1 /**************************************************************************
3 * Copyright 2011 Jose Fonseca
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 **************************************************************************/
37 #include "glstate.hpp"
42 #include <Carbon/Carbon.h>
48 OSStatus CGSGetSurfaceBounds(CGSConnectionID, CGWindowID, CGSSurfaceID, CGRect *);
54 #endif /* __APPLE__ */
61 resetPixelPackState(void) {
62 glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
63 glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
64 glPixelStorei(GL_PACK_LSB_FIRST, GL_FALSE);
65 glPixelStorei(GL_PACK_ROW_LENGTH, 0);
66 glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
67 glPixelStorei(GL_PACK_SKIP_ROWS, 0);
68 glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
69 glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
70 glPixelStorei(GL_PACK_ALIGNMENT, 1);
71 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
76 restorePixelPackState(void) {
81 // Mapping from shader type to shader source, used to accumulated the sources
82 // of different shaders with same type.
83 typedef std::map<std::string, std::string> ShaderMap;
87 getShaderSource(ShaderMap &shaderMap, GLuint shader)
93 GLint shader_type = 0;
94 glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type);
99 GLint source_length = 0;
100 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &source_length);
101 if (!source_length) {
105 GLchar *source = new GLchar[source_length];
108 glGetShaderSource(shader, source_length, &length, source);
110 shaderMap[enumToString(shader_type)] += source;
117 getShaderObjSource(ShaderMap &shaderMap, GLhandleARB shaderObj)
123 GLint shader_type = 0;
124 glGetObjectParameterivARB(shaderObj, GL_OBJECT_TYPE_ARB, &shader_type);
129 GLint source_length = 0;
130 glGetObjectParameterivARB(shaderObj, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &source_length);
131 if (!source_length) {
135 GLcharARB *source = new GLcharARB[source_length];
138 glGetShaderSource(shaderObj, source_length, &length, source);
140 shaderMap[enumToString(shader_type)] += source;
147 dumpCurrentProgram(JSONWriter &json)
150 glGetIntegerv(GL_CURRENT_PROGRAM, &program);
155 GLint attached_shaders = 0;
156 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
157 if (!attached_shaders) {
163 GLuint *shaders = new GLuint[attached_shaders];
165 glGetAttachedShaders(program, attached_shaders, &count, shaders);
166 std::sort(shaders, shaders + count);
167 for (GLsizei i = 0; i < count; ++ i) {
168 getShaderSource(shaderMap, shaders[i]);
172 for (ShaderMap::const_iterator it = shaderMap.begin(); it != shaderMap.end(); ++it) {
173 json.beginMember(it->first);
174 json.writeString(it->second);
181 dumpCurrentProgramObj(JSONWriter &json)
183 GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
188 GLint attached_shaders = 0;
189 glGetProgramivARB(programObj, GL_OBJECT_ATTACHED_OBJECTS_ARB, &attached_shaders);
190 if (!attached_shaders) {
196 GLhandleARB *shaderObjs = new GLhandleARB[attached_shaders];
198 glGetAttachedObjectsARB(programObj, attached_shaders, &count, shaderObjs);
199 std::sort(shaderObjs, shaderObjs + count);
200 for (GLsizei i = 0; i < count; ++ i) {
201 getShaderObjSource(shaderMap, shaderObjs[i]);
203 delete [] shaderObjs;
205 for (ShaderMap::const_iterator it = shaderMap.begin(); it != shaderMap.end(); ++it) {
206 json.beginMember(it->first);
207 json.writeString(it->second);
214 dumpArbProgram(JSONWriter &json, GLenum target)
216 if (!glIsEnabled(target)) {
220 GLint program_length = 0;
221 glGetProgramivARB(target, GL_PROGRAM_LENGTH_ARB, &program_length);
222 if (!program_length) {
226 GLchar *source = new GLchar[program_length + 1];
228 glGetProgramStringARB(target, GL_PROGRAM_STRING_ARB, source);
229 source[program_length] = 0;
231 json.beginMember(enumToString(target));
232 json.writeString(source);
240 dumpShaders(JSONWriter &json)
242 json.beginMember("shaders");
244 dumpCurrentProgram(json);
245 dumpCurrentProgramObj(json);
