2 GL_ALIASED_LINE_WIDTH_RANGE
3 GL_ARRAY_BUFFER_BINDING
8 GL_BLEND_EQUATION_ALPHA
15 GL_COMPRESSED_TEXTURE_FORMATS
24 GL_DISPATCH_INDIRECT_BUFFER_BINDING
38 GL_DRAW_FRAMEBUFFER_BINDING
39 GL_ELEMENT_ARRAY_BUFFER_BINDING
40 GL_FRAGMENT_SHADER_DERIVATIVE_HINT
41 GL_IMPLEMENTATION_COLOR_READ_FORMAT
42 GL_IMPLEMENTATION_COLOR_READ_TYPE
43 GL_LAYER_PROVOKING_VERTEX
49 GL_MAX_3D_TEXTURE_SIZE
50 GL_MAX_ARRAY_TEXTURE_LAYERS
52 GL_MAX_COLOR_TEXTURE_SAMPLES
53 GL_MAX_COMBINED_ATOMIC_COUNTERS
54 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
55 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
56 GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
57 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
58 GL_MAX_COMBINED_UNIFORM_BLOCKS
59 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
60 GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
61 GL_MAX_CUBE_MAP_TEXTURE_SIZE
62 GL_MAX_DEPTH_TEXTURE_SAMPLES
64 GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
65 GL_MAX_ELEMENTS_INDICES
66 GL_MAX_ELEMENTS_VERTICES
67 GL_MAX_FRAGMENT_INPUT_COMPONENTS
68 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
69 GL_MAX_FRAGMENT_UNIFORM_BLOCKS
70 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
71 GL_MAX_FRAGMENT_UNIFORM_VECTORS
72 GL_MAX_GEOMETRY_ATOMIC_COUNTERS
73 GL_MAX_GEOMETRY_INPUT_COMPONENTS
74 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
75 GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
76 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
77 GL_MAX_GEOMETRY_UNIFORM_BLOCKS
78 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
79 GL_MAX_INTEGER_SAMPLES
80 GL_MAX_PROGRAM_TEXEL_OFFSET
81 GL_MAX_RECTANGLE_TEXTURE_SIZE
82 GL_MAX_RENDERBUFFER_SIZE
83 GL_MAX_SAMPLE_MASK_WORDS
84 GL_MAX_SERVER_WAIT_TIMEOUT
85 GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
86 GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
87 GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
88 GL_MAX_TEXTURE_BUFFER_SIZE
89 GL_MAX_TEXTURE_IMAGE_UNITS
90 GL_MAX_TEXTURE_LOD_BIAS
92 GL_MAX_UNIFORM_BLOCK_SIZE
93 GL_MAX_UNIFORM_BUFFER_BINDINGS
94 GL_MAX_VARYING_COMPONENTS
96 GL_MAX_VARYING_VECTORS
97 GL_MAX_VERTEX_ATTRIB_BINDINGS
98 GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
100 GL_MAX_VERTEX_OUTPUT_COMPONENTS
101 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
102 GL_MAX_VERTEX_UNIFORM_BLOCKS
103 GL_MAX_VERTEX_UNIFORM_COMPONENTS
104 GL_MAX_VERTEX_UNIFORM_VECTORS
106 GL_MIN_PROGRAM_TEXEL_OFFSET
108 GL_NUM_COMPRESSED_TEXTURE_FORMATS
110 GL_NUM_PROGRAM_BINARY_FORMATS
111 GL_NUM_SHADER_BINARY_FORMATS
120 GL_PIXEL_PACK_BUFFER_BINDING
121 GL_PIXEL_UNPACK_BUFFER_BINDING
122 GL_POINT_FADE_THRESHOLD_SIZE
124 GL_POINT_SIZE_GRANULARITY
126 GL_POLYGON_OFFSET_FACTOR
127 GL_POLYGON_OFFSET_FILL
128 GL_POLYGON_OFFSET_LINE
129 GL_POLYGON_OFFSET_POINT
130 GL_POLYGON_OFFSET_UNITS
132 GL_POLYGON_SMOOTH_HINT
133 GL_PRIMITIVE_RESTART_INDEX
134 GL_PROGRAM_BINARY_FORMATS
135 GL_PROGRAM_PIPELINE_BINDING
136 GL_PROGRAM_POINT_SIZE
139 GL_READ_FRAMEBUFFER_BINDING
140 GL_RENDERBUFFER_BINDING
142 GL_SAMPLE_COVERAGE_INVERT
143 GL_SAMPLE_COVERAGE_VALUE
149 GL_SHADER_STORAGE_BUFFER_BINDING
150 GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
151 GL_SHADER_STORAGE_BUFFER_SIZE
152 GL_SHADER_STORAGE_BUFFER_START
153 GL_SMOOTH_LINE_WIDTH_GRANULARITY
154 GL_SMOOTH_LINE_WIDTH_RANGE
157 GL_STENCIL_BACK_PASS_DEPTH_FAIL
158 GL_STENCIL_BACK_PASS_DEPTH_PASS
160 GL_STENCIL_BACK_VALUE_MASK
161 GL_STENCIL_BACK_WRITEMASK
162 GL_STENCIL_CLEAR_VALUE
165 GL_STENCIL_PASS_DEPTH_FAIL
166 GL_STENCIL_PASS_DEPTH_PASS
169 GL_STENCIL_VALUE_MASK
172 GL_TEXTURE_BINDING_1D
173 GL_TEXTURE_BINDING_1D_ARRAY
174 GL_TEXTURE_BINDING_2D
175 GL_TEXTURE_BINDING_2D_ARRAY
176 GL_TEXTURE_BINDING_2D_MULTISAMPLE
177 GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
178 GL_TEXTURE_BINDING_3D
179 GL_TEXTURE_BINDING_BUFFER
180 GL_TEXTURE_BINDING_BUFFER
181 GL_TEXTURE_BINDING_CUBE_MAP
182 GL_TEXTURE_BINDING_RECTANGLE
183 GL_TEXTURE_COMPRESSION_HINT
185 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
186 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
187 GL_TRANSFORM_FEEDBACK_BUFFER_START
188 GL_UNIFORM_BUFFER_BINDING
189 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
190 GL_UNIFORM_BUFFER_SIZE
191 GL_UNIFORM_BUFFER_START
193 GL_UNPACK_IMAGE_HEIGHT
196 GL_UNPACK_SKIP_IMAGES
197 GL_UNPACK_SKIP_PIXELS
200 GL_VERTEX_ARRAY_BINDING
201 GL_VERTEX_BINDING_DIVISOR
202 GL_VERTEX_BINDING_OFFSET
203 GL_VERTEX_BINDING_STRIDE
205 GL_VIEWPORT_SUBPIXEL_BITS