2 GL_ALIASED_LINE_WIDTH_RANGE
3 GL_ARRAY_BUFFER_BINDING
8 GL_BLEND_EQUATION_ALPHA
15 GL_COMPRESSED_TEXTURE_FORMATS
19 GL_DEBUG_GROUP_STACK_DEPTH
25 GL_DISPATCH_INDIRECT_BUFFER_BINDING
39 GL_DRAW_FRAMEBUFFER_BINDING
40 GL_ELEMENT_ARRAY_BUFFER_BINDING
41 GL_FRAGMENT_SHADER_DERIVATIVE_HINT
42 GL_IMPLEMENTATION_COLOR_READ_FORMAT
43 GL_IMPLEMENTATION_COLOR_READ_TYPE
44 GL_LAYER_PROVOKING_VERTEX
50 GL_MAX_3D_TEXTURE_SIZE
51 GL_MAX_ARRAY_TEXTURE_LAYERS
53 GL_MAX_COLOR_TEXTURE_SAMPLES
54 GL_MAX_COMBINED_ATOMIC_COUNTERS
55 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
56 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
57 GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
58 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
59 GL_MAX_COMBINED_UNIFORM_BLOCKS
60 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
61 GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
62 GL_MAX_CUBE_MAP_TEXTURE_SIZE
63 GL_MAX_DEBUG_GROUP_STACK_DEPTH
64 GL_MAX_DEPTH_TEXTURE_SAMPLES
66 GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
67 GL_MAX_ELEMENTS_INDICES
68 GL_MAX_ELEMENTS_VERTICES
69 GL_MAX_FRAGMENT_ATOMIC_COUNTERS
70 GL_MAX_FRAGMENT_INPUT_COMPONENTS
71 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
72 GL_MAX_FRAGMENT_UNIFORM_BLOCKS
73 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
74 GL_MAX_FRAGMENT_UNIFORM_VECTORS
75 GL_MAX_GEOMETRY_ATOMIC_COUNTERS
76 GL_MAX_GEOMETRY_INPUT_COMPONENTS
77 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
78 GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
79 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
80 GL_MAX_GEOMETRY_UNIFORM_BLOCKS
81 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
82 GL_MAX_INTEGER_SAMPLES
84 GL_MAX_PROGRAM_TEXEL_OFFSET
85 GL_MAX_RECTANGLE_TEXTURE_SIZE
86 GL_MAX_RENDERBUFFER_SIZE
87 GL_MAX_SAMPLE_MASK_WORDS
88 GL_MAX_SERVER_WAIT_TIMEOUT
89 GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
90 GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
91 GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
92 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
93 GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
94 GL_MAX_TEXTURE_BUFFER_SIZE
95 GL_MAX_TEXTURE_IMAGE_UNITS
96 GL_MAX_TEXTURE_LOD_BIAS
98 GL_MAX_UNIFORM_BLOCK_SIZE
99 GL_MAX_UNIFORM_BUFFER_BINDINGS
100 GL_MAX_VARYING_COMPONENTS
101 GL_MAX_VARYING_FLOATS
102 GL_MAX_VARYING_VECTORS
103 GL_MAX_VERTEX_ATOMIC_COUNTERS
104 GL_MAX_VERTEX_ATTRIB_BINDINGS
105 GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
106 GL_MAX_VERTEX_ATTRIBS
107 GL_MAX_VERTEX_OUTPUT_COMPONENTS
108 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
109 GL_MAX_VERTEX_UNIFORM_BLOCKS
110 GL_MAX_VERTEX_UNIFORM_COMPONENTS
111 GL_MAX_VERTEX_UNIFORM_VECTORS
114 GL_MIN_MAP_BUFFER_ALIGNMENT
115 GL_MIN_PROGRAM_TEXEL_OFFSET
117 GL_NUM_COMPRESSED_TEXTURE_FORMATS
119 GL_NUM_PROGRAM_BINARY_FORMATS
120 GL_NUM_SHADER_BINARY_FORMATS
129 GL_PIXEL_PACK_BUFFER_BINDING
130 GL_PIXEL_UNPACK_BUFFER_BINDING
131 GL_POINT_FADE_THRESHOLD_SIZE
133 GL_POINT_SIZE_GRANULARITY
135 GL_POLYGON_OFFSET_FACTOR
136 GL_POLYGON_OFFSET_FILL
137 GL_POLYGON_OFFSET_LINE
138 GL_POLYGON_OFFSET_POINT
139 GL_POLYGON_OFFSET_UNITS
141 GL_POLYGON_SMOOTH_HINT
142 GL_PRIMITIVE_RESTART_INDEX
143 GL_PROGRAM_BINARY_FORMATS
144 GL_PROGRAM_PIPELINE_BINDING
145 GL_PROGRAM_POINT_SIZE
148 GL_READ_FRAMEBUFFER_BINDING
149 GL_RENDERBUFFER_BINDING
151 GL_SAMPLE_COVERAGE_INVERT
152 GL_SAMPLE_COVERAGE_VALUE
158 GL_SHADER_STORAGE_BUFFER_BINDING
159 GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
160 GL_SHADER_STORAGE_BUFFER_SIZE
161 GL_SHADER_STORAGE_BUFFER_START
162 GL_SMOOTH_LINE_WIDTH_GRANULARITY
163 GL_SMOOTH_LINE_WIDTH_RANGE
166 GL_STENCIL_BACK_PASS_DEPTH_FAIL
167 GL_STENCIL_BACK_PASS_DEPTH_PASS
169 GL_STENCIL_BACK_VALUE_MASK
170 GL_STENCIL_BACK_WRITEMASK
171 GL_STENCIL_CLEAR_VALUE
174 GL_STENCIL_PASS_DEPTH_FAIL
175 GL_STENCIL_PASS_DEPTH_PASS
178 GL_STENCIL_VALUE_MASK
182 GL_TEXTURE_BINDING_1D
183 GL_TEXTURE_BINDING_1D_ARRAY
184 GL_TEXTURE_BINDING_2D
185 GL_TEXTURE_BINDING_2D_ARRAY
186 GL_TEXTURE_BINDING_2D_MULTISAMPLE
187 GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
188 GL_TEXTURE_BINDING_3D
189 GL_TEXTURE_BINDING_BUFFER
190 GL_TEXTURE_BINDING_BUFFER
191 GL_TEXTURE_BINDING_CUBE_MAP
192 GL_TEXTURE_BINDING_RECTANGLE
193 GL_TEXTURE_COMPRESSION_HINT
195 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
196 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
197 GL_TRANSFORM_FEEDBACK_BUFFER_START
198 GL_UNIFORM_BUFFER_BINDING
199 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
200 GL_UNIFORM_BUFFER_SIZE
201 GL_UNIFORM_BUFFER_START
203 GL_UNPACK_IMAGE_HEIGHT
206 GL_UNPACK_SKIP_IMAGES
207 GL_UNPACK_SKIP_PIXELS
210 GL_VERTEX_ARRAY_BINDING
211 GL_VERTEX_BINDING_DIVISOR
212 GL_VERTEX_BINDING_OFFSET
213 GL_VERTEX_BINDING_STRIDE
215 GL_VIEWPORT_BOUNDS_RANGE
216 GL_VIEWPORT_INDEX_PROVOKING_VERTEX
217 GL_VIEWPORT_SUBPIXEL_BITS