246 dumpArbProgram(json, GL_FRAGMENT_PROGRAM_ARB);
247 dumpArbProgram(json, GL_VERTEX_PROGRAM_ARB);
249 json.endMember(); //shaders
254 dumpTextureImage(JSONWriter &json, GLenum target, GLint level)
256 GLint width, height = 1, depth = 1;
259 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
261 if (target != GL_TEXTURE_1D) {
263 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
264 if (target == GL_TEXTURE_3D) {
266 glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
270 if (width <= 0 || height <= 0 || depth <= 0) {
275 GLint active_texture = GL_TEXTURE0;
276 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
277 snprintf(label, sizeof label, "%s, %s, level = %i", enumToString(active_texture), enumToString(target), level);
279 json.beginMember(label);
283 // Tell the GUI this is no ordinary object, but an image
284 json.writeStringMember("__class__", "image");
286 json.writeNumberMember("__width__", width);
287 json.writeNumberMember("__height__", height);
288 json.writeNumberMember("__depth__", depth);
290 // Hardcoded for now, but we could chose types more adequate to the
291 // texture internal format
292 json.writeStringMember("__type__", "uint8");
293 json.writeBoolMember("__normalized__", true);
294 json.writeNumberMember("__channels__", 4);
296 GLubyte *pixels = new GLubyte[depth*width*height*4];
298 resetPixelPackState();
300 glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
302 restorePixelPackState();
304 json.beginMember("__data__");
307 Image::writePixelsToBuffer(pixels, width, height, 4, false, &pngBuffer, &pngBufferSize);
308 json.writeBase64(pngBuffer, pngBufferSize);
310 json.endMember(); // __data__
319 dumpTexture(JSONWriter &json, GLenum target, GLenum binding)
321 GLint texture_binding = 0;
322 glGetIntegerv(binding, &texture_binding);
323 if (!glIsEnabled(target) && !texture_binding) {
329 GLint width = 0, height = 0;
330 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
331 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
332 if (!width || !height) {
336 if (target == GL_TEXTURE_CUBE_MAP) {
337 for (int face = 0; face < 6; ++face) {
338 dumpTextureImage(json, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
341 dumpTextureImage(json, target, level);
350 dumpTextures(JSONWriter &json)
352 json.beginMember("textures");
354 GLint active_texture = GL_TEXTURE0;
355 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
356 GLint max_texture_coords = 0;
357 glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);
358 GLint max_combined_texture_image_units = 0;
359 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);
360 GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);
361 for (GLint unit = 0; unit < max_units; ++unit) {
362 GLenum texture = GL_TEXTURE0 + unit;
363 glActiveTexture(texture);
364 dumpTexture(json, GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D);
365 dumpTexture(json, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D);
366 dumpTexture(json, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D);
367 dumpTexture(json, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE);
368 dumpTexture(json, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP);
370 glActiveTexture(active_texture);
372 json.endMember(); // textures
377 getDrawableBounds(GLint *width, GLint *height) {
380 HDC hDC = wglGetCurrentDC();
385 HWND hWnd = WindowFromDC(hDC);
388 if (!GetClientRect(hWnd, &rect)) {
392 *width = rect.right - rect.left;
393 *height = rect.bottom - rect.top;
395 #elif defined(__APPLE__)
397 CGLContextObj ctx = CGLGetCurrentContext();
406 if (CGLGetSurface(ctx, &cid, &wid, &sid) != kCGLNoError) {
412 if (CGSGetSurfaceBounds(cid, wid, sid, &rect) != 0) {
416 *width = rect.size.width;
417 *height = rect.size.height;
425 unsigned int w, h, bw, depth;
427 display = glXGetCurrentDisplay();
432 drawable = glXGetCurrentDrawable();
433 if (drawable == None) {
437 if (!XGetGeometry(display, drawable, &root, &x, &y, &w, &h, &bw, &depth)) {
450 static const GLenum texture_bindings[][2] = {
