 <const name="GL_FLOAT_VEC3_ARB" value="0x8B51"/>
7225 <const name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" value="0x9105"/>
7226 <const name="GL_MAP2_VERTEX_ATTRIB9_4_NV" value="0x8679"/>
7227 <const name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV" value="0x870C"/>
7228 <const name="GL_YCRCB_SGIX" value="0x8318"/>
7229 <const name="GL_SIGNED_HILO16_NV" value="0x86FA"/>
7230 <const name="GL_CON_30_ATI" value="0x895F"/>
7231 <const name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT" value="0x8DD5"/>
7232 <const name="GL_MATRIX3_ARB" value="0x88C3"/>
7233 <const name="GL_MAT_SHININESS_BIT_PGI" value="0x02000000"/>
7234 <const name="GL_INT8_VEC2_NV" value="0x8FE1"/>
7235 <const name="GL_INTENSITY_FLOAT32_ATI" value="0x8817"/>
7236 <const name="GL_AND_INVERTED" value="0x1504"/>
7237 <const name="GL_FRAMEBUFFER_SRGB" value="0x8DB9"/>
7238 <const name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" value="0x86A2"/>
7239 <const name="GL_SECONDARY_COLOR_ARRAY_TYPE" value="0x845B"/>
7240 <const name="GL_BUMP_ENVMAP_ATI" value="0x877B"/>
7241 <const name="GL_VERTEX_ID_NV" value="0x8C7B"/>
7242 <const name="GL_POLYGON_OFFSET_POINT" value="0x2A01"/>
7243 <const name="GL_LUMINANCE12_EXT" value="0x8041"/>
7244 <const name="GL_MODELVIEW17_ARB" value="0x8731"/>
7245 <const name="GL_RIGHT" value="0x0407"/>
7246 <const name="GL_OUTPUT_TEXTURE_COORD31_EXT" value="0x87BC"/>
7247 <const name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" value="0x8DD7"/>
7248 <const name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB" value="0x8247"/>
7249 <const name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE" value="0x8A03"/>
7250 <const name="GL_2PASS_0_EXT" value="0x80A2"/>
7251 <const name="GL_QUARTER_BIT_ATI" value="0x00000010"/>
7252 <const name="GL_MODELVIEW0_MATRIX_EXT" value="0x0BA6"/>
7253 <const name="GL_DEPTH_COMPONENT16" value="0x81A5"/>
7254 <const name="GL_MAX_SAMPLE_MASK_WORDS" value="0x8E59"/>
7255 <const name="GL_UNSIGNALED" value="0x9118"/>
7256 <const name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" value="0x84FF"/>
7257 <const name="GL_RGB32I" value="0x8D83"/>
7258 <const name="GL_OUTPUT_TEXTURE_COORD26_EXT" value="0x87B7"/>
7259 <const name="GL_DOT4_ATI" value="0x8967"/>
7260 <const name="GL_MATRIX13_ARB" value="0x88CD"/>
7261 <const name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" value="0x8A35"/>
7262 <const name="GL_BGRA_INTEGER" value="0x8D9B"/>
7263 <const name="GL_ALPHA12_EXT" value="0x803D"/>
7264 <const name="GL_R1UI_N3F_V3F_SUN" value="0x85C7"/>
7265 <const name="GL_RGB32F" value="0x8815"/>
7266 <const name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x8898"/>
7267 <const name="GL_MODELVIEW1_ARB" value="0x850A"/>
7268 <const name="GL_ONE_MINUS_SRC_ALPHA" value="0x0303"/>
7269 <const name="GL_MAX_VERTEX_HINT_PGI" value="0x1A22D"/>
7270 <const name="GL_PROGRAM_BINDING_ARB" value="0x8677"/>
7271 <const name="GL_SOURCE2_RGB_EXT" value="0x8582"/>
7272 <const name="GL_FRAMEZOOM_FACTOR_SGIX" value="0x818C"/>
7273 <const name="GL_TEXTURE_BINDING_CUBE_MAP_ARB" value="0x8514"/>
7274 <const name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT" value="0x8DE4"/>
7275 <const name="GL_UNSIGNED_INT8_VEC4_NV" value="0x8FEF"/>
7276 <const name="GL_PIXEL_MAP_I_TO_G_SIZE" value="0x0CB3"/>
7277 <const name="GL_TEXTURE_CUBE_MAP_ARRAY" value="0x9009"/>
7278 <const name="GL_PROGRAM_POINT_SIZE" value="0x8642"/>
7279 <const name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT" value="0x801E"/>
7280 <const name="GL_INDEX_ARRAY_ADDRESS_NV" value="0x8F24"/>
7281 <const name="GL_UNSIGNED_INT_VEC2_EXT" value="0x8DC6"/>
7282 <const name="GL_RGB4_EXT" value="0x804F"/>
7283 <const name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB" value="0x824E"/>
7284 <const name="GL_DISCRETE_AMD" value="0x9006"/>
7285 <const name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV" value="0x86F0"/>
7286 <const name="GL_ALPHA16_EXT" value="0x803E"/>
7287 <const name="GL_EYE_RADIAL_NV" value="0x855B"/>
7288 <const name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX" value="0x8312"/>
7289 <const name="GL_DYNAMIC_COPY_ARB" value="0x88EA"/>
7290 <const name="GL_MAP1_GRID_SEGMENTS" value="0x0DD1"/>
7291 <const name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" value="0x8A34"/>
7292 <const name="GL_ATTRIB_STACK_DEPTH" value="0x0BB0"/>
7293 <const name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV" value="0x8DA0"/>
7294 <const name="GL_FLOAT_MAT4_ARB" value="0x8B5C"/>
7295 <const name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP" value="0x8163"/>
7296 <const name="GL_NEGATIVE_ONE_EXT" value="0x87DF"/>
7297 <const name="GL_TEXTURE_PRE_SPECULAR_HP" value="0x8169"/>
7298 <const name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" value="0x84F8"/>
7299 <const name="GL_PROGRAM_PIPELINE_BINDING" value="0x825A"/>
7300 <const name="GL_MAP2_BINORMAL_EXT" value="0x8447"/>
7301 <const name="GL_TEXTURE_LUMINANCE_SIZE" value="0x8060"/>
7302 <const name="GL_BLUE_BIAS" value="0x0D1B"/>
7303 <const name="GL_COLOR_ATTACHMENT0_EXT" value="0x8CE0"/>
7304 <const name="GL_DEPTH_PASS_INSTRUMENT_SGIX" value="0x8310"/>
7305 <const name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" value="0x8B49"/>
7306 <const name="GL_UNIFORM_BLOCK_NAME_LENGTH" value="0x8A41"/>
7307 <const name="GL_FRAMEBUFFER_DEFAULT" value="0x8218"/>
7308 <const name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL" value="0x83F6"/>
7309 <const name="GL_UNSIGNED_INT_24_8_NV" value="0x84FA"/>
7310 <const name="GL_TEXTURE_BINDING_RECTANGLE" value="0x84F6"/>
7311 <const name="GL_LINE_SMOOTH_HINT" value="0x0C52"/>
7312 <const name="GL_COLOR_ATTACHMENT10" value="0x8CEA"/>
7313 <const name="GL_FRONT" value="0x0404"/>
7314 <const name="GL_INDEX_MATERIAL_FACE_EXT" value="0x81BA"/>
7315 <const name="GL_CULL_VERTEX_IBM" value="103050"/>
7316 <const name="GL_SELECT" value="0x1C02"/>
7317 <const name="GL_AMBIENT" value="0x1200"/>
7318 <const name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV" value="0x8F31"/>
7319 <const name="GL_TRIANGLE_MESH_SUN" value="0x8615"/>
7320 <const name="GL_MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
7321 <const name="GL_DSDT_MAG_INTENSITY_NV" value="0x86DC"/>
7322 <const name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB" value="0x9144"/>
7323 <const name="GL_INTENSITY16F_ARB" value="0x881D"/>
7324 <const name="GL_NUM_EXTENSIONS" value="0x821D"/>
7325 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV" value="0x8E23"/>
7326 <const name="GL_ALLOW_DRAW_OBJ_HINT_PGI" value="0x1A20E"/>
7327 <const name="GL_FRAMEBUFFER_BINDING" value="0x8CA6"/>
7328 <const name="GL_NORMAL_ARRAY_BUFFER_BINDING" value="0x8897"/>
7329 <const name="GL_EVAL_VERTEX_ATTRIB4_NV" value="0x86CA"/>
7330 <const name="GL_SET" value="0x150F"/>
7331 <const name="GL_BUFFER_GPU_ADDRESS_NV" value="0x8F1D"/>
7332 <const name="GL_FOG_FUNC_SGIS" value="0x812A"/>
7333 <const name="GL_RED_MIN_CLAMP_INGR" value="0x8560"/>
7334 <const name="GL_POST_CONVOLUTION_RED_BIAS_EXT" value="0x8020"/>
7335 <const name="GL_QUAD_LUMINANCE4_SGIS" value="0x8120"/>
7336 <const name="GL_DEPTH_FUNC" value="0x0B74"/>
7337 <const name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX" value="0x817B"/>
7338 <const name="GL_RESAMPLE_REPLICATE_OML" value="0x8986"/>
7339 <const name="GL_INVALID_ENUM" value="0x0500"/>
7340 <const name="GL_PIXEL_TRANSFORM_2D_EXT" value="0x8330"/>
7341 <const name="GL_STENCIL_BACK_VALUE_MASK" value="0x8CA4"/>
7342 <const name="GL_COLOR_MATRIX_STACK_DEPTH" value="0x80B2"/>
7343 <const name="GL_TEXTURE_LOD_BIAS_S_SGIX" value="0x818E"/>
7344 <const name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT" value="0x9066"/>
7345 <const name="GL_ONE_MINUS_SRC1_ALPHA" value="0x88FB"/>
7346 <const name="GL_DEPTH_COMPONENT" value="0x1902"/>
7347 <const name="GL_SPARE0_NV" value="0x852E"/>
7348 <const name="GL_FOG_START" value="0x0B63"/>
7349 <const name="GL_WAIT_FAILED" value="0x911D"/>
7350 <const name="GL_PRESENT_DURATION_NV" value="0x8E2B"/>
7351 <const name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV" value="0x887D"/>
7352 <const name="GL_OBJECT_BUFFER_USAGE_ATI" value="0x8765"/>
7353 <const name="GL_INTERPOLATE_ARB" value="0x8575"/>
7354 <const name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT" value="0x81A8"/>
7355 <const name="GL_UNSIGNED_INT_10_10_10_2" value="0x8036"/>
7356 <const name="GL_COMPARE_REF_TO_TEXTURE" value="0x884E"/>
7357 <const name="GL_PROJECTION_STACK_DEPTH" value="0x0BA4"/>
7358 <const name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" value="0x8211"/>
7359 <const name="GL_TRUE" value="1"/>
7360 <const name="GL_TEXTURE_MIN_FILTER" value="0x2801"/>
7361 <const name="GL_TEXTURE_BINDING_1D_ARRAY_EXT" value="0x8C1C"/>
7362 <const name="GL_STACK_UNDERFLOW" value="0x0504"/>
7363 <const name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT" value="0x845B"/>
7364 <const name="GL_CONVOLUTION_FILTER_BIAS_EXT" value="0x8015"/>
7365 <const name="GL_AUX1" value="0x040A"/>
7366 <const name="GL_AUX0" value="0x0409"/>
7367 <const name="GL_AUX3" value="0x040C"/>
7368 <const name="GL_AUX2" value="0x040B"/>
7369 <const name="GL_VERTEX_ARRAY_RANGE_APPLE" value="0x851D"/>
7370 <const name="GL_MAP1_TANGENT_EXT" value="0x8444"/>
7371 <const name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB" value="0x8249"/>
7372 <const name="GL_TEXTURE_2D_ARRAY_EXT" value="0x8C1A"/>
7373 <const name="GL_TEXTURE_COMPRESSION_HINT_ARB" value="0x84EF"/>
7374 <const name="GL_PRIMARY_COLOR_ARB" value="0x8577"/>
7375 <const name="GL_CONVOLUTION_FILTER_BIAS" value="0x8015"/>
7376 <const name="GL_INT8_NV" value="0x8FE0"/>
7377 <const name="GL_OFFSET_TEXTURE_MATRIX_NV" value="0x86E1"/>
7378 <const name="GL_DOT_PRODUCT_TEXTURE_3D_NV" value="0x86EF"/>
7379 <const name="GL_MODELVIEW_STACK_DEPTH" value="0x0BA3"/>
7380 <const name="GL_COLOR_INDEX12_EXT" value="0x80E6"/>
7381 <const name="GL_CONSERVE_MEMORY_HINT_PGI" value="0x1A1FD"/>
7382 <const name="GL_FLOAT_MAT4x3" value="0x8B6A"/>
7383 <const name="GL_OP_MIN_EXT" value="0x878B"/>
7384 <const name="GL_RENDERBUFFER_STENCIL_SIZE_EXT" value="0x8D55"/>
7385 <const name="GL_MIRRORED_REPEAT_ARB" value="0x8370"/>
7386 <const name="GL_VERTEX_ATTRIB_ARRAY_POINTER" value="0x8645"/>
7387 <const name="GL_SCALEBIAS_HINT_SGIX" value="0x8322"/>
7388 <const name="GL_FLOAT_R32_NV" value="0x8885"/>
7389 <const name="GL_COMBINER5_NV" value="0x8555"/>
7390 <const name="GL_CND0_ATI" value="0x896B"/>
7391 <const name="GL_UNPACK_ALIGNMENT" value="0x0CF5"/>
7392 <const name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" value="0x80D4"/>
7393 <const name="GL_TEXTURE_RECTANGLE_NV" value="0x84F5"/>
7394 <const name="GL_ATTRIB_ARRAY_SIZE_NV" value="0x8623"/>
7395 <const name="GL_2PASS_1_SGIS" value="0x80A3"/>
7396 <const name="GL_WEIGHT_ARRAY_POINTER_ARB" value="0x86AC"/>
7397 <const name="GL_RGB32F_ARB" value="0x8815"/>
7398 <const name="GL_RG8_SNORM" value="0x8F95"/>
7399 <const name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB" value="0x900F"/>
7400 <const name="GL_MATRIX28_ARB" value="0x88DC"/>
7401 <const name="GL_QUAD_LUMINANCE8_SGIS" value="0x8121"/>
7402 <const name="GL_POST_CONVOLUTION_GREEN_BIAS" value="0x8021"/>
7403 <const name="GL_MAP2_VERTEX_ATTRIB8_4_NV" value="0x8678"/>
7404 <const name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV" value="0x8E58"/>
7405 <const name="GL_QUAD_INTENSITY8_SGIS" value="0x8123"/>
7406 <const name="GL_DEBUG_SEVERITY_MEDIUM_ARB" value="0x9147"/>
7407 <const name="GL_POLYGON_STIPPLE" value="0x0B42"/>
7408 <const name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV" value="0x885A"/>
7409 <const name="GL_DEBUG_TYPE_PORTABILITY_ARB" value="0x824F"/>
7410 <const name="GL_MATERIAL_SIDE_HINT_PGI" value="0x1A22C"/>
7411 <const name="GL_VERTEX_ATTRIB_ARRAY10_NV" value="0x865A"/>
7412 <const name="GL_OP_DOT3_EXT" value="0x8784"/>
7413 <const name="GL_PROGRAM_BINARY_FORMATS" value="0x87FF"/>
7414 <const name="GL_LUMINANCE12_ALPHA12" value="0x8047"/>
7415 <const name="GL_LOW_INT" value="0x8DF3"/>
7416 <const name="GL_SCALE_BY_FOUR_NV" value="0x853F"/>
7417 <const name="GL_UNSIGNED_SHORT_8_8_MESA" value="0x85BA"/>
7418 <const name="GL_PIXEL_PACK_BUFFER_BINDING_ARB" value="0x88ED"/>
7419 <const name="GL_DT_BIAS_NV" value="0x8717"/>
7420 <const name="GL_MAX_VERTEX_OUTPUT_COMPONENTS" value="0x9122"/>
7421 <const name="GL_KEEP" value="0x1E00"/>
7422 <const name="GL_UNSIGNED_INT_24_8_EXT" value="0x84FA"/>
7423 <const name="GL_ARRAY_OBJECT_BUFFER_ATI" value="0x8766"/>
7424 <const name="GL_SIGNED_NEGATE_NV" value="0x853D"/>
7425 <const name="GL_PROXY_TEXTURE_2D" value="0x8064"/>
7426 <const name="GL_PROGRAM_STRING_NV" value="0x8628"/>
7427 <const name="GL_8X_BIT_ATI" value="0x00000004"/>
7428 <const name="GL_CONSTANT_ARB" value="0x8576"/>
7429 <const name="GL_OPERAND2_RGB_EXT" value="0x8592"/>
7430 <const name="GL_MATRIX_EXT" value="0x87C0"/>
7431 <const name="GL_OR" value="0x1507"/>
7432 <const name="GL_VERTEX_ARRAY_TYPE" value="0x807B"/>
7433 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" value="0x8CD4"/>
7434 <const name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI" value="0x8971"/>
7435 <const name="GL_EYE_PLANE_ABSOLUTE_NV" value="0x855C"/>
7436 <const name="GL_CONVOLUTION_HEIGHT" value="0x8019"/>
7437 <const name="GL_SAMPLER_1D_ARRAY" value="0x8DC0"/>
7438 <const name="GL_POST_CONVOLUTION_BLUE_BIAS" value="0x8022"/>
7439 <const name="GL_GPU_ADDRESS_NV" value="0x8F34"/>
7440 <const name="GL_ACTIVE_SUBROUTINES" value="0x8DE5"/>
7441 <const name="GL_SAMPLE_MASK_NV" value="0x8E51"/>
7442 <const name="GL_LINE_LOOP" value="0x0002"/>
7443 <const name="GL_PACK_INVERT_MESA" value="0x8758"/>
7444 <const name="GL_DSDT8_MAG8_INTENSITY8_NV" value="0x870B"/>
7445 <const name="GL_TEXTURE6_ARB" value="0x84C6"/>
7446 <const name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB" value="0x8805"/>
7447 <const name="GL_MULTISAMPLE_COVERAGE_MODES_NV" value="0x8E12"/>
7448 <const name="GL_COLOR_TABLE_SCALE" value="0x80D6"/>
7449 <const name="GL_COLOR_INDEX2_EXT" value="0x80E3"/>
7450 <const name="GL_BACK_RIGHT" value="0x0403"/>
7451 <const name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" value="0x8A33"/>
7452 <const name="GL_INSTRUMENT_BUFFER_POINTER_SGIX" value="0x8180"/>
7453 <const name="GL_R1UI_T2F_C4F_N3F_V3F_SUN" value="0x85CB"/>
7454 <const name="GL_ALPHA_TEST" value="0x0BC0"/>
7455 <const name="GL_LUMINANCE_ALPHA16I_EXT" value="0x8D8D"/>
7456 <const name="GL_SLUMINANCE8_ALPHA8" value="0x8C45"/>
7457 <const name="GL_GREEN_MIN_CLAMP_INGR" value="0x8561"/>
7458 <const name="GL_LUMINANCE4_ALPHA4" value="0x8043"/>
7459 <const name="GL_UNIFORM_OFFSET" value="0x8A3B"/>
7460 <const name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB" value="0x88B6"/>
7461 <const name="GL_STATIC_ATI" value="0x8760"/>
7462 <const name="GL_VERTEX_SHADER_INVARIANTS_EXT" value="0x87D1"/>
7463 <const name="GL_OBJECT_PLANE" value="0x2501"/>
7464 <const name="GL_LUMINANCE_FLOAT16_APPLE" value="0x881E"/>
7465 <const name="GL_TEXTURE_LOD_BIAS_R_SGIX" value="0x8190"/>
7466 <const name="GL_UNSIGNED_INT_SAMPLER_CUBE" value="0x8DD4"/>
7467 <const name="GL_FRAMEBUFFER_BARRIER_BIT_EXT" value="0x00000400"/>
7468 <const name="GL_HISTOGRAM_BLUE_SIZE" value="0x802A"/>
7469 <const name="GL_T2F_IUI_V3F_EXT" value="0x81B2"/>
7470 <const name="GL_SAMPLES_3DFX" value="0x86B4"/>
7471 <const name="GL_SECONDARY_COLOR_ARRAY_SIZE" value="0x845A"/>
7472 <const name="GL_COLOR_SUM" value="0x8458"/>
7473 <const name="GL_IMAGE_2D_RECT_EXT" value="0x904F"/>
7474 <const name="GL_COMBINE_ALPHA_ARB" value="0x8572"/>
7475 <const name="GL_BUFFER_ACCESS" value="0x88BB"/>
7476 <const name="GL_EYE_POINT_SGIS" value="0x81F4"/>
7477 <const name="GL_DOUBLE_MAT4x3_EXT" value="0x8F4E"/>
7478 <const name="GL_LINES_ADJACENCY" value="0x000A"/>
7479 <const name="GL_POLYGON_OFFSET_FACTOR_EXT" value="0x8038"/>
7480 <const name="GL_VIEWPORT_SUBPIXEL_BITS" value="0x825C"/>
7481 <const name="GL_MVP_MATRIX_EXT" value="0x87E3"/>
7482 <const name="GL_NORMAL_ARRAY_COUNT_EXT" value="0x8080"/>
7483 <const name="GL_POST_COLOR_MATRIX_RED_SCALE" value="0x80B4"/>
7484 <const name="GL_TEXTURE_SWIZZLE_RGBA" value="0x8E46"/>
7485 <const name="GL_VERTEX_ARRAY_STRIDE" value="0x807C"/>
7486 <const name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI" value="0x80B6"/>
7487 <const name="GL_DOT_PRODUCT_PASS_THROUGH_NV" value="0x885B"/>
7488 <const name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV" value="0x8E5B"/>
7489 <const name="GL_OCCLUSION_TEST_RESULT_HP" value="0x8166"/>
7490 <const name="GL_TEXTURE_BUFFER_ARB" value="0x8C2A"/>
7491 <const name="GL_MAP1_VERTEX_ATTRIB4_4_NV" value="0x8664"/>
7492 <const name="GL_UNPACK_CMYK_HINT_EXT" value="0x800F"/>
7493 <const name="GL_422_AVERAGE_EXT" value="0x80CE"/>
7494 <const name="GL_VERTEX_PROGRAM_BINDING_NV" value="0x864A"/>
7495 <const name="GL_OPERAND1_RGB_ARB" value="0x8591"/>
7496 <const name="GL_MAP2_VERTEX_ATTRIB15_4_NV" value="0x867F"/>
7497 <const name="GL_VOLATILE_APPLE" value="0x8A1A"/>
7498 <const name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV" value="0x86D9"/>
7499 <const name="GL_ADD_ATI" value="0x8963"/>
7500 <const name="GL_RGB_422_APPLE" value="0x8A1F"/>
7501 <const name="GL_FRAGMENT_LIGHT2_SGIX" value="0x840E"/>
7502 <const name="GL_NUM_PROGRAM_BINARY_FORMATS" value="0x87FE"/>
7503 <const name="GL_SURFACE_MAPPED_NV" value="0x8700"/>
7504 <const name="GL_DUAL_ALPHA4_SGIS" value="0x8110"/>
7505 <const name="GL_IMAGE_TRANSLATE_X_HP" value="0x8157"/>
7506 <const name="GL_STENCIL_BACK_FUNC" value="0x8800"/>
7507 <const name="GL_POLYGON_SMOOTH_HINT" value="0x0C53"/>
7508 <const name="GL_INDEX" value="0x8222"/>
7509 <const name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" value="0x9061"/>
7510 <const name="GL_VERTEX_SHADER_OPTIMIZED_EXT" value="0x87D4"/>
7511 <const name="GL_MEDIUM_FLOAT" value="0x8DF1"/>
7512 <const name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV" value="0x8C28"/>
7513 <const name="GL_REG_23_ATI" value="0x8938"/>
7514 <const name="GL_SEPARABLE_2D" value="0x8012"/>
7515 <const name="GL_PROGRAM_MATRIX_EXT" value="0x8E2D"/>
7516 <const name="GL_TEXTURE_COMPARE_OPERATOR_SGIX" value="0x819B"/>
7517 <const name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV" value="0x8C8A"/>
7518 <const name="GL_MATRIX0_ARB" value="0x88C0"/>
7519 <const name="GL_REG_17_ATI" value="0x8932"/>
7520 <const name="GL_DOMAIN" value="0x0A02"/>
7521 <const name="GL_TEXTURE_PRIORITY_EXT" value="0x8066"/>
7522 <const name="GL_CURRENT_TIME_NV" value="0x8E28"/>
7523 <const name="GL_RGB10_EXT" value="0x8052"/>
7524 <const name="GL_MAX_TRACK_MATRICES_NV" value="0x862F"/>
7525 <const name="GL_COLOR_TABLE_INTENSITY_SIZE" value="0x80DF"/>
7526 <const name="GL_INVERSE_TRANSPOSE_NV" value="0x862D"/>
7527 <const name="GL_DRAW_FRAMEBUFFER_BINDING" value="0x8CA6"/>
7528 <const name="GL_OUTPUT_TEXTURE_COORD13_EXT" value="0x87AA"/>
7529 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT" value="0x8C80"/>
7530 <const name="GL_EMBOSS_MAP_NV" value="0x855F"/>
7531 <const name="GL_BOOL_ARB" value="0x8B56"/>
7532 <const name="GL_MATRIX22_ARB" value="0x88D6"/>
7533 <const name="GL_PIXEL_TEXTURE_SGIS" value="0x8353"/>
7534 <const name="GL_ALWAYS_FAST_HINT_PGI" value="0x1A20C"/>
7535 <const name="GL_TRIANGLES" value="0x0004"/>
7536 <const name="GL_SAMPLER_2D_ARRAY_SHADOW" value="0x8DC4"/>
7537 <const name="GL_DOUBLE_MAT4x3" value="0x8F4E"/>
7538 <const name="GL_IMAGE_BINDING_NAME_EXT" value="0x8F3A"/>
7539 <const name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" value="0x889F"/>
7540 <const name="GL_ASYNC_MARKER_SGIX" value="0x8329"/>
7541 <const name="GL_READ_PIXEL_DATA_RANGE_NV" value="0x8879"/>
7542 <const name="GL_NORMAL_ARRAY_STRIDE_EXT" value="0x807F"/>
7543 <const name="GL_SLUMINANCE" value="0x8C46"/>
7544 <const name="GL_SRGB8_ALPHA8" value="0x8C43"/>
7545 <const name="GL_GLOBAL_ALPHA_FACTOR_SUN" value="0x81DA"/>
7546 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB" value="0x8DA8"/>
7547 <const name="GL_WRITE_ONLY_ARB" value="0x88B9"/>
7548 <const name="GL_CON_10_ATI" value="0x894B"/>
7549 <const name="GL_SAMPLER_2D_ARRAY" value="0x8DC1"/>
7550 <const name="GL_DRAW_BUFFER13_ATI" value="0x8832"/>
7551 <const name="GL_RENDERER" value="0x1F01"/>
7552 <const name="GL_COLOR_TABLE_SGI" value="0x80D0"/>
7553 <const name="GL_MIRRORED_REPEAT" value="0x8370"/>
7554 <const name="GL_VERTEX_STREAM1_ATI" value="0x876D"/>
7555 <const name="GL_SAMPLE_BUFFERS_EXT" value="0x80A8"/>
7556 <const name="GL_QUERY_NO_WAIT_NV" value="0x8E14"/>
7557 <const name="GL_MAX_VERTEX_STREAMS_ATI" value="0x876B"/>
7558 <const name="GL_PIXEL_MAP_B_TO_B" value="0x0C78"/>
7559 <const name="GL_FOG_COORDINATE_ARRAY_LIST_IBM" value="103076"/>
7560 <const name="GL_SIGNED_LUMINANCE_NV" value="0x8701"/>
7561 <const name="GL_TEXTURE_BUFFER_EXT" value="0x8C2A"/>
7562 <const name="GL_PIXEL_MAP_R_TO_R_SIZE" value="0x0CB6"/>
7563 <const name="GL_EVAL_VERTEX_ATTRIB9_NV" value="0x86CF"/>
7564 <const name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM" value="103087"/>
7565 <const name="GL_QUERY_COUNTER_BITS_ARB" value="0x8864"/>
7566 <const name="GL_COLOR_TABLE_RED_SIZE" value="0x80DA"/>
7567 <const name="GL_REPLACEMENT_CODE_ARRAY_SUN" value="0x85C0"/>
7568 <const name="GL_COLOR_LOGIC_OP" value="0x0BF2"/>
7569 <const name="GL_PROGRAM_ERROR_STRING_NV" value="0x8874"/>
7570 <const name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD" value="0x9144"/>
7571 <const name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" value="0x8C76"/>
7572 <const name="GL_UNIFORM_BLOCK_INDEX" value="0x8A3A"/>
7573 <const name="GL_DOUBLE_VEC2_EXT" value="0x8FFC"/>
7574 <const name="GL_OUTPUT_TEXTURE_COORD27_EXT" value="0x87B8"/>
7575 <const name="GL_DETAIL_TEXTURE_MODE_SGIS" value="0x809B"/>
7576 <const name="GL_UNDEFINED_VERTEX" value="0x8260"/>
7577 <const name="GL_EVAL_VERTEX_ATTRIB2_NV" value="0x86C8"/>
7578 <const name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" value="0x87CC"/>
7579 <const name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV" value="0x9033"/>
7580 <const name="GL_YCRCB_422_SGIX" value="0x81BB"/>
7581 <const name="GL_SPHERE_MAP" value="0x2402"/>
7582 <const name="GL_COMPRESSED_TEXTURE_FORMATS_ARB" value="0x86A3"/>
7583 <const name="GL_INTERLACE_OML" value="0x8980"/>
7584 <const name="GL_ARRAY_BUFFER_ARB" value="0x8892"/>
7585 <const name="GL_X_EXT" value="0x87D5"/>
7586 <const name="GL_OPERAND0_ALPHA_EXT" value="0x8598"/>
7587 <const name="GL_RGB_SCALE" value="0x8573"/>
7588 <const name="GL_GEOMETRY_VERTICES_OUT_ARB" value="0x8DDA"/>
7589 <const name="GL_BINORMAL_ARRAY_EXT" value="0x843A"/>
7590 <const name="GL_MAP2_VERTEX_ATTRIB12_4_NV" value="0x867C"/>
7591 <const name="GL_PACK_IMAGE_DEPTH_SGIS" value="0x8131"/>
7592 <const name="GL_MAD_ATI" value="0x8968"/>
7593 <const name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A7"/>
7594 <const name="GL_OP_SET_GE_EXT" value="0x878C"/>
7595 <const name="GL_RGB_FLOAT16_ATI" value="0x881B"/>
7596 <const name="GL_ACTIVE_VERTEX_UNITS_ARB" value="0x86A5"/>
7597 <const name="GL_NUM_GENERAL_COMBINERS_NV" value="0x854E"/>
7598 <const name="GL_TRANSFORM_FEEDBACK_BINDING" value="0x8E25"/>
7599 <const name="GL_MOV_ATI" value="0x8961"/>
7600 <const name="GL_CURRENT_RASTER_INDEX" value="0x0B05"/>
7601 <const name="GL_TEXTURE_DEPTH_SIZE_ARB" value="0x884A"/>
7602 <const name="GL_MODELVIEW_PROJECTION_NV" value="0x8629"/>
7603 <const name="GL_COMPRESSED_SRGB" value="0x8C48"/>
7604 <const name="GL_OFFSET_HILO_TEXTURE_2D_NV" value="0x8854"/>
7605 <const name="GL_TEXTURE_DEPTH_TYPE" value="0x8C16"/>
7606 <const name="GL_COMPRESSED_SLUMINANCE_ALPHA" value="0x8C4B"/>
7607 <const name="GL_DRAW_INDIRECT_UNIFIED_NV" value="0x8F40"/>
7608 <const name="GL_DRAW_BUFFER15_ATI" value="0x8834"/>
7609 <const name="GL_DEPTH_COMPONENT24_SGIX" value="0x81A6"/>
7610 <const name="GL_CURRENT_RASTER_COLOR" value="0x0B04"/>
7611 <const name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" value="0x889F"/>
7612 <const name="GL_LUMINANCE4_EXT" value="0x803F"/>
7613 <const name="GL_RENDERBUFFER_GREEN_SIZE_EXT" value="0x8D51"/>
7614 <const name="GL_LUMINANCE" value="0x1909"/>
7615 <const name="GL_HISTOGRAM_FORMAT" value="0x8027"/>
7616 <const name="GL_CON_21_ATI" value="0x8956"/>
7617 <const name="GL_TEXTURE23_ARB" value="0x84D7"/>
7618 <const name="GL_IMAGE_CUBIC_WEIGHT_HP" value="0x815E"/>
7619 <const name="GL_COLOR_SUM_CLAMP_NV" value="0x854F"/>
7620 <const name="GL_INT_IMAGE_1D_EXT" value="0x9057"/>
7621 <const name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" value="0x8B8A"/>
7622 <const name="GL_MIRROR_CLAMP_TO_EDGE_ATI" value="0x8743"/>
7623 <const name="GL_UNPACK_RESAMPLE_OML" value="0x8985"/>
7624 <const name="GL_DEPTH_CLAMP_NEAR_AMD" value="0x901E"/>
7625 <const name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B2"/>
7626 <const name="GL_TEXTURE_RENDERBUFFER_NV" value="0x8E55"/>
7627 <const name="GL_LUMINANCE16I_EXT" value="0x8D8C"/>
7628 <const name="GL_4PASS_3_SGIS" value="0x80A7"/>
7629 <const name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS" value="0x8E1F"/>
7630 <const name="GL_ACCUM" value="0x0100"/>
7631 <const name="GL_LIGHT_ENV_MODE_SGIX" value="0x8407"/>
7632 <const name="GL_FORCE_BLUE_TO_ONE_NV" value="0x8860"/>
7633 <const name="GL_MINMAX_FORMAT_EXT" value="0x802F"/>
7634 <const name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT" value="0x8DBC"/>
7635 <const name="GL_TEXTURE_BINDING_2D_ARRAY_EXT" value="0x8C1D"/>
7636 <const name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS" value="0x9107"/>
7637 <const name="GL_VERTEX_ARRAY_SIZE" value="0x807A"/>
7638 <const name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT" value="0x808B"/>
7639 <const name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT" value="0x88FF"/>
7640 <const name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB" value="0x8DA7"/>
7641 <const name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI" value="0x8802"/>
7642 <const name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV" value="0x86F2"/>
7643 <const name="GL_NUM_COMPATIBLE_SUBROUTINES" value="0x8E4A"/>
7644 <const name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT" value="0x801D"/>
7645 <const name="GL_STENCIL_BUFFER_BIT" value="0x00000400"/>
7646 <const name="GL_ALPHA16I_EXT" value="0x8D8A"/>
7647 <const name="GL_MIRROR_CLAMP_EXT" value="0x8742"/>
7648 <const name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT" value="0x8C2B"/>
7649 <const name="GL_MODELVIEW5_ARB" value="0x8725"/>
7650 <const name="GL_SPRITE_TRANSLATION_SGIX" value="0x814B"/>
7651 <const name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" value="0x8E89"/>
7652 <const name="GL_DEPTH_CLAMP_FAR_AMD" value="0x901F"/>
7653 <const name="GL_SRC1_RGB" value="0x8581"/>
7654 <const name="GL_DUAL_TEXTURE_SELECT_SGIS" value="0x8124"/>
7655 <const name="GL_CONST_EYE_NV" value="0x86E5"/>
7656 <const name="GL_ACTIVE_STENCIL_FACE_EXT" value="0x8911"/>
7657 <const name="GL_DEPTH_SCALE" value="0x0D1E"/>
7658 <const name="GL_FLOAT_RGBA_MODE_NV" value="0x888E"/>
7659 <const name="GL_VARIANT_ARRAY_POINTER_EXT" value="0x87E9"/>
7660 <const name="GL_LIGHTING" value="0x0B50"/>
7661 <const name="GL_OP_ADD_EXT" value="0x8787"/>
7662 <const name="GL_RGB32UI_EXT" value="0x8D71"/>
7663 <const name="GL_CURRENT_RASTER_DISTANCE" value="0x0B09"/>
7664 <const name="GL_SAMPLER_CUBE_MAP_ARRAY" value="0x900C"/>
7665 <const name="GL_EVAL_VERTEX_ATTRIB0_NV" value="0x86C6"/>
7666 <const name="GL_VERTEX_ARRAY_POINTER" value="0x808E"/>
7667 <const name="GL_MAX_VIEWPORTS" value="0x825B"/>
7668 <const name="GL_TEXTURE_STORAGE_HINT_APPLE" value="0x85BC"/>
7669 <const name="GL_CURRENT_RASTER_SECONDARY_COLOR" value="0x845F"/>
7670 <const name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910D"/>
7671 <const name="GL_MAX_FRAGMENT_INPUT_COMPONENTS" value="0x9125"/>
7672 <const name="GL_REG_6_ATI" value="0x8927"/>
7673 <const name="GL_DRAW_PIXEL_TOKEN" value="0x0705"/>
7674 <const name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS" value="0x8354"/>
7675 <const name="GL_INTENSITY4_EXT" value="0x804A"/>
7676 <const name="GL_POLYGON_STIPPLE_BIT" value="0x00000010"/>
7677 <const name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS" value="0x8A2D"/>
7678 <const name="GL_RGB8I_EXT" value="0x8D8F"/>
7679 <const name="GL_MAX_PALETTE_MATRICES_ARB" value="0x8842"/>
7680 <const name="GL_OPERAND3_RGB_NV" value="0x8593"/>
7681 <const name="GL_DRAW_BUFFER9_ATI" value="0x882E"/>
7682 <const name="GL_COMPRESSED_RGB_ARB" value="0x84ED"/>
7683 <const name="GL_TEXTURE_1D_STACK_MESAX" value="0x8759"/>
7684 <const name="GL_OBJECT_BUFFER_SIZE_ATI" value="0x8764"/>
7685 <const name="GL_TEXTURE_BINDING_RECTANGLE_NV" value="0x84F6"/>
7686 <const name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" value="0x886A"/>
7687 <const name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT" value="0x9068"/>
7688 <const name="GL_OP_POWER_EXT" value="0x8793"/>
7689 <const name="GL_AVERAGE_HP" value="0x8160"/>
7690 <const name="GL_CUBIC_EXT" value="0x8334"/>
7691 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT" value="0x8DA9"/>
7692 <const name="GL_FOG_COORDINATE" value="0x8451"/>
7693 <const name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV" value="0x8533"/>
7694 <const name="GL_TEXTURE_COMPRESSION_HINT" value="0x84EF"/>
7695 <const name="GL_TEXTURE_INDEX_SIZE_EXT" value="0x80ED"/>
7696 <const name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX" value="0x8187"/>
7697 <const name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT" value="0x81A9"/>
7698 <const name="GL_REFERENCE_PLANE_EQUATION_SGIX" value="0x817E"/>
7699 <const name="GL_TRIANGLE_STRIP_ADJACENCY_ARB" value="0x000D"/>
7700 <const name="GL_MAX_3D_TEXTURE_SIZE_EXT" value="0x8073"/>
7701 <const name="GL_VERTEX_SHADER_BINDING_EXT" value="0x8781"/>
7702 <const name="GL_POST_CONVOLUTION_GREEN_SCALE" value="0x801D"/>
7703 <const name="GL_COLOR_ARRAY_BUFFER_BINDING" value="0x8898"/>
7704 <const name="GL_TRANSPOSE_COLOR_MATRIX" value="0x84E6"/>
7705 <const name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB" value="0x8899"/>
7706 <const name="GL_COMBINER_INPUT_NV" value="0x8542"/>
7707 <const name="GL_SHADER_OPERATION_NV" value="0x86DF"/>
7708 <const name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI" value="0x80BA"/>
7709 <const name="GL_SCREEN_COORDINATES_REND" value="0x8490"/>
7710 <const name="GL_FOG_COORDINATE_ARRAY_POINTER" value="0x8456"/>
7711 <const name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV" value="0x8908"/>
7712 <const name="GL_SHADER_CONSISTENT_NV" value="0x86DD"/>
7713 <const name="GL_PIXEL_CUBIC_WEIGHT_EXT" value="0x8333"/>
7714 <const name="GL_FLOAT_VEC4_ARB" value="0x8B52"/>
7715 <const name="GL_OUTPUT_TEXTURE_COORD12_EXT" value="0x87A9"/>
7716 <const name="GL_CON_3_ATI" value="0x8944"/>
7717 <const name="GL_PIXEL_MAP_S_TO_S" value="0x0C71"/>
7718 <const name="GL_TRANSPOSE_NV" value="0x862C"/>
7719 <const name="GL_COLOR_ARRAY_STRIDE" value="0x8083"/>
7720 <const name="GL_DUAL_INTENSITY12_SGIS" value="0x811A"/>
7721 <const name="GL_TESS_EVALUATION_PROGRAM_NV" value="0x891F"/>
7722 <const name="GL_EVAL_VERTEX_ATTRIB6_NV" value="0x86CC"/>
7723 <const name="GL_DRAW_BUFFER11_ARB" value="0x8830"/>
7724 <const name="GL_CLAMP_TO_BORDER_SGIS" value="0x812D"/>
7725 <const name="GL_INNOCENT_CONTEXT_RESET_ARB" value="0x8254"/>
7726 <const name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE" value="0x8521"/>
7727 <const name="GL_MAX_ELEMENTS_INDICES" value="0x80E9"/>
7728 <const name="GL_BUMP_ROT_MATRIX_SIZE_ATI" value="0x8776"/>
7729 <const name="GL_SCALAR_EXT" value="0x87BE"/>
7730 <const name="GL_GEOMETRY_VERTICES_OUT" value="0x8916"/>
7731 <const name="GL_RGB8" value="0x8051"/>
7732 <const name="GL_MODELVIEW3_ARB" value="0x8723"/>
7733 <const name="GL_REDUCE" value="0x8016"/>
7734 <const name="GL_UNIFORM_ARRAY_STRIDE" value="0x8A3C"/>
7735 <const name="GL_TEXTURE_SAMPLES" value="0x9106"/>
7736 <const name="GL_RGB4" value="0x804F"/>
7737 <const name="GL_RGB5" value="0x8050"/>
7738 <const name="GL_CULL_FACE" value="0x0B44"/>
7739 <const name="GL_POST_COLOR_MATRIX_GREEN_BIAS" value="0x80B9"/>
7740 <const name="GL_FOG_OFFSET_VALUE_SGIX" value="0x8199"/>
7741 <const name="GL_SAMPLE_COVERAGE_VALUE" value="0x80AA"/>
7742 <const name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" value="0x851C"/>
7743 <const name="GL_GREEN_BIT_ATI" value="0x00000002"/>
7744 <const name="GL_EYE_LINE_SGIS" value="0x81F6"/>
7745 <const name="GL_PROXY_TEXTURE_CUBE_MAP" value="0x851B"/>
7746 <const name="GL_OP_MADD_EXT" value="0x8788"/>
7747 <const name="GL_COMPRESSED_SIGNED_RG_RGTC2" value="0x8DBE"/>
7748 <const name="GL_COLOR_INDEXES" value="0x1603"/>
7749 <const name="GL_MAX_ASYNC_READ_PIXELS_SGIX" value="0x8361"/>
7750 <const name="GL_OPERAND1_ALPHA" value="0x8599"/>
7751 <const name="GL_NEVER" value="0x0200"/>
7752 <const name="GL_STENCIL_VALUE_MASK" value="0x0B93"/>
7753 <const name="GL_BLEND_DST" value="0x0BE0"/>
7754 <const name="GL_RENDERBUFFER_ALPHA_SIZE_EXT" value="0x8D53"/>
7755 <const name="GL_DECR_WRAP_EXT" value="0x8508"/>
7756 <const name="GL_INT16_NV" value="0x8FE4"/>
7757 <const name="GL_STENCIL_BACK_WRITEMASK" value="0x8CA5"/>
7758 <const name="GL_WRAP_BORDER_SUN" value="0x81D4"/>
7759 <const name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB" value="0x8248"/>
7760 <const name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV" value="0x86D8"/>
7761 <const name="GL_LOAD" value="0x0101"/>
7762 <const name="GL_STREAM_COPY_ARB" value="0x88E2"/>
7763 <const name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV" value="0x8C74"/>
7764 <const name="GL_COLOR_TABLE_RED_SIZE_SGI" value="0x80DA"/>
7765 <const name="GL_TEXTURE25_ARB" value="0x84D9"/>
7766 <const name="GL_INDEX_ARRAY_STRIDE" value="0x8086"/>
7767 <const name="GL_COMPRESSED_RGBA_ARB" value="0x84EE"/>
7768 <const name="GL_MAP2_VERTEX_3" value="0x0DB7"/>
7769 <const name="GL_MAP2_VERTEX_4" value="0x0DB8"/>
7770 <const name="GL_TEXTURE_WRAP_Q_SGIS" value="0x8137"/>
7771 <const name="GL_DEPTH_COMPONENT32" value="0x81A7"/>
7772 <const name="GL_RGBA" value="0x1908"/>
7773 <const name="GL_READ_FRAMEBUFFER" value="0x8CA8"/>
7774 <const name="GL_TESSELLATION_FACTOR_AMD" value="0x9005"/>
7775 <const name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT" value="0x8C76"/>
7776 <const name="GL_MIN_PROGRAM_TEXEL_OFFSET" value="0x8904"/>
7777 <const name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB" value="0x9009"/>
7778 <const name="GL_FOG_COORDINATE_EXT" value="0x8451"/>
7779 <const name="GL_COMPRESSED_RED_RGTC1_EXT" value="0x8DBB"/>
7780 <const name="GL_MAP2_COLOR_4" value="0x0DB0"/>
7781 <const name="GL_VENDOR" value="0x1F00"/>
7782 <const name="GL_NORMAL_ARRAY_EXT" value="0x8075"/>
7783 <const name="GL_TEXTURE_2D_ARRAY" value="0x8C1A"/>
7784 <const name="GL_ACCUM_BUFFER_BIT" value="0x00000200"/>
7785 <const name="GL_OUTPUT_TEXTURE_COORD29_EXT" value="0x87BA"/>
7786 <const name="GL_TEXTURE_BINDING_2D" value="0x8069"/>
7787 <const name="GL_ISOLINES" value="0x8E7A"/>
7788 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT" value="0x8C8F"/>
7789 <const name="GL_ACTIVE_PROGRAM" value="0x8259"/>
7790 <const name="GL_R8UI" value="0x8232"/>
7791 <const name="GL_MAP1_BINORMAL_EXT" value="0x8446"/>
7792 <const name="GL_PACK_RESAMPLE_SGIX" value="0x842C"/>
7793 <const name="GL_LINK_STATUS" value="0x8B82"/>
7794 <const name="GL_COMPRESSED_SRGB_ALPHA_EXT" value="0x8C49"/>
7795 <const name="GL_MODELVIEW22_ARB" value="0x8736"/>
7796 <const name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE" value="0x8A09"/>
7797 <const name="GL_TESS_GEN_POINT_MODE" value="0x8E79"/>
7798 <const name="GL_TESS_GEN_MODE" value="0x8E76"/>
7799 <const name="GL_DRAW_BUFFER1_ARB" value="0x8826"/>
7800 <const name="GL_UNSIGNED_INT64_VEC4_NV" value="0x8FF7"/>
7801 <const name="GL_OUTPUT_TEXTURE_COORD9_EXT" value="0x87A6"/>
7802 <const name="GL_STRICT_SCISSOR_HINT_PGI" value="0x1A218"/>
7803 <const name="GL_BUFFER_OBJECT_APPLE" value="0x85B3"/>
7804 <const name="GL_ACTIVE_TEXTURE_ARB" value="0x84E0"/>
7805 <const name="GL_MAX" value="0x8008"/>
7806 <const name="GL_PROXY_TEXTURE_2D_ARRAY" value="0x8C1B"/>
7807 <const name="GL_MAP_TESSELLATION_NV" value="0x86C2"/>
7808 <const name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY" value="0x900B"/>
7809 <const name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI" value="0x87F1"/>
7810 <const name="GL_IMAGE_BUFFER_EXT" value="0x9051"/>
7811 <const name="GL_COLOR_TABLE_SCALE_SGI" value="0x80D6"/>
7812 <const name="GL_SEPARABLE_2D_EXT" value="0x8012"/>
7813 <const name="GL_FULL_RANGE_EXT" value="0x87E1"/>
7814 <const name="GL_SAMPLE_MASK_SGIS" value="0x80A0"/>
7815 <const name="GL_AUTO_NORMAL" value="0x0D80"/>
7816 <const name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" value="0x8C29"/>
7817 <const name="GL_QUERY_BY_REGION_WAIT_NV" value="0x8E15"/>
7818 <const name="GL_VERTEX_WEIGHTING_EXT" value="0x8509"/>
7819 <const name="GL_SAMPLER_1D_SHADOW" value="0x8B61"/>
7820 <const name="GL_OFFSET_TEXTURE_SCALE_NV" value="0x86E2"/>
7821 <const name="GL_SEPARATE_SPECULAR_COLOR" value="0x81FA"/>
7822 <const name="GL_SAMPLER_2D_SHADOW" value="0x8B62"/>
7823 <const name="GL_SOURCE1_ALPHA_ARB" value="0x8589"/>
7824 <const name="GL_TEXTURE_MATRIX" value="0x0BA8"/>
7825 <const name="GL_REG_13_ATI" value="0x892E"/>
7826 <const name="GL_RG16F" value="0x822F"/>
7827 <const name="GL_NORMAL_MAP_ARB" value="0x8511"/>
7828 <const name="GL_LINES_ADJACENCY_ARB" value="0x000A"/>
7829 <const name="GL_RG16I" value="0x8239"/>
7830 <const name="GL_WRITE_ONLY" value="0x88B9"/>
7831 <const name="GL_TEXTURE_COORD_NV" value="0x8C79"/>
7832 <const name="GL_ALPHA32I_EXT" value="0x8D84"/>
7833 <const name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" value="0x80D5"/>
7834 <const name="GL_STENCIL_ATTACHMENT" value="0x8D20"/>
7835 <const name="GL_ELEMENT_ARRAY_POINTER_APPLE" value="0x8A0E"/>
7836 <const name="GL_CURRENT_RASTER_NORMAL_SGIX" value="0x8406"/>
7837 <const name="GL_SAMPLE_COVERAGE" value="0x80A0"/>
7838 <const name="GL_TEXTURE_3D_BINDING_EXT" value="0x806A"/>
7839 <const name="GL_SHININESS" value="0x1601"/>
7840 <const name="GL_DRAW_FRAMEBUFFER" value="0x8CA9"/>
7841 <const name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" value="0x88F4"/>
7842 <const name="GL_RGBA8I_EXT" value="0x8D8E"/>
7843 <const name="GL_RGB10_A2UI" value="0x906F"/>
7844 <const name="GLX_CONTEXT_PROFILE_MASK_ARB" value="0x9126"/>
7845 <const name="GLX_HEIGHT_SGIX" value="0x801E"/>
7846 <const name="GLX_MAX_PBUFFER_WIDTH_SGIX" value="0x8016"/>
7847 <const name="GLX_EXT_import_context" value="1"/>
7848 <const name="GLX_PIPE_RECT_LIMITS_SGIX" value="0x00000002"/>
7849 <const name="GLX_MAX_PBUFFER_PIXELS_SGIX" value="0x8018"/>
7850 <const name="GLX_ACCUM_RED_SIZE" value="14"/>
7851 <const name="GLX_FRONT_EXT" value="0x20DE"/>
7852 <const name="GLX_SCREEN_EXT" value="0x800C"/>
7853 <const name="GLX_VISUAL_SELECT_GROUP_SGIX" value="0x8028"/>
7854 <const name="GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX" value="80"/>
7855 <const name="GLX_GPU_NUM_SIMD_AMD" value="0x21A6"/>
7856 <const name="GLX_PBUFFER_HEIGHT" value="0x8040"/>
7857 <const name="GLX_DEPTH_SIZE" value="12"/>
7858 <const name="GLX_STATIC_COLOR_EXT" value="0x8005"/>
7859 <const name="GLX_DRAWABLE_TYPE_SGIX" value="0x8010"/>
7860 <const name="GLX_DIGITAL_MEDIA_PBUFFER_SGIX" value="0x8024"/>
7861 <const name="GLX_VIDEO_OUT_FIELD_1_NV" value="0x20C9"/>
7862 <const name="GLX_PSEUDO_COLOR_EXT" value="0x8004"/>
7863 <const name="GLX_GPU_CLOCK_AMD" value="0x21A4"/>
7864 <const name="GLX_FRONT_RIGHT_BUFFER_BIT" value="0x00000002"/>
7865 <const name="GLX_PBUFFER_CLOBBER_MASK" value="0x08000000"/>
7866 <const name="GLX_VERSION_1_4" value="1"/>
7867 <const name="GLX_STATIC_GRAY" value="0x8007"/>
7868 <const name="GLX_VERSION_1_1" value="1"/>
7869 <const name="GLX_VERSION_1_2" value="1"/>
7870 <const name="GLX_VERSION_1_3" value="1"/>
7871 <const name="GLX_SGIS_multisample" value="1"/>
7872 <const name="GLX_DIRECT_COLOR" value="0x8003"/>
7873 <const name="GLX_FRONT_LEFT_BUFFER_BIT" value="0x00000001"/>
7874 <const name="GLX_BACK_EXT" value="0x20E0"/>
7875 <const name="GLX_SAMPLE_BUFFERS" value="100000"/>
7876 <const name="GLX_CONTEXT_FLAGS_ARB" value="0x2094"/>
7877 <const name="GLX_STENCIL_BUFFER_BIT_SGIX" value="0x00000040"/>
7878 <const name="GLX_TEXTURE_FORMAT_NONE_EXT" value="0x20D8"/>
7879 <const name="GLX_SGIX_swap_group" value="1"/>
7880 <const name="GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT" value="0x00000008"/>
7881 <const name="GLX_BACK_RIGHT_BUFFER_BIT_SGIX" value="0x00000008"/>
7882 <const name="GLX_BACK_LEFT_EXT" value="0x20E0"/>
7883 <const name="GLX_ACCUM_GREEN_SIZE" value="15"/>
7884 <const name="GLX_FRONT_RIGHT_BUFFER_BIT_SGIX" value="0x00000002"/>
7885 <const name="GLX_VISUAL_ID" value="0x800B"/>
7886 <const name="GLX_WINDOW_BIT_SGIX" value="0x00000001"/>
7887 <const name="GLX_TEXTURE_RECTANGLE_EXT" value="0x20DD"/>
7888 <const name="GLX_BACK_RIGHT_BUFFER_BIT" value="0x00000008"/>
7889 <const name="GLX_SAMPLE_BUFFERS_ARB" value="100000"/>
7890 <const name="GLX_DEPTH_BUFFER_BIT" value="0x00000020"/>
7891 <const name="GLX_BAD_VALUE" value="6"/>
7892 <const name="GLX_MESA_set_3dfx_mode" value="1"/>
7893 <const name="GLX_SLOW_VISUAL_EXT" value="0x8001"/>
7894 <const name="GLX_GPU_FASTEST_TARGET_GPUS_AMD" value="0x21A2"/>
7895 <const name="GLX_RGBA_FLOAT_TYPE_ARB" value="0x20B9"/>
7896 <const name="GLX_AUX_BUFFERS_BIT" value="0x00000010"/>
7897 <const name="GLX_LARGEST_PBUFFER" value="0x801C"/>
7898 <const name="GLX_AUX5_EXT" value="0x20E7"/>
7899 <const name="GLX_TRANSPARENT_GREEN_VALUE_EXT" value="0x26"/>
7900 <const name="GLX_TRUE_COLOR" value="0x8002"/>
7901 <const name="GLX_SAMPLE_BUFFERS_BIT_SGIX" value="0x00000100"/>
7902 <const name="GLX_FLOAT_COMPONENTS_NV" value="0x20B0"/>
7903 <const name="GLX_TEXTURE_FORMAT_RGBA_EXT" value="0x20DA"/>
7904 <const name="GLX_SCREEN" value="0x800C"/>
7905 <const name="GLX_SHARE_CONTEXT_EXT" value="0x800A"/>
7906 <const name="GLX_STENCIL_BUFFER_BIT" value="0x00000040"/>
7907 <const name="GLX_GPU_OPENGL_VERSION_STRING_AMD" value="0x1F02"/>
7908 <const name="GLX_STATIC_GRAY_EXT" value="0x8007"/>
7909 <const name="GLX_AUX_BUFFERS_BIT_SGIX" value="0x00000010"/>
7910 <const name="GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV" value="0x20C7"/>
7911 <const name="GLX_SYNC_SWAP_SGIX" value="0x00000001"/>
7912 <const name="GLX_EXT_visual_rating" value="1"/>
7913 <const name="GLX_MAX_PBUFFER_HEIGHT_SGIX" value="0x8017"/>
7914 <const name="GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS" value="0x8026"/>
7915 <const name="GLX_TRANSPARENT_INDEX_VALUE" value="0x24"/>
7916 <const name="GLX_LEVEL" value="3"/>
7917 <const name="GLX_SGIS_shared_multisample" value="1"/>
7918 <const name="GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS" value="0x8027"/>
7919 <const name="GLX_AUX1_EXT" value="0x20E3"/>
7920 <const name="GLX_VIDEO_OUT_DEPTH_NV" value="0x20C5"/>
7921 <const name="GLX_TEXTURE_FORMAT_EXT" value="0x20D5"/>
7922 <const name="GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB" value="0x20B2"/>
7923 <const name="GLX_SAMPLES_SGIS" value="100001"/>
7924 <const name="GLX_AUX_BUFFERS" value="7"/>
7925 <const name="GLX_TRANSPARENT_ALPHA_VALUE_EXT" value="0x28"/>
7926 <const name="GLX_RENDER_TYPE" value="0x8011"/>
7927 <const name="GLX_FRONT_LEFT_EXT" value="0x20DE"/>
7928 <const name="GLX_NONE_EXT" value="0x8000"/>
7929 <const name="GLX_BIND_TO_MIPMAP_TEXTURE_EXT" value="0x20D2"/>
7930 <const name="GLX_SGI_swap_control" value="1"/>
7931 <const name="GLX_HYPERPIPE_DISPLAY_PIPE_SGIX" value="0x00000001"/>
7932 <const name="GLX_COVERAGE_SAMPLES_NV" value="100001"/>
7933 <const name="GLX_EVENT_MASK_SGIX" value="0x801F"/>
7934 <const name="GLX_TRANSPARENT_RGB" value="0x8008"/>
7935 <const name="GLX_BACK_LEFT_BUFFER_BIT" value="0x00000004"/>
7936 <const name="GLX_ACCUM_BUFFER_BIT" value="0x00000080"/>
7937 <const name="GLX_VIDEO_OUT_FIELD_2_NV" value="0x20CA"/>
7938 <const name="GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB" value="0x00000002"/>
7939 <const name="GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB" value="0x00000004"/>
7940 <const name="GLX_COLOR_INDEX_TYPE_SGIX" value="0x8015"/>
7941 <const name="GLX_OPTIMAL_PBUFFER_WIDTH_SGIX" value="0x8019"/>
7942 <const name="GLX_TRANSPARENT_RED_VALUE" value="0x25"/>
7943 <const name="GLX_GPU_RAM_AMD" value="0x21A3"/>
7944 <const name="GLX_GPU_NUM_PIPES_AMD" value="0x21A5"/>
7945 <const name="GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV" value="0x20CC"/>
7946 <const name="GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX" value="0x00000004"/>
7947 <const name="GLX_AUX3_EXT" value="0x20E5"/>
7948 <const name="GLX_LOSE_CONTEXT_ON_RESET_ARB" value="0x8252"/>
7949 <const name="GLX_SYNC_FRAME_SGIX" value="0x00000000"/>
7950 <const name="GLX_DOUBLEBUFFER" value="5"/>
7951 <const name="GLX_COLOR_INDEX_BIT_SGIX" value="0x00000002"/>
7952 <const name="GLX_RGBA_TYPE_SGIX" value="0x8014"/>
7953 <const name="GLX_GRAY_SCALE" value="0x8006"/>
7954 <const name="GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV" value="0x20C6"/>
7955 <const name="GLX_SAVED_SGIX" value="0x8021"/>
7956 <const name="GLX_MAX_PBUFFER_PIXELS" value="0x8018"/>
7957 <const name="GLX_AUX6_EXT" value="0x20E8"/>
7958 <const name="GLX_STENCIL_SIZE" value="13"/>
7959 <const name="GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT" value="0x20B1"/>
7960 <const name="GLX_CONTEXT_MINOR_VERSION_ARB" value="0x2092"/>
7961 <const name="GLX_VIDEO_OUT_FRAME_NV" value="0x20C8"/>
7962 <const name="GLX_UNIQUE_ID_NV" value="0x20CE"/>
7963 <const name="GLX_GPU_NUM_RB_AMD" value="0x21A7"/>
7964 <const name="GLX_GPU_VENDOR_AMD" value="0x1F00"/>
7965 <const name="GLX_RENDER_TYPE_SGIX" value="0x8011"/>
7966 <const name="GLX_AUX2_EXT" value="0x20E4"/>
7967 <const name="GLX_WIDTH" value="0x801D"/>
7968 <const name="GLX_SUN_get_transparent_index" value="1"/>
7969 <const name="GLX_X_RENDERABLE" value="0x8012"/>
7970 <const name="GLX_TRANSPARENT_ALPHA_VALUE" value="0x28"/>
7971 <const name="GLX_MESA_release_buffers" value="1"/>
7972 <const name="GLX_MAX_SWAP_INTERVAL_EXT" value="0x20F2"/>
7973 <const name="GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB" value="0x2095"/>
7974 <const name="GLX_MAX_PBUFFER_WIDTH" value="0x8016"/>
7975 <const name="GLX_DONT_CARE" value="0xFFFFFFFF"/>
7976 <const name="GLX_ACCUM_BLUE_SIZE" value="16"/>
7977 <const name="GLX_FBCONFIG_ID" value="0x8013"/>
7978 <const name="GLX_VISUAL_CAVEAT_EXT" value="0x20"/>
7979 <const name="GLX_MIPMAP_TEXTURE_EXT" value="0x20D7"/>
7980 <const name="GLX_TRANSPARENT_GREEN_VALUE" value="0x26"/>
7981 <const name="GLX_AUX7_EXT" value="0x20E9"/>
7982 <const name="GLX_WINDOW" value="0x8022"/>
7983 <const name="GLX_NUM_VIDEO_SLOTS_NV" value="0x20F0"/>
7984 <const name="GLX_VENDOR" value="0x1"/>
7985 <const name="GLX_HYPERPIPE_ID_SGIX" value="0x8030"/>
7986 <const name="GLX_COLOR_INDEX_TYPE" value="0x8015"/>
7987 <const name="GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV" value="0x20CB"/>
7988 <const name="GLX_FRONT_LEFT_BUFFER_BIT_SGIX" value="0x00000001"/>
7989 <const name="GLX_TRANSPARENT_TYPE_EXT" value="0x23"/>
7990 <const name="GLX_SGIX_pbuffer" value="1"/>
7991 <const name="GLX_DRAWABLE_TYPE" value="0x8010"/>
7992 <const name="GLX_PBUFFER_BIT_SGIX" value="0x00000004"/>
7993 <const name="GLX_BAD_ATTRIBUTE" value="2"/>
7994 <const name="GLX_VERSION" value="0x2"/>
7995 <const name="GLX_COLOR_INDEX_BIT" value="0x00000002"/>
7996 <const name="GLX_SGIX_hyperpipe" value="1"/>
7997 <const name="GLX_SWAP_INTERVAL_EXT" value="0x20F1"/>
7998 <const name="GLX_GREEN_SIZE" value="9"/>
7999 <const name="GLX_PBUFFER_WIDTH" value="0x8041"/>
8000 <const name="GLX_SAMPLES" value="100001"/>
8001 <const name="GLX_SGI_make_current_read" value="1"/>
8002 <const name="GLX_BLUE_SIZE" value="10"/>
8003 <const name="GLX_BAD_VISUAL" value="4"/>
8004 <const name="GLX_TRANSPARENT_RGB_EXT" value="0x8008"/>
8005 <const name="GLX_3DFX_multisample" value="1"/>
8006 <const name="GLX_EXT_visual_info" value="1"/>
8007 <const name="GLX_SGI_video_sync" value="1"/>
8008 <const name="GLX_X_RENDERABLE_SGIX" value="0x8012"/>
8009 <const name="GLX_TRANSPARENT_INDEX" value="0x8009"/>
8010 <const name="GLX_SAVED" value="0x8021"/>
8011 <const name="GLX_RGBA_TYPE" value="0x8014"/>
8012 <const name="GLX_NO_EXTENSION" value="3"/>
8013 <const name="GLX_TRANSPARENT_INDEX_VALUE_EXT" value="0x24"/>
8014 <const name="GLX_DAMAGED_SGIX" value="0x8020"/>
8015 <const name="GLX_TRANSPARENT_INDEX_EXT" value="0x8009"/>
8016 <const name="GLX_HYPERPIPE_STEREO_SGIX" value="0x00000003"/>
8017 <const name="GLX_TEXTURE_2D_EXT" value="0x20DC"/>
8018 <const name="GLX_AUX4_EXT" value="0x20E6"/>
8019 <const name="GLX_PIPE_RECT_SGIX" value="0x00000001"/>
8020 <const name="GLX_PBUFFER" value="0x8023"/>
8021 <const name="GLX_SGIX_video_source" value="1"/>
8022 <const name="GLX_PRESERVED_CONTENTS" value="0x801B"/>
8023 <const name="GLX_LARGEST_PBUFFER_SGIX" value="0x801C"/>
8024 <const name="GLX_VIDEO_OUT_COLOR_NV" value="0x20C3"/>
8025 <const name="GLX_WINDOW_SGIX" value="0x8022"/>
8026 <const name="GLX_CONTEXT_DEBUG_BIT_ARB" value="0x00000001"/>
8027 <const name="GLX_NON_CONFORMANT_CONFIG" value="0x800D"/>
8028 <const name="GLX_BAD_SCREEN" value="1"/>
8029 <const name="GLX_MESA_pixmap_colormap" value="1"/>
8030 <const name="GLX_BAD_HYPERPIPE_CONFIG_SGIX" value="91"/>
8031 <const name="GLX_PSEUDO_COLOR" value="0x8004"/>
8032 <const name="GLX_SGIS_blended_overlay" value="1"/>
8033 <const name="GLX_SGIX_visual_select_group" value="1"/>
8034 <const name="GLX_PBUFFER_BIT" value="0x00000004"/>
8035 <const name="GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX" value="0x801A"/>
8036 <const name="GLX_BAD_ENUM" value="7"/>
8037 <const name="GLX_BIND_TO_TEXTURE_RGBA_EXT" value="0x20D1"/>
8038 <const name="GLX_BUFFER_CLOBBER_MASK_SGIX" value="0x08000000"/>
8039 <const name="GLX_RGBA" value="4"/>
8040 <const name="GLX_DEPTH_BUFFER_BIT_SGIX" value="0x00000020"/>
8041 <const name="GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB" value="0x8256"/>
8042 <const name="GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x20B2"/>
8043 <const name="GLX_WIDTH_SGIX" value="0x801D"/>
8044 <const name="GLX_Y_INVERTED_EXT" value="0x20D4"/>
8045 <const name="GLX_TEXTURE_FORMAT_RGB_EXT" value="0x20D9"/>
8046 <const name="GLX_COLOR_SAMPLES_NV" value="0x20B3"/>
8047 <const name="GLX_DEVICE_ID_NV" value="0x20CD"/>
8048 <const name="GLX_BAD_CONTEXT" value="5"/>
8049 <const name="GLX_TEXTURE_2D_BIT_EXT" value="0x00000002"/>
8050 <const name="GLX_BIND_TO_TEXTURE_RGB_EXT" value="0x20D0"/>
8051 <const name="GLX_DAMAGED" value="0x8020"/>
8052 <const name="GLX_CONFIG_CAVEAT" value="0x20"/>
8053 <const name="GLX_WINDOW_BIT" value="0x00000001"/>
8054 <const name="GLX_BAD_HYPERPIPE_SGIX" value="92"/>
8055 <const name="GLX_RGBA_FLOAT_BIT_ARB" value="0x00000004"/>
8056 <const name="GLX_BUFFER_SIZE" value="2"/>
8057 <const name="GLX_FBCONFIG_ID_SGIX" value="0x8013"/>
8058 <const name="GLX_PIXMAP_BIT_SGIX" value="0x00000002"/>
8059 <const name="GLX_MAX_PBUFFER_HEIGHT" value="0x8017"/>
8060 <const name="GLX_RGBA_BIT" value="0x00000001"/>
8061 <const name="GLX_AUX8_EXT" value="0x20EA"/>
8062 <const name="GLX_SAMPLE_BUFFERS_SGIS" value="100000"/>
8063 <const name="GLX_PIXMAP_BIT" value="0x00000002"/>
8064 <const name="GLX_SLOW_CONFIG" value="0x8001"/>
8065 <const name="GLX_SGIX_video_resize" value="1"/>
8066 <const name="GLX_AUX0_EXT" value="0x20E2"/>
8067 <const name="GLX_BACK_LEFT_BUFFER_BIT_SGIX" value="0x00000004"/>
8068 <const name="GLX_EXTENSIONS" value="0x3"/>
8069 <const name="GLX_TEXTURE_1D_BIT_EXT" value="0x00000001"/>
8070 <const name="GLX_NONE" value="0x8000"/>
8071 <const name="GLX_FRONT_RIGHT_EXT" value="0x20DF"/>
8072 <const name="GLX_PRESERVED_CONTENTS_SGIX" value="0x801B"/>
8073 <const name="GLX_VIDEO_OUT_ALPHA_NV" value="0x20C4"/>
8074 <const name="GLX_TRUE_COLOR_EXT" value="0x8002"/>
8075 <const name="GLX_TEXTURE_TARGET_EXT" value="0x20D6"/>
8076 <const name="GLX_BLENDED_RGBA_SGIS" value="0x8025"/>
8077 <const name="GLX_TRANSPARENT_RED_VALUE_EXT" value="0x25"/>
8078 <const name="GLX_GRAY_SCALE_EXT" value="0x8006"/>
8079 <const name="GLX_X_VISUAL_TYPE_EXT" value="0x22"/>
8080 <const name="GLX_TEXTURE_RECTANGLE_BIT_EXT" value="0x00000004"/>
8081 <const name="GLX_GPU_NUM_SPI_AMD" value="0x21A8"/>
8082 <const name="GLX_STEREO" value="6"/>
8083 <const name="GLX_NO_RESET_NOTIFICATION_ARB" value="0x8261"/>
8084 <const name="GLX_ACCUM_ALPHA_SIZE" value="17"/>
8085 <const name="GLX_BIND_TO_TEXTURE_TARGETS_EXT" value="0x20D3"/>
8086 <const name="GLX_VISUAL_ID_EXT" value="0x800B"/>
8087 <const name="GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB" value="0x00000002"/>
8088 <const name="GLX_AUX9_EXT" value="0x20EB"/>
8089 <const name="GLX_ACCUM_BUFFER_BIT_SGIX" value="0x00000080"/>
8090 <const name="GLX_X_VISUAL_TYPE" value="0x22"/>
8091 <const name="GLX_TRANSPARENT_BLUE_VALUE" value="0x27"/>
8092 <const name="GLX_RED_SIZE" value="8"/>
8093 <const name="GLX_BACK_RIGHT_EXT" value="0x20E1"/>
8094 <const name="GLX_NUM_VIDEO_CAPTURE_SLOTS_NV" value="0x20CF"/>
8095 <const name="GLX_CONTEXT_ES2_PROFILE_BIT_EXT" value="0x00000004"/>
8096 <const name="GLX_SAMPLES_ARB" value="100001"/>
8097 <const name="GLX_CONTEXT_MAJOR_VERSION_ARB" value="0x2091"/>
8098 <const name="GLX_GPU_RENDERER_STRING_AMD" value="0x1F01"/>
8099 <const name="GLX_SGIX_fbconfig" value="1"/>
8100 <const name="GLX_TEXTURE_1D_EXT" value="0x20DB"/>
8101 <const name="GLX_TRANSPARENT_BLUE_VALUE_EXT" value="0x27"/>
8102 <const name="GLX_ALPHA_SIZE" value="11"/>
8103 <const name="GLX_HYPERPIPE_RENDER_PIPE_SGIX" value="0x00000002"/>
8104 <const name="GLX_STATIC_COLOR" value="0x8005"/>
8105 <const name="GLX_HEIGHT" value="0x801E"/>
8106 <const name="GLX_PBUFFER_SGIX" value="0x8023"/>
8107 <const name="GLX_EVENT_MASK" value="0x801F"/>
8108 <const name="GLX_SGIX_dmbuffer" value="1"/>
8109 <const name="GLX_SGIX_swap_barrier" value="1"/>
8110 <const name="GLX_DIRECT_COLOR_EXT" value="0x8003"/>
8111 <const name="GLX_RGBA_BIT_SGIX" value="0x00000001"/>
8112 <const name="GLX_MESA_copy_sub_buffer" value="1"/>
8113 <const name="GLX_CONTEXT_CORE_PROFILE_BIT_ARB" value="0x00000001"/>
8114 <const name="GLX_SGI_cushion" value="1"/>
8115 <const name="GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK" value="0x04000000"/>
8116 <const name="GLX_TRANSPARENT_TYPE" value="0x23"/>
8117 <const name="GLX_NON_CONFORMANT_VISUAL_EXT" value="0x800D"/>
8118 <const name="GLX_USE_GL" value="1"/>
8119 <const name="GLX_CONTEXT_PROFILE_MASK_ARB" value="0x9126"/>
8120 <const name="GLX_HEIGHT_SGIX" value="0x801E"/>
8121 <const name="GLX_MAX_PBUFFER_WIDTH_SGIX" value="0x8016"/>
8122 <const name="GLX_PSEUDO_COLOR_EXT" value="0x8004"/>
8123 <const name="GLX_PIPE_RECT_LIMITS_SGIX" value="0x00000002"/>
8124 <const name="GLX_MAX_PBUFFER_PIXELS_SGIX" value="0x8018"/>
8125 <const name="GLX_TEXTURE_FORMAT_NONE_EXT" value="0x20D8"/>
8126 <const name="GLX_FRONT_EXT" value="0x20DE"/>
8127 <const name="GLX_SCREEN_EXT" value="0x800C"/>
8128 <const name="GLX_VISUAL_SELECT_GROUP_SGIX" value="0x8028"/>
8129 <const name="GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX" value="80"/>
8130 <const name="GLX_GPU_NUM_SIMD_AMD" value="0x21A6"/>
8131 <const name="GLX_PBUFFER_HEIGHT" value="0x8040"/>
8132 <const name="GLX_3DFX_WINDOW_MODE_MESA" value="0x1"/>
8133 <const name="GLX_TRANSPARENT_RED_VALUE" value="0x25"/>
8134 <const name="GLX_STATIC_COLOR_EXT" value="0x8005"/>
8135 <const name="GLX_DRAWABLE_TYPE_SGIX" value="0x8010"/>
8136 <const name="GLX_DIGITAL_MEDIA_PBUFFER_SGIX" value="0x8024"/>
8137 <const name="GLX_VIDEO_OUT_FIELD_1_NV" value="0x20C9"/>
8138 <const name="GLX_GPU_CLOCK_AMD" value="0x21A4"/>
8139 <const name="GLX_SAMPLES_3DFX" value="0x8051"/>
8140 <const name="GLX_FRONT_RIGHT_BUFFER_BIT" value="0x00000002"/>
8141 <const name="GLX_PBUFFER_CLOBBER_MASK" value="0x08000000"/>
8142 <const name="GLX_SAMPLES" value="100001"/>
8143 <const name="GLX_SHARE_CONTEXT_EXT" value="0x800A"/>
8144 <const name="GLX_UNIQUE_ID_NV" value="0x20CE"/>
8145 <const name="GLX_DIRECT_COLOR" value="0x8003"/>
8146 <const name="GLX_FRONT_LEFT_BUFFER_BIT" value="0x00000001"/>
8147 <const name="GLX_FRONT_LEFT_BUFFER_BIT_SGIX" value="0x00000001"/>
8148 <const name="GLX_CONTEXT_FLAGS_ARB" value="0x2094"/>
8149 <const name="GLX_DAMAGED" value="0x8020"/>
8150 <const name="GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT" value="0x00000008"/>
8151 <const name="GLX_BACK_RIGHT_BUFFER_BIT_SGIX" value="0x00000008"/>
8152 <const name="GLX_BACK_LEFT_EXT" value="0x20E0"/>
8153 <const name="GLX_X_VISUAL_TYPE_EXT" value="0x22"/>
8154 <const name="GLX_NO_RESET_NOTIFICATION_ARB" value="0x8261"/>
8155 <const name="GLX_VISUAL_ID" value="0x800B"/>
8156 <const name="GLX_WINDOW_BIT_SGIX" value="0x00000001"/>
8157 <const name="GLX_TEXTURE_RECTANGLE_EXT" value="0x20DD"/>
8158 <const name="GLX_BACK_RIGHT_BUFFER_BIT" value="0x00000008"/>
8159 <const name="GLX_PBUFFER_BIT_SGIX" value="0x00000004"/>
8160 <const name="GLX_DEPTH_BUFFER_BIT" value="0x00000020"/>
8161 <const name="GLX_AUX5_EXT" value="0x20E7"/>
8162 <const name="GLX_GPU_FASTEST_TARGET_GPUS_AMD" value="0x21A2"/>
8163 <const name="GLX_RGBA_FLOAT_TYPE_ARB" value="0x20B9"/>
8164 <const name="GLX_AUX_BUFFERS_BIT" value="0x00000010"/>
8165 <const name="GLX_LARGEST_PBUFFER" value="0x801C"/>
8166 <const name="GLX_COVERAGE_SAMPLES_NV" value="100001"/>
8167 <const name="GLX_TRUE_COLOR" value="0x8002"/>
8168 <const name="GLX_STENCIL_BUFFER_BIT" value="0x00000040"/>
8169 <const name="GLX_FLOAT_COMPONENTS_NV" value="0x20B0"/>
8170 <const name="GLX_TEXTURE_FORMAT_RGBA_EXT" value="0x20DA"/>
8171 <const name="GLX_SCREEN" value="0x800C"/>
8172 <const name="GLX_SAMPLE_BUFFERS_BIT_SGIX" value="0x00000100"/>
8173 <const name="GLX_GPU_OPENGL_VERSION_STRING_AMD" value="0x1F02"/>
8174 <const name="GLX_STATIC_GRAY_EXT" value="0x8007"/>
8175 <const name="GLX_AUX_BUFFERS_BIT_SGIX" value="0x00000010"/>
8176 <const name="GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV" value="0x20C7"/>
8177 <const name="GLX_COLOR_INDEX_TYPE" value="0x8015"/>
8178 <const name="GLX_BUFFER_CLOBBER_MASK_SGIX" value="0x08000000"/>
8179 <const name="GLX_MAX_PBUFFER_HEIGHT_SGIX" value="0x8017"/>
8180 <const name="GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS" value="0x8026"/>
8181 <const name="GLX_TRANSPARENT_INDEX_VALUE" value="0x24"/>
8182 <const name="GLX_HYPERPIPE_DISPLAY_PIPE_SGIX" value="0x00000001"/>
8183 <const name="GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS" value="0x8027"/>
8184 <const name="GLX_SWAP_UNDEFINED_OML" value="0x8063"/>
8185 <const name="GLX_VIDEO_OUT_DEPTH_NV" value="0x20C5"/>
8186 <const name="GLX_TEXTURE_FORMAT_EXT" value="0x20D5"/>
8187 <const name="GLX_SAMPLE_BUFFERS_3DFX" value="0x8050"/>
8188 <const name="GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB" value="0x20B2"/>
8189 <const name="GLX_SAMPLES_SGIS" value="100001"/>
8190 <const name="GLX_FRONT_RIGHT_EXT" value="0x20DF"/>
8191 <const name="GLX_TRANSPARENT_ALPHA_VALUE_EXT" value="0x28"/>
8192 <const name="GLX_RENDER_TYPE" value="0x8011"/>
8193 <const name="GLX_FRONT_LEFT_EXT" value="0x20DE"/>
8194 <const name="GLX_NONE_EXT" value="0x8000"/>
8195 <const name="GLX_ACCUM_BUFFER_BIT_SGIX" value="0x00000080"/>
8196 <const name="GLX_RGBA_BIT_SGIX" value="0x00000001"/>
8197 <const name="GLX_MIPMAP_TEXTURE_EXT" value="0x20D7"/>
8198 <const name="GLX_EVENT_MASK_SGIX" value="0x801F"/>
8199 <const name="GLX_TRANSPARENT_RGB" value="0x8008"/>
8200 <const name="GLX_BACK_LEFT_BUFFER_BIT" value="0x00000004"/>
8201 <const name="GLX_ACCUM_BUFFER_BIT" value="0x00000080"/>
8202 <const name="GLX_VIDEO_OUT_FIELD_2_NV" value="0x20CA"/>
8203 <const name="GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB" value="0x00000002"/>
8204 <const name="GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB" value="0x00000004"/>
8205 <const name="GLX_COLOR_INDEX_TYPE_SGIX" value="0x8015"/>
8206 <const name="GLX_LOSE_CONTEXT_ON_RESET_ARB" value="0x8252"/>
8207 <const name="GLX_GPU_RAM_AMD" value="0x21A3"/>
8208 <const name="GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX" value="0x00000004"/>
8209 <const name="GLX_AUX3_EXT" value="0x20E5"/>
8210 <const name="GLX_SYNC_FRAME_SGIX" value="0x00000000"/>
8211 <const name="GLX_EXCHANGE_COMPLETE_INTEL" value="0x8180"/>
8212 <const name="GLX_COLOR_INDEX_BIT_SGIX" value="0x00000002"/>
8213 <const name="GLX_RGBA_TYPE_SGIX" value="0x8014"/>
8214 <const name="GLX_GRAY_SCALE" value="0x8006"/>
8215 <const name="GLX_COPY_COMPLETE_INTEL" value="0x8181"/>
8216 <const name="GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV" value="0x20C6"/>
8217 <const name="GLX_SAVED_SGIX" value="0x8021"/>
8218 <const name="GLX_MAX_PBUFFER_PIXELS" value="0x8018"/>
8219 <const name="GLX_AUX6_EXT" value="0x20E8"/>
8220 <const name="GLX_WINDOW_SGIX" value="0x8022"/>
8221 <const name="GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT" value="0x20B1"/>
8222 <const name="GLX_GPU_NUM_RB_AMD" value="0x21A7"/>
8223 <const name="GLX_GPU_VENDOR_AMD" value="0x1F00"/>
8224 <const name="GLX_RENDER_TYPE_SGIX" value="0x8011"/>
8225 <const name="GLX_AUX2_EXT" value="0x20E4"/>
8226 <const name="GLX_WIDTH" value="0x801D"/>
8227 <const name="GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x20B2"/>
8228 <const name="GLX_TRANSPARENT_ALPHA_VALUE" value="0x28"/>
8229 <const name="GLX_TEXTURE_2D_BIT_EXT" value="0x00000002"/>
8230 <const name="GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB" value="0x2095"/>
8231 <const name="GLX_MAX_PBUFFER_WIDTH" value="0x8016"/>
8232 <const name="GLX_NONE" value="0x8000"/>
8233 <const name="GLX_FBCONFIG_ID" value="0x8013"/>
8234 <const name="GLX_VISUAL_CAVEAT_EXT" value="0x20"/>
8235 <const name="GLX_TRANSPARENT_GREEN_VALUE" value="0x26"/>
8236 <const name="GLX_AUX7_EXT" value="0x20E9"/>
8237 <const name="GLX_WINDOW" value="0x8022"/>
8238 <const name="GLX_NUM_VIDEO_SLOTS_NV" value="0x20F0"/>
8239 <const name="GLX_SWAP_METHOD_OML" value="0x8060"/>
8240 <const name="GLX_HYPERPIPE_ID_SGIX" value="0x8030"/>
8241 <const name="GLX_SYNC_SWAP_SGIX" value="0x00000001"/>
8242 <const name="GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV" value="0x20CB"/>
8243 <const name="GLX_SAMPLE_BUFFERS" value="100000"/>
8244 <const name="GLX_TRANSPARENT_TYPE_EXT" value="0x23"/>
8245 <const name="GLX_DRAWABLE_TYPE" value="0x8010"/>
8246 <const name="GLX_SAMPLE_BUFFERS_ARB" value="100000"/>
8247 <const name="GLX_SLOW_VISUAL_EXT" value="0x8001"/>
8248 <const name="GLX_TRANSPARENT_GREEN_VALUE_EXT" value="0x26"/>
8249 <const name="GLX_COLOR_INDEX_BIT" value="0x00000002"/>
8250 <const name="GLX_SWAP_INTERVAL_EXT" value="0x20F1"/>
8251 <const name="GLX_PBUFFER_WIDTH" value="0x8041"/>
8252 <const name="GLX_OPTIMAL_PBUFFER_WIDTH_SGIX" value="0x8019"/>
8253 <const name="GLX_AUX4_EXT" value="0x20E6"/>
8254 <const name="GLX_SWAP_EXCHANGE_OML" value="0x8061"/>
8255 <const name="GLX_TRANSPARENT_RGB_EXT" value="0x8008"/>
8256 <const name="GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV" value="0x20CC"/>
8257 <const name="GLX_X_RENDERABLE_SGIX" value="0x8012"/>
8258 <const name="GLX_BAD_HYPERPIPE_SGIX" value="92"/>
8259 <const name="GLX_SAVED" value="0x8021"/>
8260 <const name="GLX_RGBA_TYPE" value="0x8014"/>
8261 <const name="GLX_VIDEO_OUT_FRAME_NV" value="0x20C8"/>
8262 <const name="GLX_TRANSPARENT_INDEX_VALUE_EXT" value="0x24"/>
8263 <const name="GLX_DAMAGED_SGIX" value="0x8020"/>
8264 <const name="GLX_TRANSPARENT_INDEX_EXT" value="0x8009"/>
8265 <const name="GLX_FBCONFIG_ID_SGIX" value="0x8013"/>
8266 <const name="GLX_TEXTURE_2D_EXT" value="0x20DC"/>
8267 <const name="GLX_PIPE_RECT_SGIX" value="0x00000001"/>
8268 <const name="GLX_PBUFFER" value="0x8023"/>
8269 <const name="GLX_PRESERVED_CONTENTS" value="0x801B"/>
8270 <const name="GLX_AUX1_EXT" value="0x20E3"/>
8271 <const name="GLX_VIDEO_OUT_COLOR_NV" value="0x20C3"/>
8272 <const name="GLX_CONTEXT_DEBUG_BIT_ARB" value="0x00000001"/>
8273 <const name="GLX_NON_CONFORMANT_CONFIG" value="0x800D"/>
8274 <const name="GLX_SWAP_COPY_OML" value="0x8062"/>
8275 <const name="GLX_CONTEXT_ES2_PROFILE_BIT_EXT" value="0x00000004"/>
8276 <const name="GLX_BAD_HYPERPIPE_CONFIG_SGIX" value="91"/>
8277 <const name="GLX_PSEUDO_COLOR" value="0x8004"/>
8278 <const name="GLX_GPU_NUM_PIPES_AMD" value="0x21A5"/>
8279 <const name="GLX_PBUFFER_BIT" value="0x00000004"/>
8280 <const name="GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX" value="0x801A"/>
8281 <const name="GLX_FLIP_COMPLETE_INTEL" value="0x8182"/>
8282 <const name="GLX_BIND_TO_TEXTURE_RGBA_EXT" value="0x20D1"/>
8283 <const name="GLX_NON_CONFORMANT_VISUAL_EXT" value="0x800D"/>
8284 <const name="GLX_DEPTH_BUFFER_BIT_SGIX" value="0x00000020"/>
8285 <const name="GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB" value="0x8256"/>
8286 <const name="GLX_WIDTH_SGIX" value="0x801D"/>
8287 <const name="GLX_Y_INVERTED_EXT" value="0x20D4"/>
8288 <const name="GLX_TEXTURE_FORMAT_RGB_EXT" value="0x20D9"/>
8289 <const name="GLX_COLOR_SAMPLES_NV" value="0x20B3"/>
8290 <const name="GLX_DEVICE_ID_NV" value="0x20CD"/>
8291 <const name="GLX_BIND_TO_TEXTURE_RGB_EXT" value="0x20D0"/>
8292 <const name="GLX_STENCIL_BUFFER_BIT_SGIX" value="0x00000040"/>
8293 <const name="GLX_CONFIG_CAVEAT" value="0x20"/>
8294 <const name="GLX_WINDOW_BIT" value="0x00000001"/>
8295 <const name="GLX_3DFX_FULLSCREEN_MODE_MESA" value="0x2"/>
8296 <const name="GLX_TRANSPARENT_INDEX" value="0x8009"/>
8297 <const name="GLX_RGBA_FLOAT_BIT_ARB" value="0x00000004"/>
8298 <const name="GLX_LARGEST_PBUFFER_SGIX" value="0x801C"/>
8299 <const name="GLX_PIXMAP_BIT_SGIX" value="0x00000002"/>
8300 <const name="GLX_MAX_PBUFFER_HEIGHT" value="0x8017"/>
8301 <const name="GLX_RGBA_BIT" value="0x00000001"/>
8302 <const name="GLX_AUX8_EXT" value="0x20EA"/>
8303 <const name="GLX_SAMPLE_BUFFERS_SGIS" value="100000"/>
8304 <const name="GLX_PIXMAP_BIT" value="0x00000002"/>
8305 <const name="GLX_SLOW_CONFIG" value="0x8001"/>
8306 <const name="GLX_MAX_SWAP_INTERVAL_EXT" value="0x20F2"/>
8307 <const name="GLX_AUX0_EXT" value="0x20E2"/>
8308 <const name="GLX_BACK_LEFT_BUFFER_BIT_SGIX" value="0x00000004"/>
8309 <const name="GLX_TEXTURE_1D_BIT_EXT" value="0x00000001"/>
8310 <const name="GLX_DONT_CARE" value="0xFFFFFFFF"/>
8311 <const name="GLX_PRESERVED_CONTENTS_SGIX" value="0x801B"/>
8312 <const name="GLX_VIDEO_OUT_ALPHA_NV" value="0x20C4"/>
8313 <const name="GLX_TRUE_COLOR_EXT" value="0x8002"/>
8314 <const name="GLX_TEXTURE_TARGET_EXT" value="0x20D6"/>
8315 <const name="GLX_BLENDED_RGBA_SGIS" value="0x8025"/>
8316 <const name="GLX_X_VISUAL_TYPE" value="0x22"/>
8317 <const name="GLX_TRANSPARENT_RED_VALUE_EXT" value="0x25"/>
8318 <const name="GLX_GRAY_SCALE_EXT" value="0x8006"/>
8319 <const name="GLX_TEXTURE_RECTANGLE_BIT_EXT" value="0x00000004"/>
8320 <const name="GLX_GPU_NUM_SPI_AMD" value="0x21A8"/>
8321 <const name="GLX_FRONT_RIGHT_BUFFER_BIT_SGIX" value="0x00000002"/>
8322 <const name="GLX_BIND_TO_TEXTURE_TARGETS_EXT" value="0x20D3"/>
8323 <const name="GLX_VISUAL_ID_EXT" value="0x800B"/>
8324 <const name="GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB" value="0x00000002"/>
8325 <const name="GLX_AUX9_EXT" value="0x20EB"/>
8326 <const name="GLX_CONTEXT_MINOR_VERSION_ARB" value="0x2092"/>
8327 <const name="GLX_STATIC_GRAY" value="0x8007"/>
8328 <const name="GLX_TRANSPARENT_BLUE_VALUE" value="0x27"/>
8329 <const name="GLX_BACK_RIGHT_EXT" value="0x20E1"/>
8330 <const name="GLX_NUM_VIDEO_CAPTURE_SLOTS_NV" value="0x20CF"/>
8331 <const name="GLX_X_RENDERABLE" value="0x8012"/>
8332 <const name="GLX_HYPERPIPE_STEREO_SGIX" value="0x00000003"/>
8333 <const name="GLX_SAMPLES_ARB" value="100001"/>
8334 <const name="GLX_CONTEXT_MAJOR_VERSION_ARB" value="0x2091"/>
8335 <const name="GLX_GPU_RENDERER_STRING_AMD" value="0x1F01"/>
8336 <const name="GLX_TEXTURE_1D_EXT" value="0x20DB"/>
8337 <const name="GLX_TRANSPARENT_BLUE_VALUE_EXT" value="0x27"/>
8338 <const name="GLX_HYPERPIPE_RENDER_PIPE_SGIX" value="0x00000002"/>
8339 <const name="GLX_STATIC_COLOR" value="0x8005"/>
8340 <const name="GLX_HEIGHT" value="0x801E"/>
8341 <const name="GLX_PBUFFER_SGIX" value="0x8023"/>
8342 <const name="GLX_EVENT_MASK" value="0x801F"/>
8343 <const name="GLX_BIND_TO_MIPMAP_TEXTURE_EXT" value="0x20D2"/>
8344 <const name="GLX_DIRECT_COLOR_EXT" value="0x8003"/>
8345 <const name="GLX_BACK_EXT" value="0x20E0"/>
8346 <const name="GLX_CONTEXT_CORE_PROFILE_BIT_ARB" value="0x00000001"/>
8347 <const name="GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK" value="0x04000000"/>
8348 <const name="GLX_TRANSPARENT_TYPE" value="0x23"/>
8349 <const name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV" value="0x20B2"/>
8350 <const name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV" value="0x20A0"/>
8351 <const name="WGL_VIDEO_OUT_FIELD_2" value="0x20CA"/>
8352 <const name="WGL_COVERAGE_SAMPLES_NV" value="0x2042"/>
8353 <const name="WGL_ERROR_INVALID_PIXEL_TYPE_EXT" value="0x2043"/>
8354 <const name="WGL_BIND_TO_VIDEO_RGBA_NV" value="0x20C1"/>
8355 <const name="WGL_ALPHA_SHIFT_ARB" value="0x201C"/>
8356 <const name="WGL_CONTEXT_PROFILE_MASK_ARB" value="0x9126"/>
8357 <const name="WGL_NUMBER_PIXEL_FORMATS_EXT" value="0x2000"/>
8358 <const name="WGL_BACK_LEFT_ARB" value="0x2085"/>
8359 <const name="WGL_SUPPORT_OPENGL_EXT" value="0x2010"/>
8360 <const name="WGL_NUMBER_UNDERLAYS_EXT" value="0x2009"/>
8361 <const name="WGL_CONTEXT_LAYER_PLANE_ARB" value="0x2093"/>
8362 <const name="WGL_BIND_TO_TEXTURE_DEPTH_NV" value="0x20A3"/>
8363 <const name="WGL_GENLOCK_SOURCE_MULTIVIEW_I3D" value="0x2044"/>
8364 <const name="WGL_CONTEXT_CORE_PROFILE_BIT_ARB" value="0x00000001"/>
8365 <const name="WGL_FLOAT_COMPONENTS_NV" value="0x20B0"/>
8366 <const name="WGL_TRANSPARENT_BLUE_VALUE_ARB" value="0x2039"/>
8367 <const name="WGL_SHARE_ACCUM_EXT" value="0x200E"/>
8368 <const name="WGL_AUX_BUFFERS_ARB" value="0x2024"/>
8369 <const name="WGL_VIDEO_OUT_STACKED_FIELDS_1_2" value="0x20CB"/>
8370 <const name="WGL_GPU_OPENGL_VERSION_STRING_AMD" value="0x1F02"/>
8371 <const name="WGL_SWAP_UNDEFINED_ARB" value="0x202A"/>
8372 <const name="WGL_TEXTURE_FLOAT_RGBA_NV" value="0x20B8"/>
8373 <const name="WGL_ACCELERATION_ARB" value="0x2003"/>
8374 <const name="WGL_COLOR_BITS_EXT" value="0x2014"/>
8375 <const name="WGL_TEXTURE_RGB_ARB" value="0x2075"/>
8376 <const name="WGL_STEREO_EMITTER_ENABLE_3DL" value="0x2055"/>
8377 <const name="WGL_OPTIMAL_PBUFFER_HEIGHT_EXT" value="0x2032"/>
8378 <const name="WGL_ALPHA_SHIFT_EXT" value="0x201C"/>
8379 <const name="WGL_RED_BITS_EXT" value="0x2015"/>
8380 <const name="WGL_ALPHA_BITS_EXT" value="0x201B"/>
8381 <const name="WGL_VIDEO_OUT_COLOR_NV" value="0x20C3"/>
8382 <const name="WGL_NUM_VIDEO_CAPTURE_SLOTS_NV" value="0x20CF"/>
8383 <const name="WGL_NEED_SYSTEM_PALETTE_ARB" value="0x2005"/>
8384 <const name="WGL_MIPMAP_LEVEL_ARB" value="0x207B"/>
8385 <const name="WGL_DEPTH_COMPONENT_NV" value="0x20A7"/>
8386 <const name="WGL_CONTEXT_FLAGS_ARB" value="0x2094"/>
8387 <const name="WGL_SWAP_METHOD_ARB" value="0x2007"/>
8388 <const name="WGL_AUX2_ARB" value="0x2089"/>
8389 <const name="WGL_AUX_BUFFERS_EXT" value="0x2024"/>
8390 <const name="WGL_ACCUM_BITS_EXT" value="0x201D"/>
8391 <const name="WGL_TEXTURE_FLOAT_RGB_NV" value="0x20B7"/>
8392 <const name="WGL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB" value="0x2054"/>
8393 <const name="WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D" value="0x2046"/>
8394 <const name="WGL_SWAP_UNDEFINED_EXT" value="0x202A"/>
8395 <const name="WGL_TEXTURE_1D_ARB" value="0x2079"/>
8396 <const name="WGL_GPU_VENDOR_AMD" value="0x1F00"/>
8397 <const name="WGL_MAX_PBUFFER_WIDTH_EXT" value="0x202F"/>
8398 <const name="WGL_NO_TEXTURE_ARB" value="0x2077"/>
8399 <const name="WGL_DOUBLE_BUFFER_ARB" value="0x2011"/>
8400 <const name="WGL_PIXEL_TYPE_ARB" value="0x2013"/>
8401 <const name="WGL_SAMPLE_BUFFERS_ARB" value="0x2041"/>
8402 <const name="WGL_PBUFFER_HEIGHT_ARB" value="0x2035"/>
8403 <const name="WGL_BLUE_SHIFT_ARB" value="0x201A"/>
8404 <const name="WGL_GPU_NUM_SIMD_AMD" value="0x21A6"/>
8405 <const name="WGL_NUMBER_OVERLAYS_EXT" value="0x2008"/>
8406 <const name="WGL_GAMMA_EXCLUDE_DESKTOP_I3D" value="0x204F"/>
8407 <const name="WGL_SAMPLES_3DFX" value="0x2061"/>
8408 <const name="WGL_STENCIL_BITS_EXT" value="0x2023"/>
8409 <const name="WGL_GPU_RENDERER_STRING_AMD" value="0x1F01"/>
8410 <const name="WGL_TEXTURE_TARGET_ARB" value="0x2073"/>
8411 <const name="WGL_SWAP_COPY_EXT" value="0x2029"/>
8412 <const name="WGL_STEREO_ARB" value="0x2012"/>
8413 <const name="WGL_TEXTURE_FLOAT_R_NV" value="0x20B5"/>
8414 <const name="WGL_STENCIL_BUFFER_BIT_ARB" value="0x00000008"/>
8415 <const name="WGL_GENERIC_ACCELERATION_EXT" value="0x2026"/>
8416 <const name="WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB" value="0x00000002"/>
8417 <const name="WGL_ACCUM_ALPHA_BITS_ARB" value="0x2021"/>
8418 <const name="WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB" value="0x00000004"/>
8419 <const name="WGL_VIDEO_OUT_ALPHA_NV" value="0x20C4"/>
8420 <const name="WGL_BLUE_SHIFT_EXT" value="0x201A"/>
8421 <const name="WGL_GPU_FASTEST_TARGET_GPUS_AMD" value="0x21A2"/>
8422 <const name="WGL_TRANSPARENT_RED_VALUE_ARB" value="0x2037"/>
8423 <const name="WGL_RED_SHIFT_EXT" value="0x2016"/>
8424 <const name="WGL_CONTEXT_MAJOR_VERSION_ARB" value="0x2091"/>
8425 <const name="WGL_SWAP_COPY_ARB" value="0x2029"/>
8426 <const name="WGL_AUX1_ARB" value="0x2088"/>
8427 <const name="WGL_DRAW_TO_BITMAP_ARB" value="0x2002"/>
8428 <const name="WGL_CONTEXT_MINOR_VERSION_ARB" value="0x2092"/>
8429 <const name="WGL_NUMBER_OVERLAYS_ARB" value="0x2008"/>
8430 <const name="WGL_STEREO_EXT" value="0x2012"/>
8431 <const name="WGL_TRANSPARENT_ALPHA_VALUE_ARB" value="0x203A"/>
8432 <const name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D" value="0x2050"/>
8433 <const name="WGL_PBUFFER_LARGEST_EXT" value="0x2033"/>
8434 <const name="WGL_PIXEL_TYPE_EXT" value="0x2013"/>
8435 <const name="WGL_ACCUM_ALPHA_BITS_EXT" value="0x2021"/>
8436 <const name="WGL_GREEN_BITS_EXT" value="0x2017"/>
8437 <const name="WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV" value="0x20C7"/>
8438 <const name="WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB" value="0x00000002"/>
8439 <const name="WGL_CUBE_MAP_FACE_ARB" value="0x207C"/>
8440 <const name="WGL_STEREO_EMITTER_DISABLE_3DL" value="0x2056"/>
8441 <const name="WGL_MAX_PBUFFER_PIXELS_EXT" value="0x202E"/>
8442 <const name="WGL_AUX3_ARB" value="0x208A"/>
8443 <const name="WGL_GPU_RAM_AMD" value="0x21A3"/>
8444 <const name="WGL_ACCELERATION_EXT" value="0x2003"/>
8445 <const name="WGL_CONTEXT_DEBUG_BIT_ARB" value="0x00000001"/>
8446 <const name="WGL_TYPE_COLORINDEX_ARB" value="0x202C"/>
8447 <const name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" value="0x207F"/>
8448 <const name="WGL_FRONT_COLOR_BUFFER_BIT_ARB" value="0x00000001"/>
8449 <const name="WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT" value="0x20A8"/>
8450 <const name="WGL_SUPPORT_GDI_ARB" value="0x200F"/>
8451 <const name="WGL_VIDEO_OUT_STACKED_FIELDS_2_1" value="0x20CC"/>
8452 <const name="WGL_AUX8_ARB" value="0x208F"/>
8453 <const name="WGL_DRAW_TO_PBUFFER_ARB" value="0x202D"/>
8454 <const name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV" value="0x20B3"/>
8455 <const name="WGL_MAX_PBUFFER_HEIGHT_EXT" value="0x2030"/>
8456 <const name="WGL_SWAP_EXCHANGE_ARB" value="0x2028"/>
8457 <const name="WGL_DRAW_TO_WINDOW_ARB" value="0x2001"/>
8458 <const name="WGL_SHARE_DEPTH_ARB" value="0x200C"/>
8459 <const name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" value="0x2082"/>
8460 <const name="WGL_BACK_COLOR_BUFFER_BIT_ARB" value="0x00000002"/>
8461 <const name="WGL_SAMPLE_BUFFERS_EXT" value="0x2041"/>
8462 <const name="WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV" value="0x20A4"/>
8463 <const name="WGL_PBUFFER_HEIGHT_EXT" value="0x2035"/>
8464 <const name="WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D" value="0x2049"/>
8465 <const name="WGL_COLOR_SAMPLES_NV" value="0x20B9"/>
8466 <const name="WGL_AUX7_ARB" value="0x208E"/>
8467 <const name="WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D" value="0x2045"/>
8468 <const name="WGL_BIND_TO_TEXTURE_RGB_ARB" value="0x2070"/>
8469 <const name="WGL_TYPE_RGBA_FLOAT_ATI" value="0x21A0"/>
8470 <const name="WGL_ACCUM_RED_BITS_ARB" value="0x201E"/>
8471 <const name="WGL_ACCUM_GREEN_BITS_ARB" value="0x201F"/>
8472 <const name="WGL_BIND_TO_VIDEO_RGB_NV" value="0x20C0"/>
8473 <const name="WGL_TYPE_RGBA_FLOAT_ARB" value="0x21A0"/>
8474 <const name="WGL_AUX5_ARB" value="0x208C"/>
8475 <const name="WGL_BLUE_BITS_EXT" value="0x2019"/>
8476 <const name="WGL_DRAW_TO_PBUFFER_EXT" value="0x202D"/>
8477 <const name="WGL_ERROR_MISSING_AFFINITY_MASK_NV" value="0x20D1"/>
8478 <const name="WGL_SWAP_LAYER_BUFFERS_EXT" value="0x2006"/>
8479 <const name="WGL_DEPTH_TEXTURE_FORMAT_NV" value="0x20A5"/>
8480 <const name="WGL_UNIQUE_ID_NV" value="0x20CE"/>
8481 <const name="WGL_TEXTURE_DEPTH_COMPONENT_NV" value="0x20A6"/>
8482 <const name="WGL_SHARE_STENCIL_EXT" value="0x200D"/>
8483 <const name="WGL_PBUFFER_LARGEST_ARB" value="0x2033"/>
8484 <const name="WGL_DEPTH_BITS_EXT" value="0x2022"/>
8485 <const name="WGL_ACCUM_BITS_ARB" value="0x201D"/>
8486 <const name="WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB" value="0x20A9"/>
8487 <const name="WGL_BIND_TO_TEXTURE_RGBA_ARB" value="0x2071"/>
8488 <const name="WGL_NO_RESET_NOTIFICATION_ARB" value="0x8261"/>
8489 <const name="WGL_GENERIC_ACCELERATION_ARB" value="0x2026"/>
8490 <const name="WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D" value="0x2048"/>
8491 <const name="WGL_SHARE_ACCUM_ARB" value="0x200E"/>
8492 <const name="WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV" value="0x20C6"/>
8493 <const name="WGL_NUM_VIDEO_SLOTS_NV" value="0x20F0"/>
8494 <const name="WGL_DEPTH_BUFFER_BIT_ARB" value="0x00000004"/>
8495 <const name="WGL_TEXTURE_CUBE_MAP_ARB" value="0x2078"/>
8496 <const name="WGL_STEREO_POLARITY_NORMAL_3DL" value="0x2057"/>
8497 <const name="WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D" value="0x2052"/>
8498 <const name="WGL_MIPMAP_TEXTURE_ARB" value="0x2074"/>
8499 <const name="WGL_SAMPLES_ARB" value="0x2042"/>
8500 <const name="WGL_TRANSPARENT_ARB" value="0x200A"/>
8501 <const name="WGL_AUX4_ARB" value="0x208B"/>
8502 <const name="WGL_GREEN_SHIFT_EXT" value="0x2018"/>
8503 <const name="WGL_STENCIL_BITS_ARB" value="0x2023"/>
8504 <const name="WGL_FULL_ACCELERATION_ARB" value="0x2027"/>
8505 <const name="WGL_DRAW_TO_BITMAP_EXT" value="0x2002"/>
8506 <const name="WGL_ALPHA_BITS_ARB" value="0x201B"/>
8507 <const name="WGL_NEED_PALETTE_ARB" value="0x2004"/>
8508 <const name="WGL_OPTIMAL_PBUFFER_WIDTH_EXT" value="0x2031"/>
8509 <const name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV" value="0x20B1"/>
8510 <const name="WGL_SAMPLE_BUFFERS_3DFX" value="0x2060"/>
8511 <const name="WGL_PBUFFER_WIDTH_ARB" value="0x2034"/>
8512 <const name="WGL_GREEN_BITS_ARB" value="0x2017"/>
8513 <const name="WGL_DEPTH_BITS_ARB" value="0x2022"/>
8514 <const name="WGL_TEXTURE_RECTANGLE_NV" value="0x20A2"/>
8515 <const name="WGL_AUX6_ARB" value="0x208D"/>
8516 <const name="WGL_SUPPORT_GDI_EXT" value="0x200F"/>
8517 <const name="WGL_GPU_CLOCK_AMD" value="0x21A4"/>
8518 <const name="WGL_TEXTURE_FLOAT_RG_NV" value="0x20B6"/>
8519 <const name="WGL_GPU_NUM_RB_AMD" value="0x21A7"/>
8520 <const name="WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D" value="0x2047"/>
8521 <const name="WGL_VIDEO_OUT_DEPTH_NV" value="0x20C5"/>
8522 <const name="WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D" value="0x204C"/>
8523 <const name="WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x20A9"/>
8524 <const name="WGL_RED_SHIFT_ARB" value="0x2016"/>
8525 <const name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV" value="0x20B4"/>
8526 <const name="WGL_FRONT_LEFT_ARB" value="0x2083"/>
8527 <const name="WGL_TRANSPARENT_INDEX_VALUE_ARB" value="0x203B"/>
8528 <const name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" value="0x207E"/>
8529 <const name="WGL_VIDEO_OUT_FIELD_1" value="0x20C9"/>
8530 <const name="WGL_AUX0_ARB" value="0x2087"/>
8531 <const name="WGL_GAMMA_TABLE_SIZE_I3D" value="0x204E"/>
8532 <const name="WGL_GPU_NUM_SPI_AMD" value="0x21A8"/>
8533 <const name="WGL_TYPE_COLORINDEX_EXT" value="0x202C"/>
8534 <const name="WGL_PBUFFER_WIDTH_EXT" value="0x2034"/>
8535 <const name="WGL_ACCUM_RED_BITS_EXT" value="0x201E"/>
8536 <const name="WGL_ACCUM_GREEN_BITS_EXT" value="0x201F"/>
8537 <const name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV" value="0x20A1"/>
8538 <const name="WGL_GREEN_SHIFT_ARB" value="0x2018"/>
8539 <const name="WGL_SAMPLES_EXT" value="0x2042"/>
8540 <const name="WGL_TEXTURE_FORMAT_ARB" value="0x2072"/>
8541 <const name="WGL_TRANSPARENT_GREEN_VALUE_ARB" value="0x2038"/>
8542 <const name="WGL_TEXTURE_2D_ARB" value="0x207A"/>
8543 <const name="WGL_SHARE_STENCIL_ARB" value="0x200D"/>
8544 <const name="WGL_NEED_PALETTE_EXT" value="0x2004"/>
8545 <const name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D" value="0x2051"/>
8546 <const name="WGL_VIDEO_OUT_FRAME" value="0x20C8"/>
8547 <const name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" value="0x2081"/>
8548 <const name="WGL_NO_ACCELERATION_ARB" value="0x2025"/>
8549 <const name="WGL_BLUE_BITS_ARB" value="0x2019"/>
8550 <const name="WGL_SWAP_EXCHANGE_EXT" value="0x2028"/>
8551 <const name="WGL_DRAW_TO_WINDOW_EXT" value="0x2001"/>
8552 <const name="WGL_COLOR_BITS_ARB" value="0x2014"/>
8553 <const name="WGL_ACCUM_BLUE_BITS_ARB" value="0x2020"/>
8554 <const name="WGL_MAX_PBUFFER_PIXELS_ARB" value="0x202E"/>
8555 <const name="WGL_PBUFFER_LOST_ARB" value="0x2036"/>
8556 <const name="WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D" value="0x204A"/>
8557 <const name="WGL_STEREO_POLARITY_INVERT_3DL" value="0x2058"/>
8558 <const name="WGL_TRANSPARENT_EXT" value="0x200A"/>
8559 <const name="WGL_TEXTURE_RGBA_ARB" value="0x2076"/>
8560 <const name="WGL_DOUBLE_BUFFER_EXT" value="0x2011"/>
8561 <const name="WGL_TYPE_RGBA_EXT" value="0x202B"/>
8562 <const name="WGL_FULL_ACCELERATION_EXT" value="0x2027"/>
8563 <const name="WGL_SHARE_DEPTH_EXT" value="0x200C"/>
8564 <const name="WGL_AUX9_ARB" value="0x2090"/>
8565 <const name="WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV" value="0x20D0"/>
8566 <const name="WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB" value="0x207D"/>
8567 <const name="WGL_SWAP_METHOD_EXT" value="0x2007"/>
8568 <const name="WGL_CONTEXT_ES2_PROFILE_BIT_EXT" value="0x00000004"/>
8569 <const name="WGL_GENLOCK_SOURCE_EDGE_RISING_I3D" value="0x204B"/>
8570 <const name="WGL_NO_ACCELERATION_EXT" value="0x2025"/>
8571 <const name="WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV" value="0x20C2"/>
8572 <const name="WGL_ERROR_INVALID_PROFILE_ARB" value="0x2096"/>
8573 <const name="WGL_LOSE_CONTEXT_ON_RESET_ARB" value="0x8252"/>
8574 <const name="WGL_GPU_NUM_PIPES_AMD" value="0x21A5"/>
8575 <const name="WGL_RED_BITS_ARB" value="0x2015"/>
8576 <const name="WGL_FRONT_RIGHT_ARB" value="0x2084"/>
8577 <const name="WGL_ACCUM_BLUE_BITS_EXT" value="0x2020"/>
8578 <const name="WGL_DEPTH_FLOAT_EXT" value="0x2040"/>
8579 <const name="WGL_BACK_RIGHT_ARB" value="0x2086"/>
8580 <const name="WGL_TYPE_RGBA_ARB" value="0x202B"/>
8581 <const name="WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D" value="0x2053"/>
8582 <const name="WGL_NUMBER_PIXEL_FORMATS_ARB" value="0x2000"/>
8583 <const name="WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB" value="0x8256"/>
8584 <const name="WGL_NUMBER_UNDERLAYS_ARB" value="0x2009"/>
8585 <const name="WGL_MAX_PBUFFER_HEIGHT_ARB" value="0x2030"/>
8586 <const name="WGL_MAX_PBUFFER_WIDTH_ARB" value="0x202F"/>
8587 <const name="WGL_SWAP_LAYER_BUFFERS_ARB" value="0x2006"/>
8588 <const name="WGL_SUPPORT_OPENGL_ARB" value="0x2010"/>
8589 <const name="WGL_ERROR_INVALID_PIXEL_TYPE_ARB" value="0x2043"/>
8590 <const name="WGL_ERROR_INVALID_VERSION_ARB" value="0x2095"/>
8591 <const name="WGL_TRANSPARENT_VALUE_EXT" value="0x200B"/>
8592 <const name="WGL_NEED_SYSTEM_PALETTE_EXT" value="0x2005"/>
8593 <const name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" value="0x2080"/>
8594 <const name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV" value="0x20B2"/>
8595 <const name="WGL_BIND_TO_TEXTURE_DEPTH_NV" value="0x20A3"/>
8596 <const name="WGL_VIDEO_OUT_FIELD_2" value="0x20CA"/>
8597 <const name="WGL_MAX_PBUFFER_PIXELS_ARB" value="0x202E"/>
8598 <const name="WGL_ERROR_INVALID_PIXEL_TYPE_EXT" value="0x2043"/>
8599 <const name="WGL_BIND_TO_VIDEO_RGBA_NV" value="0x20C1"/>
8600 <const name="WGL_ALPHA_SHIFT_ARB" value="0x201C"/>
8601 <const name="WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV" value="0x20C6"/>
8602 <const name="WGL_NUMBER_PIXEL_FORMATS_EXT" value="0x2000"/>
8603 <const name="WGL_BACK_LEFT_ARB" value="0x2085"/>
8604 <const name="WGL_STENCIL_BUFFER_BIT_ARB" value="0x00000008"/>
8605 <const name="WGL_NUMBER_UNDERLAYS_EXT" value="0x2009"/>
8606 <const name="WGL_CONTEXT_LAYER_PLANE_ARB" value="0x2093"/>
8607 <const name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV" value="0x20A0"/>
8608 <const name="WGL_GENLOCK_SOURCE_MULTIVIEW_I3D" value="0x2044"/>
8609 <const name="WGL_CONTEXT_CORE_PROFILE_BIT_ARB" value="0x00000001"/>
8610 <const name="WGL_FLOAT_COMPONENTS_NV" value="0x20B0"/>
8611 <const name="WGL_TRANSPARENT_BLUE_VALUE_ARB" value="0x2039"/>
8612 <const name="WGL_SHARE_ACCUM_EXT" value="0x200E"/>
8613 <const name="WGL_AUX_BUFFERS_ARB" value="0x2024"/>
8614 <const name="WGL_VIDEO_OUT_STACKED_FIELDS_1_2" value="0x20CB"/>
8615 <const name="WGL_GPU_OPENGL_VERSION_STRING_AMD" value="0x1F02"/>
8616 <const name="WGL_SWAP_UNDEFINED_ARB" value="0x202A"/>
8617 <const name="WGL_TEXTURE_FLOAT_RGBA_NV" value="0x20B8"/>
8618 <const name="WGL_ACCELERATION_ARB" value="0x2003"/>
8619 <const name="WGL_GREEN_BITS_ARB" value="0x2017"/>
8620 <const name="WGL_TEXTURE_RGB_ARB" value="0x2075"/>
8621 <const name="WGL_STEREO_EMITTER_ENABLE_3DL" value="0x2055"/>
8622 <const name="WGL_OPTIMAL_PBUFFER_HEIGHT_EXT" value="0x2032"/>
8623 <const name="WGL_ALPHA_SHIFT_EXT" value="0x201C"/>
8624 <const name="WGL_DOUBLE_BUFFER_EXT" value="0x2011"/>
8625 <const name="WGL_COVERAGE_SAMPLES_NV" value="0x2042"/>
8626 <const name="WGL_ALPHA_BITS_EXT" value="0x201B"/>
8627 <const name="WGL_VIDEO_OUT_COLOR_NV" value="0x20C3"/>
8628 <const name="WGL_IMAGE_BUFFER_MIN_ACCESS_I3D" value="0x00000001"/>
8629 <const name="WGL_NEED_SYSTEM_PALETTE_ARB" value="0x2005"/>
8630 <const name="WGL_DEPTH_COMPONENT_NV" value="0x20A7"/>
8631 <const name="WGL_IMAGE_BUFFER_LOCK_I3D" value="0x00000002"/>
8632 <const name="WGL_SWAP_METHOD_ARB" value="0x2007"/>
8633 <const name="WGL_AUX2_ARB" value="0x2089"/>
8634 <const name="WGL_AUX_BUFFERS_EXT" value="0x2024"/>
8635 <const name="WGL_ACCUM_BITS_EXT" value="0x201D"/>
8636 <const name="WGL_TEXTURE_FLOAT_RGB_NV" value="0x20B7"/>
8637 <const name="WGL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB" value="0x2054"/>
8638 <const name="WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D" value="0x2046"/>
8639 <const name="WGL_SWAP_UNDEFINED_EXT" value="0x202A"/>
8640 <const name="WGL_TEXTURE_1D_ARB" value="0x2079"/>
8641 <const name="WGL_GPU_VENDOR_AMD" value="0x1F00"/>
8642 <const name="WGL_MAX_PBUFFER_WIDTH_EXT" value="0x202F"/>
8643 <const name="WGL_NO_TEXTURE_ARB" value="0x2077"/>
8644 <const name="WGL_BIND_TO_VIDEO_RGB_NV" value="0x20C0"/>
8645 <const name="WGL_PIXEL_TYPE_ARB" value="0x2013"/>
8646 <const name="WGL_PBUFFER_HEIGHT_ARB" value="0x2035"/>
8647 <const name="WGL_BLUE_SHIFT_ARB" value="0x201A"/>
8648 <const name="WGL_GPU_NUM_SIMD_AMD" value="0x21A6"/>
8649 <const name="WGL_NUMBER_OVERLAYS_EXT" value="0x2008"/>
8650 <const name="WGL_GAMMA_EXCLUDE_DESKTOP_I3D" value="0x204F"/>
8651 <const name="WGL_AUX8_ARB" value="0x208F"/>
8652 <const name="WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT" value="0x20A8"/>
8653 <const name="WGL_AUX1_ARB" value="0x2088"/>
8654 <const name="WGL_GPU_RENDERER_STRING_AMD" value="0x1F01"/>
8655 <const name="WGL_TEXTURE_TARGET_ARB" value="0x2073"/>
8656 <const name="WGL_SWAP_COPY_EXT" value="0x2029"/>
8657 <const name="WGL_STEREO_ARB" value="0x2012"/>
8658 <const name="WGL_TEXTURE_FLOAT_R_NV" value="0x20B5"/>
8659 <const name="WGL_SUPPORT_OPENGL_EXT" value="0x2010"/>
8660 <const name="WGL_FRONT_COLOR_BUFFER_BIT_ARB" value="0x00000001"/>
8661 <const name="WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB" value="0x00000002"/>
8662 <const name="WGL_ACCUM_ALPHA_BITS_ARB" value="0x2021"/>
8663 <const name="WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB" value="0x00000004"/>
8664 <const name="WGL_VIDEO_OUT_ALPHA_NV" value="0x20C4"/>
8665 <const name="WGL_BLUE_SHIFT_EXT" value="0x201A"/>
8666 <const name="WGL_GPU_FASTEST_TARGET_GPUS_AMD" value="0x21A2"/>
8667 <const name="WGL_TRANSPARENT_RED_VALUE_ARB" value="0x2037"/>
8668 <const name="WGL_MIPMAP_LEVEL_ARB" value="0x207B"/>
8669 <const name="WGL_CONTEXT_MAJOR_VERSION_ARB" value="0x2091"/>
8670 <const name="WGL_SWAP_COPY_ARB" value="0x2029"/>
8671 <const name="WGL_DRAW_TO_BITMAP_ARB" value="0x2002"/>
8672 <const name="WGL_CONTEXT_MINOR_VERSION_ARB" value="0x2092"/>
8673 <const name="WGL_NUMBER_OVERLAYS_ARB" value="0x2008"/>
8674 <const name="WGL_STEREO_EXT" value="0x2012"/>
8675 <const name="WGL_TRANSPARENT_ALPHA_VALUE_ARB" value="0x203A"/>
8676 <const name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D" value="0x2050"/>
8677 <const name="WGL_LOSE_CONTEXT_ON_RESET_ARB" value="0x8252"/>
8678 <const name="WGL_PIXEL_TYPE_EXT" value="0x2013"/>
8679 <const name="WGL_MAX_PBUFFER_HEIGHT_ARB" value="0x2030"/>
8680 <const name="WGL_ERROR_INVALID_PIXEL_TYPE_ARB" value="0x2043"/>
8681 <const name="WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV" value="0x20C7"/>
8682 <const name="WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB" value="0x00000002"/>
8683 <const name="WGL_GAMMA_TABLE_SIZE_I3D" value="0x204E"/>
8684 <const name="WGL_AUX6_ARB" value="0x208D"/>
8685 <const name="WGL_MAX_PBUFFER_PIXELS_EXT" value="0x202E"/>
8686 <const name="WGL_GPU_RAM_AMD" value="0x21A3"/>
8687 <const name="WGL_ACCELERATION_EXT" value="0x2003"/>
8688 <const name="WGL_CONTEXT_DEBUG_BIT_ARB" value="0x00000001"/>
8689 <const name="WGL_TEXTURE_2D_ARB" value="0x207A"/>
8690 <const name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" value="0x207F"/>
8691 <const name="WGL_ACCUM_BLUE_BITS_EXT" value="0x2020"/>
8692 <const name="WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D" value="0x2052"/>
8693 <const name="WGL_SAMPLE_BUFFERS_ARB" value="0x2041"/>
8694 <const name="WGL_SWAP_METHOD_EXT" value="0x2007"/>
8695 <const name="WGL_STENCIL_BITS_EXT" value="0x2023"/>
8696 <const name="WGL_SUPPORT_GDI_ARB" value="0x200F"/>
8697 <const name="WGL_VIDEO_OUT_STACKED_FIELDS_2_1" value="0x20CC"/>
8698 <const name="WGL_SAMPLES_3DFX" value="0x2061"/>
8699 <const name="WGL_DRAW_TO_PBUFFER_ARB" value="0x202D"/>
8700 <const name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV" value="0x20B3"/>
8701 <const name="WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D" value="0x204C"/>
8702 <const name="WGL_MAX_PBUFFER_HEIGHT_EXT" value="0x2030"/>
8703 <const name="WGL_SWAP_EXCHANGE_ARB" value="0x2028"/>
8704 <const name="WGL_DRAW_TO_WINDOW_ARB" value="0x2001"/>
8705 <const name="WGL_SHARE_DEPTH_ARB" value="0x200C"/>
8706 <const name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" value="0x2082"/>
8707 <const name="WGL_BACK_COLOR_BUFFER_BIT_ARB" value="0x00000002"/>
8708 <const name="WGL_SAMPLE_BUFFERS_EXT" value="0x2041"/>
8709 <const name="WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV" value="0x20A4"/>
8710 <const name="WGL_PBUFFER_HEIGHT_EXT" value="0x2035"/>
8711 <const name="WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D" value="0x2049"/>
8712 <const name="WGL_COLOR_SAMPLES_NV" value="0x20B9"/>
8713 <const name="WGL_AUX7_ARB" value="0x208E"/>
8714 <const name="WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D" value="0x2045"/>
8715 <const name="WGL_BIND_TO_TEXTURE_RGB_ARB" value="0x2070"/>
8716 <const name="WGL_TYPE_RGBA_FLOAT_ATI" value="0x21A0"/>
8717 <const name="WGL_ACCUM_RED_BITS_ARB" value="0x201E"/>
8718 <const name="WGL_ACCUM_GREEN_BITS_ARB" value="0x201F"/>
8719 <const name="WGL_STEREO_EMITTER_DISABLE_3DL" value="0x2056"/>
8720 <const name="WGL_TYPE_RGBA_FLOAT_ARB" value="0x21A0"/>
8721 <const name="WGL_AUX5_ARB" value="0x208C"/>
8722 <const name="WGL_BLUE_BITS_EXT" value="0x2019"/>
8723 <const name="WGL_DRAW_TO_PBUFFER_EXT" value="0x202D"/>
8724 <const name="WGL_ERROR_MISSING_AFFINITY_MASK_NV" value="0x20D1"/>
8725 <const name="WGL_SWAP_LAYER_BUFFERS_EXT" value="0x2006"/>
8726 <const name="WGL_DEPTH_TEXTURE_FORMAT_NV" value="0x20A5"/>
8727 <const name="WGL_UNIQUE_ID_NV" value="0x20CE"/>
8728 <const name="WGL_TEXTURE_DEPTH_COMPONENT_NV" value="0x20A6"/>
8729 <const name="WGL_SHARE_STENCIL_EXT" value="0x200D"/>
8730 <const name="WGL_AUX3_ARB" value="0x208A"/>
8731 <const name="WGL_DEPTH_BITS_EXT" value="0x2022"/>
8732 <const name="WGL_ACCUM_BITS_ARB" value="0x201D"/>
8733 <const name="WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB" value="0x20A9"/>
8734 <const name="WGL_BIND_TO_TEXTURE_RGBA_ARB" value="0x2071"/>
8735 <const name="WGL_NO_RESET_NOTIFICATION_ARB" value="0x8261"/>
8736 <const name="WGL_GENERIC_ACCELERATION_ARB" value="0x2026"/>
8737 <const name="WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D" value="0x2048"/>
8738 <const name="WGL_SHARE_ACCUM_ARB" value="0x200E"/>
8739 <const name="WGL_SAMPLES_EXT" value="0x2042"/>
8740 <const name="WGL_NUM_VIDEO_SLOTS_NV" value="0x20F0"/>
8741 <const name="WGL_DEPTH_BUFFER_BIT_ARB" value="0x00000004"/>
8742 <const name="WGL_TEXTURE_CUBE_MAP_ARB" value="0x2078"/>
8743 <const name="WGL_STEREO_POLARITY_NORMAL_3DL" value="0x2057"/>
8744 <const name="WGL_GENERIC_ACCELERATION_EXT" value="0x2026"/>
8745 <const name="WGL_MIPMAP_TEXTURE_ARB" value="0x2074"/>
8746 <const name="WGL_SAMPLES_ARB" value="0x2042"/>
8747 <const name="WGL_TRANSPARENT_ARB" value="0x200A"/>
8748 <const name="WGL_AUX4_ARB" value="0x208B"/>
8749 <const name="WGL_GREEN_SHIFT_EXT" value="0x2018"/>
8750 <const name="WGL_STENCIL_BITS_ARB" value="0x2023"/>
8751 <const name="WGL_FULL_ACCELERATION_ARB" value="0x2027"/>
8752 <const name="WGL_DRAW_TO_BITMAP_EXT" value="0x2002"/>
8753 <const name="WGL_ALPHA_BITS_ARB" value="0x201B"/>
8754 <const name="WGL_NEED_PALETTE_ARB" value="0x2004"/>
8755 <const name="WGL_OPTIMAL_PBUFFER_WIDTH_EXT" value="0x2031"/>
8756 <const name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV" value="0x20B1"/>
8757 <const name="WGL_SAMPLE_BUFFERS_3DFX" value="0x2060"/>
8758 <const name="WGL_PBUFFER_WIDTH_ARB" value="0x2034"/>
8759 <const name="WGL_NUM_VIDEO_CAPTURE_SLOTS_NV" value="0x20CF"/>
8760 <const name="WGL_COLOR_BITS_EXT" value="0x2014"/>
8761 <const name="WGL_NEED_PALETTE_EXT" value="0x2004"/>
8762 <const name="WGL_TEXTURE_RECTANGLE_NV" value="0x20A2"/>
8763 <const name="WGL_SUPPORT_GDI_EXT" value="0x200F"/>
8764 <const name="WGL_GPU_CLOCK_AMD" value="0x21A4"/>
8765 <const name="WGL_TEXTURE_FLOAT_RG_NV" value="0x20B6"/>
8766 <const name="WGL_GPU_NUM_RB_AMD" value="0x21A7"/>
8767 <const name="WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D" value="0x2047"/>
8768 <const name="WGL_VIDEO_OUT_DEPTH_NV" value="0x20C5"/>
8769 <const name="WGL_CONTEXT_FLAGS_ARB" value="0x2094"/>
8770 <const name="WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x20A9"/>
8771 <const name="WGL_RED_SHIFT_ARB" value="0x2016"/>
8772 <const name="WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV" value="0x20B4"/>
8773 <const name="WGL_TRANSPARENT_INDEX_VALUE_ARB" value="0x203B"/>
8774 <const name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" value="0x207E"/>
8775 <const name="WGL_VIDEO_OUT_FIELD_1" value="0x20C9"/>
8776 <const name="WGL_AUX0_ARB" value="0x2087"/>
8777 <const name="WGL_TYPE_COLORINDEX_EXT" value="0x202C"/>
8778 <const name="WGL_CUBE_MAP_FACE_ARB" value="0x207C"/>
8779 <const name="WGL_GPU_NUM_SPI_AMD" value="0x21A8"/>
8780 <const name="WGL_TYPE_COLORINDEX_ARB" value="0x202C"/>
8781 <const name="WGL_PBUFFER_WIDTH_EXT" value="0x2034"/>
8782 <const name="WGL_ACCUM_RED_BITS_EXT" value="0x201E"/>
8783 <const name="WGL_ACCUM_GREEN_BITS_EXT" value="0x201F"/>
8784 <const name="WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV" value="0x20A1"/>
8785 <const name="WGL_GREEN_SHIFT_ARB" value="0x2018"/>
8786 <const name="WGL_RED_SHIFT_EXT" value="0x2016"/>
8787 <const name="WGL_TEXTURE_FORMAT_ARB" value="0x2072"/>
8788 <const name="WGL_TRANSPARENT_GREEN_VALUE_ARB" value="0x2038"/>
8789 <const name="WGL_SHARE_STENCIL_ARB" value="0x200D"/>
8790 <const name="WGL_DEPTH_BITS_ARB" value="0x2022"/>
8791 <const name="WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D" value="0x2051"/>
8792 <const name="WGL_VIDEO_OUT_FRAME" value="0x20C8"/>
8793 <const name="WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" value="0x2081"/>
8794 <const name="WGL_RED_BITS_EXT" value="0x2015"/>
8795 <const name="WGL_NO_ACCELERATION_ARB" value="0x2025"/>
8796 <const name="WGL_BLUE_BITS_ARB" value="0x2019"/>
8797 <const name="WGL_SWAP_EXCHANGE_EXT" value="0x2028"/>
8798 <const name="WGL_DRAW_TO_WINDOW_EXT" value="0x2001"/>
8799 <const name="WGL_COLOR_BITS_ARB" value="0x2014"/>
8800 <const name="WGL_ACCUM_BLUE_BITS_ARB" value="0x2020"/>
8801 <const name="WGL_FRONT_LEFT_ARB" value="0x2083"/>
8802 <const name="WGL_TRANSPARENT_VALUE_EXT" value="0x200B"/>
8803 <const name="WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D" value="0x204A"/>
8804 <const name="WGL_STEREO_POLARITY_INVERT_3DL" value="0x2058"/>
8805 <const name="WGL_TRANSPARENT_EXT" value="0x200A"/>
8806 <const name="WGL_TEXTURE_RGBA_ARB" value="0x2076"/>
8807 <const name="WGL_DOUBLE_BUFFER_ARB" value="0x2011"/>
8808 <const name="WGL_TYPE_RGBA_EXT" value="0x202B"/>
8809 <const name="WGL_FULL_ACCELERATION_EXT" value="0x2027"/>
8810 <const name="WGL_SHARE_DEPTH_EXT" value="0x200C"/>
8811 <const name="WGL_AUX9_ARB" value="0x2090"/>
8812 <const name="WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV" value="0x20D0"/>
8813 <const name="WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB" value="0x207D"/>
8814 <const name="WGL_CONTEXT_PROFILE_MASK_ARB" value="0x9126"/>
8815 <const name="WGL_CONTEXT_ES2_PROFILE_BIT_EXT" value="0x00000004"/>
8816 <const name="WGL_GENLOCK_SOURCE_EDGE_RISING_I3D" value="0x204B"/>
8817 <const name="WGL_NO_ACCELERATION_EXT" value="0x2025"/>
8818 <const name="WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV" value="0x20C2"/>
8819 <const name="WGL_ERROR_INVALID_PROFILE_ARB" value="0x2096"/>
8820 <const name="WGL_PBUFFER_LARGEST_EXT" value="0x2033"/>
8821 <const name="WGL_GPU_NUM_PIPES_AMD" value="0x21A5"/>
8822 <const name="WGL_RED_BITS_ARB" value="0x2015"/>
8823 <const name="WGL_FRONT_RIGHT_ARB" value="0x2084"/>
8824 <const name="WGL_PBUFFER_LARGEST_ARB" value="0x2033"/>
8825 <const name="WGL_DEPTH_FLOAT_EXT" value="0x2040"/>
8826 <const name="WGL_BACK_RIGHT_ARB" value="0x2086"/>
8827 <const name="WGL_TYPE_RGBA_ARB" value="0x202B"/>
8828 <const name="WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D" value="0x2053"/>
8829 <const name="WGL_NUMBER_PIXEL_FORMATS_ARB" value="0x2000"/>
8830 <const name="WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB" value="0x8256"/>
8831 <const name="WGL_NUMBER_UNDERLAYS_ARB" value="0x2009"/>
8832 <const name="WGL_ACCUM_ALPHA_BITS_EXT" value="0x2021"/>
8833 <const name="WGL_MAX_PBUFFER_WIDTH_ARB" value="0x202F"/>
8834 <const name="WGL_SWAP_LAYER_BUFFERS_ARB" value="0x2006"/>
8835 <const name="WGL_SUPPORT_OPENGL_ARB" value="0x2010"/>
8836 <const name="WGL_GREEN_BITS_EXT" value="0x2017"/>
8837 <const name="WGL_ERROR_INVALID_VERSION_ARB" value="0x2095"/>
8838 <const name="WGL_PBUFFER_LOST_ARB" value="0x2036"/>
8839 <const name="WGL_NEED_SYSTEM_PALETTE_EXT" value="0x2005"/>
8840 <const name="WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" value="0x2080"/>
8843 <library name="gl2">
8845 <documentation>glAccum - operate on the accumulation buffer
8847 <function type="void" name="glAccum">
8848 <param type="GLenum" name="op"/>
8849 <param type="GLfloat" name="value"/>
8853 <documentation>glActiveTexture - select active texture unit
8855 <function type="void" name="glActiveTexture">
8856 <param type="GLenum" name="texture"/>
8860 <documentation>glAlphaFunc - specify the alpha test function
8862 <function type="void" name="glAlphaFunc">
8863 <param type="GLenum" name="func"/>
8864 <param type="GLclampf" name="_ref"/>
8868 <documentation>glAreTexturesResident - determine if textures are loaded in texture memory
8870 <function type="GLboolean" name="glAreTexturesResident">
8871 <param type="GLsizei" name="n"/>
8872 <param type="GLuint *" name="textures"/>
8873 <param type="GLboolean *" name="residences"/>
8877 <documentation>glArrayElement - render a vertex using the specified vertex array element
8879 <function type="void" name="glArrayElement">
8880 <param type="GLint" name="i"/>
8884 <documentation>glAttachShader - Attaches a shader object to a program object
8886 <function type="void" name="glAttachShader">
8887 <param type="GLuint" name="program"/>
8888 <param type="GLuint" name="shader"/>
8892 <documentation>glBegin - delimit the vertices of a primitive or a group of like primitives
8894 <function type="void" name="glBegin">
8895 <param type="GLenum" name="mode"/>
8897 <function type="void" name="glEnd"/>
8900 <documentation>glBeginQuery - delimit the boundaries of a query object
8902 <function type="void" name="glBeginQuery">
8903 <param type="GLenum" name="target"/>
8904 <param type="GLuint" name="id"/>
8906 <function type="void" name="glEndQuery">
8907 <param type="GLenum" name="target"/>
8911 <documentation>glBindAttribLocation - Associates a generic vertex attribute index with a named attribute variable
8913 <function type="void" name="glBindAttribLocation">
8914 <param type="GLuint" name="program"/>
8915 <param type="GLuint" name="index"/>
8916 <param type="GLchar *" name="name"/>
8920 <documentation>glBindBuffer - bind a named buffer object
8922 <function type="void" name="glBindBuffer">
8923 <param type="GLenum" name="target"/>
8924 <param type="GLuint" name="buffer"/>
8928 <documentation>glBindTexture - bind a named texture to a texturing target
8930 <function type="void" name="glBindTexture">
8931 <param type="GLenum" name="target"/>
8932 <param type="GLuint" name="texture"/>
8936 <documentation>glBitmap - draw a bitmap
8938 <function type="void" name="glBitmap">
8939 <param type="GLsizei" name="width"/>
8940 <param type="GLsizei" name="height"/>
8941 <param type="GLfloat" name="xorig"/>
8942 <param type="GLfloat" name="yorig"/>
8943 <param type="GLfloat" name="xmove"/>
8944 <param type="GLfloat" name="ymove"/>
8945 <param type="GLubyte *" name="bitmap"/>
8949 <documentation>glBlendColor - set the blend color
8951 <function type="void" name="glBlendColor">
8952 <param type="GLclampf" name="red"/>
8953 <param type="GLclampf" name="green"/>
8954 <param type="GLclampf" name="blue"/>
8955 <param type="GLclampf" name="alpha"/>
8959 <documentation>glBlendEquation - specify the equation used for both the RGB blend equation and the Alpha blend equation
8961 <function type="void" name="glBlendEquation">
8962 <param type="GLenum" name="mode"/>
8966 <documentation>glBlendEquationSeparate - set the RGB blend equation and the alpha blend equation separately
8968 <function type="void" name="glBlendEquationSeparate">
8969 <param type="GLenum" name="modeRGB"/>
8970 <param type="GLenum" name="modeAlpha"/>
8974 <documentation>glBlendFunc - specify pixel arithmetic
8976 <function type="void" name="glBlendFunc">
8977 <param type="GLenum" name="sfactor"/>
8978 <param type="GLenum" name="dfactor"/>
8982 <documentation>glBlendFuncSeparate - specify pixel arithmetic for RGB and alpha components separately
8984 <function type="void" name="glBlendFuncSeparate">
8985 <param type="GLenum" name="srcRGB"/>
8986 <param type="GLenum" name="dstRGB"/>
8987 <param type="GLenum" name="srcAlpha"/>
8988 <param type="GLenum" name="dstAlpha"/>
8992 <documentation>glBufferData - creates and initializes a buffer object's data store
8994 <function type="void" name="glBufferData">
8995 <param type="GLenum" name="target"/>
8996 <param type="GLsizeiptr" name="size"/>
8997 <param type="GLvoid *" name="data"/>
8998 <param type="GLenum" name="usage"/>
9002 <documentation>glBufferSubData - updates a subset of a buffer object's data store
9004 <function type="void" name="glBufferSubData">
9005 <param type="GLenum" name="target"/>
9006 <param type="GLintptr" name="offset"/>
9007 <param type="GLsizeiptr" name="size"/>
9008 <param type="GLvoid *" name="data"/>
9012 <documentation>glCallList - execute a display list
9014 <function type="void" name="glCallList">
9015 <param type="GLuint" name="list"/>
9019 <documentation>glCallLists - execute a list of display lists
9021 <function type="void" name="glCallLists">
9022 <param type="GLsizei" name="n"/>
9023 <param type="GLenum" name="type"/>
9024 <param type="GLvoid *" name="lists"/>
9028 <documentation>glClear - clear buffers to preset values
9030 <function type="void" name="glClear">
9031 <param type="GLbitfield" name="mask"/>
9035 <documentation>glClearAccum - specify clear values for the accumulation buffer
9037 <function type="void" name="glClearAccum">
9038 <param type="GLfloat" name="red"/>
9039 <param type="GLfloat" name="green"/>
9040 <param type="GLfloat" name="blue"/>
9041 <param type="GLfloat" name="alpha"/>
9045 <documentation>glClearColor - specify clear values for the color buffers
9047 <function type="void" name="glClearColor">
9048 <param type="GLclampf" name="red"/>
9049 <param type="GLclampf" name="green"/>
9050 <param type="GLclampf" name="blue"/>
9051 <param type="GLclampf" name="alpha"/>
9055 <documentation>glClearDepth - specify the clear value for the depth buffer
9057 <function type="void" name="glClearDepth">
9058 <param type="GLclampd" name="depth"/>
9062 <documentation>glClearIndex - specify the clear value for the color index buffers
9064 <function type="void" name="glClearIndex">
9065 <param type="GLfloat" name="c"/>
9069 <documentation>glClearStencil - specify the clear value for the stencil buffer
9071 <function type="void" name="glClearStencil">
9072 <param type="GLint" name="s"/>
9076 <documentation>glClientActiveTexture - select active texture unit
9078 <function type="void" name="glClientActiveTexture">
9079 <param type="GLenum" name="texture"/>
9083 <documentation>glClipPlane - specify a plane against which all geometry is clipped
9085 <function type="void" name="glClipPlane">
9086 <param type="GLenum" name="plane"/>
9087 <param type="GLdouble *" name="equation"/>
9091 <documentation>glColor - set the current color
9093 <function type="void" name="glColor3b">
9094 <param type="GLbyte" name="red"/>
9095 <param type="GLbyte" name="green"/>
9096 <param type="GLbyte" name="blue"/>
9098 <function type="void" name="glColor3s">
9099 <param type="GLshort" name="red"/>
9100 <param type="GLshort" name="green"/>
9101 <param type="GLshort" name="blue"/>
9103 <function type="void" name="glColor3i">
9104 <param type="GLint" name="red"/>
9105 <param type="GLint" name="green"/>
9106 <param type="GLint" name="blue"/>
9108 <function type="void" name="glColor3f">
9109 <param type="GLfloat" name="red"/>
9110 <param type="GLfloat" name="green"/>
9111 <param type="GLfloat" name="blue"/>
9113 <function type="void" name="glColor3d">
9114 <param type="GLdouble" name="red"/>
9115 <param type="GLdouble" name="green"/>
9116 <param type="GLdouble" name="blue"/>
9118 <function type="void" name="glColor3ub">
9119 <param type="GLubyte" name="red"/>
9120 <param type="GLubyte" name="green"/>
9121 <param type="GLubyte" name="blue"/>
9123 <function type="void" name="glColor3us">
9124 <param type="GLushort" name="red"/>
9125 <param type="GLushort" name="green"/>
9126 <param type="GLushort" name="blue"/>
9128 <function type="void" name="glColor3ui">
9129 <param type="GLuint" name="red"/>
9130 <param type="GLuint" name="green"/>
9131 <param type="GLuint" name="blue"/>
9133 <function type="void" name="glColor4b">
9134 <param type="GLbyte" name="red"/>
9135 <param type="GLbyte" name="green"/>
9136 <param type="GLbyte" name="blue"/>
9137 <param type="GLbyte" name="alpha"/>
9139 <function type="void" name="glColor4s">
9140 <param type="GLshort" name="red"/>
9141 <param type="GLshort" name="green"/>
9142 <param type="GLshort" name="blue"/>
9143 <param type="GLshort" name="alpha"/>
9145 <function type="void" name="glColor4i">
9146 <param type="GLint" name="red"/>
9147 <param type="GLint" name="green"/>
9148 <param type="GLint" name="blue"/>
9149 <param type="GLint" name="alpha"/>
9151 <function type="void" name="glColor4f">
9152 <param type="GLfloat" name="red"/>
9153 <param type="GLfloat" name="green"/>
9154 <param type="GLfloat" name="blue"/>
9155 <param type="GLfloat" name="alpha"/>
9157 <function type="void" name="glColor4d">
9158 <param type="GLdouble" name="red"/>
9159 <param type="GLdouble" name="green"/>
9160 <param type="GLdouble" name="blue"/>
9161 <param type="GLdouble" name="alpha"/>
9163 <function type="void" name="glColor4ub">
9164 <param type="GLubyte" name="red"/>
9165 <param type="GLubyte" name="green"/>
9166 <param type="GLubyte" name="blue"/>
9167 <param type="GLubyte" name="alpha"/>
9169 <function type="void" name="glColor4us">
9170 <param type="GLushort" name="red"/>
