2 GL_ALIASED_LINE_WIDTH_RANGE
3 GL_ARRAY_BUFFER_BINDING
8 GL_BLEND_EQUATION_ALPHA
15 GL_COMPRESSED_TEXTURE_FORMATS
19 GL_DEBUG_GROUP_STACK_DEPTH
25 GL_DISPATCH_INDIRECT_BUFFER_BINDING
39 GL_DRAW_FRAMEBUFFER_BINDING
40 GL_ELEMENT_ARRAY_BUFFER_BINDING
41 GL_FRAGMENT_SHADER_DERIVATIVE_HINT
42 GL_IMPLEMENTATION_COLOR_READ_FORMAT
43 GL_IMPLEMENTATION_COLOR_READ_TYPE
44 GL_LAYER_PROVOKING_VERTEX
50 GL_MAX_3D_TEXTURE_SIZE
51 GL_MAX_ARRAY_TEXTURE_LAYERS
53 GL_MAX_COLOR_TEXTURE_SAMPLES
54 GL_MAX_COMBINED_ATOMIC_COUNTERS
55 GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
56 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
57 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
58 GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
59 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
60 GL_MAX_COMBINED_UNIFORM_BLOCKS
61 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
62 GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
63 GL_MAX_COMPUTE_ATOMIC_COUNTERS
64 GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
65 GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
66 GL_MAX_COMPUTE_UNIFORM_BLOCKS
67 GL_MAX_COMPUTE_UNIFORM_COMPONENTS
68 GL_MAX_COMPUTE_WORK_GROUP_COUNT
69 GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
70 GL_MAX_COMPUTE_WORK_GROUP_SIZE
71 GL_MAX_CUBE_MAP_TEXTURE_SIZE
72 GL_MAX_DEBUG_GROUP_STACK_DEPTH
73 GL_MAX_DEPTH_TEXTURE_SAMPLES
75 GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
77 GL_MAX_ELEMENTS_INDICES
78 GL_MAX_ELEMENTS_VERTICES
79 GL_MAX_FRAGMENT_ATOMIC_COUNTERS
80 GL_MAX_FRAGMENT_INPUT_COMPONENTS
81 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
82 GL_MAX_FRAGMENT_UNIFORM_BLOCKS
83 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
84 GL_MAX_FRAGMENT_UNIFORM_VECTORS
85 GL_MAX_FRAMEBUFFER_HEIGHT
86 GL_MAX_FRAMEBUFFER_LAYERS
87 GL_MAX_FRAMEBUFFER_SAMPLES
88 GL_MAX_FRAMEBUFFER_WIDTH
89 GL_MAX_GEOMETRY_ATOMIC_COUNTERS
90 GL_MAX_GEOMETRY_INPUT_COMPONENTS
91 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
92 GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
93 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
94 GL_MAX_GEOMETRY_UNIFORM_BLOCKS
95 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
96 GL_MAX_INTEGER_SAMPLES
98 GL_MAX_PROGRAM_TEXEL_OFFSET
99 GL_MAX_RECTANGLE_TEXTURE_SIZE
100 GL_MAX_RENDERBUFFER_SIZE
101 GL_MAX_SAMPLE_MASK_WORDS
102 GL_MAX_SERVER_WAIT_TIMEOUT
103 GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
104 GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
105 GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
106 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
107 GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
108 GL_MAX_TEXTURE_BUFFER_SIZE
109 GL_MAX_TEXTURE_IMAGE_UNITS
110 GL_MAX_TEXTURE_LOD_BIAS
112 GL_MAX_UNIFORM_BLOCK_SIZE