451 {GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D},
452 {GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D},
453 {GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D},
454 {GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE},
455 {GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP}
460 bindTexture(GLint texture, GLenum &target, GLint &bound_texture)
463 for (unsigned i = 0; i < sizeof(texture_bindings)/sizeof(texture_bindings[0]); ++i) {
464 target = texture_bindings[i][0];
466 GLenum binding = texture_bindings[i][1];
468 while (glGetError() != GL_NO_ERROR)
471 glGetIntegerv(binding, &bound_texture);
472 glBindTexture(target, texture);
474 if (glGetError() == GL_NO_ERROR) {
478 glBindTexture(target, bound_texture);
488 getTextureLevelSize(GLint texture, GLint level, GLint *width, GLint *height)
494 GLint bound_texture = 0;
495 if (!bindTexture(texture, target, bound_texture)) {
499 glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, width);
500 glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, height);
502 glBindTexture(target, bound_texture);
504 return *width > 0 && *height > 0;
509 getRenderbufferSize(GLint renderbuffer, GLint *width, GLint *height)
511 GLint bound_renderbuffer = 0;
512 glGetIntegerv(GL_RENDERBUFFER_BINDING, &bound_renderbuffer);
513 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
517 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, width);
518 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, height);
520 glBindRenderbuffer(GL_RENDERBUFFER, bound_renderbuffer);
522 return *width > 0 && *height > 0;
527 getFramebufferAttachmentSize(GLenum target, GLenum attachment, GLint *width, GLint *height)
529 GLint object_type = GL_NONE;
530 glGetFramebufferAttachmentParameteriv(target, attachment,
531 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
533 if (object_type == GL_NONE) {
537 GLint object_name = 0;
538 glGetFramebufferAttachmentParameteriv(target, attachment,
539 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
541 if (object_name == 0) {
545 if (object_type == GL_RENDERBUFFER) {
546 return getRenderbufferSize(object_name, width, height);
547 } else if (object_type == GL_TEXTURE) {
548 GLint texture_level = 0;
549 glGetFramebufferAttachmentParameteriv(target, attachment,
550 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
552 return getTextureLevelSize(object_name, texture_level, width, height);
554 std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << object_type << "\n";
561 getDrawBufferImage(GLenum format) {
562 GLint channels = __gl_format_channels(format);
567 GLint draw_framebuffer = 0;
568 glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &draw_framebuffer);
570 GLint draw_buffer = GL_NONE;
572 if (draw_framebuffer) {
573 glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer);
574 if (draw_buffer == GL_NONE) {
578 if (!getFramebufferAttachmentSize(GL_DRAW_FRAMEBUFFER, draw_buffer, &width, &height)) {
582 glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
583 if (draw_buffer == GL_NONE) {
587 if (!getDrawableBounds(&width, &height)) {
592 Image::Image *image = new Image::Image(width, height, channels, true);
597 while (glGetError() != GL_NO_ERROR) {}
599 GLint read_framebuffer = 0;
600 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
601 glBindFramebuffer(GL_READ_FRAMEBUFFER, draw_framebuffer);
603 GLint read_buffer = 0;
604 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
605 glReadBuffer(draw_buffer);
607 // TODO: reset imaging state too
608 resetPixelPackState();
610 glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, image->pixels);
612 restorePixelPackState();
613 glReadBuffer(read_buffer);
614 glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
616 GLenum error = glGetError();
617 if (error != GL_NO_ERROR) {
619 std::cerr << "warning: " << enumToString(error) << " while getting snapshot\n";
620 error = glGetError();
621 } while(error != GL_NO_ERROR);
631 * Dump the image of the currently bound read buffer.