9171 <param type="GLushort" name="green"/>
9172 <param type="GLushort" name="blue"/>
9173 <param type="GLushort" name="alpha"/>
9175 <function type="void" name="glColor4ui">
9176 <param type="GLuint" name="red"/>
9177 <param type="GLuint" name="green"/>
9178 <param type="GLuint" name="blue"/>
9179 <param type="GLuint" name="alpha"/>
9181 <function type="void" name="glColor3bv">
9182 <param type="GLbyte *" name="v"/>
9184 <function type="void" name="glColor3sv">
9185 <param type="GLshort *" name="v"/>
9187 <function type="void" name="glColor3iv">
9188 <param type="GLint *" name="v"/>
9190 <function type="void" name="glColor3fv">
9191 <param type="GLfloat *" name="v"/>
9193 <function type="void" name="glColor3dv">
9194 <param type="GLdouble *" name="v"/>
9196 <function type="void" name="glColor3ubv">
9197 <param type="GLubyte *" name="v"/>
9199 <function type="void" name="glColor3usv">
9200 <param type="GLushort *" name="v"/>
9202 <function type="void" name="glColor3uiv">
9203 <param type="GLuint *" name="v"/>
9205 <function type="void" name="glColor4bv">
9206 <param type="GLbyte *" name="v"/>
9208 <function type="void" name="glColor4sv">
9209 <param type="GLshort *" name="v"/>
9211 <function type="void" name="glColor4iv">
9212 <param type="GLint *" name="v"/>
9214 <function type="void" name="glColor4fv">
9215 <param type="GLfloat *" name="v"/>
9217 <function type="void" name="glColor4dv">
9218 <param type="GLdouble *" name="v"/>
9220 <function type="void" name="glColor4ubv">
9221 <param type="GLubyte *" name="v"/>
9223 <function type="void" name="glColor4usv">
9224 <param type="GLushort *" name="v"/>
9226 <function type="void" name="glColor4uiv">
9227 <param type="GLuint *" name="v"/>
9231 <documentation>glColorMask - enable and disable writing of frame buffer color components
9233 <function type="void" name="glColorMask">
9234 <param type="GLboolean" name="red"/>
9235 <param type="GLboolean" name="green"/>
9236 <param type="GLboolean" name="blue"/>
9237 <param type="GLboolean" name="alpha"/>
9241 <documentation>glColorMaterial - cause a material color to track the current color
9243 <function type="void" name="glColorMaterial">
9244 <param type="GLenum" name="face"/>
9245 <param type="GLenum" name="mode"/>
9249 <documentation>glColorPointer - define an array of colors
9251 <function type="void" name="glColorPointer">
9252 <param type="GLint" name="size"/>
9253 <param type="GLenum" name="type"/>
9254 <param type="GLsizei" name="stride"/>
9255 <param type="GLvoid *" name="pointer"/>
9259 <documentation>glColorSubTable - respecify a portion of a color table
9261 <function type="void" name="glColorSubTable">
9262 <param type="GLenum" name="target"/>
9263 <param type="GLsizei" name="start"/>
9264 <param type="GLsizei" name="count"/>
9265 <param type="GLenum" name="format"/>
9266 <param type="GLenum" name="type"/>
9267 <param type="GLvoid *" name="data"/>
9271 <documentation>glColorTable - define a color lookup table
9273 <function type="void" name="glColorTable">
9274 <param type="GLenum" name="target"/>
9275 <param type="GLenum" name="internalformat"/>
9276 <param type="GLsizei" name="width"/>
9277 <param type="GLenum" name="format"/>
9278 <param type="GLenum" name="type"/>
9279 <param type="GLvoid *" name="data"/>
9283 <documentation>glColorTableParameter - set color lookup table parameters
9285 <function type="void" name="glColorTableParameterfv">
9286 <param type="GLenum" name="target"/>
9287 <param type="GLenum" name="pname"/>
9288 <param type="GLfloat *" name="params"/>
9290 <function type="void" name="glColorTableParameteriv">
9291 <param type="GLenum" name="target"/>
9292 <param type="GLenum" name="pname"/>
9293 <param type="GLint *" name="params"/>
9297 <documentation>glCompileShader - Compiles a shader object
9299 <function type="void" name="glCompileShader">
9300 <param type="GLuint" name="shader"/>
9304 <documentation>glCompressedTexImage1D - specify a one-dimensional texture image in a compressed format
9306 <function type="void" name="glCompressedTexImage1D">
9307 <param type="GLenum" name="target"/>
9308 <param type="GLint" name="level"/>
9309 <param type="GLenum" name="internalformat"/>
9310 <param type="GLsizei" name="width"/>
9311 <param type="GLint" name="border"/>
9312 <param type="GLsizei" name="imageSize"/>
9313 <param type="GLvoid *" name="data"/>
9317 <documentation>glCompressedTexImage2D - specify a two-dimensional texture image in a compressed format
9319 <function type="void" name="glCompressedTexImage2D">
9320 <param type="GLenum" name="target"/>
9321 <param type="GLint" name="level"/>
9322 <param type="GLenum" name="internalformat"/>
9323 <param type="GLsizei" name="width"/>
9324 <param type="GLsizei" name="height"/>
9325 <param type="GLint" name="border"/>
9326 <param type="GLsizei" name="imageSize"/>
9327 <param type="GLvoid *" name="data"/>
9331 <documentation>glCompressedTexImage3D - specify a three-dimensional texture image in a compressed format
9333 <function type="void" name="glCompressedTexImage3D">
9334 <param type="GLenum" name="target"/>
9335 <param type="GLint" name="level"/>
9336 <param type="GLenum" name="internalformat"/>
9337 <param type="GLsizei" name="width"/>
9338 <param type="GLsizei" name="height"/>
9339 <param type="GLsizei" name="depth"/>
9340 <param type="GLint" name="border"/>
9341 <param type="GLsizei" name="imageSize"/>
9342 <param type="GLvoid *" name="data"/>
9346 <documentation>glCompressedTexSubImage1D - specify a one-dimensional texture subimage in a compressed format
9348 <function type="void" name="glCompressedTexSubImage1D">
9349 <param type="GLenum" name="target"/>
9350 <param type="GLint" name="level"/>
9351 <param type="GLint" name="xoffset"/>
9352 <param type="GLsizei" name="width"/>
9353 <param type="GLenum" name="format"/>
9354 <param type="GLsizei" name="imageSize"/>
9355 <param type="GLvoid *" name="data"/>
9359 <documentation>glCompressedTexSubImage2D - specify a two-dimensional texture subimage in a compressed format
9361 <function type="void" name="glCompressedTexSubImage2D">
9362 <param type="GLenum" name="target"/>
9363 <param type="GLint" name="level"/>
9364 <param type="GLint" name="xoffset"/>
9365 <param type="GLint" name="yoffset"/>
9366 <param type="GLsizei" name="width"/>
9367 <param type="GLsizei" name="height"/>
9368 <param type="GLenum" name="format"/>
9369 <param type="GLsizei" name="imageSize"/>
9370 <param type="GLvoid *" name="data"/>
9374 <documentation>glCompressedTexSubImage3D - specify a three-dimensional texture subimage in a compressed format
9376 <function type="void" name="glCompressedTexSubImage3D">
9377 <param type="GLenum" name="target"/>
9378 <param type="GLint" name="level"/>
9379 <param type="GLint" name="xoffset"/>
9380 <param type="GLint" name="yoffset"/>
9381 <param type="GLint" name="zoffset"/>
9382 <param type="GLsizei" name="width"/>
9383 <param type="GLsizei" name="height"/>
9384 <param type="GLsizei" name="depth"/>
9385 <param type="GLenum" name="format"/>
9386 <param type="GLsizei" name="imageSize"/>
9387 <param type="GLvoid *" name="data"/>
9391 <documentation>glConvolutionFilter1D - define a one-dimensional convolution filter
9393 <function type="void" name="glConvolutionFilter1D">
9394 <param type="GLenum" name="target"/>
9395 <param type="GLenum" name="internalformat"/>
9396 <param type="GLsizei" name="width"/>
9397 <param type="GLenum" name="format"/>
9398 <param type="GLenum" name="type"/>
9399 <param type="GLvoid *" name="data"/>
9403 <documentation>glConvolutionFilter2D - define a two-dimensional convolution filter
9405 <function type="void" name="glConvolutionFilter2D">
9406 <param type="GLenum" name="target"/>
9407 <param type="GLenum" name="internalformat"/>
9408 <param type="GLsizei" name="width"/>
9409 <param type="GLsizei" name="height"/>
9410 <param type="GLenum" name="format"/>
9411 <param type="GLenum" name="type"/>
9412 <param type="GLvoid *" name="data"/>
9416 <documentation>glConvolutionParameter - set convolution parameters
9418 <function type="void" name="glConvolutionParameterf">
9419 <param type="GLenum" name="target"/>
9420 <param type="GLenum" name="pname"/>
9421 <param type="GLfloat" name="params"/>
9423 <function type="void" name="glConvolutionParameteri">
9424 <param type="GLenum" name="target"/>
9425 <param type="GLenum" name="pname"/>
9426 <param type="GLint" name="params"/>
9428 <function type="void" name="glConvolutionParameterfv">
9429 <param type="GLenum" name="target"/>
9430 <param type="GLenum" name="pname"/>
9431 <param type="GLfloat *" name="params"/>
9433 <function type="void" name="glConvolutionParameteriv">
9434 <param type="GLenum" name="target"/>
9435 <param type="GLenum" name="pname"/>
9436 <param type="GLint *" name="params"/>
9440 <documentation>glCopyColorSubTable - respecify a portion of a color table
9442 <function type="void" name="glCopyColorSubTable">
9443 <param type="GLenum" name="target"/>
9444 <param type="GLsizei" name="start"/>
9445 <param type="GLint" name="x"/>
9446 <param type="GLint" name="y"/>
9447 <param type="GLsizei" name="width"/>
9451 <documentation>glCopyColorTable - copy pixels into a color table
9453 <function type="void" name="glCopyColorTable">
9454 <param type="GLenum" name="target"/>
9455 <param type="GLenum" name="internalformat"/>
9456 <param type="GLint" name="x"/>
9457 <param type="GLint" name="y"/>
9458 <param type="GLsizei" name="width"/>
9462 <documentation>glCopyConvolutionFilter1D - copy pixels into a one-dimensional convolution filter
9464 <function type="void" name="glCopyConvolutionFilter1D">
9465 <param type="GLenum" name="target"/>
9466 <param type="GLenum" name="internalformat"/>
9467 <param type="GLint" name="x"/>
9468 <param type="GLint" name="y"/>
9469 <param type="GLsizei" name="width"/>
9473 <documentation>glCopyConvolutionFilter2D - copy pixels into a two-dimensional convolution filter
9475 <function type="void" name="glCopyConvolutionFilter2D">
9476 <param type="GLenum" name="target"/>
9477 <param type="GLenum" name="internalformat"/>
9478 <param type="GLint" name="x"/>
9479 <param type="GLint" name="y"/>
9480 <param type="GLsizei" name="width"/>
9481 <param type="GLsizei" name="height"/>
9485 <documentation>glCopyPixels - copy pixels in the frame buffer
9487 <function type="void" name="glCopyPixels">
9488 <param type="GLint" name="x"/>
9489 <param type="GLint" name="y"/>
9490 <param type="GLsizei" name="width"/>
9491 <param type="GLsizei" name="height"/>
9492 <param type="GLenum" name="type"/>
9496 <documentation>glCopyTexImage1D - copy pixels into a 1D texture image
9498 <function type="void" name="glCopyTexImage1D">
9499 <param type="GLenum" name="target"/>
9500 <param type="GLint" name="level"/>
9501 <param type="GLenum" name="internalformat"/>
9502 <param type="GLint" name="x"/>
9503 <param type="GLint" name="y"/>
9504 <param type="GLsizei" name="width"/>
9505 <param type="GLint" name="border"/>
9509 <documentation>glCopyTexImage2D - copy pixels into a 2D texture image
9511 <function type="void" name="glCopyTexImage2D">
9512 <param type="GLenum" name="target"/>
9513 <param type="GLint" name="level"/>
9514 <param type="GLenum" name="internalformat"/>
9515 <param type="GLint" name="x"/>
9516 <param type="GLint" name="y"/>
9517 <param type="GLsizei" name="width"/>
9518 <param type="GLsizei" name="height"/>
9519 <param type="GLint" name="border"/>
9523 <documentation>glCopyTexSubImage1D - copy a one-dimensional texture subimage
9525 <function type="void" name="glCopyTexSubImage1D">
9526 <param type="GLenum" name="target"/>
9527 <param type="GLint" name="level"/>
9528 <param type="GLint" name="xoffset"/>
9529 <param type="GLint" name="x"/>
9530 <param type="GLint" name="y"/>
9531 <param type="GLsizei" name="width"/>
9535 <documentation>glCopyTexSubImage2D - copy a two-dimensional texture subimage
9537 <function type="void" name="glCopyTexSubImage2D">
9538 <param type="GLenum" name="target"/>
9539 <param type="GLint" name="level"/>
9540 <param type="GLint" name="xoffset"/>
9541 <param type="GLint" name="yoffset"/>
9542 <param type="GLint" name="x"/>
9543 <param type="GLint" name="y"/>
9544 <param type="GLsizei" name="width"/>
9545 <param type="GLsizei" name="height"/>
9549 <documentation>glCopyTexSubImage3D - copy a three-dimensional texture subimage
9551 <function type="void" name="glCopyTexSubImage3D">
9552 <param type="GLenum" name="target"/>
9553 <param type="GLint" name="level"/>
9554 <param type="GLint" name="xoffset"/>
9555 <param type="GLint" name="yoffset"/>
9556 <param type="GLint" name="zoffset"/>
9557 <param type="GLint" name="x"/>
9558 <param type="GLint" name="y"/>
9559 <param type="GLsizei" name="width"/>
9560 <param type="GLsizei" name="height"/>
9564 <documentation>glCreateProgram - Creates a program object
9566 <function type="GLuint" name="glCreateProgram"/>
9569 <documentation>glCreateShader - Creates a shader object
9571 <function type="GLuint" name="glCreateShader">
9572 <param type="GLenum" name="shaderType"/>
9576 <documentation>glCullFace - specify whether front- or back-facing facets can be culled
9578 <function type="void" name="glCullFace">
9579 <param type="GLenum" name="mode"/>
9583 <documentation>glDeleteBuffers - delete named buffer objects
9585 <function type="void" name="glDeleteBuffers">
9586 <param type="GLsizei" name="n"/>
9587 <param type="GLuint *" name="buffers"/>
9591 <documentation>glDeleteLists - delete a contiguous group of display lists
9593 <function type="void" name="glDeleteLists">
9594 <param type="GLuint" name="list"/>
9595 <param type="GLsizei" name="range"/>
9599 <documentation>glDeleteProgram - Deletes a program object
9601 <function type="void" name="glDeleteProgram">
9602 <param type="GLuint" name="program"/>
9606 <documentation>glDeleteQueries - delete named query objects
9608 <function type="void" name="glDeleteQueries">
9609 <param type="GLsizei" name="n"/>
9610 <param type="GLuint *" name="ids"/>
9614 <documentation>glDeleteShader - Deletes a shader object
9616 <function type="void" name="glDeleteShader">
9617 <param type="GLuint" name="shader"/>
9621 <documentation>glDeleteTextures - delete named textures
9623 <function type="void" name="glDeleteTextures">
9624 <param type="GLsizei" name="n"/>
9625 <param type="GLuint *" name="textures"/>
9629 <documentation>glDepthFunc - specify the value used for depth buffer comparisons
9631 <function type="void" name="glDepthFunc">
9632 <param type="GLenum" name="func"/>
9636 <documentation>glDepthMask - enable or disable writing into the depth buffer
9638 <function type="void" name="glDepthMask">
9639 <param type="GLboolean" name="flag"/>
9643 <documentation>glDepthRange - specify mapping of depth values from normalized device coordinates to window coordinates
9645 <function type="void" name="glDepthRange">
9646 <param type="GLclampd" name="nearVal"/>
9647 <param type="GLclampd" name="farVal"/>
9651 <documentation>glDetachShader - Detaches a shader object from a program object to which it is attached
9653 <function type="void" name="glDetachShader">
9654 <param type="GLuint" name="program"/>
9655 <param type="GLuint" name="shader"/>
9659 <documentation>glDrawArrays - render primitives from array data
9661 <function type="void" name="glDrawArrays">
9662 <param type="GLenum" name="mode"/>
9663 <param type="GLint" name="first"/>
9664 <param type="GLsizei" name="count"/>
9668 <documentation>glDrawBuffer - specify which color buffers are to be drawn into
9670 <function type="void" name="glDrawBuffer">
9671 <param type="GLenum" name="mode"/>
9675 <documentation>glDrawBuffers - Specifies a list of color buffers to be drawn into
9677 <function type="void" name="glDrawBuffers">
9678 <param type="GLsizei" name="n"/>
9679 <param type="GLenum *" name="bufs"/>
9683 <documentation>glDrawElements - render primitives from array data
9685 <function type="void" name="glDrawElements">
9686 <param type="GLenum" name="mode"/>
9687 <param type="GLsizei" name="count"/>
9688 <param type="GLenum" name="type"/>
9689 <param type="GLvoid *" name="indices"/>
9693 <documentation>glDrawPixels - write a block of pixels to the frame buffer
9695 <function type="void" name="glDrawPixels">
9696 <param type="GLsizei" name="width"/>
9697 <param type="GLsizei" name="height"/>
9698 <param type="GLenum" name="format"/>
9699 <param type="GLenum" name="type"/>
9700 <param type="GLvoid *" name="data"/>
9704 <documentation>glDrawRangeElements - render primitives from array data
9706 <function type="void" name="glDrawRangeElements">
9707 <param type="GLenum" name="mode"/>
9708 <param type="GLuint" name="start"/>
9709 <param type="GLuint" name="end"/>
9710 <param type="GLsizei" name="count"/>
9711 <param type="GLenum" name="type"/>
9712 <param type="GLvoid *" name="indices"/>
9716 <documentation>glEdgeFlag - flag edges as either boundary or nonboundary
9718 <function type="void" name="glEdgeFlag">
9719 <param type="GLboolean" name="flag"/>
9721 <function type="void" name="glEdgeFlagv">
9722 <param type="GLboolean *" name="flag"/>
9726 <documentation>glEdgeFlagPointer - define an array of edge flags
9728 <function type="void" name="glEdgeFlagPointer">
9729 <param type="GLsizei" name="stride"/>
9730 <param type="GLvoid *" name="pointer"/>
9734 <documentation>glEnable - enable or disable server-side GL capabilities
9736 <function type="void" name="glEnable">
9737 <param type="GLenum" name="cap"/>
9739 <function type="void" name="glDisable">
9740 <param type="GLenum" name="cap"/>
9744 <documentation>glEnableClientState - enable or disable client-side capability
9746 <function type="void" name="glEnableClientState">
9747 <param type="GLenum" name="cap"/>
9749 <function type="void" name="glDisableClientState">
9750 <param type="GLenum" name="cap"/>
9754 <documentation>glEnableVertexAttribArray - Enable or disable a generic vertex attribute array
9756 <function type="void" name="glEnableVertexAttribArray">
9757 <param type="GLuint" name="index"/>
9759 <function type="void" name="glDisableVertexAttribArray">
9760 <param type="GLuint" name="index"/>
9764 <documentation>glEvalCoord - evaluate enabled one- and two-dimensional maps
9766 <function type="void" name="glEvalCoord1f">
9767 <param type="GLfloat" name="u"/>
9769 <function type="void" name="glEvalCoord1d">
9770 <param type="GLdouble" name="u"/>
9772 <function type="void" name="glEvalCoord2f">
9773 <param type="GLfloat" name="u"/>
9774 <param type="GLfloat" name="v"/>
9776 <function type="void" name="glEvalCoord2d">
9777 <param type="GLdouble" name="u"/>
9778 <param type="GLdouble" name="v"/>
9780 <function type="void" name="glEvalCoord1fv">
9781 <param type="GLfloat *" name="u"/>
9783 <function type="void" name="glEvalCoord1dv">
9784 <param type="GLdouble *" name="u"/>
9786 <function type="void" name="glEvalCoord2fv">
9787 <param type="GLfloat *" name="u"/>
9789 <function type="void" name="glEvalCoord2dv">
9790 <param type="GLdouble *" name="u"/>
9794 <documentation>glEvalMesh - compute a one- or two-dimensional grid of points or lines
9796 <function type="void" name="glEvalMesh1">
9797 <param type="GLenum" name="mode"/>
9798 <param type="GLint" name="i1"/>
9799 <param type="GLint" name="i2"/>
9801 <function type="void" name="glEvalMesh2">
9802 <param type="GLenum" name="mode"/>
9803 <param type="GLint" name="i1"/>
9804 <param type="GLint" name="i2"/>
9805 <param type="GLint" name="j1"/>
9806 <param type="GLint" name="j2"/>
9810 <documentation>glEvalPoint - generate and evaluate a single point in a mesh
9812 <function type="void" name="glEvalPoint1">
9813 <param type="GLint" name="i"/>
9815 <function type="void" name="glEvalPoint2">
9816 <param type="GLint" name="i"/>
9817 <param type="GLint" name="j"/>
9821 <documentation>glFeedbackBuffer - controls feedback mode
9823 <function type="void" name="glFeedbackBuffer">
9824 <param type="GLsizei" name="size"/>
9825 <param type="GLenum" name="type"/>
9826 <param type="GLfloat *" name="buffer"/>
9830 <documentation>glFinish - block until all GL execution is complete
9832 <function type="void" name="glFinish">
9833 <param type="" name="void"/>
9837 <documentation>glFlush - force execution of GL commands in finite time
9839 <function type="void" name="glFlush">
9840 <param type="" name="void"/>
9844 <documentation>glFog - specify fog parameters
9846 <function type="void" name="glFogf">
9847 <param type="GLenum" name="pname"/>
9848 <param type="GLfloat" name="param"/>
9850 <function type="void" name="glFogi">
9851 <param type="GLenum" name="pname"/>
9852 <param type="GLint" name="param"/>
9854 <function type="void" name="glFogfv">
9855 <param type="GLenum" name="pname"/>
9856 <param type="GLfloat *" name="params"/>
9858 <function type="void" name="glFogiv">
9859 <param type="GLenum" name="pname"/>
9860 <param type="GLint *" name="params"/>
9864 <documentation>glFogCoord - set the current fog coordinates
9866 <function type="void" name="glFogCoordd">
9867 <param type="GLdouble" name="coord"/>
9869 <function type="void" name="glFogCoordf">
9870 <param type="GLfloat" name="coord"/>
9872 <function type="void" name="glFogCoorddv">
9873 <param type="GLdouble *" name="coord"/>
9875 <function type="void" name="glFogCoordfv">
9876 <param type="GLfloat *" name="coord"/>
9880 <documentation>glFogCoordPointer - define an array of fog coordinates
9882 <function type="void" name="glFogCoordPointer">
9883 <param type="GLenum" name="type"/>
9884 <param type="GLsizei" name="stride"/>
9885 <param type="GLvoid *" name="pointer"/>
9889 <documentation>glFrontFace - define front- and back-facing polygons
9891 <function type="void" name="glFrontFace">
9892 <param type="GLenum" name="mode"/>
9896 <documentation>glFrustum - multiply the current matrix by a perspective matrix
9898 <function type="void" name="glFrustum">
9899 <param type="GLdouble" name="left"/>
9900 <param type="GLdouble" name="right"/>
9901 <param type="GLdouble" name="bottom"/>
9902 <param type="GLdouble" name="top"/>
9903 <param type="GLdouble" name="nearVal"/>
9904 <param type="GLdouble" name="farVal"/>
9908 <documentation>glGenBuffers - generate buffer object names
9910 <function type="void" name="glGenBuffers">
9911 <param type="GLsizei" name="n"/>
9912 <param type="GLuint *" name="buffers"/>
9916 <documentation>glGenLists - generate a contiguous set of empty display lists
9918 <function type="GLuint" name="glGenLists">
9919 <param type="GLsizei" name="range"/>
9923 <documentation>glGenQueries - generate query object names
9925 <function type="void" name="glGenQueries">
9926 <param type="GLsizei" name="n"/>
9927 <param type="GLuint *" name="ids"/>
9931 <documentation>glGenTextures - generate texture names
9933 <function type="void" name="glGenTextures">
9934 <param type="GLsizei" name="n"/>
9935 <param type="GLuint *" name="textures"/>
9939 <documentation>glGet - return the value or values of a selected parameter
9941 <function type="void" name="glGetBooleanv">
9942 <param type="GLenum" name="pname"/>
9943 <param type="GLboolean *" name="params"/>
9945 <function type="void" name="glGetDoublev">
9946 <param type="GLenum" name="pname"/>
9947 <param type="GLdouble *" name="params"/>
9949 <function type="void" name="glGetFloatv">
9950 <param type="GLenum" name="pname"/>
9951 <param type="GLfloat *" name="params"/>
9953 <function type="void" name="glGetIntegerv">
9954 <param type="GLenum" name="pname"/>
9955 <param type="GLint *" name="params"/>
9959 <documentation>glGetActiveAttrib - Returns information about an active attribute variable for the specified program object
9961 <function type="void" name="glGetActiveAttrib">
9962 <param type="GLuint" name="program"/>
9963 <param type="GLuint" name="index"/>
9964 <param type="GLsizei" name="bufSize"/>
9965 <param type="GLsizei *" name="length"/>
9966 <param type="GLint *" name="size"/>
9967 <param type="GLenum *" name="type"/>
9968 <param type="GLchar *" name="name"/>
9972 <documentation>glGetActiveUniform - Returns information about an active uniform variable for the specified program object
9974 <function type="void" name="glGetActiveUniform">
9975 <param type="GLuint" name="program"/>
9976 <param type="GLuint" name="index"/>
9977 <param type="GLsizei" name="bufSize"/>
9978 <param type="GLsizei *" name="length"/>
9979 <param type="GLint *" name="size"/>
9980 <param type="GLenum *" name="type"/>
9981 <param type="GLchar *" name="name"/>
9985 <documentation>glGetAttachedShaders - Returns the handles of the shader objects attached to a program object
9987 <function type="void" name="glGetAttachedShaders">
9988 <param type="GLuint" name="program"/>
9989 <param type="GLsizei" name="maxCount"/>
9990 <param type="GLsizei *" name="count"/>
9991 <param type="GLuint *" name="shaders"/>
9995 <documentation>glGetAttribLocation - Returns the location of an attribute variable
9997 <function type="GLint" name="glGetAttribLocation">
9998 <param type="GLuint" name="program"/>
9999 <param type="GLchar *" name="name"/>
10003 <documentation>glGetBufferParameteriv - return parameters of a buffer object
10005 <function type="void" name="glGetBufferParameteriv">
10006 <param type="GLenum" name="target"/>
10007 <param type="GLenum" name="value"/>
10008 <param type="GLint *" name="data"/>
10012 <documentation>glGetBufferPointerv - return the pointer to a mapped buffer object's data store
10014 <function type="void" name="glGetBufferPointerv">
10015 <param type="GLenum" name="target"/>
10016 <param type="GLenum" name="pname"/>
10017 <param type="GLvoid **" name="params"/>
10021 <documentation>glGetBufferSubData - returns a subset of a buffer object's data store
10023 <function type="void" name="glGetBufferSubData">
10024 <param type="GLenum" name="target"/>
10025 <param type="GLintptr" name="offset"/>
10026 <param type="GLsizeiptr" name="size"/>
10027 <param type="GLvoid *" name="data"/>
10031 <documentation>glGetClipPlane - return the coefficients of the specified clipping plane
10033 <function type="void" name="glGetClipPlane">
10034 <param type="GLenum" name="plane"/>
10035 <param type="GLdouble *" name="equation"/>
10039 <documentation>glGetColorTable - retrieve contents of a color lookup table
10041 <function type="void" name="glGetColorTable">
10042 <param type="GLenum" name="target"/>
10043 <param type="GLenum" name="format"/>
10044 <param type="GLenum" name="type"/>
10045 <param type="GLvoid *" name="table"/>
10049 <documentation>glGetColorTableParameter - get color lookup table parameters
10051 <function type="void" name="glGetColorTableParameterfv">
10052 <param type="GLenum" name="target"/>
10053 <param type="GLenum" name="pname"/>
10054 <param type="GLfloat *" name="params"/>
10056 <function type="void" name="glGetColorTableParameteriv">
10057 <param type="GLenum" name="target"/>
10058 <param type="GLenum" name="pname"/>
10059 <param type="GLint *" name="params"/>
10063 <documentation>glGetCompressedTexImage - return a compressed texture image
10065 <function type="void" name="glGetCompressedTexImage">
10066 <param type="GLenum" name="target"/>
10067 <param type="GLint" name="lod"/>
10068 <param type="GLvoid *" name="img"/>
10072 <documentation>glGetConvolutionFilter - get current 1D or 2D convolution filter kernel
10074 <function type="void" name="glGetConvolutionFilter">
10075 <param type="GLenum" name="target"/>
10076 <param type="GLenum" name="format"/>
10077 <param type="GLenum" name="type"/>
10078 <param type="GLvoid *" name="image"/>
10082 <documentation>glGetConvolutionParameter - get convolution parameters
10084 <function type="void" name="glGetConvolutionParameterfv">
10085 <param type="GLenum" name="target"/>
10086 <param type="GLenum" name="pname"/>
10087 <param type="GLfloat *" name="params"/>
10089 <function type="void" name="glGetConvolutionParameteriv">
10090 <param type="GLenum" name="target"/>
10091 <param type="GLenum" name="pname"/>
10092 <param type="GLint *" name="params"/>
10096 <documentation>glGetError - return error information
10098 <function type="GLenum" name="glGetError">
10099 <param type="" name="void"/>
10103 <documentation>glGetHistogram - get histogram table
10105 <function type="void" name="glGetHistogram">
10106 <param type="GLenum" name="target"/>
10107 <param type="GLboolean" name="reset"/>
10108 <param type="GLenum" name="format"/>
10109 <param type="GLenum" name="type"/>
10110 <param type="GLvoid *" name="values"/>
10114 <documentation>glGetHistogramParameter - get histogram parameters
10116 <function type="void" name="glGetHistogramParameterfv">
10117 <param type="GLenum" name="target"/>
10118 <param type="GLenum" name="pname"/>
10119 <param type="GLfloat *" name="params"/>
10121 <function type="void" name="glGetHistogramParameteriv">
10122 <param type="GLenum" name="target"/>
10123 <param type="GLenum" name="pname"/>
10124 <param type="GLint *" name="params"/>
10128 <documentation>glGetLight - return light source parameter values
10130 <function type="void" name="glGetLightfv">
10131 <param type="GLenum" name="light"/>
10132 <param type="GLenum" name="pname"/>
10133 <param type="GLfloat *" name="params"/>
10135 <function type="void" name="glGetLightiv">
10136 <param type="GLenum" name="light"/>
10137 <param type="GLenum" name="pname"/>
10138 <param type="GLint *" name="params"/>
10142 <documentation>glGetMap - return evaluator parameters
10144 <function type="void" name="glGetMapdv">
10145 <param type="GLenum" name="target"/>
10146 <param type="GLenum" name="query"/>
10147 <param type="GLdouble *" name="v"/>
10149 <function type="void" name="glGetMapfv">
10150 <param type="GLenum" name="target"/>
10151 <param type="GLenum" name="query"/>
10152 <param type="GLfloat *" name="v"/>
10154 <function type="void" name="glGetMapiv">
10155 <param type="GLenum" name="target"/>
10156 <param type="GLenum" name="query"/>
10157 <param type="GLint *" name="v"/>
10161 <documentation>glGetMaterial - return material parameters
10163 <function type="void" name="glGetMaterialfv">
10164 <param type="GLenum" name="face"/>
10165 <param type="GLenum" name="pname"/>
10166 <param type="GLfloat *" name="params"/>
10168 <function type="void" name="glGetMaterialiv">
10169 <param type="GLenum" name="face"/>
10170 <param type="GLenum" name="pname"/>
10171 <param type="GLint *" name="params"/>
10175 <documentation>glGetMinmax - get minimum and maximum pixel values
10177 <function type="void" name="glGetMinmax">
10178 <param type="GLenum" name="target"/>
10179 <param type="GLboolean" name="reset"/>
10180 <param type="GLenum" name="format"/>
10181 <param type="GLenum" name="types"/>
10182 <param type="GLvoid *" name="values"/>
10186 <documentation>glGetMinmaxParameter - get minmax parameters
10188 <function type="void" name="glGetMinmaxParameterfv">
10189 <param type="GLenum" name="target"/>
10190 <param type="GLenum" name="pname"/>
10191 <param type="GLfloat *" name="params"/>
10193 <function type="void" name="glGetMinmaxParameteriv">
10194 <param type="GLenum" name="target"/>
10195 <param type="GLenum" name="pname"/>
10196 <param type="GLint *" name="params"/>
10200 <documentation>glGetPixelMap - return the specified pixel map
10202 <function type="void" name="glGetPixelMapfv">
10203 <param type="GLenum" name="map"/>
10204 <param type="GLfloat *" name="data"/>
10206 <function type="void" name="glGetPixelMapuiv">
10207 <param type="GLenum" name="map"/>
10208 <param type="GLuint *" name="data"/>
10210 <function type="void" name="glGetPixelMapusv">
10211 <param type="GLenum" name="map"/>
10212 <param type="GLushort *" name="data"/>
10216 <documentation>glGetPointerv - return the address of the specified pointer
10218 <function type="void" name="glGetPointerv">
10219 <param type="GLenum" name="pname"/>
10220 <param type="GLvoid **" name="params"/>
10224 <documentation>glGetPolygonStipple - return the polygon stipple pattern
10226 <function type="void" name="glGetPolygonStipple">
10227 <param type="GLubyte *" name="pattern"/>
10231 <documentation>glGetProgramiv - Returns a parameter from a program object
10233 <function type="void" name="glGetProgramiv">
10234 <param type="GLuint" name="program"/>
10235 <param type="GLenum" name="pname"/>
10236 <param type="GLint *" name="params"/>
10240 <documentation>glGetProgramInfoLog - Returns the information log for a program object
10242 <function type="void" name="glGetProgramInfoLog">
10243 <param type="GLuint" name="program"/>
10244 <param type="GLsizei" name="maxLength"/>
10245 <param type="GLsizei *" name="length"/>
10246 <param type="GLchar *" name="infoLog"/>
10250 <documentation>glGetQueryObject - return parameters of a query object
10252 <function type="void" name="glGetQueryObjectiv">
10253 <param type="GLuint" name="id"/>
10254 <param type="GLenum" name="pname"/>
10255 <param type="GLint *" name="params"/>
10257 <function type="void" name="glGetQueryObjectuiv">
10258 <param type="GLuint" name="id"/>
10259 <param type="GLenum" name="pname"/>
10260 <param type="GLuint *" name="params"/>
10264 <documentation>glGetQueryiv - return parameters of a query object target
10266 <function type="void" name="glGetQueryiv">
10267 <param type="GLenum" name="target"/>
10268 <param type="GLenum" name="pname"/>
10269 <param type="GLint *" name="params"/>
10273 <documentation>glGetSeparableFilter - get separable convolution filter kernel images
10275 <function type="void" name="glGetSeparableFilter">
10276 <param type="GLenum" name="target"/>
10277 <param type="GLenum" name="format"/>
10278 <param type="GLenum" name="type"/>
10279 <param type="GLvoid *" name="row"/>
10280 <param type="GLvoid *" name="column"/>
10281 <param type="GLvoid *" name="span"/>
10285 <documentation>glGetShaderiv - Returns a parameter from a shader object
10287 <function type="void" name="glGetShaderiv">
10288 <param type="GLuint" name="shader"/>
10289 <param type="GLenum" name="pname"/>
10290 <param type="GLint *" name="params"/>
10294 <documentation>glGetShaderInfoLog - Returns the information log for a shader object
10296 <function type="void" name="glGetShaderInfoLog">
10297 <param type="GLuint" name="shader"/>
10298 <param type="GLsizei" name="maxLength"/>
10299 <param type="GLsizei *" name="length"/>
10300 <param type="GLchar *" name="infoLog"/>
10304 <documentation>glGetShaderSource - Returns the source code string from a shader object
10306 <function type="void" name="glGetShaderSource">
10307 <param type="GLuint" name="shader"/>
10308 <param type="GLsizei" name="bufSize"/>
10309 <param type="GLsizei *" name="length"/>
10310 <param type="GLchar *" name="source"/>
10314 <documentation>glGetString - return a string describing the current GL connection
10316 <function type="GLubyte*" name="glGetString">
10317 <param type="GLenum" name="name"/>
10321 <documentation>glGetTexEnv - return texture environment parameters
10323 <function type="void" name="glGetTexEnvfv">
10324 <param type="GLenum" name="target"/>
10325 <param type="GLenum" name="pname"/>
10326 <param type="GLfloat *" name="params"/>
10328 <function type="void" name="glGetTexEnviv">
10329 <param type="GLenum" name="target"/>
10330 <param type="GLenum" name="pname"/>
10331 <param type="GLint *" name="params"/>
10335 <documentation>glGetTexGen - return texture coordinate generation parameters
10337 <function type="void" name="glGetTexGendv">
10338 <param type="GLenum" name="coord"/>
10339 <param type="GLenum" name="pname"/>
10340 <param type="GLdouble *" name="params"/>
10342 <function type="void" name="glGetTexGenfv">
10343 <param type="GLenum" name="coord"/>
10344 <param type="GLenum" name="pname"/>
10345 <param type="GLfloat *" name="params"/>
10347 <function type="void" name="glGetTexGeniv">
10348 <param type="GLenum" name="coord"/>
10349 <param type="GLenum" name="pname"/>
10350 <param type="GLint *" name="params"/>
10354 <documentation>glGetTexImage - return a texture image
10356 <function type="void" name="glGetTexImage">
10357 <param type="GLenum" name="target"/>
10358 <param type="GLint" name="level"/>
10359 <param type="GLenum" name="format"/>
10360 <param type="GLenum" name="type"/>
10361 <param type="GLvoid *" name="img"/>
10365 <documentation>glGetTexLevelParameter - return texture parameter values for a specific level of detail
10367 <function type="void" name="glGetTexLevelParameterfv">
10368 <param type="GLenum" name="target"/>
10369 <param type="GLint" name="level"/>
10370 <param type="GLenum" name="pname"/>
10371 <param type="GLfloat *" name="params"/>
10373 <function type="void" name="glGetTexLevelParameteriv">
10374 <param type="GLenum" name="target"/>
10375 <param type="GLint" name="level"/>
10376 <param type="GLenum" name="pname"/>
10377 <param type="GLint *" name="params"/>
10381 <documentation>glGetTexParameter - return texture parameter values
10383 <function type="void" name="glGetTexParameterfv">
10384 <param type="GLenum" name="target"/>
10385 <param type="GLenum" name="pname"/>
10386 <param type="GLfloat *" name="params"/>
10388 <function type="void" name="glGetTexParameteriv">
10389 <param type="GLenum" name="target"/>
10390 <param type="GLenum" name="pname"/>
10391 <param type="GLint *" name="params"/>
10395 <documentation>glGetUniformfv - Returns the value of a uniform variable
10397 <function type="void" name="glGetUniformfv">
10398 <param type="GLuint" name="program"/>
10399 <param type="GLint" name="location"/>
10400 <param type="GLfloat *" name="params"/>
10402 <function type="void" name="glGetUniformiv">
10403 <param type="GLuint" name="program"/>
10404 <param type="GLint" name="location"/>
10405 <param type="GLint *" name="params"/>
10409 <documentation>glGetUniformLocation - Returns the location of a uniform variable
10411 <function type="GLint" name="glGetUniformLocation">
10412 <param type="GLuint" name="program"/>
10413 <param type="GLchar *" name="name"/>
10417 <documentation>glGetVertexAttribdv - Return a generic vertex attribute parameter
10419 <function type="void" name="glGetVertexAttribdv">
10420 <param type="GLuint" name="index"/>
10421 <param type="GLenum" name="pname"/>
10422 <param type="GLdouble *" name="params"/>
10424 <function type="void" name="glGetVertexAttribfv">
10425 <param type="GLuint" name="index"/>
10426 <param type="GLenum" name="pname"/>
10427 <param type="GLfloat *" name="params"/>
10429 <function type="void" name="glGetVertexAttribiv">
10430 <param type="GLuint" name="index"/>
10431 <param type="GLenum" name="pname"/>
10432 <param type="GLint *" name="params"/>
10436 <documentation>glGetVertexAttribPointerv - return the address of the specified generic vertex attribute pointer
10438 <function type="void" name="glGetVertexAttribPointerv">
10439 <param type="GLuint" name="index"/>
10440 <param type="GLenum" name="pname"/>
10441 <param type="GLvoid **" name="pointer"/>
10445 <documentation>glHint - specify implementation-specific hints
10447 <function type="void" name="glHint">
10448 <param type="GLenum" name="target"/>
10449 <param type="GLenum" name="mode"/>
10453 <documentation>glHistogram - define histogram table
10455 <function type="void" name="glHistogram">
10456 <param type="GLenum" name="target"/>
10457 <param type="GLsizei" name="width"/>
10458 <param type="GLenum" name="internalformat"/>
10459 <param type="GLboolean" name="sink"/>
10463 <documentation>glIndex - set the current color index
10465 <function type="void" name="glIndexs">
10466 <param type="GLshort" name="c"/>
10468 <function type="void" name="glIndexi">
10469 <param type="GLint" name="c"/>
10471 <function type="void" name="glIndexf">
10472 <param type="GLfloat" name="c"/>
10474 <function type="void" name="glIndexd">
10475 <param type="GLdouble" name="c"/>
10477 <function type="void" name="glIndexub">
10478 <param type="GLubyte" name="c"/>
10480 <function type="void" name="glIndexsv">
10481 <param type="GLshort *" name="c"/>
10483 <function type="void" name="glIndexiv">
10484 <param type="GLint *" name="c"/>
10486 <function type="void" name="glIndexfv">
10487 <param type="GLfloat *" name="c"/>
10489 <function type="void" name="glIndexdv">
10490 <param type="GLdouble *" name="c"/>
10492 <function type="void" name="glIndexubv">
10493 <param type="GLubyte *" name="c"/>
10497 <documentation>glIndexMask - control the writing of individual bits in the color index buffers
10499 <function type="void" name="glIndexMask">
10500 <param type="GLuint" name="mask"/>
10504 <documentation>glIndexPointer - define an array of color indexes
10506 <function type="void" name="glIndexPointer">
10507 <param type="GLenum" name="type"/>
10508 <param type="GLsizei" name="stride"/>
10509 <param type="GLvoid *" name="pointer"/>
10513 <documentation>glInitNames - initialize the name stack
10515 <function type="void" name="glInitNames">
10516 <param type="" name="void"/>
10520 <documentation>glInterleavedArrays - simultaneously specify and enable several interleaved arrays
10522 <function type="void" name="glInterleavedArrays">
10523 <param type="GLenum" name="format"/>
10524 <param type="GLsizei" name="stride"/>
10525 <param type="GLvoid *" name="pointer"/>
10529 <documentation>glIsBuffer - determine if a name corresponds to a buffer object
10531 <function type="GLboolean" name="glIsBuffer">
10532 <param type="GLuint" name="buffer"/>
10536 <documentation>glIsEnabled - test whether a capability is enabled
10538 <function type="GLboolean" name="glIsEnabled">
10539 <param type="GLenum" name="cap"/>
10543 <documentation>glIsList - determine if a name corresponds to a display list
10545 <function type="GLboolean" name="glIsList">
10546 <param type="GLuint" name="list"/>
10550 <documentation>glIsProgram - Determines if a name corresponds to a program object
10552 <function type="GLboolean" name="glIsProgram">
10553 <param type="GLuint" name="program"/>
10557 <documentation>glIsQuery - determine if a name corresponds to a query object
10559 <function type="GLboolean" name="glIsQuery">
10560 <param type="GLuint" name="id"/>
10564 <documentation>glIsShader - Determines if a name corresponds to a shader object
10566 <function type="GLboolean" name="glIsShader">
10567 <param type="GLuint" name="shader"/>
10571 <documentation>glIsTexture - determine if a name corresponds to a texture
10573 <function type="GLboolean" name="glIsTexture">
10574 <param type="GLuint" name="texture"/>
10578 <documentation>glLight - set light source parameters
10580 <function type="void" name="glLightf">
10581 <param type="GLenum" name="light"/>
10582 <param type="GLenum" name="pname"/>
10583 <param type="GLfloat" name="param"/>
10585 <function type="void" name="glLighti">
10586 <param type="GLenum" name="light"/>
10587 <param type="GLenum" name="pname"/>
10588 <param type="GLint" name="param"/>
10590 <function type="void" name="glLightfv">
10591 <param type="GLenum" name="light"/>
10592 <param type="GLenum" name="pname"/>
10593 <param type="GLfloat *" name="params"/>
10595 <function type="void" name="glLightiv">
10596 <param type="GLenum" name="light"/>
10597 <param type="GLenum" name="pname"/>
10598 <param type="GLint *" name="params"/>
10602 <documentation>glLightModel - set the lighting model parameters
10604 <function type="void" name="glLightModelf">
10605 <param type="GLenum" name="pname"/>
10606 <param type="GLfloat" name="param"/>
10608 <function type="void" name="glLightModeli">
10609 <param type="GLenum" name="pname"/>
10610 <param type="GLint" name="param"/>
10612 <function type="void" name="glLightModelfv">
10613 <param type="GLenum" name="pname"/>
10614 <param type="GLfloat *" name="params"/>
10616 <function type="void" name="glLightModeliv">
10617 <param type="GLenum" name="pname"/>
10618 <param type="GLint *" name="params"/>
10622 <documentation>glLineStipple - specify the line stipple pattern
10624 <function type="void" name="glLineStipple">
10625 <param type="GLint" name="factor"/>
10626 <param type="GLushort" name="pattern"/>
10630 <documentation>glLineWidth - specify the width of rasterized lines
10632 <function type="void" name="glLineWidth">
10633 <param type="GLfloat" name="width"/>
10637 <documentation>glLinkProgram - Links a program object
10639 <function type="void" name="glLinkProgram">
10640 <param type="GLuint" name="program"/>
10644 <documentation>glListBase - set the display-list base for
10646 <function type="void" name="glListBase">
10647 <param type="GLuint" name="base"/>
10651 <documentation>glLoadIdentity - replace the current matrix with the identity matrix
10653 <function type="void" name="glLoadIdentity">
10654 <param type="" name="void"/>
10658 <documentation>glLoadMatrix - replace the current matrix with the specified matrix
10660 <function type="void" name="glLoadMatrixd">
10661 <param type="GLdouble *" name="m"/>
10663 <function type="void" name="glLoadMatrixf">
10664 <param type="GLfloat *" name="m"/>
10668 <documentation>glLoadName - load a name onto the name stack
10670 <function type="void" name="glLoadName">
10671 <param type="GLuint" name="name"/>
10675 <documentation>glLoadTransposeMatrix - replace the current matrix with the specified row-major ordered matrix
10677 <function type="void" name="glLoadTransposeMatrixd">
10678 <param type="GLdouble *" name="m"/>
10680 <function type="void" name="glLoadTransposeMatrixf">
10681 <param type="GLfloat *" name="m"/>
10685 <documentation>glLogicOp - specify a logical pixel operation for color index rendering
10687 <function type="void" name="glLogicOp">
10688 <param type="GLenum" name="opcode"/>
10692 <documentation>glMap1 - define a one-dimensional evaluator
10694 <function type="void" name="glMap1f">
10695 <param type="GLenum" name="target"/>
10696 <param type="GLfloat" name="u1"/>
10697 <param type="GLfloat" name="u2"/>
10698 <param type="GLint" name="stride"/>
10699 <param type="GLint" name="order"/>
10700 <param type="GLfloat *" name="points"/>
10702 <function type="void" name="glMap1d">
10703 <param type="GLenum" name="target"/>
10704 <param type="GLdouble" name="u1"/>
10705 <param type="GLdouble" name="u2"/>
10706 <param type="GLint" name="stride"/>
10707 <param type="GLint" name="order"/>
10708 <param type="GLdouble *" name="points"/>
10712 <documentation>glMap2 - define a two-dimensional evaluator
10714 <function type="void" name="glMap2f">
10715 <param type="GLenum" name="target"/>
10716 <param type="GLfloat" name="u1"/>
10717 <param type="GLfloat" name="u2"/>
10718 <param type="GLint" name="ustride"/>
10719 <param type="GLint" name="uorder"/>
10720 <param type="GLfloat" name="v1"/>
10721 <param type="GLfloat" name="v2"/>
10722 <param type="GLint" name="vstride"/>
10723 <param type="GLint" name="vorder"/>
10724 <param type="GLfloat *" name="points"/>
10726 <function type="void" name="glMap2d">
10727 <param type="GLenum" name="target"/>
10728 <param type="GLdouble" name="u1"/>
10729 <param type="GLdouble" name="u2"/>
10730 <param type="GLint" name="ustride"/>
10731 <param type="GLint" name="uorder"/>
10732 <param type="GLdouble" name="v1"/>
10733 <param type="GLdouble" name="v2"/>
10734 <param type="GLint" name="vstride"/>
10735 <param type="GLint" name="vorder"/>
10736 <param type="GLdouble *" name="points"/>
10740 <documentation>glMapBuffer - map a buffer object's data store
10742 <function type="void *" name="glMapBuffer">
10743 <param type="GLenum" name="target"/>
10744 <param type="GLenum" name="access"/>
10746 <function type="GLboolean" name="glUnmapBuffer">
10747 <param type="GLenum" name="target"/>
10751 <documentation>glMapGrid - define a one- or two-dimensional mesh
10753 <function type="void" name="glMapGrid1d">
10754 <param type="GLint" name="un"/>
10755 <param type="GLdouble" name="u1"/>
10756 <param type="GLdouble" name="u2"/>
10758 <function type="void" name="glMapGrid1f">
10759 <param type="GLint" name="un"/>
10760 <param type="GLfloat" name="u1"/>
10761 <param type="GLfloat" name="u2"/>
10763 <function type="void" name="glMapGrid2d">
10764 <param type="GLint" name="un"/>
10765 <param type="GLdouble" name="u1"/>
10766 <param type="GLdouble" name="u2"/>
10767 <param type="GLint" name="vn"/>
10768 <param type="GLdouble" name="v1"/>
10769 <param type="GLdouble" name="v2"/>
10771 <function type="void" name="glMapGrid2f">
10772 <param type="GLint" name="un"/>
10773 <param type="GLfloat" name="u1"/>
10774 <param type="GLfloat" name="u2"/>
10775 <param type="GLint" name="vn"/>
10776 <param type="GLfloat" name="v1"/>
10777 <param type="GLfloat" name="v2"/>
10781 <documentation>glMaterial - specify material parameters for the lighting model
10783 <function type="void" name="glMaterialf">
10784 <param type="GLenum" name="face"/>
10785 <param type="GLenum" name="pname"/>
10786 <param type="GLfloat" name="param"/>
10788 <function type="void" name="glMateriali">
10789 <param type="GLenum" name="face"/>
10790 <param type="GLenum" name="pname"/>
10791 <param type="GLint" name="param"/>
10793 <function type="void" name="glMaterialfv">
10794 <param type="GLenum" name="face"/>
10795 <param type="GLenum" name="pname"/>
10796 <param type="GLfloat *" name="params"/>
10798 <function type="void" name="glMaterialiv">
10799 <param type="GLenum" name="face"/>
10800 <param type="GLenum" name="pname"/>
10801 <param type="GLint *" name="params"/>
10805 <documentation>glMatrixMode - specify which matrix is the current matrix
10807 <function type="void" name="glMatrixMode">
10808 <param type="GLenum" name="mode"/>
10812 <documentation>glMinmax - define minmax table
10814 <function type="void" name="glMinmax">
10815 <param type="GLenum" name="target"/>
10816 <param type="GLenum" name="internalformat"/>
10817 <param type="GLboolean" name="sink"/>
10821 <documentation>glMultMatrix - multiply the current matrix with the specified matrix
10823 <function type="void" name="glMultMatrixd">
10824 <param type="GLdouble *" name="m"/>
10826 <function type="void" name="glMultMatrixf">
10827 <param type="GLfloat *" name="m"/>
10831 <documentation>glMultTransposeMatrix - multiply the current matrix with the specified row-major ordered matrix
10833 <function type="void" name="glMultTransposeMatrixd">
10834 <param type="GLdouble *" name="m"/>
10836 <function type="void" name="glMultTransposeMatrixf">
10837 <param type="GLfloat *" name="m"/>
10841 <documentation>glMultiDrawArrays - render multiple sets of primitives from array data
10843 <function type="void" name="glMultiDrawArrays">
10844 <param type="GLenum" name="mode"/>
10845 <param type="GLint *" name="first"/>
10846 <param type="GLsizei *" name="count"/>
10847 <param type="GLsizei" name="primcount"/>
10851 <documentation>glMultiDrawElements - render multiple sets of primitives by specifying indices of array data elements
10853 <function type="void" name="glMultiDrawElements">
10854 <param type="GLenum" name="mode"/>
10855 <param type="GLsizei *" name="count"/>
10856 <param type="GLenum" name="type"/>
10857 <param type="GLvoid **" name="indices"/>
10858 <param type="GLsizei" name="primcount"/>
10862 <documentation>glMultiTexCoord - set the current texture coordinates
10864 <function type="void" name="glMultiTexCoord1s">
10865 <param type="GLenum" name="target"/>
10866 <param type="GLshort" name="s"/>
10868 <function type="void" name="glMultiTexCoord1i">
10869 <param type="GLenum" name="target"/>
10870 <param type="GLint" name="s"/>
10872 <function type="void" name="glMultiTexCoord1f">
10873 <param type="GLenum" name="target"/>
10874 <param type="GLfloat" name="s"/>
10876 <function type="void" name="glMultiTexCoord1d">
10877 <param type="GLenum" name="target"/>
10878 <param type="GLdouble" name="s"/>
10880 <function type="void" name="glMultiTexCoord2s">
10881 <param type="GLenum" name="target"/>
10882 <param type="GLshort" name="s"/>
10883 <param type="GLshort" name="t"/>
10885 <function type="void" name="glMultiTexCoord2i">
10886 <param type="GLenum" name="target"/>
10887 <param type="GLint" name="s"/>
10888 <param type="GLint" name="t"/>
10890 <function type="void" name="glMultiTexCoord2f">
10891 <param type="GLenum" name="target"/>
10892 <param type="GLfloat" name="s"/>
10893 <param type="GLfloat" name="t"/>
10895 <function type="void" name="glMultiTexCoord2d">
10896 <param type="GLenum" name="target"/>
10897 <param type="GLdouble" name="s"/>
10898 <param type="GLdouble" name="t"/>
10900 <function type="void" name="glMultiTexCoord3s">
10901 <param type="GLenum" name="target"/>
10902 <param type="GLshort" name="s"/>
10903 <param type="GLshort" name="t"/>
10904 <param type="GLshort" name="r"/>
10906 <function type="void" name="glMultiTexCoord3i">
10907 <param type="GLenum" name="target"/>
10908 <param type="GLint" name="s"/>
10909 <param type="GLint" name="t"/>
10910 <param type="GLint" name="r"/>
10912 <function type="void" name="glMultiTexCoord3f">
10913 <param type="GLenum" name="target"/>
10914 <param type="GLfloat" name="s"/>
10915 <param type="GLfloat" name="t"/>
10916 <param type="GLfloat" name="r"/>
10918 <function type="void" name="glMultiTexCoord3d">
10919 <param type="GLenum" name="target"/>
10920 <param type="GLdouble" name="s"/>
10921 <param type="GLdouble" name="t"/>
10922 <param type="GLdouble" name="r"/>
10924 <function type="void" name="glMultiTexCoord4s">
10925 <param type="GLenum" name="target"/>
10926 <param type="GLshort" name="s"/>
10927 <param type="GLshort" name="t"/>
10928 <param type="GLshort" name="r"/>
10929 <param type="GLshort" name="q"/>
10931 <function type="void" name="glMultiTexCoord4i">
10932 <param type="GLenum" name="target"/>
10933 <param type="GLint" name="s"/>
10934 <param type="GLint" name="t"/>
10935 <param type="GLint" name="r"/>
10936 <param type="GLint" name="q"/>
10938 <function type="void" name="glMultiTexCoord4f">
10939 <param type="GLenum" name="target"/>
10940 <param type="GLfloat" name="s"/>
10941 <param type="GLfloat" name="t"/>
10942 <param type="GLfloat" name="r"/>
10943 <param type="GLfloat" name="q"/>
10945 <function type="void" name="glMultiTexCoord4d">
10946 <param type="GLenum" name="target"/>
10947 <param type="GLdouble" name="s"/>
10948 <param type="GLdouble" name="t"/>
10949 <param type="GLdouble" name="r"/>
10950 <param type="GLdouble" name="q"/>
10952 <function type="void" name="glMultiTexCoord1sv">
10953 <param type="GLenum" name="target"/>
10954 <param type="GLshort *" name="v"/>
10956 <function type="void" name="glMultiTexCoord1iv">
10957 <param type="GLenum" name="target"/>
10958 <param type="GLint *" name="v"/>
10960 <function type="void" name="glMultiTexCoord1fv">
10961 <param type="GLenum" name="target"/>
10962 <param type="GLfloat *" name="v"/>
10964 <function type="void" name="glMultiTexCoord1dv">
10965 <param type="GLenum" name="target"/>
10966 <param type="GLdouble *" name="v"/>
10968 <function type="void" name="glMultiTexCoord2sv">
10969 <param type="GLenum" name="target"/>
10970 <param type="GLshort *" name="v"/>
10972 <function type="void" name="glMultiTexCoord2iv">
10973 <param type="GLenum" name="target"/>
10974 <param type="GLint *" name="v"/>
10976 <function type="void" name="glMultiTexCoord2fv">
10977 <param type="GLenum" name="target"/>
10978 <param type="GLfloat *" name="v"/>
10980 <function type="void" name="glMultiTexCoord2dv">
10981 <param type="GLenum" name="target"/>
10982 <param type="GLdouble *" name="v"/>
10984 <function type="void" name="glMultiTexCoord3sv">
10985 <param type="GLenum" name="target"/>
10986 <param type="GLshort *" name="v"/>
10988 <function type="void" name="glMultiTexCoord3iv">
10989 <param type="GLenum" name="target"/>
10990 <param type="GLint *" name="v"/>
10992 <function type="void" name="glMultiTexCoord3fv">
10993 <param type="GLenum" name="target"/>
10994 <param type="GLfloat *" name="v"/>
10996 <function type="void" name="glMultiTexCoord3dv">
10997 <param type="GLenum" name="target"/>
10998 <param type="GLdouble *" name="v"/>
11000 <function type="void" name="glMultiTexCoord4sv">
11001 <param type="GLenum" name="target"/>
11002 <param type="GLshort *" name="v"/>
11004 <function type="void" name="glMultiTexCoord4iv">
11005 <param type="GLenum" name="target"/>
11006 <param type="GLint *" name="v"/>
11008 <function type="void" name="glMultiTexCoord4fv">
11009 <param type="GLenum" name="target"/>
11010 <param type="GLfloat *" name="v"/>
11012 <function type="void" name="glMultiTexCoord4dv">
11013 <param type="GLenum" name="target"/>
11014 <param type="GLdouble *" name="v"/>
11018 <documentation>glNewList - create or replace a display list
11020 <function type="void" name="glNewList">
11021 <param type="GLuint" name="list"/>
11022 <param type="GLenum" name="mode"/>
11024 <function type="void" name="glEndList">
11025 <param type="" name="void"/>
11029 <documentation>glNormal - set the current normal vector
11031 <function type="void" name="glNormal3b">
11032 <param type="GLbyte" name="nx"/>
11033 <param type="GLbyte" name="ny"/>
11034 <param type="GLbyte" name="nz"/>
11036 <function type="void" name="glNormal3d">
11037 <param type="GLdouble" name="nx"/>
11038 <param type="GLdouble" name="ny"/>
11039 <param type="GLdouble" name="nz"/>
11041 <function type="void" name="glNormal3f">
11042 <param type="GLfloat" name="nx"/>
11043 <param type="GLfloat" name="ny"/>
11044 <param type="GLfloat" name="nz"/>
11046 <function type="void" name="glNormal3i">
11047 <param type="GLint" name="nx"/>
11048 <param type="GLint" name="ny"/>
11049 <param type="GLint" name="nz"/>
11051 <function type="void" name="glNormal3s">
11052 <param type="GLshort" name="nx"/>
11053 <param type="GLshort" name="ny"/>
11054 <param type="GLshort" name="nz"/>
11056 <function type="void" name="glNormal3bv">
11057 <param type="GLbyte *" name="v"/>
11059 <function type="void" name="glNormal3dv">
11060 <param type="GLdouble *" name="v"/>
11062 <function type="void" name="glNormal3fv">
11063 <param type="GLfloat *" name="v"/>
11065 <function type="void" name="glNormal3iv">
11066 <param type="GLint *" name="v"/>
11068 <function type="void" name="glNormal3sv">
11069 <param type="GLshort *" name="v"/>
11073 <documentation>glNormalPointer - define an array of normals
11075 <function type="void" name="glNormalPointer">
11076 <param type="GLenum" name="type"/>
11077 <param type="GLsizei" name="stride"/>
11078 <param type="GLvoid *" name="pointer"/>
11082 <documentation>glOrtho - multiply the current matrix with an orthographic matrix
11084 <function type="void" name="glOrtho">
11085 <param type="GLdouble" name="left"/>
11086 <param type="GLdouble" name="right"/>
11087 <param type="GLdouble" name="bottom"/>
11088 <param type="GLdouble" name="top"/>
11089 <param type="GLdouble" name="nearVal"/>
11090 <param type="GLdouble" name="farVal"/>
11094 <documentation>glPassThrough - place a marker in the feedback buffer
11096 <function type="void" name="glPassThrough">
11097 <param type="GLfloat" name="token"/>
11101 <documentation>glPixelMap - set up pixel transfer maps
11103 <function type="void" name="glPixelMapfv">
11104 <param type="GLenum" name="map"/>
11105 <param type="GLsizei" name="mapsize"/>
11106 <param type="GLfloat *" name="values"/>
11108 <function type="void" name="glPixelMapuiv">
11109 <param type="GLenum" name="map"/>
11110 <param type="GLsizei" name="mapsize"/>
11111 <param type="GLuint *" name="values"/>
11113 <function type="void" name="glPixelMapusv">
11114 <param type="GLenum" name="map"/>
11115 <param type="GLsizei" name="mapsize"/>
11116 <param type="GLushort *" name="values"/>
11120 <documentation>glPixelStore - set pixel storage modes
11122 <function type="void" name="glPixelStoref">
11123 <param type="GLenum" name="pname"/>
11124 <param type="GLfloat" name="param"/>
11126 <function type="void" name="glPixelStorei">
11127 <param type="GLenum" name="pname"/>
11128 <param type="GLint" name="param"/>
11132 <documentation>glPixelTransfer - set pixel transfer modes
11134 <function type="void" name="glPixelTransferf">
11135 <param type="GLenum" name="pname"/>
11136 <param type="GLfloat" name="param"/>
11138 <function type="void" name="glPixelTransferi">
11139 <param type="GLenum" name="pname"/>
11140 <param type="GLint" name="param"/>
11144 <documentation>glPixelZoom - specify the pixel zoom factors
11146 <function type="void" name="glPixelZoom">
11147 <param type="GLfloat" name="xfactor"/>
11148 <param type="GLfloat" name="yfactor"/>
11152 <documentation>glPointParameter - specify point parameters
11154 <function type="void" name="glPointParameterf">
11155 <param type="GLenum" name="pname"/>
11156 <param type="GLfloat" name="param"/>
11158 <function type="void" name="glPointParameteri">
11159 <param type="GLenum" name="pname"/>
11160 <param type="GLint" name="param"/>
11162 <function type="void" name="glPointParameterfv">
11163 <param type="GLenum" name="pname"/>
11164 <param type="GLfloat *" name="params"/>
11166 <function type="void" name="glPointParameteriv">
11167 <param type="GLenum" name="pname"/>
11168 <param type="GLint *" name="params"/>
11172 <documentation>glPointSize - specify the diameter of rasterized points
11174 <function type="void" name="glPointSize">
11175 <param type="GLfloat" name="size"/>
11179 <documentation>glPolygonMode - select a polygon rasterization mode
11181 <function type="void" name="glPolygonMode">
11182 <param type="GLenum" name="face"/>
11183 <param type="GLenum" name="mode"/>
11187 <documentation>glPolygonOffset - set the scale and units used to calculate depth values
11189 <function type="void" name="glPolygonOffset">
11190 <param type="GLfloat" name="factor"/>
11191 <param type="GLfloat" name="units"/>
11195 <documentation>glPolygonStipple - set the polygon stippling pattern
11197 <function type="void" name="glPolygonStipple">
11198 <param type="GLubyte *" name="pattern"/>
11202 <documentation>glPrioritizeTextures - set texture residence priority
11204 <function type="void" name="glPrioritizeTextures">
11205 <param type="GLsizei" name="n"/>
11206 <param type="GLuint *" name="textures"/>
11207 <param type="GLclampf *" name="priorities"/>
11211 <documentation>glPushAttrib - push and pop the server attribute stack
11213 <function type="void" name="glPushAttrib">
11214 <param type="GLbitfield" name="mask"/>
11216 <function type="void" name="glPopAttrib">
11217 <param type="" name="void"/>
11221 <documentation>glPushClientAttrib - push and pop the client attribute stack
11223 <function type="void" name="glPushClientAttrib">
11224 <param type="GLbitfield" name="mask"/>
11226 <function type="void" name="glPopClientAttrib">
11227 <param type="" name="void"/>
11231 <documentation>glPushMatrix - push and pop the current matrix stack
11233 <function type="void" name="glPushMatrix">
11234 <param type="" name="void"/>
11236 <function type="void" name="glPopMatrix">
11237 <param type="" name="void"/>
11241 <documentation>glPushName - push and pop the name stack
11243 <function type="void" name="glPushName">
11244 <param type="GLuint" name="name"/>
11246 <function type="void" name="glPopName">
11247 <param type="" name="void"/>
11251 <documentation>glRasterPos - specify the raster position for pixel operations
11253 <function type="void" name="glRasterPos2s">
11254 <param type="GLshort" name="x"/>
11255 <param type="GLshort" name="y"/>
11257 <function type="void" name="glRasterPos2i">
11258 <param type="GLint" name="x"/>
11259 <param type="GLint" name="y"/>
11261 <function type="void" name="glRasterPos2f">
11262 <param type="GLfloat" name="x"/>
11263 <param type="GLfloat" name="y"/>
11265 <function type="void" name="glRasterPos2d">
11266 <param type="GLdouble" name="x"/>
11267 <param type="GLdouble" name="y"/>
11269 <function type="void" name="glRasterPos3s">
11270 <param type="GLshort" name="x"/>
11271 <param type="GLshort" name="y"/>
11272 <param type="GLshort" name="z"/>
11274 <function type="void" name="glRasterPos3i">
11275 <param type="GLint" name="x"/>
11276 <param type="GLint" name="y"/>
11277 <param type="GLint" name="z"/>
11279 <function type="void" name="glRasterPos3f">
11280 <param type="GLfloat" name="x"/>
11281 <param type="GLfloat" name="y"/>
11282 <param type="GLfloat" name="z"/>
11284 <function type="void" name="glRasterPos3d">
11285 <param type="GLdouble" name="x"/>
11286 <param type="GLdouble" name="y"/>
11287 <param type="GLdouble" name="z"/>
11289 <function type="void" name="glRasterPos4s">
11290 <param type="GLshort" name="x"/>
11291 <param type="GLshort" name="y"/>
11292 <param type="GLshort" name="z"/>
11293 <param type="GLshort" name="w"/>
11295 <function type="void" name="glRasterPos4i">
11296 <param type="GLint" name="x"/>
11297 <param type="GLint" name="y"/>
11298 <param type="GLint" name="z"/>
11299 <param type="GLint" name="w"/>
11301 <function type="void" name="glRasterPos4f">
11302 <param type="GLfloat" name="x"/>
11303 <param type="GLfloat" name="y"/>
11304 <param type="GLfloat" name="z"/>
11305 <param type="GLfloat" name="w"/>
11307 <function type="void" name="glRasterPos4d">
11308 <param type="GLdouble" name="x"/>
11309 <param type="GLdouble" name="y"/>
11310 <param type="GLdouble" name="z"/>
11311 <param type="GLdouble" name="w"/>
11313 <function type="void" name="glRasterPos2sv">
11314 <param type="GLshort *" name="v"/>
11316 <function type="void" name="glRasterPos2iv">
11317 <param type="GLint *" name="v"/>
11319 <function type="void" name="glRasterPos2fv">
11320 <param type="GLfloat *" name="v"/>
11322 <function type="void" name="glRasterPos2dv">
11323 <param type="GLdouble *" name="v"/>
11325 <function type="void" name="glRasterPos3sv">
11326 <param type="GLshort *" name="v"/>
11328 <function type="void" name="glRasterPos3iv">
11329 <param type="GLint *" name="v"/>
11331 <function type="void" name="glRasterPos3fv">
11332 <param type="GLfloat *" name="v"/>
11334 <function type="void" name="glRasterPos3dv">
11335 <param type="GLdouble *" name="v"/>
11337 <function type="void" name="glRasterPos4sv">
11338 <param type="GLshort *" name="v"/>
11340 <function type="void" name="glRasterPos4iv">
11341 <param type="GLint *" name="v"/>
11343 <function type="void" name="glRasterPos4fv">
11344 <param type="GLfloat *" name="v"/>
11346 <function type="void" name="glRasterPos4dv">
11347 <param type="GLdouble *" name="v"/>
11351 <documentation>glReadBuffer - select a color buffer source for pixels
11353 <function type="void" name="glReadBuffer">
11354 <param type="GLenum" name="mode"/>
11358 <documentation>glReadPixels - read a block of pixels from the frame buffer
11360 <function type="void" name="glReadPixels">
11361 <param type="GLint" name="x"/>
11362 <param type="GLint" name="y"/>
11363 <param type="GLsizei" name="width"/>
11364 <param type="GLsizei" name="height"/>
11365 <param type="GLenum" name="format"/>
11366 <param type="GLenum" name="type"/>
11367 <param type="GLvoid *" name="data"/>
11371 <documentation>glRect - draw a rectangle
11373 <function type="void" name="glRectd">
11374 <param type="GLdouble" name="x1"/>
11375 <param type="GLdouble" name="y1"/>
11376 <param type="GLdouble" name="x2"/>
11377 <param type="GLdouble" name="y2"/>
11379 <function type="void" name="glRectf">
11380 <param type="GLfloat" name="x1"/>
11381 <param type="GLfloat" name="y1"/>
11382 <param type="GLfloat" name="x2"/>
11383 <param type="GLfloat" name="y2"/>
11385 <function type="void" name="glRecti">
11386 <param type="GLint" name="x1"/>
11387 <param type="GLint" name="y1"/>
11388 <param type="GLint" name="x2"/>
11389 <param type="GLint" name="y2"/>
11391 <function type="void" name="glRects">
11392 <param type="GLshort" name="x1"/>
11393 <param type="GLshort" name="y1"/>
11394 <param type="GLshort" name="x2"/>
11395 <param type="GLshort" name="y2"/>
11397 <function type="void" name="glRectdv">
11398 <param type="GLdouble *" name="v1"/>
11399 <param type="GLdouble *" name="v2"/>
11401 <function type="void" name="glRectfv">
11402 <param type="GLfloat *" name="v1"/>
11403 <param type="GLfloat *" name="v2"/>
11405 <function type="void" name="glRectiv">
11406 <param type="GLint *" name="v1"/>
11407 <param type="GLint *" name="v2"/>
11409 <function type="void" name="glRectsv">
11410 <param type="GLshort *" name="v1"/>
11411 <param type="GLshort *" name="v2"/>
11415 <documentation>glRenderMode - set rasterization mode
11417 <function type="GLint" name="glRenderMode">
11418 <param type="GLenum" name="mode"/>
11422 <documentation>glResetHistogram - reset histogram table entries to zero
11424 <function type="void" name="glResetHistogram">
11425 <param type="GLenum" name="target"/>
11429 <documentation>glResetMinmax - reset minmax table entries to initial values
11431 <function type="void" name="glResetMinmax">
11432 <param type="GLenum" name="target"/>
11436 <documentation>glRotate - multiply the current matrix by a rotation matrix
11438 <function type="void" name="glRotated">
11439 <param type="GLdouble" name="angle"/>
11440 <param type="GLdouble" name="x"/>
11441 <param type="GLdouble" name="y"/>
11442 <param type="GLdouble" name="z"/>
11444 <function type="void" name="glRotatef">
11445 <param type="GLfloat" name="angle"/>
11446 <param type="GLfloat" name="x"/>
11447 <param type="GLfloat" name="y"/>
11448 <param type="GLfloat" name="z"/>
11452 <documentation>glSampleCoverage - specify multisample coverage parameters
11454 <function type="void" name="glSampleCoverage">
11455 <param type="GLclampf" name="value"/>
11456 <param type="GLboolean" name="invert"/>
11460 <documentation>glScale - multiply the current matrix by a general scaling matrix
11462 <function type="void" name="glScaled">
11463 <param type="GLdouble" name="x"/>
11464 <param type="GLdouble" name="y"/>
11465 <param type="GLdouble" name="z"/>
11467 <function type="void" name="glScalef">
11468 <param type="GLfloat" name="x"/>
11469 <param type="GLfloat" name="y"/>
11470 <param type="GLfloat" name="z"/>
11474 <documentation>glScissor - define the scissor box
11476 <function type="void" name="glScissor">
11477 <param type="GLint" name="x"/>
11478 <param type="GLint" name="y"/>
11479 <param type="GLsizei" name="width"/>
11480 <param type="GLsizei" name="height"/>
11484 <documentation>glSecondaryColor - set the current secondary color
11486 <function type="void" name="glSecondaryColor3b">
11487 <param type="GLbyte" name="red"/>
11488 <param type="GLbyte" name="green"/>
11489 <param type="GLbyte" name="blue"/>
11491 <function type="void" name="glSecondaryColor3s">
11492 <param type="GLshort" name="red"/>
11493 <param type="GLshort" name="green"/>
11494 <param type="GLshort" name="blue"/>
11496 <function type="void" name="glSecondaryColor3i">
11497 <param type="GLint" name="red"/>
11498 <param type="GLint" name="green"/>
11499 <param type="GLint" name="blue"/>
11501 <function type="void" name="glSecondaryColor3f">
11502 <param type="GLfloat" name="red"/>
11503 <param type="GLfloat" name="green"/>
11504 <param type="GLfloat" name="blue"/>
11506 <function type="void" name="glSecondaryColor3d">
11507 <param type="GLdouble" name="red"/>
11508 <param type="GLdouble" name="green"/>
11509 <param type="GLdouble" name="blue"/>
11511 <function type="void" name="glSecondaryColor3ub">
11512 <param type="GLubyte" name="red"/>
11513 <param type="GLubyte" name="green"/>
11514 <param type="GLubyte" name="blue"/>
11516 <function type="void" name="glSecondaryColor3us">
11517 <param type="GLushort" name="red"/>
11518 <param type="GLushort" name="green"/>
11519 <param type="GLushort" name="blue"/>
11521 <function type="void" name="glSecondaryColor3ui">
11522 <param type="GLuint" name="red"/>
11523 <param type="GLuint" name="green"/>
11524 <param type="GLuint" name="blue"/>
11526 <function type="void" name="glSecondaryColor3bv">
11527 <param type="GLbyte *" name="v"/>
11529 <function type="void" name="glSecondaryColor3sv">
11530 <param type="GLshort *" name="v"/>
11532 <function type="void" name="glSecondaryColor3iv">
11533 <param type="GLint *" name="v"/>
11535 <function type="void" name="glSecondaryColor3fv">
11536 <param type="GLfloat *" name="v"/>
11538 <function type="void" name="glSecondaryColor3dv">
11539 <param type="GLdouble *" name="v"/>
11541 <function type="void" name="glSecondaryColor3ubv">
11542 <param type="GLubyte *" name="v"/>
11544 <function type="void" name="glSecondaryColor3usv">
11545 <param type="GLushort *" name="v"/>
11547 <function type="void" name="glSecondaryColor3uiv">
11548 <param type="GLuint *" name="v"/>
11552 <documentation>glSecondaryColorPointer - define an array of secondary colors
11554 <function type="void" name="glSecondaryColorPointer">
11555 <param type="GLint" name="size"/>
11556 <param type="GLenum" name="type"/>
11557 <param type="GLsizei" name="stride"/>
11558 <param type="GLvoid *" name="pointer"/>
11562 <documentation>glSelectBuffer - establish a buffer for selection mode values
11564 <function type="void" name="glSelectBuffer">
11565 <param type="GLsizei" name="size"/>
11566 <param type="GLuint *" name="buffer"/>
11570 <documentation>glSeparableFilter2D - define a separable two-dimensional convolution filter
11572 <function type="void" name="glSeparableFilter2D">
11573 <param type="GLenum" name="target"/>
11574 <param type="GLenum" name="internalformat"/>
11575 <param type="GLsizei" name="width"/>
11576 <param type="GLsizei" name="height"/>
11577 <param type="GLenum" name="format"/>
11578 <param type="GLenum" name="type"/>
11579 <param type="GLvoid *" name="row"/>
11580 <param type="GLvoid *" name="column"/>
11584 <documentation>glShadeModel - select flat or smooth shading
11586 <function type="void" name="glShadeModel">
11587 <param type="GLenum" name="mode"/>
11591 <documentation>glShaderSource - Replaces the source code in a shader object
11593 <function type="void" name="glShaderSource">
11594 <param type="GLuint" name="shader"/>
11595 <param type="GLsizei" name="count"/>
11596 <param type="GLchar **" name="string"/>
11597 <param type="GLint *" name="length"/>
11601 <documentation>glStencilFunc - set front and back function and reference value for stencil testing
11603 <function type="void" name="glStencilFunc">
11604 <param type="GLenum" name="func"/>
11605 <param type="GLint" name="_ref"/>
11606 <param type="GLuint" name="mask"/>
11610 <documentation>glStencilFuncSeparate - set front and/or back function and reference value for stencil testing
11612 <function type="void" name="glStencilFuncSeparate">
11613 <param type="GLenum" name="face"/>
11614 <param type="GLenum" name="func"/>
11615 <param type="GLint" name="_ref"/>
11616 <param type="GLuint" name="mask"/>
11620 <documentation>glStencilMask - control the front and back writing of individual bits in the stencil planes
11622 <function type="void" name="glStencilMask">
11623 <param type="GLuint" name="mask"/>
11627 <documentation>glStencilMaskSeparate - control the front and/or back writing of individual bits in the stencil planes
11629 <function type="void" name="glStencilMaskSeparate">
11630 <param type="GLenum" name="face"/>
11631 <param type="GLuint" name="mask"/>
11635 <documentation>glStencilOp - set front and back stencil test actions
11637 <function type="void" name="glStencilOp">
11638 <param type="GLenum" name="sfail"/>
11639 <param type="GLenum" name="dpfail"/>
11640 <param type="GLenum" name="dppass"/>
11644 <documentation>glStencilOpSeparate - set front and/or back stencil test actions
11646 <function type="void" name="glStencilOpSeparate">
11647 <param type="GLenum" name="face"/>
11648 <param type="GLenum" name="sfail"/>
11649 <param type="GLenum" name="dpfail"/>
11650 <param type="GLenum" name="dppass"/>
11654 <documentation>glTexCoord - set the current texture coordinates
11656 <function type="void" name="glTexCoord1s">
11657 <param type="GLshort" name="s"/>
11659 <function type="void" name="glTexCoord1i">
11660 <param type="GLint" name="s"/>
11662 <function type="void" name="glTexCoord1f">
11663 <param type="GLfloat" name="s"/>
11665 <function type="void" name="glTexCoord1d">
11666 <param type="GLdouble" name="s"/>
11668 <function type="void" name="glTexCoord2s">
11669 <param type="GLshort" name="s"/>
11670 <param type="GLshort" name="t"/>
11672 <function type="void" name="glTexCoord2i">
11673 <param type="GLint" name="s"/>
11674 <param type="GLint" name="t"/>
11676 <function type="void" name="glTexCoord2f">
11677 <param type="GLfloat" name="s"/>
11678 <param type="GLfloat" name="t"/>
11680 <function type="void" name="glTexCoord2d">
11681 <param type="GLdouble" name="s"/>
11682 <param type="GLdouble" name="t"/>
11684 <function type="void" name="glTexCoord3s">
11685 <param type="GLshort" name="s"/>
11686 <param type="GLshort" name="t"/>
11687 <param type="GLshort" name="r"/>
11689 <function type="void" name="glTexCoord3i">
11690 <param type="GLint" name="s"/>
11691 <param type="GLint" name="t"/>
11692 <param type="GLint" name="r"/>
11694 <function type="void" name="glTexCoord3f">
11695 <param type="GLfloat" name="s"/>
11696 <param type="GLfloat" name="t"/>
11697 <param type="GLfloat" name="r"/>
11699 <function type="void" name="glTexCoord3d">
11700 <param type="GLdouble" name="s"/>
11701 <param type="GLdouble" name="t"/>
11702 <param type="GLdouble" name="r"/>
11704 <function type="void" name="glTexCoord4s">
11705 <param type="GLshort" name="s"/>
11706 <param type="GLshort" name="t"/>
11707 <param type="GLshort" name="r"/>
11708 <param type="GLshort" name="q"/>
11710 <function type="void" name="glTexCoord4i">
11711 <param type="GLint" name="s"/>
11712 <param type="GLint" name="t"/>
11713 <param type="GLint" name="r"/>
11714 <param type="GLint" name="q"/>
11716 <function type="void" name="glTexCoord4f">
11717 <param type="GLfloat" name="s"/>
11718 <param type="GLfloat" name="t"/>
11719 <param type="GLfloat" name="r"/>
11720 <param type="GLfloat" name="q"/>
11722 <function type="void" name="glTexCoord4d">
11723 <param type="GLdouble" name="s"/>
11724 <param type="GLdouble" name="t"/>
11725 <param type="GLdouble" name="r"/>
11726 <param type="GLdouble" name="q"/>
11728 <function type="void" name="glTexCoord1sv">
11729 <param type="GLshort *" name="v"/>
11731 <function type="void" name="glTexCoord1iv">
11732 <param type="GLint *" name="v"/>
11734 <function type="void" name="glTexCoord1fv">
11735 <param type="GLfloat *" name="v"/>
11737 <function type="void" name="glTexCoord1dv">
11738 <param type="GLdouble *" name="v"/>
11740 <function type="void" name="glTexCoord2sv">
11741 <param type="GLshort *" name="v"/>
11743 <function type="void" name="glTexCoord2iv">
11744 <param type="GLint *" name="v"/>
11746 <function type="void" name="glTexCoord2fv">
11747 <param type="GLfloat *" name="v"/>
11749 <function type="void" name="glTexCoord2dv">
11750 <param type="GLdouble *" name="v"/>
11752 <function type="void" name="glTexCoord3sv">
11753 <param type="GLshort *" name="v"/>
11755 <function type="void" name="glTexCoord3iv">
11756 <param type="GLint *" name="v"/>
11758 <function type="void" name="glTexCoord3fv">
11759 <param type="GLfloat *" name="v"/>
11761 <function type="void" name="glTexCoord3dv">
11762 <param type="GLdouble *" name="v"/>
11764 <function type="void" name="glTexCoord4sv">
11765 <param type="GLshort *" name="v"/>
11767 <function type="void" name="glTexCoord4iv">
11768 <param type="GLint *" name="v"/>
11770 <function type="void" name="glTexCoord4fv">
11771 <param type="GLfloat *" name="v"/>
11773 <function type="void" name="glTexCoord4dv">
11774 <param type="GLdouble *" name="v"/>
11778 <documentation>glTexCoordPointer - define an array of texture coordinates
11780 <function type="void" name="glTexCoordPointer">
11781 <param type="GLint" name="size"/>
11782 <param type="GLenum" name="type"/>
11783 <param type="GLsizei" name="stride"/>
11784 <param type="GLvoid *" name="pointer"/>
11788 <documentation>glTexEnv - set texture environment parameters
11790 <function type="void" name="glTexEnvf">
11791 <param type="GLenum" name="target"/>
11792 <param type="GLenum" name="pname"/>
11793 <param type="GLfloat" name="param"/>
11795 <function type="void" name="glTexEnvi">
11796 <param type="GLenum" name="target"/>
11797 <param type="GLenum" name="pname"/>
11798 <param type="GLint" name="param"/>
11800 <function type="void" name="glTexEnvfv">
11801 <param type="GLenum" name="target"/>
11802 <param type="GLenum" name="pname"/>
11803 <param type="GLfloat *" name="params"/>
11805 <function type="void" name="glTexEnviv">
11806 <param type="GLenum" name="target"/>
11807 <param type="GLenum" name="pname"/>
11808 <param type="GLint *" name="params"/>
11812 <documentation>glTexGen - control the generation of texture coordinates
11814 <function type="void" name="glTexGeni">
11815 <param type="GLenum" name="coord"/>
11816 <param type="GLenum" name="pname"/>
11817 <param type="GLint" name="param"/>
11819 <function type="void" name="glTexGenf">
11820 <param type="GLenum" name="coord"/>
11821 <param type="GLenum" name="pname"/>
11822 <param type="GLfloat" name="param"/>
11824 <function type="void" name="glTexGend">
11825 <param type="GLenum" name="coord"/>
11826 <param type="GLenum" name="pname"/>
11827 <param type="GLdouble" name="param"/>
11829 <function type="void" name="glTexGeniv">
11830 <param type="GLenum" name="coord"/>
11831 <param type="GLenum" name="pname"/>
11832 <param type="GLint *" name="params"/>
11834 <function type="void" name="glTexGenfv">
11835 <param type="GLenum" name="coord"/>
11836 <param type="GLenum" name="pname"/>
11837 <param type="GLfloat *" name="params"/>
11839 <function type="void" name="glTexGendv">
11840 <param type="GLenum" name="coord"/>
11841 <param type="GLenum" name="pname"/>
11842 <param type="GLdouble *" name="params"/>
11846 <documentation>glTexImage1D - specify a one-dimensional texture image
11848 <function type="void" name="glTexImage1D">
11849 <param type="GLenum" name="target"/>
11850 <param type="GLint" name="level"/>
11851 <param type="GLint" name="internalFormat"/>
11852 <param type="GLsizei" name="width"/>
11853 <param type="GLint" name="border"/>
11854 <param type="GLenum" name="format"/>
11855 <param type="GLenum" name="type"/>
11856 <param type="GLvoid *" name="data"/>
11860 <documentation>glTexImage2D - specify a two-dimensional texture image
11862 <function type="void" name="glTexImage2D">
11863 <param type="GLenum" name="target"/>
11864 <param type="GLint" name="level"/>
11865 <param type="GLint" name="internalFormat"/>
11866 <param type="GLsizei" name="width"/>
11867 <param type="GLsizei" name="height"/>
11868 <param type="GLint" name="border"/>
11869 <param type="GLenum" name="format"/>
11870 <param type="GLenum" name="type"/>
11871 <param type="GLvoid *" name="data"/>
11875 <documentation>glTexImage3D - specify a three-dimensional texture image
11877 <function type="void" name="glTexImage3D">
11878 <param type="GLenum" name="target"/>
11879 <param type="GLint" name="level"/>
11880 <param type="GLint" name="internalFormat"/>
11881 <param type="GLsizei" name="width"/>
11882 <param type="GLsizei" name="height"/>
11883 <param type="GLsizei" name="depth"/>
11884 <param type="GLint" name="border"/>
11885 <param type="GLenum" name="format"/>
11886 <param type="GLenum" name="type"/>
11887 <param type="GLvoid *" name="data"/>
11891 <documentation>glTexParameter - set texture parameters
11893 <function type="void" name="glTexParameterf">
11894 <param type="GLenum" name="target"/>
11895 <param type="GLenum" name="pname"/>
11896 <param type="GLfloat" name="param"/>
11898 <function type="void" name="glTexParameteri">
11899 <param type="GLenum" name="target"/>
11900 <param type="GLenum" name="pname"/>
11901 <param type="GLint" name="param"/>
11903 <function type="void" name="glTexParameterfv">
11904 <param type="GLenum" name="target"/>
11905 <param type="GLenum" name="pname"/>
11906 <param type="GLfloat *" name="params"/>
11908 <function type="void" name="glTexParameteriv">
11909 <param type="GLenum" name="target"/>
11910 <param type="GLenum" name="pname"/>
11911 <param type="GLint *" name="params"/>
11915 <documentation>glTexSubImage1D - specify a one-dimensional texture subimage
11917 <function type="void" name="glTexSubImage1D">
11918 <param type="GLenum" name="target"/>
11919 <param type="GLint" name="level"/>
11920 <param type="GLint" name="xoffset"/>
11921 <param type="GLsizei" name="width"/>
11922 <param type="GLenum" name="format"/>
11923 <param type="GLenum" name="type"/>
11924 <param type="GLvoid *" name="data"/>
11928 <documentation>glTexSubImage2D - specify a two-dimensional texture subimage
11930 <function type="void" name="glTexSubImage2D">
11931 <param type="GLenum" name="target"/>
11932 <param type="GLint" name="level"/>
11933 <param type="GLint" name="xoffset"/>
11934 <param type="GLint" name="yoffset"/>
11935 <param type="GLsizei" name="width"/>
11936 <param type="GLsizei" name="height"/>
11937 <param type="GLenum" name="format"/>
11938 <param type="GLenum" name="type"/>
11939 <param type="GLvoid *" name="data"/>
11943 <documentation>glTexSubImage3D - specify a three-dimensional texture subimage
11945 <function type="void" name="glTexSubImage3D">
11946 <param type="GLenum" name="target"/>
11947 <param type="GLint" name="level"/>
11948 <param type="GLint" name="xoffset"/>
11949 <param type="GLint" name="yoffset"/>
11950 <param type="GLint" name="zoffset"/>
11951 <param type="GLsizei" name="width"/>
11952 <param type="GLsizei" name="height"/>
11953 <param type="GLsizei" name="depth"/>
11954 <param type="GLenum" name="format"/>
11955 <param type="GLenum" name="type"/>
11956 <param type="GLvoid *" name="data"/>
11960 <documentation>glTranslate - multiply the current matrix by a translation matrix
11962 <function type="void" name="glTranslated">
11963 <param type="GLdouble" name="x"/>
11964 <param type="GLdouble" name="y"/>
11965 <param type="GLdouble" name="z"/>
11967 <function type="void" name="glTranslatef">
11968 <param type="GLfloat" name="x"/>
11969 <param type="GLfloat" name="y"/>
11970 <param type="GLfloat" name="z"/>
11974 <documentation>glUniform1f - Specify the value of a uniform variable for the current program object
11976 <function type="void" name="glUniform1f">
11977 <param type="GLint" name="location"/>
11978 <param type="GLfloat" name="v0"/>
11980 <function type="void" name="glUniform2f">
11981 <param type="GLint" name="location"/>
11982 <param type="GLfloat" name="v0"/>
11983 <param type="GLfloat" name="v1"/>
11985 <function type="void" name="glUniform3f">
11986 <param type="GLint" name="location"/>
11987 <param type="GLfloat" name="v0"/>
11988 <param type="GLfloat" name="v1"/>
11989 <param type="GLfloat" name="v2"/>
11991 <function type="void" name="glUniform4f">
11992 <param type="GLint" name="location"/>
11993 <param type="GLfloat" name="v0"/>
11994 <param type="GLfloat" name="v1"/>
11995 <param type="GLfloat" name="v2"/>
11996 <param type="GLfloat" name="v3"/>
11998 <function type="void" name="glUniform1i">
11999 <param type="GLint" name="location"/>
12000 <param type="GLint" name="v0"/>
12002 <function type="void" name="glUniform2i">
12003 <param type="GLint" name="location"/>
12004 <param type="GLint" name="v0"/>
12005 <param type="GLint" name="v1"/>
12007 <function type="void" name="glUniform3i">
12008 <param type="GLint" name="location"/>
12009 <param type="GLint" name="v0"/>
12010 <param type="GLint" name="v1"/>
12011 <param type="GLint" name="v2"/>
12013 <function type="void" name="glUniform4i">
12014 <param type="GLint" name="location"/>
12015 <param type="GLint" name="v0"/>
12016 <param type="GLint" name="v1"/>
12017 <param type="GLint" name="v2"/>
12018 <param type="GLint" name="v3"/>
12020 <function type="void" name="glUniform1fv">
12021 <param type="GLint" name="location"/>
12022 <param type="GLsizei" name="count"/>
12023 <param type="GLfloat *" name="value"/>
12025 <function type="void" name="glUniform2fv">
12026 <param type="GLint" name="location"/>
12027 <param type="GLsizei" name="count"/>
12028 <param type="GLfloat *" name="value"/>
12030 <function type="void" name="glUniform3fv">
12031 <param type="GLint" name="location"/>
12032 <param type="GLsizei" name="count"/>
12033 <param type="GLfloat *" name="value"/>
12035 <function type="void" name="glUniform4fv">
12036 <param type="GLint" name="location"/>
12037 <param type="GLsizei" name="count"/>
12038 <param type="GLfloat *" name="value"/>
12040 <function type="void" name="glUniform1iv">
12041 <param type="GLint" name="location"/>
12042 <param type="GLsizei" name="count"/>
12043 <param type="GLint *" name="value"/>
12045 <function type="void" name="glUniform2iv">
12046 <param type="GLint" name="location"/>
12047 <param type="GLsizei" name="count"/>
12048 <param type="GLint *" name="value"/>
12050 <function type="void" name="glUniform3iv">
12051 <param type="GLint" name="location"/>
12052 <param type="GLsizei" name="count"/>
12053 <param type="GLint *" name="value"/>
12055 <function type="void" name="glUniform4iv">
12056 <param type="GLint" name="location"/>
12057 <param type="GLsizei" name="count"/>
12058 <param type="GLint *" name="value"/>
12060 <function type="void" name="glUniformMatrix2fv">
12061 <param type="GLint" name="location"/>
12062 <param type="GLsizei" name="count"/>
12063 <param type="GLboolean" name="transpose"/>
12064 <param type="GLfloat *" name="value"/>
12066 <function type="void" name="glUniformMatrix3fv">
12067 <param type="GLint" name="location"/>
12068 <param type="GLsizei" name="count"/>
12069 <param type="GLboolean" name="transpose"/>
12070 <param type="GLfloat *" name="value"/>
12072 <function type="void" name="glUniformMatrix4fv">
12073 <param type="GLint" name="location"/>
12074 <param type="GLsizei" name="count"/>
12075 <param type="GLboolean" name="transpose"/>
12076 <param type="GLfloat *" name="value"/>
12078 <function type="void" name="glUniformMatrix2x3fv">
12079 <param type="GLint" name="location"/>
12080 <param type="GLsizei" name="count"/>
12081 <param type="GLboolean" name="transpose"/>
12082 <param type="GLfloat *" name="value"/>
12084 <function type="void" name="glUniformMatrix3x2fv">
12085 <param type="GLint" name="location"/>
12086 <param type="GLsizei" name="count"/>
12087 <param type="GLboolean" name="transpose"/>
12088 <param type="GLfloat *" name="value"/>
12090 <function type="void" name="glUniformMatrix2x4fv">
12091 <param type="GLint" name="location"/>
12092 <param type="GLsizei" name="count"/>
12093 <param type="GLboolean" name="transpose"/>
12094 <param type="GLfloat *" name="value"/>
12096 <function type="void" name="glUniformMatrix4x2fv">
12097 <param type="GLint" name="location"/>
12098 <param type="GLsizei" name="count"/>
12099 <param type="GLboolean" name="transpose"/>
12100 <param type="GLfloat *" name="value"/>
12102 <function type="void" name="glUniformMatrix3x4fv">
12103 <param type="GLint" name="location"/>
12104 <param type="GLsizei" name="count"/>
12105 <param type="GLboolean" name="transpose"/>
12106 <param type="GLfloat *" name="value"/>
12108 <function type="void" name="glUniformMatrix4x3fv">
12109 <param type="GLint" name="location"/>
12110 <param type="GLsizei" name="count"/>
12111 <param type="GLboolean" name="transpose"/>
12112 <param type="GLfloat *" name="value"/>
12116 <documentation>glUseProgram - Installs a program object as part of current rendering state
12118 <function type="void" name="glUseProgram">
12119 <param type="GLuint" name="program"/>
12123 <documentation>glValidateProgram - Validates a program object
12125 <function type="void" name="glValidateProgram">
12126 <param type="GLuint" name="program"/>
12130 <documentation>glVertex - specify a vertex
12132 <function type="void" name="glVertex2s">
12133 <param type="GLshort" name="x"/>
12134 <param type="GLshort" name="y"/>
12136 <function type="void" name="glVertex2i">
12137 <param type="GLint" name="x"/>
12138 <param type="GLint" name="y"/>
12140 <function type="void" name="glVertex2f">
12141 <param type="GLfloat" name="x"/>
12142 <param type="GLfloat" name="y"/>
12144 <function type="void" name="glVertex2d">
12145 <param type="GLdouble" name="x"/>
12146 <param type="GLdouble" name="y"/>
12148 <function type="void" name="glVertex3s">
12149 <param type="GLshort" name="x"/>
12150 <param type="GLshort" name="y"/>
12151 <param type="GLshort" name="z"/>
12153 <function type="void" name="glVertex3i">
12154 <param type="GLint" name="x"/>
12155 <param type="GLint" name="y"/>
12156 <param type="GLint" name="z"/>
12158 <function type="void" name="glVertex3f">
12159 <param type="GLfloat" name="x"/>
12160 <param type="GLfloat" name="y"/>
12161 <param type="GLfloat" name="z"/>
12163 <function type="void" name="glVertex3d">
12164 <param type="GLdouble" name="x"/>
12165 <param type="GLdouble" name="y"/>
12166 <param type="GLdouble" name="z"/>
12168 <function type="void" name="glVertex4s">
12169 <param type="GLshort" name="x"/>
12170 <param type="GLshort" name="y"/>
12171 <param type="GLshort" name="z"/>
12172 <param type="GLshort" name="w"/>
12174 <function type="void" name="glVertex4i">
12175 <param type="GLint" name="x"/>
12176 <param type="GLint" name="y"/>
12177 <param type="GLint" name="z"/>
12178 <param type="GLint" name="w"/>
12180 <function type="void" name="glVertex4f">
12181 <param type="GLfloat" name="x"/>
12182 <param type="GLfloat" name="y"/>
12183 <param type="GLfloat" name="z"/>
12184 <param type="GLfloat" name="w"/>
12186 <function type="void" name="glVertex4d">
12187 <param type="GLdouble" name="x"/>
12188 <param type="GLdouble" name="y"/>
12189 <param type="GLdouble" name="z"/>
12190 <param type="GLdouble" name="w"/>
12192 <function type="void" name="glVertex2sv">
12193 <param type="GLshort *" name="v"/>
12195 <function type="void" name="glVertex2iv">
12196 <param type="GLint *" name="v"/>
12198 <function type="void" name="glVertex2fv">
12199 <param type="GLfloat *" name="v"/>
12201 <function type="void" name="glVertex2dv">
12202 <param type="GLdouble *" name="v"/>
12204 <function type="void" name="glVertex3sv">
12205 <param type="GLshort *" name="v"/>
12207 <function type="void" name="glVertex3iv">
12208 <param type="GLint *" name="v"/>
12210 <function type="void" name="glVertex3fv">
12211 <param type="GLfloat *" name="v"/>
12213 <function type="void" name="glVertex3dv">
12214 <param type="GLdouble *" name="v"/>
12216 <function type="void" name="glVertex4sv">
12217 <param type="GLshort *" name="v"/>
12219 <function type="void" name="glVertex4iv">
12220 <param type="GLint *" name="v"/>
12222 <function type="void" name="glVertex4fv">
12223 <param type="GLfloat *" name="v"/>
12225 <function type="void" name="glVertex4dv">
12226 <param type="GLdouble *" name="v"/>
12230 <documentation>glVertexAttrib - Specifies the value of a generic vertex attribute
12232 <function type="void" name="glVertexAttrib1f">
12233 <param type="GLuint" name="index"/>
12234 <param type="GLfloat" name="v0"/>
12236 <function type="void" name="glVertexAttrib1s">
12237 <param type="GLuint" name="index"/>
12238 <param type="GLshort" name="v0"/>
12240 <function type="void" name="glVertexAttrib1d">
12241 <param type="GLuint" name="index"/>
12242 <param type="GLdouble" name="v0"/>
12244 <function type="void" name="glVertexAttrib2f">
12245 <param type="GLuint" name="index"/>
12246 <param type="GLfloat" name="v0"/>
12247 <param type="GLfloat" name="v1"/>
12249 <function type="void" name="glVertexAttrib2s">
12250 <param type="GLuint" name="index"/>
12251 <param type="GLshort" name="v0"/>
12252 <param type="GLshort" name="v1"/>
12254 <function type="void" name="glVertexAttrib2d">
12255 <param type="GLuint" name="index"/>
12256 <param type="GLdouble" name="v0"/>
12257 <param type="GLdouble" name="v1"/>
12259 <function type="void" name="glVertexAttrib3f">
12260 <param type="GLuint" name="index"/>
12261 <param type="GLfloat" name="v0"/>
12262 <param type="GLfloat" name="v1"/>
12263 <param type="GLfloat" name="v2"/>
12265 <function type="void" name="glVertexAttrib3s">
12266 <param type="GLuint" name="index"/>
12267 <param type="GLshort" name="v0"/>
12268 <param type="GLshort" name="v1"/>
12269 <param type="GLshort" name="v2"/>
12271 <function type="void" name="glVertexAttrib3d">
12272 <param type="GLuint" name="index"/>
12273 <param type="GLdouble" name="v0"/>
12274 <param type="GLdouble" name="v1"/>
12275 <param type="GLdouble" name="v2"/>
12277 <function type="void" name="glVertexAttrib4f">
12278 <param type="GLuint" name="index"/>
12279 <param type="GLfloat" name="v0"/>
12280 <param type="GLfloat" name="v1"/>
12281 <param type="GLfloat" name="v2"/>
12282 <param type="GLfloat" name="v3"/>
12284 <function type="void" name="glVertexAttrib4s">
12285 <param type="GLuint" name="index"/>
12286 <param type="GLshort" name="v0"/>
12287 <param type="GLshort" name="v1"/>
12288 <param type="GLshort" name="v2"/>
12289 <param type="GLshort" name="v3"/>
12291 <function type="void" name="glVertexAttrib4d">
12292 <param type="GLuint" name="index"/>
12293 <param type="GLdouble" name="v0"/>
12294 <param type="GLdouble" name="v1"/>
12295 <param type="GLdouble" name="v2"/>
12296 <param type="GLdouble" name="v3"/>
12298 <function type="void" name="glVertexAttrib4Nub">
12299 <param type="GLuint" name="index"/>
12300 <param type="GLubyte" name="v0"/>
12301 <param type="GLubyte" name="v1"/>
12302 <param type="GLubyte" name="v2"/>
12303 <param type="GLubyte" name="v3"/>
12305 <function type="void" name="glVertexAttrib1fv">
12306 <param type="GLuint" name="index"/>
12307 <param type="GLfloat *" name="v"/>
12309 <function type="void" name="glVertexAttrib1sv">
12310 <param type="GLuint" name="index"/>
12311 <param type="GLshort *" name="v"/>
12313 <function type="void" name="glVertexAttrib1dv">
12314 <param type="GLuint" name="index"/>
12315 <param type="GLdouble *" name="v"/>
12317 <function type="void" name="glVertexAttrib2fv">
12318 <param type="GLuint" name="index"/>
12319 <param type="GLfloat *" name="v"/>
12321 <function type="void" name="glVertexAttrib2sv">
12322 <param type="GLuint" name="index"/>
12323 <param type="GLshort *" name="v"/>
12325 <function type="void" name="glVertexAttrib2dv">
12326 <param type="GLuint" name="index"/>
12327 <param type="GLdouble *" name="v"/>
12329 <function type="void" name="glVertexAttrib3fv">
12330 <param type="GLuint" name="index"/>
12331 <param type="GLfloat *" name="v"/>
12333 <function type="void" name="glVertexAttrib3sv">
12334 <param type="GLuint" name="index"/>
12335 <param type="GLshort *" name="v"/>
12337 <function type="void" name="glVertexAttrib3dv">
12338 <param type="GLuint" name="index"/>
12339 <param type="GLdouble *" name="v"/>
12341 <function type="void" name="glVertexAttrib4fv">
12342 <param type="GLuint" name="index"/>
12343 <param type="GLfloat *" name="v"/>
12345 <function type="void" name="glVertexAttrib4sv">
12346 <param type="GLuint" name="index"/>
12347 <param type="GLshort *" name="v"/>
12349 <function type="void" name="glVertexAttrib4dv">
12350 <param type="GLuint" name="index"/>
12351 <param type="GLdouble *" name="v"/>
12353 <function type="void" name="glVertexAttrib4iv">
12354 <param type="GLuint" name="index"/>
12355 <param type="GLint *" name="v"/>
12357 <function type="void" name="glVertexAttrib4bv">
12358 <param type="GLuint" name="index"/>
12359 <param type="GLbyte *" name="v"/>
12361 <function type="void" name="glVertexAttrib4ubv">
12362 <param type="GLuint" name="index"/>
12363 <param type="GLubyte *" name="v"/>
12365 <function type="void" name="glVertexAttrib4usv">
12366 <param type="GLuint" name="index"/>
12367 <param type="GLushort *" name="v"/>
12369 <function type="void" name="glVertexAttrib4uiv">
12370 <param type="GLuint" name="index"/>
12371 <param type="GLuint *" name="v"/>
12373 <function type="void" name="glVertexAttrib4Nbv">
12374 <param type="GLuint" name="index"/>
12375 <param type="GLbyte *" name="v"/>
12377 <function type="void" name="glVertexAttrib4Nsv">
12378 <param type="GLuint" name="index"/>
12379 <param type="GLshort *" name="v"/>
12381 <function type="void" name="glVertexAttrib4Niv">
12382 <param type="GLuint" name="index"/>
12383 <param type="GLint *" name="v"/>
12385 <function type="void" name="glVertexAttrib4Nubv">
12386 <param type="GLuint" name="index"/>
12387 <param type="GLubyte *" name="v"/>
12389 <function type="void" name="glVertexAttrib4Nusv">
12390 <param type="GLuint" name="index"/>
12391 <param type="GLushort *" name="v"/>
12393 <function type="void" name="glVertexAttrib4Nuiv">
12394 <param type="GLuint" name="index"/>
12395 <param type="GLuint *" name="v"/>
12399 <documentation>glVertexAttribPointer - define an array of generic vertex attribute data
12401 <function type="void" name="glVertexAttribPointer">
12402 <param type="GLuint" name="index"/>
12403 <param type="GLint" name="size"/>
12404 <param type="GLenum" name="type"/>
12405 <param type="GLboolean" name="normalized"/>
12406 <param type="GLsizei" name="stride"/>
12407 <param type="GLvoid *" name="pointer"/>
12411 <documentation>glVertexPointer - define an array of vertex data
12413 <function type="void" name="glVertexPointer">
12414 <param type="GLint" name="size"/>
12415 <param type="GLenum" name="type"/>
12416 <param type="GLsizei" name="stride"/>
12417 <param type="GLvoid *" name="pointer"/>
12421 <documentation>glViewport - set the viewport
12423 <function type="void" name="glViewport">
12424 <param type="GLint" name="x"/>
12425 <param type="GLint" name="y"/>
12426 <param type="GLsizei" name="width"/>
12427 <param type="GLsizei" name="height"/>
12431 <documentation>glWindowPos - specify the raster position in window coordinates for pixel operations
12433 <function type="void" name="glWindowPos2s">
12434 <param type="GLshort" name="x"/>
12435 <param type="GLshort" name="y"/>
12437 <function type="void" name="glWindowPos2i">
12438 <param type="GLint" name="x"/>
12439 <param type="GLint" name="y"/>
12441 <function type="void" name="glWindowPos2f">
12442 <param type="GLfloat" name="x"/>
12443 <param type="GLfloat" name="y"/>
12445 <function type="void" name="glWindowPos2d">
12446 <param type="GLdouble" name="x"/>
12447 <param type="GLdouble" name="y"/>
12449 <function type="void" name="glWindowPos3s">
12450 <param type="GLshort" name="x"/>
12451 <param type="GLshort" name="y"/>
12452 <param type="GLshort" name="z"/>
12454 <function type="void" name="glWindowPos3i">
12455 <param type="GLint" name="x"/>
12456 <param type="GLint" name="y"/>
12457 <param type="GLint" name="z"/>
12459 <function type="void" name="glWindowPos3f">
12460 <param type="GLfloat" name="x"/>
12461 <param type="GLfloat" name="y"/>
12462 <param type="GLfloat" name="z"/>
12464 <function type="void" name="glWindowPos3d">
12465 <param type="GLdouble" name="x"/>
12466 <param type="GLdouble" name="y"/>
12467 <param type="GLdouble" name="z"/>
12469 <function type="void" name="glWindowPos2sv">
12470 <param type="GLshort *" name="v"/>
12472 <function type="void" name="glWindowPos2iv">
12473 <param type="GLint *" name="v"/>
12475 <function type="void" name="glWindowPos2fv">
12476 <param type="GLfloat *" name="v"/>
12478 <function type="void" name="glWindowPos2dv">
12479 <param type="GLdouble *" name="v"/>
12481 <function type="void" name="glWindowPos3sv">
12482 <param type="GLshort *" name="v"/>
12484 <function type="void" name="glWindowPos3iv">
12485 <param type="GLint *" name="v"/>
12487 <function type="void" name="glWindowPos3fv">
12488 <param type="GLfloat *" name="v"/>
12490 <function type="void" name="glWindowPos3dv">
12491 <param type="GLdouble *" name="v"/>
12495 <documentation>glXChooseFBConfig - return a list of GLX frame buffer configurations that match the specified attributes
12497 <function type="GLXFBConfig *" name="glXChooseFBConfig">
12498 <param type="Display *" name="dpy"/>
12499 <param type="int" name="screen"/>
12500 <param type="int *" name="attrib_list"/>
12501 <param type="int *" name="nelements"/>
12505 <documentation>glXChooseVisual - return a visual that matches specified attributes
12507 <function type="XVisualInfo*" name="glXChooseVisual">
12508 <param type="Display *" name="dpy"/>
12509 <param type="int" name="screen"/>
12510 <param type="int *" name="attribList"/>
12514 <documentation>glXCopyContext - copy state from one rendering context to another
12516 <function type="void" name="glXCopyContext">
12517 <param type="Display *" name="dpy"/>
12518 <param type="GLXContext" name="src"/>
12519 <param type="GLXContext" name="dst"/>
12520 <param type="ulong" name="mask"/>
12524 <documentation>glXCreateContext - create a new GLX rendering context
12526 <function type="GLXContext" name="glXCreateContext">
12527 <param type="Display *" name="dpy"/>
12528 <param type="XVisualInfo *" name="vis"/>
12529 <param type="GLXContext" name="shareList"/>
12530 <param type="Bool" name="direct"/>
12534 <documentation>glXCreateGLXPixmap - create an off-screen GLX rendering area
12536 <function type="GLXPixmap" name="glXCreateGLXPixmap">
12537 <param type="Display *" name="dpy"/>
12538 <param type="XVisualInfo *" name="vis"/>
12539 <param type="Pixmap" name="pixmap"/>
12543 <documentation>glXCreateNewContext - create a new GLX rendering context
12545 <function type="GLXContext" name="glXCreateNewContext">
12546 <param type="Display *" name="dpy"/>
12547 <param type="GLXFBConfig" name="config"/>
12548 <param type="int" name="render_type"/>
12549 <param type="GLXContext" name="share_list"/>
12550 <param type="Bool" name="direct"/>
12554 <documentation>glXCreatePbuffer - create an off-screen rendering area
12556 <function type="GLXPbuffer" name="glXCreatePbuffer">
12557 <param type="Display *" name="dpy"/>
12558 <param type="GLXFBConfig" name="config"/>
12559 <param type="int *" name="attrib_list"/>
12563 <documentation>glXCreatePixmap - create an off-screen rendering area
12565 <function type="GLXPixmap" name="glXCreatePixmap">
12566 <param type="Display *" name="dpy"/>
12567 <param type="GLXFBConfig" name="config"/>
12568 <param type="Pixmap" name="pixmap"/>
12569 <param type="int *" name="attrib_list"/>
12573 <documentation>glXCreateWindow - create an on-screen rendering area
12575 <function type="GLXWindow" name="glXCreateWindow">
12576 <param type="Display *" name="dpy"/>
12577 <param type="GLXFBConfig" name="config"/>
12578 <param type="Window" name="win"/>
12579 <param type="int *" name="attrib_list"/>
12583 <documentation>glXDestroyContext - destroy a GLX context
12585 <function type="void" name="glXDestroyContext">
12586 <param type="Display *" name="dpy"/>
12587 <param type="GLXContext" name="ctx"/>
12591 <documentation>glXDestroyGLXPixmap - destroy a GLX pixmap
12593 <function type="void" name="glXDestroyGLXPixmap">
12594 <param type="Display *" name="dpy"/>
12595 <param type="GLXPixmap" name="pix"/>
12599 <documentation>glXDestroyPbuffer - destroy an off-screen rendering area
12601 <function type="void" name="glXDestroyPbuffer">
12602 <param type="Display *" name="dpy"/>
12603 <param type="GLXPbuffer" name="pbuf"/>
12607 <documentation>glXDestroyPixmap - destroy an off-screen rendering area
12609 <function type="void" name="glXDestroyPixmap">
12610 <param type="Display *" name="dpy"/>
12611 <param type="GLXPixmap" name="pixmap"/>
12615 <documentation>glXDestroyWindow - destroy an on-screen rendering area
12617 <function type="void" name="glXDestroyWindow">
12618 <param type="Display *" name="dpy"/>
12619 <param type="GLXWindow" name="win"/>
12623 <documentation>glXFreeContextEXT - free client-side memory for imported context
12625 <function type="void" name="glXFreeContextEXT">
12626 <param type="Display *" name="dpy"/>
12627 <param type="GLXContext" name="ctx"/>
12631 <documentation>glXGetClientString - return a string describing the client
12633 <function type="char *" name="glXGetClientString">
12634 <param type="Display *" name="dpy"/>
12635 <param type="int" name="name"/>
12639 <documentation>glXGetConfig - return information about GLX visuals
12641 <function type="int" name="glXGetConfig">
12642 <param type="Display *" name="dpy"/>
12643 <param type="XVisualInfo *" name="vis"/>
12644 <param type="int" name="attrib"/>
12645 <param type="int *" name="value"/>
12649 <documentation>glXGetContextIDEXT - get the XID for a context.
12651 <function type="GLXContextID" name="glXGetContextIDEXT">
12652 <param type="GLXContext" name="ctx"/>
12656 <documentation>glXGetCurrentContext - return the current context
12658 <function type="GLXContext" name="glXGetCurrentContext"/>
12661 <documentation>glXGetCurrentDisplay - get display for current context
12663 <function type="Display *" name="glXGetCurrentDisplay"/>
12666 <documentation>glXGetCurrentDrawable - return the current drawable
12668 <function type="GLXDrawable" name="glXGetCurrentDrawable"/>
12671 <documentation>glXGetCurrentReadDrawable - return the current drawable
12673 <function type="GLXDrawable" name="glXGetCurrentReadDrawable"/>
12676 <documentation>glXGetFBConfigAttrib - return information about a GLX frame buffer configuration
12678 <function type="int" name="glXGetFBConfigAttrib">
12679 <param type="Display *" name="dpy"/>
12680 <param type="GLXFBConfig" name="config"/>
12681 <param type="int" name="attribute"/>
12682 <param type="int *" name="value"/>
12686 <documentation>glXGetFBConfigs - list all GLX frame buffer configurations for a given screen
12688 <function type="GLXFBConfig *" name="glXGetFBConfigs">
12689 <param type="Display *" name="dpy"/>
12690 <param type="int" name="screen"/>
12691 <param type="int *" name="nelements"/>
12695 <documentation>glXGetProcAddress - obtain a pointer to an OpenGL or GLX function
12697 <function type="void function()" name="glXGetProcAddress">
12698 <param type="GLubyte *" name="procName"/>
12702 <documentation>glXGetSelectedEvent - returns GLX events that are selected for a window or a GLX pixel buffer
12704 <function type="void" name="glXGetSelectedEvent">
12705 <param type="Display *" name="dpy"/>
12706 <param type="GLXDrawable" name="draw"/>
12707 <param type="ulong *" name="event_mask"/>
12711 <documentation>glXGetVisualFromFBConfig - return visual that is associated with the frame buffer configuration
12713 <function type="XVisualInfo *" name="glXGetVisualFromFBConfig">
12714 <param type="Display *" name="dpy"/>
12715 <param type="GLXFBConfig" name="config"/>
12719 <documentation>glXImportContextEXT - import another process's indirect rendering context.
