2 GL_ALIASED_LINE_WIDTH_RANGE
3 GL_ARRAY_BUFFER_BINDING
8 GL_BLEND_EQUATION_ALPHA
15 GL_COMPRESSED_TEXTURE_FORMATS
19 GL_DEBUG_GROUP_STACK_DEPTH
25 GL_DISPATCH_INDIRECT_BUFFER_BINDING
39 GL_DRAW_FRAMEBUFFER_BINDING
40 GL_ELEMENT_ARRAY_BUFFER_BINDING
41 GL_FRAGMENT_SHADER_DERIVATIVE_HINT
42 GL_IMPLEMENTATION_COLOR_READ_FORMAT
43 GL_IMPLEMENTATION_COLOR_READ_TYPE
44 GL_LAYER_PROVOKING_VERTEX
50 GL_MAX_3D_TEXTURE_SIZE
51 GL_MAX_ARRAY_TEXTURE_LAYERS
53 GL_MAX_COLOR_TEXTURE_SAMPLES
54 GL_MAX_COMBINED_ATOMIC_COUNTERS
55 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
56 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
57 GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
58 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
59 GL_MAX_COMBINED_UNIFORM_BLOCKS
60 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
61 GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
62 GL_MAX_CUBE_MAP_TEXTURE_SIZE
63 GL_MAX_DEBUG_GROUP_STACK_DEPTH
64 GL_MAX_DEPTH_TEXTURE_SAMPLES
66 GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
67 GL_MAX_ELEMENTS_INDICES
68 GL_MAX_ELEMENTS_VERTICES
69 GL_MAX_FRAGMENT_INPUT_COMPONENTS
70 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
71 GL_MAX_FRAGMENT_UNIFORM_BLOCKS
72 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
73 GL_MAX_FRAGMENT_UNIFORM_VECTORS
74 GL_MAX_GEOMETRY_ATOMIC_COUNTERS
75 GL_MAX_GEOMETRY_INPUT_COMPONENTS
76 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
77 GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
78 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
79 GL_MAX_GEOMETRY_UNIFORM_BLOCKS
80 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
81 GL_MAX_INTEGER_SAMPLES
83 GL_MAX_PROGRAM_TEXEL_OFFSET
84 GL_MAX_RECTANGLE_TEXTURE_SIZE
85 GL_MAX_RENDERBUFFER_SIZE
86 GL_MAX_SAMPLE_MASK_WORDS
87 GL_MAX_SERVER_WAIT_TIMEOUT
88 GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
89 GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
90 GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
91 GL_MAX_TEXTURE_BUFFER_SIZE
92 GL_MAX_TEXTURE_IMAGE_UNITS
93 GL_MAX_TEXTURE_LOD_BIAS
95 GL_MAX_UNIFORM_BLOCK_SIZE
96 GL_MAX_UNIFORM_BUFFER_BINDINGS
97 GL_MAX_VARYING_COMPONENTS
99 GL_MAX_VARYING_VECTORS
100 GL_MAX_VERTEX_ATTRIB_BINDINGS
101 GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
102 GL_MAX_VERTEX_ATTRIBS
103 GL_MAX_VERTEX_OUTPUT_COMPONENTS
104 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
105 GL_MAX_VERTEX_UNIFORM_BLOCKS
106 GL_MAX_VERTEX_UNIFORM_COMPONENTS
107 GL_MAX_VERTEX_UNIFORM_VECTORS
110 GL_MIN_PROGRAM_TEXEL_OFFSET
112 GL_NUM_COMPRESSED_TEXTURE_FORMATS
114 GL_NUM_PROGRAM_BINARY_FORMATS
115 GL_NUM_SHADER_BINARY_FORMATS
124 GL_PIXEL_PACK_BUFFER_BINDING
125 GL_PIXEL_UNPACK_BUFFER_BINDING
126 GL_POINT_FADE_THRESHOLD_SIZE
128 GL_POINT_SIZE_GRANULARITY
130 GL_POLYGON_OFFSET_FACTOR
131 GL_POLYGON_OFFSET_FILL
132 GL_POLYGON_OFFSET_LINE
133 GL_POLYGON_OFFSET_POINT
134 GL_POLYGON_OFFSET_UNITS
136 GL_POLYGON_SMOOTH_HINT
137 GL_PRIMITIVE_RESTART_INDEX
138 GL_PROGRAM_BINARY_FORMATS
139 GL_PROGRAM_PIPELINE_BINDING
140 GL_PROGRAM_POINT_SIZE
143 GL_READ_FRAMEBUFFER_BINDING
144 GL_RENDERBUFFER_BINDING
146 GL_SAMPLE_COVERAGE_INVERT
147 GL_SAMPLE_COVERAGE_VALUE
153 GL_SHADER_STORAGE_BUFFER_BINDING
154 GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
155 GL_SHADER_STORAGE_BUFFER_SIZE
156 GL_SHADER_STORAGE_BUFFER_START
157 GL_SMOOTH_LINE_WIDTH_GRANULARITY
158 GL_SMOOTH_LINE_WIDTH_RANGE
161 GL_STENCIL_BACK_PASS_DEPTH_FAIL
162 GL_STENCIL_BACK_PASS_DEPTH_PASS
164 GL_STENCIL_BACK_VALUE_MASK
165 GL_STENCIL_BACK_WRITEMASK
166 GL_STENCIL_CLEAR_VALUE
169 GL_STENCIL_PASS_DEPTH_FAIL
170 GL_STENCIL_PASS_DEPTH_PASS
173 GL_STENCIL_VALUE_MASK
177 GL_TEXTURE_BINDING_1D
178 GL_TEXTURE_BINDING_1D_ARRAY
179 GL_TEXTURE_BINDING_2D
180 GL_TEXTURE_BINDING_2D_ARRAY
181 GL_TEXTURE_BINDING_2D_MULTISAMPLE
182 GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
183 GL_TEXTURE_BINDING_3D
184 GL_TEXTURE_BINDING_BUFFER
185 GL_TEXTURE_BINDING_BUFFER
186 GL_TEXTURE_BINDING_CUBE_MAP
187 GL_TEXTURE_BINDING_RECTANGLE
188 GL_TEXTURE_COMPRESSION_HINT
190 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
191 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
192 GL_TRANSFORM_FEEDBACK_BUFFER_START
193 GL_UNIFORM_BUFFER_BINDING
194 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
195 GL_UNIFORM_BUFFER_SIZE
196 GL_UNIFORM_BUFFER_START
198 GL_UNPACK_IMAGE_HEIGHT
201 GL_UNPACK_SKIP_IMAGES
202 GL_UNPACK_SKIP_PIXELS
205 GL_VERTEX_ARRAY_BINDING
206 GL_VERTEX_BINDING_DIVISOR
207 GL_VERTEX_BINDING_OFFSET
208 GL_VERTEX_BINDING_STRIDE
210 GL_VIEWPORT_BOUNDS_RANGE
211 GL_VIEWPORT_INDEX_PROVOKING_VERTEX
212 GL_VIEWPORT_SUBPIXEL_BITS