634 dumpReadBufferImage(JSONWriter &json, GLint width, GLint height, GLenum format)
636 GLint channels = __gl_format_channels(format);
640 // Tell the GUI this is no ordinary object, but an image
641 json.writeStringMember("__class__", "image");
643 json.writeNumberMember("__width__", width);
644 json.writeNumberMember("__height__", height);
645 json.writeNumberMember("__depth__", 1);
647 // Hardcoded for now, but we could chose types more adequate to the
648 // texture internal format
649 json.writeStringMember("__type__", "uint8");
650 json.writeBoolMember("__normalized__", true);
651 json.writeNumberMember("__channels__", channels);
653 GLubyte *pixels = new GLubyte[width*height*channels];
655 // TODO: reset imaging state too
656 resetPixelPackState();
658 glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
660 restorePixelPackState();
662 json.beginMember("__data__");
665 Image::writePixelsToBuffer(pixels, width, height, channels, false, &pngBuffer, &pngBufferSize);
666 //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
667 // <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
668 json.writeBase64(pngBuffer, pngBufferSize);
670 json.endMember(); // __data__
678 downsampledFramebuffer(GLuint oldFbo, GLint drawbuffer,
679 GLint colorRb, GLint depthRb, GLint stencilRb,
680 GLuint *rbs, GLint *numRbs)
688 glGenFramebuffers(1, &fbo);
689 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
691 glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
692 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
693 GL_RENDERBUFFER_WIDTH, &w);
694 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
695 GL_RENDERBUFFER_HEIGHT, &h);
696 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
697 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
699 glGenRenderbuffers(1, &rbs[*numRbs]);
700 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
701 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
702 glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer,
703 GL_RENDERBUFFER, rbs[*numRbs]);
705 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
706 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
707 glDrawBuffer(drawbuffer);
708 glReadBuffer(drawbuffer);
709 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
710 GL_COLOR_BUFFER_BIT, GL_NEAREST);
711 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
714 if (stencilRb == depthRb && stencilRb) {
715 //combined depth and stencil buffer
716 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
717 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
718 GL_RENDERBUFFER_WIDTH, &w);
719 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
720 GL_RENDERBUFFER_HEIGHT, &h);
721 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
722 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
724 glGenRenderbuffers(1, &rbs[*numRbs]);
725 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
726 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
727 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
728 GL_RENDERBUFFER, rbs[*numRbs]);
729 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
730 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
731 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
732 GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
733 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
737 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
738 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
739 GL_RENDERBUFFER_WIDTH, &w);
740 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
741 GL_RENDERBUFFER_HEIGHT, &h);
742 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
743 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
745 glGenRenderbuffers(1, &rbs[*numRbs]);
746 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
747 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
748 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
750 GL_RENDERBUFFER, rbs[*numRbs]);
751 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
752 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
753 glDrawBuffer(GL_DEPTH_ATTACHMENT);
754 glReadBuffer(GL_DEPTH_ATTACHMENT);
755 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
756 GL_DEPTH_BUFFER_BIT, GL_NEAREST);
760 glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
761 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
762 GL_RENDERBUFFER_WIDTH, &w);
763 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
764 GL_RENDERBUFFER_HEIGHT, &h);
765 glGetRenderbufferParameteriv(GL_RENDERBUFFER,
766 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
768 glGenRenderbuffers(1, &rbs[*numRbs]);
769 glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
770 glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
771 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
772 GL_STENCIL_ATTACHMENT,
773 GL_RENDERBUFFER, rbs[*numRbs]);
774 glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
775 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
776 glDrawBuffer(GL_STENCIL_ATTACHMENT);
777 glReadBuffer(GL_STENCIL_ATTACHMENT);
778 glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
779 GL_STENCIL_BUFFER_BIT, GL_NEAREST);
789 * Dump images of current draw drawable/window.
792 dumpDrawableImages(JSONWriter &json)
796 if (!getDrawableBounds(&width, &height)) {
800 GLint draw_buffer = GL_NONE;
801 glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
802 glReadBuffer(draw_buffer);
804 if (draw_buffer != GL_NONE) {
805 GLint read_buffer = GL_NONE;
806 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
808 GLint alpha_bits = 0;
809 glGetIntegerv(GL_ALPHA_BITS, &alpha_bits);
810 GLenum format = alpha_bits ? GL_RGBA : GL_RGB;
811 json.beginMember(enumToString(draw_buffer));
812 dumpReadBufferImage(json, width, height, format);
815 glReadBuffer(read_buffer);
818 GLint depth_bits = 0;
819 glGetIntegerv(GL_DEPTH_BITS, &depth_bits);
821 json.beginMember("GL_DEPTH_COMPONENT");
822 dumpReadBufferImage(json, width, height, GL_DEPTH_COMPONENT);
826 GLint stencil_bits = 0;
827 glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);
829 json.beginMember("GL_STENCIL_INDEX");
830 dumpReadBufferImage(json, width, height, GL_STENCIL_INDEX);
835 * Dump the specified framebuffer attachment.
837 * In the case of a color attachment, it assumes it is already bound for read.