12721 <function type="GLXContext" name="glXImportContextEXT">
12722 <param type="Display *" name="dpy"/>
12723 <param type="GLXContextID" name="contextID"/>
12727 <documentation>glXIntro - Introduction to OpenGL in the X window system
12731 <documentation>glXIsDirect - indicate whether direct rendering is enabled
12733 <function type="Bool" name="glXIsDirect">
12734 <param type="Display *" name="dpy"/>
12735 <param type="GLXContext" name="ctx"/>
12739 <documentation>glXMakeContextCurrent - attach a GLX context to a GLX drawable
12741 <function type="Bool" name="glXMakeContextCurrent">
12742 <param type="Display *" name="display"/>
12743 <param type="GLXDrawable" name="draw"/>
12744 <param type="GLXDrawable" name="read"/>
12745 <param type="GLXContext" name="ctx"/>
12749 <documentation>glXMakeCurrent - attach a GLX context to a window or a GLX pixmap
12751 <function type="Bool" name="glXMakeCurrent">
12752 <param type="Display *" name="dpy"/>
12753 <param type="GLXDrawable" name="drawable"/>
12754 <param type="GLXContext" name="ctx"/>
12758 <documentation>glXQueryContext - query context information
12760 <function type="int" name="glXQueryContext">
12761 <param type="Display *" name="dpy"/>
12762 <param type="GLXContext" name="ctx"/>
12763 <param type="int" name="attribute"/>
12764 <param type="int *" name="value"/>
12768 <documentation>glXQueryContextInfoEXT - query context information
12770 <function type="int" name="glXQueryContextInfoEXT">
12771 <param type="Display *" name="dpy"/>
12772 <param type="GLXContext" name="ctx"/>
12773 <param type="int" name="attribute"/>
12774 <param type="int *" name="value"/>
12778 <documentation>glXQueryDrawable - returns an attribute assoicated with a GLX drawable
12780 <function type="int" name="glXQueryDrawable">
12781 <param type="Display *" name="dpy"/>
12782 <param type="GLXDrawable" name="draw"/>
12783 <param type="int" name="attribute"/>
12784 <param type="uint *" name="value"/>
12788 <documentation>glXQueryExtension - indicate whether the GLX extension is supported
12790 <function type="Bool" name="glXQueryExtension">
12791 <param type="Display *" name="dpy"/>
12792 <param type="int *" name="errorBase"/>
12793 <param type="int *" name="eventBase"/>
12797 <documentation>glXQueryExtensionsString - return list of supported extensions
12799 <function type="char *" name="glXQueryExtensionsString">
12800 <param type="Display *" name="dpy"/>
12801 <param type="int" name="screen"/>
12805 <documentation>glXQueryServerString - return string describing the server
12807 <function type="char *" name="glXQueryServerString">
12808 <param type="Display *" name="dpy"/>
12809 <param type="int" name="screen"/>
12810 <param type="int" name="name"/>
12814 <documentation>glXQueryVersion - return the version numbers of the GLX extension
12816 <function type="Bool" name="glXQueryVersion">
12817 <param type="Display *" name="dpy"/>
12818 <param type="int *" name="major"/>
12819 <param type="int *" name="minor"/>
12823 <documentation>glXSelectEvent - select GLX events for a window or a GLX pixel buffer
12825 <function type="void" name="glXSelectEvent">
12826 <param type="Display *" name="dpy"/>
12827 <param type="GLXDrawable" name="draw"/>
12828 <param type="ulong" name="event_mask"/>
12832 <documentation>glXSwapBuffers - exchange front and back buffers
12834 <function type="void" name="glXSwapBuffers">
12835 <param type="Display *" name="dpy"/>
12836 <param type="GLXDrawable" name="drawable"/>
12840 <documentation>glXUseXFont - create bitmap display lists from an X font
12842 <function type="void" name="glXUseXFont">
12843 <param type="Font" name="font"/>
12844 <param type="int" name="first"/>
12845 <param type="int" name="count"/>
12846 <param type="int" name="listBase"/>
12850 <documentation>glXWaitGL - complete GL execution prior to subsequent X calls
12852 <function type="void" name="glXWaitGL"/>
12855 <documentation>glXWaitX - complete X execution prior to subsequent GL calls
12857 <function type="void" name="glXWaitX"/>
12860 <library name="gl3">
12862 <documentation>glActiveTexture - select active texture unit
12864 <function type="void" name="glActiveTexture">
12865 <param type="GLenum" name="texture"/>
12869 <documentation>glAttachShader - Attaches a shader object to a program object
12871 <function type="void" name="glAttachShader">
12872 <param type="GLuint" name="program"/>
12873 <param type="GLuint" name="shader"/>
12877 <documentation>glBeginConditionalRender - start conditional rendering
12879 <function type="void" name="glBeginConditionalRender">
12880 <param type="GLuint" name="id"/>
12881 <param type="GLenum" name="mode"/>
12883 <function type="void" name="glEndConditionalRender"/>
12886 <documentation>glBeginQuery - delimit the boundaries of a query object
12888 <function type="void" name="glBeginQuery">
12889 <param type="GLenum" name="target"/>
12890 <param type="GLuint" name="id"/>
12892 <function type="void" name="glEndQuery">
12893 <param type="GLenum" name="target"/>
12897 <documentation>glBeginTransformFeedback - start transform feedback operation
12899 <function type="void" name="glBeginTransformFeedback">
12900 <param type="GLenum" name="primitiveMode"/>
12902 <function type="void" name="glEndTransformFeedback"/>
12905 <documentation>glBindAttribLocation - Associates a generic vertex attribute index with a named attribute variable
12907 <function type="void" name="glBindAttribLocation">
12908 <param type="GLuint" name="program"/>
12909 <param type="GLuint" name="index"/>
12910 <param type="GLchar *" name="name"/>
12914 <documentation>glBindBuffer - bind a named buffer object
12916 <function type="void" name="glBindBuffer">
12917 <param type="GLenum" name="target"/>
12918 <param type="GLuint" name="buffer"/>
12922 <documentation>glBindBufferBase - bind a buffer object to an indexed buffer target
12924 <function type="void" name="glBindBufferBase">
12925 <param type="GLenum" name="target"/>
12926 <param type="GLuint" name="index"/>
12927 <param type="GLuint" name="buffer"/>
12931 <documentation>glBindBufferRange - bind a range within a buffer object to an indexed buffer target
12933 <function type="void" name="glBindBufferRange">
12934 <param type="GLenum" name="target"/>
12935 <param type="GLuint" name="index"/>
12936 <param type="GLuint" name="buffer"/>
12937 <param type="GLintptr" name="offset"/>
12938 <param type="GLsizeiptr" name="size"/>
12942 <documentation>glBindFragDataLocation - bind a user-defined varying out variable to a fragment shader color number
12944 <function type="void" name="glBindFragDataLocation">
12945 <param type="GLuint" name="program"/>
12946 <param type="GLuint" name="colorNumber"/>
12947 <param type="char *" name="name"/>
12951 <documentation>glBindFragDataLocationIndexed - bind a user-defined varying out variable to a fragment shader color number and index
12953 <function type="void" name="glBindFragDataLocationIndexed">
12954 <param type="GLuint" name="program"/>
12955 <param type="GLuint" name="colorNumber"/>
12956 <param type="GLuint" name="index"/>
12957 <param type="char *" name="name"/>
12961 <documentation>glBindFramebuffer - bind a framebuffer to a framebuffer target
12963 <function type="void" name="glBindFramebuffer">
12964 <param type="GLenum" name="target"/>
12965 <param type="GLuint" name="framebuffer"/>
12969 <documentation>glBindRenderbuffer - bind a renderbuffer to a renderbuffer target
12971 <function type="void" name="glBindRenderbuffer">
12972 <param type="GLenum" name="target"/>
12973 <param type="GLuint" name="renderbuffer"/>
12977 <documentation>glBindSampler - bind a named sampler to a texturing target
12979 <function type="void" name="glBindSampler">
12980 <param type="GLuint" name="unit"/>
12981 <param type="GLuint" name="sampler"/>
12985 <documentation>glBindTexture - bind a named texture to a texturing target
12987 <function type="void" name="glBindTexture">
12988 <param type="GLenum" name="target"/>
12989 <param type="GLuint" name="texture"/>
12993 <documentation>glBindVertexArray - bind a vertex array object
12995 <function type="void" name="glBindVertexArray">
12996 <param type="GLuint" name="array"/>
13000 <documentation>glBlendColor - set the blend color
13002 <function type="void" name="glBlendColor">
13003 <param type="GLclampf" name="red"/>
13004 <param type="GLclampf" name="green"/>
13005 <param type="GLclampf" name="blue"/>
13006 <param type="GLclampf" name="alpha"/>
13010 <documentation>glBlendEquation - specify the equation used for both the RGB blend equation and the Alpha blend equation
13012 <function type="void" name="glBlendEquation">
13013 <param type="GLenum" name="mode"/>
13017 <documentation>glBlendEquationSeparate - set the RGB blend equation and the alpha blend equation separately
13019 <function type="void" name="glBlendEquationSeparate">
13020 <param type="GLenum" name="modeRGB"/>
13021 <param type="GLenum" name="modeAlpha"/>
13025 <documentation>glBlendFunc - specify pixel arithmetic
13027 <function type="void" name="glBlendFunc">
13028 <param type="GLenum" name="sfactor"/>
13029 <param type="GLenum" name="dfactor"/>
13033 <documentation>glBlendFuncSeparate - specify pixel arithmetic for RGB and alpha components separately
13035 <function type="void" name="glBlendFuncSeparate">
13036 <param type="GLenum" name="srcRGB"/>
13037 <param type="GLenum" name="dstRGB"/>
13038 <param type="GLenum" name="srcAlpha"/>
13039 <param type="GLenum" name="dstAlpha"/>
13043 <documentation>glBlitFramebuffer - copy a block of pixels from the read framebuffer to the draw framebuffer
13045 <function type="void" name="glBlitFramebuffer">
13046 <param type="GLint" name="srcX0"/>
13047 <param type="GLint" name="srcY0"/>
13048 <param type="GLint" name="srcX1"/>
13049 <param type="GLint" name="srcY1"/>
13050 <param type="GLint" name="dstX0"/>
13051 <param type="GLint" name="dstY0"/>
13052 <param type="GLint" name="dstX1"/>
13053 <param type="GLint" name="dstY1"/>
13054 <param type="GLbitfield" name="mask"/>
13055 <param type="GLenum" name="filter"/>
13059 <documentation>glBufferData - creates and initializes a buffer object's data store
13061 <function type="void" name="glBufferData">
13062 <param type="GLenum" name="target"/>
13063 <param type="GLsizeiptr" name="size"/>
13064 <param type="GLvoid *" name="data"/>
13065 <param type="GLenum" name="usage"/>
13069 <documentation>glBufferSubData - updates a subset of a buffer object's data store
13071 <function type="void" name="glBufferSubData">
13072 <param type="GLenum" name="target"/>
13073 <param type="GLintptr" name="offset"/>
13074 <param type="GLsizeiptr" name="size"/>
13075 <param type="GLvoid *" name="data"/>
13079 <documentation>glCheckFramebufferStatus - check the completeness status of a framebuffer
13081 <function type="GLenum" name="glCheckFramebufferStatus">
13082 <param type="GLenum" name="target"/>
13086 <documentation>glClampColor - specify whether data read via
13088 <function type="void" name="glClampColor">
13089 <param type="GLenum" name="target"/>
13090 <param type="GLenum" name="clamp"/>
13094 <documentation>glClear - clear buffers to preset values
13096 <function type="void" name="glClear">
13097 <param type="GLbitfield" name="mask"/>
13101 <documentation>glClearBuffer - clear individual buffers of the currently bound draw framebuffer
13103 <function type="void" name="glClearBufferiv">
13104 <param type="GLenum" name="buffer"/>
13105 <param type="GLint" name="drawBuffer"/>
13106 <param type="GLint *" name="value"/>
13108 <function type="void" name="glClearBufferuiv">
13109 <param type="GLenum" name="buffer"/>
13110 <param type="GLint" name="drawBuffer"/>
13111 <param type="GLuint *" name="value"/>
13113 <function type="void" name="glClearBufferfv">
13114 <param type="GLenum" name="buffer"/>
13115 <param type="GLint" name="drawBuffer"/>
13116 <param type="GLfloat *" name="value"/>
13118 <function type="void" name="glClearBufferfi">
13119 <param type="GLenum" name="buffer"/>
13120 <param type="GLint" name="drawBuffer"/>
13121 <param type="GLfloat" name="depth"/>
13122 <param type="GLint" name="stencil"/>
13126 <documentation>glClearColor - specify clear values for the color buffers
13128 <function type="void" name="glClearColor">
13129 <param type="GLclampf" name="red"/>
13130 <param type="GLclampf" name="green"/>
13131 <param type="GLclampf" name="blue"/>
13132 <param type="GLclampf" name="alpha"/>
13136 <documentation>glClearDepth - specify the clear value for the depth buffer
13138 <function type="void" name="glClearDepth">
13139 <param type="GLclampd" name="depth"/>
13143 <documentation>glClearStencil - specify the clear value for the stencil buffer
13145 <function type="void" name="glClearStencil">
13146 <param type="GLint" name="s"/>
13150 <documentation>glClientWaitSync - block and wait for a sync object to become signaled
13152 <function type="GLenum" name="glClientWaitSync">
13153 <param type="GLsync" name="sync"/>
13154 <param type="GLbitfield" name="flags"/>
13155 <param type="GLuint64" name="timeout"/>
13159 <documentation>glColorMask - enable and disable writing of frame buffer color components
13161 <function type="void" name="glColorMask">
13162 <param type="GLboolean" name="red"/>
13163 <param type="GLboolean" name="green"/>
13164 <param type="GLboolean" name="blue"/>
13165 <param type="GLboolean" name="alpha"/>
13169 <documentation>glCompileShader - Compiles a shader object
13171 <function type="void" name="glCompileShader">
13172 <param type="GLuint" name="shader"/>
13176 <documentation>glCompressedTexImage1D - specify a one-dimensional texture image in a compressed format
13178 <function type="void" name="glCompressedTexImage1D">
13179 <param type="GLenum" name="target"/>
13180 <param type="GLint" name="level"/>
13181 <param type="GLenum" name="internalformat"/>
13182 <param type="GLsizei" name="width"/>
13183 <param type="GLint" name="border"/>
13184 <param type="GLsizei" name="imageSize"/>
13185 <param type="GLvoid *" name="data"/>
13189 <documentation>glCompressedTexImage2D - specify a two-dimensional texture image in a compressed format
13191 <function type="void" name="glCompressedTexImage2D">
13192 <param type="GLenum" name="target"/>
13193 <param type="GLint" name="level"/>
13194 <param type="GLenum" name="internalformat"/>
13195 <param type="GLsizei" name="width"/>
13196 <param type="GLsizei" name="height"/>
13197 <param type="GLint" name="border"/>
13198 <param type="GLsizei" name="imageSize"/>
13199 <param type="GLvoid *" name="data"/>
13203 <documentation>glCompressedTexImage3D - specify a three-dimensional texture image in a compressed format
13205 <function type="void" name="glCompressedTexImage3D">
13206 <param type="GLenum" name="target"/>
13207 <param type="GLint" name="level"/>
13208 <param type="GLenum" name="internalformat"/>
13209 <param type="GLsizei" name="width"/>
13210 <param type="GLsizei" name="height"/>
13211 <param type="GLsizei" name="depth"/>
13212 <param type="GLint" name="border"/>
13213 <param type="GLsizei" name="imageSize"/>
13214 <param type="GLvoid *" name="data"/>
13218 <documentation>glCompressedTexSubImage1D - specify a one-dimensional texture subimage in a compressed format
13220 <function type="void" name="glCompressedTexSubImage1D">
13221 <param type="GLenum" name="target"/>
13222 <param type="GLint" name="level"/>
13223 <param type="GLint" name="xoffset"/>
13224 <param type="GLsizei" name="width"/>
13225 <param type="GLenum" name="format"/>
13226 <param type="GLsizei" name="imageSize"/>
13227 <param type="GLvoid *" name="data"/>
13231 <documentation>glCompressedTexSubImage2D - specify a two-dimensional texture subimage in a compressed format
13233 <function type="void" name="glCompressedTexSubImage2D">
13234 <param type="GLenum" name="target"/>
13235 <param type="GLint" name="level"/>
13236 <param type="GLint" name="xoffset"/>
13237 <param type="GLint" name="yoffset"/>
13238 <param type="GLsizei" name="width"/>
13239 <param type="GLsizei" name="height"/>
13240 <param type="GLenum" name="format"/>
13241 <param type="GLsizei" name="imageSize"/>
13242 <param type="GLvoid *" name="data"/>
13246 <documentation>glCompressedTexSubImage3D - specify a three-dimensional texture subimage in a compressed format
13248 <function type="void" name="glCompressedTexSubImage3D">
13249 <param type="GLenum" name="target"/>
13250 <param type="GLint" name="level"/>
13251 <param type="GLint" name="xoffset"/>
13252 <param type="GLint" name="yoffset"/>
13253 <param type="GLint" name="zoffset"/>
13254 <param type="GLsizei" name="width"/>
13255 <param type="GLsizei" name="height"/>
13256 <param type="GLsizei" name="depth"/>
13257 <param type="GLenum" name="format"/>
13258 <param type="GLsizei" name="imageSize"/>
13259 <param type="GLvoid *" name="data"/>
13263 <documentation>glCopyBufferSubData - copy part of the data store of a buffer object to the data store of another buffer object
13265 <function type="void" name="glCopyBufferSubData">
13266 <param type="GLenum" name="readtarget"/>
13267 <param type="GLenum" name="writetarget"/>
13268 <param type="GLintptr" name="readoffset"/>
13269 <param type="GLintptr" name="writeoffset"/>
13270 <param type="GLsizeiptr" name="size"/>
13274 <documentation>glCopyTexImage1D - copy pixels into a 1D texture image
13276 <function type="void" name="glCopyTexImage1D">
13277 <param type="GLenum" name="target"/>
13278 <param type="GLint" name="level"/>
13279 <param type="GLenum" name="internalformat"/>
13280 <param type="GLint" name="x"/>
13281 <param type="GLint" name="y"/>
13282 <param type="GLsizei" name="width"/>
13283 <param type="GLint" name="border"/>
13287 <documentation>glCopyTexImage2D - copy pixels into a 2D texture image
13289 <function type="void" name="glCopyTexImage2D">
13290 <param type="GLenum" name="target"/>
13291 <param type="GLint" name="level"/>
13292 <param type="GLenum" name="internalformat"/>
13293 <param type="GLint" name="x"/>
13294 <param type="GLint" name="y"/>
13295 <param type="GLsizei" name="width"/>
13296 <param type="GLsizei" name="height"/>
13297 <param type="GLint" name="border"/>
13301 <documentation>glCopyTexSubImage1D - copy a one-dimensional texture subimage
13303 <function type="void" name="glCopyTexSubImage1D">
13304 <param type="GLenum" name="target"/>
13305 <param type="GLint" name="level"/>
13306 <param type="GLint" name="xoffset"/>
13307 <param type="GLint" name="x"/>
13308 <param type="GLint" name="y"/>
13309 <param type="GLsizei" name="width"/>
13313 <documentation>glCopyTexSubImage2D - copy a two-dimensional texture subimage
13315 <function type="void" name="glCopyTexSubImage2D">
13316 <param type="GLenum" name="target"/>
13317 <param type="GLint" name="level"/>
13318 <param type="GLint" name="xoffset"/>
13319 <param type="GLint" name="yoffset"/>
13320 <param type="GLint" name="x"/>
13321 <param type="GLint" name="y"/>
13322 <param type="GLsizei" name="width"/>
13323 <param type="GLsizei" name="height"/>
13327 <documentation>glCopyTexSubImage3D - copy a three-dimensional texture subimage
13329 <function type="void" name="glCopyTexSubImage3D">
13330 <param type="GLenum" name="target"/>
13331 <param type="GLint" name="level"/>
13332 <param type="GLint" name="xoffset"/>
13333 <param type="GLint" name="yoffset"/>
13334 <param type="GLint" name="zoffset"/>
13335 <param type="GLint" name="x"/>
13336 <param type="GLint" name="y"/>
13337 <param type="GLsizei" name="width"/>
13338 <param type="GLsizei" name="height"/>
13342 <documentation>glCreateProgram - Creates a program object
13344 <function type="GLuint" name="glCreateProgram"/>
13347 <documentation>glCreateShader - Creates a shader object
13349 <function type="GLuint" name="glCreateShader">
13350 <param type="GLenum" name="shaderType"/>
13354 <documentation>glCullFace - specify whether front- or back-facing facets can be culled
13356 <function type="void" name="glCullFace">
13357 <param type="GLenum" name="mode"/>
13361 <documentation>glDeleteBuffers - delete named buffer objects
13363 <function type="void" name="glDeleteBuffers">
13364 <param type="GLsizei" name="n"/>
13365 <param type="GLuint *" name="buffers"/>
13369 <documentation>glDeleteFramebuffers - delete framebuffer objects
13371 <function type="void" name="glDeleteFramebuffers">
13372 <param type="GLsizei" name="n"/>
13373 <param type="GLuint *" name="framebuffers"/>
13377 <documentation>glDeleteProgram - Deletes a program object
13379 <function type="void" name="glDeleteProgram">
13380 <param type="GLuint" name="program"/>
13384 <documentation>glDeleteQueries - delete named query objects
13386 <function type="void" name="glDeleteQueries">
13387 <param type="GLsizei" name="n"/>
13388 <param type="GLuint *" name="ids"/>
13392 <documentation>glDeleteRenderbuffers - delete renderbuffer objects
13394 <function type="void" name="glDeleteRenderbuffers">
13395 <param type="GLsizei" name="n"/>
13396 <param type="GLuint *" name="renderbuffers"/>
13400 <documentation>glDeleteSamplers - delete named sampler objects
13402 <function type="void" name="glDeleteSamplers">
13403 <param type="GLsizei" name="n"/>
13404 <param type="GLuint *" name="ids"/>
13408 <documentation>glDeleteShader - Deletes a shader object
13410 <function type="void" name="glDeleteShader">
13411 <param type="GLuint" name="shader"/>
13415 <documentation>glDeleteSync - delete a sync object
13417 <function type="void" name="glDeleteSync">
13418 <param type="GLsync" name="sync"/>
13422 <documentation>glDeleteTextures - delete named textures
13424 <function type="void" name="glDeleteTextures">
13425 <param type="GLsizei" name="n"/>
13426 <param type="GLuint *" name="textures"/>
13430 <documentation>glDeleteVertexArrays - delete vertex array objects
13432 <function type="void" name="glDeleteVertexArrays">
13433 <param type="GLsizei" name="n"/>
13434 <param type="GLuint *" name="arrays"/>
13438 <documentation>glDepthFunc - specify the value used for depth buffer comparisons
13440 <function type="void" name="glDepthFunc">
13441 <param type="GLenum" name="func"/>
13445 <documentation>glDepthMask - enable or disable writing into the depth buffer
13447 <function type="void" name="glDepthMask">
13448 <param type="GLboolean" name="flag"/>
13452 <documentation>glDepthRange - specify mapping of depth values from normalized device coordinates to window coordinates
13454 <function type="void" name="glDepthRange">
13455 <param type="GLclampd" name="nearVal"/>
13456 <param type="GLclampd" name="farVal"/>
13460 <documentation>glDetachShader - Detaches a shader object from a program object to which it is attached
13462 <function type="void" name="glDetachShader">
13463 <param type="GLuint" name="program"/>
13464 <param type="GLuint" name="shader"/>
13468 <documentation>glDrawArrays - render primitives from array data
13470 <function type="void" name="glDrawArrays">
13471 <param type="GLenum" name="mode"/>
13472 <param type="GLint" name="first"/>
13473 <param type="GLsizei" name="count"/>
13477 <documentation>glDrawArraysInstanced - draw multiple instances of a range of elements
13479 <function type="void" name="glDrawArraysInstanced">
13480 <param type="GLenum" name="mode"/>
13481 <param type="GLint" name="first"/>
13482 <param type="GLsizei" name="count"/>
13483 <param type="GLsizei" name="primcount"/>
13487 <documentation>glDrawBuffer - specify which color buffers are to be drawn into
13489 <function type="void" name="glDrawBuffer">
13490 <param type="GLenum" name="mode"/>
13494 <documentation>glDrawBuffers - Specifies a list of color buffers to be drawn into
13496 <function type="void" name="glDrawBuffers">
13497 <param type="GLsizei" name="n"/>
13498 <param type="GLenum *" name="bufs"/>
13502 <documentation>glDrawElements - render primitives from array data
13504 <function type="void" name="glDrawElements">
13505 <param type="GLenum" name="mode"/>
13506 <param type="GLsizei" name="count"/>
13507 <param type="GLenum" name="type"/>
13508 <param type="GLvoid *" name="indices"/>
13512 <documentation>glDrawElementsBaseVertex - render primitives from array data with a per-element offset
13514 <function type="void" name="glDrawElementsBaseVertex">
13515 <param type="GLenum" name="mode"/>
13516 <param type="GLsizei" name="count"/>
13517 <param type="GLenum" name="type"/>
13518 <param type="GLvoid *" name="indices"/>
13519 <param type="GLint" name="basevertex"/>
13523 <documentation>glDrawElementsInstanced - draw multiple instances of a set of elements
13525 <function type="void" name="glDrawElementsInstanced">
13526 <param type="GLenum" name="mode"/>
13527 <param type="GLsizei" name="count"/>
13528 <param type="GLenum" name="type"/>
13529 <param type="void *" name="indices"/>
13530 <param type="GLsizei" name="primcount"/>
13534 <documentation>glDrawElementsInstancedBaseVertex - render multiple instances of a set of primitives from array data with a per-element offset
13536 <function type="void" name="glDrawElementsInstancedBaseVertex">
13537 <param type="GLenum" name="mode"/>
13538 <param type="GLsizei" name="count"/>
13539 <param type="GLenum" name="type"/>
13540 <param type="GLvoid *" name="indices"/>
13541 <param type="GLsizei" name="primcount"/>
13542 <param type="GLint" name="basevertex"/>
13546 <documentation>glDrawRangeElements - render primitives from array data
13548 <function type="void" name="glDrawRangeElements">
13549 <param type="GLenum" name="mode"/>
13550 <param type="GLuint" name="start"/>
13551 <param type="GLuint" name="end"/>
13552 <param type="GLsizei" name="count"/>
13553 <param type="GLenum" name="type"/>
13554 <param type="GLvoid *" name="indices"/>
13558 <documentation>glDrawRangeElementsBaseVertex - render primitives from array data with a per-element offset
13560 <function type="void" name="glDrawRangeElementsBaseVertex">
13561 <param type="GLenum" name="mode"/>
13562 <param type="GLuint" name="start"/>
13563 <param type="GLuint" name="end"/>
13564 <param type="GLsizei" name="count"/>
13565 <param type="GLenum" name="type"/>
13566 <param type="GLvoid *" name="indices"/>
13567 <param type="GLint" name="basevertex"/>
13571 <documentation>glEnable - enable or disable server-side GL capabilities
13573 <function type="void" name="glEnable">
13574 <param type="GLenum" name="cap"/>
13576 <function type="void" name="glDisable">
13577 <param type="GLenum" name="cap"/>
13579 <function type="void" name="glEnablei">
13580 <param type="GLenum" name="cap"/>
13581 <param type="GLuint" name="index"/>
13583 <function type="void" name="glDisablei">
13584 <param type="GLenum" name="cap"/>
13585 <param type="GLuint" name="index"/>
13589 <documentation>glEnableVertexAttribArray - Enable or disable a generic vertex attribute array
13591 <function type="void" name="glEnableVertexAttribArray">
13592 <param type="GLuint" name="index"/>
13594 <function type="void" name="glDisableVertexAttribArray">
13595 <param type="GLuint" name="index"/>
13599 <documentation>glFenceSync - create a new sync object and insert it into the GL command stream
13601 <function type="GLsync" name="glFenceSync">
13602 <param type="GLenum" name="condition"/>
13603 <param type="GLbitfield" name="flags"/>
13607 <documentation>glFinish - block until all GL execution is complete
13609 <function type="void" name="glFinish">
13610 <param type="" name="void"/>
13614 <documentation>glFlush - force execution of GL commands in finite time
13616 <function type="void" name="glFlush">
13617 <param type="" name="void"/>
13621 <documentation>glFlushMappedBufferRange - indicate modifications to a range of a mapped buffer
13623 <function type="GLsync" name="glFlushMappedBufferRange">
13624 <param type="GLenum" name="target"/>
13625 <param type="GLintptr" name="offset"/>
13626 <param type="GLsizeiptr" name="length"/>
13630 <documentation>glFramebufferRenderbuffer - attach a renderbuffer as a logical buffer to the currently bound framebuffer object
13632 <function type="GLsync" name="glFramebufferRenderbuffer">
13633 <param type="GLenum" name="target"/>
13634 <param type="GLenum" name="attachment"/>
13635 <param type="GLenum" name="renderbuffertarget"/>
13636 <param type="GLuint" name="renderbuffer"/>
13640 <documentation>glFramebufferTexture - attach a level of a texture object as a logical buffer to the currently bound framebuffer object
13642 <function type="void" name="glFramebufferTexture">
13643 <param type="GLenum" name="target"/>
13644 <param type="GLenum" name="attachment"/>
13645 <param type="GLuint" name="texture"/>
13646 <param type="GLint" name="level"/>
13648 <function type="void" name="glFramebufferTexture1D">
13649 <param type="GLenum" name="target"/>
13650 <param type="GLenum" name="attachment"/>
13651 <param type="GLenum" name="textarget"/>
13652 <param type="GLuint" name="texture"/>
13653 <param type="GLint" name="level"/>
13655 <function type="void" name="glFramebufferTexture2D">
13656 <param type="GLenum" name="target"/>
13657 <param type="GLenum" name="attachment"/>
13658 <param type="GLenum" name="textarget"/>
13659 <param type="GLuint" name="texture"/>
13660 <param type="GLint" name="level"/>
13662 <function type="void" name="glFramebufferTexture3D">
13663 <param type="GLenum" name="target"/>
13664 <param type="GLenum" name="attachment"/>
13665 <param type="GLenum" name="textarget"/>
13666 <param type="GLuint" name="texture"/>
13667 <param type="GLint" name="level"/>
13668 <param type="GLint" name="layer"/>
13672 <documentation>glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer
13674 <function type="void" name="glFramebufferTextureLayer">
13675 <param type="GLenum" name="target"/>
13676 <param type="GLenum" name="attachment"/>
13677 <param type="GLuint" name="texture"/>
13678 <param type="GLint" name="level"/>
13679 <param type="GLint" name="layer"/>
13683 <documentation>glFrontFace - define front- and back-facing polygons
13685 <function type="void" name="glFrontFace">
13686 <param type="GLenum" name="mode"/>
13690 <documentation>glGenBuffers - generate buffer object names
13692 <function type="void" name="glGenBuffers">
13693 <param type="GLsizei" name="n"/>
13694 <param type="GLuint *" name="buffers"/>
13698 <documentation>glGenFramebuffers - generate framebuffer object names
13700 <function type="void" name="glGenFramebuffers">
13701 <param type="GLsizei" name="n"/>
13702 <param type="GLuint *" name="ids"/>
13706 <documentation>glGenQueries - generate query object names
13708 <function type="void" name="glGenQueries">
13709 <param type="GLsizei" name="n"/>
13710 <param type="GLuint *" name="ids"/>
13714 <documentation>glGenRenderbuffers - generate renderbuffer object names
13716 <function type="void" name="glGenRenderbuffers">
13717 <param type="GLsizei" name="n"/>
13718 <param type="GLuint *" name="renderbuffers"/>
13722 <documentation>glGenSamplers - generate sampler object names
13724 <function type="void" name="glGenSamplers">
13725 <param type="GLsizei" name="n"/>
13726 <param type="GLuint *" name="samplers"/>
13730 <documentation>glGenTextures - generate texture names
13732 <function type="void" name="glGenTextures">
13733 <param type="GLsizei" name="n"/>
13734 <param type="GLuint *" name="textures"/>
13738 <documentation>glGenVertexArrays - generate vertex array object names
13740 <function type="void" name="glGenVertexArrays">
13741 <param type="GLsizei" name="n"/>
13742 <param type="GLuint *" name="arrays"/>
13746 <documentation>glGenerateMipmap - generate mipmaps for a specified texture target
13748 <function type="void" name="glGenerateMipmap">
13749 <param type="GLenum" name="target"/>
13753 <documentation>glGet - return the value or values of a selected parameter
13755 <function type="void" name="glGetBooleanv">
13756 <param type="GLenum" name="pname"/>
13757 <param type="GLboolean *" name="params"/>
13759 <function type="void" name="glGetDoublev">
13760 <param type="GLenum" name="pname"/>
13761 <param type="GLdouble *" name="params"/>
13763 <function type="void" name="glGetFloatv">
13764 <param type="GLenum" name="pname"/>
13765 <param type="GLfloat *" name="params"/>
13767 <function type="void" name="glGetIntegerv">
13768 <param type="GLenum" name="pname"/>
13769 <param type="GLint *" name="params"/>
13771 <function type="void" name="glGetInteger64v">
13772 <param type="GLenum" name="pname"/>
13773 <param type="GLint64 *" name="params"/>
13775 <function type="void" name="glGetBooleani_v">
13776 <param type="GLenum" name="pname"/>
13777 <param type="GLuint" name="index"/>
13778 <param type="GLboolean *" name="data"/>
13780 <function type="void" name="glGetIntegeri_v">
13781 <param type="GLenum" name="pname"/>
13782 <param type="GLuint" name="index"/>
13783 <param type="GLint *" name="data"/>
13785 <function type="void" name="glGetInteger64i_v">
13786 <param type="GLenum" name="pname"/>
13787 <param type="GLuint" name="index"/>
13788 <param type="GLint64 *" name="data"/>
13792 <documentation>glGetActiveAttrib - Returns information about an active attribute variable for the specified program object
13794 <function type="void" name="glGetActiveAttrib">
13795 <param type="GLuint" name="program"/>
13796 <param type="GLuint" name="index"/>
13797 <param type="GLsizei" name="bufSize"/>
13798 <param type="GLsizei *" name="length"/>
13799 <param type="GLint *" name="size"/>
13800 <param type="GLenum *" name="type"/>
13801 <param type="GLchar *" name="name"/>
13805 <documentation>glGetActiveUniform - Returns information about an active uniform variable for the specified program object
13807 <function type="void" name="glGetActiveUniform">
13808 <param type="GLuint" name="program"/>
13809 <param type="GLuint" name="index"/>
13810 <param type="GLsizei" name="bufSize"/>
13811 <param type="GLsizei *" name="length"/>
13812 <param type="GLint *" name="size"/>
13813 <param type="GLenum *" name="type"/>
13814 <param type="GLchar *" name="name"/>
13818 <documentation>glGetActiveUniformBlock - query information about an active uniform block
13820 <function type="void" name="glGetActiveUniformBlockiv">
13821 <param type="GLuint" name="program"/>
13822 <param type="GLuint" name="uniformBlockIndex"/>
13823 <param type="GLenum" name="pname"/>
13824 <param type="GLint" name="params"/>
13828 <documentation>glGetActiveUniformBlockName - retrieve the name of an active uniform block
13830 <function type="void" name="glGetActiveUniformBlockName">
13831 <param type="GLuint" name="program"/>
13832 <param type="GLuint" name="uniformBlockIndex"/>
13833 <param type="GLsizei" name="bufSize"/>
13834 <param type="GLsizei *" name="length"/>
13835 <param type="GLchar *" name="uniformBlockName"/>
13839 <documentation>glGetActiveUniformName - query the name of an active uniform
13841 <function type="void" name="glGetActiveUniformName">
13842 <param type="GLuint" name="program"/>
13843 <param type="GLuint" name="uniformIndex"/>
13844 <param type="GLsizei" name="bufSize"/>
13845 <param type="GLsizei *" name="length"/>
13846 <param type="GLchar *" name="uniformName"/>
13850 <documentation>glGetActiveUniformsiv - Returns information about several active uniform variables for the specified program object
13852 <function type="void" name="glGetActiveUniformsiv">
13853 <param type="GLuint" name="program"/>
13854 <param type="GLsizei" name="uniformCount"/>
13855 <param type="GLuint *" name="uniformIndices"/>
13856 <param type="GLenum" name="pname"/>
13857 <param type="GLint *" name="params"/>
13861 <documentation>glGetAttachedShaders - Returns the handles of the shader objects attached to a program object
13863 <function type="void" name="glGetAttachedShaders">
13864 <param type="GLuint" name="program"/>
13865 <param type="GLsizei" name="maxCount"/>
13866 <param type="GLsizei *" name="count"/>
13867 <param type="GLuint *" name="shaders"/>
13871 <documentation>glGetAttribLocation - Returns the location of an attribute variable
13873 <function type="GLint" name="glGetAttribLocation">
13874 <param type="GLuint" name="program"/>
13875 <param type="GLchar *" name="name"/>
13879 <documentation>glGetBufferParameteriv - return parameters of a buffer object
13881 <function type="void" name="glGetBufferParameteriv">
13882 <param type="GLenum" name="target"/>
13883 <param type="GLenum" name="value"/>
13884 <param type="GLint *" name="data"/>
13888 <documentation>glGetBufferParameteriv - return parameters of a buffer object
13890 <function type="void" name="glGetBufferParameteriv">
13891 <param type="GLenum" name="target"/>
13892 <param type="GLenum" name="value"/>
13893 <param type="GLint *" name="data"/>
13897 <documentation>glGetBufferPointerv - return the pointer to a mapped buffer object's data store
13899 <function type="void" name="glGetBufferPointerv">
13900 <param type="GLenum" name="target"/>
13901 <param type="GLenum" name="pname"/>
13902 <param type="GLvoid **" name="params"/>
13906 <documentation>glGetBufferSubData - returns a subset of a buffer object's data store
13908 <function type="void" name="glGetBufferSubData">
13909 <param type="GLenum" name="target"/>
13910 <param type="GLintptr" name="offset"/>
13911 <param type="GLsizeiptr" name="size"/>
13912 <param type="GLvoid *" name="data"/>
13916 <documentation>glGetCompressedTexImage - return a compressed texture image
13918 <function type="void" name="glGetCompressedTexImage">
13919 <param type="GLenum" name="target"/>
13920 <param type="GLint" name="lod"/>
13921 <param type="GLvoid *" name="img"/>
13925 <documentation>glGetError - return error information
13927 <function type="GLenum" name="glGetError">
13928 <param type="" name="void"/>
13932 <documentation>glGetFragDataIndex - query the bindings of color indices to user-defined varying out variables
13934 <function type="GLint" name="glGetFragDataIndex">
13935 <param type="GLuint" name="program"/>
13936 <param type="char *" name="name"/>
13940 <documentation>glGetFragDataLocation - query the bindings of color numbers to user-defined varying out variables
13942 <function type="GLint" name="glGetFragDataLocation">
13943 <param type="GLuint" name="program"/>
13944 <param type="char *" name="name"/>
13948 <documentation>glGetFramebufferAttachmentParameteriv - retrieve information about attachments of a bound framebuffer object
13950 <function type="void" name="glGetFramebufferAttachmentParameter">
13951 <param type="GLenum" name="target"/>
13952 <param type="GLenum" name="attachment"/>
13953 <param type="GLenum" name="pname"/>
13954 <param type="GLint *" name="params"/>
13958 <documentation>glGetMultisamplefv - retrieve the location of a sample
13960 <function type="void" name="glGetMultisamplefv">
13961 <param type="GLenum" name="pname"/>
13962 <param type="GLuint" name="index"/>
13963 <param type="GLfloat *" name="val"/>
13967 <documentation>glGetProgramiv - Returns a parameter from a program object
13969 <function type="void" name="glGetProgramiv">
13970 <param type="GLuint" name="program"/>
13971 <param type="GLenum" name="pname"/>
13972 <param type="GLint *" name="params"/>
13976 <documentation>glGetProgramInfoLog - Returns the information log for a program object
13978 <function type="void" name="glGetProgramInfoLog">
13979 <param type="GLuint" name="program"/>
13980 <param type="GLsizei" name="maxLength"/>
13981 <param type="GLsizei *" name="length"/>
13982 <param type="GLchar *" name="infoLog"/>
13986 <documentation>glGetQueryObject - return parameters of a query object
13988 <function type="void" name="glGetQueryObjectiv">
13989 <param type="GLuint" name="id"/>
13990 <param type="GLenum" name="pname"/>
13991 <param type="GLint *" name="params"/>
13993 <function type="void" name="glGetQueryObjectuiv">
13994 <param type="GLuint" name="id"/>
13995 <param type="GLenum" name="pname"/>
13996 <param type="GLuint *" name="params"/>
13998 <function type="void" name="glGetQueryObjecti64v">
13999 <param type="GLuint" name="id"/>
14000 <param type="GLenum" name="pname"/>
14001 <param type="GLint64 *" name="params"/>
14003 <function type="void" name="glGetQueryObjectui64v">
14004 <param type="GLuint" name="id"/>
14005 <param type="GLenum" name="pname"/>
14006 <param type="GLuint64 *" name="params"/>
14010 <documentation>glGetQueryiv - return parameters of a query object target
14012 <function type="void" name="glGetQueryiv">
14013 <param type="GLenum" name="target"/>
14014 <param type="GLenum" name="pname"/>
14015 <param type="GLint *" name="params"/>
14019 <documentation>glGetRenderbufferParameteriv - retrieve information about a bound renderbuffer object
14021 <function type="void" name="glGetRenderbufferParameteriv">
14022 <param type="GLenum" name="target"/>
14023 <param type="GLenum" name="pname"/>
14024 <param type="GLint *" name="params"/>
14028 <documentation>glGetSamplerParameter - return sampler parameter values
14030 <function type="void" name="glGetSamplerParameterfv">
14031 <param type="GLuint" name="sampler"/>
14032 <param type="GLenum" name="pname"/>
14033 <param type="GLfloat *" name="params"/>
14035 <function type="void" name="glGetSamplerParameteriv">
14036 <param type="GLuint" name="sampler"/>
14037 <param type="GLenum" name="pname"/>
14038 <param type="GLint *" name="params"/>
14042 <documentation>glGetShaderiv - Returns a parameter from a shader object
14044 <function type="void" name="glGetShaderiv">
14045 <param type="GLuint" name="shader"/>
14046 <param type="GLenum" name="pname"/>
14047 <param type="GLint *" name="params"/>
14051 <documentation>glGetShaderInfoLog - Returns the information log for a shader object
14053 <function type="void" name="glGetShaderInfoLog">
14054 <param type="GLuint" name="shader"/>
14055 <param type="GLsizei" name="maxLength"/>
14056 <param type="GLsizei *" name="length"/>
14057 <param type="GLchar *" name="infoLog"/>
14061 <documentation>glGetShaderSource - Returns the source code string from a shader object
14063 <function type="void" name="glGetShaderSource">
14064 <param type="GLuint" name="shader"/>
14065 <param type="GLsizei" name="bufSize"/>
14066 <param type="GLsizei *" name="length"/>
14067 <param type="GLchar *" name="source"/>
14071 <documentation>glGetString - return a string describing the current GL connection
14073 <function type="GLubyte*" name="glGetString">
14074 <param type="GLenum" name="name"/>
14076 <function type="GLubyte*" name="glGetStringi">
14077 <param type="GLenum" name="name"/>
14078 <param type="GLuint" name="index"/>
14082 <documentation>glGetSynciv - query the properties of a sync object
14084 <function type="void" name="glGetSynciv">
14085 <param type="GLsync" name="sync"/>
14086 <param type="GLenum" name="pname"/>
14087 <param type="GLsizei" name="bufSize"/>
14088 <param type="GLsizei *" name="length"/>
14089 <param type="GLint *" name="values"/>
14093 <documentation>glGetTexImage - return a texture image
14095 <function type="void" name="glGetTexImage">
14096 <param type="GLenum" name="target"/>
14097 <param type="GLint" name="level"/>
14098 <param type="GLenum" name="format"/>
14099 <param type="GLenum" name="type"/>
14100 <param type="GLvoid *" name="img"/>
14104 <documentation>glGetTexLevelParameter - return texture parameter values for a specific level of detail
14106 <function type="void" name="glGetTexLevelParameterfv">
14107 <param type="GLenum" name="target"/>
14108 <param type="GLint" name="level"/>
14109 <param type="GLenum" name="pname"/>
14110 <param type="GLfloat *" name="params"/>
14112 <function type="void" name="glGetTexLevelParameteriv">
14113 <param type="GLenum" name="target"/>
14114 <param type="GLint" name="level"/>
14115 <param type="GLenum" name="pname"/>
14116 <param type="GLint *" name="params"/>
14120 <documentation>glGetTexParameter - return texture parameter values
14122 <function type="void" name="glGetTexParameterfv">
14123 <param type="GLenum" name="target"/>
14124 <param type="GLenum" name="pname"/>
14125 <param type="GLfloat *" name="params"/>
14127 <function type="void" name="glGetTexParameteriv">
14128 <param type="GLenum" name="target"/>
14129 <param type="GLenum" name="pname"/>
14130 <param type="GLint *" name="params"/>
14134 <documentation>glGetTransformFeedbackVarying - retrieve information about varying variables selected for transform feedback
14136 <function type="void" name="glGetTransformFeedbackVarying">
14137 <param type="GLuint" name="program"/>
14138 <param type="GLuint" name="index"/>
14139 <param type="GLsizei" name="bufSize"/>
14140 <param type="GLsizei *" name="length"/>
14141 <param type="GLsizei" name="size"/>
14142 <param type="GLenum *" name="type"/>
14143 <param type="char *" name="name"/>
14147 <documentation>glGetUniformfv - Returns the value of a uniform variable
14149 <function type="void" name="glGetUniformfv">
14150 <param type="GLuint" name="program"/>
14151 <param type="GLint" name="location"/>
14152 <param type="GLfloat *" name="params"/>
14154 <function type="void" name="glGetUniformiv">
14155 <param type="GLuint" name="program"/>
14156 <param type="GLint" name="location"/>
14157 <param type="GLint *" name="params"/>
14161 <documentation>glGetUniformBlockIndex - retrieve the index of a named uniform block
14163 <function type="GLuint" name="glGetUniformBlockIndex">
14164 <param type="GLuint" name="program"/>
14165 <param type="GLchar *" name="uniformBlockName"/>
14169 <documentation>glGetUniformIndices - retrieve the index of a named uniform block
14171 <function type="GLuint" name="glGetUniformIndices">
14172 <param type="GLuint" name="program"/>
14173 <param type="GLsizei" name="uniformCount"/>
14174 <param type="GLchar **" name="uniformNames"/>
14175 <param type="GLuint *" name="uniformIndices"/>
14179 <documentation>glGetUniformLocation - Returns the location of a uniform variable
14181 <function type="GLint" name="glGetUniformLocation">
14182 <param type="GLuint" name="program"/>
14183 <param type="GLchar *" name="name"/>
14187 <documentation>glGetVertexAttribdv - Return a generic vertex attribute parameter
14189 <function type="void" name="glGetVertexAttribdv">
14190 <param type="GLuint" name="index"/>
14191 <param type="GLenum" name="pname"/>
14192 <param type="GLdouble *" name="params"/>
14194 <function type="void" name="glGetVertexAttribfv">
14195 <param type="GLuint" name="index"/>
14196 <param type="GLenum" name="pname"/>
14197 <param type="GLfloat *" name="params"/>
14199 <function type="void" name="glGetVertexAttribiv">
14200 <param type="GLuint" name="index"/>
14201 <param type="GLenum" name="pname"/>
14202 <param type="GLint *" name="params"/>
14204 <function type="void" name="glGetVertexAttribIiv">
14205 <param type="GLuint" name="index"/>
14206 <param type="GLenum" name="pname"/>
14207 <param type="GLint *" name="params"/>
14209 <function type="void" name="glGetVertexAttribIuiv">
14210 <param type="GLuint" name="index"/>
14211 <param type="GLenum" name="pname"/>
14212 <param type="GLuint *" name="params"/>
14216 <documentation>glGetVertexAttribPointerv - return the address of the specified generic vertex attribute pointer
14218 <function type="void" name="glGetVertexAttribPointerv">
14219 <param type="GLuint" name="index"/>
14220 <param type="GLenum" name="pname"/>
14221 <param type="GLvoid **" name="pointer"/>
14225 <documentation>glHint - specify implementation-specific hints
14227 <function type="void" name="glHint">
14228 <param type="GLenum" name="target"/>
14229 <param type="GLenum" name="mode"/>
14233 <documentation>glIsBuffer - determine if a name corresponds to a buffer object
14235 <function type="GLboolean" name="glIsBuffer">
14236 <param type="GLuint" name="buffer"/>
14240 <documentation>glIsEnabled - test whether a capability is enabled
14242 <function type="GLboolean" name="glIsEnabled">
14243 <param type="GLenum" name="cap"/>
14247 <documentation>glIsFramebuffer - determine if a name corresponds to a framebuffer object
14249 <function type="GLboolean" name="glIsFramebuffer">
14250 <param type="GLuint" name="framebuffer"/>
14254 <documentation>glIsProgram - Determines if a name corresponds to a program object
14256 <function type="GLboolean" name="glIsProgram">
14257 <param type="GLuint" name="program"/>
14261 <documentation>glIsQuery - determine if a name corresponds to a query object
14263 <function type="GLboolean" name="glIsQuery">
14264 <param type="GLuint" name="id"/>
14268 <documentation>glIsRenderbuffer - determine if a name corresponds to a renderbuffer object
14270 <function type="GLboolean" name="glIsRenderbuffer">
14271 <param type="GLuint" name="renderbuffer"/>
14275 <documentation>glIsSampler - determine if a name corresponds to a sampler object
14277 <function type="GLboolean" name="glIsSampler">
14278 <param type="GLuint" name="id"/>
14282 <documentation>glIsShader - Determines if a name corresponds to a shader object
14284 <function type="GLboolean" name="glIsShader">
14285 <param type="GLuint" name="shader"/>
14289 <documentation>glIsSync - determine if a name corresponds to a sync object
14291 <function type="GLboolean" name="glIsSync">
14292 <param type="GLsync" name="sync"/>
14296 <documentation>glIsTexture - determine if a name corresponds to a texture
14298 <function type="GLboolean" name="glIsTexture">
14299 <param type="GLuint" name="texture"/>
14303 <documentation>glIsVertexArray - determine if a name corresponds to a vertex array object
14305 <function type="GLboolean" name="glIsVertexArray">
14306 <param type="GLuint" name="array"/>
14310 <documentation>glLineWidth - specify the width of rasterized lines
14312 <function type="void" name="glLineWidth">
14313 <param type="GLfloat" name="width"/>
14317 <documentation>glLinkProgram - Links a program object
14319 <function type="void" name="glLinkProgram">
14320 <param type="GLuint" name="program"/>
14324 <documentation>glLogicOp - specify a logical pixel operation for rendering
14326 <function type="void" name="glLogicOp">
14327 <param type="GLenum" name="opcode"/>
14331 <documentation>glMapBuffer - map a buffer object's data store
14333 <function type="void *" name="glMapBuffer">
14334 <param type="GLenum" name="target"/>
14335 <param type="GLenum" name="access"/>
14337 <function type="GLboolean" name="glUnmapBuffer">
14338 <param type="GLenum" name="target"/>
14342 <documentation>glMapBufferRange - map a section of a buffer object's data store
14344 <function type="void *" name="glMapBufferRange">
14345 <param type="GLenum" name="target"/>
14346 <param type="GLintptr" name="offset"/>
14347 <param type="GLsizeiptr" name="length"/>
14348 <param type="GLbitfield" name="access"/>
14352 <documentation>glMultiDrawArrays - render multiple sets of primitives from array data
14354 <function type="void" name="glMultiDrawArrays">
14355 <param type="GLenum" name="mode"/>
14356 <param type="GLint *" name="first"/>
14357 <param type="GLsizei *" name="count"/>
14358 <param type="GLsizei" name="primcount"/>
14362 <documentation>glMultiDrawElements - render multiple sets of primitives by specifying indices of array data elements
14364 <function type="void" name="glMultiDrawElements">
14365 <param type="GLenum" name="mode"/>
14366 <param type="GLsizei *" name="count"/>
14367 <param type="GLenum" name="type"/>
14368 <param type="GLvoid **" name="indices"/>
14369 <param type="GLsizei" name="primcount"/>
14373 <documentation>glMultiDrawElementsBaseVertex - render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
14375 <function type="void" name="glMultiDrawElementsBaseVertex">
14376 <param type="GLenum" name="mode"/>
14377 <param type="GLsizei *" name="count"/>
14378 <param type="GLenum" name="type"/>
14379 <param type="GLvoid **" name="indices"/>
14380 <param type="GLsizei" name="primcount"/>
14381 <param type="GLint *" name="basevertex"/>
14385 <documentation>glMultiTexCoord - set the current texture coordinates
14387 <function type="void" name="glMultiTexCoord1s">
14388 <param type="GLenum" name="target"/>
14389 <param type="GLshort" name="s"/>
14391 <function type="void" name="glMultiTexCoord1i">
14392 <param type="GLenum" name="target"/>
14393 <param type="GLint" name="s"/>
14395 <function type="void" name="glMultiTexCoord1f">
14396 <param type="GLenum" name="target"/>
14397 <param type="GLfloat" name="s"/>
14399 <function type="void" name="glMultiTexCoord1d">
14400 <param type="GLenum" name="target"/>
14401 <param type="GLdouble" name="s"/>
14403 <function type="void" name="glMultiTexCoord2s">
14404 <param type="GLenum" name="target"/>
14405 <param type="GLshort" name="s"/>
14406 <param type="GLshort" name="t"/>
14408 <function type="void" name="glMultiTexCoord2i">
14409 <param type="GLenum" name="target"/>
14410 <param type="GLint" name="s"/>
14411 <param type="GLint" name="t"/>
14413 <function type="void" name="glMultiTexCoord2f">
14414 <param type="GLenum" name="target"/>
14415 <param type="GLfloat" name="s"/>
14416 <param type="GLfloat" name="t"/>
14418 <function type="void" name="glMultiTexCoord2d">
14419 <param type="GLenum" name="target"/>
14420 <param type="GLdouble" name="s"/>
14421 <param type="GLdouble" name="t"/>
14423 <function type="void" name="glMultiTexCoord3s">
14424 <param type="GLenum" name="target"/>
14425 <param type="GLshort" name="s"/>
14426 <param type="GLshort" name="t"/>
14427 <param type="GLshort" name="r"/>
14429 <function type="void" name="glMultiTexCoord3i">
14430 <param type="GLenum" name="target"/>
14431 <param type="GLint" name="s"/>
14432 <param type="GLint" name="t"/>
14433 <param type="GLint" name="r"/>
14435 <function type="void" name="glMultiTexCoord3f">
14436 <param type="GLenum" name="target"/>
14437 <param type="GLfloat" name="s"/>
14438 <param type="GLfloat" name="t"/>
14439 <param type="GLfloat" name="r"/>
14441 <function type="void" name="glMultiTexCoord3d">
14442 <param type="GLenum" name="target"/>
14443 <param type="GLdouble" name="s"/>
14444 <param type="GLdouble" name="t"/>
14445 <param type="GLdouble" name="r"/>
14447 <function type="void" name="glMultiTexCoord4s">
14448 <param type="GLenum" name="target"/>
14449 <param type="GLshort" name="s"/>
14450 <param type="GLshort" name="t"/>
14451 <param type="GLshort" name="r"/>
14452 <param type="GLshort" name="q"/>
14454 <function type="void" name="glMultiTexCoord4i">
14455 <param type="GLenum" name="target"/>
14456 <param type="GLint" name="s"/>
14457 <param type="GLint" name="t"/>
14458 <param type="GLint" name="r"/>
14459 <param type="GLint" name="q"/>
14461 <function type="void" name="glMultiTexCoord4f">
14462 <param type="GLenum" name="target"/>
14463 <param type="GLfloat" name="s"/>
14464 <param type="GLfloat" name="t"/>
14465 <param type="GLfloat" name="r"/>
14466 <param type="GLfloat" name="q"/>
14468 <function type="void" name="glMultiTexCoord4d">
14469 <param type="GLenum" name="target"/>
14470 <param type="GLdouble" name="s"/>
14471 <param type="GLdouble" name="t"/>
14472 <param type="GLdouble" name="r"/>
14473 <param type="GLdouble" name="q"/>
14475 <function type="void" name="glMultiTexCoord1sv">
14476 <param type="GLenum" name="target"/>
14477 <param type="GLshort *" name="v"/>
14479 <function type="void" name="glMultiTexCoord1iv">
14480 <param type="GLenum" name="target"/>
14481 <param type="GLint *" name="v"/>
14483 <function type="void" name="glMultiTexCoord1fv">
14484 <param type="GLenum" name="target"/>
14485 <param type="GLfloat *" name="v"/>
14487 <function type="void" name="glMultiTexCoord1dv">
14488 <param type="GLenum" name="target"/>
14489 <param type="GLdouble *" name="v"/>
14491 <function type="void" name="glMultiTexCoord2sv">
14492 <param type="GLenum" name="target"/>
14493 <param type="GLshort *" name="v"/>
14495 <function type="void" name="glMultiTexCoord2iv">
14496 <param type="GLenum" name="target"/>
14497 <param type="GLint *" name="v"/>
14499 <function type="void" name="glMultiTexCoord2fv">
14500 <param type="GLenum" name="target"/>
14501 <param type="GLfloat *" name="v"/>
14503 <function type="void" name="glMultiTexCoord2dv">
14504 <param type="GLenum" name="target"/>
14505 <param type="GLdouble *" name="v"/>
14507 <function type="void" name="glMultiTexCoord3sv">
14508 <param type="GLenum" name="target"/>
14509 <param type="GLshort *" name="v"/>
14511 <function type="void" name="glMultiTexCoord3iv">
14512 <param type="GLenum" name="target"/>
14513 <param type="GLint *" name="v"/>
14515 <function type="void" name="glMultiTexCoord3fv">
14516 <param type="GLenum" name="target"/>
14517 <param type="GLfloat *" name="v"/>
14519 <function type="void" name="glMultiTexCoord3dv">
14520 <param type="GLenum" name="target"/>
14521 <param type="GLdouble *" name="v"/>
14523 <function type="void" name="glMultiTexCoord4sv">
14524 <param type="GLenum" name="target"/>
14525 <param type="GLshort *" name="v"/>
14527 <function type="void" name="glMultiTexCoord4iv">
14528 <param type="GLenum" name="target"/>
14529 <param type="GLint *" name="v"/>
14531 <function type="void" name="glMultiTexCoord4fv">
14532 <param type="GLenum" name="target"/>
14533 <param type="GLfloat *" name="v"/>
14535 <function type="void" name="glMultiTexCoord4dv">
14536 <param type="GLenum" name="target"/>
14537 <param type="GLdouble *" name="v"/>
14541 <documentation>glPixelStore - set pixel storage modes
14543 <function type="void" name="glPixelStoref">
14544 <param type="GLenum" name="pname"/>
14545 <param type="GLfloat" name="param"/>
14547 <function type="void" name="glPixelStorei">
14548 <param type="GLenum" name="pname"/>
14549 <param type="GLint" name="param"/>
14553 <documentation>glPointParameter - specify point parameters
14555 <function type="void" name="glPointParameterf">
14556 <param type="GLenum" name="pname"/>
14557 <param type="GLfloat" name="param"/>
14559 <function type="void" name="glPointParameteri">
14560 <param type="GLenum" name="pname"/>
14561 <param type="GLint" name="param"/>
14563 <function type="void" name="glPointParameterfv">
14564 <param type="GLenum" name="pname"/>
14565 <param type="GLfloat *" name="params"/>
14567 <function type="void" name="glPointParameteriv">
14568 <param type="GLenum" name="pname"/>
14569 <param type="GLint *" name="params"/>
14573 <documentation>glPointSize - specify the diameter of rasterized points
14575 <function type="void" name="glPointSize">
14576 <param type="GLfloat" name="size"/>
14580 <documentation>glPolygonMode - select a polygon rasterization mode
14582 <function type="void" name="glPolygonMode">
14583 <param type="GLenum" name="face"/>
14584 <param type="GLenum" name="mode"/>
14588 <documentation>glPolygonOffset - set the scale and units used to calculate depth values
14590 <function type="void" name="glPolygonOffset">
14591 <param type="GLfloat" name="factor"/>
14592 <param type="GLfloat" name="units"/>
14596 <documentation>glPrimitiveRestartIndex - specify the primitive restart index
14598 <function type="void" name="glPrimitiveRestartIndex">
14599 <param type="GLuint" name="index"/>
14603 <documentation>glProvokingVertex - specifiy the vertex to be used as the source of data for flat shaded varyings
14605 <function type="void" name="glProvokingVertex">
14606 <param type="GLenum" name="provokeMode"/>
14610 <documentation>glQueryCounter - record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
14612 <function type="void" name="glQueryCounter">
14613 <param type="GLuint" name="id"/>
14614 <param type="GLenum" name="target"/>
14618 <documentation>glReadBuffer - select a color buffer source for pixels
14620 <function type="void" name="glReadBuffer">
14621 <param type="GLenum" name="mode"/>
14625 <documentation>glReadPixels - read a block of pixels from the frame buffer
14627 <function type="void" name="glReadPixels">
14628 <param type="GLint" name="x"/>
14629 <param type="GLint" name="y"/>
14630 <param type="GLsizei" name="width"/>
14631 <param type="GLsizei" name="height"/>
14632 <param type="GLenum" name="format"/>
14633 <param type="GLenum" name="type"/>
14634 <param type="GLvoid *" name="data"/>
14638 <documentation>glRenderbufferStorage - establish data storage, format and dimensions of a renderbuffer object's image
14640 <function type="void" name="glRenderbufferStorage">
14641 <param type="GLenum" name="target"/>
14642 <param type="GLenum" name="internalformat"/>
14643 <param type="GLsizei" name="width"/>
14644 <param type="GLsizei" name="height"/>
14648 <documentation>glRenderbufferStorageMultisample - establish data storage, format, dimensions and sample count of a renderbuffer object's image
14650 <function type="void" name="glRenderbufferStorageMultisample">
14651 <param type="GLenum" name="target"/>
14652 <param type="GLsizei" name="samples"/>
14653 <param type="GLenum" name="internalformat"/>
14654 <param type="GLsizei" name="width"/>
14655 <param type="GLsizei" name="height"/>
14659 <documentation>glSampleCoverage - specify multisample coverage parameters
14661 <function type="void" name="glSampleCoverage">
14662 <param type="GLclampf" name="value"/>
14663 <param type="GLboolean" name="invert"/>
14667 <documentation>glSampleMaski - set the value of a sub-word of the sample mask
14669 <function type="void" name="glSampleMaski">
14670 <param type="GLuint" name="maskNumber"/>
14671 <param type="GLbitfield" name="mask"/>
14675 <documentation>glSamplerParameter - set sampler parameters
14677 <function type="void" name="glSamplerParameterf">
14678 <param type="GLuint" name="sampler"/>
14679 <param type="GLenum" name="pname"/>
14680 <param type="GLfloat" name="param"/>
14682 <function type="void" name="glSamplerParameteri">
14683 <param type="GLuint" name="sampler"/>
14684 <param type="GLenum" name="pname"/>
14685 <param type="GLint" name="param"/>
14687 <function type="void" name="glSamplerParameterfv">
14688 <param type="GLuint" name="sampler"/>
14689 <param type="GLenum" name="pname"/>
14690 <param type="GLfloat *" name="params"/>
14692 <function type="void" name="glSamplerParameteriv">
14693 <param type="GLuint" name="sampler"/>
14694 <param type="GLenum" name="pname"/>
14695 <param type="GLint *" name="params"/>
14699 <documentation>glScissor - define the scissor box
14701 <function type="void" name="glScissor">
14702 <param type="GLint" name="x"/>
14703 <param type="GLint" name="y"/>
14704 <param type="GLsizei" name="width"/>
14705 <param type="GLsizei" name="height"/>
14709 <documentation>glShaderSource - Replaces the source code in a shader object
14711 <function type="void" name="glShaderSource">
14712 <param type="GLuint" name="shader"/>
14713 <param type="GLsizei" name="count"/>
14714 <param type="GLchar **" name="string"/>
14715 <param type="GLint *" name="length"/>
14719 <documentation>glStencilFunc - set front and back function and reference value for stencil testing
14721 <function type="void" name="glStencilFunc">
14722 <param type="GLenum" name="func"/>
14723 <param type="GLint" name="_ref"/>
14724 <param type="GLuint" name="mask"/>
14728 <documentation>glStencilFuncSeparate - set front and/or back function and reference value for stencil testing
14730 <function type="void" name="glStencilFuncSeparate">
14731 <param type="GLenum" name="face"/>
14732 <param type="GLenum" name="func"/>
14733 <param type="GLint" name="_ref"/>
14734 <param type="GLuint" name="mask"/>
14738 <documentation>glStencilMask - control the front and back writing of individual bits in the stencil planes
14740 <function type="void" name="glStencilMask">
14741 <param type="GLuint" name="mask"/>
14745 <documentation>glStencilMaskSeparate - control the front and/or back writing of individual bits in the stencil planes
14747 <function type="void" name="glStencilMaskSeparate">
14748 <param type="GLenum" name="face"/>
14749 <param type="GLuint" name="mask"/>
14753 <documentation>glStencilOp - set front and back stencil test actions
14755 <function type="void" name="glStencilOp">
14756 <param type="GLenum" name="sfail"/>
14757 <param type="GLenum" name="dpfail"/>
14758 <param type="GLenum" name="dppass"/>
14762 <documentation>glStencilOpSeparate - set front and/or back stencil test actions
14764 <function type="void" name="glStencilOpSeparate">
14765 <param type="GLenum" name="face"/>
14766 <param type="GLenum" name="sfail"/>
14767 <param type="GLenum" name="dpfail"/>
14768 <param type="GLenum" name="dppass"/>
14772 <documentation>glTexBuffer - attach the storage for a buffer object to the active buffer texture
14774 <function type="void" name="glTexBuffer">
14775 <param type="GLenum" name="target"/>
14776 <param type="GLenum" name="internalFormat"/>
14777 <param type="Gluint" name="buffer"/>
14781 <documentation>glTexImage1D - specify a one-dimensional texture image
14783 <function type="void" name="glTexImage1D">
14784 <param type="GLenum" name="target"/>
14785 <param type="GLint" name="level"/>
14786 <param type="GLint" name="internalFormat"/>
14787 <param type="GLsizei" name="width"/>
14788 <param type="GLint" name="border"/>
14789 <param type="GLenum" name="format"/>
14790 <param type="GLenum" name="type"/>
14791 <param type="GLvoid *" name="data"/>
14795 <documentation>glTexImage2D - specify a two-dimensional texture image
14797 <function type="void" name="glTexImage2D">
14798 <param type="GLenum" name="target"/>
14799 <param type="GLint" name="level"/>
14800 <param type="GLint" name="internalFormat"/>
14801 <param type="GLsizei" name="width"/>
14802 <param type="GLsizei" name="height"/>
14803 <param type="GLint" name="border"/>
14804 <param type="GLenum" name="format"/>
14805 <param type="GLenum" name="type"/>
14806 <param type="GLvoid *" name="data"/>
14810 <documentation>glTexImage2DMultisample - establish the data storage, format, dimensions, and number of samples of a multisample texture's image
14812 <function type="void" name="glTexImage2DMultisample">
14813 <param type="GLenum" name="target"/>
14814 <param type="GLsizei" name="samples"/>
14815 <param type="GLint" name="internalformat"/>
14816 <param type="GLsizei" name="width"/>
14817 <param type="GLsizei" name="height"/>
14818 <param type="GLboolean" name="fixedsamplelocations"/>
14822 <documentation>glTexImage3D - specify a three-dimensional texture image
14824 <function type="void" name="glTexImage3D">
14825 <param type="GLenum" name="target"/>
14826 <param type="GLint" name="level"/>
14827 <param type="GLint" name="internalFormat"/>
14828 <param type="GLsizei" name="width"/>
14829 <param type="GLsizei" name="height"/>
14830 <param type="GLsizei" name="depth"/>
14831 <param type="GLint" name="border"/>
14832 <param type="GLenum" name="format"/>
14833 <param type="GLenum" name="type"/>
14834 <param type="GLvoid *" name="data"/>
14838 <documentation>glTexImage3DMultisample - establish the data storage, format, dimensions, and number of samples of a multisample texture's image
14840 <function type="void" name="glTexImage3DMultisample">
14841 <param type="GLenum" name="target"/>
14842 <param type="GLsizei" name="samples"/>
14843 <param type="GLint" name="internalformat"/>
14844 <param type="GLsizei" name="width"/>
14845 <param type="GLsizei" name="height"/>
14846 <param type="GLsizei" name="depth"/>
14847 <param type="GLboolean" name="fixedsamplelocations"/>
14851 <documentation>glTexParameter - set texture parameters
14853 <function type="void" name="glTexParameterf">
14854 <param type="GLenum" name="target"/>
14855 <param type="GLenum" name="pname"/>
14856 <param type="GLfloat" name="param"/>
14858 <function type="void" name="glTexParameteri">
14859 <param type="GLenum" name="target"/>
14860 <param type="GLenum" name="pname"/>
14861 <param type="GLint" name="param"/>
14863 <function type="void" name="glTexParameterfv">
14864 <param type="GLenum" name="target"/>
14865 <param type="GLenum" name="pname"/>
14866 <param type="GLfloat *" name="params"/>
14868 <function type="void" name="glTexParameteriv">
14869 <param type="GLenum" name="target"/>
14870 <param type="GLenum" name="pname"/>
14871 <param type="GLint *" name="params"/>
14873 <function type="void" name="glTexParameterIiv">
14874 <param type="GLenum" name="target"/>
14875 <param type="GLenum" name="pname"/>
14876 <param type="GLint *" name="params"/>
14878 <function type="void" name="glTexParameterIuiv">
14879 <param type="GLenum" name="target"/>
14880 <param type="GLenum" name="pname"/>
14881 <param type="GLuint *" name="params"/>
14885 <documentation>glTexSubImage1D - specify a one-dimensional texture subimage
14887 <function type="void" name="glTexSubImage1D">
14888 <param type="GLenum" name="target"/>
14889 <param type="GLint" name="level"/>
14890 <param type="GLint" name="xoffset"/>
14891 <param type="GLsizei" name="width"/>
14892 <param type="GLenum" name="format"/>
14893 <param type="GLenum" name="type"/>
14894 <param type="GLvoid *" name="data"/>
14898 <documentation>glTexSubImage2D - specify a two-dimensional texture subimage
14900 <function type="void" name="glTexSubImage2D">
14901 <param type="GLenum" name="target"/>
14902 <param type="GLint" name="level"/>
14903 <param type="GLint" name="xoffset"/>
14904 <param type="GLint" name="yoffset"/>
14905 <param type="GLsizei" name="width"/>
14906 <param type="GLsizei" name="height"/>
14907 <param type="GLenum" name="format"/>
14908 <param type="GLenum" name="type"/>
14909 <param type="GLvoid *" name="data"/>
14913 <documentation>glTexSubImage3D - specify a three-dimensional texture subimage
14915 <function type="void" name="glTexSubImage3D">
14916 <param type="GLenum" name="target"/>
14917 <param type="GLint" name="level"/>
14918 <param type="GLint" name="xoffset"/>
14919 <param type="GLint" name="yoffset"/>
14920 <param type="GLint" name="zoffset"/>
14921 <param type="GLsizei" name="width"/>
14922 <param type="GLsizei" name="height"/>
14923 <param type="GLsizei" name="depth"/>
14924 <param type="GLenum" name="format"/>
14925 <param type="GLenum" name="type"/>
14926 <param type="GLvoid *" name="data"/>
14930 <documentation>glTransformFeedbackVaryings - specify values to record in transform feedback buffers
14932 <function type="void" name="glTransformFeedbackVaryings">
14933 <param type="GLuint" name="program"/>
14934 <param type="GLsizei" name="count"/>
14935 <param type="char **" name="varyings"/>
14936 <param type="GLenum" name="bufferMode"/>
14940 <documentation>glUniform1f - Specify the value of a uniform variable for the current program object
14942 <function type="void" name="glUniform1f">
14943 <param type="GLint" name="location"/>
14944 <param type="GLfloat" name="v0"/>
14946 <function type="void" name="glUniform2f">
14947 <param type="GLint" name="location"/>
14948 <param type="GLfloat" name="v0"/>
14949 <param type="GLfloat" name="v1"/>
14951 <function type="void" name="glUniform3f">
14952 <param type="GLint" name="location"/>
14953 <param type="GLfloat" name="v0"/>
14954 <param type="GLfloat" name="v1"/>
14955 <param type="GLfloat" name="v2"/>
14957 <function type="void" name="glUniform4f">
14958 <param type="GLint" name="location"/>
14959 <param type="GLfloat" name="v0"/>
14960 <param type="GLfloat" name="v1"/>
14961 <param type="GLfloat" name="v2"/>
14962 <param type="GLfloat" name="v3"/>
14964 <function type="void" name="glUniform1i">
14965 <param type="GLint" name="location"/>
14966 <param type="GLint" name="v0"/>
14968 <function type="void" name="glUniform2i">
14969 <param type="GLint" name="location"/>
14970 <param type="GLint" name="v0"/>
14971 <param type="GLint" name="v1"/>
14973 <function type="void" name="glUniform3i">
14974 <param type="GLint" name="location"/>
14975 <param type="GLint" name="v0"/>
14976 <param type="GLint" name="v1"/>
14977 <param type="GLint" name="v2"/>
14979 <function type="void" name="glUniform4i">
14980 <param type="GLint" name="location"/>
14981 <param type="GLint" name="v0"/>
14982 <param type="GLint" name="v1"/>
14983 <param type="GLint" name="v2"/>
14984 <param type="GLint" name="v3"/>
14986 <function type="void" name="glUniform1ui">
14987 <param type="GLint" name="location"/>
14988 <param type="GLuint" name="v0"/>
14990 <function type="void" name="glUniform2ui">
14991 <param type="GLint" name="location"/>
14992 <param type="GLint" name="v0"/>
14993 <param type="GLuint" name="v1"/>
14995 <function type="void" name="glUniform3ui">
14996 <param type="GLint" name="location"/>
14997 <param type="GLint" name="v0"/>
14998 <param type="GLint" name="v1"/>
14999 <param type="GLuint" name="v2"/>
15001 <function type="void" name="glUniform4ui">
15002 <param type="GLint" name="location"/>
15003 <param type="GLint" name="v0"/>
15004 <param type="GLint" name="v1"/>
15005 <param type="GLint" name="v2"/>
15006 <param type="GLuint" name="v3"/>
15008 <function type="void" name="glUniform1fv">
15009 <param type="GLint" name="location"/>
15010 <param type="GLsizei" name="count"/>
15011 <param type="GLfloat *" name="value"/>
15013 <function type="void" name="glUniform2fv">
15014 <param type="GLint" name="location"/>
15015 <param type="GLsizei" name="count"/>
15016 <param type="GLfloat *" name="value"/>
15018 <function type="void" name="glUniform3fv">
15019 <param type="GLint" name="location"/>
15020 <param type="GLsizei" name="count"/>
15021 <param type="GLfloat *" name="value"/>
15023 <function type="void" name="glUniform4fv">
15024 <param type="GLint" name="location"/>
15025 <param type="GLsizei" name="count"/>
15026 <param type="GLfloat *" name="value"/>
15028 <function type="void" name="glUniform1iv">
15029 <param type="GLint" name="location"/>
15030 <param type="GLsizei" name="count"/>
15031 <param type="GLint *" name="value"/>
15033 <function type="void" name="glUniform2iv">
15034 <param type="GLint" name="location"/>
15035 <param type="GLsizei" name="count"/>
15036 <param type="GLint *" name="value"/>
15038 <function type="void" name="glUniform3iv">
15039 <param type="GLint" name="location"/>
15040 <param type="GLsizei" name="count"/>
15041 <param type="GLint *" name="value"/>
15043 <function type="void" name="glUniform4iv">
15044 <param type="GLint" name="location"/>
15045 <param type="GLsizei" name="count"/>
15046 <param type="GLint *" name="value"/>
15048 <function type="void" name="glUniform1uiv">
15049 <param type="GLint" name="location"/>
15050 <param type="GLsizei" name="count"/>
15051 <param type="GLuint *" name="value"/>
15053 <function type="void" name="glUniform2uiv">
15054 <param type="GLint" name="location"/>
15055 <param type="GLsizei" name="count"/>
15056 <param type="GLuint *" name="value"/>
15058 <function type="void" name="glUniform3uiv">
15059 <param type="GLint" name="location"/>
15060 <param type="GLsizei" name="count"/>
15061 <param type="GLuint *" name="value"/>
15063 <function type="void" name="glUniform4uiv">
15064 <param type="GLint" name="location"/>
15065 <param type="GLsizei" name="count"/>
15066 <param type="GLuint *" name="value"/>
15068 <function type="void" name="glUniformMatrix2fv">
15069 <param type="GLint" name="location"/>
15070 <param type="GLsizei" name="count"/>
15071 <param type="GLboolean" name="transpose"/>
15072 <param type="GLfloat *" name="value"/>
15074 <function type="void" name="glUniformMatrix3fv">
15075 <param type="GLint" name="location"/>
15076 <param type="GLsizei" name="count"/>
15077 <param type="GLboolean" name="transpose"/>
15078 <param type="GLfloat *" name="value"/>
15080 <function type="void" name="glUniformMatrix4fv">
15081 <param type="GLint" name="location"/>
15082 <param type="GLsizei" name="count"/>
15083 <param type="GLboolean" name="transpose"/>
15084 <param type="GLfloat *" name="value"/>
15086 <function type="void" name="glUniformMatrix2x3fv">
15087 <param type="GLint" name="location"/>
15088 <param type="GLsizei" name="count"/>
15089 <param type="GLboolean" name="transpose"/>
15090 <param type="GLfloat *" name="value"/>
15092 <function type="void" name="glUniformMatrix3x2fv">
15093 <param type="GLint" name="location"/>
15094 <param type="GLsizei" name="count"/>
15095 <param type="GLboolean" name="transpose"/>
15096 <param type="GLfloat *" name="value"/>
15098 <function type="void" name="glUniformMatrix2x4fv">
15099 <param type="GLint" name="location"/>
15100 <param type="GLsizei" name="count"/>
15101 <param type="GLboolean" name="transpose"/>
15102 <param type="GLfloat *" name="value"/>
15104 <function type="void" name="glUniformMatrix4x2fv">
15105 <param type="GLint" name="location"/>
15106 <param type="GLsizei" name="count"/>
15107 <param type="GLboolean" name="transpose"/>
15108 <param type="GLfloat *" name="value"/>
15110 <function type="void" name="glUniformMatrix3x4fv">
15111 <param type="GLint" name="location"/>
15112 <param type="GLsizei" name="count"/>
15113 <param type="GLboolean" name="transpose"/>
15114 <param type="GLfloat *" name="value"/>
15116 <function type="void" name="glUniformMatrix4x3fv">
15117 <param type="GLint" name="location"/>
15118 <param type="GLsizei" name="count"/>
15119 <param type="GLboolean" name="transpose"/>
15120 <param type="GLfloat *" name="value"/>
15124 <documentation>glUniformBlockBinding - assign a binding point to an active uniform block
15126 <function type="void" name="glUniformBlockBinding">
15127 <param type="GLuint" name="program"/>
15128 <param type="GLuint" name="uniformBlockIndex"/>
15129 <param type="GLuint" name="uniformBlockBinding"/>
15133 <documentation>glUseProgram - Installs a program object as part of current rendering state
15135 <function type="void" name="glUseProgram">
15136 <param type="GLuint" name="program"/>
15140 <documentation>glValidateProgram - Validates a program object
15142 <function type="void" name="glValidateProgram">
15143 <param type="GLuint" name="program"/>
15147 <documentation>glVertexAttrib - Specifies the value of a generic vertex attribute
15149 <function type="void" name="glVertexAttrib1f">
15150 <param type="GLuint" name="index"/>
15151 <param type="GLfloat" name="v0"/>
15153 <function type="void" name="glVertexAttrib1s">
15154 <param type="GLuint" name="index"/>
15155 <param type="GLshort" name="v0"/>
15157 <function type="void" name="glVertexAttrib1d">
15158 <param type="GLuint" name="index"/>
15159 <param type="GLdouble" name="v0"/>
15161 <function type="void" name="glVertexAttribI1i">
15162 <param type="GLuint" name="index"/>
15163 <param type="GLint" name="v0"/>
15165 <function type="void" name="glVertexAttribI1ui">
15166 <param type="GLuint" name="index"/>
15167 <param type="GLuint" name="v0"/>
15169 <function type="void" name="glVertexAttrib2f">
15170 <param type="GLuint" name="index"/>
15171 <param type="GLfloat" name="v0"/>
15172 <param type="GLfloat" name="v1"/>
15174 <function type="void" name="glVertexAttrib2s">
15175 <param type="GLuint" name="index"/>
15176 <param type="GLshort" name="v0"/>
15177 <param type="GLshort" name="v1"/>
15179 <function type="void" name="glVertexAttrib2d">
15180 <param type="GLuint" name="index"/>
15181 <param type="GLdouble" name="v0"/>
15182 <param type="GLdouble" name="v1"/>
15184 <function type="void" name="glVertexAttribI2i">
15185 <param type="GLuint" name="index"/>
15186 <param type="GLint" name="v0"/>
15187 <param type="GLint" name="v1"/>
15189 <function type="void" name="glVertexAttribI2ui">
15190 <param type="GLuint" name="index"/>
15191 <param type="GLuint" name="v0"/>
15192 <param type="GLuint" name="v1"/>
15194 <function type="void" name="glVertexAttrib3f">
15195 <param type="GLuint" name="index"/>
15196 <param type="GLfloat" name="v0"/>
15197 <param type="GLfloat" name="v1"/>
15198 <param type="GLfloat" name="v2"/>
15200 <function type="void" name="glVertexAttrib3s">
15201 <param type="GLuint" name="index"/>
15202 <param type="GLshort" name="v0"/>
15203 <param type="GLshort" name="v1"/>
15204 <param type="GLshort" name="v2"/>
15206 <function type="void" name="glVertexAttrib3d">
15207 <param type="GLuint" name="index"/>
15208 <param type="GLdouble" name="v0"/>
15209 <param type="GLdouble" name="v1"/>
15210 <param type="GLdouble" name="v2"/>
15212 <function type="void" name="glVertexAttribI3i">
15213 <param type="GLuint" name="index"/>
15214 <param type="GLint" name="v0"/>
15215 <param type="GLint" name="v1"/>
15216 <param type="GLint" name="v2"/>
15218 <function type="void" name="glVertexAttribI3ui">
15219 <param type="GLuint" name="index"/>
15220 <param type="GLoint" name="v0"/>
15221 <param type="GLoint" name="v1"/>
15222 <param type="GLoint" name="v2"/>
15224 <function type="void" name="glVertexAttrib4f">
15225 <param type="GLuint" name="index"/>
15226 <param type="GLfloat" name="v0"/>
15227 <param type="GLfloat" name="v1"/>
15228 <param type="GLfloat" name="v2"/>
15229 <param type="GLfloat" name="v3"/>
15231 <function type="void" name="glVertexAttrib4s">
15232 <param type="GLuint" name="index"/>
15233 <param type="GLshort" name="v0"/>
15234 <param type="GLshort" name="v1"/>
15235 <param type="GLshort" name="v2"/>
15236 <param type="GLshort" name="v3"/>
15238 <function type="void" name="glVertexAttrib4d">
15239 <param type="GLuint" name="index"/>
15240 <param type="GLdouble" name="v0"/>
15241 <param type="GLdouble" name="v1"/>
15242 <param type="GLdouble" name="v2"/>
15243 <param type="GLdouble" name="v3"/>
15245 <function type="void" name="glVertexAttrib4Nub">
15246 <param type="GLuint" name="index"/>
15247 <param type="GLubyte" name="v0"/>
15248 <param type="GLubyte" name="v1"/>
15249 <param type="GLubyte" name="v2"/>
15250 <param type="GLubyte" name="v3"/>
15252 <function type="void" name="glVertexAttribI4i">
15253 <param type="GLuint" name="index"/>
15254 <param type="GLint" name="v0"/>
15255 <param type="GLint" name="v1"/>
15256 <param type="GLint" name="v2"/>
15257 <param type="GLint" name="v3"/>
15259 <function type="void" name="glVertexAttribI4ui">
15260 <param type="GLuint" name="index"/>
15261 <param type="GLuint" name="v0"/>
15262 <param type="GLuint" name="v1"/>
15263 <param type="GLuint" name="v2"/>
15264 <param type="GLuint" name="v3"/>
15266 <function type="void" name="glVertexAttrib1fv">
15267 <param type="GLuint" name="index"/>
15268 <param type="GLfloat *" name="v"/>
15270 <function type="void" name="glVertexAttrib1sv">
15271 <param type="GLuint" name="index"/>
15272 <param type="GLshort *" name="v"/>
15274 <function type="void" name="glVertexAttrib1dv">
15275 <param type="GLuint" name="index"/>
15276 <param type="GLdouble *" name="v"/>
15278 <function type="void" name="glVertexAttribI1iv">
15279 <param type="GLuint" name="index"/>
15280 <param type="GLint *" name="v"/>
15282 <function type="void" name="glVertexAttribI1uiv">
15283 <param type="GLuint" name="index"/>
15284 <param type="GLuint *" name="v"/>
15286 <function type="void" name="glVertexAttrib2fv">
15287 <param type="GLuint" name="index"/>
15288 <param type="GLfloat *" name="v"/>
15290 <function type="void" name="glVertexAttrib2sv">
15291 <param type="GLuint" name="index"/>
15292 <param type="GLshort *" name="v"/>
15294 <function type="void" name="glVertexAttrib2dv">
15295 <param type="GLuint" name="index"/>
15296 <param type="GLdouble *" name="v"/>
15298 <function type="void" name="glVertexAttribI2iv">
15299 <param type="GLuint" name="index"/>
15300 <param type="GLint *" name="v"/>
15302 <function type="void" name="glVertexAttribI2uiv">
15303 <param type="GLuint" name="index"/>
15304 <param type="GLuint *" name="v"/>
15306 <function type="void" name="glVertexAttrib3fv">
15307 <param type="GLuint" name="index"/>
15308 <param type="GLfloat *" name="v"/>
15310 <function type="void" name="glVertexAttrib3sv">
15311 <param type="GLuint" name="index"/>
15312 <param type="GLshort *" name="v"/>
15314 <function type="void" name="glVertexAttrib3dv">
15315 <param type="GLuint" name="index"/>
15316 <param type="GLdouble *" name="v"/>
15318 <function type="void" name="glVertexAttribI3iv">
15319 <param type="GLuint" name="index"/>
15320 <param type="GLint *" name="v"/>
15322 <function type="void" name="glVertexAttribI3uiv">
15323 <param type="GLuint" name="index"/>
15324 <param type="GLuint *" name="v"/>
15326 <function type="void" name="glVertexAttrib4fv">
15327 <param type="GLuint" name="index"/>
15328 <param type="GLfloat *" name="v"/>
15330 <function type="void" name="glVertexAttrib4sv">
15331 <param type="GLuint" name="index"/>
15332 <param type="GLshort *" name="v"/>
15334 <function type="void" name="glVertexAttrib4dv">
15335 <param type="GLuint" name="index"/>
15336 <param type="GLdouble *" name="v"/>
15338 <function type="void" name="glVertexAttrib4iv">
15339 <param type="GLuint" name="index"/>
15340 <param type="GLint *" name="v"/>
15342 <function type="void" name="glVertexAttrib4bv">
15343 <param type="GLuint" name="index"/>
15344 <param type="GLbyte *" name="v"/>
15346 <function type="void" name="glVertexAttrib4ubv">
15347 <param type="GLuint" name="index"/>
15348 <param type="GLubyte *" name="v"/>
15350 <function type="void" name="glVertexAttrib4usv">
15351 <param type="GLuint" name="index"/>
15352 <param type="GLushort *" name="v"/>
15354 <function type="void" name="glVertexAttrib4uiv">
15355 <param type="GLuint" name="index"/>
15356 <param type="GLuint *" name="v"/>
15358 <function type="void" name="glVertexAttrib4Nbv">
15359 <param type="GLuint" name="index"/>
15360 <param type="GLbyte *" name="v"/>
15362 <function type="void" name="glVertexAttrib4Nsv">
15363 <param type="GLuint" name="index"/>
15364 <param type="GLshort *" name="v"/>
15366 <function type="void" name="glVertexAttrib4Niv">
15367 <param type="GLuint" name="index"/>
15368 <param type="GLint *" name="v"/>
15370 <function type="void" name="glVertexAttrib4Nubv">
15371 <param type="GLuint" name="index"/>
15372 <param type="GLubyte *" name="v"/>
15374 <function type="void" name="glVertexAttrib4Nusv">
15375 <param type="GLuint" name="index"/>
15376 <param type="GLushort *" name="v"/>
15378 <function type="void" name="glVertexAttrib4Nuiv">
15379 <param type="GLuint" name="index"/>
15380 <param type="GLuint *" name="v"/>
15382 <function type="void" name="glVertexAttribI4bv">
15383 <param type="GLuint" name="index"/>
15384 <param type="GLbyte *" name="v"/>
15386 <function type="void" name="glVertexAttribI4ubv">
15387 <param type="GLuint" name="index"/>
15388 <param type="GLubyte *" name="v"/>
15390 <function type="void" name="glVertexAttribI4sv">
15391 <param type="GLuint" name="index"/>
15392 <param type="GLshort *" name="v"/>
15394 <function type="void" name="glVertexAttribI4usv">
15395 <param type="GLuint" name="index"/>
15396 <param type="GLushort *" name="v"/>
15398 <function type="void" name="glVertexAttribI4iv">
15399 <param type="GLuint" name="index"/>
15400 <param type="GLint *" name="v"/>
15402 <function type="void" name="glVertexAttribI4uiv">
15403 <param type="GLuint" name="index"/>
15404 <param type="GLuint *" name="v"/>
15406 <function type="void" name="glVertexAttribP1ui">
15407 <param type="GLuint" name="index"/>
15408 <param type="GLenum" name="type"/>
15409 <param type="GLboolean" name="normalized"/>
15410 <param type="GLuint" name="value"/>
15412 <function type="void" name="glVertexAttribP2ui">
15413 <param type="GLuint" name="index"/>
15414 <param type="GLenum" name="type"/>
15415 <param type="GLboolean" name="normalized"/>
15416 <param type="GLuint" name="value"/>
15418 <function type="void" name="glVertexAttribP3ui">
15419 <param type="GLuint" name="index"/>
15420 <param type="GLenum" name="type"/>
15421 <param type="GLboolean" name="normalized"/>
15422 <param type="GLuint" name="value"/>
15424 <function type="void" name="glVertexAttribP4ui">
15425 <param type="GLuint" name="index"/>
15426 <param type="GLenum" name="type"/>
15427 <param type="GLboolean" name="normalized"/>
15428 <param type="GLuint" name="value"/>
15432 <documentation>glVertexAttribDivisor - modify the rate at which generic vertex attributes advance during instanced rendering
15434 <function type="void" name="glVertexAttribDivisor">
15435 <param type="GLuint" name="index"/>
15436 <param type="GLuint" name="divisor"/>
15440 <documentation>glVertexAttribPointer - define an array of generic vertex attribute data
15442 <function type="void" name="glVertexAttribPointer">
15443 <param type="GLuint" name="index"/>
15444 <param type="GLint" name="size"/>
15445 <param type="GLenum" name="type"/>
15446 <param type="GLboolean" name="normalized"/>
15447 <param type="GLsizei" name="stride"/>
15448 <param type="GLvoid *" name="pointer"/>
15450 <function type="void" name="glVertexAttribIPointer">
15451 <param type="GLuint" name="index"/>
15452 <param type="GLint" name="size"/>
15453 <param type="GLenum" name="type"/>
15454 <param type="GLsizei" name="stride"/>
15455 <param type="GLvoid *" name="pointer"/>
15459 <documentation>glViewport - set the viewport
15461 <function type="void" name="glViewport">
15462 <param type="GLint" name="x"/>
15463 <param type="GLint" name="y"/>
15464 <param type="GLsizei" name="width"/>
15465 <param type="GLsizei" name="height"/>
15469 <documentation>glWaitSync - instruct the GL server to block until the specified sync object becomes signaled
15471 <function type="void" name="glWaitSync">
15472 <param type="GLsync" name="sync"/>
15473 <param type="GLbitfield" name="flags"/>
15474 <param type="GLuint64" name="timeout"/>
15478 <library name="gl4">
15480 <documentation>glActiveShaderProgram - set the active program object for a program pipeline object
15482 <function type="void" name="glActiveShaderProgram">
15483 <param type="GLuint" name="pipeline"/>
15484 <param type="GLuint" name="program"/>
15488 <documentation>glActiveTexture - select active texture unit
15490 <function type="void" name="glActiveTexture">
15491 <param type="GLenum" name="texture"/>
15495 <documentation>glAttachShader - Attaches a shader object to a program object
15497 <function type="void" name="glAttachShader">
15498 <param type="GLuint" name="program"/>
15499 <param type="GLuint" name="shader"/>
15503 <documentation>glBeginConditionalRender - start conditional rendering
15505 <function type="void" name="glBeginConditionalRender">
15506 <param type="GLuint" name="id"/>
15507 <param type="GLenum" name="mode"/>
15509 <function type="void" name="glEndConditionalRender"/>
15512 <documentation>glBeginQuery - delimit the boundaries of a query object
15514 <function type="void" name="glBeginQuery">
15515 <param type="GLenum" name="target"/>
15516 <param type="GLuint" name="id"/>
15518 <function type="void" name="glEndQuery">
15519 <param type="GLenum" name="target"/>
15523 <documentation>glBeginQueryIndexed, glEndQueryIndexed - delimit the boundaries of a query object on an indexed target
15525 <function type="void" name="glBeginQueryIndexed">
15526 <param type="GLenum" name="target"/>
15527 <param type="GLuint" name="index"/>
15528 <param type="GLuint" name="id"/>
15530 <function type="void" name="glEndQueryIndexed">
15531 <param type="GLenum" name="target"/>
15532 <param type="GLuint" name="index"/>
15536 <documentation>glBeginTransformFeedback - start transform feedback operation
15538 <function type="void" name="glBeginTransformFeedback">
15539 <param type="GLenum" name="primitiveMode"/>
15541 <function type="void" name="glEndTransformFeedback"/>
15544 <documentation>glBindAttribLocation - Associates a generic vertex attribute index with a named attribute variable
15546 <function type="void" name="glBindAttribLocation">
15547 <param type="GLuint" name="program"/>
15548 <param type="GLuint" name="index"/>
15549 <param type="GLchar *" name="name"/>
15553 <documentation>glBindBuffer - bind a named buffer object
15555 <function type="void" name="glBindBuffer">
15556 <param type="GLenum" name="target"/>
15557 <param type="GLuint" name="buffer"/>
15561 <documentation>glBindBufferBase - bind a buffer object to an indexed buffer target
15563 <function type="void" name="glBindBufferBase">
15564 <param type="GLenum" name="target"/>
15565 <param type="GLuint" name="index"/>
15566 <param type="GLuint" name="buffer"/>
15570 <documentation>glBindBufferRange - bind a range within a buffer object to an indexed buffer target
15572 <function type="void" name="glBindBufferRange">
15573 <param type="GLenum" name="target"/>
15574 <param type="GLuint" name="index"/>
15575 <param type="GLuint" name="buffer"/>
15576 <param type="GLintptr" name="offset"/>
15577 <param type="GLsizeiptr" name="size"/>
15581 <documentation>glBindFragDataLocation - bind a user-defined varying out variable to a fragment shader color number
15583 <function type="void" name="glBindFragDataLocation">
15584 <param type="GLuint" name="program"/>
15585 <param type="GLuint" name="colorNumber"/>
15586 <param type="char *" name="name"/>
15590 <documentation>glBindFragDataLocationIndexed - bind a user-defined varying out variable to a fragment shader color number and index
15592 <function type="void" name="glBindFragDataLocationIndexed">
15593 <param type="GLuint" name="program"/>
15594 <param type="GLuint" name="colorNumber"/>
15595 <param type="GLuint" name="index"/>
15596 <param type="char *" name="name"/>
15600 <documentation>glBindFramebuffer - bind a framebuffer to a framebuffer target
15602 <function type="void" name="glBindFramebuffer">
15603 <param type="GLenum" name="target"/>
15604 <param type="GLuint" name="framebuffer"/>
15608 <documentation>glBindProgramPipeline - bind a program pipeline to the current context
15610 <function type="void" name="glBindProgramPipeline">
15611 <param type="GLuint" name="pipeline"/>
15615 <documentation>glBindRenderbuffer - bind a renderbuffer to a renderbuffer target
15617 <function type="void" name="glBindRenderbuffer">
15618 <param type="GLenum" name="target"/>
15619 <param type="GLuint" name="renderbuffer"/>
15623 <documentation>glBindSampler - bind a named sampler to a texturing target
15625 <function type="void" name="glBindSampler">
15626 <param type="GLuint" name="unit"/>
15627 <param type="GLuint" name="sampler"/>
15631 <documentation>glBindTexture - bind a named texture to a texturing target
15633 <function type="void" name="glBindTexture">
15634 <param type="GLenum" name="target"/>
15635 <param type="GLuint" name="texture"/>
15639 <documentation>glBindTransformFeedback - bind a transform feedback object
15641 <function type="void" name="glBindTransformFeedback">
15642 <param type="GLenum" name="target"/>
15643 <param type="GLuint" name="id"/>
15647 <documentation>glBindVertexArray - bind a vertex array object
15649 <function type="void" name="glBindVertexArray">
15650 <param type="GLuint" name="array"/>
15654 <documentation>glBlendColor - set the blend color
15656 <function type="void" name="glBlendColor">
15657 <param type="GLclampf" name="red"/>
15658 <param type="GLclampf" name="green"/>
15659 <param type="GLclampf" name="blue"/>
15660 <param type="GLclampf" name="alpha"/>
15664 <documentation>glBlendEquation - specify the equation used for both the RGB blend equation and the Alpha blend equation
15666 <function type="void" name="glBlendEquation">
15667 <param type="GLenum" name="mode"/>
15669 <function type="void" name="glBlendEquationi">
15670 <param type="GLuint" name="buf"/>
15671 <param type="GLenum" name="mode"/>
15675 <documentation>glBlendEquationSeparate - set the RGB blend equation and the alpha blend equation separately
15677 <function type="void" name="glBlendEquationSeparate">
15678 <param type="GLenum" name="modeRGB"/>
15679 <param type="GLenum" name="modeAlpha"/>
15681 <function type="void" name="glBlendEquationSeparatei">
15682 <param type="GLuint" name="buf"/>
15683 <param type="GLenum" name="modeRGB"/>
15684 <param type="GLenum" name="modeAlpha"/>
15688 <documentation>glBlendFunc - specify pixel arithmetic
15690 <function type="void" name="glBlendFunc">
15691 <param type="GLenum" name="sfactor"/>
15692 <param type="GLenum" name="dfactor"/>
15694 <function type="void" name="glBlendFunci">
15695 <param type="GLuint" name="buf"/>
15696 <param type="GLenum" name="sfactor"/>
15697 <param type="GLenum" name="dfactor"/>
15701 <documentation>glBlendFuncSeparate - specify pixel arithmetic for RGB and alpha components separately
15703 <function type="void" name="glBlendFuncSeparate">
15704 <param type="GLenum" name="srcRGB"/>
15705 <param type="GLenum" name="dstRGB"/>
15706 <param type="GLenum" name="srcAlpha"/>
15707 <param type="GLenum" name="dstAlpha"/>
15709 <function type="void" name="glBlendFuncSeparatei">
15710 <param type="GLuint" name="buf"/>
15711 <param type="GLenum" name="srcRGB"/>
15712 <param type="GLenum" name="dstRGB"/>
15713 <param type="GLenum" name="srcAlpha"/>
15714 <param type="GLenum" name="dstAlpha"/>
15718 <documentation>glBlitFramebuffer - copy a block of pixels from the read framebuffer to the draw framebuffer
15720 <function type="void" name="glBlitFramebuffer">
15721 <param type="GLint" name="srcX0"/>
15722 <param type="GLint" name="srcY0"/>
15723 <param type="GLint" name="srcX1"/>
15724 <param type="GLint" name="srcY1"/>
15725 <param type="GLint" name="dstX0"/>
15726 <param type="GLint" name="dstY0"/>
15727 <param type="GLint" name="dstX1"/>
15728 <param type="GLint" name="dstY1"/>
15729 <param type="GLbitfield" name="mask"/>
15730 <param type="GLenum" name="filter"/>
15734 <documentation>glBufferData - creates and initializes a buffer object's data store
15736 <function type="void" name="glBufferData">
15737 <param type="GLenum" name="target"/>
15738 <param type="GLsizeiptr" name="size"/>
15739 <param type="GLvoid *" name="data"/>
15740 <param type="GLenum" name="usage"/>
15744 <documentation>glBufferSubData - updates a subset of a buffer object's data store
15746 <function type="void" name="glBufferSubData">
15747 <param type="GLenum" name="target"/>
15748 <param type="GLintptr" name="offset"/>
15749 <param type="GLsizeiptr" name="size"/>
15750 <param type="GLvoid *" name="data"/>
15754 <documentation>glCheckFramebufferStatus - check the completeness status of a framebuffer
15756 <function type="GLenum" name="glCheckFramebufferStatus">
15757 <param type="GLenum" name="target"/>
15761 <documentation>glClampColor - specify whether data read via
15763 <function type="void" name="glClampColor">
15764 <param type="GLenum" name="target"/>
15765 <param type="GLenum" name="clamp"/>
15769 <documentation>glClear - clear buffers to preset values
15771 <function type="void" name="glClear">
15772 <param type="GLbitfield" name="mask"/>
15776 <documentation>glClearBuffer - clear individual buffers of the currently bound draw framebuffer
15778 <function type="void" name="glClearBufferiv">
15779 <param type="GLenum" name="buffer"/>
15780 <param type="GLint" name="drawBuffer"/>
15781 <param type="GLint *" name="value"/>
15783 <function type="void" name="glClearBufferuiv">
15784 <param type="GLenum" name="buffer"/>
15785 <param type="GLint" name="drawBuffer"/>
15786 <param type="GLuint *" name="value"/>
15788 <function type="void" name="glClearBufferfv">
15789 <param type="GLenum" name="buffer"/>
15790 <param type="GLint" name="drawBuffer"/>
15791 <param type="GLfloat *" name="value"/>
15793 <function type="void" name="glClearBufferfi">
15794 <param type="GLenum" name="buffer"/>
15795 <param type="GLint" name="drawBuffer"/>
15796 <param type="GLfloat" name="depth"/>
15797 <param type="GLint" name="stencil"/>
15801 <documentation>glClearColor - specify clear values for the color buffers
15803 <function type="void" name="glClearColor">
15804 <param type="GLclampf" name="red"/>
15805 <param type="GLclampf" name="green"/>
15806 <param type="GLclampf" name="blue"/>
15807 <param type="GLclampf" name="alpha"/>
15811 <documentation>glClearDepth - specify the clear value for the depth buffer
15813 <function type="void" name="glClearDepth">
15814 <param type="GLclampd" name="depth"/>
15816 <function type="void" name="glClearDepthf">
15817 <param type="GLclampf" name="depth"/>
15821 <documentation>glClearStencil - specify the clear value for the stencil buffer
15823 <function type="void" name="glClearStencil">
15824 <param type="GLint" name="s"/>
15828 <documentation>glClientWaitSync - block and wait for a sync object to become signaled
15830 <function type="GLenum" name="glClientWaitSync">
15831 <param type="GLsync" name="sync"/>
15832 <param type="GLbitfield" name="flags"/>
15833 <param type="GLuint64" name="timeout"/>
15837 <documentation>glColorMask - enable and disable writing of frame buffer color components
15839 <function type="void" name="glColorMask">
15840 <param type="GLboolean" name="red"/>
15841 <param type="GLboolean" name="green"/>
15842 <param type="GLboolean" name="blue"/>
15843 <param type="GLboolean" name="alpha"/>
15847 <documentation>glCompileShader - Compiles a shader object
15849 <function type="void" name="glCompileShader">
15850 <param type="GLuint" name="shader"/>
15854 <documentation>glCompressedTexImage1D - specify a one-dimensional texture image in a compressed format
15856 <function type="void" name="glCompressedTexImage1D">
15857 <param type="GLenum" name="target"/>
15858 <param type="GLint" name="level"/>
15859 <param type="GLenum" name="internalformat"/>
15860 <param type="GLsizei" name="width"/>
15861 <param type="GLint" name="border"/>
15862 <param type="GLsizei" name="imageSize"/>
15863 <param type="GLvoid *" name="data"/>
15867 <documentation>glCompressedTexImage2D - specify a two-dimensional texture image in a compressed format
15869 <function type="void" name="glCompressedTexImage2D">
15870 <param type="GLenum" name="target"/>
15871 <param type="GLint" name="level"/>
15872 <param type="GLenum" name="internalformat"/>
15873 <param type="GLsizei" name="width"/>
15874 <param type="GLsizei" name="height"/>
15875 <param type="GLint" name="border"/>
15876 <param type="GLsizei" name="imageSize"/>
15877 <param type="GLvoid *" name="data"/>
15881 <documentation>glCompressedTexImage3D - specify a three-dimensional texture image in a compressed format
15883 <function type="void" name="glCompressedTexImage3D">
15884 <param type="GLenum" name="target"/>
15885 <param type="GLint" name="level"/>
15886 <param type="GLenum" name="internalformat"/>
15887 <param type="GLsizei" name="width"/>
15888 <param type="GLsizei" name="height"/>
15889 <param type="GLsizei" name="depth"/>
15890 <param type="GLint" name="border"/>
15891 <param type="GLsizei" name="imageSize"/>
15892 <param type="GLvoid *" name="data"/>
15896 <documentation>glCompressedTexSubImage1D - specify a one-dimensional texture subimage in a compressed format
15898 <function type="void" name="glCompressedTexSubImage1D">
15899 <param type="GLenum" name="target"/>
15900 <param type="GLint" name="level"/>
15901 <param type="GLint" name="xoffset"/>
15902 <param type="GLsizei" name="width"/>
15903 <param type="GLenum" name="format"/>
15904 <param type="GLsizei" name="imageSize"/>
15905 <param type="GLvoid *" name="data"/>
15909 <documentation>glCompressedTexSubImage2D - specify a two-dimensional texture subimage in a compressed format
15911 <function type="void" name="glCompressedTexSubImage2D">
15912 <param type="GLenum" name="target"/>
15913 <param type="GLint" name="level"/>
15914 <param type="GLint" name="xoffset"/>
15915 <param type="GLint" name="yoffset"/>
15916 <param type="GLsizei" name="width"/>
15917 <param type="GLsizei" name="height"/>
15918 <param type="GLenum" name="format"/>
15919 <param type="GLsizei" name="imageSize"/>
15920 <param type="GLvoid *" name="data"/>
15924 <documentation>glCompressedTexSubImage3D - specify a three-dimensional texture subimage in a compressed format
15926 <function type="void" name="glCompressedTexSubImage3D">
15927 <param type="GLenum" name="target"/>
15928 <param type="GLint" name="level"/>
15929 <param type="GLint" name="xoffset"/>
15930 <param type="GLint" name="yoffset"/>
15931 <param type="GLint" name="zoffset"/>
15932 <param type="GLsizei" name="width"/>
15933 <param type="GLsizei" name="height"/>
15934 <param type="GLsizei" name="depth"/>
15935 <param type="GLenum" name="format"/>
15936 <param type="GLsizei" name="imageSize"/>
15937 <param type="GLvoid *" name="data"/>
15941 <documentation>glCopyBufferSubData - copy part of the data store of a buffer object to the data store of another buffer object
15943 <function type="void" name="glCopyBufferSubData">
15944 <param type="GLenum" name="readtarget"/>
15945 <param type="GLenum" name="writetarget"/>
15946 <param type="GLintptr" name="readoffset"/>
15947 <param type="GLintptr" name="writeoffset"/>
15948 <param type="GLsizeiptr" name="size"/>
15952 <documentation>glCopyTexImage1D - copy pixels into a 1D texture image
15954 <function type="void" name="glCopyTexImage1D">
15955 <param type="GLenum" name="target"/>
15956 <param type="GLint" name="level"/>
15957 <param type="GLenum" name="internalformat"/>
15958 <param type="GLint" name="x"/>
15959 <param type="GLint" name="y"/>
15960 <param type="GLsizei" name="width"/>
15961 <param type="GLint" name="border"/>
15965 <documentation>glCopyTexImage2D - copy pixels into a 2D texture image
15967 <function type="void" name="glCopyTexImage2D">
15968 <param type="GLenum" name="target"/>
15969 <param type="GLint" name="level"/>
15970 <param type="GLenum" name="internalformat"/>
15971 <param type="GLint" name="x"/>
15972 <param type="GLint" name="y"/>
15973 <param type="GLsizei" name="width"/>
15974 <param type="GLsizei" name="height"/>
15975 <param type="GLint" name="border"/>
15979 <documentation>glCopyTexSubImage1D - copy a one-dimensional texture subimage
15981 <function type="void" name="glCopyTexSubImage1D">
15982 <param type="GLenum" name="target"/>
15983 <param type="GLint" name="level"/>
15984 <param type="GLint" name="xoffset"/>
15985 <param type="GLint" name="x"/>
15986 <param type="GLint" name="y"/>
15987 <param type="GLsizei" name="width"/>
15991 <documentation>glCopyTexSubImage2D - copy a two-dimensional texture subimage
15993 <function type="void" name="glCopyTexSubImage2D">
15994 <param type="GLenum" name="target"/>
15995 <param type="GLint" name="level"/>
15996 <param type="GLint" name="xoffset"/>
15997 <param type="GLint" name="yoffset"/>
15998 <param type="GLint" name="x"/>
15999 <param type="GLint" name="y"/>
16000 <param type="GLsizei" name="width"/>
16001 <param type="GLsizei" name="height"/>
16005 <documentation>glCopyTexSubImage3D - copy a three-dimensional texture subimage
16007 <function type="void" name="glCopyTexSubImage3D">
16008 <param type="GLenum" name="target"/>
16009 <param type="GLint" name="level"/>
16010 <param type="GLint" name="xoffset"/>
16011 <param type="GLint" name="yoffset"/>
16012 <param type="GLint" name="zoffset"/>
16013 <param type="GLint" name="x"/>
16014 <param type="GLint" name="y"/>
16015 <param type="GLsizei" name="width"/>
16016 <param type="GLsizei" name="height"/>
16020 <documentation>glCreateProgram - Creates a program object
16022 <function type="GLuint" name="glCreateProgram"/>
16025 <documentation>glCreateShader - Creates a shader object
16027 <function type="GLuint" name="glCreateShader">
16028 <param type="GLenum" name="shaderType"/>
16032 <documentation>glCreateShaderProgramv - create a stand-alone program from an array of null-terminated source code strings
16034 <function type="GLuint" name="glCreateShaderProgramv">
16035 <param type="GLenum" name="type"/>
16036 <param type="GLsizei" name="count"/>
16037 <param type="char **" name="strings"/>
16041 <documentation>glCullFace - specify whether front- or back-facing facets can be culled
16043 <function type="void" name="glCullFace">
16044 <param type="GLenum" name="mode"/>
16048 <documentation>glDeleteBuffers - delete named buffer objects
16050 <function type="void" name="glDeleteBuffers">
16051 <param type="GLsizei" name="n"/>
16052 <param type="GLuint *" name="buffers"/>
16056 <documentation>glDeleteFramebuffers - delete framebuffer objects
16058 <function type="void" name="glDeleteFramebuffers">
16059 <param type="GLsizei" name="n"/>
16060 <param type="GLuint *" name="framebuffers"/>
16064 <documentation>glDeleteProgram - Deletes a program object
16066 <function type="void" name="glDeleteProgram">
16067 <param type="GLuint" name="program"/>
16071 <documentation>glDeleteProgramPipelines - delete program pipeline objects
16073 <function type="void" name="glDeleteProgramPipelines">
16074 <param type="GLsizei" name="n"/>
16075 <param type="GLuint *" name="pipelines"/>
16079 <documentation>glDeleteQueries - delete named query objects
16081 <function type="void" name="glDeleteQueries">
16082 <param type="GLsizei" name="n"/>
16083 <param type="GLuint *" name="ids"/>
16087 <documentation>glDeleteRenderbuffers - delete renderbuffer objects
16089 <function type="void" name="glDeleteRenderbuffers">
16090 <param type="GLsizei" name="n"/>
16091 <param type="GLuint *" name="renderbuffers"/>
16095 <documentation>glDeleteSamplers - delete named sampler objects
16097 <function type="void" name="glDeleteSamplers">
16098 <param type="GLsizei" name="n"/>
16099 <param type="GLuint *" name="ids"/>
16103 <documentation>glDeleteShader - Deletes a shader object
16105 <function type="void" name="glDeleteShader">
16106 <param type="GLuint" name="shader"/>
16110 <documentation>glDeleteSync - delete a sync object
16112 <function type="void" name="glDeleteSync">
16113 <param type="GLsync" name="sync"/>
16117 <documentation>glDeleteTextures - delete named textures
16119 <function type="void" name="glDeleteTextures">
16120 <param type="GLsizei" name="n"/>
16121 <param type="GLuint *" name="textures"/>
16125 <documentation>glDeleteTransformFeedbacks - delete transform feedback objects
16127 <function type="void" name="glDeleteTransformFeedbacks">
16128 <param type="GLsizei" name="n"/>
16129 <param type="GLuint *" name="ids"/>
16133 <documentation>glDeleteVertexArrays - delete vertex array objects
16135 <function type="void" name="glDeleteVertexArrays">
16136 <param type="GLsizei" name="n"/>
16137 <param type="GLuint *" name="arrays"/>
16141 <documentation>glDepthFunc - specify the value used for depth buffer comparisons
16143 <function type="void" name="glDepthFunc">
16144 <param type="GLenum" name="func"/>
16148 <documentation>glDepthMask - enable or disable writing into the depth buffer
16150 <function type="void" name="glDepthMask">
16151 <param type="GLboolean" name="flag"/>
16155 <documentation>glDepthRange - specify mapping of depth values from normalized device coordinates to window coordinates
16157 <function type="void" name="glDepthRange">
16158 <param type="GLclampd" name="nearVal"/>
16159 <param type="GLclampd" name="farVal"/>
16161 <function type="void" name="glDepthRangef">
16162 <param type="GLclampf" name="nearVal"/>
16163 <param type="GLclampf" name="farVal"/>
16167 <documentation>glDepthRangeArray - specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports
16169 <function type="void" name="glDepthRangeArrayv">
16170 <param type="GLuint" name="first"/>
16171 <param type="GLsizei" name="count"/>
16172 <param type="GLclampd *" name="v"/>
16176 <documentation>glDepthRangeIndexed - specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport
16178 <function type="void" name="glDepthRangeArrayv">
16179 <param type="GLuint" name="index"/>
16180 <param type="GLclampd" name="nearVal"/>
16181 <param type="GLclampd" name="farVal"/>
16185 <documentation>glDetachShader - Detaches a shader object from a program object to which it is attached
16187 <function type="void" name="glDetachShader">
16188 <param type="GLuint" name="program"/>
16189 <param type="GLuint" name="shader"/>
16193 <documentation>glDrawArrays - render primitives from array data
16195 <function type="void" name="glDrawArrays">
16196 <param type="GLenum" name="mode"/>
16197 <param type="GLint" name="first"/>
16198 <param type="GLsizei" name="count"/>
16202 <documentation>glDrawArraysIndirect - render primitives from array data, taking parameters from memory
16204 <function type="void" name="glDrawArraysIndirect">
16205 <param type="GLenum" name="mode"/>
16206 <param type="void *" name="indirect"/>
16210 <documentation>glDrawArraysInstanced - draw multiple instances of a range of elements
16212 <function type="void" name="glDrawArraysInstanced">
16213 <param type="GLenum" name="mode"/>
16214 <param type="GLint" name="first"/>
16215 <param type="GLsizei" name="count"/>
16216 <param type="GLsizei" name="primcount"/>
16220 <documentation>glDrawBuffer - specify which color buffers are to be drawn into
16222 <function type="void" name="glDrawBuffer">
16223 <param type="GLenum" name="mode"/>
16227 <documentation>glDrawBuffers - Specifies a list of color buffers to be drawn into
16229 <function type="void" name="glDrawBuffers">
16230 <param type="GLsizei" name="n"/>
16231 <param type="GLenum *" name="bufs"/>
16235 <documentation>glDrawElements - render primitives from array data
16237 <function type="void" name="glDrawElements">
16238 <param type="GLenum" name="mode"/>
16239 <param type="GLsizei" name="count"/>
16240 <param type="GLenum" name="type"/>
16241 <param type="GLvoid *" name="indices"/>
16245 <documentation>glDrawElementsBaseVertex - render primitives from array data with a per-element offset
16247 <function type="void" name="glDrawElementsBaseVertex">
16248 <param type="GLenum" name="mode"/>
16249 <param type="GLsizei" name="count"/>
16250 <param type="GLenum" name="type"/>
16251 <param type="GLvoid *" name="indices"/>
16252 <param type="GLint" name="basevertex"/>
16256 <documentation>glDrawElementsIndirect - render indexed primitives from array data, taking parameters from memory
16258 <function type="void" name="glDrawElementsIndirect">
16259 <param type="GLenum" name="mode"/>
16260 <param type="GLenum" name="type"/>
16261 <param type="void *" name="indirect"/>
16265 <documentation>glDrawElementsInstanced - draw multiple instances of a set of elements
16267 <function type="void" name="glDrawElementsInstanced">
16268 <param type="GLenum" name="mode"/>
16269 <param type="GLsizei" name="count"/>
16270 <param type="GLenum" name="type"/>
16271 <param type="void *" name="indices"/>
16272 <param type="GLsizei" name="primcount"/>
16276 <documentation>glDrawElementsInstancedBaseVertex - render multiple instances of a set of primitives from array data with a per-element offset
16278 <function type="void" name="glDrawElementsInstancedBaseVertex">
16279 <param type="GLenum" name="mode"/>
16280 <param type="GLsizei" name="count"/>
16281 <param type="GLenum" name="type"/>
16282 <param type="GLvoid *" name="indices"/>
16283 <param type="GLsizei" name="primcount"/>
16284 <param type="GLint" name="basevertex"/>
16288 <documentation>glDrawRangeElements - render primitives from array data
16290 <function type="void" name="glDrawRangeElements">
16291 <param type="GLenum" name="mode"/>
16292 <param type="GLuint" name="start"/>
16293 <param type="GLuint" name="end"/>
16294 <param type="GLsizei" name="count"/>
16295 <param type="GLenum" name="type"/>
16296 <param type="GLvoid *" name="indices"/>
16300 <documentation>glDrawRangeElementsBaseVertex - render primitives from array data with a per-element offset
16302 <function type="void" name="glDrawRangeElementsBaseVertex">
16303 <param type="GLenum" name="mode"/>
16304 <param type="GLuint" name="start"/>
16305 <param type="GLuint" name="end"/>
16306 <param type="GLsizei" name="count"/>
16307 <param type="GLenum" name="type"/>
16308 <param type="GLvoid *" name="indices"/>
16309 <param type="GLint" name="basevertex"/>
16313 <documentation>glDrawTransformFeedback - render primitives using a count derived from a transform feedback object
16315 <function type="void" name="glDrawTransformFeedback">
16316 <param type="GLenum" name="mode"/>
16317 <param type="GLuint" name="id"/>
16321 <documentation>glDrawTransformFeedbackStream - render primitives using a count derived from a specifed stream of a transform feedback object
16323 <function type="void" name="glDrawTransformFeedbackStream">
16324 <param type="GLenum" name="mode"/>
16325 <param type="GLuint" name="id"/>
16326 <param type="GLuint" name="stream"/>
16330 <documentation>glEnable - enable or disable server-side GL capabilities
16332 <function type="void" name="glEnable">
16333 <param type="GLenum" name="cap"/>
16335 <function type="void" name="glDisable">
16336 <param type="GLenum" name="cap"/>
16338 <function type="void" name="glEnablei">
16339 <param type="GLenum" name="cap"/>
16340 <param type="GLuint" name="index"/>
16342 <function type="void" name="glDisablei">
16343 <param type="GLenum" name="cap"/>
16344 <param type="GLuint" name="index"/>
16348 <documentation>glEnableVertexAttribArray - Enable or disable a generic vertex attribute array
16350 <function type="void" name="glEnableVertexAttribArray">
16351 <param type="GLuint" name="index"/>
16353 <function type="void" name="glDisableVertexAttribArray">
16354 <param type="GLuint" name="index"/>
16358 <documentation>glFenceSync - create a new sync object and insert it into the GL command stream
16360 <function type="GLsync" name="glFenceSync">
16361 <param type="GLenum" name="condition"/>
16362 <param type="GLbitfield" name="flags"/>
16366 <documentation>glFinish - block until all GL execution is complete
16368 <function type="void" name="glFinish">
16369 <param type="" name="void"/>
16373 <documentation>glFlush - force execution of GL commands in finite time
16375 <function type="void" name="glFlush">
16376 <param type="" name="void"/>
16380 <documentation>glFlushMappedBufferRange - indicate modifications to a range of a mapped buffer
16382 <function type="GLsync" name="glFlushMappedBufferRange">
16383 <param type="GLenum" name="target"/>
16384 <param type="GLintptr" name="offset"/>
16385 <param type="GLsizeiptr" name="length"/>
16389 <documentation>glFramebufferRenderbuffer - attach a renderbuffer as a logical buffer to the currently bound framebuffer object
16391 <function type="GLsync" name="glFramebufferRenderbuffer">
16392 <param type="GLenum" name="target"/>
16393 <param type="GLenum" name="attachment"/>
16394 <param type="GLenum" name="renderbuffertarget"/>
16395 <param type="GLuint" name="renderbuffer"/>
16399 <documentation>glFramebufferTexture - attach a level of a texture object as a logical buffer to the currently bound framebuffer object
16401 <function type="void" name="glFramebufferTexture">
16402 <param type="GLenum" name="target"/>
16403 <param type="GLenum" name="attachment"/>
16404 <param type="GLuint" name="texture"/>
16405 <param type="GLint" name="level"/>
16407 <function type="void" name="glFramebufferTexture1D">
16408 <param type="GLenum" name="target"/>
16409 <param type="GLenum" name="attachment"/>
16410 <param type="GLenum" name="textarget"/>
16411 <param type="GLuint" name="texture"/>
16412 <param type="GLint" name="level"/>
16414 <function type="void" name="glFramebufferTexture2D">
16415 <param type="GLenum" name="target"/>
16416 <param type="GLenum" name="attachment"/>
16417 <param type="GLenum" name="textarget"/>
16418 <param type="GLuint" name="texture"/>
16419 <param type="GLint" name="level"/>
16421 <function type="void" name="glFramebufferTexture3D">
16422 <param type="GLenum" name="target"/>
16423 <param type="GLenum" name="attachment"/>
16424 <param type="GLenum" name="textarget"/>
16425 <param type="GLuint" name="texture"/>
16426 <param type="GLint" name="level"/>
16427 <param type="GLint" name="layer"/>
16431 <documentation>glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer
16433 <function type="void" name="glFramebufferTextureLayer">
16434 <param type="GLenum" name="target"/>
16435 <param type="GLenum" name="attachment"/>
16436 <param type="GLuint" name="texture"/>
16437 <param type="GLint" name="level"/>
16438 <param type="GLint" name="layer"/>
16442 <documentation>glFrontFace - define front- and back-facing polygons
16444 <function type="void" name="glFrontFace">
16445 <param type="GLenum" name="mode"/>
16449 <documentation>glGenBuffers - generate buffer object names
16451 <function type="void" name="glGenBuffers">
16452 <param type="GLsizei" name="n"/>
16453 <param type="GLuint *" name="buffers"/>
16457 <documentation>glGenFramebuffers - generate framebuffer object names
16459 <function type="void" name="glGenFramebuffers">
16460 <param type="GLsizei" name="n"/>
16461 <param type="GLuint *" name="ids"/>
16465 <documentation>glGenProgramPipelines - reserve program pipeline object names
16467 <function type="void" name="glGenProgramPipelines">
16468 <param type="GLsizei" name="n"/>
16469 <param type="GLuint *" name="pipelines"/>
16473 <documentation>glGenQueries - generate query object names
16475 <function type="void" name="glGenQueries">
16476 <param type="GLsizei" name="n"/>
16477 <param type="GLuint *" name="ids"/>
16481 <documentation>glGenRenderbuffers - generate renderbuffer object names
16483 <function type="void" name="glGenRenderbuffers">
16484 <param type="GLsizei" name="n"/>
16485 <param type="GLuint *" name="renderbuffers"/>
16489 <documentation>glGenSamplers - generate sampler object names
16491 <function type="void" name="glGenSamplers">
16492 <param type="GLsizei" name="n"/>
16493 <param type="GLuint *" name="samplers"/>
16497 <documentation>glGenTextures - generate texture names
16499 <function type="void" name="glGenTextures">
16500 <param type="GLsizei" name="n"/>
16501 <param type="GLuint *" name="textures"/>
16505 <documentation>glGenTransformFeedbacks - reserve transform feedback object names
16507 <function type="void" name="glGenTransformFeedbacks">
16508 <param type="GLsizei" name="n"/>
16509 <param type="GLuint *" name="ids"/>
16513 <documentation>glGenVertexArrays - generate vertex array object names
16515 <function type="void" name="glGenVertexArrays">
16516 <param type="GLsizei" name="n"/>
16517 <param type="GLuint *" name="arrays"/>
16521 <documentation>glGenerateMipmap - generate mipmaps for a specified texture target
16523 <function type="void" name="glGenerateMipmap">
16524 <param type="GLenum" name="target"/>
16528 <documentation>glGet - return the value or values of a selected parameter
16530 <function type="void" name="glGetBooleanv">
16531 <param type="GLenum" name="pname"/>
16532 <param type="GLboolean *" name="params"/>
16534 <function type="void" name="glGetDoublev">
16535 <param type="GLenum" name="pname"/>
16536 <param type="GLdouble *" name="params"/>
16538 <function type="void" name="glGetFloatv">
16539 <param type="GLenum" name="pname"/>
16540 <param type="GLfloat *" name="params"/>
16542 <function type="void" name="glGetIntegerv">
16543 <param type="GLenum" name="pname"/>
16544 <param type="GLint *" name="params"/>
16546 <function type="void" name="glGetInteger64v">
16547 <param type="GLenum" name="pname"/>
16548 <param type="GLint64 *" name="params"/>
16550 <function type="void" name="glGetBooleani_v">
16551 <param type="GLenum" name="pname"/>
16552 <param type="GLuint" name="index"/>
16553 <param type="GLboolean *" name="data"/>
16555 <function type="void" name="glGetIntegeri_v">
16556 <param type="GLenum" name="pname"/>
16557 <param type="GLuint" name="index"/>
16558 <param type="GLint *" name="data"/>
16560 <function type="void" name="glGetInteger64i_v">
16561 <param type="GLenum" name="pname"/>
16562 <param type="GLuint" name="index"/>
16563 <param type="GLint64 *" name="data"/>
16567 <documentation>glGetActiveAttrib - Returns information about an active attribute variable for the specified program object
16569 <function type="void" name="glGetActiveAttrib">
16570 <param type="GLuint" name="program"/>
16571 <param type="GLuint" name="index"/>
16572 <param type="GLsizei" name="bufSize"/>
16573 <param type="GLsizei *" name="length"/>
16574 <param type="GLint *" name="size"/>
16575 <param type="GLenum *" name="type"/>
16576 <param type="GLchar *" name="name"/>
16580 <documentation>glGetActiveSubroutineName - query the name of an active shader subroutine
16582 <function type="void" name="glGetActiveSubroutineName">
16583 <param type="GLuint" name="program"/>
16584 <param type="GLenum" name="shadertype"/>
16585 <param type="GLuint" name="index"/>
16586 <param type="GLsizei" name="bufsize"/>
16587 <param type="GLsizei *" name="length"/>
16588 <param type="GLchar *" name="name"/>
16592 <documentation>glGetActiveSubroutineUniform - query a property of an active shader subroutine uniform
16594 <function type="void" name="glGetActiveSubroutineUniformiv">
16595 <param type="GLuint" name="program"/>
16596 <param type="GLenum" name="shadertype"/>
16597 <param type="GLuint" name="index"/>
16598 <param type="GLenum" name="pname"/>
16599 <param type="GLint *" name="values"/>
16603 <documentation>glGetActiveSubroutineUniformName - query the name of an active shader subroutine uniform
16605 <function type="void" name="glGetActiveSubroutineUniformName">
16606 <param type="GLuint" name="program"/>
16607 <param type="GLenum" name="shadertype"/>
16608 <param type="GLuint" name="index"/>
16609 <param type="GLsizei" name="bufsize"/>
16610 <param type="GLsizei *" name="length"/>
16611 <param type="GLchar *" name="name"/>
16615 <documentation>glGetActiveUniform - Returns information about an active uniform variable for the specified program object
16617 <function type="void" name="glGetActiveUniform">
16618 <param type="GLuint" name="program"/>
16619 <param type="GLuint" name="index"/>
16620 <param type="GLsizei" name="bufSize"/>
16621 <param type="GLsizei *" name="length"/>
16622 <param type="GLint *" name="size"/>
16623 <param type="GLenum *" name="type"/>
16624 <param type="GLchar *" name="name"/>
16628 <documentation>glGetActiveUniformBlock - query information about an active uniform block
16630 <function type="void" name="glGetActiveUniformBlockiv">
16631 <param type="GLuint" name="program"/>
16632 <param type="GLuint" name="uniformBlockIndex"/>
16633 <param type="GLenum" name="pname"/>
16634 <param type="GLint" name="params"/>
16638 <documentation>glGetActiveUniformBlockName - retrieve the name of an active uniform block
16640 <function type="void" name="glGetActiveUniformBlockName">
16641 <param type="GLuint" name="program"/>
16642 <param type="GLuint" name="uniformBlockIndex"/>
16643 <param type="GLsizei" name="bufSize"/>
16644 <param type="GLsizei *" name="length"/>
16645 <param type="GLchar *" name="uniformBlockName"/>
16649 <documentation>glGetActiveUniformName - query the name of an active uniform
16651 <function type="void" name="glGetActiveUniformName">
16652 <param type="GLuint" name="program"/>
16653 <param type="GLuint" name="uniformIndex"/>
16654 <param type="GLsizei" name="bufSize"/>
16655 <param type="GLsizei *" name="length"/>
16656 <param type="GLchar *" name="uniformName"/>
16660 <documentation>glGetActiveUniformsiv - Returns information about several active uniform variables for the specified program object
16662 <function type="void" name="glGetActiveUniformsiv">
16663 <param type="GLuint" name="program"/>
16664 <param type="GLsizei" name="uniformCount"/>
16665 <param type="GLuint *" name="uniformIndices"/>
16666 <param type="GLenum" name="pname"/>
16667 <param type="GLint *" name="params"/>
16671 <documentation>glGetAttachedShaders - Returns the handles of the shader objects attached to a program object
16673 <function type="void" name="glGetAttachedShaders">
16674 <param type="GLuint" name="program"/>
16675 <param type="GLsizei" name="maxCount"/>
16676 <param type="GLsizei *" name="count"/>
16677 <param type="GLuint *" name="shaders"/>
16681 <documentation>glGetAttribLocation - Returns the location of an attribute variable
16683 <function type="GLint" name="glGetAttribLocation">
16684 <param type="GLuint" name="program"/>
16685 <param type="GLchar *" name="name"/>
16689 <documentation>glGetBufferParameteriv - return parameters of a buffer object
16691 <function type="void" name="glGetBufferParameteriv">
16692 <param type="GLenum" name="target"/>
16693 <param type="GLenum" name="value"/>
16694 <param type="GLint *" name="data"/>
16698 <documentation>glGetBufferPointerv - return the pointer to a mapped buffer object's data store
16700 <function type="void" name="glGetBufferPointerv">
16701 <param type="GLenum" name="target"/>
16702 <param type="GLenum" name="pname"/>
16703 <param type="GLvoid **" name="params"/>
16707 <documentation>glGetBufferSubData - returns a subset of a buffer object's data store
16709 <function type="void" name="glGetBufferSubData">
16710 <param type="GLenum" name="target"/>
16711 <param type="GLintptr" name="offset"/>
16712 <param type="GLsizeiptr" name="size"/>
16713 <param type="GLvoid *" name="data"/>
16717 <documentation>glGetCompressedTexImage - return a compressed texture image
16719 <function type="void" name="glGetCompressedTexImage">
16720 <param type="GLenum" name="target"/>
16721 <param type="GLint" name="lod"/>
16722 <param type="GLvoid *" name="img"/>
16726 <documentation>glGetError - return error information
16728 <function type="GLenum" name="glGetError">
16729 <param type="" name="void"/>
16733 <documentation>glGetFragDataIndex - query the bindings of color indices to user-defined varying out variables
16735 <function type="GLint" name="glGetFragDataIndex">
16736 <param type="GLuint" name="program"/>
16737 <param type="char *" name="name"/>
16741 <documentation>glGetFragDataLocation - query the bindings of color numbers to user-defined varying out variables
16743 <function type="GLint" name="glGetFragDataLocation">
16744 <param type="GLuint" name="program"/>
16745 <param type="char *" name="name"/>
16749 <documentation>glGetFramebufferAttachmentParameteriv - retrieve information about attachments of a bound framebuffer object
16751 <function type="void" name="glGetFramebufferAttachmentParameter">
16752 <param type="GLenum" name="target"/>
16753 <param type="GLenum" name="attachment"/>
16754 <param type="GLenum" name="pname"/>
16755 <param type="GLint *" name="params"/>
16759 <documentation>glGetMultisamplefv - retrieve the location of a sample
16761 <function type="void" name="glGetMultisamplefv">
16762 <param type="GLenum" name="pname"/>
16763 <param type="GLuint" name="index"/>
16764 <param type="GLfloat *" name="val"/>
16768 <documentation>glGetProgramiv - Returns a parameter from a program object
16770 <function type="void" name="glGetProgramiv">
16771 <param type="GLuint" name="program"/>
16772 <param type="GLenum" name="pname"/>
16773 <param type="GLint *" name="params"/>
16777 <documentation>glGetProgramBinary - return a binary representation of a program object's compiled and linked executable source
16779 <function type="void" name="glGetProgramBinary">
16780 <param type="GLuint" name="program"/>
16781 <param type="GLsizei" name="bufsize"/>
16782 <param type="GLsizei *" name="length"/>
16783 <param type="GLenum *" name="binaryFormat"/>
16784 <param type="void *" name="binary"/>
16788 <documentation>glGetProgramInfoLog - Returns the information log for a program object
16790 <function type="void" name="glGetProgramInfoLog">
16791 <param type="GLuint" name="program"/>
16792 <param type="GLsizei" name="maxLength"/>
16793 <param type="GLsizei *" name="length"/>
16794 <param type="GLchar *" name="infoLog"/>
16798 <documentation>glGetProgramPipeline - retrieve properties of a program pipeline object
16800 <function type="void" name="glGetProgramPipelineiv">
16801 <param type="GLuint" name="pipeline"/>
16802 <param type="GLenum" name="pname"/>
16803 <param type="GLint *" name="params"/>
16807 <documentation>glGetProgramPipelineInfoLog - retrieve the info log string from a program pipeline object
16809 <function type="void" name="glGetProgramPipelineInfoLog">
16810 <param type="GLuint" name="pipeline"/>
16811 <param type="GLsizei" name="bufSize"/>
16812 <param type="GLsizei *" name="length"/>
16813 <param type="GLchar *" name="infoLog"/>
16817 <documentation>glGetProgramStage - retrieve properties of a program object corresponding to a specified shader stage
16819 <function type="void" name="glGetProgramStageiv">
16820 <param type="GLuint" name="program"/>
16821 <param type="GLenum" name="shadertype"/>
16822 <param type="GLenum" name="pname"/>
16823 <param type="GLint *" name="values"/>
16827 <documentation>glGetQueryIndexediv - return parameters of an indexed query object target
16829 <function type="void" name="glGetQueryIndexediv">
16830 <param type="GLenum" name="target"/>
16831 <param type="GLuint" name="index"/>
16832 <param type="GLenum" name="pname"/>
16833 <param type="GLint *" name="params"/>
16837 <documentation>glGetQueryObject - return parameters of a query object
16839 <function type="void" name="glGetQueryObjectiv">
16840 <param type="GLuint" name="id"/>
16841 <param type="GLenum" name="pname"/>
16842 <param type="GLint *" name="params"/>
16844 <function type="void" name="glGetQueryObjectuiv">
16845 <param type="GLuint" name="id"/>
16846 <param type="GLenum" name="pname"/>
16847 <param type="GLuint *" name="params"/>
16849 <function type="void" name="glGetQueryObjecti64v">
16850 <param type="GLuint" name="id"/>
16851 <param type="GLenum" name="pname"/>
16852 <param type="GLint64 *" name="params"/>
16854 <function type="void" name="glGetQueryObjectui64v">
16855 <param type="GLuint" name="id"/>
16856 <param type="GLenum" name="pname"/>
16857 <param type="GLuint64 *" name="params"/>
16861 <documentation>glGetQueryiv - return parameters of a query object target
16863 <function type="void" name="glGetQueryiv">
16864 <param type="GLenum" name="target"/>
16865 <param type="GLenum" name="pname"/>
16866 <param type="GLint *" name="params"/>
16870 <documentation>glGetRenderbufferParameteriv - retrieve information about a bound renderbuffer object
16872 <function type="void" name="glGetRenderbufferParameteriv">
16873 <param type="GLenum" name="target"/>
16874 <param type="GLenum" name="pname"/>
16875 <param type="GLint *" name="params"/>
16879 <documentation>glGetSamplerParameter - return sampler parameter values
16881 <function type="void" name="glGetSamplerParameterfv">
16882 <param type="GLuint" name="sampler"/>
16883 <param type="GLenum" name="pname"/>
16884 <param type="GLfloat *" name="params"/>
16886 <function type="void" name="glGetSamplerParameteriv">
16887 <param type="GLuint" name="sampler"/>
16888 <param type="GLenum" name="pname"/>
16889 <param type="GLint *" name="params"/>
16893 <documentation>glGetShaderiv - Returns a parameter from a shader object
16895 <function type="void" name="glGetShaderiv">
16896 <param type="GLuint" name="shader"/>
16897 <param type="GLenum" name="pname"/>
16898 <param type="GLint *" name="params"/>
16902 <documentation>glGetShaderInfoLog - Returns the information log for a shader object
16904 <function type="void" name="glGetShaderInfoLog">
16905 <param type="GLuint" name="shader"/>
16906 <param type="GLsizei" name="maxLength"/>
16907 <param type="GLsizei *" name="length"/>
16908 <param type="GLchar *" name="infoLog"/>
16912 <documentation>glGetShaderPrecisionFormat - retrieve the range and precision for numeric formats supported by the shader compiler
16914 <function type="void" name="glGetShaderPrecisionFormat">
16915 <param type="GLenum" name="shaderType"/>
16916 <param type="GLenum" name="precisionType"/>
16917 <param type="GLint *" name="range"/>
16918 <param type="GLint *" name="precision"/>
16922 <documentation>glGetShaderSource - Returns the source code string from a shader object
16924 <function type="void" name="glGetShaderSource">
16925 <param type="GLuint" name="shader"/>
16926 <param type="GLsizei" name="bufSize"/>
16927 <param type="GLsizei *" name="length"/>
16928 <param type="GLchar *" name="source"/>
16932 <documentation>glGetString - return a string describing the current GL connection
16934 <function type="GLubyte*" name="glGetString">
16935 <param type="GLenum" name="name"/>
16937 <function type="GLubyte*" name="glGetStringi">
16938 <param type="GLenum" name="name"/>
16939 <param type="GLuint" name="index"/>
16943 <documentation>glGetSubroutineIndex - retrieve the index of a subroutine uniform of a given shader stage within a program
16945 <function type="GLuint" name="glGetSubroutineIndex">
16946 <param type="GLuint" name="program"/>
16947 <param type="GLenum" name="shadertype"/>
16948 <param type="GLchar *" name="name"/>
16952 <documentation>glGetSubroutineUniformLocation - retrieve the location of a subroutine uniform of a given shader stage within a program
16954 <function type="GLint" name="glGetSubroutineUniformLocation">
16955 <param type="GLuint" name="program"/>
16956 <param type="GLenum" name="shadertype"/>
16957 <param type="GLchar *" name="name"/>
16961 <documentation>glGetSynciv - query the properties of a sync object
16963 <function type="void" name="glGetSynciv">
16964 <param type="GLsync" name="sync"/>
16965 <param type="GLenum" name="pname"/>
16966 <param type="GLsizei" name="bufSize"/>
16967 <param type="GLsizei *" name="length"/>
16968 <param type="GLint *" name="values"/>
16972 <documentation>glGetTexImage - return a texture image
16974 <function type="void" name="glGetTexImage">
16975 <param type="GLenum" name="target"/>
16976 <param type="GLint" name="level"/>
16977 <param type="GLenum" name="format"/>
16978 <param type="GLenum" name="type"/>
16979 <param type="GLvoid *" name="img"/>
16983 <documentation>glGetTexLevelParameter - return texture parameter values for a specific level of detail
16985 <function type="void" name="glGetTexLevelParameterfv">
16986 <param type="GLenum" name="target"/>
16987 <param type="GLint" name="level"/>
16988 <param type="GLenum" name="pname"/>
16989 <param type="GLfloat *" name="params"/>
16991 <function type="void" name="glGetTexLevelParameteriv">
16992 <param type="GLenum" name="target"/>
16993 <param type="GLint" name="level"/>
16994 <param type="GLenum" name="pname"/>
16995 <param type="GLint *" name="params"/>
16999 <documentation>glGetTexParameter - return texture parameter values
17001 <function type="void" name="glGetTexParameterfv">
17002 <param type="GLenum" name="target"/>
17003 <param type="GLenum" name="pname"/>
17004 <param type="GLfloat *" name="params"/>
17006 <function type="void" name="glGetTexParameteriv">
17007 <param type="GLenum" name="target"/>
17008 <param type="GLenum" name="pname"/>
17009 <param type="GLint *" name="params"/>
17013 <documentation>glGetTransformFeedbackVarying - retrieve information about varying variables selected for transform feedback
17015 <function type="void" name="glGetTransformFeedbackVarying">
17016 <param type="GLuint" name="program"/>
17017 <param type="GLuint" name="index"/>
17018 <param type="GLsizei" name="bufSize"/>
17019 <param type="GLsizei *" name="length"/>
17020 <param type="GLsizei" name="size"/>
17021 <param type="GLenum *" name="type"/>
17022 <param type="char *" name="name"/>
17026 <documentation>glGetUniformfv - Returns the value of a uniform variable
17028 <function type="void" name="glGetUniformfv">
17029 <param type="GLuint" name="program"/>
17030 <param type="GLint" name="location"/>
17031 <param type="GLfloat *" name="params"/>
17033 <function type="void" name="glGetUniformiv">
17034 <param type="GLuint" name="program"/>
17035 <param type="GLint" name="location"/>
17036 <param type="GLint *" name="params"/>
17040 <documentation>glGetUniformBlockIndex - retrieve the index of a named uniform block
17042 <function type="GLuint" name="glGetUniformBlockIndex">
17043 <param type="GLuint" name="program"/>
17044 <param type="GLchar *" name="uniformBlockName"/>
17048 <documentation>glGetUniformIndices - retrieve the index of a named uniform block
17050 <function type="GLuint" name="glGetUniformIndices">
17051 <param type="GLuint" name="program"/>
17052 <param type="GLsizei" name="uniformCount"/>
17053 <param type="GLchar **" name="uniformNames"/>
17054 <param type="GLuint *" name="uniformIndices"/>
17058 <documentation>glGetUniformLocation - Returns the location of a uniform variable
17060 <function type="GLint" name="glGetUniformLocation">
17061 <param type="GLuint" name="program"/>
17062 <param type="GLchar *" name="name"/>
17066 <documentation>glGetUniformSubroutine - retrieve the value of a subroutine uniform of a given shader stage of the current program
17068 <function type="void" name="glGetUniformSubroutineuiv">
17069 <param type="GLenum" name="shadertype"/>
17070 <param type="GLint" name="location"/>
17071 <param type="GLuint *" name="values"/>
17075 <documentation>glGetVertexAttribdv - Return a generic vertex attribute parameter
17077 <function type="void" name="glGetVertexAttribdv">
17078 <param type="GLuint" name="index"/>
17079 <param type="GLenum" name="pname"/>
17080 <param type="GLdouble *" name="params"/>
17082 <function type="void" name="glGetVertexAttribfv">
17083 <param type="GLuint" name="index"/>
17084 <param type="GLenum" name="pname"/>
17085 <param type="GLfloat *" name="params"/>
17087 <function type="void" name="glGetVertexAttribiv">
17088 <param type="GLuint" name="index"/>
17089 <param type="GLenum" name="pname"/>
17090 <param type="GLint *" name="params"/>
17092 <function type="void" name="glGetVertexAttribIiv">
17093 <param type="GLuint" name="index"/>
17094 <param type="GLenum" name="pname"/>
17095 <param type="GLint *" name="params"/>
17097 <function type="void" name="glGetVertexAttribIuiv">
17098 <param type="GLuint" name="index"/>
17099 <param type="GLenum" name="pname"/>
17100 <param type="GLuint *" name="params"/>
17102 <function type="void" name="glGetVertexAttribLdv">
17103 <param type="GLuint" name="index"/>
17104 <param type="GLenum" name="pname"/>
17105 <param type="GLdouble *" name="params"/>
17109 <documentation>glGetVertexAttribPointerv - return the address of the specified generic vertex attribute pointer
17111 <function type="void" name="glGetVertexAttribPointerv">
17112 <param type="GLuint" name="index"/>
17113 <param type="GLenum" name="pname"/>
17114 <param type="GLvoid **" name="pointer"/>
17118 <documentation>glHint - specify implementation-specific hints
17120 <function type="void" name="glHint">
17121 <param type="GLenum" name="target"/>
17122 <param type="GLenum" name="mode"/>
17126 <documentation>glIsBuffer - determine if a name corresponds to a buffer object
17128 <function type="GLboolean" name="glIsBuffer">
17129 <param type="GLuint" name="buffer"/>
17133 <documentation>glIsEnabled - test whether a capability is enabled
17135 <function type="GLboolean" name="glIsEnabled">
17136 <param type="GLenum" name="cap"/>
17140 <documentation>glIsFramebuffer - determine if a name corresponds to a framebuffer object
17142 <function type="GLboolean" name="glIsFramebuffer">
17143 <param type="GLuint" name="framebuffer"/>
17147 <documentation>glIsProgram - Determines if a name corresponds to a program object
17149 <function type="GLboolean" name="glIsProgram">
17150 <param type="GLuint" name="program"/>
17154 <documentation>glIsProgramPipeline - determine if a name corresponds to a program pipeline object
17156 <function type="GLboolean" name="glIsProgramPipeline">
17157 <param type="GLuint" name="pipeline"/>
17161 <documentation>glIsQuery - determine if a name corresponds to a query object
17163 <function type="GLboolean" name="glIsQuery">
17164 <param type="GLuint" name="id"/>
17168 <documentation>glIsRenderbuffer - determine if a name corresponds to a renderbuffer object
17170 <function type="GLboolean" name="glIsRenderbuffer">
17171 <param type="GLuint" name="renderbuffer"/>
17175 <documentation>glIsSampler - determine if a name corresponds to a sampler object
17177 <function type="GLboolean" name="glIsSampler">
17178 <param type="GLuint" name="id"/>
17182 <documentation>glIsShader - Determines if a name corresponds to a shader object
17184 <function type="GLboolean" name="glIsShader">
17185 <param type="GLuint" name="shader"/>
17189 <documentation>glIsSync - determine if a name corresponds to a sync object
17191 <function type="GLboolean" name="glIsSync">
17192 <param type="GLsync" name="sync"/>
17196 <documentation>glIsTexture - determine if a name corresponds to a texture
17198 <function type="GLboolean" name="glIsTexture">
17199 <param type="GLuint" name="texture"/>
17203 <documentation>glIsTransformFeedback - determine if a name corresponds to a transform feedback object
17205 <function type="GLboolean" name="glIsTransformFeedback">
17206 <param type="GLuint" name="id"/>
17210 <documentation>glIsVertexArray - determine if a name corresponds to a vertex array object
17212 <function type="GLboolean" name="glIsVertexArray">
17213 <param type="GLuint" name="array"/>
17217 <documentation>glLineWidth - specify the width of rasterized lines
17219 <function type="void" name="glLineWidth">
17220 <param type="GLfloat" name="width"/>
17224 <documentation>glLinkProgram - Links a program object
17226 <function type="void" name="glLinkProgram">
17227 <param type="GLuint" name="program"/>
17231 <documentation>glLogicOp - specify a logical pixel operation for rendering
17233 <function type="void" name="glLogicOp">
17234 <param type="GLenum" name="opcode"/>
17238 <documentation>glMapBuffer - map a buffer object's data store
17240 <function type="void *" name="glMapBuffer">
17241 <param type="GLenum" name="target"/>
17242 <param type="GLenum" name="access"/>
17244 <function type="GLboolean" name="glUnmapBuffer">
17245 <param type="GLenum" name="target"/>
17249 <documentation>glMapBufferRange - map a section of a buffer object's data store
17251 <function type="void *" name="glMapBufferRange">
17252 <param type="GLenum" name="target"/>
17253 <param type="GLintptr" name="offset"/>
17254 <param type="GLsizeiptr" name="length"/>
17255 <param type="GLbitfield" name="access"/>
17259 <documentation>glMinSampleShading - specifies minimum rate at which sample shaing takes place
17261 <function type="void" name="glMinSampleShading">
17262 <param type="GLclampf" name="value"/>
17266 <documentation>glMultiDrawArrays - render multiple sets of primitives from array data
17268 <function type="void" name="glMultiDrawArrays">
17269 <param type="GLenum" name="mode"/>
17270 <param type="GLint *" name="first"/>
17271 <param type="GLsizei *" name="count"/>
17272 <param type="GLsizei" name="primcount"/>
17276 <documentation>glMultiDrawElements - render multiple sets of primitives by specifying indices of array data elements
17278 <function type="void" name="glMultiDrawElements">
17279 <param type="GLenum" name="mode"/>
17280 <param type="GLsizei *" name="count"/>
17281 <param type="GLenum" name="type"/>
17282 <param type="GLvoid **" name="indices"/>
17283 <param type="GLsizei" name="primcount"/>
17287 <documentation>glMultiDrawElementsBaseVertex - render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
17289 <function type="void" name="glMultiDrawElementsBaseVertex">
17290 <param type="GLenum" name="mode"/>
17291 <param type="GLsizei *" name="count"/>
17292 <param type="GLenum" name="type"/>
17293 <param type="GLvoid **" name="indices"/>
17294 <param type="GLsizei" name="primcount"/>
17295 <param type="GLint *" name="basevertex"/>
17299 <documentation>glPatchParameter - specifies the parameters for patch primitives
17301 <function type="void" name="glPatchParameteri">
17302 <param type="GLenum" name="pname"/>
17303 <param type="GLint" name="value"/>
17305 <function type="void" name="glPatchParameterfv">
17306 <param type="GLenum" name="pname"/>
17307 <param type="GLfloat *" name="values"/>
17311 <documentation>glPauseTransformFeedback - pause transform feedback operations
17313 <function type="void" name="glPauseTransformFeedback"/>
17316 <documentation>glPixelStore - set pixel storage modes
17318 <function type="void" name="glPixelStoref">
17319 <param type="GLenum" name="pname"/>
17320 <param type="GLfloat" name="param"/>
17322 <function type="void" name="glPixelStorei">
17323 <param type="GLenum" name="pname"/>
17324 <param type="GLint" name="param"/>
17328 <documentation>glPointParameter - specify point parameters
17330 <function type="void" name="glPointParameterf">
17331 <param type="GLenum" name="pname"/>
17332 <param type="GLfloat" name="param"/>
17334 <function type="void" name="glPointParameteri">
17335 <param type="GLenum" name="pname"/>
17336 <param type="GLint" name="param"/>
17338 <function type="void" name="glPointParameterfv">
17339 <param type="GLenum" name="pname"/>
17340 <param type="GLfloat *" name="params"/>
17342 <function type="void" name="glPointParameteriv">
17343 <param type="GLenum" name="pname"/>
17344 <param type="GLint *" name="params"/>
17348 <documentation>glPointSize - specify the diameter of rasterized points
17350 <function type="void" name="glPointSize">
17351 <param type="GLfloat" name="size"/>
17355 <documentation>glPolygonMode - select a polygon rasterization mode
17357 <function type="void" name="glPolygonMode">
17358 <param type="GLenum" name="face"/>
17359 <param type="GLenum" name="mode"/>
17363 <documentation>glPolygonOffset - set the scale and units used to calculate depth values
17365 <function type="void" name="glPolygonOffset">
17366 <param type="GLfloat" name="factor"/>
17367 <param type="GLfloat" name="units"/>
17371 <documentation>glPrimitiveRestartIndex - specify the primitive restart index
17373 <function type="void" name="glPrimitiveRestartIndex">
17374 <param type="GLuint" name="index"/>
17378 <documentation>glProgramBinary - load a program object with a program binary
17380 <function type="void" name="glProgramBinary">
17381 <param type="GLuint" name="program"/>
17382 <param type="GLenum" name="binaryFormat"/>
17383 <param type="void *" name="binary"/>
17384 <param type="GLsizei" name="length"/>
17388 <documentation>glProgramParameter - specify a parameter for a program object
17390 <function type="void" name="glProgramParameteri">
17391 <param type="GLuint" name="program"/>
17392 <param type="GLenum" name="pname"/>
17393 <param type="GLint" name="value"/>
17397 <documentation>glProgramUniform1f - Specify the value of a uniform variable for a specified program object
17399 <function type="void" name="glProgramUniform1f">
17400 <param type="GLuint" name="program"/>
17401 <param type="GLint" name="location"/>
17402 <param type="GLfloat" name="v0"/>
17404 <function type="void" name="glProgramUniform2f">
17405 <param type="GLuint" name="program"/>
17406 <param type="GLint" name="location"/>
17407 <param type="GLfloat" name="v0"/>
17408 <param type="GLfloat" name="v1"/>
17410 <function type="void" name="glProgramUniform3f">
17411 <param type="GLuint" name="program"/>
17412 <param type="GLint" name="location"/>
17413 <param type="GLfloat" name="v0"/>
17414 <param type="GLfloat" name="v1"/>
17415 <param type="GLfloat" name="v2"/>
17417 <function type="void" name="glProgramUniform4f">
17418 <param type="GLuint" name="program"/>
17419 <param type="GLint" name="location"/>
17420 <param type="GLfloat" name="v0"/>
17421 <param type="GLfloat" name="v1"/>
17422 <param type="GLfloat" name="v2"/>
17423 <param type="GLfloat" name="v3"/>
17425 <function type="void" name="glProgramUniform1i">
17426 <param type="GLuint" name="program"/>
17427 <param type="GLint" name="location"/>
17428 <param type="GLint" name="v0"/>
17430 <function type="void" name="glProgramUniform2i">
17431 <param type="GLuint" name="program"/>
17432 <param type="GLint" name="location"/>
17433 <param type="GLint" name="v0"/>
17434 <param type="GLint" name="v1"/>
17436 <function type="void" name="glProgramUniform3i">
17437 <param type="GLuint" name="program"/>
17438 <param type="GLint" name="location"/>
17439 <param type="GLint" name="v0"/>
17440 <param type="GLint" name="v1"/>
17441 <param type="GLint" name="v2"/>
17443 <function type="void" name="glProgramUniform4i">
17444 <param type="GLuint" name="program"/>
17445 <param type="GLint" name="location"/>
17446 <param type="GLint" name="v0"/>
17447 <param type="GLint" name="v1"/>
17448 <param type="GLint" name="v2"/>
17449 <param type="GLint" name="v3"/>
17451 <function type="void" name="glProgramUniform1ui">
17452 <param type="GLuint" name="program"/>
17453 <param type="GLint" name="location"/>
17454 <param type="GLuint" name="v0"/>
17456 <function type="void" name="glProgramUniform2ui">
17457 <param type="GLuint" name="program"/>
17458 <param type="GLint" name="location"/>
17459 <param type="GLint" name="v0"/>
17460 <param type="GLuint" name="v1"/>
17462 <function type="void" name="glProgramUniform3ui">
17463 <param type="GLuint" name="program"/>
17464 <param type="GLint" name="location"/>
17465 <param type="GLint" name="v0"/>
17466 <param type="GLint" name="v1"/>
17467 <param type="GLuint" name="v2"/>
17469 <function type="void" name="glProgramUniform4ui">
17470 <param type="GLuint" name="program"/>
17471 <param type="GLint" name="location"/>
17472 <param type="GLint" name="v0"/>
17473 <param type="GLint" name="v1"/>
17474 <param type="GLint" name="v2"/>
17475 <param type="GLuint" name="v3"/>
17477 <function type="void" name="glProgramUniform1fv">
17478 <param type="GLuint" name="program"/>
17479 <param type="GLint" name="location"/>
17480 <param type="GLsizei" name="count"/>
17481 <param type="GLfloat *" name="value"/>
17483 <function type="void" name="glProgramUniform2fv">
17484 <param type="GLuint" name="program"/>
17485 <param type="GLint" name="location"/>
17486 <param type="GLsizei" name="count"/>
17487 <param type="GLfloat *" name="value"/>
17489 <function type="void" name="glProgramUniform3fv">
17490 <param type="GLuint" name="program"/>
17491 <param type="GLint" name="location"/>
17492 <param type="GLsizei" name="count"/>
17493 <param type="GLfloat *" name="value"/>
17495 <function type="void" name="glProgramUniform4fv">
17496 <param type="GLuint" name="program"/>
17497 <param type="GLint" name="location"/>
17498 <param type="GLsizei" name="count"/>
17499 <param type="GLfloat *" name="value"/>
17501 <function type="void" name="glProgramUniform1iv">
17502 <param type="GLuint" name="program"/>
17503 <param type="GLint" name="location"/>
17504 <param type="GLsizei" name="count"/>
17505 <param type="GLint *" name="value"/>
17507 <function type="void" name="glProgramUniform2iv">
17508 <param type="GLuint" name="program"/>
17509 <param type="GLint" name="location"/>
17510 <param type="GLsizei" name="count"/>
17511 <param type="GLint *" name="value"/>
17513 <function type="void" name="glProgramUniform3iv">
17514 <param type="GLuint" name="program"/>
17515 <param type="GLint" name="location"/>
17516 <param type="GLsizei" name="count"/>
17517 <param type="GLint *" name="value"/>
17519 <function type="void" name="glProgramUniform4iv">
17520 <param type="GLuint" name="program"/>
17521 <param type="GLint" name="location"/>
17522 <param type="GLsizei" name="count"/>
17523 <param type="GLint *" name="value"/>
17525 <function type="void" name="glProgramUniform1uiv">
17526 <param type="GLuint" name="program"/>
17527 <param type="GLint" name="location"/>
17528 <param type="GLsizei" name="count"/>
17529 <param type="GLuint *" name="value"/>
17531 <function type="void" name="glProgramUniform2uiv">
17532 <param type="GLuint" name="program"/>
17533 <param type="GLint" name="location"/>
17534 <param type="GLsizei" name="count"/>
17535 <param type="GLuint *" name="value"/>
17537 <function type="void" name="glProgramUniform3uiv">
17538 <param type="GLuint" name="program"/>
17539 <param type="GLint" name="location"/>
17540 <param type="GLsizei" name="count"/>
17541 <param type="GLuint *" name="value"/>
17543 <function type="void" name="glProgramUniform4uiv">
17544 <param type="GLuint" name="program"/>
17545 <param type="GLint" name="location"/>
17546 <param type="GLsizei" name="count"/>
17547 <param type="GLuint *" name="value"/>
17549 <function type="void" name="glProgramUniformMatrix2fv">
17550 <param type="GLuint" name="program"/>
17551 <param type="GLint" name="location"/>
17552 <param type="GLsizei" name="count"/>
17553 <param type="GLboolean" name="transpose"/>
17554 <param type="GLfloat *" name="value"/>
17556 <function type="void" name="glProgramUniformMatrix3fv">
17557 <param type="GLuint" name="program"/>
17558 <param type="GLint" name="location"/>
17559 <param type="GLsizei" name="count"/>
17560 <param type="GLboolean" name="transpose"/>
17561 <param type="GLfloat *" name="value"/>
17563 <function type="void" name="glProgramUniformMatrix4fv">
17564 <param type="GLuint" name="program"/>
17565 <param type="GLint" name="location"/>
17566 <param type="GLsizei" name="count"/>
17567 <param type="GLboolean" name="transpose"/>
17568 <param type="GLfloat *" name="value"/>
17570 <function type="void" name="glProgramUniformMatrix2x3fv">
17571 <param type="GLuint" name="program"/>
17572 <param type="GLint" name="location"/>
17573 <param type="GLsizei" name="count"/>
17574 <param type="GLboolean" name="transpose"/>
17575 <param type="GLfloat *" name="value"/>
17577 <function type="void" name="glProgramUniformMatrix3x2fv">
17578 <param type="GLuint" name="program"/>
17579 <param type="GLint" name="location"/>
17580 <param type="GLsizei" name="count"/>
17581 <param type="GLboolean" name="transpose"/>
17582 <param type="GLfloat *" name="value"/>
17584 <function type="void" name="glProgramUniformMatrix2x4fv">
17585 <param type="GLuint" name="program"/>
17586 <param type="GLint" name="location"/>
17587 <param type="GLsizei" name="count"/>
17588 <param type="GLboolean" name="transpose"/>
17589 <param type="GLfloat *" name="value"/>
17591 <function type="void" name="glProgramUniformMatrix4x2fv">
17592 <param type="GLuint" name="program"/>
17593 <param type="GLint" name="location"/>
17594 <param type="GLsizei" name="count"/>
17595 <param type="GLboolean" name="transpose"/>
17596 <param type="GLfloat *" name="value"/>
17598 <function type="void" name="glProgramUniformMatrix3x4fv">
17599 <param type="GLuint" name="program"/>
17600 <param type="GLint" name="location"/>
17601 <param type="GLsizei" name="count"/>
17602 <param type="GLboolean" name="transpose"/>
17603 <param type="GLfloat *" name="value"/>
17605 <function type="void" name="glProgramUniformMatrix4x3fv">
17606 <param type="GLuint" name="program"/>
17607 <param type="GLint" name="location"/>
17608 <param type="GLsizei" name="count"/>
17609 <param type="GLboolean" name="transpose"/>
17610 <param type="GLfloat *" name="value"/>
17614 <documentation>glProvokingVertex - specifiy the vertex to be used as the source of data for flat shaded varyings
17616 <function type="void" name="glProvokingVertex">
17617 <param type="GLenum" name="provokeMode"/>
17621 <documentation>glQueryCounter - record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
17623 <function type="void" name="glQueryCounter">
17624 <param type="GLuint" name="id"/>
17625 <param type="GLenum" name="target"/>
17629 <documentation>glReadBuffer - select a color buffer source for pixels
17631 <function type="void" name="glReadBuffer">
17632 <param type="GLenum" name="mode"/>
17636 <documentation>glReadPixels - read a block of pixels from the frame buffer
17638 <function type="void" name="glReadPixels">
17639 <param type="GLint" name="x"/>
17640 <param type="GLint" name="y"/>
17641 <param type="GLsizei" name="width"/>
17642 <param type="GLsizei" name="height"/>
17643 <param type="GLenum" name="format"/>
17644 <param type="GLenum" name="type"/>
17645 <param type="GLvoid *" name="data"/>
17649 <documentation>glReleaseShaderCompiler - release resources consumed by the implementation's shader compiler
17651 <function type="void" name="glReleaseShaderCompiler"/>
17654 <documentation>glRenderbufferStorage - establish data storage, format and dimensions of a renderbuffer object's image
17656 <function type="void" name="glRenderbufferStorage">
17657 <param type="GLenum" name="target"/>
17658 <param type="GLenum" name="internalformat"/>
17659 <param type="GLsizei" name="width"/>
17660 <param type="GLsizei" name="height"/>
17664 <documentation>glRenderbufferStorageMultisample - establish data storage, format, dimensions and sample count of a renderbuffer object's image
17666 <function type="void" name="glRenderbufferStorageMultisample">
17667 <param type="GLenum" name="target"/>
17668 <param type="GLsizei" name="samples"/>
17669 <param type="GLenum" name="internalformat"/>
17670 <param type="GLsizei" name="width"/>
17671 <param type="GLsizei" name="height"/>
17675 <documentation>glResumeTransformFeedback - resume transform feedback operations
17677 <function type="void" name="glResumeTransformFeedback"/>
17680 <documentation>glSampleCoverage - specify multisample coverage parameters
17682 <function type="void" name="glSampleCoverage">
17683 <param type="GLclampf" name="value"/>
17684 <param type="GLboolean" name="invert"/>
17688 <documentation>glSampleMaski - set the value of a sub-word of the sample mask
17690 <function type="void" name="glSampleMaski">
17691 <param type="GLuint" name="maskNumber"/>
17692 <param type="GLbitfield" name="mask"/>
17696 <documentation>glSamplerParameter - set sampler parameters
17698 <function type="void" name="glSamplerParameterf">
17699 <param type="GLuint" name="sampler"/>
17700 <param type="GLenum" name="pname"/>
17701 <param type="GLfloat" name="param"/>
17703 <function type="void" name="glSamplerParameteri">
17704 <param type="GLuint" name="sampler"/>
17705 <param type="GLenum" name="pname"/>
17706 <param type="GLint" name="param"/>
17708 <function type="void" name="glSamplerParameterfv">
17709 <param type="GLuint" name="sampler"/>
17710 <param type="GLenum" name="pname"/>
17711 <param type="GLfloat *" name="params"/>
17713 <function type="void" name="glSamplerParameteriv">
17714 <param type="GLuint" name="sampler"/>
17715 <param type="GLenum" name="pname"/>
17716 <param type="GLint *" name="params"/>
17720 <documentation>glScissor - define the scissor box
17722 <function type="void" name="glScissor">
17723 <param type="GLint" name="x"/>
17724 <param type="GLint" name="y"/>
17725 <param type="GLsizei" name="width"/>
17726 <param type="GLsizei" name="height"/>
17730 <documentation>glScissorArray - define the scissor box for multiple viewports
17732 <function type="void" name="glScissorArrayv">
17733 <param type="GLuint" name="first"/>
17734 <param type="GLsizei" name="count"/>
17735 <param type="GLint *" name="v"/>
17739 <documentation>glScissorIndexed - define the scissor box for a specific viewport
17741 <function type="void" name="glScissorIndexed">
17742 <param type="GLuint" name="index"/>
17743 <param type="GLint" name="left"/>
17744 <param type="GLint" name="bottom"/>
17745 <param type="GLsizei" name="width"/>
17746 <param type="GLsizei" name="height"/>
17748 <function type="void" name="glScissorIndexedv">
17749 <param type="GLuint" name="index"/>
17750 <param type="GLint *" name="v"/>
17754 <documentation>glShaderBinary - load pre-compiled shader binaries
17756 <function type="void" name="glShaderBinary">
17757 <param type="GLsizei" name="count"/>
17758 <param type="GLuint *" name="shaders"/>
17759 <param type="GLenum" name="binaryFormat"/>
17760 <param type="void *" name="binary"/>
17761 <param type="GLsizei" name="length"/>
17765 <documentation>glShaderSource - Replaces the source code in a shader object
17767 <function type="void" name="glShaderSource">
17768 <param type="GLuint" name="shader"/>
17769 <param type="GLsizei" name="count"/>
17770 <param type="GLchar **" name="string"/>
17771 <param type="GLint *" name="length"/>
17775 <documentation>glStencilFunc - set front and back function and reference value for stencil testing
17777 <function type="void" name="glStencilFunc">
17778 <param type="GLenum" name="func"/>
17779 <param type="GLint" name="_ref"/>
17780 <param type="GLuint" name="mask"/>
17784 <documentation>glStencilFuncSeparate - set front and/or back function and reference value for stencil testing
17786 <function type="void" name="glStencilFuncSeparate">
17787 <param type="GLenum" name="face"/>
17788 <param type="GLenum" name="func"/>
17789 <param type="GLint" name="_ref"/>
17790 <param type="GLuint" name="mask"/>
17794 <documentation>glStencilMask - control the front and back writing of individual bits in the stencil planes
17796 <function type="void" name="glStencilMask">
17797 <param type="GLuint" name="mask"/>
17801 <documentation>glStencilMaskSeparate - control the front and/or back writing of individual bits in the stencil planes
17803 <function type="void" name="glStencilMaskSeparate">
17804 <param type="GLenum" name="face"/>
17805 <param type="GLuint" name="mask"/>
17809 <documentation>glStencilOp - set front and back stencil test actions
17811 <function type="void" name="glStencilOp">
17812 <param type="GLenum" name="sfail"/>
17813 <param type="GLenum" name="dpfail"/>
17814 <param type="GLenum" name="dppass"/>
17818 <documentation>glStencilOpSeparate - set front and/or back stencil test actions
17820 <function type="void" name="glStencilOpSeparate">
17821 <param type="GLenum" name="face"/>
17822 <param type="GLenum" name="sfail"/>
17823 <param type="GLenum" name="dpfail"/>
17824 <param type="GLenum" name="dppass"/>
17828 <documentation>glTexBuffer - attach the storage for a buffer object to the active buffer texture
17830 <function type="void" name="glTexBuffer">
17831 <param type="GLenum" name="target"/>
17832 <param type="GLenum" name="internalFormat"/>
17833 <param type="Gluint" name="buffer"/>
17837 <documentation>glTexImage1D - specify a one-dimensional texture image
17839 <function type="void" name="glTexImage1D">
17840 <param type="GLenum" name="target"/>
17841 <param type="GLint" name="level"/>
17842 <param type="GLint" name="internalFormat"/>
17843 <param type="GLsizei" name="width"/>
17844 <param type="GLint" name="border"/>
17845 <param type="GLenum" name="format"/>
17846 <param type="GLenum" name="type"/>
17847 <param type="GLvoid *" name="data"/>
17851 <documentation>glTexImage2D - specify a two-dimensional texture image
17853 <function type="void" name="glTexImage2D">
17854 <param type="GLenum" name="target"/>
17855 <param type="GLint" name="level"/>
17856 <param type="GLint" name="internalFormat"/>
17857 <param type="GLsizei" name="width"/>
17858 <param type="GLsizei" name="height"/>
17859 <param type="GLint" name="border"/>
17860 <param type="GLenum" name="format"/>
17861 <param type="GLenum" name="type"/>
17862 <param type="GLvoid *" name="data"/>
17866 <documentation>glTexImage2DMultisample - establish the data storage, format, dimensions, and number of samples of a multisample texture's image
17868 <function type="void" name="glTexImage2DMultisample">
17869 <param type="GLenum" name="target"/>
17870 <param type="GLsizei" name="samples"/>
17871 <param type="GLint" name="internalformat"/>
17872 <param type="GLsizei" name="width"/>
17873 <param type="GLsizei" name="height"/>
17874 <param type="GLboolean" name="fixedsamplelocations"/>
17878 <documentation>glTexImage3D - specify a three-dimensional texture image
17880 <function type="void" name="glTexImage3D">
17881 <param type="GLenum" name="target"/>
17882 <param type="GLint" name="level"/>
17883 <param type="GLint" name="internalFormat"/>
17884 <param type="GLsizei" name="width"/>
17885 <param type="GLsizei" name="height"/>
17886 <param type="GLsizei" name="depth"/>
17887 <param type="GLint" name="border"/>
17888 <param type="GLenum" name="format"/>
17889 <param type="GLenum" name="type"/>
17890 <param type="GLvoid *" name="data"/>
17894 <documentation>glTexImage3DMultisample - establish the data storage, format, dimensions, and number of samples of a multisample texture's image
17896 <function type="void" name="glTexImage3DMultisample">
17897 <param type="GLenum" name="target"/>
17898 <param type="GLsizei" name="samples"/>
17899 <param type="GLint" name="internalformat"/>
17900 <param type="GLsizei" name="width"/>
17901 <param type="GLsizei" name="height"/>
17902 <param type="GLsizei" name="depth"/>
17903 <param type="GLboolean" name="fixedsamplelocations"/>
17907 <documentation>glTexParameter - set texture parameters
17909 <function type="void" name="glTexParameterf">
17910 <param type="GLenum" name="target"/>
17911 <param type="GLenum" name="pname"/>
17912 <param type="GLfloat" name="param"/>
17914 <function type="void" name="glTexParameteri">
17915 <param type="GLenum" name="target"/>
17916 <param type="GLenum" name="pname"/>
17917 <param type="GLint" name="param"/>
17919 <function type="void" name="glTexParameterfv">
17920 <param type="GLenum" name="target"/>
17921 <param type="GLenum" name="pname"/>
17922 <param type="GLfloat *" name="params"/>
17924 <function type="void" name="glTexParameteriv">
17925 <param type="GLenum" name="target"/>
17926 <param type="GLenum" name="pname"/>
17927 <param type="GLint *" name="params"/>
17929 <function type="void" name="glTexParameterIiv">
17930 <param type="GLenum" name="target"/>
17931 <param type="GLenum" name="pname"/>
17932 <param type="GLint *" name="params"/>
17934 <function type="void" name="glTexParameterIuiv">
17935 <param type="GLenum" name="target"/>
17936 <param type="GLenum" name="pname"/>
17937 <param type="GLuint *" name="params"/>
17941 <documentation>glTexSubImage1D - specify a one-dimensional texture subimage
17943 <function type="void" name="glTexSubImage1D">
17944 <param type="GLenum" name="target"/>
17945 <param type="GLint" name="level"/>
17946 <param type="GLint" name="xoffset"/>
17947 <param type="GLsizei" name="width"/>
17948 <param type="GLenum" name="format"/>
17949 <param type="GLenum" name="type"/>
17950 <param type="GLvoid *" name="data"/>
17954 <documentation>glTexSubImage2D - specify a two-dimensional texture subimage
17956 <function type="void" name="glTexSubImage2D">
17957 <param type="GLenum" name="target"/>
17958 <param type="GLint" name="level"/>
17959 <param type="GLint" name="xoffset"/>
17960 <param type="GLint" name="yoffset"/>
17961 <param type="GLsizei" name="width"/>
17962 <param type="GLsizei" name="height"/>
17963 <param type="GLenum" name="format"/>
17964 <param type="GLenum" name="type"/>
17965 <param type="GLvoid *" name="data"/>
17969 <documentation>glTexSubImage3D - specify a three-dimensional texture subimage
17971 <function type="void" name="glTexSubImage3D">
17972 <param type="GLenum" name="target"/>
17973 <param type="GLint" name="level"/>
17974 <param type="GLint" name="xoffset"/>
17975 <param type="GLint" name="yoffset"/>
17976 <param type="GLint" name="zoffset"/>
17977 <param type="GLsizei" name="width"/>
17978 <param type="GLsizei" name="height"/>
17979 <param type="GLsizei" name="depth"/>
17980 <param type="GLenum" name="format"/>
17981 <param type="GLenum" name="type"/>
17982 <param type="GLvoid *" name="data"/>
17986 <documentation>glTransformFeedbackVaryings - specify values to record in transform feedback buffers
17988 <function type="void" name="glTransformFeedbackVaryings">
17989 <param type="GLuint" name="program"/>
17990 <param type="GLsizei" name="count"/>
17991 <param type="char **" name="varyings"/>
17992 <param type="GLenum" name="bufferMode"/>
17996 <documentation>glUniform1f - Specify the value of a uniform variable for the current program object
17998 <function type="void" name="glUniform1f">
17999 <param type="GLint" name="location"/>
18000 <param type="GLfloat" name="v0"/>
18002 <function type="void" name="glUniform2f">
18003 <param type="GLint" name="location"/>
18004 <param type="GLfloat" name="v0"/>
18005 <param type="GLfloat" name="v1"/>
18007 <function type="void" name="glUniform3f">
18008 <param type="GLint" name="location"/>
18009 <param type="GLfloat" name="v0"/>
18010 <param type="GLfloat" name="v1"/>
18011 <param type="GLfloat" name="v2"/>
18013 <function type="void" name="glUniform4f">
18014 <param type="GLint" name="location"/>
18015 <param type="GLfloat" name="v0"/>
18016 <param type="GLfloat" name="v1"/>
18017 <param type="GLfloat" name="v2"/>
18018 <param type="GLfloat" name="v3"/>
18020 <function type="void" name="glUniform1i">
18021 <param type="GLint" name="location"/>
18022 <param type="GLint" name="v0"/>
18024 <function type="void" name="glUniform2i">
18025 <param type="GLint" name="location"/>
18026 <param type="GLint" name="v0"/>
18027 <param type="GLint" name="v1"/>
18029 <function type="void" name="glUniform3i">
18030 <param type="GLint" name="location"/>
18031 <param type="GLint" name="v0"/>
18032 <param type="GLint" name="v1"/>
18033 <param type="GLint" name="v2"/>
18035 <function type="void" name="glUniform4i">
18036 <param type="GLint" name="location"/>
18037 <param type="GLint" name="v0"/>
18038 <param type="GLint" name="v1"/>
18039 <param type="GLint" name="v2"/>
18040 <param type="GLint" name="v3"/>
18042 <function type="void" name="glUniform1ui">
18043 <param type="GLint" name="location"/>
18044 <param type="GLuint" name="v0"/>
18046 <function type="void" name="glUniform2ui">
18047 <param type="GLint" name="location"/>
18048 <param type="GLint" name="v0"/>
18049 <param type="GLuint" name="v1"/>
18051 <function type="void" name="glUniform3ui">
18052 <param type="GLint" name="location"/>
18053 <param type="GLint" name="v0"/>
18054 <param type="GLint" name="v1"/>
18055 <param type="GLuint" name="v2"/>
18057 <function type="void" name="glUniform4ui">
18058 <param type="GLint" name="location"/>
18059 <param type="GLint" name="v0"/>
18060 <param type="GLint" name="v1"/>
18061 <param type="GLint" name="v2"/>
18062 <param type="GLuint" name="v3"/>
18064 <function type="void" name="glUniform1fv">
18065 <param type="GLint" name="location"/>
18066 <param type="GLsizei" name="count"/>
18067 <param type="GLfloat *" name="value"/>
18069 <function type="void" name="glUniform2fv">
18070 <param type="GLint" name="location"/>
18071 <param type="GLsizei" name="count"/>
18072 <param type="GLfloat *" name="value"/>
18074 <function type="void" name="glUniform3fv">
18075 <param type="GLint" name="location"/>
18076 <param type="GLsizei" name="count"/>
18077 <param type="GLfloat *" name="value"/>
18079 <function type="void" name="glUniform4fv">
18080 <param type="GLint" name="location"/>
18081 <param type="GLsizei" name="count"/>
18082 <param type="GLfloat *" name="value"/>
18084 <function type="void" name="glUniform1iv">
18085 <param type="GLint" name="location"/>
18086 <param type="GLsizei" name="count"/>
18087 <param type="GLint *" name="value"/>
18089 <function type="void" name="glUniform2iv">
18090 <param type="GLint" name="location"/>
18091 <param type="GLsizei" name="count"/>
18092 <param type="GLint *" name="value"/>
18094 <function type="void" name="glUniform3iv">
18095 <param type="GLint" name="location"/>
18096 <param type="GLsizei" name="count"/>
18097 <param type="GLint *" name="value"/>
18099 <function type="void" name="glUniform4iv">
18100 <param type="GLint" name="location"/>
18101 <param type="GLsizei" name="count"/>
18102 <param type="GLint *" name="value"/>
18104 <function type="void" name="glUniform1uiv">
18105 <param type="GLint" name="location"/>
18106 <param type="GLsizei" name="count"/>
18107 <param type="GLuint *" name="value"/>
18109 <function type="void" name="glUniform2uiv">
18110 <param type="GLint" name="location"/>
18111 <param type="GLsizei" name="count"/>
18112 <param type="GLuint *" name="value"/>
18114 <function type="void" name="glUniform3uiv">
18115 <param type="GLint" name="location"/>
18116 <param type="GLsizei" name="count"/>
18117 <param type="GLuint *" name="value"/>
18119 <function type="void" name="glUniform4uiv">
18120 <param type="GLint" name="location"/>
18121 <param type="GLsizei" name="count"/>
18122 <param type="GLuint *" name="value"/>
18124 <function type="void" name="glUniformMatrix2fv">
18125 <param type="GLint" name="location"/>
18126 <param type="GLsizei" name="count"/>
18127 <param type="GLboolean" name="transpose"/>
18128 <param type="GLfloat *" name="value"/>
18130 <function type="void" name="glUniformMatrix3fv">
18131 <param type="GLint" name="location"/>
18132 <param type="GLsizei" name="count"/>
18133 <param type="GLboolean" name="transpose"/>
18134 <param type="GLfloat *" name="value"/>
18136 <function type="void" name="glUniformMatrix4fv">
18137 <param type="GLint" name="location"/>
18138 <param type="GLsizei" name="count"/>
18139 <param type="GLboolean" name="transpose"/>
18140 <param type="GLfloat *" name="value"/>
18142 <function type="void" name="glUniformMatrix2x3fv">
18143 <param type="GLint" name="location"/>
18144 <param type="GLsizei" name="count"/>
18145 <param type="GLboolean" name="transpose"/>
18146 <param type="GLfloat *" name="value"/>
18148 <function type="void" name="glUniformMatrix3x2fv">
18149 <param type="GLint" name="location"/>
18150 <param type="GLsizei" name="count"/>
18151 <param type="GLboolean" name="transpose"/>
18152 <param type="GLfloat *" name="value"/>
18154 <function type="void" name="glUniformMatrix2x4fv">
18155 <param type="GLint" name="location"/>
18156 <param type="GLsizei" name="count"/>
18157 <param type="GLboolean" name="transpose"/>
18158 <param type="GLfloat *" name="value"/>
18160 <function type="void" name="glUniformMatrix4x2fv">
18161 <param type="GLint" name="location"/>
18162 <param type="GLsizei" name="count"/>
18163 <param type="GLboolean" name="transpose"/>
18164 <param type="GLfloat *" name="value"/>
18166 <function type="void" name="glUniformMatrix3x4fv">
18167 <param type="GLint" name="location"/>
18168 <param type="GLsizei" name="count"/>
18169 <param type="GLboolean" name="transpose"/>
18170 <param type="GLfloat *" name="value"/>
18172 <function type="void" name="glUniformMatrix4x3fv">
18173 <param type="GLint" name="location"/>
18174 <param type="GLsizei" name="count"/>
18175 <param type="GLboolean" name="transpose"/>
18176 <param type="GLfloat *" name="value"/>
18180 <documentation>glUniformBlockBinding - assign a binding point to an active uniform block
18182 <function type="void" name="glUniformBlockBinding">
18183 <param type="GLuint" name="program"/>
18184 <param type="GLuint" name="uniformBlockIndex"/>
18185 <param type="GLuint" name="uniformBlockBinding"/>
18189 <documentation>glUniformSubroutines - load active subroutine uniforms
18191 <function type="void" name="glUniformSubroutinesuiv">
18192 <param type="GLenum" name="shadertype"/>
18193 <param type="GLsizei" name="count"/>
18194 <param type="GLuint *" name="indices"/>
18198 <documentation>glUseProgram - Installs a program object as part of current rendering state
18200 <function type="void" name="glUseProgram">
18201 <param type="GLuint" name="program"/>
18205 <documentation>glUseProgramStages - bind stages of a program object to a program pipeline
18207 <function type="void" name="glUseProgramStages">
18208 <param type="GLuint" name="pipeline"/>
18209 <param type="GLbitfield" name="stages"/>
18210 <param type="GLuint" name="program"/>
18214 <documentation>glValidateProgram - Validates a program object
18216 <function type="void" name="glValidateProgram">
18217 <param type="GLuint" name="program"/>
18221 <documentation>glValidateProgramPipeline - validate a program pipeline object against current GL state
18223 <function type="void" name="glValidateProgramPipeline">
18224 <param type="GLuint" name="pipeline"/>
18228 <documentation>glVertexAttrib - Specifies the value of a generic vertex attribute
18230 <function type="void" name="glVertexAttrib1f">
18231 <param type="GLuint" name="index"/>
18232 <param type="GLfloat" name="v0"/>
18234 <function type="void" name="glVertexAttrib1s">
18235 <param type="GLuint" name="index"/>
18236 <param type="GLshort" name="v0"/>
18238 <function type="void" name="glVertexAttrib1d">
18239 <param type="GLuint" name="index"/>
18240 <param type="GLdouble" name="v0"/>
18242 <function type="void" name="glVertexAttribI1i">
18243 <param type="GLuint" name="index"/>
18244 <param type="GLint" name="v0"/>
18246 <function type="void" name="glVertexAttribI1ui">
18247 <param type="GLuint" name="index"/>
18248 <param type="GLuint" name="v0"/>
18250 <function type="void" name="glVertexAttrib2f">
18251 <param type="GLuint" name="index"/>
18252 <param type="GLfloat" name="v0"/>
18253 <param type="GLfloat" name="v1"/>
18255 <function type="void" name="glVertexAttrib2s">
18256 <param type="GLuint" name="index"/>
18257 <param type="GLshort" name="v0"/>
18258 <param type="GLshort" name="v1"/>
18260 <function type="void" name="glVertexAttrib2d">
18261 <param type="GLuint" name="index"/>
18262 <param type="GLdouble" name="v0"/>
18263 <param type="GLdouble" name="v1"/>
18265 <function type="void" name="glVertexAttribI2i">
18266 <param type="GLuint" name="index"/>
18267 <param type="GLint" name="v0"/>
18268 <param type="GLint" name="v1"/>
18270 <function type="void" name="glVertexAttribI2ui">
18271 <param type="GLuint" name="index"/>
18272 <param type="GLuint" name="v0"/>
18273 <param type="GLuint" name="v1"/>
18275 <function type="void" name="glVertexAttrib3f">
18276 <param type="GLuint" name="index"/>
18277 <param type="GLfloat" name="v0"/>
18278 <param type="GLfloat" name="v1"/>
18279 <param type="GLfloat" name="v2"/>
18281 <function type="void" name="glVertexAttrib3s">
18282 <param type="GLuint" name="index"/>
18283 <param type="GLshort" name="v0"/>
18284 <param type="GLshort" name="v1"/>
18285 <param type="GLshort" name="v2"/>
18287 <function type="void" name="glVertexAttrib3d">
18288 <param type="GLuint" name="index"/>
18289 <param type="GLdouble" name="v0"/>
18290 <param type="GLdouble" name="v1"/>
18291 <param type="GLdouble" name="v2"/>
18293 <function type="void" name="glVertexAttribI3i">
18294 <param type="GLuint" name="index"/>
18295 <param type="GLint" name="v0"/>
18296 <param type="GLint" name="v1"/>
18297 <param type="GLint" name="v2"/>
18299 <function type="void" name="glVertexAttribI3ui">
18300 <param type="GLuint" name="index"/>
18301 <param type="GLoint" name="v0"/>
18302 <param type="GLoint" name="v1"/>
18303 <param type="GLoint" name="v2"/>
18305 <function type="void" name="glVertexAttrib4f">
18306 <param type="GLuint" name="index"/>
18307 <param type="GLfloat" name="v0"/>
18308 <param type="GLfloat" name="v1"/>
18309 <param type="GLfloat" name="v2"/>
18310 <param type="GLfloat" name="v3"/>
18312 <function type="void" name="glVertexAttrib4s">
18313 <param type="GLuint" name="index"/>
18314 <param type="GLshort" name="v0"/>
18315 <param type="GLshort" name="v1"/>
18316 <param type="GLshort" name="v2"/>
18317 <param type="GLshort" name="v3"/>
18319 <function type="void" name="glVertexAttrib4d">
18320 <param type="GLuint" name="index"/>
18321 <param type="GLdouble" name="v0"/>
18322 <param type="GLdouble" name="v1"/>
18323 <param type="GLdouble" name="v2"/>
18324 <param type="GLdouble" name="v3"/>
18326 <function type="void" name="glVertexAttrib4Nub">
18327 <param type="GLuint" name="index"/>
18328 <param type="GLubyte" name="v0"/>
18329 <param type="GLubyte" name="v1"/>
18330 <param type="GLubyte" name="v2"/>
18331 <param type="GLubyte" name="v3"/>
18333 <function type="void" name="glVertexAttribI4i">
18334 <param type="GLuint" name="index"/>
18335 <param type="GLint" name="v0"/>
18336 <param type="GLint" name="v1"/>
18337 <param type="GLint" name="v2"/>
18338 <param type="GLint" name="v3"/>
18340 <function type="void" name="glVertexAttribI4ui">
18341 <param type="GLuint" name="index"/>
18342 <param type="GLuint" name="v0"/>
18343 <param type="GLuint" name="v1"/>
18344 <param type="GLuint" name="v2"/>
18345 <param type="GLuint" name="v3"/>
18347 <function type="void" name="glVertexAttribL1d">
18348 <param type="GLuint" name="index"/>
18349 <param type="GLdouble" name="v0"/>
18351 <function type="void" name="glVertexAttribL2d">
18352 <param type="GLuint" name="index"/>
18353 <param type="GLdouble" name="v0"/>
18354 <param type="GLdouble" name="v1"/>
18356 <function type="void" name="glVertexAttribL3d">
18357 <param type="GLuint" name="index"/>
18358 <param type="GLdouble" name="v0"/>
18359 <param type="GLdouble" name="v1"/>
18360 <param type="GLdouble" name="v2"/>
18362 <function type="void" name="glVertexAttribL4d">
18363 <param type="GLuint" name="index"/>
18364 <param type="GLdouble" name="v0"/>
18365 <param type="GLdouble" name="v1"/>
18366 <param type="GLdouble" name="v2"/>
18367 <param type="GLdouble" name="v3"/>
18369 <function type="void" name="glVertexAttrib1fv">
18370 <param type="GLuint" name="index"/>
18371 <param type="GLfloat *" name="v"/>
18373 <function type="void" name="glVertexAttrib1sv">
18374 <param type="GLuint" name="index"/>
18375 <param type="GLshort *" name="v"/>
18377 <function type="void" name="glVertexAttrib1dv">
18378 <param type="GLuint" name="index"/>
18379 <param type="GLdouble *" name="v"/>
18381 <function type="void" name="glVertexAttribI1iv">
18382 <param type="GLuint" name="index"/>
18383 <param type="GLint *" name="v"/>
18385 <function type="void" name="glVertexAttribI1uiv">
18386 <param type="GLuint" name="index"/>
18387 <param type="GLuint *" name="v"/>
18389 <function type="void" name="glVertexAttrib2fv">
18390 <param type="GLuint" name="index"/>
18391 <param type="GLfloat *" name="v"/>
18393 <function type="void" name="glVertexAttrib2sv">
18394 <param type="GLuint" name="index"/>
18395 <param type="GLshort *" name="v"/>
18397 <function type="void" name="glVertexAttrib2dv">
18398 <param type="GLuint" name="index"/>
18399 <param type="GLdouble *" name="v"/>
18401 <function type="void" name="glVertexAttribI2iv">
18402 <param type="GLuint" name="index"/>
18403 <param type="GLint *" name="v"/>
18405 <function type="void" name="glVertexAttribI2uiv">
18406 <param type="GLuint" name="index"/>
18407 <param type="GLuint *" name="v"/>
18409 <function type="void" name="glVertexAttrib3fv">
18410 <param type="GLuint" name="index"/>
18411 <param type="GLfloat *" name="v"/>
18413 <function type="void" name="glVertexAttrib3sv">
18414 <param type="GLuint" name="index"/>
18415 <param type="GLshort *" name="v"/>
18417 <function type="void" name="glVertexAttrib3dv">
18418 <param type="GLuint" name="index"/>
18419 <param type="GLdouble *" name="v"/>
18421 <function type="void" name="glVertexAttribI3iv">
18422 <param type="GLuint" name="index"/>
18423 <param type="GLint *" name="v"/>
18425 <function type="void" name="glVertexAttribI3uiv">
18426 <param type="GLuint" name="index"/>
18427 <param type="GLuint *" name="v"/>
18429 <function type="void" name="glVertexAttrib4fv">
18430 <param type="GLuint" name="index"/>
18431 <param type="GLfloat *" name="v"/>
18433 <function type="void" name="glVertexAttrib4sv">
18434 <param type="GLuint" name="index"/>
18435 <param type="GLshort *" name="v"/>
18437 <function type="void" name="glVertexAttrib4dv">
18438 <param type="GLuint" name="index"/>
18439 <param type="GLdouble *" name="v"/>
18441 <function type="void" name="glVertexAttrib4iv">
18442 <param type="GLuint" name="index"/>
18443 <param type="GLint *" name="v"/>
18445 <function type="void" name="glVertexAttrib4bv">
18446 <param type="GLuint" name="index"/>
18447 <param type="GLbyte *" name="v"/>
18449 <function type="void" name="glVertexAttrib4ubv">
18450 <param type="GLuint" name="index"/>
18451 <param type="GLubyte *" name="v"/>
18453 <function type="void" name="glVertexAttrib4usv">
18454 <param type="GLuint" name="index"/>
18455 <param type="GLushort *" name="v"/>
18457 <function type="void" name="glVertexAttrib4uiv">
18458 <param type="GLuint" name="index"/>
18459 <param type="GLuint *" name="v"/>
18461 <function type="void" name="glVertexAttrib4Nbv">
18462 <param type="GLuint" name="index"/>
18463 <param type="GLbyte *" name="v"/>
18465 <function type="void" name="glVertexAttrib4Nsv">
18466 <param type="GLuint" name="index"/>
18467 <param type="GLshort *" name="v"/>
18469 <function type="void" name="glVertexAttrib4Niv">
18470 <param type="GLuint" name="index"/>
18471 <param type="GLint *" name="v"/>
18473 <function type="void" name="glVertexAttrib4Nubv">
18474 <param type="GLuint" name="index"/>
18475 <param type="GLubyte *" name="v"/>
18477 <function type="void" name="glVertexAttrib4Nusv">
18478 <param type="GLuint" name="index"/>
18479 <param type="GLushort *" name="v"/>
18481 <function type="void" name="glVertexAttrib4Nuiv">
18482 <param type="GLuint" name="index"/>
18483 <param type="GLuint *" name="v"/>
18485 <function type="void" name="glVertexAttribI4bv">
18486 <param type="GLuint" name="index"/>
18487 <param type="GLbyte *" name="v"/>
18489 <function type="void" name="glVertexAttribI4ubv">
18490 <param type="GLuint" name="index"/>
18491 <param type="GLubyte *" name="v"/>
18493 <function type="void" name="glVertexAttribI4sv">
18494 <param type="GLuint" name="index"/>
18495 <param type="GLshort *" name="v"/>
18497 <function type="void" name="glVertexAttribI4usv">
18498 <param type="GLuint" name="index"/>
18499 <param type="GLushort *" name="v"/>
18501 <function type="void" name="glVertexAttribI4iv">
18502 <param type="GLuint" name="index"/>
18503 <param type="GLint *" name="v"/>
18505 <function type="void" name="glVertexAttribI4uiv">
18506 <param type="GLuint" name="index"/>
18507 <param type="GLuint *" name="v"/>
18509 <function type="void" name="glVertexAttribL1dv">
18510 <param type="GLuint" name="index"/>
18511 <param type="GLdouble *" name="v"/>
18513 <function type="void" name="glVertexAttribL2dv">
18514 <param type="GLuint" name="index"/>
18515 <param type="GLdouble *" name="v"/>
18517 <function type="void" name="glVertexAttribL3dv">
18518 <param type="GLuint" name="index"/>
18519 <param type="GLdouble *" name="v"/>
18521 <function type="void" name="glVertexAttribL4dv">
18522 <param type="GLuint" name="index"/>
18523 <param type="GLdouble *" name="v"/>
18525 <function type="void" name="glVertexAttribP1ui">
18526 <param type="GLuint" name="index"/>
18527 <param type="GLenum" name="type"/>
18528 <param type="GLboolean" name="normalized"/>
18529 <param type="GLuint" name="value"/>
18531 <function type="void" name="glVertexAttribP2ui">
18532 <param type="GLuint" name="index"/>
18533 <param type="GLenum" name="type"/>
18534 <param type="GLboolean" name="normalized"/>
18535 <param type="GLuint" name="value"/>
18537 <function type="void" name="glVertexAttribP3ui">
18538 <param type="GLuint" name="index"/>
18539 <param type="GLenum" name="type"/>
18540 <param type="GLboolean" name="normalized"/>
18541 <param type="GLuint" name="value"/>
18543 <function type="void" name="glVertexAttribP4ui">
18544 <param type="GLuint" name="index"/>
18545 <param type="GLenum" name="type"/>
18546 <param type="GLboolean" name="normalized"/>
18547 <param type="GLuint" name="value"/>
18551 <documentation>glVertexAttribDivisor - modify the rate at which generic vertex attributes advance during instanced rendering
18553 <function type="void" name="glVertexAttribDivisor">
18554 <param type="GLuint" name="index"/>
18555 <param type="GLuint" name="divisor"/>
18559 <documentation>glVertexAttribPointer - define an array of generic vertex attribute data
18561 <function type="void" name="glVertexAttribPointer">
18562 <param type="GLuint" name="index"/>
18563 <param type="GLint" name="size"/>
18564 <param type="GLenum" name="type"/>
18565 <param type="GLboolean" name="normalized"/>
18566 <param type="GLsizei" name="stride"/>
18567 <param type="GLvoid *" name="pointer"/>
18569 <function type="void" name="glVertexAttribIPointer">
18570 <param type="GLuint" name="index"/>
18571 <param type="GLint" name="size"/>
18572 <param type="GLenum" name="type"/>
18573 <param type="GLsizei" name="stride"/>
18574 <param type="GLvoid *" name="pointer"/>
18576 <function type="void" name="glVertexAttribLPointer">
18577 <param type="GLuint" name="index"/>
18578 <param type="GLint" name="size"/>
18579 <param type="GLenum" name="type"/>
18580 <param type="GLsizei" name="stride"/>
18581 <param type="GLvoid *" name="pointer"/>
18585 <documentation>glViewport - set the viewport
18587 <function type="void" name="glViewport">
18588 <param type="GLint" name="x"/>
18589 <param type="GLint" name="y"/>
18590 <param type="GLsizei" name="width"/>
18591 <param type="GLsizei" name="height"/>
18595 <documentation>glViewportArray - set multiple viewports
18597 <function type="void" name="glViewportArrayv">
18598 <param type="GLuint" name="first"/>
18599 <param type="GLsizei" name="count"/>
18600 <param type="GLfloat *" name="v"/>
18604 <documentation>glViewportIndexed - set a specified viewport
18606 <function type="void" name="glViewportIndexedf">
18607 <param type="GLuint" name="index"/>
18608 <param type="GLfloat" name="x"/>
18609 <param type="GLfloat" name="y"/>
18610 <param type="GLfloat" name="w"/>
18611 <param type="GLfloat" name="h"/>
18613 <function type="void" name="glViewportIndexedfv">
18614 <param type="GLuint" name="index"/>
18615 <param type="GLfloat *" name="v"/>
18619 <documentation>glWaitSync - instruct the GL server to block until the specified sync object becomes signaled
18621 <function type="void" name="glWaitSync">
18622 <param type="GLsync" name="sync"/>
18623 <param type="GLbitfield" name="flags"/>
18624 <param type="GLuint64" name="timeout"/>
18628 <library name="glu">
18630 <documentation>gluBeginCurve - delimit a NURBS curve definition
18632 <function type="void" name="gluBeginCurve">
18633 <param type="GLUnurbs*" name="nurb"/>
18635 <function type="void" name="gluEndCurve">
18636 <param type="GLUnurbs*" name="nurb"/>
18640 <documentation>gluBeginPolygon - delimit a polygon description
18642 <function type="void" name="gluBeginPolygon">
18643 <param type="GLUtesselator*" name="tess"/>
18645 <function type="void" name="gluEndPolygon">
18646 <param type="GLUtesselator*" name="tess"/>
18650 <documentation>gluBeginSurface - delimit a NURBS surface definition
18652 <function type="void" name="gluBeginSurface">
18653 <param type="GLUnurbs*" name="nurb"/>
18655 <function type="void" name="gluEndSurface">
18656 <param type="GLUnurbs*" name="nurb"/>
18660 <documentation>gluBeginTrim - delimit a NURBS trimming loop definition
18662 <function type="void" name="gluBeginTrim">
18663 <param type="GLUnurbs*" name="nurb"/>
18665 <function type="void" name="gluEndTrim">
18666 <param type="GLUnurbs*" name="nurb"/>
18670 <documentation>gluBuild1DMipmapLevels - builds a subset of one-dimensional mipmap levels
18672 <function type="GLint" name="gluBuild1DMipmapLevels">
18673 <param type="GLenum" name="target"/>
18674 <param type="GLint" name="internalFormat"/>
18675 <param type="GLsizei" name="width"/>
18676 <param type="GLenum" name="format"/>
18677 <param type="GLenum" name="type"/>
18678 <param type="GLint" name="level"/>
18679 <param type="GLint" name="base"/>
18680 <param type="GLint" name="max"/>
18681 <param type="void *" name="data"/>
18685 <documentation>gluBuild1DMipmaps - builds a one-dimensional mipmap
18687 <function type="GLint" name="gluBuild1DMipmaps">
18688 <param type="GLenum" name="target"/>
18689 <param type="GLint" name="internalFormat"/>
18690 <param type="GLsizei" name="width"/>
18691 <param type="GLenum" name="format"/>
18692 <param type="GLenum" name="type"/>
18693 <param type="void *" name="data"/>
18697 <documentation>gluBuild2DMipmapLevels - builds a subset of two-dimensional mipmap levels
18699 <function type="GLint" name="gluBuild2DMipmapLevels">
18700 <param type="GLenum" name="target"/>
18701 <param type="GLint" name="internalFormat"/>
18702 <param type="GLsizei" name="width"/>
18703 <param type="GLsizei" name="height"/>
18704 <param type="GLenum" name="format"/>
18705 <param type="GLenum" name="type"/>
18706 <param type="GLint" name="level"/>
18707 <param type="GLint" name="base"/>
18708 <param type="GLint" name="max"/>
18709 <param type="void *" name="data"/>
18713 <documentation>gluBuild2DMipmaps - builds a two-dimensional mipmap
18715 <function type="GLint" name="gluBuild2DMipmaps">
18716 <param type="GLenum" name="target"/>
18717 <param type="GLint" name="internalFormat"/>
18718 <param type="GLsizei" name="width"/>
18719 <param type="GLsizei" name="height"/>
18720 <param type="GLenum" name="format"/>
18721 <param type="GLenum" name="type"/>
18722 <param type="void *" name="data"/>
18726 <documentation>gluBuild3DMipmapLevels - builds a subset of three-dimensional mipmap levels
18728 <function type="GLint" name="gluBuild3DMipmapLevels">
18729 <param type="GLenum" name="target"/>
18730 <param type="GLint" name="internalFormat"/>
18731 <param type="GLsizei" name="width"/>
18732 <param type="GLsizei" name="height"/>
18733 <param type="GLsizei" name="depth"/>
18734 <param type="GLenum" name="format"/>
18735 <param type="GLenum" name="type"/>
18736 <param type="GLint" name="level"/>
18737 <param type="GLint" name="base"/>
18738 <param type="GLint" name="max"/>
18739 <param type="void *" name="data"/>
18743 <documentation>gluBuild3DMipmaps - builds a three-dimensional mipmap
18745 <function type="GLint" name="gluBuild3DMipmaps">
18746 <param type="GLenum" name="target"/>
18747 <param type="GLint" name="internalFormat"/>
18748 <param type="GLsizei" name="width"/>
18749 <param type="GLsizei" name="height"/>
18750 <param type="GLsizei" name="depth"/>
18751 <param type="GLenum" name="format"/>
18752 <param type="GLenum" name="type"/>
18753 <param type="void *" name="data"/>
18757 <documentation>gluCheckExtension - determines if an extension name is supported
18759 <function type="GLboolean" name="gluCheckExtension">
18760 <param type="GLubyte *" name="extName"/>
18761 <param type="GLubyte *" name="extString"/>
18765 <documentation>gluCylinder - draw a cylinder
18767 <function type="void" name="gluCylinder">
18768 <param type="GLUquadric*" name="quad"/>
18769 <param type="GLdouble" name="base"/>
18770 <param type="GLdouble" name="top"/>
18771 <param type="GLdouble" name="height"/>
18772 <param type="GLint" name="slices"/>
18773 <param type="GLint" name="stacks"/>
18777 <documentation>gluDeleteNurbsRenderer - destroy a NURBS object
18779 <function type="void" name="gluDeleteNurbsRenderer">
18780 <param type="GLUnurbs*" name="nurb"/>
18784 <documentation>gluDeleteQuadric - destroy a quadrics object
18786 <function type="void" name="gluDeleteQuadric">
18787 <param type="GLUquadric*" name="quad"/>
18791 <documentation>gluDeleteTess - destroy a tessellation object
18793 <function type="void" name="gluDeleteTess">
18794 <param type="GLUtesselator*" name="tess"/>
18798 <documentation>gluDisk - draw a disk
18800 <function type="void" name="gluDisk">
18801 <param type="GLUquadric*" name="quad"/>
18802 <param type="GLdouble" name="inner"/>
18803 <param type="GLdouble" name="outer"/>
18804 <param type="GLint" name="slices"/>
18805 <param type="GLint" name="loops"/>
18809 <documentation>gluErrorString - produce an error string from a GL or GLU error code
18811 <function type="GLubyte *" name="gluErrorString">
18812 <param type="GLenum" name="error"/>
18816 <documentation>gluGetNurbsProperty - get a NURBS property
18818 <function type="void" name="gluGetNurbsProperty">
18819 <param type="GLUnurbs*" name="nurb"/>
18820 <param type="GLenum" name="property"/>
18821 <param type="GLfloat*" name="data"/>
18825 <documentation>gluGetString - return a string describing the GLU version or GLU extensions
18827 <function type="GLubyte *" name="gluGetString">
18828 <param type="GLenum" name="name"/>
18832 <documentation>gluGetTessProperty - get a tessellation object property
18834 <function type="void" name="gluGetTessProperty">
18835 <param type="GLUtesselator*" name="tess"/>
18836 <param type="GLenum" name="which"/>
18837 <param type="GLdouble*" name="data"/>
18841 <documentation>gluLoadSamplingMatrices - load NURBS sampling and culling matrices
18843 <function type="void" name="gluLoadSamplingMatrices">
18844 <param type="GLUnurbs*" name="nurb"/>
18845 <param type="GLfloat *" name="model"/>
18846 <param type="GLfloat *" name="perspective"/>
18847 <param type="GLint *" name="view"/>
18851 <documentation>gluLookAt - define a viewing transformation
18853 <function type="void" name="gluLookAt">
18854 <param type="GLdouble" name="eyeX"/>
18855 <param type="GLdouble" name="eyeY"/>
18856 <param type="GLdouble" name="eyeZ"/>
18857 <param type="GLdouble" name="centerX"/>
18858 <param type="GLdouble" name="centerY"/>
18859 <param type="GLdouble" name="centerZ"/>
18860 <param type="GLdouble" name="upX"/>
18861 <param type="GLdouble" name="upY"/>
18862 <param type="GLdouble" name="upZ"/>
18866 <documentation>gluNewNurbsRenderer - create a NURBS object
18868 <function type="GLUnurbs*" name="gluNewNurbsRenderer"/>
18871 <documentation>gluNewQuadric - create a quadrics object
18873 <function type="GLUquadric*" name="gluNewQuadric"/>
18876 <documentation>gluNewTess - create a tessellation object
18878 <function type="GLUtesselator*" name="gluNewTess"/>
18881 <documentation>gluNextContour - mark the beginning of another contour
18883 <function type="void" name="gluNextContour">
18884 <param type="GLUtesselator*" name="tess"/>
18885 <param type="GLenum" name="type"/>
18889 <documentation>gluNurbsCallback - define a callback for a NURBS object
18891 <function type="void" name="gluNurbsCallback">
18892 <param type="GLUnurbs*" name="nurb"/>
18893 <param type="GLenum" name="which"/>
18894 <param type="_GLUfuncptr" name="CallBackFunc"/>
18898 <documentation>gluNurbsCallbackData - set a user data pointer
18900 <function type="void" name="gluNurbsCallbackData">
18901 <param type="GLUnurbs*" name="nurb"/>
18902 <param type="GLvoid*" name="userData"/>
18906 <documentation>gluNurbsCallbackDataEXT - set a user data pointer
18908 <function type="void" name="gluNurbsCallbackDataEXT">
18909 <param type="GLUnurbs*" name="nurb"/>
18910 <param type="GLvoid*" name="userData"/>
18914 <documentation>gluNurbsCurve - define the shape of a NURBS curve
18916 <function type="void" name="gluNurbsCurve">
18917 <param type="GLUnurbs*" name="nurb"/>
18918 <param type="GLint" name="knotCount"/>
18919 <param type="GLfloat *" name="knots"/>
18920 <param type="GLint" name="stride"/>
18921 <param type="GLfloat *" name="control"/>
18922 <param type="GLint" name="order"/>
18923 <param type="GLenum" name="type"/>
18927 <documentation>gluNurbsProperty - set a NURBS property
18929 <function type="void" name="gluNurbsProperty">
18930 <param type="GLUnurbs*" name="nurb"/>
18931 <param type="GLenum" name="property"/>
18932 <param type="GLfloat" name="value"/>
18936 <documentation>gluNurbsSurface - define the shape of a NURBS surface
18938 <function type="void" name="gluNurbsSurface">
18939 <param type="GLUnurbs*" name="nurb"/>
18940 <param type="GLint" name="sKnotCount"/>
18941 <param type="GLfloat*" name="sKnots"/>
18942 <param type="GLint" name="tKnotCount"/>
18943 <param type="GLfloat*" name="tKnots"/>
18944 <param type="GLint" name="sStride"/>
18945 <param type="GLint" name="tStride"/>
18946 <param type="GLfloat*" name="control"/>
18947 <param type="GLint" name="sOrder"/>
18948 <param type="GLint" name="tOrder"/>
18949 <param type="GLenum" name="type"/>
18953 <documentation>gluOrtho2D - define a 2D orthographic projection matrix
18955 <function type="void" name="gluOrtho2D">
18956 <param type="GLdouble" name="left"/>
18957 <param type="GLdouble" name="right"/>
18958 <param type="GLdouble" name="bottom"/>
18959 <param type="GLdouble" name="top"/>
18963 <documentation>gluPartialDisk - draw an arc of a disk
18965 <function type="void" name="gluPartialDisk">
18966 <param type="GLUquadric*" name="quad"/>
18967 <param type="GLdouble" name="inner"/>
18968 <param type="GLdouble" name="outer"/>
18969 <param type="GLint" name="slices"/>
18970 <param type="GLint" name="loops"/>
18971 <param type="GLdouble" name="start"/>
18972 <param type="GLdouble" name="sweep"/>
18976 <documentation>gluPerspective - set up a perspective projection matrix
18978 <function type="void" name="gluPerspective">
18979 <param type="GLdouble" name="fovy"/>
18980 <param type="GLdouble" name="aspect"/>
18981 <param type="GLdouble" name="zNear"/>
18982 <param type="GLdouble" name="zFar"/>
18986 <documentation>gluPickMatrix - define a picking region
18988 <function type="void" name="gluPickMatrix">
18989 <param type="GLdouble" name="x"/>
18990 <param type="GLdouble" name="y"/>
18991 <param type="GLdouble" name="delX"/>
18992 <param type="GLdouble" name="delY"/>
18993 <param type="GLint *" name="viewport"/>
18997 <documentation>gluProject - map object coordinates to window coordinates
18999 <function type="GLint" name="gluProject">
19000 <param type="GLdouble" name="objX"/>
19001 <param type="GLdouble" name="objY"/>
19002 <param type="GLdouble" name="objZ"/>
19003 <param type="GLdouble *" name="model"/>
19004 <param type="GLdouble *" name="proj"/>
19005 <param type="GLint *" name="view"/>
19006 <param type="GLdouble*" name="winX"/>
19007 <param type="GLdouble*" name="winY"/>
19008 <param type="GLdouble*" name="winZ"/>
19012 <documentation>gluPwlCurve - describe a piecewise linear NURBS trimming curve
19014 <function type="void" name="gluPwlCurve">
19015 <param type="GLUnurbs*" name="nurb"/>
19016 <param type="GLint" name="count"/>
19017 <param type="GLfloat*" name="data"/>
19018 <param type="GLint" name="stride"/>
19019 <param type="GLenum" name="type"/>
19023 <documentation>gluQuadricCallback - define a callback for a quadrics object
19025 <function type="void" name="gluQuadricCallback">
19026 <param type="GLUquadric*" name="quad"/>
19027 <param type="GLenum" name="which"/>
19028 <param type="_GLUfuncptr" name="CallBackFunc"/>
19032 <documentation>gluQuadricDrawStyle - specify the draw style desired for quadrics
19034 <function type="void" name="gluQuadricDrawStyle">
19035 <param type="GLUquadric*" name="quad"/>
19036 <param type="GLenum" name="draw"/>
19040 <documentation>gluQuadricNormals - specify what kind of normals are desired for quadrics
19042 <function type="void" name="gluQuadricNormals">
19043 <param type="GLUquadric*" name="quad"/>
19044 <param type="GLenum" name="normal"/>
19048 <documentation>gluQuadricOrientation - specify inside/outside orientation for quadrics
19050 <function type="void" name="gluQuadricOrientation">
19051 <param type="GLUquadric*" name="quad"/>
19052 <param type="GLenum" name="orientation"/>
19056 <documentation>gluQuadricTexture - specify if texturing is desired for quadrics
19058 <function type="void" name="gluQuadricTexture">
19059 <param type="GLUquadric*" name="quad"/>
19060 <param type="GLboolean" name="texture"/>
19064 <documentation>gluScaleImage - scale an image to an arbitrary size
19066 <function type="GLint" name="gluScaleImage">
19067 <param type="GLenum" name="format"/>
19068 <param type="GLsizei" name="wIn"/>
19069 <param type="GLsizei" name="hIn"/>
19070 <param type="GLenum" name="typeIn"/>
19071 <param type="void *" name="dataIn"/>
19072 <param type="GLsizei" name="wOut"/>
19073 <param type="GLsizei" name="hOut"/>
19074 <param type="GLenum" name="typeOut"/>
19075 <param type="GLvoid*" name="dataOut"/>
19079 <documentation>gluSphere - draw a sphere
19081 <function type="void" name="gluSphere">
19082 <param type="GLUquadric*" name="quad"/>
19083 <param type="GLdouble" name="radius"/>
19084 <param type="GLint" name="slices"/>
19085 <param type="GLint" name="stacks"/>
19089 <documentation>gluTessBeginContour - delimit a contour description
19091 <function type="void" name="gluTessBeginContour">
19092 <param type="GLUtesselator*" name="tess"/>
19094 <function type="void" name="gluTessEndContour">
19095 <param type="GLUtesselator*" name="tess"/>
19099 <documentation>gluTessBeginPolygon - delimit a polygon description
19101 <function type="void" name="gluTessBeginPolygon">
19102 <param type="GLUtesselator*" name="tess"/>
19103 <param type="GLvoid*" name="data"/>
19107 <documentation>gluTessCallback - define a callback for a tessellation object
19109 <function type="void" name="gluTessCallback">
19110 <param type="GLUtesselator*" name="tess"/>
19111 <param type="GLenum" name="which"/>
19112 <param type="_GLUfuncptr" name="CallBackFunc"/>
19116 <documentation>gluTessEndPolygon - delimit a polygon description
19118 <function type="void" name="gluTessEndPolygon">
19119 <param type="GLUtesselator*" name="tess"/>
19123 <documentation>gluTessNormal - specify a normal for a polygon
19125 <function type="void" name="gluTessNormal">
19126 <param type="GLUtesselator*" name="tess"/>
19127 <param type="GLdouble" name="valueX"/>
19128 <param type="GLdouble" name="valueY"/>
19129 <param type="GLdouble" name="valueZ"/>
19133 <documentation>gluTessProperty - set a tessellation object property
19135 <function type="void" name="gluTessProperty">
19136 <param type="GLUtesselator*" name="tess"/>
19137 <param type="GLenum" name="which"/>
19138 <param type="GLdouble" name="data"/>
19142 <documentation>gluTessVertex - specify a vertex on a polygon
19144 <function type="void" name="gluTessVertex">
19145 <param type="GLUtesselator*" name="tess"/>
19146 <param type="GLdouble *" name="location"/>
19147 <param type="GLvoid*" name="data"/>
19151 <documentation>gluUnProject - map window coordinates to object coordinates
19153 <function type="GLint" name="gluUnProject">
19154 <param type="GLdouble" name="winX"/>
19155 <param type="GLdouble" name="winY"/>
19156 <param type="GLdouble" name="winZ"/>
19157 <param type="GLdouble *" name="model"/>
19158 <param type="GLdouble *" name="proj"/>
19159 <param type="GLint *" name="view"/>
19160 <param type="GLdouble*" name="objX"/>
19161 <param type="GLdouble*" name="objY"/>
19162 <param type="GLdouble*" name="objZ"/>
19166 <documentation>gluUnProject4 - map window and clip coordinates to object coordinates
19168 <function type="GLint" name="gluUnProject4">
19169 <param type="GLdouble" name="winX"/>
19170 <param type="GLdouble" name="winY"/>
19171 <param type="GLdouble" name="winZ"/>
19172 <param type="GLdouble" name="clipW"/>
19173 <param type="GLdouble *" name="model"/>
19174 <param type="GLdouble *" name="proj"/>
19175 <param type="GLint *" name="view"/>
19176 <param type="GLdouble" name="nearVal"/>
19177 <param type="GLdouble" name="farVal"/>
19178 <param type="GLdouble*" name="objX"/>
19179 <param type="GLdouble*" name="objY"/>
19180 <param type="GLdouble*" name="objZ"/>
19181 <param type="GLdouble*" name="objW"/>
19185 <library name="glX">
19187 <documentation>glXChooseFBConfig - return a list of GLX frame buffer configurations that match the specified attributes
19189 <function type="GLXFBConfig *" name="glXChooseFBConfig">
19190 <param type="Display *" name="dpy"/>
19191 <param type="int" name="screen"/>
19192 <param type="int *" name="attrib_list"/>
19193 <param type="int *" name="nelements"/>
19197 <documentation>glXChooseVisual - return a visual that matches specified attributes
19199 <function type="XVisualInfo*" name="glXChooseVisual">
19200 <param type="Display *" name="dpy"/>
19201 <param type="int" name="screen"/>
19202 <param type="int *" name="attribList"/>
19206 <documentation>glXCopyContext - copy state from one rendering context to another
19208 <function type="void" name="glXCopyContext">
19209 <param type="Display *" name="dpy"/>
19210 <param type="GLXContext" name="src"/>
19211 <param type="GLXContext" name="dst"/>
19212 <param type="ulong" name="mask"/>
19216 <documentation>glXCreateContext - create a new GLX rendering context
19218 <function type="GLXContext" name="glXCreateContext">
19219 <param type="Display *" name="dpy"/>
19220 <param type="XVisualInfo *" name="vis"/>
19221 <param type="GLXContext" name="shareList"/>
19222 <param type="Bool" name="direct"/>
19226 <documentation>glXCreateGLXPixmap - create an off-screen GLX rendering area
19228 <function type="GLXPixmap" name="glXCreateGLXPixmap">
19229 <param type="Display *" name="dpy"/>
19230 <param type="XVisualInfo *" name="vis"/>
19231 <param type="Pixmap" name="pixmap"/>
19235 <documentation>glXCreateNewContext - create a new GLX rendering context
19237 <function type="GLXContext" name="glXCreateNewContext">
19238 <param type="Display *" name="dpy"/>
19239 <param type="GLXFBConfig" name="config"/>
19240 <param type="int" name="render_type"/>
19241 <param type="GLXContext" name="share_list"/>
19242 <param type="Bool" name="direct"/>
19246 <documentation>glXCreatePbuffer - create an off-screen rendering area
19248 <function type="GLXPbuffer" name="glXCreatePbuffer">
19249 <param type="Display *" name="dpy"/>
19250 <param type="GLXFBConfig" name="config"/>
19251 <param type="int *" name="attrib_list"/>
19255 <documentation>glXCreatePixmap - create an off-screen rendering area
19257 <function type="GLXPixmap" name="glXCreatePixmap">
19258 <param type="Display *" name="dpy"/>
19259 <param type="GLXFBConfig" name="config"/>
19260 <param type="Pixmap" name="pixmap"/>
19261 <param type="int *" name="attrib_list"/>
19265 <documentation>glXCreateWindow - create an on-screen rendering area
19267 <function type="GLXWindow" name="glXCreateWindow">
19268 <param type="Display *" name="dpy"/>
19269 <param type="GLXFBConfig" name="config"/>
19270 <param type="Window" name="win"/>
19271 <param type="int *" name="attrib_list"/>
19275 <documentation>glXDestroyContext - destroy a GLX context
19277 <function type="void" name="glXDestroyContext">
19278 <param type="Display *" name="dpy"/>
19279 <param type="GLXContext" name="ctx"/>
19283 <documentation>glXDestroyGLXPixmap - destroy a GLX pixmap
19285 <function type="void" name="glXDestroyGLXPixmap">
19286 <param type="Display *" name="dpy"/>
19287 <param type="GLXPixmap" name="pix"/>
19291 <documentation>glXDestroyPbuffer - destroy an off-screen rendering area
19293 <function type="void" name="glXDestroyPbuffer">
19294 <param type="Display *" name="dpy"/>
19295 <param type="GLXPbuffer" name="pbuf"/>
19299 <documentation>glXDestroyPixmap - destroy an off-screen rendering area
19301 <function type="void" name="glXDestroyPixmap">
19302 <param type="Display *" name="dpy"/>
19303 <param type="GLXPixmap" name="pixmap"/>
19307 <documentation>glXDestroyWindow - destroy an on-screen rendering area
19309 <function type="void" name="glXDestroyWindow">
19310 <param type="Display *" name="dpy"/>
19311 <param type="GLXWindow" name="win"/>
19315 <documentation>glXFreeContextEXT - free client-side memory for imported context
19317 <function type="void" name="glXFreeContextEXT">
19318 <param type="Display *" name="dpy"/>
19319 <param type="GLXContext" name="ctx"/>
19323 <documentation>glXGetClientString - return a string describing the client
19325 <function type="char *" name="glXGetClientString">
19326 <param type="Display *" name="dpy"/>
19327 <param type="int" name="name"/>
19331 <documentation>glXGetConfig - return information about GLX visuals
19333 <function type="int" name="glXGetConfig">
19334 <param type="Display *" name="dpy"/>
19335 <param type="XVisualInfo *" name="vis"/>
19336 <param type="int" name="attrib"/>
19337 <param type="int *" name="value"/>
19341 <documentation>glXGetContextIDEXT - get the XID for a context.