113 GL_MAX_UNIFORM_BUFFER_BINDINGS
114 GL_MAX_UNIFORM_LOCATIONS
115 GL_MAX_VARYING_COMPONENTS
116 GL_MAX_VARYING_FLOATS
117 GL_MAX_VARYING_VECTORS
118 GL_MAX_VERTEX_ATOMIC_COUNTERS
119 GL_MAX_VERTEX_ATTRIB_BINDINGS
120 GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
121 GL_MAX_VERTEX_ATTRIBS
122 GL_MAX_VERTEX_OUTPUT_COMPONENTS
123 GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
124 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
125 GL_MAX_VERTEX_UNIFORM_BLOCKS
126 GL_MAX_VERTEX_UNIFORM_COMPONENTS
127 GL_MAX_VERTEX_UNIFORM_VECTORS
130 GL_MIN_MAP_BUFFER_ALIGNMENT
131 GL_MIN_PROGRAM_TEXEL_OFFSET
133 GL_NUM_COMPRESSED_TEXTURE_FORMATS
135 GL_NUM_PROGRAM_BINARY_FORMATS
136 GL_NUM_SHADER_BINARY_FORMATS
145 GL_PIXEL_PACK_BUFFER_BINDING
146 GL_PIXEL_UNPACK_BUFFER_BINDING
147 GL_POINT_FADE_THRESHOLD_SIZE
149 GL_POINT_SIZE_GRANULARITY
151 GL_POLYGON_OFFSET_FACTOR
152 GL_POLYGON_OFFSET_FILL
153 GL_POLYGON_OFFSET_LINE
154 GL_POLYGON_OFFSET_POINT
155 GL_POLYGON_OFFSET_UNITS
157 GL_POLYGON_SMOOTH_HINT
158 GL_PRIMITIVE_RESTART_INDEX
159 GL_PROGRAM_BINARY_FORMATS
160 GL_PROGRAM_PIPELINE_BINDING
161 GL_PROGRAM_POINT_SIZE
164 GL_READ_FRAMEBUFFER_BINDING
165 GL_RENDERBUFFER_BINDING
167 GL_SAMPLE_COVERAGE_INVERT
168 GL_SAMPLE_COVERAGE_VALUE
174 GL_SHADER_STORAGE_BUFFER_BINDING
175 GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
176 GL_SHADER_STORAGE_BUFFER_SIZE
177 GL_SHADER_STORAGE_BUFFER_START
178 GL_SMOOTH_LINE_WIDTH_GRANULARITY
179 GL_SMOOTH_LINE_WIDTH_RANGE
182 GL_STENCIL_BACK_PASS_DEPTH_FAIL
183 GL_STENCIL_BACK_PASS_DEPTH_PASS
185 GL_STENCIL_BACK_VALUE_MASK
186 GL_STENCIL_BACK_WRITEMASK
187 GL_STENCIL_CLEAR_VALUE
190 GL_STENCIL_PASS_DEPTH_FAIL
191 GL_STENCIL_PASS_DEPTH_PASS
194 GL_STENCIL_VALUE_MASK
198 GL_TEXTURE_BINDING_1D
199 GL_TEXTURE_BINDING_1D_ARRAY
200 GL_TEXTURE_BINDING_2D
201 GL_TEXTURE_BINDING_2D_ARRAY
202 GL_TEXTURE_BINDING_2D_MULTISAMPLE
203 GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
204 GL_TEXTURE_BINDING_3D
205 GL_TEXTURE_BINDING_BUFFER
206 GL_TEXTURE_BINDING_BUFFER
207 GL_TEXTURE_BINDING_CUBE_MAP
208 GL_TEXTURE_BINDING_RECTANGLE
209 GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
210 GL_TEXTURE_COMPRESSION_HINT
212 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
213 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
214 GL_TRANSFORM_FEEDBACK_BUFFER_START
215 GL_UNIFORM_BUFFER_BINDING
216 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
217 GL_UNIFORM_BUFFER_SIZE
218 GL_UNIFORM_BUFFER_START
220 GL_UNPACK_IMAGE_HEIGHT
223 GL_UNPACK_SKIP_IMAGES
224 GL_UNPACK_SKIP_PIXELS
227 GL_VERTEX_ARRAY_BINDING
228 GL_VERTEX_BINDING_DIVISOR
229 GL_VERTEX_BINDING_OFFSET
230 GL_VERTEX_BINDING_STRIDE
232 GL_VIEWPORT_BOUNDS_RANGE
233 GL_VIEWPORT_INDEX_PROVOKING_VERTEX
234 GL_VIEWPORT_SUBPIXEL_BITS