840 dumpFramebufferAttachment(JSONWriter &json, GLenum target, GLenum attachment, GLenum format)
842 GLint width = 0, height = 0;
843 if (!getFramebufferAttachmentSize(target, attachment, &width, &height)) {
847 json.beginMember(enumToString(attachment));
848 dumpReadBufferImage(json, width, height, format);
854 dumpFramebufferAttachments(JSONWriter &json, GLenum target)
856 GLint read_framebuffer = 0;
857 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
859 GLint read_buffer = GL_NONE;
860 glGetIntegerv(GL_READ_BUFFER, &read_buffer);
862 GLint max_draw_buffers = 1;
863 glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers);
864 GLint max_color_attachments = 0;
865 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments);
867 for (GLint i = 0; i < max_draw_buffers; ++i) {
868 GLint draw_buffer = GL_NONE;
869 glGetIntegerv(GL_DRAW_BUFFER0 + i, &draw_buffer);
870 if (draw_buffer != GL_NONE) {
871 glReadBuffer(draw_buffer);
873 if (draw_buffer >= GL_COLOR_ATTACHMENT0 && draw_buffer < GL_COLOR_ATTACHMENT0 + max_color_attachments) {
874 attachment = draw_buffer;
876 std::cerr << "warning: unexpected GL_DRAW_BUFFER" << i << " = " << draw_buffer << "\n";
877 attachment = GL_COLOR_ATTACHMENT0;
879 GLint alpha_size = 0;
880 glGetFramebufferAttachmentParameteriv(target, attachment,
881 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
883 GLenum format = alpha_size ? GL_RGBA : GL_RGB;
884 dumpFramebufferAttachment(json, target, attachment, format);
888 glReadBuffer(read_buffer);
890 dumpFramebufferAttachment(json, target, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT);
891 dumpFramebufferAttachment(json, target, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX);
893 glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
898 dumpFramebuffer(JSONWriter &json)
900 json.beginMember("framebuffer");
903 GLint boundDrawFbo = 0, boundReadFbo = 0;
904 glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo);
905 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo);
907 dumpDrawableImages(json);
909 GLint colorRb = 0, stencilRb = 0, depthRb = 0;
910 GLint draw_buffer0 = GL_NONE;
911 glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer0);
912 bool multisample = false;
915 glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb);
918 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
919 if (object_type == GL_RENDERBUFFER) {
920 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &colorRb);
921 glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
923 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
929 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
930 if (object_type == GL_RENDERBUFFER) {
931 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthRb);
932 glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
934 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
940 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
941 if (object_type == GL_RENDERBUFFER) {
942 glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &stencilRb);
943 glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
945 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
951 glBindRenderbuffer(GL_RENDERBUFFER, boundRb);
958 // glReadPixels doesnt support multisampled buffers so we need
959 // to blit the fbo to a temporary one
960 fboCopy = downsampledFramebuffer(boundDrawFbo, draw_buffer0,
961 colorRb, depthRb, stencilRb,
965 dumpFramebufferAttachments(json, GL_DRAW_FRAMEBUFFER);
968 glBindRenderbuffer(GL_RENDERBUFFER_BINDING, boundRb);
969 glDeleteRenderbuffers(numRbs, rbs);
970 glDeleteFramebuffers(1, &fboCopy);
973 glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo);
974 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo);
978 json.endMember(); // framebuffer
982 static const GLenum bindings[] = {
985 GL_PIXEL_PACK_BUFFER_BINDING,
986 GL_PIXEL_UNPACK_BUFFER_BINDING,
987 GL_TEXTURE_BINDING_1D,
988 GL_TEXTURE_BINDING_2D,
989 GL_TEXTURE_BINDING_3D,
990 GL_TEXTURE_BINDING_RECTANGLE,
991 GL_TEXTURE_BINDING_CUBE_MAP,
992 GL_DRAW_FRAMEBUFFER_BINDING,
993 GL_READ_FRAMEBUFFER_BINDING,
994 GL_RENDERBUFFER_BINDING,
1006 #define NUM_BINDINGS sizeof(bindings)/sizeof(bindings[0])
1009 void dumpCurrentContext(std::ostream &os)
1011 JSONWriter json(os);
1014 GLint old_bindings[NUM_BINDINGS];
1015 for (unsigned i = 0; i < NUM_BINDINGS; ++i) {
1016 old_bindings[i] = 0;
1017 glGetIntegerv(bindings[i], &old_bindings[i]);
1021 dumpParameters(json);
1024 dumpFramebuffer(json);
1027 for (unsigned i = 0; i < NUM_BINDINGS; ++i) {
1028 GLint new_binding = 0;
1029 glGetIntegerv(bindings[i], &new_binding);
1030 if (new_binding != old_bindings[i]) {
1031 std::cerr << "warning: " << enumToString(bindings[i]) << " was clobbered\n";
1039 } /* namespace glstate */