19343 <function type="GLXContextID" name="glXGetContextIDEXT">
19344 <param type="GLXContext" name="ctx"/>
19348 <documentation>glXGetCurrentContext - return the current context
19350 <function type="GLXContext" name="glXGetCurrentContext"/>
19353 <documentation>glXGetCurrentDisplay - get display for current context
19355 <function type="Display *" name="glXGetCurrentDisplay"/>
19358 <documentation>glXGetCurrentDrawable - return the current drawable
19360 <function type="GLXDrawable" name="glXGetCurrentDrawable"/>
19363 <documentation>glXGetCurrentReadDrawable - return the current drawable
19365 <function type="GLXDrawable" name="glXGetCurrentReadDrawable"/>
19368 <documentation>glXGetFBConfigAttrib - return information about a GLX frame buffer configuration
19370 <function type="int" name="glXGetFBConfigAttrib">
19371 <param type="Display *" name="dpy"/>
19372 <param type="GLXFBConfig" name="config"/>
19373 <param type="int" name="attribute"/>
19374 <param type="int *" name="value"/>
19378 <documentation>glXGetFBConfigs - list all GLX frame buffer configurations for a given screen
19380 <function type="GLXFBConfig *" name="glXGetFBConfigs">
19381 <param type="Display *" name="dpy"/>
19382 <param type="int" name="screen"/>
19383 <param type="int *" name="nelements"/>
19387 <documentation>glXGetProcAddress - obtain a pointer to an OpenGL or GLX function
19389 <function type="void function()" name="glXGetProcAddress">
19390 <param type="GLubyte *" name="procName"/>
19394 <documentation>glXGetSelectedEvent - returns GLX events that are selected for a window or a GLX pixel buffer
19396 <function type="void" name="glXGetSelectedEvent">
19397 <param type="Display *" name="dpy"/>
19398 <param type="GLXDrawable" name="draw"/>
19399 <param type="ulong *" name="event_mask"/>
19403 <documentation>glXGetVisualFromFBConfig - return visual that is associated with the frame buffer configuration
19405 <function type="XVisualInfo *" name="glXGetVisualFromFBConfig">
19406 <param type="Display *" name="dpy"/>
19407 <param type="GLXFBConfig" name="config"/>
19411 <documentation>glXImportContextEXT - import another process's indirect rendering context.
19413 <function type="GLXContext" name="glXImportContextEXT">
19414 <param type="Display *" name="dpy"/>
19415 <param type="GLXContextID" name="contextID"/>
19419 <documentation>glXIntro - Introduction to OpenGL in the X window system
19423 <documentation>glXIsDirect - indicate whether direct rendering is enabled
19425 <function type="Bool" name="glXIsDirect">
19426 <param type="Display *" name="dpy"/>
19427 <param type="GLXContext" name="ctx"/>
19431 <documentation>glXMakeContextCurrent - attach a GLX context to a GLX drawable
19433 <function type="Bool" name="glXMakeContextCurrent">
19434 <param type="Display *" name="display"/>
19435 <param type="GLXDrawable" name="draw"/>
19436 <param type="GLXDrawable" name="read"/>
19437 <param type="GLXContext" name="ctx"/>
19441 <documentation>glXMakeCurrent - attach a GLX context to a window or a GLX pixmap
19443 <function type="Bool" name="glXMakeCurrent">
19444 <param type="Display *" name="dpy"/>
19445 <param type="GLXDrawable" name="drawable"/>
19446 <param type="GLXContext" name="ctx"/>
19450 <documentation>glXQueryContext - query context information
19452 <function type="int" name="glXQueryContext">
19453 <param type="Display *" name="dpy"/>
19454 <param type="GLXContext" name="ctx"/>
19455 <param type="int" name="attribute"/>
19456 <param type="int *" name="value"/>
19460 <documentation>glXQueryContextInfoEXT - query context information
19462 <function type="int" name="glXQueryContextInfoEXT">
19463 <param type="Display *" name="dpy"/>
19464 <param type="GLXContext" name="ctx"/>
19465 <param type="int" name="attribute"/>
19466 <param type="int *" name="value"/>
19470 <documentation>glXQueryDrawable - returns an attribute assoicated with a GLX drawable
19472 <function type="int" name="glXQueryDrawable">
19473 <param type="Display *" name="dpy"/>
19474 <param type="GLXDrawable" name="draw"/>
19475 <param type="int" name="attribute"/>
19476 <param type="uint *" name="value"/>
19480 <documentation>glXQueryExtension - indicate whether the GLX extension is supported
19482 <function type="Bool" name="glXQueryExtension">
19483 <param type="Display *" name="dpy"/>
19484 <param type="int *" name="errorBase"/>
19485 <param type="int *" name="eventBase"/>
19489 <documentation>glXQueryExtensionsString - return list of supported extensions
19491 <function type="char *" name="glXQueryExtensionsString">
19492 <param type="Display *" name="dpy"/>
19493 <param type="int" name="screen"/>
19497 <documentation>glXQueryServerString - return string describing the server
19499 <function type="char *" name="glXQueryServerString">
19500 <param type="Display *" name="dpy"/>
19501 <param type="int" name="screen"/>
19502 <param type="int" name="name"/>
19506 <documentation>glXQueryVersion - return the version numbers of the GLX extension
19508 <function type="Bool" name="glXQueryVersion">
19509 <param type="Display *" name="dpy"/>
19510 <param type="int *" name="major"/>
19511 <param type="int *" name="minor"/>
19515 <documentation>glXSelectEvent - select GLX events for a window or a GLX pixel buffer
19517 <function type="void" name="glXSelectEvent">
19518 <param type="Display *" name="dpy"/>
19519 <param type="GLXDrawable" name="draw"/>
19520 <param type="ulong" name="event_mask"/>
19524 <documentation>glXSwapBuffers - exchange front and back buffers
19526 <function type="void" name="glXSwapBuffers">
19527 <param type="Display *" name="dpy"/>
19528 <param type="GLXDrawable" name="drawable"/>
19532 <documentation>glXUseXFont - create bitmap display lists from an X font
19534 <function type="void" name="glXUseXFont">
19535 <param type="Font" name="font"/>
19536 <param type="int" name="first"/>
19537 <param type="int" name="count"/>
19538 <param type="int" name="listBase"/>
19542 <documentation>glXWaitGL - complete GL execution prior to subsequent X calls
19544 <function type="void" name="glXWaitGL"/>
19547 <documentation>glXWaitX - complete X execution prior to subsequent GL calls
19549 <function type="void" name="glXWaitX"/>
19554 <extension name="AMD_conservative_depth">
19558 <extension name="AMD_debug_output">
19560 <const name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD" value="0x9143"/>
19561 <const name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD" value="0x9144"/>
19562 <const name="GL_DEBUG_LOGGED_MESSAGES_AMD" value="0x9145"/>
19563 <const name="GL_DEBUG_SEVERITY_HIGH_AMD" value="0x9146"/>
19564 <const name="GL_DEBUG_SEVERITY_MEDIUM_AMD" value="0x9147"/>
19565 <const name="GL_DEBUG_SEVERITY_LOW_AMD" value="0x9148"/>
19566 <const name="GL_DEBUG_CATEGORY_API_ERROR_AMD" value="0x9149"/>
19567 <const name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD" value="0x914A"/>
19568 <const name="GL_DEBUG_CATEGORY_DEPRECATION_AMD" value="0x914B"/>
19569 <const name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD" value="0x914C"/>
19570 <const name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD" value="0x914D"/>
19571 <const name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD" value="0x914E"/>
19572 <const name="GL_DEBUG_CATEGORY_APPLICATION_AMD" value="0x914F"/>
19573 <const name="GL_DEBUG_CATEGORY_OTHER_AMD" value="0x9150"/>
19576 <function type="GLvoid" name="DebugMessageEnableAMD">
19577 <param type="GLenum" name="category"/>
19578 <param type="GLenum" name="severity"/>
19579 <param type="GLsizei" name="count"/>
19580 <param type="GLuint*" name="ids"/>
19581 <param type="GLboolean" name="enabled"/>
19583 <function type="GLvoid" name="DebugMessageInsertAMD">
19584 <param type="GLenum" name="category"/>
19585 <param type="GLenum" name="severity"/>
19586 <param type="GLuint" name="id"/>
19587 <param type="GLsizei" name="length"/>
19588 <param type="GLchar*" name="buf"/>
19590 <function type="GLvoid" name="DebugMessageCallbackAMD">
19591 <param type="GLDEBUGPROCAMD" name="callback"/>
19592 <param type="GLvoid*" name="userParam"/>
19594 <function type="GLuint" name="GetDebugMessageLogAMD">
19595 <param type="GLuint" name="count"/>
19596 <param type="GLsizei" name="bufsize"/>
19597 <param type="GLenum*" name="categories"/>
19598 <param type="GLuint*" name="severities"/>
19599 <param type="GLuint*" name="ids"/>
19600 <param type="GLsizei*" name="lengths"/>
19601 <param type="GLchar*" name="message"/>
19605 <extension name="AMD_depth_clamp_separate">
19607 <const name="GL_DEPTH_CLAMP_NEAR_AMD" value="0x901E"/>
19608 <const name="GL_DEPTH_CLAMP_FAR_AMD" value="0x901F"/>
19612 <extension name="AMD_draw_buffers_blend">
19615 <function type="GLvoid" name="BlendFuncIndexedAMD">
19616 <param type="GLuint" name="buf"/>
19617 <param type="GLenum" name="src"/>
19618 <param type="GLenum" name="dst"/>
19620 <function type="GLvoid" name="BlendFuncSeparateIndexedAMD">
19621 <param type="GLuint" name="buf"/>
19622 <param type="GLenum" name="srcRGB"/>
19623 <param type="GLenum" name="dstRGB"/>
19624 <param type="GLenum" name="srcAlpha"/>
19625 <param type="GLenum" name="dstAlpha"/>
19627 <function type="GLvoid" name="BlendEquationIndexedAMD">
19628 <param type="GLuint" name="buf"/>
19629 <param type="GLenum" name="mode"/>
19631 <function type="GLvoid" name="BlendEquationSeparateIndexedAMD">
19632 <param type="GLuint" name="buf"/>
19633 <param type="GLenum" name="modeRGB"/>
19634 <param type="GLenum" name="modeAlpha"/>
19638 <extension name="AMD_gpu_association">
19640 <const name="GL_GLX_GPU_VENDOR_AMD" value="0x1F00"/>
19641 <const name="GL_GLX_GPU_RENDERER_STRING_AMD" value="0x1F01"/>
19642 <const name="GL_GLX_GPU_OPENGL_VERSION_STRING_AMD" value="0x1F02"/>
19643 <const name="GL_GLX_GPU_FASTEST_TARGET_GPUS_AMD" value="0x21A2"/>
19644 <const name="GL_GLX_GPU_RAM_AMD" value="0x21A3"/>
19645 <const name="GL_GLX_GPU_CLOCK_AMD" value="0x21A4"/>
19646 <const name="GL_GLX_GPU_NUM_PIPES_AMD" value="0x21A5"/>
19647 <const name="GL_GLX_GPU_NUM_SIMD_AMD" value="0x21A6"/>
19648 <const name="GL_GLX_GPU_NUM_RB_AMD" value="0x21A7"/>
19649 <const name="GL_GLX_GPU_NUM_SPI_AMD" value="0x21A8"/>
19652 <function type="GLuint" name="glXGetGPUIDsAMD">
19653 <param type="GLuint" name="maxCount"/>
19654 <param type="GLuint*" name="ids"/>
19656 <function type="GLint" name="glXGetGPUInfoAMD">
19657 <param type="GLuint" name="id"/>
19658 <param type="GLint" name="property"/>
19659 <param type="GLenum" name="dataType"/>
19660 <param type="GLuint" name="size"/>
19661 <param type="GLvoid*" name="data"/>
19663 <function type="GLuint" name="glXGetContextGPUIDAMD">
19664 <param type="GLXContext" name="ctx"/>
19666 <function type="HGLRC" name="glXCreateAssociatedContextAMD">
19667 <param type="GLuint" name="id"/>
19668 <param type="GLXContext" name="share_list"/>
19670 <function type="HGLRC" name="glXCreateAssociatedContextAttribsAMD">
19671 <param type="GLuint" name="id"/>
19672 <param type="GLXContext" name="share_context"/>
19673 <param type="GLint*" name="attribList"/>
19675 <function type="GLboolean" name="glXDeleteAssociatedContextAMD">
19676 <param type="GLXContext" name="ctx"/>
19678 <function type="GLboolean" name="glXMakeAssociatedContextCurrentAMD">
19679 <param type="GLXContext" name="ctx"/>
19681 <function type="HGLRC" name="glXGetCurrentAssociatedContextAMD"/>
19682 <function type="GLvoid" name="glXBlitContextFramebufferAMD">
19683 <param type="GLXContext" name="dstCtx"/>
19684 <param type="GLint" name="srcX0"/>
19685 <param type="GLint" name="srcY0"/>
19686 <param type="GLint" name="srcX1"/>
19687 <param type="GLint" name="srcY1"/>
19688 <param type="GLint" name="dstX0"/>
19689 <param type="GLint" name="dstY0"/>
19690 <param type="GLint" name="dstX1"/>
19691 <param type="GLint" name="dstY1"/>
19692 <param type="GLbitfield" name="mask"/>
19693 <param type="GLenum" name="filter"/>
19697 <extension name="AMD_name_gen_delete">
19699 <const name="GL_DATA_BUFFER_AMD" value="0x9151"/>
19700 <const name="GL_PERFORMANCE_MONITOR_AMD" value="0x9152"/>
19701 <const name="GL_QUERY_OBJECT_AMD" value="0x9153"/>
19702 <const name="GL_VERTEX_ARRAY_OBJECT_AMD" value="0x9154"/>
19703 <const name="GL_SAMPLER_OBJECT_AMD" value="0x9155"/>
19706 <function type="GLvoid" name="GenNamesAMD">
19707 <param type="GLenum" name="identifier"/>
19708 <param type="GLuint" name="num"/>
19709 <param type="GLuint*" name="names"/>
19711 <function type="GLvoid" name="DeleteNamesAMD">
19712 <param type="GLenum" name="identifier"/>
19713 <param type="GLuint" name="num"/>
19714 <param type="GLuint*" name="names"/>
19716 <function type="GLboolean" name="IsNameAMD">
19717 <param type="GLenum" name="identifier"/>
19718 <param type="GLuint" name="name"/>
19722 <extension name="AMD_performance_monitor">
19724 <const name="GL_COUNTER_TYPE_AMD" value="0x8BC0"/>
19725 <const name="GL_COUNTER_RANGE_AMD" value="0x8BC1"/>
19726 <const name="GL_UNSIGNED_INT" value="0x1405"/>
19727 <const name="GL_FLOAT" value="0x1406"/>
19728 <const name="GL_UNSIGNED_INT64_AMD" value="0x8BC2"/>
19729 <const name="GL_PERCENTAGE_AMD" value="0x8BC3"/>
19730 <const name="GL_PERFMON_RESULT_AVAILABLE_AMD" value="0x8BC4"/>
19731 <const name="GL_PERFMON_RESULT_SIZE_AMD" value="0x8BC5"/>
19732 <const name="GL_PERFMON_RESULT_AMD" value="0x8BC6"/>
19735 <function type="GLvoid" name="GetPerfMonitorGroupsAMD">
19736 <param type="GLint*" name="numGroups"/>
19737 <param type="GLsizei" name="groupsSize"/>
19738 <param type="GLuint*" name="groups"/>
19740 <function type="GLvoid" name="GetPerfMonitorCountersAMD">
19741 <param type="GLuint" name="group"/>
19742 <param type="GLint*" name="numCounters"/>
19743 <param type="GLint*" name="maxActiveCounters"/>
19744 <param type="GLsizei" name="countersSize"/>
19745 <param type="GLuint*" name="counters"/>
19747 <function type="GLvoid" name="GetPerfMonitorGroupStringAMD">
19748 <param type="GLuint" name="group"/>
19749 <param type="GLsizei" name="bufSize"/>
19750 <param type="GLsizei*" name="length"/>
19751 <param type="GLchar*" name="groupString"/>
19753 <function type="GLvoid" name="GetPerfMonitorCounterStringAMD">
19754 <param type="GLuint" name="group"/>
19755 <param type="GLuint" name="counter"/>
19756 <param type="GLsizei" name="bufSize"/>
19757 <param type="GLsizei*" name="length"/>
19758 <param type="GLchar*" name="counterString"/>
19760 <function type="GLvoid" name="GetPerfMonitorCounterInfoAMD">
19761 <param type="GLuint" name="group"/>
19762 <param type="GLuint" name="counter"/>
19763 <param type="GLenum" name="pname"/>
19764 <param type="GLvoid*" name="data"/>
19766 <function type="GLvoid" name="GenPerfMonitorsAMD">
19767 <param type="GLsizei" name="n"/>
19768 <param type="GLuint*" name="monitors"/>
19770 <function type="GLvoid" name="DeletePerfMonitorsAMD">
19771 <param type="GLsizei" name="n"/>
19772 <param type="GLuint*" name="monitors"/>
19774 <function type="GLvoid" name="SelectPerfMonitorCountersAMD">
19775 <param type="GLuint" name="monitor"/>
19776 <param type="GLboolean" name="enable"/>
19777 <param type="GLuint" name="group"/>
19778 <param type="GLint" name="numCounters"/>
19779 <param type="GLuint*" name="counterList"/>
19781 <function type="GLvoid" name="BeginPerfMonitorAMD">
19782 <param type="GLuint" name="monitor"/>
19784 <function type="GLvoid" name="EndPerfMonitorAMD">
19785 <param type="GLuint" name="monitor"/>
19787 <function type="GLvoid" name="GetPerfMonitorCounterDataAMD">
19788 <param type="GLuint" name="monitor"/>
19789 <param type="GLenum" name="pname"/>
19790 <param type="GLsizei" name="dataSize"/>
19791 <param type="GLuint*" name="data"/>
19792 <param type="GLint*" name="bytesWritten"/>
19796 <extension name="AMD_seamless_cubemap_per_texture">
19798 <const name="GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB" value="0x884F"/>
19802 <extension name="AMD_shader_stencil_export">
19806 <extension name="AMD_texture_texture4">
19810 <extension name="AMD_transform_feedback3_lines_triangles">
19814 <extension name="AMD_vertex_shader_tessellator">
19816 <const name="GL_SAMPLER_BUFFER_AMD" value="0x9001"/>
19817 <const name="GL_INT_SAMPLER_BUFFER_AMD" value="0x9002"/>
19818 <const name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD" value="0x9003"/>
19819 <const name="GL_DISCRETE_AMD" value="0x9006"/>
19820 <const name="GL_CONTINUOUS_AMD" value="0x9007"/>
19821 <const name="GL_TESSELLATION_MODE_AMD" value="0x9004"/>
19822 <const name="GL_TESSELLATION_FACTOR_AMD" value="0x9005"/>
19825 <function type="GLvoid" name="TessellationFactorAMD">
19826 <param type="GLfloat" name="factor"/>
19828 <function type="GLvoid" name="TessellationModeAMD">
19829 <param type="GLenum" name="mode"/>
19833 <extension name="AMD_gpu_association">
19835 <const name="GL_WGL_GPU_VENDOR_AMD" value="0x1F00"/>
19836 <const name="GL_WGL_GPU_RENDERER_STRING_AMD" value="0x1F01"/>
19837 <const name="GL_WGL_GPU_OPENGL_VERSION_STRING_AMD" value="0x1F02"/>
19838 <const name="GL_WGL_GPU_FASTEST_TARGET_GPUS_AMD" value="0x21A2"/>
19839 <const name="GL_WGL_GPU_RAM_AMD" value="0x21A3"/>
19840 <const name="GL_WGL_GPU_CLOCK_AMD" value="0x21A4"/>
19841 <const name="GL_WGL_GPU_NUM_PIPES_AMD" value="0x21A5"/>
19842 <const name="GL_WGL_GPU_NUM_SIMD_AMD" value="0x21A6"/>
19843 <const name="GL_WGL_GPU_NUM_RB_AMD" value="0x21A7"/>
19844 <const name="GL_WGL_GPU_NUM_SPI_AMD" value="0x21A8"/>
19847 <function type="GLuint" name="wglGetGPUIDsAMD">
19848 <param type="GLuint" name="maxCount"/>
19849 <param type="GLuint*" name="ids"/>
19851 <function type="GLint" name="wglGetGPUInfoAMD">
19852 <param type="GLuint" name="id"/>
19853 <param type="GLint" name="property"/>
19854 <param type="GLenum" name="dataType"/>
19855 <param type="GLuint" name="size"/>
19856 <param type="GLvoid*" name="data"/>
19858 <function type="GLuint" name="wglGetContextGPUIDAMD">
19859 <param type="HGLRC" name="hglrc"/>
19861 <function type="HGLRC" name="wglCreateAssociatedContextAMD">
19862 <param type="GLuint" name="id"/>
19864 <function type="HGLRC" name="wglCreateAssociatedContextAttribsAMD">
19865 <param type="GLuint" name="id"/>
19866 <param type="HGLRC" name="hShareContext"/>
19867 <param type="GLint*" name="attribList"/>
19869 <function type="GLboolean" name="wglDeleteAssociatedContextAMD">
19870 <param type="HGLRC" name="hglrc"/>
19872 <function type="GLboolean" name="wglMakeAssociatedContextCurrentAMD">
19873 <param type="HGLRC" name="hglrc"/>
19875 <function type="HGLRC" name="wglGetCurrentAssociatedContextAMD"/>
19876 <function type="GLvoid" name="wglBlitContextFramebufferAMD">
19877 <param type="HGLRC" name="dstCtx"/>
19878 <param type="GLint" name="srcX0"/>
19879 <param type="GLint" name="srcY0"/>
19880 <param type="GLint" name="srcX1"/>
19881 <param type="GLint" name="srcY1"/>
19882 <param type="GLint" name="dstX0"/>
19883 <param type="GLint" name="dstY0"/>
19884 <param type="GLint" name="dstX1"/>
19885 <param type="GLint" name="dstY1"/>
19886 <param type="GLbitfield" name="mask"/>
19887 <param type="GLenum" name="filter"/>
19891 <extension name="APPLE_aux_depth_stencil">
19893 <const name="GL_AUX_DEPTH_STENCIL_APPLE" value="0x8A14"/>
19897 <extension name="APPLE_client_storage">
19899 <const name="GL_UNPACK_CLIENT_STORAGE_APPLE" value="0x85B2"/>
19903 <extension name="APPLE_element_array">
19905 <const name="GL_ELEMENT_ARRAY_APPLE" value="0x8A0C"/>
19906 <const name="GL_ELEMENT_ARRAY_TYPE_APPLE" value="0x8A0D"/>
19907 <const name="GL_ELEMENT_ARRAY_POINTER_APPLE" value="0x8A0E"/>
19910 <function type="GLvoid" name="ElementPointerAPPLE">
19911 <param type="GLenum" name="type"/>
19912 <param type="GLvoid*" name="pointer"/>
19914 <function type="GLvoid" name="DrawElementArrayAPPLE">
19915 <param type="GLenum" name="mode"/>
19916 <param type="GLint" name="first"/>
19917 <param type="GLsizei" name="count"/>
19919 <function type="GLvoid" name="DrawRangeElementArrayAPPLE">
19920 <param type="GLenum" name="mode"/>
19921 <param type="GLuint" name="start"/>
19922 <param type="GLuint" name="end"/>
19923 <param type="GLint" name="first"/>
19924 <param type="GLsizei" name="count"/>
19926 <function type="GLvoid" name="MultiDrawElementArrayAPPLE">
19927 <param type="GLenum" name="mode"/>
19928 <param type="GLint*" name="first"/>
19929 <param type="GLsizei*" name="count"/>
19930 <param type="GLsizei" name="primcount"/>
19932 <function type="GLvoid" name="MultiDrawRangeElementArrayAPPLE">
19933 <param type="GLenum" name="mode"/>
19934 <param type="GLuint" name="start"/>
19935 <param type="GLuint" name="end"/>
19936 <param type="GLint*" name="first"/>
19937 <param type="GLsizei*" name="count"/>
19938 <param type="GLsizei" name="primcount"/>
19942 <extension name="APPLE_fence">
19944 <const name="GL_DRAW_PIXELS_APPLE" value="0x8A0A"/>
19945 <const name="GL_FENCE_APPLE" value="0x8A0B"/>
19948 <function type="GLvoid" name="GenFencesAPPLE">
19949 <param type="GLsizei" name="n"/>
19950 <param type="GLuint*" name="fences"/>
19952 <function type="GLvoid" name="DeleteFencesAPPLE">
19953 <param type="GLsizei" name="n"/>
19954 <param type="GLuint*" name="fences"/>
19956 <function type="GLvoid" name="SetFenceAPPLE">
19957 <param type="GLuint" name="fence"/>
19959 <function type="GLboolean" name="IsFenceAPPLE">
19960 <param type="GLuint" name="fence"/>
19962 <function type="GLboolean" name="TestFenceAPPLE">
19963 <param type="GLuint" name="fence"/>
19965 <function type="GLvoid" name="FinishFenceAPPLE">
19966 <param type="GLuint" name="fence"/>
19968 <function type="GLboolean" name="TestObjectAPPLE">
19969 <param type="GLenum" name="object"/>
19970 <param type="GLuint" name="name"/>
19972 <function type="GLvoid" name="FinishObjectAPPLE">
19973 <param type="GLenum" name="object"/>
19974 <param type="GLint" name="name"/>
19978 <extension name="APPLE_float_pixels">
19980 <const name="GL_HALF_APPLE" value="0x140B"/>
19981 <const name="GL_COLOR_FLOAT_APPLE" value="0x8A0F"/>
19982 <const name="GL_RGBA_FLOAT32_APPLE" value="0x8814"/>
19983 <const name="GL_RGB_FLOAT32_APPLE" value="0x8815"/>
19984 <const name="GL_ALPHA_FLOAT32_APPLE" value="0x8816"/>
19985 <const name="GL_INTENSITY_FLOAT32_APPLE" value="0x8817"/>
19986 <const name="GL_LUMINANCE_FLOAT32_APPLE" value="0x8818"/>
19987 <const name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE" value="0x8819"/>
19988 <const name="GL_RGBA_FLOAT16_APPLE" value="0x881A"/>
19989 <const name="GL_RGB_FLOAT16_APPLE" value="0x881B"/>
19990 <const name="GL_ALPHA_FLOAT16_APPLE" value="0x881C"/>
19991 <const name="GL_INTENSITY_FLOAT16_APPLE" value="0x881D"/>
19992 <const name="GL_LUMINANCE_FLOAT16_APPLE" value="0x881E"/>
19993 <const name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE" value="0x881F"/>
19997 <extension name="APPLE_flush_buffer_range">
19999 <const name="GL_BUFFER_SERIALIZED_MODIFY_APPLE" value="0x8A12"/>
20000 <const name="GL_BUFFER_FLUSHING_UNMAP_APPLE" value="0x8A13"/>
20003 <function type="GLvoid" name="BufferParameteriAPPLE">
20004 <param type="GLenum" name="target"/>
20005 <param type="GLenum" name="pname"/>
20006 <param type="GLint" name="param"/>
20008 <function type="GLvoid" name="FlushMappedBufferRangeAPPLE">
20009 <param type="GLenum" name="target"/>
20010 <param type="GLintptr" name="offset"/>
20011 <param type="GLsizeiptr" name="size"/>
20015 <extension name="APPLE_object_purgeable">
20017 <const name="GL_RELEASED_APPLE" value="0x8A19"/>
20018 <const name="GL_VOLATILE_APPLE" value="0x8A1A"/>
20019 <const name="GL_RETAINED_APPLE" value="0x8A1B"/>
20020 <const name="GL_UNDEFINED_APPLE" value="0x8A1C"/>
20021 <const name="GL_PURGEABLE_APPLE" value="0x8A1D"/>
20022 <const name="GL_BUFFER_OBJECT_APPLE" value="0x85B3"/>
20025 <function type="GLenum" name="ObjectPurgeableAPPLE">
20026 <param type="GLenum" name="objectType"/>
20027 <param type="GLuint" name="name"/>
20028 <param type="GLenum" name="option"/>
20030 <function type="GLenum" name="ObjectUnpurgeableAPPLE">
20031 <param type="GLenum" name="objectType"/>
20032 <param type="GLuint" name="name"/>
20033 <param type="GLenum" name="option"/>
20035 <function type="GLvoid" name="GetObjectParameterivAPPLE">
20036 <param type="GLenum" name="objectType"/>
20037 <param type="GLuint" name="name"/>
20038 <param type="GLenum" name="pname"/>
20039 <param type="GLint*" name="params"/>
20043 <extension name="APPLE_rgb_422">
20045 <const name="GL_RGB_422_APPLE" value="0x8A1F"/>
20046 <const name="GL_UNSIGNED_SHORT_8_8_APPLE" value="0x85BA"/>
20047 <const name="GL_UNSIGNED_SHORT_8_8_REV_APPLE" value="0x85BB"/>
20051 <extension name="APPLE_row_bytes">
20053 <const name="GL_PACK_ROW_BYTES_APPLE" value="0x8A15"/>
20054 <const name="GL_UNPACK_ROW_BYTES_APPLE" value="0x8A16"/>
20058 <extension name="APPLE_specular_vector">
20060 <const name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE" value="0x85B0"/>
20064 <extension name="APPLE_texture_range">
20066 <const name="GL_TEXTURE_STORAGE_HINT_APPLE" value="0x85BC"/>
20067 <const name="GL_STORAGE_PRIVATE_APPLE" value="0x85BD"/>
20068 <const name="GL_STORAGE_CACHED_APPLE" value="0x85BE"/>
20069 <const name="GL_STORAGE_SHARED_APPLE" value="0x85BF"/>
20070 <const name="GL_TEXTURE_RANGE_LENGTH_APPLE" value="0x85B7"/>
20071 <const name="GL_TEXTURE_RANGE_POINTER_APPLE" value="0x85B8"/>
20074 <function type="GLvoid" name="TextureRangeAPPLE">
20075 <param type="GLenum" name="target"/>
20076 <param type="GLsizei" name="length"/>
20077 <param type="GLvoid*" name="pointer"/>
20079 <function type="GLvoid" name="GetTexParameterPointervAPPLE">
20080 <param type="GLenum" name="target"/>
20081 <param type="GLenum" name="pname"/>
20082 <param type="GLvoid**" name="params"/>
20086 <extension name="APPLE_transform_hint">
20088 <const name="GL_TRANSFORM_HINT_APPLE" value="0x85B1"/>
20092 <extension name="APPLE_vertex_array_object">
20094 <const name="GL_VERTEX_ARRAY_BINDING_APPLE" value="0x85B5"/>
20097 <function type="GLvoid" name="BindVertexArrayAPPLE">
20098 <param type="GLuint" name="array"/>
20100 <function type="GLvoid" name="DeleteVertexArraysAPPLE">
20101 <param type="GLsizei" name="n"/>
20102 <param type="GLuint*" name="arrays"/>
20104 <function type="GLvoid" name="GenVertexArraysAPPLE">
20105 <param type="GLsizei" name="n"/>
20106 <param type="GLuint*" name="arrays"/>
20108 <function type="GLboolean" name="IsVertexArrayAPPLE">
20109 <param type="GLuint" name="array"/>
20113 <extension name="APPLE_vertex_array_range">
20115 <const name="GL_VERTEX_ARRAY_RANGE_APPLE" value="0x851D"/>
20116 <const name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE" value="0x851E"/>
20117 <const name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE" value="0x8520"/>
20118 <const name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE" value="0x8521"/>
20119 <const name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE" value="0x851F"/>
20120 <const name="GL_STORAGE_CLIENT_APPLE" value="0x85B4"/>
20121 <const name="GL_STORAGE_CACHED_APPLE" value="0x85BE"/>
20122 <const name="GL_STORAGE_SHARED_APPLE" value="0x85BF"/>
20125 <function type="GLvoid" name="VertexArrayRangeAPPLE">
20126 <param type="GLsizei" name="length"/>
20127 <param type="GLvoid*" name="pointer"/>
20129 <function type="GLvoid" name="FlushVertexArrayRangeAPPLE">
20130 <param type="GLsizei" name="length"/>
20131 <param type="GLvoid*" name="pointer"/>
20133 <function type="GLvoid" name="VertexArrayParameteriAPPLE">
20134 <param type="GLenum" name="pname"/>
20135 <param type="GLint" name="param"/>
20139 <extension name="APPLE_vertex_program_evaluators">
20141 <const name="GL_VERTEX_ATTRIB_MAP1_APPLE" value="0x8A00"/>
20142 <const name="GL_VERTEX_ATTRIB_MAP2_APPLE" value="0x8A01"/>
20143 <const name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE" value="0x8A02"/>
20144 <const name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE" value="0x8A03"/>
20145 <const name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE" value="0x8A04"/>
20146 <const name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE" value="0x8A05"/>
20147 <const name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE" value="0x8A06"/>
20148 <const name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE" value="0x8A07"/>
20149 <const name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE" value="0x8A08"/>
20150 <const name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE" value="0x8A09"/>
20153 <function type="GLvoid" name="EnableVertexAttribAPPLE">
20154 <param type="GLuint" name="index"/>
20155 <param type="GLenum" name="pname"/>
20157 <function type="GLvoid" name="DisableVertexAttribAPPLE">
20158 <param type="GLuint" name="index"/>
20159 <param type="GLenum" name="pname"/>
20161 <function type="GLboolean" name="IsVertexAttribEnabledAPPLE">
20162 <param type="GLuint" name="index"/>
20163 <param type="GLenum" name="pname"/>
20165 <function type="GLvoid" name="MapVertexAttrib1dAPPLE">
20166 <param type="GLuint" name="index"/>
20167 <param type="GLuint" name="size"/>
20168 <param type="GLdouble" name="u1"/>
20169 <param type="GLdouble" name="u2"/>
20170 <param type="GLint" name="stride"/>
20171 <param type="GLint" name="order"/>
20172 <param type="GLdouble*" name="points"/>
20174 <function type="GLvoid" name="MapVertexAttrib1fAPPLE">
20175 <param type="GLuint" name="index"/>
20176 <param type="GLuint" name="size"/>
20177 <param type="GLfloat" name="u1"/>
20178 <param type="GLfloat" name="u2"/>
20179 <param type="GLint" name="stride"/>
20180 <param type="GLint" name="order"/>
20181 <param type="GLfloat*" name="points"/>
20183 <function type="GLvoid" name="MapVertexAttrib2dAPPLE">
20184 <param type="GLuint" name="index"/>
20185 <param type="GLuint" name="size"/>
20186 <param type="GLdouble" name="u1"/>
20187 <param type="GLdouble" name="u2"/>
20188 <param type="GLint" name="ustride"/>
20189 <param type="GLint" name="uorder"/>
20190 <param type="GLdouble" name="v1"/>
20191 <param type="GLdouble" name="v2"/>
20192 <param type="GLint" name="vstride"/>
20193 <param type="GLint" name="vorder"/>
20194 <param type="GLdouble*" name="points"/>
20196 <function type="GLvoid" name="MapVertexAttrib2fAPPLE">
20197 <param type="GLuint" name="index"/>
20198 <param type="GLuint" name="size"/>
20199 <param type="GLfloat" name="u1"/>
20200 <param type="GLfloat" name="u2"/>
20201 <param type="GLint" name="ustride"/>
20202 <param type="GLint" name="uorder"/>
20203 <param type="GLfloat" name="v1"/>
20204 <param type="GLfloat" name="v2"/>
20205 <param type="GLint" name="vstride"/>
20206 <param type="GLint" name="vorder"/>
20207 <param type="GLfloat*" name="points"/>
20211 <extension name="APPLE_ycbcr_422">
20213 <const name="GL_YCBCR_422_APPLE" value="0x85B9"/>
20214 <const name="GL_UNSIGNED_SHORT_8_8_APPLE" value="0x85BA"/>
20215 <const name="GL_UNSIGNED_SHORT_8_8_REV_APPLE" value="0x85BB"/>
20219 <extension name="ARB_ES2_compatibility">
20221 <const name="GL_SHADER_COMPILER" value="0x8DFA"/>
20222 <const name="GL_SHADER_BINARY_FORMATS" value="0x8DF8"/>
20223 <const name="GL_NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>
20224 <const name="GL_MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>
20225 <const name="GL_MAX_VARYING_VECTORS" value="0x8DFC"/>
20226 <const name="GL_MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
20227 <const name="GL_IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>
20228 <const name="GL_IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
20229 <const name="GL_FIXED" value="0x140C"/>
20230 <const name="GL_LOW_FLOAT" value="0x8DF0"/>
20231 <const name="GL_MEDIUM_FLOAT" value="0x8DF1"/>
20232 <const name="GL_HIGH_FLOAT" value="0x8DF2"/>
20233 <const name="GL_LOW_INT" value="0x8DF3"/>
20234 <const name="GL_MEDIUM_INT" value="0x8DF4"/>
20235 <const name="GL_HIGH_INT" value="0x8DF5"/>
20238 <function type="GLvoid" name="ReleaseShaderCompiler"/>
20239 <function type="GLvoid" name="ShaderBinary">
20240 <param type="GLsizei" name="count"/>
20241 <param type="GLuint*" name="shaders"/>
20242 <param type="GLenum" name="binaryformat"/>
20243 <param type="GLvoid*" name="binary"/>
20244 <param type="GLsizei" name="length"/>
20246 <function type="GLvoid" name="GetShaderPrecisionFormat">
20247 <param type="GLenum" name="shadertype"/>
20248 <param type="GLenum" name="precisiontype"/>
20249 <param type="GLint*" name="range"/>
20250 <param type="GLint*" name="precision"/>
20252 <function type="GLvoid" name="DepthRangef">
20253 <param type="GLclampf" name="n"/>
20254 <param type="GLclampf" name="f"/>
20256 <function type="GLvoid" name="ClearDepthf">
20257 <param type="GLclampf" name="d"/>
20261 <extension name="ARB_blend_func_extended">
20263 <const name="GL_SRC1_COLOR" value="0x88F9"/>
20264 <const name="GL_ONE_MINUS_SRC1_COLOR" value="0x88FA"/>
20265 <const name="GL_ONE_MINUS_SRC1_ALPHA" value="0x88FB"/>
20266 <const name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS" value="0x88FC"/>
20269 <function type="GLvoid" name="BindFragDataLocationIndexed">
20270 <param type="GLuint" name="program"/>
20271 <param type="GLuint" name="colorNumber"/>
20272 <param type="GLuint" name="index"/>
20273 <param type="GLchar*" name="name"/>
20275 <function type="GLint" name="GetFragDataIndex">
20276 <param type="GLuint" name="program"/>
20277 <param type="GLchar*" name="name"/>
20281 <extension name="ARB_cl_event">
20283 <const name="GL_SYNC_CL_EVENT_ARB" value="0x8240"/>
20284 <const name="GL_SYNC_CL_EVENT_COMPLETE_ARB" value="0x8241"/>
20287 <function type="GLsync" name="CreateSyncFromCLeventARB">
20288 <param type="cl_context" name="context"/>
20289 <param type="cl_event" name="event"/>
20290 <param type="GLbitfield" name="flags"/>
20294 <extension name="ARB_color_buffer_float">
20296 <const name="GL_RGBA_FLOAT_MODE_ARB" value="0x8820"/>
20297 <const name="GL_CLAMP_VERTEX_COLOR_ARB" value="0x891A"/>
20298 <const name="GL_CLAMP_FRAGMENT_COLOR_ARB" value="0x891B"/>
20299 <const name="GL_CLAMP_READ_COLOR_ARB" value="0x891C"/>
20300 <const name="GL_FIXED_ONLY_ARB" value="0x891D"/>
20301 <const name="GL_WGL_TYPE_RGBA_FLOAT_ARB" value="0x21A0"/>
20302 <const name="GL_GLX_RGBA_FLOAT_TYPE" value="0x20B9"/>
20303 <const name="GL_GLX_RGBA_FLOAT_BIT" value="0x00000004"/>
20306 <function type="GLvoid" name="ClampColorARB">
20307 <param type="GLenum" name="target"/>
20308 <param type="GLenum" name="clamp"/>
20312 <extension name="ARB_color_buffer_float">
20314 <const name="GL_RGBA_FLOAT_MODE_ARB" value="0x8820"/>
20315 <const name="GL_CLAMP_VERTEX_COLOR_ARB" value="0x891A"/>
20316 <const name="GL_CLAMP_FRAGMENT_COLOR_ARB" value="0x891B"/>
20317 <const name="GL_CLAMP_READ_COLOR_ARB" value="0x891C"/>
20318 <const name="GL_FIXED_ONLY_ARB" value="0x891D"/>
20319 <const name="GL_WGL_TYPE_RGBA_FLOAT_ARB" value="0x21A0"/>
20320 <const name="GL_GLX_RGBA_FLOAT_TYPE" value="0x20B9"/>
20321 <const name="GL_GLX_RGBA_FLOAT_BIT" value="0x00000004"/>
20324 <function type="GLvoid" name="ClampColorARB">
20325 <param type="GLenum" name="target"/>
20326 <param type="GLenum" name="clamp"/>
20330 <extension name="ARB_color_buffer_float">
20332 <const name="GL_RGBA_FLOAT_MODE_ARB" value="0x8820"/>
20333 <const name="GL_CLAMP_VERTEX_COLOR_ARB" value="0x891A"/>
20334 <const name="GL_CLAMP_FRAGMENT_COLOR_ARB" value="0x891B"/>
20335 <const name="GL_CLAMP_READ_COLOR_ARB" value="0x891C"/>
20336 <const name="GL_FIXED_ONLY_ARB" value="0x891D"/>
20337 <const name="GL_WGL_TYPE_RGBA_FLOAT_ARB" value="0x21A0"/>
20338 <const name="GL_GLX_RGBA_FLOAT_TYPE" value="0x20B9"/>
20339 <const name="GL_GLX_RGBA_FLOAT_BIT" value="0x00000004"/>
20342 <function type="GLvoid" name="ClampColorARB">
20343 <param type="GLenum" name="target"/>
20344 <param type="GLenum" name="clamp"/>
20348 <extension name="ARB_compatibility">
20352 <extension name="ARB_copy_buffer">
20354 <const name="GL_COPY_READ_BUFFER" value="0x8F36"/>
20355 <const name="GL_COPY_WRITE_BUFFER" value="0x8F37"/>
20358 <function type="GLvoid" name="CopyBufferSubData">
20359 <param type="GLenum" name="readtarget"/>
20360 <param type="GLenum" name="writetarget"/>
20361 <param type="GLintptr" name="readoffset"/>
20362 <param type="GLintptr" name="writeoffset"/>
20363 <param type="GLsizeiptr" name="size"/>
20367 <extension name="ARB_debug_output">
20369 <const name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB" value="0x8242"/>
20370 <const name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB" value="0x9143"/>
20371 <const name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB" value="0x9144"/>
20372 <const name="GL_DEBUG_LOGGED_MESSAGES_ARB" value="0x9145"/>
20373 <const name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB" value="0x8243"/>
20374 <const name="GL_DEBUG_CALLBACK_FUNCTION_ARB" value="0x8244"/>
20375 <const name="GL_DEBUG_CALLBACK_USER_PARAM_ARB" value="0x8245"/>
20376 <const name="GL_DEBUG_SOURCE_API_ARB" value="0x8246"/>
20377 <const name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB" value="0x8247"/>
20378 <const name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB" value="0x8248"/>
20379 <const name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB" value="0x8249"/>
20380 <const name="GL_DEBUG_SOURCE_APPLICATION_ARB" value="0x824A"/>
20381 <const name="GL_DEBUG_SOURCE_OTHER_ARB" value="0x824B"/>
20382 <const name="GL_DEBUG_TYPE_ERROR_ARB" value="0x824C"/>
20383 <const name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB" value="0x824D"/>
20384 <const name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB" value="0x824E"/>
20385 <const name="GL_DEBUG_TYPE_PORTABILITY_ARB" value="0x824F"/>
20386 <const name="GL_DEBUG_TYPE_PERFORMANCE_ARB" value="0x8250"/>
20387 <const name="GL_DEBUG_TYPE_OTHER_ARB" value="0x8251"/>
20388 <const name="GL_DEBUG_SEVERITY_HIGH_ARB" value="0x9146"/>
20389 <const name="GL_DEBUG_SEVERITY_MEDIUM_ARB" value="0x9147"/>
20390 <const name="GL_DEBUG_SEVERITY_LOW_ARB" value="0x9148"/>
20393 <function type="GLvoid" name="DebugMessageControlARB">
20394 <param type="GLenum" name="source"/>
20395 <param type="GLenum" name="type"/>
20396 <param type="GLenum" name="severity"/>
20397 <param type="GLsizei" name="count"/>
20398 <param type="GLuint*" name="ids"/>
20399 <param type="GLboolean" name="enabled"/>
20401 <function type="GLvoid" name="DebugMessageInsertARB">
20402 <param type="GLenum" name="source"/>
20403 <param type="GLenum" name="type"/>
20404 <param type="GLuint" name="id"/>
20405 <param type="GLenum" name="severity"/>
20406 <param type="GLsizei" name="length"/>
20407 <param type="GLchar*" name="buf"/>
20409 <function type="GLvoid" name="DebugMessageCallbackARB">
20410 <param type="GLDEBUGPROCARB" name="callback"/>
20411 <param type="GLvoid*" name="userParam"/>
20413 <function type="GLuint" name="GetDebugMessageLogARB">
20414 <param type="GLuint" name="count"/>
20415 <param type="GLsizei" name="bufsize"/>
20416 <param type="GLenum*" name="sources"/>
20417 <param type="GLenum*" name="types"/>
20418 <param type="GLuint*" name="ids"/>
20419 <param type="GLenum*" name="severities"/>
20420 <param type="GLsizei*" name="lengths"/>
20421 <param type="GLchar*" name="messageLog"/>
20423 <function type="GLvoid" name="GetPointerv">
20424 <param type="GLenum" name="pname"/>
20425 <param type="GLvoid**" name="params"/>
20429 <extension name="ARB_depth_buffer_float">
20431 <const name="GL_DEPTH_COMPONENT32F" value="0x8CAC"/>
20432 <const name="GL_DEPTH32F_STENCIL8" value="0x8CAD"/>
20433 <const name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV" value="0x8DAD"/>
20437 <extension name="ARB_depth_clamp">
20439 <const name="GL_DEPTH_CLAMP" value="0x864F"/>
20443 <extension name="ARB_depth_texture">
20445 <const name="GL_DEPTH_COMPONENT16_ARB" value="0x81A5"/>
20446 <const name="GL_DEPTH_COMPONENT24_ARB" value="0x81A6"/>
20447 <const name="GL_DEPTH_COMPONENT32_ARB" value="0x81A7"/>
20448 <const name="GL_TEXTURE_DEPTH_SIZE_ARB" value="0x884A"/>
20449 <const name="GL_DEPTH_TEXTURE_MODE_ARB" value="0x884B"/>
20453 <extension name="ARB_draw_buffers">
20455 <const name="GL_MAX_DRAW_BUFFERS_ARB" value="0x8824"/>
20456 <const name="GL_DRAW_BUFFER0_ARB" value="0x8825"/>
20457 <const name="GL_DRAW_BUFFER1_ARB" value="0x8826"/>
20458 <const name="GL_DRAW_BUFFER2_ARB" value="0x8827"/>
20459 <const name="GL_DRAW_BUFFER3_ARB" value="0x8828"/>
20460 <const name="GL_DRAW_BUFFER4_ARB" value="0x8829"/>
20461 <const name="GL_DRAW_BUFFER5_ARB" value="0x882A"/>
20462 <const name="GL_DRAW_BUFFER6_ARB" value="0x882B"/>
20463 <const name="GL_DRAW_BUFFER7_ARB" value="0x882C"/>
20464 <const name="GL_DRAW_BUFFER8_ARB" value="0x882D"/>
20465 <const name="GL_DRAW_BUFFER9_ARB" value="0x882E"/>
20466 <const name="GL_DRAW_BUFFER10_ARB" value="0x882F"/>
20467 <const name="GL_DRAW_BUFFER11_ARB" value="0x8830"/>
20468 <const name="GL_DRAW_BUFFER12_ARB" value="0x8831"/>
20469 <const name="GL_DRAW_BUFFER13_ARB" value="0x8832"/>
20470 <const name="GL_DRAW_BUFFER14_ARB" value="0x8833"/>
20471 <const name="GL_DRAW_BUFFER15_ARB" value="0x8834"/>
20474 <function type="GLvoid" name="DrawBuffersARB">
20475 <param type="GLsizei" name="n"/>
20476 <param type="GLenum*" name="bufs"/>
20480 <extension name="ARB_draw_buffers_blend">
20483 <function type="GLvoid" name="BlendEquationiARB">
20484 <param type="GLuint" name="buf"/>
20485 <param type="GLenum" name="mode"/>
20487 <function type="GLvoid" name="BlendEquationSeparateiARB">
20488 <param type="GLuint" name="buf"/>
20489 <param type="GLenum" name="modeRGB"/>
20490 <param type="GLenum" name="modeAlpha"/>
20492 <function type="GLvoid" name="BlendFunciARB">
20493 <param type="GLuint" name="buf"/>
20494 <param type="GLenum" name="src"/>
20495 <param type="GLenum" name="dst"/>
20497 <function type="GLvoid" name="BlendFuncSeparateiARB">
20498 <param type="GLuint" name="buf"/>
20499 <param type="GLenum" name="srcRGB"/>
20500 <param type="GLenum" name="dstRGB"/>
20501 <param type="GLenum" name="srcAlpha"/>
20502 <param type="GLenum" name="dstAlpha"/>
20506 <extension name="ARB_draw_elements_base_vertex">
20509 <function type="GLvoid" name="DrawElementsBaseVertex">
20510 <param type="GLenum" name="mode"/>
20511 <param type="GLsizei" name="count"/>
20512 <param type="GLenum" name="type"/>
20513 <param type="GLvoid*" name="indices"/>
20514 <param type="GLint" name="basevertex"/>
20516 <function type="GLvoid" name="DrawRangeElementsBaseVertex">
20517 <param type="GLenum" name="mode"/>
20518 <param type="GLuint" name="start"/>
20519 <param type="GLuint" name="end"/>
20520 <param type="GLsizei" name="count"/>
20521 <param type="GLenum" name="type"/>
20522 <param type="GLvoid*" name="indices"/>
20523 <param type="GLint" name="basevertex"/>
20525 <function type="GLvoid" name="DrawElementsInstancedBaseVertex">
20526 <param type="GLenum" name="mode"/>
20527 <param type="GLsizei" name="count"/>
20528 <param type="GLenum" name="type"/>
20529 <param type="GLvoid*" name="indices"/>
20530 <param type="GLsizei" name="primcount"/>
20531 <param type="GLint" name="basevertex"/>
20533 <function type="GLvoid" name="MultiDrawElementsBaseVertex">
20534 <param type="GLenum" name="mode"/>
20535 <param type="GLsizei*" name="count"/>
20536 <param type="GLenum" name="type"/>
20537 <param type="GLvoid**" name="indices"/>
20538 <param type="GLsizei" name="primcount"/>
20539 <param type="GLint*" name="basevertex"/>
20543 <extension name="ARB_draw_indirect">
20545 <const name="GL_DRAW_INDIRECT_BUFFER" value="0x8F3F"/>
20546 <const name="GL_DRAW_INDIRECT_BUFFER_BINDING" value="0x8F43"/>
20549 <function type="GLvoid" name="DrawArraysIndirect">
20550 <param type="GLenum" name="mode"/>
20551 <param type="GLvoid*" name="indirect"/>
20553 <function type="GLvoid" name="DrawElementsIndirect">
20554 <param type="GLenum" name="mode"/>
20555 <param type="GLenum" name="type"/>
20556 <param type="GLvoid*" name="indirect"/>
20560 <extension name="ARB_draw_instanced">
20563 <function type="GLvoid" name="DrawArraysInstancedARB">
20564 <param type="GLenum" name="mode"/>
20565 <param type="GLint" name="first"/>
20566 <param type="GLsizei" name="count"/>
20567 <param type="GLsizei" name="primcount"/>
20569 <function type="GLvoid" name="DrawElementsInstancedARB">
20570 <param type="GLenum" name="mode"/>
20571 <param type="GLsizei" name="count"/>
20572 <param type="GLenum" name="type"/>
20573 <param type="GLvoid*" name="indices"/>
20574 <param type="GLsizei" name="primcount"/>
20578 <extension name="ARB_explicit_attrib_location">
20582 <extension name="ARB_fragment_coord_conventions">
20586 <extension name="ARB_fragment_program">
20588 <const name="GL_FRAGMENT_PROGRAM_ARB" value="0x8804"/>
20589 <const name="GL_PROGRAM_FORMAT_ASCII_ARB" value="0x8875"/>
20590 <const name="GL_PROGRAM_LENGTH_ARB" value="0x8627"/>
20591 <const name="GL_PROGRAM_FORMAT_ARB" value="0x8876"/>
20592 <const name="GL_PROGRAM_BINDING_ARB" value="0x8677"/>
20593 <const name="GL_PROGRAM_INSTRUCTIONS_ARB" value="0x88A0"/>
20594 <const name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB" value="0x88A1"/>
20595 <const name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A2"/>
20596 <const name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A3"/>
20597 <const name="GL_PROGRAM_TEMPORARIES_ARB" value="0x88A4"/>
20598 <const name="GL_MAX_PROGRAM_TEMPORARIES_ARB" value="0x88A5"/>
20599 <const name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A6"/>
20600 <const name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A7"/>
20601 <const name="GL_PROGRAM_PARAMETERS_ARB" value="0x88A8"/>
20602 <const name="GL_MAX_PROGRAM_PARAMETERS_ARB" value="0x88A9"/>
20603 <const name="GL_PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AA"/>
20604 <const name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AB"/>
20605 <const name="GL_PROGRAM_ATTRIBS_ARB" value="0x88AC"/>
20606 <const name="GL_MAX_PROGRAM_ATTRIBS_ARB" value="0x88AD"/>
20607 <const name="GL_PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AE"/>
20608 <const name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AF"/>
20609 <const name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" value="0x88B4"/>
20610 <const name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" value="0x88B5"/>
20611 <const name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB" value="0x88B6"/>
20612 <const name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB" value="0x8805"/>
20613 <const name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB" value="0x8806"/>
20614 <const name="GL_PROGRAM_TEX_INDIRECTIONS_ARB" value="0x8807"/>
20615 <const name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" value="0x8808"/>
20616 <const name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" value="0x8809"/>
20617 <const name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" value="0x880A"/>
20618 <const name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" value="0x880B"/>
20619 <const name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" value="0x880C"/>
20620 <const name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" value="0x880D"/>
20621 <const name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" value="0x880E"/>
20622 <const name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" value="0x880F"/>
20623 <const name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" value="0x8810"/>
20624 <const name="GL_PROGRAM_STRING_ARB" value="0x8628"/>
20625 <const name="GL_PROGRAM_ERROR_POSITION_ARB" value="0x864B"/>
20626 <const name="GL_CURRENT_MATRIX_ARB" value="0x8641"/>
20627 <const name="GL_TRANSPOSE_CURRENT_MATRIX_ARB" value="0x88B7"/>
20628 <const name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB" value="0x8640"/>
20629 <const name="GL_MAX_PROGRAM_MATRICES_ARB" value="0x862F"/>
20630 <const name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" value="0x862E"/>
20631 <const name="GL_MAX_TEXTURE_COORDS_ARB" value="0x8871"/>
20632 <const name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB" value="0x8872"/>
20633 <const name="GL_PROGRAM_ERROR_STRING_ARB" value="0x8874"/>
20634 <const name="GL_MATRIX0_ARB" value="0x88C0"/>
20635 <const name="GL_MATRIX1_ARB" value="0x88C1"/>
20636 <const name="GL_MATRIX2_ARB" value="0x88C2"/>
20637 <const name="GL_MATRIX3_ARB" value="0x88C3"/>
20638 <const name="GL_MATRIX4_ARB" value="0x88C4"/>
20639 <const name="GL_MATRIX5_ARB" value="0x88C5"/>
20640 <const name="GL_MATRIX6_ARB" value="0x88C6"/>
20641 <const name="GL_MATRIX7_ARB" value="0x88C7"/>
20642 <const name="GL_MATRIX8_ARB" value="0x88C8"/>
20643 <const name="GL_MATRIX9_ARB" value="0x88C9"/>
20644 <const name="GL_MATRIX10_ARB" value="0x88CA"/>
20645 <const name="GL_MATRIX11_ARB" value="0x88CB"/>
20646 <const name="GL_MATRIX12_ARB" value="0x88CC"/>
20647 <const name="GL_MATRIX13_ARB" value="0x88CD"/>
20648 <const name="GL_MATRIX14_ARB" value="0x88CE"/>
20649 <const name="GL_MATRIX15_ARB" value="0x88CF"/>
20650 <const name="GL_MATRIX16_ARB" value="0x88D0"/>
20651 <const name="GL_MATRIX17_ARB" value="0x88D1"/>
20652 <const name="GL_MATRIX18_ARB" value="0x88D2"/>
20653 <const name="GL_MATRIX19_ARB" value="0x88D3"/>
20654 <const name="GL_MATRIX20_ARB" value="0x88D4"/>
20655 <const name="GL_MATRIX21_ARB" value="0x88D5"/>
20656 <const name="GL_MATRIX22_ARB" value="0x88D6"/>
20657 <const name="GL_MATRIX23_ARB" value="0x88D7"/>
20658 <const name="GL_MATRIX24_ARB" value="0x88D8"/>
20659 <const name="GL_MATRIX25_ARB" value="0x88D9"/>
20660 <const name="GL_MATRIX26_ARB" value="0x88DA"/>
20661 <const name="GL_MATRIX27_ARB" value="0x88DB"/>
20662 <const name="GL_MATRIX28_ARB" value="0x88DC"/>
20663 <const name="GL_MATRIX29_ARB" value="0x88DD"/>
20664 <const name="GL_MATRIX30_ARB" value="0x88DE"/>
20665 <const name="GL_MATRIX31_ARB" value="0x88DF"/>
20668 <function type="GLvoid" name="ProgramStringARB">
20669 <param type="GLenum" name="target"/>
20670 <param type="GLenum" name="format"/>
20671 <param type="GLsizei" name="len"/>
20672 <param type="GLvoid*" name="string"/>
20674 <function type="GLvoid" name="BindProgramARB">
20675 <param type="GLenum" name="target"/>
20676 <param type="GLuint" name="program"/>
20678 <function type="GLvoid" name="DeleteProgramsARB">
20679 <param type="GLsizei" name="n"/>
20680 <param type="GLuint*" name="programs"/>
20682 <function type="GLvoid" name="GenProgramsARB">
20683 <param type="GLsizei" name="n"/>
20684 <param type="GLuint*" name="programs"/>
20686 <function type="GLvoid" name="ProgramEnvParameter4dARB">
20687 <param type="GLenum" name="target"/>
20688 <param type="GLuint" name="index"/>
20689 <param type="GLdouble" name="x"/>
20690 <param type="GLdouble" name="y"/>
20691 <param type="GLdouble" name="z"/>
20692 <param type="GLdouble" name="w"/>
20694 <function type="GLvoid" name="ProgramEnvParameter4dvARB">
20695 <param type="GLenum" name="target"/>
20696 <param type="GLuint" name="index"/>
20697 <param type="GLdouble*" name="params"/>
20699 <function type="GLvoid" name="ProgramEnvParameter4fARB">
20700 <param type="GLenum" name="target"/>
20701 <param type="GLuint" name="index"/>
20702 <param type="GLfloat" name="x"/>
20703 <param type="GLfloat" name="y"/>
20704 <param type="GLfloat" name="z"/>
20705 <param type="GLfloat" name="w"/>
20707 <function type="GLvoid" name="ProgramEnvParameter4fvARB">
20708 <param type="GLenum" name="target"/>
20709 <param type="GLuint" name="index"/>
20710 <param type="GLfloat*" name="params"/>
20712 <function type="GLvoid" name="ProgramLocalParameter4dARB">
20713 <param type="GLenum" name="target"/>
20714 <param type="GLuint" name="index"/>
20715 <param type="GLdouble" name="x"/>
20716 <param type="GLdouble" name="y"/>
20717 <param type="GLdouble" name="z"/>
20718 <param type="GLdouble" name="w"/>
20720 <function type="GLvoid" name="ProgramLocalParameter4dvARB">
20721 <param type="GLenum" name="target"/>
20722 <param type="GLuint" name="index"/>
20723 <param type="GLdouble*" name="params"/>
20725 <function type="GLvoid" name="ProgramLocalParameter4fARB">
20726 <param type="GLenum" name="target"/>
20727 <param type="GLuint" name="index"/>
20728 <param type="GLfloat" name="x"/>
20729 <param type="GLfloat" name="y"/>
20730 <param type="GLfloat" name="z"/>
20731 <param type="GLfloat" name="w"/>
20733 <function type="GLvoid" name="ProgramLocalParameter4fvARB">
20734 <param type="GLenum" name="target"/>
20735 <param type="GLuint" name="index"/>
20736 <param type="GLfloat*" name="params"/>
20738 <function type="GLvoid" name="GetProgramEnvParameterdvARB">
20739 <param type="GLenum" name="target"/>
20740 <param type="GLuint" name="index"/>
20741 <param type="GLdouble*" name="params"/>
20743 <function type="GLvoid" name="GetProgramEnvParameterfvARB">
20744 <param type="GLenum" name="target"/>
20745 <param type="GLuint" name="index"/>
20746 <param type="GLfloat*" name="params"/>
20748 <function type="GLvoid" name="GetProgramLocalParameterdvARB">
20749 <param type="GLenum" name="target"/>
20750 <param type="GLuint" name="index"/>
20751 <param type="GLdouble*" name="params"/>
20753 <function type="GLvoid" name="GetProgramLocalParameterfvARB">
20754 <param type="GLenum" name="target"/>
20755 <param type="GLuint" name="index"/>
20756 <param type="GLfloat*" name="params"/>
20758 <function type="GLvoid" name="GetProgramivARB">
20759 <param type="GLenum" name="target"/>
20760 <param type="GLenum" name="pname"/>
20761 <param type="GLint*" name="params"/>
20763 <function type="GLvoid" name="GetProgramStringARB">
20764 <param type="GLenum" name="target"/>
20765 <param type="GLenum" name="pname"/>
20766 <param type="GLvoid*" name="string"/>
20768 <function type="GLboolean" name="IsProgramARB">
20769 <param type="GLuint" name="program"/>
20773 <extension name="ARB_fragment_program_shadow">
20777 <extension name="ARB_fragment_shader">
20779 <const name="GL_FRAGMENT_SHADER_ARB" value="0x8B30"/>
20780 <const name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" value="0x8B49"/>
20781 <const name="GL_MAX_TEXTURE_COORDS_ARB" value="0x8871"/>
20782 <const name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB" value="0x8872"/>
20783 <const name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB" value="0x8B8B"/>
20787 <extension name="ARB_framebuffer_object">
20789 <const name="GL_FRAMEBUFFER" value="0x8D40"/>
20790 <const name="GL_READ_FRAMEBUFFER" value="0x8CA8"/>
20791 <const name="GL_DRAW_FRAMEBUFFER" value="0x8CA9"/>
20792 <const name="GL_RENDERBUFFER" value="0x8D41"/>
20793 <const name="GL_STENCIL_INDEX1" value="0x8D46"/>
20794 <const name="GL_STENCIL_INDEX4" value="0x8D47"/>
20795 <const name="GL_STENCIL_INDEX8" value="0x8D48"/>
20796 <const name="GL_STENCIL_INDEX16" value="0x8D49"/>
20797 <const name="GL_RENDERBUFFER_WIDTH" value="0x8D42"/>
20798 <const name="GL_RENDERBUFFER_HEIGHT" value="0x8D43"/>
20799 <const name="GL_RENDERBUFFER_INTERNAL_FORMAT" value="0x8D44"/>
20800 <const name="GL_RENDERBUFFER_RED_SIZE" value="0x8D50"/>
20801 <const name="GL_RENDERBUFFER_GREEN_SIZE" value="0x8D51"/>
20802 <const name="GL_RENDERBUFFER_BLUE_SIZE" value="0x8D52"/>
20803 <const name="GL_RENDERBUFFER_ALPHA_SIZE" value="0x8D53"/>
20804 <const name="GL_RENDERBUFFER_DEPTH_SIZE" value="0x8D54"/>
20805 <const name="GL_RENDERBUFFER_STENCIL_SIZE" value="0x8D55"/>
20806 <const name="GL_RENDERBUFFER_SAMPLES" value="0x8CAB"/>
20807 <const name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" value="0x8CD0"/>
20808 <const name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" value="0x8CD1"/>
20809 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" value="0x8CD2"/>
20810 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" value="0x8CD3"/>
20811 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" value="0x8CD4"/>
20812 <const name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" value="0x8210"/>
20813 <const name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" value="0x8211"/>
20814 <const name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" value="0x8212"/>
20815 <const name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" value="0x8213"/>
20816 <const name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" value="0x8214"/>
20817 <const name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" value="0x8215"/>
20818 <const name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" value="0x8216"/>
20819 <const name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" value="0x8217"/>
20820 <const name="GL_SRGB" value="0x8C40"/>
20821 <const name="GL_UNSIGNED_NORMALIZED" value="0x8C17"/>
20822 <const name="GL_FRAMEBUFFER_DEFAULT" value="0x8218"/>
20823 <const name="GL_INDEX" value="0x8222"/>
20824 <const name="GL_COLOR_ATTACHMENT0" value="0x8CE0"/>
20825 <const name="GL_COLOR_ATTACHMENT1" value="0x8CE1"/>
20826 <const name="GL_COLOR_ATTACHMENT2" value="0x8CE2"/>
20827 <const name="GL_COLOR_ATTACHMENT3" value="0x8CE3"/>
20828 <const name="GL_COLOR_ATTACHMENT4" value="0x8CE4"/>
20829 <const name="GL_COLOR_ATTACHMENT5" value="0x8CE5"/>
20830 <const name="GL_COLOR_ATTACHMENT6" value="0x8CE6"/>
20831 <const name="GL_COLOR_ATTACHMENT7" value="0x8CE7"/>
20832 <const name="GL_COLOR_ATTACHMENT8" value="0x8CE8"/>
20833 <const name="GL_COLOR_ATTACHMENT9" value="0x8CE9"/>
20834 <const name="GL_COLOR_ATTACHMENT10" value="0x8CEA"/>
20835 <const name="GL_COLOR_ATTACHMENT11" value="0x8CEB"/>
20836 <const name="GL_COLOR_ATTACHMENT12" value="0x8CEC"/>
20837 <const name="GL_COLOR_ATTACHMENT13" value="0x8CED"/>
20838 <const name="GL_COLOR_ATTACHMENT14" value="0x8CEE"/>
20839 <const name="GL_COLOR_ATTACHMENT15" value="0x8CEF"/>
20840 <const name="GL_DEPTH_ATTACHMENT" value="0x8D00"/>
20841 <const name="GL_STENCIL_ATTACHMENT" value="0x8D20"/>
20842 <const name="GL_DEPTH_STENCIL_ATTACHMENT" value="0x821A"/>
20843 <const name="GL_MAX_SAMPLES" value="0x8D57"/>
20844 <const name="GL_FRAMEBUFFER_COMPLETE" value="0x8CD5"/>
20845 <const name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" value="0x8CD6"/>
20846 <const name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" value="0x8CD7"/>
20847 <const name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" value="0x8CDB"/>
20848 <const name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" value="0x8CDC"/>
20849 <const name="GL_FRAMEBUFFER_UNSUPPORTED" value="0x8CDD"/>
20850 <const name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" value="0x8D56"/>
20851 <const name="GL_FRAMEBUFFER_UNDEFINED" value="0x8219"/>
20852 <const name="GL_FRAMEBUFFER_BINDING" value="0x8CA6"/>
20853 <const name="GL_DRAW_FRAMEBUFFER_BINDING" value="0x8CA6"/>
20854 <const name="GL_READ_FRAMEBUFFER_BINDING" value="0x8CAA"/>
20855 <const name="GL_RENDERBUFFER_BINDING" value="0x8CA7"/>
20856 <const name="GL_MAX_COLOR_ATTACHMENTS" value="0x8CDF"/>
20857 <const name="GL_MAX_RENDERBUFFER_SIZE" value="0x84E8"/>
20858 <const name="GL_INVALID_FRAMEBUFFER_OPERATION" value="0x0506"/>
20859 <const name="GL_DEPTH_STENCIL" value="0x84F9"/>
20860 <const name="GL_UNSIGNED_INT_24_8" value="0x84FA"/>
20861 <const name="GL_DEPTH24_STENCIL8" value="0x88F0"/>
20862 <const name="GL_TEXTURE_STENCIL_SIZE" value="0x88F1"/>
20865 <function type="GLboolean" name="IsRenderbuffer">
20866 <param type="GLuint" name="renderbuffer"/>
20868 <function type="GLvoid" name="BindRenderbuffer">
20869 <param type="GLenum" name="target"/>
20870 <param type="GLuint" name="renderbuffer"/>
20872 <function type="GLvoid" name="DeleteRenderbuffers">
20873 <param type="GLsizei" name="n"/>
20874 <param type="GLuint*" name="renderbuffers"/>
20876 <function type="GLvoid" name="GenRenderbuffers">
20877 <param type="GLsizei" name="n"/>
20878 <param type="GLuint*" name="renderbuffers"/>
20880 <function type="GLvoid" name="RenderbufferStorage">
20881 <param type="GLenum" name="target"/>
20882 <param type="GLenum" name="internalformat"/>
20883 <param type="GLsizei" name="width"/>
20884 <param type="GLsizei" name="height"/>
20886 <function type="GLvoid" name="RenderbufferStorageMultisample">
20887 <param type="GLenum" name="target"/>
20888 <param type="GLsizei" name="samples"/>
20889 <param type="GLenum" name="internalformat"/>
20890 <param type="GLsizei" name="width"/>
20891 <param type="GLsizei" name="height"/>
20893 <function type="GLvoid" name="GetRenderbufferParameteriv">
20894 <param type="GLenum" name="target"/>
20895 <param type="GLenum" name="pname"/>
20896 <param type="GLint*" name="params"/>
20898 <function type="GLboolean" name="IsFramebuffer">
20899 <param type="GLuint" name="framebuffer"/>
20901 <function type="GLvoid" name="BindFramebuffer">
20902 <param type="GLenum" name="target"/>
20903 <param type="GLuint" name="framebuffer"/>
20905 <function type="GLvoid" name="DeleteFramebuffers">
20906 <param type="GLsizei" name="n"/>
20907 <param type="GLuint*" name="framebuffers"/>
20909 <function type="GLvoid" name="GenFramebuffers">
20910 <param type="GLsizei" name="n"/>
20911 <param type="GLuint*" name="framebuffers"/>
20913 <function type="GLenum" name="CheckFramebufferStatus">
20914 <param type="GLenum" name="target"/>
20916 <function type="GLvoid" name="FramebufferTexture1D">
20917 <param type="GLenum" name="target"/>
20918 <param type="GLenum" name="attachment"/>
20919 <param type="GLenum" name="textarget"/>
20920 <param type="GLuint" name="texture"/>
20921 <param type="GLint" name="level"/>
20923 <function type="GLvoid" name="FramebufferTexture2D">
20924 <param type="GLenum" name="target"/>
20925 <param type="GLenum" name="attachment"/>
20926 <param type="GLenum" name="textarget"/>
20927 <param type="GLuint" name="texture"/>
20928 <param type="GLint" name="level"/>
20930 <function type="GLvoid" name="FramebufferTexture3D">
20931 <param type="GLenum" name="target"/>
20932 <param type="GLenum" name="attachment"/>
20933 <param type="GLenum" name="textarget"/>
20934 <param type="GLuint" name="texture"/>
20935 <param type="GLint" name="level"/>
20936 <param type="GLint" name="layer"/>
20938 <function type="GLvoid" name="FramebufferTextureLayer">
20939 <param type="GLenum" name="target"/>
20940 <param type="GLenum" name="attachment"/>
20941 <param type="GLuint" name="texture"/>
20942 <param type="GLint" name="level"/>
20943 <param type="GLint" name="layer"/>
20945 <function type="GLvoid" name="FramebufferRenderbuffer">
20946 <param type="GLenum" name="target"/>
20947 <param type="GLenum" name="attachment"/>
20948 <param type="GLenum" name="renderbuffertarget"/>
20949 <param type="GLuint" name="renderbuffer"/>
20951 <function type="GLvoid" name="GetFramebufferAttachmentParameteriv">
20952 <param type="GLenum" name="target"/>
20953 <param type="GLenum" name="attachment"/>
20954 <param type="GLenum" name="pname"/>
20955 <param type="GLint*" name="params"/>
20957 <function type="GLvoid" name="BlitFramebuffer">
20958 <param type="GLint" name="srcX0"/>
20959 <param type="GLint" name="srcY0"/>
20960 <param type="GLint" name="srcX1"/>
20961 <param type="GLint" name="srcY1"/>
20962 <param type="GLint" name="dstX0"/>
20963 <param type="GLint" name="dstY0"/>
20964 <param type="GLint" name="dstX1"/>
20965 <param type="GLint" name="dstY1"/>
20966 <param type="GLbitfield" name="mask"/>
20967 <param type="GLenum" name="filter"/>
20969 <function type="GLvoid" name="GenerateMipmap">
20970 <param type="GLenum" name="target"/>
20974 <extension name="ARB_framebuffer_sRGB">
20976 <const name="GL_GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB" value="0x20B2"/>
20977 <const name="GL_WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB" value="0x20A9"/>
20978 <const name="GL_FRAMEBUFFER_SRGB" value="0x8DB9"/>
20982 <extension name="ARB_framebuffer_sRGB">
20984 <const name="GL_GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB" value="0x20B2"/>
20985 <const name="GL_WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB" value="0x20A9"/>
20986 <const name="GL_FRAMEBUFFER_SRGB" value="0x8DB9"/>
20990 <extension name="ARB_framebuffer_sRGB">
20992 <const name="GL_GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB" value="0x20B2"/>
20993 <const name="GL_WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB" value="0x20A9"/>
20994 <const name="GL_FRAMEBUFFER_SRGB" value="0x8DB9"/>
20998 <extension name="ARB_geometry_shader4">
21000 <const name="GL_GEOMETRY_SHADER_ARB" value="0x8DD9"/>
21001 <const name="GL_GEOMETRY_VERTICES_OUT_ARB" value="0x8DDA"/>
21002 <const name="GL_GEOMETRY_INPUT_TYPE_ARB" value="0x8DDB"/>
21003 <const name="GL_GEOMETRY_OUTPUT_TYPE_ARB" value="0x8DDC"/>
21004 <const name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB" value="0x8C29"/>
21005 <const name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB" value="0x8DDD"/>
21006 <const name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB" value="0x8DDE"/>
21007 <const name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB" value="0x8DDF"/>
21008 <const name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB" value="0x8DE0"/>
21009 <const name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB" value="0x8DE1"/>
21010 <const name="GL_LINES_ADJACENCY_ARB" value="0xA"/>
21011 <const name="GL_LINE_STRIP_ADJACENCY_ARB" value="0xB"/>
21012 <const name="GL_TRIANGLES_ADJACENCY_ARB" value="0xC"/>
21013 <const name="GL_TRIANGLE_STRIP_ADJACENCY_ARB" value="0xD"/>
21014 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB" value="0x8DA8"/>
21015 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" value="0x8DA9"/>
21016 <const name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB" value="0x8DA7"/>
21017 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" value="0x8CD4"/>
21018 <const name="GL_PROGRAM_POINT_SIZE_ARB" value="0x8642"/>
21021 <function type="GLvoid" name="ProgramParameteriARB">
21022 <param type="GLuint" name="program"/>
21023 <param type="GLenum" name="pname"/>
21024 <param type="GLint" name="value"/>
21026 <function type="GLvoid" name="FramebufferTextureARB">
21027 <param type="GLenum" name="target"/>
21028 <param type="GLenum" name="attachment"/>
21029 <param type="GLuint" name="texture"/>
21030 <param type="GLint" name="level"/>
21032 <function type="GLvoid" name="FramebufferTextureLayerARB">
21033 <param type="GLenum" name="target"/>
21034 <param type="GLenum" name="attachment"/>
21035 <param type="GLuint" name="texture"/>
21036 <param type="GLint" name="level"/>
21037 <param type="GLint" name="layer"/>
21039 <function type="GLvoid" name="FramebufferTextureFaceARB">
21040 <param type="GLenum" name="target"/>
21041 <param type="GLenum" name="attachment"/>
21042 <param type="GLuint" name="texture"/>
21043 <param type="GLint" name="level"/>
21044 <param type="GLenum" name="face"/>
21048 <extension name="ARB_get_proc_address">
21051 <function type="GLfunction" name="glXGetProcAddressARB">
21052 <param type="GLubyte*" name="procName"/>
21056 <extension name="ARB_get_program_binary">
21058 <const name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT" value="0x8257"/>
21059 <const name="GL_PROGRAM_BINARY_LENGTH" value="0x8741"/>
21060 <const name="GL_NUM_PROGRAM_BINARY_FORMATS" value="0x87FE"/>
21061 <const name="GL_PROGRAM_BINARY_FORMATS" value="0x87FF"/>
21064 <function type="GLvoid" name="GetProgramBinary">
21065 <param type="GLuint" name="program"/>
21066 <param type="GLsizei" name="bufSize"/>
21067 <param type="GLsizei*" name="length"/>
21068 <param type="GLenum*" name="binaryFormat"/>
21069 <param type="GLvoid*" name="binary"/>
21071 <function type="GLvoid" name="ProgramBinary">
21072 <param type="GLuint" name="program"/>
21073 <param type="GLenum" name="binaryFormat"/>
21074 <param type="GLvoid*" name="binary"/>
21075 <param type="GLsizei" name="length"/>
21077 <function type="GLvoid" name="ProgramParameteri">
21078 <param type="GLuint" name="program"/>
21079 <param type="GLenum" name="pname"/>
21080 <param type="GLint" name="value"/>
21084 <extension name="ARB_create_context_profile">
21086 <const name="GL_GLX_CONTEXT_MAJOR_VERSION_ARB" value="0x2091"/>
21087 <const name="GL_GLX_CONTEXT_MINOR_VERSION_ARB" value="0x2092"/>
21088 <const name="GL_GLX_CONTEXT_FLAGS_ARB" value="0x2094"/>
21089 <const name="GL_GLX_CONTEXT_PROFILE_MASK_ARB" value="0x9126"/>
21090 <const name="GL_GLX_CONTEXT_DEBUG_BIT_ARB" value="0x0001"/>
21091 <const name="GL_GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB" value="0x0002"/>
21092 <const name="GL_GLX_CONTEXT_CORE_PROFILE_BIT_ARB" value="0x00000001"/>
21093 <const name="GL_GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB" value="0x00000002"/>
21096 <function type="GLXContext" name="glXCreateContextAttribsARB">
21097 <param type="Display*" name="dpy"/>
21098 <param type="void*" name="config"/>
21099 <param type="GLXContext" name="share_context"/>
21100 <param type="GLboolean" name="direct"/>
21101 <param type="GLint*" name="attrib_list"/>
21105 <extension name="ARB_create_context_profile">
21107 <const name="GL_GLX_CONTEXT_MAJOR_VERSION_ARB" value="0x2091"/>
21108 <const name="GL_GLX_CONTEXT_MINOR_VERSION_ARB" value="0x2092"/>
21109 <const name="GL_GLX_CONTEXT_FLAGS_ARB" value="0x2094"/>
21110 <const name="GL_GLX_CONTEXT_PROFILE_MASK_ARB" value="0x9126"/>
21111 <const name="GL_GLX_CONTEXT_DEBUG_BIT_ARB" value="0x0001"/>
21112 <const name="GL_GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB" value="0x0002"/>
21113 <const name="GL_GLX_CONTEXT_CORE_PROFILE_BIT_ARB" value="0x00000001"/>
21114 <const name="GL_GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB" value="0x00000002"/>
21117 <function type="GLXContext" name="glXCreateContextAttribsARB">
21118 <param type="Display*" name="dpy"/>
21119 <param type="void*" name="config"/>
21120 <param type="GLXContext" name="share_context"/>
21121 <param type="GLboolean" name="direct"/>
21122 <param type="GLint*" name="attrib_list"/>
21126 <extension name="ARB_create_context_robustness">
21128 <const name="GL_GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB" value="0x00000004"/>
21129 <const name="GL_GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB" value="0x8256"/>
21130 <const name="GL_GLX_NO_RESET_NOTIFICATION_ARB" value="0x8261"/>
21131 <const name="GL_GLX_LOSE_CONTEXT_ON_RESET_ARB" value="0x8252"/>
21135 <extension name="ARB_gpu_shader5">
21137 <const name="GL_GEOMETRY_SHADER_INVOCATIONS" value="0x887F"/>
21138 <const name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS" value="0x8E5A"/>
21139 <const name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET" value="0x8E5B"/>
21140 <const name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET" value="0x8E5C"/>
21141 <const name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS" value="0x8E5D"/>
21142 <const name="GL_MAX_VERTEX_STREAMS" value="0x8E71"/>
21146 <extension name="ARB_gpu_shader_fp64">
21148 <const name="GL_DOUBLE_VEC2" value="0x8FFC"/>
21149 <const name="GL_DOUBLE_VEC3" value="0x8FFD"/>
21150 <const name="GL_DOUBLE_VEC4" value="0x8FFE"/>
21151 <const name="GL_DOUBLE_MAT2" value="0x8F46"/>
21152 <const name="GL_DOUBLE_MAT3" value="0x8F47"/>
21153 <const name="GL_DOUBLE_MAT4" value="0x8F48"/>
21154 <const name="GL_DOUBLE_MAT2x3" value="0x8F49"/>
21155 <const name="GL_DOUBLE_MAT2x4" value="0x8F4A"/>
21156 <const name="GL_DOUBLE_MAT3x2" value="0x8F4B"/>
21157 <const name="GL_DOUBLE_MAT3x4" value="0x8F4C"/>
21158 <const name="GL_DOUBLE_MAT4x2" value="0x8F4D"/>
21159 <const name="GL_DOUBLE_MAT4x3" value="0x8F4E"/>
21162 <function type="GLvoid" name="Uniform1d">
21163 <param type="GLint" name="location"/>
21164 <param type="GLdouble" name="x"/>
21166 <function type="GLvoid" name="Uniform2d">
21167 <param type="GLint" name="location"/>
21168 <param type="GLdouble" name="x"/>
21169 <param type="GLdouble" name="y"/>
21171 <function type="GLvoid" name="Uniform3d">
21172 <param type="GLint" name="location"/>
21173 <param type="GLdouble" name="x"/>
21174 <param type="GLdouble" name="y"/>
21175 <param type="GLdouble" name="z"/>
21177 <function type="GLvoid" name="Uniform4d">
21178 <param type="GLint" name="location"/>
21179 <param type="GLdouble" name="x"/>
21180 <param type="GLdouble" name="y"/>
21181 <param type="GLdouble" name="z"/>
21182 <param type="GLdouble" name="w"/>
21184 <function type="GLvoid" name="Uniform1dv">
21185 <param type="GLint" name="location"/>
21186 <param type="GLsizei" name="count"/>
21187 <param type="GLdouble*" name="value"/>
21189 <function type="GLvoid" name="Uniform2dv">
21190 <param type="GLint" name="location"/>
21191 <param type="GLsizei" name="count"/>
21192 <param type="GLdouble*" name="value"/>
21194 <function type="GLvoid" name="Uniform3dv">
21195 <param type="GLint" name="location"/>
21196 <param type="GLsizei" name="count"/>
21197 <param type="GLdouble*" name="value"/>
21199 <function type="GLvoid" name="Uniform4dv">
21200 <param type="GLint" name="location"/>
21201 <param type="GLsizei" name="count"/>
21202 <param type="GLdouble*" name="value"/>
21204 <function type="GLvoid" name="UniformMatrix2dv">
21205 <param type="GLint" name="location"/>
21206 <param type="GLsizei" name="count"/>
21207 <param type="GLboolean" name="transpose"/>
21208 <param type="GLdouble*" name="value"/>
21210 <function type="GLvoid" name="UniformMatrix3dv">
21211 <param type="GLint" name="location"/>
21212 <param type="GLsizei" name="count"/>
21213 <param type="GLboolean" name="transpose"/>
21214 <param type="GLdouble*" name="value"/>
21216 <function type="GLvoid" name="UniformMatrix4dv">
21217 <param type="GLint" name="location"/>
21218 <param type="GLsizei" name="count"/>
21219 <param type="GLboolean" name="transpose"/>
21220 <param type="GLdouble*" name="value"/>
21222 <function type="GLvoid" name="UniformMatrix2x3dv">
21223 <param type="GLint" name="location"/>
21224 <param type="GLsizei" name="count"/>
21225 <param type="GLboolean" name="transpose"/>
21226 <param type="GLdouble*" name="value"/>
21228 <function type="GLvoid" name="UniformMatrix2x4dv">
21229 <param type="GLint" name="location"/>
21230 <param type="GLsizei" name="count"/>
21231 <param type="GLboolean" name="transpose"/>
21232 <param type="GLdouble*" name="value"/>
21234 <function type="GLvoid" name="UniformMatrix3x2dv">
21235 <param type="GLint" name="location"/>
21236 <param type="GLsizei" name="count"/>
21237 <param type="GLboolean" name="transpose"/>
21238 <param type="GLdouble*" name="value"/>
21240 <function type="GLvoid" name="UniformMatrix3x4dv">
21241 <param type="GLint" name="location"/>
21242 <param type="GLsizei" name="count"/>
21243 <param type="GLboolean" name="transpose"/>
21244 <param type="GLdouble*" name="value"/>
21246 <function type="GLvoid" name="UniformMatrix4x2dv">
21247 <param type="GLint" name="location"/>
21248 <param type="GLsizei" name="count"/>
21249 <param type="GLboolean" name="transpose"/>
21250 <param type="GLdouble*" name="value"/>
21252 <function type="GLvoid" name="UniformMatrix4x3dv">
21253 <param type="GLint" name="location"/>
21254 <param type="GLsizei" name="count"/>
21255 <param type="GLboolean" name="transpose"/>
21256 <param type="GLdouble*" name="value"/>
21258 <function type="GLvoid" name="GetUniformdv">
21259 <param type="GLuint" name="program"/>
21260 <param type="GLint" name="location"/>
21261 <param type="GLdouble*" name="params"/>
21263 <function type="GLvoid" name="ProgramUniform1dEXT">
21264 <param type="GLuint" name="program"/>
21265 <param type="GLint" name="location"/>
21266 <param type="GLdouble" name="x"/>
21268 <function type="GLvoid" name="ProgramUniform2dEXT">
21269 <param type="GLuint" name="program"/>
21270 <param type="GLint" name="location"/>
21271 <param type="GLdouble" name="x"/>
21272 <param type="GLdouble" name="y"/>
21274 <function type="GLvoid" name="ProgramUniform3dEXT">
21275 <param type="GLuint" name="program"/>
21276 <param type="GLint" name="location"/>
21277 <param type="GLdouble" name="x"/>
21278 <param type="GLdouble" name="y"/>
21279 <param type="GLdouble" name="z"/>
21281 <function type="GLvoid" name="ProgramUniform4dEXT">
21282 <param type="GLuint" name="program"/>
21283 <param type="GLint" name="location"/>
21284 <param type="GLdouble" name="x"/>
21285 <param type="GLdouble" name="y"/>
21286 <param type="GLdouble" name="z"/>
21287 <param type="GLdouble" name="w"/>
21289 <function type="GLvoid" name="ProgramUniform1dvEXT">
21290 <param type="GLuint" name="program"/>
21291 <param type="GLint" name="location"/>
21292 <param type="GLsizei" name="count"/>
21293 <param type="GLdouble*" name="value"/>
21295 <function type="GLvoid" name="ProgramUniform2dvEXT">
21296 <param type="GLuint" name="program"/>
21297 <param type="GLint" name="location"/>
21298 <param type="GLsizei" name="count"/>
21299 <param type="GLdouble*" name="value"/>
21301 <function type="GLvoid" name="ProgramUniform3dvEXT">
21302 <param type="GLuint" name="program"/>
21303 <param type="GLint" name="location"/>
21304 <param type="GLsizei" name="count"/>
21305 <param type="GLdouble*" name="value"/>
21307 <function type="GLvoid" name="ProgramUniform4dvEXT">
21308 <param type="GLuint" name="program"/>
21309 <param type="GLint" name="location"/>
21310 <param type="GLsizei" name="count"/>
21311 <param type="GLdouble*" name="value"/>
21313 <function type="GLvoid" name="ProgramUniformMatrix2dvEXT">
21314 <param type="GLuint" name="program"/>
21315 <param type="GLint" name="location"/>
21316 <param type="GLsizei" name="count"/>
21317 <param type="GLboolean" name="transpose"/>
21318 <param type="GLdouble*" name="value"/>
21320 <function type="GLvoid" name="ProgramUniformMatrix3dvEXT">
21321 <param type="GLuint" name="program"/>
21322 <param type="GLint" name="location"/>
21323 <param type="GLsizei" name="count"/>
21324 <param type="GLboolean" name="transpose"/>
21325 <param type="GLdouble*" name="value"/>
21327 <function type="GLvoid" name="ProgramUniformMatrix4dvEXT">
21328 <param type="GLuint" name="program"/>
21329 <param type="GLint" name="location"/>
21330 <param type="GLsizei" name="count"/>
21331 <param type="GLboolean" name="transpose"/>
21332 <param type="GLdouble*" name="value"/>
21334 <function type="GLvoid" name="ProgramUniformMatrix2x3dvEXT">
21335 <param type="GLuint" name="program"/>
21336 <param type="GLint" name="location"/>
21337 <param type="GLsizei" name="count"/>
21338 <param type="GLboolean" name="transpose"/>
21339 <param type="GLdouble*" name="value"/>
21341 <function type="GLvoid" name="ProgramUniformMatrix2x4dvEXT">
21342 <param type="GLuint" name="program"/>
21343 <param type="GLint" name="location"/>
21344 <param type="GLsizei" name="count"/>
21345 <param type="GLboolean" name="transpose"/>
21346 <param type="GLdouble*" name="value"/>
21348 <function type="GLvoid" name="ProgramUniformMatrix3x2dvEXT">
21349 <param type="GLuint" name="program"/>
21350 <param type="GLint" name="location"/>
21351 <param type="GLsizei" name="count"/>
21352 <param type="GLboolean" name="transpose"/>
21353 <param type="GLdouble*" name="value"/>
21355 <function type="GLvoid" name="ProgramUniformMatrix3x4dvEXT">
21356 <param type="GLuint" name="program"/>
21357 <param type="GLint" name="location"/>
21358 <param type="GLsizei" name="count"/>
21359 <param type="GLboolean" name="transpose"/>
21360 <param type="GLdouble*" name="value"/>
21362 <function type="GLvoid" name="ProgramUniformMatrix4x2dvEXT">
21363 <param type="GLuint" name="program"/>
21364 <param type="GLint" name="location"/>
21365 <param type="GLsizei" name="count"/>
21366 <param type="GLboolean" name="transpose"/>
21367 <param type="GLdouble*" name="value"/>
21369 <function type="GLvoid" name="ProgramUniformMatrix4x3dvEXT">
21370 <param type="GLuint" name="program"/>
21371 <param type="GLint" name="location"/>
21372 <param type="GLsizei" name="count"/>
21373 <param type="GLboolean" name="transpose"/>
21374 <param type="GLdouble*" name="value"/>
21378 <extension name="ARB_half_float_pixel">
21380 <const name="GL_HALF_FLOAT_ARB" value="0x140B"/>
21384 <extension name="ARB_half_float_vertex">
21386 <const name="GL_HALF_FLOAT" value="0x140B"/>
21390 <extension name="ARB_instanced_arrays">
21392 <const name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" value="0x88FE"/>
21395 <function type="GLvoid" name="VertexAttribDivisorARB">
21396 <param type="GLuint" name="index"/>
21397 <param type="GLuint" name="divisor"/>
21401 <extension name="ARB_map_buffer_range">
21403 <const name="GL_MAP_READ_BIT" value="0x0001"/>
21404 <const name="GL_MAP_WRITE_BIT" value="0x0002"/>
21405 <const name="GL_MAP_INVALIDATE_RANGE_BIT" value="0x0004"/>
21406 <const name="GL_MAP_INVALIDATE_BUFFER_BIT" value="0x0008"/>
21407 <const name="GL_MAP_FLUSH_EXPLICIT_BIT" value="0x0010"/>
21408 <const name="GL_MAP_UNSYNCHRONIZED_BIT" value="0x0020"/>
21411 <function type="GLvoid*" name="MapBufferRange">
21412 <param type="GLenum" name="target"/>
21413 <param type="GLintptr" name="offset"/>
21414 <param type="GLsizeiptr" name="length"/>
21415 <param type="GLbitfield" name="access"/>
21417 <function type="GLvoid" name="FlushMappedBufferRange">
21418 <param type="GLenum" name="target"/>
21419 <param type="GLintptr" name="offset"/>
21420 <param type="GLsizeiptr" name="length"/>
21424 <extension name="ARB_matrix_palette">
21426 <const name="GL_MATRIX_PALETTE_ARB" value="0x8840"/>
21427 <const name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" value="0x8841"/>
21428 <const name="GL_MAX_PALETTE_MATRICES_ARB" value="0x8842"/>
21429 <const name="GL_CURRENT_PALETTE_MATRIX_ARB" value="0x8843"/>
21430 <const name="GL_MATRIX_INDEX_ARRAY_ARB" value="0x8844"/>
21431 <const name="GL_CURRENT_MATRIX_INDEX_ARB" value="0x8845"/>
21432 <const name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB" value="0x8846"/>
21433 <const name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB" value="0x8847"/>
21434 <const name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB" value="0x8848"/>
21435 <const name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB" value="0x8849"/>
21438 <function type="GLvoid" name="CurrentPaletteMatrixARB">
21439 <param type="GLint" name="index"/>
21441 <function type="GLvoid" name="MatrixIndexPointerARB">
21442 <param type="GLint" name="size"/>
21443 <param type="GLenum" name="type"/>
21444 <param type="GLsizei" name="stride"/>
21445 <param type="GLvoid*" name="pointer"/>
21449 <extension name="ARB_multisample">
21451 <const name="GL_GLX_SAMPLE_BUFFERS_ARB" value="100000"/>
21452 <const name="GL_GLX_SAMPLES_ARB" value="100001"/>
21453 <const name="GL_WGL_SAMPLE_BUFFERS_ARB" value="0x2041"/>
21454 <const name="GL_WGL_SAMPLES_ARB" value="0x2042"/>
21455 <const name="GL_MULTISAMPLE_ARB" value="0x809D"/>
21456 <const name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB" value="0x809E"/>
21457 <const name="GL_SAMPLE_ALPHA_TO_ONE_ARB" value="0x809F"/>
21458 <const name="GL_SAMPLE_COVERAGE_ARB" value="0x80A0"/>
21459 <const name="GL_MULTISAMPLE_BIT_ARB" value="0x20000000"/>
21460 <const name="GL_SAMPLE_BUFFERS_ARB" value="0x80A8"/>
21461 <const name="GL_SAMPLES_ARB" value="0x80A9"/>
21462 <const name="GL_SAMPLE_COVERAGE_VALUE_ARB" value="0x80AA"/>
21463 <const name="GL_SAMPLE_COVERAGE_INVERT_ARB" value="0x80AB"/>
21466 <function type="GLvoid" name="SampleCoverageARB">
21467 <param type="GLclampf" name="value"/>
21468 <param type="GLboolean" name="invert"/>
21472 <extension name="ARB_multisample">
21474 <const name="GL_GLX_SAMPLE_BUFFERS_ARB" value="100000"/>
21475 <const name="GL_GLX_SAMPLES_ARB" value="100001"/>
21476 <const name="GL_WGL_SAMPLE_BUFFERS_ARB" value="0x2041"/>
21477 <const name="GL_WGL_SAMPLES_ARB" value="0x2042"/>
21478 <const name="GL_MULTISAMPLE_ARB" value="0x809D"/>
21479 <const name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB" value="0x809E"/>
21480 <const name="GL_SAMPLE_ALPHA_TO_ONE_ARB" value="0x809F"/>
21481 <const name="GL_SAMPLE_COVERAGE_ARB" value="0x80A0"/>
21482 <const name="GL_MULTISAMPLE_BIT_ARB" value="0x20000000"/>
21483 <const name="GL_SAMPLE_BUFFERS_ARB" value="0x80A8"/>
21484 <const name="GL_SAMPLES_ARB" value="0x80A9"/>
21485 <const name="GL_SAMPLE_COVERAGE_VALUE_ARB" value="0x80AA"/>
21486 <const name="GL_SAMPLE_COVERAGE_INVERT_ARB" value="0x80AB"/>
21489 <function type="GLvoid" name="SampleCoverageARB">
21490 <param type="GLclampf" name="value"/>
21491 <param type="GLboolean" name="invert"/>
21495 <extension name="ARB_multisample">
21497 <const name="GL_GLX_SAMPLE_BUFFERS_ARB" value="100000"/>
21498 <const name="GL_GLX_SAMPLES_ARB" value="100001"/>
21499 <const name="GL_WGL_SAMPLE_BUFFERS_ARB" value="0x2041"/>
21500 <const name="GL_WGL_SAMPLES_ARB" value="0x2042"/>
21501 <const name="GL_MULTISAMPLE_ARB" value="0x809D"/>
21502 <const name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB" value="0x809E"/>
21503 <const name="GL_SAMPLE_ALPHA_TO_ONE_ARB" value="0x809F"/>
21504 <const name="GL_SAMPLE_COVERAGE_ARB" value="0x80A0"/>
21505 <const name="GL_MULTISAMPLE_BIT_ARB" value="0x20000000"/>
21506 <const name="GL_SAMPLE_BUFFERS_ARB" value="0x80A8"/>
21507 <const name="GL_SAMPLES_ARB" value="0x80A9"/>
21508 <const name="GL_SAMPLE_COVERAGE_VALUE_ARB" value="0x80AA"/>
21509 <const name="GL_SAMPLE_COVERAGE_INVERT_ARB" value="0x80AB"/>
21512 <function type="GLvoid" name="SampleCoverageARB">
21513 <param type="GLclampf" name="value"/>
21514 <param type="GLboolean" name="invert"/>
21518 <extension name="ARB_multitexture">
21522 <extension name="ARB_occlusion_query">
21524 <const name="GL_SAMPLES_PASSED_ARB" value="0x8914"/>
21525 <const name="GL_QUERY_COUNTER_BITS_ARB" value="0x8864"/>
21526 <const name="GL_CURRENT_QUERY_ARB" value="0x8865"/>
21527 <const name="GL_QUERY_RESULT_ARB" value="0x8866"/>
21528 <const name="GL_QUERY_RESULT_AVAILABLE_ARB" value="0x8867"/>
21531 <function type="GLvoid" name="GenQueriesARB">
21532 <param type="GLsizei" name="n"/>
21533 <param type="GLuint*" name="ids"/>
21535 <function type="GLvoid" name="DeleteQueriesARB">
21536 <param type="GLsizei" name="n"/>
21537 <param type="GLuint*" name="ids"/>
21539 <function type="GLboolean" name="IsQueryARB">
21540 <param type="GLuint" name="id"/>
21542 <function type="GLvoid" name="BeginQueryARB">
21543 <param type="GLenum" name="target"/>
21544 <param type="GLuint" name="id"/>
21546 <function type="GLvoid" name="EndQueryARB">
21547 <param type="GLenum" name="target"/>
21549 <function type="GLvoid" name="GetQueryivARB">
21550 <param type="GLenum" name="target"/>
21551 <param type="GLenum" name="pname"/>
21552 <param type="GLint*" name="params"/>
21554 <function type="GLvoid" name="GetQueryObjectivARB">
21555 <param type="GLuint" name="id"/>
21556 <param type="GLenum" name="pname"/>
21557 <param type="GLint*" name="params"/>
21559 <function type="GLvoid" name="GetQueryObjectuivARB">
21560 <param type="GLuint" name="id"/>
21561 <param type="GLenum" name="pname"/>
21562 <param type="GLuint*" name="params"/>
21566 <extension name="ARB_occlusion_query2">
21568 <const name="GL_ANY_SAMPLES_PASSED" value="0x8C2F"/>
21572 <extension name="ARB_pixel_buffer_object">
21574 <const name="GL_PIXEL_PACK_BUFFER_ARB" value="0x88EB"/>
21575 <const name="GL_PIXEL_UNPACK_BUFFER_ARB" value="0x88EC"/>
21576 <const name="GL_PIXEL_PACK_BUFFER_BINDING_ARB" value="0x88ED"/>
21577 <const name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB" value="0x88EF"/>
21581 <extension name="ARB_point_parameters">
21583 <const name="GL_POINT_SIZE_MIN_ARB" value="0x8126"/>
21584 <const name="GL_POINT_SIZE_MAX_ARB" value="0x8127"/>
21585 <const name="GL_POINT_FADE_THRESHOLD_SIZE_ARB" value="0x8128"/>
21586 <const name="GL_POINT_DISTANCE_ATTENUATION_ARB" value="0x8129"/>
21589 <function type="GLvoid" name="PointParameterfARB">
21590 <param type="GLenum" name="pname"/>
21591 <param type="GLfloat" name="param"/>
21593 <function type="GLvoid" name="PointParameterfvARB">
21594 <param type="GLenum" name="pname"/>
21595 <param type="GLfloat*" name="params"/>
21599 <extension name="ARB_point_sprite">
21601 <const name="GL_POINT_SPRITE_ARB" value="0x8861"/>
21602 <const name="GL_COORD_REPLACE_ARB" value="0x8862"/>
21606 <extension name="ARB_provoking_vertex">
21608 <const name="GL_FIRST_VERTEX_CONVENTION" value="0x8E4D"/>
21609 <const name="GL_LAST_VERTEX_CONVENTION" value="0x8E4E"/>
21610 <const name="GL_PROVOKING_VERTEX" value="0x8E4F"/>
21611 <const name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION" value="0x8E4C"/>
21614 <function type="GLvoid" name="ProvokingVertex">
21615 <param type="GLenum" name="mode"/>
21619 <extension name="ARB_robustness">
21621 <const name="GL_NO_ERROR" value="0x0000"/>
21622 <const name="GL_GUILTY_CONTEXT_RESET_ARB" value="0x8253"/>
21623 <const name="GL_INNOCENT_CONTEXT_RESET_ARB" value="0x8254"/>
21624 <const name="GL_UNKNOWN_CONTEXT_RESET_ARB" value="0x8255"/>
21625 <const name="GL_RESET_NOTIFICATION_STRATEGY_ARB" value="0x8256"/>
21626 <const name="GL_LOSE_CONTEXT_ON_RESET_ARB" value="0x8252"/>
21627 <const name="GL_NO_RESET_NOTIFICATION_ARB" value="0x8261"/>
21628 <const name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB" value="0x00000004"/>
21631 <function type="GLvoid" name="GetnMapdvARB">
21632 <param type="GLenum" name="target"/>
21633 <param type="GLenum" name="query"/>
21634 <param type="GLsizei" name="bufSize"/>
21635 <param type="GLdouble*" name="v"/>
21637 <function type="GLvoid" name="GetnMapfvARB">
21638 <param type="GLenum" name="target"/>
21639 <param type="GLenum" name="query"/>
21640 <param type="GLsizei" name="bufSize"/>
21641 <param type="GLfloat*" name="v"/>
21643 <function type="GLvoid" name="GetnMapivARB">
21644 <param type="GLenum" name="target"/>
21645 <param type="GLenum" name="query"/>
21646 <param type="GLsizei" name="bufSize"/>
21647 <param type="GLint*" name="v"/>
21649 <function type="GLvoid" name="GetnPixelMapfvARB">
21650 <param type="GLenum" name="map"/>
21651 <param type="GLsizei" name="bufSize"/>
21652 <param type="GLfloat*" name="values"/>
21654 <function type="GLvoid" name="GetnPixelMapuivARB">
21655 <param type="GLenum" name="map"/>
21656 <param type="GLsizei" name="bufSize"/>
21657 <param type="GLuint*" name="values"/>
21659 <function type="GLvoid" name="GetnPixelMapusvARB">
21660 <param type="GLenum" name="map"/>
21661 <param type="GLsizei" name="bufSize"/>
21662 <param type="GLushort*" name="values"/>
21664 <function type="GLvoid" name="GetnPolygonStippleARB">
21665 <param type="GLsizei" name="bufSize"/>
21666 <param type="GLubyte*" name="pattern"/>
21668 <function type="GLvoid" name="GetnTexImageARB">
21669 <param type="GLenum" name="target"/>
21670 <param type="GLint" name="level"/>
21671 <param type="GLenum" name="format"/>
21672 <param type="GLenum" name="type"/>
21673 <param type="GLsizei" name="bufSize"/>
21674 <param type="GLvoid*" name="img"/>
21676 <function type="GLvoid" name="ReadnPixelsARB">
21677 <param type="GLint" name="x"/>
21678 <param type="GLint" name="y"/>
21679 <param type="GLsizei" name="width"/>
21680 <param type="GLsizei" name="height"/>
21681 <param type="GLenum" name="format"/>
21682 <param type="GLenum" name="type"/>
21683 <param type="GLsizei" name="bufSize"/>
21684 <param type="GLvoid*" name="data"/>
21686 <function type="GLvoid" name="GetnColorTableARB">
21687 <param type="GLenum" name="target"/>
21688 <param type="GLenum" name="format"/>
21689 <param type="GLenum" name="type"/>
21690 <param type="GLsizei" name="bufSize"/>
21691 <param type="GLvoid*" name="table"/>
21693 <function type="GLvoid" name="GetnConvolutionFilterARB">
21694 <param type="GLenum" name="target"/>
21695 <param type="GLenum" name="format"/>
21696 <param type="GLenum" name="type"/>
21697 <param type="GLsizei" name="bufSize"/>
21698 <param type="GLvoid*" name="image"/>
21700 <function type="GLvoid" name="GetnSeparableFilterARB">
21701 <param type="GLenum" name="target"/>
21702 <param type="GLenum" name="format"/>
21703 <param type="GLenum" name="type"/>
21704 <param type="GLsizei" name="rowBufSize"/>
21705 <param type="GLvoid*" name="row"/>
21706 <param type="GLsizei" name="columnBufSize"/>
21707 <param type="GLvoid*" name="column"/>
21708 <param type="GLvoid*" name="span"/>
21710 <function type="GLvoid" name="GetnHistogramARB">
21711 <param type="GLenum" name="target"/>
21712 <param type="GLboolean" name="reset"/>
21713 <param type="GLenum" name="format"/>
21714 <param type="GLenum" name="type"/>
21715 <param type="GLsizei" name="bufSize"/>
21716 <param type="GLvoid*" name="values"/>
21718 <function type="GLvoid" name="GetnMinmaxARB">
21719 <param type="GLenum" name="target"/>
21720 <param type="GLboolean" name="reset"/>
21721 <param type="GLenum" name="format"/>
21722 <param type="GLenum" name="type"/>
21723 <param type="GLsizei" name="bufSize"/>
21724 <param type="GLvoid*" name="values"/>
21726 <function type="GLvoid" name="GetnCompressedTexImageARB">
21727 <param type="GLenum" name="target"/>
21728 <param type="GLint" name="lod"/>
21729 <param type="GLsizei" name="bufSize"/>
21730 <param type="GLvoid*" name="img"/>
21732 <function type="GLvoid" name="GetnUniformfvARB">
21733 <param type="GLuint" name="program"/>
21734 <param type="GLint" name="location"/>
21735 <param type="GLsizei" name="bufSize"/>
21736 <param type="GLfloat*" name="params"/>
21738 <function type="GLvoid" name="GetnUniformivARB">
21739 <param type="GLuint" name="program"/>
21740 <param type="GLint" name="location"/>
21741 <param type="GLsizei" name="bufSize"/>
21742 <param type="GLint*" name="params"/>
21744 <function type="GLvoid" name="GetnUniformuivARB">
21745 <param type="GLuint" name="program"/>
21746 <param type="GLint" name="location"/>
21747 <param type="GLsizei" name="bufSize"/>
21748 <param type="GLuint*" name="params"/>
21750 <function type="GLvoid" name="GetnUniformdvARB">
21751 <param type="GLuint" name="program"/>
21752 <param type="GLint" name="location"/>
21753 <param type="GLsizei" name="bufSize"/>
21754 <param type="GLdouble*" name="params"/>
21758 <extension name="ARB_sample_shading">
21760 <const name="GL_SAMPLE_SHADING_ARB" value="0x8C36"/>
21761 <const name="GL_MIN_SAMPLE_SHADING_VALUE_ARB" value="0x8C37"/>
21764 <function type="GLvoid" name="MinSampleShadingARB">
21765 <param type="GLclampf" name="value"/>
21769 <extension name="ARB_sampler_objects">
21771 <const name="GL_SAMPLER_BINDING" value="0x8919"/>
21774 <function type="GLvoid" name="GenSamplers">
21775 <param type="GLsizei" name="count"/>
21776 <param type="GLuint*" name="samplers"/>
21778 <function type="GLvoid" name="DeleteSamplers">
21779 <param type="GLsizei" name="count"/>
21780 <param type="GLuint*" name="samplers"/>
21782 <function type="GLboolean" name="IsSampler">
21783 <param type="GLuint" name="sampler"/>
21785 <function type="GLvoid" name="BindSampler">
21786 <param type="GLuint" name="unit"/>
21787 <param type="GLuint" name="sampler"/>
21789 <function type="GLvoid" name="SamplerParameteri">
21790 <param type="GLuint" name="sampler"/>
21791 <param type="GLenum" name="pname"/>
21792 <param type="GLint" name="param"/>
21794 <function type="GLvoid" name="SamplerParameterf">
21795 <param type="GLuint" name="sampler"/>
21796 <param type="GLenum" name="pname"/>
21797 <param type="GLfloat" name="param"/>
21799 <function type="GLvoid" name="SamplerParameteriv">
21800 <param type="GLuint" name="sampler"/>
21801 <param type="GLenum" name="pname"/>
21802 <param type="GLint*" name="params"/>
21804 <function type="GLvoid" name="SamplerParameterfv">
21805 <param type="GLuint" name="sampler"/>
21806 <param type="GLenum" name="pname"/>
21807 <param type="GLfloat*" name="params"/>
21809 <function type="GLvoid" name="SamplerParameterIiv">
21810 <param type="GLuint" name="sampler"/>
21811 <param type="GLenum" name="pname"/>
21812 <param type="GLint*" name="params"/>
21814 <function type="GLvoid" name="SamplerParameterIuiv">
21815 <param type="GLuint" name="sampler"/>
21816 <param type="GLenum" name="pname"/>
21817 <param type="GLuint*" name="params"/>
21819 <function type="GLvoid" name="GetSamplerParameteriv">
21820 <param type="GLuint" name="sampler"/>
21821 <param type="GLenum" name="pname"/>
21822 <param type="GLint*" name="params"/>
21824 <function type="GLvoid" name="GetSamplerParameterfv">
21825 <param type="GLuint" name="sampler"/>
21826 <param type="GLenum" name="pname"/>
21827 <param type="GLfloat*" name="params"/>
21829 <function type="GLvoid" name="GetSamplerParameterIiv">
21830 <param type="GLuint" name="sampler"/>
21831 <param type="GLenum" name="pname"/>
21832 <param type="GLint*" name="params"/>
21834 <function type="GLvoid" name="GetSamplerParameterIuiv">
21835 <param type="GLuint" name="sampler"/>
21836 <param type="GLenum" name="pname"/>
21837 <param type="GLuint*" name="params"/>
21841 <extension name="ARB_seamless_cube_map">
21843 <const name="GL_TEXTURE_CUBE_MAP_SEAMLESS" value="0x884F"/>
21847 <extension name="ARB_separate_shader_objects">
21849 <const name="GL_VERTEX_SHADER_BIT" value="0x00000001"/>
21850 <const name="GL_FRAGMENT_SHADER_BIT" value="0x00000002"/>
21851 <const name="GL_GEOMETRY_SHADER_BIT" value="0x00000004"/>
21852 <const name="GL_TESS_CONTROL_SHADER_BIT" value="0x00000008"/>
21853 <const name="GL_TESS_EVALUATION_SHADER_BIT" value="0x00000010"/>
21854 <const name="GL_ALL_SHADER_BITS" value="0xFFFFFFFF"/>
21855 <const name="GL_PROGRAM_SEPARABLE" value="0x8258"/>
21856 <const name="GL_ACTIVE_PROGRAM" value="0x8259"/>
21857 <const name="GL_PROGRAM_PIPELINE_BINDING" value="0x825A"/>
21860 <function type="GLvoid" name="UseProgramStages">
21861 <param type="GLuint" name="pipeline"/>
21862 <param type="GLbitfield" name="stages"/>
21863 <param type="GLuint" name="program"/>
21865 <function type="GLvoid" name="ActiveShaderProgram">
21866 <param type="GLuint" name="pipeline"/>
21867 <param type="GLuint" name="program"/>
21869 <function type="GLuint" name="CreateShaderProgramv">
21870 <param type="GLenum" name="type"/>
21871 <param type="GLsizei" name="count"/>
21872 <param type="GLchar**" name="strings"/>
21874 <function type="GLvoid" name="BindProgramPipeline">
21875 <param type="GLuint" name="pipeline"/>
21877 <function type="GLvoid" name="DeleteProgramPipelines">
21878 <param type="GLsizei" name="n"/>
21879 <param type="GLuint*" name="pipelines"/>
21881 <function type="GLvoid" name="GenProgramPipelines">
21882 <param type="GLsizei" name="n"/>
21883 <param type="GLuint*" name="pipelines"/>
21885 <function type="GLboolean" name="IsProgramPipeline">
21886 <param type="GLuint" name="pipeline"/>
21888 <function type="GLvoid" name="ProgramParameteri">
21889 <param type="GLuint" name="program"/>
21890 <param type="GLenum" name="pname"/>
21891 <param type="GLint" name="value"/>
21893 <function type="GLvoid" name="GetProgramPipelineiv">
21894 <param type="GLuint" name="pipeline"/>
21895 <param type="GLenum" name="pname"/>
21896 <param type="GLint*" name="params"/>
21898 <function type="GLvoid" name="ProgramUniform1i">
21899 <param type="GLuint" name="program"/>
21900 <param type="GLint" name="location"/>
21901 <param type="GLint" name="x"/>
21903 <function type="GLvoid" name="ProgramUniform2i">
21904 <param type="GLuint" name="program"/>
21905 <param type="GLint" name="location"/>
21906 <param type="GLint" name="x"/>
21907 <param type="GLint" name="y"/>
21909 <function type="GLvoid" name="ProgramUniform3i">
21910 <param type="GLuint" name="program"/>
21911 <param type="GLint" name="location"/>
21912 <param type="GLint" name="x"/>
21913 <param type="GLint" name="y"/>
21914 <param type="GLint" name="z"/>
21916 <function type="GLvoid" name="ProgramUniform4i">
21917 <param type="GLuint" name="program"/>
21918 <param type="GLint" name="location"/>
21919 <param type="GLint" name="x"/>
21920 <param type="GLint" name="y"/>
21921 <param type="GLint" name="z"/>
21922 <param type="GLint" name="w"/>
21924 <function type="GLvoid" name="ProgramUniform1ui">
21925 <param type="GLuint" name="program"/>
21926 <param type="GLint" name="location"/>
21927 <param type="GLuint" name="x"/>
21929 <function type="GLvoid" name="ProgramUniform2ui">
21930 <param type="GLuint" name="program"/>
21931 <param type="GLint" name="location"/>
21932 <param type="GLuint" name="x"/>
21933 <param type="GLuint" name="y"/>
21935 <function type="GLvoid" name="ProgramUniform3ui">
21936 <param type="GLuint" name="program"/>
21937 <param type="GLint" name="location"/>
21938 <param type="GLuint" name="x"/>
21939 <param type="GLuint" name="y"/>
21940 <param type="GLuint" name="z"/>
21942 <function type="GLvoid" name="ProgramUniform4ui">
21943 <param type="GLuint" name="program"/>
21944 <param type="GLint" name="location"/>
21945 <param type="GLuint" name="x"/>
21946 <param type="GLuint" name="y"/>
21947 <param type="GLuint" name="z"/>
21948 <param type="GLuint" name="w"/>
21950 <function type="GLvoid" name="ProgramUniform1f">
21951 <param type="GLuint" name="program"/>
21952 <param type="GLint" name="location"/>
21953 <param type="GLfloat" name="x"/>
21955 <function type="GLvoid" name="ProgramUniform2f">
21956 <param type="GLuint" name="program"/>
21957 <param type="GLint" name="location"/>
21958 <param type="GLfloat" name="x"/>
21959 <param type="GLfloat" name="y"/>
21961 <function type="GLvoid" name="ProgramUniform3f">
21962 <param type="GLuint" name="program"/>
21963 <param type="GLint" name="location"/>
21964 <param type="GLfloat" name="x"/>
21965 <param type="GLfloat" name="y"/>
21966 <param type="GLfloat" name="z"/>
21968 <function type="GLvoid" name="ProgramUniform4f">
21969 <param type="GLuint" name="program"/>
21970 <param type="GLint" name="location"/>
21971 <param type="GLfloat" name="x"/>
21972 <param type="GLfloat" name="y"/>
21973 <param type="GLfloat" name="z"/>
21974 <param type="GLfloat" name="w"/>
21976 <function type="GLvoid" name="ProgramUniform1d">
21977 <param type="GLuint" name="program"/>
21978 <param type="GLint" name="location"/>
21979 <param type="GLdouble" name="x"/>
21981 <function type="GLvoid" name="ProgramUniform2d">
21982 <param type="GLuint" name="program"/>
21983 <param type="GLint" name="location"/>
21984 <param type="GLdouble" name="x"/>
21985 <param type="GLdouble" name="y"/>
21987 <function type="GLvoid" name="ProgramUniform3d">
21988 <param type="GLuint" name="program"/>
21989 <param type="GLint" name="location"/>
21990 <param type="GLdouble" name="x"/>
21991 <param type="GLdouble" name="y"/>
21992 <param type="GLdouble" name="z"/>
21994 <function type="GLvoid" name="ProgramUniform4d">
21995 <param type="GLuint" name="program"/>
21996 <param type="GLint" name="location"/>
21997 <param type="GLdouble" name="x"/>
21998 <param type="GLdouble" name="y"/>
21999 <param type="GLdouble" name="z"/>
22000 <param type="GLdouble" name="w"/>
22002 <function type="GLvoid" name="ProgramUniform1iv">
22003 <param type="GLuint" name="program"/>
22004 <param type="GLint" name="location"/>
22005 <param type="GLsizei" name="count"/>
22006 <param type="GLint*" name="value"/>
22008 <function type="GLvoid" name="ProgramUniform2iv">
22009 <param type="GLuint" name="program"/>
22010 <param type="GLint" name="location"/>
22011 <param type="GLsizei" name="count"/>
22012 <param type="GLint*" name="value"/>
22014 <function type="GLvoid" name="ProgramUniform3iv">
22015 <param type="GLuint" name="program"/>
22016 <param type="GLint" name="location"/>
22017 <param type="GLsizei" name="count"/>
22018 <param type="GLint*" name="value"/>
22020 <function type="GLvoid" name="ProgramUniform4iv">
22021 <param type="GLuint" name="program"/>
22022 <param type="GLint" name="location"/>
22023 <param type="GLsizei" name="count"/>
22024 <param type="GLint*" name="value"/>
22026 <function type="GLvoid" name="ProgramUniform1uiv">
22027 <param type="GLuint" name="program"/>
22028 <param type="GLint" name="location"/>
22029 <param type="GLsizei" name="count"/>
22030 <param type="GLuint*" name="value"/>
22032 <function type="GLvoid" name="ProgramUniform2uiv">
22033 <param type="GLuint" name="program"/>
22034 <param type="GLint" name="location"/>
22035 <param type="GLsizei" name="count"/>
22036 <param type="GLuint*" name="value"/>
22038 <function type="GLvoid" name="ProgramUniform3uiv">
22039 <param type="GLuint" name="program"/>
22040 <param type="GLint" name="location"/>
22041 <param type="GLsizei" name="count"/>
22042 <param type="GLuint*" name="value"/>
22044 <function type="GLvoid" name="ProgramUniform4uiv">
22045 <param type="GLuint" name="program"/>
22046 <param type="GLint" name="location"/>
22047 <param type="GLsizei" name="count"/>
22048 <param type="GLuint*" name="value"/>
22050 <function type="GLvoid" name="ProgramUniform1fv">
22051 <param type="GLuint" name="program"/>
22052 <param type="GLint" name="location"/>
22053 <param type="GLsizei" name="count"/>
22054 <param type="GLfloat*" name="value"/>
22056 <function type="GLvoid" name="ProgramUniform2fv">
22057 <param type="GLuint" name="program"/>
22058 <param type="GLint" name="location"/>
22059 <param type="GLsizei" name="count"/>
22060 <param type="GLfloat*" name="value"/>
22062 <function type="GLvoid" name="ProgramUniform3fv">
22063 <param type="GLuint" name="program"/>
22064 <param type="GLint" name="location"/>
22065 <param type="GLsizei" name="count"/>
22066 <param type="GLfloat*" name="value"/>
22068 <function type="GLvoid" name="ProgramUniform4fv">
22069 <param type="GLuint" name="program"/>
22070 <param type="GLint" name="location"/>
22071 <param type="GLsizei" name="count"/>
22072 <param type="GLfloat*" name="value"/>
22074 <function type="GLvoid" name="ProgramUniform1dv">
22075 <param type="GLuint" name="program"/>
22076 <param type="GLint" name="location"/>
22077 <param type="GLsizei" name="count"/>
22078 <param type="GLdouble*" name="value"/>
22080 <function type="GLvoid" name="ProgramUniform2dv">
22081 <param type="GLuint" name="program"/>
22082 <param type="GLint" name="location"/>
22083 <param type="GLsizei" name="count"/>
22084 <param type="GLdouble*" name="value"/>
22086 <function type="GLvoid" name="ProgramUniform3dv">
22087 <param type="GLuint" name="program"/>
22088 <param type="GLint" name="location"/>
22089 <param type="GLsizei" name="count"/>
22090 <param type="GLdouble*" name="value"/>
22092 <function type="GLvoid" name="ProgramUniform4dv">
22093 <param type="GLuint" name="program"/>
22094 <param type="GLint" name="location"/>
22095 <param type="GLsizei" name="count"/>
22096 <param type="GLdouble*" name="value"/>
22098 <function type="GLvoid" name="ProgramUniformMatrix2fv">
22099 <param type="GLuint" name="program"/>
22100 <param type="GLint" name="location"/>
22101 <param type="GLsizei" name="count"/>
22102 <param type="GLboolean" name="transpose"/>
22103 <param type="GLfloat*" name="value"/>
22105 <function type="GLvoid" name="ProgramUniformMatrix3fv">
22106 <param type="GLuint" name="program"/>
22107 <param type="GLint" name="location"/>
22108 <param type="GLsizei" name="count"/>
22109 <param type="GLboolean" name="transpose"/>
22110 <param type="GLfloat*" name="value"/>
22112 <function type="GLvoid" name="ProgramUniformMatrix4fv">
22113 <param type="GLuint" name="program"/>
22114 <param type="GLint" name="location"/>
22115 <param type="GLsizei" name="count"/>
22116 <param type="GLboolean" name="transpose"/>
22117 <param type="GLfloat*" name="value"/>
22119 <function type="GLvoid" name="ProgramUniformMatrix2dv">
22120 <param type="GLuint" name="program"/>
22121 <param type="GLint" name="location"/>
22122 <param type="GLsizei" name="count"/>
22123 <param type="GLboolean" name="transpose"/>
22124 <param type="GLdouble*" name="value"/>
22126 <function type="GLvoid" name="ProgramUniformMatrix3dv">
22127 <param type="GLuint" name="program"/>
22128 <param type="GLint" name="location"/>
22129 <param type="GLsizei" name="count"/>
22130 <param type="GLboolean" name="transpose"/>
22131 <param type="GLdouble*" name="value"/>
22133 <function type="GLvoid" name="ProgramUniformMatrix4dv">
22134 <param type="GLuint" name="program"/>
22135 <param type="GLint" name="location"/>
22136 <param type="GLsizei" name="count"/>
22137 <param type="GLboolean" name="transpose"/>
22138 <param type="GLdouble*" name="value"/>
22140 <function type="GLvoid" name="ProgramUniformMatrix2x3fv">
22141 <param type="GLuint" name="program"/>
22142 <param type="GLint" name="location"/>
22143 <param type="GLsizei" name="count"/>
22144 <param type="GLboolean" name="transpose"/>
22145 <param type="GLfloat*" name="value"/>
22147 <function type="GLvoid" name="ProgramUniformMatrix3x2fv">
22148 <param type="GLuint" name="program"/>
22149 <param type="GLint" name="location"/>
22150 <param type="GLsizei" name="count"/>
22151 <param type="GLboolean" name="transpose"/>
22152 <param type="GLfloat*" name="value"/>
22154 <function type="GLvoid" name="ProgramUniformMatrix2x4fv">
22155 <param type="GLuint" name="program"/>
22156 <param type="GLint" name="location"/>
22157 <param type="GLsizei" name="count"/>
22158 <param type="GLboolean" name="transpose"/>
22159 <param type="GLfloat*" name="value"/>
22161 <function type="GLvoid" name="ProgramUniformMatrix4x2fv">
22162 <param type="GLuint" name="program"/>
22163 <param type="GLint" name="location"/>
22164 <param type="GLsizei" name="count"/>
22165 <param type="GLboolean" name="transpose"/>
22166 <param type="GLfloat*" name="value"/>
22168 <function type="GLvoid" name="ProgramUniformMatrix3x4fv">
22169 <param type="GLuint" name="program"/>
22170 <param type="GLint" name="location"/>
22171 <param type="GLsizei" name="count"/>
22172 <param type="GLboolean" name="transpose"/>
22173 <param type="GLfloat*" name="value"/>
22175 <function type="GLvoid" name="ProgramUniformMatrix4x3fv">
22176 <param type="GLuint" name="program"/>
22177 <param type="GLint" name="location"/>
22178 <param type="GLsizei" name="count"/>
22179 <param type="GLboolean" name="transpose"/>
22180 <param type="GLfloat*" name="value"/>
22182 <function type="GLvoid" name="ProgramUniformMatrix2x3dv">
22183 <param type="GLuint" name="program"/>
22184 <param type="GLint" name="location"/>
22185 <param type="GLsizei" name="count"/>
22186 <param type="GLboolean" name="transpose"/>
22187 <param type="GLdouble*" name="value"/>
22189 <function type="GLvoid" name="ProgramUniformMatrix3x2dv">
22190 <param type="GLuint" name="program"/>
22191 <param type="GLint" name="location"/>
22192 <param type="GLsizei" name="count"/>
22193 <param type="GLboolean" name="transpose"/>
22194 <param type="GLdouble*" name="value"/>
22196 <function type="GLvoid" name="ProgramUniformMatrix2x4dv">
22197 <param type="GLuint" name="program"/>
22198 <param type="GLint" name="location"/>
22199 <param type="GLsizei" name="count"/>
22200 <param type="GLboolean" name="transpose"/>
22201 <param type="GLdouble*" name="value"/>
22203 <function type="GLvoid" name="ProgramUniformMatrix4x2dv">
22204 <param type="GLuint" name="program"/>
22205 <param type="GLint" name="location"/>
22206 <param type="GLsizei" name="count"/>
22207 <param type="GLboolean" name="transpose"/>
22208 <param type="GLdouble*" name="value"/>
22210 <function type="GLvoid" name="ProgramUniformMatrix3x4dv">
22211 <param type="GLuint" name="program"/>
22212 <param type="GLint" name="location"/>
22213 <param type="GLsizei" name="count"/>
22214 <param type="GLboolean" name="transpose"/>
22215 <param type="GLdouble*" name="value"/>
22217 <function type="GLvoid" name="ProgramUniformMatrix4x3dv">
22218 <param type="GLuint" name="program"/>
22219 <param type="GLint" name="location"/>
22220 <param type="GLsizei" name="count"/>
22221 <param type="GLboolean" name="transpose"/>
22222 <param type="GLdouble*" name="value"/>
22224 <function type="GLvoid" name="ValidateProgramPipeline">
22225 <param type="GLuint" name="pipeline"/>
22227 <function type="GLvoid" name="GetProgramPipelineInfoLog">
22228 <param type="GLuint" name="pipeline"/>
22229 <param type="GLsizei" name="bufSize"/>
22230 <param type="GLsizei*" name="length"/>
22231 <param type="GLchar*" name="infoLog"/>
22235 <extension name="ARB_shader_bit_encoding">
22239 <extension name="ARB_shader_objects">
22241 <const name="GL_PROGRAM_OBJECT_ARB" value="0x8B40"/>
22242 <const name="GL_OBJECT_TYPE_ARB" value="0x8B4E"/>
22243 <const name="GL_OBJECT_SUBTYPE_ARB" value="0x8B4F"/>
22244 <const name="GL_OBJECT_DELETE_STATUS_ARB" value="0x8B80"/>
22245 <const name="GL_OBJECT_COMPILE_STATUS_ARB" value="0x8B81"/>
22246 <const name="GL_OBJECT_LINK_STATUS_ARB" value="0x8B82"/>
22247 <const name="GL_OBJECT_VALIDATE_STATUS_ARB" value="0x8B83"/>
22248 <const name="GL_OBJECT_INFO_LOG_LENGTH_ARB" value="0x8B84"/>
22249 <const name="GL_OBJECT_ATTACHED_OBJECTS_ARB" value="0x8B85"/>
22250 <const name="GL_OBJECT_ACTIVE_UNIFORMS_ARB" value="0x8B86"/>
22251 <const name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" value="0x8B87"/>
22252 <const name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB" value="0x8B88"/>
22253 <const name="GL_SHADER_OBJECT_ARB" value="0x8B48"/>
22254 <const name="GL_FLOAT" value="0x1406"/>
22255 <const name="GL_FLOAT_VEC2_ARB" value="0x8B50"/>
22256 <const name="GL_FLOAT_VEC3_ARB" value="0x8B51"/>
22257 <const name="GL_FLOAT_VEC4_ARB" value="0x8B52"/>
22258 <const name="GL_INT" value="0x1404"/>
22259 <const name="GL_INT_VEC2_ARB" value="0x8B53"/>
22260 <const name="GL_INT_VEC3_ARB" value="0x8B54"/>
22261 <const name="GL_INT_VEC4_ARB" value="0x8B55"/>
22262 <const name="GL_BOOL_ARB" value="0x8B56"/>
22263 <const name="GL_BOOL_VEC2_ARB" value="0x8B57"/>
22264 <const name="GL_BOOL_VEC3_ARB" value="0x8B58"/>
22265 <const name="GL_BOOL_VEC4_ARB" value="0x8B59"/>
22266 <const name="GL_FLOAT_MAT2_ARB" value="0x8B5A"/>
22267 <const name="GL_FLOAT_MAT3_ARB" value="0x8B5B"/>
22268 <const name="GL_FLOAT_MAT4_ARB" value="0x8B5C"/>
22269 <const name="GL_SAMPLER_1D_ARB" value="0x8B5D"/>
22270 <const name="GL_SAMPLER_2D_ARB" value="0x8B5E"/>
22271 <const name="GL_SAMPLER_3D_ARB" value="0x8B5F"/>
22272 <const name="GL_SAMPLER_CUBE_ARB" value="0x8B60"/>
22273 <const name="GL_SAMPLER_1D_SHADOW_ARB" value="0x8B61"/>
22274 <const name="GL_SAMPLER_2D_SHADOW_ARB" value="0x8B62"/>
22275 <const name="GL_SAMPLER_2D_RECT_ARB" value="0x8B63"/>
22276 <const name="GL_SAMPLER_2D_RECT_SHADOW_ARB" value="0x8B64"/>
22279 <function type="GLvoid" name="DeleteObjectARB">
22280 <param type="handleARB" name="obj"/>
22282 <function type="handleARB" name="GetHandleARB">
22283 <param type="GLenum" name="pname"/>
22285 <function type="GLvoid" name="DetachObjectARB">
22286 <param type="handleARB" name="containerObj"/>
22287 <param type="handleARB" name="attachedObj"/>
22289 <function type="handleARB" name="CreateShaderObjectARB">
22290 <param type="GLenum" name="shaderType"/>
22292 <function type="GLvoid" name="ShaderSourceARB">
22293 <param type="handleARB" name="shaderObj"/>
22294 <param type="GLsizei" name="count"/>
22295 <param type="GLchar**" name="string"/>
22296 <param type="GLint*" name="length"/>
22298 <function type="GLvoid" name="CompileShaderARB">
22299 <param type="handleARB" name="shaderObj"/>
22301 <function type="handleARB" name="CreateProgramObjectARB"/>
22302 <function type="GLvoid" name="AttachObjectARB">
22303 <param type="handleARB" name="containerObj"/>
22304 <param type="handleARB" name="obj"/>
22306 <function type="GLvoid" name="LinkProgramARB">
22307 <param type="handleARB" name="programObj"/>
22309 <function type="GLvoid" name="UseProgramObjectARB">
22310 <param type="handleARB" name="programObj"/>
22312 <function type="GLvoid" name="ValidateProgramARB">
22313 <param type="handleARB" name="programObj"/>
22315 <function type="GLvoid" name="Uniform1fARB">
22316 <param type="GLint" name="location"/>
22317 <param type="GLfloat" name="v0"/>
22319 <function type="GLvoid" name="Uniform2fARB">
22320 <param type="GLint" name="location"/>
22321 <param type="GLfloat" name="v0"/>
22322 <param type="GLfloat" name="v1"/>
22324 <function type="GLvoid" name="Uniform3fARB">
22325 <param type="GLint" name="location"/>
22326 <param type="GLfloat" name="v0"/>
22327 <param type="GLfloat" name="v1"/>
22328 <param type="GLfloat" name="v2"/>
22330 <function type="GLvoid" name="Uniform4fARB">
22331 <param type="GLint" name="location"/>
22332 <param type="GLfloat" name="v0"/>
22333 <param type="GLfloat" name="v1"/>
22334 <param type="GLfloat" name="v2"/>
22335 <param type="GLfloat" name="v3"/>
22337 <function type="GLvoid" name="Uniform1iARB">
22338 <param type="GLint" name="location"/>
22339 <param type="GLint" name="v0"/>
22341 <function type="GLvoid" name="Uniform2iARB">
22342 <param type="GLint" name="location"/>
22343 <param type="GLint" name="v0"/>
22344 <param type="GLint" name="v1"/>
22346 <function type="GLvoid" name="Uniform3iARB">
22347 <param type="GLint" name="location"/>
22348 <param type="GLint" name="v0"/>
22349 <param type="GLint" name="v1"/>
22350 <param type="GLint" name="v2"/>
22352 <function type="GLvoid" name="Uniform4iARB">
22353 <param type="GLint" name="location"/>
22354 <param type="GLint" name="v0"/>
22355 <param type="GLint" name="v1"/>
22356 <param type="GLint" name="v2"/>
22357 <param type="GLint" name="v3"/>
22359 <function type="GLvoid" name="Uniform1fvARB">
22360 <param type="GLint" name="location"/>
22361 <param type="GLsizei" name="count"/>
22362 <param type="GLfloat*" name="value"/>
22364 <function type="GLvoid" name="Uniform2fvARB">
22365 <param type="GLint" name="location"/>
22366 <param type="GLsizei" name="count"/>
22367 <param type="GLfloat*" name="value"/>
22369 <function type="GLvoid" name="Uniform3fvARB">
22370 <param type="GLint" name="location"/>
22371 <param type="GLsizei" name="count"/>
22372 <param type="GLfloat*" name="value"/>
22374 <function type="GLvoid" name="Uniform4fvARB">
22375 <param type="GLint" name="location"/>
22376 <param type="GLsizei" name="count"/>
22377 <param type="GLfloat*" name="value"/>
22379 <function type="GLvoid" name="Uniform1ivARB">
22380 <param type="GLint" name="location"/>
22381 <param type="GLsizei" name="count"/>
22382 <param type="GLint*" name="value"/>
22384 <function type="GLvoid" name="Uniform2ivARB">
22385 <param type="GLint" name="location"/>
22386 <param type="GLsizei" name="count"/>
22387 <param type="GLint*" name="value"/>
22389 <function type="GLvoid" name="Uniform3ivARB">
22390 <param type="GLint" name="location"/>
22391 <param type="GLsizei" name="count"/>
22392 <param type="GLint*" name="value"/>
22394 <function type="GLvoid" name="Uniform4ivARB">
22395 <param type="GLint" name="location"/>
22396 <param type="GLsizei" name="count"/>
22397 <param type="GLint*" name="value"/>
22399 <function type="GLvoid" name="UniformMatrix2fvARB">
22400 <param type="GLint" name="location"/>
22401 <param type="GLsizei" name="count"/>
22402 <param type="GLboolean" name="transpose"/>
22403 <param type="GLfloat*" name="value"/>
22405 <function type="GLvoid" name="UniformMatrix3fvARB">
22406 <param type="GLint" name="location"/>
22407 <param type="GLsizei" name="count"/>
22408 <param type="GLboolean" name="transpose"/>
22409 <param type="GLfloat*" name="value"/>
22411 <function type="GLvoid" name="UniformMatrix4fvARB">
22412 <param type="GLint" name="location"/>
22413 <param type="GLsizei" name="count"/>
22414 <param type="GLboolean" name="transpose"/>
22415 <param type="GLfloat*" name="value"/>
22417 <function type="GLvoid" name="GetObjectParameterfvARB">
22418 <param type="handleARB" name="obj"/>
22419 <param type="GLenum" name="pname"/>
22420 <param type="GLfloat*" name="params"/>
22422 <function type="GLvoid" name="GetObjectParameterivARB">
22423 <param type="handleARB" name="obj"/>
22424 <param type="GLenum" name="pname"/>
22425 <param type="GLint*" name="params"/>
22427 <function type="GLvoid" name="GetInfoLogARB">
22428 <param type="handleARB" name="obj"/>
22429 <param type="GLsizei" name="maxLength"/>
22430 <param type="GLsizei*" name="length"/>
22431 <param type="GLchar*" name="infoLog"/>
22433 <function type="GLvoid" name="GetAttachedObjectsARB">
22434 <param type="handleARB" name="containerObj"/>
22435 <param type="GLsizei" name="maxCount"/>
22436 <param type="GLsizei*" name="count"/>
22437 <param type="handleARB*" name="obj"/>
22439 <function type="GLint" name="GetUniformLocationARB">
22440 <param type="handleARB" name="programObj"/>
22441 <param type="GLchar*" name="name"/>
22443 <function type="GLvoid" name="GetActiveUniformARB">
22444 <param type="handleARB" name="programObj"/>
22445 <param type="GLuint" name="index"/>
22446 <param type="GLsizei" name="maxLength"/>
22447 <param type="GLsizei*" name="length"/>
22448 <param type="GLint*" name="size"/>
22449 <param type="GLenum*" name="type"/>
22450 <param type="GLchar*" name="name"/>
22452 <function type="GLvoid" name="GetUniformfvARB">
22453 <param type="handleARB" name="programObj"/>
22454 <param type="GLint" name="location"/>
22455 <param type="GLfloat*" name="params"/>
22457 <function type="GLvoid" name="GetUniformivARB">
22458 <param type="handleARB" name="programObj"/>
22459 <param type="GLint" name="location"/>
22460 <param type="GLint*" name="params"/>
22462 <function type="GLvoid" name="GetShaderSourceARB">
22463 <param type="handleARB" name="obj"/>
22464 <param type="GLsizei" name="maxLength"/>
22465 <param type="GLsizei*" name="length"/>
22466 <param type="GLchar*" name="source"/>
22470 <extension name="ARB_shader_precision">
22474 <extension name="ARB_shader_stencil_export">
22478 <extension name="ARB_shader_subroutine">
22480 <const name="GL_ACTIVE_SUBROUTINES" value="0x8DE5"/>
22481 <const name="GL_ACTIVE_SUBROUTINE_UNIFORMS" value="0x8DE6"/>
22482 <const name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8E47"/>
22483 <const name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH" value="0x8E48"/>
22484 <const name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" value="0x8E49"/>
22485 <const name="GL_MAX_SUBROUTINES" value="0x8DE7"/>
22486 <const name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8DE8"/>
22487 <const name="GL_NUM_COMPATIBLE_SUBROUTINES" value="0x8E4A"/>
22488 <const name="GL_COMPATIBLE_SUBROUTINES" value="0x8E4B"/>
22491 <function type="GLint" name="GetSubroutineUniformLocation">
22492 <param type="GLuint" name="program"/>
22493 <param type="GLenum" name="shadertype"/>
22494 <param type="GLchar*" name="name"/>
22496 <function type="GLuint" name="GetSubroutineIndex">
22497 <param type="GLuint" name="program"/>
22498 <param type="GLenum" name="shadertype"/>
22499 <param type="GLchar*" name="name"/>
22501 <function type="GLvoid" name="GetActiveSubroutineUniformiv">
22502 <param type="GLuint" name="program"/>
22503 <param type="GLenum" name="shadertype"/>
22504 <param type="GLuint" name="index"/>
22505 <param type="GLenum" name="pname"/>
22506 <param type="GLint*" name="values"/>
22508 <function type="GLvoid" name="GetActiveSubroutineUniformName">
22509 <param type="GLuint" name="program"/>
22510 <param type="GLenum" name="shadertype"/>
22511 <param type="GLuint" name="index"/>
22512 <param type="GLsizei" name="bufsize"/>
22513 <param type="GLsizei*" name="length"/>
22514 <param type="GLchar*" name="name"/>
22516 <function type="GLvoid" name="GetActiveSubroutineName">
22517 <param type="GLuint" name="program"/>
22518 <param type="GLenum" name="shadertype"/>
22519 <param type="GLuint" name="index"/>
22520 <param type="GLsizei" name="bufsize"/>
22521 <param type="GLsizei*" name="length"/>
22522 <param type="GLchar*" name="name"/>
22524 <function type="GLvoid" name="UniformSubroutinesuiv">
22525 <param type="GLenum" name="shadertype"/>
22526 <param type="GLsizei" name="count"/>
22527 <param type="GLuint*" name="indices"/>
22529 <function type="GLvoid" name="GetUniformSubroutineuiv">
22530 <param type="GLenum" name="shadertype"/>
22531 <param type="GLint" name="location"/>
22532 <param type="GLuint*" name="params"/>
22534 <function type="GLvoid" name="GetProgramStageiv">
22535 <param type="GLuint" name="program"/>
22536 <param type="GLenum" name="shadertype"/>
22537 <param type="GLenum" name="pname"/>
22538 <param type="GLint*" name="values"/>
22542 <extension name="ARB_shader_texture_lod">
22546 <extension name="ARB_shading_language_100">
22548 <const name="GL_SHADING_LANGUAGE_VERSION_ARB" value="0x8B8C"/>
22552 <extension name="ARB_shading_language_include">
22554 <const name="GL_SHADER_INCLUDE_ARB" value="0x8DAE"/>
22555 <const name="GL_NAMED_STRING_LENGTH_ARB" value="0x8DE9"/>
22556 <const name="GL_NAMED_STRING_TYPE_ARB" value="0x8DEA"/>
22559 <function type="GLvoid" name="NamedStringARB">
22560 <param type="GLenum" name="type"/>
22561 <param type="GLint" name="namelen"/>
22562 <param type="GLchar*" name="name"/>
22563 <param type="GLint" name="stringlen"/>
22564 <param type="GLchar*" name="string"/>
22566 <function type="GLvoid" name="DeleteNamedStringARB">
22567 <param type="GLint" name="namelen"/>
22568 <param type="GLchar*" name="name"/>
22570 <function type="GLvoid" name="CompileShaderIncludeARB">
22571 <param type="GLuint" name="shader"/>
22572 <param type="GLsizei" name="count"/>
22573 <param type="GLchar**" name="path"/>
22574 <param type="GLint*" name="length"/>
22576 <function type="GLboolean" name="IsNamedStringARB">
22577 <param type="GLint" name="namelen"/>
22578 <param type="GLchar*" name="name"/>
22580 <function type="GLvoid" name="GetNamedStringARB">
22581 <param type="GLint" name="namelen"/>
22582 <param type="GLchar*" name="name"/>
22583 <param type="GLsizei" name="bufSize"/>
22584 <param type="GLint*" name="stringlen"/>
22585 <param type="GLchar*" name="string"/>
22587 <function type="GLvoid" name="GetNamedStringivARB">
22588 <param type="GLint" name="namelen"/>
22589 <param type="GLchar*" name="name"/>
22590 <param type="GLenum" name="pname"/>
22591 <param type="GLint*" name="params"/>
22595 <extension name="ARB_shadow">
22597 <const name="GL_TEXTURE_COMPARE_MODE_ARB" value="0x884C"/>
22598 <const name="GL_TEXTURE_COMPARE_FUNC_ARB" value="0x884D"/>
22599 <const name="GL_COMPARE_R_TO_TEXTURE_ARB" value="0x884E"/>
22603 <extension name="ARB_shadow_ambient">
22605 <const name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB" value="0x80BF"/>
22609 <extension name="ARB_sync">
22611 <const name="GL_MAX_SERVER_WAIT_TIMEOUT" value="0x9111"/>
22612 <const name="GL_OBJECT_TYPE" value="0x9112"/>
22613 <const name="GL_SYNC_CONDITION" value="0x9113"/>
22614 <const name="GL_SYNC_STATUS" value="0x9114"/>
22615 <const name="GL_SYNC_FLAGS" value="0x9115"/>
22616 <const name="GL_SYNC_FENCE" value="0x9116"/>
22617 <const name="GL_SYNC_GPU_COMMANDS_COMPLETE" value="0x9117"/>
22618 <const name="GL_UNSIGNALED" value="0x9118"/>
22619 <const name="GL_SIGNALED" value="0x9119"/>
22620 <const name="GL_SYNC_FLUSH_COMMANDS_BIT" value="0x00000001"/>
22621 <const name="GL_TIMEOUT_IGNORED" value="0xFFFFFFFFFFFFFFFF"/>
22622 <const name="GL_ALREADY_SIGNALED" value="0x911A"/>
22623 <const name="GL_TIMEOUT_EXPIRED" value="0x911B"/>
22624 <const name="GL_CONDITION_SATISFIED" value="0x911C"/>
22625 <const name="GL_WAIT_FAILED" value="0x911D"/>
22628 <function type="GLsync" name="FenceSync">
22629 <param type="GLenum" name="condition"/>
22630 <param type="GLbitfield" name="flags"/>
22632 <function type="GLboolean" name="IsSync">
22633 <param type="GLsync" name="sync"/>
22635 <function type="GLvoid" name="DeleteSync">
22636 <param type="GLsync" name="sync"/>
22638 <function type="GLenum" name="ClientWaitSync">
22639 <param type="GLsync" name="sync"/>
22640 <param type="GLbitfield" name="flags"/>
22641 <param type="GLuint64" name="timeout"/>
22643 <function type="GLvoid" name="WaitSync">
22644 <param type="GLsync" name="sync"/>
22645 <param type="GLbitfield" name="flags"/>
22646 <param type="GLuint64" name="timeout"/>
22648 <function type="GLvoid" name="GetInteger64v">
22649 <param type="GLenum" name="pname"/>
22650 <param type="GLint64*" name="params"/>
22652 <function type="GLvoid" name="GetSynciv">
22653 <param type="GLsync" name="sync"/>
22654 <param type="GLenum" name="pname"/>
22655 <param type="GLsizei" name="bufSize"/>
22656 <param type="GLsizei*" name="length"/>
22657 <param type="GLint*" name="values"/>
22661 <extension name="ARB_tessellation_shader">
22663 <const name="GL_PATCHES" value="0xE"/>
22664 <const name="GL_PATCH_VERTICES" value="0x8E72"/>
22665 <const name="GL_PATCH_DEFAULT_INNER_LEVEL" value="0x8E73"/>
22666 <const name="GL_PATCH_DEFAULT_OUTER_LEVEL" value="0x8E74"/>
22667 <const name="GL_TESS_CONTROL_OUTPUT_VERTICES" value="0x8E75"/>
22668 <const name="GL_TESS_GEN_MODE" value="0x8E76"/>
22669 <const name="GL_TESS_GEN_SPACING" value="0x8E77"/>
22670 <const name="GL_TESS_GEN_VERTEX_ORDER" value="0x8E78"/>
22671 <const name="GL_TESS_GEN_POINT_MODE" value="0x8E79"/>
22672 <const name="GL_ISOLINES" value="0x8E7A"/>
22673 <const name="GL_FRACTIONAL_ODD" value="0x8E7B"/>
22674 <const name="GL_FRACTIONAL_EVEN" value="0x8E7C"/>
22675 <const name="GL_MAX_PATCH_VERTICES" value="0x8E7D"/>
22676 <const name="GL_MAX_TESS_GEN_LEVEL" value="0x8E7E"/>
22677 <const name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS" value="0x8E7F"/>
22678 <const name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS" value="0x8E80"/>
22679 <const name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS" value="0x8E81"/>
22680 <const name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS" value="0x8E82"/>
22681 <const name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS" value="0x8E83"/>
22682 <const name="GL_MAX_TESS_PATCH_COMPONENTS" value="0x8E84"/>
22683 <const name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS" value="0x8E85"/>
22684 <const name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS" value="0x8E86"/>
22685 <const name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" value="0x8E89"/>
22686 <const name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" value="0x8E8A"/>
22687 <const name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS" value="0x886C"/>
22688 <const name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS" value="0x886D"/>
22689 <const name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS" value="0x8E1E"/>
22690 <const name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS" value="0x8E1F"/>
22691 <const name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER" value="0x84F0"/>
22692 <const name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER" value="0x84F1"/>
22693 <const name="GL_TESS_EVALUATION_SHADER" value="0x8E87"/>
22694 <const name="GL_TESS_CONTROL_SHADER" value="0x8E88"/>
22697 <function type="GLvoid" name="PatchParameteri">
22698 <param type="GLenum" name="pname"/>
22699 <param type="GLint" name="value"/>
22701 <function type="GLvoid" name="PatchParameterfv">
22702 <param type="GLenum" name="pname"/>
22703 <param type="GLfloat*" name="values"/>
22707 <extension name="ARB_texture_border_clamp">
22709 <const name="GL_CLAMP_TO_BORDER_ARB" value="0x812D"/>
22713 <extension name="ARB_texture_buffer_object">
22715 <const name="GL_TEXTURE_BUFFER_ARB" value="0x8C2A"/>
22716 <const name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB" value="0x8C2B"/>
22717 <const name="GL_TEXTURE_BINDING_BUFFER_ARB" value="0x8C2C"/>
22718 <const name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB" value="0x8C2D"/>
22719 <const name="GL_TEXTURE_BUFFER_FORMAT_ARB" value="0x8C2E"/>
22722 <function type="GLvoid" name="TexBufferARB">
22723 <param type="GLenum" name="target"/>
22724 <param type="GLenum" name="internalformat"/>
22725 <param type="GLuint" name="buffer"/>
22729 <extension name="ARB_texture_buffer_object_rgb32">
22733 <extension name="ARB_texture_compression">
22735 <const name="GL_COMPRESSED_ALPHA_ARB" value="0x84E9"/>
22736 <const name="GL_COMPRESSED_LUMINANCE_ARB" value="0x84EA"/>
22737 <const name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB" value="0x84EB"/>
22738 <const name="GL_COMPRESSED_INTENSITY_ARB" value="0x84EC"/>
22739 <const name="GL_COMPRESSED_RGB_ARB" value="0x84ED"/>
22740 <const name="GL_COMPRESSED_RGBA_ARB" value="0x84EE"/>
22741 <const name="GL_TEXTURE_COMPRESSION_HINT_ARB" value="0x84EF"/>
22742 <const name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" value="0x86A0"/>
22743 <const name="GL_TEXTURE_COMPRESSED_ARB" value="0x86A1"/>
22744 <const name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" value="0x86A2"/>
22745 <const name="GL_COMPRESSED_TEXTURE_FORMATS_ARB" value="0x86A3"/>
22748 <function type="GLvoid" name="CompressedTexImage3DARB">
22749 <param type="GLenum" name="target"/>
22750 <param type="GLint" name="level"/>
22751 <param type="GLenum" name="internalformat"/>
22752 <param type="GLsizei" name="width"/>
22753 <param type="GLsizei" name="height"/>
22754 <param type="GLsizei" name="depth"/>
22755 <param type="GLint" name="border"/>
22756 <param type="GLsizei" name="imageSize"/>
22757 <param type="GLvoid*" name="data"/>
22759 <function type="GLvoid" name="CompressedTexImage2DARB">
22760 <param type="GLenum" name="target"/>
22761 <param type="GLint" name="level"/>
22762 <param type="GLenum" name="internalformat"/>
22763 <param type="GLsizei" name="width"/>
22764 <param type="GLsizei" name="height"/>
22765 <param type="GLint" name="border"/>
22766 <param type="GLsizei" name="imageSize"/>
22767 <param type="GLvoid*" name="data"/>
22769 <function type="GLvoid" name="CompressedTexImage1DARB">
22770 <param type="GLenum" name="target"/>
22771 <param type="GLint" name="level"/>
22772 <param type="GLenum" name="internalformat"/>
22773 <param type="GLsizei" name="width"/>
22774 <param type="GLint" name="border"/>
22775 <param type="GLsizei" name="imageSize"/>
22776 <param type="GLvoid*" name="data"/>
22778 <function type="GLvoid" name="CompressedTexSubImage3DARB">
22779 <param type="GLenum" name="target"/>
22780 <param type="GLint" name="level"/>
22781 <param type="GLint" name="xoffset"/>
22782 <param type="GLint" name="yoffset"/>
22783 <param type="GLint" name="zoffset"/>
22784 <param type="GLsizei" name="width"/>
22785 <param type="GLsizei" name="height"/>
22786 <param type="GLsizei" name="depth"/>
22787 <param type="GLenum" name="format"/>
22788 <param type="GLsizei" name="imageSize"/>
22789 <param type="GLvoid*" name="data"/>
22791 <function type="GLvoid" name="CompressedTexSubImage2DARB">
22792 <param type="GLenum" name="target"/>
22793 <param type="GLint" name="level"/>
22794 <param type="GLint" name="xoffset"/>
22795 <param type="GLint" name="yoffset"/>
22796 <param type="GLsizei" name="width"/>
22797 <param type="GLsizei" name="height"/>
22798 <param type="GLenum" name="format"/>
22799 <param type="GLsizei" name="imageSize"/>
22800 <param type="GLvoid*" name="data"/>
22802 <function type="GLvoid" name="CompressedTexSubImage1DARB">
22803 <param type="GLenum" name="target"/>
22804 <param type="GLint" name="level"/>
22805 <param type="GLint" name="xoffset"/>
22806 <param type="GLsizei" name="width"/>
22807 <param type="GLenum" name="format"/>
22808 <param type="GLsizei" name="imageSize"/>
22809 <param type="GLvoid*" name="data"/>
22811 <function type="GLvoid" name="GetCompressedTexImageARB">
22812 <param type="GLenum" name="target"/>
22813 <param type="GLint" name="lod"/>
22814 <param type="GLvoid*" name="img"/>
22818 <extension name="ARB_texture_compression_bptc">
22820 <const name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB" value="0x8E8C"/>
22821 <const name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB" value="0x8E8D"/>
22822 <const name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB" value="0x8E8E"/>
22823 <const name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB" value="0x8E8F"/>
22827 <extension name="ARB_texture_compression_rgtc">
22829 <const name="GL_COMPRESSED_RED_RGTC1" value="0x8DBB"/>
22830 <const name="GL_COMPRESSED_SIGNED_RED_RGTC1" value="0x8DBC"/>
22831 <const name="GL_COMPRESSED_RG_RGTC2" value="0x8DBD"/>
22832 <const name="GL_COMPRESSED_SIGNED_RG_RGTC2" value="0x8DBE"/>
22836 <extension name="ARB_texture_cube_map">
22838 <const name="GL_NORMAL_MAP_ARB" value="0x8511"/>
22839 <const name="GL_REFLECTION_MAP_ARB" value="0x8512"/>
22840 <const name="GL_TEXTURE_CUBE_MAP_ARB" value="0x8513"/>
22841 <const name="GL_TEXTURE_BINDING_CUBE_MAP_ARB" value="0x8514"/>
22842 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB" value="0x8515"/>
22843 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" value="0x8516"/>
22844 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" value="0x8517"/>
22845 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" value="0x8518"/>
22846 <const name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" value="0x8519"/>
22847 <const name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" value="0x851A"/>
22848 <const name="GL_PROXY_TEXTURE_CUBE_MAP_ARB" value="0x851B"/>
22849 <const name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" value="0x851C"/>
22853 <extension name="ARB_texture_cube_map_array">
22855 <const name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB" value="0x9009"/>
22856 <const name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB" value="0x900A"/>
22857 <const name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB" value="0x900B"/>
22858 <const name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB" value="0x900C"/>
22859 <const name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB" value="0x900D"/>
22860 <const name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB" value="0x900E"/>
22861 <const name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB" value="0x900F"/>
22865 <extension name="ARB_texture_env_add">
22869 <extension name="ARB_texture_env_combine">
22871 <const name="GL_COMBINE_ARB" value="0x8570"/>
22872 <const name="GL_COMBINE_RGB_ARB" value="0x8571"/>
22873 <const name="GL_COMBINE_ALPHA_ARB" value="0x8572"/>
22874 <const name="GL_SOURCE0_RGB_ARB" value="0x8580"/>
22875 <const name="GL_SOURCE1_RGB_ARB" value="0x8581"/>
22876 <const name="GL_SOURCE2_RGB_ARB" value="0x8582"/>
22877 <const name="GL_SOURCE0_ALPHA_ARB" value="0x8588"/>
22878 <const name="GL_SOURCE1_ALPHA_ARB" value="0x8589"/>
22879 <const name="GL_SOURCE2_ALPHA_ARB" value="0x858A"/>
22880 <const name="GL_OPERAND0_RGB_ARB" value="0x8590"/>
22881 <const name="GL_OPERAND1_RGB_ARB" value="0x8591"/>
22882 <const name="GL_OPERAND2_RGB_ARB" value="0x8592"/>
22883 <const name="GL_OPERAND0_ALPHA_ARB" value="0x8598"/>
22884 <const name="GL_OPERAND1_ALPHA_ARB" value="0x8599"/>
22885 <const name="GL_OPERAND2_ALPHA_ARB" value="0x859A"/>
22886 <const name="GL_RGB_SCALE_ARB" value="0x8573"/>
22887 <const name="GL_ADD_SIGNED_ARB" value="0x8574"/>
22888 <const name="GL_INTERPOLATE_ARB" value="0x8575"/>
22889 <const name="GL_SUBTRACT_ARB" value="0x84E7"/>
22890 <const name="GL_CONSTANT_ARB" value="0x8576"/>
22891 <const name="GL_PRIMARY_COLOR_ARB" value="0x8577"/>
22892 <const name="GL_PREVIOUS_ARB" value="0x8578"/>
22896 <extension name="ARB_texture_env_crossbar">
22900 <extension name="ARB_texture_env_dot3">
22902 <const name="GL_DOT3_RGB_ARB" value="0x86AE"/>
22903 <const name="GL_DOT3_RGBA_ARB" value="0x86AF"/>
22907 <extension name="ARB_texture_float">
22909 <const name="GL_TEXTURE_RED_TYPE_ARB" value="0x8C10"/>
22910 <const name="GL_TEXTURE_GREEN_TYPE_ARB" value="0x8C11"/>
22911 <const name="GL_TEXTURE_BLUE_TYPE_ARB" value="0x8C12"/>
22912 <const name="GL_TEXTURE_ALPHA_TYPE_ARB" value="0x8C13"/>
22913 <const name="GL_TEXTURE_LUMINANCE_TYPE_ARB" value="0x8C14"/>
22914 <const name="GL_TEXTURE_INTENSITY_TYPE_ARB" value="0x8C15"/>
22915 <const name="GL_TEXTURE_DEPTH_TYPE_ARB" value="0x8C16"/>
22916 <const name="GL_UNSIGNED_NORMALIZED_ARB" value="0x8C17"/>
22917 <const name="GL_RGBA32F_ARB" value="0x8814"/>
22918 <const name="GL_RGB32F_ARB" value="0x8815"/>
22919 <const name="GL_ALPHA32F_ARB" value="0x8816"/>
22920 <const name="GL_INTENSITY32F_ARB" value="0x8817"/>
22921 <const name="GL_LUMINANCE32F_ARB" value="0x8818"/>
22922 <const name="GL_LUMINANCE_ALPHA32F_ARB" value="0x8819"/>
22923 <const name="GL_RGBA16F_ARB" value="0x881A"/>
22924 <const name="GL_RGB16F_ARB" value="0x881B"/>
22925 <const name="GL_ALPHA16F_ARB" value="0x881C"/>
22926 <const name="GL_INTENSITY16F_ARB" value="0x881D"/>
22927 <const name="GL_LUMINANCE16F_ARB" value="0x881E"/>
22928 <const name="GL_LUMINANCE_ALPHA16F_ARB" value="0x881F"/>
22932 <extension name="ARB_texture_gather">
22934 <const name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB" value="0x8E5E"/>
22935 <const name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB" value="0x8E5F"/>
22936 <const name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB" value="0x8F9F"/>
22940 <extension name="ARB_texture_mirrored_repeat">
22942 <const name="GL_MIRRORED_REPEAT_ARB" value="0x8370"/>
22946 <extension name="ARB_texture_multisample">
22948 <const name="GL_SAMPLE_POSITION" value="0x8E50"/>
22949 <const name="GL_SAMPLE_MASK" value="0x8E51"/>
22950 <const name="GL_SAMPLE_MASK_VALUE" value="0x8E52"/>
22951 <const name="GL_TEXTURE_2D_MULTISAMPLE" value="0x9100"/>
22952 <const name="GL_PROXY_TEXTURE_2D_MULTISAMPLE" value="0x9101"/>
22953 <const name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY" value="0x9102"/>
22954 <const name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" value="0x9103"/>
22955 <const name="GL_MAX_SAMPLE_MASK_WORDS" value="0x8E59"/>
22956 <const name="GL_MAX_COLOR_TEXTURE_SAMPLES" value="0x910E"/>
22957 <const name="GL_MAX_DEPTH_TEXTURE_SAMPLES" value="0x910F"/>
22958 <const name="GL_MAX_INTEGER_SAMPLES" value="0x9110"/>
22959 <const name="GL_TEXTURE_BINDING_2D_MULTISAMPLE" value="0x9104"/>
22960 <const name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" value="0x9105"/>
22961 <const name="GL_TEXTURE_SAMPLES" value="0x9106"/>
22962 <const name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS" value="0x9107"/>
22963 <const name="GL_SAMPLER_2D_MULTISAMPLE" value="0x9108"/>
22964 <const name="GL_INT_SAMPLER_2D_MULTISAMPLE" value="0x9109"/>
22965 <const name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" value="0x910A"/>
22966 <const name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910B"/>
22967 <const name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910C"/>
22968 <const name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910D"/>
22971 <function type="GLvoid" name="TexImage2DMultisample">
22972 <param type="GLenum" name="target"/>
22973 <param type="GLsizei" name="samples"/>
22974 <param type="GLint" name="internalformat"/>
22975 <param type="GLsizei" name="width"/>
22976 <param type="GLsizei" name="height"/>
22977 <param type="GLboolean" name="fixedsamplelocations"/>
22979 <function type="GLvoid" name="TexImage3DMultisample">
22980 <param type="GLenum" name="target"/>
22981 <param type="GLsizei" name="samples"/>
22982 <param type="GLint" name="internalformat"/>
22983 <param type="GLsizei" name="width"/>
22984 <param type="GLsizei" name="height"/>
22985 <param type="GLsizei" name="depth"/>
22986 <param type="GLboolean" name="fixedsamplelocations"/>
22988 <function type="GLvoid" name="GetMultisamplefv">
22989 <param type="GLenum" name="pname"/>
22990 <param type="GLuint" name="index"/>
22991 <param type="GLfloat*" name="val"/>
22993 <function type="GLvoid" name="SampleMaski">
22994 <param type="GLuint" name="index"/>
22995 <param type="GLbitfield" name="mask"/>
22999 <extension name="ARB_texture_non_power_of_two">
23003 <extension name="ARB_texture_query_lod">
23007 <extension name="ARB_texture_rectangle">
23009 <const name="GL_TEXTURE_RECTANGLE_ARB" value="0x84F5"/>
23010 <const name="GL_TEXTURE_BINDING_RECTANGLE_ARB" value="0x84F6"/>
23011 <const name="GL_PROXY_TEXTURE_RECTANGLE_ARB" value="0x84F7"/>
23012 <const name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB" value="0x84F8"/>
23013 <const name="GL_SAMPLER_2D_RECT_ARB" value="0x8B63"/>
23014 <const name="GL_SAMPLER_2D_RECT_SHADOW_ARB" value="0x8B64"/>
23018 <extension name="ARB_texture_rg">
23020 <const name="GL_R8" value="0x8229"/>
23021 <const name="GL_R16" value="0x822A"/>
23022 <const name="GL_RG8" value="0x822B"/>
23023 <const name="GL_RG16" value="0x822C"/>
23024 <const name="GL_R16F" value="0x822D"/>
23025 <const name="GL_R32F" value="0x822E"/>
23026 <const name="GL_RG16F" value="0x822F"/>
23027 <const name="GL_RG32F" value="0x8230"/>
23028 <const name="GL_R8I" value="0x8231"/>
23029 <const name="GL_R8UI" value="0x8232"/>
23030 <const name="GL_R16I" value="0x8233"/>
23031 <const name="GL_R16UI" value="0x8234"/>
23032 <const name="GL_R32I" value="0x8235"/>
23033 <const name="GL_R32UI" value="0x8236"/>
23034 <const name="GL_RG8I" value="0x8237"/>
23035 <const name="GL_RG8UI" value="0x8238"/>
23036 <const name="GL_RG16I" value="0x8239"/>
23037 <const name="GL_RG16UI" value="0x823A"/>
23038 <const name="GL_RG32I" value="0x823B"/>
23039 <const name="GL_RG32UI" value="0x823C"/>
23040 <const name="GL_RED" value="0x1903"/>
23041 <const name="GL_RG" value="0x8227"/>
23042 <const name="GL_COMPRESSED_RED" value="0x8225"/>
23043 <const name="GL_COMPRESSED_RG" value="0x8226"/>
23044 <const name="GL_RG" value="0x8227"/>
23045 <const name="GL_RG_INTEGER" value="0x8228"/>
23046 <const name="GL_RG" value="0x8227"/>
23047 <const name="GL_RED" value="0x1903"/>
23048 <const name="GL_RG" value="0x8227"/>
23049 <const name="GL_RG_INTEGER" value="0x8228"/>
23053 <extension name="ARB_texture_rgb10_a2ui">
23055 <const name="GL_RGB10_A2UI" value="0x906F"/>
23059 <extension name="ARB_texture_swizzle">
23061 <const name="GL_TEXTURE_SWIZZLE_R" value="0x8E42"/>
23062 <const name="GL_TEXTURE_SWIZZLE_G" value="0x8E43"/>
23063 <const name="GL_TEXTURE_SWIZZLE_B" value="0x8E44"/>
23064 <const name="GL_TEXTURE_SWIZZLE_A" value="0x8E45"/>
23065 <const name="GL_TEXTURE_SWIZZLE_RGBA" value="0x8E46"/>
23069 <extension name="ARB_timer_query">
23071 <const name="GL_TIME_ELAPSED" value="0x88BF"/>
23072 <const name="GL_TIMESTAMP" value="0x8E28"/>
23075 <function type="GLvoid" name="QueryCounter">
23076 <param type="GLuint" name="id"/>
23077 <param type="GLenum" name="target"/>
23079 <function type="GLvoid" name="GetQueryObjecti64v">
23080 <param type="GLuint" name="id"/>
23081 <param type="GLenum" name="pname"/>
23082 <param type="GLint64*" name="params"/>
23084 <function type="GLvoid" name="GetQueryObjectui64v">
23085 <param type="GLuint" name="id"/>
23086 <param type="GLenum" name="pname"/>
23087 <param type="GLuint64*" name="params"/>
23091 <extension name="ARB_transform_feedback2">
23093 <const name="GL_TRANSFORM_FEEDBACK" value="0x8E22"/>
23094 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED" value="0x8E23"/>
23095 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE" value="0x8E24"/>
23096 <const name="GL_TRANSFORM_FEEDBACK_BINDING" value="0x8E25"/>
23099 <function type="GLvoid" name="BindTransformFeedback">
23100 <param type="GLenum" name="target"/>
23101 <param type="GLuint" name="id"/>
23103 <function type="GLvoid" name="DeleteTransformFeedbacks">
23104 <param type="GLsizei" name="n"/>
23105 <param type="GLuint*" name="ids"/>
23107 <function type="GLvoid" name="GenTransformFeedbacks">
23108 <param type="GLsizei" name="n"/>
23109 <param type="GLuint*" name="ids"/>
23111 <function type="GLboolean" name="IsTransformFeedback">
23112 <param type="GLuint" name="id"/>
23114 <function type="GLvoid" name="PauseTransformFeedback"/>
23115 <function type="GLvoid" name="ResumeTransformFeedback"/>
23116 <function type="GLvoid" name="DrawTransformFeedback">
23117 <param type="GLenum" name="mode"/>
23118 <param type="GLuint" name="id"/>
23122 <extension name="ARB_transform_feedback3">
23124 <const name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS" value="0x8E70"/>
23125 <const name="GL_MAX_VERTEX_STREAMS" value="0x8E71"/>
23128 <function type="GLvoid" name="DrawTransformFeedbackStream">
23129 <param type="GLenum" name="mode"/>
23130 <param type="GLuint" name="id"/>
23131 <param type="GLuint" name="stream"/>
23133 <function type="GLvoid" name="BeginQueryIndexed">
23134 <param type="GLenum" name="target"/>
23135 <param type="GLuint" name="index"/>
23136 <param type="GLuint" name="id"/>
23138 <function type="GLvoid" name="EndQueryIndexed">
23139 <param type="GLenum" name="target"/>
23140 <param type="GLuint" name="index"/>
23142 <function type="GLvoid" name="GetQueryIndexediv">
23143 <param type="GLenum" name="target"/>
23144 <param type="GLuint" name="index"/>
23145 <param type="GLenum" name="pname"/>
23146 <param type="GLint*" name="params"/>
23150 <extension name="ARB_transpose_matrix">
23152 <const name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB" value="0x84E3"/>
23153 <const name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB" value="0x84E4"/>
23154 <const name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/>
23155 <const name="GL_TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/>
23159 <extension name="ARB_uniform_buffer_object">
23161 <const name="GL_UNIFORM_BUFFER" value="0x8A11"/>
23162 <const name="GL_UNIFORM_BUFFER_BINDING" value="0x8A28"/>
23163 <const name="GL_UNIFORM_BUFFER_START" value="0x8A29"/>
23164 <const name="GL_UNIFORM_BUFFER_SIZE" value="0x8A2A"/>
23165 <const name="GL_MAX_VERTEX_UNIFORM_BLOCKS" value="0x8A2B"/>
23166 <const name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS" value="0x8A2C"/>
23167 <const name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS" value="0x8A2D"/>
23168 <const name="GL_MAX_COMBINED_UNIFORM_BLOCKS" value="0x8A2E"/>
23169 <const name="GL_MAX_UNIFORM_BUFFER_BINDINGS" value="0x8A2F"/>
23170 <const name="GL_MAX_UNIFORM_BLOCK_SIZE" value="0x8A30"/>
23171 <const name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" value="0x8A31"/>
23172 <const name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" value="0x8A32"/>
23173 <const name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" value="0x8A33"/>
23174 <const name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" value="0x8A34"/>
23175 <const name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" value="0x8A35"/>
23176 <const name="GL_ACTIVE_UNIFORM_BLOCKS" value="0x8A36"/>
23177 <const name="GL_UNIFORM_TYPE" value="0x8A37"/>
23178 <const name="GL_UNIFORM_SIZE" value="0x8A38"/>
23179 <const name="GL_UNIFORM_NAME_LENGTH" value="0x8A39"/>
23180 <const name="GL_UNIFORM_BLOCK_INDEX" value="0x8A3A"/>
23181 <const name="GL_UNIFORM_OFFSET" value="0x8A3B"/>
23182 <const name="GL_UNIFORM_ARRAY_STRIDE" value="0x8A3C"/>
23183 <const name="GL_UNIFORM_MATRIX_STRIDE" value="0x8A3D"/>
23184 <const name="GL_UNIFORM_IS_ROW_MAJOR" value="0x8A3E"/>
23185 <const name="GL_UNIFORM_BLOCK_BINDING" value="0x8A3F"/>
23186 <const name="GL_UNIFORM_BLOCK_DATA_SIZE" value="0x8A40"/>
23187 <const name="GL_UNIFORM_BLOCK_NAME_LENGTH" value="0x8A41"/>
23188 <const name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" value="0x8A42"/>
23189 <const name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" value="0x8A43"/>
23190 <const name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" value="0x8A44"/>
23191 <const name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" value="0x8A45"/>
23192 <const name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" value="0x8A46"/>
23193 <const name="GL_INVALID_INDEX" value="0xFFFFFFFF"/>
23196 <function type="GLvoid" name="GetUniformIndices">
23197 <param type="GLuint" name="program"/>
23198 <param type="GLsizei" name="uniformCount"/>
23199 <param type="GLchar**" name="uniformNames"/>
23200 <param type="GLuint*" name="uniformIndices"/>
23202 <function type="GLvoid" name="GetActiveUniformsiv">
23203 <param type="GLuint" name="program"/>
23204 <param type="GLsizei" name="uniformCount"/>
23205 <param type="GLuint*" name="uniformIndices"/>
23206 <param type="GLenum" name="pname"/>
23207 <param type="GLint*" name="params"/>
23209 <function type="GLvoid" name="GetActiveUniformName">
23210 <param type="GLuint" name="program"/>
23211 <param type="GLuint" name="uniformIndex"/>
23212 <param type="GLsizei" name="bufSize"/>
23213 <param type="GLsizei*" name="length"/>
23214 <param type="GLchar*" name="uniformName"/>
23216 <function type="GLuint" name="GetUniformBlockIndex">
23217 <param type="GLuint" name="program"/>
23218 <param type="GLchar*" name="uniformBlockName"/>
23220 <function type="GLvoid" name="GetActiveUniformBlockiv">
23221 <param type="GLuint" name="program"/>
23222 <param type="GLuint" name="uniformBlockIndex"/>
23223 <param type="GLenum" name="pname"/>
23224 <param type="GLint*" name="params"/>
23226 <function type="GLvoid" name="GetActiveUniformBlockName">
23227 <param type="GLuint" name="program"/>
23228 <param type="GLuint" name="uniformBlockIndex"/>
23229 <param type="GLsizei" name="bufSize"/>
23230 <param type="GLsizei*" name="length"/>
23231 <param type="GLchar*" name="uniformBlockName"/>
23233 <function type="GLvoid" name="BindBufferRange">
23234 <param type="GLenum" name="target"/>
23235 <param type="GLuint" name="index"/>
23236 <param type="GLuint" name="buffer"/>
23237 <param type="GLintptr" name="offset"/>
23238 <param type="GLsizeiptr" name="size"/>
23240 <function type="GLvoid" name="BindBufferBase">
23241 <param type="GLenum" name="target"/>
23242 <param type="GLuint" name="index"/>
23243 <param type="GLuint" name="buffer"/>
23245 <function type="GLvoid" name="GetIntegeri_v">
23246 <param type="GLenum" name="target"/>
23247 <param type="GLuint" name="index"/>
23248 <param type="GLint*" name="data"/>
23250 <function type="GLvoid" name="UniformBlockBinding">
23251 <param type="GLuint" name="program"/>
23252 <param type="GLuint" name="uniformBlockIndex"/>
23253 <param type="GLuint" name="uniformBlockBinding"/>
23257 <extension name="ARB_vertex_array_bgra">
23259 <const name="GL_BGRA" value="0x80E1"/>
23263 <extension name="ARB_vertex_array_object">
23265 <const name="GL_VERTEX_ARRAY_BINDING" value="0x85B5"/>
23268 <function type="GLvoid" name="BindVertexArray">
23269 <param type="GLuint" name="array"/>
23271 <function type="GLvoid" name="DeleteVertexArrays">
23272 <param type="GLsizei" name="n"/>
23273 <param type="GLuint*" name="arrays"/>
23275 <function type="GLvoid" name="GenVertexArrays">
23276 <param type="GLsizei" name="n"/>
23277 <param type="GLuint*" name="arrays"/>
23279 <function type="GLboolean" name="IsVertexArray">
23280 <param type="GLuint" name="array"/>
23284 <extension name="ARB_vertex_attrib_64bit">
23286 <const name="GL_DOUBLE_VEC2" value="0x8FFC"/>
23287 <const name="GL_DOUBLE_VEC3" value="0x8FFD"/>
23288 <const name="GL_DOUBLE_VEC4" value="0x8FFE"/>
23289 <const name="GL_DOUBLE_MAT2" value="0x8F46"/>
23290 <const name="GL_DOUBLE_MAT3" value="0x8F47"/>
23291 <const name="GL_DOUBLE_MAT4" value="0x8F48"/>
23292 <const name="GL_DOUBLE_MAT2x3" value="0x8F49"/>
23293 <const name="GL_DOUBLE_MAT2x4" value="0x8F4A"/>
23294 <const name="GL_DOUBLE_MAT3x2" value="0x8F4B"/>
23295 <const name="GL_DOUBLE_MAT3x4" value="0x8F4C"/>
23296 <const name="GL_DOUBLE_MAT4x2" value="0x8F4D"/>
23297 <const name="GL_DOUBLE_MAT4x3" value="0x8F4E"/>
23300 <function type="GLvoid" name="VertexAttribL1d">
23301 <param type="GLuint" name="index"/>
23302 <param type="GLdouble" name="x"/>
23304 <function type="GLvoid" name="VertexAttribL2d">
23305 <param type="GLuint" name="index"/>
23306 <param type="GLdouble" name="x"/>
23307 <param type="GLdouble" name="y"/>
23309 <function type="GLvoid" name="VertexAttribL3d">
23310 <param type="GLuint" name="index"/>
23311 <param type="GLdouble" name="x"/>
23312 <param type="GLdouble" name="y"/>
23313 <param type="GLdouble" name="z"/>
23315 <function type="GLvoid" name="VertexAttribL4d">
23316 <param type="GLuint" name="index"/>
23317 <param type="GLdouble" name="x"/>
23318 <param type="GLdouble" name="y"/>
23319 <param type="GLdouble" name="z"/>
23320 <param type="GLdouble" name="w"/>
23322 <function type="GLvoid" name="VertexAttribL1dv">
23323 <param type="GLuint" name="index"/>
23324 <param type="GLdouble*" name="v"/>
23326 <function type="GLvoid" name="VertexAttribL2dv">
23327 <param type="GLuint" name="index"/>
23328 <param type="GLdouble*" name="v"/>
23330 <function type="GLvoid" name="VertexAttribL3dv">
23331 <param type="GLuint" name="index"/>
23332 <param type="GLdouble*" name="v"/>
23334 <function type="GLvoid" name="VertexAttribL4dv">
23335 <param type="GLuint" name="index"/>
23336 <param type="GLdouble*" name="v"/>
23338 <function type="GLvoid" name="VertexAttribLPointer">
23339 <param type="GLuint" name="index"/>
23340 <param type="GLint" name="size"/>
23341 <param type="GLenum" name="type"/>
23342 <param type="GLsizei" name="stride"/>
23343 <param type="GLvoid*" name="pointer"/>
23345 <function type="GLvoid" name="GetVertexAttribLdv">
23346 <param type="GLuint" name="index"/>
23347 <param type="GLenum" name="pname"/>
23348 <param type="GLdouble*" name="params"/>
23350 <function type="GLvoid" name="VertexArrayVertexAttribLOffsetEXT">
23351 <param type="GLuint" name="vaobj"/>
23352 <param type="GLuint" name="buffer"/>
23353 <param type="GLuint" name="index"/>
23354 <param type="GLint" name="size"/>
23355 <param type="GLenum" name="type"/>
23356 <param type="GLsizei" name="stride"/>
23357 <param type="GLintptr" name="offset"/>
23361 <extension name="ARB_vertex_blend">
23363 <const name="GL_MAX_VERTEX_UNITS_ARB" value="0x86A4"/>
23364 <const name="GL_ACTIVE_VERTEX_UNITS_ARB" value="0x86A5"/>
23365 <const name="GL_WEIGHT_SUM_UNITY_ARB" value="0x86A6"/>
23366 <const name="GL_VERTEX_BLEND_ARB" value="0x86A7"/>
23367 <const name="GL_MODELVIEW0_ARB" value="0x1700"/>
23368 <const name="GL_MODELVIEW1_ARB" value="0x850"/>
23369 <const name="GL_MODELVIEW2_ARB" value="0x8722"/>
23370 <const name="GL_MODELVIEW3_ARB" value="0x8723"/>
23371 <const name="GL_MODELVIEW4_ARB" value="0x8724"/>
23372 <const name="GL_MODELVIEW5_ARB" value="0x8725"/>
23373 <const name="GL_MODELVIEW6_ARB" value="0x8726"/>
23374 <const name="GL_MODELVIEW7_ARB" value="0x8727"/>
23375 <const name="GL_MODELVIEW8_ARB" value="0x8728"/>
23376 <const name="GL_MODELVIEW9_ARB" value="0x8729"/>
23377 <const name="GL_MODELVIEW10_ARB" value="0x872A"/>
23378 <const name="GL_MODELVIEW11_ARB" value="0x872B"/>
23379 <const name="GL_MODELVIEW12_ARB" value="0x872C"/>
23380 <const name="GL_MODELVIEW13_ARB" value="0x872D"/>
23381 <const name="GL_MODELVIEW14_ARB" value="0x872E"/>
23382 <const name="GL_MODELVIEW15_ARB" value="0x872F"/>
23383 <const name="GL_MODELVIEW16_ARB" value="0x8730"/>
23384 <const name="GL_MODELVIEW17_ARB" value="0x8731"/>
23385 <const name="GL_MODELVIEW18_ARB" value="0x8732"/>
23386 <const name="GL_MODELVIEW19_ARB" value="0x8733"/>
23387 <const name="GL_MODELVIEW20_ARB" value="0x8734"/>
23388 <const name="GL_MODELVIEW21_ARB" value="0x8735"/>
23389 <const name="GL_MODELVIEW22_ARB" value="0x8736"/>
23390 <const name="GL_MODELVIEW23_ARB" value="0x8737"/>
23391 <const name="GL_MODELVIEW24_ARB" value="0x8738"/>
23392 <const name="GL_MODELVIEW25_ARB" value="0x8739"/>
23393 <const name="GL_MODELVIEW26_ARB" value="0x873A"/>
23394 <const name="GL_MODELVIEW27_ARB" value="0x873B"/>
23395 <const name="GL_MODELVIEW28_ARB" value="0x873C"/>
23396 <const name="GL_MODELVIEW29_ARB" value="0x873D"/>
23397 <const name="GL_MODELVIEW30_ARB" value="0x873E"/>
23398 <const name="GL_MODELVIEW31_ARB" value="0x873F"/>
23399 <const name="GL_CURRENT_WEIGHT_ARB" value="0x86A8"/>
23400 <const name="GL_WEIGHT_ARRAY_TYPE_ARB" value="0x86A9"/>
23401 <const name="GL_WEIGHT_ARRAY_STRIDE_ARB" value="0x86AA"/>
23402 <const name="GL_WEIGHT_ARRAY_SIZE_ARB" value="0x86AB"/>
23403 <const name="GL_WEIGHT_ARRAY_POINTER_ARB" value="0x86AC"/>
23404 <const name="GL_WEIGHT_ARRAY_ARB" value="0x86AD"/>
23407 <function type="GLvoid" name="WeightPointerARB">
23408 <param type="GLint" name="size"/>
23409 <param type="GLenum" name="type"/>
23410 <param type="GLsizei" name="stride"/>
23411 <param type="GLvoid*" name="pointer"/>
23413 <function type="GLvoid" name="VertexBlendARB">
23414 <param type="GLint" name="count"/>
23418 <extension name="ARB_vertex_buffer_object">
23420 <const name="GL_GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB" value="0x2095"/>
23421 <const name="GL_ARRAY_BUFFER_ARB" value="0x8892"/>
23422 <const name="GL_ELEMENT_ARRAY_BUFFER_ARB" value="0x8893"/>
23423 <const name="GL_ARRAY_BUFFER_BINDING_ARB" value="0x8894"/>
23424 <const name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB" value="0x8895"/>
23425 <const name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB" value="0x8896"/>
23426 <const name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB" value="0x8897"/>
23427 <const name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x8898"/>
23428 <const name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB" value="0x8899"/>
23429 <const name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" value="0x889A"/>
23430 <const name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" value="0x889B"/>
23431 <const name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x889C"/>
23432 <const name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" value="0x889D"/>
23433 <const name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB" value="0x889E"/>
23434 <const name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" value="0x889F"/>
23435 <const name="GL_STREAM_DRAW_ARB" value="0x88E0"/>
23436 <const name="GL_STREAM_READ_ARB" value="0x88E1"/>
23437 <const name="GL_STREAM_COPY_ARB" value="0x88E2"/>
23438 <const name="GL_STATIC_DRAW_ARB" value="0x88E4"/>
23439 <const name="GL_STATIC_READ_ARB" value="0x88E5"/>
23440 <const name="GL_STATIC_COPY_ARB" value="0x88E6"/>
23441 <const name="GL_DYNAMIC_DRAW_ARB" value="0x88E8"/>
23442 <const name="GL_DYNAMIC_READ_ARB" value="0x88E9"/>
23443 <const name="GL_DYNAMIC_COPY_ARB" value="0x88EA"/>
23444 <const name="GL_READ_ONLY_ARB" value="0x88B8"/>
23445 <const name="GL_WRITE_ONLY_ARB" value="0x88B9"/>
23446 <const name="GL_READ_WRITE_ARB" value="0x88BA"/>
23447 <const name="GL_BUFFER_SIZE_ARB" value="0x8764"/>
23448 <const name="GL_BUFFER_USAGE_ARB" value="0x8765"/>
23449 <const name="GL_BUFFER_ACCESS_ARB" value="0x88BB"/>
23450 <const name="GL_BUFFER_MAPPED_ARB" value="0x88BC"/>
23451 <const name="GL_BUFFER_MAP_POINTER_ARB" value="0x88BD"/>
23454 <function type="GLvoid" name="BindBufferARB">
23455 <param type="GLenum" name="target"/>
23456 <param type="GLuint" name="buffer"/>
23458 <function type="GLvoid" name="DeleteBuffersARB">
23459 <param type="GLsizei" name="n"/>
23460 <param type="GLuint*" name="buffers"/>
23462 <function type="GLvoid" name="GenBuffersARB">
23463 <param type="GLsizei" name="n"/>
23464 <param type="GLuint*" name="buffers"/>
23466 <function type="GLboolean" name="IsBufferARB">
23467 <param type="GLuint" name="buffer"/>
23469 <function type="GLvoid" name="BufferDataARB">
23470 <param type="GLenum" name="target"/>
23471 <param type="GLsizeiptr" name="size"/>
23472 <param type="GLvoid*" name="data"/>
23473 <param type="GLenum" name="usage"/>
23475 <function type="GLvoid" name="BufferSubDataARB">
23476 <param type="GLenum" name="target"/>
23477 <param type="GLintptr" name="offset"/>
23478 <param type="GLsizeiptr" name="size"/>
23479 <param type="GLvoid*" name="data"/>
23481 <function type="GLvoid" name="GetBufferSubDataARB">
23482 <param type="GLenum" name="target"/>
23483 <param type="GLintptr" name="offset"/>
23484 <param type="GLsizeiptr" name="size"/>
23485 <param type="GLvoid*" name="data"/>
23487 <function type="GLvoid*" name="MapBufferARB">
23488 <param type="GLenum" name="target"/>
23489 <param type="GLenum" name="access"/>
23491 <function type="GLboolean" name="UnmapBufferARB">
23492 <param type="GLenum" name="target"/>
23494 <function type="GLvoid" name="GetBufferParameterivARB">
23495 <param type="GLenum" name="target"/>
23496 <param type="GLenum" name="pname"/>
23497 <param type="GLint*" name="params"/>
23499 <function type="GLvoid" name="GetBufferPointervARB">
23500 <param type="GLenum" name="target"/>
23501 <param type="GLenum" name="pname"/>
23502 <param type="GLvoid**" name="params"/>
23506 <extension name="ARB_vertex_program">
23508 <const name="GL_VERTEX_PROGRAM_ARB" value="0x8620"/>
23509 <const name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB" value="0x8642"/>
23510 <const name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB" value="0x8643"/>
23511 <const name="GL_COLOR_SUM_ARB" value="0x8458"/>
23512 <const name="GL_PROGRAM_FORMAT_ASCII_ARB" value="0x8875"/>
23513 <const name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB" value="0x8622"/>
23514 <const name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB" value="0x8623"/>
23515 <const name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB" value="0x8624"/>
23516 <const name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB" value="0x8625"/>
23517 <const name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" value="0x886A"/>
23518 <const name="GL_CURRENT_VERTEX_ATTRIB_ARB" value="0x8626"/>
23519 <const name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB" value="0x8645"/>
23520 <const name="GL_PROGRAM_LENGTH_ARB" value="0x8627"/>
23521 <const name="GL_PROGRAM_FORMAT_ARB" value="0x8876"/>
23522 <const name="GL_PROGRAM_BINDING_ARB" value="0x8677"/>
23523 <const name="GL_PROGRAM_INSTRUCTIONS_ARB" value="0x88A0"/>
23524 <const name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB" value="0x88A1"/>
23525 <const name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A2"/>
23526 <const name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A3"/>
23527 <const name="GL_PROGRAM_TEMPORARIES_ARB" value="0x88A4"/>
23528 <const name="GL_MAX_PROGRAM_TEMPORARIES_ARB" value="0x88A5"/>
23529 <const name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A6"/>
23530 <const name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A7"/>
23531 <const name="GL_PROGRAM_PARAMETERS_ARB" value="0x88A8"/>
23532 <const name="GL_MAX_PROGRAM_PARAMETERS_ARB" value="0x88A9"/>
23533 <const name="GL_PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AA"/>
23534 <const name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AB"/>
23535 <const name="GL_PROGRAM_ATTRIBS_ARB" value="0x88AC"/>
23536 <const name="GL_MAX_PROGRAM_ATTRIBS_ARB" value="0x88AD"/>
23537 <const name="GL_PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AE"/>
23538 <const name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AF"/>
23539 <const name="GL_PROGRAM_ADDRESS_REGISTERS_ARB" value="0x88B0"/>
23540 <const name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" value="0x88B1"/>
23541 <const name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B2"/>
23542 <const name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B3"/>
23543 <const name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" value="0x88B4"/>
23544 <const name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" value="0x88B5"/>
23545 <const name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB" value="0x88B6"/>
23546 <const name="GL_PROGRAM_STRING_ARB" value="0x8628"/>
23547 <const name="GL_PROGRAM_ERROR_POSITION_ARB" value="0x864B"/>
23548 <const name="GL_CURRENT_MATRIX_ARB" value="0x8641"/>
23549 <const name="GL_TRANSPOSE_CURRENT_MATRIX_ARB" value="0x88B7"/>
23550 <const name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB" value="0x8640"/>
23551 <const name="GL_MAX_VERTEX_ATTRIBS_ARB" value="0x8869"/>
23552 <const name="GL_MAX_PROGRAM_MATRICES_ARB" value="0x862F"/>
23553 <const name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" value="0x862E"/>
23554 <const name="GL_PROGRAM_ERROR_STRING_ARB" value="0x8874"/>
23555 <const name="GL_MATRIX0_ARB" value="0x88C0"/>
23556 <const name="GL_MATRIX1_ARB" value="0x88C1"/>
23557 <const name="GL_MATRIX2_ARB" value="0x88C2"/>
23558 <const name="GL_MATRIX3_ARB" value="0x88C3"/>
23559 <const name="GL_MATRIX4_ARB" value="0x88C4"/>
23560 <const name="GL_MATRIX5_ARB" value="0x88C5"/>
23561 <const name="GL_MATRIX6_ARB" value="0x88C6"/>
23562 <const name="GL_MATRIX7_ARB" value="0x88C7"/>
23563 <const name="GL_MATRIX8_ARB" value="0x88C8"/>
23564 <const name="GL_MATRIX9_ARB" value="0x88C9"/>
23565 <const name="GL_MATRIX10_ARB" value="0x88CA"/>
23566 <const name="GL_MATRIX11_ARB" value="0x88CB"/>
23567 <const name="GL_MATRIX12_ARB" value="0x88CC"/>
23568 <const name="GL_MATRIX13_ARB" value="0x88CD"/>
23569 <const name="GL_MATRIX14_ARB" value="0x88CE"/>
23570 <const name="GL_MATRIX15_ARB" value="0x88CF"/>
23571 <const name="GL_MATRIX16_ARB" value="0x88D0"/>
23572 <const name="GL_MATRIX17_ARB" value="0x88D1"/>
23573 <const name="GL_MATRIX18_ARB" value="0x88D2"/>
23574 <const name="GL_MATRIX19_ARB" value="0x88D3"/>
23575 <const name="GL_MATRIX20_ARB" value="0x88D4"/>
23576 <const name="GL_MATRIX21_ARB" value="0x88D5"/>
23577 <const name="GL_MATRIX22_ARB" value="0x88D6"/>
23578 <const name="GL_MATRIX23_ARB" value="0x88D7"/>
23579 <const name="GL_MATRIX24_ARB" value="0x88D8"/>
23580 <const name="GL_MATRIX25_ARB" value="0x88D9"/>
23581 <const name="GL_MATRIX26_ARB" value="0x88DA"/>
23582 <const name="GL_MATRIX27_ARB" value="0x88DB"/>
23583 <const name="GL_MATRIX28_ARB" value="0x88DC"/>
23584 <const name="GL_MATRIX29_ARB" value="0x88DD"/>
23585 <const name="GL_MATRIX30_ARB" value="0x88DE"/>
23586 <const name="GL_MATRIX31_ARB" value="0x88DF"/>
23589 <function type="GLvoid" name="VertexAttrib1sARB">
23590 <param type="GLuint" name="index"/>
23591 <param type="GLshort" name="x"/>
23593 <function type="GLvoid" name="VertexAttrib1fARB">
23594 <param type="GLuint" name="index"/>
23595 <param type="GLfloat" name="x"/>
23597 <function type="GLvoid" name="VertexAttrib1dARB">
23598 <param type="GLuint" name="index"/>
23599 <param type="GLdouble" name="x"/>
23601 <function type="GLvoid" name="VertexAttrib2sARB">
23602 <param type="GLuint" name="index"/>
23603 <param type="GLshort" name="x"/>
23604 <param type="GLshort" name="y"/>
23606 <function type="GLvoid" name="VertexAttrib2fARB">
23607 <param type="GLuint" name="index"/>
23608 <param type="GLfloat" name="x"/>
23609 <param type="GLfloat" name="y"/>
23611 <function type="GLvoid" name="VertexAttrib2dARB">
23612 <param type="GLuint" name="index"/>
23613 <param type="GLdouble" name="x"/>
23614 <param type="GLdouble" name="y"/>
23616 <function type="GLvoid" name="VertexAttrib3sARB">
23617 <param type="GLuint" name="index"/>
23618 <param type="GLshort" name="x"/>
23619 <param type="GLshort" name="y"/>
23620 <param type="GLshort" name="z"/>
23622 <function type="GLvoid" name="VertexAttrib3fARB">
23623 <param type="GLuint" name="index"/>
23624 <param type="GLfloat" name="x"/>
23625 <param type="GLfloat" name="y"/>
23626 <param type="GLfloat" name="z"/>
23628 <function type="GLvoid" name="VertexAttrib3dARB">
23629 <param type="GLuint" name="index"/>
23630 <param type="GLdouble" name="x"/>
23631 <param type="GLdouble" name="y"/>
23632 <param type="GLdouble" name="z"/>
23634 <function type="GLvoid" name="VertexAttrib4sARB">
23635 <param type="GLuint" name="index"/>
23636 <param type="GLshort" name="x"/>
23637 <param type="GLshort" name="y"/>
23638 <param type="GLshort" name="z"/>
23639 <param type="GLshort" name="w"/>
23641 <function type="GLvoid" name="VertexAttrib4fARB">
23642 <param type="GLuint" name="index"/>
23643 <param type="GLfloat" name="x"/>
23644 <param type="GLfloat" name="y"/>
23645 <param type="GLfloat" name="z"/>
23646 <param type="GLfloat" name="w"/>
23648 <function type="GLvoid" name="VertexAttrib4dARB">
23649 <param type="GLuint" name="index"/>
23650 <param type="GLdouble" name="x"/>
23651 <param type="GLdouble" name="y"/>
23652 <param type="GLdouble" name="z"/>
23653 <param type="GLdouble" name="w"/>
23655 <function type="GLvoid" name="VertexAttrib4NubARB">
23656 <param type="GLuint" name="index"/>
23657 <param type="GLubyte" name="x"/>
23658 <param type="GLubyte" name="y"/>
23659 <param type="GLubyte" name="z"/>
23660 <param type="GLubyte" name="w"/>
23662 <function type="GLvoid" name="VertexAttrib1svARB">
23663 <param type="GLuint" name="index"/>
23664 <param type="GLshort*" name="v"/>
23666 <function type="GLvoid" name="VertexAttrib1fvARB">
23667 <param type="GLuint" name="index"/>
23668 <param type="GLfloat*" name="v"/>
23670 <function type="GLvoid" name="VertexAttrib1dvARB">
23671 <param type="GLuint" name="index"/>
23672 <param type="GLdouble*" name="v"/>
23674 <function type="GLvoid" name="VertexAttrib2svARB">
23675 <param type="GLuint" name="index"/>
23676 <param type="GLshort*" name="v"/>
23678 <function type="GLvoid" name="VertexAttrib2fvARB">
23679 <param type="GLuint" name="index"/>
23680 <param type="GLfloat*" name="v"/>
23682 <function type="GLvoid" name="VertexAttrib2dvARB">
23683 <param type="GLuint" name="index"/>
23684 <param type="GLdouble*" name="v"/>
23686 <function type="GLvoid" name="VertexAttrib3svARB">
23687 <param type="GLuint" name="index"/>
23688 <param type="GLshort*" name="v"/>
23690 <function type="GLvoid" name="VertexAttrib3fvARB">
23691 <param type="GLuint" name="index"/>
23692 <param type="GLfloat*" name="v"/>
23694 <function type="GLvoid" name="VertexAttrib3dvARB">
23695 <param type="GLuint" name="index"/>
23696 <param type="GLdouble*" name="v"/>
23698 <function type="GLvoid" name="VertexAttrib4bvARB">
23699 <param type="GLuint" name="index"/>
23700 <param type="GLbyte*" name="v"/>
23702 <function type="GLvoid" name="VertexAttrib4svARB">
23703 <param type="GLuint" name="index"/>
23704 <param type="GLshort*" name="v"/>
23706 <function type="GLvoid" name="VertexAttrib4ivARB">
23707 <param type="GLuint" name="index"/>
23708 <param type="GLint*" name="v"/>
23710 <function type="GLvoid" name="VertexAttrib4ubvARB">
23711 <param type="GLuint" name="index"/>
23712 <param type="GLubyte*" name="v"/>
23714 <function type="GLvoid" name="VertexAttrib4usvARB">
23715 <param type="GLuint" name="index"/>
23716 <param type="GLushort*" name="v"/>
23718 <function type="GLvoid" name="VertexAttrib4uivARB">
23719 <param type="GLuint" name="index"/>
23720 <param type="GLuint*" name="v"/>
23722 <function type="GLvoid" name="VertexAttrib4fvARB">
23723 <param type="GLuint" name="index"/>
23724 <param type="GLfloat*" name="v"/>
23726 <function type="GLvoid" name="VertexAttrib4dvARB">
23727 <param type="GLuint" name="index"/>
23728 <param type="GLdouble*" name="v"/>
23730 <function type="GLvoid" name="VertexAttrib4NbvARB">
23731 <param type="GLuint" name="index"/>
23732 <param type="GLbyte*" name="v"/>
23734 <function type="GLvoid" name="VertexAttrib4NsvARB">
23735 <param type="GLuint" name="index"/>
23736 <param type="GLshort*" name="v"/>
23738 <function type="GLvoid" name="VertexAttrib4NivARB">
23739 <param type="GLuint" name="index"/>
23740 <param type="GLint*" name="v"/>
23742 <function type="GLvoid" name="VertexAttrib4NubvARB">
23743 <param type="GLuint" name="index"/>
23744 <param type="GLubyte*" name="v"/>
23746 <function type="GLvoid" name="VertexAttrib4NusvARB">
23747 <param type="GLuint" name="index"/>
23748 <param type="GLushort*" name="v"/>
23750 <function type="GLvoid" name="VertexAttrib4NuivARB">
23751 <param type="GLuint" name="index"/>
23752 <param type="GLuint*" name="v"/>
23754 <function type="GLvoid" name="VertexAttribPointerARB">
23755 <param type="GLuint" name="index"/>
23756 <param type="GLint" name="size"/>
23757 <param type="GLenum" name="type"/>
23758 <param type="GLboolean" name="normalized"/>
23759 <param type="GLsizei" name="stride"/>
23760 <param type="GLvoid*" name="pointer"/>
23762 <function type="GLvoid" name="EnableVertexAttribArrayARB">
23763 <param type="GLuint" name="index"/>
23765 <function type="GLvoid" name="DisableVertexAttribArrayARB">
23766 <param type="GLuint" name="index"/>
23768 <function type="GLvoid" name="ProgramStringARB">
23769 <param type="GLenum" name="target"/>
23770 <param type="GLenum" name="format"/>
23771 <param type="GLsizei" name="len"/>
23772 <param type="GLvoid*" name="string"/>
23774 <function type="GLvoid" name="BindProgramARB">
23775 <param type="GLenum" name="target"/>
23776 <param type="GLuint" name="program"/>
23778 <function type="GLvoid" name="DeleteProgramsARB">
23779 <param type="GLsizei" name="n"/>
23780 <param type="GLuint*" name="programs"/>
23782 <function type="GLvoid" name="GenProgramsARB">
23783 <param type="GLsizei" name="n"/>
23784 <param type="GLuint*" name="programs"/>
23786 <function type="GLvoid" name="ProgramEnvParameter4dARB">
23787 <param type="GLenum" name="target"/>
23788 <param type="GLuint" name="index"/>
23789 <param type="GLdouble" name="x"/>
23790 <param type="GLdouble" name="y"/>
23791 <param type="GLdouble" name="z"/>
23792 <param type="GLdouble" name="w"/>
23794 <function type="GLvoid" name="ProgramEnvParameter4dvARB">
23795 <param type="GLenum" name="target"/>
23796 <param type="GLuint" name="index"/>
23797 <param type="GLdouble*" name="params"/>
23799 <function type="GLvoid" name="ProgramEnvParameter4fARB">
23800 <param type="GLenum" name="target"/>
23801 <param type="GLuint" name="index"/>
23802 <param type="GLfloat" name="x"/>
23803 <param type="GLfloat" name="y"/>
23804 <param type="GLfloat" name="z"/>
23805 <param type="GLfloat" name="w"/>
23807 <function type="GLvoid" name="ProgramEnvParameter4fvARB">
23808 <param type="GLenum" name="target"/>
23809 <param type="GLuint" name="index"/>
23810 <param type="GLfloat*" name="params"/>
23812 <function type="GLvoid" name="ProgramLocalParameter4dARB">
23813 <param type="GLenum" name="target"/>
23814 <param type="GLuint" name="index"/>
23815 <param type="GLdouble" name="x"/>
23816 <param type="GLdouble" name="y"/>
23817 <param type="GLdouble" name="z"/>
23818 <param type="GLdouble" name="w"/>
23820 <function type="GLvoid" name="ProgramLocalParameter4dvARB">
23821 <param type="GLenum" name="target"/>
23822 <param type="GLuint" name="index"/>
23823 <param type="GLdouble*" name="params"/>
23825 <function type="GLvoid" name="ProgramLocalParameter4fARB">
23826 <param type="GLenum" name="target"/>
23827 <param type="GLuint" name="index"/>
23828 <param type="GLfloat" name="x"/>
23829 <param type="GLfloat" name="y"/>
23830 <param type="GLfloat" name="z"/>
23831 <param type="GLfloat" name="w"/>
23833 <function type="GLvoid" name="ProgramLocalParameter4fvARB">
23834 <param type="GLenum" name="target"/>
23835 <param type="GLuint" name="index"/>
23836 <param type="GLfloat*" name="params"/>
23838 <function type="GLvoid" name="GetProgramEnvParameterdvARB">
23839 <param type="GLenum" name="target"/>
23840 <param type="GLuint" name="index"/>
23841 <param type="GLdouble*" name="params"/>
23843 <function type="GLvoid" name="GetProgramEnvParameterfvARB">
23844 <param type="GLenum" name="target"/>
23845 <param type="GLuint" name="index"/>
23846 <param type="GLfloat*" name="params"/>
23848 <function type="GLvoid" name="GetProgramLocalParameterdvARB">
23849 <param type="GLenum" name="target"/>
23850 <param type="GLuint" name="index"/>
23851 <param type="GLdouble*" name="params"/>
23853 <function type="GLvoid" name="GetProgramLocalParameterfvARB">
23854 <param type="GLenum" name="target"/>
23855 <param type="GLuint" name="index"/>
23856 <param type="GLfloat*" name="params"/>
23858 <function type="GLvoid" name="GetProgramivARB">
23859 <param type="GLenum" name="target"/>
23860 <param type="GLenum" name="pname"/>
23861 <param type="GLint*" name="params"/>
23863 <function type="GLvoid" name="GetProgramStringARB">
23864 <param type="GLenum" name="target"/>
23865 <param type="GLenum" name="pname"/>
23866 <param type="GLvoid*" name="string"/>
23868 <function type="GLvoid" name="GetVertexAttribdvARB">
23869 <param type="GLuint" name="index"/>
23870 <param type="GLenum" name="pname"/>
23871 <param type="GLdouble*" name="params"/>
23873 <function type="GLvoid" name="GetVertexAttribfvARB">
23874 <param type="GLuint" name="index"/>
23875 <param type="GLenum" name="pname"/>
23876 <param type="GLfloat*" name="params"/>
23878 <function type="GLvoid" name="GetVertexAttribivARB">
23879 <param type="GLuint" name="index"/>
23880 <param type="GLenum" name="pname"/>
23881 <param type="GLint*" name="params"/>
23883 <function type="GLvoid" name="GetVertexAttribPointervARB">
23884 <param type="GLuint" name="index"/>
23885 <param type="GLenum" name="pname"/>
23886 <param type="GLvoid**" name="pointer"/>
23888 <function type="GLboolean" name="IsProgramARB">
23889 <param type="GLuint" name="program"/>
23893 <extension name="ARB_vertex_shader">
23895 <const name="GL_VERTEX_SHADER_ARB" value="0x8B31"/>
23896 <const name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" value="0x8B4A"/>
23897 <const name="GL_MAX_VARYING_FLOATS_ARB" value="0x8B4B"/>
23898 <const name="GL_MAX_VERTEX_ATTRIBS_ARB" value="0x8869"/>
23899 <const name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB" value="0x8872"/>
23900 <const name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4C"/>
23901 <const name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4D"/>
23902 <const name="GL_MAX_TEXTURE_COORDS_ARB" value="0x8871"/>
23903 <const name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB" value="0x8642"/>
23904 <const name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB" value="0x8643"/>
23905 <const name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB" value="0x8B89"/>
23906 <const name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" value="0x8B8A"/>
23907 <const name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB" value="0x8622"/>
23908 <const name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB" value="0x8623"/>
23909 <const name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB" value="0x8624"/>
23910 <const name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB" value="0x8625"/>
23911 <const name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" value="0x886A"/>
23912 <const name="GL_CURRENT_VERTEX_ATTRIB_ARB" value="0x8626"/>
23913 <const name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB" value="0x8645"/>
23914 <const name="GL_FLOAT" value="0x1406"/>
23915 <const name="GL_FLOAT_VEC2_ARB" value="0x8B50"/>
23916 <const name="GL_FLOAT_VEC3_ARB" value="0x8B51"/>
23917 <const name="GL_FLOAT_VEC4_ARB" value="0x8B52"/>
23918 <const name="GL_FLOAT_MAT2_ARB" value="0x8B5A"/>
23919 <const name="GL_FLOAT_MAT3_ARB" value="0x8B5B"/>
23920 <const name="GL_FLOAT_MAT4_ARB" value="0x8B5C"/>
23923 <function type="GLvoid" name="VertexAttrib1fARB">
23924 <param type="GLuint" name="index"/>
23925 <param type="GLfloat" name="v0"/>
23927 <function type="GLvoid" name="VertexAttrib1sARB">
23928 <param type="GLuint" name="index"/>
23929 <param type="GLshort" name="v0"/>
23931 <function type="GLvoid" name="VertexAttrib1dARB">
23932 <param type="GLuint" name="index"/>
23933 <param type="GLdouble" name="v0"/>
23935 <function type="GLvoid" name="VertexAttrib2fARB">
23936 <param type="GLuint" name="index"/>
23937 <param type="GLfloat" name="v0"/>
23938 <param type="GLfloat" name="v1"/>
23940 <function type="GLvoid" name="VertexAttrib2sARB">
23941 <param type="GLuint" name="index"/>
23942 <param type="GLshort" name="v0"/>
23943 <param type="GLshort" name="v1"/>
23945 <function type="GLvoid" name="VertexAttrib2dARB">
23946 <param type="GLuint" name="index"/>
23947 <param type="GLdouble" name="v0"/>
23948 <param type="GLdouble" name="v1"/>
23950 <function type="GLvoid" name="VertexAttrib3fARB">
23951 <param type="GLuint" name="index"/>
23952 <param type="GLfloat" name="v0"/>
23953 <param type="GLfloat" name="v1"/>
23954 <param type="GLfloat" name="v2"/>
23956 <function type="GLvoid" name="VertexAttrib3sARB">
23957 <param type="GLuint" name="index"/>
23958 <param type="GLshort" name="v0"/>
23959 <param type="GLshort" name="v1"/>
23960 <param type="GLshort" name="v2"/>
23962 <function type="GLvoid" name="VertexAttrib3dARB">
23963 <param type="GLuint" name="index"/>
23964 <param type="GLdouble" name="v0"/>
23965 <param type="GLdouble" name="v1"/>
23966 <param type="GLdouble" name="v2"/>
23968 <function type="GLvoid" name="VertexAttrib4fARB">
23969 <param type="GLuint" name="index"/>
23970 <param type="GLfloat" name="v0"/>
23971 <param type="GLfloat" name="v1"/>
23972 <param type="GLfloat" name="v2"/>
23973 <param type="GLfloat" name="v3"/>
23975 <function type="GLvoid" name="VertexAttrib4sARB">
23976 <param type="GLuint" name="index"/>
23977 <param type="GLshort" name="v0"/>
23978 <param type="GLshort" name="v1"/>
23979 <param type="GLshort" name="v2"/>
23980 <param type="GLshort" name="v3"/>
23982 <function type="GLvoid" name="VertexAttrib4dARB">
23983 <param type="GLuint" name="index"/>
23984 <param type="GLdouble" name="v0"/>
23985 <param type="GLdouble" name="v1"/>
23986 <param type="GLdouble" name="v2"/>
23987 <param type="GLdouble" name="v3"/>
23989 <function type="GLvoid" name="VertexAttrib4NubARB">
23990 <param type="GLuint" name="index"/>
23991 <param type="GLubyte" name="x"/>
23992 <param type="GLubyte" name="y"/>
23993 <param type="GLubyte" name="z"/>
23994 <param type="GLubyte" name="w"/>
23996 <function type="GLvoid" name="VertexAttrib1fvARB">
23997 <param type="GLuint" name="index"/>
23998 <param type="GLfloat*" name="v"/>
24000 <function type="GLvoid" name="VertexAttrib1svARB">
24001 <param type="GLuint" name="index"/>
24002 <param type="GLshort*" name="v"/>
24004 <function type="GLvoid" name="VertexAttrib1dvARB">
24005 <param type="GLuint" name="index"/>
24006 <param type="GLdouble*" name="v"/>
24008 <function type="GLvoid" name="VertexAttrib2fvARB">
24009 <param type="GLuint" name="index"/>
24010 <param type="GLfloat*" name="v"/>
24012 <function type="GLvoid" name="VertexAttrib2svARB">
24013 <param type="GLuint" name="index"/>
24014 <param type="GLshort*" name="v"/>
24016 <function type="GLvoid" name="VertexAttrib2dvARB">
24017 <param type="GLuint" name="index"/>
24018 <param type="GLdouble*" name="v"/>
24020 <function type="GLvoid" name="VertexAttrib3fvARB">
24021 <param type="GLuint" name="index"/>
24022 <param type="GLfloat*" name="v"/>
24024 <function type="GLvoid" name="VertexAttrib3svARB">
24025 <param type="GLuint" name="index"/>
24026 <param type="GLshort*" name="v"/>
24028 <function type="GLvoid" name="VertexAttrib3dvARB">
24029 <param type="GLuint" name="index"/>
24030 <param type="GLdouble*" name="v"/>
24032 <function type="GLvoid" name="VertexAttrib4fvARB">
24033 <param type="GLuint" name="index"/>
24034 <param type="GLfloat*" name="v"/>
24036 <function type="GLvoid" name="VertexAttrib4svARB">
24037 <param type="GLuint" name="index"/>
24038 <param type="GLshort*" name="v"/>
24040 <function type="GLvoid" name="VertexAttrib4dvARB">
24041 <param type="GLuint" name="index"/>
24042 <param type="GLdouble*" name="v"/>
24044 <function type="GLvoid" name="VertexAttrib4ivARB">
24045 <param type="GLuint" name="index"/>
24046 <param type="GLint*" name="v"/>
24048 <function type="GLvoid" name="VertexAttrib4bvARB">
24049 <param type="GLuint" name="index"/>
24050 <param type="GLbyte*" name="v"/>
24052 <function type="GLvoid" name="VertexAttrib4ubvARB">
24053 <param type="GLuint" name="index"/>
24054 <param type="GLubyte*" name="v"/>
24056 <function type="GLvoid" name="VertexAttrib4usvARB">
24057 <param type="GLuint" name="index"/>
24058 <param type="GLushort*" name="v"/>
24060 <function type="GLvoid" name="VertexAttrib4uivARB">
24061 <param type="GLuint" name="index"/>
24062 <param type="GLuint*" name="v"/>
24064 <function type="GLvoid" name="VertexAttrib4NbvARB">
24065 <param type="GLuint" name="index"/>
24066 <param type="GLbyte*" name="v"/>
24068 <function type="GLvoid" name="VertexAttrib4NsvARB">
24069 <param type="GLuint" name="index"/>
24070 <param type="GLshort*" name="v"/>
24072 <function type="GLvoid" name="VertexAttrib4NivARB">
24073 <param type="GLuint" name="index"/>
24074 <param type="GLint*" name="v"/>
24076 <function type="GLvoid" name="VertexAttrib4NubvARB">
24077 <param type="GLuint" name="index"/>
24078 <param type="GLubyte*" name="v"/>
24080 <function type="GLvoid" name="VertexAttrib4NusvARB">
24081 <param type="GLuint" name="index"/>
24082 <param type="GLushort*" name="v"/>
24084 <function type="GLvoid" name="VertexAttrib4NuivARB">
24085 <param type="GLuint" name="index"/>
24086 <param type="GLuint*" name="v"/>
24088 <function type="GLvoid" name="VertexAttribPointerARB">
24089 <param type="GLuint" name="index"/>
24090 <param type="GLint" name="size"/>
24091 <param type="GLenum" name="type"/>
24092 <param type="GLboolean" name="normalized"/>
24093 <param type="GLsizei" name="stride"/>
24094 <param type="GLvoid*" name="pointer"/>
24096 <function type="GLvoid" name="EnableVertexAttribArrayARB">
24097 <param type="GLuint" name="index"/>
24099 <function type="GLvoid" name="DisableVertexAttribArrayARB">
24100 <param type="GLuint" name="index"/>
24102 <function type="GLvoid" name="BindAttribLocationARB">
24103 <param type="handleARB" name="programObj"/>
24104 <param type="GLuint" name="index"/>
24105 <param type="GLchar*" name="name"/>
24107 <function type="GLvoid" name="GetActiveAttribARB">
24108 <param type="handleARB" name="programObj"/>
24109 <param type="GLuint" name="index"/>
24110 <param type="GLsizei" name="maxLength"/>
24111 <param type="GLsizei*" name="length"/>
24112 <param type="GLint*" name="size"/>
24113 <param type="GLenum*" name="type"/>
24114 <param type="GLchar*" name="name"/>
24116 <function type="GLint" name="GetAttribLocationARB">
24117 <param type="handleARB" name="programObj"/>
24118 <param type="GLchar*" name="name"/>
24120 <function type="GLvoid" name="GetVertexAttribdvARB">
24121 <param type="GLuint" name="index"/>
24122 <param type="GLenum" name="pname"/>
24123 <param type="GLdouble*" name="params"/>
24125 <function type="GLvoid" name="GetVertexAttribfvARB">
24126 <param type="GLuint" name="index"/>
24127 <param type="GLenum" name="pname"/>
24128 <param type="GLfloat*" name="params"/>
24130 <function type="GLvoid" name="GetVertexAttribivARB">
24131 <param type="GLuint" name="index"/>
24132 <param type="GLenum" name="pname"/>
24133 <param type="GLint*" name="params"/>
24135 <function type="GLvoid" name="GetVertexAttribPointervARB">
24136 <param type="GLuint" name="index"/>
24137 <param type="GLenum" name="pname"/>
24138 <param type="GLvoid**" name="pointer"/>
24142 <extension name="ARB_vertex_type_2_10_10_10_rev">
24144 <const name="GL_UNSIGNED_INT_2_10_10_10_REV" value="0x8368"/>
24145 <const name="GL_INT_2_10_10_10_REV" value="0x8D9F"/>
24148 <function type="GLvoid" name="VertexP2ui">
24149 <param type="GLenum" name="type"/>
24150 <param type="GLuint" name="value"/>
24152 <function type="GLvoid" name="VertexP3ui">
24153 <param type="GLenum" name="type"/>
24154 <param type="GLuint" name="value"/>
24156 <function type="GLvoid" name="VertexP4ui">
24157 <param type="GLenum" name="type"/>
24158 <param type="GLuint" name="value"/>
24160 <function type="GLvoid" name="VertexP2uiv">
24161 <param type="GLenum" name="type"/>
24162 <param type="GLuint*" name="value"/>
24164 <function type="GLvoid" name="VertexP3uiv">
24165 <param type="GLenum" name="type"/>
24166 <param type="GLuint*" name="value"/>
24168 <function type="GLvoid" name="VertexP4uiv">
24169 <param type="GLenum" name="type"/>
24170 <param type="GLuint*" name="value"/>
24172 <function type="GLvoid" name="TexCoordP1ui">
24173 <param type="GLenum" name="type"/>
24174 <param type="GLuint" name="coords"/>
24176 <function type="GLvoid" name="TexCoordP2ui">
24177 <param type="GLenum" name="type"/>
24178 <param type="GLuint" name="coords"/>
24180 <function type="GLvoid" name="TexCoordP3ui">
24181 <param type="GLenum" name="type"/>
24182 <param type="GLuint" name="coords"/>
24184 <function type="GLvoid" name="TexCoordP4ui">
24185 <param type="GLenum" name="type"/>
24186 <param type="GLuint" name="coords"/>
24188 <function type="GLvoid" name="TexCoordP1uiv">
24189 <param type="GLenum" name="type"/>
24190 <param type="GLuint*" name="coords"/>
24192 <function type="GLvoid" name="TexCoordP2uiv">
24193 <param type="GLenum" name="type"/>
24194 <param type="GLuint*" name="coords"/>
24196 <function type="GLvoid" name="TexCoordP3uiv">
24197 <param type="GLenum" name="type"/>
24198 <param type="GLuint*" name="coords"/>
24200 <function type="GLvoid" name="TexCoordP4uiv">
24201 <param type="GLenum" name="type"/>
24202 <param type="GLuint*" name="coords"/>
24204 <function type="GLvoid" name="MultiTexCoordP1ui">
24205 <param type="GLenum" name="texture"/>
24206 <param type="GLenum" name="type"/>
24207 <param type="GLuint" name="coords"/>
24209 <function type="GLvoid" name="MultiTexCoordP2ui">
24210 <param type="GLenum" name="texture"/>
24211 <param type="GLenum" name="type"/>
24212 <param type="GLuint" name="coords"/>
24214 <function type="GLvoid" name="MultiTexCoordP3ui">
24215 <param type="GLenum" name="texture"/>
24216 <param type="GLenum" name="type"/>
24217 <param type="GLuint" name="coords"/>
24219 <function type="GLvoid" name="MultiTexCoordP4ui">
24220 <param type="GLenum" name="texture"/>
24221 <param type="GLenum" name="type"/>
24222 <param type="GLuint" name="coords"/>
24224 <function type="GLvoid" name="MultiTexCoordP1uiv">
24225 <param type="GLenum" name="texture"/>
24226 <param type="GLenum" name="type"/>
24227 <param type="GLuint*" name="coords"/>
24229 <function type="GLvoid" name="MultiTexCoordP2uiv">
24230 <param type="GLenum" name="texture"/>
24231 <param type="GLenum" name="type"/>
24232 <param type="GLuint*" name="coords"/>
24234 <function type="GLvoid" name="MultiTexCoordP3uiv">
24235 <param type="GLenum" name="texture"/>
24236 <param type="GLenum" name="type"/>
24237 <param type="GLuint*" name="coords"/>
24239 <function type="GLvoid" name="MultiTexCoordP4uiv">
24240 <param type="GLenum" name="texture"/>
24241 <param type="GLenum" name="type"/>
24242 <param type="GLuint*" name="coords"/>
24244 <function type="GLvoid" name="NormalP3ui">
24245 <param type="GLenum" name="type"/>
24246 <param type="GLuint" name="coords"/>
24248 <function type="GLvoid" name="NormalP3uiv">
24249 <param type="GLenum" name="type"/>
24250 <param type="GLuint*" name="coords"/>
24252 <function type="GLvoid" name="ColorP3ui">
24253 <param type="GLenum" name="type"/>
24254 <param type="GLuint" name="color"/>
24256 <function type="GLvoid" name="ColorP4ui">
24257 <param type="GLenum" name="type"/>
24258 <param type="GLuint" name="color"/>
24260 <function type="GLvoid" name="ColorP3uiv">
24261 <param type="GLenum" name="type"/>
24262 <param type="GLuint*" name="color"/>
24264 <function type="GLvoid" name="ColorP4uiv">
24265 <param type="GLenum" name="type"/>
24266 <param type="GLuint*" name="color"/>
24268 <function type="GLvoid" name="SecondaryColorP3ui">
24269 <param type="GLenum" name="type"/>
24270 <param type="GLuint" name="color"/>
24272 <function type="GLvoid" name="SecondaryColorP3uiv">
24273 <param type="GLenum" name="type"/>
24274 <param type="GLuint*" name="color"/>
24276 <function type="GLvoid" name="VertexAttribP1ui">
24277 <param type="GLuint" name="index"/>
24278 <param type="GLenum" name="type"/>
24279 <param type="GLboolean" name="normalized"/>
24280 <param type="GLuint" name="value"/>
24282 <function type="GLvoid" name="VertexAttribP2ui">
24283 <param type="GLuint" name="index"/>
24284 <param type="GLenum" name="type"/>
24285 <param type="GLboolean" name="normalized"/>
24286 <param type="GLuint" name="value"/>
24288 <function type="GLvoid" name="VertexAttribP3ui">
24289 <param type="GLuint" name="index"/>
24290 <param type="GLenum" name="type"/>
24291 <param type="GLboolean" name="normalized"/>
24292 <param type="GLuint" name="value"/>
24294 <function type="GLvoid" name="VertexAttribP4ui">
24295 <param type="GLuint" name="index"/>
24296 <param type="GLenum" name="type"/>
24297 <param type="GLboolean" name="normalized"/>
24298 <param type="GLuint" name="value"/>
24300 <function type="GLvoid" name="VertexAttribP1uiv">
24301 <param type="GLuint" name="index"/>
24302 <param type="GLenum" name="type"/>
24303 <param type="GLboolean" name="normalized"/>
24304 <param type="GLuint*" name="value"/>
24306 <function type="GLvoid" name="VertexAttribP2uiv">
24307 <param type="GLuint" name="index"/>
24308 <param type="GLenum" name="type"/>
24309 <param type="GLboolean" name="normalized"/>
24310 <param type="GLuint*" name="value"/>
24312 <function type="GLvoid" name="VertexAttribP3uiv">
24313 <param type="GLuint" name="index"/>
24314 <param type="GLenum" name="type"/>
24315 <param type="GLboolean" name="normalized"/>
24316 <param type="GLuint*" name="value"/>
24318 <function type="GLvoid" name="VertexAttribP4uiv">
24319 <param type="GLuint" name="index"/>
24320 <param type="GLenum" name="type"/>
24321 <param type="GLboolean" name="normalized"/>
24322 <param type="GLuint*" name="value"/>
24326 <extension name="ARB_viewport_array">
24328 <const name="GL_MAX_VIEWPORTS" value="0x825B"/>
24329 <const name="GL_VIEWPORT_SUBPIXEL_BITS" value="0x825C"/>
24330 <const name="GL_VIEWPORT_BOUNDS_RANGE" value="0x825D"/>
24331 <const name="GL_LAYER_PROVOKING_VERTEX" value="0x825E"/>
24332 <const name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX" value="0x825F"/>
24333 <const name="GL_SCISSOR_BOX" value="0x0C10"/>
24334 <const name="GL_VIEWPORT" value="0x0BA2"/>
24335 <const name="GL_DEPTH_RANGE" value="0x0B70"/>
24336 <const name="GL_SCISSOR_TEST" value="0x0C11"/>
24337 <const name="GL_FIRST_VERTEX_CONVENTION" value="0x8E4D"/>
24338 <const name="GL_LAST_VERTEX_CONVENTION" value="0x8E4E"/>
24339 <const name="GL_PROVOKING_VERTEX" value="0x8E4F"/>
24340 <const name="GL_UNDEFINED_VERTEX" value="0x8260"/>
24343 <function type="GLvoid" name="ViewportArrayv">
24344 <param type="GLuint" name="first"/>
24345 <param type="GLsizei" name="count"/>
24346 <param type="GLfloat*" name="v"/>
24348 <function type="GLvoid" name="ViewportIndexedf">
24349 <param type="GLuint" name="index"/>
24350 <param type="GLfloat" name="x"/>
24351 <param type="GLfloat" name="y"/>
24352 <param type="GLfloat" name="w"/>
24353 <param type="GLfloat" name="h"/>
24355 <function type="GLvoid" name="ViewportIndexedfv">
24356 <param type="GLuint" name="index"/>
24357 <param type="GLfloat*" name="v"/>
24359 <function type="GLvoid" name="ScissorArrayv">
24360 <param type="GLuint" name="first"/>
24361 <param type="GLsizei" name="count"/>
24362 <param type="GLint*" name="v"/>
24364 <function type="GLvoid" name="ScissorIndexed">
24365 <param type="GLuint" name="index"/>
24366 <param type="GLint" name="left"/>
24367 <param type="GLint" name="bottom"/>
24368 <param type="GLsizei" name="width"/>
24369 <param type="GLsizei" name="height"/>
24371 <function type="GLvoid" name="ScissorIndexedv">
24372 <param type="GLuint" name="index"/>
24373 <param type="GLint*" name="v"/>
24375 <function type="GLvoid" name="DepthRangeArrayv">
24376 <param type="GLuint" name="first"/>
24377 <param type="GLsizei" name="count"/>
24378 <param type="GLclampd*" name="v"/>
24380 <function type="GLvoid" name="DepthRangeIndexed">
24381 <param type="GLuint" name="index"/>
24382 <param type="GLclampd" name="n"/>
24383 <param type="GLclampd" name="f"/>
24385 <function type="GLvoid" name="GetFloati_v">
24386 <param type="GLenum" name="target"/>
24387 <param type="GLuint" name="index"/>
24388 <param type="GLfloat*" name="data"/>
24390 <function type="GLvoid" name="GetDoublei_v">
24391 <param type="GLenum" name="target"/>
24392 <param type="GLuint" name="index"/>
24393 <param type="GLdouble*" name="data"/>
24395 <function type="GLvoid" name="GetIntegerIndexedivEXT">
24396 <param type="GLenum" name="target"/>
24397 <param type="GLuint" name="index"/>
24398 <param type="GLint*" name="v"/>
24400 <function type="GLvoid" name="EnableIndexedEXT">
24401 <param type="GLenum" name="target"/>
24402 <param type="GLuint" name="index"/>
24404 <function type="GLvoid" name="DisableIndexedEXT">
24405 <param type="GLenum" name="target"/>
24406 <param type="GLuint" name="index"/>
24408 <function type="GLboolean" name="IsEnabledIndexedEXT">
24409 <param type="GLenum" name="target"/>
24410 <param type="GLuint" name="index"/>
24414 <extension name="WGL_ARB_buffer_region">
24416 <const name="GL_WGL_FRONT_COLOR_BUFFER_BIT_ARB" value="0x00000001"/>
24417 <const name="GL_WGL_BACK_COLOR_BUFFER_BIT_ARB" value="0x00000002"/>
24418 <const name="GL_WGL_DEPTH_BUFFER_BIT_ARB" value="0x00000004"/>
24419 <const name="GL_WGL_STENCIL_BUFFER_BIT_ARB" value="0x00000008"/>
24422 <function type="HANDLE" name="wglCreateBufferRegionARB">
24423 <param type="HDC" name="hDC"/>
24424 <param type="GLint" name="iLayerPlane"/>
24425 <param type="GLuint" name="uType"/>
24427 <function type="GLvoid" name="wglDeleteBufferRegionARB">
24428 <param type="HANDLE" name="hRegion"/>
24430 <function type="GLboolean" name="wglSaveBufferRegionARB">
24431 <param type="HANDLE" name="hRegion"/>
24432 <param type="GLint" name="x"/>
24433 <param type="GLint" name="y"/>
24434 <param type="GLint" name="width"/>
24435 <param type="GLint" name="height"/>
24437 <function type="GLboolean" name="wglRestoreBufferRegionARB">
24438 <param type="HANDLE" name="hRegion"/>
24439 <param type="GLint" name="x"/>
24440 <param type="GLint" name="y"/>
24441 <param type="GLint" name="width"/>
24442 <param type="GLint" name="height"/>
24443 <param type="GLint" name="xSrc"/>
24444 <param type="GLint" name="ySrc"/>
24448 <extension name="WGL_ARB_create_context_profile">
24450 <const name="GL_WGL_CONTEXT_MAJOR_VERSION_ARB" value="0x2091"/>
24451 <const name="GL_WGL_CONTEXT_MINOR_VERSION_ARB" value="0x2092"/>
24452 <const name="GL_WGL_CONTEXT_LAYER_PLANE_ARB" value="0x2093"/>
24453 <const name="GL_WGL_CONTEXT_FLAGS_ARB" value="0x2094"/>
24454 <const name="GL_WGL_CONTEXT_PROFILE_MASK_ARB" value="0x9126"/>
24455 <const name="GL_WGL_CONTEXT_DEBUG_BIT_ARB" value="0x0001"/>
24456 <const name="GL_WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB" value="0x0002"/>
24457 <const name="GL_WGL_CONTEXT_CORE_PROFILE_BIT_ARB" value="0x00000001"/>
24458 <const name="GL_WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB" value="0x00000002"/>
24459 <const name="GL_ERROR_INVALID_VERSION_ARB" value="0x2095"/>
24460 <const name="GL_ERROR_INVALID_PROFILE_ARB" value="0x2096"/>
24463 <function type="HGLRC" name="wglCreateContextAttribsARB">
24464 <param type="HDC" name="hDC"/>
24465 <param type="HGLRC" name="hShareContext"/>
24466 <param type="GLint*" name="attribList"/>
24470 <extension name="WGL_ARB_create_context_profile">
24472 <const name="GL_WGL_CONTEXT_MAJOR_VERSION_ARB" value="0x2091"/>
24473 <const name="GL_WGL_CONTEXT_MINOR_VERSION_ARB" value="0x2092"/>
24474 <const name="GL_WGL_CONTEXT_LAYER_PLANE_ARB" value="0x2093"/>
24475 <const name="GL_WGL_CONTEXT_FLAGS_ARB" value="0x2094"/>
24476 <const name="GL_WGL_CONTEXT_PROFILE_MASK_ARB" value="0x9126"/>
24477 <const name="GL_WGL_CONTEXT_DEBUG_BIT_ARB" value="0x0001"/>
24478 <const name="GL_WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB" value="0x0002"/>
24479 <const name="GL_WGL_CONTEXT_CORE_PROFILE_BIT_ARB" value="0x00000001"/>
24480 <const name="GL_WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB" value="0x00000002"/>
24481 <const name="GL_ERROR_INVALID_VERSION_ARB" value="0x2095"/>
24482 <const name="GL_ERROR_INVALID_PROFILE_ARB" value="0x2096"/>
24485 <function type="HGLRC" name="wglCreateContextAttribsARB">
24486 <param type="HDC" name="hDC"/>
24487 <param type="HGLRC" name="hShareContext"/>
24488 <param type="GLint*" name="attribList"/>
24492 <extension name="WGL_ARB_create_context_robustness">
24494 <const name="GL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB" value="0x00000004"/>
24495 <const name="GL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB" value="0x8256"/>
24496 <const name="GL_WGL_NO_RESET_NOTIFICATION_ARB" value="0x8261"/>
24497 <const name="GL_WGL_LOSE_CONTEXT_ON_RESET_ARB" value="0x8252"/>
24501 <extension name="WGL_ARB_extensions_string">
24504 <function type="GLchar*" name="wglGetExtensionsStringARB">
24505 <param type="HDC" name="hdc"/>
24509 <extension name="WGL_ARB_make_current_read">
24511 <const name="GL_ERROR_INVALID_PIXEL_TYPE_ARB" value="0x2043"/>
24512 <const name="GL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB" value="0x2054"/>
24515 <function type="GLboolean" name="wglMakeContextCurrentARB">
24516 <param type="HDC" name="hDrawDC"/>
24517 <param type="HDC" name="hReadDC"/>
24518 <param type="HGLRC" name="hglrc"/>
24520 <function type="HDC" name="wglGetCurrentReadDCARB"/>
24523 <extension name="WGL_ARB_pbuffer">
24525 <const name="GL_WGL_DRAW_TO_PBUFFER_ARB" value="0x202D"/>
24526 <const name="GL_WGL_DRAW_TO_PBUFFER_ARB" value="0x202D"/>
24527 <const name="GL_WGL_MAX_PBUFFER_PIXELS_ARB" value="0x202E"/>
24528 <const name="GL_WGL_MAX_PBUFFER_WIDTH_ARB" value="0x202F"/>
24529 <const name="GL_WGL_MAX_PBUFFER_HEIGHT_ARB" value="0x2030"/>
24530 <const name="GL_WGL_PBUFFER_LARGEST_ARB" value="0x2033"/>
24531 <const name="GL_WGL_PBUFFER_WIDTH_ARB" value="0x2034"/>
24532 <const name="GL_WGL_PBUFFER_HEIGHT_ARB" value="0x2035"/>
24533 <const name="GL_WGL_PBUFFER_LOST_ARB" value="0x2036"/>
24536 <function type="HPBUFFERARB" name="wglCreatePbufferARB">
24537 <param type="HDC" name="hDC"/>
24538 <param type="GLint" name="iPixelFormat"/>
24539 <param type="GLint" name="iWidth"/>
24540 <param type="GLint" name="iHeight"/>
24541 <param type="GLint*" name="piAttribList"/>
24543 <function type="HDC" name="wglGetPbufferDCARB">
24544 <param type="HPBUFFERARB" name="hPbuffer"/>
24546 <function type="GLint" name="wglReleasePbufferDCARB">
24547 <param type="HPBUFFERARB" name="hPbuffer"/>
24548 <param type="HDC" name="hDC"/>
24550 <function type="GLboolean" name="wglDestroyPbufferARB">
24551 <param type="HPBUFFERARB" name="hPbuffer"/>
24553 <function type="GLboolean" name="wglQueryPbufferARB">
24554 <param type="HPBUFFERARB" name="hPbuffer"/>
24555 <param type="GLint" name="iAttribute"/>
24556 <param type="GLint*" name="piValue"/>
24560 <extension name="WGL_ARB_pixel_format">
24562 <const name="GL_WGL_NUMBER_PIXEL_FORMATS_ARB" value="0x2000"/>
24563 <const name="GL_WGL_DRAW_TO_WINDOW_ARB" value="0x2001"/>
24564 <const name="GL_WGL_DRAW_TO_BITMAP_ARB" value="0x2002"/>
24565 <const name="GL_WGL_ACCELERATION_ARB" value="0x2003"/>
24566 <const name="GL_WGL_NEED_PALETTE_ARB" value="0x2004"/>
24567 <const name="GL_WGL_NEED_SYSTEM_PALETTE_ARB" value="0x2005"/>
24568 <const name="GL_WGL_SWAP_LAYER_BUFFERS_ARB" value="0x2006"/>
24569 <const name="GL_WGL_SWAP_METHOD_ARB" value="0x2007"/>
24570 <const name="GL_WGL_NUMBER_OVERLAYS_ARB" value="0x2008"/>
24571 <const name="GL_WGL_NUMBER_UNDERLAYS_ARB" value="0x2009"/>
24572 <const name="GL_WGL_TRANSPARENT_ARB" value="0x200A"/>
24573 <const name="GL_WGL_TRANSPARENT_RED_VALUE_ARB" value="0x2037"/>
24574 <const name="GL_WGL_TRANSPARENT_GREEN_VALUE_ARB" value="0x2038"/>
24575 <const name="GL_WGL_TRANSPARENT_BLUE_VALUE_ARB" value="0x2039"/>
24576 <const name="GL_WGL_TRANSPARENT_ALPHA_VALUE_ARB" value="0x203A"/>
24577 <const name="GL_WGL_TRANSPARENT_INDEX_VALUE_ARB" value="0x203B"/>
24578 <const name="GL_WGL_SHARE_DEPTH_ARB" value="0x200C"/>
24579 <const name="GL_WGL_SHARE_STENCIL_ARB" value="0x200D"/>
24580 <const name="GL_WGL_SHARE_ACCUM_ARB" value="0x200E"/>
24581 <const name="GL_WGL_SUPPORT_GDI_ARB" value="0x200F"/>
24582 <const name="GL_WGL_SUPPORT_OPENGL_ARB" value="0x2010"/>
24583 <const name="GL_WGL_DOUBLE_BUFFER_ARB" value="0x2011"/>
24584 <const name="GL_WGL_STEREO_ARB" value="0x2012"/>
24585 <const name="GL_WGL_PIXEL_TYPE_ARB" value="0x2013"/>
24586 <const name="GL_WGL_COLOR_BITS_ARB" value="0x2014"/>
24587 <const name="GL_WGL_RED_BITS_ARB" value="0x2015"/>
24588 <const name="GL_WGL_RED_SHIFT_ARB" value="0x2016"/>
24589 <const name="GL_WGL_GREEN_BITS_ARB" value="0x2017"/>
24590 <const name="GL_WGL_GREEN_SHIFT_ARB" value="0x2018"/>
24591 <const name="GL_WGL_BLUE_BITS_ARB" value="0x2019"/>
24592 <const name="GL_WGL_BLUE_SHIFT_ARB" value="0x201A"/>
24593 <const name="GL_WGL_ALPHA_BITS_ARB" value="0x201B"/>
24594 <const name="GL_WGL_ALPHA_SHIFT_ARB" value="0x201C"/>
24595 <const name="GL_WGL_ACCUM_BITS_ARB" value="0x201D"/>
24596 <const name="GL_WGL_ACCUM_RED_BITS_ARB" value="0x201E"/>
24597 <const name="GL_WGL_ACCUM_GREEN_BITS_ARB" value="0x201F"/>
24598 <const name="GL_WGL_ACCUM_BLUE_BITS_ARB" value="0x2020"/>
24599 <const name="GL_WGL_ACCUM_ALPHA_BITS_ARB" value="0x2021"/>
24600 <const name="GL_WGL_DEPTH_BITS_ARB" value="0x2022"/>
24601 <const name="GL_WGL_STENCIL_BITS_ARB" value="0x2023"/>
24602 <const name="GL_WGL_AUX_BUFFERS_ARB" value="0x2024"/>
24603 <const name="GL_WGL_NO_ACCELERATION_ARB" value="0x2025"/>
24604 <const name="GL_WGL_GENERIC_ACCELERATION_ARB" value="0x2026"/>
24605 <const name="GL_WGL_FULL_ACCELERATION_ARB" value="0x2027"/>
24606 <const name="GL_WGL_SWAP_EXCHANGE_ARB" value="0x2028"/>
24607 <const name="GL_WGL_SWAP_COPY_ARB" value="0x2029"/>
24608 <const name="GL_WGL_SWAP_UNDEFINED_ARB" value="0x202A"/>
24609 <const name="GL_WGL_TYPE_RGBA_ARB" value="0x202B"/>
24610 <const name="GL_WGL_TYPE_COLORINDEX_ARB" value="0x202C"/>
24613 <function type="GLboolean" name="wglGetPixelFormatAttribivARB">
24614 <param type="HDC" name="hdc"/>
24615 <param type="GLint" name="iPixelFormat"/>
24616 <param type="GLint" name="iLayerPlane"/>
24617 <param type="GLuint" name="nAttributes"/>
24618 <param type="GLint*" name="piAttributes"/>
24619 <param type="GLint*" name="piValues"/>
24621 <function type="GLboolean" name="wglGetPixelFormatAttribfvARB">
24622 <param type="HDC" name="hdc"/>
24623 <param type="GLint" name="iPixelFormat"/>
24624 <param type="GLint" name="iLayerPlane"/>
24625 <param type="GLuint" name="nAttributes"/>
24626 <param type="GLint*" name="piAttributes"/>
24627 <param type="GLfloat*" name="pfValues"/>
24629 <function type="GLboolean" name="wglChoosePixelFormatARB">
24630 <param type="HDC" name="hdc"/>
24631 <param type="GLint*" name="piAttribIList"/>
24632 <param type="GLfloat*" name="pfAttribFList"/>
24633 <param type="GLuint" name="nMaxFormats"/>
24634 <param type="GLint*" name="piFormats"/>
24635 <param type="GLuint*" name="nNumFormats"/>
24639 <extension name="ARB_render_texture">
24641 <const name="GL_WGL_BIND_TO_TEXTURE_RGB_ARB" value="0x2070"/>
24642 <const name="GL_WGL_BIND_TO_TEXTURE_RGBA_ARB" value="0x2071"/>
24643 <const name="GL_WGL_TEXTURE_FORMAT_ARB" value="0x2072"/>
24644 <const name="GL_WGL_TEXTURE_TARGET_ARB" value="0x2073"/>
24645 <const name="GL_WGL_MIPMAP_TEXTURE_ARB" value="0x2074"/>
24646 <const name="GL_WGL_TEXTURE_RGB_ARB" value="0x2075"/>
24647 <const name="GL_WGL_TEXTURE_RGBA_ARB" value="0x2076"/>
24648 <const name="GL_WGL_NO_TEXTURE_ARB" value="0x2077"/>
24649 <const name="GL_WGL_TEXTURE_CUBE_MAP_ARB" value="0x2078"/>
24650 <const name="GL_WGL_TEXTURE_1D_ARB" value="0x2079"/>
24651 <const name="GL_WGL_TEXTURE_2D_ARB" value="0x207A"/>
24652 <const name="GL_WGL_NO_TEXTURE_ARB" value="0x2077"/>
24653 <const name="GL_WGL_MIPMAP_LEVEL_ARB" value="0x207B"/>
24654 <const name="GL_WGL_CUBE_MAP_FACE_ARB" value="0x207C"/>
24655 <const name="GL_WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB" value="0x207D"/>
24656 <const name="GL_WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" value="0x207E"/>
24657 <const name="GL_WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" value="0x207F"/>
24658 <const name="GL_WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" value="0x2080"/>
24659 <const name="GL_WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" value="0x2081"/>
24660 <const name="GL_WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" value="0x2082"/>
24661 <const name="GL_WGL_FRONT_LEFT_ARB" value="0x2083"/>
24662 <const name="GL_WGL_FRONT_RIGHT_ARB" value="0x2084"/>
24663 <const name="GL_WGL_BACK_LEFT_ARB" value="0x2085"/>
24664 <const name="GL_WGL_BACK_RIGHT_ARB" value="0x2086"/>
24665 <const name="GL_WGL_AUX0_ARB" value="0x2087"/>
24666 <const name="GL_WGL_AUX1_ARB" value="0x2088"/>
24667 <const name="GL_WGL_AUX2_ARB" value="0x2089"/>
24668 <const name="GL_WGL_AUX3_ARB" value="0x208A"/>
24669 <const name="GL_WGL_AUX4_ARB" value="0x208B"/>
24670 <const name="GL_WGL_AUX5_ARB" value="0x208C"/>
24671 <const name="GL_WGL_AUX6_ARB" value="0x208D"/>
24672 <const name="GL_WGL_AUX7_ARB" value="0x208E"/>
24673 <const name="GL_WGL_AUX8_ARB" value="0x208F"/>
24674 <const name="GL_WGL_AUX9_ARB" value="0x2090"/>
24677 <function type="GLboolean" name="wglBindTexImageARB">
24678 <param type="HPBUFFERARB" name="hPbuffer"/>
24679 <param type="GLint" name="iBuffer"/>
24681 <function type="GLboolean" name="wglReleaseTexImageARB">
24682 <param type="HPBUFFERARB" name="hPbuffer"/>
24683 <param type="GLint" name="iBuffer"/>
24685 <function type="GLboolean" name="wglSetPbufferAttribARB">
24686 <param type="HPBUFFERARB" name="hPbuffer"/>
24687 <param type="GLint*" name="piAttribList"/>
24691 <extension name="ARB_window_pos">
24694 <function type="GLvoid" name="WindowPos2dARB">
24695 <param type="GLdouble" name="x"/>
24696 <param type="GLdouble" name="y"/>
24698 <function type="GLvoid" name="WindowPos2fARB">
24699 <param type="GLfloat" name="x"/>
24700 <param type="GLfloat" name="y"/>
24702 <function type="GLvoid" name="WindowPos2iARB">
24703 <param type="GLint" name="x"/>
24704 <param type="GLint" name="y"/>
24706 <function type="GLvoid" name="WindowPos2sARB">
24707 <param type="GLshort" name="x"/>
24708 <param type="GLshort" name="y"/>
24710 <function type="GLvoid" name="WindowPos2dvARB">
24711 <param type="GLdouble*" name="p"/>
24713 <function type="GLvoid" name="WindowPos2fvARB">
24714 <param type="GLfloat*" name="p"/>
24716 <function type="GLvoid" name="WindowPos2ivARB">
24717 <param type="GLint*" name="p"/>
24719 <function type="GLvoid" name="WindowPos2svARB">
24720 <param type="GLshort*" name="p"/>
24722 <function type="GLvoid" name="WindowPos3dARB">
24723 <param type="GLdouble" name="x"/>
24724 <param type="GLdouble" name="y"/>
24725 <param type="GLdouble" name="z"/>
24727 <function type="GLvoid" name="WindowPos3fARB">
24728 <param type="GLfloat" name="x"/>
24729 <param type="GLfloat" name="y"/>
24730 <param type="GLfloat" name="z"/>
24732 <function type="GLvoid" name="WindowPos3iARB">
24733 <param type="GLint" name="x"/>
24734 <param type="GLint" name="y"/>
24735 <param type="GLint" name="z"/>
24737 <function type="GLvoid" name="WindowPos3sARB">
24738 <param type="GLshort" name="x"/>
24739 <param type="GLshort" name="y"/>
24740 <param type="GLshort" name="z"/>
24742 <function type="GLvoid" name="WindowPos3dvARB">
24743 <param type="GLdouble*" name="p"/>
24745 <function type="GLvoid" name="WindowPos3fvARB">
24746 <param type="GLfloat*" name="p"/>
24748 <function type="GLvoid" name="WindowPos3ivARB">
24749 <param type="GLint*" name="p"/>
24751 <function type="GLvoid" name="WindowPos3svARB">
24752 <param type="GLshort*" name="p"/>
24756 <extension name="ATI_draw_buffers">
24758 <const name="GL_MAX_DRAW_BUFFERS_ATI" value="0x8824"/>
24759 <const name="GL_DRAW_BUFFER0_ATI" value="0x8825"/>
24760 <const name="GL_DRAW_BUFFER1_ATI" value="0x8826"/>
24761 <const name="GL_DRAW_BUFFER2_ATI" value="0x8827"/>
24762 <const name="GL_DRAW_BUFFER3_ATI" value="0x8828"/>
24763 <const name="GL_DRAW_BUFFER4_ATI" value="0x8829"/>
24764 <const name="GL_DRAW_BUFFER5_ATI" value="0x882A"/>
24765 <const name="GL_DRAW_BUFFER6_ATI" value="0x882B"/>
24766 <const name="GL_DRAW_BUFFER7_ATI" value="0x882C"/>
24767 <const name="GL_DRAW_BUFFER8_ATI" value="0x882D"/>
24768 <const name="GL_DRAW_BUFFER9_ATI" value="0x882E"/>
24769 <const name="GL_DRAW_BUFFER10_ATI" value="0x882F"/>
24770 <const name="GL_DRAW_BUFFER11_ATI" value="0x8830"/>
24771 <const name="GL_DRAW_BUFFER12_ATI" value="0x8831"/>
24772 <const name="GL_DRAW_BUFFER13_ATI" value="0x8832"/>
24773 <const name="GL_DRAW_BUFFER14_ATI" value="0x8833"/>
24774 <const name="GL_DRAW_BUFFER15_ATI" value="0x8834"/>
24777 <function type="GLvoid" name="DrawBuffersATI">
24778 <param type="GLsizei" name="n"/>
24779 <param type="GLenum*" name="bufs"/>
24783 <extension name="ATI_element_array">
24785 <const name="GL_ELEMENT_ARRAY_ATI" value="0x8768"/>
24786 <const name="GL_ELEMENT_ARRAY_TYPE_ATI" value="0x8769"/>
24787 <const name="GL_ELEMENT_ARRAY_POINTER_ATI" value="0x876A"/>
24790 <function type="GLvoid" name="ElementPointerATI">
24791 <param type="GLenum" name="type"/>
24792 <param type="GLvoid*" name="pointer"/>
24794 <function type="GLvoid" name="DrawElementArrayATI">
24795 <param type="GLenum" name="mode"/>
24796 <param type="GLsizei" name="count"/>
24798 <function type="GLvoid" name="DrawRangeElementArrayATI">
24799 <param type="GLenum" name="mode"/>
24800 <param type="GLuint" name="start"/>
24801 <param type="GLuint" name="end"/>
24802 <param type="GLsizei" name="count"/>
24806 <extension name="ATI_envmap_bumpmap">
24808 <const name="GL_BUMP_ROT_MATRIX_ATI" value="0x8775"/>
24809 <const name="GL_BUMP_ROT_MATRIX_SIZE_ATI" value="0x8776"/>
24810 <const name="GL_BUMP_NUM_TEX_UNITS_ATI" value="0x8777"/>
24811 <const name="GL_BUMP_TEX_UNITS_ATI" value="0x8778"/>
24812 <const name="GL_DUDV_ATI" value="0x8779"/>
24813 <const name="GL_DU8DV8_ATI" value="0x877A"/>
24814 <const name="GL_BUMP_ENVMAP_ATI" value="0x877B"/>
24815 <const name="GL_BUMP_TARGET_ATI" value="0x877C"/>
24819 <extension name="ATI_fragment_shader">
24821 <const name="GL_FRAGMENT_SHADER_ATI" value="0x8920"/>
24822 <const name="GL_REG_0_ATI" value="0x8921"/>
24823 <const name="GL_REG_1_ATI" value="0x8922"/>
24824 <const name="GL_REG_2_ATI" value="0x8923"/>
24825 <const name="GL_REG_3_ATI" value="0x8924"/>
24826 <const name="GL_REG_4_ATI" value="0x8925"/>
24827 <const name="GL_REG_5_ATI" value="0x8926"/>
24828 <const name="GL_CON_0_ATI" value="0x8941"/>
24829 <const name="GL_CON_1_ATI" value="0x8942"/>
24830 <const name="GL_CON_2_ATI" value="0x8943"/>
24831 <const name="GL_CON_3_ATI" value="0x8944"/>
24832 <const name="GL_CON_4_ATI" value="0x8945"/>
24833 <const name="GL_CON_5_ATI" value="0x8946"/>
24834 <const name="GL_CON_6_ATI" value="0x8947"/>
24835 <const name="GL_CON_7_ATI" value="0x8948"/>
24836 <const name="GL_MOV_ATI" value="0x8961"/>
24837 <const name="GL_ADD_ATI" value="0x8963"/>
24838 <const name="GL_MUL_ATI" value="0x8964"/>
24839 <const name="GL_SUB_ATI" value="0x8965"/>
24840 <const name="GL_DOT3_ATI" value="0x8966"/>
24841 <const name="GL_DOT4_ATI" value="0x8967"/>
24842 <const name="GL_MAD_ATI" value="0x8968"/>
24843 <const name="GL_LERP_ATI" value="0x8969"/>
24844 <const name="GL_CND_ATI" value="0x896A"/>
24845 <const name="GL_CND0_ATI" value="0x896B"/>
24846 <const name="GL_DOT2_ADD_ATI" value="0x896C"/>
24847 <const name="GL_SECONDARY_INTERPOLATOR_ATI" value="0x896D"/>
24848 <const name="GL_SWIZZLE_STR_ATI" value="0x8976"/>
24849 <const name="GL_SWIZZLE_STQ_ATI" value="0x8977"/>
24850 <const name="GL_SWIZZLE_STR_DR_ATI" value="0x8978"/>
24851 <const name="GL_SWIZZLE_STQ_DQ_ATI" value="0x8979"/>
24852 <const name="GL_RED_BIT_ATI" value="0x00000001"/>
24853 <const name="GL_GREEN_BIT_ATI" value="0x00000002"/>
24854 <const name="GL_BLUE_BIT_ATI" value="0x00000004"/>
24855 <const name="GL_2X_BIT_ATI" value="0x00000001"/>
24856 <const name="GL_4X_BIT_ATI" value="0x00000002"/>
24857 <const name="GL_8X_BIT_ATI" value="0x00000004"/>
24858 <const name="GL_HALF_BIT_ATI" value="0x00000008"/>
24859 <const name="GL_QUARTER_BIT_ATI" value="0x00000010"/>
24860 <const name="GL_EIGHTH_BIT_ATI" value="0x00000020"/>
24861 <const name="GL_SATURATE_BIT_ATI" value="0x00000040"/>
24862 <const name="GL_2X_BIT_ATI" value="0x00000001"/>
24863 <const name="GL_COMP_BIT_ATI" value="0x00000002"/>
24864 <const name="GL_NEGATE_BIT_ATI" value="0x00000004"/>
24865 <const name="GL_BIAS_BIT_ATI" value="0x00000008"/>
24868 <function type="GLuint" name="GenFragmentShadersATI">
24869 <param type="GLuint" name="range"/>
24871 <function type="GLvoid" name="BindFragmentShaderATI">
24872 <param type="GLuint" name="id"/>
24874 <function type="GLvoid" name="DeleteFragmentShaderATI">
24875 <param type="GLuint" name="id"/>
24877 <function type="GLvoid" name="BeginFragmentShaderATI"/>
24878 <function type="GLvoid" name="EndFragmentShaderATI"/>
24879 <function type="GLvoid" name="PassTexCoordATI">
24880 <param type="GLuint" name="dst"/>
24881 <param type="GLuint" name="coord"/>
24882 <param type="GLenum" name="swizzle"/>
24884 <function type="GLvoid" name="SampleMapATI">
24885 <param type="GLuint" name="dst"/>
24886 <param type="GLuint" name="interp"/>
24887 <param type="GLenum" name="swizzle"/>
24889 <function type="GLvoid" name="ColorFragmentOp1ATI">
24890 <param type="GLenum" name="op"/>
24891 <param type="GLuint" name="dst"/>
24892 <param type="GLuint" name="dstMask"/>
24893 <param type="GLuint" name="dstMod"/>
24894 <param type="GLuint" name="arg1"/>
24895 <param type="GLuint" name="arg1Rep"/>
24896 <param type="GLuint" name="arg1Mod"/>
24898 <function type="GLvoid" name="ColorFragmentOp2ATI">
24899 <param type="GLenum" name="op"/>
24900 <param type="GLuint" name="dst"/>
24901 <param type="GLuint" name="dstMask"/>
24902 <param type="GLuint" name="dstMod"/>
24903 <param type="GLuint" name="arg1"/>
24904 <param type="GLuint" name="arg1Rep"/>
24905 <param type="GLuint" name="arg1Mod"/>
24906 <param type="GLuint" name="arg2"/>
24907 <param type="GLuint" name="arg2Rep"/>
24908 <param type="GLuint" name="arg2Mod"/>
24910 <function type="GLvoid" name="ColorFragmentOp3ATI">
24911 <param type="GLenum" name="op"/>
24912 <param type="GLuint" name="dst"/>
24913 <param type="GLuint" name="dstMask"/>
24914 <param type="GLuint" name="dstMod"/>
24915 <param type="GLuint" name="arg1"/>
24916 <param type="GLuint" name="arg1Rep"/>
24917 <param type="GLuint" name="arg1Mod"/>
24918 <param type="GLuint" name="arg2"/>
24919 <param type="GLuint" name="arg2Rep"/>
24920 <param type="GLuint" name="arg2Mod"/>
24921 <param type="GLuint" name="arg3"/>
24922 <param type="GLuint" name="arg3Rep"/>
24923 <param type="GLuint" name="arg3Mod"/>
24925 <function type="GLvoid" name="AlphaFragmentOp1ATI">
24926 <param type="GLenum" name="op"/>
24927 <param type="GLuint" name="dst"/>
24928 <param type="GLuint" name="dstMod"/>
24929 <param type="GLuint" name="arg1"/>
24930 <param type="GLuint" name="arg1Rep"/>
24931 <param type="GLuint" name="arg1Mod"/>
24933 <function type="GLvoid" name="AlphaFragmentOp2ATI">
24934 <param type="GLenum" name="op"/>
24935 <param type="GLuint" name="dst"/>
24936 <param type="GLuint" name="dstMod"/>
24937 <param type="GLuint" name="arg1"/>
24938 <param type="GLuint" name="arg1Rep"/>
24939 <param type="GLuint" name="arg1Mod"/>
24940 <param type="GLuint" name="arg2"/>
24941 <param type="GLuint" name="arg2Rep"/>
24942 <param type="GLuint" name="arg2Mod"/>
24944 <function type="GLvoid" name="AlphaFragmentOp3ATI">
24945 <param type="GLenum" name="op"/>
24946 <param type="GLuint" name="dst"/>
24947 <param type="GLuint" name="dstMod"/>
24948 <param type="GLuint" name="arg1"/>
24949 <param type="GLuint" name="arg1Rep"/>
24950 <param type="GLuint" name="arg1Mod"/>
24951 <param type="GLuint" name="arg2"/>
24952 <param type="GLuint" name="arg2Rep"/>
24953 <param type="GLuint" name="arg2Mod"/>
24954 <param type="GLuint" name="arg3"/>
24955 <param type="GLuint" name="arg3Rep"/>
24956 <param type="GLuint" name="arg3Mod"/>
24958 <function type="GLvoid" name="SetFragmentShaderConstantATI">
24959 <param type="GLuint" name="dst"/>
24960 <param type="GLfloat*" name="value"/>
24964 <extension name="ATI_map_object_buffer">
24967 <function type="GLvoid*" name="MapObjectBufferATI">
24968 <param type="GLuint" name="buffer"/>
24970 <function type="GLvoid" name="UnmapObjectBufferATI">
24971 <param type="GLuint" name="buffer"/>
24975 <extension name="ATI_meminfo">
24977 <const name="GL_VBO_FREE_MEMORY_ATI" value="0x87FB"/>
24978 <const name="GL_TEXTURE_FREE_MEMORY_ATI" value="0x87FC"/>
24979 <const name="GL_RENDERBUFFER_FREE_MEMORY_ATI" value="0x87FD"/>
24983 <extension name="WGL_ATI_pixel_format_float">
24985 <const name="GL_RGBA_FLOAT_MODE_ATI" value="0x8820"/>
24986 <const name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI" value="0x8835"/>
24987 <const name="GL_WGL_TYPE_RGBA_FLOAT_ATI" value="0x21A0"/>
24991 <extension name="ATI_pn_triangles">
24993 <const name="GL_PN_TRIANGLES_ATI" value="0x87F0"/>
24994 <const name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI" value="0x87F1"/>
24995 <const name="GL_PN_TRIANGLES_POINT_MODE_ATI" value="0x87F2"/>
24996 <const name="GL_PN_TRIANGLES_NORMAL_MODE_ATI" value="0x87F3"/>
24997 <const name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI" value="0x87F4"/>
24998 <const name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI" value="0x87F5"/>
24999 <const name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI" value="0x87F6"/>
25000 <const name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI" value="0x87F7"/>
25001 <const name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI" value="0x87F8"/>
25005 <extension name="ATI_separate_stencil">
25007 <const name="GL_KEEP" value="0x1E00"/>
25008 <const name="GL_ZERO" value="0x0000"/>
25009 <const name="GL_REPLACE" value="0x1E01"/>
25010 <const name="GL_INCR" value="0x1E02"/>
25011 <const name="GL_DECR" value="0x1E03"/>
25012 <const name="GL_INVERT" value="0x150A"/>
25013 <const name="GL_NEVER" value="0x0200"/>
25014 <const name="GL_LESS" value="0x0201"/>
25015 <const name="GL_LEQUAL" value="0x0203"/>
25016 <const name="GL_GREATER" value="0x0204"/>
25017 <const name="GL_GEQUAL" value="0x0206"/>
25018 <const name="GL_EQUAL" value="0x0202"/>
25019 <const name="GL_NOTEQUAL" value="0x0205"/>
25020 <const name="GL_ALWAYS" value="0x0207"/>
25021 <const name="GL_FRONT" value="0x0404"/>
25022 <const name="GL_BACK" value="0x0405"/>
25023 <const name="GL_FRONT_AND_BACK" value="0x0408"/>
25024 <const name="GL_STENCIL_BACK_FUNC_ATI" value="0x8800"/>
25025 <const name="GL_STENCIL_BACK_FAIL_ATI" value="0x8801"/>
25026 <const name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI" value="0x8802"/>
25027 <const name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI" value="0x8803"/>
25031 <extension name="ATI_text_fragment_shader">
25033 <const name="GL_TEXT_FRAGMENT_SHADER_ATI" value="0x8200"/>
25037 <extension name="ATI_texture_env_combine3">
25039 <const name="GL_MODULATE_ADD_ATI" value="0x8744"/>
25040 <const name="GL_MODULATE_SIGNED_ADD_ATI" value="0x8745"/>
25041 <const name="GL_MODULATE_SUBTRACT_ATI" value="0x8746"/>
25045 <extension name="ATI_texture_float">
25047 <const name="GL_RGBA_FLOAT32_ATI" value="0x8814"/>
25048 <const name="GL_RGB_FLOAT32_ATI" value="0x8815"/>
25049 <const name="GL_ALPHA_FLOAT32_ATI" value="0x8816"/>
25050 <const name="GL_INTENSITY_FLOAT32_ATI" value="0x8817"/>
25051 <const name="GL_LUMINANCE_FLOAT32_ATI" value="0x8818"/>
25052 <const name="GL_LUMINANCE_ALPHA_FLOAT32_ATI" value="0x8819"/>
25053 <const name="GL_RGBA_FLOAT16_ATI" value="0x881A"/>
25054 <const name="GL_RGB_FLOAT16_ATI" value="0x881B"/>
25055 <const name="GL_ALPHA_FLOAT16_ATI" value="0x881C"/>
25056 <const name="GL_INTENSITY_FLOAT16_ATI" value="0x881D"/>
25057 <const name="GL_LUMINANCE_FLOAT16_ATI" value="0x881E"/>
25058 <const name="GL_LUMINANCE_ALPHA_FLOAT16_ATI" value="0x881F"/>
25062 <extension name="ATI_texture_mirror_once">
25064 <const name="GL_MIRROR_CLAMP_ATI" value="0x8742"/>
25065 <const name="GL_MIRROR_CLAMP_TO_EDGE_ATI" value="0x8743"/>
25069 <extension name="ATI_vertex_array_object">
25071 <const name="GL_STATIC_ATI" value="0x8760"/>
25072 <const name="GL_DYNAMIC_ATI" value="0x8761"/>
25073 <const name="GL_PRESERVE_ATI" value="0x8762"/>
25074 <const name="GL_DISCARD_ATI" value="0x8763"/>
25075 <const name="GL_OBJECT_BUFFER_SIZE_ATI" value="0x8764"/>
25076 <const name="GL_OBJECT_BUFFER_USAGE_ATI" value="0x8765"/>
25077 <const name="GL_ARRAY_OBJECT_BUFFER_ATI" value="0x8766"/>
25078 <const name="GL_ARRAY_OBJECT_OFFSET_ATI" value="0x8767"/>
25081 <function type="GLuint" name="NewObjectBufferATI">
25082 <param type="GLsizei" name="size"/>
25083 <param type="GLvoid*" name="pointer"/>
25084 <param type="GLenum" name="usage"/>
25086 <function type="GLboolean" name="IsObjectBufferATI">
25087 <param type="GLuint" name="buffer"/>
25089 <function type="GLvoid" name="UpdateObjectBufferATI">
25090 <param type="GLuint" name="buffer"/>
25091 <param type="GLuint" name="offset"/>
25092 <param type="GLsizei" name="size"/>
25093 <param type="GLvoid*" name="pointer"/>
25094 <param type="GLenum" name="preserve"/>
25096 <function type="GLvoid" name="GetObjectBufferfvATI">
25097 <param type="GLuint" name="buffer"/>
25098 <param type="GLenum" name="pname"/>
25099 <param type="GLfloat*" name="params"/>
25101 <function type="GLvoid" name="GetObjectBufferivATI">
25102 <param type="GLuint" name="buffer"/>
25103 <param type="GLenum" name="pname"/>
25104 <param type="GLint*" name="params"/>
25106 <function type="GLvoid" name="FreeObjectBufferATI">
25107 <param type="GLuint" name="buffer"/>
25109 <function type="GLvoid" name="ArrayObjectATI">
25110 <param type="GLenum" name="array"/>
25111 <param type="GLint" name="size"/>
25112 <param type="GLenum" name="type"/>
25113 <param type="GLsizei" name="stride"/>
25114 <param type="GLuint" name="buffer"/>
25115 <param type="GLuint" name="offset"/>
25117 <function type="GLvoid" name="GetArrayObjectfvATI">
25118 <param type="GLenum" name="array"/>
25119 <param type="GLenum" name="pname"/>
25120 <param type="GLfloat*" name="params"/>
25122 <function type="GLvoid" name="GetArrayObjectivATI">
25123 <param type="GLenum" name="array"/>
25124 <param type="GLenum" name="pname"/>
25125 <param type="GLint*" name="params"/>
25127 <function type="GLvoid" name="VariantArrayObjectATI">
25128 <param type="GLuint" name="id"/>
25129 <param type="GLenum" name="type"/>
25130 <param type="GLsizei" name="stride"/>
25131 <param type="GLuint" name="buffer"/>
25132 <param type="GLuint" name="offset"/>
25134 <function type="GLvoid" name="GetVariantArrayObjectfvATI">
25135 <param type="GLuint" name="id"/>
25136 <param type="GLenum" name="pname"/>
25137 <param type="GLfloat*" name="params"/>
25139 <function type="GLvoid" name="GetVariantArrayObjectivATI">
25140 <param type="GLuint" name="id"/>
25141 <param type="GLenum" name="pname"/>
25142 <param type="GLint*" name="params"/>
25146 <extension name="ATI_vertex_attrib_array_object">
25149 <function type="GLvoid" name="VertexAttribArrayObjectATI">
25150 <param type="GLuint" name="index"/>
25151 <param type="GLint" name="size"/>
25152 <param type="GLenum" name="type"/>
25153 <param type="GLboolean" name="normalized"/>
25154 <param type="GLsizei" name="stride"/>
25155 <param type="GLuint" name="buffer"/>
25156 <param type="GLuint" name="offset"/>
25158 <function type="GLvoid" name="GetVertexAttribArrayObjectfvATI">
25159 <param type="GLuint" name="index"/>
25160 <param type="GLenum" name="pname"/>
25161 <param type="GLfloat*" name="params"/>
25163 <function type="GLvoid" name="GetVertexAttribArrayObjectivATI">
25164 <param type="GLuint" name="index"/>
25165 <param type="GLenum" name="pname"/>
25166 <param type="GLint*" name="params"/>
25170 <extension name="ATI_vertex_streams">
25172 <const name="GL_MAX_VERTEX_STREAMS_ATI" value="0x876B"/>
25173 <const name="GL_VERTEX_STREAM0_ATI" value="0x876C"/>
25174 <const name="GL_VERTEX_STREAM1_ATI" value="0x876D"/>
25175 <const name="GL_VERTEX_STREAM2_ATI" value="0x876E"/>
25176 <const name="GL_VERTEX_STREAM3_ATI" value="0x876F"/>
25177 <const name="GL_VERTEX_STREAM4_ATI" value="0x8770"/>
25178 <const name="GL_VERTEX_STREAM5_ATI" value="0x8771"/>
25179 <const name="GL_VERTEX_STREAM6_ATI" value="0x8772"/>
25180 <const name="GL_VERTEX_STREAM7_ATI" value="0x8773"/>
25181 <const name="GL_VERTEX_SOURCE_ATI" value="0x8774"/>
25184 <function type="GLvoid" name="ClientActiveVertexStream">
25185 <param type="GLenum" name="stream"/>
25189 <extension name="EXT_422_pixels">
25191 <const name="GL_422_EXT" value="0x80CC"/>
25192 <const name="GL_422_REV_EXT" value="0x80CD"/>
25193 <const name="GL_422_AVERAGE_EXT" value="0x80CE"/>
25194 <const name="GL_422_REV_AVERAGE_EXT" value="0x80CF"/>
25198 <extension name="EXT_abgr">
25200 <const name="GL_ABGR_EXT" value="0x8000"/>
25204 <extension name="EXT_bgra">
25206 <const name="GL_BGR_EXT" value="0x80E0"/>
25207 <const name="GL_BGRA_EXT" value="0x80E1"/>
25211 <extension name="EXT_bindable_uniform">
25213 <const name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT" value="0x8DE2"/>
25214 <const name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT" value="0x8DE3"/>
25215 <const name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT" value="0x8DE4"/>
25216 <const name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT" value="0x8DED"/>
25217 <const name="GL_UNIFORM_BUFFER_BINDING_EXT" value="0x8DEF"/>
25218 <const name="GL_UNIFORM_BUFFER_EXT" value="0x8DEE"/>
25221 <function type="GLvoid" name="UniformBufferEXT">
25222 <param type="GLuint" name="program"/>
25223 <param type="GLint" name="location"/>
25224 <param type="GLuint" name="buffer"/>
25226 <function type="GLint" name="GetUniformBufferSizeEXT">
25227 <param type="GLuint" name="program"/>
25228 <param type="GLint" name="location"/>
25230 <function type="GLintptr" name="GetUniformOffsetEXT">
25231 <param type="GLuint" name="program"/>
25232 <param type="GLint" name="location"/>
25236 <extension name="EXT_blend_color">
25238 <const name="GL_CONSTANT_COLOR_EXT" value="0x8001"/>
25239 <const name="GL_ONE_MINUS_CONSTANT_COLOR_EXT" value="0x8002"/>
25240 <const name="GL_CONSTANT_ALPHA_EXT" value="0x8003"/>
25241 <const name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT" value="0x8004"/>
25242 <const name="GL_BLEND_COLOR_EXT" value="0x8005"/>
25245 <function type="GLvoid" name="BlendColorEXT">
25246 <param type="GLclampf" name="red"/>
25247 <param type="GLclampf" name="green"/>
25248 <param type="GLclampf" name="blue"/>
25249 <param type="GLclampf" name="alpha"/>
25253 <extension name="EXT_blend_equation_separate">
25255 <const name="GL_BLEND_EQUATION_RGB_EXT" value="0x8009"/>
25256 <const name="GL_BLEND_EQUATION_ALPHA_EXT" value="0x883D"/>
25259 <function type="GLvoid" name="BlendEquationSeparateEXT">
25260 <param type="GLenum" name="modeRGB"/>
25261 <param type="GLenum" name="modeAlpha"/>
25265 <extension name="EXT_blend_func_separate">
25267 <const name="GL_BLEND_DST_RGB_EXT" value="0x80C8"/>
25268 <const name="GL_BLEND_SRC_RGB_EXT" value="0x80C9"/>
25269 <const name="GL_BLEND_DST_ALPHA_EXT" value="0x80CA"/>
25270 <const name="GL_BLEND_SRC_ALPHA_EXT" value="0x80CB"/>
25273 <function type="GLvoid" name="BlendFuncSeparateEXT">
25274 <param type="GLenum" name="sfactorRGB"/>
25275 <param type="GLenum" name="dfactorRGB"/>
25276 <param type="GLenum" name="sfactorAlpha"/>
25277 <param type="GLenum" name="dfactorAlpha"/>
25281 <extension name="EXT_blend_logic_op">
25285 <extension name="EXT_blend_minmax">
25287 <const name="GL_FUNC_ADD_EXT" value="0x8006"/>
25288 <const name="GL_MIN_EXT" value="0x8007"/>
25289 <const name="GL_MAX_EXT" value="0x8008"/>
25290 <const name="GL_BLEND_EQUATION_EXT" value="0x8009"/>
25293 <function type="GLvoid" name="BlendEquationEXT">
25294 <param type="GLenum" name="mode"/>
25298 <extension name="EXT_blend_subtract">
25300 <const name="GL_FUNC_SUBTRACT_EXT" value="0x800A"/>
25301 <const name="GL_FUNC_REVERSE_SUBTRACT_EXT" value="0x800B"/>
25305 <extension name="EXT_clip_volume_hint">
25307 <const name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT" value="0x80F0"/>
25311 <extension name="EXT_cmyka">
25313 <const name="GL_CMYK_EXT" value="0x800C"/>
25314 <const name="GL_CMYKA_EXT" value="0x800D"/>
25315 <const name="GL_PACK_CMYK_HINT_EXT" value="0x800E"/>
25316 <const name="GL_UNPACK_CMYK_HINT_EXT" value="0x800F"/>
25320 <extension name="EXT_color_subtable">
25323 <function type="GLvoid" name="ColorSubTableEXT">
25324 <param type="GLenum" name="target"/>
25325 <param type="GLsizei" name="start"/>
25326 <param type="GLsizei" name="count"/>
25327 <param type="GLenum" name="format"/>
25328 <param type="GLenum" name="type"/>
25329 <param type="GLvoid*" name="data"/>
25331 <function type="GLvoid" name="CopyColorSubTableEXT">
25332 <param type="GLenum" name="target"/>
25333 <param type="GLsizei" name="start"/>
25334 <param type="GLint" name="x"/>
25335 <param type="GLint" name="y"/>
25336 <param type="GLsizei" name="width"/>
25340 <extension name="EXT_compiled_vertex_array">
25342 <const name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT" value="0x81A8"/>
25343 <const name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT" value="0x81A9"/>
25346 <function type="GLvoid" name="LockArraysEXT">
25347 <param type="GLint" name="first"/>
25348 <param type="GLsizei" name="count"/>
25350 <function type="GLvoid" name="UnlockArraysEXT"/>
25353 <extension name="EXT_convolution">
25355 <const name="GL_CONVOLUTION_1D_EXT" value="0x8010"/>
25356 <const name="GL_CONVOLUTION_2D_EXT" value="0x8011"/>
25357 <const name="GL_SEPARABLE_2D_EXT" value="0x8012"/>
25358 <const name="GL_CONVOLUTION_BORDER_MODE_EXT" value="0x8013"/>
25359 <const name="GL_CONVOLUTION_FILTER_SCALE_EXT" value="0x8014"/>
25360 <const name="GL_CONVOLUTION_FILTER_BIAS_EXT" value="0x8015"/>
25361 <const name="GL_REDUCE_EXT" value="0x8016"/>
25362 <const name="GL_CONVOLUTION_FORMAT_EXT" value="0x8017"/>
25363 <const name="GL_CONVOLUTION_WIDTH_EXT" value="0x8018"/>
25364 <const name="GL_CONVOLUTION_HEIGHT_EXT" value="0x8019"/>
25365 <const name="GL_MAX_CONVOLUTION_WIDTH_EXT" value="0x801A"/>
25366 <const name="GL_MAX_CONVOLUTION_HEIGHT_EXT" value="0x801B"/>
25367 <const name="GL_POST_CONVOLUTION_RED_SCALE_EXT" value="0x801C"/>
25368 <const name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT" value="0x801D"/>
25369 <const name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT" value="0x801E"/>
25370 <const name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT" value="0x801F"/>
25371 <const name="GL_POST_CONVOLUTION_RED_BIAS_EXT" value="0x8020"/>
25372 <const name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT" value="0x8021"/>
25373 <const name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT" value="0x8022"/>
25374 <const name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT" value="0x8023"/>
25377 <function type="GLvoid" name="ConvolutionFilter1DEXT">
25378 <param type="GLenum" name="target"/>
25379 <param type="GLenum" name="internalformat"/>
25380 <param type="GLsizei" name="width"/>
25381 <param type="GLenum" name="format"/>
25382 <param type="GLenum" name="type"/>
25383 <param type="GLvoid*" name="image"/>
25385 <function type="GLvoid" name="ConvolutionFilter2DEXT">
25386 <param type="GLenum" name="target"/>
25387 <param type="GLenum" name="internalformat"/>
25388 <param type="GLsizei" name="width"/>
25389 <param type="GLsizei" name="height"/>
25390 <param type="GLenum" name="format"/>
25391 <param type="GLenum" name="type"/>
25392 <param type="GLvoid*" name="image"/>
25394 <function type="GLvoid" name="CopyConvolutionFilter1DEXT">
25395 <param type="GLenum" name="target"/>
25396 <param type="GLenum" name="internalformat"/>
25397 <param type="GLint" name="x"/>
25398 <param type="GLint" name="y"/>
25399 <param type="GLsizei" name="width"/>
25401 <function type="GLvoid" name="CopyConvolutionFilter2DEXT">
25402 <param type="GLenum" name="target"/>
25403 <param type="GLenum" name="internalformat"/>
25404 <param type="GLint" name="x"/>
25405 <param type="GLint" name="y"/>
25406 <param type="GLsizei" name="width"/>
25407 <param type="GLsizei" name="height"/>
25409 <function type="GLvoid" name="GetConvolutionFilterEXT">
25410 <param type="GLenum" name="target"/>
25411 <param type="GLenum" name="format"/>
25412 <param type="GLenum" name="type"/>
25413 <param type="GLvoid*" name="image"/>
25415 <function type="GLvoid" name="SeparableFilter2DEXT">
25416 <param type="GLenum" name="target"/>
25417 <param type="GLenum" name="internalformat"/>
25418 <param type="GLsizei" name="width"/>
25419 <param type="GLsizei" name="height"/>
25420 <param type="GLenum" name="format"/>
25421 <param type="GLenum" name="type"/>
25422 <param type="GLvoid*" name="row"/>
25423 <param type="GLvoid*" name="column"/>
25425 <function type="GLvoid" name="GetSeparableFilterEXT">
25426 <param type="GLenum" name="target"/>
25427 <param type="GLenum" name="format"/>
25428 <param type="GLenum" name="type"/>
25429 <param type="GLvoid*" name="row"/>
25430 <param type="GLvoid*" name="column"/>
25431 <param type="GLvoid*" name="span"/>
25433 <function type="GLvoid" name="ConvolutionParameteriEXT">
25434 <param type="GLenum" name="target"/>
25435 <param type="GLenum" name="pname"/>
25436 <param type="GLint" name="param"/>
25438 <function type="GLvoid" name="ConvolutionParameterivEXT">
25439 <param type="GLenum" name="target"/>
25440 <param type="GLenum" name="pname"/>
25441 <param type="GLint*" name="params"/>
25443 <function type="GLvoid" name="ConvolutionParameterfEXT">
25444 <param type="GLenum" name="target"/>
25445 <param type="GLenum" name="pname"/>
25446 <param type="GLfloat" name="param"/>
25448 <function type="GLvoid" name="ConvolutionParameterfvEXT">
25449 <param type="GLenum" name="target"/>
25450 <param type="GLenum" name="pname"/>
25451 <param type="GLfloat*" name="params"/>
25453 <function type="GLvoid" name="GetConvolutionParameterivEXT">
25454 <param type="GLenum" name="target"/>
25455 <param type="GLenum" name="pname"/>
25456 <param type="GLint*" name="params"/>
25458 <function type="GLvoid" name="GetConvolutionParameterfvEXT">
25459 <param type="GLenum" name="target"/>
25460 <param type="GLenum" name="pname"/>
25461 <param type="GLfloat*" name="params"/>
25465 <extension name="EXT_coordinate_frame">
25467 <const name="GL_TANGENT_ARRAY_EXT" value="0x8439"/>
25468 <const name="GL_BINORMAL_ARRAY_EXT" value="0x843A"/>
25469 <const name="GL_CURRENT_TANGENT_EXT" value="0x843B"/>
25470 <const name="GL_CURRENT_BINORMAL_EXT" value="0x843C"/>
25471 <const name="GL_TANGENT_ARRAY_TYPE_EXT" value="0x843E"/>
25472 <const name="GL_TANGENT_ARRAY_STRIDE_EXT" value="0x843F"/>
25473 <const name="GL_BINORMAL_ARRAY_TYPE_EXT" value="0x8440"/>
25474 <const name="GL_BINORMAL_ARRAY_STRIDE_EXT" value="0x8441"/>
25475 <const name="GL_TANGENT_ARRAY_POINTER_EXT" value="0x8442"/>
25476 <const name="GL_BINORMAL_ARRAY_POINTER_EXT" value="0x8443"/>
25477 <const name="GL_MAP1_TANGENT_EXT" value="0x8444"/>
25478 <const name="GL_MAP2_TANGENT_EXT" value="0x8445"/>
25479 <const name="GL_MAP1_BINORMAL_EXT" value="0x8446"/>
25480 <const name="GL_MAP2_BINORMAL_EXT" value="0x8447"/>
25483 <function type="GLvoid" name="TangentPointerEXT">
25484 <param type="GLenum" name="type"/>
25485 <param type="GLsizei" name="stride"/>
25486 <param type="GLvoid*" name="pointer"/>
25488 <function type="GLvoid" name="BinormalPointerEXT">
25489 <param type="GLenum" name="type"/>
25490 <param type="GLsizei" name="stride"/>
25491 <param type="GLvoid*" name="pointer"/>
25495 <extension name="EXT_copy_texture">
25498 <function type="GLvoid" name="CopyTexImage1DEXT">
25499 <param type="GLenum" name="target"/>
25500 <param type="GLint" name="level"/>
25501 <param type="GLenum" name="internalformat"/>
25502 <param type="GLint" name="x"/>
25503 <param type="GLint" name="y"/>
25504 <param type="GLsizei" name="width"/>
25505 <param type="GLint" name="border"/>
25507 <function type="GLvoid" name="CopyTexImage2DEXT">
25508 <param type="GLenum" name="target"/>
25509 <param type="GLint" name="level"/>
25510 <param type="GLenum" name="internalformat"/>
25511 <param type="GLint" name="x"/>
25512 <param type="GLint" name="y"/>
25513 <param type="GLsizei" name="width"/>
25514 <param type="GLsizei" name="height"/>
25515 <param type="GLint" name="border"/>
25517 <function type="GLvoid" name="CopyTexSubImage1DEXT">
25518 <param type="GLenum" name="target"/>
25519 <param type="GLint" name="level"/>
25520 <param type="GLint" name="xoffset"/>
25521 <param type="GLint" name="x"/>
25522 <param type="GLint" name="y"/>
25523 <param type="GLsizei" name="width"/>
25525 <function type="GLvoid" name="CopyTexSubImage2DEXT">
25526 <param type="GLenum" name="target"/>
25527 <param type="GLint" name="level"/>
25528 <param type="GLint" name="xoffset"/>
25529 <param type="GLint" name="yoffset"/>
25530 <param type="GLint" name="x"/>
25531 <param type="GLint" name="y"/>
25532 <param type="GLsizei" name="width"/>
25533 <param type="GLsizei" name="height"/>
25535 <function type="GLvoid" name="CopyTexSubImage3DEXT">
25536 <param type="GLenum" name="target"/>
25537 <param type="GLint" name="level"/>
25538 <param type="GLint" name="xoffset"/>
25539 <param type="GLint" name="yoffset"/>
25540 <param type="GLint" name="zoffset"/>
25541 <param type="GLint" name="x"/>
25542 <param type="GLint" name="y"/>
25543 <param type="GLsizei" name="width"/>
25544 <param type="GLsizei" name="height"/>
25548 <extension name="EXT_cull_vertex">
25550 <const name="GL_CULL_VERTEX_EXT" value="0x81AA"/>
25551 <const name="GL_CULL_VERTEX_EYE_POSITION_EXT" value="0x81AB"/>
25552 <const name="GL_CULL_VERTEX_OBJECT_POSITION_EXT" value="0x81AC"/>
25555 <function type="GLvoid" name="CullParameterfvEXT">
25556 <param type="GLenum" name="pname"/>
25557 <param type="GLfloat*" name="params"/>
25559 <function type="GLvoid" name="CullParameterdvEXT">
25560 <param type="GLenum" name="pname"/>
25561 <param type="GLdouble*" name="params"/>
25565 <extension name="EXT_depth_bounds_test">
25567 <const name="GL_DEPTH_BOUNDS_TEST_EXT" value="0x8890"/>
25568 <const name="GL_DEPTH_BOUNDS_EXT" value="0x8891"/>
25571 <function type="GLvoid" name="DepthBoundsEXT">
25572 <param type="GLclampd" name="zmin"/>
25573 <param type="GLclampd" name="zmax"/>
25577 <extension name="EXT_direct_state_access">
25579 <const name="GL_PROGRAM_MATRIX_EXT" value="0x8E2D"/>
25580 <const name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT" value="0x8E2E"/>
25581 <const name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT" value="0x8E2F"/>
25584 <function type="GLvoid" name="ClientAttribDefaultEXT">
25585 <param type="GLbitfield" name="mask"/>
25587 <function type="GLvoid" name="PushClientAttribDefaultEXT">
25588 <param type="GLbitfield" name="mask"/>
25590 <function type="GLvoid" name="MatrixLoadfEXT">
25591 <param type="GLenum" name="matrixMode"/>
25592 <param type="GLfloat*" name="m"/>
25594 <function type="GLvoid" name="MatrixLoaddEXT">
25595 <param type="GLenum" name="matrixMode"/>
25596 <param type="GLdouble*" name="m"/>
25598 <function type="GLvoid" name="MatrixMultfEXT">
25599 <param type="GLenum" name="matrixMode"/>
25600 <param type="GLfloat*" name="m"/>
25602 <function type="GLvoid" name="MatrixMultdEXT">
25603 <param type="GLenum" name="matrixMode"/>
25604 <param type="GLdouble*" name="m"/>
25606 <function type="GLvoid" name="MatrixLoadIdentityEXT">
25607 <param type="GLenum" name="matrixMode"/>
25609 <function type="GLvoid" name="MatrixRotatefEXT">
25610 <param type="GLenum" name="matrixMode"/>
25611 <param type="GLfloat" name="angle"/>
25612 <param type="GLfloat" name="x"/>
25613 <param type="GLfloat" name="y"/>
25614 <param type="GLfloat" name="z"/>
25616 <function type="GLvoid" name="MatrixRotatedEXT">
25617 <param type="GLenum" name="matrixMode"/>
25618 <param type="GLdouble" name="angle"/>
25619 <param type="GLdouble" name="x"/>
25620 <param type="GLdouble" name="y"/>
25621 <param type="GLdouble" name="z"/>
25623 <function type="GLvoid" name="MatrixScalefEXT">
25624 <param type="GLenum" name="matrixMode"/>
25625 <param type="GLfloat" name="x"/>
25626 <param type="GLfloat" name="y"/>
25627 <param type="GLfloat" name="z"/>
25629 <function type="GLvoid" name="MatrixScaledEXT">
25630 <param type="GLenum" name="matrixMode"/>
25631 <param type="GLdouble" name="x"/>
25632 <param type="GLdouble" name="y"/>
25633 <param type="GLdouble" name="z"/>
25635 <function type="GLvoid" name="MatrixTranslatefEXT">
25636 <param type="GLenum" name="matrixMode"/>
25637 <param type="GLfloat" name="x"/>
25638 <param type="GLfloat" name="y"/>
25639 <param type="GLfloat" name="z"/>
25641 <function type="GLvoid" name="MatrixTranslatedEXT">
25642 <param type="GLenum" name="matrixMode"/>
25643 <param type="GLdouble" name="x"/>
25644 <param type="GLdouble" name="y"/>
25645 <param type="GLdouble" name="z"/>
25647 <function type="GLvoid" name="MatrixOrthoEXT">
25648 <param type="GLenum" name="matrixMode"/>
25649 <param type="GLdouble" name="l"/>
25650 <param type="GLdouble" name="r"/>
25651 <param type="GLdouble" name="b"/>
25652 <param type="GLdouble" name="t"/>
25653 <param type="GLdouble" name="n"/>
25654 <param type="GLdouble" name="f"/>
25656 <function type="GLvoid" name="MatrixFrustumEXT">
25657 <param type="GLenum" name="matrixMode"/>
25658 <param type="GLdouble" name="l"/>
25659 <param type="GLdouble" name="r"/>
25660 <param type="GLdouble" name="b"/>
25661 <param type="GLdouble" name="t"/>
25662 <param type="GLdouble" name="n"/>
25663 <param type="GLdouble" name="f"/>
25665 <function type="GLvoid" name="MatrixPushEXT">
25666 <param type="GLenum" name="matrixMode"/>
25668 <function type="GLvoid" name="MatrixPopEXT">
25669 <param type="GLenum" name="matrixMode"/>
25671 <function type="GLvoid" name="TextureParameteriEXT">
25672 <param type="GLuint" name="texture"/>
25673 <param type="GLenum" name="target"/>
25674 <param type="GLenum" name="pname"/>
25675 <param type="GLint" name="param"/>
25677 <function type="GLvoid" name="TextureParameterivEXT">
25678 <param type="GLuint" name="texture"/>
25679 <param type="GLenum" name="target"/>
25680 <param type="GLenum" name="pname"/>
25681 <param type="GLint*" name="param"/>
25683 <function type="GLvoid" name="TextureParameterfEXT">
25684 <param type="GLuint" name="texture"/>
25685 <param type="GLenum" name="target"/>
25686 <param type="GLenum" name="pname"/>
25687 <param type="GLfloat" name="param"/>
25689 <function type="GLvoid" name="TextureParameterfvEXT">
25690 <param type="GLuint" name="texture"/>
25691 <param type="GLenum" name="target"/>
25692 <param type="GLenum" name="pname"/>
25693 <param type="GLfloat*" name="param"/>
25695 <function type="GLvoid" name="TextureImage1DEXT">
25696 <param type="GLuint" name="texture"/>
25697 <param type="GLenum" name="target"/>
25698 <param type="GLint" name="level"/>
25699 <param type="GLint" name="internalformat"/>
25700 <param type="GLsizei" name="width"/>
25701 <param type="GLint" name="border"/>
25702 <param type="GLenum" name="format"/>
25703 <param type="GLenum" name="type"/>
25704 <param type="GLvoid*" name="pixels"/>
25706 <function type="GLvoid" name="TextureImage2DEXT">
25707 <param type="GLuint" name="texture"/>
25708 <param type="GLenum" name="target"/>
25709 <param type="GLint" name="level"/>
25710 <param type="GLint" name="internalformat"/>
25711 <param type="GLsizei" name="width"/>
25712 <param type="GLsizei" name="height"/>
25713 <param type="GLint" name="border"/>
25714 <param type="GLenum" name="format"/>
25715 <param type="GLenum" name="type"/>
25716 <param type="GLvoid*" name="pixels"/>
25718 <function type="GLvoid" name="TextureSubImage1DEXT">
25719 <param type="GLuint" name="texture"/>
25720 <param type="GLenum" name="target"/>
25721 <param type="GLint" name="level"/>
25722 <param type="GLint" name="xoffset"/>
25723 <param type="GLsizei" name="width"/>
25724 <param type="GLenum" name="format"/>
25725 <param type="GLenum" name="type"/>
25726 <param type="GLvoid*" name="pixels"/>
25728 <function type="GLvoid" name="TextureSubImage2DEXT">
25729 <param type="GLuint" name="texture"/>
25730 <param type="GLenum" name="target"/>
25731 <param type="GLint" name="level"/>
25732 <param type="GLint" name="xoffset"/>
25733 <param type="GLint" name="yoffset"/>
25734 <param type="GLsizei" name="width"/>
25735 <param type="GLsizei" name="height"/>
25736 <param type="GLenum" name="format"/>
25737 <param type="GLenum" name="type"/>
25738 <param type="GLvoid*" name="pixels"/>
25740 <function type="GLvoid" name="CopyTextureImage1DEXT">
25741 <param type="GLuint" name="texture"/>
25742 <param type="GLenum" name="target"/>
25743 <param type="GLint" name="level"/>
25744 <param type="GLenum" name="internalformat"/>
25745 <param type="GLint" name="x"/>
25746 <param type="GLint" name="y"/>
25747 <param type="GLsizei" name="width"/>
25748 <param type="GLint" name="border"/>
25750 <function type="GLvoid" name="CopyTextureImage2DEXT">
25751 <param type="GLuint" name="texture"/>
25752 <param type="GLenum" name="target"/>
25753 <param type="GLint" name="level"/>
25754 <param type="GLenum" name="internalformat"/>
25755 <param type="GLint" name="x"/>
25756 <param type="GLint" name="y"/>
25757 <param type="GLsizei" name="width"/>
25758 <param type="GLsizei" name="height"/>
25759 <param type="GLint" name="border"/>
25761 <function type="GLvoid" name="CopyTextureSubImage1DEXT">
25762 <param type="GLuint" name="texture"/>
25763 <param type="GLenum" name="target"/>
25764 <param type="GLint" name="level"/>
25765 <param type="GLint" name="xoffset"/>
25766 <param type="GLint" name="x"/>
25767 <param type="GLint" name="y"/>
25768 <param type="GLsizei" name="width"/>
25770 <function type="GLvoid" name="CopyTextureSubImage2DEXT">
25771 <param type="GLuint" name="texture"/>
25772 <param type="GLenum" name="target"/>
25773 <param type="GLint" name="level"/>
25774 <param type="GLint" name="xoffset"/>
25775 <param type="GLint" name="yoffset"/>
25776 <param type="GLint" name="x"/>
25777 <param type="GLint" name="y"/>
25778 <param type="GLsizei" name="width"/>
25779 <param type="GLsizei" name="height"/>
25781 <function type="GLvoid" name="GetTextureImageEXT">
25782 <param type="GLuint" name="texture"/>
25783 <param type="GLenum" name="target"/>
25784 <param type="GLint" name="level"/>
25785 <param type="GLenum" name="format"/>
25786 <param type="GLenum" name="type"/>
25787 <param type="GLvoid*" name="pixels"/>
25789 <function type="GLvoid" name="GetTextureParameterfvEXT">
25790 <param type="GLuint" name="texture"/>
25791 <param type="GLenum" name="target"/>
25792 <param type="GLenum" name="pname"/>
25793 <param type="GLfloat*" name="params"/>
25795 <function type="GLvoid" name="GetTextureParameterivEXT">
25796 <param type="GLuint" name="texture"/>
25797 <param type="GLenum" name="target"/>
25798 <param type="GLenum" name="pname"/>
25799 <param type="GLint*" name="params"/>
25801 <function type="GLvoid" name="GetTextureLevelParameterfvEXT">
25802 <param type="GLuint" name="texture"/>
25803 <param type="GLenum" name="target"/>
25804 <param type="GLint" name="level"/>
25805 <param type="GLenum" name="pname"/>
25806 <param type="GLfloat*" name="params"/>
25808 <function type="GLvoid" name="GetTextureLevelParameterivEXT">
25809 <param type="GLuint" name="texture"/>
25810 <param type="GLenum" name="target"/>
25811 <param type="GLint" name="level"/>
25812 <param type="GLenum" name="pname"/>
25813 <param type="GLint*" name="params"/>
25815 <function type="GLvoid" name="TextureImage3DEXT">
25816 <param type="GLuint" name="texture"/>
25817 <param type="GLenum" name="target"/>
25818 <param type="GLint" name="level"/>
25819 <param type="GLint" name="internalformat"/>
25820 <param type="GLsizei" name="width"/>
25821 <param type="GLsizei" name="height"/>
25822 <param type="GLsizei" name="depth"/>
25823 <param type="GLint" name="border"/>
25824 <param type="GLenum" name="format"/>
25825 <param type="GLenum" name="type"/>
25826 <param type="GLvoid*" name="pixels"/>
25828 <function type="GLvoid" name="TextureSubImage3DEXT">
25829 <param type="GLuint" name="texture"/>
25830 <param type="GLenum" name="target"/>
25831 <param type="GLint" name="level"/>
25832 <param type="GLint" name="xoffset"/>
25833 <param type="GLint" name="yoffset"/>
25834 <param type="GLint" name="zoffset"/>
25835 <param type="GLsizei" name="width"/>
25836 <param type="GLsizei" name="height"/>
25837 <param type="GLsizei" name="depth"/>
25838 <param type="GLenum" name="format"/>
25839 <param type="GLenum" name="type"/>
25840 <param type="GLvoid*" name="pixels"/>
25842 <function type="GLvoid" name="CopyTextureSubImage3DEXT">
25843 <param type="GLuint" name="texture"/>
25844 <param type="GLenum" name="target"/>
25845 <param type="GLint" name="level"/>
25846 <param type="GLint" name="xoffset"/>
25847 <param type="GLint" name="yoffset"/>
25848 <param type="GLint" name="zoffset"/>
25849 <param type="GLint" name="x"/>
25850 <param type="GLint" name="y"/>
25851 <param type="GLsizei" name="width"/>
25852 <param type="GLsizei" name="height"/>
25854 <function type="GLvoid" name="BindMultiTextureEXT">
25855 <param type="GLenum" name="texunit"/>
25856 <param type="GLenum" name="target"/>
25857 <param type="GLuint" name="texture"/>
25859 <function type="GLvoid" name="MultiTexCoordPointerEXT">
25860 <param type="GLenum" name="texunit"/>
25861 <param type="GLint" name="size"/>
25862 <param type="GLenum" name="type"/>
25863 <param type="GLsizei" name="stride"/>
25864 <param type="GLvoid*" name="pointer"/>
25866 <function type="GLvoid" name="MultiTexEnvfEXT">
25867 <param type="GLenum" name="texunit"/>
25868 <param type="GLenum" name="target"/>
25869 <param type="GLenum" name="pname"/>
25870 <param type="GLfloat" name="param"/>
25872 <function type="GLvoid" name="MultiTexEnvfvEXT">
25873 <param type="GLenum" name="texunit"/>
25874 <param type="GLenum" name="target"/>
25875 <param type="GLenum" name="pname"/>
25876 <param type="GLfloat*" name="params"/>
25878 <function type="GLvoid" name="MultiTexEnviEXT">
25879 <param type="GLenum" name="texunit"/>
25880 <param type="GLenum" name="target"/>
25881 <param type="GLenum" name="pname"/>
25882 <param type="GLint" name="param"/>
25884 <function type="GLvoid" name="MultiTexEnvivEXT">
25885 <param type="GLenum" name="texunit"/>
25886 <param type="GLenum" name="target"/>
25887 <param type="GLenum" name="pname"/>
25888 <param type="GLint*" name="params"/>
25890 <function type="GLvoid" name="MultiTexGendEXT">
25891 <param type="GLenum" name="texunit"/>
25892 <param type="GLenum" name="coord"/>
25893 <param type="GLenum" name="pname"/>
25894 <param type="GLdouble" name="param"/>
25896 <function type="GLvoid" name="MultiTexGendvEXT">
25897 <param type="GLenum" name="texunit"/>
25898 <param type="GLenum" name="coord"/>
25899 <param type="GLenum" name="pname"/>
25900 <param type="GLdouble*" name="params"/>
25902 <function type="GLvoid" name="MultiTexGenfEXT">
25903 <param type="GLenum" name="texunit"/>
25904 <param type="GLenum" name="coord"/>
25905 <param type="GLenum" name="pname"/>
25906 <param type="GLfloat" name="param"/>
25908 <function type="GLvoid" name="MultiTexGenfvEXT">
25909 <param type="GLenum" name="texunit"/>
25910 <param type="GLenum" name="coord"/>
25911 <param type="GLenum" name="pname"/>
25912 <param type="GLfloat*" name="params"/>
25914 <function type="GLvoid" name="MultiTexGeniEXT">
25915 <param type="GLenum" name="texunit"/>
25916 <param type="GLenum" name="coord"/>
25917 <param type="GLenum" name="pname"/>
25918 <param type="GLint" name="param"/>
25920 <function type="GLvoid" name="MultiTexGenivEXT">
25921 <param type="GLenum" name="texunit"/>
25922 <param type="GLenum" name="coord"/>
25923 <param type="GLenum" name="pname"/>
25924 <param type="GLint*" name="params"/>
25926 <function type="GLvoid" name="GetMultiTexEnvfvEXT">
25927 <param type="GLenum" name="texunit"/>
25928 <param type="GLenum" name="target"/>
25929 <param type="GLenum" name="pname"/>
25930 <param type="GLfloat*" name="params"/>
25932 <function type="GLvoid" name="GetMultiTexEnvivEXT">
25933 <param type="GLenum" name="texunit"/>
25934 <param type="GLenum" name="target"/>
25935 <param type="GLenum" name="pname"/>
25936 <param type="GLint*" name="params"/>
25938 <function type="GLvoid" name="GetMultiTexGendvEXT">
25939 <param type="GLenum" name="texunit"/>
25940 <param type="GLenum" name="coord"/>
25941 <param type="GLenum" name="pname"/>
25942 <param type="GLdouble*" name="params"/>
25944 <function type="GLvoid" name="GetMultiTexGenfvEXT">
25945 <param type="GLenum" name="texunit"/>
25946 <param type="GLenum" name="coord"/>
25947 <param type="GLenum" name="pname"/>
25948 <param type="GLfloat*" name="params"/>
25950 <function type="GLvoid" name="GetMultiTexGenivEXT">
25951 <param type="GLenum" name="texunit"/>
25952 <param type="GLenum" name="coord"/>
25953 <param type="GLenum" name="pname"/>
25954 <param type="GLint*" name="params"/>
25956 <function type="GLvoid" name="MultiTexParameteriEXT">
25957 <param type="GLenum" name="texunit"/>
25958 <param type="GLenum" name="target"/>
25959 <param type="GLenum" name="pname"/>
25960 <param type="GLint" name="param"/>
25962 <function type="GLvoid" name="MultiTexParameterivEXT">
25963 <param type="GLenum" name="texunit"/>
25964 <param type="GLenum" name="target"/>
25965 <param type="GLenum" name="pname"/>
25966 <param type="GLint*" name="param"/>
25968 <function type="GLvoid" name="MultiTexParameterfEXT">
25969 <param type="GLenum" name="texunit"/>
25970 <param type="GLenum" name="target"/>
25971 <param type="GLenum" name="pname"/>
25972 <param type="GLfloat" name="param"/>
25974 <function type="GLvoid" name="MultiTexParameterfvEXT">
25975 <param type="GLenum" name="texunit"/>
25976 <param type="GLenum" name="target"/>
25977 <param type="GLenum" name="pname"/>
25978 <param type="GLfloat*" name="param"/>
25980 <function type="GLvoid" name="MultiTexImage1DEXT">
25981 <param type="GLenum" name="texunit"/>
25982 <param type="GLenum" name="target"/>
25983 <param type="GLint" name="level"/>
25984 <param type="GLint" name="internalformat"/>
25985 <param type="GLsizei" name="width"/>
25986 <param type="GLint" name="border"/>
25987 <param type="GLenum" name="format"/>
25988 <param type="GLenum" name="type"/>
25989 <param type="GLvoid*" name="pixels"/>
25991 <function type="GLvoid" name="MultiTexImage2DEXT">
25992 <param type="GLenum" name="texunit"/>
25993 <param type="GLenum" name="target"/>
25994 <param type="GLint" name="level"/>
25995 <param type="GLint" name="internalformat"/>
25996 <param type="GLsizei" name="width"/>
25997 <param type="GLsizei" name="height"/>
25998 <param type="GLint" name="border"/>
25999 <param type="GLenum" name="format"/>
26000 <param type="GLenum" name="type"/>
26001 <param type="GLvoid*" name="pixels"/>
26003 <function type="GLvoid" name="MultiTexSubImage1DEXT">
26004 <param type="GLenum" name="texunit"/>
26005 <param type="GLenum" name="target"/>
26006 <param type="GLint" name="level"/>
26007 <param type="GLint" name="xoffset"/>
26008 <param type="GLsizei" name="width"/>
26009 <param type="GLenum" name="format"/>
26010 <param type="GLenum" name="type"/>
26011 <param type="GLvoid*" name="pixels"/>
26013 <function type="GLvoid" name="MultiTexSubImage2DEXT">
26014 <param type="GLenum" name="texunit"/>
26015 <param type="GLenum" name="target"/>
26016 <param type="GLint" name="level"/>
26017 <param type="GLint" name="xoffset"/>
26018 <param type="GLint" name="yoffset"/>
26019 <param type="GLsizei" name="width"/>
26020 <param type="GLsizei" name="height"/>
26021 <param type="GLenum" name="format"/>
26022 <param type="GLenum" name="type"/>
26023 <param type="GLvoid*" name="pixels"/>
26025 <function type="GLvoid" name="CopyMultiTexImage1DEXT">
26026 <param type="GLenum" name="texunit"/>
26027 <param type="GLenum" name="target"/>
26028 <param type="GLint" name="level"/>
26029 <param type="GLenum" name="internalformat"/>
26030 <param type="GLint" name="x"/>
26031 <param type="GLint" name="y"/>
26032 <param type="GLsizei" name="width"/>
26033 <param type="GLint" name="border"/>
26035 <function type="GLvoid" name="CopyMultiTexImage2DEXT">
26036 <param type="GLenum" name="texunit"/>
26037 <param type="GLenum" name="target"/>
26038 <param type="GLint" name="level"/>
26039 <param type="GLenum" name="internalformat"/>
26040 <param type="GLint" name="x"/>
26041 <param type="GLint" name="y"/>
26042 <param type="GLsizei" name="width"/>
26043 <param type="GLsizei" name="height"/>
26044 <param type="GLint" name="border"/>
26046 <function type="GLvoid" name="CopyMultiTexSubImage1DEXT">
26047 <param type="GLenum" name="texunit"/>
26048 <param type="GLenum" name="target"/>
26049 <param type="GLint" name="level"/>
26050 <param type="GLint" name="xoffset"/>
26051 <param type="GLint" name="x"/>
26052 <param type="GLint" name="y"/>
26053 <param type="GLsizei" name="width"/>
26055 <function type="GLvoid" name="CopyMultiTexSubImage2DEXT">
26056 <param type="GLenum" name="texunit"/>
26057 <param type="GLenum" name="target"/>
26058 <param type="GLint" name="level"/>
26059 <param type="GLint" name="xoffset"/>
26060 <param type="GLint" name="yoffset"/>
26061 <param type="GLint" name="x"/>
26062 <param type="GLint" name="y"/>
26063 <param type="GLsizei" name="width"/>
26064 <param type="GLsizei" name="height"/>
26066 <function type="GLvoid" name="GetMultiTexImageEXT">
26067 <param type="GLenum" name="texunit"/>
26068 <param type="GLenum" name="target"/>
26069 <param type="GLint" name="level"/>
26070 <param type="GLenum" name="format"/>
26071 <param type="GLenum" name="type"/>
26072 <param type="GLvoid*" name="pixels"/>
26074 <function type="GLvoid" name="GetMultiTexParameterfvEXT">
26075 <param type="GLenum" name="texunit"/>
26076 <param type="GLenum" name="target"/>
26077 <param type="GLenum" name="pname"/>
26078 <param type="GLfloat*" name="params"/>
26080 <function type="GLvoid" name="GetMultiTexParameterivEXT">
26081 <param type="GLenum" name="texunit"/>
26082 <param type="GLenum" name="target"/>
26083 <param type="GLenum" name="pname"/>
26084 <param type="GLint*" name="params"/>
26086 <function type="GLvoid" name="GetMultiTexLevelParameterfvEXT">
26087 <param type="GLenum" name="texunit"/>
26088 <param type="GLenum" name="target"/>
26089 <param type="GLint" name="level"/>
26090 <param type="GLenum" name="pname"/>
26091 <param type="GLfloat*" name="params"/>
26093 <function type="GLvoid" name="GetMultiTexLevelParameterivEXT">
26094 <param type="GLenum" name="texunit"/>
26095 <param type="GLenum" name="target"/>
26096 <param type="GLint" name="level"/>
26097 <param type="GLenum" name="pname"/>
26098 <param type="GLint*" name="params"/>
26100 <function type="GLvoid" name="MultiTexImage3DEXT">
26101 <param type="GLenum" name="texunit"/>
26102 <param type="GLenum" name="target"/>
26103 <param type="GLint" name="level"/>
26104 <param type="GLint" name="internalformat"/>
26105 <param type="GLsizei" name="width"/>
26106 <param type="GLsizei" name="height"/>
26107 <param type="GLsizei" name="depth"/>
26108 <param type="GLint" name="border"/>
26109 <param type="GLenum" name="format"/>
26110 <param type="GLenum" name="type"/>
26111 <param type="GLvoid*" name="pixels"/>
26113 <function type="GLvoid" name="MultiTexSubImage3DEXT">
26114 <param type="GLenum" name="texunit"/>
26115 <param type="GLenum" name="target"/>
26116 <param type="GLint" name="level"/>
26117 <param type="GLint" name="xoffset"/>
26118 <param type="GLint" name="yoffset"/>
26119 <param type="GLint" name="zoffset"/>
26120 <param type="GLsizei" name="width"/>
26121 <param type="GLsizei" name="height"/>
26122 <param type="GLsizei" name="depth"/>
26123 <param type="GLenum" name="format"/>
26124 <param type="GLenum" name="type"/>
26125 <param type="GLvoid*" name="pixels"/>
26127 <function type="GLvoid" name="CopyMultiTexSubImage3DEXT">
26128 <param type="GLenum" name="texunit"/>
26129 <param type="GLenum" name="target"/>
26130 <param type="GLint" name="level"/>
26131 <param type="GLint" name="xoffset"/>
26132 <param type="GLint" name="yoffset"/>
26133 <param type="GLint" name="zoffset"/>
26134 <param type="GLint" name="x"/>
26135 <param type="GLint" name="y"/>
26136 <param type="GLsizei" name="width"/>
26137 <param type="GLsizei" name="height"/>
26139 <function type="GLvoid" name="EnableClientStateIndexedEXT">
26140 <param type="GLenum" name="array"/>
26141 <param type="GLuint" name="index"/>
26143 <function type="GLvoid" name="DisableClientStateIndexedEXT">
26144 <param type="GLenum" name="array"/>
26145 <param type="GLuint" name="index"/>
26147 <function type="GLvoid" name="EnableClientStateiEXT">
26148 <param type="GLenum" name="array"/>
26149 <param type="GLuint" name="index"/>
26151 <function type="GLvoid" name="DisableClientStateiEXT">
26152 <param type="GLenum" name="array"/>
26153 <param type="GLuint" name="index"/>
26155 <function type="GLvoid" name="GetFloatIndexedvEXT">
26156 <param type="GLenum" name="target"/>
26157 <param type="GLuint" name="index"/>
26158 <param type="GLfloat*" name="params"/>
26160 <function type="GLvoid" name="GetDoubleIndexedvEXT">
26161 <param type="GLenum" name="target"/>
26162 <param type="GLuint" name="index"/>
26163 <param type="GLdouble*" name="params"/>
26165 <function type="GLvoid" name="GetPointerIndexedvEXT">
26166 <param type="GLenum" name="target"/>
26167 <param type="GLuint" name="index"/>
26168 <param type="GLvoid**" name="params"/>
26170 <function type="GLvoid" name="GetFloati_vEXT">
26171 <param type="GLenum" name="pname"/>
26172 <param type="GLuint" name="index"/>
26173 <param type="GLfloat*" name="params"/>
26175 <function type="GLvoid" name="GetDoublei_vEXT">
26176 <param type="GLenum" name="pname"/>
26177 <param type="GLuint" name="index"/>
26178 <param type="GLdouble*" name="params"/>
26180 <function type="GLvoid" name="GetPointeri_vEXT">
26181 <param type="GLenum" name="pname"/>
26182 <param type="GLuint" name="index"/>
26183 <param type="GLvoid**" name="params"/>
26185 <function type="GLvoid" name="EnableIndexedEXT">
26186 <param type="GLenum" name="cap"/>
26187 <param type="GLuint" name="index"/>
26189 <function type="GLvoid" name="DisableIndexedEXT">
26190 <param type="GLenum" name="cap"/>
26191 <param type="GLuint" name="index"/>
26193 <function type="GLboolean" name="IsEnabledIndexedEXT">
26194 <param type="GLenum" name="target"/>
26195 <param type="GLuint" name="index"/>
26197 <function type="GLvoid" name="GetIntegerIndexedvEXT">
26198 <param type="GLenum" name="target"/>
26199 <param type="GLuint" name="index"/>
26200 <param type="GLint*" name="params"/>
26202 <function type="GLvoid" name="GetBooleanIndexedvEXT">
26203 <param type="GLenum" name="target"/>
26204 <param type="GLuint" name="index"/>
26205 <param type="GLboolean*" name="params"/>
26207 <function type="GLvoid" name="NamedProgramStringEXT">
26208 <param type="GLuint" name="program"/>
26209 <param type="GLenum" name="target"/>
26210 <param type="GLenum" name="format"/>
26211 <param type="GLsizei" name="len"/>
26212 <param type="GLvoid*" name="string"/>
26214 <function type="GLvoid" name="NamedProgramLocalParameter4dEXT">
26215 <param type="GLuint" name="program"/>
26216 <param type="GLenum" name="target"/>
26217 <param type="GLuint" name="index"/>
26218 <param type="GLdouble" name="x"/>
26219 <param type="GLdouble" name="y"/>
26220 <param type="GLdouble" name="z"/>
26221 <param type="GLdouble" name="w"/>
26223 <function type="GLvoid" name="NamedProgramLocalParameter4dvEXT">
26224 <param type="GLuint" name="program"/>
26225 <param type="GLenum" name="target"/>
26226 <param type="GLuint" name="index"/>
26227 <param type="GLdouble*" name="params"/>
26229 <function type="GLvoid" name="NamedProgramLocalParameter4fEXT">
26230 <param type="GLuint" name="program"/>
26231 <param type="GLenum" name="target"/>
26232 <param type="GLuint" name="index"/>
26233 <param type="GLfloat" name="x"/>
26234 <param type="GLfloat" name="y"/>
26235 <param type="GLfloat" name="z"/>
26236 <param type="GLfloat" name="w"/>
26238 <function type="GLvoid" name="NamedProgramLocalParameter4fvEXT">
26239 <param type="GLuint" name="program"/>
26240 <param type="GLenum" name="target"/>
26241 <param type="GLuint" name="index"/>
26242 <param type="GLfloat*" name="params"/>
26244 <function type="GLvoid" name="GetNamedProgramLocalParameterdvEXT">
26245 <param type="GLuint" name="program"/>
26246 <param type="GLenum" name="target"/>
26247 <param type="GLuint" name="index"/>
26248 <param type="GLdouble*" name="params"/>
26250 <function type="GLvoid" name="GetNamedProgramLocalParameterfvEXT">
26251 <param type="GLuint" name="program"/>
26252 <param type="GLenum" name="target"/>
26253 <param type="GLuint" name="index"/>
26254 <param type="GLfloat*" name="params"/>
26256 <function type="GLvoid" name="GetNamedProgramivEXT">
26257 <param type="GLuint" name="program"/>
26258 <param type="GLenum" name="target"/>
26259 <param type="GLenum" name="pname"/>
26260 <param type="GLint*" name="params"/>
26262 <function type="GLvoid" name="GetNamedProgramStringEXT">
26263 <param type="GLuint" name="program"/>
26264 <param type="GLenum" name="target"/>
26265 <param type="GLenum" name="pname"/>
26266 <param type="GLvoid*" name="string"/>
26268 <function type="GLvoid" name="CompressedTextureImage3DEXT">
26269 <param type="GLuint" name="texture"/>
26270 <param type="GLenum" name="target"/>
26271 <param type="GLint" name="level"/>
26272 <param type="GLenum" name="internalformat"/>
26273 <param type="GLsizei" name="width"/>
26274 <param type="GLsizei" name="height"/>
26275 <param type="GLsizei" name="depth"/>
26276 <param type="GLint" name="border"/>
26277 <param type="GLsizei" name="imageSize"/>
26278 <param type="GLvoid*" name="data"/>
26280 <function type="GLvoid" name="CompressedTextureImage2DEXT">
26281 <param type="GLuint" name="texture"/>
26282 <param type="GLenum" name="target"/>
26283 <param type="GLint" name="level"/>
26284 <param type="GLenum" name="internalformat"/>
26285 <param type="GLsizei" name="width"/>
26286 <param type="GLsizei" name="height"/>
26287 <param type="GLint" name="border"/>
26288 <param type="GLsizei" name="imageSize"/>
26289 <param type="GLvoid*" name="data"/>
26291 <function type="GLvoid" name="CompressedTextureImage1DEXT">
26292 <param type="GLuint" name="texture"/>
26293 <param type="GLenum" name="target"/>
26294 <param type="GLint" name="level"/>
26295 <param type="GLenum" name="internalformat"/>
26296 <param type="GLsizei" name="width"/>
26297 <param type="GLint" name="border"/>
26298 <param type="GLsizei" name="imageSize"/>
26299 <param type="GLvoid*" name="data"/>
26301 <function type="GLvoid" name="CompressedTextureSubImage3DEXT">
26302 <param type="GLuint" name="texture"/>
26303 <param type="GLenum" name="target"/>
26304 <param type="GLint" name="level"/>
26305 <param type="GLint" name="xoffset"/>
26306 <param type="GLint" name="yoffset"/>
26307 <param type="GLint" name="zoffset"/>
26308 <param type="GLsizei" name="width"/>
26309 <param type="GLsizei" name="height"/>
26310 <param type="GLsizei" name="depth"/>
26311 <param type="GLenum" name="format"/>
26312 <param type="GLsizei" name="imageSize"/>
26313 <param type="GLvoid*" name="data"/>
26315 <function type="GLvoid" name="CompressedTextureSubImage2DEXT">
26316 <param type="GLuint" name="texture"/>
26317 <param type="GLenum" name="target"/>
26318 <param type="GLint" name="level"/>
26319 <param type="GLint" name="xoffset"/>
26320 <param type="GLint" name="yoffset"/>
26321 <param type="GLsizei" name="width"/>
26322 <param type="GLsizei" name="height"/>
26323 <param type="GLenum" name="format"/>
26324 <param type="GLsizei" name="imageSize"/>
26325 <param type="GLvoid*" name="data"/>
26327 <function type="GLvoid" name="CompressedTextureSubImage1DEXT">
26328 <param type="GLuint" name="texture"/>
26329 <param type="GLenum" name="target"/>
26330 <param type="GLint" name="level"/>
26331 <param type="GLint" name="xoffset"/>
26332 <param type="GLsizei" name="width"/>
26333 <param type="GLenum" name="format"/>
26334 <param type="GLsizei" name="imageSize"/>
26335 <param type="GLvoid*" name="data"/>
26337 <function type="GLvoid" name="GetCompressedTextureImageEXT">
26338 <param type="GLuint" name="texture"/>
26339 <param type="GLenum" name="target"/>
26340 <param type="GLint" name="level"/>
26341 <param type="GLvoid*" name="img"/>
26343 <function type="GLvoid" name="CompressedMultiTexImage3DEXT">
26344 <param type="GLenum" name="texunit"/>
26345 <param type="GLenum" name="target"/>
26346 <param type="GLint" name="level"/>
26347 <param type="GLenum" name="internalformat"/>
26348 <param type="GLsizei" name="width"/>
26349 <param type="GLsizei" name="height"/>
26350 <param type="GLsizei" name="depth"/>
26351 <param type="GLint" name="border"/>
26352 <param type="GLsizei" name="imageSize"/>
26353 <param type="GLvoid*" name="data"/>
26355 <function type="GLvoid" name="CompressedMultiTexImage2DEXT">
26356 <param type="GLenum" name="texunit"/>
26357 <param type="GLenum" name="target"/>
26358 <param type="GLint" name="level"/>
26359 <param type="GLenum" name="internalformat"/>
26360 <param type="GLsizei" name="width"/>
26361 <param type="GLsizei" name="height"/>
26362 <param type="GLint" name="border"/>
26363 <param type="GLsizei" name="imageSize"/>
26364 <param type="GLvoid*" name="data"/>
26366 <function type="GLvoid" name="CompressedMultiTexImage1DEXT">
26367 <param type="GLenum" name="texunit"/>
26368 <param type="GLenum" name="target"/>
26369 <param type="GLint" name="level"/>
26370 <param type="GLenum" name="internalformat"/>
26371 <param type="GLsizei" name="width"/>
26372 <param type="GLint" name="border"/>
26373 <param type="GLsizei" name="imageSize"/>
26374 <param type="GLvoid*" name="data"/>
26376 <function type="GLvoid" name="CompressedMultiTexSubImage3DEXT">
26377 <param type="GLenum" name="texunit"/>
26378 <param type="GLenum" name="target"/>
26379 <param type="GLint" name="level"/>
26380 <param type="GLint" name="xoffset"/>
26381 <param type="GLint" name="yoffset"/>
26382 <param type="GLint" name="zoffset"/>
26383 <param type="GLsizei" name="width"/>
26384 <param type="GLsizei" name="height"/>
26385 <param type="GLsizei" name="depth"/>
26386 <param type="GLenum" name="format"/>
26387 <param type="GLsizei" name="imageSize"/>
26388 <param type="GLvoid*" name="data"/>
26390 <function type="GLvoid" name="CompressedMultiTexSubImage2DEXT">
26391 <param type="GLenum" name="texunit"/>
26392 <param type="GLenum" name="target"/>
26393 <param type="GLint" name="level"/>
26394 <param type="GLint" name="xoffset"/>
26395 <param type="GLint" name="yoffset"/>
26396 <param type="GLsizei" name="width"/>
26397 <param type="GLsizei" name="height"/>
26398 <param type="GLenum" name="format"/>
26399 <param type="GLsizei" name="imageSize"/>
26400 <param type="GLvoid*" name="data"/>
26402 <function type="GLvoid" name="CompressedMultiTexSubImage1DEXT">
26403 <param type="GLenum" name="texunit"/>
26404 <param type="GLenum" name="target"/>
26405 <param type="GLint" name="level"/>
26406 <param type="GLint" name="xoffset"/>
26407 <param type="GLsizei" name="width"/>
26408 <param type="GLenum" name="format"/>
26409 <param type="GLsizei" name="imageSize"/>
26410 <param type="GLvoid*" name="data"/>
26412 <function type="GLvoid" name="GetCompressedMultiTexImageEXT">
26413 <param type="GLenum" name="texunit"/>
26414 <param type="GLenum" name="target"/>
26415 <param type="GLint" name="level"/>
26416 <param type="GLvoid*" name="img"/>
26418 <function type="GLvoid" name="MatrixLoadTransposefEXT">
26419 <param type="GLenum" name="matrixMode"/>
26420 <param type="GLfloat*" name="m"/>
26422 <function type="GLvoid" name="MatrixLoadTransposedEXT">
26423 <param type="GLenum" name="matrixMode"/>
26424 <param type="GLdouble*" name="m"/>
26426 <function type="GLvoid" name="MatrixMultTransposefEXT">
26427 <param type="GLenum" name="matrixMode"/>
26428 <param type="GLfloat*" name="m"/>
26430 <function type="GLvoid" name="MatrixMultTransposedEXT">
26431 <param type="GLenum" name="matrixMode"/>
26432 <param type="GLdouble*" name="m"/>
26434 <function type="GLvoid" name="NamedBufferDataEXT">
26435 <param type="GLuint" name="buffer"/>
26436 <param type="GLsizeiptr" name="size"/>
26437 <param type="GLvoid*" name="data"/>
26438 <param type="GLenum" name="usage"/>
26440 <function type="GLvoid" name="NamedBufferSubDataEXT">
26441 <param type="GLuint" name="buffer"/>
26442 <param type="GLintptr" name="offset"/>
26443 <param type="GLsizeiptr" name="size"/>
26444 <param type="GLvoid*" name="data"/>
26446 <function type="GLvoid*" name="MapNamedBufferEXT">
26447 <param type="GLuint" name="buffer"/>
26448 <param type="GLenum" name="access"/>
26450 <function type="GLboolean" name="UnmapNamedBufferEXT">
26451 <param type="GLuint" name="buffer"/>
26453 <function type="GLvoid" name="GetNamedBufferParameterivEXT">
26454 <param type="GLuint" name="buffer"/>
26455 <param type="GLenum" name="pname"/>
26456 <param type="GLint*" name="params"/>
26458 <function type="GLvoid" name="GetNamedBufferPointervEXT">
26459 <param type="GLuint" name="buffer"/>
26460 <param type="GLenum" name="pname"/>
26461 <param type="GLvoid**" name="params"/>
26463 <function type="GLvoid" name="GetNamedBufferSubDataEXT">
26464 <param type="GLuint" name="buffer"/>
26465 <param type="GLintptr" name="offset"/>
26466 <param type="GLsizeiptr" name="size"/>
26467 <param type="GLvoid*" name="data"/>
26469 <function type="GLvoid" name="ProgramUniform1fEXT">
26470 <param type="GLuint" name="program"/>
26471 <param type="GLint" name="location"/>
26472 <param type="GLfloat" name="v0"/>
26474 <function type="GLvoid" name="ProgramUniform2fEXT">
26475 <param type="GLuint" name="program"/>
26476 <param type="GLint" name="location"/>
26477 <param type="GLfloat" name="v0"/>
26478 <param type="GLfloat" name="v1"/>
26480 <function type="GLvoid" name="ProgramUniform3fEXT">
26481 <param type="GLuint" name="program"/>
26482 <param type="GLint" name="location"/>
26483 <param type="GLfloat" name="v0"/>
26484 <param type="GLfloat" name="v1"/>
26485 <param type="GLfloat" name="v2"/>
26487 <function type="GLvoid" name="ProgramUniform4fEXT">
26488 <param type="GLuint" name="program"/>
26489 <param type="GLint" name="location"/>
26490 <param type="GLfloat" name="v0"/>
26491 <param type="GLfloat" name="v1"/>
26492 <param type="GLfloat" name="v2"/>
26493 <param type="GLfloat" name="v3"/>
26495 <function type="GLvoid" name="ProgramUniform1iEXT">
26496 <param type="GLuint" name="program"/>
26497 <param type="GLint" name="location"/>
26498 <param type="GLint" name="v0"/>
26500 <function type="GLvoid" name="ProgramUniform2iEXT">
26501 <param type="GLuint" name="program"/>
26502 <param type="GLint" name="location"/>
26503 <param type="GLint" name="v0"/>
26504 <param type="GLint" name="v1"/>
26506 <function type="GLvoid" name="ProgramUniform3iEXT">
26507 <param type="GLuint" name="program"/>
26508 <param type="GLint" name="location"/>
26509 <param type="GLint" name="v0"/>
26510 <param type="GLint" name="v1"/>
26511 <param type="GLint" name="v2"/>
26513 <function type="GLvoid" name="ProgramUniform4iEXT">
26514 <param type="GLuint" name="program"/>
26515 <param type="GLint" name="location"/>
26516 <param type="GLint" name="v0"/>
26517 <param type="GLint" name="v1"/>
26518 <param type="GLint" name="v2"/>
26519 <param type="GLint" name="v3"/>
26521 <function type="GLvoid" name="ProgramUniform1fvEXT">
26522 <param type="GLuint" name="program"/>
26523 <param type="GLint" name="location"/>
26524 <param type="GLsizei" name="count"/>
26525 <param type="GLfloat*" name="value"/>
26527 <function type="GLvoid" name="ProgramUniform2fvEXT">
26528 <param type="GLuint" name="program"/>
26529 <param type="GLint" name="location"/>
26530 <param type="GLsizei" name="count"/>
26531 <param type="GLfloat*" name="value"/>
26533 <function type="GLvoid" name="ProgramUniform3fvEXT">
26534 <param type="GLuint" name="program"/>
26535 <param type="GLint" name="location"/>
26536 <param type="GLsizei" name="count"/>
26537 <param type="GLfloat*" name="value"/>
26539 <function type="GLvoid" name="ProgramUniform4fvEXT">
26540 <param type="GLuint" name="program"/>
26541 <param type="GLint" name="location"/>
26542 <param type="GLsizei" name="count"/>
26543 <param type="GLfloat*" name="value"/>
26545 <function type="GLvoid" name="ProgramUniform1ivEXT">
26546 <param type="GLuint" name="program"/>
26547 <param type="GLint" name="location"/>
26548 <param type="GLsizei" name="count"/>
26549 <param type="GLint*" name="value"/>
26551 <function type="GLvoid" name="ProgramUniform2ivEXT">
26552 <param type="GLuint" name="program"/>
26553 <param type="GLint" name="location"/>
26554 <param type="GLsizei" name="count"/>
26555 <param type="GLint*" name="value"/>
26557 <function type="GLvoid" name="ProgramUniform3ivEXT">
26558 <param type="GLuint" name="program"/>
26559 <param type="GLint" name="location"/>
26560 <param type="GLsizei" name="count"/>
26561 <param type="GLint*" name="value"/>
26563 <function type="GLvoid" name="ProgramUniform4ivEXT">
26564 <param type="GLuint" name="program"/>
26565 <param type="GLint" name="location"/>
26566 <param type="GLsizei" name="count"/>
26567 <param type="GLint*" name="value"/>
26569 <function type="GLvoid" name="ProgramUniformMatrix2fvEXT">
26570 <param type="GLuint" name="program"/>
26571 <param type="GLint" name="location"/>
26572 <param type="GLsizei" name="count"/>
26573 <param type="GLboolean" name="transpose"/>
26574 <param type="GLfloat*" name="value"/>
26576 <function type="GLvoid" name="ProgramUniformMatrix3fvEXT">
26577 <param type="GLuint" name="program"/>
26578 <param type="GLint" name="location"/>
26579 <param type="GLsizei" name="count"/>
26580 <param type="GLboolean" name="transpose"/>
26581 <param type="GLfloat*" name="value"/>
26583 <function type="GLvoid" name="ProgramUniformMatrix4fvEXT">
26584 <param type="GLuint" name="program"/>
26585 <param type="GLint" name="location"/>
26586 <param type="GLsizei" name="count"/>
26587 <param type="GLboolean" name="transpose"/>
26588 <param type="GLfloat*" name="value"/>
26590 <function type="GLvoid" name="ProgramUniformMatrix2x3fvEXT">
26591 <param type="GLuint" name="program"/>
26592 <param type="GLint" name="location"/>
26593 <param type="GLsizei" name="count"/>
26594 <param type="GLboolean" name="transpose"/>
26595 <param type="GLfloat*" name="value"/>
26597 <function type="GLvoid" name="ProgramUniformMatrix3x2fvEXT">
26598 <param type="GLuint" name="program"/>
26599 <param type="GLint" name="location"/>
26600 <param type="GLsizei" name="count"/>
26601 <param type="GLboolean" name="transpose"/>
26602 <param type="GLfloat*" name="value"/>
26604 <function type="GLvoid" name="ProgramUniformMatrix2x4fvEXT">
26605 <param type="GLuint" name="program"/>
26606 <param type="GLint" name="location"/>
26607 <param type="GLsizei" name="count"/>
26608 <param type="GLboolean" name="transpose"/>
26609 <param type="GLfloat*" name="value"/>
26611 <function type="GLvoid" name="ProgramUniformMatrix4x2fvEXT">
26612 <param type="GLuint" name="program"/>
26613 <param type="GLint" name="location"/>
26614 <param type="GLsizei" name="count"/>
26615 <param type="GLboolean" name="transpose"/>
26616 <param type="GLfloat*" name="value"/>
26618 <function type="GLvoid" name="ProgramUniformMatrix3x4fvEXT">
26619 <param type="GLuint" name="program"/>
26620 <param type="GLint" name="location"/>
26621 <param type="GLsizei" name="count"/>
26622 <param type="GLboolean" name="transpose"/>
26623 <param type="GLfloat*" name="value"/>
26625 <function type="GLvoid" name="ProgramUniformMatrix4x3fvEXT">
26626 <param type="GLuint" name="program"/>
26627 <param type="GLint" name="location"/>
26628 <param type="GLsizei" name="count"/>
26629 <param type="GLboolean" name="transpose"/>
26630 <param type="GLfloat*" name="value"/>
26632 <function type="GLvoid" name="TextureBufferEXT">
26633 <param type="GLuint" name="texture"/>
26634 <param type="GLenum" name="target"/>
26635 <param type="GLenum" name="internalformat"/>
26636 <param type="GLuint" name="buffer"/>
26638 <function type="GLvoid" name="MultiTexBufferEXT">
26639 <param type="GLenum" name="texunit"/>
26640 <param type="GLenum" name="target"/>
26641 <param type="GLenum" name="internalformat"/>
26642 <param type="GLuint" name="buffer"/>
26644 <function type="GLvoid" name="TextureParameterIivEXT">
26645 <param type="GLuint" name="texture"/>
26646 <param type="GLenum" name="target"/>
26647 <param type="GLenum" name="pname"/>
26648 <param type="GLint*" name="params"/>
26650 <function type="GLvoid" name="TextureParameterIuivEXT">
26651 <param type="GLuint" name="texture"/>
26652 <param type="GLenum" name="target"/>
26653 <param type="GLenum" name="pname"/>
26654 <param type="GLuint*" name="params"/>
26656 <function type="GLvoid" name="GetTextureParameterIivEXT">
26657 <param type="GLuint" name="texture"/>
26658 <param type="GLenum" name="target"/>
26659 <param type="GLenum" name="pname"/>
26660 <param type="GLint*" name="params"/>
26662 <function type="GLvoid" name="GetTextureParameterIuivEXT">
26663 <param type="GLuint" name="texture"/>
26664 <param type="GLenum" name="target"/>
26665 <param type="GLenum" name="pname"/>
26666 <param type="GLuint*" name="params"/>
26668 <function type="GLvoid" name="MultiTexParameterIivEXT">
26669 <param type="GLenum" name="texunit"/>
26670 <param type="GLenum" name="target"/>
26671 <param type="GLenum" name="pname"/>
26672 <param type="GLint*" name="params"/>
26674 <function type="GLvoid" name="MultiTexParameterIuivEXT">
26675 <param type="GLenum" name="texunit"/>
26676 <param type="GLenum" name="target"/>
26677 <param type="GLenum" name="pname"/>
26678 <param type="GLuint*" name="params"/>
26680 <function type="GLvoid" name="GetMultiTexParameterIivEXT">
26681 <param type="GLenum" name="texunit"/>
26682 <param type="GLenum" name="target"/>
26683 <param type="GLenum" name="pname"/>
26684 <param type="GLint*" name="params"/>
26686 <function type="GLvoid" name="GetMultiTexParameterIuivEXT">
26687 <param type="GLenum" name="texunit"/>
26688 <param type="GLenum" name="target"/>
26689 <param type="GLenum" name="pname"/>
26690 <param type="GLuint*" name="params"/>
26692 <function type="GLvoid" name="ProgramUniform1uiEXT">
26693 <param type="GLuint" name="program"/>
26694 <param type="GLint" name="location"/>
26695 <param type="GLuint" name="v0"/>
26697 <function type="GLvoid" name="ProgramUniform2uiEXT">
26698 <param type="GLuint" name="program"/>
26699 <param type="GLint" name="location"/>
26700 <param type="GLuint" name="v0"/>
26701 <param type="GLuint" name="v1"/>
26703 <function type="GLvoid" name="ProgramUniform3uiEXT">
26704 <param type="GLuint" name="program"/>
26705 <param type="GLint" name="location"/>
26706 <param type="GLuint" name="v0"/>
26707 <param type="GLuint" name="v1"/>
26708 <param type="GLuint" name="v2"/>
26710 <function type="GLvoid" name="ProgramUniform4uiEXT">
26711 <param type="GLuint" name="program"/>
26712 <param type="GLint" name="location"/>
26713 <param type="GLuint" name="v0"/>
26714 <param type="GLuint" name="v1"/>
26715 <param type="GLuint" name="v2"/>
26716 <param type="GLuint" name="v3"/>
26718 <function type="GLvoid" name="ProgramUniform1uivEXT">
26719 <param type="GLuint" name="program"/>
26720 <param type="GLint" name="location"/>
26721 <param type="GLsizei" name="count"/>
26722 <param type="GLuint*" name="value"/>
26724 <function type="GLvoid" name="ProgramUniform2uivEXT">
26725 <param type="GLuint" name="program"/>
26726 <param type="GLint" name="location"/>
26727 <param type="GLsizei" name="count"/>
26728 <param type="GLuint*" name="value"/>
26730 <function type="GLvoid" name="ProgramUniform3uivEXT">
26731 <param type="GLuint" name="program"/>
26732 <param type="GLint" name="location"/>
26733 <param type="GLsizei" name="count"/>
26734 <param type="GLuint*" name="value"/>
26736 <function type="GLvoid" name="ProgramUniform4uivEXT">
26737 <param type="GLuint" name="program"/>
26738 <param type="GLint" name="location"/>
26739 <param type="GLsizei" name="count"/>
26740 <param type="GLuint*" name="value"/>
26742 <function type="GLvoid" name="NamedProgramLocalParameters4fvEXT">
26743 <param type="GLuint" name="program"/>
26744 <param type="GLenum" name="target"/>
26745 <param type="GLuint" name="index"/>
26746 <param type="GLsizei" name="count"/>
26747 <param type="GLfloat*" name="params"/>
26749 <function type="GLvoid" name="NamedProgramLocalParameterI4iEXT">
26750 <param type="GLuint" name="program"/>
26751 <param type="GLenum" name="target"/>
26752 <param type="GLuint" name="index"/>
26753 <param type="GLint" name="x"/>
26754 <param type="GLint" name="y"/>
26755 <param type="GLint" name="z"/>
26756 <param type="GLint" name="w"/>
26758 <function type="GLvoid" name="NamedProgramLocalParameterI4ivEXT">
26759 <param type="GLuint" name="program"/>
26760 <param type="GLenum" name="target"/>
26761 <param type="GLuint" name="index"/>
26762 <param type="GLint*" name="params"/>
26764 <function type="GLvoid" name="NamedProgramLocalParametersI4ivEXT">
26765 <param type="GLuint" name="program"/>
26766 <param type="GLenum" name="target"/>
26767 <param type="GLuint" name="index"/>
26768 <param type="GLsizei" name="count"/>
26769 <param type="GLint*" name="params"/>
26771 <function type="GLvoid" name="NamedProgramLocalParameterI4uiEXT">
26772 <param type="GLuint" name="program"/>
26773 <param type="GLenum" name="target"/>
26774 <param type="GLuint" name="index"/>
26775 <param type="GLuint" name="x"/>
26776 <param type="GLuint" name="y"/>
26777 <param type="GLuint" name="z"/>
26778 <param type="GLuint" name="w"/>
26780 <function type="GLvoid" name="NamedProgramLocalParameterI4uivEXT">
26781 <param type="GLuint" name="program"/>
26782 <param type="GLenum" name="target"/>
26783 <param type="GLuint" name="index"/>
26784 <param type="GLuint*" name="params"/>
26786 <function type="GLvoid" name="NamedProgramLocalParametersI4uivEXT">
26787 <param type="GLuint" name="program"/>
26788 <param type="GLenum" name="target"/>
26789 <param type="GLuint" name="index"/>
26790 <param type="GLsizei" name="count"/>
26791 <param type="GLuint*" name="params"/>
26793 <function type="GLvoid" name="GetNamedProgramLocalParameterIivEXT">
26794 <param type="GLuint" name="program"/>
26795 <param type="GLenum" name="target"/>
26796 <param type="GLuint" name="index"/>
26797 <param type="GLint*" name="params"/>
26799 <function type="GLvoid" name="GetNamedProgramLocalParameterIuivEXT">
26800 <param type="GLuint" name="program"/>
26801 <param type="GLenum" name="target"/>
26802 <param type="GLuint" name="index"/>
26803 <param type="GLuint*" name="params"/>
26805 <function type="GLvoid" name="NamedRenderbufferStorageEXT">
26806 <param type="GLuint" name="renderbuffer"/>
26807 <param type="GLenum" name="internalformat"/>
26808 <param type="GLsizei" name="width"/>
26809 <param type="GLsizei" name="height"/>
26811 <function type="GLvoid" name="GetNamedRenderbufferParameterivEXT">
26812 <param type="GLuint" name="renderbuffer"/>
26813 <param type="GLenum" name="pname"/>
26814 <param type="GLint*" name="params"/>
26816 <function type="GLvoid" name="NamedRenderbufferStorageMultisampleEXT">
26817 <param type="GLuint" name="renderbuffer"/>
26818 <param type="GLsizei" name="samples"/>
26819 <param type="GLenum" name="internalformat"/>
26820 <param type="GLsizei" name="width"/>
26821 <param type="GLsizei" name="height"/>
26823 <function type="GLvoid" name="NamedRenderbufferStorageMultisampleCoverageEXT">
26824 <param type="GLuint" name="renderbuffer"/>
26825 <param type="GLsizei" name="coverageSamples"/>
26826 <param type="GLsizei" name="colorSamples"/>
26827 <param type="GLenum" name="internalformat"/>
26828 <param type="GLsizei" name="width"/>
26829 <param type="GLsizei" name="height"/>
26831 <function type="GLenum" name="CheckNamedFramebufferStatusEXT">
26832 <param type="GLuint" name="framebuffer"/>
26833 <param type="GLenum" name="target"/>
26835 <function type="GLvoid" name="NamedFramebufferTexture1DEXT">
26836 <param type="GLuint" name="framebuffer"/>
26837 <param type="GLenum" name="attachment"/>
26838 <param type="GLenum" name="textarget"/>
26839 <param type="GLuint" name="texture"/>
26840 <param type="GLint" name="level"/>
26842 <function type="GLvoid" name="NamedFramebufferTexture2DEXT">
26843 <param type="GLuint" name="framebuffer"/>
26844 <param type="GLenum" name="attachment"/>
26845 <param type="GLenum" name="textarget"/>
26846 <param type="GLuint" name="texture"/>
26847 <param type="GLint" name="level"/>
26849 <function type="GLvoid" name="NamedFramebufferTexture3DEXT">
26850 <param type="GLuint" name="framebuffer"/>
26851 <param type="GLenum" name="attachment"/>
26852 <param type="GLenum" name="textarget"/>
26853 <param type="GLuint" name="texture"/>
26854 <param type="GLint" name="level"/>
26855 <param type="GLint" name="zoffset"/>
26857 <function type="GLvoid" name="NamedFramebufferRenderbufferEXT">
26858 <param type="GLuint" name="framebuffer"/>
26859 <param type="GLenum" name="attachment"/>
26860 <param type="GLenum" name="renderbuffertarget"/>
26861 <param type="GLuint" name="renderbuffer"/>
26863 <function type="GLvoid" name="GetNamedFramebufferAttachmentParameterivEXT">
26864 <param type="GLuint" name="framebuffer"/>
26865 <param type="GLenum" name="attachment"/>
26866 <param type="GLenum" name="pname"/>
26867 <param type="GLint*" name="params"/>
26869 <function type="GLvoid" name="GenerateTextureMipmapEXT">
26870 <param type="GLuint" name="texture"/>
26871 <param type="GLenum" name="target"/>
26873 <function type="GLvoid" name="GenerateMultiTexMipmapEXT">
26874 <param type="GLenum" name="texunit"/>
26875 <param type="GLenum" name="target"/>
26877 <function type="GLvoid" name="FramebufferDrawBufferEXT">
26878 <param type="GLuint" name="framebuffer"/>
26879 <param type="GLenum" name="mode"/>
26881 <function type="GLvoid" name="FramebufferDrawBuffersEXT">
26882 <param type="GLuint" name="framebuffer"/>
26883 <param type="GLsizei" name="n"/>
26884 <param type="GLenum*" name="bufs"/>
26886 <function type="GLvoid" name="FramebufferReadBufferEXT">
26887 <param type="GLuint" name="framebuffer"/>
26888 <param type="GLenum" name="mode"/>
26890 <function type="GLvoid" name="GetFramebufferParameterivEXT">
26891 <param type="GLuint" name="framebuffer"/>
26892 <param type="GLenum" name="pname"/>
26893 <param type="GLint*" name="param"/>
26895 <function type="GLvoid" name="NamedCopyBufferSubDataEXT">
26896 <param type="GLuint" name="readBuffer"/>
26897 <param type="GLuint" name="writeBuffer"/>
26898 <param type="GLintptr" name="readOffset"/>
26899 <param type="GLintptr" name="writeOffset"/>
26900 <param type="GLsizeiptr" name="size"/>
26902 <function type="GLvoid" name="NamedFramebufferTextureEXT">
26903 <param type="GLuint" name="framebuffer"/>
26904 <param type="GLenum" name="attachment"/>
26905 <param type="GLuint" name="texture"/>
26906 <param type="GLint" name="level"/>
26908 <function type="GLvoid" name="NamedFramebufferTextureLayerEXT">
26909 <param type="GLuint" name="framebuffer"/>
26910 <param type="GLenum" name="attachment"/>
26911 <param type="GLuint" name="texture"/>
26912 <param type="GLint" name="level"/>
26913 <param type="GLint" name="layer"/>
26915 <function type="GLvoid" name="NamedFramebufferTextureFaceEXT">
26916 <param type="GLuint" name="framebuffer"/>
26917 <param type="GLenum" name="attachment"/>
26918 <param type="GLuint" name="texture"/>
26919 <param type="GLint" name="level"/>
26920 <param type="GLenum" name="face"/>
26922 <function type="GLvoid" name="TextureRenderbufferEXT">
26923 <param type="GLuint" name="texture"/>
26924 <param type="GLenum" name="target"/>
26925 <param type="GLuint" name="renderbuffer"/>
26927 <function type="GLvoid" name="MultiTexRenderbufferEXT">
26928 <param type="GLenum" name="texunit"/>
26929 <param type="GLenum" name="target"/>
26930 <param type="GLuint" name="renderbuffer"/>
26932 <function type="GLvoid" name="VertexArrayVertexOffsetEXT">
26933 <param type="GLuint" name="vaobj"/>
26934 <param type="GLuint" name="buffer"/>
26935 <param type="GLint" name="size"/>
26936 <param type="GLenum" name="type"/>
26937 <param type="GLsizei" name="stride"/>
26938 <param type="GLintptr" name="offset"/>
26940 <function type="GLvoid" name="VertexArrayColorOffsetEXT">
26941 <param type="GLuint" name="vaobj"/>
26942 <param type="GLuint" name="buffer"/>
26943 <param type="GLint" name="size"/>
26944 <param type="GLenum" name="type"/>
26945 <param type="GLsizei" name="stride"/>
26946 <param type="GLintptr" name="offset"/>
26948 <function type="GLvoid" name="VertexArrayEdgeFlagOffsetEXT">
26949 <param type="GLuint" name="vaobj"/>
26950 <param type="GLuint" name="buffer"/>
26951 <param type="GLsizei" name="stride"/>
26952 <param type="GLintptr" name="offset"/>
26954 <function type="GLvoid" name="VertexArrayIndexOffsetEXT">
26955 <param type="GLuint" name="vaobj"/>
26956 <param type="GLuint" name="buffer"/>
26957 <param type="GLenum" name="type"/>
26958 <param type="GLsizei" name="stride"/>
26959 <param type="GLintptr" name="offset"/>
26961 <function type="GLvoid" name="VertexArrayNormalOffsetEXT">
26962 <param type="GLuint" name="vaobj"/>
26963 <param type="GLuint" name="buffer"/>
26964 <param type="GLenum" name="type"/>
26965 <param type="GLsizei" name="stride"/>
26966 <param type="GLintptr" name="offset"/>
26968 <function type="GLvoid" name="VertexArrayTexCoordOffsetEXT">
26969 <param type="GLuint" name="vaobj"/>
26970 <param type="GLuint" name="buffer"/>
26971 <param type="GLint" name="size"/>
26972 <param type="GLenum" name="type"/>
26973 <param type="GLsizei" name="stride"/>
26974 <param type="GLintptr" name="offset"/>
26976 <function type="GLvoid" name="VertexArrayMultiTexCoordOffsetEXT">
26977 <param type="GLuint" name="vaobj"/>
26978 <param type="GLuint" name="buffer"/>
26979 <param type="GLenum" name="texunit"/>
26980 <param type="GLint" name="size"/>
26981 <param type="GLenum" name="type"/>
26982 <param type="GLsizei" name="stride"/>
26983 <param type="GLintptr" name="offset"/>
26985 <function type="GLvoid" name="VertexArrayFogCoordOffsetEXT">
26986 <param type="GLuint" name="vaobj"/>
26987 <param type="GLuint" name="buffer"/>
26988 <param type="GLenum" name="type"/>
26989 <param type="GLsizei" name="stride"/>
26990 <param type="GLintptr" name="offset"/>
26992 <function type="GLvoid" name="VertexArraySecondaryColorOffsetEXT">
26993 <param type="GLuint" name="vaobj"/>
26994 <param type="GLuint" name="buffer"/>
26995 <param type="GLint" name="size"/>
26996 <param type="GLenum" name="type"/>
26997 <param type="GLsizei" name="stride"/>
26998 <param type="GLintptr" name="offset"/>
27000 <function type="GLvoid" name="VertexArrayVertexAttribOffsetEXT">
27001 <param type="GLuint" name="vaobj"/>
27002 <param type="GLuint" name="buffer"/>
27003 <param type="GLuint" name="index"/>
27004 <param type="GLint" name="size"/>
27005 <param type="GLenum" name="type"/>
27006 <param type="GLboolean" name="normalized"/>
27007 <param type="GLsizei" name="stride"/>
27008 <param type="GLintptr" name="offset"/>
27010 <function type="GLvoid" name="VertexArrayVertexAttribIOffsetEXT">
27011 <param type="GLuint" name="vaobj"/>
27012 <param type="GLuint" name="buffer"/>
27013 <param type="GLuint" name="index"/>
27014 <param type="GLint" name="size"/>
27015 <param type="GLenum" name="type"/>
27016 <param type="GLsizei" name="stride"/>
27017 <param type="GLintptr" name="offset"/>
27019 <function type="GLvoid" name="EnableVertexArrayEXT">
27020 <param type="GLuint" name="vaobj"/>
27021 <param type="GLenum" name="array"/>
27023 <function type="GLvoid" name="DisableVertexArrayEXT">
27024 <param type="GLuint" name="vaobj"/>
27025 <param type="GLenum" name="array"/>
27027 <function type="GLvoid" name="EnableVertexArrayAttribEXT">
27028 <param type="GLuint" name="vaobj"/>
27029 <param type="GLuint" name="index"/>
27031 <function type="GLvoid" name="DisableVertexArrayAttribEXT">
27032 <param type="GLuint" name="vaobj"/>
27033 <param type="GLuint" name="index"/>
27035 <function type="GLvoid" name="GetVertexArrayIntegervEXT">
27036 <param type="GLuint" name="vaobj"/>
27037 <param type="GLenum" name="pname"/>
27038 <param type="GLint*" name="param"/>
27040 <function type="GLvoid" name="GetVertexArrayPointervEXT">
27041 <param type="GLuint" name="vaobj"/>
27042 <param type="GLenum" name="pname"/>
27043 <param type="GLvoid**" name="param"/>
27045 <function type="GLvoid" name="GetVertexArrayIntegeri_vEXT">
27046 <param type="GLuint" name="vaobj"/>
27047 <param type="GLuint" name="index"/>
27048 <param type="GLenum" name="pname"/>
27049 <param type="GLint*" name="param"/>
27051 <function type="GLvoid" name="GetVertexArrayPointeri_vEXT">
27052 <param type="GLuint" name="vaobj"/>
27053 <param type="GLuint" name="index"/>
27054 <param type="GLenum" name="pname"/>
27055 <param type="GLvoid**" name="param"/>
27057 <function type="GLvoid*" name="MapNamedBufferRangeEXT">
27058 <param type="GLuint" name="buffer"/>
27059 <param type="GLintptr" name="offset"/>
27060 <param type="GLsizeiptr" name="length"/>
27061 <param type="GLbitfield" name="access"/>
27063 <function type="GLvoid" name="FlushMappedNamedBufferRangeEXT">
27064 <param type="GLuint" name="buffer"/>
27065 <param type="GLintptr" name="offset"/>
27066 <param type="GLsizeiptr" name="length"/>
27070 <extension name="EXT_draw_buffers2">
27073 <function type="GLvoid" name="ColorMaskIndexedEXT">
27074 <param type="GLuint" name="buf"/>
27075 <param type="GLboolean" name="r"/>
27076 <param type="GLboolean" name="g"/>
27077 <param type="GLboolean" name="b"/>
27078 <param type="GLboolean" name="a"/>
27080 <function type="GLvoid" name="GetBooleanIndexedvEXT">
27081 <param type="GLenum" name="value"/>
27082 <param type="GLuint" name="index"/>
27083 <param type="GLboolean*" name="data"/>
27085 <function type="GLvoid" name="GetIntegerIndexedvEXT">
27086 <param type="GLenum" name="value"/>
27087 <param type="GLuint" name="index"/>
27088 <param type="GLint*" name="data"/>
27090 <function type="GLvoid" name="EnableIndexedEXT">
27091 <param type="GLenum" name="target"/>
27092 <param type="GLuint" name="index"/>
27094 <function type="GLvoid" name="DisableIndexedEXT">
27095 <param type="GLenum" name="target"/>
27096 <param type="GLuint" name="index"/>
27098 <function type="GLboolean" name="IsEnabledIndexedEXT">
27099 <param type="GLenum" name="target"/>
27100 <param type="GLuint" name="index"/>
27104 <extension name="EXT_draw_instanced">
27107 <function type="GLvoid" name="DrawArraysInstancedEXT">
27108 <param type="GLenum" name="mode"/>
27109 <param type="GLint" name="first"/>
27110 <param type="GLsizei" name="count"/>
27111 <param type="GLsizei" name="primcount"/>
27113 <function type="GLvoid" name="DrawElementsInstancedEXT">
27114 <param type="GLenum" name="mode"/>
27115 <param type="GLsizei" name="count"/>
27116 <param type="GLenum" name="type"/>
27117 <param type="GLvoid*" name="indices"/>
27118 <param type="GLsizei" name="primcount"/>
27122 <extension name="EXT_draw_range_elements">
27126 <extension name="EXT_fog_coord">
27128 <const name="GL_FOG_COORDINATE_SOURCE_EXT" value="0x8450"/>
27129 <const name="GL_FOG_COORDINATE_EXT" value="0x8451"/>
27130 <const name="GL_FRAGMENT_DEPTH_EXT" value="0x8452"/>
27131 <const name="GL_CURRENT_FOG_COORDINATE_EXT" value="0x8453"/>
27132 <const name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT" value="0x8454"/>
27133 <const name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT" value="0x8455"/>
27134 <const name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT" value="0x8456"/>
27135 <const name="GL_FOG_COORDINATE_ARRAY_EXT" value="0x8457"/>
27138 <function type="GLvoid" name="FogCoordPointerEXT">
27139 <param type="GLenum" name="type"/>
27140 <param type="GLsizei" name="stride"/>
27141 <param type="GLvoid*" name="pointer"/>
27145 <extension name="EXT_fragment_lighting">
27147 <const name="GL_FRAGMENT_LIGHTING_EXT" value="0x8400"/>
27148 <const name="GL_FRAGMENT_COLOR_MATERIAL_EXT" value="0x8401"/>
27149 <const name="GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT" value="0x8402"/>
27150 <const name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT" value="0x8403"/>
27151 <const name="GL_MAX_FRAGMENT_LIGHTS_EXT" value="0x8404"/>
27152 <const name="GL_MAX_ACTIVE_LIGHTS_EXT" value="0x8405"/>
27153 <const name="GL_CURRENT_RASTER_NORMAL_EXT" value="0x8406"/>
27154 <const name="GL_LIGHT_ENV_MODE_EXT" value="0x8407"/>
27155 <const name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT" value="0x8408"/>
27156 <const name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT" value="0x8409"/>
27157 <const name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT" value="0x840A"/>
27158 <const name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT" value="0x840B"/>
27159 <const name="GL_FRAGMENT_LIGHT0_EXT" value="0x840C"/>
27160 <const name="GL_FRAGMENT_LIGHT7_EXT" value="0x8413"/>
27163 <function type="GLvoid" name="FragmentLightModeliEXT">
27164 <param type="GLenum" name="pname"/>
27165 <param type="GLint" name="param"/>
27167 <function type="GLvoid" name="FragmentLightModelfEXT">
27168 <param type="GLenum" name="pname"/>
27169 <param type="GLfloat" name="param"/>
27171 <function type="GLvoid" name="FragmentLightModelivEXT">
27172 <param type="GLenum" name="pname"/>
27173 <param type="GLint*" name="params"/>
27175 <function type="GLvoid" name="FragmentLightModelfvEXT">
27176 <param type="GLenum" name="pname"/>
27177 <param type="GLfloat*" name="params"/>
27179 <function type="GLvoid" name="FragmentLightiEXT">
27180 <param type="GLenum" name="light"/>
27181 <param type="GLenum" name="pname"/>
27182 <param type="GLint" name="param"/>
27184 <function type="GLvoid" name="FragmentLightfEXT">
27185 <param type="GLenum" name="light"/>
27186 <param type="GLenum" name="pname"/>
27187 <param type="GLfloat" name="param"/>
27189 <function type="GLvoid" name="FragmentLightivEXT">
27190 <param type="GLenum" name="light"/>
27191 <param type="GLenum" name="pname"/>
27192 <param type="GLint*" name="params"/>
27194 <function type="GLvoid" name="FragmentLightfvEXT">
27195 <param type="GLenum" name="light"/>
27196 <param type="GLenum" name="pname"/>
27197 <param type="GLfloat*" name="params"/>
27199 <function type="GLvoid" name="GetFragmentLightivEXT">
27200 <param type="GLenum" name="light"/>
27201 <param type="GLenum" name="pname"/>
27202 <param type="GLint*" name="params"/>
27204 <function type="GLvoid" name="GetFragmentLightfvEXT">
27205 <param type="GLenum" name="light"/>
27206 <param type="GLenum" name="pname"/>
27207 <param type="GLfloat*" name="params"/>
27209 <function type="GLvoid" name="FragmentMaterialfEXT">
27210 <param type="GLenum" name="face"/>
27211 <param type="GLenum" name="pname"/>
27212 <param type="GLfloat" name="param"/>
27214 <function type="GLvoid" name="FragmentMaterialiEXT">
27215 <param type="GLenum" name="face"/>
27216 <param type="GLenum" name="pname"/>
27217 <param type="GLint" name="param"/>
27219 <function type="GLvoid" name="FragmentMaterialfvEXT">
27220 <param type="GLenum" name="face"/>
27221 <param type="GLenum" name="pname"/>
27222 <param type="GLfloat*" name="params"/>
27224 <function type="GLvoid" name="FragmentMaterialivEXT">
27225 <param type="GLenum" name="face"/>
27226 <param type="GLenum" name="pname"/>
27227 <param type="GLint*" name="params"/>
27229 <function type="GLvoid" name="FragmentColorMaterialEXT">
27230 <param type="GLenum" name="face"/>
27231 <param type="GLenum" name="mode"/>
27233 <function type="GLvoid" name="GetFragmentMaterialfvEXT">
27234 <param type="GLenum" name="face"/>
27235 <param type="GLenum" name="pname"/>
27236 <param type="GLfloat*" name="params"/>
27238 <function type="GLvoid" name="GetFragmentMaterialivEXT">
27239 <param type="GLenum" name="face"/>
27240 <param type="GLenum" name="pname"/>
27241 <param type="GLint*" name="params"/>
27243 <function type="GLvoid" name="LightEnviEXT">
27244 <param type="GLenum" name="pname"/>
27245 <param type="GLint" name="param"/>
27249 <extension name="EXT_framebuffer_blit">
27251 <const name="GL_READ_FRAMEBUFFER_EXT" value="0x8CA8"/>
27252 <const name="GL_DRAW_FRAMEBUFFER_EXT" value="0x8CA9"/>
27253 <const name="GL_DRAW_FRAMEBUFFER_BINDING_EXT" value="0x8CA6"/>
27254 <const name="GL_READ_FRAMEBUFFER_BINDING_EXT" value="0x8CAA"/>
27257 <function type="GLvoid" name="BlitFramebufferEXT">
27258 <param type="GLint" name="srcX0"/>
27259 <param type="GLint" name="srcY0"/>
27260 <param type="GLint" name="srcX1"/>
27261 <param type="GLint" name="srcY1"/>
27262 <param type="GLint" name="dstX0"/>
27263 <param type="GLint" name="dstY0"/>
27264 <param type="GLint" name="dstX1"/>
27265 <param type="GLint" name="dstY1"/>
27266 <param type="GLbitfield" name="mask"/>
27267 <param type="GLenum" name="filter"/>
27271 <extension name="EXT_framebuffer_multisample">
27273 <const name="GL_RENDERBUFFER_SAMPLES_EXT" value="0x8CAB"/>
27274 <const name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT" value="0x8D56"/>
27275 <const name="GL_MAX_SAMPLES_EXT" value="0x8D57"/>
27278 <function type="GLvoid" name="RenderbufferStorageMultisampleEXT">
27279 <param type="GLenum" name="target"/>
27280 <param type="GLsizei" name="samples"/>
27281 <param type="GLenum" name="internalformat"/>
27282 <param type="GLsizei" name="width"/>
27283 <param type="GLsizei" name="height"/>
27287 <extension name="EXT_framebuffer_object">
27289 <const name="GL_FRAMEBUFFER_EXT" value="0x8D40"/>
27290 <const name="GL_RENDERBUFFER_EXT" value="0x8D41"/>
27291 <const name="GL_STENCIL_INDEX1_EXT" value="0x8D46"/>
27292 <const name="GL_STENCIL_INDEX4_EXT" value="0x8D47"/>
27293 <const name="GL_STENCIL_INDEX8_EXT" value="0x8D48"/>
27294 <const name="GL_STENCIL_INDEX16_EXT" value="0x8D49"/>
27295 <const name="GL_RENDERBUFFER_WIDTH_EXT" value="0x8D42"/>
27296 <const name="GL_RENDERBUFFER_HEIGHT_EXT" value="0x8D43"/>
27297 <const name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT" value="0x8D44"/>
27298 <const name="GL_RENDERBUFFER_RED_SIZE_EXT" value="0x8D50"/>
27299 <const name="GL_RENDERBUFFER_GREEN_SIZE_EXT" value="0x8D51"/>
27300 <const name="GL_RENDERBUFFER_BLUE_SIZE_EXT" value="0x8D52"/>
27301 <const name="GL_RENDERBUFFER_ALPHA_SIZE_EXT" value="0x8D53"/>
27302 <const name="GL_RENDERBUFFER_DEPTH_SIZE_EXT" value="0x8D54"/>
27303 <const name="GL_RENDERBUFFER_STENCIL_SIZE_EXT" value="0x8D55"/>
27304 <const name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT" value="0x8CD0"/>
27305 <const name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT" value="0x8CD1"/>
27306 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT" value="0x8CD2"/>
27307 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT" value="0x8CD3"/>
27308 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT" value="0x8CD4"/>
27309 <const name="GL_COLOR_ATTACHMENT0_EXT" value="0x8CE0"/>
27310 <const name="GL_COLOR_ATTACHMENT1_EXT" value="0x8CE1"/>
27311 <const name="GL_COLOR_ATTACHMENT2_EXT" value="0x8CE2"/>
27312 <const name="GL_COLOR_ATTACHMENT3_EXT" value="0x8CE3"/>
27313 <const name="GL_COLOR_ATTACHMENT4_EXT" value="0x8CE4"/>
27314 <const name="GL_COLOR_ATTACHMENT5_EXT" value="0x8CE5"/>
27315 <const name="GL_COLOR_ATTACHMENT6_EXT" value="0x8CE6"/>
27316 <const name="GL_COLOR_ATTACHMENT7_EXT" value="0x8CE7"/>
27317 <const name="GL_COLOR_ATTACHMENT8_EXT" value="0x8CE8"/>
27318 <const name="GL_COLOR_ATTACHMENT9_EXT" value="0x8CE9"/>
27319 <const name="GL_COLOR_ATTACHMENT10_EXT" value="0x8CEA"/>
27320 <const name="GL_COLOR_ATTACHMENT11_EXT" value="0x8CEB"/>
27321 <const name="GL_COLOR_ATTACHMENT12_EXT" value="0x8CEC"/>
27322 <const name="GL_COLOR_ATTACHMENT13_EXT" value="0x8CED"/>
27323 <const name="GL_COLOR_ATTACHMENT14_EXT" value="0x8CEE"/>
27324 <const name="GL_COLOR_ATTACHMENT15_EXT" value="0x8CEF"/>
27325 <const name="GL_DEPTH_ATTACHMENT_EXT" value="0x8D00"/>
27326 <const name="GL_STENCIL_ATTACHMENT_EXT" value="0x8D20"/>
27327 <const name="GL_FRAMEBUFFER_COMPLETE_EXT" value="0x8CD5"/>
27328 <const name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT" value="0x8CD6"/>
27329 <const name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT" value="0x8CD7"/>
27330 <const name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" value="0x8CD9"/>
27331 <const name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" value="0x8CDA"/>
27332 <const name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" value="0x8CDB"/>
27333 <const name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" value="0x8CDC"/>
27334 <const name="GL_FRAMEBUFFER_UNSUPPORTED_EXT" value="0x8CDD"/>
27335 <const name="GL_FRAMEBUFFER_BINDING_EXT" value="0x8CA6"/>
27336 <const name="GL_RENDERBUFFER_BINDING_EXT" value="0x8CA7"/>
27337 <const name="GL_MAX_COLOR_ATTACHMENTS_EXT" value="0x8CDF"/>
27338 <const name="GL_MAX_RENDERBUFFER_SIZE_EXT" value="0x84E8"/>
27339 <const name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT" value="0x0506"/>
27342 <function type="GLboolean" name="IsRenderbufferEXT">
27343 <param type="GLuint" name="renderbuffer"/>
27345 <function type="GLvoid" name="BindRenderbufferEXT">
27346 <param type="GLenum" name="target"/>
27347 <param type="GLuint" name="renderbuffer"/>
27349 <function type="GLvoid" name="DeleteRenderbuffersEXT">
27350 <param type="GLsizei" name="n"/>
27351 <param type="GLuint*" name="renderbuffers"/>
27353 <function type="GLvoid" name="GenRenderbuffersEXT">
27354 <param type="GLsizei" name="n"/>
27355 <param type="GLuint*" name="renderbuffers"/>
27357 <function type="GLvoid" name="RenderbufferStorageEXT">
27358 <param type="GLenum" name="target"/>
27359 <param type="GLenum" name="internalformat"/>
27360 <param type="GLsizei" name="width"/>
27361 <param type="GLsizei" name="height"/>
27363 <function type="GLvoid" name="GetRenderbufferParameterivEXT">
27364 <param type="GLenum" name="target"/>
27365 <param type="GLenum" name="pname"/>
27366 <param type="GLint*" name="params"/>
27368 <function type="GLboolean" name="IsFramebufferEXT">
27369 <param type="GLuint" name="framebuffer"/>
27371 <function type="GLvoid" name="BindFramebufferEXT">
27372 <param type="GLenum" name="target"/>
27373 <param type="GLuint" name="framebuffer"/>
27375 <function type="GLvoid" name="DeleteFramebuffersEXT">
27376 <param type="GLsizei" name="n"/>
27377 <param type="GLuint*" name="framebuffers"/>
27379 <function type="GLvoid" name="GenFramebuffersEXT">
27380 <param type="GLsizei" name="n"/>
27381 <param type="GLuint*" name="framebuffers"/>
27383 <function type="GLenum" name="CheckFramebufferStatusEXT">
27384 <param type="GLenum" name="target"/>
27386 <function type="GLvoid" name="FramebufferTexture1DEXT">
27387 <param type="GLenum" name="target"/>
27388 <param type="GLenum" name="attachment"/>
27389 <param type="GLenum" name="textarget"/>
27390 <param type="GLuint" name="texture"/>
27391 <param type="GLint" name="level"/>
27393 <function type="GLvoid" name="FramebufferTexture2DEXT">
27394 <param type="GLenum" name="target"/>
27395 <param type="GLenum" name="attachment"/>
27396 <param type="GLenum" name="textarget"/>
27397 <param type="GLuint" name="texture"/>
27398 <param type="GLint" name="level"/>
27400 <function type="GLvoid" name="FramebufferTexture3DEXT">
27401 <param type="GLenum" name="target"/>
27402 <param type="GLenum" name="attachment"/>
27403 <param type="GLenum" name="textarget"/>
27404 <param type="GLuint" name="texture"/>
27405 <param type="GLint" name="level"/>
27406 <param type="GLint" name="zoffset"/>
27408 <function type="GLvoid" name="FramebufferRenderbufferEXT">
27409 <param type="GLenum" name="target"/>
27410 <param type="GLenum" name="attachment"/>
27411 <param type="GLenum" name="renderbuffertarget"/>
27412 <param type="GLuint" name="renderbuffer"/>
27414 <function type="GLvoid" name="GetFramebufferAttachmentParameterivEXT">
27415 <param type="GLenum" name="target"/>
27416 <param type="GLenum" name="attachment"/>
27417 <param type="GLenum" name="pname"/>
27418 <param type="GLint*" name="params"/>
27420 <function type="GLvoid" name="GenerateMipmapEXT">
27421 <param type="GLenum" name="target"/>
27425 <extension name="EXT_framebuffer_sRGB">
27427 <const name="GL_GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x20B2"/>
27428 <const name="GL_WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x20A9"/>
27429 <const name="GL_FRAMEBUFFER_SRGB_EXT" value="0x8DB9"/>
27430 <const name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x8DBA"/>
27434 <extension name="EXT_framebuffer_sRGB">
27436 <const name="GL_GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x20B2"/>
27437 <const name="GL_WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x20A9"/>
27438 <const name="GL_FRAMEBUFFER_SRGB_EXT" value="0x8DB9"/>
27439 <const name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x8DBA"/>
27443 <extension name="EXT_framebuffer_sRGB">
27445 <const name="GL_GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x20B2"/>
27446 <const name="GL_WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x20A9"/>
27447 <const name="GL_FRAMEBUFFER_SRGB_EXT" value="0x8DB9"/>
27448 <const name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x8DBA"/>
27452 <extension name="EXT_geometry_shader4">
27454 <const name="GL_GEOMETRY_SHADER_EXT" value="0x8DD9"/>
27455 <const name="GL_GEOMETRY_VERTICES_OUT_EXT" value="0x8DDA"/>
27456 <const name="GL_GEOMETRY_INPUT_TYPE_EXT" value="0x8DDB"/>
27457 <const name="GL_GEOMETRY_OUTPUT_TYPE_EXT" value="0x8DDC"/>
27458 <const name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT" value="0x8C29"/>
27459 <const name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT" value="0x8DDD"/>
27460 <const name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT" value="0x8DDE"/>
27461 <const name="GL_MAX_VARYING_COMPONENTS_EXT" value="0x8B4B"/>
27462 <const name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT" value="0x8DDF"/>
27463 <const name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT" value="0x8DE0"/>
27464 <const name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT" value="0x8DE1"/>
27465 <const name="GL_LINES_ADJACENCY_EXT" value="0xA"/>
27466 <const name="GL_LINE_STRIP_ADJACENCY_EXT" value="0xB"/>
27467 <const name="GL_TRIANGLES_ADJACENCY_EXT" value="0xC"/>
27468 <const name="GL_TRIANGLE_STRIP_ADJACENCY_EXT" value="0xD"/>
27469 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT" value="0x8DA8"/>
27470 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT" value="0x8DA9"/>
27471 <const name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT" value="0x8DA7"/>
27472 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" value="0x8CD4"/>
27473 <const name="GL_PROGRAM_POINT_SIZE_EXT" value="0x8642"/>
27476 <function type="GLvoid" name="ProgramParameteriEXT">
27477 <param type="GLuint" name="program"/>
27478 <param type="GLenum" name="pname"/>
27479 <param type="GLint" name="value"/>
27481 <function type="GLvoid" name="FramebufferTextureEXT">
27482 <param type="GLenum" name="target"/>
27483 <param type="GLenum" name="attachment"/>
27484 <param type="GLuint" name="texture"/>
27485 <param type="GLint" name="level"/>
27487 <function type="GLvoid" name="FramebufferTextureLayerEXT">
27488 <param type="GLenum" name="target"/>
27489 <param type="GLenum" name="attachment"/>
27490 <param type="GLuint" name="texture"/>
27491 <param type="GLint" name="level"/>
27492 <param type="GLint" name="layer"/>
27494 <function type="GLvoid" name="FramebufferTextureFaceEXT">
27495 <param type="GLenum" name="target"/>
27496 <param type="GLenum" name="attachment"/>
27497 <param type="GLuint" name="texture"/>
27498 <param type="GLint" name="level"/>
27499 <param type="GLenum" name="face"/>
27503 <extension name="EXT_create_context_es2_profile">
27505 <const name="GL_GLX_CONTEXT_ES2_PROFILE_BIT_EXT" value="0x00000004"/>
27509 <extension name="EXT_gpu_program_parameters">
27512 <function type="GLvoid" name="ProgramEnvParameters4fvEXT">
27513 <param type="GLenum" name="target"/>
27514 <param type="GLuint" name="index"/>
27515 <param type="GLsizei" name="count"/>
27516 <param type="GLfloat*" name="params"/>
27518 <function type="GLvoid" name="ProgramLocalParameters4fvEXT">
27519 <param type="GLenum" name="target"/>
27520 <param type="GLuint" name="index"/>
27521 <param type="GLsizei" name="count"/>
27522 <param type="GLfloat*" name="params"/>
27526 <extension name="EXT_gpu_shader4">
27528 <const name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT" value="0x88FD"/>
27529 <const name="GL_SAMPLER_1D_ARRAY_EXT" value="0x8DC0"/>
27530 <const name="GL_SAMPLER_2D_ARRAY_EXT" value="0x8DC1"/>
27531 <const name="GL_SAMPLER_BUFFER_EXT" value="0x8DC2"/>
27532 <const name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT" value="0x8DC3"/>
27533 <const name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT" value="0x8DC4"/>
27534 <const name="GL_SAMPLER_CUBE_SHADOW_EXT" value="0x8DC5"/>
27535 <const name="GL_UNSIGNED_INT" value="0x1405"/>
27536 <const name="GL_UNSIGNED_INT_VEC2_EXT" value="0x8DC6"/>
27537 <const name="GL_UNSIGNED_INT_VEC3_EXT" value="0x8DC7"/>
27538 <const name="GL_UNSIGNED_INT_VEC4_EXT" value="0x8DC8"/>
27539 <const name="GL_INT_SAMPLER_1D_EXT" value="0x8DC9"/>
27540 <const name="GL_INT_SAMPLER_2D_EXT" value="0x8DCA"/>
27541 <const name="GL_INT_SAMPLER_3D_EXT" value="0x8DCB"/>
27542 <const name="GL_INT_SAMPLER_CUBE_EXT" value="0x8DCC"/>
27543 <const name="GL_INT_SAMPLER_2D_RECT_EXT" value="0x8DCD"/>
27544 <const name="GL_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DCE"/>
27545 <const name="GL_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DCF"/>
27546 <const name="GL_INT_SAMPLER_BUFFER_EXT" value="0x8DD0"/>
27547 <const name="GL_UNSIGNED_INT_SAMPLER_1D_EXT" value="0x8DD1"/>
27548 <const name="GL_UNSIGNED_INT_SAMPLER_2D_EXT" value="0x8DD2"/>
27549 <const name="GL_UNSIGNED_INT_SAMPLER_3D_EXT" value="0x8DD3"/>
27550 <const name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT" value="0x8DD4"/>
27551 <const name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT" value="0x8DD5"/>
27552 <const name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DD6"/>
27553 <const name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/>
27554 <const name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/>
27555 <const name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT" value="0x8904"/>
27556 <const name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT" value="0x8905"/>
27559 <function type="GLvoid" name="VertexAttribI1iEXT">
27560 <param type="GLuint" name="index"/>
27561 <param type="GLint" name="x"/>
27563 <function type="GLvoid" name="VertexAttribI2iEXT">
27564 <param type="GLuint" name="index"/>
27565 <param type="GLint" name="x"/>
27566 <param type="GLint" name="y"/>
27568 <function type="GLvoid" name="VertexAttribI3iEXT">
27569 <param type="GLuint" name="index"/>
27570 <param type="GLint" name="x"/>
27571 <param type="GLint" name="y"/>
27572 <param type="GLint" name="z"/>
27574 <function type="GLvoid" name="VertexAttribI4iEXT">
27575 <param type="GLuint" name="index"/>
27576 <param type="GLint" name="x"/>
27577 <param type="GLint" name="y"/>
27578 <param type="GLint" name="z"/>
27579 <param type="GLint" name="w"/>
27581 <function type="GLvoid" name="VertexAttribI1uiEXT">
27582 <param type="GLuint" name="index"/>
27583 <param type="GLuint" name="x"/>
27585 <function type="GLvoid" name="VertexAttribI2uiEXT">
27586 <param type="GLuint" name="index"/>
27587 <param type="GLuint" name="x"/>
27588 <param type="GLuint" name="y"/>
27590 <function type="GLvoid" name="VertexAttribI3uiEXT">
27591 <param type="GLuint" name="index"/>
27592 <param type="GLuint" name="x"/>
27593 <param type="GLuint" name="y"/>
27594 <param type="GLuint" name="z"/>
27596 <function type="GLvoid" name="VertexAttribI4uiEXT">
27597 <param type="GLuint" name="index"/>
27598 <param type="GLuint" name="x"/>
27599 <param type="GLuint" name="y"/>
27600 <param type="GLuint" name="z"/>
27601 <param type="GLuint" name="w"/>
27603 <function type="GLvoid" name="VertexAttribI1ivEXT">
27604 <param type="GLuint" name="index"/>
27605 <param type="GLint*" name="v"/>
27607 <function type="GLvoid" name="VertexAttribI2ivEXT">
27608 <param type="GLuint" name="index"/>
27609 <param type="GLint*" name="v"/>
27611 <function type="GLvoid" name="VertexAttribI3ivEXT">
27612 <param type="GLuint" name="index"/>
27613 <param type="GLint*" name="v"/>
27615 <function type="GLvoid" name="VertexAttribI4ivEXT">
27616 <param type="GLuint" name="index"/>
27617 <param type="GLint*" name="v"/>
27619 <function type="GLvoid" name="VertexAttribI1uivEXT">
27620 <param type="GLuint" name="index"/>
27621 <param type="GLuint*" name="v"/>
27623 <function type="GLvoid" name="VertexAttribI2uivEXT">
27624 <param type="GLuint" name="index"/>
27625 <param type="GLuint*" name="v"/>
27627 <function type="GLvoid" name="VertexAttribI3uivEXT">
27628 <param type="GLuint" name="index"/>
27629 <param type="GLuint*" name="v"/>
27631 <function type="GLvoid" name="VertexAttribI4uivEXT">
27632 <param type="GLuint" name="index"/>
27633 <param type="GLuint*" name="v"/>
27635 <function type="GLvoid" name="VertexAttribI4bvEXT">
27636 <param type="GLuint" name="index"/>
27637 <param type="GLbyte*" name="v"/>
27639 <function type="GLvoid" name="VertexAttribI4svEXT">
27640 <param type="GLuint" name="index"/>
27641 <param type="GLshort*" name="v"/>
27643 <function type="GLvoid" name="VertexAttribI4ubvEXT">
27644 <param type="GLuint" name="index"/>
27645 <param type="GLubyte*" name="v"/>
27647 <function type="GLvoid" name="VertexAttribI4usvEXT">
27648 <param type="GLuint" name="index"/>
27649 <param type="GLushort*" name="v"/>
27651 <function type="GLvoid" name="VertexAttribIPointerEXT">
27652 <param type="GLuint" name="index"/>
27653 <param type="GLint" name="size"/>
27654 <param type="GLenum" name="type"/>
27655 <param type="GLsizei" name="stride"/>
27656 <param type="GLvoid*" name="pointer"/>
27658 <function type="GLvoid" name="GetVertexAttribIivEXT">
27659 <param type="GLuint" name="index"/>
27660 <param type="GLenum" name="pname"/>
27661 <param type="GLint*" name="params"/>
27663 <function type="GLvoid" name="GetVertexAttribIuivEXT">
27664 <param type="GLuint" name="index"/>
27665 <param type="GLenum" name="pname"/>
27666 <param type="GLuint*" name="params"/>
27668 <function type="GLvoid" name="Uniform1uiEXT">
27669 <param type="GLint" name="location"/>
27670 <param type="GLuint" name="v0"/>
27672 <function type="GLvoid" name="Uniform2uiEXT">
27673 <param type="GLint" name="location"/>
27674 <param type="GLuint" name="v0"/>
27675 <param type="GLuint" name="v1"/>
27677 <function type="GLvoid" name="Uniform3uiEXT">
27678 <param type="GLint" name="location"/>
27679 <param type="GLuint" name="v0"/>
27680 <param type="GLuint" name="v1"/>
27681 <param type="GLuint" name="v2"/>
27683 <function type="GLvoid" name="Uniform4uiEXT">
27684 <param type="GLint" name="location"/>
27685 <param type="GLuint" name="v0"/>
27686 <param type="GLuint" name="v1"/>
27687 <param type="GLuint" name="v2"/>
27688 <param type="GLuint" name="v3"/>
27690 <function type="GLvoid" name="Uniform1uivEXT">
27691 <param type="GLint" name="location"/>
27692 <param type="GLsizei" name="count"/>
27693 <param type="GLuint*" name="value"/>
27695 <function type="GLvoid" name="Uniform2uivEXT">
27696 <param type="GLint" name="location"/>
27697 <param type="GLsizei" name="count"/>
27698 <param type="GLuint*" name="value"/>
27700 <function type="GLvoid" name="Uniform3uivEXT">
27701 <param type="GLint" name="location"/>
27702 <param type="GLsizei" name="count"/>
27703 <param type="GLuint*" name="value"/>
27705 <function type="GLvoid" name="Uniform4uivEXT">
27706 <param type="GLint" name="location"/>
27707 <param type="GLsizei" name="count"/>
27708 <param type="GLuint*" name="value"/>
27710 <function type="GLvoid" name="GetUniformuivEXT">
27711 <param type="GLuint" name="program"/>
27712 <param type="GLint" name="location"/>
27713 <param type="GLuint*" name="params"/>
27715 <function type="GLvoid" name="BindFragDataLocationEXT">
27716 <param type="GLuint" name="program"/>
27717 <param type="GLuint" name="colorNumber"/>
27718 <param type="GLchar*" name="name"/>
27720 <function type="GLint" name="GetFragDataLocationEXT">
27721 <param type="GLuint" name="program"/>
27722 <param type="GLchar*" name="name"/>
27726 <extension name="EXT_histogram">
27728 <const name="GL_HISTOGRAM_EXT" value="0x8024"/>
27729 <const name="GL_PROXY_HISTOGRAM_EXT" value="0x8025"/>
27730 <const name="GL_HISTOGRAM_WIDTH_EXT" value="0x8026"/>
27731 <const name="GL_HISTOGRAM_FORMAT_EXT" value="0x8027"/>
27732 <const name="GL_HISTOGRAM_RED_SIZE_EXT" value="0x8028"/>
27733 <const name="GL_HISTOGRAM_GREEN_SIZE_EXT" value="0x8029"/>
27734 <const name="GL_HISTOGRAM_BLUE_SIZE_EXT" value="0x802A"/>
27735 <const name="GL_HISTOGRAM_ALPHA_SIZE_EXT" value="0x802B"/>
27736 <const name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT" value="0x802C"/>
27737 <const name="GL_HISTOGRAM_SINK_EXT" value="0x802D"/>
27738 <const name="GL_MINMAX_EXT" value="0x802E"/>
27739 <const name="GL_MINMAX_FORMAT_EXT" value="0x802F"/>
27740 <const name="GL_MINMAX_SINK_EXT" value="0x8030"/>
27743 <function type="GLvoid" name="HistogramEXT">
27744 <param type="GLenum" name="target"/>
27745 <param type="GLsizei" name="width"/>
27746 <param type="GLenum" name="internalformat"/>
27747 <param type="GLboolean" name="sink"/>
27749 <function type="GLvoid" name="ResetHistogramEXT">
27750 <param type="GLenum" name="target"/>
27752 <function type="GLvoid" name="GetHistogramEXT">
27753 <param type="GLenum" name="target"/>
27754 <param type="GLboolean" name="reset"/>
27755 <param type="GLenum" name="format"/>
27756 <param type="GLenum" name="type"/>
27757 <param type="GLvoid*" name="values"/>
27759 <function type="GLvoid" name="GetHistogramParameterivEXT">
27760 <param type="GLenum" name="target"/>
27761 <param type="GLenum" name="pname"/>
27762 <param type="GLint*" name="params"/>
27764 <function type="GLvoid" name="GetHistogramParameterfvEXT">
27765 <param type="GLenum" name="target"/>
27766 <param type="GLenum" name="pname"/>
27767 <param type="GLfloat*" name="params"/>
27769 <function type="GLvoid" name="MinmaxEXT">
27770 <param type="GLenum" name="target"/>
27771 <param type="GLenum" name="internalformat"/>
27772 <param type="GLboolean" name="sink"/>
27774 <function type="GLvoid" name="ResetMinmaxEXT">
27775 <param type="GLenum" name="target"/>
27777 <function type="GLvoid" name="GetMinmaxEXT">
27778 <param type="GLenum" name="target"/>
27779 <param type="GLboolean" name="reset"/>
27780 <param type="GLenum" name="format"/>
27781 <param type="GLenum" name="type"/>
27782 <param type="GLvoid*" name="values"/>
27784 <function type="GLvoid" name="GetMinmaxParameterivEXT">
27785 <param type="GLenum" name="target"/>
27786 <param type="GLenum" name="pname"/>
27787 <param type="GLint*" name="params"/>
27789 <function type="GLvoid" name="GetMinmaxParameterfvEXT">
27790 <param type="GLenum" name="target"/>
27791 <param type="GLenum" name="pname"/>
27792 <param type="GLfloat*" name="params"/>
27796 <extension name="EXT_import_context">
27798 <const name="GL_GLX_SHARE_CONTEXT_EXT" value="0x800A"/>
27799 <const name="GL_GLX_VISUAL_ID_EXT" value="0x800B"/>
27800 <const name="GL_GLX_SCREEN_EXT" value="0x800C"/>
27803 <function type="GLint" name="glXQueryContextInfoEXT">
27804 <param type="Display*" name="dpy"/>
27805 <param type="GLXContext" name="context"/>
27806 <param type="GLint" name="attribute"/>
27807 <param type="GLint*" name="value"/>
27809 <function type="XID" name="glXGetContextIDEXT">
27810 <param type="GLXContext" name="context"/>
27812 <function type="GLXContext" name="glXImportContextEXT">
27813 <param type="Display*" name="dpy"/>
27814 <param type="XID" name="contextID"/>
27816 <function type="GLvoid" name="glXFreeContextEXT">
27817 <param type="Display*" name="dpy"/>
27818 <param type="GLXContext" name="context"/>
27822 <extension name="EXT_index_array_formats">
27826 <extension name="EXT_index_func">
27829 <function type="GLvoid" name="IndexFuncEXT">
27830 <param type="GLenum" name="func"/>
27831 <param type="GLfloat" name="_ref"/>
27835 <extension name="EXT_index_material">
27838 <function type="GLvoid" name="IndexMaterialEXT">
27839 <param type="GLenum" name="face"/>
27840 <param type="GLenum" name="mode"/>
27844 <extension name="EXT_index_texture">
27848 <extension name="EXT_light_texture">
27850 <const name="GL_FRAGMENT_MATERIAL_EXT" value="0x8349"/>
27851 <const name="GL_FRAGMENT_NORMAL_EXT" value="0x834A"/>
27852 <const name="GL_FRAGMENT_DEPTH_EXT" value="0x8452"/>
27853 <const name="GL_FRAGMENT_COLOR_EXT" value="0x834C"/>
27854 <const name="GL_ATTENUATION_EXT" value="0x834D"/>
27855 <const name="GL_SHADOW_ATTENUATION_EXT" value="0x834E"/>
27856 <const name="GL_TEXTURE_APPLICATION_MODE_EXT" value="0x834F"/>
27857 <const name="GL_TEXTURE_LIGHT_EXT" value="0x8350"/>
27858 <const name="GL_TEXTURE_MATERIAL_FACE_EXT" value="0x8351"/>
27859 <const name="GL_TEXTURE_MATERIAL_PARAMETER_EXT" value="0x8352"/>
27862 <function type="GLvoid" name="ApplyTextureEXT">
27863 <param type="GLenum" name="mode"/>
27865 <function type="GLvoid" name="TextureLightEXT">
27866 <param type="GLenum" name="pname"/>
27868 <function type="GLvoid" name="TextureMaterialEXT">
27869 <param type="GLenum" name="face"/>
27870 <param type="GLenum" name="mode"/>
27874 <extension name="EXT_misc_attribute">
27878 <extension name="SUN_multi_draw_arrays">
27881 <function type="GLvoid" name="glMultiDrawArraysEXT">
27882 <param type="GLenum" name="mode"/>
27883 <param type="GLint*" name="first"/>
27884 <param type="GLsizei*" name="count"/>
27885 <param type="GLsizei" name="primcount"/>
27887 <function type="GLvoid" name="glMultiDrawElementsEXT">
27888 <param type="GLenum" name="mode"/>
27889 <param type="GLsizei*" name="count"/>
27890 <param type="GLenum" name="type"/>
27891 <param type="GLvoid**" name="indices"/>
27892 <param type="GLsizei" name="primcount"/>
27896 <extension name="SUN_multi_draw_arrays">
27899 <function type="GLvoid" name="glMultiDrawArraysEXT">
27900 <param type="GLenum" name="mode"/>
27901 <param type="GLint*" name="first"/>
27902 <param type="GLsizei*" name="count"/>
27903 <param type="GLsizei" name="primcount"/>
27905 <function type="GLvoid" name="glMultiDrawElementsEXT">
27906 <param type="GLenum" name="mode"/>
27907 <param type="GLsizei*" name="count"/>
27908 <param type="GLenum" name="type"/>
27909 <param type="GLvoid**" name="indices"/>
27910 <param type="GLsizei" name="primcount"/>
27914 <extension name="EXT_nurbs_tessellator">
27916 <const name="GL_GLU_NURBS_MODE_EXT" value="100160"/>
27917 <const name="GL_GLU_NURBS_TESSELLATOR_EXT" value="100161"/>
27918 <const name="GL_GLU_NURBS_RENDERER_EXT" value="100162"/>
27919 <const name="GL_GLU_NURBS_BEGIN_EXT" value="100164"/>
27920 <const name="GL_GLU_NURBS_VERTEX_EXT" value="100165"/>
27921 <const name="GL_GLU_NURBS_NORMAL_EXT" value="100166"/>
27922 <const name="GL_GLU_NURBS_COLOR_EXT" value="100167"/>
27923 <const name="GL_GLU_NURBS_TEXTURE_COORD_EXT" value="100168"/>
27924 <const name="GL_GLU_NURBS_END_EXT" value="100169"/>
27925 <const name="GL_GLU_NURBS_BEGIN_DATA_EXT" value="100170"/>
27926 <const name="GL_GLU_NURBS_VERTEX_DATA_EXT" value="100171"/>
27927 <const name="GL_GLU_NURBS_NORMAL_DATA_EXT" value="100172"/>
27928 <const name="GL_GLU_NURBS_COLOR_DATA_EXT" value="100173"/>
27929 <const name="GL_GLU_NURBS_TEXTURE_COORD_DATA_EXT" value="100174"/>
27930 <const name="GL_GLU_NURBS_END_DATA_EXT" value="100175"/>
27934 <extension name="EXT_object_space_tess">
27936 <const name="GL_OBJECT_PARAMETRIC_ERROR_EXT" value="100208"/>
27937 <const name="GL_OBJECT_PATH_LENGTH_EXT" value="100209"/>
27941 <extension name="EXT_packed_depth_stencil">
27943 <const name="GL_DEPTH_STENCIL_EXT" value="0x84F9"/>
27944 <const name="GL_UNSIGNED_INT_24_8_EXT" value="0x84FA"/>
27945 <const name="GL_DEPTH24_STENCIL8_EXT" value="0x88F0"/>
27946 <const name="GL_TEXTURE_STENCIL_SIZE_EXT" value="0x88F1"/>
27950 <extension name="EXT_packed_float">
27952 <const name="GL_R11F_G11F_B10F_EXT" value="0x8C3A"/>
27953 <const name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT" value="0x8C3B"/>
27954 <const name="GL_RGBA_SIGNED_COMPONENTS_EXT" value="0x8C3C"/>
27955 <const name="GL_WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT" value="0x20A8"/>
27956 <const name="GL_GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT" value="0x20B1"/>
27957 <const name="GL_GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT" value="0x00000008"/>
27961 <extension name="EXT_packed_float">
27963 <const name="GL_R11F_G11F_B10F_EXT" value="0x8C3A"/>
27964 <const name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT" value="0x8C3B"/>
27965 <const name="GL_RGBA_SIGNED_COMPONENTS_EXT" value="0x8C3C"/>
27966 <const name="GL_WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT" value="0x20A8"/>
27967 <const name="GL_GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT" value="0x20B1"/>
27968 <const name="GL_GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT" value="0x00000008"/>
27972 <extension name="EXT_packed_float">
27974 <const name="GL_R11F_G11F_B10F_EXT" value="0x8C3A"/>
27975 <const name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT" value="0x8C3B"/>
27976 <const name="GL_RGBA_SIGNED_COMPONENTS_EXT" value="0x8C3C"/>
27977 <const name="GL_WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT" value="0x20A8"/>
27978 <const name="GL_GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT" value="0x20B1"/>
27979 <const name="GL_GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT" value="0x00000008"/>
27983 <extension name="EXT_packed_pixels">
27985 <const name="GL_UNSIGNED_BYTE_3_3_2_EXT" value="0x8032"/>
27986 <const name="GL_UNSIGNED_SHORT_4_4_4_4_EXT" value="0x8033"/>
27987 <const name="GL_UNSIGNED_SHORT_5_5_5_1_EXT" value="0x8034"/>
27988 <const name="GL_UNSIGNED_INT_8_8_8_8_EXT" value="0x8035"/>
27989 <const name="GL_UNSIGNED_INT_10_10_10_2_EXT" value="0x8036"/>
27993 <extension name="EXT_paletted_texture">
27995 <const name="GL_COLOR_INDEX1_EXT" value="0x80E2"/>
27996 <const name="GL_COLOR_INDEX2_EXT" value="0x80E3"/>
27997 <const name="GL_COLOR_INDEX4_EXT" value="0x80E4"/>
27998 <const name="GL_COLOR_INDEX8_EXT" value="0x80E5"/>
27999 <const name="GL_COLOR_INDEX12_EXT" value="0x80E6"/>
28000 <const name="GL_COLOR_INDEX16_EXT" value="0x80E7"/>
28001 <const name="GL_COLOR_TABLE_FORMAT_EXT" value="0x80D8"/>
28002 <const name="GL_COLOR_TABLE_WIDTH_EXT" value="0x80D9"/>
28003 <const name="GL_COLOR_TABLE_RED_SIZE_EXT" value="0x80DA"/>
28004 <const name="GL_COLOR_TABLE_GREEN_SIZE_EXT" value="0x80DB"/>
28005 <const name="GL_COLOR_TABLE_BLUE_SIZE_EXT" value="0x80DC"/>
28006 <const name="GL_COLOR_TABLE_ALPHA_SIZE_EXT" value="0x80DD"/>
28007 <const name="GL_COLOR_TABLE_LUMINANCE_SIZE_EXT" value="0x80DE"/>
28008 <const name="GL_COLOR_TABLE_INTENSITY_SIZE_EXT" value="0x80DF"/>
28009 <const name="GL_TEXTURE_INDEX_SIZE_EXT" value="0x80ED"/>
28010 <const name="GL_TEXTURE_1D" value="0x0DE0"/>
28011 <const name="GL_TEXTURE_2D" value="0x0DE1"/>
28012 <const name="GL_TEXTURE_3D_EXT" value="0x806F"/>
28013 <const name="GL_TEXTURE_CUBE_MAP_ARB" value="0x8513"/>
28014 <const name="GL_PROXY_TEXTURE_1D" value="0x8063"/>
28015 <const name="GL_PROXY_TEXTURE_2D" value="0x8064"/>
28016 <const name="GL_PROXY_TEXTURE_3D_EXT" value="0x8070"/>
28017 <const name="GL_PROXY_TEXTURE_CUBE_MAP_ARB" value="0x851B"/>
28018 <const name="GL_TEXTURE_1D" value="0x0DE0"/>
28019 <const name="GL_TEXTURE_2D" value="0x0DE1"/>
28020 <const name="GL_TEXTURE_3D_EXT" value="0x806F"/>
28021 <const name="GL_TEXTURE_CUBE_MAP_ARB" value="0x8513"/>
28024 <function type="GLvoid" name="ColorTableEXT">
28025 <param type="GLenum" name="target"/>
28026 <param type="GLenum" name="internalFormat"/>
28027 <param type="GLsizei" name="width"/>
28028 <param type="GLenum" name="format"/>
28029 <param type="GLenum" name="type"/>
28030 <param type="GLvoid*" name="data"/>
28032 <function type="GLvoid" name="ColorSubTableEXT">
28033 <param type="GLenum" name="target"/>
28034 <param type="GLsizei" name="start"/>
28035 <param type="GLsizei" name="count"/>
28036 <param type="GLenum" name="format"/>
28037 <param type="GLenum" name="type"/>
28038 <param type="GLvoid*" name="data"/>
28040 <function type="GLvoid" name="GetColorTableEXT">
28041 <param type="GLenum" name="target"/>
28042 <param type="GLenum" name="format"/>
28043 <param type="GLenum" name="type"/>
28044 <param type="GLvoid*" name="data"/>
28046 <function type="GLvoid" name="GetColorTableParameterivEXT">
28047 <param type="GLenum" name="target"/>
28048 <param type="GLenum" name="pname"/>
28049 <param type="GLint*" name="params"/>
28051 <function type="GLvoid" name="GetColorTableParameterfvEXT">
28052 <param type="GLenum" name="target"/>
28053 <param type="GLenum" name="pname"/>
28054 <param type="GLfloat*" name="params"/>
28058 <extension name="EXT_pixel_buffer_object">
28060 <const name="GL_PIXEL_PACK_BUFFER_EXT" value="0x88EB"/>
28061 <const name="GL_PIXEL_UNPACK_BUFFER_EXT" value="0x88EC"/>
28062 <const name="GL_PIXEL_PACK_BUFFER_BINDING_EXT" value="0x88ED"/>
28063 <const name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT" value="0x88EF"/>
28067 <extension name="EXT_pixel_transform">
28069 <const name="GL_PIXEL_MAG_FILTER_EXT" value="0x8331"/>
28070 <const name="GL_PIXEL_MIN_FILTER_EXT" value="0x8332"/>
28071 <const name="GL_PIXEL_CUBIC_WEIGHT_EXT" value="0x8333"/>
28072 <const name="GL_CUBIC_EXT" value="0x8334"/>
28073 <const name="GL_AVERAGE_EXT" value="0x8335"/>
28074 <const name="GL_PIXEL_TRANSFORM_2D_EXT" value="0x8330"/>
28075 <const name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" value="0x8336"/>
28076 <const name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" value="0x8337"/>
28077 <const name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT" value="0x8338"/>
28080 <function type="GLvoid" name="PixelTransformParameteriEXT">
28081 <param type="GLenum" name="target"/>
28082 <param type="GLenum" name="pname"/>
28083 <param type="GLint" name="param"/>
28085 <function type="GLvoid" name="PixelTransformParameterfEXT">
28086 <param type="GLenum" name="target"/>
28087 <param type="GLenum" name="pname"/>
28088 <param type="GLfloat" name="param"/>
28090 <function type="GLvoid" name="PixelTransformParameterivEXT">
28091 <param type="GLenum" name="target"/>
28092 <param type="GLenum" name="pname"/>
28093 <param type="GLint*" name="params"/>
28095 <function type="GLvoid" name="PixelTransformParameterfvEXT">
28096 <param type="GLenum" name="target"/>
28097 <param type="GLenum" name="pname"/>
28098 <param type="GLfloat*" name="params"/>
28100 <function type="GLvoid" name="GetPixelTransformParameterivEXT">
28101 <param type="GLenum" name="target"/>
28102 <param type="GLenum" name="pname"/>
28103 <param type="GLint*" name="params"/>
28105 <function type="GLvoid" name="GetPixelTransformParameterfvEXT">
28106 <param type="GLenum" name="target"/>
28107 <param type="GLenum" name="pname"/>
28108 <param type="GLfloat*" name="params"/>
28112 <extension name="EXT_pixel_transform_color_table">
28116 <extension name="EXT_point_parameters">
28118 <const name="GL_POINT_SIZE_MIN_EXT" value="0x8126"/>
28119 <const name="GL_POINT_SIZE_MAX_EXT" value="0x8127"/>
28120 <const name="GL_POINT_FADE_THRESHOLD_SIZE_EXT" value="0x8128"/>
28121 <const name="GL_DISTANCE_ATTENUATION_EXT" value="0x8129"/>
28124 <function type="GLvoid" name="glPointParameterfEXT">
28125 <param type="GLenum" name="pname"/>
28126 <param type="GLfloat" name="param"/>
28128 <function type="GLvoid" name="glPointParameterfvEXT">
28129 <param type="GLenum" name="pname"/>
28130 <param type="GLfloat*" name="params"/>
28134 <extension name="EXT_polygon_offset">
28136 <const name="GL_POLYGON_OFFSET_EXT" value="0x8037"/>
28137 <const name="GL_POLYGON_OFFSET_FACTOR_EXT" value="0x8038"/>
28138 <const name="GL_POLYGON_OFFSET_BIAS_EXT" value="0x8039"/>
28141 <function type="GLvoid" name="PolygonOffsetEXT">
28142 <param type="GLfloat" name="factor"/>
28143 <param type="GLfloat" name="bias"/>
28147 <extension name="EXT_provoking_vertex">
28149 <const name="GL_FIRST_VERTEX_CONVENTION_EXT" value="0x8E4D"/>
28150 <const name="GL_LAST_VERTEX_CONVENTION_EXT" value="0x8E4E"/>
28151 <const name="GL_PROVOKING_VERTEX_EXT" value="0x8E4F"/>
28152 <const name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT" value="0x8E4C"/>
28155 <function type="GLvoid" name="ProvokingVertexEXT">
28156 <param type="GLenum" name="mode"/>
28160 <extension name="EXT_rescale_normal">
28162 <const name="GL_RESCALE_NORMAL_EXT" value="0x803A"/>
28166 <extension name="EXT_scene_marker">
28169 <function type="GLvoid" name="BeginSceneEXT"/>
28170 <function type="GLvoid" name="EndSceneEXT"/>
28173 <extension name="EXT_scene_marker">
28176 <function type="GLvoid" name="BeginSceneEXT"/>
28177 <function type="GLvoid" name="EndSceneEXT"/>
28180 <extension name="EXT_secondary_color">
28182 <const name="GL_COLOR_SUM_EXT" value="0x8458"/>
28183 <const name="GL_CURRENT_SECONDARY_COLOR_EXT" value="0x8459"/>
28184 <const name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT" value="0x845A"/>
28185 <const name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT" value="0x845B"/>
28186 <const name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT" value="0x845C"/>
28187 <const name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT" value="0x845D"/>
28188 <const name="GL_SECONDARY_COLOR_ARRAY_EXT" value="0x845E"/>
28191 <function type="GLvoid" name="SecondaryColorPointerEXT">
28192 <param type="GLint" name="size"/>
28193 <param type="GLenum" name="type"/>
28194 <param type="GLsizei" name="stride"/>
28195 <param type="GLvoid*" name="pointer"/>
28199 <extension name="EXT_separate_shader_objects">
28201 <const name="GL_ACTIVE_PROGRAM_EXT" value="0x8B8D"/>
28204 <function type="GLvoid" name="UseShaderProgramEXT">
28205 <param type="GLenum" name="type"/>
28206 <param type="GLuint" name="program"/>
28208 <function type="GLvoid" name="ActiveProgramEXT">
28209 <param type="GLuint" name="program"/>
28211 <function type="GLuint" name="CreateShaderProgramEXT">
28212 <param type="GLenum" name="type"/>
28213 <param type="GLchar*" name="string"/>
28217 <extension name="EXT_separate_specular_color">
28219 <const name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT" value="0x81F8"/>
28220 <const name="GL_SINGLE_COLOR_EXT" value="0x81F9"/>
28221 <const name="GL_SEPARATE_SPECULAR_COLOR_EXT" value="0x81FA"/>
28225 <extension name="EXT_shader_image_load_store">
28227 <const name="GL_MAX_IMAGE_UNITS_EXT" value="0x8F38"/>
28228 <const name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT" value="0x8F39"/>
28229 <const name="GL_MAX_IMAGE_SAMPLES_EXT" value="0x906D"/>
28230 <const name="GL_IMAGE_BINDING_NAME_EXT" value="0x8F3A"/>
28231 <const name="GL_IMAGE_BINDING_LEVEL_EXT" value="0x8F3B"/>
28232 <const name="GL_IMAGE_BINDING_LAYERED_EXT" value="0x8F3C"/>
28233 <const name="GL_IMAGE_BINDING_LAYER_EXT" value="0x8F3D"/>
28234 <const name="GL_IMAGE_BINDING_ACCESS_EXT" value="0x8F3E"/>
28235 <const name="GL_IMAGE_BINDING_FORMAT_EXT" value="0x906E"/>
28236 <const name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT" value="0x00000001"/>
28237 <const name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT" value="0x00000002"/>
28238 <const name="GL_UNIFORM_BARRIER_BIT_EXT" value="0x00000004"/>
28239 <const name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT" value="0x00000008"/>
28240 <const name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT" value="0x00000020"/>
28241 <const name="GL_COMMAND_BARRIER_BIT_EXT" value="0x00000040"/>
28242 <const name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT" value="0x00000080"/>
28243 <const name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT" value="0x00000100"/>
28244 <const name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT" value="0x00000200"/>
28245 <const name="GL_FRAMEBUFFER_BARRIER_BIT_EXT" value="0x00000400"/>
28246 <const name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT" value="0x00000800"/>
28247 <const name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT" value="0x00001000"/>
28248 <const name="GL_ALL_BARRIER_BITS_EXT" value="0xFFFFFFFF"/>
28249 <const name="GL_IMAGE_1D_EXT" value="0x904C"/>
28250 <const name="GL_IMAGE_2D_EXT" value="0x904D"/>
28251 <const name="GL_IMAGE_3D_EXT" value="0x904E"/>
28252 <const name="GL_IMAGE_2D_RECT_EXT" value="0x904F"/>
28253 <const name="GL_IMAGE_CUBE_EXT" value="0x9050"/>
28254 <const name="GL_IMAGE_BUFFER_EXT" value="0x9051"/>
28255 <const name="GL_IMAGE_1D_ARRAY_EXT" value="0x9052"/>
28256 <const name="GL_IMAGE_2D_ARRAY_EXT" value="0x9053"/>
28257 <const name="GL_IMAGE_CUBE_MAP_ARRAY_EXT" value="0x9054"/>
28258 <const name="GL_IMAGE_2D_MULTISAMPLE_EXT" value="0x9055"/>
28259 <const name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" value="0x9056"/>
28260 <const name="GL_INT_IMAGE_1D_EXT" value="0x9057"/>
28261 <const name="GL_INT_IMAGE_2D_EXT" value="0x9058"/>
28262 <const name="GL_INT_IMAGE_3D_EXT" value="0x9059"/>
28263 <const name="GL_INT_IMAGE_2D_RECT_EXT" value="0x905A"/>
28264 <const name="GL_INT_IMAGE_CUBE_EXT" value="0x905B"/>
28265 <const name="GL_INT_IMAGE_BUFFER_EXT" value="0x905C"/>
28266 <const name="GL_INT_IMAGE_1D_ARRAY_EXT" value="0x905D"/>
28267 <const name="GL_INT_IMAGE_2D_ARRAY_EXT" value="0x905E"/>
28268 <const name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT" value="0x905F"/>
28269 <const name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT" value="0x9060"/>
28270 <const name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" value="0x9061"/>
28271 <const name="GL_UNSIGNED_INT_IMAGE_1D_EXT" value="0x9062"/>
28272 <const name="GL_UNSIGNED_INT_IMAGE_2D_EXT" value="0x9063"/>
28273 <const name="GL_UNSIGNED_INT_IMAGE_3D_EXT" value="0x9064"/>
28274 <const name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT" value="0x9065"/>
28275 <const name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT" value="0x9066"/>
28276 <const name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT" value="0x9067"/>
28277 <const name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT" value="0x9068"/>
28278 <const name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT" value="0x9069"/>
28279 <const name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT" value="0x906A"/>
28280 <const name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT" value="0x906B"/>
28281 <const name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" value="0x906C"/>
28284 <function type="GLvoid" name="BindImageTextureEXT">
28285 <param type="GLuint" name="index"/>
28286 <param type="GLuint" name="texture"/>
28287 <param type="GLint" name="level"/>
28288 <param type="GLboolean" name="layered"/>
28289 <param type="GLint" name="layer"/>
28290 <param type="GLenum" name="access"/>
28291 <param type="GLint" name="format"/>
28293 <function type="GLvoid" name="MemoryBarrierEXT">
28294 <param type="GLbitfield" name="barriers"/>
28298 <extension name="EXT_shadow_funcs">
28302 <extension name="EXT_shared_texture_palette">
28304 <const name="GL_SHARED_TEXTURE_PALETTE_EXT" value="0x81FB"/>
28308 <extension name="EXT_static_vertex_array">
28311 <function type="GLvoid" name="LockArraysEXT">
28312 <param type="GLsizei" name="count"/>
28314 <function type="GLvoid" name="UnlockArraysEXT"/>
28317 <extension name="EXT_stencil_clear_tag">
28319 <const name="GL_STENCIL_TAG_BITS_EXT" value="0x88F2"/>
28320 <const name="GL_STENCIL_CLEAR_TAG_VALUE_EXT" value="0x88F3"/>
28324 <extension name="EXT_stencil_two_side">
28326 <const name="GL_STENCIL_TEST_TWO_SIDE_EXT" value="0x8910"/>
28327 <const name="GL_ACTIVE_STENCIL_FACE_EXT" value="0x8911"/>
28330 <function type="GLvoid" name="ActiveStencilFaceEXT">
28331 <param type="GLenum" name="face"/>
28335 <extension name="EXT_stencil_wrap">
28337 <const name="GL_INCR_WRAP_EXT" value="0x8507"/>
28338 <const name="GL_DECR_WRAP_EXT" value="0x8508"/>
28342 <extension name="EXT_subtexture">
28345 <function type="GLvoid" name="TexSubImage1DEXT">
28346 <param type="GLenum" name="target"/>
28347 <param type="GLint" name="level"/>
28348 <param type="GLint" name="xoffset"/>
28349 <param type="GLsizei" name="width"/>
28350 <param type="GLenum" name="format"/>
28351 <param type="GLenum" name="type"/>
28352 <param type="GLvoid*" name="pixels"/>
28354 <function type="GLvoid" name="TexSubImage2DEXT">
28355 <param type="GLenum" name="target"/>
28356 <param type="GLint" name="level"/>
28357 <param type="GLint" name="xoffset"/>
28358 <param type="GLint" name="yoffset"/>
28359 <param type="GLsizei" name="width"/>
28360 <param type="GLsizei" name="height"/>
28361 <param type="GLenum" name="format"/>
28362 <param type="GLenum" name="type"/>
28363 <param type="GLvoid*" name="pixels"/>
28365 <function type="GLvoid" name="TexSubImage3DEXT">
28366 <param type="GLenum" name="target"/>
28367 <param type="GLint" name="level"/>
28368 <param type="GLint" name="xoffset"/>
28369 <param type="GLint" name="yoffset"/>
28370 <param type="GLint" name="zoffset"/>
28371 <param type="GLsizei" name="width"/>
28372 <param type="GLsizei" name="height"/>
28373 <param type="GLsizei" name="depth"/>
28374 <param type="GLenum" name="format"/>
28375 <param type="GLenum" name="type"/>
28376 <param type="GLvoid*" name="pixels"/>
28380 <extension name="EXT_swap_control">
28382 <const name="GL_GLX_SWAP_INTERVAL_EXT" value="0x20F1"/>
28383 <const name="GL_GLX_MAX_SWAP_INTERVAL_EXT" value="0x20F2"/>
28386 <function type="GLvoid" name="glXSwapIntervalEXT">
28387 <param type="Display*" name="dpy"/>
28388 <param type="GLXDrawable" name="drawable"/>
28389 <param type="GLint" name="interval"/>
28393 <extension name="EXT_texture">
28395 <const name="GL_ALPHA4_EXT" value="0x803B"/>
28396 <const name="GL_ALPHA8_EXT" value="0x803C"/>
28397 <const name="GL_ALPHA12_EXT" value="0x803D"/>
28398 <const name="GL_ALPHA16_EXT" value="0x803E"/>
28399 <const name="GL_LUMINANCE4_EXT" value="0x803F"/>
28400 <const name="GL_LUMINANCE8_EXT" value="0x8040"/>
28401 <const name="GL_LUMINANCE12_EXT" value="0x8041"/>
28402 <const name="GL_LUMINANCE16_EXT" value="0x8042"/>
28403 <const name="GL_LUMINANCE4_ALPHA4_EXT" value="0x8043"/>
28404 <const name="GL_LUMINANCE6_ALPHA2_EXT" value="0x8044"/>
28405 <const name="GL_LUMINANCE8_ALPHA8_EXT" value="0x8045"/>
28406 <const name="GL_LUMINANCE12_ALPHA4_EXT" value="0x8046"/>
28407 <const name="GL_LUMINANCE12_ALPHA12_EXT" value="0x8047"/>
28408 <const name="GL_LUMINANCE16_ALPHA16_EXT" value="0x8048"/>
28409 <const name="GL_INTENSITY_EXT" value="0x8049"/>
28410 <const name="GL_INTENSITY4_EXT" value="0x804A"/>
28411 <const name="GL_INTENSITY8_EXT" value="0x804B"/>
28412 <const name="GL_INTENSITY12_EXT" value="0x804C"/>
28413 <const name="GL_INTENSITY16_EXT" value="0x804D"/>
28414 <const name="GL_RGB2_EXT" value="0x804E"/>
28415 <const name="GL_RGB4_EXT" value="0x804F"/>
28416 <const name="GL_RGB5_EXT" value="0x8050"/>
28417 <const name="GL_RGB8_EXT" value="0x8051"/>
28418 <const name="GL_RGB10_EXT" value="0x8052"/>
28419 <const name="GL_RGB12_EXT" value="0x8053"/>
28420 <const name="GL_RGB16_EXT" value="0x8054"/>
28421 <const name="GL_RGBA2_EXT" value="0x8055"/>
28422 <const name="GL_RGBA4_EXT" value="0x8056"/>
28423 <const name="GL_RGB5_A1_EXT" value="0x8057"/>
28424 <const name="GL_RGBA8_EXT" value="0x8058"/>
28425 <const name="GL_RGB10_A2_EXT" value="0x8059"/>
28426 <const name="GL_RGBA12_EXT" value="0x805A"/>
28427 <const name="GL_RGBA16_EXT" value="0x805B"/>
28428 <const name="GL_TEXTURE_RED_SIZE_EXT" value="0x805C"/>
28429 <const name="GL_TEXTURE_GREEN_SIZE_EXT" value="0x805D"/>
28430 <const name="GL_TEXTURE_BLUE_SIZE_EXT" value="0x805E"/>
28431 <const name="GL_TEXTURE_ALPHA_SIZE_EXT" value="0x805F"/>
28432 <const name="GL_TEXTURE_LUMINANCE_SIZE_EXT" value="0x8060"/>
28433 <const name="GL_TEXTURE_INTENSITY_SIZE_EXT" value="0x8061"/>
28434 <const name="GL_REPLACE_EXT" value="0x8062"/>
28435 <const name="GL_PROXY_TEXTURE_1D_EXT" value="0x8063"/>
28436 <const name="GL_PROXY_TEXTURE_2D_EXT" value="0x8064"/>
28440 <extension name="EXT_texture3D">
28442 <const name="GL_PACK_SKIP_IMAGES_EXT" value="0x806B"/>
28443 <const name="GL_PACK_IMAGE_HEIGHT_EXT" value="0x806C"/>
28444 <const name="GL_UNPACK_SKIP_IMAGES_EXT" value="0x806D"/>
28445 <const name="GL_UNPACK_IMAGE_HEIGHT_EXT" value="0x806E"/>
28446 <const name="GL_TEXTURE_3D_EXT" value="0x806F"/>
28447 <const name="GL_PROXY_TEXTURE_3D_EXT" value="0x8070"/>
28448 <const name="GL_TEXTURE_DEPTH_EXT" value="0x8071"/>
28449 <const name="GL_TEXTURE_WRAP_R_EXT" value="0x8072"/>
28450 <const name="GL_MAX_3D_TEXTURE_SIZE_EXT" value="0x8073"/>
28453 <function type="GLvoid" name="TexImage3DEXT">
28454 <param type="GLenum" name="target"/>
28455 <param type="GLint" name="level"/>
28456 <param type="GLenum" name="internalformat"/>
28457 <param type="GLsizei" name="width"/>
28458 <param type="GLsizei" name="height"/>
28459 <param type="GLsizei" name="depth"/>
28460 <param type="GLint" name="border"/>
28461 <param type="GLenum" name="format"/>
28462 <param type="GLenum" name="type"/>
28463 <param type="GLvoid*" name="pixels"/>
28467 <extension name="EXT_texture_array">
28469 <const name="GL_TEXTURE_1D_ARRAY_EXT" value="0x8C18"/>
28470 <const name="GL_TEXTURE_2D_ARRAY_EXT" value="0x8C1A"/>
28471 <const name="GL_PROXY_TEXTURE_2D_ARRAY_EXT" value="0x8C1B"/>
28472 <const name="GL_PROXY_TEXTURE_1D_ARRAY_EXT" value="0x8C19"/>
28473 <const name="GL_TEXTURE_BINDING_1D_ARRAY_EXT" value="0x8C1C"/>
28474 <const name="GL_TEXTURE_BINDING_2D_ARRAY_EXT" value="0x8C1D"/>
28475 <const name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT" value="0x88FF"/>
28476 <const name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT" value="0x884E"/>
28477 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" value="0x8CD4"/>
28478 <const name="GL_SAMPLER_1D_ARRAY_EXT" value="0x8DC0"/>
28479 <const name="GL_SAMPLER_2D_ARRAY_EXT" value="0x8DC1"/>
28480 <const name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT" value="0x8DC3"/>
28481 <const name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT" value="0x8DC4"/>
28484 <function type="GLvoid" name="FramebufferTextureLayerEXT">
28485 <param type="GLenum" name="target"/>
28486 <param type="GLenum" name="attachment"/>
28487 <param type="GLuint" name="texture"/>
28488 <param type="GLint" name="level"/>
28489 <param type="GLint" name="layer"/>
28493 <extension name="EXT_texture_buffer_object">
28495 <const name="GL_TEXTURE_BUFFER_EXT" value="0x8C2A"/>
28496 <const name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT" value="0x8C2B"/>
28497 <const name="GL_TEXTURE_BINDING_BUFFER_EXT" value="0x8C2C"/>
28498 <const name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT" value="0x8C2D"/>
28499 <const name="GL_TEXTURE_BUFFER_FORMAT_EXT" value="0x8C2E"/>
28502 <function type="GLvoid" name="TexBufferEXT">
28503 <param type="GLenum" name="target"/>
28504 <param type="GLenum" name="internalformat"/>
28505 <param type="GLuint" name="buffer"/>
28509 <extension name="EXT_texture_compression_dxt1">
28511 <const name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
28512 <const name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
28516 <extension name="EXT_texture_compression_latc">
28518 <const name="GL_COMPRESSED_LUMINANCE_LATC1_EXT" value="0x8C70"/>
28519 <const name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT" value="0x8C71"/>
28520 <const name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT" value="0x8C72"/>
28521 <const name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT" value="0x8C73"/>
28525 <extension name="EXT_texture_compression_rgtc">
28527 <const name="GL_COMPRESSED_RED_RGTC1_EXT" value="0x8DBB"/>
28528 <const name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT" value="0x8DBC"/>
28529 <const name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT" value="0x8DBD"/>
28530 <const name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT" value="0x8DBE"/>
28534 <extension name="EXT_texture_compression_s3tc">
28536 <const name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
28537 <const name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
28538 <const name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" value="0x83F2"/>
28539 <const name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" value="0x83F3"/>
28543 <extension name="EXT_texture_env">
28545 <const name="GL_TEXTURE_ENV0_EXT" value="0"/>
28546 <const name="GL_TEXTURE_ENV_MODE_ALPHA_EXT" value="0"/>
28547 <const name="GL_ENV_COPY_EXT" value="0"/>
28548 <const name="GL_ENV_REPLACE_EXT" value="0"/>
28549 <const name="GL_ENV_MODULATE_EXT" value="0"/>
28550 <const name="GL_ENV_ADD_EXT" value="0"/>
28551 <const name="GL_ENV_SUBTRACT_EXT" value="0"/>
28552 <const name="GL_ENV_REVERSE_SUBTRACT_EXT" value="0"/>
28553 <const name="GL_ENV_BLEND_EXT" value="0"/>
28554 <const name="GL_ENV_REVERSE_BLEND_EXT" value="0"/>
28555 <const name="GL_TEXTURE_ENV_SHIFT_EXT" value="0"/>
28559 <extension name="EXT_texture_env_add">
28563 <extension name="EXT_texture_env_combine">
28565 <const name="GL_COMBINE_EXT" value="0x8570"/>
28566 <const name="GL_COMBINE_RGB_EXT" value="0x8571"/>
28567 <const name="GL_COMBINE_ALPHA_EXT" value="0x8572"/>
28568 <const name="GL_SOURCE0_RGB_EXT" value="0x8580"/>
28569 <const name="GL_SOURCE1_RGB_EXT" value="0x8581"/>
28570 <const name="GL_SOURCE2_RGB_EXT" value="0x8582"/>
28571 <const name="GL_SOURCE0_ALPHA_EXT" value="0x8588"/>
28572 <const name="GL_SOURCE1_ALPHA_EXT" value="0x8589"/>
28573 <const name="GL_SOURCE2_ALPHA_EXT" value="0x858A"/>
28574 <const name="GL_OPERAND0_RGB_EXT" value="0x8590"/>
28575 <const name="GL_OPERAND1_RGB_EXT" value="0x8591"/>
28576 <const name="GL_OPERAND2_RGB_EXT" value="0x8592"/>
28577 <const name="GL_OPERAND0_ALPHA_EXT" value="0x8598"/>
28578 <const name="GL_OPERAND1_ALPHA_EXT" value="0x8599"/>
28579 <const name="GL_OPERAND2_ALPHA_EXT" value="0x859A"/>
28580 <const name="GL_RGB_SCALE_EXT" value="0x8573"/>
28581 <const name="GL_ADD_SIGNED_EXT" value="0x8574"/>
28582 <const name="GL_INTERPOLATE_EXT" value="0x8575"/>
28583 <const name="GL_CONSTANT_EXT" value="0x8576"/>
28584 <const name="GL_PRIMARY_COLOR_EXT" value="0x8577"/>
28585 <const name="GL_PREVIOUS_EXT" value="0x8578"/>
28589 <extension name="EXT_texture_env_dot3">
28591 <const name="GL_DOT3_RGB_EXT" value="0x8740"/>
28592 <const name="GL_DOT3_RGBA_EXT" value="0x8741"/>
28596 <extension name="EXT_texture_filter_anisotropic">
28598 <const name="GL_TEXTURE_MAX_ANISOTROPY_EXT" value="0x84FE"/>
28599 <const name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" value="0x84FF"/>
28603 <extension name="EXT_texture_from_pixmap">
28605 <const name="GL_GLX_BIND_TO_TEXTURE_RGB_EXT" value="0x20D0"/>
28606 <const name="GL_GLX_BIND_TO_TEXTURE_RGBA_EXT" value="0x20D1"/>
28607 <const name="GL_GLX_BIND_TO_MIPMAP_TEXTURE_EXT" value="0x20D2"/>
28608 <const name="GL_GLX_BIND_TO_TEXTURE_TARGETS_EXT" value="0x20D3"/>
28609 <const name="GL_GLX_Y_INVERTED_EXT" value="0x20D4"/>
28610 <const name="GL_GLX_TEXTURE_FORMAT_EXT" value="0x20D5"/>
28611 <const name="GL_GLX_TEXTURE_TARGET_EXT" value="0x20D6"/>
28612 <const name="GL_GLX_MIPMAP_TEXTURE_EXT" value="0x20D7"/>
28613 <const name="GL_GLX_TEXTURE_FORMAT_NONE_EXT" value="0x20D8"/>
28614 <const name="GL_GLX_TEXTURE_FORMAT_RGB_EXT" value="0x20D9"/>
28615 <const name="GL_GLX_TEXTURE_FORMAT_RGBA_EXT" value="0x20DA"/>
28616 <const name="GL_GLX_TEXTURE_1D_BIT_EXT" value="0x00000001"/>
28617 <const name="GL_GLX_TEXTURE_2D_BIT_EXT" value="0x00000002"/>
28618 <const name="GL_GLX_TEXTURE_RECTANGLE_BIT_EXT" value="0x00000004"/>
28619 <const name="GL_GLX_TEXTURE_1D_EXT" value="0x20DB"/>
28620 <const name="GL_GLX_TEXTURE_2D_EXT" value="0x20DC"/>
28621 <const name="GL_GLX_TEXTURE_RECTANGLE_EXT" value="0x20DD"/>
28622 <const name="GL_GLX_FRONT_LEFT_EXT" value="0x20DE"/>
28623 <const name="GL_GLX_FRONT_RIGHT_EXT" value="0x20DF"/>
28624 <const name="GL_GLX_BACK_LEFT_EXT" value="0x20E0"/>
28625 <const name="GL_GLX_BACK_RIGHT_EXT" value="0x20E1"/>
28626 <const name="GL_GLX_AUX0_EXT" value="0x20E2"/>
28627 <const name="GL_GLX_AUX1_EXT" value="0x20E3"/>
28628 <const name="GL_GLX_AUX2_EXT" value="0x20E4"/>
28629 <const name="GL_GLX_AUX3_EXT" value="0x20E5"/>
28630 <const name="GL_GLX_AUX4_EXT" value="0x20E6"/>
28631 <const name="GL_GLX_AUX5_EXT" value="0x20E7"/>
28632 <const name="GL_GLX_AUX6_EXT" value="0x20E8"/>
28633 <const name="GL_GLX_AUX7_EXT" value="0x20E9"/>
28634 <const name="GL_GLX_AUX8_EXT" value="0x20EA"/>
28635 <const name="GL_GLX_AUX9_EXT" value="0x20EB"/>
28638 <function type="GLvoid" name="glXBindTexImageEXT">
28639 <param type="Display*" name="display"/>
28640 <param type="GLXDrawable" name="drawable"/>
28641 <param type="GLint" name="buffer"/>
28642 <param type="GLint*" name="attrib_list"/>
28644 <function type="GLvoid" name="glXReleaseTexImageEXT">
28645 <param type="Display*" name="display"/>
28646 <param type="GLXDrawable" name="drawable"/>
28647 <param type="GLint" name="buffer"/>
28651 <extension name="EXT_texture_integer">
28653 <const name="GL_RGBA_INTEGER_MODE_EXT" value="0x8D9E"/>
28654 <const name="GL_RGBA32UI_EXT" value="0x8D70"/>
28655 <const name="GL_RGB32UI_EXT" value="0x8D71"/>
28656 <const name="GL_ALPHA32UI_EXT" value="0x8D72"/>
28657 <const name="GL_INTENSITY32UI_EXT" value="0x8D73"/>
28658 <const name="GL_LUMINANCE32UI_EXT" value="0x8D74"/>
28659 <const name="GL_LUMINANCE_ALPHA32UI_EXT" value="0x8D75"/>
28660 <const name="GL_RGBA16UI_EXT" value="0x8D76"/>
28661 <const name="GL_RGB16UI_EXT" value="0x8D77"/>
28662 <const name="GL_ALPHA16UI_EXT" value="0x8D78"/>
28663 <const name="GL_INTENSITY16UI_EXT" value="0x8D79"/>
28664 <const name="GL_LUMINANCE16UI_EXT" value="0x8D7A"/>
28665 <const name="GL_LUMINANCE_ALPHA16UI_EXT" value="0x8D7B"/>
28666 <const name="GL_RGBA8UI_EXT" value="0x8D7C"/>
28667 <const name="GL_RGB8UI_EXT" value="0x8D7D"/>
28668 <const name="GL_ALPHA8UI_EXT" value="0x8D7E"/>
28669 <const name="GL_INTENSITY8UI_EXT" value="0x8D7F"/>
28670 <const name="GL_LUMINANCE8UI_EXT" value="0x8D80"/>
28671 <const name="GL_LUMINANCE_ALPHA8UI_EXT" value="0x8D81"/>
28672 <const name="GL_RGBA32I_EXT" value="0x8D82"/>
28673 <const name="GL_RGB32I_EXT" value="0x8D83"/>
28674 <const name="GL_ALPHA32I_EXT" value="0x8D84"/>
28675 <const name="GL_INTENSITY32I_EXT" value="0x8D85"/>
28676 <const name="GL_LUMINANCE32I_EXT" value="0x8D86"/>
28677 <const name="GL_LUMINANCE_ALPHA32I_EXT" value="0x8D87"/>
28678 <const name="GL_RGBA16I_EXT" value="0x8D88"/>
28679 <const name="GL_RGB16I_EXT" value="0x8D89"/>
28680 <const name="GL_ALPHA16I_EXT" value="0x8D8A"/>
28681 <const name="GL_INTENSITY16I_EXT" value="0x8D8B"/>
28682 <const name="GL_LUMINANCE16I_EXT" value="0x8D8C"/>
28683 <const name="GL_LUMINANCE_ALPHA16I_EXT" value="0x8D8D"/>
28684 <const name="GL_RGBA8I_EXT" value="0x8D8E"/>
28685 <const name="GL_RGB8I_EXT" value="0x8D8F"/>
28686 <const name="GL_ALPHA8I_EXT" value="0x8D90"/>
28687 <const name="GL_INTENSITY8I_EXT" value="0x8D91"/>
28688 <const name="GL_LUMINANCE8I_EXT" value="0x8D92"/>
28689 <const name="GL_LUMINANCE_ALPHA8I_EXT" value="0x8D93"/>
28690 <const name="GL_RED_INTEGER_EXT" value="0x8D94"/>
28691 <const name="GL_GREEN_INTEGER_EXT" value="0x8D95"/>
28692 <const name="GL_BLUE_INTEGER_EXT" value="0x8D96"/>
28693 <const name="GL_ALPHA_INTEGER_EXT" value="0x8D97"/>
28694 <const name="GL_RGB_INTEGER_EXT" value="0x8D98"/>
28695 <const name="GL_RGBA_INTEGER_EXT" value="0x8D99"/>
28696 <const name="GL_BGR_INTEGER_EXT" value="0x8D9A"/>
28697 <const name="GL_BGRA_INTEGER_EXT" value="0x8D9B"/>
28698 <const name="GL_LUMINANCE_INTEGER_EXT" value="0x8D9C"/>
28699 <const name="GL_LUMINANCE_ALPHA_INTEGER_EXT" value="0x8D9D"/>
28702 <function type="GLvoid" name="ClearColorIiEXT">
28703 <param type="GLint" name="r"/>
28704 <param type="GLint" name="g"/>
28705 <param type="GLint" name="b"/>
28706 <param type="GLint" name="a"/>
28708 <function type="GLvoid" name="ClearColorIuiEXT">
28709 <param type="GLuint" name="r"/>
28710 <param type="GLuint" name="g"/>
28711 <param type="GLuint" name="b"/>
28712 <param type="GLuint" name="a"/>
28714 <function type="GLvoid" name="TexParameterIivEXT">
28715 <param type="GLenum" name="target"/>
28716 <param type="GLenum" name="pname"/>
28717 <param type="GLint*" name="params"/>
28719 <function type="GLvoid" name="TexParameterIuivEXT">
28720 <param type="GLenum" name="target"/>
28721 <param type="GLenum" name="pname"/>
28722 <param type="GLuint*" name="params"/>
28724 <function type="GLvoid" name="GetTexParameterIivEXT">
28725 <param type="GLenum" name="target"/>
28726 <param type="GLenum" name="pname"/>
28727 <param type="GLint*" name="params"/>
28729 <function type="GLvoid" name="GetTexParameterIuivEXT">
28730 <param type="GLenum" name="target"/>
28731 <param type="GLenum" name="pname"/>
28732 <param type="GLuint*" name="params"/>
28736 <extension name="EXT_texture_lod_bias">
28738 <const name="GL_TEXTURE_FILTER_CONTROL_EXT" value="0x8500"/>
28739 <const name="GL_TEXTURE_LOD_BIAS_EXT" value="0x8501"/>
28740 <const name="GL_MAX_TEXTURE_LOD_BIAS_EXT" value="0x84FD"/>
28744 <extension name="EXT_texture_mirror_clamp">
28746 <const name="GL_MIRROR_CLAMP_EXT" value="0x8742"/>
28747 <const name="GL_MIRROR_CLAMP_TO_EDGE_EXT" value="0x8743"/>
28748 <const name="GL_MIRROR_CLAMP_TO_BORDER_EXT" value="0x8912"/>
28752 <extension name="EXT_texture_object">
28754 <const name="GL_TEXTURE_PRIORITY_EXT" value="0x8066"/>
28755 <const name="GL_TEXTURE_RESIDENT_EXT" value="0x8067"/>
28756 <const name="GL_TEXTURE_1D_BINDING_EXT" value="0x8068"/>
28757 <const name="GL_TEXTURE_2D_BINDING_EXT" value="0x8069"/>
28758 <const name="GL_TEXTURE_3D_BINDING_EXT" value="0x806A"/>
28761 <function type="GLvoid" name="GenTexturesEXT">
28762 <param type="GLsizei" name="n"/>
28763 <param type="GLuint*" name="textures"/>
28765 <function type="GLvoid" name="DeleteTexturesEXT">
28766 <param type="GLsizei" name="n"/>
28767 <param type="GLuint*" name="textures"/>
28769 <function type="GLvoid" name="BindTextureEXT">
28770 <param type="GLenum" name="target"/>
28771 <param type="GLuint" name="texture"/>
28773 <function type="GLvoid" name="PrioritizeTexturesEXT">
28774 <param type="GLsizei" name="n"/>
28775 <param type="GLuint*" name="textures"/>
28776 <param type="GLclampf*" name="priorities"/>
28778 <function type="GLboolean" name="AreTexturesResidentEXT">
28779 <param type="GLsizei" name="n"/>
28780 <param type="GLuint*" name="textures"/>
28781 <param type="GLboolean*" name="residences"/>
28783 <function type="GLboolean" name="IsTextureEXT">
28784 <param type="GLuint" name="texture"/>
28788 <extension name="EXT_texture_perturb_normal">
28790 <const name="GL_PERTURB_EXT" value="0x85AE"/>
28791 <const name="GL_TEXTURE_NORMAL_EXT" value="0x85AF"/>
28794 <function type="GLvoid" name="TextureNormalEXT">
28795 <param type="GLenum" name="mode"/>
28799 <extension name="EXT_texture_sRGB">
28801 <const name="GL_SRGB_EXT" value="0x8C40"/>
28802 <const name="GL_SRGB8_EXT" value="0x8C41"/>
28803 <const name="GL_SRGB_ALPHA_EXT" value="0x8C42"/>
28804 <const name="GL_SRGB8_ALPHA8_EXT" value="0x8C43"/>
28805 <const name="GL_SLUMINANCE_ALPHA_EXT" value="0x8C44"/>
28806 <const name="GL_SLUMINANCE8_ALPHA8_EXT" value="0x8C45"/>
28807 <const name="GL_SLUMINANCE_EXT" value="0x8C46"/>
28808 <const name="GL_SLUMINANCE8_EXT" value="0x8C47"/>
28809 <const name="GL_COMPRESSED_SRGB_EXT" value="0x8C48"/>
28810 <const name="GL_COMPRESSED_SRGB_ALPHA_EXT" value="0x8C49"/>
28811 <const name="GL_COMPRESSED_SLUMINANCE_EXT" value="0x8C4A"/>
28812 <const name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT" value="0x8C4B"/>
28813 <const name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" value="0x8C4C"/>
28814 <const name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" value="0x8C4D"/>
28815 <const name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" value="0x8C4E"/>
28816 <const name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" value="0x8C4F"/>
28820 <extension name="EXT_texture_sRGB_decode">
28822 <const name="GL_TEXTURE_SRGB_DECODE_EXT" value="0x8A48"/>
28823 <const name="GL_DECODE_EXT" value="0x8A49"/>
28824 <const name="GL_SKIP_DECODE_EXT" value="0x8A4A"/>
28828 <extension name="EXT_texture_shared_exponent">
28830 <const name="GL_RGB9_E5_EXT" value="0x8C3D"/>
28831 <const name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT" value="0x8C3E"/>
28832 <const name="GL_TEXTURE_SHARED_SIZE_EXT" value="0x8C3F"/>
28836 <extension name="EXT_texture_snorm">
28838 <const name="GL_RED_SNORM" value="0x8F90"/>
28839 <const name="GL_RG_SNORM" value="0x8F91"/>
28840 <const name="GL_RGB_SNORM" value="0x8F92"/>
28841 <const name="GL_RGBA_SNORM" value="0x8F93"/>
28842 <const name="GL_ALPHA_SNORM" value="0x9010"/>
28843 <const name="GL_LUMINANCE_SNORM" value="0x9011"/>
28844 <const name="GL_LUMINANCE_ALPHA_SNORM" value="0x9012"/>
28845 <const name="GL_INTENSITY_SNORM" value="0x9013"/>
28846 <const name="GL_R8_SNORM" value="0x8F94"/>
28847 <const name="GL_RG8_SNORM" value="0x8F95"/>
28848 <const name="GL_RGB8_SNORM" value="0x8F96"/>
28849 <const name="GL_RGBA8_SNORM" value="0x8F97"/>
28850 <const name="GL_ALPHA8_SNORM" value="0x9014"/>
28851 <const name="GL_LUMINANCE8_SNORM" value="0x9015"/>
28852 <const name="GL_LUMINANCE8_ALPHA8_SNORM" value="0x9016"/>
28853 <const name="GL_INTENSITY8_SNORM" value="0x9017"/>
28854 <const name="GL_R16_SNORM" value="0x8F98"/>
28855 <const name="GL_RG16_SNORM" value="0x8F99"/>
28856 <const name="GL_RGB16_SNORM" value="0x8F9A"/>
28857 <const name="GL_RGBA16_SNORM" value="0x8F9B"/>
28858 <const name="GL_ALPHA16_SNORM" value="0x9018"/>
28859 <const name="GL_LUMINANCE16_SNORM" value="0x9019"/>
28860 <const name="GL_LUMINANCE16_ALPHA16_SNORM" value="0x901A"/>
28861 <const name="GL_INTENSITY16_SNORM" value="0x901B"/>
28862 <const name="GL_SIGNED_NORMALIZED" value="0x8F9C"/>
28866 <extension name="EXT_texture_swizzle">
28868 <const name="GL_TEXTURE_SWIZZLE_R_EXT" value="0x8E42"/>
28869 <const name="GL_TEXTURE_SWIZZLE_G_EXT" value="0x8E43"/>
28870 <const name="GL_TEXTURE_SWIZZLE_B_EXT" value="0x8E44"/>
28871 <const name="GL_TEXTURE_SWIZZLE_A_EXT" value="0x8E45"/>
28872 <const name="GL_TEXTURE_SWIZZLE_RGBA_EXT" value="0x8E46"/>
28876 <extension name="EXT_timer_query">
28878 <const name="GL_TIME_ELAPSED_EXT" value="0x88BF"/>
28881 <function type="GLvoid" name="GetQueryObjecti64vEXT">
28882 <param type="GLuint" name="id"/>
28883 <param type="GLenum" name="pname"/>
28884 <param type="GLint64*" name="params"/>
28886 <function type="GLvoid" name="GetQueryObjectui64vEXT">
28887 <param type="GLuint" name="id"/>
28888 <param type="GLenum" name="pname"/>
28889 <param type="GLuint64*" name="params"/>
28893 <extension name="EXT_transform_feedback">
28895 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT" value="0x8C8E"/>
28896 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT" value="0x8C84"/>
28897 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT" value="0x8C85"/>
28898 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT" value="0x8C8F"/>
28899 <const name="GL_INTERLEAVED_ATTRIBS_EXT" value="0x8C8C"/>
28900 <const name="GL_SEPARATE_ATTRIBS_EXT" value="0x8C8D"/>
28901 <const name="GL_PRIMITIVES_GENERATED_EXT" value="0x8C87"/>
28902 <const name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT" value="0x8C88"/>
28903 <const name="GL_RASTERIZER_DISCARD_EXT" value="0x8C89"/>
28904 <const name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT" value="0x8C8A"/>
28905 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT" value="0x8C8B"/>
28906 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT" value="0x8C80"/>
28907 <const name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT" value="0x8C83"/>
28908 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT" value="0x8C7F"/>
28909 <const name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT" value="0x8C76"/>
28912 <function type="GLvoid" name="BindBufferRangeEXT">
28913 <param type="GLenum" name="target"/>
28914 <param type="GLuint" name="index"/>
28915 <param type="GLuint" name="buffer"/>
28916 <param type="GLintptr" name="offset"/>
28917 <param type="GLsizeiptr" name="size"/>
28919 <function type="GLvoid" name="BindBufferOffsetEXT">
28920 <param type="GLenum" name="target"/>
28921 <param type="GLuint" name="index"/>
28922 <param type="GLuint" name="buffer"/>
28923 <param type="GLintptr" name="offset"/>
28925 <function type="GLvoid" name="BindBufferBaseEXT">
28926 <param type="GLenum" name="target"/>
28927 <param type="GLuint" name="index"/>
28928 <param type="GLuint" name="buffer"/>
28930 <function type="GLvoid" name="BeginTransformFeedbackEXT">
28931 <param type="GLenum" name="primitiveMode"/>
28933 <function type="GLvoid" name="EndTransformFeedbackEXT"/>
28934 <function type="GLvoid" name="TransformFeedbackVaryingsEXT">
28935 <param type="GLuint" name="program"/>
28936 <param type="GLsizei" name="count"/>
28937 <param type="GLchar**" name="varyings"/>
28938 <param type="GLenum" name="bufferMode"/>
28940 <function type="GLvoid" name="GetTransformFeedbackVaryingEXT">
28941 <param type="GLuint" name="program"/>
28942 <param type="GLuint" name="index"/>
28943 <param type="GLsizei" name="bufSize"/>
28944 <param type="GLsizei*" name="length"/>
28945 <param type="GLsizei*" name="size"/>
28946 <param type="GLenum*" name="type"/>
28947 <param type="GLchar*" name="name"/>
28949 <function type="GLvoid" name="GetIntegerIndexedvEXT">
28950 <param type="GLenum" name="param"/>
28951 <param type="GLuint" name="index"/>
28952 <param type="GLint*" name="values"/>
28954 <function type="GLvoid" name="GetBooleanIndexedvEXT">
28955 <param type="GLenum" name="param"/>
28956 <param type="GLuint" name="index"/>
28957 <param type="GLboolean*" name="values"/>
28961 <extension name="EXT_vertex_array">
28963 <const name="GL_VERTEX_ARRAY_EXT" value="0x8074"/>
28964 <const name="GL_NORMAL_ARRAY_EXT" value="0x8075"/>
28965 <const name="GL_COLOR_ARRAY_EXT" value="0x8076"/>
28966 <const name="GL_INDEX_ARRAY_EXT" value="0x8077"/>
28967 <const name="GL_TEXTURE_COORD_ARRAY_EXT" value="0x8078"/>
28968 <const name="GL_EDGE_FLAG_ARRAY_EXT" value="0x8079"/>
28969 <const name="GL_DOUBLE_EXT" value="0x140A"/>
28970 <const name="GL_VERTEX_ARRAY_SIZE_EXT" value="0x807A"/>
28971 <const name="GL_VERTEX_ARRAY_TYPE_EXT" value="0x807B"/>
28972 <const name="GL_VERTEX_ARRAY_STRIDE_EXT" value="0x807C"/>
28973 <const name="GL_VERTEX_ARRAY_COUNT_EXT" value="0x807D"/>
28974 <const name="GL_NORMAL_ARRAY_TYPE_EXT" value="0x807E"/>
28975 <const name="GL_NORMAL_ARRAY_STRIDE_EXT" value="0x807F"/>
28976 <const name="GL_NORMAL_ARRAY_COUNT_EXT" value="0x8080"/>
28977 <const name="GL_COLOR_ARRAY_SIZE_EXT" value="0x8081"/>
28978 <const name="GL_COLOR_ARRAY_TYPE_EXT" value="0x8082"/>
28979 <const name="GL_COLOR_ARRAY_STRIDE_EXT" value="0x8083"/>
28980 <const name="GL_COLOR_ARRAY_COUNT_EXT" value="0x8084"/>
28981 <const name="GL_INDEX_ARRAY_TYPE_EXT" value="0x8085"/>
28982 <const name="GL_INDEX_ARRAY_STRIDE_EXT" value="0x8086"/>
28983 <const name="GL_INDEX_ARRAY_COUNT_EXT" value="0x8087"/>
28984 <const name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT" value="0x8088"/>
28985 <const name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT" value="0x8089"/>
28986 <const name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT" value="0x808A"/>
28987 <const name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT" value="0x808B"/>
28988 <const name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT" value="0x808C"/>
28989 <const name="GL_EDGE_FLAG_ARRAY_COUNT_EXT" value="0x808D"/>
28990 <const name="GL_VERTEX_ARRAY_POINTER_EXT" value="0x808E"/>
28991 <const name="GL_NORMAL_ARRAY_POINTER_EXT" value="0x808F"/>
28992 <const name="GL_COLOR_ARRAY_POINTER_EXT" value="0x8090"/>
28993 <const name="GL_INDEX_ARRAY_POINTER_EXT" value="0x8091"/>
28994 <const name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT" value="0x8092"/>
28995 <const name="GL_EDGE_FLAG_ARRAY_POINTER_EXT" value="0x8093"/>
28998 <function type="GLvoid" name="ArrayElementEXT">
28999 <param type="GLint" name="i"/>
29001 <function type="GLvoid" name="DrawArraysEXT">
29002 <param type="GLenum" name="mode"/>
29003 <param type="GLint" name="first"/>
29004 <param type="GLsizei" name="count"/>
29006 <function type="GLvoid" name="VertexPointerEXT">
29007 <param type="GLint" name="size"/>
29008 <param type="GLenum" name="type"/>
29009 <param type="GLsizei" name="stride"/>
29010 <param type="GLsizei" name="count"/>
29011 <param type="GLvoid*" name="pointer"/>
29013 <function type="GLvoid" name="NormalPointerEXT">
29014 <param type="GLenum" name="type"/>
29015 <param type="GLsizei" name="stride"/>
29016 <param type="GLsizei" name="count"/>
29017 <param type="GLvoid*" name="pointer"/>
29019 <function type="GLvoid" name="ColorPointerEXT">
29020 <param type="GLint" name="size"/>
29021 <param type="GLenum" name="type"/>
29022 <param type="GLsizei" name="stride"/>
29023 <param type="GLsizei" name="count"/>
29024 <param type="GLvoid*" name="pointer"/>
29026 <function type="GLvoid" name="IndexPointerEXT">
29027 <param type="GLenum" name="type"/>
29028 <param type="GLsizei" name="stride"/>
29029 <param type="GLsizei" name="count"/>
29030 <param type="GLvoid*" name="pointer"/>
29032 <function type="GLvoid" name="TexCoordPointerEXT">
29033 <param type="GLint" name="size"/>
29034 <param type="GLenum" name="type"/>
29035 <param type="GLsizei" name="stride"/>
29036 <param type="GLsizei" name="count"/>
29037 <param type="GLvoid*" name="pointer"/>
29039 <function type="GLvoid" name="EdgeFlagPointerEXT">
29040 <param type="GLsizei" name="stride"/>
29041 <param type="GLsizei" name="count"/>
29042 <param type="GLboolean*" name="pointer"/>
29044 <function type="GLvoid" name="GetPointervEXT">
29045 <param type="GLenum" name="pname"/>
29046 <param type="GLvoid**" name="params"/>
29050 <extension name="EXT_vertex_array_bgra">
29052 <const name="GL_BGRA" value="0x80E1"/>
29056 <extension name="EXT_vertex_array_set">
29059 <function type="GLvoid" name="GenArraySetsEXT">
29060 <param type="GLsizei" name="n"/>
29061 <param type="GLuint*" name="arrayset"/>
29063 <function type="GLvoid" name="BindArraySetEXT">
29064 <param type="GLuint" name="arrayset"/>
29066 <function type="GLvoid" name="DeleteArraySetsEXT">
29067 <param type="GLsizei" name="n"/>
29068 <param type="GLuint*" name="arrayset"/>
29070 <function type="GLboolean" name="IsArraySetEXT">
29071 <param type="GLuint" name="arrayset"/>
29075 <extension name="EXT_vertex_attrib_64bit">
29077 <const name="GL_DOUBLE_VEC2_EXT" value="0x8FFC"/>
29078 <const name="GL_DOUBLE_VEC3_EXT" value="0x8FFD"/>
29079 <const name="GL_DOUBLE_VEC4_EXT" value="0x8FFE"/>
29080 <const name="GL_DOUBLE_MAT2_EXT" value="0x8F46"/>
29081 <const name="GL_DOUBLE_MAT3_EXT" value="0x8F47"/>
29082 <const name="GL_DOUBLE_MAT4_EXT" value="0x8F48"/>
29083 <const name="GL_DOUBLE_MAT2x3_EXT" value="0x8F49"/>
29084 <const name="GL_DOUBLE_MAT2x4_EXT" value="0x8F4A"/>
29085 <const name="GL_DOUBLE_MAT3x2_EXT" value="0x8F4B"/>
29086 <const name="GL_DOUBLE_MAT3x4_EXT" value="0x8F4C"/>
29087 <const name="GL_DOUBLE_MAT4x2_EXT" value="0x8F4D"/>
29088 <const name="GL_DOUBLE_MAT4x3_EXT" value="0x8F4E"/>
29091 <function type="GLvoid" name="VertexAttribL1dEXT">
29092 <param type="GLuint" name="index"/>
29093 <param type="GLdouble" name="x"/>
29095 <function type="GLvoid" name="VertexAttribL2dEXT">
29096 <param type="GLuint" name="index"/>
29097 <param type="GLdouble" name="x"/>
29098 <param type="GLdouble" name="y"/>
29100 <function type="GLvoid" name="VertexAttribL3dEXT">
29101 <param type="GLuint" name="index"/>
29102 <param type="GLdouble" name="x"/>
29103 <param type="GLdouble" name="y"/>
29104 <param type="GLdouble" name="z"/>
29106 <function type="GLvoid" name="VertexAttribL4dEXT">
29107 <param type="GLuint" name="index"/>
29108 <param type="GLdouble" name="x"/>
29109 <param type="GLdouble" name="y"/>
29110 <param type="GLdouble" name="z"/>
29111 <param type="GLdouble" name="w"/>
29113 <function type="GLvoid" name="VertexAttribL1dvEXT">
29114 <param type="GLuint" name="index"/>
29115 <param type="GLdouble*" name="v"/>
29117 <function type="GLvoid" name="VertexAttribL2dvEXT">
29118 <param type="GLuint" name="index"/>
29119 <param type="GLdouble*" name="v"/>
29121 <function type="GLvoid" name="VertexAttribL3dvEXT">
29122 <param type="GLuint" name="index"/>
29123 <param type="GLdouble*" name="v"/>
29125 <function type="GLvoid" name="VertexAttribL4dvEXT">
29126 <param type="GLuint" name="index"/>
29127 <param type="GLdouble*" name="v"/>
29129 <function type="GLvoid" name="VertexAttribLPointerEXT">
29130 <param type="GLuint" name="index"/>
29131 <param type="GLint" name="size"/>
29132 <param type="GLenum" name="type"/>
29133 <param type="GLsizei" name="stride"/>
29134 <param type="GLvoid*" name="pointer"/>
29136 <function type="GLvoid" name="GetVertexAttribLdvEXT">
29137 <param type="GLuint" name="index"/>
29138 <param type="GLenum" name="pname"/>
29139 <param type="GLdouble*" name="params"/>
29141 <function type="GLvoid" name="VertexArrayVertexAttribLOffsetEXT">
29142 <param type="GLuint" name="vaobj"/>
29143 <param type="GLuint" name="buffer"/>
29144 <param type="GLuint" name="index"/>
29145 <param type="GLint" name="size"/>
29146 <param type="GLenum" name="type"/>
29147 <param type="GLsizei" name="stride"/>
29148 <param type="GLintptr" name="offset"/>
29152 <extension name="EXT_vertex_shader">
29154 <const name="GL_VERTEX_SHADER_EXT" value="0x8780"/>
29155 <const name="GL_VARIANT_VALUE_EXT" value="0x87E4"/>
29156 <const name="GL_VARIANT_DATATYPE_EXT" value="0x87E5"/>
29157 <const name="GL_VARIANT_ARRAY_STRIDE_EXT" value="0x87E6"/>
29158 <const name="GL_VARIANT_ARRAY_TYPE_EXT" value="0x87E7"/>
29159 <const name="GL_VARIANT_ARRAY_EXT" value="0x87E8"/>
29160 <const name="GL_VARIANT_ARRAY_POINTER_EXT" value="0x87E9"/>
29161 <const name="GL_INVARIANT_VALUE_EXT" value="0x87EA"/>
29162 <const name="GL_INVARIANT_DATATYPE_EXT" value="0x87EB"/>
29163 <const name="GL_LOCAL_CONSTANT_VALUE_EXT" value="0x87EC"/>
29164 <const name="GL_LOCAL_CONSTANT_DATATYPE_EXT" value="0x87ED"/>
29165 <const name="GL_OP_INDEX_EXT" value="0x8782"/>
29166 <const name="GL_OP_NEGATE_EXT" value="0x8783"/>
29167 <const name="GL_OP_DOT3_EXT" value="0x8784"/>
29168 <const name="GL_OP_DOT4_EXT" value="0x8785"/>
29169 <const name="GL_OP_MUL_EXT" value="0x8786"/>
29170 <const name="GL_OP_ADD_EXT" value="0x8787"/>
29171 <const name="GL_OP_MADD_EXT" value="0x8788"/>
29172 <const name="GL_OP_FRAC_EXT" value="0x8789"/>
29173 <const name="GL_OP_MAX_EXT" value="0x878A"/>
29174 <const name="GL_OP_MIN_EXT" value="0x878B"/>
29175 <const name="GL_OP_SET_GE_EXT" value="0x878C"/>
29176 <const name="GL_OP_SET_LT_EXT" value="0x878D"/>
29177 <const name="GL_OP_CLAMP_EXT" value="0x878E"/>
29178 <const name="GL_OP_FLOOR_EXT" value="0x878F"/>
29179 <const name="GL_OP_ROUND_EXT" value="0x8790"/>
29180 <const name="GL_OP_EXP_BASE_2_EXT" value="0x8791"/>
29181 <const name="GL_OP_LOG_BASE_2_EXT" value="0x8792"/>
29182 <const name="GL_OP_POWER_EXT" value="0x8793"/>
29183 <const name="GL_OP_RECIP_EXT" value="0x8794"/>
29184 <const name="GL_OP_RECIP_SQRT_EXT" value="0x8795"/>
29185 <const name="GL_OP_SUB_EXT" value="0x8796"/>
29186 <const name="GL_OP_CROSS_PRODUCT_EXT" value="0x8797"/>
29187 <const name="GL_OP_MULTIPLY_MATRIX_EXT" value="0x8798"/>
29188 <const name="GL_OP_MOV_EXT" value="0x8799"/>
29189 <const name="GL_OUTPUT_VERTEX_EXT" value="0x879A"/>
29190 <const name="GL_OUTPUT_COLOR0_EXT" value="0x879B"/>
29191 <const name="GL_OUTPUT_COLOR1_EXT" value="0x879C"/>
29192 <const name="GL_OUTPUT_TEXTURE_COORD0_EXT" value="0x879D"/>
29193 <const name="GL_OUTPUT_TEXTURE_COORD1_EXT" value="0x879E"/>
29194 <const name="GL_OUTPUT_TEXTURE_COORD2_EXT" value="0x879F"/>
29195 <const name="GL_OUTPUT_TEXTURE_COORD3_EXT" value="0x87A0"/>
29196 <const name="GL_OUTPUT_TEXTURE_COORD4_EXT" value="0x87A1"/>
29197 <const name="GL_OUTPUT_TEXTURE_COORD5_EXT" value="0x87A2"/>
29198 <const name="GL_OUTPUT_TEXTURE_COORD6_EXT" value="0x87A3"/>
29199 <const name="GL_OUTPUT_TEXTURE_COORD7_EXT" value="0x87A4"/>
29200 <const name="GL_OUTPUT_TEXTURE_COORD8_EXT" value="0x87A5"/>
29201 <const name="GL_OUTPUT_TEXTURE_COORD9_EXT" value="0x87A6"/>
29202 <const name="GL_OUTPUT_TEXTURE_COORD10_EXT" value="0x87A7"/>
29203 <const name="GL_OUTPUT_TEXTURE_COORD11_EXT" value="0x87A8"/>
29204 <const name="GL_OUTPUT_TEXTURE_COORD12_EXT" value="0x87A9"/>
29205 <const name="GL_OUTPUT_TEXTURE_COORD13_EXT" value="0x87AA"/>
29206 <const name="GL_OUTPUT_TEXTURE_COORD14_EXT" value="0x87AB"/>
29207 <const name="GL_OUTPUT_TEXTURE_COORD15_EXT" value="0x87AC"/>
29208 <const name="GL_OUTPUT_TEXTURE_COORD16_EXT" value="0x87AD"/>
29209 <const name="GL_OUTPUT_TEXTURE_COORD17_EXT" value="0x87AE"/>
29210 <const name="GL_OUTPUT_TEXTURE_COORD18_EXT" value="0x87AF"/>
29211 <const name="GL_OUTPUT_TEXTURE_COORD19_EXT" value="0x87B0"/>
29212 <const name="GL_OUTPUT_TEXTURE_COORD20_EXT" value="0x87B1"/>
29213 <const name="GL_OUTPUT_TEXTURE_COORD21_EXT" value="0x87B2"/>
29214 <const name="GL_OUTPUT_TEXTURE_COORD22_EXT" value="0x87B3"/>
29215 <const name="GL_OUTPUT_TEXTURE_COORD23_EXT" value="0x87B4"/>
29216 <const name="GL_OUTPUT_TEXTURE_COORD24_EXT" value="0x87B5"/>
29217 <const name="GL_OUTPUT_TEXTURE_COORD25_EXT" value="0x87B6"/>
29218 <const name="GL_OUTPUT_TEXTURE_COORD26_EXT" value="0x87B7"/>
29219 <const name="GL_OUTPUT_TEXTURE_COORD27_EXT" value="0x87B8"/>
29220 <const name="GL_OUTPUT_TEXTURE_COORD28_EXT" value="0x87B9"/>
29221 <const name="GL_OUTPUT_TEXTURE_COORD29_EXT" value="0x87BA"/>
29222 <const name="GL_OUTPUT_TEXTURE_COORD30_EXT" value="0x87BB"/>
29223 <const name="GL_OUTPUT_TEXTURE_COORD31_EXT" value="0x87BC"/>
29224 <const name="GL_OUTPUT_FOG_EXT" value="0x87BD"/>
29225 <const name="GL_SCALAR_EXT" value="0x87BE"/>
29226 <const name="GL_VECTOR_EXT" value="0x87BF"/>
29227 <const name="GL_MATRIX_EXT" value="0x87C0"/>
29228 <const name="GL_VARIANT_EXT" value="0x87C1"/>
29229 <const name="GL_INVARIANT_EXT" value="0x87C2"/>
29230 <const name="GL_LOCAL_CONSTANT_EXT" value="0x87C3"/>
29231 <const name="GL_LOCAL_EXT" value="0x87C4"/>
29232 <const name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT" value="0x87C5"/>
29233 <const name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT" value="0x87C6"/>
29234 <const name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT" value="0x87C7"/>
29235 <const name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" value="0x87C8"/>
29236 <const name="GL_MAX_VERTEX_SHADER_LOCALS_EXT" value="0x87C9"/>
29237 <const name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT" value="0x87CA"/>
29238 <const name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT" value="0x87CB"/>
29239 <const name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" value="0x87CC"/>
29240 <const name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS_EXT" value="0x87CD"/>
29241 <const name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT" value="0x87CE"/>
29242 <const name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT" value="0x87CF"/>
29243 <const name="GL_VERTEX_SHADER_VARIANTS_EXT" value="0x87D0"/>
29244 <const name="GL_VERTEX_SHADER_INVARIANTS_EXT" value="0x87D1"/>
29245 <const name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" value="0x87D2"/>
29246 <const name="GL_VERTEX_SHADER_LOCALS_EXT" value="0x87D3"/>
29247 <const name="GL_VERTEX_SHADER_BINDING_EXT" value="0x8781"/>
29248 <const name="GL_VERTEX_SHADER_OPTIMIZED_EXT" value="0x87D4"/>
29249 <const name="GL_X_EXT" value="0x87D5"/>
29250 <const name="GL_Y_EXT" value="0x87D6"/>
29251 <const name="GL_Z_EXT" value="0x87D7"/>
29252 <const name="GL_W_EXT" value="0x87D8"/>
29253 <const name="GL_NEGATIVE_X_EXT" value="0x87D9"/>
29254 <const name="GL_NEGATIVE_Y_EXT" value="0x87DA"/>
29255 <const name="GL_NEGATIVE_Z_EXT" value="0x87DB"/>
29256 <const name="GL_NEGATIVE_W_EXT" value="0x87DC"/>
29257 <const name="GL_ZERO_EXT" value="0x87"/>
29258 <const name="GL_ONE_EXT" value="0x87"/>
29259 <const name="GL_NEGATIVE_ONE_EXT" value="0x87DF"/>
29260 <const name="GL_NORMALIZED_RANGE_EXT" value="0x87E0"/>
29261 <const name="GL_FULL_RANGE_EXT" value="0x87E1"/>
29262 <const name="GL_CURRENT_VERTEX_EXT" value="0x87E2"/>
29263 <const name="GL_MVP_MATRIX_EXT" value="0x87E3"/>
29267 <extension name="EXT_vertex_weighting">
29269 <const name="GL_VERTEX_WEIGHTING_EXT" value="0x8509"/>
29270 <const name="GL_MODELVIEW0_EXT" value="0x1700"/>
29271 <const name="GL_MODELVIEW1_EXT" value="0x850A"/>
29272 <const name="GL_MODELVIEW0_MATRIX_EXT" value="0x0BA6"/>
29273 <const name="GL_MODELVIEW1_MATRIX_EXT" value="0x8506"/>
29274 <const name="GL_CURRENT_VERTEX_WEIGHT_EXT" value="0x850B"/>
29275 <const name="GL_VERTEX_WEIGHT_ARRAY_EXT" value="0x850C"/>
29276 <const name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT" value="0x850D"/>
29277 <const name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT" value="0x850E"/>
29278 <const name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT" value="0x850F"/>
29279 <const name="GL_MODELVIEW0_STACK_DEPTH_EXT" value="0x0BA3"/>
29280 <const name="GL_MODELVIEW1_STACK_DEPTH_EXT" value="0x8502"/>
29281 <const name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT" value="0x8510"/>
29284 <function type="GLvoid" name="VertexWeightfEXT">
29285 <param type="GLfloat" name="weight"/>
29287 <function type="GLvoid" name="VertexWeightfvEXT">
29288 <param type="GLfloat*" name="weight"/>
29290 <function type="GLvoid" name="VertexWeightPointerEXT">
29291 <param type="GLint" name="size"/>
29292 <param type="GLenum" name="type"/>
29293 <param type="GLsizei" name="stride"/>
29294 <param type="GLvoid*" name="pointer"/>
29298 <extension name="EXT_visual_info">
29300 <const name="GL_GLX_X_VISUAL_TYPE_EXT" value="0x22"/>
29301 <const name="GL_GLX_TRANSPARENT_TYPE_EXT" value="0x23"/>
29302 <const name="GL_GLX_TRANSPARENT_INDEX_VALUE_EXT" value="0x24"/>
29303 <const name="GL_GLX_TRANSPARENT_RED_VALUE_EXT" value="0x25"/>
29304 <const name="GL_GLX_TRANSPARENT_GREEN_VALUE_EXT" value="0x26"/>
29305 <const name="GL_GLX_TRANSPARENT_BLUE_VALUE_EXT" value="0x27"/>
29306 <const name="GL_GLX_TRANSPARENT_ALPHA_VALUE_EXT" value="0x28"/>
29307 <const name="GL_GLX_TRUE_COLOR_EXT" value="0x8002"/>
29308 <const name="GL_GLX_DIRECT_COLOR_EXT" value="0x8003"/>
29309 <const name="GL_GLX_PSEUDO_COLOR_EXT" value="0x8004"/>
29310 <const name="GL_GLX_STATIC_COLOR_EXT" value="0x8005"/>
29311 <const name="GL_GLX_GRAY_SCALE_EXT" value="0x8006"/>
29312 <const name="GL_GLX_STATIC_GRAY_EXT" value="0x8007"/>
29313 <const name="GL_GLX_NONE_EXT" value="0x8000"/>
29314 <const name="GL_GLX_TRANSPARENT_RGB_EXT" value="0x8008"/>
29315 <const name="GL_GLX_TRANSPARENT_INDEX_EXT" value="0x8009"/>
29319 <extension name="EXT_visual_rating">
29321 <const name="GL_GLX_VISUAL_CAVEAT_EXT" value="0x20"/>
29322 <const name="GL_GLX_NONE_EXT" value="0x8000"/>
29323 <const name="GL_GLX_SLOW_VISUAL_EXT" value="0x8001"/>
29324 <const name="GL_GLX_NON_CONFORMANT_VISUAL_EXT" value="0x800D"/>
29328 <extension name="WGL_EXT_create_context_es2_profile">
29330 <const name="GL_WGL_CONTEXT_ES2_PROFILE_BIT_EXT" value="0x00000004"/>
29334 <extension name="EXT_depth_float">
29336 <const name="GL_WGL_DEPTH_FLOAT_EXT" value="0x2040"/>
29340 <extension name="EXT_display_color_table">
29343 <function type="GLboolean" name="wglCreateDisplayColorTableEXT">
29344 <param type="GLushort" name="id"/>
29346 <function type="GLboolean" name="wglLoadDisplayColorTableEXT">
29347 <param type="GLushort*" name="table"/>
29348 <param type="GLuint" name="length"/>
29350 <function type="GLboolean" name="wglBindDisplayColorTableEXT">
29351 <param type="GLushort" name="id"/>
29353 <function type="GLvoid" name="wglDestroyDisplayColorTableEXT">
29354 <param type="GLushort" name="id"/>
29358 <extension name="EXT_extensions_string">
29361 <function type="GLchar*" name="wglGetExtensionsStringEXT"/>
29364 <extension name="EXT_make_current_read">
29366 <const name="GL_ERROR_INVALID_PIXEL_TYPE_EXT" value="0x2043"/>
29369 <function type="GLboolean" name="wglMakeContextCurrentEXT">
29370 <param type="HDC" name="hDrawDC"/>
29371 <param type="HDC" name="hReadDC"/>
29372 <param type="HGLRC" name="hglrc"/>
29374 <function type="HDC" name="wglGetCurrentReadDCEXT"/>
29377 <extension name="EXT_multisample">
29379 <const name="GL_WGL_SAMPLE_BUFFERS_EXT" value="0x2041"/>
29380 <const name="GL_WGL_SAMPLES_EXT" value="0x2042"/>
29381 <const name="GL_MULTISAMPLE_EXT" value="0x809D"/>
29382 <const name="GL_SAMPLE_ALPHA_TO_MASK_EXT" value="0x809E"/>
29383 <const name="GL_SAMPLE_ALPHA_TO_ONE_EXT" value="0x809F"/>
29384 <const name="GL_SAMPLE_MASK_EXT" value="0x80A0"/>
29385 <const name="GL_MULTISAMPLE_BIT_EXT" value="0x20000000"/>
29386 <const name="GL_1PASS_EXT" value="0x80A1"/>
29387 <const name="GL_2PASS_0_EXT" value="0x80A2"/>
29388 <const name="GL_2PASS_1_EXT" value="0x80A3"/>
29389 <const name="GL_4PASS_0_EXT" value="0x80A4"/>
29390 <const name="GL_4PASS_1_EXT" value="0x80A5"/>
29391 <const name="GL_4PASS_2_EXT" value="0x80A6"/>
29392 <const name="GL_4PASS_3_EXT" value="0x80A7"/>
29393 <const name="GL_SAMPLE_BUFFERS_EXT" value="0x80A8"/>
29394 <const name="GL_SAMPLES_EXT" value="0x80A9"/>
29395 <const name="GL_SAMPLE_MASK_VALUE_EXT" value="0x80AA"/>
29396 <const name="GL_SAMPLE_MASK_INVERT_EXT" value="0x80AB"/>
29397 <const name="GL_SAMPLE_PATTERN_EXT" value="0x80AC"/>
29400 <function type="GLvoid" name="SampleMaskEXT">
29401 <param type="GLclampf" name="value"/>
29402 <param type="GLboolean" name="invert"/>
29404 <function type="GLvoid" name="SamplePatternEXT">
29405 <param type="GLenum" name="pattern"/>
29409 <extension name="EXT_multisample">
29411 <const name="GL_WGL_SAMPLE_BUFFERS_EXT" value="0x2041"/>
29412 <const name="GL_WGL_SAMPLES_EXT" value="0x2042"/>
29413 <const name="GL_MULTISAMPLE_EXT" value="0x809D"/>
29414 <const name="GL_SAMPLE_ALPHA_TO_MASK_EXT" value="0x809E"/>
29415 <const name="GL_SAMPLE_ALPHA_TO_ONE_EXT" value="0x809F"/>
29416 <const name="GL_SAMPLE_MASK_EXT" value="0x80A0"/>
29417 <const name="GL_MULTISAMPLE_BIT_EXT" value="0x20000000"/>
29418 <const name="GL_1PASS_EXT" value="0x80A1"/>
29419 <const name="GL_2PASS_0_EXT" value="0x80A2"/>
29420 <const name="GL_2PASS_1_EXT" value="0x80A3"/>
29421 <const name="GL_4PASS_0_EXT" value="0x80A4"/>
29422 <const name="GL_4PASS_1_EXT" value="0x80A5"/>
29423 <const name="GL_4PASS_2_EXT" value="0x80A6"/>
29424 <const name="GL_4PASS_3_EXT" value="0x80A7"/>
29425 <const name="GL_SAMPLE_BUFFERS_EXT" value="0x80A8"/>
29426 <const name="GL_SAMPLES_EXT" value="0x80A9"/>
29427 <const name="GL_SAMPLE_MASK_VALUE_EXT" value="0x80AA"/>
29428 <const name="GL_SAMPLE_MASK_INVERT_EXT" value="0x80AB"/>
29429 <const name="GL_SAMPLE_PATTERN_EXT" value="0x80AC"/>
29432 <function type="GLvoid" name="SampleMaskEXT">
29433 <param type="GLclampf" name="value"/>
29434 <param type="GLboolean" name="invert"/>
29436 <function type="GLvoid" name="SamplePatternEXT">
29437 <param type="GLenum" name="pattern"/>
29441 <extension name="EXT_pbuffer">
29443 <const name="GL_WGL_DRAW_TO_PBUFFER_EXT" value="0x202D"/>
29444 <const name="GL_WGL_MAX_PBUFFER_PIXELS_EXT" value="0x202E"/>
29445 <const name="GL_WGL_MAX_PBUFFER_WIDTH_EXT" value="0x202F"/>
29446 <const name="GL_WGL_MAX_PBUFFER_HEIGHT_EXT" value="0x2030"/>
29447 <const name="GL_WGL_OPTIMAL_PBUFFER_WIDTH_EXT" value="0x2031"/>
29448 <const name="GL_WGL_OPTIMAL_PBUFFER_HEIGHT_EXT" value="0x2032"/>
29449 <const name="GL_WGL_PBUFFER_LARGEST_EXT" value="0x2033"/>
29450 <const name="GL_WGL_PBUFFER_WIDTH_EXT" value="0x2034"/>
29451 <const name="GL_WGL_PBUFFER_HEIGHT_EXT" value="0x2035"/>
29454 <function type="HPBUFFEREXT" name="wglCreatePbufferEXT">
29455 <param type="HDC" name="hDC"/>
29456 <param type="GLint" name="iPixelFormat"/>
29457 <param type="GLint" name="iWidth"/>
29458 <param type="GLint" name="iHeight"/>
29459 <param type="GLint*" name="piAttribList"/>
29461 <function type="HDC" name="wglGetPbufferDCEXT">
29462 <param type="HPBUFFEREXT" name="hPbuffer"/>
29464 <function type="GLint" name="wglReleasePbufferDCEXT">
29465 <param type="HPBUFFEREXT" name="hPbuffer"/>
29466 <param type="HDC" name="hDC"/>
29468 <function type="GLboolean" name="wglDestroyPbufferEXT">
29469 <param type="HPBUFFEREXT" name="hPbuffer"/>
29471 <function type="GLboolean" name="wglQueryPbufferEXT">
29472 <param type="HPBUFFEREXT" name="hPbuffer"/>
29473 <param type="GLint" name="iAttribute"/>
29474 <param type="GLint*" name="piValue"/>
29478 <extension name="EXT_pixel_format">
29480 <const name="GL_WGL_NUMBER_PIXEL_FORMATS_EXT" value="0x2000"/>
29481 <const name="GL_WGL_DRAW_TO_WINDOW_EXT" value="0x2001"/>
29482 <const name="GL_WGL_DRAW_TO_BITMAP_EXT" value="0x2002"/>
29483 <const name="GL_WGL_ACCELERATION_EXT" value="0x2003"/>
29484 <const name="GL_WGL_NEED_PALETTE_EXT" value="0x2004"/>
29485 <const name="GL_WGL_NEED_SYSTEM_PALETTE_EXT" value="0x2005"/>
29486 <const name="GL_WGL_SWAP_LAYER_BUFFERS_EXT" value="0x2006"/>
29487 <const name="GL_WGL_SWAP_METHOD_EXT" value="0x2007"/>
29488 <const name="GL_WGL_NUMBER_OVERLAYS_EXT" value="0x2008"/>
29489 <const name="GL_WGL_NUMBER_UNDERLAYS_EXT" value="0x2009"/>
29490 <const name="GL_WGL_TRANSPARENT_EXT" value="0x200A"/>
29491 <const name="GL_WGL_TRANSPARENT_VALUE_EXT" value="0x200B"/>
29492 <const name="GL_WGL_SHARE_DEPTH_EXT" value="0x200C"/>
29493 <const name="GL_WGL_SHARE_STENCIL_EXT" value="0x200D"/>
29494 <const name="GL_WGL_SHARE_ACCUM_EXT" value="0x200E"/>
29495 <const name="GL_WGL_SUPPORT_GDI_EXT" value="0x200F"/>
29496 <const name="GL_WGL_SUPPORT_OPENGL_EXT" value="0x2010"/>
29497 <const name="GL_WGL_DOUBLE_BUFFER_EXT" value="0x2011"/>
29498 <const name="GL_WGL_STEREO_EXT" value="0x2012"/>
29499 <const name="GL_WGL_PIXEL_TYPE_EXT" value="0x2013"/>
29500 <const name="GL_WGL_COLOR_BITS_EXT" value="0x2014"/>
29501 <const name="GL_WGL_RED_BITS_EXT" value="0x2015"/>
29502 <const name="GL_WGL_RED_SHIFT_EXT" value="0x2016"/>
29503 <const name="GL_WGL_GREEN_BITS_EXT" value="0x2017"/>
29504 <const name="GL_WGL_GREEN_SHIFT_EXT" value="0x2018"/>
29505 <const name="GL_WGL_BLUE_BITS_EXT" value="0x2019"/>
29506 <const name="GL_WGL_BLUE_SHIFT_EXT" value="0x201A"/>
29507 <const name="GL_WGL_ALPHA_BITS_EXT" value="0x201B"/>
29508 <const name="GL_WGL_ALPHA_SHIFT_EXT" value="0x201C"/>
29509 <const name="GL_WGL_ACCUM_BITS_EXT" value="0x201D"/>
29510 <const name="GL_WGL_ACCUM_RED_BITS_EXT" value="0x201E"/>
29511 <const name="GL_WGL_ACCUM_GREEN_BITS_EXT" value="0x201F"/>
29512 <const name="GL_WGL_ACCUM_BLUE_BITS_EXT" value="0x2020"/>
29513 <const name="GL_WGL_ACCUM_ALPHA_BITS_EXT" value="0x2021"/>
29514 <const name="GL_WGL_DEPTH_BITS_EXT" value="0x2022"/>
29515 <const name="GL_WGL_STENCIL_BITS_EXT" value="0x2023"/>
29516 <const name="GL_WGL_AUX_BUFFERS_EXT" value="0x2024"/>
29517 <const name="GL_WGL_NO_ACCELERATION_EXT" value="0x2025"/>
29518 <const name="GL_WGL_GENERIC_ACCELERATION_EXT" value="0x2026"/>
29519 <const name="GL_WGL_FULL_ACCELERATION_EXT" value="0x2027"/>
29520 <const name="GL_WGL_SWAP_EXCHANGE_EXT" value="0x2028"/>
29521 <const name="GL_WGL_SWAP_COPY_EXT" value="0x2029"/>
29522 <const name="GL_WGL_SWAP_UNDEFINED_EXT" value="0x202A"/>
29523 <const name="GL_WGL_TYPE_RGBA_EXT" value="0x202B"/>
29524 <const name="GL_WGL_TYPE_COLORINDEX_EXT" value="0x202C"/>
29527 <function type="GLboolean" name="wglGetPixelFormatAttribivEXT">
29528 <param type="HDC" name="hdc"/>
29529 <param type="GLint" name="iPixelFormat"/>
29530 <param type="GLint" name="iLayerPlane"/>
29531 <param type="GLuint" name="nAttributes"/>
29532 <param type="GLint*" name="piAttributes"/>
29533 <param type="GLint*" name="piValues"/>
29535 <function type="GLboolean" name="wglGetPixelFormatAttribfvEXT">
29536 <param type="HDC" name="hdc"/>
29537 <param type="GLint" name="iPixelFormat"/>
29538 <param type="GLint" name="iLayerPlane"/>
29539 <param type="GLuint" name="nAttributes"/>
29540 <param type="GLint*" name="piAttributes"/>
29541 <param type="GLfloat*" name="pfValues"/>
29543 <function type="GLboolean" name="wglChoosePixelFormatEXT">
29544 <param type="HDC" name="hdc"/>
29545 <param type="GLint*" name="piAttribIList"/>
29546 <param type="GLfloat*" name="pfAttribFList"/>
29547 <param type="GLuint" name="nMaxFormats"/>
29548 <param type="GLint*" name="piFormats"/>
29549 <param type="GLuint*" name="nNumFormats"/>
29553 <extension name="EXT_swap_control">
29556 <function type="GLboolean" name="wglSwapIntervalEXT">
29557 <param type="GLint" name="interval"/>
29559 <function type="GLint" name="wglGetSwapIntervalEXT"/>
29562 <extension name="GREMEDY_frame_terminator">
29565 <function type="GLvoid" name="FrameTerminatorGREMEDY"/>
29568 <extension name="GREMEDY_string_marker">
29571 <function type="GLvoid" name="StringMarkerGREMEDY">
29572 <param type="GLsizei" name="len"/>
29573 <param type="GLvoid*" name="string"/>
29577 <extension name="HP_convolution_border_modes">
29581 <extension name="HP_image_transform">
29584 <function type="GLvoid" name="ImageTransformParameteriHP">
29585 <param type="GLenum" name="target"/>
29586 <param type="GLenum" name="pname"/>
29587 <param type="GLint" name="param"/>
29589 <function type="GLvoid" name="ImageTransformParameterfHP">
29590 <param type="GLenum" name="target"/>
29591 <param type="GLenum" name="pname"/>
29592 <param type="GLfloat" name="param"/>
29594 <function type="GLvoid" name="ImageTransformParameterivHP">
29595 <param type="GLenum" name="target"/>
29596 <param type="GLenum" name="pname"/>
29597 <param type="GLint*" name="params"/>
29599 <function type="GLvoid" name="ImageTransformParameterfvHP">
29600 <param type="GLenum" name="target"/>
29601 <param type="GLenum" name="pname"/>
29602 <param type="GLfloat*" name="params"/>
29604 <function type="GLvoid" name="GetImageTransformParameterivHP">
29605 <param type="GLenum" name="target"/>
29606 <param type="GLenum" name="pname"/>
29607 <param type="GLint*" name="params"/>
29609 <function type="GLvoid" name="GetImageTransformParameterfvHP">
29610 <param type="GLenum" name="target"/>
29611 <param type="GLenum" name="pname"/>
29612 <param type="GLfloat*" name="params"/>
29616 <extension name="HP_occlusion_test">
29618 <const name="GL_OCCLUSION_TEST_HP" value="0"/>
29619 <const name="GL_OCCLUSION_TEST_RESULT_HP" value="0"/>
29623 <extension name="HP_texture_lighting">
29627 <extension name="IBM_cull_vertex">
29629 <const name="GL_CULL_VERTEX_IBM" value="103050"/>
29633 <extension name="IBM_multimode_draw_arrays">
29636 <function type="GLvoid" name="glMultiModeDrawArraysIBM">
29637 <param type="GLenum*" name="mode"/>
29638 <param type="GLint*" name="first"/>
29639 <param type="GLsizei*" name="count"/>
29640 <param type="GLsizei" name="primcount"/>
29641 <param type="GLint" name="modestride"/>
29643 <function type="GLvoid" name="glMultiModeDrawElementsIBM">
29644 <param type="GLenum*" name="mode"/>
29645 <param type="GLsizei*" name="count"/>
29646 <param type="GLenum" name="type"/>
29647 <param type="GLvoid**" name="indices"/>
29648 <param type="GLsizei" name="primcount"/>
29649 <param type="GLint" name="modestride"/>
29653 <extension name="IBM_rasterpos_clip">
29655 <const name="GL_RASTER_POSITION_UNCLIPPED_IBM" value="103010"/>
29659 <extension name="IBM_static_data">
29661 <const name="GL_ALL_STATIC_DATA_IBM" value="103060"/>
29662 <const name="GL_STATIC_VERTEX_ARRAY_IBM" value="103061"/>
29666 <extension name="IBM_texture_mirrored_repeat">
29668 <const name="GL_MIRRORED_REPEAT_IBM" value="0x8370"/>
29672 <extension name="IBM_vertex_array_lists">
29674 <const name="GL_VERTEX_ARRAY_LIST_IBM" value="103070"/>
29675 <const name="GL_NORMAL_ARRAY_LIST_IBM" value="103071"/>
29676 <const name="GL_COLOR_ARRAY_LIST_IBM" value="103072"/>
29677 <const name="GL_INDEX_ARRAY_LIST_IBM" value="103073"/>
29678 <const name="GL_TEXTURE_COORD_ARRAY_LIST_IBM" value="103074"/>
29679 <const name="GL_EDGE_FLAG_ARRAY_LIST_IBM" value="103075"/>
29680 <const name="GL_FOG_COORDINATE_ARRAY_LIST_IBM" value="103076"/>
29681 <const name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM" value="103077"/>
29682 <const name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM" value="103080"/>
29683 <const name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM" value="103081"/>
29684 <const name="GL_COLOR_ARRAY_LIST_STRIDE_IBM" value="103082"/>
29685 <const name="GL_INDEX_ARRAY_LIST_STRIDE_IBM" value="103083"/>
29686 <const name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM" value="103084"/>
29687 <const name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM" value="103085"/>
29688 <const name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM" value="103086"/>
29689 <const name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM" value="103087"/>
29692 <function type="GLvoid" name="ColorPointerListIBM">
29693 <param type="GLint" name="size"/>
29694 <param type="GLenum" name="type"/>
29695 <param type="GLint" name="stride"/>
29696 <param type="GLvoid**" name="pointer"/>
29697 <param type="GLint" name="ptrstride"/>
29699 <function type="GLvoid" name="SecondaryColorPointerListIBM">
29700 <param type="GLint" name="size"/>
29701 <param type="GLenum" name="type"/>
29702 <param type="GLint" name="stride"/>
29703 <param type="GLvoid**" name="pointer"/>
29704 <param type="GLint" name="ptrstride"/>
29706 <function type="GLvoid" name="EdgeFlagPointerListIBM">
29707 <param type="GLint" name="stride"/>
29708 <param type="GLboolean**" name="pointer"/>
29709 <param type="GLint" name="ptrstride"/>
29711 <function type="GLvoid" name="FogCoordPointerListIBM">
29712 <param type="GLenum" name="type"/>
29713 <param type="GLint" name="stride"/>
29714 <param type="GLvoid**" name="pointer"/>
29715 <param type="GLint" name="ptrstride"/>
29717 <function type="GLvoid" name="IndexPointerListIBM">
29718 <param type="GLenum" name="type"/>
29719 <param type="GLint" name="stride"/>
29720 <param type="GLvoid**" name="pointer"/>
29721 <param type="GLint" name="ptrstride"/>
29723 <function type="GLvoid" name="NormalPointerListIBM">
29724 <param type="GLenum" name="type"/>
29725 <param type="GLint" name="stride"/>
29726 <param type="GLvoid**" name="pointer"/>
29727 <param type="GLint" name="ptrstride"/>
29729 <function type="GLvoid" name="TexCoordPointerListIBM">
29730 <param type="GLint" name="size"/>
29731 <param type="GLenum" name="type"/>
29732 <param type="GLint" name="stride"/>
29733 <param type="GLvoid**" name="pointer"/>
29734 <param type="GLint" name="ptrstride"/>
29736 <function type="GLvoid" name="VertexPointerListIBM">
29737 <param type="GLint" name="size"/>
29738 <param type="GLenum" name="type"/>
29739 <param type="GLint" name="stride"/>
29740 <param type="GLvoid**" name="pointer"/>
29741 <param type="GLint" name="ptrstride"/>
29745 <extension name="INGR_color_clamp">
29747 <const name="GL_RED_MIN_CLAMP_INGR" value="0x8560"/>
29748 <const name="GL_GREEN_MIN_CLAMP_INGR" value="0x8561"/>
29749 <const name="GL_BLUE_MIN_CLAMP_INGR" value="0x8562"/>
29750 <const name="GL_ALPHA_MIN_CLAMP_INGR" value="0x8563"/>
29751 <const name="GL_RED_MAX_CLAMP_INGR" value="0x8564"/>
29752 <const name="GL_GREEN_MAX_CLAMP_INGR" value="0x8565"/>
29753 <const name="GL_BLUE_MAX_CLAMP_INGR" value="0x8566"/>
29754 <const name="GL_ALPHA_MAX_CLAMP_INGR" value="0x8567"/>
29755 <const name="GL_RED_MIN_CLAMP_INGR" value="0x8560"/>
29756 <const name="GL_GREEN_MIN_CLAMP_INGR" value="0x8561"/>
29757 <const name="GL_BLUE_MIN_CLAMP_INGR" value="0x8562"/>
29758 <const name="GL_ALPHA_MIN_CLAMP_INGR" value="0x8563"/>
29759 <const name="GL_RED_MAX_CLAMP_INGR" value="0x8564"/>
29760 <const name="GL_GREEN_MAX_CLAMP_INGR" value="0x8565"/>
29761 <const name="GL_BLUE_MAX_CLAMP_INGR" value="0x8566"/>
29762 <const name="GL_ALPHA_MAX_CLAMP_INGR" value="0x8567"/>
29766 <extension name="INGR_interlace_read">
29768 <const name="GL_INTERLACE_READ_INGR" value="0x8568"/>
29772 <extension name="INTEL_parallel_arrays">
29774 <const name="GL_PARALLEL_ARRAYS_INTEL" value="0x83F4"/>
29775 <const name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL" value="0x83F5"/>
29776 <const name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL" value="0x83F6"/>
29777 <const name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL" value="0x83F7"/>
29778 <const name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL" value="0x83F8"/>
29781 <function type="GLvoid" name="VertexPointervINTEL">
29782 <param type="GLint" name="size"/>
29783 <param type="GLenum" name="type"/>
29784 <param type="GLvoid**" name="pointer"/>
29786 <function type="GLvoid" name="NormalPointervINTEL">
29787 <param type="GLenum" name="type"/>
29788 <param type="GLvoid**" name="pointer"/>
29790 <function type="GLvoid" name="ColorPointervINTEL">
29791 <param type="GLint" name="size"/>
29792 <param type="GLenum" name="type"/>
29793 <param type="GLvoid**" name="pointer"/>
29795 <function type="GLvoid" name="TexCoordPointervINTEL">
29796 <param type="GLint" name="size"/>
29797 <param type="GLenum" name="type"/>
29798 <param type="GLvoid**" name="pointer"/>
29802 <extension name="INTEL_swap_event">
29804 <const name="GL_GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK" value="0x04000000"/>
29805 <const name="GL_GLX_EXCHANGE_COMPLETE_INTEL" value="0x8180"/>
29806 <const name="GL_GLX_COPY_COMPLETE_INTEL" value="0x8181"/>
29807 <const name="GL_GLX_FLIP_COMPLETE_INTEL" value="0x8182"/>
29811 <extension name="INTEL_texture_scissor">
29814 <function type="GLvoid" name="TexScissorINTEL">
29815 <param type="GLenum" name="target"/>
29816 <param type="GLclampf" name="tlow"/>
29817 <param type="GLclampf" name="thigh"/>
29819 <function type="GLvoid" name="TexScissorFuncINTEL">
29820 <param type="GLenum" name="target"/>
29821 <param type="GLenum" name="lfunc"/>
29822 <param type="GLenum" name="hfunc"/>
29826 <extension name="MESA_agp_offset">
29829 <function type="GLuint" name="glXGetAGPOffsetMESA">
29830 <param type="GLvoid*" name="pointer"/>
29834 <extension name="MESA_copy_sub_buffer">
29837 <function type="GLvoid" name="glXCopySubBufferMESA">
29838 <param type="Display*" name="dpy"/>
29839 <param type="GLXDrawable" name="drawable"/>
29840 <param type="GLint" name="x"/>
29841 <param type="GLint" name="y"/>
29842 <param type="GLint" name="width"/>
29843 <param type="GLint" name="height"/>
29847 <extension name="MESA_pack_invert">
29849 <const name="GL_PACK_INVERT_MESA" value="0x8758"/>
29853 <extension name="MESA_pixmap_colormap">
29856 <function type="GLXPixmap" name="glXCreateGLXPixmapMESA">
29857 <param type="Display*" name="dpy"/>
29858 <param type="XVisualInfo*" name="visual"/>
29859 <param type="Pixmap" name="pixmap"/>
29860 <param type="Colormap" name="cmap"/>
29864 <extension name="MESA_release_buffers">
29867 <function type="GLboolean" name="glXReleaseBuffersMESA">
29868 <param type="Display*" name="dpy"/>
29869 <param type="GLXDrawable" name="d"/>
29873 <extension name="MESA_resize_buffers">
29876 <function type="GLvoid" name="glResizeBuffersMESA"/>
29879 <extension name="MESA_set_3dfx_mode">
29881 <const name="GL_GLX_3DFX_WINDOW_MODE_MESA" value="0x1"/>
29882 <const name="GL_GLX_3DFX_FULLSCREEN_MODE_MESA" value="0x2"/>
29885 <function type="GLboolean" name="glXSet3DfxModeMESA">
29886 <param type="GLint" name="mode"/>
29890 <extension name="MESA_window_pos">
29893 <function type="GLvoid" name="WindowPos2dMESA">
29894 <param type="GLdouble" name="x"/>
29895 <param type="GLdouble" name="y"/>
29897 <function type="GLvoid" name="WindowPos2fMESA">
29898 <param type="GLfloat" name="x"/>
29899 <param type="GLfloat" name="y"/>
29901 <function type="GLvoid" name="WindowPos2iMESA">
29902 <param type="GLint" name="x"/>
29903 <param type="GLint" name="y"/>
29905 <function type="GLvoid" name="WindowPos2sMESA">
29906 <param type="GLshort" name="x"/>
29907 <param type="GLshort" name="y"/>
29909 <function type="GLvoid" name="WindowPos2ivMESA">
29910 <param type="GLint*" name="p"/>
29912 <function type="GLvoid" name="WindowPos2svMESA">
29913 <param type="GLshort*" name="p"/>
29915 <function type="GLvoid" name="WindowPos2fvMESA">
29916 <param type="GLfloat*" name="p"/>
29918 <function type="GLvoid" name="WindowPos2dvMESA">
29919 <param type="GLdouble*" name="p"/>
29921 <function type="GLvoid" name="WindowPos3iMESA">
29922 <param type="GLint" name="x"/>
29923 <param type="GLint" name="y"/>
29924 <param type="GLint" name="z"/>
29926 <function type="GLvoid" name="WindowPos3sMESA">
29927 <param type="GLshort" name="x"/>
29928 <param type="GLshort" name="y"/>
29929 <param type="GLshort" name="z"/>
29931 <function type="GLvoid" name="WindowPos3fMESA">
29932 <param type="GLfloat" name="x"/>
29933 <param type="GLfloat" name="y"/>
29934 <param type="GLfloat" name="z"/>
29936 <function type="GLvoid" name="WindowPos3dMESA">
29937 <param type="GLdouble" name="x"/>
29938 <param type="GLdouble" name="y"/>
29939 <param type="GLdouble" name="z"/>
29941 <function type="GLvoid" name="WindowPos3ivMESA">
29942 <param type="GLint*" name="p"/>
29944 <function type="GLvoid" name="WindowPos3svMESA">
29945 <param type="GLshort*" name="p"/>
29947 <function type="GLvoid" name="WindowPos3fvMESA">
29948 <param type="GLfloat*" name="p"/>
29950 <function type="GLvoid" name="WindowPos3dvMESA">
29951 <param type="GLdouble*" name="p"/>
29953 <function type="GLvoid" name="WindowPos4iMESA">
29954 <param type="GLint" name="x"/>
29955 <param type="GLint" name="y"/>
29956 <param type="GLint" name="z"/>
29957 <param type="GLint" name="w"/>
29959 <function type="GLvoid" name="WindowPos4sMESA">
29960 <param type="GLshort" name="x"/>
29961 <param type="GLshort" name="y"/>
29962 <param type="GLshort" name="z"/>
29963 <param type="GLshort" name="w"/>
29965 <function type="GLvoid" name="WindowPos4fMESA">
29966 <param type="GLfloat" name="x"/>
29967 <param type="GLfloat" name="y"/>
29968 <param type="GLfloat" name="z"/>
29969 <param type="GLfloat" name="w"/>
29971 <function type="GLvoid" name="WindowPos4dMESA">
29972 <param type="GLdouble" name="x"/>
29973 <param type="GLdouble" name="y"/>
29974 <param type="GLdouble" name="z"/>
29975 <param type="GLdouble" name="w"/>
29977 <function type="GLvoid" name="WindowPos4ivMESA">
29978 <param type="GLint*" name="p"/>
29980 <function type="GLvoid" name="WindowPos4svMESA">
29981 <param type="GLshort*" name="p"/>
29983 <function type="GLvoid" name="WindowPos4fvMESA">
29984 <param type="GLfloat*" name="p"/>
29986 <function type="GLvoid" name="WindowPos4dvMESA">
29987 <param type="GLdouble*" name="p"/>
29991 <extension name="MESA_ycbcr_texture">
29993 <const name="GL_YCBCR_MESA" value="0x8757"/>
29994 <const name="GL_UNSIGNED_SHORT_8_8_MESA" value="0x85BA"/>
29995 <const name="GL_UNSIGNED_SHORT_8_8_REV_MESA" value="0x85BB"/>
29999 <extension name="MESAX_texture_stack">
30001 <const name="GL_TEXTURE_1D_STACK_MESAX" value="0x8759"/>
30002 <const name="GL_TEXTURE_2D_STACK_MESAX" value="0x875A"/>
30003 <const name="GL_PROXY_TEXTURE_1D_STACK_MESAX" value="0x875B"/>
30004 <const name="GL_PROXY_TEXTURE_2D_STACK_MESAX" value="0x875C"/>
30005 <const name="GL_TEXTURE_1D_STACK_BINDING_MESAX" value="0x875D"/>
30006 <const name="GL_TEXTURE_2D_STACK_BINDING_MESAX" value="0x875E"/>
30010 <extension name="NV_blend_square">
30014 <extension name="NV_conditional_render">
30016 <const name="GL_QUERY_WAIT_NV" value="0x8E13"/>
30017 <const name="GL_QUERY_NO_WAIT_NV" value="0x8E14"/>
30018 <const name="GL_QUERY_BY_REGION_WAIT_NV" value="0x8E15"/>
30019 <const name="GL_QUERY_BY_REGION_NO_WAIT_NV" value="0x8E16"/>
30022 <function type="GLvoid" name="BeginConditionalRenderNV">
30023 <param type="GLuint" name="id"/>
30024 <param type="GLenum" name="mode"/>
30026 <function type="GLvoid" name="EndConditionalRenderNV"/>
30029 <extension name="NV_copy_depth_to_color">
30031 <const name="GL_DEPTH_STENCIL_TO_RGBA_NV" value="0x886E"/>
30032 <const name="GL_DEPTH_STENCIL_TO_BGRA_NV" value="0x886F"/>
30036 <extension name="NV_copy_image">
30039 <function type="GLvoid" name="CopyImageSubDataNV">
30040 <param type="GLuint" name="srcName"/>
30041 <param type="GLenum" name="srcTarget"/>
30042 <param type="GLint" name="srcLevel"/>
30043 <param type="GLint" name="srcX"/>
30044 <param type="GLint" name="srcY"/>
30045 <param type="GLint" name="srcZ"/>
30046 <param type="GLuint" name="dstName"/>
30047 <param type="GLenum" name="dstTarget"/>
30048 <param type="GLint" name="dstLevel"/>
30049 <param type="GLint" name="dstX"/>
30050 <param type="GLint" name="dstY"/>
30051 <param type="GLint" name="dstZ"/>
30052 <param type="GLsizei" name="width"/>
30053 <param type="GLsizei" name="height"/>
30054 <param type="GLsizei" name="depth"/>
30058 <extension name="NV_copy_image">
30061 <function type="GLvoid" name="CopyImageSubDataNV">
30062 <param type="GLuint" name="srcName"/>
30063 <param type="GLenum" name="srcTarget"/>
30064 <param type="GLint" name="srcLevel"/>
30065 <param type="GLint" name="srcX"/>
30066 <param type="GLint" name="srcY"/>
30067 <param type="GLint" name="srcZ"/>
30068 <param type="GLuint" name="dstName"/>
30069 <param type="GLenum" name="dstTarget"/>
30070 <param type="GLint" name="dstLevel"/>
30071 <param type="GLint" name="dstX"/>
30072 <param type="GLint" name="dstY"/>
30073 <param type="GLint" name="dstZ"/>
30074 <param type="GLsizei" name="width"/>
30075 <param type="GLsizei" name="height"/>
30076 <param type="GLsizei" name="depth"/>
30080 <extension name="NV_copy_image">
30083 <function type="GLvoid" name="CopyImageSubDataNV">
30084 <param type="GLuint" name="srcName"/>
30085 <param type="GLenum" name="srcTarget"/>
30086 <param type="GLint" name="srcLevel"/>
30087 <param type="GLint" name="srcX"/>
30088 <param type="GLint" name="srcY"/>
30089 <param type="GLint" name="srcZ"/>
30090 <param type="GLuint" name="dstName"/>
30091 <param type="GLenum" name="dstTarget"/>
30092 <param type="GLint" name="dstLevel"/>
30093 <param type="GLint" name="dstX"/>
30094 <param type="GLint" name="dstY"/>
30095 <param type="GLint" name="dstZ"/>
30096 <param type="GLsizei" name="width"/>
30097 <param type="GLsizei" name="height"/>
30098 <param type="GLsizei" name="depth"/>
30102 <extension name="NV_depth_buffer_float">
30104 <const name="GL_DEPTH_COMPONENT32F_NV" value="0x8DAB"/>
30105 <const name="GL_DEPTH32F_STENCIL8_NV" value="0x8DAC"/>
30106 <const name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV" value="0x8DAD"/>
30107 <const name="GL_DEPTH_BUFFER_FLOAT_MODE_NV" value="0x8DAF"/>
30110 <function type="GLvoid" name="DepthRangedNV">
30111 <param type="GLdouble" name="n"/>
30112 <param type="GLdouble" name="f"/>
30114 <function type="GLvoid" name="ClearDepthdNV">
30115 <param type="GLdouble" name="d"/>
30117 <function type="GLvoid" name="DepthBoundsdNV">
30118 <param type="GLdouble" name="zmin"/>
30119 <param type="GLdouble" name="zmax"/>
30123 <extension name="NV_depth_clamp">
30125 <const name="GL_DEPTH_CLAMP_NV" value="0x864F"/>
30129 <extension name="NV_evaluators">
30131 <const name="GL_EVAL_2D_NV" value="0x86C0"/>
30132 <const name="GL_EVAL_TRIANGULAR_2D_NV" value="0x86C1"/>
30133 <const name="GL_MAP_TESSELLATION_NV" value="0x86C2"/>
30134 <const name="GL_MAP_ATTRIB_U_ORDER_NV" value="0x86C3"/>
30135 <const name="GL_MAP_ATTRIB_V_ORDER_NV" value="0x86C4"/>
30136 <const name="GL_EVAL_FRACTIONAL_TESSELLATION_NV" value="0x86C5"/>
30137 <const name="GL_EVAL_VERTEX_ATTRIB0_NV" value="0x86C6"/>
30138 <const name="GL_EVAL_VERTEX_ATTRIB1_NV" value="0x86C7"/>
30139 <const name="GL_EVAL_VERTEX_ATTRIB2_NV" value="0x86C8"/>
30140 <const name="GL_EVAL_VERTEX_ATTRIB3_NV" value="0x86C9"/>
30141 <const name="GL_EVAL_VERTEX_ATTRIB4_NV" value="0x86CA"/>
30142 <const name="GL_EVAL_VERTEX_ATTRIB5_NV" value="0x86CB"/>
30143 <const name="GL_EVAL_VERTEX_ATTRIB6_NV" value="0x86CC"/>
30144 <const name="GL_EVAL_VERTEX_ATTRIB7_NV" value="0x86CD"/>
30145 <const name="GL_EVAL_VERTEX_ATTRIB8_NV" value="0x86CE"/>
30146 <const name="GL_EVAL_VERTEX_ATTRIB9_NV" value="0x86CF"/>
30147 <const name="GL_EVAL_VERTEX_ATTRIB10_NV" value="0x86D0"/>
30148 <const name="GL_EVAL_VERTEX_ATTRIB11_NV" value="0x86D1"/>
30149 <const name="GL_EVAL_VERTEX_ATTRIB12_NV" value="0x86D2"/>
30150 <const name="GL_EVAL_VERTEX_ATTRIB13_NV" value="0x86D3"/>
30151 <const name="GL_EVAL_VERTEX_ATTRIB14_NV" value="0x86D4"/>
30152 <const name="GL_EVAL_VERTEX_ATTRIB15_NV" value="0x86D5"/>
30153 <const name="GL_MAX_MAP_TESSELLATION_NV" value="0x86D6"/>
30154 <const name="GL_MAX_RATIONAL_EVAL_ORDER_NV" value="0x86D7"/>
30157 <function type="GLvoid" name="MapControlPointsNV">
30158 <param type="GLenum" name="target"/>
30159 <param type="GLuint" name="index"/>
30160 <param type="GLenum" name="type"/>
30161 <param type="GLsizei" name="ustride"/>
30162 <param type="GLsizei" name="vstride"/>
30163 <param type="GLint" name="uorder"/>
30164 <param type="GLint" name="vorder"/>
30165 <param type="GLboolean" name="packed"/>
30166 <param type="GLvoid*" name="points"/>
30168 <function type="GLvoid" name="MapParameterivNV">
30169 <param type="GLenum" name="target"/>
30170 <param type="GLenum" name="pname"/>
30171 <param type="GLint*" name="params"/>
30173 <function type="GLvoid" name="MapParameterfvNV">
30174 <param type="GLenum" name="target"/>
30175 <param type="GLenum" name="pname"/>
30176 <param type="GLfloat*" name="params"/>
30178 <function type="GLvoid" name="GetMapControlPointsNV">
30179 <param type="GLenum" name="target"/>
30180 <param type="GLuint" name="index"/>
30181 <param type="GLenum" name="type"/>
30182 <param type="GLsizei" name="ustride"/>
30183 <param type="GLsizei" name="vstride"/>
30184 <param type="GLboolean" name="packed"/>
30185 <param type="GLvoid*" name="points"/>
30187 <function type="GLvoid" name="GetMapParameterivNV">
30188 <param type="GLenum" name="target"/>
30189 <param type="GLenum" name="pname"/>
30190 <param type="GLint*" name="params"/>
30192 <function type="GLvoid" name="GetMapParameterfvNV">
30193 <param type="GLenum" name="target"/>
30194 <param type="GLenum" name="pname"/>
30195 <param type="GLfloat*" name="params"/>
30197 <function type="GLvoid" name="GetMapAttribParameterivNV">
30198 <param type="GLenum" name="target"/>
30199 <param type="GLuint" name="index"/>
30200 <param type="GLenum" name="pname"/>
30201 <param type="GLint*" name="params"/>
30203 <function type="GLvoid" name="GetMapAttribParameterfvNV">
30204 <param type="GLenum" name="target"/>
30205 <param type="GLuint" name="index"/>
30206 <param type="GLenum" name="pname"/>
30207 <param type="GLfloat*" name="params"/>
30209 <function type="GLvoid" name="EvalMapsNV">
30210 <param type="GLenum" name="target"/>
30211 <param type="GLenum" name="mode"/>
30215 <extension name="NV_explicit_multisample">
30217 <const name="GL_SAMPLE_POSITION_NV" value="0x8E50"/>
30218 <const name="GL_SAMPLE_MASK_NV" value="0x8E51"/>
30219 <const name="GL_SAMPLE_MASK_VALUE_NV" value="0x8E52"/>
30220 <const name="GL_TEXTURE_BINDING_RENDERBUFFER_NV" value="0x8E53"/>
30221 <const name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV" value="0x8E54"/>
30222 <const name="GL_MAX_SAMPLE_MASK_WORDS_NV" value="0x8E59"/>
30223 <const name="GL_TEXTURE_RENDERBUFFER_NV" value="0x8E55"/>
30224 <const name="GL_SAMPLER_RENDERBUFFER_NV" value="0x8E56"/>
30225 <const name="GL_INT_SAMPLER_RENDERBUFFER_NV" value="0x8E57"/>
30226 <const name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV" value="0x8E58"/>
30229 <function type="GLvoid" name="GetBooleanIndexedvEXT">
30230 <param type="GLenum" name="value"/>
30231 <param type="GLuint" name="index"/>
30232 <param type="GLboolean*" name="data"/>
30234 <function type="GLvoid" name="GetIntegerIndexedvEXT">
30235 <param type="GLenum" name="value"/>
30236 <param type="GLuint" name="index"/>
30237 <param type="GLint*" name="data"/>
30239 <function type="GLvoid" name="GetMultisamplefvNV">
30240 <param type="GLenum" name="pname"/>
30241 <param type="GLuint" name="index"/>
30242 <param type="GLfloat*" name="val"/>
30244 <function type="GLvoid" name="SampleMaskIndexedNV">
30245 <param type="GLuint" name="index"/>
30246 <param type="GLbitfield" name="mask"/>
30248 <function type="GLvoid" name="TexRenderbufferNV">
30249 <param type="GLenum" name="target"/>
30250 <param type="GLuint" name="renderbuffer"/>
30254 <extension name="NV_fence">
30256 <const name="GL_ALL_COMPLETED_NV" value="0x84F2"/>
30257 <const name="GL_FENCE_STATUS_NV" value="0x84F3"/>
30258 <const name="GL_FENCE_CONDITION_NV" value="0x84F4"/>
30261 <function type="GLvoid" name="GenFencesNV">
30262 <param type="GLsizei" name="n"/>
30263 <param type="GLuint*" name="fences"/>
30265 <function type="GLvoid" name="DeleteFencesNV">
30266 <param type="GLsizei" name="n"/>
30267 <param type="GLuint*" name="fences"/>
30269 <function type="GLvoid" name="SetFenceNV">
30270 <param type="GLuint" name="fence"/>
30271 <param type="GLenum" name="condition"/>
30273 <function type="GLboolean" name="TestFenceNV">
30274 <param type="GLuint" name="fence"/>
30276 <function type="GLvoid" name="FinishFenceNV">
30277 <param type="GLuint" name="fence"/>
30279 <function type="GLboolean" name="IsFenceNV">
30280 <param type="GLuint" name="fence"/>
30282 <function type="GLvoid" name="GetFenceivNV">
30283 <param type="GLuint" name="fence"/>
30284 <param type="GLenum" name="pname"/>
30285 <param type="GLint*" name="params"/>
30289 <extension name="NV_float_buffer">
30291 <const name="GL_FLOAT_R_NV" value="0x8880"/>
30292 <const name="GL_FLOAT_RG_NV" value="0x8881"/>
30293 <const name="GL_FLOAT_RGB_NV" value="0x8882"/>
30294 <const name="GL_FLOAT_RGBA_NV" value="0x8883"/>
30295 <const name="GL_FLOAT_R16_NV" value="0x8884"/>
30296 <const name="GL_FLOAT_R32_NV" value="0x8885"/>
30297 <const name="GL_FLOAT_RG16_NV" value="0x8886"/>
30298 <const name="GL_FLOAT_RG32_NV" value="0x8887"/>
30299 <const name="GL_FLOAT_RGB16_NV" value="0x8888"/>
30300 <const name="GL_FLOAT_RGB32_NV" value="0x8889"/>
30301 <const name="GL_FLOAT_RGBA16_NV" value="0x888A"/>
30302 <const name="GL_FLOAT_RGBA32_NV" value="0x888B"/>
30303 <const name="GL_TEXTURE_FLOAT_COMPONENTS_NV" value="0x888C"/>
30304 <const name="GL_FLOAT_CLEAR_COLOR_VALUE_NV" value="0x888D"/>
30305 <const name="GL_FLOAT_RGBA_MODE_NV" value="0x888E"/>
30306 <const name="GL_WGL_FLOAT_COMPONENTS_NV" value="0x20B0"/>
30307 <const name="GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV" value="0x20B1"/>
30308 <const name="GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV" value="0x20B2"/>
30309 <const name="GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV" value="0x20B3"/>
30310 <const name="GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV" value="0x20B4"/>
30311 <const name="GL_WGL_TEXTURE_FLOAT_R_NV" value="0x20B5"/>
30312 <const name="GL_WGL_TEXTURE_FLOAT_RG_NV" value="0x20B6"/>
30313 <const name="GL_WGL_TEXTURE_FLOAT_RGB_NV" value="0x20B7"/>
30314 <const name="GL_WGL_TEXTURE_FLOAT_RGBA_NV" value="0x20B8"/>
30315 <const name="GL_GLX_FLOAT_COMPONENTS_NV" value="0x20B0"/>
30319 <extension name="NV_float_buffer">
30321 <const name="GL_FLOAT_R_NV" value="0x8880"/>
30322 <const name="GL_FLOAT_RG_NV" value="0x8881"/>
30323 <const name="GL_FLOAT_RGB_NV" value="0x8882"/>
30324 <const name="GL_FLOAT_RGBA_NV" value="0x8883"/>
30325 <const name="GL_FLOAT_R16_NV" value="0x8884"/>
30326 <const name="GL_FLOAT_R32_NV" value="0x8885"/>
30327 <const name="GL_FLOAT_RG16_NV" value="0x8886"/>
30328 <const name="GL_FLOAT_RG32_NV" value="0x8887"/>
30329 <const name="GL_FLOAT_RGB16_NV" value="0x8888"/>
30330 <const name="GL_FLOAT_RGB32_NV" value="0x8889"/>
30331 <const name="GL_FLOAT_RGBA16_NV" value="0x888A"/>
30332 <const name="GL_FLOAT_RGBA32_NV" value="0x888B"/>
30333 <const name="GL_TEXTURE_FLOAT_COMPONENTS_NV" value="0x888C"/>
30334 <const name="GL_FLOAT_CLEAR_COLOR_VALUE_NV" value="0x888D"/>
30335 <const name="GL_FLOAT_RGBA_MODE_NV" value="0x888E"/>
30336 <const name="GL_WGL_FLOAT_COMPONENTS_NV" value="0x20B0"/>
30337 <const name="GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV" value="0x20B1"/>
30338 <const name="GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV" value="0x20B2"/>
30339 <const name="GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV" value="0x20B3"/>
30340 <const name="GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV" value="0x20B4"/>
30341 <const name="GL_WGL_TEXTURE_FLOAT_R_NV" value="0x20B5"/>
30342 <const name="GL_WGL_TEXTURE_FLOAT_RG_NV" value="0x20B6"/>
30343 <const name="GL_WGL_TEXTURE_FLOAT_RGB_NV" value="0x20B7"/>
30344 <const name="GL_WGL_TEXTURE_FLOAT_RGBA_NV" value="0x20B8"/>
30345 <const name="GL_GLX_FLOAT_COMPONENTS_NV" value="0x20B0"/>
30349 <extension name="NV_fog_distance">
30351 <const name="GL_FOG_DISTANCE_MODE_NV" value="0x855A"/>
30352 <const name="GL_EYE_RADIAL_NV" value="0x855B"/>
30353 <const name="GL_EYE_PLANE_ABSOLUTE_NV" value="0x855C"/>
30357 <extension name="NV_fragment_program">
30359 <const name="GL_FRAGMENT_PROGRAM_NV" value="0x8870"/>
30360 <const name="GL_MAX_TEXTURE_COORDS_NV" value="0x8871"/>
30361 <const name="GL_MAX_TEXTURE_IMAGE_UNITS_NV" value="0x8872"/>
30362 <const name="GL_FRAGMENT_PROGRAM_BINDING_NV" value="0x8873"/>
30363 <const name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV" value="0x8868"/>
30364 <const name="GL_PROGRAM_ERROR_STRING_NV" value="0x8874"/>
30367 <function type="GLvoid" name="ProgramNamedParameter4fNV">
30368 <param type="GLuint" name="id"/>
30369 <param type="GLsizei" name="len"/>
30370 <param type="GLubyte*" name="name"/>
30371 <param type="GLfloat" name="x"/>
30372 <param type="GLfloat" name="y"/>
30373 <param type="GLfloat" name="z"/>
30374 <param type="GLfloat" name="w"/>
30376 <function type="GLvoid" name="ProgramNamedParameter4dNV">
30377 <param type="GLuint" name="id"/>
30378 <param type="GLsizei" name="len"/>
30379 <param type="GLubyte*" name="name"/>
30380 <param type="GLdouble" name="x"/>
30381 <param type="GLdouble" name="y"/>
30382 <param type="GLdouble" name="z"/>
30383 <param type="GLdouble" name="w"/>
30385 <function type="GLvoid" name="ProgramNamedParameter4fvNV">
30386 <param type="GLuint" name="id"/>
30387 <param type="GLsizei" name="len"/>
30388 <param type="GLubyte*" name="name"/>
30389 <param type="GLfloat" name="v[]"/>
30391 <function type="GLvoid" name="ProgramNamedParameter4dvNV">
30392 <param type="GLuint" name="id"/>
30393 <param type="GLsizei" name="len"/>
30394 <param type="GLubyte*" name="name"/>
30395 <param type="GLdouble" name="v[]"/>
30397 <function type="GLvoid" name="GetProgramNamedParameterfvNV">
30398 <param type="GLuint" name="id"/>
30399 <param type="GLsizei" name="len"/>
30400 <param type="GLubyte*" name="name"/>
30401 <param type="GLfloat*" name="params"/>
30403 <function type="GLvoid" name="GetProgramNamedParameterdvNV">
30404 <param type="GLuint" name="id"/>
30405 <param type="GLsizei" name="len"/>
30406 <param type="GLubyte*" name="name"/>
30407 <param type="GLdouble*" name="params"/>
30409 <function type="GLvoid" name="ProgramLocalParameter4dARB">
30410 <param type="GLenum" name="target"/>
30411 <param type="GLuint" name="index"/>
30412 <param type="GLdouble" name="x"/>
30413 <param type="GLdouble" name="y"/>
30414 <param type="GLdouble" name="z"/>
30415 <param type="GLdouble" name="w"/>
30417 <function type="GLvoid" name="ProgramLocalParameter4dvARB">
30418 <param type="GLenum" name="target"/>
30419 <param type="GLuint" name="index"/>
30420 <param type="GLdouble*" name="params"/>
30422 <function type="GLvoid" name="ProgramLocalParameter4fARB">
30423 <param type="GLenum" name="target"/>
30424 <param type="GLuint" name="index"/>
30425 <param type="GLfloat" name="x"/>
30426 <param type="GLfloat" name="y"/>
30427 <param type="GLfloat" name="z"/>
30428 <param type="GLfloat" name="w"/>
30430 <function type="GLvoid" name="ProgramLocalParameter4fvARB">
30431 <param type="GLenum" name="target"/>
30432 <param type="GLuint" name="index"/>
30433 <param type="GLfloat*" name="params"/>
30435 <function type="GLvoid" name="GetProgramLocalParameterdvARB">
30436 <param type="GLenum" name="target"/>
30437 <param type="GLuint" name="index"/>
30438 <param type="GLdouble*" name="params"/>
30440 <function type="GLvoid" name="GetProgramLocalParameterfvARB">
30441 <param type="GLenum" name="target"/>
30442 <param type="GLuint" name="index"/>
30443 <param type="GLfloat*" name="params"/>
30447 <extension name="NV_fragment_program2">
30449 <const name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" value="0x88F4"/>
30450 <const name="GL_MAX_PROGRAM_CALL_DEPTH_NV" value="0x88F5"/>
30451 <const name="GL_MAX_PROGRAM_IF_DEPTH_NV" value="0x88F6"/>
30452 <const name="GL_MAX_PROGRAM_LOOP_DEPTH_NV" value="0x88F7"/>
30453 <const name="GL_MAX_PROGRAM_LOOP_COUNT_NV" value="0x88F8"/>
30457 <extension name="NV_fragment_program4">
30461 <extension name="NV_fragment_program_option">
30465 <extension name="NV_framebuffer_multisample_coverage">
30467 <const name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV" value="0x8CAB"/>
30468 <const name="GL_RENDERBUFFER_COLOR_SAMPLES_NV" value="0x8E10"/>
30469 <const name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV" value="0x8E11"/>
30470 <const name="GL_MULTISAMPLE_COVERAGE_MODES_NV" value="0x8E12"/>
30473 <function type="GLvoid" name="RenderbufferStorageMultisampleCoverageNV">
30474 <param type="GLenum" name="target"/>
30475 <param type="GLsizei" name="coverageSamples"/>
30476 <param type="GLsizei" name="colorSamples"/>
30477 <param type="GLenum" name="internalformat"/>
30478 <param type="GLsizei" name="width"/>
30479 <param type="GLsizei" name="height"/>
30483 <extension name="NV_geometry_program4">
30485 <const name="GL_GEOMETRY_PROGRAM_NV" value="0x8C26"/>
30486 <const name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV" value="0x8C27"/>
30487 <const name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV" value="0x8C28"/>
30488 <const name="GL_GEOMETRY_VERTICES_OUT_EXT" value="0x8DDA"/>
30489 <const name="GL_GEOMETRY_INPUT_TYPE_EXT" value="0x8DDB"/>
30490 <const name="GL_GEOMETRY_OUTPUT_TYPE_EXT" value="0x8DDC"/>
30491 <const name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT" value="0x8C29"/>
30492 <const name="GL_LINES_ADJACENCY_EXT" value="0xA"/>
30493 <const name="GL_LINE_STRIP_ADJACENCY_EXT" value="0xB"/>
30494 <const name="GL_TRIANGLES_ADJACENCY_EXT" value="0xC"/>
30495 <const name="GL_TRIANGLE_STRIP_ADJACENCY_EXT" value="0xD"/>
30496 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT" value="0x8DA8"/>
30497 <const name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT" value="0x8DA9"/>
30498 <const name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT" value="0x8DA7"/>
30499 <const name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" value="0x8CD4"/>
30500 <const name="GL_PROGRAM_POINT_SIZE_EXT" value="0x8642"/>
30503 <function type="GLvoid" name="ProgramVertexLimitNV">
30504 <param type="GLenum" name="target"/>
30505 <param type="GLint" name="limit"/>
30507 <function type="GLvoid" name="FramebufferTextureEXT">
30508 <param type="GLenum" name="target"/>
30509 <param type="GLenum" name="attachment"/>
30510 <param type="GLuint" name="texture"/>
30511 <param type="GLint" name="level"/>
30513 <function type="GLvoid" name="FramebufferTextureLayerEXT">
30514 <param type="GLenum" name="target"/>
30515 <param type="GLenum" name="attachment"/>
30516 <param type="GLuint" name="texture"/>
30517 <param type="GLint" name="level"/>
30518 <param type="GLint" name="layer"/>
30520 <function type="GLvoid" name="FramebufferTextureFaceEXT">
30521 <param type="GLenum" name="target"/>
30522 <param type="GLenum" name="attachment"/>
30523 <param type="GLuint" name="texture"/>
30524 <param type="GLint" name="level"/>
30525 <param type="GLenum" name="face"/>
30529 <extension name="NV_geometry_shader4">
30533 <extension name="NV_swap_group">
30536 <function type="GLboolean" name="glXJoinSwapGroupNV">
30537 <param type="Display*" name="dpy"/>
30538 <param type="GLXDrawable" name="drawable"/>
30539 <param type="GLuint" name="group"/>
30541 <function type="GLboolean" name="glXBindSwapBarrierNV">
30542 <param type="Display*" name="dpy"/>
30543 <param type="GLuint" name="group"/>
30544 <param type="GLuint" name="barrier"/>
30546 <function type="GLboolean" name="glXQuerySwapGroupNV">
30547 <param type="Display*" name="dpy"/>
30548 <param type="GLXDrawable" name="drawable"/>
30549 <param type="GLuint*" name="group"/>
30550 <param type="GLuint*" name="barrier"/>
30552 <function type="GLboolean" name="glXQueryMaxSwapGroupsNV">
30553 <param type="Display*" name="dpy"/>
30554 <param type="GLint" name="screen"/>
30555 <param type="GLuint*" name="maxGroups"/>
30556 <param type="GLuint*" name="maxBarriers"/>
30558 <function type="GLboolean" name="glXQueryFrameCountNV">
30559 <param type="Display*" name="dpy"/>
30560 <param type="GLint" name="screen"/>
30561 <param type="GLuint*" name="count"/>
30563 <function type="GLboolean" name="glXResetFrameCountNV">
30564 <param type="Display*" name="dpy"/>
30565 <param type="GLint" name="screen"/>
30569 <extension name="NV_video_output">
30571 <const name="GL_GLX_VIDEO_OUT_COLOR_NV" value="0x20C3"/>
30572 <const name="GL_GLX_VIDEO_OUT_ALPHA_NV" value="0x20C4"/>
30573 <const name="GL_GLX_VIDEO_OUT_DEPTH_NV" value="0x20C5"/>
30574 <const name="GL_GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV" value="0x20C6"/>
30575 <const name="GL_GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV" value="0x20C7"/>
30576 <const name="GL_GLX_VIDEO_OUT_FRAME_NV" value="0x20C8"/>
30577 <const name="GL_GLX_VIDEO_OUT_FIELD_1_NV" value="0x20C9"/>
30578 <const name="GL_GLX_VIDEO_OUT_FIELD_2_NV" value="0x20CA"/>
30579 <const name="GL_GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV" value="0x20CB"/>
30580 <const name="GL_GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV" value="0x20CC"/>
30583 <function type="GLint" name="glXGetVideoDeviceNV">
30584 <param type="Display*" name="dpy"/>
30585 <param type="GLint" name="screen"/>
30586 <param type="GLint" name="numVideoDevices"/>
30587 <param type="GLXVideoDeviceNV*" name="pVideoDevice"/>
30589 <function type="GLint" name="glXReleaseVideoDeviceNV">
30590 <param type="Display*" name="dpy"/>
30591 <param type="GLint" name="screen"/>
30592 <param type="GLXVideoDeviceNV" name="VideoDevice"/>
30594 <function type="GLint" name="glXBindVideoImageNV">
30595 <param type="Display*" name="dpy"/>
30596 <param type="GLXVideoDeviceNV" name="VideoDevice"/>
30597 <param type="XID" name="pbuf"/>
30598 <param type="GLint" name="iVideoBuffer"/>
30600 <function type="GLint" name="glXReleaseVideoImageNV">
30601 <param type="Display*" name="dpy"/>
30602 <param type="XID" name="pbuf"/>
30604 <function type="GLint" name="glXSendPbufferToVideoNV">
30605 <param type="Display*" name="dpy"/>
30606 <param type="XID" name="pbuf"/>
30607 <param type="GLint" name="iBufferType"/>
30608 <param type="GLulong*" name="pulCounterPbuffer"/>
30609 <param type="GLboolean" name="bBlock"/>
30611 <function type="GLint" name="glXGetVideoInfoNV">
30612 <param type="Display*" name="dpy"/>
30613 <param type="GLint" name="screen"/>
30614 <param type="GLXVideoDeviceNV" name="VideoDevice"/>
30615 <param type="GLulong*" name="pulCounterOutputPbuffer"/>
30616 <param type="GLulong*" name="pulCounterOutputVideo"/>
30620 <extension name="WGL_NV_gpu_affinity">
30622 <const name="GL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV" value="0x20D0"/>
30623 <const name="GL_ERROR_MISSING_AFFINITY_MASK_NV" value="0x20D1"/>
30627 <extension name="NV_gpu_program4">
30629 <const name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT" value="0x8904"/>
30630 <const name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT" value="0x8905"/>
30631 <const name="GL_PROGRAM_ATTRIB_COMPONENTS_NV" value="0x8906"/>
30632 <const name="GL_PROGRAM_RESULT_COMPONENTS_NV" value="0x8907"/>
30633 <const name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV" value="0x8908"/>
30634 <const name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV" value="0x8909"/>
30635 <const name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV" value="0x8DA5"/>
30636 <const name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV" value="0x8DA6"/>
30639 <function type="GLvoid" name="ProgramLocalParameterI4iNV">
30640 <param type="GLenum" name="target"/>
30641 <param type="GLuint" name="index"/>
30642 <param type="GLint" name="x"/>
30643 <param type="GLint" name="y"/>
30644 <param type="GLint" name="z"/>
30645 <param type="GLint" name="w"/>
30647 <function type="GLvoid" name="ProgramLocalParameterI4ivNV">
30648 <param type="GLenum" name="target"/>
30649 <param type="GLuint" name="index"/>
30650 <param type="GLint*" name="params"/>
30652 <function type="GLvoid" name="ProgramLocalParametersI4ivNV">
30653 <param type="GLenum" name="target"/>
30654 <param type="GLuint" name="index"/>
30655 <param type="GLsizei" name="count"/>
30656 <param type="GLint*" name="params"/>
30658 <function type="GLvoid" name="ProgramLocalParameterI4uiNV">
30659 <param type="GLenum" name="target"/>
30660 <param type="GLuint" name="index"/>
30661 <param type="GLuint" name="x"/>
30662 <param type="GLuint" name="y"/>
30663 <param type="GLuint" name="z"/>
30664 <param type="GLuint" name="w"/>
30666 <function type="GLvoid" name="ProgramLocalParameterI4uivNV">
30667 <param type="GLenum" name="target"/>
30668 <param type="GLuint" name="index"/>
30669 <param type="GLuint*" name="params"/>
30671 <function type="GLvoid" name="ProgramLocalParametersI4uivNV">
30672 <param type="GLenum" name="target"/>
30673 <param type="GLuint" name="index"/>
30674 <param type="GLsizei" name="count"/>
30675 <param type="GLuint*" name="params"/>
30677 <function type="GLvoid" name="ProgramEnvParameterI4iNV">
30678 <param type="GLenum" name="target"/>
30679 <param type="GLuint" name="index"/>
30680 <param type="GLint" name="x"/>
30681 <param type="GLint" name="y"/>
30682 <param type="GLint" name="z"/>
30683 <param type="GLint" name="w"/>
30685 <function type="GLvoid" name="ProgramEnvParameterI4ivNV">
30686 <param type="GLenum" name="target"/>
30687 <param type="GLuint" name="index"/>
30688 <param type="GLint*" name="params"/>
30690 <function type="GLvoid" name="ProgramEnvParametersI4ivNV">
30691 <param type="GLenum" name="target"/>
30692 <param type="GLuint" name="index"/>
30693 <param type="GLsizei" name="count"/>
30694 <param type="GLint*" name="params"/>
30696 <function type="GLvoid" name="ProgramEnvParameterI4uiNV">
30697 <param type="GLenum" name="target"/>
30698 <param type="GLuint" name="index"/>
30699 <param type="GLuint" name="x"/>
30700 <param type="GLuint" name="y"/>
30701 <param type="GLuint" name="z"/>
30702 <param type="GLuint" name="w"/>
30704 <function type="GLvoid" name="ProgramEnvParameterI4uivNV">
30705 <param type="GLenum" name="target"/>
30706 <param type="GLuint" name="index"/>
30707 <param type="GLuint*" name="params"/>
30709 <function type="GLvoid" name="ProgramEnvParametersI4uivNV">
30710 <param type="GLenum" name="target"/>
30711 <param type="GLuint" name="index"/>
30712 <param type="GLsizei" name="count"/>
30713 <param type="GLuint*" name="params"/>
30715 <function type="GLvoid" name="GetProgramLocalParameterIivNV">
30716 <param type="GLenum" name="target"/>
30717 <param type="GLuint" name="index"/>
30718 <param type="GLint*" name="params"/>
30720 <function type="GLvoid" name="GetProgramLocalParameterIuivNV">
30721 <param type="GLenum" name="target"/>
30722 <param type="GLuint" name="index"/>
30723 <param type="GLuint*" name="params"/>
30725 <function type="GLvoid" name="GetProgramEnvParameterIivNV">
30726 <param type="GLenum" name="target"/>
30727 <param type="GLuint" name="index"/>
30728 <param type="GLint*" name="params"/>
30730 <function type="GLvoid" name="GetProgramEnvParameterIuivNV">
30731 <param type="GLenum" name="target"/>
30732 <param type="GLuint" name="index"/>
30733 <param type="GLuint*" name="params"/>
30737 <extension name="NV_gpu_program5">
30739 <const name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV" value="0x8E5A"/>
30740 <const name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV" value="0x8E5B"/>
30741 <const name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV" value="0x8E5C"/>
30742 <const name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV" value="0x8E5D"/>
30743 <const name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV" value="0x8E5E"/>
30744 <const name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV" value="0x8E5F"/>
30748 <extension name="NV_gpu_shader5">
30750 <const name="GL_INT64_NV" value="0x140E"/>
30751 <const name="GL_UNSIGNED_INT64_NV" value="0x140F"/>
30752 <const name="GL_INT8_NV" value="0x8FE0"/>
30753 <const name="GL_INT8_VEC2_NV" value="0x8FE1"/>
30754 <const name="GL_INT8_VEC3_NV" value="0x8FE2"/>
30755 <const name="GL_INT8_VEC4_NV" value="0x8FE3"/>
30756 <const name="GL_INT16_NV" value="0x8FE4"/>
30757 <const name="GL_INT16_VEC2_NV" value="0x8FE5"/>
30758 <const name="GL_INT16_VEC3_NV" value="0x8FE6"/>
30759 <const name="GL_INT16_VEC4_NV" value="0x8FE7"/>
30760 <const name="GL_INT64_VEC2_NV" value="0x8FE9"/>
30761 <const name="GL_INT64_VEC3_NV" value="0x8FEA"/>
30762 <const name="GL_INT64_VEC4_NV" value="0x8FEB"/>
30763 <const name="GL_UNSIGNED_INT8_NV" value="0x8FEC"/>
30764 <const name="GL_UNSIGNED_INT8_VEC2_NV" value="0x8FED"/>
30765 <const name="GL_UNSIGNED_INT8_VEC3_NV" value="0x8FEE"/>
30766 <const name="GL_UNSIGNED_INT8_VEC4_NV" value="0x8FEF"/>
30767 <const name="GL_UNSIGNED_INT16_NV" value="0x8FF0"/>
30768 <const name="GL_UNSIGNED_INT16_VEC2_NV" value="0x8FF1"/>
30769 <const name="GL_UNSIGNED_INT16_VEC3_NV" value="0x8FF2"/>
30770 <const name="GL_UNSIGNED_INT16_VEC4_NV" value="0x8FF3"/>
30771 <const name="GL_UNSIGNED_INT64_VEC2_NV" value="0x8FF5"/>
30772 <const name="GL_UNSIGNED_INT64_VEC3_NV" value="0x8FF6"/>
30773 <const name="GL_UNSIGNED_INT64_VEC4_NV" value="0x8FF7"/>
30774 <const name="GL_FLOAT16_NV" value="0x8FF8"/>
30775 <const name="GL_FLOAT16_VEC2_NV" value="0x8FF9"/>
30776 <const name="GL_FLOAT16_VEC3_NV" value="0x8FFA"/>
30777 <const name="GL_FLOAT16_VEC4_NV" value="0x8FFB"/>
30780 <function type="GLvoid" name="Uniform1i64NV">
30781 <param type="GLint" name="location"/>
30782 <param type="GLint64" name="x"/>
30784 <function type="GLvoid" name="Uniform2i64NV">
30785 <param type="GLint" name="location"/>
30786 <param type="GLint64" name="x"/>
30787 <param type="GLint64" name="y"/>
30789 <function type="GLvoid" name="Uniform3i64NV">
30790 <param type="GLint" name="location"/>
30791 <param type="GLint64" name="x"/>
30792 <param type="GLint64" name="y"/>
30793 <param type="GLint64" name="z"/>
30795 <function type="GLvoid" name="Uniform4i64NV">
30796 <param type="GLint" name="location"/>
30797 <param type="GLint64" name="x"/>
30798 <param type="GLint64" name="y"/>
30799 <param type="GLint64" name="z"/>
30800 <param type="GLint64" name="w"/>
30802 <function type="GLvoid" name="Uniform1i64vNV">
30803 <param type="GLint" name="location"/>
30804 <param type="GLsizei" name="count"/>
30805 <param type="GLint64*" name="value"/>
30807 <function type="GLvoid" name="Uniform2i64vNV">
30808 <param type="GLint" name="location"/>
30809 <param type="GLsizei" name="count"/>
30810 <param type="GLint64*" name="value"/>
30812 <function type="GLvoid" name="Uniform3i64vNV">
30813 <param type="GLint" name="location"/>
30814 <param type="GLsizei" name="count"/>
30815 <param type="GLint64*" name="value"/>
30817 <function type="GLvoid" name="Uniform4i64vNV">
30818 <param type="GLint" name="location"/>
30819 <param type="GLsizei" name="count"/>
30820 <param type="GLint64*" name="value"/>
30822 <function type="GLvoid" name="Uniform1ui64NV">
30823 <param type="GLint" name="location"/>
30824 <param type="GLuint64" name="x"/>
30826 <function type="GLvoid" name="Uniform2ui64NV">
30827 <param type="GLint" name="location"/>
30828 <param type="GLuint64" name="x"/>
30829 <param type="GLuint64" name="y"/>
30831 <function type="GLvoid" name="Uniform3ui64NV">
30832 <param type="GLint" name="location"/>
30833 <param type="GLuint64" name="x"/>
30834 <param type="GLuint64" name="y"/>
30835 <param type="GLuint64" name="z"/>
30837 <function type="GLvoid" name="Uniform4ui64NV">
30838 <param type="GLint" name="location"/>
30839 <param type="GLuint64" name="x"/>
30840 <param type="GLuint64" name="y"/>
30841 <param type="GLuint64" name="z"/>
30842 <param type="GLuint64" name="w"/>
30844 <function type="GLvoid" name="Uniform1ui64vNV">
30845 <param type="GLint" name="location"/>
30846 <param type="GLsizei" name="count"/>
30847 <param type="GLuint64*" name="value"/>
30849 <function type="GLvoid" name="Uniform2ui64vNV">
30850 <param type="GLint" name="location"/>
30851 <param type="GLsizei" name="count"/>
30852 <param type="GLuint64*" name="value"/>
30854 <function type="GLvoid" name="Uniform3ui64vNV">
30855 <param type="GLint" name="location"/>
30856 <param type="GLsizei" name="count"/>
30857 <param type="GLuint64*" name="value"/>
30859 <function type="GLvoid" name="Uniform4ui64vNV">
30860 <param type="GLint" name="location"/>
30861 <param type="GLsizei" name="count"/>
30862 <param type="GLuint64*" name="value"/>
30864 <function type="GLvoid" name="GetUniformi64vNV">
30865 <param type="GLuint" name="program"/>
30866 <param type="GLint" name="location"/>
30867 <param type="GLint64*" name="params"/>
30869 <function type="GLvoid" name="GetUniformui64vNV">
30870 <param type="GLuint" name="program"/>
30871 <param type="GLint" name="location"/>
30872 <param type="GLuint64*" name="params"/>
30874 <function type="GLvoid" name="ProgramUniform1i64NV">
30875 <param type="GLuint" name="program"/>
30876 <param type="GLint" name="location"/>
30877 <param type="GLint64" name="x"/>
30879 <function type="GLvoid" name="ProgramUniform2i64NV">
30880 <param type="GLuint" name="program"/>
30881 <param type="GLint" name="location"/>
30882 <param type="GLint64" name="x"/>
30883 <param type="GLint64" name="y"/>
30885 <function type="GLvoid" name="ProgramUniform3i64NV">
30886 <param type="GLuint" name="program"/>
30887 <param type="GLint" name="location"/>
30888 <param type="GLint64" name="x"/>
30889 <param type="GLint64" name="y"/>
30890 <param type="GLint64" name="z"/>
30892 <function type="GLvoid" name="ProgramUniform4i64NV">
30893 <param type="GLuint" name="program"/>
30894 <param type="GLint" name="location"/>
30895 <param type="GLint64" name="x"/>
30896 <param type="GLint64" name="y"/>
30897 <param type="GLint64" name="z"/>
30898 <param type="GLint64" name="w"/>
30900 <function type="GLvoid" name="ProgramUniform1i64vNV">
30901 <param type="GLuint" name="program"/>
30902 <param type="GLint" name="location"/>
30903 <param type="GLsizei" name="count"/>
30904 <param type="GLint64*" name="value"/>
30906 <function type="GLvoid" name="ProgramUniform2i64vNV">
30907 <param type="GLuint" name="program"/>
30908 <param type="GLint" name="location"/>
30909 <param type="GLsizei" name="count"/>
30910 <param type="GLint64*" name="value"/>
30912 <function type="GLvoid" name="ProgramUniform3i64vNV">
30913 <param type="GLuint" name="program"/>
30914 <param type="GLint" name="location"/>
30915 <param type="GLsizei" name="count"/>
30916 <param type="GLint64*" name="value"/>
30918 <function type="GLvoid" name="ProgramUniform4i64vNV">
30919 <param type="GLuint" name="program"/>
30920 <param type="GLint" name="location"/>
30921 <param type="GLsizei" name="count"/>
30922 <param type="GLint64*" name="value"/>
30924 <function type="GLvoid" name="ProgramUniform1ui64NV">
30925 <param type="GLuint" name="program"/>
30926 <param type="GLint" name="location"/>
30927 <param type="GLuint64" name="x"/>
30929 <function type="GLvoid" name="ProgramUniform2ui64NV">
30930 <param type="GLuint" name="program"/>
30931 <param type="GLint" name="location"/>
30932 <param type="GLuint64" name="x"/>
30933 <param type="GLuint64" name="y"/>
30935 <function type="GLvoid" name="ProgramUniform3ui64NV">
30936 <param type="GLuint" name="program"/>
30937 <param type="GLint" name="location"/>
30938 <param type="GLuint64" name="x"/>
30939 <param type="GLuint64" name="y"/>
30940 <param type="GLuint64" name="z"/>
30942 <function type="GLvoid" name="ProgramUniform4ui64NV">
30943 <param type="GLuint" name="program"/>
30944 <param type="GLint" name="location"/>
30945 <param type="GLuint64" name="x"/>
30946 <param type="GLuint64" name="y"/>
30947 <param type="GLuint64" name="z"/>
30948 <param type="GLuint64" name="w"/>
30950 <function type="GLvoid" name="ProgramUniform1ui64vNV">
30951 <param type="GLuint" name="program"/>
30952 <param type="GLint" name="location"/>
30953 <param type="GLsizei" name="count"/>
30954 <param type="GLuint64*" name="value"/>
30956 <function type="GLvoid" name="ProgramUniform2ui64vNV">
30957 <param type="GLuint" name="program"/>
30958 <param type="GLint" name="location"/>
30959 <param type="GLsizei" name="count"/>
30960 <param type="GLuint64*" name="value"/>
30962 <function type="GLvoid" name="ProgramUniform3ui64vNV">
30963 <param type="GLuint" name="program"/>
30964 <param type="GLint" name="location"/>
30965 <param type="GLsizei" name="count"/>
30966 <param type="GLuint64*" name="value"/>
30968 <function type="GLvoid" name="ProgramUniform4ui64vNV">
30969 <param type="GLuint" name="program"/>
30970 <param type="GLint" name="location"/>
30971 <param type="GLsizei" name="count"/>
30972 <param type="GLuint64*" name="value"/>
30976 <extension name="NV_half_float">
30978 <const name="GL_HALF_FLOAT_NV" value="0x140B"/>
30981 <function type="GLvoid" name="Vertex2hNV">
30982 <param type="GLhalf" name="x"/>
30983 <param type="GLhalf" name="y"/>
30985 <function type="GLvoid" name="Vertex2hvNV">
30986 <param type="GLhalf*" name="v"/>
30988 <function type="GLvoid" name="Vertex3hNV">
30989 <param type="GLhalf" name="x"/>
30990 <param type="GLhalf" name="y"/>
30991 <param type="GLhalf" name="z"/>
30993 <function type="GLvoid" name="Vertex3hvNV">
30994 <param type="GLhalf*" name="v"/>
30996 <function type="GLvoid" name="Vertex4hNV">
30997 <param type="GLhalf" name="x"/>
30998 <param type="GLhalf" name="y"/>
30999 <param type="GLhalf" name="z"/>
31000 <param type="GLhalf" name="w"/>
31002 <function type="GLvoid" name="Vertex4hvNV">
31003 <param type="GLhalf*" name="v"/>
31005 <function type="GLvoid" name="Normal3hNV">
31006 <param type="GLhalf" name="nx"/>
31007 <param type="GLhalf" name="ny"/>
31008 <param type="GLhalf" name="nz"/>
31010 <function type="GLvoid" name="Normal3hvNV">
31011 <param type="GLhalf*" name="v"/>
31013 <function type="GLvoid" name="Color3hNV">
31014 <param type="GLhalf" name="red"/>
31015 <param type="GLhalf" name="green"/>
31016 <param type="GLhalf" name="blue"/>
31018 <function type="GLvoid" name="Color3hvNV">
31019 <param type="GLhalf*" name="v"/>
31021 <function type="GLvoid" name="Color4hNV">
31022 <param type="GLhalf" name="red"/>
31023 <param type="GLhalf" name="green"/>
31024 <param type="GLhalf" name="blue"/>
31025 <param type="GLhalf" name="alpha"/>
31027 <function type="GLvoid" name="Color4hvNV">
31028 <param type="GLhalf*" name="v"/>
31030 <function type="GLvoid" name="TexCoord1hNV">
31031 <param type="GLhalf" name="s"/>
31033 <function type="GLvoid" name="TexCoord1hvNV">
31034 <param type="GLhalf*" name="v"/>
31036 <function type="GLvoid" name="TexCoord2hNV">
31037 <param type="GLhalf" name="s"/>
31038 <param type="GLhalf" name="t"/>
31040 <function type="GLvoid" name="TexCoord2hvNV">
31041 <param type="GLhalf*" name="v"/>
31043 <function type="GLvoid" name="TexCoord3hNV">
31044 <param type="GLhalf" name="s"/>
31045 <param type="GLhalf" name="t"/>
31046 <param type="GLhalf" name="r"/>
31048 <function type="GLvoid" name="TexCoord3hvNV">
31049 <param type="GLhalf*" name="v"/>
31051 <function type="GLvoid" name="TexCoord4hNV">
31052 <param type="GLhalf" name="s"/>
31053 <param type="GLhalf" name="t"/>
31054 <param type="GLhalf" name="r"/>
31055 <param type="GLhalf" name="q"/>
31057 <function type="GLvoid" name="TexCoord4hvNV">
31058 <param type="GLhalf*" name="v"/>
31060 <function type="GLvoid" name="MultiTexCoord1hNV">
31061 <param type="GLenum" name="target"/>
31062 <param type="GLhalf" name="s"/>
31064 <function type="GLvoid" name="MultiTexCoord1hvNV">
31065 <param type="GLenum" name="target"/>
31066 <param type="GLhalf*" name="v"/>
31068 <function type="GLvoid" name="MultiTexCoord2hNV">
31069 <param type="GLenum" name="target"/>
31070 <param type="GLhalf" name="s"/>
31071 <param type="GLhalf" name="t"/>
31073 <function type="GLvoid" name="MultiTexCoord2hvNV">
31074 <param type="GLenum" name="target"/>
31075 <param type="GLhalf*" name="v"/>
31077 <function type="GLvoid" name="MultiTexCoord3hNV">
31078 <param type="GLenum" name="target"/>
31079 <param type="GLhalf" name="s"/>
31080 <param type="GLhalf" name="t"/>
31081 <param type="GLhalf" name="r"/>
31083 <function type="GLvoid" name="MultiTexCoord3hvNV">
31084 <param type="GLenum" name="target"/>
31085 <param type="GLhalf*" name="v"/>
31087 <function type="GLvoid" name="MultiTexCoord4hNV">
31088 <param type="GLenum" name="target"/>
31089 <param type="GLhalf" name="s"/>
31090 <param type="GLhalf" name="t"/>
31091 <param type="GLhalf" name="r"/>
31092 <param type="GLhalf" name="q"/>
31094 <function type="GLvoid" name="MultiTexCoord4hvNV">
31095 <param type="GLenum" name="target"/>
31096 <param type="GLhalf*" name="v"/>
31098 <function type="GLvoid" name="VertexAttrib1hNV">
31099 <param type="GLuint" name="index"/>
31100 <param type="GLhalf" name="x"/>
31102 <function type="GLvoid" name="VertexAttrib1hvNV">
31103 <param type="GLuint" name="index"/>
31104 <param type="GLhalf*" name="v"/>
31106 <function type="GLvoid" name="VertexAttrib2hNV">
31107 <param type="GLuint" name="index"/>
31108 <param type="GLhalf" name="x"/>
31109 <param type="GLhalf" name="y"/>
31111 <function type="GLvoid" name="VertexAttrib2hvNV">
31112 <param type="GLuint" name="index"/>
31113 <param type="GLhalf*" name="v"/>
31115 <function type="GLvoid" name="VertexAttrib3hNV">
31116 <param type="GLuint" name="index"/>
31117 <param type="GLhalf" name="x"/>
31118 <param type="GLhalf" name="y"/>
31119 <param type="GLhalf" name="z"/>
31121 <function type="GLvoid" name="VertexAttrib3hvNV">
31122 <param type="GLuint" name="index"/>
31123 <param type="GLhalf*" name="v"/>
31125 <function type="GLvoid" name="VertexAttrib4hNV">
31126 <param type="GLuint" name="index"/>
31127 <param type="GLhalf" name="x"/>
31128 <param type="GLhalf" name="y"/>
31129 <param type="GLhalf" name="z"/>
31130 <param type="GLhalf" name="w"/>
31132 <function type="GLvoid" name="VertexAttrib4hvNV">
31133 <param type="GLuint" name="index"/>
31134 <param type="GLhalf*" name="v"/>
31136 <function type="GLvoid" name="VertexAttribs1hvNV">
31137 <param type="GLuint" name="index"/>
31138 <param type="GLsizei" name="n"/>
31139 <param type="GLhalf*" name="v"/>
31141 <function type="GLvoid" name="VertexAttribs2hvNV">
31142 <param type="GLuint" name="index"/>
31143 <param type="GLsizei" name="n"/>
31144 <param type="GLhalf*" name="v"/>
31146 <function type="GLvoid" name="VertexAttribs3hvNV">
31147 <param type="GLuint" name="index"/>
31148 <param type="GLsizei" name="n"/>
31149 <param type="GLhalf*" name="v"/>
31151 <function type="GLvoid" name="VertexAttribs4hvNV">
31152 <param type="GLuint" name="index"/>
31153 <param type="GLsizei" name="n"/>
31154 <param type="GLhalf*" name="v"/>
31156 <function type="GLvoid" name="FogCoordhNV">
31157 <param type="GLhalf" name="fog"/>
31159 <function type="GLvoid" name="FogCoordhvNV">
31160 <param type="GLhalf*" name="fog"/>
31162 <function type="GLvoid" name="SecondaryColor3hNV">
31163 <param type="GLhalf" name="red"/>
31164 <param type="GLhalf" name="green"/>
31165 <param type="GLhalf" name="blue"/>
31167 <function type="GLvoid" name="SecondaryColor3hvNV">
31168 <param type="GLhalf*" name="v"/>
31170 <function type="GLvoid" name="VertexWeighthNV">
31171 <param type="GLhalf" name="weight"/>
31173 <function type="GLvoid" name="VertexWeighthvNV">
31174 <param type="GLhalf*" name="weight"/>
31178 <extension name="NV_light_max_exponent">
31180 <const name="GL_MAX_SHININESS_NV" value="0x8504"/>
31181 <const name="GL_MAX_SPOT_EXPONENT_NV" value="0x8505"/>
31185 <extension name="NV_multisample_coverage">
31187 <const name="GL_GLX_COVERAGE_SAMPLES_NV" value="100001"/>
31188 <const name="GL_GLX_COLOR_SAMPLES_NV" value="0x20B3"/>
31189 <const name="GL_WGL_COVERAGE_SAMPLES_NV" value="0x2042"/>
31190 <const name="GL_WGL_COLOR_SAMPLES_NV" value="0x20B9"/>
31191 <const name="GL_COVERAGE_SAMPLES_NV" value="0x80A9"/>
31192 <const name="GL_COLOR_SAMPLES_NV" value="0x8E20"/>
31196 <extension name="NV_multisample_filter_hint">
31198 <const name="GL_MULTISAMPLE_FILTER_HINT_NV" value="0x8534"/>
31202 <extension name="NV_occlusion_query">
31204 <const name="GL_OCCLUSION_TEST_HP" value="0x8165"/>
31205 <const name="GL_OCCLUSION_TEST_RESULT_HP" value="0x8166"/>
31206 <const name="GL_PIXEL_COUNTER_BITS_NV" value="0x8864"/>
31207 <const name="GL_CURRENT_OCCLUSION_QUERY_ID_NV" value="0x8865"/>
31208 <const name="GL_PIXEL_COUNT_NV" value="0x8866"/>
31209 <const name="GL_PIXEL_COUNT_AVAILABLE_NV" value="0x8867"/>
31212 <function type="GLvoid" name="GenOcclusionQueriesNV">
31213 <param type="GLsizei" name="n"/>
31214 <param type="GLuint*" name="ids"/>
31216 <function type="GLvoid" name="DeleteOcclusionQueriesNV">
31217 <param type="GLsizei" name="n"/>
31218 <param type="GLuint*" name="ids"/>
31220 <function type="GLboolean" name="IsOcclusionQueryNV">
31221 <param type="GLuint" name="id"/>
31223 <function type="GLvoid" name="BeginOcclusionQueryNV">
31224 <param type="GLuint" name="id"/>
31226 <function type="GLvoid" name="EndOcclusionQueryNV"/>
31227 <function type="GLvoid" name="GetOcclusionQueryivNV">
31228 <param type="GLuint" name="id"/>
31229 <param type="GLenum" name="pname"/>
31230 <param type="GLint*" name="params"/>
31232 <function type="GLvoid" name="GetOcclusionQueryuivNV">
31233 <param type="GLuint" name="id"/>
31234 <param type="GLenum" name="pname"/>
31235 <param type="GLuint*" name="params"/>
31239 <extension name="NV_packed_depth_stencil">
31241 <const name="GL_DEPTH_STENCIL_NV" value="0x84F9"/>
31242 <const name="GL_UNSIGNED_INT_24_8_NV" value="0x84FA"/>
31246 <extension name="NV_parameter_buffer_object">
31248 <const name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV" value="0x8DA0"/>
31249 <const name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV" value="0x8DA1"/>
31250 <const name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV" value="0x8DA2"/>
31251 <const name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV" value="0x8DA3"/>
31252 <const name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV" value="0x8DA4"/>
31255 <function type="GLvoid" name="BindBufferRangeNV">
31256 <param type="GLenum" name="target"/>
31257 <param type="GLuint" name="index"/>
31258 <param type="GLuint" name="buffer"/>
31259 <param type="GLintptr" name="offset"/>
31260 <param type="GLsizeiptr" name="size"/>
31262 <function type="GLvoid" name="BindBufferOffsetNV">
31263 <param type="GLenum" name="target"/>
31264 <param type="GLuint" name="index"/>
31265 <param type="GLuint" name="buffer"/>
31266 <param type="GLintptr" name="offset"/>
31268 <function type="GLvoid" name="BindBufferBaseNV">
31269 <param type="GLenum" name="target"/>
31270 <param type="GLuint" name="index"/>
31271 <param type="GLuint" name="buffer"/>
31273 <function type="GLvoid" name="ProgramBufferParametersfvNV">
31274 <param type="GLenum" name="target"/>
31275 <param type="GLuint" name="buffer"/>
31276 <param type="GLuint" name="index"/>
31277 <param type="GLsizei" name="count"/>
31278 <param type="GLfloat*" name="params"/>
31280 <function type="GLvoid" name="ProgramBufferParametersIivNV">
31281 <param type="GLenum" name="target"/>
31282 <param type="GLuint" name="buffer"/>
31283 <param type="GLuint" name="index"/>
31284 <param type="GLsizei" name="count"/>
31285 <param type="GLint*" name="params"/>
31287 <function type="GLvoid" name="ProgramBufferParametersIuivNV">
31288 <param type="GLenum" name="target"/>
31289 <param type="GLuint" name="buffer"/>
31290 <param type="GLuint" name="index"/>
31291 <param type="GLsizei" name="count"/>
31292 <param type="GLuint*" name="params"/>
31294 <function type="GLvoid" name="GetIntegerIndexedvEXT">
31295 <param type="GLenum" name="value"/>
31296 <param type="GLuint" name="index"/>
31297 <param type="GLboolean*" name="data"/>
31301 <extension name="NV_parameter_buffer_object2">
31305 <extension name="NV_pixel_data_range">
31307 <const name="GL_WRITE_PIXEL_DATA_RANGE_NV" value="0x8878"/>
31308 <const name="GL_READ_PIXEL_DATA_RANGE_NV" value="0x8879"/>
31309 <const name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV" value="0x887A"/>
31310 <const name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV" value="0x887B"/>
31311 <const name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV" value="0x887C"/>
31312 <const name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV" value="0x887D"/>
31315 <function type="GLvoid" name="PixelDataRangeNV">
31316 <param type="GLenum" name="target"/>
31317 <param type="GLsizei" name="length"/>
31318 <param type="GLvoid*" name="pointer"/>
31320 <function type="GLvoid" name="FlushPixelDataRangeNV">
31321 <param type="GLenum" name="target"/>
31325 <extension name="NV_point_sprite">
31327 <const name="GL_POINT_SPRITE_NV" value="0x8861"/>
31328 <const name="GL_COORD_REPLACE_NV" value="0x8862"/>
31329 <const name="GL_POINT_SPRITE_R_MODE_NV" value="0x8863"/>
31332 <function type="GLvoid" name="PointParameteriNV">
31333 <param type="GLenum" name="pname"/>
31334 <param type="GLint" name="param"/>
31336 <function type="GLvoid" name="PointParameterivNV">
31337 <param type="GLenum" name="pname"/>
31338 <param type="GLint*" name="params"/>
31342 <extension name="NV_present_video">
31344 <const name="GL_FRAME_NV" value="0x8E26"/>
31345 <const name="GL_FIELDS_NV" value="0x8E27"/>
31346 <const name="GL_CURRENT_TIME_NV" value="0x8E28"/>
31347 <const name="GL_NUM_FILL_STREAMS_NV" value="0x8E29"/>
31348 <const name="GL_PRESENT_TIME_NV" value="0x8E2A"/>
31349 <const name="GL_PRESENT_DURATION_NV" value="0x8E2B"/>
31350 <const name="GL_GLX_NUM_VIDEO_SLOTS_NV" value="0x20F0"/>
31351 <const name="GL_WGL_NUM_VIDEO_SLOTS_NV" value="0x20F0"/>
31354 <function type="GLvoid" name="PresentFrameKeyedNV">
31355 <param type="GLuint" name="video_slot"/>
31356 <param type="GLuint64" name="minPresentTime"/>
31357 <param type="GLuint" name="beginPresentTimeId"/>
31358 <param type="GLuint" name="presentDurationId"/>
31359 <param type="GLenum" name="type"/>
31360 <param type="GLenum" name="target0"/>
31361 <param type="GLuint" name="fill0"/>
31362 <param type="GLuint" name="key0"/>
31363 <param type="GLenum" name="target1"/>
31364 <param type="GLuint" name="fill1"/>
31365 <param type="GLuint" name="key1"/>
31367 <function type="GLvoid" name="PresentFrameDualFillNV">
31368 <param type="GLuint" name="video_slot"/>
31369 <param type="GLuint64" name="minPresentTime"/>
31370 <param type="GLuint" name="beginPresentTimeId"/>
31371 <param type="GLuint" name="presentDurationId"/>
31372 <param type="GLenum" name="type"/>
31373 <param type="GLenum" name="target0"/>
31374 <param type="GLuint" name="fill0"/>
31375 <param type="GLenum" name="target1"/>
31376 <param type="GLuint" name="fill1"/>
31377 <param type="GLenum" name="target2"/>
31378 <param type="GLuint" name="fill2"/>
31379 <param type="GLenum" name="target3"/>
31380 <param type="GLuint" name="fill3"/>
31382 <function type="GLvoid" name="GetVideoivNV">
31383 <param type="GLuint" name="video_slot"/>
31384 <param type="GLenum" name="pname"/>
31385 <param type="GLint*" name="params"/>
31387 <function type="GLvoid" name="GetVideouivNV">
31388 <param type="GLuint" name="video_slot"/>
31389 <param type="GLenum" name="pname"/>
31390 <param type="GLuint*" name="params"/>
31392 <function type="GLvoid" name="GetVideoi64vNV">
31393 <param type="GLuint" name="video_slot"/>
31394 <param type="GLenum" name="pname"/>
31395 <param type="GLint64*" name="params"/>
31397 <function type="GLvoid" name="GetVideoui64vNV">
31398 <param type="GLuint" name="video_slot"/>
31399 <param type="GLenum" name="pname"/>
31400 <param type="GLuint64*" name="params"/>
31402 <function type="GLuint*" name="glXEnumerateVideoDevicesNV">
31403 <param type="Display*" name="dpy"/>
31404 <param type="GLint" name="screen"/>
31405 <param type="GLint*" name="nelements"/>
31407 <function type="GLint" name="glXBindVideoDeviceNV">
31408 <param type="Display*" name="dpy"/>
31409 <param type="GLuint" name="video_slot"/>
31410 <param type="GLuint" name="video_device"/>
31411 <param type="GLint*" name="attrib_list"/>
31413 <function type="GLint" name="wglEnumerateVideoDevicesNV">
31414 <param type="HDC" name="hDc"/>
31415 <param type="HVIDEOOUTPUTDEVICENV*" name="phDeviceList"/>
31417 <function type="GLboolean" name="wglBindVideoDeviceNV">
31418 <param type="HDC" name="hDc"/>
31419 <param type="GLuint" name="uVideoSlot"/>
31420 <param type="HVIDEOOUTPUTDEVICENV" name="hVideoDevice"/>
31421 <param type="GLint*" name="piAttribList"/>
31423 <function type="GLboolean" name="wglQueryCurrentContextNV">
31424 <param type="GLint" name="iAttribute"/>
31425 <param type="GLint*" name="piValue"/>
31429 <extension name="NV_present_video">
31431 <const name="GL_FRAME_NV" value="0x8E26"/>
31432 <const name="GL_FIELDS_NV" value="0x8E27"/>
31433 <const name="GL_CURRENT_TIME_NV" value="0x8E28"/>
31434 <const name="GL_NUM_FILL_STREAMS_NV" value="0x8E29"/>
31435 <const name="GL_PRESENT_TIME_NV" value="0x8E2A"/>
31436 <const name="GL_PRESENT_DURATION_NV" value="0x8E2B"/>
31437 <const name="GL_GLX_NUM_VIDEO_SLOTS_NV" value="0x20F0"/>
31438 <const name="GL_WGL_NUM_VIDEO_SLOTS_NV" value="0x20F0"/>
31441 <function type="GLvoid" name="PresentFrameKeyedNV">
31442 <param type="GLuint" name="video_slot"/>
31443 <param type="GLuint64" name="minPresentTime"/>
31444 <param type="GLuint" name="beginPresentTimeId"/>
31445 <param type="GLuint" name="presentDurationId"/>
31446 <param type="GLenum" name="type"/>
31447 <param type="GLenum" name="target0"/>
31448 <param type="GLuint" name="fill0"/>
31449 <param type="GLuint" name="key0"/>
31450 <param type="GLenum" name="target1"/>
31451 <param type="GLuint" name="fill1"/>
31452 <param type="GLuint" name="key1"/>
31454 <function type="GLvoid" name="PresentFrameDualFillNV">
31455 <param type="GLuint" name="video_slot"/>
31456 <param type="GLuint64" name="minPresentTime"/>
31457 <param type="GLuint" name="beginPresentTimeId"/>
31458 <param type="GLuint" name="presentDurationId"/>
31459 <param type="GLenum" name="type"/>
31460 <param type="GLenum" name="target0"/>
31461 <param type="GLuint" name="fill0"/>
31462 <param type="GLenum" name="target1"/>
31463 <param type="GLuint" name="fill1"/>
31464 <param type="GLenum" name="target2"/>
31465 <param type="GLuint" name="fill2"/>
31466 <param type="GLenum" name="target3"/>
31467 <param type="GLuint" name="fill3"/>
31469 <function type="GLvoid" name="GetVideoivNV">
31470 <param type="GLuint" name="video_slot"/>
31471 <param type="GLenum" name="pname"/>
31472 <param type="GLint*" name="params"/>
31474 <function type="GLvoid" name="GetVideouivNV">
31475 <param type="GLuint" name="video_slot"/>
31476 <param type="GLenum" name="pname"/>
31477 <param type="GLuint*" name="params"/>
31479 <function type="GLvoid" name="GetVideoi64vNV">
31480 <param type="GLuint" name="video_slot"/>
31481 <param type="GLenum" name="pname"/>
31482 <param type="GLint64*" name="params"/>
31484 <function type="GLvoid" name="GetVideoui64vNV">
31485 <param type="GLuint" name="video_slot"/>
31486 <param type="GLenum" name="pname"/>
31487 <param type="GLuint64*" name="params"/>
31489 <function type="GLuint*" name="glXEnumerateVideoDevicesNV">
31490 <param type="Display*" name="dpy"/>
31491 <param type="GLint" name="screen"/>
31492 <param type="GLint*" name="nelements"/>
31494 <function type="GLint" name="glXBindVideoDeviceNV">
31495 <param type="Display*" name="dpy"/>
31496 <param type="GLuint" name="video_slot"/>
31497 <param type="GLuint" name="video_device"/>
31498 <param type="GLint*" name="attrib_list"/>
31500 <function type="GLint" name="wglEnumerateVideoDevicesNV">
31501 <param type="HDC" name="hDc"/>
31502 <param type="HVIDEOOUTPUTDEVICENV*" name="phDeviceList"/>
31504 <function type="GLboolean" name="wglBindVideoDeviceNV">
31505 <param type="HDC" name="hDc"/>
31506 <param type="GLuint" name="uVideoSlot"/>
31507 <param type="HVIDEOOUTPUTDEVICENV" name="hVideoDevice"/>
31508 <param type="GLint*" name="piAttribList"/>
31510 <function type="GLboolean" name="wglQueryCurrentContextNV">
31511 <param type="GLint" name="iAttribute"/>
31512 <param type="GLint*" name="piValue"/>
31516 <extension name="NV_present_video">
31518 <const name="GL_FRAME_NV" value="0x8E26"/>
31519 <const name="GL_FIELDS_NV" value="0x8E27"/>
31520 <const name="GL_CURRENT_TIME_NV" value="0x8E28"/>
31521 <const name="GL_NUM_FILL_STREAMS_NV" value="0x8E29"/>
31522 <const name="GL_PRESENT_TIME_NV" value="0x8E2A"/>
31523 <const name="GL_PRESENT_DURATION_NV" value="0x8E2B"/>
31524 <const name="GL_GLX_NUM_VIDEO_SLOTS_NV" value="0x20F0"/>
31525 <const name="GL_WGL_NUM_VIDEO_SLOTS_NV" value="0x20F0"/>
31528 <function type="GLvoid" name="PresentFrameKeyedNV">
31529 <param type="GLuint" name="video_slot"/>
31530 <param type="GLuint64" name="minPresentTime"/>
31531 <param type="GLuint" name="beginPresentTimeId"/>
31532 <param type="GLuint" name="presentDurationId"/>
31533 <param type="GLenum" name="type"/>
31534 <param type="GLenum" name="target0"/>
31535 <param type="GLuint" name="fill0"/>
31536 <param type="GLuint" name="key0"/>
31537 <param type="GLenum" name="target1"/>
31538 <param type="GLuint" name="fill1"/>
31539 <param type="GLuint" name="key1"/>
31541 <function type="GLvoid" name="PresentFrameDualFillNV">
31542 <param type="GLuint" name="video_slot"/>
31543 <param type="GLuint64" name="minPresentTime"/>
31544 <param type="GLuint" name="beginPresentTimeId"/>
31545 <param type="GLuint" name="presentDurationId"/>
31546 <param type="GLenum" name="type"/>
31547 <param type="GLenum" name="target0"/>
31548 <param type="GLuint" name="fill0"/>
31549 <param type="GLenum" name="target1"/>
31550 <param type="GLuint" name="fill1"/>
31551 <param type="GLenum" name="target2"/>
31552 <param type="GLuint" name="fill2"/>
31553 <param type="GLenum" name="target3"/>
31554 <param type="GLuint" name="fill3"/>
31556 <function type="GLvoid" name="GetVideoivNV">
31557 <param type="GLuint" name="video_slot"/>
31558 <param type="GLenum" name="pname"/>
31559 <param type="GLint*" name="params"/>
31561 <function type="GLvoid" name="GetVideouivNV">
31562 <param type="GLuint" name="video_slot"/>
31563 <param type="GLenum" name="pname"/>
31564 <param type="GLuint*" name="params"/>
31566 <function type="GLvoid" name="GetVideoi64vNV">
31567 <param type="GLuint" name="video_slot"/>
31568 <param type="GLenum" name="pname"/>
31569 <param type="GLint64*" name="params"/>
31571 <function type="GLvoid" name="GetVideoui64vNV">
31572 <param type="GLuint" name="video_slot"/>
31573 <param type="GLenum" name="pname"/>
31574 <param type="GLuint64*" name="params"/>
31576 <function type="GLuint*" name="glXEnumerateVideoDevicesNV">
31577 <param type="Display*" name="dpy"/>
31578 <param type="GLint" name="screen"/>
31579 <param type="GLint*" name="nelements"/>
31581 <function type="GLint" name="glXBindVideoDeviceNV">
31582 <param type="Display*" name="dpy"/>
31583 <param type="GLuint" name="video_slot"/>
31584 <param type="GLuint" name="video_device"/>
31585 <param type="GLint*" name="attrib_list"/>
31587 <function type="GLint" name="wglEnumerateVideoDevicesNV">
31588 <param type="HDC" name="hDc"/>
31589 <param type="HVIDEOOUTPUTDEVICENV*" name="phDeviceList"/>
31591 <function type="GLboolean" name="wglBindVideoDeviceNV">
31592 <param type="HDC" name="hDc"/>
31593 <param type="GLuint" name="uVideoSlot"/>
31594 <param type="HVIDEOOUTPUTDEVICENV" name="hVideoDevice"/>
31595 <param type="GLint*" name="piAttribList"/>
31597 <function type="GLboolean" name="wglQueryCurrentContextNV">
31598 <param type="GLint" name="iAttribute"/>
31599 <param type="GLint*" name="piValue"/>
31603 <extension name="NV_primitive_restart">
31605 <const name="GL_PRIMITIVE_RESTART_NV" value="0x8558"/>
31606 <const name="GL_PRIMITIVE_RESTART_INDEX_NV" value="0x8559"/>
31609 <function type="GLvoid" name="PrimitiveRestartNV"/>
31610 <function type="GLvoid" name="PrimitiveRestartIndexNV">
31611 <param type="GLuint" name="index"/>
31615 <extension name="NV_register_combiners">
31617 <const name="GL_REGISTER_COMBINERS_NV" value="0x8522"/>
31618 <const name="GL_COMBINER0_NV" value="0x8550"/>
31619 <const name="GL_COMBINER1_NV" value="0x8551"/>
31620 <const name="GL_COMBINER2_NV" value="0x8552"/>
31621 <const name="GL_COMBINER3_NV" value="0x8553"/>
31622 <const name="GL_COMBINER4_NV" value="0x8554"/>
31623 <const name="GL_COMBINER5_NV" value="0x8555"/>
31624 <const name="GL_COMBINER6_NV" value="0x8556"/>
31625 <const name="GL_COMBINER7_NV" value="0x8557"/>
31626 <const name="GL_VARIABLE_A_NV" value="0x8523"/>
31627 <const name="GL_VARIABLE_B_NV" value="0x8524"/>
31628 <const name="GL_VARIABLE_C_NV" value="0x8525"/>
31629 <const name="GL_VARIABLE_D_NV" value="0x8526"/>
31630 <const name="GL_VARIABLE_E_NV" value="0x8527"/>
31631 <const name="GL_VARIABLE_F_NV" value="0x8528"/>
31632 <const name="GL_VARIABLE_G_NV" value="0x8529"/>
31633 <const name="GL_CONSTANT_COLOR0_NV" value="0x852A"/>
31634 <const name="GL_CONSTANT_COLOR1_NV" value="0x852B"/>
31635 <const name="GL_PRIMARY_COLOR_NV" value="0x852C"/>
31636 <const name="GL_SECONDARY_COLOR_NV" value="0x852D"/>
31637 <const name="GL_SPARE0_NV" value="0x852E"/>
31638 <const name="GL_SPARE1_NV" value="0x852F"/>
31639 <const name="GL_UNSIGNED_IDENTITY_NV" value="0x8536"/>
31640 <const name="GL_UNSIGNED_INVERT_NV" value="0x8537"/>
31641 <const name="GL_EXPAND_NORMAL_NV" value="0x8538"/>
31642 <const name="GL_EXPAND_NEGATE_NV" value="0x8539"/>
31643 <const name="GL_HALF_BIAS_NORMAL_NV" value="0x853A"/>
31644 <const name="GL_HALF_BIAS_NEGATE_NV" value="0x853B"/>
31645 <const name="GL_SIGNED_IDENTITY_NV" value="0x853C"/>
31646 <const name="GL_SIGNED_NEGATE_NV" value="0x853D"/>
31647 <const name="GL_E_TIMES_F_NV" value="0x8531"/>
31648 <const name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV" value="0x8532"/>
31649 <const name="GL_SCALE_BY_TWO_NV" value="0x853E"/>
31650 <const name="GL_SCALE_BY_FOUR_NV" value="0x853F"/>
31651 <const name="GL_SCALE_BY_ONE_HALF_NV" value="0x8540"/>
31652 <const name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV" value="0x8541"/>
31653 <const name="GL_DISCARD_NV" value="0x8530"/>
31654 <const name="GL_COMBINER_INPUT_NV" value="0x8542"/>
31655 <const name="GL_COMBINER_MAPPING_NV" value="0x8543"/>
31656 <const name="GL_COMBINER_COMPONENT_USAGE_NV" value="0x8544"/>
31657 <const name="GL_COMBINER_AB_DOT_PRODUCT_NV" value="0x8545"/>
31658 <const name="GL_COMBINER_CD_DOT_PRODUCT_NV" value="0x8546"/>
31659 <const name="GL_COMBINER_MUX_SUM_NV" value="0x8547"/>
31660 <const name="GL_COMBINER_SCALE_NV" value="0x8548"/>
31661 <const name="GL_COMBINER_BIAS_NV" value="0x8549"/>
31662 <const name="GL_COMBINER_AB_OUTPUT_NV" value="0x854A"/>
31663 <const name="GL_COMBINER_CD_OUTPUT_NV" value="0x854B"/>
31664 <const name="GL_COMBINER_SUM_OUTPUT_NV" value="0x854C"/>
31665 <const name="GL_NUM_GENERAL_COMBINERS_NV" value="0x854E"/>
31666 <const name="GL_COLOR_SUM_CLAMP_NV" value="0x854F"/>
31667 <const name="GL_MAX_GENERAL_COMBINERS_NV" value="0x854D"/>
31670 <function type="GLvoid" name="CombinerParameterfvNV">
31671 <param type="GLenum" name="pname"/>
31672 <param type="GLfloat*" name="params"/>
31674 <function type="GLvoid" name="CombinerParameterivNV">
31675 <param type="GLenum" name="pname"/>
31676 <param type="GLint*" name="params"/>
31678 <function type="GLvoid" name="CombinerParameterfNV">
31679 <param type="GLenum" name="pname"/>
31680 <param type="GLfloat" name="param"/>
31682 <function type="GLvoid" name="CombinerParameteriNV">
31683 <param type="GLenum" name="pname"/>
31684 <param type="GLint" name="param"/>
31686 <function type="GLvoid" name="CombinerInputNV">
31687 <param type="GLenum" name="stage"/>
31688 <param type="GLenum" name="portion"/>
31689 <param type="GLenum" name="variable"/>
31690 <param type="GLenum" name="input"/>
31691 <param type="GLenum" name="mapping"/>
31692 <param type="GLenum" name="componentUsage"/>
31694 <function type="GLvoid" name="CombinerOutputNV">
31695 <param type="GLenum" name="stage"/>
31696 <param type="GLenum" name="portion"/>
31697 <param type="GLenum" name="abOutput"/>
31698 <param type="GLenum" name="cdOutput"/>
31699 <param type="GLenum" name="sumOutput"/>
31700 <param type="GLenum" name="scale"/>
31701 <param type="GLenum" name="bias"/>
31702 <param type="GLboolean" name="abDotProduct"/>
31703 <param type="GLboolean" name="cdDotProduct"/>
31704 <param type="GLboolean" name="muxSum"/>
31706 <function type="GLvoid" name="FinalCombinerInputNV">
31707 <param type="GLenum" name="variable"/>
31708 <param type="GLenum" name="input"/>
31709 <param type="GLenum" name="mapping"/>
31710 <param type="GLenum" name="componentUsage"/>
31712 <function type="GLvoid" name="GetCombinerInputParameterfvNV">
31713 <param type="GLenum" name="stage"/>
31714 <param type="GLenum" name="portion"/>
31715 <param type="GLenum" name="variable"/>
31716 <param type="GLenum" name="pname"/>
31717 <param type="GLfloat*" name="params"/>
31719 <function type="GLvoid" name="GetCombinerInputParameterivNV">
31720 <param type="GLenum" name="stage"/>
31721 <param type="GLenum" name="portion"/>
31722 <param type="GLenum" name="variable"/>
31723 <param type="GLenum" name="pname"/>
31724 <param type="GLint*" name="params"/>
31726 <function type="GLvoid" name="GetCombinerOutputParameterfvNV">
31727 <param type="GLenum" name="stage"/>
31728 <param type="GLenum" name="portion"/>
31729 <param type="GLenum" name="pname"/>
31730 <param type="GLfloat*" name="params"/>
31732 <function type="GLvoid" name="GetCombinerOutputParameterivNV">
31733 <param type="GLenum" name="stage"/>
31734 <param type="GLenum" name="portion"/>
31735 <param type="GLenum" name="pname"/>
31736 <param type="GLint*" name="params"/>
31738 <function type="GLvoid" name="GetFinalCombinerInputParameterfvNV">
31739 <param type="GLenum" name="variable"/>
31740 <param type="GLenum" name="pname"/>
31741 <param type="GLfloat*" name="params"/>
31743 <function type="GLvoid" name="GetFinalCombinerInputParameterivNV">
31744 <param type="GLenum" name="variable"/>
31745 <param type="GLenum" name="pname"/>
31746 <param type="GLint*" name="params"/>
31750 <extension name="NV_register_combiners2">
31752 <const name="GL_PER_STAGE_CONSTANTS_NV" value="0x8535"/>
31755 <function type="GLvoid" name="CombinerStageParameterfvNV">
31756 <param type="GLenum" name="stage"/>
31757 <param type="GLenum" name="pname"/>
31758 <param type="GLfloat*" name="params"/>
31760 <function type="GLvoid" name="GetCombinerStageParameterfvNV">
31761 <param type="GLenum" name="stage"/>
31762 <param type="GLenum" name="pname"/>
31763 <param type="GLfloat*" name="params"/>
31767 <extension name="NV_render_depth_texture">
31769 <const name="GL_WGL_BIND_TO_TEXTURE_DEPTH_NV" value="0x20A3"/>
31770 <const name="GL_WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV" value="0x20A4"/>
31771 <const name="GL_WGL_DEPTH_TEXTURE_FORMAT_NV" value="0x20A5"/>
31772 <const name="GL_WGL_TEXTURE_DEPTH_COMPONENT_NV" value="0x20A6"/>
31773 <const name="GL_WGL_NO_TEXTURE_ARB" value="0x2077"/>
31774 <const name="GL_WGL_DEPTH_COMPONENT_NV" value="0x20A7"/>
31778 <extension name="NV_render_texture_rectangle">
31780 <const name="GL_WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV" value="0x20A0"/>
31781 <const name="GL_WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV" value="0x20A1"/>
31782 <const name="GL_WGL_TEXTURE_RECTANGLE_NV" value="0x20A2"/>
31786 <extension name="NV_shader_buffer_load">
31788 <const name="GL_BUFFER_GPU_ADDRESS_NV" value="0x8F1D"/>
31789 <const name="GL_GPU_ADDRESS_NV" value="0x8F34"/>
31790 <const name="GL_MAX_SHADER_BUFFER_ADDRESS_NV" value="0x8F35"/>
31793 <function type="GLvoid" name="MakeBufferResidentNV">
31794 <param type="GLenum" name="target"/>
31795 <param type="GLenum" name="access"/>
31797 <function type="GLvoid" name="MakeBufferNonResidentNV">
31798 <param type="GLenum" name="target"/>
31800 <function type="GLboolean" name="IsBufferResidentNV">
31801 <param type="GLenum" name="target"/>
31803 <function type="GLvoid" name="MakeNamedBufferResidentNV">
31804 <param type="GLuint" name="buffer"/>
31805 <param type="GLenum" name="access"/>
31807 <function type="GLvoid" name="MakeNamedBufferNonResidentNV">
31808 <param type="GLuint" name="buffer"/>
31810 <function type="GLboolean" name="IsNamedBufferResidentNV">
31811 <param type="GLuint" name="buffer"/>
31813 <function type="GLvoid" name="GetBufferParameterui64vNV">
31814 <param type="GLenum" name="target"/>
31815 <param type="GLenum" name="pname"/>
31816 <param type="GLuint64*" name="params"/>
31818 <function type="GLvoid" name="GetNamedBufferParameterui64vNV">
31819 <param type="GLuint" name="buffer"/>
31820 <param type="GLenum" name="pname"/>
31821 <param type="GLuint64*" name="params"/>
31823 <function type="GLvoid" name="GetIntegerui64vNV">
31824 <param type="GLenum" name="value"/>
31825 <param type="GLuint64*" name="result"/>
31827 <function type="GLvoid" name="Uniformui64NV">
31828 <param type="GLint" name="location"/>
31829 <param type="GLuint64" name="value"/>
31831 <function type="GLvoid" name="Uniformui64vNV">
31832 <param type="GLint" name="location"/>
31833 <param type="GLsizei" name="count"/>
31834 <param type="GLuint64*" name="value"/>
31836 <function type="GLvoid" name="GetUniformui64vNV">
31837 <param type="GLuint" name="program"/>
31838 <param type="GLint" name="location"/>
31839 <param type="GLuint64*" name="params"/>
31841 <function type="GLvoid" name="ProgramUniformui64NV">
31842 <param type="GLuint" name="program"/>
31843 <param type="GLint" name="location"/>
31844 <param type="GLuint64" name="value"/>
31846 <function type="GLvoid" name="ProgramUniformui64vNV">
31847 <param type="GLuint" name="program"/>
31848 <param type="GLint" name="location"/>
31849 <param type="GLsizei" name="count"/>
31850 <param type="GLuint64*" name="value"/>
31854 <extension name="NV_shader_buffer_store">
31856 <const name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV" value="0x00000010"/>
31860 <extension name="NV_tessellation_program5">
31862 <const name="GL_TESS_CONTROL_PROGRAM_NV" value="0x891E"/>
31863 <const name="GL_TESS_EVALUATION_PROGRAM_NV" value="0x891F"/>
31864 <const name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV" value="0x8C74"/>
31865 <const name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV" value="0x8C75"/>
31866 <const name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV" value="0x86D8"/>
31870 <extension name="NV_texgen_emboss">
31872 <const name="GL_EMBOSS_MAP_NV" value="0x855F"/>
31873 <const name="GL_EMBOSS_LIGHT_NV" value="0x855D"/>
31874 <const name="GL_EMBOSS_CONSTANT_NV" value="0x855E"/>
31878 <extension name="NV_texgen_reflection">
31880 <const name="GL_NORMAL_MAP_NV" value="0x8511"/>
31881 <const name="GL_REFLECTION_MAP_NV" value="0x8512"/>
31885 <extension name="NV_texture_barrier">
31888 <function type="GLvoid" name="TextureBarrierNV"/>
31891 <extension name="NV_texture_compression_vtc">
31893 <const name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" value="0x83F0"/>
31894 <const name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" value="0x83F1"/>
31895 <const name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" value="0x83F2"/>
31896 <const name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" value="0x83F3"/>
31900 <extension name="NV_texture_env_combine4">
31902 <const name="GL_COMBINE4_NV" value="0x8503"/>
31903 <const name="GL_SOURCE3_RGB_NV" value="0x8583"/>
31904 <const name="GL_SOURCE3_ALPHA_NV" value="0x858B"/>
31905 <const name="GL_OPERAND3_RGB_NV" value="0x8593"/>
31906 <const name="GL_OPERAND3_ALPHA_NV" value="0x859B"/>
31910 <extension name="NV_texture_expand_normal">
31912 <const name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV" value="0x888F"/>
31916 <extension name="NV_texture_rectangle">
31918 <const name="GL_TEXTURE_RECTANGLE_NV" value="0x84F5"/>
31919 <const name="GL_TEXTURE_BINDING_RECTANGLE_NV" value="0x84F6"/>
31920 <const name="GL_PROXY_TEXTURE_RECTANGLE_NV" value="0x84F7"/>
31921 <const name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" value="0x84F8"/>
31925 <extension name="NV_texture_shader">
31927 <const name="GL_TEXTURE_SHADER_NV" value="0x86DE"/>
31928 <const name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV" value="0x86D9"/>
31929 <const name="GL_SHADER_OPERATION_NV" value="0x86DF"/>
31930 <const name="GL_OFFSET_TEXTURE_SCALE_NV" value="0x86E2"/>
31931 <const name="GL_OFFSET_TEXTURE_BIAS_NV" value="0x86E3"/>
31932 <const name="GL_PREVIOUS_TEXTURE_INPUT_NV" value="0x86E4"/>
31933 <const name="GL_CULL_MODES_NV" value="0x86E0"/>
31934 <const name="GL_OFFSET_TEXTURE_MATRIX_NV" value="0x86E1"/>
31935 <const name="GL_CONST_EYE_NV" value="0x86E5"/>
31936 <const name="GL_SHADER_CONSISTENT_NV" value="0x86DD"/>
31937 <const name="GL_PASS_THROUGH_NV" value="0x86E6"/>
31938 <const name="GL_CULL_FRAGMENT_NV" value="0x86E7"/>
31939 <const name="GL_OFFSET_TEXTURE_2D_NV" value="0x86E8"/>
31940 <const name="GL_OFFSET_TEXTURE_RECTANGLE_NV" value="0x864C"/>
31941 <const name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV" value="0x864D"/>
31942 <const name="GL_DEPENDENT_AR_TEXTURE_2D_NV" value="0x86E9"/>
31943 <const name="GL_DEPENDENT_GB_TEXTURE_2D_NV" value="0x86EA"/>
31944 <const name="GL_DOT_PRODUCT_NV" value="0x86EC"/>
31945 <const name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV" value="0x86ED"/>
31946 <const name="GL_DOT_PRODUCT_TEXTURE_2D_NV" value="0x86EE"/>
31947 <const name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV" value="0x864E"/>
31948 <const name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV" value="0x86F0"/>
31949 <const name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV" value="0x86F1"/>
31950 <const name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV" value="0x86F2"/>
31951 <const name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV" value="0x86F3"/>
31952 <const name="GL_HILO_NV" value="0x86F4"/>
31953 <const name="GL_DSDT_NV" value="0x86F5"/>
31954 <const name="GL_DSDT_MAG_NV" value="0x86F6"/>
31955 <const name="GL_DSDT_MAG_VIB_NV" value="0x86F7"/>
31956 <const name="GL_UNSIGNED_INT_S8_S8_8_8_NV" value="0x86DA"/>
31957 <const name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV" value="0x86DB"/>
31958 <const name="GL_SIGNED_RGBA_NV" value="0x86FB"/>
31959 <const name="GL_SIGNED_RGBA8_NV" value="0x86FC"/>
31960 <const name="GL_SIGNED_RGB_NV" value="0x86FE"/>
31961 <const name="GL_SIGNED_RGB8_NV" value="0x86FF"/>
31962 <const name="GL_SIGNED_LUMINANCE_NV" value="0x8701"/>
31963 <const name="GL_SIGNED_LUMINANCE8_NV" value="0x8702"/>
31964 <const name="GL_SIGNED_LUMINANCE_ALPHA_NV" value="0x8703"/>
31965 <const name="GL_SIGNED_LUMINANCE8_ALPHA8_NV" value="0x8704"/>
31966 <const name="GL_SIGNED_ALPHA_NV" value="0x8705"/>
31967 <const name="GL_SIGNED_ALPHA8_NV" value="0x8706"/>
31968 <const name="GL_SIGNED_INTENSITY_NV" value="0x8707"/>
31969 <const name="GL_SIGNED_INTENSITY8_NV" value="0x8708"/>
31970 <const name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV" value="0x870C"/>
31971 <const name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV" value="0x870D"/>
31972 <const name="GL_HILO16_NV" value="0x86F8"/>
31973 <const name="GL_SIGNED_HILO_NV" value="0x86F9"/>
31974 <const name="GL_SIGNED_HILO16_NV" value="0x86FA"/>
31975 <const name="GL_DSDT8_NV" value="0x8709"/>
31976 <const name="GL_DSDT8_MAG8_NV" value="0x870A"/>
31977 <const name="GL_DSDT_MAG_INTENSITY_NV" value="0x86DC"/>
31978 <const name="GL_DSDT8_MAG8_INTENSITY8_NV" value="0x870B"/>
31979 <const name="GL_HI_SCALE_NV" value="0x870E"/>
31980 <const name="GL_LO_SCALE_NV" value="0x870F"/>
31981 <const name="GL_DS_SCALE_NV" value="0x8710"/>
31982 <const name="GL_DT_SCALE_NV" value="0x8711"/>
31983 <const name="GL_MAGNITUDE_SCALE_NV" value="0x8712"/>
31984 <const name="GL_VIBRANCE_SCALE_NV" value="0x8713"/>
31985 <const name="GL_HI_BIAS_NV" value="0x8714"/>
31986 <const name="GL_LO_BIAS_NV" value="0x8715"/>
31987 <const name="GL_DS_BIAS_NV" value="0x8716"/>
31988 <const name="GL_DT_BIAS_NV" value="0x8717"/>
31989 <const name="GL_MAGNITUDE_BIAS_NV" value="0x8718"/>
31990 <const name="GL_VIBRANCE_BIAS_NV" value="0x8719"/>
31991 <const name="GL_TEXTURE_BORDER_VALUES_NV" value="0x871A"/>
31992 <const name="GL_TEXTURE_HI_SIZE_NV" value="0x871B"/>
31993 <const name="GL_TEXTURE_LO_SIZE_NV" value="0x871C"/>
31994 <const name="GL_TEXTURE_DS_SIZE_NV" value="0x871D"/>
31995 <const name="GL_TEXTURE_DT_SIZE_NV" value="0x871E"/>
31996 <const name="GL_TEXTURE_MAG_SIZE_NV" value="0x871F"/>
32000 <extension name="NV_texture_shader2">
32002 <const name="GL_DOT_PRODUCT_TEXTURE_3D_NV" value="0x86EF"/>
32003 <const name="GL_HILO_NV" value="0x86F4"/>
32004 <const name="GL_DSDT_NV" value="0x86F5"/>
32005 <const name="GL_DSDT_MAG_NV" value="0x86F6"/>
32006 <const name="GL_DSDT_MAG_VIB_NV" value="0x86F7"/>
32007 <const name="GL_UNSIGNED_INT_S8_S8_8_8_NV" value="0x86DA"/>
32008 <const name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV" value="0x86DB"/>
32009 <const name="GL_SIGNED_RGBA_NV" value="0x86FB"/>
32010 <const name="GL_SIGNED_RGBA8_NV" value="0x86FC"/>
32011 <const name="GL_SIGNED_RGB_NV" value="0x86FE"/>
32012 <const name="GL_SIGNED_RGB8_NV" value="0x86FF"/>
32013 <const name="GL_SIGNED_LUMINANCE_NV" value="0x8701"/>
32014 <const name="GL_SIGNED_LUMINANCE8_NV" value="0x8702"/>
32015 <const name="GL_SIGNED_LUMINANCE_ALPHA_NV" value="0x8703"/>
32016 <const name="GL_SIGNED_LUMINANCE8_ALPHA8_NV" value="0x8704"/>
32017 <const name="GL_SIGNED_ALPHA_NV" value="0x8705"/>
32018 <const name="GL_SIGNED_ALPHA8_NV" value="0x8706"/>
32019 <const name="GL_SIGNED_INTENSITY_NV" value="0x8707"/>
32020 <const name="GL_SIGNED_INTENSITY8_NV" value="0x8708"/>
32021 <const name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV" value="0x870C"/>
32022 <const name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV" value="0x870D"/>
32023 <const name="GL_HILO16_NV" value="0x86F8"/>
32024 <const name="GL_SIGNED_HILO_NV" value="0x86F9"/>
32025 <const name="GL_SIGNED_HILO16_NV" value="0x86FA"/>
32026 <const name="GL_DSDT8_NV" value="0x8709"/>
32027 <const name="GL_DSDT8_MAG8_NV" value="0x870A"/>
32028 <const name="GL_DSDT_MAG_INTENSITY_NV" value="0x86DC"/>
32029 <const name="GL_DSDT8_MAG8_INTENSITY8_NV" value="0x870B"/>
32033 <extension name="NV_texture_shader3">
32035 <const name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV" value="0x8850"/>
32036 <const name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV" value="0x8851"/>
32037 <const name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV" value="0x8852"/>
32038 <const name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV" value="0x8853"/>
32039 <const name="GL_OFFSET_HILO_TEXTURE_2D_NV" value="0x8854"/>
32040 <const name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV" value="0x8855"/>
32041 <const name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV" value="0x8856"/>
32042 <const name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV" value="0x8857"/>
32043 <const name="GL_DEPENDENT_HILO_TEXTURE_2D_NV" value="0x8858"/>
32044 <const name="GL_DEPENDENT_RGB_TEXTURE_3D_NV" value="0x8859"/>
32045 <const name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV" value="0x885A"/>
32046 <const name="GL_DOT_PRODUCT_PASS_THROUGH_NV" value="0x885B"/>
32047 <const name="GL_DOT_PRODUCT_TEXTURE_1D_NV" value="0x885C"/>
32048 <const name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV" value="0x885D"/>
32049 <const name="GL_HILO8_NV" value="0x885E"/>
32050 <const name="GL_SIGNED_HILO8_NV" value="0x885F"/>
32051 <const name="GL_FORCE_BLUE_TO_ONE_NV" value="0x8860"/>
32055 <extension name="NV_transform_feedback">
32057 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_NV" value="0x8C8E"/>
32058 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV" value="0x8C84"/>
32059 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV" value="0x8C85"/>
32060 <const name="GL_TRANSFORM_FEEDBACK_RECORD_NV" value="0x8C86"/>
32061 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV" value="0x8C8F"/>
32062 <const name="GL_INTERLEAVED_ATTRIBS_NV" value="0x8C8C"/>
32063 <const name="GL_SEPARATE_ATTRIBS_NV" value="0x8C8D"/>
32064 <const name="GL_PRIMITIVES_GENERATED_NV" value="0x8C87"/>
32065 <const name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV" value="0x8C88"/>
32066 <const name="GL_RASTERIZER_DISCARD_NV" value="0x8C89"/>
32067 <const name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV" value="0x8C8A"/>
32068 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV" value="0x8C8B"/>
32069 <const name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV" value="0x8C80"/>
32070 <const name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV" value="0x8C7E"/>
32071 <const name="GL_ACTIVE_VARYINGS_NV" value="0x8C81"/>
32072 <const name="GL_ACTIVE_VARYING_MAX_LENGTH_NV" value="0x8C82"/>
32073 <const name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV" value="0x8C83"/>
32074 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV" value="0x8C7F"/>
32075 <const name="GL_BACK_PRIMARY_COLOR_NV" value="0x8C77"/>
32076 <const name="GL_BACK_SECONDARY_COLOR_NV" value="0x8C78"/>
32077 <const name="GL_TEXTURE_COORD_NV" value="0x8C79"/>
32078 <const name="GL_CLIP_DISTANCE_NV" value="0x8C7A"/>
32079 <const name="GL_VERTEX_ID_NV" value="0x8C7B"/>
32080 <const name="GL_PRIMITIVE_ID_NV" value="0x8C7C"/>
32081 <const name="GL_GENERIC_ATTRIB_NV" value="0x8C7D"/>
32082 <const name="GL_POINT_SIZE" value="0x0B11"/>
32083 <const name="GL_FOG_COORDINATE" value="0x8451"/>
32084 <const name="GL_SECONDARY_COLOR_NV" value="0x852D"/>
32085 <const name="GL_PRIMARY_COLOR" value="0x8577"/>
32086 <const name="GL_POSITION" value="0x1203"/>
32087 <const name="GL_LAYER_NV" value="0x8DAA"/>
32088 <const name="GL_UNSIGNED_INT_VEC2_EXT" value="0x8DC6"/>
32089 <const name="GL_UNSIGNED_INT_VEC3_EXT" value="0x8DC7"/>
32090 <const name="GL_UNSIGNED_INT_VEC4_EXT" value="0x8DC8"/>
32093 <function type="GLvoid" name="BindBufferRangeNV">
32094 <param type="GLenum" name="target"/>
32095 <param type="GLuint" name="index"/>
32096 <param type="GLuint" name="buffer"/>
32097 <param type="GLintptr" name="offset"/>
32098 <param type="GLsizeiptr" name="size"/>
32100 <function type="GLvoid" name="BindBufferOffsetNV">
32101 <param type="GLenum" name="target"/>
32102 <param type="GLuint" name="index"/>
32103 <param type="GLuint" name="buffer"/>
32104 <param type="GLintptr" name="offset"/>
32106 <function type="GLvoid" name="BindBufferBaseNV">
32107 <param type="GLenum" name="target"/>
32108 <param type="GLuint" name="index"/>
32109 <param type="GLuint" name="buffer"/>
32111 <function type="GLvoid" name="TransformFeedbackAttribsNV">
32112 <param type="GLsizei" name="count"/>
32113 <param type="GLint*" name="attribs"/>
32114 <param type="GLenum" name="bufferMode"/>
32116 <function type="GLvoid" name="TransformFeedbackVaryingsNV">
32117 <param type="GLuint" name="program"/>
32118 <param type="GLsizei" name="count"/>
32119 <param type="GLint*" name="locations"/>
32120 <param type="GLenum" name="bufferMode"/>
32122 <function type="GLvoid" name="BeginTransformFeedbackNV">
32123 <param type="GLenum" name="primitiveMode"/>
32125 <function type="GLint" name="GetVaryingLocationNV">
32126 <param type="GLuint" name="program"/>
32127 <param type="GLchar*" name="name"/>
32129 <function type="GLvoid" name="GetActiveVaryingNV">
32130 <param type="GLuint" name="program"/>
32131 <param type="GLuint" name="index"/>
32132 <param type="GLsizei" name="bufSize"/>
32133 <param type="GLsizei*" name="length"/>
32134 <param type="GLsizei*" name="size"/>
32135 <param type="GLenum*" name="type"/>
32136 <param type="GLchar*" name="name"/>
32138 <function type="GLvoid" name="ActiveVaryingNV">
32139 <param type="GLuint" name="program"/>
32140 <param type="GLchar*" name="name"/>
32142 <function type="GLvoid" name="GetTransformFeedbackVaryingNV">
32143 <param type="GLuint" name="program"/>
32144 <param type="GLuint" name="index"/>
32145 <param type="GLint*" name="location"/>
32147 <function type="GLvoid" name="GetIntegerIndexedvEXT">
32148 <param type="GLenum" name="param"/>
32149 <param type="GLuint" name="index"/>
32150 <param type="GLint*" name="values"/>
32152 <function type="GLvoid" name="GetBooleanIndexedvEXT">
32153 <param type="GLenum" name="param"/>
32154 <param type="GLuint" name="index"/>
32155 <param type="GLboolean*" name="values"/>
32159 <extension name="NV_transform_feedback2">
32161 <const name="GL_TRANSFORM_FEEDBACK_NV" value="0x8E22"/>
32162 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV" value="0x8E23"/>
32163 <const name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV" value="0x8E24"/>
32164 <const name="GL_TRANSFORM_FEEDBACK_BINDING_NV" value="0x8E25"/>
32167 <function type="GLvoid" name="BindTransformFeedbackNV">
32168 <param type="GLenum" name="target"/>
32169 <param type="GLuint" name="id"/>
32171 <function type="GLvoid" name="DeleteTransformFeedbacksNV">
32172 <param type="GLsizei" name="n"/>
32173 <param type="GLuint*" name="ids"/>
32175 <function type="GLvoid" name="GenTransformFeedbacksNV">
32176 <param type="GLsizei" name="n"/>
32177 <param type="GLuint*" name="ids"/>
32179 <function type="GLboolean" name="IsTransformFeedbackNV">
32180 <param type="GLuint" name="id"/>
32182 <function type="GLvoid" name="PauseTransformFeedbackNV"/>
32183 <function type="GLvoid" name="ResumeTransformFeedbackNV"/>
32184 <function type="GLvoid" name="DrawTransformFeedbackNV">
32185 <param type="GLenum" name="mode"/>
32186 <param type="GLuint" name="id"/>
32190 <extension name="NV_vdpau_interop">
32192 <const name="GL_SURFACE_STATE_NV" value="0x86EB"/>
32193 <const name="GL_SURFACE_REGISTERED_NV" value="0x86FD"/>
32194 <const name="GL_SURFACE_MAPPED_NV" value="0x8700"/>
32195 <const name="GL_WRITE_DISCARD_NV" value="0x88BE"/>
32198 <function type="GLvoid" name="VDPAUInitNV">
32199 <param type="GLvoid*" name="vdpDevice"/>
32200 <param type="GLvoid*" name="getProcAddress"/>
32202 <function type="GLvoid" name="VDPAUFiniNV"/>
32203 <function type="GLvdpauSurfaceNV" name="VDPAURegisterVideoSurfaceNV">
32204 <param type="GLvoid*" name="vdpSurface"/>
32205 <param type="GLenum" name="target"/>
32206 <param type="GLsizei" name="numTextureNames"/>
32207 <param type="GLuint*" name="textureNames"/>
32209 <function type="GLvdpauSurfaceNV" name="VDPAURegisterOutputSurfaceNV">
32210 <param type="GLvoid*" name="vdpSurface"/>
32211 <param type="GLenum" name="target"/>
32212 <param type="GLsizei" name="numTextureNames"/>
32213 <param type="GLuint*" name="textureNames"/>
32215 <function type="GLvoid" name="VDPAUIsSurfaceNV">
32216 <param type="GLvdpauSurfaceNV" name="surface"/>
32218 <function type="GLvoid" name="VDPAUUnregisterSurfaceNV">
32219 <param type="GLvdpauSurfaceNV" name="surface"/>
32221 <function type="GLvoid" name="VDPAUGetSurfaceivNV">
32222 <param type="GLvdpauSurfaceNV" name="surface"/>
32223 <param type="GLenum" name="pname"/>
32224 <param type="GLsizei" name="bufSize"/>
32225 <param type="GLsizei*" name="length"/>
32226 <param type="GLint*" name="values"/>
32228 <function type="GLvoid" name="VDPAUSurfaceAccessNV">
32229 <param type="GLvdpauSurfaceNV" name="surface"/>
32230 <param type="GLenum" name="access"/>
32232 <function type="GLvoid" name="VDPAUMapSurfacesNV">
32233 <param type="GLsizei" name="numSurfaces"/>
32234 <param type="GLvdpauSurfaceNV*" name="surfaces"/>
32236 <function type="GLvoid" name="VDPAUUnmapSurfacesNV">
32237 <param type="GLsizei" name="numSurface"/>
32238 <param type="GLvdpauSurfaceNV*" name="surfaces"/>
32242 <extension name="NV_vertex_array_range">
32244 <const name="GL_VERTEX_ARRAY_RANGE_NV" value="0x851D"/>
32245 <const name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV" value="0x851E"/>
32246 <const name="GL_VERTEX_ARRAY_RANGE_VALID_NV" value="0x851F"/>
32247 <const name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV" value="0x8520"/>
32248 <const name="GL_VERTEX_ARRAY_RANGE_POINTER_NV" value="0x8521"/>
32251 <function type="GLvoid" name="VertexArrayRangeNV">
32252 <param type="GLsizei" name="length"/>
32253 <param type="GLvoid*" name="pointer"/>
32255 <function type="GLvoid" name="FlushVertexArrayRangeNV"/>
32258 <extension name="NV_vertex_array_range2">
32260 <const name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV" value="0x8533"/>
32264 <extension name="NV_vertex_attrib_integer_64bit">
32266 <const name="GL_INT64_NV" value="0x140E"/>
32267 <const name="GL_UNSIGNED_INT64_NV" value="0x140F"/>
32270 <function type="GLvoid" name="VertexAttribL1i64NV">
32271 <param type="GLuint" name="index"/>
32272 <param type="GLint64" name="x"/>
32274 <function type="GLvoid" name="VertexAttribL2i64NV">
32275 <param type="GLuint" name="index"/>
32276 <param type="GLint64" name="x"/>
32277 <param type="GLint64" name="y"/>
32279 <function type="GLvoid" name="VertexAttribL3i64NV">
32280 <param type="GLuint" name="index"/>
32281 <param type="GLint64" name="x"/>
32282 <param type="GLint64" name="y"/>
32283 <param type="GLint64" name="z"/>
32285 <function type="GLvoid" name="VertexAttribL4i64NV">
32286 <param type="GLuint" name="index"/>
32287 <param type="GLint64" name="x"/>
32288 <param type="GLint64" name="y"/>
32289 <param type="GLint64" name="z"/>
32290 <param type="GLint64" name="w"/>
32292 <function type="GLvoid" name="VertexAttribL1i64vNV">
32293 <param type="GLuint" name="index"/>
32294 <param type="GLint64*" name="v"/>
32296 <function type="GLvoid" name="VertexAttribL2i64vNV">
32297 <param type="GLuint" name="index"/>
32298 <param type="GLint64*" name="v"/>
32300 <function type="GLvoid" name="VertexAttribL3i64vNV">
32301 <param type="GLuint" name="index"/>
32302 <param type="GLint64*" name="v"/>
32304 <function type="GLvoid" name="VertexAttribL4i64vNV">
32305 <param type="GLuint" name="index"/>
32306 <param type="GLint64*" name="v"/>
32308 <function type="GLvoid" name="VertexAttribL1ui64NV">
32309 <param type="GLuint" name="index"/>
32310 <param type="GLuint64" name="x"/>
32312 <function type="GLvoid" name="VertexAttribL2ui64NV">
32313 <param type="GLuint" name="index"/>
32314 <param type="GLuint64" name="x"/>
32315 <param type="GLuint64" name="y"/>
32317 <function type="GLvoid" name="VertexAttribL3ui64NV">
32318 <param type="GLuint" name="index"/>
32319 <param type="GLuint64" name="x"/>
32320 <param type="GLuint64" name="y"/>
32321 <param type="GLuint64" name="z"/>
32323 <function type="GLvoid" name="VertexAttribL4ui64NV">
32324 <param type="GLuint" name="index"/>
32325 <param type="GLuint64" name="x"/>
32326 <param type="GLuint64" name="y"/>
32327 <param type="GLuint64" name="z"/>
32328 <param type="GLuint64" name="w"/>
32330 <function type="GLvoid" name="VertexAttribL1ui64vNV">
32331 <param type="GLuint" name="index"/>
32332 <param type="GLuint64*" name="v"/>
32334 <function type="GLvoid" name="VertexAttribL2ui64vNV">
32335 <param type="GLuint" name="index"/>
32336 <param type="GLuint64*" name="v"/>
32338 <function type="GLvoid" name="VertexAttribL3ui64vNV">
32339 <param type="GLuint" name="index"/>
32340 <param type="GLuint64*" name="v"/>
32342 <function type="GLvoid" name="VertexAttribL4ui64vNV">
32343 <param type="GLuint" name="index"/>
32344 <param type="GLuint64*" name="v"/>
32346 <function type="GLvoid" name="GetVertexAttribLi64vNV">
32347 <param type="GLuint" name="index"/>
32348 <param type="GLenum" name="pname"/>
32349 <param type="GLint64*" name="params"/>
32351 <function type="GLvoid" name="GetVertexAttribLui64vNV">
32352 <param type="GLuint" name="index"/>
32353 <param type="GLenum" name="pname"/>
32354 <param type="GLuint64*" name="params"/>
32356 <function type="GLvoid" name="VertexAttribLFormatNV">
32357 <param type="GLuint" name="index"/>
32358 <param type="GLint" name="size"/>
32359 <param type="GLenum" name="type"/>
32360 <param type="GLsizei" name="stride"/>
32364 <extension name="NV_vertex_buffer_unified_memory">
32366 <const name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV" value="0x8F1E"/>
32367 <const name="GL_ELEMENT_ARRAY_UNIFIED_NV" value="0x8F1F"/>
32368 <const name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV" value="0x8F20"/>
32369 <const name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV" value="0x8F25"/>
32370 <const name="GL_VERTEX_ARRAY_ADDRESS_NV" value="0x8F21"/>
32371 <const name="GL_NORMAL_ARRAY_ADDRESS_NV" value="0x8F22"/>
32372 <const name="GL_COLOR_ARRAY_ADDRESS_NV" value="0x8F23"/>
32373 <const name="GL_INDEX_ARRAY_ADDRESS_NV" value="0x8F24"/>
32374 <const name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV" value="0x8F26"/>
32375 <const name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV" value="0x8F27"/>
32376 <const name="GL_FOG_COORD_ARRAY_ADDRESS_NV" value="0x8F28"/>
32377 <const name="GL_ELEMENT_ARRAY_ADDRESS_NV" value="0x8F29"/>
32378 <const name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV" value="0x8F2A"/>
32379 <const name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV" value="0x8F2F"/>
32380 <const name="GL_VERTEX_ARRAY_LENGTH_NV" value="0x8F2B"/>
32381 <const name="GL_NORMAL_ARRAY_LENGTH_NV" value="0x8F2C"/>
32382 <const name="GL_COLOR_ARRAY_LENGTH_NV" value="0x8F2D"/>
32383 <const name="GL_INDEX_ARRAY_LENGTH_NV" value="0x8F2E"/>
32384 <const name="GL_EDGE_FLAG_ARRAY_LENGTH_NV" value="0x8F30"/>
32385 <const name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV" value="0x8F31"/>
32386 <const name="GL_FOG_COORD_ARRAY_LENGTH_NV" value="0x8F32"/>
32387 <const name="GL_ELEMENT_ARRAY_LENGTH_NV" value="0x8F33"/>
32390 <function type="GLvoid" name="BufferAddressRangeNV">
32391 <param type="GLenum" name="pname"/>
32392 <param type="GLuint" name="index"/>
32393 <param type="GLuint64" name="address"/>
32394 <param type="GLsizeiptr" name="length"/>
32396 <function type="GLvoid" name="VertexFormatNV">
32397 <param type="GLint" name="size"/>
32398 <param type="GLenum" name="type"/>
32399 <param type="GLsizei" name="stride"/>
32401 <function type="GLvoid" name="NormalFormatNV">
32402 <param type="GLenum" name="type"/>
32403 <param type="GLsizei" name="stride"/>
32405 <function type="GLvoid" name="ColorFormatNV">
32406 <param type="GLint" name="size"/>
32407 <param type="GLenum" name="type"/>
32408 <param type="GLsizei" name="stride"/>
32410 <function type="GLvoid" name="IndexFormatNV">
32411 <param type="GLenum" name="type"/>
32412 <param type="GLsizei" name="stride"/>
32414 <function type="GLvoid" name="TexCoordFormatNV">
32415 <param type="GLint" name="size"/>
32416 <param type="GLenum" name="type"/>
32417 <param type="GLsizei" name="stride"/>
32419 <function type="GLvoid" name="EdgeFlagFormatNV">
32420 <param type="GLsizei" name="stride"/>
32422 <function type="GLvoid" name="SecondaryColorFormatNV">
32423 <param type="GLint" name="size"/>
32424 <param type="GLenum" name="type"/>
32425 <param type="GLsizei" name="stride"/>
32427 <function type="GLvoid" name="FogCoordFormatNV">
32428 <param type="GLenum" name="type"/>
32429 <param type="GLsizei" name="stride"/>
32431 <function type="GLvoid" name="VertexAttribFormatNV">
32432 <param type="GLuint" name="index"/>
32433 <param type="GLint" name="size"/>
32434 <param type="GLenum" name="type"/>
32435 <param type="GLboolean" name="normalized"/>
32436 <param type="GLsizei" name="stride"/>
32438 <function type="GLvoid" name="VertexAttribIFormatNV">
32439 <param type="GLuint" name="index"/>
32440 <param type="GLint" name="size"/>
32441 <param type="GLenum" name="type"/>
32442 <param type="GLsizei" name="stride"/>
32444 <function type="GLvoid" name="GetIntegerui64i_vNV">
32445 <param type="GLenum" name="value"/>
32446 <param type="GLuint" name="index"/>
32447 <param type="GLuint64" name="result[]"/>
32451 <extension name="NV_vertex_program">
32453 <const name="GL_VERTEX_PROGRAM_NV" value="0x8620"/>
32454 <const name="GL_VERTEX_PROGRAM_POINT_SIZE_NV" value="0x8642"/>
32455 <const name="GL_VERTEX_PROGRAM_TWO_SIDE_NV" value="0x8643"/>
32456 <const name="GL_VERTEX_STATE_PROGRAM_NV" value="0x8621"/>
32457 <const name="GL_ATTRIB_ARRAY_SIZE_NV" value="0x8623"/>
32458 <const name="GL_ATTRIB_ARRAY_STRIDE_NV" value="0x8624"/>
32459 <const name="GL_ATTRIB_ARRAY_TYPE_NV" value="0x8625"/>
32460 <const name="GL_CURRENT_ATTRIB_NV" value="0x8626"/>
32461 <const name="GL_PROGRAM_PARAMETER_NV" value="0x8644"/>
32462 <const name="GL_ATTRIB_ARRAY_POINTER_NV" value="0x8645"/>
32463 <const name="GL_PROGRAM_TARGET_NV" value="0x8646"/>
32464 <const name="GL_PROGRAM_LENGTH_NV" value="0x8627"/>
32465 <const name="GL_PROGRAM_RESIDENT_NV" value="0x8647"/>
32466 <const name="GL_PROGRAM_STRING_NV" value="0x8628"/>
32467 <const name="GL_TRACK_MATRIX_NV" value="0x8648"/>
32468 <const name="GL_TRACK_MATRIX_TRANSFORM_NV" value="0x8649"/>
32469 <const name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV" value="0x862E"/>
32470 <const name="GL_MAX_TRACK_MATRICES_NV" value="0x862F"/>
32471 <const name="GL_CURRENT_MATRIX_STACK_DEPTH_NV" value="0x8640"/>
32472 <const name="GL_CURRENT_MATRIX_NV" value="0x8641"/>
32473 <const name="GL_VERTEX_PROGRAM_BINDING_NV" value="0x864A"/>
32474 <const name="GL_PROGRAM_ERROR_POSITION_NV" value="0x864B"/>
32475 <const name="GL_MODELVIEW_PROJECTION_NV" value="0x8629"/>
32476 <const name="GL_MATRIX0_NV" value="0x8630"/>
32477 <const name="GL_MATRIX1_NV" value="0x8631"/>
32478 <const name="GL_MATRIX2_NV" value="0x8632"/>
32479 <const name="GL_MATRIX3_NV" value="0x8633"/>
32480 <const name="GL_MATRIX4_NV" value="0x8634"/>
32481 <const name="GL_MATRIX5_NV" value="0x8635"/>
32482 <const name="GL_MATRIX6_NV" value="0x8636"/>
32483 <const name="GL_MATRIX7_NV" value="0x8637"/>
32484 <const name="GL_IDENTITY_NV" value="0x862A"/>
32485 <const name="GL_INVERSE_NV" value="0x862B"/>
32486 <const name="GL_TRANSPOSE_NV" value="0x862C"/>
32487 <const name="GL_INVERSE_TRANSPOSE_NV" value="0x862D"/>
32488 <const name="GL_VERTEX_ATTRIB_ARRAY0_NV" value="0x8650"/>
32489 <const name="GL_VERTEX_ATTRIB_ARRAY1_NV" value="0x8651"/>
32490 <const name="GL_VERTEX_ATTRIB_ARRAY2_NV" value="0x8652"/>
32491 <const name="GL_VERTEX_ATTRIB_ARRAY3_NV" value="0x8653"/>
32492 <const name="GL_VERTEX_ATTRIB_ARRAY4_NV" value="0x8654"/>
32493 <const name="GL_VERTEX_ATTRIB_ARRAY5_NV" value="0x8655"/>
32494 <const name="GL_VERTEX_ATTRIB_ARRAY6_NV" value="0x8656"/>
32495 <const name="GL_VERTEX_ATTRIB_ARRAY7_NV" value="0x8657"/>
32496 <const name="GL_VERTEX_ATTRIB_ARRAY8_NV" value="0x8658"/>
32497 <const name="GL_VERTEX_ATTRIB_ARRAY9_NV" value="0x8659"/>
32498 <const name="GL_VERTEX_ATTRIB_ARRAY10_NV" value="0x865A"/>
32499 <const name="GL_VERTEX_ATTRIB_ARRAY11_NV" value="0x865B"/>
32500 <const name="GL_VERTEX_ATTRIB_ARRAY12_NV" value="0x865C"/>
32501 <const name="GL_VERTEX_ATTRIB_ARRAY13_NV" value="0x865D"/>
32502 <const name="GL_VERTEX_ATTRIB_ARRAY14_NV" value="0x865E"/>
32503 <const name="GL_VERTEX_ATTRIB_ARRAY15_NV" value="0x865F"/>
32504 <const name="GL_MAP1_VERTEX_ATTRIB0_4_NV" value="0x8660"/>
32505 <const name="GL_MAP1_VERTEX_ATTRIB1_4_NV" value="0x8661"/>
32506 <const name="GL_MAP1_VERTEX_ATTRIB2_4_NV" value="0x8662"/>
32507 <const name="GL_MAP1_VERTEX_ATTRIB3_4_NV" value="0x8663"/>
32508 <const name="GL_MAP1_VERTEX_ATTRIB4_4_NV" value="0x8664"/>
32509 <const name="GL_MAP1_VERTEX_ATTRIB5_4_NV" value="0x8665"/>
32510 <const name="GL_MAP1_VERTEX_ATTRIB6_4_NV" value="0x8666"/>
32511 <const name="GL_MAP1_VERTEX_ATTRIB7_4_NV" value="0x8667"/>
32512 <const name="GL_MAP1_VERTEX_ATTRIB8_4_NV" value="0x8668"/>
32513 <const name="GL_MAP1_VERTEX_ATTRIB9_4_NV" value="0x8669"/>
32514 <const name="GL_MAP1_VERTEX_ATTRIB10_4_NV" value="0x866A"/>
32515 <const name="GL_MAP1_VERTEX_ATTRIB11_4_NV" value="0x866B"/>
32516 <const name="GL_MAP1_VERTEX_ATTRIB12_4_NV" value="0x866C"/>
32517 <const name="GL_MAP1_VERTEX_ATTRIB13_4_NV" value="0x866D"/>
32518 <const name="GL_MAP1_VERTEX_ATTRIB14_4_NV" value="0x866E"/>
32519 <const name="GL_MAP1_VERTEX_ATTRIB15_4_NV" value="0x866F"/>
32520 <const name="GL_MAP2_VERTEX_ATTRIB0_4_NV" value="0x8670"/>
32521 <const name="GL_MAP2_VERTEX_ATTRIB1_4_NV" value="0x8671"/>
32522 <const name="GL_MAP2_VERTEX_ATTRIB2_4_NV" value="0x8672"/>
32523 <const name="GL_MAP2_VERTEX_ATTRIB3_4_NV" value="0x8673"/>
32524 <const name="GL_MAP2_VERTEX_ATTRIB4_4_NV" value="0x8674"/>
32525 <const name="GL_MAP2_VERTEX_ATTRIB5_4_NV" value="0x8675"/>
32526 <const name="GL_MAP2_VERTEX_ATTRIB6_4_NV" value="0x8676"/>
32527 <const name="GL_MAP2_VERTEX_ATTRIB7_4_NV" value="0x8677"/>
32528 <const name="GL_MAP2_VERTEX_ATTRIB8_4_NV" value="0x8678"/>
32529 <const name="GL_MAP2_VERTEX_ATTRIB9_4_NV" value="0x8679"/>
32530 <const name="GL_MAP2_VERTEX_ATTRIB10_4_NV" value="0x867A"/>
32531 <const name="GL_MAP2_VERTEX_ATTRIB11_4_NV" value="0x867B"/>
32532 <const name="GL_MAP2_VERTEX_ATTRIB12_4_NV" value="0x867C"/>
32533 <const name="GL_MAP2_VERTEX_ATTRIB13_4_NV" value="0x867D"/>
32534 <const name="GL_MAP2_VERTEX_ATTRIB14_4_NV" value="0x867E"/>
32535 <const name="GL_MAP2_VERTEX_ATTRIB15_4_NV" value="0x867F"/>
32538 <function type="GLvoid" name="BindProgramNV">
32539 <param type="GLenum" name="target"/>
32540 <param type="GLuint" name="id"/>
32542 <function type="GLvoid" name="DeleteProgramsNV">
32543 <param type="GLsizei" name="n"/>
32544 <param type="GLuint*" name="ids"/>
32546 <function type="GLvoid" name="ExecuteProgramNV">
32547 <param type="GLenum" name="target"/>
32548 <param type="GLuint" name="id"/>
32549 <param type="GLfloat*" name="params"/>
32551 <function type="GLvoid" name="GenProgramsNV">
32552 <param type="GLsizei" name="n"/>
32553 <param type="GLuint*" name="ids"/>
32555 <function type="GLboolean" name="AreProgramsResidentNV">
32556 <param type="GLsizei" name="n"/>
32557 <param type="GLuint*" name="ids"/>
32558 <param type="GLboolean*" name="residences"/>
32560 <function type="GLvoid" name="RequestResidentProgramsNV">
32561 <param type="GLsizei" name="n"/>
32562 <param type="GLuint*" name="ids"/>
32564 <function type="GLvoid" name="GetProgramParameterfvNV">
32565 <param type="GLenum" name="target"/>
32566 <param type="GLuint" name="index"/>
32567 <param type="GLenum" name="pname"/>
32568 <param type="GLfloat*" name="params"/>
32570 <function type="GLvoid" name="GetProgramParameterdvNV">
32571 <param type="GLenum" name="target"/>
32572 <param type="GLuint" name="index"/>
32573 <param type="GLenum" name="pname"/>
32574 <param type="GLdouble*" name="params"/>
32576 <function type="GLvoid" name="GetProgramivNV">
32577 <param type="GLuint" name="id"/>
32578 <param type="GLenum" name="pname"/>
32579 <param type="GLint*" name="params"/>
32581 <function type="GLvoid" name="GetProgramStringNV">
32582 <param type="GLuint" name="id"/>
32583 <param type="GLenum" name="pname"/>
32584 <param type="GLubyte*" name="program"/>
32586 <function type="GLvoid" name="GetTrackMatrixivNV">
32587 <param type="GLenum" name="target"/>
32588 <param type="GLuint" name="address"/>
32589 <param type="GLenum" name="pname"/>
32590 <param type="GLint*" name="params"/>
32592 <function type="GLvoid" name="GetVertexAttribdvNV">
32593 <param type="GLuint" name="index"/>
32594 <param type="GLenum" name="pname"/>
32595 <param type="GLdouble*" name="params"/>
32597 <function type="GLvoid" name="GetVertexAttribfvNV">
32598 <param type="GLuint" name="index"/>
32599 <param type="GLenum" name="pname"/>
32600 <param type="GLfloat*" name="params"/>
32602 <function type="GLvoid" name="GetVertexAttribivNV">
32603 <param type="GLuint" name="index"/>
32604 <param type="GLenum" name="pname"/>
32605 <param type="GLint*" name="params"/>
32607 <function type="GLvoid" name="GetVertexAttribPointervNV">
32608 <param type="GLuint" name="index"/>
32609 <param type="GLenum" name="pname"/>
32610 <param type="GLvoid**" name="pointer"/>
32612 <function type="GLboolean" name="IsProgramNV">
32613 <param type="GLuint" name="id"/>
32615 <function type="GLvoid" name="LoadProgramNV">
32616 <param type="GLenum" name="target"/>
32617 <param type="GLuint" name="id"/>
32618 <param type="GLsizei" name="len"/>
32619 <param type="GLubyte*" name="program"/>
32621 <function type="GLvoid" name="ProgramParameter4fNV">
32622 <param type="GLenum" name="target"/>
32623 <param type="GLuint" name="index"/>
32624 <param type="GLfloat" name="x"/>
32625 <param type="GLfloat" name="y"/>
32626 <param type="GLfloat" name="z"/>
32627 <param type="GLfloat" name="w"/>
32629 <function type="GLvoid" name="ProgramParameter4dNV">
32630 <param type="GLenum" name="target"/>
32631 <param type="GLuint" name="index"/>
32632 <param type="GLdouble" name="x"/>
32633 <param type="GLdouble" name="y"/>
32634 <param type="GLdouble" name="z"/>
32635 <param type="GLdouble" name="w"/>
32637 <function type="GLvoid" name="ProgramParameter4dvNV">
32638 <param type="GLenum" name="target"/>
32639 <param type="GLuint" name="index"/>
32640 <param type="GLdouble*" name="params"/>
32642 <function type="GLvoid" name="ProgramParameter4fvNV">
32643 <param type="GLenum" name="target"/>
32644 <param type="GLuint" name="index"/>
32645 <param type="GLfloat*" name="params"/>
32647 <function type="GLvoid" name="ProgramParameters4dvNV">
32648 <param type="GLenum" name="target"/>
32649 <param type="GLuint" name="index"/>
32650 <param type="GLsizei" name="num"/>
32651 <param type="GLdouble*" name="params"/>
32653 <function type="GLvoid" name="ProgramParameters4fvNV">
32654 <param type="GLenum" name="target"/>
32655 <param type="GLuint" name="index"/>
32656 <param type="GLsizei" name="num"/>
32657 <param type="GLfloat*" name="params"/>
32659 <function type="GLvoid" name="TrackMatrixNV">
32660 <param type="GLenum" name="target"/>
32661 <param type="GLuint" name="address"/>
32662 <param type="GLenum" name="matrix"/>
32663 <param type="GLenum" name="transform"/>
32665 <function type="GLvoid" name="VertexAttribPointerNV">
32666 <param type="GLuint" name="index"/>
32667 <param type="GLint" name="size"/>
32668 <param type="GLenum" name="type"/>
32669 <param type="GLsizei" name="stride"/>
32670 <param type="GLvoid*" name="pointer"/>
32672 <function type="GLvoid" name="VertexAttrib1sNV">
32673 <param type="GLuint" name="index"/>
32674 <param type="GLshort" name="x"/>
32676 <function type="GLvoid" name="VertexAttrib1fNV">
32677 <param type="GLuint" name="index"/>
32678 <param type="GLfloat" name="x"/>
32680 <function type="GLvoid" name="VertexAttrib1dNV">
32681 <param type="GLuint" name="index"/>
32682 <param type="GLdouble" name="x"/>
32684 <function type="GLvoid" name="VertexAttrib2sNV">
32685 <param type="GLuint" name="index"/>
32686 <param type="GLshort" name="x"/>
32687 <param type="GLshort" name="y"/>
32689 <function type="GLvoid" name="VertexAttrib2fNV">
32690 <param type="GLuint" name="index"/>
32691 <param type="GLfloat" name="x"/>
32692 <param type="GLfloat" name="y"/>
32694 <function type="GLvoid" name="VertexAttrib2dNV">
32695 <param type="GLuint" name="index"/>
32696 <param type="GLdouble" name="x"/>
32697 <param type="GLdouble" name="y"/>
32699 <function type="GLvoid" name="VertexAttrib3sNV">
32700 <param type="GLuint" name="index"/>
32701 <param type="GLshort" name="x"/>
32702 <param type="GLshort" name="y"/>
32703 <param type="GLshort" name="z"/>
32705 <function type="GLvoid" name="VertexAttrib3fNV">
32706 <param type="GLuint" name="index"/>
32707 <param type="GLfloat" name="x"/>
32708 <param type="GLfloat" name="y"/>
32709 <param type="GLfloat" name="z"/>
32711 <function type="GLvoid" name="VertexAttrib3dNV">
32712 <param type="GLuint" name="index"/>
32713 <param type="GLdouble" name="x"/>
32714 <param type="GLdouble" name="y"/>
32715 <param type="GLdouble" name="z"/>
32717 <function type="GLvoid" name="VertexAttrib4sNV">
32718 <param type="GLuint" name="index"/>
32719 <param type="GLshort" name="x"/>
32720 <param type="GLshort" name="y"/>
32721 <param type="GLshort" name="z"/>
32722 <param type="GLshort" name="w"/>
32724 <function type="GLvoid" name="VertexAttrib4fNV">
32725 <param type="GLuint" name="index"/>
32726 <param type="GLfloat" name="x"/>
32727 <param type="GLfloat" name="y"/>
32728 <param type="GLfloat" name="z"/>
32729 <param type="GLfloat" name="w"/>
32731 <function type="GLvoid" name="VertexAttrib4dNV">
32732 <param type="GLuint" name="index"/>
32733 <param type="GLdouble" name="x"/>
32734 <param type="GLdouble" name="y"/>
32735 <param type="GLdouble" name="z"/>
32736 <param type="GLdouble" name="w"/>
32738 <function type="GLvoid" name="VertexAttrib4ubNV">
32739 <param type="GLuint" name="index"/>
32740 <param type="GLubyte" name="x"/>
32741 <param type="GLubyte" name="y"/>
32742 <param type="GLubyte" name="z"/>
32743 <param type="GLubyte" name="w"/>
32745 <function type="GLvoid" name="VertexAttrib1svNV">
32746 <param type="GLuint" name="index"/>
32747 <param type="GLshort*" name="v"/>
32749 <function type="GLvoid" name="VertexAttrib1fvNV">
32750 <param type="GLuint" name="index"/>
32751 <param type="GLfloat*" name="v"/>
32753 <function type="GLvoid" name="VertexAttrib1dvNV">
32754 <param type="GLuint" name="index"/>
32755 <param type="GLdouble*" name="v"/>
32757 <function type="GLvoid" name="VertexAttrib2svNV">
32758 <param type="GLuint" name="index"/>
32759 <param type="GLshort*" name="v"/>
32761 <function type="GLvoid" name="VertexAttrib2fvNV">
32762 <param type="GLuint" name="index"/>
32763 <param type="GLfloat*" name="v"/>
32765 <function type="GLvoid" name="VertexAttrib2dvNV">
32766 <param type="GLuint" name="index"/>
32767 <param type="GLdouble*" name="v"/>
32769 <function type="GLvoid" name="VertexAttrib3svNV">
32770 <param type="GLuint" name="index"/>
32771 <param type="GLshort*" name="v"/>
32773 <function type="GLvoid" name="VertexAttrib3fvNV">
32774 <param type="GLuint" name="index"/>
32775 <param type="GLfloat*" name="v"/>
32777 <function type="GLvoid" name="VertexAttrib3dvNV">
32778 <param type="GLuint" name="index"/>
32779 <param type="GLdouble*" name="v"/>
32781 <function type="GLvoid" name="VertexAttrib4svNV">
32782 <param type="GLuint" name="index"/>
32783 <param type="GLshort*" name="v"/>
32785 <function type="GLvoid" name="VertexAttrib4fvNV">
32786 <param type="GLuint" name="index"/>
32787 <param type="GLfloat*" name="v"/>
32789 <function type="GLvoid" name="VertexAttrib4dvNV">
32790 <param type="GLuint" name="index"/>
32791 <param type="GLdouble*" name="v"/>
32793 <function type="GLvoid" name="VertexAttrib4ubvNV">
32794 <param type="GLuint" name="index"/>
32795 <param type="GLubyte*" name="v"/>
32797 <function type="GLvoid" name="VertexAttribs1svNV">
32798 <param type="GLuint" name="index"/>
32799 <param type="GLsizei" name="n"/>
32800 <param type="GLshort*" name="v"/>
32802 <function type="GLvoid" name="VertexAttribs1fvNV">
32803 <param type="GLuint" name="index"/>
32804 <param type="GLsizei" name="n"/>
32805 <param type="GLfloat*" name="v"/>
32807 <function type="GLvoid" name="VertexAttribs1dvNV">
32808 <param type="GLuint" name="index"/>
32809 <param type="GLsizei" name="n"/>
32810 <param type="GLdouble*" name="v"/>
32812 <function type="GLvoid" name="VertexAttribs2svNV">
32813 <param type="GLuint" name="index"/>
32814 <param type="GLsizei" name="n"/>
32815 <param type="GLshort*" name="v"/>
32817 <function type="GLvoid" name="VertexAttribs2fvNV">
32818 <param type="GLuint" name="index"/>
32819 <param type="GLsizei" name="n"/>
32820 <param type="GLfloat*" name="v"/>
32822 <function type="GLvoid" name="VertexAttribs2dvNV">
32823 <param type="GLuint" name="index"/>
32824 <param type="GLsizei" name="n"/>
32825 <param type="GLdouble*" name="v"/>
32827 <function type="GLvoid" name="VertexAttribs3svNV">
32828 <param type="GLuint" name="index"/>
32829 <param type="GLsizei" name="n"/>
32830 <param type="GLshort*" name="v"/>
32832 <function type="GLvoid" name="VertexAttribs3fvNV">
32833 <param type="GLuint" name="index"/>
32834 <param type="GLsizei" name="n"/>
32835 <param type="GLfloat*" name="v"/>
32837 <function type="GLvoid" name="VertexAttribs3dvNV">
32838 <param type="GLuint" name="index"/>
32839 <param type="GLsizei" name="n"/>
32840 <param type="GLdouble*" name="v"/>
32842 <function type="GLvoid" name="VertexAttribs4svNV">
32843 <param type="GLuint" name="index"/>
32844 <param type="GLsizei" name="n"/>
32845 <param type="GLshort*" name="v"/>
32847 <function type="GLvoid" name="VertexAttribs4fvNV">
32848 <param type="GLuint" name="index"/>
32849 <param type="GLsizei" name="n"/>
32850 <param type="GLfloat*" name="v"/>
32852 <function type="GLvoid" name="VertexAttribs4dvNV">
32853 <param type="GLuint" name="index"/>
32854 <param type="GLsizei" name="n"/>
32855 <param type="GLdouble*" name="v"/>
32857 <function type="GLvoid" name="VertexAttribs4ubvNV">
32858 <param type="GLuint" name="index"/>
32859 <param type="GLsizei" name="n"/>
32860 <param type="GLubyte*" name="v"/>
32864 <extension name="NV_vertex_program1_1">
32868 <extension name="NV_vertex_program2">
32872 <extension name="NV_vertex_program2_option">
32874 <const name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" value="0x88F4"/>
32875 <const name="GL_MAX_PROGRAM_CALL_DEPTH_NV" value="0x88F5"/>
32879 <extension name="NV_vertex_program3">
32881 <const name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4C"/>
32885 <extension name="NV_vertex_program4">
32887 <const name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT" value="0x88FD"/>
32890 <function type="GLvoid" name="VertexAttribI1iEXT">
32891 <param type="GLuint" name="index"/>
32892 <param type="GLint" name="x"/>
32894 <function type="GLvoid" name="VertexAttribI2iEXT">
32895 <param type="GLuint" name="index"/>
32896 <param type="GLint" name="x"/>
32897 <param type="GLint" name="y"/>
32899 <function type="GLvoid" name="VertexAttribI3iEXT">
32900 <param type="GLuint" name="index"/>
32901 <param type="GLint" name="x"/>
32902 <param type="GLint" name="y"/>
32903 <param type="GLint" name="z"/>
32905 <function type="GLvoid" name="VertexAttribI4iEXT">
32906 <param type="GLuint" name="index"/>
32907 <param type="GLint" name="x"/>
32908 <param type="GLint" name="y"/>
32909 <param type="GLint" name="z"/>
32910 <param type="GLint" name="w"/>
32912 <function type="GLvoid" name="VertexAttribI1uiEXT">
32913 <param type="GLuint" name="index"/>
32914 <param type="GLuint" name="x"/>
32916 <function type="GLvoid" name="VertexAttribI2uiEXT">
32917 <param type="GLuint" name="index"/>
32918 <param type="GLuint" name="x"/>
32919 <param type="GLuint" name="y"/>
32921 <function type="GLvoid" name="VertexAttribI3uiEXT">
32922 <param type="GLuint" name="index"/>
32923 <param type="GLuint" name="x"/>
32924 <param type="GLuint" name="y"/>
32925 <param type="GLuint" name="z"/>
32927 <function type="GLvoid" name="VertexAttribI4uiEXT">
32928 <param type="GLuint" name="index"/>
32929 <param type="GLuint" name="x"/>
32930 <param type="GLuint" name="y"/>
32931 <param type="GLuint" name="z"/>
32932 <param type="GLuint" name="w"/>
32934 <function type="GLvoid" name="VertexAttribI1ivEXT">
32935 <param type="GLuint" name="index"/>
32936 <param type="GLint*" name="v"/>
32938 <function type="GLvoid" name="VertexAttribI2ivEXT">
32939 <param type="GLuint" name="index"/>
32940 <param type="GLint*" name="v"/>
32942 <function type="GLvoid" name="VertexAttribI3ivEXT">
32943 <param type="GLuint" name="index"/>
32944 <param type="GLint*" name="v"/>
32946 <function type="GLvoid" name="VertexAttribI4ivEXT">
32947 <param type="GLuint" name="index"/>
32948 <param type="GLint*" name="v"/>
32950 <function type="GLvoid" name="VertexAttribI1uivEXT">
32951 <param type="GLuint" name="index"/>
32952 <param type="GLuint*" name="v"/>
32954 <function type="GLvoid" name="VertexAttribI2uivEXT">
32955 <param type="GLuint" name="index"/>
32956 <param type="GLuint*" name="v"/>
32958 <function type="GLvoid" name="VertexAttribI3uivEXT">
32959 <param type="GLuint" name="index"/>
32960 <param type="GLuint*" name="v"/>
32962 <function type="GLvoid" name="VertexAttribI4uivEXT">
32963 <param type="GLuint" name="index"/>
32964 <param type="GLuint*" name="v"/>
32966 <function type="GLvoid" name="VertexAttribI4bvEXT">
32967 <param type="GLuint" name="index"/>
32968 <param type="GLbyte*" name="v"/>
32970 <function type="GLvoid" name="VertexAttribI4svEXT">
32971 <param type="GLuint" name="index"/>
32972 <param type="GLshort*" name="v"/>
32974 <function type="GLvoid" name="VertexAttribI4ubvEXT">
32975 <param type="GLuint" name="index"/>
32976 <param type="GLubyte*" name="v"/>
32978 <function type="GLvoid" name="VertexAttribI4usvEXT">
32979 <param type="GLuint" name="index"/>
32980 <param type="GLushort*" name="v"/>
32982 <function type="GLvoid" name="VertexAttribIPointerEXT">
32983 <param type="GLuint" name="index"/>
32984 <param type="GLint" name="size"/>
32985 <param type="GLenum" name="type"/>
32986 <param type="GLsizei" name="stride"/>
32987 <param type="GLvoid*" name="pointer"/>
32989 <function type="GLvoid" name="GetVertexAttribIivEXT">
32990 <param type="GLuint" name="index"/>
32991 <param type="GLenum" name="pname"/>
32992 <param type="GLint*" name="params"/>
32994 <function type="GLvoid" name="GetVertexAttribIuivEXT">
32995 <param type="GLuint" name="index"/>
32996 <param type="GLenum" name="pname"/>
32997 <param type="GLuint*" name="params"/>
33001 <extension name="NV_video_capture">
33003 <const name="GL_VIDEO_BUFFER_NV" value="0x9020"/>
33004 <const name="GL_VIDEO_BUFFER_BINDING_NV" value="0x9021"/>
33005 <const name="GL_FIELD_UPPER_NV" value="0x9022"/>
33006 <const name="GL_FIELD_LOWER_NV" value="0x9023"/>
33007 <const name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV" value="0x9024"/>
33008 <const name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV" value="0x9025"/>
33009 <const name="GL_LAST_VIDEO_CAPTURE_STATUS_NV" value="0x9027"/>
33010 <const name="GL_VIDEO_BUFFER_PITCH_NV" value="0x9028"/>
33011 <const name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV" value="0x9038"/>
33012 <const name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV" value="0x9039"/>
33013 <const name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV" value="0x903A"/>
33014 <const name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV" value="0x903B"/>
33015 <const name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV" value="0x9026"/>
33016 <const name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV" value="0x9029"/>
33017 <const name="GL_VIDEO_COLOR_CONVERSION_MAX_NV" value="0x902A"/>
33018 <const name="GL_VIDEO_COLOR_CONVERSION_MIN_NV" value="0x902B"/>
33019 <const name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV" value="0x902C"/>
33020 <const name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV" value="0x902D"/>
33021 <const name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV" value="0x903C"/>
33022 <const name="GL_PARTIAL_SUCCESS_NV" value="0x902E"/>
33023 <const name="GL_SUCCESS_NV" value="0x902F"/>
33024 <const name="GL_FAILURE_NV" value="0x9030"/>
33025 <const name="GL_YCBYCR8_422_NV" value="0x9031"/>
33026 <const name="GL_YCBAYCR8A_4224_NV" value="0x9032"/>
33027 <const name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV" value="0x9033"/>
33028 <const name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV" value="0x9034"/>
33029 <const name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV" value="0x9035"/>
33030 <const name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV" value="0x9036"/>
33031 <const name="GL_Z4Y12Z4CB12Z4CR12_444_NV" value="0x9037"/>
33032 <const name="GL_GLX_DEVICE_ID_NV" value="0x20CD"/>
33033 <const name="GL_GLX_NUM_VIDEO_CAPTURE_SLOTS_NV" value="0x20CF"/>
33034 <const name="GL_GLX_UNIQUE_ID_NV" value="0x20CE"/>
33035 <const name="GL_WGL_NUM_VIDEO_CAPTURE_SLOTS_NV" value="0x20CF"/>
33036 <const name="GL_WGL_UNIQUE_ID_NV" value="0x20CE"/>
33039 <function type="GLvoid" name="BeginVideoCaptureNV">
33040 <param type="GLuint" name="video_capture_slot"/>
33042 <function type="GLvoid" name="BindVideoCaptureStreamBufferNV">
33043 <param type="GLuint" name="video_capture_slot"/>
33044 <param type="GLuint" name="stream"/>
33045 <param type="GLenum" name="frame_region"/>
33046 <param type="GLintptr" name="offset"/>
33048 <function type="GLvoid" name="BindVideoCaptureStreamTextureNV">
33049 <param type="GLuint" name="video_capture_slot"/>
33050 <param type="GLuint" name="stream"/>
33051 <param type="GLenum" name="frame_region"/>
33052 <param type="GLenum" name="target"/>
33053 <param type="GLuint" name="texture"/>
33055 <function type="GLvoid" name="EndVideoCaptureNV">
33056 <param type="GLuint" name="video_capture_slot"/>
33058 <function type="GLvoid" name="GetVideoCaptureivNV">
33059 <param type="GLuint" name="video_capture_slot"/>
33060 <param type="GLenum" name="pname"/>
33061 <param type="GLint*" name="params"/>
33063 <function type="GLenum" name="VideoCaptureNV">
33064 <param type="GLuint" name="video_capture_slot"/>
33065 <param type="GLuint*" name="sequence_num"/>
33066 <param type="GLuint64*" name="capture_time"/>
33068 <function type="GLint" name="glXBindVideoCaptureDeviceNV">
33069 <param type="Display*" name="dpy"/>
33070 <param type="GLuint" name="video_capture_slot"/>
33071 <param type="GLXVideoCaptureDeviceNV" name="device"/>
33073 <function type="GLXVideoCaptureDeviceNV*" name="glXEnumerateVideoCaptureDevicesNV">
33074 <param type="Display*" name="dpy"/>
33075 <param type="GLint" name="screen"/>
33076 <param type="GLint*" name="nelements"/>
33078 <function type="GLvoid" name="glXLockVideoCaptureDeviceNV">
33079 <param type="Display*" name="dpy"/>
33080 <param type="GLXVideoCaptureDeviceNV" name="device"/>
33082 <function type="GLint" name="glXQueryVideoCaptureDeviceNV">
33083 <param type="Display*" name="dpy"/>
33084 <param type="GLXVideoCaptureDeviceNV" name="device"/>
33085 <param type="GLint" name="attribute"/>
33086 <param type="GLint*" name="value"/>
33088 <function type="GLvoid" name="glXReleaseVideoCaptureDeviceNV">
33089 <param type="Display*" name="dpy"/>
33090 <param type="GLXVideoCaptureDeviceNV" name="device"/>
33092 <function type="GLboolean" name="wglBindVideoCaptureDeviceNV">
33093 <param type="GLuint" name="uVideoSlot"/>
33094 <param type="HVIDEOINPUTDEVICENV" name="hDevice"/>
33096 <function type="GLuint" name="wglEnumerateVideoCaptureDevicesNV">
33097 <param type="HDC" name="hDc"/>
33098 <param type="HVIDEOINPUTDEVICENV*" name="phDeviceList"/>
33100 <function type="GLboolean" name="wglLockVideoCaptureDeviceNV">
33101 <param type="HDC" name="hDc"/>
33102 <param type="HVIDEOINPUTDEVICENV" name="hDevice"/>
33104 <function type="GLboolean" name="wglQueryVideoCaptureDeviceNV">
33105 <param type="HDC" name="hDc"/>
33106 <param type="HVIDEOINPUTDEVICENV" name="hDevice"/>
33107 <param type="GLint" name="iAttribute"/>
33108 <param type="GLint*" name="piValue"/>
33110 <function type="GLboolean" name="wglReleaseVideoCaptureDeviceNV">
33111 <param type="HDC" name="hDc"/>
33112 <param type="HVIDEOINPUTDEVICENV" name="hDevice"/>
33116 <extension name="NV_video_capture">
33118 <const name="GL_VIDEO_BUFFER_NV" value="0x9020"/>
33119 <const name="GL_VIDEO_BUFFER_BINDING_NV" value="0x9021"/>
33120 <const name="GL_FIELD_UPPER_NV" value="0x9022"/>
33121 <const name="GL_FIELD_LOWER_NV" value="0x9023"/>
33122 <const name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV" value="0x9024"/>
33123 <const name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV" value="0x9025"/>
33124 <const name="GL_LAST_VIDEO_CAPTURE_STATUS_NV" value="0x9027"/>
33125 <const name="GL_VIDEO_BUFFER_PITCH_NV" value="0x9028"/>
33126 <const name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV" value="0x9038"/>
33127 <const name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV" value="0x9039"/>
33128 <const name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV" value="0x903A"/>
33129 <const name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV" value="0x903B"/>
33130 <const name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV" value="0x9026"/>
33131 <const name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV" value="0x9029"/>
33132 <const name="GL_VIDEO_COLOR_CONVERSION_MAX_NV" value="0x902A"/>
33133 <const name="GL_VIDEO_COLOR_CONVERSION_MIN_NV" value="0x902B"/>
33134 <const name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV" value="0x902C"/>
33135 <const name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV" value="0x902D"/>
33136 <const name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV" value="0x903C"/>
33137 <const name="GL_PARTIAL_SUCCESS_NV" value="0x902E"/>
33138 <const name="GL_SUCCESS_NV" value="0x902F"/>
33139 <const name="GL_FAILURE_NV" value="0x9030"/>
33140 <const name="GL_YCBYCR8_422_NV" value="0x9031"/>
33141 <const name="GL_YCBAYCR8A_4224_NV" value="0x9032"/>
33142 <const name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV" value="0x9033"/>
33143 <const name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV" value="0x9034"/>
33144 <const name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV" value="0x9035"/>
33145 <const name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV" value="0x9036"/>
33146 <const name="GL_Z4Y12Z4CB12Z4CR12_444_NV" value="0x9037"/>
33147 <const name="GL_GLX_DEVICE_ID_NV" value="0x20CD"/>
33148 <const name="GL_GLX_NUM_VIDEO_CAPTURE_SLOTS_NV" value="0x20CF"/>
33149 <const name="GL_GLX_UNIQUE_ID_NV" value="0x20CE"/>
33150 <const name="GL_WGL_NUM_VIDEO_CAPTURE_SLOTS_NV" value="0x20CF"/>
33151 <const name="GL_WGL_UNIQUE_ID_NV" value="0x20CE"/>
33154 <function type="GLvoid" name="BeginVideoCaptureNV">
33155 <param type="GLuint" name="video_capture_slot"/>
33157 <function type="GLvoid" name="BindVideoCaptureStreamBufferNV">
33158 <param type="GLuint" name="video_capture_slot"/>
33159 <param type="GLuint" name="stream"/>
33160 <param type="GLenum" name="frame_region"/>
33161 <param type="GLintptr" name="offset"/>
33163 <function type="GLvoid" name="BindVideoCaptureStreamTextureNV">
33164 <param type="GLuint" name="video_capture_slot"/>
33165 <param type="GLuint" name="stream"/>
33166 <param type="GLenum" name="frame_region"/>
33167 <param type="GLenum" name="target"/>
33168 <param type="GLuint" name="texture"/>
33170 <function type="GLvoid" name="EndVideoCaptureNV">
33171 <param type="GLuint" name="video_capture_slot"/>
33173 <function type="GLvoid" name="GetVideoCaptureivNV">
33174 <param type="GLuint" name="video_capture_slot"/>
33175 <param type="GLenum" name="pname"/>
33176 <param type="GLint*" name="params"/>
33178 <function type="GLenum" name="VideoCaptureNV">
33179 <param type="GLuint" name="video_capture_slot"/>
33180 <param type="GLuint*" name="sequence_num"/>
33181 <param type="GLuint64*" name="capture_time"/>
33183 <function type="GLint" name="glXBindVideoCaptureDeviceNV">
33184 <param type="Display*" name="dpy"/>
33185 <param type="GLuint" name="video_capture_slot"/>
33186 <param type="GLXVideoCaptureDeviceNV" name="device"/>
33188 <function type="GLXVideoCaptureDeviceNV*" name="glXEnumerateVideoCaptureDevicesNV">
33189 <param type="Display*" name="dpy"/>
33190 <param type="GLint" name="screen"/>
33191 <param type="GLint*" name="nelements"/>
33193 <function type="GLvoid" name="glXLockVideoCaptureDeviceNV">
33194 <param type="Display*" name="dpy"/>
33195 <param type="GLXVideoCaptureDeviceNV" name="device"/>
33197 <function type="GLint" name="glXQueryVideoCaptureDeviceNV">
33198 <param type="Display*" name="dpy"/>
33199 <param type="GLXVideoCaptureDeviceNV" name="device"/>
33200 <param type="GLint" name="attribute"/>
33201 <param type="GLint*" name="value"/>
33203 <function type="GLvoid" name="glXReleaseVideoCaptureDeviceNV">
33204 <param type="Display*" name="dpy"/>
33205 <param type="GLXVideoCaptureDeviceNV" name="device"/>
33207 <function type="GLboolean" name="wglBindVideoCaptureDeviceNV">
33208 <param type="GLuint" name="uVideoSlot"/>
33209 <param type="HVIDEOINPUTDEVICENV" name="hDevice"/>
33211 <function type="GLuint" name="wglEnumerateVideoCaptureDevicesNV">
33212 <param type="HDC" name="hDc"/>
33213 <param type="HVIDEOINPUTDEVICENV*" name="phDeviceList"/>
33215 <function type="GLboolean" name="wglLockVideoCaptureDeviceNV">
33216 <param type="HDC" name="hDc"/>
33217 <param type="HVIDEOINPUTDEVICENV" name="hDevice"/>
33219 <function type="GLboolean" name="wglQueryVideoCaptureDeviceNV">
33220 <param type="HDC" name="hDc"/>
33221 <param type="HVIDEOINPUTDEVICENV" name="hDevice"/>
33222 <param type="GLint" name="iAttribute"/>
33223 <param type="GLint*" name="piValue"/>
33225 <function type="GLboolean" name="wglReleaseVideoCaptureDeviceNV">
33226 <param type="HDC" name="hDc"/>
33227 <param type="HVIDEOINPUTDEVICENV" name="hDevice"/>
33231 <extension name="NV_video_capture">
33233 <const name="GL_VIDEO_BUFFER_NV" value="0x9020"/>
33234 <const name="GL_VIDEO_BUFFER_BINDING_NV" value="0x9021"/>
33235 <const name="GL_FIELD_UPPER_NV" value="0x9022"/>
33236 <const name="GL_FIELD_LOWER_NV" value="0x9023"/>
33237 <const name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV" value="0x9024"/>
33238 <const name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV" value="0x9025"/>
33239 <const name="GL_LAST_VIDEO_CAPTURE_STATUS_NV" value="0x9027"/>
33240 <const name="GL_VIDEO_BUFFER_PITCH_NV" value="0x9028"/>
33241 <const name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV" value="0x9038"/>
33242 <const name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV" value="0x9039"/>
33243 <const name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV" value="0x903A"/>
33244 <const name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV" value="0x903B"/>
33245 <const name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV" value="0x9026"/>
33246 <const name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV" value="0x9029"/>
33247 <const name="GL_VIDEO_COLOR_CONVERSION_MAX_NV" value="0x902A"/>
33248 <const name="GL_VIDEO_COLOR_CONVERSION_MIN_NV" value="0x902B"/>
33249 <const name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV" value="0x902C"/>
33250 <const name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV" value="0x902D"/>
33251 <const name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV" value="0x903C"/>
33252 <const name="GL_PARTIAL_SUCCESS_NV" value="0x902E"/>
33253 <const name="GL_SUCCESS_NV" value="0x902F"/>
33254 <const name="GL_FAILURE_NV" value="0x9030"/>
33255 <const name="GL_YCBYCR8_422_NV" value="0x9031"/>
33256 <const name="GL_YCBAYCR8A_4224_NV" value="0x9032"/>
33257 <const name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV" value="0x9033"/>
33258 <const name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV" value="0x9034"/>
33259 <const name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV" value="0x9035"/>
33260 <const name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV" value="0x9036"/>
33261 <const name="GL_Z4Y12Z4CB12Z4CR12_444_NV" value="0x9037"/>
33262 <const name="GL_GLX_DEVICE_ID_NV" value="0x20CD"/>
33263 <const name="GL_GLX_NUM_VIDEO_CAPTURE_SLOTS_NV" value="0x20CF"/>
33264 <const name="GL_GLX_UNIQUE_ID_NV" value="0x20CE"/>
33265 <const name="GL_WGL_NUM_VIDEO_CAPTURE_SLOTS_NV" value="0x20CF"/>
33266 <const name="GL_WGL_UNIQUE_ID_NV" value="0x20CE"/>
33269 <function type="GLvoid" name="BeginVideoCaptureNV">
33270 <param type="GLuint" name="video_capture_slot"/>
33272 <function type="GLvoid" name="BindVideoCaptureStreamBufferNV">
33273 <param type="GLuint" name="video_capture_slot"/>
33274 <param type="GLuint" name="stream"/>
33275 <param type="GLenum" name="frame_region"/>
33276 <param type="GLintptr" name="offset"/>
33278 <function type="GLvoid" name="BindVideoCaptureStreamTextureNV">
33279 <param type="GLuint" name="video_capture_slot"/>
33280 <param type="GLuint" name="stream"/>
33281 <param type="GLenum" name="frame_region"/>
33282 <param type="GLenum" name="target"/>
33283 <param type="GLuint" name="texture"/>
33285 <function type="GLvoid" name="EndVideoCaptureNV">
33286 <param type="GLuint" name="video_capture_slot"/>
33288 <function type="GLvoid" name="GetVideoCaptureivNV">
33289 <param type="GLuint" name="video_capture_slot"/>
33290 <param type="GLenum" name="pname"/>
33291 <param type="GLint*" name="params"/>
33293 <function type="GLenum" name="VideoCaptureNV">
33294 <param type="GLuint" name="video_capture_slot"/>
33295 <param type="GLuint*" name="sequence_num"/>
33296 <param type="GLuint64*" name="capture_time"/>
33298 <function type="GLint" name="glXBindVideoCaptureDeviceNV">
33299 <param type="Display*" name="dpy"/>
33300 <param type="GLuint" name="video_capture_slot"/>
33301 <param type="GLXVideoCaptureDeviceNV" name="device"/>
33303 <function type="GLXVideoCaptureDeviceNV*" name="glXEnumerateVideoCaptureDevicesNV">
33304 <param type="Display*" name="dpy"/>
33305 <param type="GLint" name="screen"/>
33306 <param type="GLint*" name="nelements"/>
33308 <function type="GLvoid" name="glXLockVideoCaptureDeviceNV">
33309 <param type="Display*" name="dpy"/>
33310 <param type="GLXVideoCaptureDeviceNV" name="device"/>
33312 <function type="GLint" name="glXQueryVideoCaptureDeviceNV">
33313 <param type="Display*" name="dpy"/>
33314 <param type="GLXVideoCaptureDeviceNV" name="device"/>
33315 <param type="GLint" name="attribute"/>
33316 <param type="GLint*" name="value"/>
33318 <function type="GLvoid" name="glXReleaseVideoCaptureDeviceNV">
33319 <param type="Display*" name="dpy"/>
33320 <param type="GLXVideoCaptureDeviceNV" name="device"/>
33322 <function type="GLboolean" name="wglBindVideoCaptureDeviceNV">
33323 <param type="GLuint" name="uVideoSlot"/>
33324 <param type="HVIDEOINPUTDEVICENV" name="hDevice"/>
33326 <function type="GLuint" name="wglEnumerateVideoCaptureDevicesNV">
33327 <param type="HDC" name="hDc"/>
33328 <param type="HVIDEOINPUTDEVICENV*" name="phDeviceList"/>
33330 <function type="GLboolean" name="wglLockVideoCaptureDeviceNV">
33331 <param type="HDC" name="hDc"/>
33332 <param type="HVIDEOINPUTDEVICENV" name="hDevice"/>
33334 <function type="GLboolean" name="wglQueryVideoCaptureDeviceNV">
33335 <param type="HDC" name="hDc"/>
33336 <param type="HVIDEOINPUTDEVICENV" name="hDevice"/>
33337 <param type="GLint" name="iAttribute"/>
33338 <param type="GLint*" name="piValue"/>
33340 <function type="GLboolean" name="wglReleaseVideoCaptureDeviceNV">
33341 <param type="HDC" name="hDc"/>
33342 <param type="HVIDEOINPUTDEVICENV" name="hDevice"/>
33346 <extension name="NV_swap_group">
33349 <function type="GLboolean" name="wglJoinSwapGroupNV">
33350 <param type="HDC" name="hDC"/>
33351 <param type="GLuint" name="group"/>
33353 <function type="GLboolean" name="wglBindSwapBarrierNV">
33354 <param type="GLuint" name="group"/>
33355 <param type="GLuint" name="barrier"/>
33357 <function type="GLboolean" name="wglQuerySwapGroupNV">
33358 <param type="HDC" name="hDC"/>
33359 <param type="GLuint*" name="group"/>
33360 <param type="GLuint*" name="barrier"/>
33362 <function type="GLboolean" name="wglQueryMaxSwapGroupsNV">
33363 <param type="HDC" name="hDC"/>
33364 <param type="GLuint*" name="maxGroups"/>
33365 <param type="GLuint*" name="maxBarriers"/>
33367 <function type="GLboolean" name="wglQueryFrameCountNV">
33368 <param type="HDC" name="hDC"/>
33369 <param type="GLuint*" name="count"/>
33371 <function type="GLboolean" name="wglResetFrameCountNV">
33372 <param type="HDC" name="hDC"/>
33376 <extension name="NV_video_output">
33378 <const name="GL_WGL_BIND_TO_VIDEO_RGB_NV" value="0x20C0"/>
33379 <const name="GL_WGL_BIND_TO_VIDEO_RGBA_NV" value="0x20C1"/>
33380 <const name="GL_WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV" value="0x20C2"/>
33381 <const name="GL_WGL_VIDEO_OUT_COLOR_NV" value="0x20C3"/>
33382 <const name="GL_WGL_VIDEO_OUT_ALPHA_NV" value="0x20C4"/>
33383 <const name="GL_WGL_VIDEO_OUT_DEPTH_NV" value="0x20C5"/>
33384 <const name="GL_WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV" value="0x20C6"/>
33385 <const name="GL_WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV" value="0x20C7"/>
33386 <const name="GL_WGL_VIDEO_OUT_FRAME" value="0x20C8"/>
33387 <const name="GL_WGL_VIDEO_OUT_FIELD_1" value="0x20C9"/>
33388 <const name="GL_WGL_VIDEO_OUT_FIELD_2" value="0x20CA"/>
33389 <const name="GL_WGL_VIDEO_OUT_STACKED_FIELDS_1_2" value="0x20CB"/>
33390 <const name="GL_WGL_VIDEO_OUT_STACKED_FIELDS_2_1" value="0x20CC"/>
33393 <function type="GLboolean" name="wglGetVideoDeviceNV">
33394 <param type="HDC" name="hDC"/>
33395 <param type="GLint" name="numDevices"/>
33396 <param type="HPVIDEODEV*" name="hVideoDevice"/>
33398 <function type="GLboolean" name="wglReleaseVideoDeviceNV">
33399 <param type="HPVIDEODEV" name="hVideoDevice"/>
33401 <function type="GLboolean" name="wglBindVideoImageNV">
33402 <param type="HPVIDEODEV" name="hVideoDevice"/>
33403 <param type="HPBUFFERARB" name="hPbuffer"/>
33404 <param type="GLint" name="iVideoBuffer"/>
33406 <function type="GLboolean" name="wglReleaseVideoImageNV">
33407 <param type="HPBUFFERARB" name="hPbuffer"/>
33408 <param type="GLint" name="iVideoBuffer"/>
33410 <function type="GLboolean" name="wglSendPbufferToVideoNV">
33411 <param type="HPBUFFERARB" name="hPbuffer"/>
33412 <param type="GLint" name="iBufferType"/>
33413 <param type="GLulong*" name="pulCounterPbuffer"/>
33414 <param type="GLboolean" name="bBlock"/>
33416 <function type="GLboolean" name="wglGetVideoInfoNV">
33417 <param type="HPVIDEODEV" name="hpVideoDevice"/>
33418 <param type="GLulong*" name="pulCounterOutputPbuffer"/>
33419 <param type="GLulong*" name="pulCounterOutputVideo"/>
33423 <extension name="OES_byte_coordinates">
33425 <const name="GL_BYTE" value="0x1400"/>
33429 <extension name="OES_compressed_paletted_texture">
33431 <const name="GL_PALETTE4_RGB8_OES" value="0x8B90"/>
33432 <const name="GL_PALETTE4_RGBA8_OES" value="0x8B91"/>
33433 <const name="GL_PALETTE4_R5_G6_B5_OES" value="0x8B92"/>
33434 <const name="GL_PALETTE4_RGBA4_OES" value="0x8B93"/>
33435 <const name="GL_PALETTE4_RGB5_A1_OES" value="0x8B94"/>
33436 <const name="GL_PALETTE8_RGB8_OES" value="0x8B95"/>
33437 <const name="GL_PALETTE8_RGBA8_OES" value="0x8B96"/>
33438 <const name="GL_PALETTE8_R5_G6_B5_OES" value="0x8B97"/>
33439 <const name="GL_PALETTE8_RGBA4_OES" value="0x8B98"/>
33440 <const name="GL_PALETTE8_RGB5_A1_OES" value="0x8B99"/>
33444 <extension name="OES_query_matrix">
33447 <function type="GLbitfield" name="glQueryMatrixxOES">
33448 <param type="GLfixed" name="mantissa[16]"/>
33449 <param type="GLint" name="exponent[16]"/>
33453 <extension name="OES_read_format">
33455 <const name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES" value="0x8B9A"/>
33456 <const name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES" value="0x8B9B"/>
33460 <extension name="OES_single_precision">
33463 <function type="GLvoid" name="DepthRangefOES">
33464 <param type="GLclampf" name="n"/>
33465 <param type="GLclampf" name="f"/>
33467 <function type="GLvoid" name="FrustumfOES">
33468 <param type="GLfloat" name="l"/>
33469 <param type="GLfloat" name="r"/>
33470 <param type="GLfloat" name="b"/>
33471 <param type="GLfloat" name="t"/>
33472 <param type="GLfloat" name="n"/>
33473 <param type="GLfloat" name="f"/>
33475 <function type="GLvoid" name="OrthofOES">
33476 <param type="GLfloat" name="l"/>
33477 <param type="GLfloat" name="r"/>
33478 <param type="GLfloat" name="b"/>
33479 <param type="GLfloat" name="t"/>
33480 <param type="GLfloat" name="n"/>
33481 <param type="GLfloat" name="f"/>
33483 <function type="GLvoid" name="ClipPlanefOES">
33484 <param type="GLenum" name="plane"/>
33485 <param type="GLfloat*" name="equation"/>
33487 <function type="GLvoid" name="GetClipPlanefOES">
33488 <param type="GLenum" name="plane"/>
33489 <param type="GLfloat*" name="equation"/>
33491 <function type="GLvoid" name="glClearDepthfOES">
33492 <param type="GLclampd" name="depth"/>
33496 <extension name="GLX_OML_swap_method">
33498 <const name="GL_GLX_SWAP_METHOD_OML" value="0x8060"/>
33502 <extension name="OML_sync_control">
33505 <function type="GLboolean" name="glXGetSyncValuesOML">
33506 <param type="Display*" name="dpy"/>
33507 <param type="GLXDrawable" name="drawable"/>
33508 <param type="GLint64*" name="ust"/>
33509 <param type="GLint64*" name="msc"/>
33510 <param type="GLint64*" name="sbc"/>
33512 <function type="GLboolean" name="glXGetMscRateOML">
33513 <param type="Display*" name="dpy"/>
33514 <param type="GLXDrawable" name="drawable"/>
33515 <param type="GLint32*" name="numerator"/>
33516 <param type="GLint32*" name="denominator"/>
33518 <function type="GLint64" name="glXSwapBuffersMscOML">
33519 <param type="Display*" name="dpy"/>
33520 <param type="GLXDrawable" name="drawable"/>
33521 <param type="GLint64" name="target_msc"/>
33522 <param type="GLint64" name="divisor"/>
33523 <param type="GLint64" name="remainder"/>
33525 <function type="GLboolean" name="glXWaitForMscOML">
33526 <param type="Display*" name="dpy"/>
33527 <param type="GLXDrawable" name="drawable"/>
33528 <param type="GLint64" name="target_msc"/>
33529 <param type="GLint64" name="divisor"/>
33530 <param type="GLint64" name="remainder"/>
33531 <param type="GLint64*" name="ust"/>
33532 <param type="GLint64*" name="msc"/>
33533 <param type="GLint64*" name="sbc"/>
33535 <function type="GLboolean" name="glXWaitForSbcOML">
33536 <param type="Display*" name="dpy"/>
33537 <param type="GLXDrawable" name="drawable"/>
33538 <param type="GLint64" name="target_sbc"/>
33539 <param type="GLint64*" name="ust"/>
33540 <param type="GLint64*" name="msc"/>
33541 <param type="GLint64*" name="sbc"/>
33545 <extension name="OML_interlace">
33547 <const name="GL_INTERLACE_OML" value="0x8980"/>
33548 <const name="GL_INTERLACE_READ_OML" value="0x8981"/>
33552 <extension name="OML_resample">
33554 <const name="GL_PACK_RESAMPLE_OML" value="0x8984"/>
33555 <const name="GL_UNPACK_RESAMPLE_OML" value="0x8985"/>
33556 <const name="GL_RESAMPLE_REPLICATE_OML" value="0x8986"/>
33557 <const name="GL_RESAMPLE_ZERO_FILL_OML" value="0x8987"/>
33558 <const name="GL_RESAMPLE_AVERAGE_OML" value="0x8988"/>
33559 <const name="GL_RESAMPLE_DECIMATE_OML" value="0x8989"/>
33560 <const name="GL_RESAMPLE_AVERAGE_OML" value="0x8988"/>
33564 <extension name="OML_subsample">
33566 <const name="GL_FORMAT_SUBSAMPLE_24_24_OML" value="0x8982"/>
33567 <const name="GL_FORMAT_SUBSAMPLE_244_244_OML" value="0x8983"/>
33571 <extension name="OML_sync_control">
33574 <function type="GLboolean" name="wglGetSyncValuesOML">
33575 <param type="HDC" name="hdc"/>
33576 <param type="GLint64*" name="ust"/>
33577 <param type="GLint64*" name="msc"/>
33578 <param type="GLint64*" name="sbc"/>
33580 <function type="GLboolean" name="wglGetMscRateOML">
33581 <param type="HDC" name="hdc"/>
33582 <param type="GLint32*" name="numerator"/>
33583 <param type="GLint32*" name="denominator"/>
33585 <function type="GLint64" name="wglSwapBuffersMscOML">
33586 <param type="HDC" name="hdc"/>
33587 <param type="GLint64" name="target_msc"/>
33588 <param type="GLint64" name="divisor"/>
33589 <param type="GLint64" name="remainder"/>
33591 <function type="GLint64" name="wglSwapLayerBuffersMscOML">
33592 <param type="HDC" name="hdc"/>
33593 <param type="GLint" name="fuPlanes"/>
33594 <param type="GLint64" name="target_msc"/>
33595 <param type="GLint64" name="divisor"/>
33596 <param type="GLint64" name="remainder"/>
33598 <function type="GLboolean" name="wglWaitForMscOML">
33599 <param type="HDC" name="hdc"/>
33600 <param type="GLint64" name="target_msc"/>
33601 <param type="GLint64" name="divisor"/>
33602 <param type="GLint64" name="remainder"/>
33603 <param type="GLint64*" name="ust"/>
33604 <param type="GLint64*" name="msc"/>
33605 <param type="GLint64*" name="sbc"/>
33607 <function type="GLboolean" name="wglWaitForSbcOML">
33608 <param type="HDC" name="hdc"/>
33609 <param type="GLint64" name="target_sbc"/>
33610 <param type="GLint64*" name="ust"/>
33611 <param type="GLint64*" name="msc"/>
33612 <param type="GLint64*" name="sbc"/>
33616 <extension name="PGI_misc_hints">
33618 <const name="GL_PREFER_DOUBLEBUFFER_HINT_PGI" value="107000"/>
33619 <const name="GL_STRICT_DEPTHFUNC_HINT_PGI" value="107030"/>
33620 <const name="GL_STRICT_LIGHTING_HINT_PGI" value="107031"/>
33621 <const name="GL_STRICT_SCISSOR_HINT_PGI" value="107032"/>
33622 <const name="GL_FULL_STIPPLE_HINT_PGI" value="107033"/>
33623 <const name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI" value="107011"/>
33624 <const name="GL_NATIVE_GRAPHICS_END_HINT_PGI" value="107012"/>
33625 <const name="GL_CONSERVE_MEMORY_HINT_PGI" value="107005"/>
33626 <const name="GL_RECLAIM_MEMORY_HINT_PGI" value="107006"/>
33627 <const name="GL_ALWAYS_FAST_HINT_PGI" value="107020"/>
33628 <const name="GL_ALWAYS_SOFT_HINT_PGI" value="107021"/>
33629 <const name="GL_ALLOW_DRAW_OBJ_HINT_PGI" value="107022"/>
33630 <const name="GL_ALLOW_DRAW_WIN_HINT_PGI" value="107023"/>
33631 <const name="GL_ALLOW_DRAW_FRG_HINT_PGI" value="107024"/>
33632 <const name="GL_ALLOW_DRAW_MEM_HINT_PGI" value="107025"/>
33633 <const name="GL_CLIP_NEAR_HINT_PGI" value="107040"/>
33634 <const name="GL_CLIP_FAR_HINT_PGI" value="107041"/>
33635 <const name="GL_WIDE_LINE_HINT_PGI" value="107042"/>
33636 <const name="GL_BACK_NORMALS_HINT_PGI" value="107043"/>
33637 <const name="GL_NATIVE_GRAPHICS_HANDLE_PGI" value="107010"/>
33641 <extension name="PGI_vertex_hints">
33643 <const name="GL_VERTEX_DATA_HINT_PGI" value="107050"/>
33644 <const name="GL_VERTEX_CONSISTENT_HINT_PGI" value="107051"/>
33645 <const name="GL_MATERIAL_SIDE_HINT_PGI" value="107052"/>
33646 <const name="GL_MAX_VERTEX_HINT_PGI" value="107053"/>
33647 <const name="GL_COLOR3_BIT_PGI" value="0x00010000"/>
33648 <const name="GL_COLOR4_BIT_PGI" value="0x00020000"/>
33649 <const name="GL_EDGEFLAG_BIT_PGI" value="0x00040000"/>
33650 <const name="GL_INDEX_BIT_PGI" value="0x00080000"/>
33651 <const name="GL_MAT_AMBIENT_BIT_PGI" value="0x00100000"/>
33652 <const name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI" value="0x00200000"/>
33653 <const name="GL_MAT_DIFFUSE_BIT_PGI" value="0x00400000"/>
33654 <const name="GL_MAT_EMISSION_BIT_PGI" value="0x00800000"/>
33655 <const name="GL_MAT_COLOR_INDEXES_BIT_PGI" value="0x01000000"/>
33656 <const name="GL_MAT_SHININESS_BIT_PGI" value="0x02000000"/>
33657 <const name="GL_MAT_SPECULAR_BIT_PGI" value="0x04000000"/>
33658 <const name="GL_NORMAL_BIT_PGI" value="0x08000000"/>
33659 <const name="GL_TEXCOORD1_BIT_PGI" value="0x10000000"/>
33660 <const name="GL_TEXCOORD2_BIT_PGI" value="0x20000000"/>
33661 <const name="GL_TEXCOORD3_BIT_PGI" value="0x40000000"/>
33662 <const name="GL_TEXCOORD4_BIT_PGI" value="0x80000000"/>
33663 <const name="GL_VERTEX23_BIT_PGI" value="0x00000004"/>
33664 <const name="GL_VERTEX4_BIT_PGI" value="0x00000008"/>
33668 <extension name="REND_screen_coordinates">
33670 <const name="GL_SCREEN_COORDINATES_REND" value="0x8490"/>
33671 <const name="GL_INVERTED_SCREEN_W_REND" value="0x8491"/>
33675 <extension name="SGI_color_matrix">
33677 <const name="GL_COLOR_MATRIX_SGI" value="0x80B1"/>
33678 <const name="GL_COLOR_MATRIX_STACK_DEPTH_SGI" value="0x80B2"/>
33679 <const name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI" value="0x80B3"/>
33680 <const name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI" value="0x80B4"/>
33681 <const name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI" value="0x80B5"/>
33682 <const name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI" value="0x80B6"/>
33683 <const name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI" value="0x80B7"/>
33684 <const name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI" value="0x80B8"/>
33685 <const name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI" value="0x80B9"/>
33686 <const name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI" value="0x80BA"/>
33687 <const name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI" value="0x80BB"/>
33691 <extension name="SGI_color_table">
33693 <const name="GL_COLOR_TABLE_SGI" value="0x80D0"/>
33694 <const name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI" value="0x80D1"/>
33695 <const name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI" value="0x80D2"/>
33696 <const name="GL_PROXY_COLOR_TABLE_SGI" value="0x80D3"/>
33697 <const name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI" value="0x80D4"/>
33698 <const name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI" value="0x80D5"/>
33699 <const name="GL_COLOR_TABLE_SCALE_SGI" value="0x80D6"/>
33700 <const name="GL_COLOR_TABLE_BIAS_SGI" value="0x80D7"/>
33701 <const name="GL_COLOR_TABLE_FORMAT_SGI" value="0x80D8"/>
33702 <const name="GL_COLOR_TABLE_WIDTH_SGI" value="0x80D9"/>
33703 <const name="GL_COLOR_TABLE_RED_SIZE_SGI" value="0x80DA"/>
33704 <const name="GL_COLOR_TABLE_GREEN_SIZE_SGI" value="0x80DB"/>
33705 <const name="GL_COLOR_TABLE_BLUE_SIZE_SGI" value="0x80DC"/>
33706 <const name="GL_COLOR_TABLE_ALPHA_SIZE_SGI" value="0x80DD"/>
33707 <const name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI" value="0x80DE"/>
33708 <const name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI" value="0x80DF"/>
33711 <function type="GLvoid" name="ColorTableSGI">
33712 <param type="GLenum" name="target"/>
33713 <param type="GLenum" name="internalformat"/>
33714 <param type="GLsizei" name="width"/>
33715 <param type="GLenum" name="format"/>
33716 <param type="GLenum" name="type"/>
33717 <param type="GLvoid*" name="table"/>
33719 <function type="GLvoid" name="CopyColorTableSGI">
33720 <param type="GLenum" name="target"/>
33721 <param type="GLenum" name="internalformat"/>
33722 <param type="GLint" name="x"/>
33723 <param type="GLint" name="y"/>
33724 <param type="GLsizei" name="width"/>
33726 <function type="GLvoid" name="ColorTableParameterivSGI">
33727 <param type="GLenum" name="target"/>
33728 <param type="GLenum" name="pname"/>
33729 <param type="GLint*" name="params"/>
33731 <function type="GLvoid" name="ColorTableParameterfvSGI">
33732 <param type="GLenum" name="target"/>
33733 <param type="GLenum" name="pname"/>
33734 <param type="GLfloat*" name="params"/>
33736 <function type="GLvoid" name="GetColorTableSGI">
33737 <param type="GLenum" name="target"/>
33738 <param type="GLenum" name="format"/>
33739 <param type="GLenum" name="type"/>
33740 <param type="GLvoid*" name="table"/>
33742 <function type="GLvoid" name="GetColorTableParameterivSGI">
33743 <param type="GLenum" name="target"/>
33744 <param type="GLenum" name="pname"/>
33745 <param type="GLint*" name="params"/>
33747 <function type="GLvoid" name="GetColorTableParameterfvSGI">
33748 <param type="GLenum" name="target"/>
33749 <param type="GLenum" name="pname"/>
33750 <param type="GLfloat*" name="params"/>
33754 <extension name="SGI_cushion">
33757 <function type="GLvoid" name="glXCushionSGI">
33758 <param type="Display*" name="dpy"/>
33759 <param type="Window" name="window"/>
33760 <param type="GLfloat" name="cushion"/>
33764 <extension name="SGI_filter4_parameters">
33767 <function type="GLint" name="gluTexFilterFuncSGI">
33768 <param type="GLenum" name="target"/>
33769 <param type="GLenum" name="filtertype"/>
33770 <param type="GLfloat*" name="parms"/>
33771 <param type="GLint" name="n"/>
33772 <param type="GLfloat*" name="weights"/>
33776 <extension name="SGI_make_current_read">
33779 <function type="GLboolean" name="glXMakeCurrentReadSGI">
33780 <param type="Display*" name="dpy"/>
33781 <param type="GLXDrawable" name="draw"/>
33782 <param type="GLXDrawable" name="read"/>
33783 <param type="GLXContext" name="ctx"/>
33785 <function type="GLXDrawable" name="glXGetCurrentReadDrawableSGI"/>
33788 <extension name="SGI_swap_control">
33791 <function type="GLint" name="glXSwapIntervalSGI">
33792 <param type="GLint" name="interval"/>
33796 <extension name="SGI_texture_color_table">
33798 <const name="GL_TEXTURE_COLOR_TABLE_SGI" value="0x80BC"/>
33799 <const name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI" value="0x80BD"/>
33803 <extension name="SGI_video_sync">
33806 <function type="GLint" name="glXGetVideoSyncSGI">
33807 <param type="GLuint*" name="count"/>
33809 <function type="GLint" name="glXWaitVideoSyncSGI">
33810 <param type="GLint" name="divisor"/>
33811 <param type="GLint" name="remainder"/>
33812 <param type="GLuint*" name="count"/>
33816 <extension name="SGIS_blended_overlay">
33818 <const name="GL_GLX_BLENDED_RGBA_SGIS" value="0x8025"/>
33822 <extension name="SGIS_color_range">
33824 <const name="GL_EXTENDED_RANGE_SGIS" value="0x85A5"/>
33825 <const name="GL_MIN_RED_SGIS" value="0x85A6"/>
33826 <const name="GL_MAX_RED_SGIS" value="0x85A7"/>
33827 <const name="GL_MIN_GREEN_SGIS" value="0x85A8"/>
33828 <const name="GL_MAX_GREEN_SGIS" value="0x85A9"/>
33829 <const name="GL_MIN_BLUE_SGIS" value="0x85AA"/>
33830 <const name="GL_MAX_BLUE_SGIS" value="0x85AB"/>
33831 <const name="GL_MIN_ALPHA_SGIS" value="0x85AC"/>
33832 <const name="GL_MAX_ALPHA_SGIS" value="0x85AD"/>
33833 <const name="GL_GLX_EXTENDED_RANGE_SGIS" value="0"/>
33834 <const name="GL_GLX_MIN_RED_SGIS" value="0"/>
33835 <const name="GL_GLX_MAX_RED_SGIS" value="0"/>
33836 <const name="GL_GLX_MIN_GREEN_SGIS" value="0"/>
33837 <const name="GL_GLX_MAX_GREEN_SGIS" value="0"/>
33838 <const name="GL_GLX_MIN_BLUE_SGIS" value="0"/>
33839 <const name="GL_GLX_MAX_BLUE_SGIS" value="0"/>
33840 <const name="GL_GLX_MIN_ALPHA_SGIS" value="0"/>
33841 <const name="GL_GLX_MAX_ALPHA_SGIS" value="0"/>
33845 <extension name="SGIS_color_range">
33847 <const name="GL_EXTENDED_RANGE_SGIS" value="0x85A5"/>
33848 <const name="GL_MIN_RED_SGIS" value="0x85A6"/>
33849 <const name="GL_MAX_RED_SGIS" value="0x85A7"/>
33850 <const name="GL_MIN_GREEN_SGIS" value="0x85A8"/>
33851 <const name="GL_MAX_GREEN_SGIS" value="0x85A9"/>
33852 <const name="GL_MIN_BLUE_SGIS" value="0x85AA"/>
33853 <const name="GL_MAX_BLUE_SGIS" value="0x85AB"/>
33854 <const name="GL_MIN_ALPHA_SGIS" value="0x85AC"/>
33855 <const name="GL_MAX_ALPHA_SGIS" value="0x85AD"/>
33856 <const name="GL_GLX_EXTENDED_RANGE_SGIS" value="0"/>
33857 <const name="GL_GLX_MIN_RED_SGIS" value="0"/>
33858 <const name="GL_GLX_MAX_RED_SGIS" value="0"/>
33859 <const name="GL_GLX_MIN_GREEN_SGIS" value="0"/>
33860 <const name="GL_GLX_MAX_GREEN_SGIS" value="0"/>
33861 <const name="GL_GLX_MIN_BLUE_SGIS" value="0"/>
33862 <const name="GL_GLX_MAX_BLUE_SGIS" value="0"/>
33863 <const name="GL_GLX_MIN_ALPHA_SGIS" value="0"/>
33864 <const name="GL_GLX_MAX_ALPHA_SGIS" value="0"/>
33868 <extension name="SGIS_detail_texture">
33871 <function type="GLvoid" name="DetailTexFuncSGIS">
33872 <param type="GLenum" name="target"/>
33873 <param type="GLsizei" name="n"/>
33874 <param type="GLfloat*" name="points"/>
33876 <function type="GLvoid" name="GetDetailTexFuncSGIS">
33877 <param type="GLenum" name="target"/>
33878 <param type="GLfloat*" name="points"/>
33882 <extension name="SGIS_fog_function">
33885 <function type="GLvoid" name="FogFuncSGIS">
33886 <param type="GLsizei" name="n"/>
33887 <param type="GLfloat*" name="points"/>
33889 <function type="GLvoid" name="GetFogFuncSGIS">
33890 <param type="GLfloat*" name="points"/>
33894 <extension name="SGIS_generate_mipmap">
33896 <const name="GL_GENERATE_MIPMAP_SGIS" value="0x8191"/>
33897 <const name="GL_GENERATE_MIPMAP_HINT_SGIS" value="0x8192"/>
33901 <extension name="SGIS_multisample">
33903 <const name="GL_GLX_SAMPLE_BUFFERS_SGIS" value="100000"/>
33904 <const name="GL_GLX_SAMPLES_SGIS" value="100001"/>
33905 <const name="GL_MULTISAMPLE_SGIS" value="0x809D"/>
33906 <const name="GL_SAMPLE_ALPHA_TO_MASK_SGIS" value="0x809E"/>
33907 <const name="GL_SAMPLE_ALPHA_TO_ONE_SGIS" value="0x809F"/>
33908 <const name="GL_SAMPLE_MASK_SGIS" value="0x80A0"/>
33909 <const name="GL_MULTISAMPLE_BIT_EXT" value="0x20000000"/>
33910 <const name="GL_1PASS_SGIS" value="0x80A1"/>
33911 <const name="GL_2PASS_0_SGIS" value="0x80A2"/>
33912 <const name="GL_2PASS_1_SGIS" value="0x80A3"/>
33913 <const name="GL_4PASS_0_SGIS" value="0x80A4"/>
33914 <const name="GL_4PASS_1_SGIS" value="0x80A5"/>
33915 <const name="GL_4PASS_2_SGIS" value="0x80A6"/>
33916 <const name="GL_4PASS_3_SGIS" value="0x80A7"/>
33917 <const name="GL_SAMPLE_BUFFERS_SGIS" value="0x80A8"/>
33918 <const name="GL_SAMPLES_SGIS" value="0x80A9"/>
33919 <const name="GL_SAMPLE_MASK_VALUE_SGIS" value="0x80AA"/>
33920 <const name="GL_SAMPLE_MASK_INVERT_SGIS" value="0x80AB"/>
33921 <const name="GL_SAMPLE_PATTERN_SGIS" value="0x80AC"/>
33924 <function type="GLvoid" name="SampleMaskSGIS">
33925 <param type="GLclampf" name="value"/>
33926 <param type="GLboolean" name="invert"/>
33928 <function type="GLvoid" name="SamplePatternSGIS">
33929 <param type="GLenum" name="pattern"/>
33933 <extension name="SGIS_multisample">
33935 <const name="GL_GLX_SAMPLE_BUFFERS_SGIS" value="100000"/>
33936 <const name="GL_GLX_SAMPLES_SGIS" value="100001"/>
33937 <const name="GL_MULTISAMPLE_SGIS" value="0x809D"/>
33938 <const name="GL_SAMPLE_ALPHA_TO_MASK_SGIS" value="0x809E"/>
33939 <const name="GL_SAMPLE_ALPHA_TO_ONE_SGIS" value="0x809F"/>
33940 <const name="GL_SAMPLE_MASK_SGIS" value="0x80A0"/>
33941 <const name="GL_MULTISAMPLE_BIT_EXT" value="0x20000000"/>
33942 <const name="GL_1PASS_SGIS" value="0x80A1"/>
33943 <const name="GL_2PASS_0_SGIS" value="0x80A2"/>
33944 <const name="GL_2PASS_1_SGIS" value="0x80A3"/>
33945 <const name="GL_4PASS_0_SGIS" value="0x80A4"/>
33946 <const name="GL_4PASS_1_SGIS" value="0x80A5"/>
33947 <const name="GL_4PASS_2_SGIS" value="0x80A6"/>
33948 <const name="GL_4PASS_3_SGIS" value="0x80A7"/>
33949 <const name="GL_SAMPLE_BUFFERS_SGIS" value="0x80A8"/>
33950 <const name="GL_SAMPLES_SGIS" value="0x80A9"/>
33951 <const name="GL_SAMPLE_MASK_VALUE_SGIS" value="0x80AA"/>
33952 <const name="GL_SAMPLE_MASK_INVERT_SGIS" value="0x80AB"/>
33953 <const name="GL_SAMPLE_PATTERN_SGIS" value="0x80AC"/>
33956 <function type="GLvoid" name="SampleMaskSGIS">
33957 <param type="GLclampf" name="value"/>
33958 <param type="GLboolean" name="invert"/>
33960 <function type="GLvoid" name="SamplePatternSGIS">
33961 <param type="GLenum" name="pattern"/>
33965 <extension name="SGIS_pixel_texture">
33969 <extension name="SGIS_point_line_texgen">
33971 <const name="GL_EYE_DISTANCE_TO_POINT_SGIS" value="0x81F0"/>
33972 <const name="GL_OBJECT_DISTANCE_TO_POINT_SGIS" value="0x81F1"/>
33973 <const name="GL_EYE_DISTANCE_TO_LINE_SGIS" value="0x81F2"/>
33974 <const name="GL_OBJECT_DISTANCE_TO_LINE_SGIS" value="0x81F3"/>
33975 <const name="GL_EYE_POINT_SGIS" value="0x81F4"/>
33976 <const name="GL_OBJECT_POINT_SGIS" value="0x81F5"/>
33977 <const name="GL_EYE_LINE_SGIS" value="0x81F6"/>
33978 <const name="GL_OBJECT_LINE_SGIS" value="0x81F7"/>
33982 <extension name="SGIS_sharpen_texture">
33985 <function type="GLvoid" name="SharpenTexFuncSGIS">
33986 <param type="GLenum" name="target"/>
33987 <param type="GLsizei" name="n"/>
33988 <param type="GLfloat*" name="points"/>
33990 <function type="GLvoid" name="GetSharpenTexFuncSGIS">
33991 <param type="GLenum" name="target"/>
33992 <param type="GLfloat*" name="points"/>
33996 <extension name="SGIS_texture4D">
33999 <function type="GLvoid" name="TexImage4DSGIS">
34000 <param type="GLenum" name="target"/>
34001 <param type="GLint" name="level"/>
34002 <param type="GLenum" name="internalformat"/>
34003 <param type="GLsizei" name="width"/>
34004 <param type="GLsizei" name="height"/>
34005 <param type="GLsizei" name="depth"/>
34006 <param type="GLsizei" name="extent"/>
34007 <param type="GLint" name="border"/>
34008 <param type="GLenum" name="format"/>
34009 <param type="GLenum" name="type"/>
34010 <param type="GLvoid*" name="pixels"/>
34012 <function type="GLvoid" name="TexSubImage4DSGIS">
34013 <param type="GLenum" name="target"/>
34014 <param type="GLint" name="level"/>
34015 <param type="GLint" name="xoffset"/>
34016 <param type="GLint" name="yoffset"/>
34017 <param type="GLint" name="zoffset"/>
34018 <param type="GLint" name="woffset"/>
34019 <param type="GLsizei" name="width"/>
34020 <param type="GLsizei" name="height"/>
34021 <param type="GLsizei" name="depth"/>
34022 <param type="GLsizei" name="extent"/>
34023 <param type="GLenum" name="format"/>
34024 <param type="GLenum" name="type"/>
34025 <param type="GLvoid*" name="pixels"/>
34029 <extension name="SGIS_texture_border_clamp">
34031 <const name="GL_CLAMP_TO_BORDER_SGIS" value="0x812D"/>
34035 <extension name="SGIS_texture_color_mask">
34038 <function type="GLvoid" name="TextureColorMaskSGIS">
34039 <param type="GLboolean" name="r"/>
34040 <param type="GLboolean" name="g"/>
34041 <param type="GLboolean" name="b"/>
34042 <param type="GLboolean" name="a"/>
34046 <extension name="SGIS_texture_edge_clamp">
34048 <const name="GL_CLAMP_TO_EDGE_SGIS" value="0x812F"/>
34052 <extension name="SGIS_texture_filter4">
34055 <function type="GLvoid" name="TexFilterFuncSGIS">
34056 <param type="GLenum" name="target"/>
34057 <param type="GLenum" name="filter"/>
34058 <param type="GLsizei" name="n"/>
34059 <param type="GLfloat*" name="weights"/>
34061 <function type="GLvoid" name="GetTexFilterFuncSGIS">
34062 <param type="GLenum" name="target"/>
34063 <param type="GLenum" name="filter"/>
34064 <param type="GLfloat*" name="weights"/>
34068 <extension name="SGIS_texture_lod">
34070 <const name="GL_TEXTURE_MIN_LOD_SGIS" value="0x813A"/>
34071 <const name="GL_TEXTURE_MAX_LOD_SGIS" value="0x813B"/>
34072 <const name="GL_TEXTURE_BASE_LEVEL_SGIS" value="0x813C"/>
34073 <const name="GL_TEXTURE_MAX_LEVEL_SGIS" value="0x813D"/>
34077 <extension name="SGIS_texture_select">
34081 <extension name="SGIX_async">
34083 <const name="GL_ASYNC_MARKER_SGIX" value="0x8329"/>
34086 <function type="GLvoid" name="AsyncMarkerSGIX">
34087 <param type="GLuint" name="marker"/>
34089 <function type="GLint" name="FinishAsyncSGIX">
34090 <param type="GLuint*" name="markerp"/>
34092 <function type="GLint" name="PollAsyncSGIX">
34093 <param type="GLuint*" name="markerp"/>
34095 <function type="GLuint" name="GenAsyncMarkersSGIX">
34096 <param type="GLsizei" name="range"/>
34098 <function type="GLvoid" name="DeleteAsyncMarkersSGIX">
34099 <param type="GLuint" name="marker"/>
34100 <param type="GLsizei" name="range"/>
34102 <function type="GLboolean" name="IsAsyncMarkerSGIX">
34103 <param type="GLuint" name="marker"/>
34107 <extension name="SGIX_async_histogram">
34109 <const name="GL_ASYNC_HISTOGRAM_SGIX" value="0x832C"/>
34110 <const name="GL_MAX_ASYNC_HISTOGRAM_SGIX" value="0x832D"/>
34114 <extension name="SGIX_async_pixel">
34116 <const name="GL_ASYNC_TEX_IMAGE_SGIX" value="0x835C"/>
34117 <const name="GL_ASYNC_DRAW_PIXELS_SGIX" value="0x835D"/>
34118 <const name="GL_ASYNC_READ_PIXELS_SGIX" value="0x835E"/>
34119 <const name="GL_MAX_ASYNC_TEX_IMAGE_SGIX" value="0x835F"/>
34120 <const name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX" value="0x8360"/>
34121 <const name="GL_MAX_ASYNC_READ_PIXELS_SGIX" value="0x8361"/>
34125 <extension name="SGIX_blend_alpha_minmax">
34127 <const name="GL_ALPHA_MIN_SGIX" value="0x8320"/>
34128 <const name="GL_ALPHA_MAX_SGIX" value="0x8321"/>
34132 <extension name="SGIX_clipmap">
34136 <extension name="SGIX_convolution_accuracy">
34138 <const name="GL_CONVOLUTION_HINT_SGIX" value="0x8316"/>
34142 <extension name="SGIX_depth_texture">
34144 <const name="GL_DEPTH_COMPONENT16_SGIX" value="0x81A5"/>
34145 <const name="GL_DEPTH_COMPONENT24_SGIX" value="0x81A6"/>
34146 <const name="GL_DEPTH_COMPONENT32_SGIX" value="0x81A7"/>
34150 <extension name="SGIX_dmbuffer">
34152 <const name="GL_GLX_DIGITAL_MEDIA_PBUFFER_SGIX" value="0x8024"/>
34155 <function type="GLboolean" name="glXAssociateDMPbufferSGIX">
34156 <param type="Display*" name="dpy"/>
34157 <param type="GLXPbufferSGIX" name="pbuffer"/>
34158 <param type="DMparams*" name="params"/>
34159 <param type="void*" name="dmbuffer"/>
34163 <extension name="SGIX_fbconfig">
34165 <const name="GL_GLX_DRAWABLE_TYPE_SGIX" value="0x8010"/>
34166 <const name="GL_GLX_RENDER_TYPE_SGIX" value="0x8011"/>
34167 <const name="GL_GLX_X_RENDERABLE_SGIX" value="0x8012"/>
34168 <const name="GL_GLX_FBCONFIG_ID_SGIX" value="0x8013"/>
34169 <const name="GL_GLX_SCREEN_EXT" value="0x800C"/>
34170 <const name="GL_GLX_WINDOW_BIT_SGIX" value="0x00000001"/>
34171 <const name="GL_GLX_PIXMAP_BIT_SGIX" value="0x00000002"/>
34172 <const name="GL_GLX_RGBA_BIT_SGIX" value="0x00000001"/>
34173 <const name="GL_GLX_COLOR_INDEX_BIT_SGIX" value="0x00000002"/>
34174 <const name="GL_GLX_RGBA_TYPE_SGIX" value="0x8014"/>
34175 <const name="GL_GLX_COLOR_INDEX_TYPE_SGIX" value="0x8015"/>
34178 <function type="GLint" name="glXGetFBConfigAttribSGIX">
34179 <param type="Display*" name="dpy"/>
34180 <param type="void*" name="config"/>
34181 <param type="GLint" name="attribute"/>
34182 <param type="GLint*" name="value"/>
34184 <function type="void**" name="glXChooseFBConfigSGIX">
34185 <param type="Display*" name="dpy"/>
34186 <param type="GLint" name="screen"/>
34187 <param type="GLint*" name="attrib_list"/>
34188 <param type="GLint*" name="nelements"/>
34190 <function type="GLXPixmap" name="glXCreateGLXPixmapWithConfigSGIX">
34191 <param type="Display*" name="dpy"/>
34192 <param type="void*" name="config"/>
34193 <param type="Pixmap" name="pixmap"/>
34195 <function type="GLXContext" name="glXCreateContextWithConfigSGIX">
34196 <param type="Display*" name="dpy"/>
34197 <param type="void*" name="config"/>
34198 <param type="GLint" name="render_type"/>
34199 <param type="GLXContext" name="share_list"/>
34200 <param type="GLboolean" name="direct"/>
34202 <function type="XVisualInfo*" name="glXGetVisualFromFBConfigSGIX">
34203 <param type="Display*" name="dpy"/>
34204 <param type="void*" name="config"/>
34206 <function type="void*" name="glXGetFBConfigFromVisualSGIX">
34207 <param type="Display*" name="dpy"/>
34208 <param type="XVisualInfo*" name="vis"/>
34212 <extension name="SGIX_flush_raster">
34215 <function type="GLvoid" name="FlushRasterSGIX"/>
34218 <extension name="SGIX_fog_offset">
34220 <const name="GL_FOG_OFFSET_SGIX" value="0x8198"/>
34221 <const name="GL_FOG_OFFSET_VALUE_SGIX" value="0x8199"/>
34225 <extension name="SGIX_fog_texture">
34227 <const name="GL_FRAGMENT_FOG_SGIX" value="0"/>
34228 <const name="GL_TEXTURE_FOG_SGIX" value="0"/>
34229 <const name="GL_FOG_PATCHY_FACTOR_SGIX" value="0"/>
34232 <function type="GLvoid" name="TextureFogSGIX">
34233 <param type="GLenum" name="pname"/>
34237 <extension name="SGIX_fragment_specular_lighting">
34240 <function type="GLvoid" name="FragmentLightModeliSGIX">
34241 <param type="GLenum" name="pname"/>
34242 <param type="GLint" name="param"/>
34244 <function type="GLvoid" name="FragmentLightModelfSGIX">
34245 <param type="GLenum" name="pname"/>
34246 <param type="GLfloat" name="param"/>
34248 <function type="GLvoid" name="FragmentLightModelivSGIX">
34249 <param type="GLenum" name="pname"/>
34250 <param type="GLint*" name="params"/>
34252 <function type="GLvoid" name="FragmentLightModelfvSGIX">
34253 <param type="GLenum" name="pname"/>
34254 <param type="GLfloat*" name="params"/>
34256 <function type="GLvoid" name="FragmentLightiSGIX">
34257 <param type="GLenum" name="light"/>
34258 <param type="GLenum" name="pname"/>
34259 <param type="GLint" name="param"/>
34261 <function type="GLvoid" name="FragmentLightfSGIX">
34262 <param type="GLenum" name="light"/>
34263 <param type="GLenum" name="pname"/>
34264 <param type="GLfloat" name="param"/>
34266 <function type="GLvoid" name="FragmentLightivSGIX">
34267 <param type="GLenum" name="light"/>
34268 <param type="GLenum" name="pname"/>
34269 <param type="GLint*" name="params"/>
34271 <function type="GLvoid" name="FragmentLightfvSGIX">
34272 <param type="GLenum" name="light"/>
34273 <param type="GLenum" name="pname"/>
34274 <param type="GLfloat*" name="params"/>
34276 <function type="GLvoid" name="GetFragmentLightivSGIX">
34277 <param type="GLenum" name="light"/>
34278 <param type="GLenum" name="value"/>
34279 <param type="GLint*" name="data"/>
34281 <function type="GLvoid" name="GetFragmentLightfvSGIX">
34282 <param type="GLenum" name="light"/>
34283 <param type="GLenum" name="value"/>
34284 <param type="GLfloat*" name="data"/>
34286 <function type="GLvoid" name="FragmentMaterialfSGIX">
34287 <param type="GLenum" name="face"/>
34288 <param type="GLenum" name="pname"/>
34289 <param type="GLfloat" name="param"/>
34291 <function type="GLvoid" name="FragmentMaterialiSGIX">
34292 <param type="GLenum" name="face"/>
34293 <param type="GLenum" name="pname"/>
34294 <param type="GLint" name="param"/>
34296 <function type="GLvoid" name="FragmentMaterialfvSGIX">
34297 <param type="GLenum" name="face"/>
34298 <param type="GLenum" name="pname"/>
34299 <param type="GLfloat*" name="params"/>
34301 <function type="GLvoid" name="FragmentMaterialivSGIX">
34302 <param type="GLenum" name="face"/>
34303 <param type="GLenum" name="pname"/>
34304 <param type="GLint*" name="params"/>
34306 <function type="GLvoid" name="FragmentColorMaterialSGIX">
34307 <param type="GLenum" name="face"/>
34308 <param type="GLenum" name="mode"/>
34310 <function type="GLvoid" name="GetFragmentMaterialfvSGIX">
34311 <param type="GLenum" name="face"/>
34312 <param type="GLenum" name="pname"/>
34313 <param type="GLfloat*" name="data"/>
34315 <function type="GLvoid" name="GetFragmentMaterialivSGIX">
34316 <param type="GLenum" name="face"/>
34317 <param type="GLenum" name="pname"/>
34318 <param type="GLint*" name="data"/>
34322 <extension name="SGIX_framezoom">
34325 <function type="GLvoid" name="FrameZoomSGIX">
34326 <param type="GLint" name="factor"/>
34330 <extension name="SGIX_hyperpipe">
34332 <const name="GL_GLX_HYPERPIPE_ID_SGIX" value="0x8030"/>
34333 <const name="GL_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX" value="80"/>
34334 <const name="GL_GLX_HYPERPIPE_DISPLAY_PIPE_SGIX" value="0x00000001"/>
34335 <const name="GL_GLX_HYPERPIPE_RENDER_PIPE_SGIX" value="0x00000002"/>
34336 <const name="GL_GLX_PIPE_RECT_SGIX" value="0x00000001"/>
34337 <const name="GL_GLX_PIPE_RECT_LIMITS_SGIX" value="0x00000002"/>
34338 <const name="GL_GLX_HYPERPIPE_STEREO_SGIX" value="0x00000003"/>
34339 <const name="GL_GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX" value="0x00000004"/>
34340 <const name="GL_GLX_BAD_HYPERPIPE_CONFIG_SGIX" value="91"/>
34341 <const name="GL_GLX_BAD_HYPERPIPE_SGIX" value="92"/>
34344 <function type="GLXHyperpipeNetworkSGIX*" name="glXQueryHyperpipeNetworkSGIX">
34345 <param type="Display*" name="dpy"/>
34346 <param type="GLint*" name="npipes"/>
34348 <function type="GLint" name="glXHyperpipeConfigSGIX">
34349 <param type="Display*" name="dpy"/>
34350 <param type="GLint" name="networkId"/>
34351 <param type="GLint" name="npipes"/>
34352 <param type="GLXHyperpipeConfigSGIX*" name="cfg"/>
34353 <param type="GLint*" name="hpId"/>
34355 <function type="GLXHyperpipeConfigSGIX*" name="glXQueryHyperpipeConfigSGIX">
34356 <param type="Display*" name="dpy"/>
34357 <param type="GLint" name="hpId"/>
34358 <param type="GLint*" name="npipes"/>
34360 <function type="GLint" name="glXDestroyHyperpipeConfigSGIX">
34361 <param type="Display*" name="dpy"/>
34362 <param type="GLint" name="hpId"/>
34364 <function type="GLint" name="glXBindHyperpipeSGIX">
34365 <param type="Display*" name="dpy"/>
34366 <param type="GLint" name="hpId"/>
34368 <function type="GLint" name="glXQueryHyperpipeBestAttribSGIX">
34369 <param type="Display*" name="dpy"/>
34370 <param type="GLint" name="timeSlice"/>
34371 <param type="GLint" name="attrib"/>
34372 <param type="GLint" name="size"/>
34373 <param type="GLvoid*" name="attribList"/>
34374 <param type="GLvoid*" name="returnAttribList"/>
34376 <function type="GLint" name="glXHyperpipeAttribSGIX">
34377 <param type="Display*" name="dpy"/>
34378 <param type="GLint" name="timeSlice"/>
34379 <param type="GLint" name="attrib"/>
34380 <param type="GLint" name="size"/>
34381 <param type="GLvoid*" name="attribList"/>
34383 <function type="GLint" name="glXQueryHyperpipeAttribSGIX">
34384 <param type="Display*" name="dpy"/>
34385 <param type="GLint" name="timeSlice"/>
34386 <param type="GLint" name="attrib"/>
34387 <param type="GLint" name="size"/>
34388 <param type="GLvoid*" name="returnAttribList"/>
34392 <extension name="SGIX_instruments">
34395 <function type="GLvoid" name="InstrumentsBufferSGIX">
34396 <param type="GLsizei" name="size"/>
34397 <param type="GLint*" name="buf"/>
34399 <function type="GLvoid" name="StartInstrumentsSGIX"/>
34400 <function type="GLvoid" name="StopInstrumentsSGIX">
34401 <param type="GLint" name="marker"/>
34403 <function type="GLvoid" name="ReadInstrumentsSGIX">
34404 <param type="GLint" name="marker"/>
34406 <function type="GLint" name="PollInstrumentsSGIX">
34407 <param type="GLint*" name="markerp"/>
34409 <function type="GLint" name="GetInstrumentsSGIX"/>
34412 <extension name="SGIX_interlace">
34414 <const name="GL_INTERLACE_SGIX" value="0x8094"/>
34418 <extension name="SGIX_ir_instrument1">
34422 <extension name="SGIX_list_priority">
34426 <extension name="SGIX_pbuffer">
34428 <const name="GL_GLX_MAX_PBUFFER_WIDTH_SGIX" value="0x8016"/>
34429 <const name="GL_GLX_MAX_PBUFFER_HEIGHT_SGIX" value="0x8017"/>
34430 <const name="GL_GLX_MAX_PBUFFER_PIXELS_SGIX" value="0x8018"/>
34431 <const name="GL_GLX_OPTIMAL_PBUFFER_WIDTH_SGIX" value="0x8019"/>
34432 <const name="GL_GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX" value="0x801A"/>
34433 <const name="GL_GLX_PBUFFER_BIT_SGIX" value="0x00000004"/>
34434 <const name="GL_GLX_PRESERVED_CONTENTS_SGIX" value="0x801B"/>
34435 <const name="GL_GLX_LARGEST_PBUFFER_SGIX" value="0x801C"/>
34436 <const name="GL_GLX_WIDTH_SGIX" value="0x801D"/>
34437 <const name="GL_GLX_HEIGHT_SGIX" value="0x801E"/>
34438 <const name="GL_GLX_EVENT_MASK_SGIX" value="0x801F"/>
34439 <const name="GL_GLX_BUFFER_CLOBBER_MASK_SGIX" value="0x08000000"/>
34440 <const name="GL_GLX_DAMAGED_SGIX" value="0x8020"/>
34441 <const name="GL_GLX_SAVED_SGIX" value="0x8021"/>
34442 <const name="GL_GLX_WINDOW_SGIX" value="0x8022"/>
34443 <const name="GL_GLX_PBUFFER_SGIX" value="0x8023"/>
34444 <const name="GL_GLX_FRONT_LEFT_BUFFER_BIT_SGIX" value="0x00000001"/>
34445 <const name="GL_GLX_FRONT_RIGHT_BUFFER_BIT_SGIX" value="0x00000002"/>
34446 <const name="GL_GLX_BACK_LEFT_BUFFER_BIT_SGIX" value="0x00000004"/>
34447 <const name="GL_GLX_BACK_RIGHT_BUFFER_BIT_SGIX" value="0x00000008"/>
34448 <const name="GL_GLX_AUX_BUFFERS_BIT_SGIX" value="0x00000010"/>
34449 <const name="GL_GLX_DEPTH_BUFFER_BIT_SGIX" value="0x00000020"/>
34450 <const name="GL_GLX_STENCIL_BUFFER_BIT_SGIX" value="0x00000040"/>
34451 <const name="GL_GLX_ACCUM_BUFFER_BIT_SGIX" value="0x00000080"/>
34452 <const name="GL_GLX_SAMPLE_BUFFERS_BIT_SGIX" value="0x00000100"/>
34455 <function type="XID" name="glXCreateGLXPbufferSGIX">
34456 <param type="Display*" name="dpy"/>
34457 <param type="void*" name="config"/>
34458 <param type="GLuint" name="width"/>
34459 <param type="GLuint" name="height"/>
34460 <param type="GLint*" name="attrib_list"/>
34462 <function type="GLvoid" name="glXDestroyGLXPbufferSGIX">
34463 <param type="Display*" name="dpy"/>
34464 <param type="XID" name="pbuf"/>
34466 <function type="GLvoid" name="glXQueryGLXPbufferSGIX">
34467 <param type="Display*" name="dpy"/>
34468 <param type="XID" name="pbuf"/>
34469 <param type="GLint" name="attribute"/>
34470 <param type="GLuint*" name="value"/>
34472 <function type="GLvoid" name="glXSelectEventSGIX">
34473 <param type="Display*" name="dpy"/>
34474 <param type="GLXDrawable" name="drawable"/>
34475 <param type="GLulong" name="mask"/>
34477 <function type="GLvoid" name="glXGetSelectedEventSGIX">
34478 <param type="Display*" name="dpy"/>
34479 <param type="GLXDrawable" name="drawable"/>
34480 <param type="GLulong*" name="mask"/>
34484 <extension name="SGIX_pixel_texture_bits">
34488 <extension name="SGIX_reference_plane">
34491 <function type="GLvoid" name="glReferencePlaneSGIX">
34492 <param type="GLdouble*" name="equation"/>
34496 <extension name="SGIX_resample">
34498 <const name="GL_PACK_RESAMPLE_SGIX" value="0x842E"/>
34499 <const name="GL_UNPACK_RESAMPLE_SGIX" value="0x842F"/>
34500 <const name="GL_RESAMPLE_REPLICATE_SGIX" value="0x8433"/>
34501 <const name="GL_RESAMPLE_ZERO_FILL_SGIX" value="0x8434"/>
34502 <const name="GL_RESAMPLE_DECIMATE_SGIX" value="0x8430"/>
34506 <extension name="SGIX_pixel_texture">
34509 <function type="GLvoid" name="PixelTexGenSGIX">
34510 <param type="GLenum" name="mode"/>
34514 <extension name="SGIX_shadow">
34518 <extension name="SGIX_shadow_ambient">
34520 <const name="GL_SHADOW_AMBIENT_SGIX" value="0x80BF"/>
34524 <extension name="SGIX_sprite">
34527 <function type="GLvoid" name="SpriteParameteriSGIX">
34528 <param type="GLenum" name="pname"/>
34529 <param type="GLint" name="param"/>
34531 <function type="GLvoid" name="SpriteParameterfSGIX">
34532 <param type="GLenum" name="pname"/>
34533 <param type="GLfloat" name="param"/>
34535 <function type="GLvoid" name="SpriteParameterivSGIX">
34536 <param type="GLenum" name="pname"/>
34537 <param type="GLint*" name="params"/>
34539 <function type="GLvoid" name="SpriteParameterfvSGIX">
34540 <param type="GLenum" name="pname"/>
34541 <param type="GLfloat*" name="params"/>
34545 <extension name="SGIX_swap_barrier">
34548 <function type="GLvoid" name="BindSwapBarrierSGIX">
34549 <param type="Display*" name="dpy"/>
34550 <param type="GLXDrawable" name="drawable"/>
34551 <param type="GLint" name="barrier"/>
34553 <function type="GLboolean" name="QueryMaxSwapBarriersSGIX">
34554 <param type="Display*" name="dpy"/>
34555 <param type="GLint" name="screen"/>
34556 <param type="GLint*" name="max"/>
34560 <extension name="SGIX_swap_group">
34563 <function type="GLvoid" name="JoinSwapGroupSGIX">
34564 <param type="Display*" name="dpy"/>
34565 <param type="GLXDrawable" name="drawable"/>
34566 <param type="GLXDrawable" name="member"/>
34570 <extension name="SGIX_tag_sample_buffer">
34573 <function type="GLvoid" name="TagSampleBufferSGIX"/>
34576 <extension name="SGIX_texture_coordinate_clamp">
34578 <const name="GL_TEXTURE_MAX_CLAMP_S_SGIX" value="0x8369"/>
34579 <const name="GL_TEXTURE_MAX_CLAMP_T_SGIX" value="0x836A"/>
34580 <const name="GL_TEXTURE_MAX_CLAMP_R_SGIX" value="0x836B"/>
34584 <extension name="SGIX_texture_add_env">
34588 <extension name="SGIX_texture_lod_bias">
34592 <extension name="SGIX_texture_multi_buffer">
34594 <const name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX" value="0x812E"/>
34598 <extension name="SGIX_texture_range">
34600 <const name="GL_RGB_SIGNED_SGIX" value="0x85E0"/>
34601 <const name="GL_RGBA_SIGNED_SGIX" value="0x85E1"/>
34602 <const name="GL_ALPHA_SIGNED_SGIX" value="0x85E2"/>
34603 <const name="GL_LUMINANCE_SIGNED_SGIX" value="0x85E3"/>
34604 <const name="GL_INTENSITY_SIGNED_SGIX" value="0x85E4"/>
34605 <const name="GL_LUMINANCE_ALPHA_SIGNED_SGIX" value="0x85E5"/>
34606 <const name="GL_RGB16_SIGNED_SGIX" value="0x85E6"/>
34607 <const name="GL_RGBA16_SIGNED_SGIX" value="0x85E7"/>
34608 <const name="GL_ALPHA16_SIGNED_SGIX" value="0x85E8"/>
34609 <const name="GL_LUMINANCE16_SIGNED_SGIX" value="0x85E9"/>
34610 <const name="GL_INTENSITY16_SIGNED_SGIX" value="0x85EA"/>
34611 <const name="GL_LUMINANCE16_ALPHA16_SIGNED_SGIX" value="0x85EB"/>
34612 <const name="GL_RGB_EXTENDED_RANGE_SGIX" value="0x85EC"/>
34613 <const name="GL_RGBA_EXTENDED_RANGE_SGIX" value="0x85ED"/>
34614 <const name="GL_ALPHA_EXTENDED_RANGE_SGIX" value="0x85EE"/>
34615 <const name="GL_LUMINANCE_EXTENDED_RANGE_SGIX" value="0x85EF"/>
34616 <const name="GL_INTENSITY_EXTENDED_RANGE_SGIX" value="0x85F0"/>
34617 <const name="GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX" value="0x85F1"/>
34618 <const name="GL_RGB16_EXTENDED_RANGE_SGIX" value="0x85F2"/>
34619 <const name="GL_RGBA16_EXTENDED_RANGE_SGIX" value="0x85F3"/>
34620 <const name="GL_ALPHA16_EXTENDED_RANGE_SGIX" value="0x85F4"/>
34621 <const name="GL_LUMINANCE16_EXTENDED_RANGE_SGIX" value="0x85F5"/>
34622 <const name="GL_INTENSITY16_EXTENDED_RANGE_SGIX" value="0x85F6"/>
34623 <const name="GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX" value="0x85F7"/>
34624 <const name="GL_MIN_LUMINANCE_SGIS" value="0x85F8"/>
34625 <const name="GL_MAX_LUMINANCE_SGIS" value="0x85F9"/>
34626 <const name="GL_MIN_INTENSITY_SGIS" value="0x85FA"/>
34627 <const name="GL_MAX_INTENSITY_SGIS" value="0x85FB"/>
34631 <extension name="SGIX_texture_scale_bias">
34633 <const name="GL_POST_TEXTURE_FILTER_BIAS_SGIX" value="0x8179"/>
34634 <const name="GL_POST_TEXTURE_FILTER_SCALE_SGIX" value="0x817A"/>
34635 <const name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX" value="0x817B"/>
34636 <const name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX" value="0x817C"/>
34640 <extension name="SGIX_vertex_preclip">
34642 <const name="GL_VERTEX_PRECLIP_SGIX" value="0x83EE"/>
34643 <const name="GL_VERTEX_PRECLIP_HINT_SGIX" value="0x83EF"/>
34647 <extension name="SGIX_vertex_preclip">
34649 <const name="GL_VERTEX_PRECLIP_SGIX" value="0x83EE"/>
34650 <const name="GL_VERTEX_PRECLIP_HINT_SGIX" value="0x83EF"/>
34654 <extension name="SGIX_video_resize">
34656 <const name="GL_GLX_SYNC_FRAME_SGIX" value="0x00000000"/>
34657 <const name="GL_GLX_SYNC_SWAP_SGIX" value="0x00000001"/>
34660 <function type="GLint" name="glXBindChannelToWindowSGIX">
34661 <param type="Display*" name="display"/>
34662 <param type="GLint" name="screen"/>
34663 <param type="GLint" name="channel"/>
34664 <param type="Window" name="window"/>
34666 <function type="GLint" name="glXChannelRectSGIX">
34667 <param type="Display*" name="display"/>
34668 <param type="GLint" name="screen"/>
34669 <param type="GLint" name="channel"/>
34670 <param type="GLint" name="x"/>
34671 <param type="GLint" name="y"/>
34672 <param type="GLint" name="w"/>
34673 <param type="GLint" name="h"/>
34675 <function type="GLint" name="glXQueryChannelRectSGIX">
34676 <param type="Display*" name="display"/>
34677 <param type="GLint" name="screen"/>
34678 <param type="GLint" name="channel"/>
34679 <param type="GLint*" name="dx"/>
34680 <param type="GLint*" name="dy"/>
34681 <param type="GLint*" name="dw"/>
34682 <param type="GLint*" name="dh"/>
34684 <function type="GLint" name="glXQueryChannelDeltasSGIX">
34685 <param type="Display*" name="display"/>
34686 <param type="GLint" name="screen"/>
34687 <param type="GLint" name="channel"/>
34688 <param type="GLint*" name="x"/>
34689 <param type="GLint*" name="y"/>
34690 <param type="GLint*" name="w"/>
34691 <param type="GLint*" name="h"/>
34693 <function type="GLint" name="glXChannelRectSyncSGIX">
34694 <param type="Display*" name="display"/>
34695 <param type="GLint" name="screen"/>
34696 <param type="GLint" name="channel"/>
34697 <param type="GLenum" name="synctype"/>
34701 <extension name="SGIX_video_source">
34704 <function type="GLXVideoSourceSGIX" name="glXCreateGLXVideoSourceSGIX">
34705 <param type="Display*" name="display"/>
34706 <param type="GLint" name="screen"/>
34707 <param type="VLServer" name="server"/>
34708 <param type="VLPath" name="path"/>
34709 <param type="GLint" name="nodeClass"/>
34710 <param type="VLNode" name="drainNode"/>
34712 <function type="GLvoid" name="glXDestroyGLXVideoSourceSGIX">
34713 <param type="Display*" name="dpy"/>
34714 <param type="GLXVideoSourceSGIX" name="glxvideosource"/>
34718 <extension name="SGIX_visual_select_group">
34720 <const name="GL_GLX_VISUAL_SELECT_GROUP_SGIX" value="0x8028"/>
34724 <extension name="SGIX_ycrcb">
34728 <extension name="SUN_convolution_border_modes">
34730 <const name="GL_WRAP_BORDER_SUN" value="0x81D4"/>
34734 <extension name="SUN_get_transparent_index">
34737 <function type="Status" name="glXGetTransparentIndexSUN">
34738 <param type="Display*" name="dpy"/>
34739 <param type="Window" name="overlay"/>
34740 <param type="Window" name="underlay"/>
34741 <param type="GLulong*" name="pTransparentIndex"/>
34745 <extension name="SUN_global_alpha">
34747 <const name="GL_GLOBAL_ALPHA_SUN" value="0x81D9"/>
34748 <const name="GL_GLOBAL_ALPHA_FACTOR_SUN" value="0x81DA"/>
34751 <function type="GLvoid" name="GlobalAlphaFactorbSUN">
34752 <param type="GLbyte" name="factor"/>
34754 <function type="GLvoid" name="GlobalAlphaFactorsSUN">
34755 <param type="GLshort" name="factor"/>
34757 <function type="GLvoid" name="GlobalAlphaFactoriSUN">
34758 <param type="GLint" name="factor"/>
34760 <function type="GLvoid" name="GlobalAlphaFactorfSUN">
34761 <param type="GLfloat" name="factor"/>
34763 <function type="GLvoid" name="GlobalAlphaFactordSUN">
34764 <param type="GLdouble" name="factor"/>
34766 <function type="GLvoid" name="GlobalAlphaFactorubSUN">
34767 <param type="GLubyte" name="factor"/>
34769 <function type="GLvoid" name="GlobalAlphaFactorusSUN">
34770 <param type="GLushort" name="factor"/>
34772 <function type="GLvoid" name="GlobalAlphaFactoruiSUN">
34773 <param type="GLuint" name="factor"/>
34777 <extension name="SUN_mesh_array">
34779 <const name="GL_QUAD_MESH_SUN" value="0x8614"/>
34780 <const name="GL_TRIANGLE_MESH_SUN" value="0x8615"/>
34784 <extension name="SUN_slice_accum">
34786 <const name="GL_SLICE_ACCUM_SUN" value="0x85CC"/>
34790 <extension name="SUN_triangle_list">
34792 <const name="GL_TRIANGLE_LIST_SUN" value="0x81D7"/>
34793 <const name="GL_REPLACEMENT_CODE_SUN" value="0x81D8"/>
34794 <const name="GL_RESTART_SUN" value="0x01"/>
34795 <const name="GL_REPLACE_MIDDLE_SUN" value="0x02"/>
34796 <const name="GL_REPLACE_OLDEST_SUN" value="0x03"/>
34797 <const name="GL_REPLACEMENT_CODE_ARRAY_SUN" value="0x85C0"/>
34798 <const name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN" value="0x85C1"/>
34799 <const name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN" value="0x85C2"/>
34800 <const name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN" value="0x85C3"/>
34801 <const name="GL_R1UI_V3F_SUN" value="0x85C4"/>
34802 <const name="GL_R1UI_C4UB_V3F_SUN" value="0x85C5"/>
34803 <const name="GL_R1UI_C3F_V3F_SUN" value="0x85C6"/>
34804 <const name="GL_R1UI_N3F_V3F_SUN" value="0x85C7"/>
34805 <const name="GL_R1UI_C4F_N3F_V3F_SUN" value="0x85C8"/>
34806 <const name="GL_R1UI_T2F_V3F_SUN" value="0x85C9"/>
34807 <const name="GL_R1UI_T2F_N3F_V3F_SUN" value="0x85CA"/>
34808 <const name="GL_R1UI_T2F_C4F_N3F_V3F_SUN" value="0x85CB"/>
34811 <function type="GLvoid" name="ReplacementCodeuiSUN">
34812 <param type="GLuint" name="code"/>
34814 <function type="GLvoid" name="ReplacementCodeusSUN">
34815 <param type="GLushort" name="code"/>
34817 <function type="GLvoid" name="ReplacementCodeubSUN">
34818 <param type="GLubyte" name="code"/>
34820 <function type="GLvoid" name="ReplacementCodeuivSUN">
34821 <param type="GLuint*" name="code"/>
34823 <function type="GLvoid" name="ReplacementCodeusvSUN">
34824 <param type="GLushort*" name="code"/>
34826 <function type="GLvoid" name="ReplacementCodeubvSUN">
34827 <param type="GLubyte*" name="code"/>
34829 <function type="GLvoid" name="ReplacementCodePointerSUN">
34830 <param type="GLenum" name="type"/>
34831 <param type="GLsizei" name="stride"/>
34832 <param type="GLvoid*" name="pointer"/>
34836 <extension name="SUN_vertex">
34839 <function type="GLvoid" name="Color4ubVertex2fSUN">
34840 <param type="GLubyte" name="r"/>
34841 <param type="GLubyte" name="g"/>
34842 <param type="GLubyte" name="b"/>
34843 <param type="GLubyte" name="a"/>
34844 <param type="GLfloat" name="x"/>
34845 <param type="GLfloat" name="y"/>
34847 <function type="GLvoid" name="Color4ubVertex2fvSUN">
34848 <param type="GLubyte*" name="c"/>
34849 <param type="GLfloat*" name="v"/>
34851 <function type="GLvoid" name="Color4ubVertex3fSUN">
34852 <param type="GLubyte" name="r"/>
34853 <param type="GLubyte" name="g"/>
34854 <param type="GLubyte" name="b"/>
34855 <param type="GLubyte" name="a"/>
34856 <param type="GLfloat" name="x"/>
34857 <param type="GLfloat" name="y"/>
34858 <param type="GLfloat" name="z"/>
34860 <function type="GLvoid" name="Color4ubVertex3fvSUN">
34861 <param type="GLubyte*" name="c"/>
34862 <param type="GLfloat*" name="v"/>
34864 <function type="GLvoid" name="Color3fVertex3fSUN">
34865 <param type="GLfloat" name="r"/>
34866 <param type="GLfloat" name="g"/>
34867 <param type="GLfloat" name="b"/>
34868 <param type="GLfloat" name="x"/>
34869 <param type="GLfloat" name="y"/>
34870 <param type="GLfloat" name="z"/>
34872 <function type="GLvoid" name="Color3fVertex3fvSUN">
34873 <param type="GLfloat*" name="c"/>
34874 <param type="GLfloat*" name="v"/>
34876 <function type="GLvoid" name="Normal3fVertex3fSUN">
34877 <param type="GLfloat" name="nx"/>
34878 <param type="GLfloat" name="ny"/>
34879 <param type="GLfloat" name="nz"/>
34880 <param type="GLfloat" name="x"/>
34881 <param type="GLfloat" name="y"/>
34882 <param type="GLfloat" name="z"/>
34884 <function type="GLvoid" name="Normal3fVertex3fvSUN">
34885 <param type="GLfloat*" name="n"/>
34886 <param type="GLfloat*" name="v"/>
34888 <function type="GLvoid" name="Color4fNormal3fVertex3fSUN">
34889 <param type="GLfloat" name="r"/>
34890 <param type="GLfloat" name="g"/>
34891 <param type="GLfloat" name="b"/>
34892 <param type="GLfloat" name="a"/>
34893 <param type="GLfloat" name="nx"/>
34894 <param type="GLfloat" name="ny"/>
34895 <param type="GLfloat" name="nz"/>
34896 <param type="GLfloat" name="x"/>
34897 <param type="GLfloat" name="y"/>
34898 <param type="GLfloat" name="z"/>
34900 <function type="GLvoid" name="Color4fNormal3fVertex3fvSUN">
34901 <param type="GLfloat*" name="c"/>
34902 <param type="GLfloat*" name="n"/>
34903 <param type="GLfloat*" name="v"/>
34905 <function type="GLvoid" name="TexCoord2fVertex3fSUN">
34906 <param type="GLfloat" name="s"/>
34907 <param type="GLfloat" name="t"/>
34908 <param type="GLfloat" name="x"/>
34909 <param type="GLfloat" name="y"/>
34910 <param type="GLfloat" name="z"/>
34912 <function type="GLvoid" name="TexCoord2fVertex3fvSUN">
34913 <param type="GLfloat*" name="tc"/>
34914 <param type="GLfloat*" name="v"/>
34916 <function type="GLvoid" name="TexCoord4fVertex4fSUN">
34917 <param type="GLfloat" name="s"/>
34918 <param type="GLfloat" name="t"/>
34919 <param type="GLfloat" name="p"/>
34920 <param type="GLfloat" name="q"/>
34921 <param type="GLfloat" name="x"/>
34922 <param type="GLfloat" name="y"/>
34923 <param type="GLfloat" name="z"/>
34924 <param type="GLfloat" name="w"/>
34926 <function type="GLvoid" name="TexCoord4fVertex4fvSUN">
34927 <param type="GLfloat*" name="tc"/>
34928 <param type="GLfloat*" name="v"/>
34930 <function type="GLvoid" name="TexCoord2fColor4ubVertex3fSUN">
34931 <param type="GLfloat" name="s"/>
34932 <param type="GLfloat" name="t"/>
34933 <param type="GLubyte" name="r"/>
34934 <param type="GLubyte" name="g"/>
34935 <param type="GLubyte" name="b"/>
34936 <param type="GLubyte" name="a"/>
34937 <param type="GLfloat" name="x"/>
34938 <param type="GLfloat" name="y"/>
34939 <param type="GLfloat" name="z"/>
34941 <function type="GLvoid" name="TexCoord2fColor4ubVertex3fvSUN">
34942 <param type="GLfloat*" name="tc"/>
34943 <param type="GLubyte*" name="c"/>
34944 <param type="GLfloat*" name="v"/>
34946 <function type="GLvoid" name="TexCoord2fColor3fVertex3fSUN">
34947 <param type="GLfloat" name="s"/>
34948 <param type="GLfloat" name="t"/>
34949 <param type="GLfloat" name="r"/>
34950 <param type="GLfloat" name="g"/>
34951 <param type="GLfloat" name="b"/>
34952 <param type="GLfloat" name="x"/>
34953 <param type="GLfloat" name="y"/>
34954 <param type="GLfloat" name="z"/>
34956 <function type="GLvoid" name="TexCoord2fColor3fVertex3fvSUN">
34957 <param type="GLfloat*" name="tc"/>
34958 <param type="GLfloat*" name="c"/>
34959 <param type="GLfloat*" name="v"/>
34961 <function type="GLvoid" name="TexCoord2fNormal3fVertex3fSUN">
34962 <param type="GLfloat" name="s"/>
34963 <param type="GLfloat" name="t"/>
34964 <param type="GLfloat" name="nx"/>
34965 <param type="GLfloat" name="ny"/>
34966 <param type="GLfloat" name="nz"/>
34967 <param type="GLfloat" name="x"/>
34968 <param type="GLfloat" name="y"/>
34969 <param type="GLfloat" name="z"/>
34971 <function type="GLvoid" name="TexCoord2fNormal3fVertex3fvSUN">
34972 <param type="GLfloat*" name="tc"/>
34973 <param type="GLfloat*" name="n"/>
34974 <param type="GLfloat*" name="v"/>
34976 <function type="GLvoid" name="TexCoord2fColor4fNormal3fVertex3fSUN">
34977 <param type="GLfloat" name="s"/>
34978 <param type="GLfloat" name="t"/>
34979 <param type="GLfloat" name="r"/>
34980 <param type="GLfloat" name="g"/>
34981 <param type="GLfloat" name="b"/>
34982 <param type="GLfloat" name="a"/>
34983 <param type="GLfloat" name="nx"/>
34984 <param type="GLfloat" name="ny"/>
34985 <param type="GLfloat" name="nz"/>
34986 <param type="GLfloat" name="x"/>
34987 <param type="GLfloat" name="y"/>
34988 <param type="GLfloat" name="z"/>
34990 <function type="GLvoid" name="TexCoord2fColor4fNormal3fVertex3fvSUN">
34991 <param type="GLfloat*" name="tc"/>
34992 <param type="GLfloat*" name="c"/>
34993 <param type="GLfloat*" name="n"/>
34994 <param type="GLfloat*" name="v"/>
34996 <function type="GLvoid" name="TexCoord4fColor4fNormal3fVertex4fSUN">
34997 <param type="GLfloat" name="s"/>
34998 <param type="GLfloat" name="t"/>
34999 <param type="GLfloat" name="p"/>
35000 <param type="GLfloat" name="q"/>
35001 <param type="GLfloat" name="r"/>
35002 <param type="GLfloat" name="g"/>
35003 <param type="GLfloat" name="b"/>
35004 <param type="GLfloat" name="a"/>
35005 <param type="GLfloat" name="nx"/>
35006 <param type="GLfloat" name="ny"/>
35007 <param type="GLfloat" name="nz"/>
35008 <param type="GLfloat" name="x"/>
35009 <param type="GLfloat" name="y"/>
35010 <param type="GLfloat" name="z"/>
35011 <param type="GLfloat" name="w"/>
35013 <function type="GLvoid" name="TexCoord4fColor4fNormal3fVertex4fvSUN">
35014 <param type="GLfloat*" name="tc"/>
35015 <param type="GLfloat*" name="c"/>
35016 <param type="GLfloat*" name="n"/>
35017 <param type="GLfloat*" name="v"/>
35019 <function type="GLvoid" name="ReplacementCodeuiVertex3fSUN">
35020 <param type="GLuint" name="rc"/>
35021 <param type="GLfloat" name="x"/>
35022 <param type="GLfloat" name="y"/>
35023 <param type="GLfloat" name="z"/>
35025 <function type="GLvoid" name="ReplacementCodeuiVertex3fvSUN">
35026 <param type="GLuint*" name="rc"/>
35027 <param type="GLfloat*" name="v"/>
35029 <function type="GLvoid" name="ReplacementCodeuiColor4ubVertex3fSUN">
35030 <param type="GLuint" name="rc"/>
35031 <param type="GLubyte" name="r"/>
35032 <param type="GLubyte" name="g"/>
35033 <param type="GLubyte" name="b"/>
35034 <param type="GLubyte" name="a"/>
35035 <param type="GLfloat" name="x"/>
35036 <param type="GLfloat" name="y"/>
35037 <param type="GLfloat" name="z"/>
35039 <function type="GLvoid" name="ReplacementCodeuiColor4ubVertex3fvSUN">
35040 <param type="GLuint*" name="rc"/>
35041 <param type="GLubyte*" name="c"/>
35042 <param type="GLfloat*" name="v"/>
35044 <function type="GLvoid" name="ReplacementCodeuiColor3fVertex3fSUN">
35045 <param type="GLuint" name="rc"/>
35046 <param type="GLfloat" name="r"/>
35047 <param type="GLfloat" name="g"/>
35048 <param type="GLfloat" name="b"/>
35049 <param type="GLfloat" name="x"/>
35050 <param type="GLfloat" name="y"/>
35051 <param type="GLfloat" name="z"/>
35053 <function type="GLvoid" name="ReplacementCodeuiColor3fVertex3fvSUN">
35054 <param type="GLuint*" name="rc"/>
35055 <param type="GLfloat*" name="c"/>
35056 <param type="GLfloat*" name="v"/>
35058 <function type="GLvoid" name="ReplacementCodeuiNormal3fVertex3fSUN">
35059 <param type="GLuint" name="rc"/>
35060 <param type="GLfloat" name="nx"/>
35061 <param type="GLfloat" name="ny"/>
35062 <param type="GLfloat" name="nz"/>
35063 <param type="GLfloat" name="x"/>
35064 <param type="GLfloat" name="y"/>
35065 <param type="GLfloat" name="z"/>
35067 <function type="GLvoid" name="ReplacementCodeuiNormal3fVertex3fvSUN">
35068 <param type="GLuint*" name="rc"/>
35069 <param type="GLfloat*" name="n"/>
35070 <param type="GLfloat*" name="v"/>
35072 <function type="GLvoid" name="ReplacementCodeuiColor4fNormal3fVertex3fSUN">
35073 <param type="GLuint" name="rc"/>
35074 <param type="GLfloat" name="r"/>
35075 <param type="GLfloat" name="g"/>
35076 <param type="GLfloat" name="b"/>
35077 <param type="GLfloat" name="a"/>
35078 <param type="GLfloat" name="nx"/>
35079 <param type="GLfloat" name="ny"/>
35080 <param type="GLfloat" name="nz"/>
35081 <param type="GLfloat" name="x"/>
35082 <param type="GLfloat" name="y"/>
35083 <param type="GLfloat" name="z"/>
35085 <function type="GLvoid" name="ReplacementCodeuiColor4fNormal3fVertex3fvSUN">
35086 <param type="GLuint*" name="rc"/>
35087 <param type="GLfloat*" name="c"/>
35088 <param type="GLfloat*" name="n"/>
35089 <param type="GLfloat*" name="v"/>
35091 <function type="GLvoid" name="ReplacementCodeuiTexCoord2fVertex3fSUN">
35092 <param type="GLuint" name="rc"/>
35093 <param type="GLfloat" name="s"/>
35094 <param type="GLfloat" name="t"/>
35095 <param type="GLfloat" name="x"/>
35096 <param type="GLfloat" name="y"/>
35097 <param type="GLfloat" name="z"/>
35099 <function type="GLvoid" name="ReplacementCodeuiTexCoord2fVertex3fvSUN">
35100 <param type="GLuint*" name="rc"/>
35101 <param type="GLfloat*" name="tc"/>
35102 <param type="GLfloat*" name="v"/>
35104 <function type="GLvoid" name="ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN">
35105 <param type="GLuint" name="rc"/>
35106 <param type="GLfloat" name="s"/>
35107 <param type="GLfloat" name="t"/>
35108 <param type="GLfloat" name="nx"/>
35109 <param type="GLfloat" name="ny"/>
35110 <param type="GLfloat" name="nz"/>
35111 <param type="GLfloat" name="x"/>
35112 <param type="GLfloat" name="y"/>
35113 <param type="GLfloat" name="z"/>
35115 <function type="GLvoid" name="ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN">
35116 <param type="GLuint*" name="rc"/>
35117 <param type="GLfloat*" name="tc"/>
35118 <param type="GLfloat*" name="n"/>
35119 <param type="GLfloat*" name="v"/>
35121 <function type="GLvoid" name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN">
35122 <param type="GLuint" name="rc"/>
35123 <param type="GLfloat" name="s"/>
35124 <param type="GLfloat" name="t"/>
35125 <param type="GLfloat" name="r"/>
35126 <param type="GLfloat" name="g"/>
35127 <param type="GLfloat" name="b"/>
35128 <param type="GLfloat" name="a"/>
35129 <param type="GLfloat" name="nx"/>
35130 <param type="GLfloat" name="ny"/>
35131 <param type="GLfloat" name="nz"/>
35132 <param type="GLfloat" name="x"/>
35133 <param type="GLfloat" name="y"/>
35134 <param type="GLfloat" name="z"/>
35136 <function type="GLvoid" name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN">
35137 <param type="GLuint*" name="rc"/>
35138 <param type="GLfloat*" name="tc"/>
35139 <param type="GLfloat*" name="c"/>
35140 <param type="GLfloat*" name="n"/>
35141 <param type="GLfloat*" name="v"/>
35145 <extension name="SUNX_constant_data">
35147 <const name="GL_UNPACK_CONSTANT_DATA_SUNX" value="0x81D5"/>
35148 <const name="GL_TEXTURE_CONSTANT_DATA_SUNX" value="0x81D6"/>
35151 <function type="GLvoid" name="FinishTextureSUNX"/>
35154 <extension name="WIN_phong_shading">
35156 <const name="GL_PHONG_WIN" value="0x80EA"/>
35157 <const name="GL_PHONG_WIN" value="0x80EA"/>
35158 <const name="GL_PHONG_HINT_WIN" value="0x80EB"/>
35162 <extension name="WIN_specular_fog">
35164 <const name="GL_FOG_SPECULAR_TEXTURE_WIN" value="0x80EC"/>
35165 <const name="GL_FOG_SPECULAR_TEXTURE_WIN" value="0x80EC"/>